#satisfactory
1 messages · Page 695 of 1
I have only 1 wire going into a factory and I put a priority switch on that 1 input wire
usually want the block to be a little longer than your longest planned train
if you don't plan on running many trains initially, you can space the blocks out pretty far and then add more in later to make the blocks smaller when you add more trains
alright
right now im just trying to get some basic infastructure, but i want it to be able to handle future plans
Erm, With trains. Is there a way to make a train for example pick up 1000 screws from my screw factory and then drop off only 500 to 1 station to produce something and then take that other 500 to another factory? or would I have to make it go back to the screw factory and then go to the next factory
suggestion: don't move screws via train, move the ingots and then make the screws on site.
or better yet, find a node nearby and make the ingots/screws on site
Ok understood on that front, but that was merely a example but say like steel beams or pipes or something idk
easiest way to deal with that is to saturate it, bring in more than you need and keep it full.
Ok got it, thank you good sir
im at a point where i need to build computer, adaptive control unit and modular engine factories but my base resources arent in enough surplus for me to do this, should i setup a factory in different location on independent nodes for these? or should i rebuild my entire first factory to incorporate all of these
draw from additional nodes would be my suggestion
and if you haven't yet, overclock your miners so you get more out of your nodes
Just remember your limitation will be belt speed. no point in overclocking a node faster than what your belt can handle
i could do that but my first factory is such a mess that ill lose my braincells trying to organise all those ores
i havent even used mk2 miners on all of my spawn nodes
yes i understood that
that's ok! consider it a learning process. you'll be unlocking new technology constantly as well as new recipes and learning what you can do with various buildings. all the milestones up to tier 7 I would view as mini tutorials with tier 8 drawing everything together
@warm finch so how do you recommend going about nitro rocket fuel
the gas worries me
tear down and rebuild 😉
that's a great place to back and check to see if you can increase your efficiency on those nodes
ok thanks! last question, should i try unlocking any alternate recipes before i start making these factories
don't sniff gas, then you won't have to worry about it
Gotcha gotcha
that is entirely up to you. hard drives can be hard to get early game so it depends on what you want and what you're looking for
and honestly mk1, 2, and 3 belts are VERY limiting. mk4 starts to open up more options for you. I generally advise people to NOT do full rebuilds until you have mk3 miners and mk5 belts at a minimum.
hm alright
its not too scary, just put whatever turbofuel youre making into a blenders with the gass
as for building now, just use concrete foundations for everything and keep your machines tidy, belts straight and clear pathed, etc.
since im not crafting all the parts for blenders yet
I didn’t make any turbo fuel I’m going straight to nitro rocket 
i planned out my turbofuel to rocket fuel
so what about gas concerns you?
is 10 rotors a minute and 10 reinforced platers a minute too much when building a VERY early game factory
I’ve never worked with it not sure if it’s as difficult as liquids
Nothing is every too much
i was running into power issues, and i simply couldnt be arsed to make more coal burners 😛
treat it the same as liquids, but doesn't need headlift.
yes that ive kept myself consistent with, my belts are usually straight and i feed into manifolds but my spacing is so bad that i have no space to even walk between my machines 😭
my max power capacity is 160
I did regular fuel to fix that issue
…Can we swim?
learning lesson lol! you will unlock (spoiler) soon that will help you navigate
Slowly yes
Limit on distance?
excited!!
now im producing 1200 turbofuel, which i can make into 2k rocket fuel, when ive finished making factories for stuff im missing
If you hit the edge of the map you die AFAIK
Like, running out of stamina and drowning, etc?
ahh ye
No stamina or anything
actually thinking about doing some fuel power on the north coast untill im ready for blenders
No shark-alien gonna kill me if I make the swim attempt?
Nope just the border around the map
you'll have to find out!
Thanks a bunch! Didn’t want to waste the trip over here from my hub, so I wanted to ask instead of possibly die-spawning
don't be afraid of dying. you don't lose anything. just go get your stuff back. or turn it off in options
I do keep inventory so it’s not stressful :D
I die a lot since I don’t really do combat
Just the time getting there.
bring lots of inhalers
I suicide respawn to get home all the time
I don’t even bother with that I just hope I can evade really well
Usually works enough
Now that I think about it… there’s probably an alpha monster over there.
If I die to that I won’t feel bad, XD
I saw a green cat and decided id rather not go near it
I fought for a few days, then realized they put in Creature hostility settings, Retaliate is perfect for me, if I feel like brawling, they will put up a fight, if not then I can focus on making ficsit proud
pantsy.....
…You’re right, I’m toggling this.
Less heart attacks from being attacked by something outside of my view, XD
40,000MW hell yeah!
vanilla upgrades mod is great!!
each fuel generator is now producing 1037MW each, but it does use more fuel though
also each overclocked coal generator is generating 375MW
I want mods, but not until I have the achievements. 🥲
mods help you get achievements, the golden nut one is almost impossible to get without it. I just use very basic mods that still keep the vanilla feel of the game
Wait. Advanced Settings disables Achievements, but MODS don’t?!
got it 3x without any mods.... it's not impossible. it's rather easy to get with some patience
sinking turbo motors nets a fuckton of points QUIIIIIICK
yes, that is correct
sinking turbo motors does net a ton of points quick
That’s absurd
so does sinking nuclear pasta
I have a mod installed that gives me x100 awesome sink points
and I can still get achievements
valve doesn't care about modding achievements
as long as you get them "somewhat legit"
Revan id argue that 100x sink points is not somewhat legit OR keeping vanilla feel 😉
Yeah, I’m mostly thinking quality of life or tweak mods
yes
there are 2 mods that im interested in (still vanilla)
the biggest one is the easy circle mod
but after i finish this playthrough, i want to do a constant elevator part run
wait.... will you actually FINISH it? lol
Just sayin I'm here to help motivate you to beat it
quantum physics is A LOT of fun imo
you should see the jank A$$ railroads im using to bring 20k of each material to the tracks im building
been there done that lol.
Now that I set things to Retaliate, this Alph Spitter is just standing there…
…Menacingly!
i just needed to get it to my main line till i can get the line to the production lol
i uh... used ALL of my iron plates
time to make more
and ive only built like a half dozen supports
If I get to make a few free attacks with my Xeno Basher, can I kill the Alpha Spitter before it can murder me, maybe?
i setup another 120/min bc ive been living off 20/min since t0
The answer was yes, fortunately!
throw a couple of nobelisks on it
true, but I just wanted the golden nut statue
hey man whatever you find fun. you also could just spawn in with scim
“Darn, my inventory is full from this expedition…”
Guess I’ll die!
this is why it would be cool if we could limit depots
that's why I use the 150 inventory slots mod lol
I can give you my mod list if you want, feel free to modify it
limit depots?
same here. vanilla works pretty well for me.
I thought the same thing until i got to tier 8 for the 5th time, and decided it was time for mods
I have not regretted it
here's my mod list
Faster manual crafting redux
vanilla upgrades
glass fluid buffer
inventory slots 150
awesome points x100
better power storage
balanced craftable power shards
power towers plus
fuel chainsaw
elevator icon pack
void spheres
enhanced depot
infinite zoop
remove empty dimensional stacks
awesome artifacts
all weapons magazine size 100
mob spawners
I'm on my 2nd solo playthrough. got to tier 8 more than 10 times with friends.
satisfactory friends? yeah used to... can't seem to find new people to play with lol. I enjoy helping out other people here and there as well
same issue for valheim, RIP
no i mean any friends, lost most those few years back
I'm sorry, and I feel you there, in the same boat
is there no way to provide live updates to interactive map website for satisfactory?
Live? no, have to upload your save to scim
Nope. The best bet to get something similar is using mods
I understand some upgrade might do this at some point, but man do I want a minimap
only takes a few seconds to upload saves?
yes bbut its kinda annoying, i gotta save the game first then reload the website then drag the save file to the website
A few seconds every few seconds become a lot of seconds spent just alt-tabbing, uploading files and waiting for SCIM to update 
(Which is why mods fixing exactly this exist)
i agree. i just dont use scim that frequently. usually every couple minutes to find the next HD to go towarsd
I can't remember the last time I used scim
I remember it, because it had been a while and I got so overwhelmed with ads that it was my last 
guys my first factory is obviously not aligned to the world grid so i was wondering if i should keep the first factory's expansions aligned to the world grid or aligned to the first factory?
personal preference
no real difference?
Kinda like asking "should I paint this pink or blue"?
that explains it pretty well thanks
NO! MUST BE YELLOW! REEEEEEE
The true Satisfsctory community experience 
Package all the things, no sloshing
why splitters and mergers so buggy in manifolds bro like i gotta replace them everytime
Sounds like you might be having some placement issues...
Eg: trying to snap them on a belt, snapping them on the foundation below the belt instead...
how do i make sure that its snapping to belt instead of the damn foundation
all my blueprints are bugged then too 😭
Don't snap to belts. Place em on the foundations first then connect belts
Man i had almost a tear of joy when my friend said "but i like satisfactory" after i said he could try it from my steam family
They're not bugged really. Prob just building em in a bad way that becomes unreliable
that's odd 🙁
we got it resolved! no worries.
how do u explain this, i have a dual smelter blueprint which lets me auto connect in a row into a manifold but some of them apparently work and some dont even tho they from same bp? ill post a screen shot in #screenshots
Hey ! How works dimensional depot ? ping me
!wikisearch dimentional_depot
or just fuck around and find out
theyre pretty self explanatory
exposed factories or indoor factories
former until enough resources to actually build (like tier 4)
then latter
When it's snapping on the belt, you can move the hologram smoothly along it. When it's snapping on the foundation below, it'll move in 1m steps
can a train with 2 engines handle 10 carts?
depends how steep you go
-# question is what slope can it handle 👀
but if 1 train can do 5 cars, 2 should be able to do 10 no problem i think
like lets say the steepst possible?
no they cant
3?
it can but not at full speed
90° would be the steepest
2m ramps? no, you generally need 1 engine per 4 cars up 2m slopes
if they are full of material
empty cars are lighter
trains cannot go vertical
yes
exactly
its more
2m is about as steep as you can go
ya so 2m
technically you can alternate 2m 2m 4m ramp, repeated, but it's not really worth it
its not on foundations
IDK how to say it
autoconnect blueprints ?
yes
yea it would be useful to get a ° preview for those
yeah you should still line things up on foundations
devs get on that
hey quick question since we all love pipes broken mechanics 🤣 if i have a pipe that is visually full but when connected to the machine isn't even registering the liquid and not connected through a floor or wall hole since those are janky right now there a fix since have a line of like 4 machines 3 of them are taking the water but one isnt
post an image of what you're trying to do in #math-and-meta or #1038092680493801533 also they fixed floor holes and afaik wall holes have never been janky
also pipes work fine if you don't treat them like belts
i am just gone do 3 choo choos to be safe
it sounds like you just need to delete the segment that doesn't work and make it again
or its one of the two classics of putting in wrong fluid, or putting it into the outlet
I agree, fluid stuff is perfect in every way and will only be more perfect in 1.2
thats the thing i have tired that and 3/4 of the machines are working fine in question im like umm hmmm i show pics in a sec
I hope machines explode if you pipe them wrong in 1.2
through the screen
That would be awesome. They could do that at the same time as removing rocket fuel from the game
no, just make the player explode every time they look at the recipe
3m is the steepest incline you can do before game protests. Since theres no 3m slop you kinda have to do your own. But the 3m slope will cause a slight slowdown vs 2m. so for sake of speed 2m prob still ideal.
Yo, looking for a map where I can check for the artifacts I already collected, so I’m sure of where I’m going, apparently can’t do that on Calculator
Especially for spheres and sloops
you should be able to by uploading your save to the calculator
#screenshots message 3m slope
Even my ps5 save?
I have no idea about how console stuff works, so pass
you could set pins for stuff you collected with the ingame map
or a radar tower would tell you how many are in its radius just not exactly where they are
sadly console cant upload there save to that at the moment maybe one day but not as of this moment
Yeah but that’s the thing, that’s a looot of pins
yeah, just doing the best I can for a console 😆
you can disable pins from the compass but keep em on map
makes it a little less clutter on the compass at least
you can also disable em on map and just toggle em on/off when you wanna see em
Max pins : 250 🥲
Oh jeez is it that low? I'm surprised my MP save never hit the limit
why do you need to pin the spheres/sloops?
Just the keep up which ones I already picked up
the radar towers sort of do that. they show how many are in its radius, then you can use the scanner to hunt down those you havnt picked up
#1480162476963135831 as requested @dense violet

On about my old world? , sorry about the long time between replies, I've only just awakened and on my first coffee.
why are floor holes so broken?
Doing stuff with conveyor lifts in general is pretty janky
broken how?
if you delete a lift and rebuild it it stops working until you delete the floor hole itself and rebuild it
humm, trying it right now and not seeing that
this should no longer be the case in the current update
it doesn't always happen
experimental or live?
that said i kinda dont use em to connect lifts to unless i need to exploit the extra height. cuz 2 lifts to a floor hole is 2 objects towards limit, but then doing one lift clipping thru the floor then nuding a floor hole in place, is just 1 object :p
which in all fairness doesnt matter for most, but when you have a couple of million object, any reduction is welcome :)
UObject count is not the same as "how many buildings have I placed"
i know, thats why i said that
2 lift + 1 hole = 2 object 1 lift + 1 hole = 1 object
@normal orbit @dense violet #screenshots message
How do i connect pipeline floor holes from within the floor?
tf is that, you have a lift connected from the merger to a floorhole you've clipped into the merger? i'm not even sure thats intended functionality on those
I've done some fun rule breaking compressing with floor holes lifts and mergers etc, I haven't done that though.
you need to hear the 'click' of connection when spinning the lift face, if you don't hear it, it's not connected
you connect it on the surface, not within the floor
Could you pls help? i'm stumped
posted in #screenshots
need to connect those
I learned the hard way if using the vertical splitters, make sure both ends of the lift are hooked up before adding splitters, or the output or even the input of that lift never act as connected in spite of snapping in.
pinged you in math and meta
Is satisfactory worth to buy when it has a 30% sale?
im just rlly doubting if i should buy it
@dense violet lol my issue got fixed explained on my post lol
if you like designing your own logistics projects in a sandbox game, creating unique production lines and paths (as there isn't only 1 linear way to make things) , you'll enjoy it
many people have many thousands of hours of fun for even full price
okay thx
the milestones and phases in the game are basically a tutorial - once ou unlock everything the game basically becomes a sandbox
like minecraft
hmm
the thing which sets satisfactory apart most from any other factory game i've played is the near infinite options to design your factories however you like
so if you like doing that, well worth it
blueprint parts of it ?
it seems to be repeating patterns
yeah , middle segment , consist of two power storage and walkways
then fuel gen segment
third segment is a fuel gen corner segment , its not in the picture .
its mk1 blueprint .
here are the insides
yes
!wikisearch jetpack
check out the details on the fuels
ok
All fuels for this definitely provide a benefit just depends what you can mass produce at a decent rate which in turn definitely depends on what stage of progression your at @river marsh
guys ive only got 7 hrs of playtime on it and i havent playe din ages but does anyone wanna play with me?
oh sorry
though for a new player I wouldn't recommend multiplayer anyway
Hello satisfactory
hi
I haven’t been able to play satisfactory this weekend and i’m at my breaking point
I should drop out of college and become a full time satisfactory player
if you drop out of college, all that math learnin in satisfactory is going to go to waste
My major has nothing to do with math 😭
It’s very weird because i absolutely hate math but then when it comes to satisfactory that’s a different story
dislike the bad math in school to do the good math at home? :p
Exactly
It helps it's all multiplication and division instead of the hell world known as Calculus
Very true lmaoo
The duality of loving science but hating math
It's not the initial base that's the problem, it's formulating the rest of the logistics
That's my latest struggle at least
Satisfactory can have pretty complex math if you really wanna go for it
Eventually you just go to a 3rd party tool for the math lmao
everything is constant production and consumption, so relaly it's just addition subtraction and some division/multiplication.
big factories jsut have lots of it. not more complex
and you can eye ball the train throughput if you don't want to use the formula. Which is just more of what I mentioned
Honestly the math isn’t the worst part for me, it’s making my factory actually look decent and not just be a platform or a box 😭😭
you could go into chemistry :p
that just takes practice and planning 🙂
I’ve spent like over 10 hours on 1 factory that doesn’t even do much of anything just to make it look good and i’m still not happy
I guess in the end my idea of using a single resource ends up messy.
I've mentioned before that I came up with a way to change over what the initial smelt produces.
But its just too costly
people post a lot of fun designs in #design-and-architecture have a browse in there, lots of inspiring stuff
It’s been my saving grace since i joined this server honestly
If I play again I'll just use other resources for different recipes
how do you plan for it?
as in you filter out different recipes on the same machine swapping it over?
Power off one to make something else instead, or let the powered on initial system overflow to the next system when that output is full
well typically if you try to function in the complete opposite of what a system is designed to be it tends to be tedious
Its not an easy way to design and takes up a massive amount of space
i only really plan the layout, as in like which machines go where and where all the logistics go but i've never really planned ahead for the look of a factory, no idea how i'd even start to
It's just an issue of working with an infinite single resource, it can branch out to every recipe from the initial resource
first - use a solid planner to scout out locations and mix and match recipes to yoru needs https://www.satisfactorytools.com/1.0/production
Or you can not do that and use other resources like normal
second - on some medium break down the plan into smaller sections and then consider if/how you'll have multiple buildings for each process and how they'll connect. Do quick sketches to get ideas.
Having some buildings not at 90 degrees to everything is an easy way to make it more interesting to the eye with little work
😭 wtf im looking at turbo fuel and i have to 384 generators???
Skip to nitro
you're using one node only, and then have banks of machines to make one type of item at a time? like using iron to make iron plates for x amount of time, then change to make rods for y amount of time?
third - start laying out foundations and consider the spacings for the machines and walking space you might want
wdym
Do you want visible conveyors or do you want under-belts feeding up to machines so you can walk on a clean floor?
10GW if you can get there, is efficient enough to pull through phase 3
you can't make nitro rocket fuel in phase 3...
im phase 4 tho
honestly depends on how i'm feeling 😭
You know what I meant, just skip to nitro
thank you!
no stress 🙂 including in hte floor plan, have space dedicated for belt/pipe flow - logistic cores it's called
I don't mind visible conveyors when I'm making a power plant
mixes can be nice 🙂
i dont know what you mean tho 😭 wdym skip to nitro
The point of a power plant is to never go back there anyway
COMPLETE PHASE 3-4 WITHOUT TURBOFUEL
And yet I find myself always coming back to my blue crater one
I got 75 GW, it's just blue crater has a lot of convenient nodes for me
I am entirely planning to skip both rocket and turbo and go to nuclear
you can use the belts as a design feature: #design-and-architecture message
just survive the whole game off of biomass burners
woah that looks sick!
That's a lot of coal use
Huh? How
planning and practice 🙂
What GW are you working with while skipping TF/RF
I have 140 GW without a single coal generator
they didn't say anything about not using regular fuel
brother i have 21GW now. im planning on building a rocket fuel plant to expand that to 256GW
Using diluted fuel you can get 20GW from 600 oil
Normal fuel
Should've said that from the start
Yeah normal fuel carries then
It's not the worst idea to do that, especially on the beach far away from coal and sulfur anyway
If you use the best recipies for Nuclear you can still generate over 700GW of rocket fuel using the Sulfur heavy Nitro Rocket fuel recipie
I have 30gw of fuel power. Ill likely ride that until nuclear
I took all of the oil except for like one node in blue crater, used HOR and Diluted fuel and called it a day
Only one node is being used for HOR for my smokeless powder factory
Oh that's my other power plant that's split between power and plubber
1200 crude to nitro rocket fuel is 3200 sulfue, and all 2100 uranium uses up 3200-ish sulfur. so you only use a bit more than half-ish of the sulfur there to make ~ 1800 gw
Yearp
I assume it's at bare minimum 900 rubber and plastic per min?
Just a ballpark guess
In phase 3 im only using 30 rubber /min and I make it from the poly byproduct of the fuel.
I can move to phase 4 whenever. I just need to finish decorating first
630 of each on output, the plastic technically is limited by belt capacity at the moment
Sulfur is useful only for nuclear and compact coal/turbofuel/rocket fuel
I wanted to ensure I had three major areas of power generation for priority switching
So I can island off certain parts of my grid and have them work independently of each other
Munitions, sulfuric acid and conversion
i believe you still have enough sulfur left on map to convert all bauxite to instant scrap too :)
If you really really really wanna go nuke, just skip TF/RF like Pioneer
Exactly
The only thing that matters to me is that my power distribution is decentralised enough that a major shutdown event doesn't cause as big of a headache
Nuke at peak eats basically all of your sulfur iirc
not even close
23% of the map
Oh that's not much
Exactly my point
Just 1 pure node?
uses 2100 sulfur for the fuel cells, then another 1100 sulfur to make acid for waste processing
A bit more than 1
I got ~2800 sulfur per minute to make as many uranium rods as possible and then make Plutonium rods
3200-ish sulfur total, + 3200 sulfur to nitro rocket fuel + 4100 sulfur for instant scrap = 10500 sulfur out of the 10800 total
Is Instant Scrap good?
Once I have my 5 nukes/min I'll be able to start using up the rest of the encased uranium cells to make approximately 4.2 rods/min from the one node I have
The swamp will be my industrial haven
I've heard it is
"good" depends just on you
if you like it, it is good
it allow me to skip building a metric f'load of refineries, so i like it :) its same bauxite:scrap as sloppy+electrode scrap
I wish I could skip that but everything I do these days uses a bunch of refineries so I have the fallacy of "eh what's a few more"
refinery fatigue hits me hard in phase 4, so i'll take any alt recipe that lets me skip them

refinery supremacy ✊
plastic/rubber - refineries, pure recipes - refineries, steam sheets - refineries, wet concrete - refineries. everything in phase three kinda ends up using em cuz you just wanan make more stuff
can you get all the alternate recepies in the game with the amount of harddrives there are?
Hmmm
1 refinery feeds one blender doing instan scrap
And the water output from instant scrap also perfectly feeds the sulfuric acid refinery
Afaik like 5-6
could be, i have not counted :p
nothing
@empty spoke im doing something similair
put em in a bin, maybe we get new alts sometime
You'll be unable to scan them
I think it's only once
alr
They are both +6 one you get in the pool immediately and I think the second one has a requirement
Yeah second one requires tier 6
Anyone know why concrete foundations look more grey when painted black?
hey im new to the game and i was wondering what does "x9.5 Construcktor" mean? becuse i found this website called satisfactory calculator to help me build stuff
You need the outputs of nine and a half constructors.
One at fifty percent in other words.
today is the day.... i automate nukes
if youre lazy, yes. realistically, not really
does that mean i need to build 9 constructors?
means you have to build either 10 and underclock 1 to 50% or 9 and overclock it to 150%
will they ever improve railway switches or will they forever remain 2 tracks clipped into each other
shit bothers me so much
also lazy? how is instant scrap lazy
if anything its the more arduous of those alt recipes
you dont gotta transport silica
well
no i mean, none of them require it
wait a minute
you are thinking of the ingots
instant scrap is the one that requires sulfuric acid and water alongside bauxite and coal in a blender
its a must
its the more ardeous one than electrode and aluminium, but allows you to skip the alumina solution step entirely
its the highest scrap yield of any recipe right
uhhhhhh.... no, i dont think so, i think electrode just slightly beats it
lemme check
trynna do the ratios in my head aaaaa, you might be right
without the sloppy alumina its not
with sloppy alumina its exactly the same as instant
sloppy gives 12 per 10 and electrode requires 12 for 20
so ideally instant scrap is simpler and more yielding
one 600 bauxite node sloppy alumina is 720 alumina solution which translates to 1200 scrap per minute
instant scrap is, yeah the exact same
I wouldn't say its more yielding, it gives the same yield, as sloppy + electrode
simpler....depends
oh yh fairsw
Main appeal is, it's not refineries. And blenders are more fun to incorporate in something
definitely simpler for me as i dont need to worry about maintaining an oil byproduct
and it needs an extra step ofc
honestly, with just how much petroleum coke you can make from even just a single oil node, i've found it a lot easier to just mass produce coke and import it
You can argue instant scrap has an extra step with acid. But you have that with making coke too.
yeah
saying its simpler is very grey and not clear cut
mass producing coke does give me a lot of flexibility too which is nice
The water setup I find very easy on instant scrap. But the other ain't different really
coke means i have the option of tempered recipes and electrode circuit boards if i find it convenient
alongside the mass production of it and using it for aluminium
I'm setting up to use tempered for caterium in the dunes due to insufficient nodes nearby.
i love how vast my swamp looks now that ive covered it entirely in concrete so worth it
and mix them with silicon high speed connectors so you use less machines and less caterium
the amount of caterium i need for my nuclear powerplant is ridiculous
i wish there was a shorter small concrete pillar 🙁
i need one thats like half height
Huh, if you use the basic oil->rubber recipie and then turn the HOR into electrode circuit boards you wind up with 4 spare petro-coke per CB
theres literally like 2
both are the same height.
There's no T junction for pipes correct? just the 4-way?
can you not hide half the pillar by clippping?
currently this is correct
likely added 1.2 (this is just rumors)
Not that it's necessary to have one I guess but would be much more aesthetically pleasing lol
having one of the crash sites require a superposition oscillator is funny
swamp?
Only one like that
Is there a way to join like public servers or something I'm lonely
I forgot, but it would be funny if scrapping the now empty pod gave you screws and rods
yall got any tips on making good looking enclosed factories? all mine have been completely open with no walls or roof at all
Still very new to the game but one problem I always have to overcome is wanting to cram everything in tight spaces. There's a MASSIVE map at your disposal so never be afraid to just build big.
Give youself plenty of room to make fancy stuff
yeah im making a pretty small temp aluminum factory rn i figure i could maybe try to enclose because my next build is gonna be a big ass fuel plant and im NOT enclosing htat
but it's just a bigger canvas for your art 
use lots of colors and get weird with it #screenshots message
in games like mc and terraria i build alot with neutral colors in medieval or gothic style builds while overdetailing so stuff in this game is very very new to me
could still do neutral here, lots of people just use plain boring concrete 😆
why isnt my resolution changing? i already saved it but it wont work
one thing i reccomend is using swatches if u are having time adjusting to the colors
you should do the latter with refineries imo
ive been having fun with the carbon steel finish
too big to confine
im super bad at decorating in satisfactory so i end up just leaving massive platforms
yeah my fuel powerplant will def be open
i can imagine how it looks
FINALLY..... my blue crater nitro turbo fuel build is producing fuel. #screenshots message
ive got a ton of slabs and i want them to be a little prettier 😭
its so nice and neat i love it
if u want to make more detailed decorations dont use zoop
6 "pods", each of which produces 150/sec turbo fuel. Everything is piped in now, they all make fuel now.... now to build generators to eat the fuel
why are pipes so buggy
I think when I mathed it I could make up to 20 pods... that caps the nitro gas, and close to caps that sulfur
Now that I’ve reached Phase 3 I DON’T KNOW WHAT TO DO, too many things, too many products, trains, redo all my factories from scratch, rethink everything, just build shitty factories to progress with my milestones?
(very serious question)
what is making you say they are buggy?
my friends fuel pipes void 400 fuel/m
I have a world with everything i need to build a massive factory whats the best location for one
desert is good
doesnt really matter that much
☺️
where you have good train infrastructure
also btw whats a good spawning location i havent played this in a while and i have 750 hours
any location tbh its all one map and youll have to spread out eventually. Desert does have the highest density of copper and Iron. But if you want to maximize the output youll have to wait til phase 3 anyways
I say start in the forest as it is the mostt central and a easy to get to all locations from
the northwest is my favorite starting position, but that's just me
You mean because of MK4 belts and MK2 pipes?
wi mean refineries and pure recipes
The ones with water?
yes
ama just make like 5 big factories for everything
yeah the pure recipes are dope
Wooooh wait
i Dislike refinery spam and avoid it. but if you want to maximze output pure recipes are the way to go
Is there any way to accelerate the movement of factory carts? I was trying to use jump pads but it doesn't seem work or acceleration
That’s important
they should allow to upgrade the entire conveyor same time
#screenshots message a bit more of the shaping and the internal plumbing. So far I've only sketched the rough shell of the building and gotten the pods plumbed. Now I actually need to build fuel generators to consume the turbofuel... and actualy style the factory.
yeah
have you tried driving on belts?
Yeah doesn't do anything 🙁
bruh
lets consult the experrt
@unkempt blade
I've been trying to use jumps pads to launch them across the map but it's not being very consistent
rotate the jump pads
I’m phase 3, just got mk4 belts, does it mean I should not even consider making nice factories for now?
WHAT
- jump pads are probably going to be difficult to set up in a way to get any serious gain from them
- conveyors belts seemed to cause me to spin out nearly immediately but if I used railings it could at least go faster until the end of the belt
- I think driving downhill will at least accelerate quicker but I haven't done any actual experiments on it
when you rotate jump pads they tweak out and basically teleport you/ factory carts
I think you could also do nobelisks but that's not going to be repeatable for actual logistics stuff
nah, make nice things all the way.
i think you should not destroy old factories unless you absolutly have to.
you are spending time to dismantle then plan a new facility. If you need more just build the new facility elsewhere. then you have your old facility plus the new one.
This also give you the benifit of seeing how far you have come /\
Yeah I want something that makes it look like Factory Cart Lemmings are jumping off a high location and then bouncing/flying across the map
use rotated jumppads
I'm not sure what you mean exactly by "rotate" them . -- rotate them how
I've definitely done bouncing across a series of jump pads but it definitely was not faster in terms of like route/horizontal speed
shoot rebar gun then build frame foundation on road barrier corners
in quick succession
I may just do that then cause looking cool is more important than being efficient
well shit I don't have rebar gun
then build rotated blueprint designer, which allows you to build vertical trains
the idea of a r3ebar gun was enough for me to build it lol
Good advice bro! But about trains for exemple, since these early factories produce so few, why should I bother consider connecting them? I’m still early phase 3, I can keep trains for a bit later right? I don’t even have my first oil plant yet!
Up to this point I hadn't even unlocked foundations
oooh
dont, have them feed into D Depots or sinks.
My first factory makes all my personal use stuff plus smart plates.
I move the smart plates to another facility via Factory cart as they do not require fuel
many ways to do things, just sharing my perspective. Space is the resource we have the most of
factories are temporary efficiency is permanent
what would you do if you had an not overclocked miner mk2 on a pure node for a old factory?
Monsters question - does the game populate more difficult monsters the further away I am from the starting zone (or the further I tech up), or is it more of the same in the other areas? The combat is... fine, but getting frustrating to get kamikazed by bees. I'm close to just putting the setting on "Off unless Attacking" now that it doesn't seem to be much of a challenge with the Rebar Gun
you cant get more out that node until you destroy the factory
Fully over clock make it my higherst miner
put a smart splitter infront. Any set to old factory, Overflow the rest to a new facility
The big pigs/spiders are going to be as tough as it gets if you've run into those. It's not a very combat-oriented game so if you're not enjoying it I don't think you really lose out on much changing that setting
i found a way to teleport items using the roate glitch
Rightio! The unlocks I have done (Shatter/Stun Rebar) felt like there's something scarier coming up, but uuuh haven't seen it yet
its not pratical though takes ages to set up
ok?
the scaryest thing you will see is the irradiated spiders, so there is not much left
scariest*
radiated hogs are annoying asf
they clip into the ground and you cant kill them ):
ho
or use nukes to obliterate them with radiation
I’m done with phase 1
they are in the ground
good
great
i hate early phases :3
i hate alumina
on to thge nextt mountian
me too i had to build a factory that proccessed 12k bauxite
i built basic alumina and left it at that
and now i want to make a nuclear plant
i will try to make a basic nuke plant and then expand ith trains to the other nodes
anyway what is going to be the dlc?
i cant believe there are only 4 on the whole map
1 million smart plates, 1 million vertical frame work, 100k advanced wiring 
another map would be fire 👀
oh true you have that, that THING
But now I can OC all my buildings pc power won’t be an isssue
Trying too decide if I make the 20k silica I need in my aluminum factory or separate ig together cuz less train work
Just worry about lag
quarzless alluminum on top
Except for without it u can only make 12k aluminum
true but thats plenty
Uses the same amount of bauxite for less
Well if we take into account I technically need 13k
I love how two different people say the opposite 😂
Uhh no?
My starter factory still works just fine
leave the old ones chuggin' away
old factories arent efficient though
sadly
#screenshots message i did alluminum like this
Problem is style, uniformisation
whether they're efficient or not, they're still producing. have 'em go to a DD or a sink and move on
old belts/ mashines look ugly aswell
Hey, how are you all doing? Is there anyone patient enough to help me with my problem involving fluids and a large number of fuel-powered generators? I'd be happy to hear from anyone who can message me privately :)
(I'm Brazilian and I'm using a translator, sorry for the mistakes)
are your pipes tweaking aswell?
drop your question with screenshots in #1038092680493801533 and we can teamwork it!
ok :)
Just gotta say I love the slide/jump movement way too much in this, now only if it maintained momentum when ziplining.
i had made a mod for old satisfactory that changed movement to allow me to strafe midair
liked that very much
can hold shift to speed up while zip lining
Wait..... I swear I've tried to no effect.... hold on...
Ok yeah it does look like it adds some speed
Can still slide/jump faster along my foundations tho.
like the minecraft cheat :3
yes, but you can just toggle zipline tool and go afk for a wee while you move :p
is there a map tool that I can check what sphere, sloop, slug I have collected on the map itself? the satisfactory calculator doesn't allow that 🙁
The shift speed up will def help along the power towers.
I just stopped using shift becasue I didn't think it actually did anything. Just never had good line distance to really feel it.
There is a mod called zipper that lets u change the properties of it pretty peak tbh
Alright gentlefolk, it’s been about a year since my last play through, wish me luck
Sounds good but I'm actually playing for my first time ever so I'm staying vanilla
Also just died because I alt-tabbed not realizing there was a spitter near. Whoops.
OOPS
days since last incident: 0
someone who clicked on a free crypto link or something and got their account hacked
people actually click those?
evidently
People still falling for scams like that is wild.
I make spaghetti until I get to tier 8 and then remodel everything
I'm procrastinating a teardown/rebuild as we speak.... I'll get to it eventually
It does
Upload your savefile
Why destroying when you have an entire map to build something else ?
map isnt that big
To use the space for something better?
map is very big
It's big enough for most of the things
I'd rather remove old stuff though and either clear up the view or reuse the space for something new
its free money 🙂
All good and very valid I prolly should've played that way but idk if I'll be playing again soon so
Kinda a cyberpunk situation where like so much too do replaying would take a sec
And modded is just vanilla but better
@north cloud Can we get rid of this Luke bot guy sending scam Discord links?
-# No idea if pinging y'all is the way to go about this but it feels not completely wrong I guess
Sometimes. I was doing a curve and it was clipping through. It looks okay, just not amazing
could you achieve a similar goal and astectice with painted beams?
how do you guys handle recipes that require plastic? do you transport it from oil refineries?
generally yes,
this time i built all my computers with quartz instead
Maybe? Im not sure if could get same look
just spit balling options. the minimum length of a beam is much less
Yes, I may try that next time 🙂
are there any performance mods?
Likely, Id ask the modding discord. You can find the link in #welcome
trying to plan ahead best i can yall think 1 nuclear pasta a minute will be good for the rest of the game? im hoping its the last thing in its production chain
its the only phase p[art that is used in other recipes.
all of which are optional but you may want to take a look
everything else its used in is optional?
|| teleporters, APA power boost|| are things that come to mind
i see
im thinking i might try to rush beating the game then start a new file that ill play much slower and better since then ill really know what ill need in the future and be able to plan much better
i hate making what i think is a huge factory for something only to figure out i need twice as much across the map
this is what i did, and now i have 2 more save files at phase 4 🫠 and i jsut started another
i kept restarting cause i thought i built big enough in beginning and noppeee
I'm making 60
I always have such a hard time choosing with the hard drives....
If not going overkill I'd recommend more like 5 or 2.5 a min
Why? U can get all the alternate recipes just get more drives
Fair enough
guys, where do you think is objectively the best place for a nuclear plant?
By water
yea, but where in the map?
afor first timers i suggest a small one in the swamp. it has everything you need
because i have found a few spots but they all have huge downsides such as really far away resources or where there are, i would have to make the rods travel by train
Oh yeah my bad I forget I train my resources
So I just pick a spot on the map and bring them there
i have to train uranium anyways so
its tempting to restart and go back to do things better since i know so much more about what im doing and what i need now and how i can just do it slower and have more fun with it but i dont want the time in this file to be wasted
the swamp has uranium
yea, but its impure so its not enough for my plans
🤷
I'm not excited for nuclear
What are ur plans I'll share mine
i can dm you the Modeler file if you want
Okay it's messed up cuz it's making wack ass byproducts
Sure
I don't personally use it but I understand it
yea, but you can sink most of them
process byproducts as much as you can, sink the overflow
i love the 1 trillion water count in the world
But I don't want any byproducts
That's the integer limit of the site
I want this factory too run perfectly
you have 2 byproducts according to overview
superposition oscilators and the AI servers
Yeah it only gets worse
both sinkable
If I added in the 1800 time crystals it makes 336 superposition oscalators a min
And then another way is 480 power shards
Everytime I change it I get a new byproduct
Well yeah but I shouldn't for this
It's not like rubber and poly resin
It's cuz of the stupid dark matter residue
ik, but you will have to either make a giant storage and clearit once in a while
or sink the byproducts and ensure that even if you forget, the gens will run
I think if I sloop correctly I'll have spare sam I'm just gonna turn straight into
Dark matter residue
probably
I'll also need too see what's happening with the residue made from t5 parts
How do you change jetpack fuel? In just got my liquid biofuel but don’t know how to equip it
In the inventory there's a gear icon over it click that
click the icon in the corner of the jetpack
Got it 👍
It's being used cool
🫢
That's both good and not cuz I wanted the residue
What a difference with solid biofuel
yeah
and wait until you get turbo or ionized
i have a simple reactor setup
20 reactors
https://cdn.discordapp.com/attachments/553550313533997057/1480275508858978375/image.png?ex=69af157f&is=69adc3ff&hm=ffc04a388318e96c3414e6fb763a4ff545dfb8716d464474ab7b42c4771eeea1& just thought i'd share the beginning of my HMF build this save
I need 232.5 I think
All fully overclocked
Nice
How many u making
my setup only uses like, 4 somersloops for the uranium fuel and thats all
i use what would cost to produce for 10 and produce for 20
I technically need like all of them
just going for 25 right now - 5 for DD, 10 for fused modulars, 10 for adaptive control units
I think
can someone explaun path signals for me?
they are basically a way to tell your train where to go when they are on auto mode
Uhh they make it so only one train can be in the segment and path signals look ahead of the block too see if it's clear
or if they have to stop or keep going
That's prolly a horrible explanation
path signals make the trains reserve a path thru a block with multiple tracks, which may allow more than two trains inside one block if their paths dont cross
this ^
i explained it horribly
Highly intellectual conversation going on I see
I heard liquid biofuel is the best because it gives the longest air time
wer will eine welt mit mir starten muss deutsch sein
It’s not strong tho
Rocket fuel is technically better
Or ig ionized but I've yet too make that
Slow yes
Turbo fuel gets you the highest the fastest in pretty sure
while it has longest, ionized has a lot more speed and height so you can go higher and fly further on it.
No
rocket fuel will blow turbo fuel away in height
Turbofuel gives ur more air control
I've not used ionized myself
but ionized is tier 9, and liquid biofuel is tier 3, so...
Ionized is expensive and I aint building allat
I kinda wanna make some for the jetpack
imo, if you're going to do ionized, just build enough for jetpack usage. i wouldn't bother using it for power
But I also have the nuclear jetpack mod
I’ll stick with liquid biofuel for a loooooong time
rocket fuel gets stupid enough for power that i can't see a real reason to do full ionized
no, but its pretty good for drone fuel too
if i ever make it (i havent unlocked the PA yet) i will just make a self contained human fed factory
that's valid. i'm using RF right now for drones but IF would probably be really nice
ionized is kinda a net negative for power, unless you downclock machines a lot
It’s only useful when your storages for Jetpack fuel are full
But even then there’s the sink
i use turbo gens because they are like 8 watts for every 1 it takes to produce
MW*
Completely off topic, but there’s this article called: “a satisfactory way of building” so if you know any book nerds that you want to infect with satisfactory, tell them to read it, but it’s really long, like really, really long.
600 rocket fuel is 36gw and 600 ionized is 50gw, so looks like an ok gain, but you need 37.5 power shard, which are made in 7.5 quantum encoders using 2gw each which is 15gw + the particle accelerators to make the time crystals and dark matter crystals. and yea, no gain unless you downclock a lot to save on power.
But to save power you sacrifice your computers life essence and make it run worse, so it’s never a good idea to use
and turbo you can just get 17.5GW with MK 2 miners in 3 coal, 3 sulfur and i think it was 4 oil extractors
and then the whole factory takes like 2 GW
Peak
I genuinely thought you meant 2033 GW of power to make it 😭
Just to confirm that cut down trees never come back but hand picked grass/leaves/wood will?
Satisfactory
they shouldnt, but yet i've blown up the same three 5 times now :p
i think trees do come back after a while
do they come back if you put foundations ontop of where they were
I'm hoping placed foundations will block regrowth tho
they arent supposed to regrow, but i think theres a bug. i've had some spheres and sloops respawn
uhh i think they dont really care, they can just phase through
I've had spheres & sloops come back when 1.1 hit, I'd farmed them all before the patch made every last one repop.
updates respawn everything
i've picked up a sloop, save game, go to bed, come back a few days later, and load save, the sloop i just picked up is there staring me down
and break some factories if they change node placement
Isn't there an alternative recipe for ionized fuel?
yes, dark ion fuel
If they just move the node, the miner associated with it stays connected, mining away while sitting on the dirt, but the node is considered occupied even if its on the other side of the map, sometimes they del and re-add the node, which kills the miner.
that happened to me with a black powder mini factory i had on a pre 1.0 save
They did?
That sounds scary
yep, from UP8 to 1.0 they changed a few of them and added some to balance the new items
there aren't any recipes that don't suck
for actual power generation I mean, for personal use it's kinda whatever
ionized fuel is not worth it for power gens
They should rebalance fuel 
dark ion is more sam ore and more particle accelerators for less fuel made, plus the packaging steps actually just eating flasks
I have a hunch they will introduce an item or recipe that uses ionized fuel to produce them .
Unlikely we get more items imo
rocket fuel consumption from 4.167 to like 5 or 6 would make some sense, and then make ionized fuel a little cheaper to make on power shards
Id also love if nuclear was a little stronger
Well if they make ionized fuel op Then it's less encouraging to use nuclear power
ionized is a lot more of a pain to setup as it is
vs just makign rokkit in a blender
Nuclear is super easy tho
taking down ficsonium down from 1/min to 0.5/min would be a nice boost and give more excuse to make it
Tho I think a fuel rebalance they should buff nuclear a tad too or change it aswell
I mean we already got a discussion about rocket fuel vs nuclear . Making ionized fuel too op kinda mess up nuclear too
No
Cuz ones more work ionized is so much work
Tho nuclear just isn't that strong
you have a huge power cost to make ionized as well as the process is a lot more to do
Having it be net positive, at all, would be a start
currently its pointless to make ionized for power, but its an excellent fuel for jetpack and drones
Real
how is experimental rn are there alot of bugs and is it stable? and is it reccomended to switch rn or should i wait til we are closer to the full release
Id just wait too be safe but that's me
Idk how experimental is rn
fsdjkl
Anyone know of a "refresher" video or something that I can read? I put about 300 hours into the game but it's been 15 months since I've launched the game, thinking I might start over but trying to remember the basics
there are new bugs on experimental, some actually kinda annoying. i cannot recommend swapping
thank you
Just play the game and relearn it trust
maybe when 1.2 lands
watch the guide by kibitz
how will the changes in node locations effect current saves?
its an hour and a half long but it will get you up to speed
it wont
Are power shares in power stuff pointless?
I was thinking about overlocking my coal plant
do older saves just keep the old node placement? i wouldnt want my save to be out of date if thats the case
Fuck no
and you can also jump to the things you are most oblivious about rn
I would've need 1500 power generators without shards
they are one of the three best items in the game
you just need like 3 GW in coal
and then you can move on to fuel gens or sum
Not worth really aren't u close too oil?
Thanks, I don't mind it being long - have a link or title I can pull up? He has a ton of videos and "guide" isn't really doing much for me for a search keyword
No
if im not mistaken overcloking power builds is linear so a 200% coal plant makes 2x the power and uses 2x the coal
Or no cuz silly mod
Thanks!
power shards in production exponentially affect power consumption; power shards in power generators impact them linearly
So is that worth or no I thought someone said it’s pointless to OC a power building with a power shard as it will use more power to make power lol
That person was tripping
np
you are not mistaken
thats so wrong lol
i think it literally just saves on space but just be aware of the logistics
its gonna take twice the coal AND water mk1 pipes can only have so much throughput so be aware
you do realise it uses more resources and you need powerslugs
overclocking power producers make same amount of total power in fewer machines
I wonder what's better coal or biofuel for ur situation tbh
you would need more resources to get more power
if you do oc anything oc the your miners if your belts are not fully saturated
Cuz on one hand u can oc the biomass gens and sloop the production of solid biofuel
That's what I did combined with coal till oil
I’m already making 1000mw of biomass I need coal plant I can’t survive on bio mass I already stripped most of the desert
if ur really trying to speedrun to fuel and have acess to slooping things then you could skip coal but if you just playing normally coal def the play
are you in the dune desert?
It's not about speed running
It's about the fact he needs like a million smart plating
two coal plants with 8 gens should be more than enough unless hes really going big
My first power plant I do 3600mw of coal power
Iirc it’s a modded game
not like a million, literally a million. Even if he made 1000 smart plating per minute thats ~15 hours
I believe it's 24 gens in total
@cunning glade its all gone lol #screenshots message
Ok that's why I said a million
oh my fucking god he really needs a million smart plating 😭
ik but people could mistake iot as just meaning alot cause some people say "a million" to exaggerate a large amount of things
How much pasta u gonna need?
For p5?
a million
i'm wondering what the mod is that changed it to that much
its 1000x requirements
i thiught u were joking
Oh yeah ig cuz it's also 1k
🤣
bro genuinely how are you gonna get allat smart plating bro
nuclear pasta is the easiest final part
afk for like a week straight like a maniac
Is it actually?
yeah but it just uses a shit ton of copper
yeah i'd agree with that
in my humble opinion it is
its just pcc and copper powder, but its 1200 copper ingot/m for 1 pasta/m
Fair I've only ever gotten too phase 4 so
I see I'm gonna be making 60 a min lol
we absolutely love the copper usage 
like imkibitz lol
i regret playing for progession instead of doing what interested me starting to get brunt out on this file bruh </3
😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭
well the pressure cubes are kinda convoluted to make tho
yea but you should be automating the stuff to make it anyway by that point
that's why i've been taking my time, just slowly prodding through one thing at a time
i don't understand how people get burnt out so fast im about to beat the game and its my first run?
they rush through and try to build a billion things per minute and get overwhelmed
and try to make everything perfectly efficient
i say they like i dont do that too
i kinda skipped over things i had alot of fun with because i didnt need them atm and i rushed pretty hard without understanding things that came before
I was making 6 smart plates per min at 50k it would have taken 5 days and 19 hours or some bump that up to 20 I looking at 19 hours total, then I sloop the end production making even more
yeah 😭
if you make 1000/m thats still 16 hours
my goal for my world is to make absolutely every thing automated
lots of us do this. Its hard to take it slow and learn when you want to see the new shiny things
i mean yeah that is what youre supposed to do
For the 1 million?
yes
Oml well I do have other stuff to unlock tho so I can build a factory and let it run
100/m is 160 hours, or 7 days