#satisfactory
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the goal was to make 60 gens per ring, and clock em according to have 2 rings for Nuclear, 2 rings for plutonium and one for ficsonium
so i kinda very much misjudged the size :D
please no..
terrible for what?
Resource consumption
sam cost, yes, but thats about it
Cause I just finished maxing it out this week... it's all perfect and working 100% efficiency
Yeah, SAM cost that is
I'd be ok, if they reduce SAM cost..
Like, people are forced to sloop their builds just because of the insane amount of SAM it costs
yea, drop the trigons from 100/min to like 75 or even 50 would be nice
right now im using 100% of all SAM for ficsonium and Alien Power Matrices
What are you building?
I'm at 7.1 Terawatts right now
The most wattage possible in a vanilla map..
After that, it will be the most Sinkable points, with what's left on the map..
majority power from?
Eh, you won't have much left on the map
100% nuclear
700 GW from uranium
350 GW from plutonium
175 GW from ficsonium
those factory that produce rod = have OC or no OC π€
maybe i have to legit remake my nuclear setup lmao
What?
overclocking just reduce machine count
if you mean slooping rods, i would not recommend, but you can do it if you wish, just gonna be a pain to deal with the waste
reuse reduce and recycle ykyk π€£
aye.. already using:
100%
Sam
uranium
nitrogen (will be 100% after current fuel gen build)
coal (will be 100% after current fuel gen build)
sulfur (will be 100% after current fuel gen build)
90+%
bauxite
crystal
might be forgetting some, getting tired π
slooping all steps to uranium rods and then all steps to plutonium rods would make so much waste you needed basically a new container for it every 6 minutes
did yall know when you're applying swatches you can press G to only apply to specific buildings
yes, it also works with dismantling to only dismantle one type of item
there is a G for filter in the ui :)
ye i only knew ab the dismantle one
same
You are not forced tho, it's your choice
Technically I cant sloop anything, since I'm using 10x alien power boosters. and doing a full vanilla build..
correct me if I'm wrong, but at vanilla, theres 10 sloops max ?
106, 3 used in mam, so 103 to use
it takes 10 per alien boosters then?
yep
this leaves you 3 sloops. May i suggest using them for screws
i wonder what a good way to add more production is with this
meteors maybe ?
soo.. 3 sloops i could use to make more power... hmmmm.. wondering where I should use em to make the most wattage. outta them 3..
Yes, you are forced.
because of what
If you can, you must! π
plutonium rods would prob make most power
sloop 1,5 assemblers :p
By what?
By the need to recycle all the waste.
1,5 ? explain.. I get to use 3 sloops.. whats the 5?
Make less waste
Assemblers take 2 sloops
That's not an argument
It is
one and a half, one assembler takes 2 sloops, so you can double one of them, and put the last sloop in another assember to be 1/2 to get 50% more
You aren't forced to make most waste possible
If you want to use all the uranium on the map, you are forced to use sloops if you want to do a full cycle
you can also refine more waste to get less plutonium
No, you can use less uranium efficient recipes
You can also turn off your computer and touch grass.
to simplify no one is being forced to make nuclear waste. there is other power options. if you min max all the nuclear in the game it is not likely anyone is going to need that level of power generation.
If you want big numbers Cool. you do you. But no one is forcing you to do this
So if I sloop 1 assembler with 2 sloops, and 2nd with 1... does it require more ressources to manufacture the rods?
no just get more rods
And even wasteless setups using all uranium can be make sloopless
ohhh.. sexyness
yes, you can use the default recipes and make approximately a third of the power or so :)
Hey hey yall, I'm having a very frustrating issue and wondering if yall have encountered this before
And still is more power than you'll need
debatable
Nah, I would run out of power.
if you're making a nuclear plant with the intent to use all uranium, you probably have rather large power demands
is it better, to use 1 sloop each on 3 assemblers for the plutonium rods? or 2 & 1 like previously mentioned?
So I previously had constructed a minor on a bauxite oresite super far away and constructed a floating platform and a belt across the map and it provided or just fine since having to run back and add a more stable power solution i can now not get any ore to move from either the minor or the new belt section to an existing belt section
would be same. 3x 50% or 1x 100% + 1x 50% is same total gain
cool ty
My power demands are rising sharply with the likes of particle accelerators & converters springing up everywhere.
is the miner powered'?
more than enough
The player is the one who made the decision to:
- use all uranium
- use recipes that save uranium and plutonium
- comllain not enough resources are there to do that
You also don't need to use just base recipes π
It's a valid complaint
What's incredibly frustrating is if I construct a new belt from The Miner the Ore will leave the minor and travel along the new section of belt but will not snap onto the old existing Belt Line
It's as valid as "there's not enough sulfur to do max leached iron build"
You have already tried to deconstruct and rebuild the belt.
in doing so did the miner out put to the first section after rebuilding?
usually means your old existing belt line is going wrong way
I think the "used evenly across 3 machines" options would be a little less power used
Everything was working fine until I lost power because ran out of the first initial supply of bio mass fuel
thats a weird bug... are you using any mods?
Even just refueling the biomass burner without any changes whatsoever didn't work
No stock model
We can talk about why you are using biomass when on Bauxite later lol
wait? biomass burner.. wont burn ore....
It was super far away from the base there was radioactive pigs and spiders everywhere I just put down power and f****** ran okay i panicked i figured I'd come back and fix the power situation later lol
I've had wrong direction belts snap occasionally, this happens #design-and-architecture message
did i miss the response to this?
Yeah but remember literally just walked up put biomass in the burner and the or wouldn't move on the pre-configured line that worked perfectly fine no changes whatsoever
thats new :p
what are you trying to burn in the biomass burner... as far as I know, theres no nodes that you can mine and feed into a biomass burner...
It's as if just losing power caused this entire thing to just have a technical glitch that's not repairable
Solid biofuel I've never had an issue with it whatsoever
There's more than enough power
Good morning people
solid biofuel node? you using the mod to give you the node for it?
at this point i recommend making a post in #1038092680493801533 as this is becoming complex
No I harvested myself and create the solid biomass I'm not using any mods or anything completely original game
so biomass burner is full, and you have more than enough power ?
morning
how fairs your factory this morning?.
whats on the factory agenda?
The minor at zero overclock is only drawing 15 megawatts I've tried overclocking both the minor and the burner and nothing
But also the minor does power up when connected and it fills up its internal reservoir of 100 units and then it stops
Miner? you can't mine solid biofuel... im confused...
I am mining a bauxite ore node
Im too stupid to understand, sorry
Powering it with a biomass burner for temporary power until I get the power lines run over here
Bauxite is used to make aluminium and silica.
how is your game of satisfactory progressing. What are you working on ^_^
Im trying to play SF+
But im stuck at brass and steel
Because fluids
Yeah I literally brought this belt to my base set up my refineries for aluminum and as I was going to go back and establish permanent power this happened
SF+ can be tough. You really need to master vanilla to get the most out of it without pulling your hair out
if you step on the belt, are you moved towards or away from miner?
Sorry I don't mean to blow up general chat if that's the case here is somebody able to help me like in a voice Channel or a different chat
I suggest establishing a stable power source... Biofuel, isn't stable, since you have to constantly refill it manually..
start with a coal Generator section.
Yes the belts themselves are functional
functional doesnt answer question tho
My main base is powered by both fuel generators and cold generators
This was just incredibly far away when I found it
I mean everything is not that bad. . . Yet
I can do basic math and everything but you cant say i "Mastered" vanilla, i just wanted to try something new
Oh I'm sorry yes standing on the Belt moves me away from the minor towards its destination
Intended destination I should say
pretty sure there is a calculater for SF+ dont know the link though
did you like, tried rebuilding the first belt section
then you havnt connected the belt properly to the miner if its not outputting its inventory
very common issue
I just dont want to rebuild everything at my factory only because i have to add 2 more miners for steel
So I feel like everyone's missing the point that i had this built powered and supplying or across the map fully functionally for like the past couple hours
most likely connected to a pole inside the miner
And suddenly when going back to turn on the biomass burner that ran out of fuel none of this works anymore
are you wearing a hover pack?
No I'm wearing the jetpack since I don't have established power lines out here
have you deleted the belt connected to the miner then rebuilt it from the miner as the starting point?
yes
so miner has power, and its inventory is full, but nothing going out on the belt?
as well as several other configs
diferent mk miners
belts
into and out of storage
when you replace miner with diffrent type you need to reconnect the power to it
it is not likely you will find a solution here at this point. I would suggest the offical Q and A site
its powered
I really feel the solution is something real silly
I mean worst case story here I'm just going to end up having to reconstruct this entire Beltline this just took so long earlier cuz it's quite literally halfway across the entire map from my established space
posting some pics would help in #1038092680493801533
Oh yeah I wasn't sure if I was allowed to post pictures yet
I dont usually use calculators
I used them twice in my life
For supercomputers and for something else
Sounds good I'll move my crying and screaming over there thanks for your help so far!
Sorry to blow up General chat!
fair, im big on my own math too,
how is sf+
ive heard there is a lot of screws lol
Last little tidbit cuz i thought I had a genius idea that didn't work either I snapped a belt merger further down along my original line ran a new belt over to that and snapped into the merger and the ore travels down the belt and stops at the merger and will not go any further
I'm going to scream this is so frustrating lol
Do SAM deposits still exist (not the miners nodes, the small hand mined chunks that dont respawn)
Yeah there is a lot of screws
You need them for a lot of things
Not that I've seen I've only seen the nodes or various piles of it around crash sites
wait wa
no
screws are the least of your concerns in SF+ tbh
tinned wire is my bane when it comes to early game resources
But if you like convoluted planning and really tight organization, SF+ is really fun and rewarding. It devours time like nothing else, though
The biggest burden with SF+ is that just getting ingots is more work than producing parts
(Uness you put smelter modules on your miners, but they have their own drawbacks)
We all love solving problems. Itβs somehow coded in our DNA
Why don't Ficsonium fuel rods burn in vehicles >:(
No. I ignore that problem
Gotta make a bunch of problems in order to later have the joy of cleaning up after them
I wish it was my FT job and paid the bills lol
my mind set do whats easy. Future Beefalo can ficsit, F that guy!
I do some testing on the side for free π
does #satisfactory-experimental count?
If so i do not do testing on the wside for free
I think it counts if youβre actively reporting bugs, etc.
there is this thing in my save that dismantle crates don't pop up i lost like 6 summersloops already, where can i report bugs?
Yeah...they will be SOMEWHERE on the map...good luck finding them though
theyre marked on your map
all dismantles go to the same crate in a like 1km radius
so check your existing dismantle crates, they likely have 100 lines of random shit
What Henir said. They'll show up on your map/compass, so should be findable.
Though if you ever do want to report bugs (or suggest features and such) the Questions site is the place to do it:
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @white dawn
I seem to think you can turn off the auto-dismantle-crate-combining thing in settings, btw
Though I suspect most folks grow to like having them combined
If you canβt reach the crate you can use SCIM to move the crate, IIRC. Or just use the SCIM to give you stuff you think you lost
True that, having 100 crates with individual random pieces after a demolition can be maddening.
Was the crate merging added in 1.0 or something? I'm only accustomed to the 1000 crates after dismantling
Yeah, either 1.0 or 1.1
You can "remove" (relocate) waste as well this way. Put it in storage, make sure your inventory is full and dismantle
Become Twitch Streamer. Profit.
that went well for thor of Pirate software π
I mean modern streaming is a lot like gambling. A lot of people try, few win.
And you have to put equivalent effort to the winners to even try.
I will say I wouldn't mind streaming my Satisfactory building as a hobby.
Very few win
pretty much gotta be in the top 0.1% to succeed
We don't really know how vehicles are being updated in 1.2 do we ?
just that road vehicles are less likely to have issues
Goodie
depends on your goal tbh
Lots of bug fixes coming. Tbh thats my greatest reason to hyp 1.2
if your goal is just to have several people watching you every time you stream then thats not that hard
as a career though yeah 0.1%
Please fix drones so that they do not freeze midair anymore
I just want to see this new gamemode.
Plus although I don't think most people care that much, I'm kinda curious about liquid transport trucks. Trucks are pretty fun to play around with
I have obs installed. Amd i have streamed to twitch. BUT im not a streamer. I literally just did a single playthrough of original ff7 so a bunch of free company (ffxiv version of clans or guilds) could experience it. We all just hung out talked about ff on steam as I played
I have not streamed since
That was mentioned on the latest stream as a thing that has been fixed for 1.2
Oh really? Nice! I had up to 150 drones and like every 15 minutes or so one (or several) would just freeze mid air and I would have to reload the save, it was terrible
I fortunately only ever ran into that once, but given that it was the backbone of my nuclear power it was always a bit worrying. :D
Yeah I had drones for my uranium and nitrogen in my nuclear plant. I've had dozens of nuclear disasters because freezing drones. Finally said enough is enough and remade all of them with trains
Choo choo
150 drones does sound like a lot
Also the hoverpack power glitch fixed
That one was weird. But you could "fix" it by just equipping your jetpack and then equipping your hover pack again
Ooh, was that mentioned specifically? Or just you hoping that that's among their fixes? :D
mentioned specifically
\o/
It was mentioned specifically
Hello chat
Ya, it was the first time since hearing about 1.2 i was like f@#$ ya
lol same
Hello pioneer
Hello Universal Serial Beefalo
I see you like factories.
I am that dedicated to FICSIT I legally changed my name to Pioneer
I do to.... as long as I am not being processed
Hopefully the pause-node weirdness with vehicle routes is among their vehicle fixes; will be nice to not have to qualify my sugarcube recommendations so much. :)
Maybe we will get traffic lights! (No we won't)
Seems to me like they're gonna be fixing some truck stuff
This happens to me too. They just....stand still
Yeah, at the moment, if you ever end up with a blue pause node, you'd want to delete it right away
Fortunately tractors don't get stuck at yellow pause nodes, though if you load a save which had a vehicle parked at a yellow pause node, the vehicle does kind of freak out for a few seconds before getting back on its route properly
I'm a maniac. My nuclear plant has sugarcubes delivering and picking up fuel rods and waste
Even with the current weirdness IMO vehicles can be pretty easily built out to 100% reliability
Well, yeah, but they are very yanky
Once you start only using belts inside factories and have all the other transport with trucks and trains, the game gets to be a lot of fun for me
I tend to have vehicle routes in pretty important roles as well (though I admit that lategame it's gotta be a pretty specific circumstance for me to put in a vehicle route; trains + drones are real hard to argue with unless the distance is pretty short)
I have two factory carts on routes. They perform well. 10/10 i suggest using them
Yeah, I love using all the logistics options, honestly
Trains and drones are just so much "better" than road vehicles
As in, setting them up
Drones feel like cheating to me sometimes lol
I love that shot of your nuke plants though; honestly pretty great idea using sugarcubes to collect that waste. Belting for nuke sites is always a bit annoying
I stopped using them because of the freeze bug
I still wish that the waste output on nuclear plants was around the back or something
Jokes aside, the best part of trucks and tractors is the lack of infrastructure needed. Fuel source is the only thing really needed.
Yeah thanks, I actually had a working nuclear facility that I just completely reworked into this setup with vehicles
And I must say I've had a ton of issues getting them to work just right
Drones did feel kinda cheaty to me at first, but I think they have some pretty significant drawbacks too
I will say one unintentionally self-induced handicap I had with drones was using only batteries for powering them. I have lately found out that they can use other fuel too
Like, I used to have 8 vehicles for the 128 plants (16 reactors per vehicle). It got too crowded and they would just crash/freeze/not deliver stuff/whatever.
Trucks are very nice in Dune Desert imo
It was a disaster. Then I reworked the routes a bit and now I only have 5 and it seems to work just fine
I only really use coal, fuel and rocket fuel.
I did use rods for a bit
166 hours in a truck for a single plutonium rod. No waste
I used plutonium rods in my vehicles at first, but I didn't like the radiation mess
In my next run where I'm gonna do local power for each factory, I think I'm gonna use a lot of fluid trucks to bring water or fuel to factories for coal/fuel power generators
Nothing is a better reminder to restock filters then a drone flying over head
Local power wowzers, that's wild
Yea, feels a bit unrealistic / easy to me to just make one power plant and then transmit that power through a thin line across the map with no issues
Yeah, v1.0 introduced using multiple fuels for drones; prior to that it was battery-only. Batteries are still a decent fuel for drones, though in a lot of cases the other options will be more convenient
Its a good way to figure average power needs.
I keep meaning to try and test that; do rod-fuelled drones actually emit radiation as they move around?
As fair as I remember yes
Its been a while
Yes
The fuel that drones consume gets immediately converted into a more abstract "energy" value in the drone data itself, so the drone doesn't actually carry rods (unless they're in the cargo). But the data does remember which fuel type provided the energy, and has a knowledge of which energy source it's currently drawing from
(Obviously the ports themselves would carry radiation from any rods still in the fuel hopper)
Do drones only take the fuel required for a trip? Or is there a internal storage slot you cannot interact with
afaik they have an internal energy storage , and just refill it for a single round trip
They take enough for the full round trip (and interestingly on their first trip out, if there's enough fuel in the hopper, they'll take more than they need; about 1.5 trips worth)
As they ingest fuel, as I say, it immediately gets converted to a more abstract "energy" -- it doesn't actually store any fuel item in there
But they do remember where the energy came from
Iodine filters are so awkward to produce x_x
Just don't automate them
I might at least automate gas filters but even that is kinda awkward because of the low quantities and dragging a bit of iron over
Hmm, they're fine for me. Just grab a few stacks of each resource I need from my factories
Yeah I mean to automate
But I guess I can just craft a storage bin of them, toss a depot on it, and forget for a few hundred hours
Yeah I've never tried automating them
I don't come across a ton of radiation
They barely use any resources at steady state. Easy to set up in any steel plant
I automated iodine filters and they weren't too bad
For the complete ease of mind it gives me to have an infinite supply of iodine filters working with nuclear, it was worth it
a feature it could pull filters from depots would be nice, but not a huge deal
Issue for me is honestly making the gas mask tbh lol. Crater lake is using all the oil byproducts already including polymer resin for rubber for other things I'm making there.
I'm making petroleum coke at the aluminum plant on the gold coast so I can easily send some to fabric there, and siphon a bit of extra coal from the aluminum line, but I have no iron at that factory at all
My crater lake has some resin left but I am NOT touching it because it is the danger resin
Guess I can just ship the fabric somewhere else but that feels like a waste of a train car or a drone or something
Logistics is never a waste
So yeah I'll probably just grab stacks from somewhere and hand feed enough to fill a storage bin
48 stacks of iodine filters should last me forever
I am scared of messing up the resin logistics for the HOR refineries that connect directly to my fuel and causing a massive shutdown event
I just manually make them once every dozens of hours or something
For me I have my resin going to make 80 rubber and I think I have like 40 or so overflowing to a sink, so I could use that for fabric, but I'm also afraid to mess with anything touching the fuel line lol
Slap a few manufacturers and storage containers together, insert some sloops, BAM
Automated filters are a nice to have though
Yeah
Yeah no, I understand completely, I accidentally deleted a power line powering an oil extractor for like 2 seconds and lost 15 GW
LOL
I didn't think 2 seconds would have that big of an impact but fluids proved me wrong yet again
I deleted a powerline by accident and suddenly my 1200 sulfur wasn't being delivered so instead of processing 2800 uranium waste/min I was processing like...400
@pastel tiger Better than anything I've made in my 500 hours tbh
#screenshots message
And since I am using truck stations and train stations to deliver waste, I didn't even realize until all the buffers were full. I have like 100k waste stored in these buffers
Also I am in love with my new transformer blueprint, man I want to place them everywhere I go
thx β€οΈ
gtnh and factorio for thier 1500 hours tought me how to build
I made a support structure for power towers on wet surfaces. I really like how it turned out. Its simple but a nice visual bump
It's beautiful my autistic electricity over focused brain is proud of it
I really wish that round concrete could be painted
Or there was a round metal beam
Having rectangular busbars looks....odd
Pictures?
Ya you hyping it. Time to shownitnoff
1.2 will make the design slightly better when t junctions drop
Because I have no way of making the conservator tank connection from the main tank look not sticky outy
I like it. Been thinking of ways to house priority switches. Its good inspiration
This transformer splits the HV side and LV/tert side when it trips
If I had round metal beams I could go all out and design a fully fledged substation
Can i get through the entirety of late game with just one aluminum plant using 2 pure bauxite nodes?
Sure.
You can, nothing stopping you but you might be bottlenecked in terms of production rates since aluminium is used for several late game items
2 pure bauxite nodes will get you 2400, more than enough to automate everything at modest amounts
2400 assuming you are already phase 5 and have Mk6 belts
it's planning for the end game where you can upgrade to those
Casings are the main problem child honestly
You can technically get through the entirety of the game with only one machine of each type. Just keep flipping the recipes around and hand-feeding. :)
Me with my hands out to grab the nitrogen gas to feed into my blender :P
Better than the sulfuric acid!
im making a new save to satisfactory and im gonna plan my factory first before i make it
Is there any other way?
Yeah just build... Realise you did an Ooops and rebuild everything once more π€£
There's my way :p oh I got this and that. I'll just make the mcguffin and thingamabob with it
Absolutely π
And always forget almost half the material you need. Thats mandatory π
Can hand feed a packager with packaged gas at least
I will hand feed you into the blender, whatever that means

Re-working an existing factory instead of building a new one actually takes so much longer
build more, keep old
hi does anyone know what to do when it says a point of a number on the calculator for machines such as 4.3 do i place 4 and overclock them by .3 or just use 5
I'm kinda mixed on this approach tbh.
I'm bringing a ton of resources over to my factory in the plains but a lot of it is 240 belts out of impure and normal nodes, so now that I have the mk3 miners and mk5 belts I can get a lot more out of those nodes. But if I want to keep my current factory operational, that would mean having a giant logistics depot at the train station where I overflow split every single belt to maintain the current factory and split off the extra resources to use on new stuff...
At that point I'd probably rather just redo the entire factory to use the extra resources fully
for the first example you would place 5 and underclock the last one to .3
or just place 5 at 100%
I made that one before I started properly planning for how to expand factories to upgraded miners and belts. So either I'll just leave it alone and not use the extra resources or rework the whole thing.
Thank you ive been trying to wrap my head around it
i mean, theres at least 3 variations
you could also place 9 machines and underclock them all by like 50%
If you're using tools you can hover over the box and it'll show you like "5 machines at 100% and 1 at 33.33%" or whatever
oh i didnt even know it did that
Personally I take the overall number and figure out my own clock ratio for a more "round" number of machines, but that's just me lol, I like to have nice blocks of machines.
If something says 8.88 machines I'd rather use 8 and overclock, or 10 and underclock a couple, for example, rather than 9
You could also place 18 and underclock it to 25
Or 32 and underclock by 12.5
You know what, screw it, underclock them all to 1% the more machines the better
Your computer and FPS beg to differ
Now we're talking, cover the land in a carpet of refineries
My computer is pretty strong
Satisfactory is the first and only game I've ever played on this PC that is actually making my 9800x3d work for a living
Well it's not that strong
At a certain scale your PC will struggle
Atleast u don't use ur power that much
Eficensy π
Do any of you personally believe the electrode scrap to be a better version of the scrap recipe? I havenβt done the math but it seems using up oil rather than coal would be a worse trade off. The only part that sounds good about it is it makes the bauxite to bars 1:1
I think it depends on where you're processing it and whether you value coal or oil more. Personally I look at the oil well full of impure nodes in the swamp and think "that's kinda garbage for any fuel or plastic setups, but it can produce plenty of petro coke"
Both electrode and instant have the same yield per bauxite
There's also the oil well in red forest where all the bauxite is
Yea it def depends on where. I just thought Iβd ask peoples personal opinions and maybe try it out. Considering Iβm not using every bit of oil on the map especially none in the red forest.
Ah I forgot completely about instant. good to know. That takes sulphuric acid, yes?
Yes
That one is next to a couple lakes and has a few pure nodes though. Imo that's more valuable for fuel or plastic/rubber. Swamp one is more out of the way but you're getting less out of it with the other petroleum products
Honestly, you can produce like 5400 coke/min from that node and with how much oil there is on the map, you won't be stripped for it since there's plenty along the coasts
At least I'm planning to bring about half the bauxite along with coal to the gold coast and use the normal recipe there, and the rest of the bauxite to the swamp and use electrode scrap there
5400/min coke is more than enough to do you for multiple projects that need it
Iβm thinking of taking all of the bauxite in the red forest and mega processing it tbh
That also puts all my aluminum production at two factories on the east and west sides of the world and that works out nicely for distribution. But same can be said for the red forest so that's fair
Do it.
I feel at that point it would make sense to take all of the bauxite on the map, though.
Do it!
Gotta make some aluminum screws π
Also I just realized how much power Iβm wasting considering I use some of a node on the east coast to make NRF but I donβt use any of the other ones. I could be making turbo fuel using the byproduct of compacted coal from nitro rocket and then making the rest into diluted fuel
However Iβm barely scratching half my power capacity if even that.
I'm making packaged turbofuel out of the byproduct of my nitro line and will probably use it for drones
Does the game suffer from a memory leak? If I play for a couple of hours my FPS gets significantely worse
(i'm in post-late game)
On ps5 I had one instance that seemed like what youβd call a memory leak on pc. Restarting the game fixed it for me
Yeah I just reload the save after a few hours
In a T junction isn't it Path signals on Entrances and Block on exits? o-o i can't figure out a T junction for the life of me atm
Single or dual rail
dual
yes, it should be
the 3 paths are "!" , the 3 blocks are "fine"
You might need to move the signals away from the merge points, it could be the signal bug
its the bug with the game seeing 180 degree turns as valid. you can play around with rebuild tracks, or just move signals 1.5 foundations back
Try placing the paths a bit further down/up
ok , i already replace everything in this junction, except trying that, will do that and see
its fixed -.-
π€¦ββοΈ
i always love the smell of pollution
There you go
thanks a bunch, now ill know for future troubleshooting β€οΈ
Any more formatting i can add?
||||golf
headers are disabled by the server
Yah that's why I didn't use them
Can I use
ll
|| > ||YES
no ?
Oh subs are allowed
print('Satisfactory')
TFMG
|| > -# ||YES
im debating with myself - should i try to clean up my save or just start fresh?
after 30 hours i actually know what im doing, somewhat
just build on top of old infrastructue
its always faster to continue on an existing save, than restart
Walk half a kilometer to some new nodes and restart there
You can do this process 3-4 times before it starts making sense to come back to your starting area
The difference between what you made in the first 10 hours and what you can make with experience plus higher-tier belts and miners is crazy
Iβve just destroyed everything multiple times after getting a buncha resources to restart production more efficiently
No no no. This is how we get Blame!!
I found a couple mk 1 belts and now production is way faster
still havent read blame
i did read an inspired work tho "organ ripper" or something like that
ya i feel like i will make a dirty setup to unlock next few milestones and just explore for little bit
I've got more hours than you but in my last run I did the first 3 phases entirely with ad-hoc stuff
ad-hoc?
Like a dirty setup. Just throwing down something that kind of works and saying it's good enough because I'll do a better thing later
ahh, a "temp" permanent solution
Yeah there's real power to be had when you recognize you aren't building for the future
nothing is more permanent than a temporary solution :D
I have ocd until i get sick of it lol. So I only play when. I am in the zone.
Assuming you only have mk 5 belts, the right recipes to have a bauxite to ingot ratio of 1:1.333, and only have mk 2 miners on 2 pure nodes, could they make enough aluminum to supply all aluminum needs throughout the late game all the way to the end
The first "real" factory I made was for Heavy Modular Frames, and even that ended up being helpful in Phase 4 but utterly obsolete by Phase 5
How is it obsolete, you still need the advanced frames
yeah i have a feeling that motors and hmf's are gonna be like that so im not even automating them until i need alot of them
for now i just got an assembler making each, manually fed
might be a good way to avoid getting overwhelmed im hopin
Depends on viewpoint I guess.
I build for purpose factory. Often starting the chain all over again. I could just ship my modular engines to the next facility for w/e phase part is next.
But ill just sink them and make a new chain in the next factory
Ah, yeah. I'm kinda running into that problem with my plains HMF factory because it's the first big one I built and it's also a place for a lot of the early game basic mats that I put into a depot (I built extra at all the steps of the HMF chain to depot them). But it means that factory is gonna be a nightmare to expand ...
I might honestly just write off the plains resources and never touch that area again lmao
If I need more HMF I'll just build elsewhere
Nothing wrong with that. I mostly do independent factories with some exceptions.
Making 4 per minute was not relevant when I needed 40 per minute
I tend to break that rule with copper powder and aluminum.
Ill process a whole bauxite node at a time then ship the aluminum to where I need it
4 per minute fine for personal use
Yeah I needed 4 per minute to build stuff and it was great
When I needed those HMFs to turn into even more advanced things, it made more sense to just make a 40/min factory
Thats 4 fused modular frames a minute, perfect
does anyone want to play im a bit of a noob but i learn fast
Yeah, makes sense. I just had a grander vision in mind when I built the initial hmf factory but now it's just gonna sit there for personal use...I brought in way overkill resources to that factory thinking I'd expand it later
Now it's later and the prospect of expanding that factory makes me want to not bother and write off all that resource routing as a loss π
I started upgrading the 4/min, then realized I'd have to tear everything down and start over again... and I'd already made it kind of nice looking. So now it gets to sit there and be a cool landmark
It's got this neat observation tower dome thing
Luckily it's the plains area and I think the only resource I'd actually want from there is the pure caterium node. So I might just build an addon to make iron wire and replace the caterium part and send that node elsewhere
I'm fine just leaving a bunch of normal and impure plains nodes' worth of resources on the table lol
It was all built with 240 miner output and I can't be bothered to go upgrade them all to 300/600 and split off the resources while keeping the old factory going....
guys can someone gift me teardown on steam please? its very expensive in my country and i want it very much.
bro is not even asking for the correct game
aaaaaaa
No, go ask your mom.
its even on sale right now for 50% off
No begging please reread and follow the #rules
Oh great beefalo of the lake, grant me your wisdom
Don't poop where you sleep
technically, since hes not asking for satisfactory, hes not breaking rules
β’ Please don't beg for keys/free copies of the game.
"the game" here refers to satisfactory
so asking for other games is fine
Wow this really helps
YOU.... UGHHHH I lost the game
oh shit, bad puns result in a lifetime ban
Love how I have to confirm to discord that I am not a robot in my own account to change my profile picture
Steam forces me to re enter my credentials when I buy a game for myself. BUT not when I gift others games
Steam knows you can't be trusted with your own money unless you are being selfless
Apperently
Perhaps I should finally learn trains
Weren't you talking about farming all the bauxite
there isnt like a mk2 constructors and stuff? if i make a balanced setup now its as good as it can get?
Yes, but you can overclock your machines.
sounds painfull
Likely using trains to transport them, yes.
Faster belts will let you have more constructors making the same thing
Faster miners will let you have more ores to turn into ingots
And there are more advanced machines than constructors. For example you can make wire with a constructor, but you can also make wire with copper ingots and caterium ingots in an assembler, which will produce more overall
i live in afghanistan, im seperated from my parents and im currently living in a hostel im 16
Iβm sorry you are going through all that, but itβs still not really cool to beg for a game key in a discord not related to said game.
chat how do we use the hypertube junctions
Especially so when there's #rules specifically against it...
is there a way to set multiple spawn points lmao
No, but you can pickup and move the hub anytime
ahh okay thanks
At what stage in the game do you guys start putting effort into making things look pretty?
All my factories end up looking like big platforms or half finished warehouses
i triedd so hard to rebuild mine a little nicer and by the time i was finished it was only biger but not nicer π’
Real
I've given up on the art. The factories are meant to look industrial and they at least fit that part
i try so hard for industrial but mine just look italian, spaghetti central lmao
I started decorating a factory once but the walls didnβt work the way I wanted so I stopped
My factories are all open faced sandwiches
your factory has walls?!?!?!?
It has a wall I gave up 
understandable icl
all mine are just floating platfroms on top of floating platforms that are ebside another floating platform
I have a diagonal part of the floor and walls canβt snap to it so I got sad
I wanted a large window in
i tried making a storage room in the blueprinter last night and the big gates are 22 and a half walls wide but i dont have half walls, too fill the sides, made me mad
got it filled eventually but snapping the walls so they would clip into each other was anightmare
try using foundations as walls
or pillars
If i have the energy imma finish decorating my barge tonight.
Im nit procrastinating as I promised myself I would not complete a phase until im done decorating.
π
You know the game has walls right 
foundation looks better
Does overclocking consume more power?
yes
I'm playing a separate world with my friend, and we're somehow suffering from power issues even though we have a ton of seemingly optimized coal generators. In my other world, I don't have those problems and I have a lot less generators. I'm only guessing it's because we're overclocking more in this world
Where can I see the increased power consumption?
it's proportional to the overclocking
So it doesn't waste energy?
so if it consumes 10MW nominally and it's overclocked 50% it consumes 15MW
No
no it does not waste energy compared to just building more
not quite true, the power draw goes up exponentially
yeah I didn't actually know
The only linear relation between oc and power is with generators
I was just making up an answer so somebody who knew would correct me
at 200%, you use 2.5x more power
if you replace machines that are 100% with fewer machines at 250% you will use 34% more power totally
much faster than asking
so it does waste like one fith more power
Weird
Underclocking does save you some energy at the cost of space.
Tip for thoughts
i love how building anything in a truck path lobotomizes it
its so funny seeing it try to make it through
yes, underclcoking by just a small amount can save a fair chuck of power
not a fan of these rock throwing hogs loooooool
My power generation keeps fluctuating even though everything should be stable
Rock throwing hogs...
Broad face that spit at you are....spittera
spitters are inaccurate and soft, these hogs are sharp shooters and tanky af lol
Go investigate your power generators. See if there is yellow lights poping up
There aren't
The remains say
Spitter remains.
Just trying to avoid confusion as rock throwing hogs could be a mod for all I know lol
check the uptime/effiency, if its at 100% no problem, if less problem
i wouldnt know icl but they look and run like hogs, even charge ya when youre close to them
Where do I check that
in the machines status panel, showing power use, cycle time, etc
the icon with like a bar graph
can i somehow use the particle accelerator without using 1.5k power?
downclock it
id be producing 0.045 nuclear pasta lmao
My friend was the one who designed the generators.
it still shows 1.5k
it needs to cycle once
scared to connect it to my network
if you dont have 1500mw available, then you need to make more power
downclocking 4 at 25% will use less power than 1 at 100%, but it'll still be a shitload
if you're making pasta, you'd better get rocket fuel going
and things only get much worse from here
yea doesnt look like i can rush mk6 belts for now lmao
fortunately rocket fuel is amazing
He wants to make a mega all in one factory. But he is rushing mk6 belts first.
Minimum everything so he doesnt need to delete as much later
I did phase 4 and 5 in one factory 10min of all phase parts.
Never again
i didn't have any previous phase automated so i had a huge debt to repay
i made turbo motors, cooling devices, supercomputers, heavy modular frames and fused modular frames separately, so it wasn't a complete nightmare
but it was so interconnected and went back on itself so much
how much energy is every geyser on the map
!wikisearch Geyser
Geothermal GeneratorGeyser
The Geothermal Generator is a power generator building that generates 50-600 MW of power when built on top of a Geyser. It requires no additional input.
The power output of Geothermal Generators fluctuates and is affected by the purity of the Geyser. The power fluctuation cycle...
9 x min production
9x max production
Equals maximum range at any given time
π useless
i guess it's free power
If you make 10 alien power augmentors you have a decent phase 1-3 energy output for free
power that can't be interrupted by your coal generator water extractors failing
is it feasable to get 8-9 trains all getting different materials (2 for iron, 2 for copper, 2 for uranium, 1 for coal, 1 for (to be decided) at least to go through one entrance double track by using junctions or would that mess with getting enough materials there?
I have, uh, I wanna say 5 or 6 going through one junction
but they have one train station each so they never back up
If you make the train stations off the main line dedicating each train for there own station it should have little issues
routing trains through the mess of cliffs northeast of blue crater is awful jesus
#math-and-meta message see here
i swear my path signals dont do this
i have them on the entrance of each junction and the trains just dont do that
what do they do
quick question whats a good website to do calculations for factories?
they stop and treat them like block signals
get some screenshots and we'll help
satisfactory tools
everyone in here swears by it
the 1.0?
ill do it in a bit im miles from my train network rn
ye, 1.1 didn't change recipes
i see. then i can scrap the bullshit of making 5 or more seperate rail lines. (tryna get a production of 10 uranium rods per minute for fun so i need a good amount of shit ill just get in by trains
why are my pipe not transferring the liquid
factoriolab π€£
are they going uphill
could be many reasons, get a screenshot
nope
i wish you luck; I'm gonna use plutonium rod powered drones to bring in all resources because I'm a maniac
its not even letting me input crude oil
you can give each train it's own dedicated line if you want to guarantee throughput but it's mostly not necessary
like its not even an option
you input the result, you can't make crude oil
so if you want fuel tell it you want fuel and it'll magic a factory for you
I suggest making a post in #1038092680493801533 with pictures from several angles as well as any information you can think of.
This is a poor forum for trouble shooting
@rancid turret how do you deal with the issue of max 1 train in a block at all times. i mean wouldnt matter much if i just have the entrance be one junction with 6 inputs since it wouldnt take too long for each train to enter and exit the sation but yk
so where it says inputs I just leave it blank?
no but just the flow rat not the same
if they all gonna go on one junction, then they'll all have to wait anyway, whether they're on one rail line or have separate ones
yeah, you can add inputs if you already have a factory making like, crystal oscillators and you don't want tools to calculate that bit
but on one line they would have to wait at the closest junction or their station no? or do you just put block / path signs every few meters
i have block signals every hundred meters or so
im just trying to get a basic idea for a turbofuel factory
and I just get this
"Unfortunately we couldn't calculate any result.
This can be due to many things: missing resource required for the production line, not enough resources for the requested amount, disabled recipes required for the product, etc."
good luck. i made one with a output of 500 smth turbofuel in phase 3. it was pain.
with mk1 pipes
oof I think im gonna get mk2 ones first
https://www.youtube.com/watch?v=j939cbiQWyg here's a comparison of junctions, they can handle a lot of trains
ah turbofuel recipe isn't enabled by default
go to recipes and enable it, plus any alts you have
ok
turbofuel is at the very bottom of the alt recipe list instead of alphabetically
because you get it from the MAM sulphur tree rather than from a hard drive research
ye needed to do compacted coal aswell
i forget turbofuel is technically optional
also get yourself heavy oil residue and diluted fuel, if you don't have those
ye im gonna go search for them but I need to make a larger coal plant first
Unfortunately thanks to nitro rocket fuel
@rancid turret ill probably make 1 track for each resource and the progressively merge them into 1 or maybe 2
whats the best way for me to find hard drives?
unlock hard drive scanning; or cheat and use satisfactory map
how does one unlock hard driv scanning
find a hard drive
is a MAM research
I need more Mercer spheres. I need more
Cheat is subjective.
But SCIM is the easiest route to many harddrives
if you havent already researched it the final Research for each depot branch is 23 spheres each. I like holding off on those and just placing more depots for high use items.
<@&370483737957236737> another question for Hannah; How do they feel about making fans of Satisfactory talk about Matt Mercer's balls more than fans of Labrynth talk about David Bowie's balls?
Iβve def been splitting them between research and depots
where in the mam do you unlock scanning for hard drives?
quartz I think
46 more depots is just more powerful then the final research. in my opinion.
BUT i do get them eventually just i hold off for a long whi;e
we need nobelisks to deal less damage so i can attach more to space giraffes
i-
oh is it through radar towers?

did you not know Mercer Spheres were named for Matt Mercer?
You leave them alone 
we do what we must because we can 
they die after you attach 300 of them sadly
i couldnt attach the entire 2,500 cluster bombs :(
I felt bad the first giraffe thing I killed thinking it would give me mats but I got a depressing message from ADA instead
it's not radar towers
its in quartz
quartz > quartz crystals > crystal oscillator > radio signal scanning
ye I just found it need to get motors
there ya go
<@&370483737957236737> when you add office furniture in 1.3, will we be able to upholster them with bean leather?
You monster

i was told the elite stingers have more HP than the giraffe things so im gonna try to see how many nobalesks i can attach to them
better to kill it for a purpose than to kill it just because you can, you monster π
when transporting gas (nitrogen) in pipes, do I need headlift pumps when goingh up a hill?
nope
iirc, gas doesn't do headlift
Bope
I was new and learning what beasts drop mats! I swear!
thanks
hey, I did the same thing with the birb, expected it to drop feathers or eggs
Nope even
"Just in case, maybe it only drops mats sometimes. Kill another one. For science."
i tried dropping a nut in its mouth as it looked to the sky wide open
don't teabag the alien fauna
is the Flora okay to T bag
tea bag go in cup of water, not cup of flour π₯
I like to test how many nobelisks I can attach to them
-# cup of flower, cup of flour, geddit 
what about tea bag in my coffee
Jokes aside ive been putting Dehydrated fruit in my tea latel. Its real nice.
-# something something dehydrated fruit something something prunes something something lol balls
is there a difference between diluted fuel and diluted packaged
or is it the same ratio
identical outputs, just more complexity cause of packagers
so try and get the unpackaged version
it's better to have packaged now and have all the power
wdym?
can a single freight platform sustain 1900 a minute
if you don't have blenders or diluted fuel, i would get power now rather than later
nyet
https://www.desmos.com/calculator/3st6opd3w7 max is about 1500, on a stack size of 500
im just tryiing to get the alternates atm then im gonna set up a make shift fuel factory before workig on turbo
gotcha
what the fuck π
this is per freight platform, so you'd need at least two
and trains can do like 3 or 4 freight cars without much problem
what are the single points on the graph for
is just labels for different stack sizes
the (7.12, 585) and others
Does that include the time the station is stopped for unloading?
yea if it wasnt included the max would be 2400
yeah that's why the graph tapers off as it approaches zero, cause that takes up more of the round trip
I also need basic platic resources atm any way so I may aswell as get pretty good fuel out of it
running a second train wouldnt fix it right
you'd need one train with at least two freight cars
two trains would also double but then you need more stations etc
i already built my entire line and stations assuming id have 4 cars, not 5, a bit of a pain to rebuild
welp
oh well
The issue would be dumping into the same freight station. To increase throughput you need a second station
you'd also have double the 27 second dead time
Build a second station/platform off of the first one and add a train to unload on that 2nd station
hey quick question, came back after one year to the game, cranked up old save... i got a problem with dismantling, its locked on "dismantle mode: blueprint", cant seem to filter it out by the G button (by default apparently) and options didnt really helped. Anyone had similiar problem?
pretty sure it's R
blueprint is a biuld mode
@rancid turret is right
okay thank you for some reason i had no R button on the dismantling HUD
it works now xD thanks
How do you control which side the exit is on for pipe branches
you dont. they self balance
they flow into any area they can
That's annoying
Welcome to realistic fluid flow
in theory you could use Valves to control things but i find they cause more issues then they help
See the plumbing manual pinned in #math-and-meta Lesson 6: Pipe Basics - Valves for details, how to use
it is also a dismantle mode
Let me correct myself. I mean hypertubes
oh.
press E
I forgot actual pipes exist in this game π
lol well thats diffrent
Pressing E just switches what I'm building
I'm trying to make a branch exit on the left rather than the right
Scrolling changes which direction the branch flows
when does a drone take off
when it has loaded/unloaded its payload
you turn it around with mouse wheel after clicking once
Thank you!!
They aren't thatttt bad
They really aren't
its the 1/min in the manufacturer that kils me lol. I luckily spaced thigns well (i didnt want to Overclock)
But I understand why people hate them
I dont even have manufacturers π’
I'm making 551 per minute
How are you making them then?
Both recipes use manufacturers tho
geothermals make such satisfying noises
got an impure crystal node making enough for 2 oscilatoers per min
You misspelled particle accelerator
You misspelled resource well extractors
We have a winner
It's brutal. You can't keep me away from the rubber + ai limiter recipe for this reason
Yeah rubber oscilators are great. AI limiters kinda suck though
Well, the resource efficient one anyway
Yeah they're annoying. I use plastic AI limiters and honestly this is why I never make huge fuel plants
Rather would use the alt recipes that benefit from oil products
Large fuel plants is just copy pasting blueprints though
32 more to hand craft π’
I mean, I'd rather use the fuel for rubber and plastic recycling
ooooh baby, so i am one of like 5 people who swear by steel screws and bolted plates/frames but
to make 50 versatile framework and 10 modular engines takes 57.5 Renforced modular plates.
and 2 bolted plate assemblers fed by 480 screws/minute creates, 57.6
That's beautiful
Yeah I love steel screws
You just have one constructor per assembler/manufacturer it's feeding into
And your belt problems are solved
The screw hate is real but yeah personally I've always been a fan of steel screws too
cowards. I do and always will use the default screw recipe
True bravery
You are so right I should make a copious amount of screws
I skipped making additional plubber beyond fuel byproducts during phase 3 of this run. Going quartz computers and silica circuit boards instead
plubber
That factory used something like 2400 screws
Edit 1980 screwss
Those are really fun too, great for rocky desert games if you can import enough copper
Time to finish up my new factories 
is there a mod that will show my railroads on the minimap? I would like to see my entire railroad network just like you could on the satisfactory calculator website :p
For sure. I am forcing different builds this run. I needed to use all the none oil resources in blue crater so I wouldn't go nitro rocket fuel again.
Smart
Identify habits so I can break them. ^-^
Cartograph does this. I love the mod but it can cause textures to bug
What is the factory on the main menu even producing
they have quick wire steel pipes and packaged water moving on conveyers together
it could just be part of a megafactory
Could be a acu factory
Also I wish I could build as nicely as itβs done lol very beautiful
the pipes and wire could be for quickwire stator
Practice and developing good habits.
This playthrough i am refusing to move phases before decorating.
Architecture requires knowledge of the future but there are designs that you can only do in early phases lol
#screenshots message
Im going crazy I cant find it is it underground???
yo is anyone here creative / good with design?

its in a cave
that's a pretty sick mod! does it work well tho cuz i just want something simple xd
Learn all about modding and join the community here!
<3 @warm finch
wheres the cave entrance
It's the only legit complaint about satisfactory that I have. Most of the game is locked to late progression
check on the scim
This is actually why I installed SF+ lol
Game is way too complicated unless I properly prepare and because that takes so long, because it demands more blueprints and because logistics are so rooted in base design, it's much easier to decorate more thoroughly
@timber plover
ye thanks, i joined it
Yeah it's good
If i had the power, I would add furniture and smaller fluorescent lights
screw hate is overrated
Furniture is the biggest flex
Screw hate is overpopularized
become a screwist, lets your seething hatred flow towards those smug little bastards laying there in their blue boxes
the shattered plains in the middle north of the map are so cool i wish i was a good enough builder to build there
Hey, I need help with a multiplayer session
We are playing Crossplay, im hosting on Epic, Friend is joining over Code from Steam
we have been having 0 issues for like 20 hours and multiple sessions
but since yesterday, we placed the mk1 blueprint designer and he designed blueprints
he couldnt see them in his Q -> Blueprint, but I, as the hoster, could see them
so he decided to restart the game and since then is stuck in loading screen
I get the message "... joined the game" and he is in the game, but on his screen he has the loading screen
he is able to switch between weapons with his mousewheel, while being stuck in loadingscreen
we restarted sessions and games multiple times
we sent eachother the blueprint files and also save files
when he hosted the same save, I had the same issue when joining, but he was able to load into his character just fine
a fix for this was:
replacing the hub
killing the joining person while he is offline so he respawns at the hub
that way we were able to join each other, but half of the structures (like belts) were invisible for the joining person.
any ideas on how to fix this?
do you both have the same network quality selected in the options?
is there any easy way to tell how long a train round trip is
or do i need to manually time it
We both have it on medium
try high or ultra.
the low settings are usually ass
This will likely need troubleshooting i suggest making a post in #1038092680493801533
This is a poor forum for troubleshooting
I did a post 2 days ago, no luck
im sorry, we just wanna play
we already have 30 gamehours on this save
Yeah I've had similar network issues but the problem was a mod in my case.
Higher network settings should help a lot though
I get that ^-^
A link to post is a great way to get some attention.
Goodluck. Doesn't sound like fun
Oh okay, any Idea what mod that was?
do you have mods by any chance since you are asking?
yes sir
Refined power, the solar panels were causing it for me
how. many.
29

hm okay we have those installed
did you post that in your thread too?
(mod was fine once we deleted the panels)
okay take it back guys
I love you all
set it to ultra, finally works:p
yippie
is there something like this for trucks
honestly no idea
protein inhaler sucks is there way to automatically get beryl nuts and alien protein
nope :D
mods
its my favorite one
ehm oh
frick
why?
u get plenty of beryl nuts just running around passively
I finally got past steel and oil products
ye but I LIKE AUTOMATION
btw guys my coal factory is working very good
and now I'm realizing I have no blueprints, no infrastructure, and no clue what to do next 0 ~0
can tractors transfer 240 iron ore per second?
probably not
but multiple probably could manage pretty well
easily unless the route takes a really long time to run
600 plastic
what are you looking to make
heavy oil plastic and rubber
i got the 30 smelters up but the output of the heavy oil just dont flow right
refinery****
you can make 2700 rubber out of 900 oil, that would make plenty of boots for you to lick
that took a weird turn in the end
i was lookin to do rubber and plastic i had it split 15 n 15 and yeah it did lmao
To heal
its full heal that costs nuts and alien protein. easy to get from literally everywhere
is wait for full load or complete one stop better for trains
Depends
when should i use each one
It really depends
Like, full load if it's just the single train. But if you're running multiple trains, it can be bad, because they can line up before the station
Full load is "better", as the train is AFK at the station and not congesting your train network
personal equipment (besides filters and portable miners) are like the one thing that really makes little sence to automate
inhalers are like the only thing you cant automate thats not permanent gear
I mean are you constantly losing health 100% of the time? have a 200 hour save and I probably have enough protein that and fruits that I colected passively to make protein inhalers the rest of my playtime
only really need to inhale when jetpack runs out of fuel :p
my determination to splatter on every available surface is unmatched
I'm justifying why the devs designed like that
it makes litle sense to provide an automated way to get something you use so sporadically
Would be nice QOL
But I am in the same camp of you. But I can understand wanting a way to automate.
#screenshots message is this too steep for a 5 freight car train
Infinite automated biofuel when
April 29th, 2025
Q&A: Automating Inhaler production, when?
https://www.youtube.com/watch?v=bTv4d3rpidI
3m 30s discussion with Mikael & Hannah there
just realized power slugs op
Pan gots all the clips on speed dial
You can ||soomersloops|| then to double the power r shards too
i can't find any
Overclocking/underclocking is your bread and butter in this game.
I GOT SOO OMANY SCREWS
im too stubborn to automate miners
Object scanner
Need to find one first
before you craft any power shards, dont waste them unslooped
i need to find atleast one to find more
look for odd geological formations
are power shard a time thing or are they infinte
they usually near those
I feel like im in the lorax when i start cutting down the entire forest because im to lazy to learn how to do coal power
They are a object you can place into a machine. You can remove it as well.
and yes im playing the theme song to
i know but are they infinte
power shards are infinite
YAY
why are the other fauna so incapable of killing spiders
theres around 5000 to get from sluggos, then you can automate them in tier 9
if theres enemies it usually means theres something valuable somewhere near
2 big spiders just murdered an entire family of spitters and hogs
They can be.
|| at the bottom of the mam slug tree is the recipe to automate production||
of the thing?
and dogs can give you slugs too
dogs?
Doggo can bring you power shards too
They like the red berries
OH SO CUTE CAN I CALL THEM CHOMPY
you can actually give each one a personal name
LIKE CHOMPY
5302 powershards from slugs
and by that I mean theres literal a text box for you to input a name when you pet them
I forgot they removed screws from the computer recipe in 1.0 and was like wtf why are these so easy
is every resource in this game infinte do more power slugs spawn ?
They do not.
||you can craft power shards||
Flora does not respawn
hi
biomass, mycelia, power slugs, sloops, hard drives, mercer spheres dont respawn
but theres enough that youll never run out
Pain seeker, welcome
phase 3, COMPLETE
i aint seeking pain im seeking advancement but you wouldnt know what that is
How many phase parts do you need total for phase 2?
i think its 3?
1000/1000/250?
we gunna go over this again
I can't remember
Never run out of sloops? How
theres 106 sloops on the map, realistically most people are never using that many
Yeah, most don't, I do :d
I normally use around 50
half way to a fuel factory
left over sloops become augmentors :p
got 1/2 alts
How cool (and OP) would an automated sloop recipe be
Or like a production chain that you need to keep active in order to get an effect from your extra somersloops
and sometimes ada blesses you with more sloops every time you load a save :p
That's illegal
i've tried fix the bug, but it just refuses
i remember when i first unlocked slooping i immediately ran to stick one in a packager thinking i was so smart
They are so incredibly powerful
Likely
wish there was a way to speed up hard drives
Can you not put them in packagers?
no, it would let you create a feedback loop of infinitely doubling your fluids
1mil smart plates and versatile frames.
100k automated wiring. Rough
what kind of torture do you want to endure
huh
good thing we have infinite ore
is benson doing a 1000x elevator part run or something
wdym like all pure?
yes the ores dont run out of ore
dont get what you mean they dont run out like infinite through put?
bruh no
im just baffled by ores dont run out
every ore node has infinite ore, it just extracts at different speedws
this isnt factorio where each node is limited
what confused me was ores dont run out when they dont anyway thought there was smt else happening yk?