#satisfactory
1 messages · Page 710 of 1
I use a web calculator just to know what I need and how much of it per minute. I'll solve the number of machines on my own tho
the call... of minesweeper!
nearly finished phase 3 then the real game begins
i have to work....i cant......
I had a look at a Calc and it's like you need 4.87 Constructors so there's still some balancing.
oh wow i hit the 600 hour mark and im still no where near finishing phase 4
that's so many games of sweeper!
#screenshots message look at the blueprint i found for a hypertube railgun
how I did phase 5 in 110
How accurate is the underclock number when setting up an Assembler? Pretty sure my math is right, I am inputting exactly what it consumes (theoretically) and yet my conveyer belts are filled up, only moving in small bursts
If you're using the SCIM production planner I just take the info from the "Items" tab
#screenshots message this is how
What if I need to aim slightly lower
Cool.
oof 600 hours and its all that small?
there are several layers to most of these factories
albeit ive spent a lot of time decorating
ehh still kinda small
i think i'll finish the game at 1500 hours
Very accurate
#screenshots message needs more machines..... and more brutalism
Depends on the overall per minute consumption vs how fast the belt can move items.
Pioneer your factories look amazing man
Always found it a bit odd that the MK3 belts move items at 270 rather than the expected jump to 240 from 120
ty, i've put a lot of time and effort into rebuilding everything in phase 4 to make it look neat and tidy
well "neat and tidy"
Should not be a problem either tbh because theoretically my input rate is the exact same as the output rate from that item being produced, looks like I'll have to spend a good time troubleshooting...
my swamp will for sure turn into a mega factory since ive covered it all in concrete
That’s my plan atm all my factories are abit of a shit show but once I hit phase 4 I’m gonna work on some sexy rocket fuel plant I hope
Save up aluminum stuff to buy the milestones
It's also craft time per item not just per minute consumption of mats.
Also I just greatly apprciate that nobelisks don't damage your buildings
God dam.
I’m in the middle part atm where I’m like do I do turbo
personally im skipping both turbo and rocket
yeah
Do you have a big fuel plant tho?
@real shale thank you ❤️
you know that screenshot i shown you
that is the big fuel plant
it has 300 fuel generators in the background lmao
i got jumped by the dev's cats
See it now ye
What do you mean? I was under the assumption that if for example I need 80 Copper sheets/min and also produce that exact rate of copper sheets it should be a smooth flow no? Is the crafting time not taken under account when showing /min numbers?
im thinking on making big power from oil soon too
Is this your first play through pioneer?
oh my god i did not see your screenshot before mine that is HILARIOUS lmfao
what a well timed post
50h in and i got oil done but in scale for reasarch not phase
hahahahhaha
you know its even more depressing that the swamp has its own colour filtering when you enter it
everything loses saturation when you enter the swamp
The resource per minute is just to keep the machine constantly running. It most cases it takes far less time for a belt to put mats in that it does for the machine to make the item
I could be very wrong about all this tho
I was debating doing smt like once you get to rocket fuel you have so much more to go around to different power generators it just seems fun to make a massive rocket plant
i didnt die for the past 40h
the moment i entered this i landed from the sky into a crash site without a worry
then i saw 20 green kittens around and i shitted my pants
I am deliberately spacing out my power generation across the map to avoid any incidents
It will be the first build I take my time with and make all the blueprints look pretty
yes ofcourse, but if the preceding item is produced at the same rate as it is needed, it should go smooth no?
Good point I wanna make the crater into a rocket plant
Honestly don't know the full mechanics behind it to give a good answer. But if your goal is to see belts constantly moving you're going to love smart splitters and the SINK
And I wanna go extreme with the blue prints like have lighting surrounding conveyer holes n all that
And purple lighting in heavy oil residue etc
Yeah I have them, I just wanted the perfectionist in me to have it flawless
Ooo I think I have 1 making 10 atm
god, i wish i had started to use blueprints sooner, they've made my gameplay so much better since embracing them
thanks though
With a game like this I wish you the best of luck on that
I haven’t touched anything like that yet I’ve been wanting to progress for now got some hard drives saved for new alts I need
Blueprints really let you put a bit of "you" into your factories
how many ml of oil are needed for 4 fuel plants?
And been getting aluminum form crashes for the basics of phase 4
That's what was hard about playing Factorio with a buddy of mine. If resources stopped on a belt for any reason he wasn't having it. Tried to assure him that they're simply waiting their turn.
it's why it takes up so much time for me hahaha, I could have moved on to phase 4 a long time ago but I have been spending days optimizing
uhhhhh, depends on what recipes you are using but fuel wise it should be 80m3/min of fuel?
how is satisfactory so addicting i'm telling u a person who would hate math would still love this game "ps i love math"
It’s 80 100% 200 250%
I despise math and it shows when I play, yay for production calculators to do the heavy lifting for me.
if you are converting oil directly into fuel its 120 oil/min
normal oil recipee that produces fuel and residual polymer
hmm
Pioneer have you made an aluminum plant yet?
yes
although its kinda ugly at the moment
let me go to it and show you
actually i have two, one for just general use and one making 2000 casings/min
Oooo I think it will be my first mega build
I wanna use all the baux on the map in it
Also using the Steam overlay to keep notes typed out helps me a lot
I need a bigger desk so I can just put up a second monitor
#screenshots message heres the first one making 200 batteries/min and some casings+sheets
What’s the point of batteries?
They need them? Shit
i have a battery distribution platform for all my drones there where drones take batteries to other drones for them to use
Thought you meant to make the drones and are they not more efficient recipes then the battery super computer
superstate computers are conveneint to make
I just ain’t a fan of the way that recipe looks lol
ive got like 10 of them per min automated
Thinking about it, it actually isn’t that bad the hardest part is probably unlocking the control rods
#screenshots message heres the casings factory plus the highway for all my bauxite
not pretty because i havent actually gotten around to decorating it yet
ooh super state computer does look pretty nice
cause youll be making control rods anyway
and likely be making batteries for drones
I might give it a try, not sure yet, I'm making 330/min batteries and I don't think my drones will ever use that much
and youll definitely be making computers
having looked at the figures, i need to check my supercomputer factory rq, because i think i made a math booboo
🤔
oh, no i didnt, whew
thought i miscalculated how many batteries i needed
its a 10:1 ratio of battery to supercomputer with superstate
@feral jaydang how much power does that generate?
The red ones #screenshots message
@fluid sapphiredang thats really nice
Thanks, the piping for the tower is like this, a blueprinted stack for each blender #screenshots message
is there a way to choose which resources go where?
Smart splitters?
Wym
do we get that later on?
What's the goal?
i want specific resources to go one specific path on a conveyor
It's in the mam, caterium tree, it's quite an early unlock
frame foundation train support enjoyer spotted
Sushi belts?
Question, for very long trains (17 freight) what’s a reasonable ratio of freight to locomotive be? My current plan was 2-1 which seems overkill.
1 to 4
Big time, they are all over the place
you know it, i enjoy the frame foundation as part of my brutal aesthetic
1:4 is a safe bet
3 locos should be ok
Thanks.
Wait, no 4
Bad at math
That's a longboi
My 8 longs seem like babies compared to that
Haven't played Satisfactory in a hot minute, but I'll probably dive back in for 1.2 and gonna have this track on loop I think. Such great "factory" BGM
https://www.youtube.com/watch?v=i4-Vs16VLp0
One of the factory BGM tracks from Endfield, but would work just as well in Satisfactory when setting up a production line, of course.
Does anyone know if things found in the environment respawn?
Like is there a set amount of bacon agaric that exists in the world, and it's gone once it's exhausted?
No that stuff respawns after like an hour or three
bacon agaric doesnt
The only things that don't respawn are power slugs and alien items
the nuts and berries do but the agaric doesnt respawn when picked
Was that a more recent change? Because I've harvested it along certain commonly traveled paths in all of beta and even 1.0 from what I remember
There is a tendancy from updates for flora to respawn
Because I had like the "bacon harvest route" I would do to collect more periodically...
maybe you were just finding different bacon each time
Don't certain medical items require bacon to craft though?
but in the same area
Also, does anyone use xeno bashers after guns are unlocked?
yeah and theyre limited supply
The only way for stuff like trees and mushrooms and all to respawn is if it game updates cause it, i know i've heard of updates doing that
The xeno sword I find easier to finish off certain creatures with
yeah, protein inhalers are the only one that arent limited
Also bc I hate making rifle cartridges and hate the stupid dangling weapon charm on the rifle 🤣
weapon charm?
i was off on my math with the pipes i need to make 320 more
it has a weapon charm?
yes , for dramatic effect
i need to see this
actually i only need like 200 more but 320 is one pure node worth
with mk4 belts
And does anyone else get jumpy when fighting some of the monsters?
The creature designs can be terrifying sometimes
The amount of times I've been jump scared by the spiders is embarassing
never, im not scared of ANYTHING...AAAAAAAAAAAAA
nah just relax and place two cluster nobelisk , then kaboom
either two clusters or 5 nukes
I don't have nobelisks unlocked yet
unlock them then
wait wheres the charm on the rifle
where charm
Unless they got rid of it after release? I honestly don't remember if it was there in 1.0. I haven't played 1.1:
https://youtu.be/2VRFyW0IxBE?t=229
i dont have that on my rifle at least
Ah okay, well maybe I'll use the rifle more my next time I play then 😅
I don't see any charms on the rebar gun
#screenshots message only charm i have is the build gun one
The only ones that still jumpscare me is alpha spiders at night if I'm not expecting them.
Most terrifying time was I aggro'd 2 of them in northern forest and started slide jumping into parachute trimping and glided out of the area and was like 200m from where I first aggressed them and then glided out over the sky off the cliff of the forest. Was like 50m from the ground and figured oh good I'm safe now... and then one leaped out there apparently and stabbed me in the back before falling to its death 🤣
Those things are nightmare fuel
I don't even have arachnophobia but I might switch them to cats out of spite
Mercer Sphere trinket when
Ehy so you can hear it say hear our song throughout the night?
yes
Once you have the hoverpack though, they're underwhelming bc you can just hover above them and shoot the crap out of them from outside their jumping height 🤣

Definitely makes the uranium area in northern forest a lot more manageable... there's 3 alphas and like 2 dozen normal ones there otherwise 
i was braving the red jungle to get at quartz (I didn't realise it was under the jungle) and had my first encounter with an alpha stinger when all I had was a zapper
it took up my entire screen
i had a fuckin panic attack my arachnophobic ass was not ready
They bring you looooove~
I ran away but it wouldn't give up
when I got to my death crate there was two of them
I got my stuff and just yote myself off the cliff to my death
at least then my death crate would be safe
next thing I did was automate every ammo type in the game
and now I'm gonna build a 72 nuclear plant generator on top of their home out of spite
-# so yes other people freak out over stingers
After you reroll for hard drives, is that it? If the recipes suck, are the drives useless?
just don’t pick either of them and they stay there unable to be rolled again
You will eventually get enough to get all the alt recipes from what I understand so don't feel like you've missed out
Ok cool
How many of you possess a ficsit checkmark?
Do you spawn in a slightly different place every time you make a new world?
Whoops just got killed by a train, I didn't hink that was possible
But I used a teleport cheat that put me basically inside the train
when can one make ion fuel
Ficsit does not condone passenger trains, apparently
FICSIT condones working, not slacking off and enjoying the view
Why do we need passenger trains when you can just hop on a freight train?
For more than one person
It would be kinda neat
I bet the next th'ng they will ask for is, chairs.
Such people are nothing but terrible outputs for a factory that needs to grow.

<@&370483737957236737>
- add placeable seats
- allow seats to be sat upon in blueprint designer
- add blueprint designer cart
🎊 customisable passenger carts 🎊
🎊 weird custom trains for community highlights 🎊
its called logistics floor.
but if belts are causing lag which is multithreaded so it is one of the most optimized system in the game well, maybe it is time for a new PC
Been a while
I wonder what could be responsible for the belts in particular being so well optimized
Gonna hop back on satisfactory. Might start over cause like 1.0 and all
multithreaded + items visible on it is "kinda fake".
Also because I won't screw up as bad? Idk
im really struggling to understand what i am doing wrong.
i had a coal generator that turned off. by itself. initially i checked, water was red. tried to equip another extractor, did pipe work, flushed, made another generator, connected it with wires and it just will not work. the fuse keeps blowing and it’s frustrating me because i don’t know what’s wrong?
May 7th, 2024
Q&A: Does covering Belts and Pipes with Walls & Foundations improve FPS?
https://www.youtube.com/watch?v=g3u7wgW9xhA
if you do it with occlusion culling, you also need to run the system that checks if you should do occlusion culling
it depends
November 29th, 2022
Q&A: Would adding the ability to add a cover on Belts help performance?
https://www.youtube.com/watch?v=1UhSGB8cxAk
the rendering of the items on the belts is not really the bottleneck
looks at 1.2 out on EXP next week
Should I start over cause a friend might get it. Also I lowkey forgot everything
How come on trains I can't have more than 2 stops
every little bit helps, when you got a crappy pc
How do I parachute time dependent
dont buy one from amazon!
Was falling to my death and just started mashing. I deployed it last second
Good good good
wait i can get rocket fuel pre particle enrichment?
Does someone mind helping me with trains for a sec I'm using them for the first time and stumped
for rocket fuel, you need, regular fuel, nitrogen gas sulfur and coal.. thats it
thats what i mean, the base recipe requires nitric acid not nitrogen
I hadn't thought about the alt recipe being available pre nitric acid actually
damn thats another thing i have to add to my list of things to automate lmao
Deep rock music tape is a godsend
im also working on a rocket fuel power tower
Too bad it doesn't have every track
i want the Accelerator song from the satisfactory trailer ingame, its so good
Oh wtf I have a hard drive being scanned
Ends in ten seconds?
Lucky me!
Wet concrete or charcoal. Not looking too good
also i love how in the release trailer they immediately show the converter as a buildable when the pioneers have only just started the game to tease phase 5 coming out
can u feed ionized fuel normal power shards?
uhhhhhhhhhh yeah
also it needing power shards is crazy assuming they both work the same for crafting
Is wet concrete good? I mean water is kinda hard to come by but... more concrete
no wonder its so ass
tf u mean water is hard too come by
looks at ocean
sure, hard to come by.
you are SURROUNDED by water
I'm in the middle of nowhere
pipe it to the middle of nowhere
you're in the middle of the ocean
Wait true.....
wet concrete and the pure recipes are among the best in my eyes
except pure iron.....
Oh ok
satisfactory is not south dakota
no that ones peak too
Maybe I should explore more
the odd numbers of pure iron make me cry
Need caterium
also goodquestion, you gave me an idea
i did
ye i want some now cuz i have grappling hook
hoverpack kills movement
jetpack doesnt
i kinda wanna be goofy and get ionised fuel before phase 5, that sounds like it'd be funny
Farming in satisfactory when
never
Actually having a megafarm would be cool. Impractical and useless but cool
already said its not happening in base game, we are here to destroy the planet
like the random items they give u
Caterium 800 m away ):
Stardew Valley, try it.
I really wanna make like one bottle of ionised fuel before phase 5
just for the SAKE of it
and you wont believe the most convenient place for me to make rocket fuel is...
thats right... its blue crater again......
If rocket fuel factory not supposed to go in the blue crater hole, why blue crater hole shaped?
Well the catering deposit isn't too bad
Not too far away and near water 💜
And pure
Go my four portaminers
#screenshots message accidental exposure is crazy
also the image for nitro rocket fuel is wrong, its saying theres byproduct of water when its compacted coal
does gas just take forever too like fill a long pipe?
i think it does yeah because gases distribute evenly across a pipe rather than flooding it overtime, could be wrong tho
It flows the same, just doesn’t consider head lift
Long pipes are just very high capacity
No pump no problem
Half of what makes rocket fuel so good, you can build power towers using it
Can trains just not go to more than 2 stops or smt what
you know what screw it, im making a bottle of ionised fuel before i get particle enrichment
for the pure memery and fuckery of somehow getting both rocket fuel and ionised fuel before the point you are "supposed" to in the game
Definitely the wrong image being used here though
Guys how do we feel about redoing the entire factory?
Don't bother
I heard it's desired mostly not for the higher yield... but because it can be used to sink water (indirectly) pretty easily because limestone is everywhere
Just build another one
I don't think I realized the scale I need to make things
some people say never to do it, to those people i defy them and do it anyway
I'm getting out a book and planning shit out now
noted didnt connect a 600 nitrogen pipe so my fuel factory wasnt running that well
How do I get the coal engines to get power to my factory
I’ve gotten them to start and generate power, but now I can’t get the power from them
By connecting power lines to the generators and then connecting it to your factory
@gloomy totem that is the most beautiful iron smeltery setup i have ever seen
Factory as in hub?
Or is that an unlock
No, you connect a power line to a pole from the generator and run power poles to your factory and connect power lines to your machines that need them
The coal generator?
yes
How did you connect biomass burners? Same thing
Every connected appliance forms a grid
But I need the water connected to the coal generator…correct?
Wait writing down the steps to get what I want actually helps like crazy
yeah u need water extractor. it can do 2 coal reactors
I thought you did you already set them up
And when I connect them and try to connect something else my game tells me no other power connections…I’ve tried a pole and a bio generator l
Machines only have one connection each, connect them to power poles, then connect the power poles themselves
So I initially used the biomass burner to kickstart them. Then when I got them full, I connected them using a power line…when I connect anything else it says power connection already used
I’ll try the pole in between but pretty sure I tried that and it didn’t work
Didn’t work as in didn’t get power to my factories
Each mk1 pole has 4 connection points, that's enough to connect all your machines in a row if you give each generator it's own pole
And then some to spare
That system forms a power grid, you need to extend this grid to your factories
Carrying power requires power lines, you need to hook it all up basically
Okay, my issue was I thought power consumption of the pole actually mattered…when I extended a pole out it said 20/20mw power consumption
That’s my confusion…all I had to do was hook it up
Poles have no consumption
Might be 20/20 meters, maximum distance you can place it from where its connected
I'm just guessing
Honestly haven't played in a little while
Not dumb. It's a complex game!
okay what, rocket fuel is actually crazy, i am looking at these figures in disbelief
Oh yeah it's wild
the impure resource well in the swamp alone can produce 100+GW
Sounds about right
how 400 oil turns to 100GW is crazy
I'm only utilizing about 15% of my available rocket fuel and making 50+ GW
Fuel (and its evolutions) honestly just don't feel balanced right to me
Nuclear feels so unnecessary even with just using turbo instead. Hell, I ran pretty much entirely on standard fuel on my first game completion
So have I, but i figured out i can make rocket fuel pre nitric acid so im intrigued
i want some for jetpack fuel primarily because i decomissioend the turbofuel i was making to make HOR for my arms factory
Using default rocket and turbofuel its right around 140gw from 600 oil
144 with Nitro rocket
thats insane
Can you have both a parachute and jetpack on at the same time
Neg
533 with regular Rocket fuel (and Diluted fuel)
I need 488 with shards when I get to rocket fuel
Tbh, I skip diluted packaged fuel and only even attempt rocket fuel when I get to tier 9 and synthetic shards
Theres over 5k shards of slugs
Going to setup my first ever nuclear plant tomorrow tho
What's the water collector/pump to coal generator ratio again?
I always hear people say that you get a lot of rocket fuel out of 600 oil, and it's true, but no one mentions the sulfur and nitrogen
As if oil was the only resource it's made from
Yea
Good thing Blue Crater has plenty of both!
Yes, it does
I did the math a while ago lemme share it
Thanks 👍🏻, I'll get it set up tomorrow, this time bringing more copper sheets
And drive carefully this time
am i reading this right? you can in theory get more plutonium fuel rods per minute than uranium fuel rods per minute using all of the resources you can in the game?
4800 rocket fuel with HOR, Diluted and Nitro rocket, 1km radius of blue crater
If you use turbo blend fuel and the default rocket fuel, you can make 16185 rocket fuel from 35.5% of the maps sulfur, and about 54% of the maps oil and nitrogen
oh no, i see what happened here
That's too many generators even for me
My stated recipes already make more power than I will probably ever use and I am also planning to cook nuclear at some point
1,566 generators, 27 not fully clocked.
27 lines of 600 rocket fuel (give or take) each
Ah, well, I don't overclock my generators on principle
But why not?
Maybe a hobby project another 1000 hours from now
Not at the point where I can automate power shards
So I use them where needed
Rare cases of saving space with regards to layout considerations, and for resource extractors
Oh yeah that's just being practical
If overly cautious in my experience
Slooping slugs helps a heck of a lot
hi people just a question, does resource consumption increase the same as power production when overclocking? like 1.5 power equals 1.5 resource consumption?
Why can't I have a jetpack and a parachute :(
yes, clock % scales to resource consumption/production linearly
power consumption doesnt scale linearly though so keep that in mind
Just about finished my mall/storage of every item.
And didn't leave enough room between levels for the sinks 🤡
alright, appreciate the help
im not planning on overclocking but just to have that in mind
Okay so, I did theory math (mistake) and apparently there's enough resources in the game to make approximately 1.37 TW of power from nuclear including uranium plutonium and ficsonium with ficsonium fuel rods actually getting bottlenecked somehow either by singularity cells or dark matter Residue
A machine set to 250% overclock will require 335.77% more power. AKA just over 34% more power per item produced.
200% overclock is 250% power draw, or 25% more power
and 150% is 170.91% or 14% more power draw
Power producers have no efficiency drawback from overclocking. Just make sure you can supply the inputs!
damn there really is nuclear power then, i mean i knew but damn
Yeah and there's a total of three stages to it
Albeit the last one isn't nearly as good as plutonium or uranium at the cost of being able to get rid of nuclear waste products entirely but still
behold, 112 ficsonium rods and a bonus 7680 ionized fuel using 45 Sloops and a MERE 1493 Raw SAM (or 12.44%) that is 2.11 TW of power
(Other bottlenecks may apply)
How did you get 112 ficsonium rods?
I was only getting 98ish when using maximise on tools
Tools cannot into sloops
Factoriolab can (but it also cannot into resource limits)
Okay WITHOUT sloops it's 1.37 TW
With sloops that's....a different story damn I shoulda thought about sloops
Would it not be better slooping the plutonium tho?
If you sloops ReSAM and Ficsite Ingots+trigons, and then make power shards for Dark Matter residue (they don't take ReSAM) you can do that with as little as 45 (as I said above)
Now, that requires making 480 shards per minute which is "Oops there goes the entire maps worth of quartz" levels of production but still
I mean the tools was accounting for DMR from power shards too with a byproduct of like some hundred extra power shards
But you can get that 112 ficsonium rods number without the shards trick
But surely you'd be better slooping all the plutonium fuel rods, you might be able to squeeze more out than ficsonium
Since ficsonium isnt nearly as long lasting as plutonium
The core issue is about 60-70% of the resource draw goes into ficsonium, whose main draw is "waste free power"
Ah yeah I forgot you can't use all of the plutonium waste
So you'd end up stock piling it over time
Generally what I plan to do is make the 50.4 uranium, make the waste into rods, and either sink it or store it for drone fuel. Slowly swapping in ficsonium production as needed (AKA when you don't want to make another rocket fuel plant)
50.4 uranium rods is still 630 GW
How do you guys think a challenge to only use 1 sink for an entire playthrough would be?
bruh impure iron nodes are like so annoying
cooked
Doable but you will have a lot of nightmare fuel dealing with byproducts
And even if you use instant Scrap on all your Bauxite, after nuclear there's still 346 GW of sulfur with the most sulfur intensive Nitro Rocket Fuel left over
Let alone what you can throw in there with the compact coal byproduct!
Hmmmmmmmm
hmm not a ton of recipes having annoying or hard to balance byproducts from my memory, but my memory might also be shot
I'd prob plan pretty good train logistics to take excess stuff to the sink when needed. Idk if the bottlenecking on only having one belt going into the sink would be rough
There was originally only going to be one sink, but they scrapped that idea because it was unworkable
You'd never be able to sink more than 780 item/min
Yeh that'd be dumb
I mean it would prob be terrible for the game overall. Most people wouldn't like it and would be awful for new players
Well at that time anyway. Now you could sink 1200/min, but still
But I wonder if it would be a fun challenge
Okay, factored in the compacted coal byproduct
497 GW, from 3844 sulfur using nitro rocket fuel
I'd recommend doing a "sink factory" instead
So you wouldn't be abjectly limited by the total number of things you can sink
That would actually be interesting
Might be a good idea, though I'm kinda fascinated by the bottleneck
Might try to do one sink and if it doesn't work out I'll change it to one sinking location
1200/min?
Mk.6 belt
Oh I mean, at the time they were considering it, Mk.6 belts didn't exist yet
You would be
Belt speeds will limit you
Not with a sink factory which houses any number of sinks
But, I thought it was only one sink we were working with here
Sorry I'm very tired so I'm missing things
I was recommending doing a sink factory instead of just one sink, so you still have the challenge of bringing everything to be sunk to the same place
Only 32.5% of the maps nitrogen as well
i hate when the satisfactory tool calculator tells me to start the line with SAM conversion
do people like sam conversion?
just turn off the converter then
the solver just does what it finds most resource efficient
i know i know, its freedom, i just hate the converter with a passion
gotta say that I would like the converter being disabled by default
But you cant make 5,000,000 screws per minute without it
5,059,700 to be exact
y u need that much 💀 one cube factory and i broke up with screws
Maximum number of screws if you use every recource to its fullest potential
imma see how many scres you can make
5,059,700/m
Creative mode :D
that doesnt count thuogh
Biomass burners
231000 mw of power from just the constructors
is the belt length limit an engine limit thing? or is it a cuck thing
not an engine thing
i HATED drawing long belts
theres mods to increase it
cuck limit SMH
yeah it feels way too short tbh
i get having a limit but it should be more than it is
i tried making a BP of stackers to fix this, but placing BP's was even harder than just running belt 😵💫
just use autoconnect
that made it take like 1 hour to run my 20 belt highway instead of like 5 hours
i use mods now, i cant belive i played for like 180 hours before i used mods 😂
its better to start withuot mods though
i agree, but the hoverpack v2 changed my life
hoverpack v2?
id argue there should be an upgraded hoverpack ingame
Hey uh u guys are smart why the hell isn't my train system working
thats literally the most vague question
mod that makes it faster + more range
since you have no information im gonna assume its because you tried to place the train on the dirt. You cant do that
thats what your issue is
gotta place it on a track
Ik mb I had 2 stations and a train that went between them both but when I tried adding a third stop it refuses to function or run and when I can get it to run only to the 2 original stops it's a big loop I don't get it only 1 train
Kk mb
the official screenshots of that orange numbered factory, i wonder how many people actually build like that 👀
i became platform pilled
20 belt highway 💀
well technically its one 5 highway, one 6 highway, and one 9 highway
its all just to automate steel and concrete btw
Oml
oh and i did my math wrong too so i need to bring in 2 more belts for more steel
but its all the concrete and steel i need for the entire save
I just have 2 belt one coal one iron going into foundry into a chest
well actually no ill need more for my nuclear plant but ill make that on site
i have 2100 coal and 2100 iron for steel
Haha I have 120 rn
Im completing phase 2 tomorrow
i havnt even automated one phase 2 part yet
and i still have so much to do
although i may make semi temporary setups for the smart plating and automated wiring so i can get fuel power
cause this coal power is NOT cutting it
I tried using blueprint but it told me I don't have the right size so I need tier 3-4 unlocked
Wait
5-6 sorry lol
Has anyone else had priority mergers allow a few items from a low priority input, even when higher priority inputs are saturated? #screenshots message
yoo quick question yall, starting a server and not seeing mods in smm identify if they are server compatible or not, i just checked a few dozen mods and they only say expermental compatible or stable, am i looking in the wrong place?
How do you people make these beautiful factories
Mine just look super plain
Like how do I switch the colors?
X > swatch
Depends on where you are with the HUB milestones tho
Can I apply it to everything at once?
You can do sweeping changes
Or you can modify the default swatch
Is it in the swatch options?
Select Edit
I'll show in the screenshots channel
Yay! Ty
Can't I make ziplines or something with quickwire?
its just power cables you use with the zipline
Zipline technology is indeed unlocked in the Caterium MAM tree, and you construct your zipline tool in the Equipment Workshop using Quickwire (among other resources)
But yeah, the actual lines you zip around on are just regular power cables
Hmmm I have a terrible theory of why half of my machines are paused but I will ignore that for now and turn them back on
Is there any reason to hold onto slugs?
I have like ten of each
I still want someone to make a mod where there's a rogue Pioneer somewhere on the map who goes around making subtle tweaks to your factories when you're not around.
In addition to maybe standby-switch flipping they'd do more evil things like slightly downclocking a machine here and there. Or downgrading a belt/pipe somewhere. :D
Adds a new meta-game to track them down and... deal with them.
If you haven't already, research them in your MAM.
I have
(And while you're at it, get in the habit of researching anything you can in the MAM)
Okay, so yeah: there is no practical purpose for slugs other than conversion to power shards, so saving them won't really get you anything
Some folks like using 'em for decorations and such, though
They're my little buddies
Slug rollercoasters along belts and such
Oh. Caterium is so much better
Not necessarily that, but I would love some kind of optional chaos monkey in the game. Could be lightning storms, belt damage, a rogue pioneer, an ADA bug, or anything.
Ada but she's programmed by the guy in rnd who programmed Molly
I saw a mod awhile ago which would have machines sometimes fail to produce their items. One of the inputs would just occasionally make it onto the output belt. :D
Sounded interesting but ultimately just kind of tedious
Just means you've gotta adjust your expected throughputs down a bit and make sure you've got smart splitters + overflow handling everywhere
Hey weird question
I'm hearing this weird music in game?
It's like a little bit upbeat?
It's not the jukebox, I got drg music on
-# what are the chances you've got a YouTube tab open somewhere? :D
Definitely not
Not necessarily, it does build more reliable systems. I've introduced chaos agents into infrastructure in a few places I've worked at, it's a great way to unearth deficiencies/weaknesses in a complex system
Oh I'm quite fond of Chaos Monkey, for sure. :D
Beyond that, I think it would be fun if it were optional
In the realm of Satisfactory, though, we really don't have the ingame tools to make that into an actually-fun gameplay loop though (IMO)
Conditional behavior in Satisfactory isn't entirely impossible, but it's, y'know, eh
I didn't say it would be easy or that I'd prefer to have it added to the game before other fixes/features, just that it would be awesome imo
Most failure control in the game as-is would just come down to intentional overbuilding. Would need more mechanics to compensate for the chaos. :P
I think it would make building reselient systems a nice challenge for a lot of people
Oh for sure. I suspect we're both essentially arguing the same point. :)
Eh, true, a lot of it could be mitigated just by overbuilding. Who cares if 20% of your power generation can randomly fail, if you're producing twice what you need?
In the workshop
Holy shit I just realized, a priority merger can functionally be used as an OR gate
Theoretically anyway, mine seem to leak a bit
yo guys what does temp as a purity mean?
im currently scanning for coal and on the map it said purity:temp
wait is it the nodes?
It means you're looking at a cluster of nodes, not just a single node
The compass amalgamates multiple nodes if they're far enough from you and close enough together
ahh
also guys what is usually better, transporting coal to where water is or transporting water to where coal is
if both distances are really far
Moving the coal to the water, every time, no exceptions.
ah ok any tips to move coal to water or do i just use conveyer celts?
Oh man the woman's day helmet is fresh as hell
rn i only have mk2 belts
Oof... almost want to switch it out over my golden ficsit helmet
ah ok
When did we get the new helmets?
so i need steel
And build guns
i dont have steel unlocked yet
Where is the dedicated drip pioneers chat
need to get that first but that shouldnt be too hard unless they require modular frames where then imma have to handcraft some
since i dont have the constructors for that
I would automate power before steel imo
Getting off of biofuel is such a big step to making the game a bit easier to work with
a felying, a sky hunter mammal
This guys kinda incomprehensible a lot I wouldn’t worry about it too much 
nah i wanna try ts on my own this is my first playthrough rn
yeah typescript is pretty easy there's lots of learning material online
they're also great as alarm clocks
Thanks! What do you mean by silo setup?
well uh thats super convieniant i just found a water source that i think is big enough to support some coal generators do i still need mk3 belts as of right now?
You don’t need mk3 belts to setup early coal especially if you just find a nearby water source
oh ok
The easiest setup is four coal gens being fed by one normal miner (60 per minute) then two water extractors one can feed two generators
yeah but i found like 4 nodes of normal so i might just go big on this so i dont have to worry about power for a while then
and they are all clustered next to each other
Pipes are a bit of a bitch so you want those to be as short and simple as possible
do i just make the coal generators on top of the water
make like platforms on the water and then just put the coal generators on it
and water extracters behind them?
You can if there is enough space for the extractors and the gens I usually just put it next to the water source
Gens are about 3-4 foundations long
also there is this weird thing on one of the nodes thats just unbreakable it seems and i cannot put a miner on it
Is it a cracked rock?
no do 196
How taxing on fps is it if you turn on lumen? Too scared to try lol
yeah
blow it up
tf u can blow shit up in this game?
You’ll have to deal with that later
yeah
why? he can just get nobelisks
He’s just unlocking coal are they even available that early 
boutta do hiroshma on it then 😭 ✌️
yes
they jsut need sulfur coal and steel
even if you hand craft a single nobelisk
to blow up the rock
They don’t have steel
unlock it then
guys relax lets start from the beginning what the hell is a nobelisk
a bomb
Or just blow up the rock later and use the other three nodes 
its in the sulfur research tree in the mam
yeah but it be un even 180 is ugly 240 is beautiful
Go for it then 
180 is even
yes but ugly
lmao nah imma just do 120 and go for 8 coal generators ig
deal with that rock thing later
or just unlock it in the mam rq
the nobelisk
all you need is a little bit of sulfur and some steel
i dont have steel unlocked rn
i just got to phase 1 and just unlocked coal
unlock it and just handcraft like 4 steel pipes
brotha im not handcrafting 100 steel pipes to unlock the detonator 😭
thats not that bad its like 1 minute of hand crafting
yeah but doesnt that require steel ingots?
yeah which is just iron ore and coal ore
i mean you dont have to but itd make your coal power better
ah damn i need an assembler to get the black powder
you can hand craft it in equipment workshop @minor cedar
hello 🙂
oh u can? thats useful guess i ll just do the nobelisk route then
I just implemented a container alarm - if a container runs empty, then something else gets placed on the belt, goes through a smart splitter, gets split off to a sink powered by an underclocked bioburner, and you get a tripped fuse alarm #screenshots message
neato
Basically a NOT gate in this case where SAM represents NOT iron plates
The belt needs to be saturated though, that's a bummer
So I suppose it's more of a "belt not full" alarm
could someone help me
what
bro ive been waiting for 25 minutes for someone to just say yes or no in the https://discord.com/channels/370472939054956546/1038092680493801533
but nb wants to help me at all
Yeah context is key lol, I don't normally browse that channel but I'll take a look if someone posts a link here
@feral jayyea your right bro mb
I made caps lock another modifier key and I activate actual caps lock by left shift+right shift
I u se caps lock for sound/media player shortcuts
Or mic mute and stuff like that
like bottle caps ?
what should i put on foundations
? everything
theres no reason to rebuild it just to be on foundations
i mean you can if you want it to look good
i do
then do it
is setting up trains in satisfactory pretty intuitive? or is this the type of thing i have to look up a khan academy video for
-note; i've worked with trains in astroneer
No and no
fun
do you have to have seperate rails for each thing or is doing combined pretty easy
how so?
its not too bad though
I'm just not aware of how that all works is all
autismmaxing fr
fr
beats having to run converers across poland
Lizard
🦎 🦎 🦎
No no. That's the best
ok but trains
No power or throughput issues with belts. Simple and goat
shus
also i will NOT be having problems with power i have too much trauma from biogenerators and overcompensate now
but trains are cooler
and if you do it right there arent throughput issues
Yez that I agree with.
and its not much power
What if ur fuse blows
then the train will stop
Eggsactly. Belty wonty
but the machines will stop anyway
and trains are way faster too
Priority ps
bro if your fuse blows you got other things to be worrying about besides your belt througput
then put your trains on the priority switch
Fine. But belts are easier for ppl who can't wrap their head around those block thingies(me)
fair nuff
What do you not understand about blocks
A block signal just divides a train into sections. A train section can only be occupied by one train at a time.
That is it.
huh
it makes it so 2 trains cant be in the same section of track at the same time
so they dont urn into eachother
ok, but what be the signal thingy (how do ye do that)
Smhow. It doesn't work for me(tried once during 0.8 and then gave up)
It says sm error iunt remeber
then ye did it wrong
That's why. I stick to belts.
train better
Then try it again, but differently. Trains are so much better than belts. I have like 100 trains in my world.
You only have to lay a track once.
yeah
@wintry peak It's either "satisfactory calculator" or "cartograph" mod
-# #screenshots message
and theyre cool
Im pretty sure its the interactive map
That they are
Yeah, now I see
this tutorial awakening ancient memories, turns out i did actually do some train autism
I have(had) multiple belt highways spanning across the map
Yeah it's possible, of course. But you can place one set of railways across the map and it can move any item.
It lives there now i guess
if i cant get it out im gonna crash out
Why
does getting t3 power poles increase the range you can span wires
like distance between poles
the rail length is just a bit longer and its being real annoying for my rail towers
penny pinching ahh
choo choo 🗣️ 🗣️
just one or two for now
soon
mews?
ah
much yes
:3
i got that autism with the adhd nerf so i can't ever stick to something
we would get one but my dad is allergic
big sad
Hello all
poles have any limits? like i can js connect 4 coal generators to 1 pole and it will produce 300 MV?
no,no or no, yes????
no limit, do as you please
You can connect 4 to one pole. But unless you have MK2 or MK3 poles, how you gonna connect that pole to your grid?
no idea ill figure it out when i get it
yeah do three poles for 6 generators
1 to the grid and the other two
i have like 12 i think
bye bye
no
clearly i'm a gecko
i guess that was like three layers of niche refrences
mewing -> audio commonly used for that meme -> what the lyrics sound like -> "bye bye"
first railway is nearly done (one way, no collection or nothing set up)
Holy, 300 MV, that's a lot of volts :P
poles are unlimited
Funny
Guess I'll need to install the experimental branch
I actually haven't played in a while but I'm keen on seeing what 1.2 will have in it.
You'll still have to wait almost a week to see it though, even on EXP ^^
Oh? Thought it was coming on the 17th. 
First playthrough, 30 hours in taking it steady. I decide to plan a fully optimized starter base and rebuild everything to spec. After dismantling everything I organize it into storage containers and get building. Well, wouldn't you know I haven't even got to automating reinforced iron plates and I've completely run out of them from all the mk2 belts running across the map.
Tldr: never delete your starter base
gulp
i may or may not have taken my copper production apart and not put it back together
Glad I'm not alone
it was for a good cause (motors)
Yes, I just couldn't be bothered with the exact numbers 😅
My worry was that you might had been thinking it was out already on EXP ^^
Also genuine question: can you delete your space elevator and get everything back? It's kind of in the way now haha
i can slap something together using my old cable setup probably
yeah but i believe you gotta put the stuff in again
Okay thanks, that's not too bad
The only thing that ever gets deleted when you dismantle something are the fluids the buildings might have had in them
Awesome thanks guys. Gotta say coming from factorio, I thought I'd find the FPS perspective really frustrating (I do) but this game has really hooked me. Having a blast
Sushi guru
Do you have your coffee cup yet
Haha. I keep passing up on it for architecture. Should really just belt my excess to the sink but I'm in a bit of a deficit right now
(Some context at: #satisfactory message)
If you are early enough in the game quickwire is a good item to sink early
Because you can make so much of it at once
If it ain't storing or sinking, it's wasting! 
I haven't got to quickwire yet.... I think
Screw storage is full, might just belt that
You should, there's a whole research tree dedicated to quickwire/caterium
Leading to the best splitters there are, for the best logistics there are 🍣 
(Totally objective and unbiased opinionfact)
I saw the "are you a racist" message because it sent me there first and I was like "what kinda context is that?"
Programmable splitters?
Is that smart splitters?
ya
Almost 
well technically
Programmable splitters my beloved
Smarter Splitter
People often say "why use programmable splitters, they arent very useful"
To those people I say, aesthetics and because I feel like it
Programmable splitter just looks better
Well, there is like... One single feature that Programmable Splitters have and can't be replicated with "just" a few smart/normal splitters and mergers... 
So I kinda get the "urgh, too little better compared to smart splitter" sentiment :/
how do i split 120 into 67.5 and 52.5?
They just need a little top-hat and they would then feel really classy 
You can let it overflow or build a balancer for it... The latter would likely require more than a dozen logistical pieces, as that doesn't look like a number easy to balance 
With a splitter
i would reccomend just splitting them half and half, then making the constructor/whatever intake requirements exact
should eventually balance out
Aka "overflow"
W-What if instead of dismantling mode, you get a tool mode that allows you select buildings like dismantling mode but instead it's a nudge mode and you can move things en masse
that would be really nice actually
but i believe the practical solution is blueprints
can i just use a splitter to split it into two conveyers and then remerge them for the 67.5?
and use the third for the 52.5
Youre not forced to use all outputs of the splitter
would be 60/30
ik im asking if it would work, but from what geico said it wouldnt
1 splitter would also do the job
unless one side is going to a sink?
to give u a idea im tryna mae 5 modular frames a min
so u can see on the satisfactory tool
sure. 1 splitter then
wouldnt that make it 60/30
what happens when 1 side fills up?
hm
same concept as a regular manifold that has only 1 process on it, except this has multiple processes
i have no idea what you jst said
Kinda? but where would i put the splitter
for your example? wherever you would want to split the 2 lines from each other
hell, you could set it up just like my image I linked you just have all the machines that use X part in a line
manifolds, belts that rely on feeding and overflowing parts to the next machine, only care about 2 things
- at least enough parts per min on the belt for all the processes that need them
- a fast enough belt for it
so you could have 1 belt feeding a part to 17 different machines making 17 different parts , and it'll self balance as long as those 2 criteria are met
whats wrong
im confused bro its my first run 🥀
no stress, past a link or image of what you're working on in #math-and-meta and I'll take you step by step
the tools plan
Kk
is there any reason to make packaged liquid biofuel besides being able to make better fuel out of random plants
does freight cars need to be in loop to be loaded?
like the loader doesnt load the train cars, ive electricity there shoudlnt be any directional issues
are you driving manually?
yes i have just 2 stations facing each other
facing each other sounds wrong, but if you're driving you need to put the locomotive in the correct place and press F when the prompt shows
3 days until 1.2 drops on Exp
jet pack?
yeah but like i can make regular fuel easier
does propmt show up while in train?
yes
Not sure what you're asking honsetly. Other fuel can be automated?
a lot of people prefer liquid bio fuel over regular fuel for jet packs
just wondering if its better in some way i don't see
its better in the jetpack
every degree, burn time, distance, height
tier 9 kinda
!wikisearch jet pack
TIER NINE?
depends on what you consider 'better' , a lot of people prefer regular fuel since it's automated
no? there's multiple fuels before then
lies then
look at the link if you want spoilers
kinda, other fuels are fuel, turbo fuel and rocket fuel. they all have drawbacks to biofuel, rocket fuel has advantage of height. at tier 9 you egt ionized fuel which is just an overall upgrade.
ok ive completed the loop and still dont get promp to load the cars 😭
make a post in #1038092680493801533 with overhead images of what you're doing
you need to stop exaktly where station is to get the prompt
it's often very difficult to diagnose issues without lots of images
i guess i don't really have an excuse to avoid it, i have a whole solid biofuel thing setup already
its easier t just let it self drive
ok posting
also, just automate your trains.
they'll stop on their own if it's built right.
Technically you can get ionised fuel before tier 9 and even before you unlock particle accelerators albeit.......why would you do that with the finite power shards
i buy some from awesome shop :p
Ionized fuel is also barely more net power and eats up a large amount of quartz
its for jetpack not power generation
Oh yeah fair enough there
Wait, how can you get time crystals before tier 9?
You don't need time crystals, you just use regular shards