#satisfactory

1 messages · Page 695 of 1

west jackal
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sure. i mean if you run power with power lines and with trains, how do you put factory on 1 switch

warm finch
west jackal
#

okay

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makes sense.

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how often should i block trains btw

warm finch
#

if you don't plan on running many trains initially, you can space the blocks out pretty far and then add more in later to make the blocks smaller when you add more trains

west jackal
#

alright

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right now im just trying to get some basic infastructure, but i want it to be able to handle future plans

lavish echo
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Erm, With trains. Is there a way to make a train for example pick up 1000 screws from my screw factory and then drop off only 500 to 1 station to produce something and then take that other 500 to another factory? or would I have to make it go back to the screw factory and then go to the next factory

warm finch
#

or better yet, find a node nearby and make the ingots/screws on site

lavish echo
#

Ok understood on that front, but that was merely a example but say like steel beams or pipes or something idk

warm finch
lavish echo
#

Ok got it, thank you good sir

bleak valley
#

The hard drives paid off I got nitro rocket fuel

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I can actually set this up too thinking_helmet

river marsh
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im at a point where i need to build computer, adaptive control unit and modular engine factories but my base resources arent in enough surplus for me to do this, should i setup a factory in different location on independent nodes for these? or should i rebuild my entire first factory to incorporate all of these

warm finch
#

and if you haven't yet, overclock your miners so you get more out of your nodes

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Just remember your limitation will be belt speed. no point in overclocking a node faster than what your belt can handle

river marsh
#

i havent even used mk2 miners on all of my spawn nodes

warm finch
bleak valley
#

@warm finch so how do you recommend going about nitro rocket fuel thinking_helmet the gas worries me

west jackal
#

tear down and rebuild 😉

warm finch
river marsh
warm finch
bleak valley
#

Gotcha gotcha

warm finch
#

and honestly mk1, 2, and 3 belts are VERY limiting. mk4 starts to open up more options for you. I generally advise people to NOT do full rebuilds until you have mk3 miners and mk5 belts at a minimum.

quasi hollow
warm finch
# river marsh hm alright

as for building now, just use concrete foundations for everything and keep your machines tidy, belts straight and clear pathed, etc.

quasi hollow
#

since im not crafting all the parts for blenders yet

bleak valley
quasi hollow
#

i planned out my turbofuel to rocket fuel

gentle lava
#

is 10 rotors a minute and 10 reinforced platers a minute too much when building a VERY early game factory

bleak valley
quasi hollow
warm finch
river marsh
gentle lava
#

my max power capacity is 160

bleak valley
molten vessel
#

…Can we swim?

warm finch
bleak valley
molten vessel
quasi hollow
#

now im producing 1200 turbofuel, which i can make into 2k rocket fuel, when ive finished making factories for stuff im missing

bleak valley
molten vessel
#

Like, running out of stamina and drowning, etc?

quasi hollow
bleak valley
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No stamina or anything

molten vessel
#

Whew, thanks

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I see a pod crash I want, but it’s across water

quasi hollow
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actually thinking about doing some fuel power on the north coast untill im ready for blenders

molten vessel
#

No shark-alien gonna kill me if I make the swim attempt?

bleak valley
warm finch
bleak valley
#

True

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I could be lying

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I’ve never personally swam to the edge of the world

molten vessel
warm finch
bleak valley
#

I do keep inventory so it’s not stressful :D

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I die a lot since I don’t really do combat

molten vessel
warm finch
#

bring lots of inhalers

molten vessel
#

I suicide respawn to get home all the time

bleak valley
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I don’t even bother with that I just hope I can evade really well

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Usually works enough

molten vessel
#

Now that I think about it… there’s probably an alpha monster over there.

If I die to that I won’t feel bad, XD

bleak valley
#

I saw a green cat and decided id rather not go near it

quasi hollow
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I fought for a few days, then realized they put in Creature hostility settings, Retaliate is perfect for me, if I feel like brawling, they will put up a fight, if not then I can focus on making ficsit proud

molten vessel
hybrid nymph
#

40,000MW hell yeah!

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vanilla upgrades mod is great!!

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each fuel generator is now producing 1037MW each, but it does use more fuel though

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also each overclocked coal generator is generating 375MW

molten vessel
hybrid nymph
molten vessel
warm finch
#

sinking turbo motors nets a fuckton of points QUIIIIIICK

hybrid nymph
#

sinking turbo motors does net a ton of points quick

molten vessel
#

That’s absurd

hybrid nymph
#

so does sinking nuclear pasta

hybrid nymph
#

and I can still get achievements

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valve doesn't care about modding achievements

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as long as you get them "somewhat legit"

west jackal
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Revan id argue that 100x sink points is not somewhat legit OR keeping vanilla feel 😉

molten vessel
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Yeah, I’m mostly thinking quality of life or tweak mods

west jackal
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yes

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there are 2 mods that im interested in (still vanilla)

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the biggest one is the easy circle mod

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but after i finish this playthrough, i want to do a constant elevator part run

warm finch
west jackal
#

i ...

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dont want the shade

warm finch
#

Just sayin I'm here to help motivate you to beat it

#

quantum physics is A LOT of fun imo

west jackal
#

you should see the jank A$$ railroads im using to bring 20k of each material to the tracks im building

warm finch
#

been there done that lol.

molten vessel
#

Now that I set things to Retaliate, this Alph Spitter is just standing there…

Menacingly!

west jackal
#

i just needed to get it to my main line till i can get the line to the production lol

west jackal
warm finch
#

time to make more

west jackal
#

and ive only built like a half dozen supports

molten vessel
#

If I get to make a few free attacks with my Xeno Basher, can I kill the Alpha Spitter before it can murder me, maybe?

west jackal
#

i setup another 120/min bc ive been living off 20/min since t0

molten vessel
quasi hollow
hybrid nymph
west jackal
#

hey man whatever you find fun. you also could just spawn in with scim

molten vessel
#

“Darn, my inventory is full from this expedition…”

Guess I’ll die!

next ivy
#

this is why it would be cool if we could limit depots

hybrid nymph
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that's why I use the 150 inventory slots mod lol

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I can give you my mod list if you want, feel free to modify it

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limit depots?

next ivy
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never used mods

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gonna take a while until i start

warm finch
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same here. vanilla works pretty well for me.

hybrid nymph
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I thought the same thing until i got to tier 8 for the 5th time, and decided it was time for mods

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I have not regretted it

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here's my mod list

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Faster manual crafting redux
vanilla upgrades
glass fluid buffer
inventory slots 150
awesome points x100
better power storage
balanced craftable power shards
power towers plus
fuel chainsaw
elevator icon pack
void spheres
enhanced depot
infinite zoop
remove empty dimensional stacks
awesome artifacts
all weapons magazine size 100
mob spawners

warm finch
#

I'm on my 2nd solo playthrough. got to tier 8 more than 10 times with friends.

west jackal
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dang deaf you have friends? 🙁

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i used to, not longer

warm finch
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satisfactory friends? yeah used to... can't seem to find new people to play with lol. I enjoy helping out other people here and there as well

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same issue for valheim, RIP

west jackal
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no i mean any friends, lost most those few years back

warm finch
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I'm sorry, and I feel you there, in the same boat

river marsh
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is there no way to provide live updates to interactive map website for satisfactory?

warm finch
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Live? no, have to upload your save to scim

sterile blade
molten vessel
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I understand some upgrade might do this at some point, but man do I want a minimap

west jackal
river marsh
sterile blade
west jackal
#

i agree. i just dont use scim that frequently. usually every couple minutes to find the next HD to go towarsd

warm finch
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I can't remember the last time I used scim

sterile blade
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I remember it, because it had been a while and I got so overwhelmed with ads that it was my last hehe

river marsh
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guys my first factory is obviously not aligned to the world grid so i was wondering if i should keep the first factory's expansions aligned to the world grid or aligned to the first factory?

river marsh
sterile blade
#

Kinda like asking "should I paint this pink or blue"?

river marsh
warm finch
sterile blade
#

The true Satisfsctory community experience jace_smile

leaden turret
#

Package all the things, no sloshing

river marsh
#

why splitters and mergers so buggy in manifolds bro like i gotta replace them everytime

sterile blade
#

Sounds like you might be having some placement issues...

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Eg: trying to snap them on a belt, snapping them on the foundation below the belt instead...

river marsh
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all my blueprints are bugged then too 😭

normal orbit
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Don't snap to belts. Place em on the foundations first then connect belts

clever sandal
#

Man i had almost a tear of joy when my friend said "but i like satisfactory" after i said he could try it from my steam family

normal orbit
#

They're not bugged really. Prob just building em in a bad way that becomes unreliable

dense violet
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that's odd 🙁

warm finch
river marsh
fervent crypt
#

Hey ! How works dimensional depot ? ping me

dense violet
raven axleBOT
next ivy
#

or just fuck around and find out

dense violet
next ivy
#

theyre pretty self explanatory

vocal wolf
#

exposed factories or indoor factories

next ivy
#

former until enough resources to actually build (like tier 4)
then latter

sterile blade
near frost
#

can a train with 2 engines handle 10 carts?

dense violet
#

depends how steep you go

next ivy
#

-# question is what slope can it handle 👀
but if 1 train can do 5 cars, 2 should be able to do 10 no problem i think

near frost
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like lets say the steepst possible?

next ivy
#

no they cant

near frost
#

3?

normal orbit
next ivy
#

90° would be the steepest

dense violet
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2m ramps? no, you generally need 1 engine per 4 cars up 2m slopes

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if they are full of material

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empty cars are lighter

normal orbit
near frost
next ivy
dense violet
near frost
#

ya so 2m

dense violet
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technically you can alternate 2m 2m 4m ramp, repeated, but it's not really worth it

near frost
#

its not on foundations

dense violet
#

you really want to manage your rails on foundations

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especially hills

near frost
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IDK how to say it

next ivy
#

autoconnect blueprints ?

near frost
#

yes

next ivy
#

yea it would be useful to get a ° preview for those

dense violet
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yeah you should still line things up on foundations

next ivy
#

devs get on that

timber willow
#

hey quick question since we all love pipes broken mechanics 🤣 if i have a pipe that is visually full but when connected to the machine isn't even registering the liquid and not connected through a floor or wall hole since those are janky right now there a fix since have a line of like 4 machines 3 of them are taking the water but one isnt

near frost
#

the photo

dense violet
dense violet
near frost
#

i am just gone do 3 choo choos to be safe

unkempt blade
normal orbit
#

or its one of the two classics of putting in wrong fluid, or putting it into the outlet

unkempt blade
timber willow
dense violet
#

through the screen

unkempt blade
dense violet
#

no, just make the player explode every time they look at the recipe

normal orbit
# near frost ya so 2m

3m is the steepest incline you can do before game protests. Since theres no 3m slop you kinda have to do your own. But the 3m slope will cause a slight slowdown vs 2m. so for sake of speed 2m prob still ideal.

sharp basin
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Yo, looking for a map where I can check for the artifacts I already collected, so I’m sure of where I’m going, apparently can’t do that on Calculator

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Especially for spheres and sloops

steady dome
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you should be able to by uploading your save to the calculator

normal orbit
sharp basin
steady dome
#

I have no idea about how console stuff works, so pass

unkempt blade
#

or a radar tower would tell you how many are in its radius just not exactly where they are

timber willow
sharp basin
unkempt blade
normal orbit
#

you can disable pins from the compass but keep em on map

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makes it a little less clutter on the compass at least

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you can also disable em on map and just toggle em on/off when you wanna see em

sharp basin
#

Max pins : 250 🥲

unkempt blade
#

Oh jeez is it that low? I'm surprised my MP save never hit the limit

sharp basin
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And more than 400 spheres/sloops

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That’s why I was looking for an interactive map

normal orbit
#

why do you need to pin the spheres/sloops?

sharp basin
normal orbit
#

the radar towers sort of do that. they show how many are in its radius, then you can use the scanner to hunt down those you havnt picked up

sharp basin
#

Just unlocked them yesterday!

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But woh they do need some stuff

timber willow
gilded night
zenith pecan
#

On about my old world? , sorry about the long time between replies, I've only just awakened and on my first coffee.

boreal snow
#

why are floor holes so broken?

ornate frost
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Doing stuff with conveyor lifts in general is pretty janky

normal orbit
#

broken how?

boreal snow
# normal orbit broken how?

if you delete a lift and rebuild it it stops working until you delete the floor hole itself and rebuild it

normal orbit
#

humm, trying it right now and not seeing that

dense violet
boreal snow
#

it doesn't always happen

boreal snow
dense violet
#

current stable update

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been that way for a while afaik

normal orbit
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that said i kinda dont use em to connect lifts to unless i need to exploit the extra height. cuz 2 lifts to a floor hole is 2 objects towards limit, but then doing one lift clipping thru the floor then nuding a floor hole in place, is just 1 object :p

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which in all fairness doesnt matter for most, but when you have a couple of million object, any reduction is welcome :)

tall lantern
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UObject count is not the same as "how many buildings have I placed"

normal orbit
#

i know, thats why i said that

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2 lift + 1 hole = 2 object 1 lift + 1 hole = 1 object

boreal snow
oak stirrup
#

How do i connect pipeline floor holes from within the floor?

normal orbit
zenith pecan
#

I've done some fun rule breaking compressing with floor holes lifts and mergers etc, I haven't done that though.

dense violet
dense violet
oak stirrup
#

need to connect those

zenith pecan
#

I learned the hard way if using the vertical splitters, make sure both ends of the lift are hooked up before adding splitters, or the output or even the input of that lift never act as connected in spite of snapping in.

dense violet
cinder sail
#

Is satisfactory worth to buy when it has a 30% sale?

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im just rlly doubting if i should buy it

timber willow
#

@dense violet lol my issue got fixed explained on my post lol

dense violet
#

many people have many thousands of hours of fun for even full price

cinder sail
#

okay thx

dense violet
# cinder sail okay thx

the milestones and phases in the game are basically a tutorial - once ou unlock everything the game basically becomes a sandbox

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like minecraft

cinder sail
#

hmm

normal orbit
#

the thing which sets satisfactory apart most from any other factory game i've played is the near infinite options to design your factories however you like

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so if you like doing that, well worth it

twin parcel
next ivy
#

it seems to be repeating patterns

twin parcel
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then fuel gen segment

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third segment is a fuel gen corner segment , its not in the picture .

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its mk1 blueprint .

river marsh
#

will changing fuel type increase my fly time before landing on ground?

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with jetpack

normal orbit
#

yes

raven axleBOT
dense violet
#

check out the details on the fuels

river marsh
#

ok

timber willow
kindred rune
#

guys ive only got 7 hrs of playtime on it and i havent playe din ages but does anyone wanna play with me?

tall lantern
kindred rune
#

oh sorry

tall lantern
#

though for a new player I wouldn't recommend multiplayer anyway

lavish flame
#

Hello satisfactory

bronze copper
#

hi

lavish flame
#

I haven’t been able to play satisfactory this weekend and i’m at my breaking point

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I should drop out of college and become a full time satisfactory player

leaden turret
lavish flame
#

It’s very weird because i absolutely hate math but then when it comes to satisfactory that’s a different story

normal orbit
#

dislike the bad math in school to do the good math at home? :p

lavish flame
#

Exactly

deft drum
lavish flame
#

The duality of loving science but hating math

wispy osprey
#

That's my latest struggle at least

wispy osprey
#

Satisfactory can have pretty complex math if you really wanna go for it

deft drum
#

Eventually you just go to a 3rd party tool for the math lmao

dense violet
#

everything is constant production and consumption, so relaly it's just addition subtraction and some division/multiplication.

big factories jsut have lots of it. not more complex

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and you can eye ball the train throughput if you don't want to use the formula. Which is just more of what I mentioned

lavish flame
#

Honestly the math isn’t the worst part for me, it’s making my factory actually look decent and not just be a platform or a box 😭😭

normal orbit
dense violet
#

that just takes practice and planning 🙂

lavish flame
#

I’ve spent like over 10 hours on 1 factory that doesn’t even do much of anything just to make it look good and i’m still not happy

wispy osprey
#

I guess in the end my idea of using a single resource ends up messy.

I've mentioned before that I came up with a way to change over what the initial smelt produces.

But its just too costly

normal orbit
lavish flame
wispy osprey
#

If I play again I'll just use other resources for different recipes

dense violet
wispy osprey
dense violet
#

well typically if you try to function in the complete opposite of what a system is designed to be it tends to be tedious

wispy osprey
#

Its not an easy way to design and takes up a massive amount of space

lavish flame
# dense violet how do you plan for it?

i only really plan the layout, as in like which machines go where and where all the logistics go but i've never really planned ahead for the look of a factory, no idea how i'd even start to

wispy osprey
dense violet
wispy osprey
#

Or you can not do that and use other resources like normal

dense violet
scenic mirage
#

😭 wtf im looking at turbo fuel and i have to 384 generators???

normal orbit
#

you're using one node only, and then have banks of machines to make one type of item at a time? like using iron to make iron plates for x amount of time, then change to make rods for y amount of time?

dense violet
scenic mirage
wispy osprey
wispy osprey
normal orbit
#

you can't make nitro rocket fuel in phase 3...

scenic mirage
#

im phase 4 tho

lavish flame
wispy osprey
#

You know what I meant, just skip to nitro

dense violet
# lavish flame thank you!

no stress 🙂 including in hte floor plan, have space dedicated for belt/pipe flow - logistic cores it's called

wispy osprey
dense violet
scenic mirage
wispy osprey
#

The point of a power plant is to never go back there anyway

wispy osprey
real shale
wispy osprey
#

Just get 10gw and call it a day

#

Then make a RF power plant

real shale
#

I got 75 GW, it's just blue crater has a lot of convenient nodes for me

real shale
#

I am entirely planning to skip both rocket and turbo and go to nuclear

normal orbit
lavish flame
#

just survive the whole game off of biomass burners

wispy osprey
real shale
dense violet
wispy osprey
real shale
#

I have 140 GW without a single coal generator

dense violet
scenic mirage
deft drum
wispy osprey
#

Should've said that from the start

#

Yeah normal fuel carries then

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It's not the worst idea to do that, especially on the beach far away from coal and sulfur anyway

deft drum
#

If you use the best recipies for Nuclear you can still generate over 700GW of rocket fuel using the Sulfur heavy Nitro Rocket fuel recipie

ornate saffron
#

I have 30gw of fuel power. Ill likely ride that until nuclear

real shale
#

I took all of the oil except for like one node in blue crater, used HOR and Diluted fuel and called it a day

#

Only one node is being used for HOR for my smokeless powder factory

wispy osprey
#

You gotta save some of it for rubber and plastic recycling

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(Making rubber first)

real shale
#

Oh that's my other power plant that's split between power and plubber

normal orbit
#

1200 crude to nitro rocket fuel is 3200 sulfue, and all 2100 uranium uses up 3200-ish sulfur. so you only use a bit more than half-ish of the sulfur there to make ~ 1800 gw

deft drum
#

Yearp

wispy osprey
#

Just a ballpark guess

ornate saffron
real shale
#

630 of each on output, the plastic technically is limited by belt capacity at the moment

deft drum
#

Sulfur is useful only for nuclear and compact coal/turbofuel/rocket fuel

real shale
#

I wanted to ensure I had three major areas of power generation for priority switching

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So I can island off certain parts of my grid and have them work independently of each other

ornate saffron
normal orbit
#

i believe you still have enough sulfur left on map to convert all bauxite to instant scrap too :)

wispy osprey
deft drum
#

Exactly

real shale
#

The only thing that matters to me is that my power distribution is decentralised enough that a major shutdown event doesn't cause as big of a headache

wispy osprey
#

Nuke at peak eats basically all of your sulfur iirc

normal orbit
#

not even close

deft drum
wispy osprey
#

Oh that's not much

deft drum
#

Exactly my point

wispy osprey
#

Just 1 pure node?

normal orbit
#

uses 2100 sulfur for the fuel cells, then another 1100 sulfur to make acid for waste processing

wispy osprey
#

A bit more than 1

deft drum
#

I got ~2800 sulfur per minute to make as many uranium rods as possible and then make Plutonium rods

normal orbit
#

3200-ish sulfur total, + 3200 sulfur to nitro rocket fuel + 4100 sulfur for instant scrap = 10500 sulfur out of the 10800 total

deft drum
#

Is Instant Scrap good?

real shale
#

Once I have my 5 nukes/min I'll be able to start using up the rest of the encased uranium cells to make approximately 4.2 rods/min from the one node I have

The swamp will be my industrial haven

wispy osprey
reef basin
#

if you like it, it is good

normal orbit
#

it allow me to skip building a metric f'load of refineries, so i like it :) its same bauxite:scrap as sloppy+electrode scrap

real shale
#

I wish I could skip that but everything I do these days uses a bunch of refineries so I have the fallacy of "eh what's a few more"

normal orbit
#

refinery fatigue hits me hard in phase 4, so i'll take any alt recipe that lets me skip them

normal orbit
#

plastic/rubber - refineries, pure recipes - refineries, steam sheets - refineries, wet concrete - refineries. everything in phase three kinda ends up using em cuz you just wanan make more stuff

wooden sedge
#

can you get all the alternate recepies in the game with the amount of harddrives there are?

normal orbit
#

yes

#

easily, you'll have like 20 left if you get em all

deft drum
#

Hmmm

1 refinery feeds one blender doing instan scrap

#

And the water output from instant scrap also perfectly feeds the sulfuric acid refinery

reef basin
normal orbit
#

could be, i have not counted :p

next ivy
#

what happens with those 20 left over ones

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do they all just give +6 inventory slots ?

normal orbit
#

nothing

arctic hound
normal orbit
#

put em in a bin, maybe we get new alts sometime

deft drum
next ivy
#

so when do you get the +6 inventory slots

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are they just scattered in there randomly

deft drum
#

I think it's only once

normal orbit
#

once or twice iirc

#

could be one +3 and one +6

next ivy
#

alr

real shale
#

They are both +6 one you get in the pool immediately and I think the second one has a requirement

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Yeah second one requires tier 6

gritty epoch
#

Anyone know why concrete foundations look more grey when painted black?

neat yarrow
#

hey im new to the game and i was wondering what does "x9.5 Construcktor" mean? becuse i found this website called satisfactory calculator to help me build stuff

zenith pecan
#

You need the outputs of nine and a half constructors.

#

One at fifty percent in other words.

real shale
#

today is the day.... i automate nukes

spiral summit
neat yarrow
real shale
#

means you have to build either 10 and underclock 1 to 50% or 9 and overclock it to 150%

spiral summit
#

will they ever improve railway switches or will they forever remain 2 tracks clipped into each other

#

shit bothers me so much

real shale
#

if anything its the more arduous of those alt recipes

spiral summit
#

well

real shale
#

this is scrap not the solution

#

the scrap doesnt require silica

spiral summit
#

what

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obviously

#

oh

real shale
#

no i mean, none of them require it

spiral summit
#

wait a minute

real shale
#

you are thinking of the ingots

spiral summit
#

ooh

#

i might have that recipe

real shale
#

instant scrap is the one that requires sulfuric acid and water alongside bauxite and coal in a blender

spiral summit
#

its a must

real shale
#

its the more ardeous one than electrode and aluminium, but allows you to skip the alumina solution step entirely

spiral summit
#

its the highest scrap yield of any recipe right

real shale
#

uhhhhhh.... no, i dont think so, i think electrode just slightly beats it

#

lemme check

spiral summit
#

its exactly the same

#

per bauxite

real shale
#

trynna do the ratios in my head aaaaa, you might be right

spiral summit
#

with sloppy alumina its exactly the same as instant

#

sloppy gives 12 per 10 and electrode requires 12 for 20

normal orbit
#

Sloppy + electrode scrap is same amount as instant scrap

#

1 bauxite to 2 scrap

spiral summit
#

so ideally instant scrap is simpler and more yielding

real shale
#

one 600 bauxite node sloppy alumina is 720 alumina solution which translates to 1200 scrap per minute

instant scrap is, yeah the exact same

real shale
spiral summit
#

oh yh fairsw

normal orbit
#

Main appeal is, it's not refineries. And blenders are more fun to incorporate in something

spiral summit
#

definitely simpler for me as i dont need to worry about maintaining an oil byproduct

#

and it needs an extra step ofc

real shale
#

honestly, with just how much petroleum coke you can make from even just a single oil node, i've found it a lot easier to just mass produce coke and import it

normal orbit
#

You can argue instant scrap has an extra step with acid. But you have that with making coke too.

real shale
#

yeah

#

saying its simpler is very grey and not clear cut

#

mass producing coke does give me a lot of flexibility too which is nice

normal orbit
#

The water setup I find very easy on instant scrap. But the other ain't different really

real shale
#

coke means i have the option of tempered recipes and electrode circuit boards if i find it convenient

#

alongside the mass production of it and using it for aluminium

zenith pecan
#

I'm setting up to use tempered for caterium in the dunes due to insufficient nodes nearby.

spiral summit
#

i use silicon circuit boards instead

#

crazy extra output out of them

real shale
#

i love how vast my swamp looks now that ive covered it entirely in concrete so worth it

spiral summit
#

and mix them with silicon high speed connectors so you use less machines and less caterium

#

the amount of caterium i need for my nuclear powerplant is ridiculous

west jackal
#

i wish there was a shorter small concrete pillar 🙁

#

i need one thats like half height

deft drum
#

Huh, if you use the basic oil->rubber recipie and then turn the HOR into electrode circuit boards you wind up with 4 spare petro-coke per CB

spiral summit
ornate saffron
vernal walrus
#

There's no T junction for pipes correct? just the 4-way?

ornate saffron
ornate saffron
ornate saffron
vernal walrus
#

Not that it's necessary to have one I guess but would be much more aesthetically pleasing lol

real shale
#

having one of the crash sites require a superposition oscillator is funny

real shale
#

yeah

#

i actually didnt know any of them required phase 5 parts until i found that one

deft drum
#

Only one like that

snow rune
#

Is there a way to join like public servers or something I'm lonely

deft drum
#

I forgot, but it would be funny if scrapping the now empty pod gave you screws and rods

near mural
#

yall got any tips on making good looking enclosed factories? all mine have been completely open with no walls or roof at all

vernal walrus
#

Give youself plenty of room to make fancy stuff

near mural
#

yeah im making a pretty small temp aluminum factory rn i figure i could maybe try to enclose because my next build is gonna be a big ass fuel plant and im NOT enclosing htat

unkempt blade
unkempt blade
near mural
#

in games like mc and terraria i build alot with neutral colors in medieval or gothic style builds while overdetailing so stuff in this game is very very new to me

unkempt blade
#

could still do neutral here, lots of people just use plain boring concrete 😆

zinc sentinel
#

why isnt my resolution changing? i already saved it but it wont work

zinc sentinel
spiral summit
near mural
#

ive been having fun with the carbon steel finish

spiral summit
#

too big to confine

zinc sentinel
near mural
#

yeah my fuel powerplant will def be open

zinc sentinel
#

i can imagine how it looks

sacred sinew
near mural
zinc sentinel
sacred sinew
#

6 "pods", each of which produces 150/sec turbo fuel. Everything is piped in now, they all make fuel now.... now to build generators to eat the fuel

tepid bloom
#

why are pipes so buggy

sacred sinew
#

I think when I mathed it I could make up to 20 pods... that caps the nitro gas, and close to caps that sulfur

sharp basin
#

Now that I’ve reached Phase 3 I DON’T KNOW WHAT TO DO, too many things, too many products, trains, redo all my factories from scratch, rethink everything, just build shitty factories to progress with my milestones?

#

(very serious question)

wise junco
tepid bloom
final jungle
#

I have a world with everything i need to build a massive factory whats the best location for one

tepid bloom
#

doesnt really matter that much

final jungle
#

☺️

tepid bloom
#

where you have good train infrastructure

zinc sentinel
#

also btw whats a good spawning location i havent played this in a while and i have 750 hours

ornate saffron
wise junco
#

the northwest is my favorite starting position, but that's just me

sharp basin
ornate saffron
sharp basin
ornate saffron
final jungle
wise junco
#

yeah the pure recipes are dope

tepid bloom
#

you will need to rebuild everything once you get mk5 and again when you get mk6

#

:3

ornate saffron
#

i Dislike refinery spam and avoid it. but if you want to maximze output pure recipes are the way to go

glad drum
#

Is there any way to accelerate the movement of factory carts? I was trying to use jump pads but it doesn't seem work or acceleration

sharp basin
#

That’s important

final jungle
sacred sinew
#

#screenshots message a bit more of the shaping and the internal plumbing. So far I've only sketched the rough shell of the building and gotten the pods plumbed. Now I actually need to build fuel generators to consume the turbofuel... and actualy style the factory.

ornate saffron
glad drum
tepid bloom
#

bruh

ornate saffron
tepid bloom
#

just use cyber trucks on jump pad as logistics

#

who needs trains

glad drum
sharp basin
glad drum
tepid bloom
unkempt blade
tepid bloom
#

when you rotate jump pads they tweak out and basically teleport you/ factory carts

unkempt blade
#

I think you could also do nobelisks but that's not going to be repeatable for actual logistics stuff

ornate saffron
glad drum
glad drum
unkempt blade
tepid bloom
#

shoot rebar gun then build frame foundation on road barrier corners

#

in quick succession

glad drum
glad drum
tepid bloom
#

then build rotated blueprint designer, which allows you to build vertical trains

ornate saffron
sharp basin
glad drum
tepid bloom
#

oooh

ornate saffron
tepid bloom
#

always destroy old factories 👍

#

you need the space for bigger better factories

ornate saffron
tepid bloom
#

factories are temporary efficiency is permanent

tepid bloom
untold zealot
#

Monsters question - does the game populate more difficult monsters the further away I am from the starting zone (or the further I tech up), or is it more of the same in the other areas? The combat is... fine, but getting frustrating to get kamikazed by bees. I'm close to just putting the setting on "Off unless Attacking" now that it doesn't seem to be much of a challenge with the Rebar Gun

tepid bloom
#

you cant get more out that node until you destroy the factory

ornate saffron
unkempt blade
tepid bloom
#

i found a way to teleport items using the roate glitch

untold zealot
tepid bloom
midnight harness
#

scariest*

tepid bloom
#

they clip into the ground and you cant kill them ):

midnight harness
#

happens

#

but you just have to reload

ornate saffron
midnight harness
#

or use nukes to obliterate them with radiation

spare prism
tepid bloom
midnight harness
tepid bloom
midnight harness
#

now you can access to uuuh... coal power i think?

#

and steel

tepid bloom
#

i hate early phases :3

midnight harness
ornate saffron
tepid bloom
midnight harness
#

and now i want to make a nuclear plant

tepid bloom
#

there is only 12300 bauxite on the map

#

i got every node exept one impure

midnight harness
#

i will try to make a basic nuke plant and then expand ith trains to the other nodes

tepid bloom
#

anyway what is going to be the dlc?

midnight harness
#

i cant believe there are only 4 on the whole map

spare prism
tepid bloom
#

another map would be fire 👀

midnight harness
spare prism
#

But now I can OC all my buildings pc power won’t be an isssue

cunning glade
#

Trying too decide if I make the 20k silica I need in my aluminum factory or separate ig together cuz less train work

#

Just worry about lag

cunning glade
tepid bloom
cunning glade
#

Uses the same amount of bauxite for less

cunning glade
sharp basin
cunning glade
#

My starter factory still works just fine

wise junco
#

leave the old ones chuggin' away

tepid bloom
#

old factories arent efficient though

#

sadly

sharp basin
#

Problem is style, uniformisation

wise junco
#

whether they're efficient or not, they're still producing. have 'em go to a DD or a sink and move on

tepid bloom
#

old belts/ mashines look ugly aswell

arctic vapor
#

Hey, how are you all doing? Is there anyone patient enough to help me with my problem involving fluids and a large number of fuel-powered generators? I'd be happy to hear from anyone who can message me privately :)

#

(I'm Brazilian and I'm using a translator, sorry for the mistakes)

tepid bloom
#

are your pipes tweaking aswell?

wise junco
arctic vapor
#

ok :)

vernal walrus
#

Just gotta say I love the slide/jump movement way too much in this, now only if it maintained momentum when ziplining.

tepid bloom
#

i had made a mod for old satisfactory that changed movement to allow me to strafe midair

#

liked that very much

normal orbit
#

can hold shift to speed up while zip lining

vernal walrus
#

Ok yeah it does look like it adds some speed

#

Can still slide/jump faster along my foundations tho.

normal orbit
#

yes, but you can just toggle zipline tool and go afk for a wee while you move :p

cursive prairie
#

is there a map tool that I can check what sphere, sloop, slug I have collected on the map itself? the satisfactory calculator doesn't allow that 🙁

vernal walrus
#

The shift speed up will def help along the power towers.

#

I just stopped using shift becasue I didn't think it actually did anything. Just never had good line distance to really feel it.

cunning glade
dusk hemlock
#

Alright gentlefolk, it’s been about a year since my last play through, wish me luck

vernal walrus
#

Also just died because I alt-tabbed not realizing there was a spitter near. Whoops.

wise junco
#

OOPS

tepid bloom
#

xD

#

what was that

normal orbit
#

days since last incident: 0

#

someone who clicked on a free crypto link or something and got their account hacked

cursive prairie
#

people actually click those?

normal orbit
#

evidently

vernal walrus
#

People still falling for scams like that is wild.

tepid bloom
#

you guys really dont destroy old factories? I though all good players did that

#

;-;

cursive prairie
#

I make spaghetti until I get to tier 8 and then remodel everything

vernal walrus
normal orbit
#

in pinned

dusky dagger
timber tundra
normal orbit
#

map is very big

dusky dagger
timber tundra
#

I'd rather remove old stuff though and either clear up the view or reuse the space for something new

spare prism
timber tundra
#

?

#

Ah

cunning glade
#

Kinda a cyberpunk situation where like so much too do replaying would take a sec

#

And modded is just vanilla but better

timber tundra
#

@north cloud Can we get rid of this Luke bot guy sending scam Discord links?
-# No idea if pinging y'all is the way to go about this but it feels not completely wrong I guess

west jackal
ornate saffron
ornate frost
#

how do you guys handle recipes that require plastic? do you transport it from oil refineries?

ornate saffron
west jackal
ornate saffron
west jackal
zinc sentinel
#

are there any performance mods?

ornate saffron
near mural
#

trying to plan ahead best i can yall think 1 nuclear pasta a minute will be good for the rest of the game? im hoping its the last thing in its production chain

ornate saffron
near mural
#

everything else its used in is optional?

ornate saffron
near mural
#

i see

#

im thinking i might try to rush beating the game then start a new file that ill play much slower and better since then ill really know what ill need in the future and be able to plan much better

#

i hate making what i think is a huge factory for something only to figure out i need twice as much across the map

low ingot
#

i kept restarting cause i thought i built big enough in beginning and noppeee

vernal walrus
#

I always have such a hard time choosing with the hard drives....

cunning glade
cunning glade
vernal walrus
#

Fair enough

midnight harness
#

guys, where do you think is objectively the best place for a nuclear plant?

midnight harness
#

yea, but where in the map?

ornate saffron
midnight harness
#

because i have found a few spots but they all have huge downsides such as really far away resources or where there are, i would have to make the rods travel by train

cunning glade
#

Oh yeah my bad I forget I train my resources

#

So I just pick a spot on the map and bring them there

midnight harness
near mural
ornate saffron
midnight harness
#

yea, but its impure so its not enough for my plans

ornate saffron
#

🤷

cunning glade
#

I'm not excited for nuclear

cunning glade
midnight harness
cunning glade
#

Okay it's messed up cuz it's making wack ass byproducts

cunning glade
#

I don't personally use it but I understand it

midnight harness
wary silo
#

process byproducts as much as you can, sink the overflow

midnight harness
#

in this case its like, ai expansion servers

#

so just sink em

midnight harness
cunning glade
#

But I don't want any byproducts

cunning glade
#

I want this factory too run perfectly

midnight harness
#

superposition oscilators and the AI servers

cunning glade
#

Yeah it only gets worse

midnight harness
#

both sinkable

cunning glade
#

If I added in the 1800 time crystals it makes 336 superposition oscalators a min

#

And then another way is 480 power shards

#

Everytime I change it I get a new byproduct

midnight harness
#

sometimes you need sinks

#

its a fact that we have to live with

cunning glade
#

Well yeah but I shouldn't for this

#

It's not like rubber and poly resin

#

It's cuz of the stupid dark matter residue

midnight harness
#

ik, but you will have to either make a giant storage and clearit once in a while

#

or sink the byproducts and ensure that even if you forget, the gens will run

cunning glade
#

I think if I sloop correctly I'll have spare sam I'm just gonna turn straight into

#

Dark matter residue

midnight harness
#

probably

cunning glade
#

I'll also need too see what's happening with the residue made from t5 parts

sharp basin
#

How do you change jetpack fuel? In just got my liquid biofuel but don’t know how to equip it

cunning glade
normal orbit
#

click the icon in the corner of the jetpack

cunning glade
#

It's being used cool

sharp basin
#

🫢

cunning glade
#

That's both good and not cuz I wanted the residue

sharp basin
#

What a difference with solid biofuel

midnight harness
#

and wait until you get turbo or ionized

midnight harness
#

20 reactors

cunning glade
#

All fully overclocked

midnight harness
#

my setup only uses like, 4 somersloops for the uranium fuel and thats all

#

i use what would cost to produce for 10 and produce for 20

cunning glade
#

I technically need like all of them

wise junco
cunning glade
#

I think

bitter crow
#

can someone explaun path signals for me?

midnight harness
cunning glade
midnight harness
#

or if they have to stop or keep going

cunning glade
#

That's prolly a horrible explanation

normal orbit
#

path signals make the trains reserve a path thru a block with multiple tracks, which may allow more than two trains inside one block if their paths dont cross

bitter crow
#

ah, i see

#

thanks

midnight harness
#

i explained it horribly

stone scarab
#

Highly intellectual conversation going on I see

sharp basin
subtle vapor
#

wer will eine welt mit mir starten muss deutsch sein

cunning glade
#

Or ig ionized but I've yet too make that

sharp basin
stone scarab
#

Turbo fuel gets you the highest the fastest in pretty sure

normal orbit
wise junco
#

rocket fuel will blow turbo fuel away in height

cunning glade
#

Turbofuel gives ur more air control

wise junco
#

I've not used ionized myself

normal orbit
#

but ionized is tier 9, and liquid biofuel is tier 3, so...

stone scarab
#

Ionized is expensive and I aint building allat

cunning glade
#

I kinda wanna make some for the jetpack

wise junco
#

imo, if you're going to do ionized, just build enough for jetpack usage. i wouldn't bother using it for power

cunning glade
#

But I also have the nuclear jetpack mod

sharp basin
#

I’ll stick with liquid biofuel for a loooooong time

wise junco
#

rocket fuel gets stupid enough for power that i can't see a real reason to do full ionized

normal orbit
midnight harness
#

if i ever make it (i havent unlocked the PA yet) i will just make a self contained human fed factory

wise junco
#

that's valid. i'm using RF right now for drones but IF would probably be really nice

normal orbit
#

ionized is kinda a net negative for power, unless you downclock machines a lot

stone scarab
#

It’s only useful when your storages for Jetpack fuel are full

#

But even then there’s the sink

midnight harness
#

MW*

stone scarab
#

Completely off topic, but there’s this article called: “a satisfactory way of building” so if you know any book nerds that you want to infect with satisfactory, tell them to read it, but it’s really long, like really, really long.

normal orbit
#

600 rocket fuel is 36gw and 600 ionized is 50gw, so looks like an ok gain, but you need 37.5 power shard, which are made in 7.5 quantum encoders using 2gw each which is 15gw + the particle accelerators to make the time crystals and dark matter crystals. and yea, no gain unless you downclock a lot to save on power.

stone scarab
#

But to save power you sacrifice your computers life essence and make it run worse, so it’s never a good idea to use

midnight harness
#

and then the whole factory takes like 2 GW

stone scarab
#

Peak

midnight harness
#

nah

#

it just doubles, i was wrong

#

ah no

#

2033 cost

#

and 17.5 GW production

stone scarab
#

I genuinely thought you meant 2033 GW of power to make it 😭

midnight harness
#

no, 2033 MW

#

im sorri that i did't clarify 😭

#

sorry*

vernal walrus
#

Just to confirm that cut down trees never come back but hand picked grass/leaves/wood will?

dire salmon
#

Satisfactory

normal orbit
midnight harness
dire salmon
vernal walrus
#

I'm hoping placed foundations will block regrowth tho

normal orbit
#

they arent supposed to regrow, but i think theres a bug. i've had some spheres and sloops respawn

midnight harness
#

uhh i think they dont really care, they can just phase through

zenith pecan
midnight harness
#

updates respawn everything

normal orbit
#

i've picked up a sloop, save game, go to bed, come back a few days later, and load save, the sloop i just picked up is there staring me down

midnight harness
#

and break some factories if they change node placement

twin parcel
normal orbit
zenith pecan
#

If they just move the node, the miner associated with it stays connected, mining away while sitting on the dirt, but the node is considered occupied even if its on the other side of the map, sometimes they del and re-add the node, which kills the miner.

midnight harness
twin parcel
#

That sounds scary

midnight harness
south sinew
#

for actual power generation I mean, for personal use it's kinda whatever

midnight harness
#

ionized fuel is not worth it for power gens

bleak valley
#

They should rebalance fuel thinking_helmet

normal orbit
#

dark ion is more sam ore and more particle accelerators for less fuel made, plus the packaging steps actually just eating flasks

cunning glade
#

Kinda agree tbh

#

Rocket fuel kinda op

twin parcel
cunning glade
normal orbit
#

rocket fuel consumption from 4.167 to like 5 or 6 would make some sense, and then make ionized fuel a little cheaper to make on power shards

cunning glade
#

Id also love if nuclear was a little stronger

twin parcel
normal orbit
#

ionized is a lot more of a pain to setup as it is

#

vs just makign rokkit in a blender

normal orbit
#

taking down ficsonium down from 1/min to 0.5/min would be a nice boost and give more excuse to make it

cunning glade
#

Tho I think a fuel rebalance they should buff nuclear a tad too or change it aswell

twin parcel
#

I mean we already got a discussion about rocket fuel vs nuclear . Making ionized fuel too op kinda mess up nuclear too

cunning glade
#

No

#

Cuz ones more work ionized is so much work

#

Tho nuclear just isn't that strong

normal orbit
#

you have a huge power cost to make ionized as well as the process is a lot more to do

south sinew
normal orbit
#

currently its pointless to make ionized for power, but its an excellent fuel for jetpack and drones

near mural
#

how is experimental rn are there alot of bugs and is it stable? and is it reccomended to switch rn or should i wait til we are closer to the full release

cunning glade
#

Idk how experimental is rn

jagged nymph
#

fsdjkl

fossil jacinth
#

Anyone know of a "refresher" video or something that I can read? I put about 300 hours into the game but it's been 15 months since I've launched the game, thinking I might start over but trying to remember the basics

normal orbit
#

there are new bugs on experimental, some actually kinda annoying. i cannot recommend swapping

near mural
#

thank you

cunning glade
normal orbit
#

maybe when 1.2 lands

near mural
#

how will the changes in node locations effect current saves?

midnight harness
#

its an hour and a half long but it will get you up to speed

spare prism
#

Are power shares in power stuff pointless?

#

I was thinking about overlocking my coal plant

near mural
#

do older saves just keep the old node placement? i wouldnt want my save to be out of date if thats the case

cunning glade
midnight harness
cunning glade
#

I would've need 1500 power generators without shards

gloomy tusk
midnight harness
#

and then you can move on to fuel gens or sum

cunning glade
fossil jacinth
near mural
cunning glade
#

Or no cuz silly mod

fossil jacinth
#

Thanks!

wise junco
#

power shards in production exponentially affect power consumption; power shards in power generators impact them linearly

spare prism
midnight harness
near mural
spare prism
#

Okay I’m OCing everything

#

UNLIMITED POWER

near mural
gloomy tusk
normal orbit
#

overclocking power producers make same amount of total power in fewer machines

cunning glade
normal orbit
#

you would need more resources to get more power

near mural
#

if you do oc anything oc the your miners if your belts are not fully saturated

cunning glade
#

Cuz on one hand u can oc the biomass gens and sloop the production of solid biofuel

#

That's what I did combined with coal till oil

spare prism
near mural
cunning glade
#

It's about the fact he needs like a million smart plating

near mural
#

two coal plants with 8 gens should be more than enough unless hes really going big

cunning glade
#

My first power plant I do 3600mw of coal power

bleak valley
#

Iirc it’s a modded game

jagged nymph
cunning glade
#

I believe it's 24 gens in total

spare prism
cunning glade
near mural
#

oh my fucking god he really needs a million smart plating 😭

jagged nymph
cunning glade
#

For p5?

jagged nymph
fierce granite
#

i'm wondering what the mod is that changed it to that much

jagged nymph
#

its 1000x requirements

near mural
#

i thiught u were joking

cunning glade
#

Oh yeah ig cuz it's also 1k

spare prism
#

🤣

near mural
#

bro genuinely how are you gonna get allat smart plating bro

gloomy tusk
#

nuclear pasta is the easiest final part

jagged nymph
cunning glade
jagged nymph
wise junco
#

yeah i'd agree with that

gloomy tusk
#

in my humble opinion it is

jagged nymph
cunning glade
#

Fair I've only ever gotten too phase 4 so

cunning glade
gloomy tusk
jagged nymph
near mural
#

i regret playing for progession instead of doing what interested me starting to get brunt out on this file bruh </3

jagged nymph
normal orbit
jagged nymph
wise junco
gloomy tusk
#

i don't understand how people get burnt out so fast im about to beat the game and its my first run?

jagged nymph
#

and try to make everything perfectly efficient

#

i say they like i dont do that too

near mural
spare prism
near mural
jagged nymph
gloomy tusk
ornate saffron
jagged nymph
spare prism
jagged nymph
spare prism
#

Oml well I do have other stuff to unlock tho so I can build a factory and let it run

jagged nymph
#

100/m is 160 hours, or 7 days

near mural
#

been too spent up on what im gonna be doing later i didnt do what i wanted to in fear itd get in the way

#

shouldve built the turbo fuel plant of my dreams in that big ass crater 😭