#satisfactory

1 messages Β· Page 706 of 1

fossil oyster
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I hope they change Ficsonium recipes around in 1.2, but probably not

normal orbit
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the goal was to make 60 gens per ring, and clock em according to have 2 rings for Nuclear, 2 rings for plutonium and one for ficsonium

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so i kinda very much misjudged the size :D

fossil oyster
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Why not?

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Ficsonium is terrible

normal orbit
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terrible for what?

fossil oyster
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Resource consumption

normal orbit
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sam cost, yes, but thats about it

past dune
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Cause I just finished maxing it out this week... it's all perfect and working 100% efficiency

fossil oyster
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Yeah, SAM cost that is

past dune
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I'd be ok, if they reduce SAM cost..

fossil oyster
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Like, people are forced to sloop their builds just because of the insane amount of SAM it costs

normal orbit
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yea, drop the trigons from 100/min to like 75 or even 50 would be nice

past dune
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right now im using 100% of all SAM for ficsonium and Alien Power Matrices

fossil oyster
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What are you building?

past dune
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I'm at 7.1 Terawatts right now

past dune
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After that, it will be the most Sinkable points, with what's left on the map..

rain wedge
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majority power from?

fossil oyster
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Eh, you won't have much left on the map

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100% nuclear

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700 GW from uranium
350 GW from plutonium
175 GW from ficsonium

rain wedge
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those factory that produce rod = have OC or no OC πŸ€”

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maybe i have to legit remake my nuclear setup lmao

fossil oyster
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What?

normal orbit
#

overclocking just reduce machine count

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if you mean slooping rods, i would not recommend, but you can do it if you wish, just gonna be a pain to deal with the waste

rain wedge
past dune
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aye.. already using:

100%

Sam
uranium
nitrogen (will be 100% after current fuel gen build)
coal (will be 100% after current fuel gen build)
sulfur (will be 100% after current fuel gen build)

90+%

bauxite
crystal

might be forgetting some, getting tired πŸ™‚

normal orbit
#

slooping all steps to uranium rods and then all steps to plutonium rods would make so much waste you needed basically a new container for it every 6 minutes

scenic mirage
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did yall know when you're applying swatches you can press G to only apply to specific buildings

normal orbit
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yes, it also works with dismantling to only dismantle one type of item

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there is a G for filter in the ui :)

scenic mirage
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ye i only knew ab the dismantle one

past dune
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same

reef basin
past dune
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Technically I cant sloop anything, since I'm using 10x alien power boosters. and doing a full vanilla build..

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correct me if I'm wrong, but at vanilla, theres 10 sloops max ?

normal orbit
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106, 3 used in mam, so 103 to use

past dune
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it takes 10 per alien boosters then?

normal orbit
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yep

ornate saffron
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this leaves you 3 sloops. May i suggest using them for screws

next ivy
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i wonder what a good way to add more production is with this
meteors maybe ?

past dune
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soo.. 3 sloops i could use to make more power... hmmmm.. wondering where I should use em to make the most wattage. outta them 3..

fossil oyster
next ivy
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because of what

past dune
normal orbit
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sloop 1,5 assemblers :p

reef basin
fossil oyster
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By the need to recycle all the waste.

past dune
reef basin
fossil oyster
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Assemblers take 2 sloops

fossil oyster
reef basin
normal orbit
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one and a half, one assembler takes 2 sloops, so you can double one of them, and put the last sloop in another assember to be 1/2 to get 50% more

reef basin
#

You aren't forced to make most waste possible

fossil oyster
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If you want to use all the uranium on the map, you are forced to use sloops if you want to do a full cycle

normal orbit
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you can also refine more waste to get less plutonium

reef basin
fossil oyster
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You can also turn off your computer and touch grass.

ornate saffron
# fossil oyster That's not an argument

to simplify no one is being forced to make nuclear waste. there is other power options. if you min max all the nuclear in the game it is not likely anyone is going to need that level of power generation.

If you want big numbers Cool. you do you. But no one is forcing you to do this

past dune
reef basin
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And even wasteless setups using all uranium can be make sloopless

past dune
normal orbit
compact peak
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Hey hey yall, I'm having a very frustrating issue and wondering if yall have encountered this before

reef basin
normal orbit
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debatable

fossil oyster
normal orbit
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if you're making a nuclear plant with the intent to use all uranium, you probably have rather large power demands

past dune
compact peak
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So I previously had constructed a minor on a bauxite oresite super far away and constructed a floating platform and a belt across the map and it provided or just fine since having to run back and add a more stable power solution i can now not get any ore to move from either the minor or the new belt section to an existing belt section

normal orbit
past dune
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cool ty

zenith pecan
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My power demands are rising sharply with the likes of particle accelerators & converters springing up everywhere.

compact peak
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more than enough

reef basin
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The player is the one who made the decision to:

  • use all uranium
  • use recipes that save uranium and plutonium
  • comllain not enough resources are there to do that
compact peak
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tried mk 1 and mk2

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diferent directionsdiferent mk belts

reef basin
fossil oyster
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It's a valid complaint

compact peak
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What's incredibly frustrating is if I construct a new belt from The Miner the Ore will leave the minor and travel along the new section of belt but will not snap onto the old existing Belt Line

reef basin
ornate saffron
# compact peak more than enough

You have already tried to deconstruct and rebuild the belt.

in doing so did the miner out put to the first section after rebuilding?

normal orbit
unkempt blade
compact peak
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Everything was working fine until I lost power because ran out of the first initial supply of bio mass fuel

past dune
compact peak
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Even just refueling the biomass burner without any changes whatsoever didn't work

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No stock model

ornate saffron
past dune
compact peak
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It was super far away from the base there was radioactive pigs and spiders everywhere I just put down power and f****** ran okay i panicked i figured I'd come back and fix the power situation later lol

zenith pecan
compact peak
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Yeah but remember literally just walked up put biomass in the burner and the or wouldn't move on the pre-configured line that worked perfectly fine no changes whatsoever

past dune
compact peak
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It's as if just losing power caused this entire thing to just have a technical glitch that's not repairable

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Solid biofuel I've never had an issue with it whatsoever

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There's more than enough power

ripe basin
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Good morning people

past dune
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solid biofuel node? you using the mod to give you the node for it?

ornate saffron
compact peak
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No I harvested myself and create the solid biomass I'm not using any mods or anything completely original game

next ivy
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so biomass burner is full, and you have more than enough power ?

ornate saffron
compact peak
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The minor at zero overclock is only drawing 15 megawatts I've tried overclocking both the minor and the burner and nothing

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But also the minor does power up when connected and it fills up its internal reservoir of 100 units and then it stops

past dune
compact peak
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I am mining a bauxite ore node

ripe basin
compact peak
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Powering it with a biomass burner for temporary power until I get the power lines run over here

past dune
ornate saffron
ripe basin
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Because fluids

compact peak
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Yeah I literally brought this belt to my base set up my refineries for aluminum and as I was going to go back and establish permanent power this happened

ornate saffron
normal orbit
compact peak
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Sorry I don't mean to blow up general chat if that's the case here is somebody able to help me like in a voice Channel or a different chat

past dune
compact peak
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Yes the belts themselves are functional

normal orbit
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functional doesnt answer question tho

compact peak
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My main base is powered by both fuel generators and cold generators

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This was just incredibly far away when I found it

ripe basin
compact peak
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Oh I'm sorry yes standing on the Belt moves me away from the minor towards its destination

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Intended destination I should say

ornate saffron
elfin smelt
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did you like, tried rebuilding the first belt section

normal orbit
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then you havnt connected the belt properly to the miner if its not outputting its inventory

elfin smelt
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very common issue

ripe basin
compact peak
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So I feel like everyone's missing the point that i had this built powered and supplying or across the map fully functionally for like the past couple hours

normal orbit
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most likely connected to a pole inside the miner

compact peak
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And suddenly when going back to turn on the biomass burner that ran out of fuel none of this works anymore

normal orbit
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are you wearing a hover pack?

compact peak
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No I'm wearing the jetpack since I don't have established power lines out here

ornate saffron
compact peak
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yes

normal orbit
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so miner has power, and its inventory is full, but nothing going out on the belt?

compact peak
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as well as several other configs

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diferent mk miners

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belts

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into and out of storage

normal orbit
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when you replace miner with diffrent type you need to reconnect the power to it

compact peak
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it just does not want to push ore onto my original belt line

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yes

ornate saffron
compact peak
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its powered

elfin smelt
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I really feel the solution is something real silly

compact peak
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I mean worst case story here I'm just going to end up having to reconstruct this entire Beltline this just took so long earlier cuz it's quite literally halfway across the entire map from my established space

normal orbit
compact peak
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Oh yeah I wasn't sure if I was allowed to post pictures yet

normal orbit
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not in this channel

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its what questions and help is for

ripe basin
compact peak
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Sounds good I'll move my crying and screaming over there thanks for your help so far!

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Sorry to blow up General chat!

ornate saffron
compact peak
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Last little tidbit cuz i thought I had a genius idea that didn't work either I snapped a belt merger further down along my original line ran a new belt over to that and snapped into the merger and the ore travels down the belt and stops at the merger and will not go any further

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I'm going to scream this is so frustrating lol

rocky prawn
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Do SAM deposits still exist (not the miners nodes, the small hand mined chunks that dont respawn)

ripe basin
compact peak
simple pebble
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screws are the least of your concerns in SF+ tbh

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tinned wire is my bane when it comes to early game resources

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But if you like convoluted planning and really tight organization, SF+ is really fun and rewarding. It devours time like nothing else, though

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The biggest burden with SF+ is that just getting ingots is more work than producing parts

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(Uness you put smelter modules on your miners, but they have their own drawbacks)

void cliff
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We all love solving problems. It’s somehow coded in our DNA

fossil oyster
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Why don't Ficsonium fuel rods burn in vehicles >:(

void cliff
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No. I ignore that problem

proven snow
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Gotta make a bunch of problems in order to later have the joy of cleaning up after them

void cliff
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I wish it was my FT job and paid the bills lol

ornate saffron
void cliff
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I do some testing on the side for free πŸ˜„

ornate saffron
void cliff
buoyant sonnet
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there is this thing in my save that dismantle crates don't pop up i lost like 6 summersloops already, where can i report bugs?

fossil oyster
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Yeah...they will be SOMEWHERE on the map...good luck finding them though

next ivy
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all dismantles go to the same crate in a like 1km radius

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so check your existing dismantle crates, they likely have 100 lines of random shit

white dawn
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What Henir said. They'll show up on your map/compass, so should be findable.

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Though if you ever do want to report bugs (or suggest features and such) the Questions site is the place to do it:

raven axleBOT
white dawn
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I seem to think you can turn off the auto-dismantle-crate-combining thing in settings, btw

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Though I suspect most folks grow to like having them combined

void cliff
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If you can’t reach the crate you can use SCIM to move the crate, IIRC. Or just use the SCIM to give you stuff you think you lost

zenith pecan
proven snow
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Was the crate merging added in 1.0 or something? I'm only accustomed to the 1000 crates after dismantling

fossil oyster
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You can "remove" (relocate) waste as well this way. Put it in storage, make sure your inventory is full and dismantle

neat plank
ornate saffron
neat plank
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I mean modern streaming is a lot like gambling. A lot of people try, few win.

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And you have to put equivalent effort to the winners to even try.

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I will say I wouldn't mind streaming my Satisfactory building as a hobby.

fossil oyster
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Very few win

normal orbit
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pretty much gotta be in the top 0.1% to succeed

fossil oyster
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We don't really know how vehicles are being updated in 1.2 do we ?

normal orbit
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just that road vehicles are less likely to have issues

fossil oyster
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Goodie

pale tree
ornate saffron
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Lots of bug fixes coming. Tbh thats my greatest reason to hyp 1.2

pale tree
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if your goal is just to have several people watching you every time you stream then thats not that hard

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as a career though yeah 0.1%

fossil oyster
proven snow
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I just want to see this new gamemode.

Plus although I don't think most people care that much, I'm kinda curious about liquid transport trucks. Trucks are pretty fun to play around with

ornate saffron
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I have obs installed. Amd i have streamed to twitch. BUT im not a streamer. I literally just did a single playthrough of original ff7 so a bunch of free company (ffxiv version of clans or guilds) could experience it. We all just hung out talked about ff on steam as I played

I have not streamed since

ornate saffron
fossil oyster
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Oh really? Nice! I had up to 150 drones and like every 15 minutes or so one (or several) would just freeze mid air and I would have to reload the save, it was terrible

normal orbit
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ye

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mikael mentioned it

white dawn
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I fortunately only ever ran into that once, but given that it was the backbone of my nuclear power it was always a bit worrying. :D

fossil oyster
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Yeah I had drones for my uranium and nitrogen in my nuclear plant. I've had dozens of nuclear disasters because freezing drones. Finally said enough is enough and remade all of them with trains

inner ruin
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Choo choo

proven snow
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150 drones does sound like a lot

ornate saffron
fossil oyster
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That one was weird. But you could "fix" it by just equipping your jetpack and then equipping your hover pack again

white dawn
tall lantern
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mentioned specifically

white dawn
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\o/

ornate saffron
white dawn
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<burns>Eeeexcelent.</burns>

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Now I don't have to choose between PPS and Hoverpack!

real shale
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Hello chat

ornate saffron
# white dawn \o/

Ya, it was the first time since hearing about 1.2 i was like f@#$ ya

tall lantern
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lol same

ornate saffron
real shale
#

Hello Universal Serial Beefalo

ornate saffron
real shale
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I am that dedicated to FICSIT I legally changed my name to Pioneer

ornate saffron
#

I do to.... as long as I am not being processed

white dawn
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Hopefully the pause-node weirdness with vehicle routes is among their vehicle fixes; will be nice to not have to qualify my sugarcube recommendations so much. :)

real shale
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Maybe we will get traffic lights! (No we won't)

proven snow
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Seems to me like they're gonna be fixing some truck stuff

fossil oyster
white dawn
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Fortunately tractors don't get stuck at yellow pause nodes, though if you load a save which had a vehicle parked at a yellow pause node, the vehicle does kind of freak out for a few seconds before getting back on its route properly

fossil oyster
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I'm a maniac. My nuclear plant has sugarcubes delivering and picking up fuel rods and waste

white dawn
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Even with the current weirdness IMO vehicles can be pretty easily built out to 100% reliability

fossil oyster
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Well, yeah, but they are very yanky

proven snow
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Once you start only using belts inside factories and have all the other transport with trucks and trains, the game gets to be a lot of fun for me

white dawn
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I tend to have vehicle routes in pretty important roles as well (though I admit that lategame it's gotta be a pretty specific circumstance for me to put in a vehicle route; trains + drones are real hard to argue with unless the distance is pretty short)

ornate saffron
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I have two factory carts on routes. They perform well. 10/10 i suggest using them

white dawn
fossil oyster
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As in, setting them up

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Drones feel like cheating to me sometimes lol

white dawn
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I love that shot of your nuke plants though; honestly pretty great idea using sugarcubes to collect that waste. Belting for nuke sites is always a bit annoying

fossil oyster
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I stopped using them because of the freeze bug

white dawn
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I still wish that the waste output on nuclear plants was around the back or something

ornate saffron
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Jokes aside, the best part of trucks and tractors is the lack of infrastructure needed. Fuel source is the only thing really needed.

fossil oyster
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And I must say I've had a ton of issues getting them to work just right

proven snow
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Drones did feel kinda cheaty to me at first, but I think they have some pretty significant drawbacks too

I will say one unintentionally self-induced handicap I had with drones was using only batteries for powering them. I have lately found out that they can use other fuel too

fossil oyster
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Like, I used to have 8 vehicles for the 128 plants (16 reactors per vehicle). It got too crowded and they would just crash/freeze/not deliver stuff/whatever.

proven snow
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Trucks are very nice in Dune Desert imo

fossil oyster
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It was a disaster. Then I reworked the routes a bit and now I only have 5 and it seems to work just fine

ornate saffron
#

166 hours in a truck for a single plutonium rod. No waste

fossil oyster
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I used plutonium rods in my vehicles at first, but I didn't like the radiation mess

proven snow
#

In my next run where I'm gonna do local power for each factory, I think I'm gonna use a lot of fluid trucks to bring water or fuel to factories for coal/fuel power generators

ornate saffron
fossil oyster
proven snow
#

Yea, feels a bit unrealistic / easy to me to just make one power plant and then transmit that power through a thin line across the map with no issues

white dawn
ornate saffron
white dawn
ornate saffron
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Its been a while

fossil oyster
#

Yes

white dawn
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The fuel that drones consume gets immediately converted into a more abstract "energy" value in the drone data itself, so the drone doesn't actually carry rods (unless they're in the cargo). But the data does remember which fuel type provided the energy, and has a knowledge of which energy source it's currently drawing from

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(Obviously the ports themselves would carry radiation from any rods still in the fuel hopper)

ornate saffron
#

Do drones only take the fuel required for a trip? Or is there a internal storage slot you cannot interact with

normal orbit
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afaik they have an internal energy storage , and just refill it for a single round trip

white dawn
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They take enough for the full round trip (and interestingly on their first trip out, if there's enough fuel in the hopper, they'll take more than they need; about 1.5 trips worth)

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As they ingest fuel, as I say, it immediately gets converted to a more abstract "energy" -- it doesn't actually store any fuel item in there

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But they do remember where the energy came from

weak bloom
#

Iodine filters are so awkward to produce x_x

fossil oyster
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Just don't automate them

weak bloom
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I might at least automate gas filters but even that is kinda awkward because of the low quantities and dragging a bit of iron over

proven snow
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Hmm, they're fine for me. Just grab a few stacks of each resource I need from my factories

weak bloom
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Yeah I mean to automate

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But I guess I can just craft a storage bin of them, toss a depot on it, and forget for a few hundred hours

proven snow
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Yeah I've never tried automating them

I don't come across a ton of radiation

void cliff
real shale
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I automated iodine filters and they weren't too bad

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For the complete ease of mind it gives me to have an infinite supply of iodine filters working with nuclear, it was worth it

normal orbit
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a feature it could pull filters from depots would be nice, but not a huge deal

weak bloom
#

Issue for me is honestly making the gas mask tbh lol. Crater lake is using all the oil byproducts already including polymer resin for rubber for other things I'm making there.
I'm making petroleum coke at the aluminum plant on the gold coast so I can easily send some to fabric there, and siphon a bit of extra coal from the aluminum line, but I have no iron at that factory at all

real shale
#

My crater lake has some resin left but I am NOT touching it because it is the danger resin

weak bloom
#

Guess I can just ship the fabric somewhere else but that feels like a waste of a train car or a drone or something

proven snow
#

Logistics is never a waste

weak bloom
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So yeah I'll probably just grab stacks from somewhere and hand feed enough to fill a storage bin

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48 stacks of iodine filters should last me forever

real shale
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I am scared of messing up the resin logistics for the HOR refineries that connect directly to my fuel and causing a massive shutdown event

fossil oyster
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I just manually make them once every dozens of hours or something

weak bloom
fossil oyster
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Slap a few manufacturers and storage containers together, insert some sloops, BAM

ornate saffron
weak bloom
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Yeah

real shale
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Yeah no, I understand completely, I accidentally deleted a power line powering an oil extractor for like 2 seconds and lost 15 GW

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LOL

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I didn't think 2 seconds would have that big of an impact but fluids proved me wrong yet again

fossil oyster
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I deleted a powerline by accident and suddenly my 1200 sulfur wasn't being delivered so instead of processing 2800 uranium waste/min I was processing like...400

proven snow
fossil oyster
#

And since I am using truck stations and train stations to deliver waste, I didn't even realize until all the buffers were full. I have like 100k waste stored in these buffers

real shale
#

Also I am in love with my new transformer blueprint, man I want to place them everywhere I go

pastel tiger
ornate saffron
#

I made a support structure for power towers on wet surfaces. I really like how it turned out. Its simple but a nice visual bump

real shale
#

It's beautiful my autistic electricity over focused brain is proud of it

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I really wish that round concrete could be painted

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Or there was a round metal beam

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Having rectangular busbars looks....odd

ornate saffron
real shale
ornate saffron
real shale
#

1.2 will make the design slightly better when t junctions drop

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Because I have no way of making the conservator tank connection from the main tank look not sticky outy

ornate saffron
real shale
#

This transformer splits the HV side and LV/tert side when it trips

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If I had round metal beams I could go all out and design a fully fledged substation

whole robin
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Can i get through the entirety of late game with just one aluminum plant using 2 pure bauxite nodes?

fossil oyster
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Sure.

real shale
rancid turret
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2 pure bauxite nodes will get you 2400, more than enough to automate everything at modest amounts

real shale
#

2400 assuming you are already phase 5 and have Mk6 belts

rancid turret
#

it's planning for the end game where you can upgrade to those

real shale
#

Casings are the main problem child honestly

white dawn
real shale
#

Me with my hands out to grab the nitrogen gas to feed into my blender :P

white dawn
#

Better than the sulfuric acid!

wise isle
#

im making a new save to satisfactory and im gonna plan my factory first before i make it

fossil oyster
#

Is there any other way?

vale tinsel
#

Yeah just build... Realise you did an Ooops and rebuild everything once more 🀣

normal orbit
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There's my way :p oh I got this and that. I'll just make the mcguffin and thingamabob with it

vale tinsel
#

Absolutely πŸ˜„

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And always forget almost half the material you need. Thats mandatory πŸ˜„

weak bloom
real shale
#

I will hand feed you into the blender, whatever that means

vale tinsel
fossil oyster
#

Re-working an existing factory instead of building a new one actually takes so much longer

chilly agate
#

hi does anyone know what to do when it says a point of a number on the calculator for machines such as 4.3 do i place 4 and overclock them by .3 or just use 5

weak bloom
# fossil oyster Re-working an existing factory instead of building a new one actually takes so m...

I'm kinda mixed on this approach tbh.
I'm bringing a ton of resources over to my factory in the plains but a lot of it is 240 belts out of impure and normal nodes, so now that I have the mk3 miners and mk5 belts I can get a lot more out of those nodes. But if I want to keep my current factory operational, that would mean having a giant logistics depot at the train station where I overflow split every single belt to maintain the current factory and split off the extra resources to use on new stuff...
At that point I'd probably rather just redo the entire factory to use the extra resources fully

next ivy
#

or just place 5 at 100%

weak bloom
#

I made that one before I started properly planning for how to expand factories to upgraded miners and belts. So either I'll just leave it alone and not use the extra resources or rework the whole thing.

chilly agate
next ivy
#

i mean, theres at least 3 variations

#

you could also place 9 machines and underclock them all by like 50%

weak bloom
chilly agate
#

oh i didnt even know it did that

weak bloom
#

Personally I take the overall number and figure out my own clock ratio for a more "round" number of machines, but that's just me lol, I like to have nice blocks of machines.
If something says 8.88 machines I'd rather use 8 and overclock, or 10 and underclock a couple, for example, rather than 9

real shale
fossil oyster
weak bloom
real shale
weak bloom
#

Satisfactory is the first and only game I've ever played on this PC that is actually making my 9800x3d work for a living

real shale
#

Well it's not that strong

fossil oyster
#

At a certain scale your PC will struggle

real shale
#

That won't DETER me

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i will take the planet for EVERYTHING it has..... EVERYTHING

crystal cedar
glacial drum
#

Do any of you personally believe the electrode scrap to be a better version of the scrap recipe? I haven’t done the math but it seems using up oil rather than coal would be a worse trade off. The only part that sounds good about it is it makes the bauxite to bars 1:1

weak bloom
real shale
#

Both electrode and instant have the same yield per bauxite

real shale
glacial drum
glacial drum
real shale
#

Yes

weak bloom
real shale
#

Honestly, you can produce like 5400 coke/min from that node and with how much oil there is on the map, you won't be stripped for it since there's plenty along the coasts

weak bloom
#

At least I'm planning to bring about half the bauxite along with coal to the gold coast and use the normal recipe there, and the rest of the bauxite to the swamp and use electrode scrap there

real shale
#

5400/min coke is more than enough to do you for multiple projects that need it

glacial drum
#

I’m thinking of taking all of the bauxite in the red forest and mega processing it tbh

weak bloom
#

That also puts all my aluminum production at two factories on the east and west sides of the world and that works out nicely for distribution. But same can be said for the red forest so that's fair

fossil oyster
#

Do it.

glacial drum
#

I feel at that point it would make sense to take all of the bauxite on the map, though.

fossil oyster
#

Do it!

void cliff
#

Gotta make some aluminum screws πŸ˜„

glacial drum
#

Also I just realized how much power I’m wasting considering I use some of a node on the east coast to make NRF but I don’t use any of the other ones. I could be making turbo fuel using the byproduct of compacted coal from nitro rocket and then making the rest into diluted fuel

#

However I’m barely scratching half my power capacity if even that.

weak bloom
#

I'm making packaged turbofuel out of the byproduct of my nitro line and will probably use it for drones

fossil oyster
#

Does the game suffer from a memory leak? If I play for a couple of hours my FPS gets significantely worse

#

(i'm in post-late game)

glacial drum
#

On ps5 I had one instance that seemed like what you’d call a memory leak on pc. Restarting the game fixed it for me

fossil oyster
#

Yeah I just reload the save after a few hours

empty path
#

In a T junction isn't it Path signals on Entrances and Block on exits? o-o i can't figure out a T junction for the life of me atm

empty path
#

dual

real shale
#

yes, it should be

empty path
#

the 3 paths are "!" , the 3 blocks are "fine"

real shale
#

You might need to move the signals away from the merge points, it could be the signal bug

normal orbit
#

its the bug with the game seeing 180 degree turns as valid. you can play around with rebuild tracks, or just move signals 1.5 foundations back

real shale
#

Try placing the paths a bit further down/up

empty path
#

ok , i already replace everything in this junction, except trying that, will do that and see

#

its fixed -.-

#

πŸ€¦β€β™‚οΈ

wise isle
#

i always love the smell of pollution

real shale
empty path
#

thanks a bunch, now ill know for future troubleshooting ❀️

crystal cedar
#

Any more formatting i can add?
||golf||

real shale
#

Yes

#

But I won't tell you what

next ivy
#

headers are disabled by the server

crystal cedar
#

Can I use

ll

#

|| > YES||

next ivy
#

no ?

crystal cedar
real shale
#
print('Satisfactory')
next ivy
#

TFMG

crystal cedar
#

|| > -# YES||

stuck canopy
#

im debating with myself - should i try to clean up my save or just start fresh?
after 30 hours i actually know what im doing, somewhat

next ivy
#

just build on top of old infrastructue

#

its always faster to continue on an existing save, than restart

fickle locust
#

You can do this process 3-4 times before it starts making sense to come back to your starting area

#

The difference between what you made in the first 10 hours and what you can make with experience plus higher-tier belts and miners is crazy

marsh ice
#

I’ve just destroyed everything multiple times after getting a buncha resources to restart production more efficiently

mighty hare
marsh ice
#

I found a couple mk 1 belts and now production is way faster

next ivy
#

still havent read blame

#

i did read an inspired work tho "organ ripper" or something like that

stuck canopy
fickle locust
stuck canopy
#

ad-hoc?

fickle locust
#

Like a dirty setup. Just throwing down something that kind of works and saying it's good enough because I'll do a better thing later

stuck canopy
#

ahh, a "temp" permanent solution

fickle locust
#

Yeah there's real power to be had when you recognize you aren't building for the future

normal orbit
#

nothing is more permanent than a temporary solution :D

ornate saffron
whole robin
fickle locust
#

The first "real" factory I made was for Heavy Modular Frames, and even that ended up being helpful in Phase 4 but utterly obsolete by Phase 5

weak bloom
#

How is it obsolete, you still need the advanced frames

pale tree
#

for now i just got an assembler making each, manually fed

#

might be a good way to avoid getting overwhelmed im hopin

ornate saffron
weak bloom
#

Ah, yeah. I'm kinda running into that problem with my plains HMF factory because it's the first big one I built and it's also a place for a lot of the early game basic mats that I put into a depot (I built extra at all the steps of the HMF chain to depot them). But it means that factory is gonna be a nightmare to expand ...

I might honestly just write off the plains resources and never touch that area again lmao

#

If I need more HMF I'll just build elsewhere

ornate saffron
#

Nothing wrong with that. I mostly do independent factories with some exceptions.

fickle locust
ornate saffron
#

I tend to break that rule with copper powder and aluminum.

Ill process a whole bauxite node at a time then ship the aluminum to where I need it

ornate saffron
fickle locust
real shale
granite coral
#

does anyone want to play im a bit of a noob but i learn fast

bleak valley
weak bloom
#

Now it's later and the prospect of expanding that factory makes me want to not bother and write off all that resource routing as a loss πŸ™ƒ

fickle locust
#

I started upgrading the 4/min, then realized I'd have to tear everything down and start over again... and I'd already made it kind of nice looking. So now it gets to sit there and be a cool landmark

#

It's got this neat observation tower dome thing

weak bloom
#

Luckily it's the plains area and I think the only resource I'd actually want from there is the pure caterium node. So I might just build an addon to make iron wire and replace the caterium part and send that node elsewhere

#

I'm fine just leaving a bunch of normal and impure plains nodes' worth of resources on the table lol

#

It was all built with 240 miner output and I can't be bothered to go upgrade them all to 300/600 and split off the resources while keeping the old factory going....

regal plinth
#

guys can someone gift me teardown on steam please? its very expensive in my country and i want it very much.

next ivy
#

bro is not even asking for the correct game

real shale
#

aaaaaaa

real shale
#

its even on sale right now for 50% off

ornate saffron
real shale
#

Oh great beefalo of the lake, grant me your wisdom

ornate saffron
next ivy
#

technically, since hes not asking for satisfactory, hes not breaking rules

#

β€’ Please don't beg for keys/free copies of the game.
"the game" here refers to satisfactory
so asking for other games is fine

real shale
next ivy
#

oh shit, bad puns result in a lifetime ban

real shale
#

Love how I have to confirm to discord that I am not a robot in my own account to change my profile picture

ornate saffron
real shale
#

Steam knows you can't be trusted with your own money unless you are being selfless

ornate saffron
#

Apperently

glacial drum
#

Perhaps I should finally learn trains

fossil oyster
#

Weren't you talking about farming all the bauxite

stuck canopy
#

there isnt like a mk2 constructors and stuff? if i make a balanced setup now its as good as it can get?

fossil oyster
stuck canopy
#

sounds painfull

glacial drum
fickle locust
regal plinth
stone python
hearty flame
#

chat how do we use the hypertube junctions

sterile blade
loud surge
#

is there a way to set multiple spawn points lmao

cursive crane
loud surge
zenith bear
#

At what stage in the game do you guys start putting effort into making things look pretty?

#

All my factories end up looking like big platforms or half finished warehouses

loud surge
#

i triedd so hard to rebuild mine a little nicer and by the time i was finished it was only biger but not nicer 😒

zenith bear
#

Real

#

I've given up on the art. The factories are meant to look industrial and they at least fit that part

loud surge
#

i try so hard for industrial but mine just look italian, spaghetti central lmao

zenith bear
#

Lmaoooooooooo

#

Great way to put it

bleak valley
#

I started decorating a factory once but the walls didn’t work the way I wanted so I stopped

zenith bear
#

My factories are all open faced sandwiches

bleak valley
loud surge
#

understandable icl

#

all mine are just floating platfroms on top of floating platforms that are ebside another floating platform

bleak valley
#

I have a diagonal part of the floor and walls can’t snap to it so I got sad

#

I wanted a large window in

loud surge
#

i tried making a storage room in the blueprinter last night and the big gates are 22 and a half walls wide but i dont have half walls, too fill the sides, made me mad

#

got it filled eventually but snapping the walls so they would clip into each other was anightmare

rancid turret
#

or pillars

ornate saffron
#

If i have the energy imma finish decorating my barge tonight.

#

Im nit procrastinating as I promised myself I would not complete a phase until im done decorating.

#

πŸ™ƒ

bleak valley
rancid turret
#

foundation looks better

zenith bear
#

Does overclocking consume more power?

feral snow
#

yes

zenith bear
#

I'm playing a separate world with my friend, and we're somehow suffering from power issues even though we have a ton of seemingly optimized coal generators. In my other world, I don't have those problems and I have a lot less generators. I'm only guessing it's because we're overclocking more in this world

#

Where can I see the increased power consumption?

feral snow
#

it's proportional to the overclocking

zenith bear
#

So it doesn't waste energy?

feral snow
#

so if it consumes 10MW nominally and it's overclocked 50% it consumes 15MW

stone python
#

No

feral snow
normal orbit
feral snow
#

yeah I didn't actually know

stone python
#

The only linear relation between oc and power is with generators

feral snow
#

I was just making up an answer so somebody who knew would correct me

green fiber
#

at 200%, you use 2.5x more power

normal orbit
#

if you replace machines that are 100% with fewer machines at 250% you will use 34% more power totally

feral snow
#

much faster than asking

green fiber
#

so it does waste like one fith more power

zenith bear
#

Weird

ornate saffron
#

Underclocking does save you some energy at the cost of space.

Tip for thoughts

sick falcon
#

i love how building anything in a truck path lobotomizes it

#

its so funny seeing it try to make it through

normal orbit
#

yes, underclcoking by just a small amount can save a fair chuck of power

loud surge
#

not a fan of these rock throwing hogs loooooool

zenith bear
#

My power generation keeps fluctuating even though everything should be stable

ornate saffron
loud surge
ornate saffron
zenith bear
#

There aren't

ornate saffron
normal orbit
#

check the uptime/effiency, if its at 100% no problem, if less problem

loud surge
zenith bear
#

Where do I check that

normal orbit
#

in the machines status panel, showing power use, cycle time, etc

#

the icon with like a bar graph

empty spoke
#

can i somehow use the particle accelerator without using 1.5k power?

normal orbit
#

downclock it

zenith bear
#

Oop

#

Found the culprit. One of the machines was flashing yellow

empty spoke
zenith bear
#

My friend was the one who designed the generators.

empty spoke
normal orbit
#

it needs to cycle once

empty spoke
#

scared to connect it to my network

normal orbit
#

if you dont have 1500mw available, then you need to make more power

rancid turret
#

if you're making pasta, you'd better get rocket fuel going

#

and things only get much worse from here

empty spoke
#

yea doesnt look like i can rush mk6 belts for now lmao

rancid turret
#

fortunately rocket fuel is amazing

ornate saffron
rancid turret
#

i

#

sorry i made a mega phase1-4 factory and that was enough to kill my brain

ornate saffron
#

I did phase 4 and 5 in one factory 10min of all phase parts.

Never again

rancid turret
#

i didn't have any previous phase automated so i had a huge debt to repay

#

i made turbo motors, cooling devices, supercomputers, heavy modular frames and fused modular frames separately, so it wasn't a complete nightmare

#

but it was so interconnected and went back on itself so much

sick falcon
#

how much energy is every geyser on the map

rancid turret
#

!wikisearch Geyser

raven axleBOT
#
Official Satisfactory Wiki

Geothermal GeneratorGeyser
The Geothermal Generator is a power generator building that generates 50-600 MW of power when built on top of a Geyser. It requires no additional input.
The power output of Geothermal Generators fluctuates and is affected by the purity of the Geyser. The power fluctuation cycle...

rancid turret
#

is in there, 7100W

#

-# man that's pretty terrible

ornate saffron
#

9 x min production

9x max production

Equals maximum range at any given time

sick falcon
rancid turret
#

i guess it's free power

ornate saffron
#

If you make 10 alien power augmentors you have a decent phase 1-3 energy output for free

rancid turret
#

power that can't be interrupted by your coal generator water extractors failing

brittle rune
#

is it feasable to get 8-9 trains all getting different materials (2 for iron, 2 for copper, 2 for uranium, 1 for coal, 1 for (to be decided) at least to go through one entrance double track by using junctions or would that mess with getting enough materials there?

rancid turret
#

I have, uh, I wanna say 5 or 6 going through one junction

#

but they have one train station each so they never back up

ornate saffron
#

If you make the train stations off the main line dedicating each train for there own station it should have little issues

sick falcon
#

routing trains through the mess of cliffs northeast of blue crater is awful jesus

rancid turret
sick falcon
#

i have them on the entrance of each junction and the trains just dont do that

rancid turret
#

what do they do

thin pilot
#

quick question whats a good website to do calculations for factories?

sick falcon
#

they stop and treat them like block signals

rancid turret
#

get some screenshots and we'll help

rancid turret
#

everyone in here swears by it

thin pilot
#

the 1.0?

sick falcon
#

ill do it in a bit im miles from my train network rn

rancid turret
#

ye, 1.1 didn't change recipes

brittle rune
abstract flint
#

why are my pipe not transferring the liquid

next ivy
rancid turret
abstract flint
#

nope

rancid turret
thin pilot
rancid turret
#

you can give each train it's own dedicated line if you want to guarantee throughput but it's mostly not necessary

thin pilot
#

like its not even an option

rancid turret
#

so if you want fuel tell it you want fuel and it'll magic a factory for you

ornate saffron
brittle rune
#

@rancid turret how do you deal with the issue of max 1 train in a block at all times. i mean wouldnt matter much if i just have the entrance be one junction with 6 inputs since it wouldnt take too long for each train to enter and exit the sation but yk

thin pilot
abstract flint
#

no but just the flow rat not the same

rancid turret
rancid turret
brittle rune
rancid turret
#

i have block signals every hundred meters or so

thin pilot
#

and I just get this
"Unfortunately we couldn't calculate any result.
This can be due to many things: missing resource required for the production line, not enough resources for the requested amount, disabled recipes required for the product, etc."

brittle rune
#

with mk1 pipes

thin pilot
#

oof I think im gonna get mk2 ones first

rancid turret
rancid turret
#

go to recipes and enable it, plus any alts you have

thin pilot
#

ok

rancid turret
#

turbofuel is at the very bottom of the alt recipe list instead of alphabetically

rancid turret
#

because you get it from the MAM sulphur tree rather than from a hard drive research

thin pilot
#

ye needed to do compacted coal aswell

sick falcon
#

i forget turbofuel is technically optional

rancid turret
#

also get yourself heavy oil residue and diluted fuel, if you don't have those

thin pilot
#

ye im gonna go search for them but I need to make a larger coal plant first

fossil oyster
brittle rune
#

@rancid turret ill probably make 1 track for each resource and the progressively merge them into 1 or maybe 2

rancid turret
#

yeah that makes sense

#

like a spiderweb

thin pilot
#

whats the best way for me to find hard drives?

rancid turret
#

unlock hard drive scanning; or cheat and use satisfactory map

thin pilot
green fiber
#

find a hard drive

rancid turret
#

is a MAM research

vernal walrus
#

I need more Mercer spheres. I need more

ornate saffron
ornate saffron
leaden turret
vernal walrus
thin pilot
rancid turret
#

quartz I think

ornate saffron
minor field
#

we need nobelisks to deal less damage so i can attach more to space giraffes

thin pilot
#

oh is it through radar towers?

rancid turret
leaden turret
rancid turret
#

yes but you didn't need to type that out

#

those words aren't in the bible

leaden turret
minor field
#

i couldnt attach the entire 2,500 cluster bombs :(

vernal walrus
#

I felt bad the first giraffe thing I killed thinking it would give me mats but I got a depressing message from ADA instead

rancid turret
minor field
thin pilot
#

ye I just found it need to get motors

rancid turret
#

there ya go

leaden turret
rancid turret
minor field
leaden turret
old urchin
#

when transporting gas (nitrogen) in pipes, do I need headlift pumps when goingh up a hill?

rancid turret
#

nope

leaden turret
vernal walrus
old urchin
#

thanks

leaden turret
glass thicket
#

Nope even

cunning lily
ornate saffron
leaden turret
ornate saffron
leaden turret
minor field
leaden turret
#

-# cup of flower, cup of flour, geddit mikaelsmile

ornate saffron
leaden turret
thin pilot
#

is there a difference between diluted fuel and diluted packaged

#

or is it the same ratio

rancid turret
#

identical outputs, just more complexity cause of packagers

thin pilot
#

so try and get the unpackaged version

rancid turret
#

it's better to have packaged now and have all the power

thin pilot
#

wdym?

sick falcon
#

can a single freight platform sustain 1900 a minute

rancid turret
#

if you don't have blenders or diluted fuel, i would get power now rather than later

rancid turret
thin pilot
rancid turret
#

gotcha

rancid turret
#

this is per freight platform, so you'd need at least two

#

and trains can do like 3 or 4 freight cars without much problem

sick falcon
#

what are the single points on the graph for

rancid turret
#

is just labels for different stack sizes

sick falcon
#

the (7.12, 585) and others

warm finch
sick falcon
rancid turret
#

yeah that's why the graph tapers off as it approaches zero, cause that takes up more of the round trip

thin pilot
# rancid turret gotcha

I also need basic platic resources atm any way so I may aswell as get pretty good fuel out of it

sick falcon
rancid turret
#

you'd need one train with at least two freight cars

#

two trains would also double but then you need more stations etc

sick falcon
rancid turret
#

welp

sick falcon
#

oh well

warm finch
rancid turret
#

you'd also have double the 27 second dead time

warm finch
old grail
#

hey quick question, came back after one year to the game, cranked up old save... i got a problem with dismantling, its locked on "dismantle mode: blueprint", cant seem to filter it out by the G button (by default apparently) and options didnt really helped. Anyone had similiar problem?

rancid turret
#

pretty sure it's R

ornate saffron
old grail
#

okay thank you for some reason i had no R button on the dismantling HUD

#

it works now xD thanks

zenith bear
#

How do you control which side the exit is on for pipe branches

ornate saffron
#

they flow into any area they can

zenith bear
#

That's annoying

real shale
#

Welcome to realistic fluid flow

ornate saffron
# zenith bear That's annoying

in theory you could use Valves to control things but i find they cause more issues then they help

See the plumbing manual pinned in #math-and-meta Lesson 6: Pipe Basics - Valves for details, how to use

gloomy tusk
zenith bear
#

Let me correct myself. I mean hypertubes

green fiber
#

oh.
press E

zenith bear
#

I forgot actual pipes exist in this game πŸ’€

ornate saffron
zenith bear
#

Pressing E just switches what I'm building

#

I'm trying to make a branch exit on the left rather than the right

#

Scrolling changes which direction the branch flows

fickle wraith
#

when does a drone take off

ornate saffron
green fiber
zenith bear
thin pilot
#

crystal oscillators are a pain in the ass

#

jesus

real shale
#

They aren't thatttt bad

fossil oyster
#

They really aren't

ornate saffron
fossil oyster
#

But I understand why people hate them

thin pilot
fossil oyster
#

I'm making 551 per minute

real shale
fossil oyster
#

With lots and lots of rubber

#

Oh, he's hand feeding them then :D

real shale
#

Both recipes use manufacturers tho

sick falcon
#

geothermals make such satisfying noises

thin pilot
#

got an impure crystal node making enough for 2 oscilatoers per min

fossil oyster
#

You misspelled particle accelerator

real shale
#

You misspelled resource well extractors

fossil oyster
#

We have a winner

simple pebble
fossil oyster
#

Well, the resource efficient one anyway

simple pebble
#

Yeah they're annoying. I use plastic AI limiters and honestly this is why I never make huge fuel plants

#

Rather would use the alt recipes that benefit from oil products

fossil oyster
#

Large fuel plants is just copy pasting blueprints though

thin pilot
#

32 more to hand craft 😒

simple pebble
deft drum
#

ooooh baby, so i am one of like 5 people who swear by steel screws and bolted plates/frames but

to make 50 versatile framework and 10 modular engines takes 57.5 Renforced modular plates.

and 2 bolted plate assemblers fed by 480 screws/minute creates, 57.6

simple pebble
#

That's beautiful

#

Yeah I love steel screws

#

You just have one constructor per assembler/manufacturer it's feeding into

#

And your belt problems are solved

proven snow
#

The screw hate is real but yeah personally I've always been a fan of steel screws too

modern vale
#

cowards. I do and always will use the default screw recipe

proven snow
#

True bravery

real shale
#

You are so right I should make a copious amount of screws

modern vale
#

ONE MILLION SCREWS

#

PER MINUTE

jagged nymph
#

five. hundred. screws

#

(per second)

ornate saffron
jagged nymph
#

plubber

ornate saffron
jagged nymph
#

i need to make 1920 for reinforced iron plates

#

so 4 belts

simple pebble
bleak valley
#

Time to finish up my new factories evildoggo

timber plover
#

is there a mod that will show my railroads on the minimap? I would like to see my entire railroad network just like you could on the satisfactory calculator website :p

ornate saffron
simple pebble
#

Smart

ornate saffron
simple pebble
bleak valley
#

What is the factory on the main menu even producing thinking_helmet they have quick wire steel pipes and packaged water moving on conveyers together

jagged nymph
bleak valley
#

Also I wish I could build as nicely as it’s done lol very beautiful

jagged nymph
#

the pipes and wire could be for quickwire stator

ornate saffron
#

Practice and developing good habits.

This playthrough i am refusing to move phases before decorating.

wispy osprey
#

Architecture requires knowledge of the future but there are designs that you can only do in early phases lol

fickle wraith
vale quarry
#

yo is anyone here creative / good with design?

fickle wraith
timber plover
raven axleBOT
fickle wraith
wispy osprey
#

It's the only legit complaint about satisfactory that I have. Most of the game is locked to late progression

jagged nymph
simple pebble
warm finch
timber plover
#

ye thanks, i joined it

wispy osprey
simple pebble
proven snow
#

Screw hate is overpopularized

normal orbit
#

become a screwist, lets your seething hatred flow towards those smug little bastards laying there in their blue boxes

sick falcon
#

the shattered plains in the middle north of the map are so cool i wish i was a good enough builder to build there

compact schooner
#

Hey, I need help with a multiplayer session
We are playing Crossplay, im hosting on Epic, Friend is joining over Code from Steam
we have been having 0 issues for like 20 hours and multiple sessions

but since yesterday, we placed the mk1 blueprint designer and he designed blueprints
he couldnt see them in his Q -> Blueprint, but I, as the hoster, could see them

so he decided to restart the game and since then is stuck in loading screen
I get the message "... joined the game" and he is in the game, but on his screen he has the loading screen
he is able to switch between weapons with his mousewheel, while being stuck in loadingscreen

we restarted sessions and games multiple times
we sent eachother the blueprint files and also save files

when he hosted the same save, I had the same issue when joining, but he was able to load into his character just fine

a fix for this was:
replacing the hub
killing the joining person while he is offline so he respawns at the hub
that way we were able to join each other, but half of the structures (like belts) were invisible for the joining person.

any ideas on how to fix this?

green fiber
#

do you both have the same network quality selected in the options?

sick falcon
#

is there any easy way to tell how long a train round trip is

#

or do i need to manually time it

compact schooner
green fiber
#

try high or ultra.
the low settings are usually ass

ornate saffron
compact schooner
#

im sorry, we just wanna play

#

we already have 30 gamehours on this save

simple pebble
#

Yeah I've had similar network issues but the problem was a mod in my case.

Higher network settings should help a lot though

ornate saffron
compact schooner
green fiber
#

do you have mods by any chance since you are asking?

compact schooner
#

yes sir

simple pebble
#

Refined power, the solar panels were causing it for me

green fiber
#

how. many.

compact schooner
bleak valley
compact schooner
green fiber
#

did you post that in your thread too?

simple pebble
#

(mod was fine once we deleted the panels)

compact schooner
#

okay take it back guys
I love you all
set it to ultra, finally works:p

green fiber
#

yippie

sick falcon
rancid turret
#

honestly no idea

proud leaf
#

protein inhaler sucks is there way to automatically get beryl nuts and alien protein

proud leaf
#

why would anybody use this

sick falcon
proud leaf
sudden flint
#

frick

proud leaf
sick falcon
#

u get plenty of beryl nuts just running around passively

sudden flint
#

I finally got past steel and oil products

proud leaf
#

btw guys my coal factory is working very good

sick falcon
#

and every other inhaler has multiple non-automated parts

#

only protein inhaler has 1

sudden flint
#

and now I'm realizing I have no blueprints, no infrastructure, and no clue what to do next 0 ~0

solemn vapor
#

can tractors transfer 240 iron ore per second?

sudden flint
#

but multiple probably could manage pretty well

unkempt blade
muted apex
#

anyone know of some good setups for 900 crude oil?

#

blueprints by chance

green fiber
#

600 plastic

sick falcon
muted apex
#

heavy oil plastic and rubber

#

i got the 30 smelters up but the output of the heavy oil just dont flow right

#

refinery****

sick falcon
#

you can make 2700 rubber out of 900 oil, that would make plenty of boots for you to lick

mortal ginkgo
#

that took a weird turn in the end

muted apex
#

i was lookin to do rubber and plastic i had it split 15 n 15 and yeah it did lmao

proven snow
mortal ginkgo
sick falcon
#

is wait for full load or complete one stop better for trains

fossil oyster
#

Depends

sick falcon
#

when should i use each one

fossil oyster
#

It really depends

#

Like, full load if it's just the single train. But if you're running multiple trains, it can be bad, because they can line up before the station

#

Full load is "better", as the train is AFK at the station and not congesting your train network

elfin smelt
sick falcon
elfin smelt
#

I mean are you constantly losing health 100% of the time? have a 200 hour save and I probably have enough protein that and fruits that I colected passively to make protein inhalers the rest of my playtime

normal orbit
#

only really need to inhale when jetpack runs out of fuel :p

sick falcon
elfin smelt
#

it makes litle sense to provide an automated way to get something you use so sporadically

ornate saffron
#

Would be nice QOL

But I am in the same camp of you. But I can understand wanting a way to automate.

sick falcon
cunning lily
#

Infinite automated biofuel when

leaden turret
proud leaf
#

just realized power slugs op

ornate saffron
ornate saffron
ornate saffron
#

Overclocking/underclocking is your bread and butter in this game.

proud leaf
#

I GOT SOO OMANY SCREWS

sick falcon
sick falcon
#

asap

bleak valley
ornate saffron
sick falcon
#

before you craft any power shards, dont waste them unslooped

proud leaf
normal orbit
#

look for odd geological formations

proud leaf
#

are power shard a time thing or are they infinte

normal orbit
#

they usually near those

granite coral
#

I feel like im in the lorax when i start cutting down the entire forest because im to lazy to learn how to do coal power

ornate saffron
granite coral
#

and yes im playing the theme song to

proud leaf
normal orbit
#

power shards are infinite

proud leaf
#

YAY

sick falcon
#

why are the other fauna so incapable of killing spiders

normal orbit
#

theres around 5000 to get from sluggos, then you can automate them in tier 9

elfin smelt
#

if theres enemies it usually means theres something valuable somewhere near

sick falcon
#

2 big spiders just murdered an entire family of spitters and hogs

ornate saffron
sick falcon
proud leaf
ornate saffron
#

Doggo can bring you power shards too

sick falcon
#

try feeding them

ornate saffron
#

They like the red berries

proud leaf
elfin smelt
#

you can actually give each one a personal name

proud leaf
#

LIKE CHOMPY

normal orbit
#

5302 powershards from slugs

elfin smelt
peak basalt
#

I forgot they removed screws from the computer recipe in 1.0 and was like wtf why are these so easy

proud leaf
#

is every resource in this game infinte do more power slugs spawn ?

ornate saffron
proud leaf
#

THAT SHUCKS

ornate saffron
#

Flora does not respawn

spare prism
#

hi

sick falcon
#

biomass, mycelia, power slugs, sloops, hard drives, mercer spheres dont respawn

#

but theres enough that youll never run out

ornate saffron
deft drum
#

phase 3, COMPLETE

spare prism
ornate saffron
sick falcon
normal orbit
#

1000/1000/250?

spare prism
ornate saffron
spare prism
#

Im working on a mega project rn

#

big power storage

fossil oyster
sick falcon
fossil oyster
#

Yeah, most don't, I do :d

ornate saffron
#

I normally use around 50

thin pilot
#

half way to a fuel factory

normal orbit
#

left over sloops become augmentors :p

thin pilot
#

got 1/2 alts

fossil oyster
#

How cool (and OP) would an automated sloop recipe be

#

Or like a production chain that you need to keep active in order to get an effect from your extra somersloops

normal orbit
#

and sometimes ada blesses you with more sloops every time you load a save :p

normal orbit
#

i've tried fix the bug, but it just refuses

sick falcon
#

i remember when i first unlocked slooping i immediately ran to stick one in a packager thinking i was so smart

fossil oyster
#

They are so incredibly powerful

sick falcon
#

how tanky are the little bird guys

#

will hitting him with a xeno basher kill him

ornate saffron
thin pilot
#

wish there was a way to speed up hard drives

proven snow
spare prism
sick falcon
ornate saffron
thin pilot
spare prism
sick falcon
#

is benson doing a 1000x elevator part run or something

thin pilot
spare prism
thin pilot
#

dont get what you mean they dont run out like infinite through put?

thin pilot
#

im just baffled by ores dont run out

sick falcon
#

this isnt factorio where each node is limited

thin pilot
#

what confused me was ores dont run out when they dont anyway thought there was smt else happening yk?

jagged nymph