#satisfactory
1 messages · Page 691 of 1
Hmm
then its pvp enabled 
Should I build 40 assemblers at 250% or should I build 100 at 100%
Hmm.. I can spare the 500 extra MW
you should build 1000 at 10%
presuambly unacceptable factory spaghetti crimes is the act of not building your factory according to the spaghetti dogma
Wait, do I need to recharge or repair my taser thing?
Mine never broke, odd.
also
#screenshots message
finally i have them automated, we going nuclear woohoo
Oh, well dang
wait i thought it broke?
disregard
it doesnt break its just weak and pathetic
like me
It degrades then?
do you know how long it takes to break the coal thing so i can put a miner on it? i got like 5 stacks of coal now and its still not broken
varies
🤷♂️
mcgalleon knows what I mean though.
Then what is the bar?
this one is a normal
what bar
are you accidentally mining the node itself?
Just place the miner on.
dude
That is the node. Unless you mean there’s a cracked boulder on it?
yes there is
You have to explode that with nobelisks
is that on all the coal nodes?
giant boulders cant be broken by hand
taking a chisel to a boulder, that takes commitment
They can be researched in the sulfur MAM tree.
and only some nodes have those
It’s on random nodes through the map. And some entrances to caves
ill find a different node
thx
DMing you a screenshot
#screenshots instead
Sure
That’s your slot
you can hold 2 things in your hands right now
Ah, so it’s at half because of my two slots?
it shows you the active slot
You can hold 2 things at the start of the game. The bar will shrink as you get more
Iirc
Got it, looked a lot like a degradation bar
Yea I thought the same for a good 10 hours at the start
most important thing to always have on your hands is the mug, its vital to finish the game /jk
If I build all 100 machines it’ll take 3 floors. If I build just 40 machines it’ll take 2< whole floors
I feel at that rate it’s better to just build all 100 honestly.
That or I can do 200% instead of 250% and build 50 taking 2 floors
#screenshots message did not know i could slide under conveyor belts on the floor
At a rate of 200% I’d only be using 375 extra MW to be able to skip building a floor
However considering this is to be able to build a TW of power storage I feel I should conserve the most power I can
If I upgraded the hub, then disassemble it to move, do I need to upgrade again?
No.
Honestly don’t ever full commit you’ll find a lot of spots you may want to base at.
huh? so, I build the thing I wanted to, and one of the death crates, somehow, teleported to a place where I builded. how?
I’ve been hunting for a new spot, found one but I had kept my hub next to a crashed pod I wanted to power until I got the ability to power it.
Now I’m moving base
can always just place down temporary power to power pods. Either Biomass or the APM from the MAM
wdym clip them?
Blueprints work, got to nudge them just right
time to produce 5 nukes/min
bro do I get a powerpole mark2 cause the powerpoles hold 4 lines is getting so annoying
i would send a ss but i cant
Is there a way to pass the night faster?
yes you should get m2 poles
Go unlock mk2 then mk3
not without mods
Dagnabbit
when do i unloc them?
MAM research, caterium tree
Day/night cycle has a purpose, it regrows pre-biomass.
Kk ty
All good
Sure, but I fear!
same, been there since the darkness of ARK. It gets really dark at night sometimes. But if you're at your base nothing's going to spawn.
Also, thanks for answering a question I’ve been pondering on whether plants were regrowing, XD
Just completed the game… time to start all over again
…I’ve been ambushed by hogs while in my base though? Like, after spending a while in my base, a hog attacked me 15 minutes in
how many hours?
334
Once I get all the achievements, I’m gonna look into mods
That could happen after an update. Not usually.
But mobs don't usually respawn near powered bases.
Ah, powered is the important bit?
I just have a hub really…
That does answer that one
BTW my son loves Terraria, we have regular Terraria nights.
You just gotta work at your own speed. I definitely had a bit of burn out on phase 5 so I took a little break
The big update recently added achievements, I’m not 100% anymore, nuooooo!
Then locked in like it was my 9 to 5
should i use my blue power slug i found for MAM research?
This game is like a second job sometimes. But I like it so much more than my 9-5
do you need to place certain things in the blueprint to get it to work?
they don't regrow, if you cut something it stays down
But foliage does?
nope
Then what was he saying about biomass?
Mostly the nudging, and distance, make sure you have an entrance and exit where you want them.
yeah ive only just now started decorating since i got hoverpack and im thinking of rebuilding some of my factories to all be near my current big one
the only things that regrow are berries/nuts on plants. but the plants themselves wouldn't regrow if cut down
no idea, that's why I corrected it lol
Then does that mean you can eventually run out of biomass, if that stuff doesn’t regrow?
what
things do regrow, as long as there's a distance from powered building/foundations.
correct, though you'll move off your plant dependency very quickly
should i use my blue power slug i found for MAM research?
im trying to clip two stations into each others hitbox
very much [citation needed]
i have a question, how do yall manage to build ramps for trains without the ramps affecting the train in terms of speed and coming to a complete stop
I think you need to use the first one for it to gain the ability to do anything else with them?
use 2m-high ramps, not 4m one
oh k
because that side truss looks really annoying and would be perfect if you could just nudge it so you can have two adjacent platforms
ie have 2 freight platforms sharing one "support"
I’m gonna try to decorate in my second playthrough, all my factories are on big flat foundations😂
Hang on, when the hell did that become a thing? I'm checking the patch notes. Because I swear, I've cut down the same area over and over in previous patches.
thats how i was then i went back and started to spice up my phase 2 factory and like it so much im thinking abt staying here for a while longer instead of leaving grass fields asap like i was planning to before
other way around, when do you think they started regrowing 😅
the only times it happened were when the world changed and things got reset, which also affected other collectibles
Might be confusing it with creature respawning? I think if you kill a creature and build something there it won't respawn at the exact same spot because they won't spawn near active facilities. But afaik not true for foliage
I remember that the collectables being an issue.
yeah, creatures definitely respawn away from factories
I feel like foliage should, tbh
I'm testing this thing out this weekend, I remember folliage regrowing
if you didn't cut down the nearby trees, yeah I could definitely see an argument for letting foliage respawn. But since forever it's not been a thing
It would actually be hilarious if someone managed to soft lock themselves by razing the entire world without building coal power
luckily you can handcraft your way out
You still can't start the coal generators though right? Or the water extractors
No way to hand feed water
alien bodies -> biomass -> temp burner
Ahhh ok so it's impossible to softlock out of biomass that's good lol
I mean, if you did it you 100% deserve it
Tbh I'd give them a special achievement for somehow managing it
you should skip biomass too
I did allow myself to use APA's though
raid crash sites => geothermal => ride the power wave
ive only got one train i need coming into my main factory rn but later i think ill need more if im bringing in 2 diffrent resources on diffrent trains should i setup diffrent stations and platforms for each one? i thought a smart splitter might work but i also heard its good to have buffers on trains so im unsure
usually easier to just have multiple stations
but buffer and smart splitter aren't mutually exclusive
thank you
i could probably do a buffer with smart splitters but it seems like a bit more logistics to deal with
so, the thing where when you look through glass conveyor holes in splitters and building turn into black holes.... iis that a game setting i can fix or a known issue? cuz ii remember it being a thhing for a very long time
dude i hate this early game biomass power bro
does anyone know why freight platforms wont take any product? they are connected to power and upon connecting belts, they stop after like 10 s
it doesn't last for long, power through
is tier 3 coal power????]
In my experience keeping it "1 station loop 1 train" is a good call
You xan ship multiple items on one train in, just make sure they won't interfere with each other (aka, separate cars separately resources)
yep
gotta lock in
or 4, but they unlock at the same time
Go drop pod hunting and bring back 50 RIP and Rotors. Then you can just put them in an assembler that goes into the space elevator.
does anyone know why freight platforms wont take any product? they are connected to power and upon connecting belts, they stop after like 10 s
Will do i need to go out adventuring for leafs anyways
Are the platforms themselves full? Also When a train shows up stations cease loading or unloading
Gotta have the inputs and outputs go into a industrial storage
That is fed/feeds into the station with both belts
no they fill up then stop all of a sudden, removing them and placing them again doesnt seem to work
They stop when full and when a train loads/unloads
they are still emtpy it happens after i place the freight platforms
Does it have power
You connecting to the right port?
Is the terminal set to load?
Anyone know why my pipeline MK. 1 is spinning and not receiving fuel? It's the segment in a manifold pipeline that goes from the first junction to the second where it starts. It contains Heavy Oil Residue. The first junction works just fine.
sounds like the pipe's not connected
yeah
i found the solution, appreciate the help
I've reattached it like 15 times
can't just leave us hanging
anyone able to help me realize why my train says it cant follow its path?
Im new to this i have like a 40 hour world and just got to tier 3 and unlocked oil production, and idk if i should make rubber and plastic first or electrcity?
istg making a good looking railway bp is the hardest thing ive done so far and im not even joking
Prob cuz signals are opposing the direction of the train
turbofuel
its a one way track
so basically thetrain picks up caterium from 1 station then goes to a second location to pick up some more, so at the 2nd location i need 2 leave 4 spaces open between the train station and freight platform so that the train can fill up but that space is what somehow causes my freight platforms not to receive any product, so i js placed down more freight platforms to fix it
Is it signaled?
no justa connection from one stop to the other
@slender minnow ok is there any alternate recepies i should use for this?
Then station is wrong way
first do sulfer and caterium research
ill see if i cant fix that, ty
@slender minnow alright thanks
how on earth do i fix this "signal loops into itself" 😭🙏
Easiest way is to move signal away from split
i tried and its still lowk just not working
Grab a signal so you see colors then post a screenshot
Looks like they don't attach to the rails
OH I see it
Your tracks are too close
You need to space em apart more
Center of track on each edge of a foundation is min distance
Anything less causes issue
yeah this immediately fixed it
now i gotta redo all my track </3
but tysm
does anyone know why my factory cart is evil and glowing red
Hey guys, played for 8 hours last night and got some good stuff done, at 175 hours in this save
I fixed coal 1, coal 2, and oil. Now I need to fix aluminum
And quartz
And I just figured out with my expanded turbo fuel production, I can set up 26 fuel generators
And produce 16,250 MW
chat i think my factory cart is dangerous and plans to kill me
The factory cart pops wheelies of course it's dangerous lol
is there a reason there isnt any voice channels
As stated by Ficsyt, all Pioneer's are responsible for their own health and safety. Ficsyt is not responsible for Pioneer injuries or loss of life.
i have a question pre 1.0 I was in the desert when I saw and killed a hog wearing a jet back and it dropped a free jet pack and all this was pre phase 2 and i got a jet pack with 1 fuel did anyone else find it
it's random, low odds
Oh that's Johnny the Jetpack Hog. Super rare find. I found him once on my first save in 2023
Be honest, do I really need a nuclear reactor? Especially when the fuel generators work just fine?
i have genuinely spent like 10 hours on a single factory that makes like 20 encased steel beams just cause i want it to look good and i'm horrible at building 😭
meh... I hate it that google removed the old TTS voices... I wanted to make some custom ADA lines and didn't know they removed the old voices
just made my 1st ever actual manifold line
looks like they're still around, just maybe harder to find
oh rocket fuel is a GAS?
wait does a powerline only transfer a max of 75w?
No
power lines have no limit
honestly i just wish there was stuff like foundation with a hole that SNAPS to ore, or maybe just a cat walk with a hole for ladders for decoration and ladders
Power lines have magic wires, they can carry an unlimited another of power
oh is the 75mw my coal plant?
well, a single gen probably
Dont worry, I tried asking FICSIT engineers what kind of material they are using to allow all those GW through a single wire, they said it was classified and wiped my memory afterwards
Probably
fixsyt technology is proprietrary.
I refuse to believe it's just copper and insulation in those wires, as an electrical engineer, there must be some secret magic ingredients to them
Another one suspects the truth. lets do the same as what we did to all the rest. wipe the memory and send them off to some planet to get resources
oops wrong chat
yeah but not free, that's the thing
No it's unlimited
Free usage limit
0 to 4 million characters
though their main TTS page says only the first million characters for WaveNet voices, confusing but still probably more than you need
I would get the vanilla upgrades mod to increase the base clock speed of your generators to 150MW, then overclock them to produce 375 MW each
I would not get any mods
Ye, but not possible for people like us who don't have a credit card to register for Google Cloud :/ it requires a credit card
ah, unfortunate
What's wrong with mods? Mods are fine
anyone
why jump immediately to mods when they've barely scratched the surface of the base game
to me, modding is very much a thing to consider only once you've actually experienced the game as-is first, and not something I'd recommend to a new player at all
Oh yeah good point ☝️
I would recommend playing at least until tier 8 on vanilla before you use mods, so you can get the hang of the game
I just use simple mods
Stuff that doesn't take away from the base game
we already had the balance discussion on those though IIRC 😛
For example: gasoline chainsaw, glass fluid buffers, vanilla upgrades, better power storage, more elevator buttons, bigger clip size for the rifle, more inventory slots, craftable balanced power shards, awesome sink points x100, and awesome artifacts
I need to start making nuclear pasta and then awesome sinking it
glass fluid buffers
ah yeah, upgrade the building that you shouldn't ever use 😛
there's no question there, what response are you expecting
i meant to reply to something else
to what did you mean to reply then?
this
there's no question there, what response are you expecting
exactly, that's why I was asking what he instead meant
i just wanted to know if people liked it on discord before posting it as an official suggestion
lmao i just killed that massive dino with a bird face looking thing and the ai said "and they say nature is cruel" 🤣
YOU KILLED BEAN???
its called a bean?
that's the short name
I cannot believe you killed bean
i killed like 4 of them now
not officially
well bean is the short name, actually its an Space Giraffe-Tick-Penguin-Whale Thing
You should jump on top of a bean
dude wtf?!
am i not supposed to?
no
What's wrong with fluid buffers?
oh
they can die?
if you whack it enough yes
zap it like 20 times
they're very tanky
that the only place where they have a reasonable use is buffering fluid train platforms
anywhere else they either do nothing, or add issues to your pipe network
If they get stuck in my factory and I no longer wish them to be there, I just wack the beans to death. Callous but they would have starved!
The space giraffe 🦒
yeah taht
Bean conservation is important
They are our factory inspectors!
it took me 50 nukes
i also killed a lizard doggo
Been doing some illegal belt clipping soooooo...
I get that, they do get in the way very often. I have killed a few before especially when they get glitched and stuck in the factory
#1 cause of fluid flow issues. They mostly pointless aside buffering train depots. And they as likely to flow in either direction unless you add a powered pump on each side in attempt to flow direct it.
#2 cause, the #1 cause is the pioneer itself :P
I concede, the pioneer placed it to begin with
nah #1 is trying to do a full 600/min without building for it
I use fluid buffers, If I am producing extra I want to keep it for later
Yeah always a good idea to have the fluid machines buffer first before running to help prevent some issues. Assuming it was built correctly in the first place.
So, the pioneers decisions
sure, but not with actual fluid buffers
For sure
I wish we could get MK3 pipes. Are the devs telling the truth or are they lying that they would be too difficult to implement?
people can't even use mk2 pipes 😄
https://www.youtube.com/shorts/q5uNtkv-5rc your dead man
I hardly ever really need to use actual buffers when using fluids though I don't really build that big, tbh.
I can't wait to see equally as many issues raised in #1038092680493801533 with MK3 pipes as with MK2 pipes
People can't do MK1 and MK2 even less. MK3 would ruin people
IM GIVING YOUR SOUL TO THE BALL WIZARD FOR TORTURE
What's so hard about pipes? I figured them out relatively quickly
what soul?
do you guys think Satisfactory will go on a cheaper than 30% or is it better to buy it now?
wot
fluid simulation is wacky, so max flow is hard
Nothing, but there's like 10 pipe questions a day
given fluid is implemented in liters, we're getting closer to engine limitations with the amount of stuff being moved and such. I mean you can always work around stuff and implement a different system, but in practice there's a limit of what is reasonable (in terms of effort needed to program such system vs how good it will be), and I think that is the border we're hitting
I bought it on Eneba for $27
better to buy with full price to give more money to devs
The problem isn't even the flow rate limit of MK2 pipes it's the pioneers trying to do literal gymnastics with pipes
Another good way to use pipes is to have them be placed above the inputs of machines and have gravity pull down the rest. Really helps.
i wish, sadly its 100 here
can only buy it with gift card only no card yet
Liters? It's cubic meters
internally the game is implemented in liters
Oh that's very interesting
I love learning about how games are made and how they work internally.
Really? So it's doing 600.000 in a MK2 pipe?
yeah
I think he meant to say cubic meters
no
Huh
It's cubic meters 600^3 m per Mk2 pipe
read the last few messages again
I've always known that the game was in cubic meters
internally
Got a source on that? Am curious
the game engine counts stuff in liters
presumably the same way that the game coordinates are internally cm, but most stuff's done in metres
The wiki would say otherwise
yeah, f.e. the game export in [game files]/CommunityResources/Docs exports stuff from UE blueprints and it's in liters
the wiki doesn't need to present internal game workings to players
(and it does say it anyway 😛 )
https://satisfactory.wiki.gg/wiki/Units#Fluid_volume
Internally, liters are used instead, and to the player, 0.01 m3 is the smallest amount of fluid displayed (= 10 liters).
Well I'm used to using cubic meters. And I'm going to continue using it. You can use liters if you want. I've always known it as cubic meters.
I haven't said anything about having to use liters tho?
I was just replying to your question about why devs are saying that mk3 are not possible
"The duration of one day in Satisfactory is 50 minutes, consisting of a 45-min daytime and 5-min nighttime."
Huh, at those proportions any wonder the pioneer probably barely sleeps
you can sleep when you've Saved the Day
5 mins night is crazy
Pioneers circadian rhythm must be off the hooks, any wonder they sent them to Massage
Huh never thought of that. No wonder the pioneer barely sleeps.
Admittedly, I wish I could adjust those lengths, night time lighting gives for some nice vibes
I do like the aurora at night
icl this world is making earth look so shit 🤣
lol earth is beautifull, we just satisfactoried it
is there a way to like.. limit how much stuff can come out of a storage
No
yes
daaamn
depends in whhat way you mean limit
You can limit the rate but not gow much total
i dont want everything which is inside to go out
then no
the easiest way is to not put them all in there in the first place
damn. thumbs down on steam /j
sometimes i wish there was something similar to redstone in the game
in terms of item sorting or whatever
Oohh a programmable spliiter instead being used with like logic gates and sensors to decide when stuff goes iut of each output
we've got smart/programmable splitters, that's plenty
a smart splitter is really all you need
sometimes a programmable splitter is better but rarely
Yeah
ppl want logic gates in every sandbox as an excuse to build a computer inside it
exactly
would take some of the fun out thats in now, but would add more fun for certain people
people already did some work on belt-based logic gates a while back lol
youtube: I made a SUPERCOMPUTER that runs on SUPERCOMPUTERS: Satisfactory Ep. 2305
hey i might be very stupid but could someone explain the power switch to me? i read the wiki and it didn't help a lot so i thought i'd ask here instead of watching a video
it's a fancy power cable that you can turn on and off instead of dismantling
connection point A is where power goes IN. connection point B is where power goes OUT. flipping the switch will make it so that power cant flow between the 2 networks
right this genuinely helped more than the wiki
so did this 😭
thank you guys!
although because it stops flow between them and it can go both ways i suppose it doesnt matter which spot you connect your power too
yeah it's just two separate grids, turn the switch on, boom they're connected. literally a toggleable power cable
awesome, thanks guys 🙏
Yeah they confused me, too.
Main benefits are temporarily shutting a wedding whole factory off if you need to conserve power, or seeing how much a factory uses by itself.
In either case, that factory cab only be connected to your grid through the power switch to do either of those
a wedding factory eh
nice
Big advantage of switches is it lets you cold start your power
Lmao that's swipe trolling for you
btw, is it fine to just have all my power on one big grid, that i've now separated using the power switches at each factory?
yes. use priority power switches if you haven't.
YMMV
But you can already build a computer in satisfactory
it's only a computer in name
oh no...
it doesn't compute
i can see the waterfall load in as i walk down the hill 😭
Okay, fine, you can build a SUPERcomputer
ALSO a computer that doesn't compute
we want computers that COMPUTE
i'm assuming it works like a power switch but will shut off specific smaller grids in case of power issues instead of the entire grid?
Okay, fine, you can build a neural quantum processor
although to an extent a manifold is a binary counter right? if splitters work the way they do in my head...
correct, you can also control priority switches from any other priority switch. it's VERY handy.
pretty much yeah, it'll disconnect in priority order
oh alright! thanks!
That's the main reason I use priority switches, I can access ALL my priority switches from any priority switch I happen to be at.
There are some caveats, mind you, the priority assumes everything is all in the same grid, if you have islands the priority is not as listed
Which can do some.....weird things at times
Finding the load bearing power pole that has over a Terrawatt of electricity going through it is always funny
People like to joke about that but I half wonder if "Cables" are just room temprature superconductors
Even if they were superconductors, the heat would ruin their superconductivity
Like, the amount of power that could go through that single pole is enough to be as hot as a star and still not break
Pocket dimensions come standard so any sufficiently advanced magic or something
I find it hilarious that it's just copper in those cables
(even though copper is rarely used nowadays :P)
But I guess aluminium power lines would have been too much
i now went from one manifold line, to SEVEN manifold lines, these things are amazing
Mk4 power line perhaps?
Aluminium
THERE ARE MK 4?
No
No, im saying if there was a mk4 it could use aluminumukunum
It's just a reference to the fact that most power lines are aluminium rather than copper these days
oh, mb, i got scared for my power system
time to actually get to aluminum productio- wait, i need more turbofuel
I just learned that Mr Rogers was my 9th Cousin Twice Removed, so that’s cool.
Devs pls give aluminum cable alt recipie
you're basically a celebrity now!
Talk Shows, gimme a call!
I sat near Bob Ross at a Denny's so I can cover the second half of the episode
how do you automatically connect pipes when using a blueprint?
Change the build mode to auto connect
And it should show like chain icons when you've done it
NICE. TIL thank you.
that's what I love about this game, 1400+ hours in and STILL learning new stuff
I mean that is a pretty new feature
I'm still learning the ins and outs of 1.1
I’m probably going to restart when 1.2 drops
Anyone know what the 1.2 new game mode is?
Hello my fellow prisoners! Wait? Did I say prisoners? I mean Pioneers!
why restart? There won't be any major game changes forcing or benefiting from a restart
I wanna restart anyway and I think it’ll help see the changes easier
That's what I was thinking about this game from a story perspective. Could we be criminals put on this planet as a prison just like we are in Star Rupture? I highly doubt we are paid Ficsit employees. Ada keeps talking about your pioneer pension, there is no pension. You're likely not even a real person, you're likely just a clone of a person that keeps getting cloned each time you die.
When you take damage It isn't the suit that the company is worried about getting damaged
Ficsit does not take responsibility for any harm caused, even if those causes are genetic.
the saddest part about this joke is this is what companies would do if there wasnt any laws in place 😭
already have done... that's why we have those kind of laws in place.
affirmative
Technically, raising people from birth to be athletes is kind of exactly that in a more socially acceptable form.
When you take damage it says damage to fix it property detected, so I'm guessing that they're worried about the suit taking damage rather than you taking damage.
but the suit never takes damage, YOU do....
Fix it does not take responsibility for any harm caused by being an employee
The joke is YOU are the property
(That was a fast bot smashing, saw it for a second and POOF)
True, that's correct
mods here have the server set up well.
Fix it has taken ownership of you. That's what I'm going with
According to the wiki you are a disposable replaceable corporate asset
Meanwhile I shared a bot DM request on a server and tbe mods were like "can you give more details before we ban them" I was like 
Can I rescan once total, or once per hard drive?
I don’t think it’s worth it but you go off queeeen
I will never reset as I’m already a working slave rn 
Once per drive
Which reminds me I need to get building my smart plate factory
Good, good.
…Is there a priority list for alternate recipes?
Just take whatever you think you can use
And if you don’t like either option or don’t know if you’d use them you can just leave it in the list
You can’t get duplicates if it’s on a pending drive
Once per hard drive, but you can save scum it if you go over to the MAM after it finishes scanning, then save the game, and look at the results, if you don't like it, exit the game then come back in and the result will be difference
I’ll avoid cheesing it for now, I don’t know what’s good anyways, XD
There are more drives than recipes so I kinda just pick things
Try the alt screws recipe iron screws, iron wire, or stitched iron plates
everything is situational. Some recipes are absolute must haves (IMO) but it's all personal preference and what you want.
Instead of cheesing it, if you see something and you're not sure what to pick, you can leave it in the HDD library until you decide to select it. While leaving a scanned HDD in the library, it keeps those 2 alt recipes out of the pool of potential recipes.
I’d like to know the Must Haves?
if i dismantle the space elevator then replace it will it keep the phase im on?
yeas
ok ty
This is my personal preference only:
- Heavy Oil Residue (HOR)
- Diluted fuel (not packaged)
- Nitro Rocket Fuel
- Sloppy Alumina
- Electrode Scrap
- Pure Aluminum Ingot
- Classic Battery
- Encased Pipe
- Pure Caterium Ingots
- Pure Copper Ingots
- Solid Steel Ingot
- Coke Steel Ingot (situational)
- Infused Uranium Cell
- Uranium Fuel Unit
- Cast Screws
Thanks! I’ll borrow your list until I come to make some decisions of my own on the matter.
my must haves right now are, mental help, motavation, and a strange urge to rebuild the factory
I've been dealing with alot of compacted coal so I might try out compacted steel ingots in order to use that up. we'll see. Still learning 1.1
btw, any tips on either motavating myself or knowing how to build efficiently?
use blue prints, know what is effective to rebuild and what's better off waiting for better tech. Try to make things modular.
I generally avoid rebuilding anything of significant scale until I unlock mk3 miners and mk5 belts.
ah, so i should wait, (EVERYONE tells me this but im starting to think IM the insane one now)
I'm on tier 8 before working on phase 4 and my OG factory is still ticking. Finally getting to the point where I should start planning out how I should rebuild it
well im on tier 7 so, almost there
nah, not insane. It's merely cautioning you so you don't burn out quickly on the game. I've seen many people burn out who have built and rebuilt every single phase/tier.
ah, ok ty,( i am still on my first playthrough
enjoy it! In fact I would advise waiting on rebuilding everything until you get mk6 belts since you are on your first play through.
but least have mk3 miners and mk5 belts at a minimum first. Much easier to move stuff at 780/min!
also, ive been told that you can never have too much power, is this true?
you haven't unlocked particle accelerators lol... my sweet summer child.
🫥 what.
Quantum technology in Phase 5 makes the power consumption of particle accelerators look tame.
!wikisearch particle+accelerator
The Particle Accelerator is a building used to craft advanced late-game recipes. Unlike most other production buildings, its power consumption fluctuates and varies per selected recipe. The least power is consumed at the beginning of a crafting cycle and it increases to the maximum throughout the duration...
how, much power do i need on average?
Only you can answer that
oh, then 50k mw is good for now
yup build as needed.
I'm currently working on my rocket fuel power plant. went from nearly 8k MW to nearly 36k mw. And that's with only 2 out of 6 banks completed.
and i still havent revamped my eastern gas power plants, i got this
im at 30k from regualr fuel currently
Funny thing is I haven't used any of these recipes except for heavy oil residue, encased pipes, and cast screws
I'll probably be in the 150-200k mw range when I finish phase 4. and then start working on nuclear power. Only because I know what's coming and my plan to go big on some quantum tech. which means I will need MUCHO POWA
encased pipes kinda carried for my mk4 line prodeuction
all the recipes that streamlines the use of Pipes are amazing.
and Iron pipe can be really good if you're surrounded by a bunch of unused iron nodes
now im wishing my friend had this game cause they are a factorio EXPERT
you could by it for them
I've actually seen more factorio "experts" struggle wth this game lol
although factorio plays can struggle
im so broke
and they said it was a simpler version, just 3d
havent played factoiro, but idk
if you're looking for some company in your save to rebuild some stuff. dm me and we can work out something. The game is definitely a lot more fun with someone imo
its the full cup problem. You got to empty your cup to fill it.
Your factorio knowledge can get in the way where a new player has no preconceived ideas
And remember, if it's feeling like work, it's time to step away and take a break for a bit. it's supposed to be fun and relaxing, not stressful
defeats the entire purpose of playing a video game
btw, what would you say is an average hour time to get to pasty phase 3
don't worry about that. play at YOUR pace
I didn't proper beat 1.0 until I was already 1k hours into the game lol
and I've only beaten it once so far.
ik at my pace but i feel 80 hours to get past phase 3 was fast
and THATS intense, i dont think i have over one game with that amount of playtime
I know a guy that beat the game in about 130 hours. he hand crafted nearly everything he could lol. and complained about the game being boring
ya, that varies WIDLEY! just move at your pace
lol its giving "hey its josh, welcome to lets game it out"
I'm planning on doing a lot of things by hand maybe up to phase 3.
Hello everyone
how are we all in this friday night?
I'm here rebuilding the entrances to all my starter factories for the nth time, cuz I finally managed to make a blueprint I'm satisfied with
im a accidently speed runner. So my advice is not to worry about it
i could never think of something as ENTRANCES
whoops
wrong replay
lol
Oh yeah, I was banging my head trying to nail a design for my entrances for DAYS
you gotta have a tube cannon with perfect trajectory into a chute that enters it
one build (just a train hub woth 4 stations) took me a month to be happy with.
do whats fun
oh yeah
my trains, have 2 stations each :.D
OMFG I JUST BACKED OUT TO LOOK AT MY ENTRANCE
AND ONE OF MY TRACTORS RAN ME OVER
AND I GOT AN ACHIEVEMENT SAYING "LOOK BOTH WAYS"
ROFL
at teh time i was running a two track single direction rail system. Stacked so there was two of them every station had a upper and lower section. Uppoer for parts lower for raw materials and Ingots
ROFLMAO that was 100% on me, I went into the street walking backwards
thats fun ^_^
i LOVE flying into the somersloop power generators and getting flung
someone here didi several 100's of testinghours to see what game mechanics he could break with that as a core feature
Noted thank you
man, i only have abt 80 hours on the game 😭 , BUUUUUUUUUUT in you cannon yourself into one i believe youll get flung further
I'm 300 hours in and I'm still at phase 2 lol
lol
Wow, I'm at 175 hours and I'm on phase 4
I thought I was taking a long time
First time playing?
ya, one of the glitches he found was a way to walk and build underwater
im 1st time but im 80 hours at phase 4
anyways, back to thinking about factory
turns out making a foundation big enough to fit a 12x12 grid of fuel generators makes me run out of concrete REAL fast, who'da thunk
I thought I brought along enough stacks and uh, I DID NOT
lol ya, ill likely need 8 deopts for concrete
also 144 generators takes A LOT OF STUFF xD
yup
https://discordapp.com/channels/370472939054956546/553550313533997057/1479641040532144340
how come this feels like it would be an automaton factory building if it were just red instead of blue
I thought so, you'll get the hang of it eventually
This is my 5th playthrough
@hybrid nymph how much hours do you have?
In my current save or on satisfactory total?
total
696 hours on satisfactory on Steam
nice
It is my favorite game on steam, second place is no man's sky with 310 hours
Third place is Payday 2 with 200 hours
Fourth place is killing floor 2 with 190 hours
And 5th place is democracy 3 with 180 hours
69 nice
i think i got 4k hours in ff....... this comes third after rust
Yeah. I know I have issues lolz
I'm basically rebuilding my starter factories over and over until I'm satisfied with their design
which I think NOW I finally am
I remember my first save, my factory was a disaster
It's still a little messy, but I've gotten a lot better at organizing it
When I get on the game tonight after I'm done with my homework, I need to fix aluminum

my first save was... oh where do i even begin
can anybody explain the nudge system? like sometimes i can affect specific axis but sometimes not, is there like any hotkey to swap that?
sometimes, page up page down works, sometimes the arrows works, sometimes both dont work for the specific axis im searching for
as far as i can tell this happens when the item you hit hold on is snapped to something and now it nudges in relation to the item its snapped to
#BRING BACK BEING ABLE TO GO INTO BEDS BY CROUCHING
#ADDGOLF
dont you just LOVE playing skate in satisfactory
*agressive factory cart gameplay
guys im scared
coal aint cuttin it but this oil shi so overwhleming
klike i think ik where ima get my oil
probably from the ground ✌️
Oil can get pretty complicated, indeed, but especially if you're just starting out, you can keep things nice and simple
The vanilla "Fuel" recipe takes in Crude Oil and spits out Fuel and Polymer Resin
You can send the Fuel directly into the fuel gens, and for now just hook the Resin up to a sink
Later on you can find another use for the resin, should you feel so inclined. :)
The important thing is to keep it moving so that the Fuel itself doesn't stop production
👆
hmm rlly?
yeah
WAIT, WE GET OIL FROM THE GROUND
WHY DID NO ONE TELL ME 😭
IVE BEEN GETTING IT FROM USA
hmm is 13 (48 stack) boxes enough for steel for phase 3
maybe, get more plastic
ik i need atleast like 7 for the damn support stuff
i think i have all the plastic stuffs i need from the crash landing sites fr
but i cant make the last 2 things of the phase without manufacturer and that req tons of power which i needa get oil power for
i just have a constant supply going for pioneer use. and then facilities produce what they need in the factories themselfs
i have 551 rubber idk if thats enough for it (phase 3)
are you far from other coal nodes? I expanded a little to another area with coal before phase 3, since I was still unsure of how to proceed with oil properly at the time.
ok you WILL neeed more for industrial motor or whatever, (rubber)
i have tons of concentrated coal could just add like 2 more coal generators but id rather future proof with oil production
quick question, is there ANY way, ANYTHING that I can do to remove those goddamn phantom truck station markers from stations I deleted that simply won't go away, and I can't even delete them on SCIM?
i had to manually rmove mine when i switched to train
but how?
you can hide them
enter a truck, select route, delete/hide route ?
btw research sulfer quartz when u can
sometimes it bugs
for quartz all i have left is the merger
Yeah, but then I'll hide ALL truck station markers, which I didn't want to
eh, youll only need quartz after phase 3, just get ur sulfer and caterium research done
for sulf i only have black power and compactd coal tho
begin mass producing compacted
and fine a oil node
oil -> Gas -> turbofuel -> Power AND jetpack
(turbofuel needs cmpacted coal and gas)
i made the mistake of juyst using normal fuel with multiple sulfer depostis nearby,
dm me if you want help because i need a break from aluminum
well im prob gonna just split my compacted coal so it still powers my coal gens for a bit but it slowly will fill up like 5-10 boxes of it as extra for the turbofuel
also, try to attemp to lean away from coal power cause gas is like (1 second) times better
3x*
on average
well no im saying that im gonna split my compacted coal crafting in half to power coal gens while the 2nd split goes to extra boxes for future turbofuel
OH MB WHAT TEIR ARE YOU ON
im doin stuff for the caterium research rn
uhhh lemme see, tier like milestone?
just finished monorail in the 6th milestone
also dm me so we dont fill the chat with specifics
kk
whats the satisfactory tool that shows what u need to make efficient factories
Does anyone speak Spanish?
than you jittleyang
feel free to chat here. never know who might be lurking and benefit
mk
#screenshots message - I freakin' love Liquid Biofuel
ye nah its the overclock one allg
Yeah gotta overclock to underclock
nearly had a panic attack when I hooked up my generators which are currently on their own isolated grid and not connected to the rest of the world AND THE FUSE BLEW INSTANTLY
.....it's because I was using the hoverpack 🙃
turned on the generator, hoverpack connected to the power pole next to the new generator, fuse instantly blew 🙃
okay yeah it's gonna take a HOT minute for these 144 generators to stabilize and the fuel to fill out the manifold lmfao
generators? What kind?
you might need to add a pump or two inside the manifold to get it to the end
Either that or split it off at the beginning of the manifold and run a pipe all the way to the end of the manifold so it can fill from both sides
it's gas so I think it's fine
fuel, using rocket fuel
I just underclocked the first in each row of 12 to 1% and I'm gonna let them sit that way until the ones at the back fill up
#screenshots message you can see the looped manifold technique here
well, keep it in mind if you find the last couple not recieving the fuel
I may be mistaken but it may happen that eventually the first machines suck up the fluid before it can reach the last ones
it's still way more overkill power than I'm consuming so no issue with just letting it take time to ramp up
it's calculated so I am consuming exactly the full 600, so eventually it will fill up. did the same with the turbo fuel setup previously. it'll take a while but it will eventually fill
(eventually it will fill with the underclocked machines) then I can just put them back to 100% and yes at that point some of them may not stay full but they will at least stay active
you can just shut them off, that works too while they fill up. It always take awhile for them to fill up. I'm honestly thinking of not even doing nuclear
it's always worth overclocking fuel generators, coal generators, not so much, just saves space
Solid Biofuel is actually better than biofuel, right? It’s not just more space-efficient?
counterpoint: having 4 stacks of 12x12 fuel generators is a hell of a thing to look at
Better how?
also I just built it off the edge of the continent in the void so there's infinite space anyway
More power per foliage, I guess?
Yeah it has more energy
Then I guess I’ll bother to convert all the plant matter into it, thanks!
Burn time depends on consumption 🙂
well yea, bioburners dont overproduce power
but you can feed 15 on a t1 belt vs 10 on biomass
has anyone played the satisfactory adjacent game, star rupture
yes
Ugh, making Solid Biofuel is slow
you're not handmaking it are you?
…maybe.
automate :)
I handmake a lot more than I should, to be honest
The only constructor thing I’ve made so far permanently makes concrete. Or whatever the Limestone product is called.
no it's not, if you use it in a biomass burner, it takes 4 solid biofuel/min and 2 liquid biofuel/min, liquid biofuel is the best fuel for biomass burners
I have yes
1: bioburners do not take liquid biofuel
2: if you're using bioburners still in pahse 3... you're doing it wrong
3: putting liquid biofuel into a fuel gen is same as normal fuel 20/min
As long as Solid Biofuel beats Biomass, I’m happy
Man, sloshing is brutal. Even when I prefill my generators, have pumps for adequate headlift, and have a buffer, I lose almost 20%.
Looking forward to 1.2 if they fixed it.
Um yes they do, i can prove you wrong right now. Just built one and it uses 2.4 packaged liquid biofuel per minute, liquid biofuel is the most efficient fuel for biomass burners
Don't believe me, check the wiki
congratulations, you're using mods
I'll even prove it with a screenshot
I just built one in Vanilla, @normal orbit . It uses 2.4 a minute.
I'll even link you a quote from the wiki page
Wait, maybe they aren't thinking packaged liquid and are thinking actual liquid.
Why would you even burn it in a biomass burner anyway
i just got some rubber, plastic, and a bit electricity going in my world, what should i do next? I'm in phase 3
yes
Told you so: #screenshots message
I only have 1 mod installed, that's the bigger inventory mod
ello
I do not have a mod that allows for liquid biofuel to be used in the biomass burner
Actually, I'm pretty sure burning it in the biomass burner is a lot less efficient in terms of power generation than just burning it directly in a fuel generator
where do you install mods?
we can see?
let's do the math
It's very inefficient iirc
how many biofuel per packaged liquid biofuel?
2.4 packaged biofuel a min for biomass burner is 100 M3/min
what 100^3?
For a fuel generator it uses 20m3/min
how can i get mods in satisfactory?
The confusion was liquid vs packaged. Technically bioburners don't take liquid biofuel, they take packaged liquid biofuel, which is what Neko was arguing.
satisfactory mod manager, download it from the coffeestainstudios website
thxs
oh okay
Unless I'm missing something which is likely, burning biofuel in a biomass burner is unruly inefficient
Better off just using it for jetpack fuel honestly
actually same, but you have to take making plastic and packaging it into effect for using it in bioburner, so you lose a lot of overhead
you could just turn the oil into fuel and get more
rather than plastic
Yeah
Honestly didn't know you could burn biofuel in a biomass generator considering it's....fuel...
okay it's 10^3 of liquid biofuel for each packaged liquid biofuel
?
each biomass burner makes 30MW, which takes 24^3m per minute
its 1:1, 60 liquid biofuel +60 packages = 60 packaged biofuel
that right there is already less efficient than a fuel generator, therefore fuel gens win
600 biofuel/min = 30 fuel gens at 250mw = 7500mw. 600 biofuel + 600 canisters = 600 packaged biofuel/min 600/2.4*30 = 7500mw
oh actually it;s exactly the same
And that's not even counting the extra overhead of power lost to manufacturing and packaging the fuel.
it takes 8.3 bioamss burners to equal 1 fuel generator, each consumes 2.4 per minute. 2.4x8.3=20 So thjey're exactly the same efficiency
fuel gens just save a ton of space, that's it
10 packagers at 10mw each = 100mw. 600 canisters/min = 300 plastic/min = 450 oil in 15 refineries = 450 mw. 450 oil = 1 pure node oil extractor at like 187.5% oc, taking... 150-ish? mw. 150+100+450 = 700 reducing the power from bioburners to 6800mw
Am I missing something? Fuel generator burns 20m³/min
Where was the biomass burner uses 2.4 packaged fuel/min?
when you factor everything in, yes biomass is technically better, but it's super ugly and takes a lot of space
Heh, I just quickly stacked 10 burners out of curiosity, it's almost exactly the same space as a fuel gen.
it is exactly the same as a fuel generator, 8.3 biomass burners equal 1 fuel gen
same efficiency
I was talking about space.
how many hypertube enterences should i stack together to go as far as 1km
2 and make a loop using a branch with an exit point to swap to
You don't need to do the stacking hypertube entrance thing anymore, you can make the pioneer accelerator
ive heard looping is dangerous as if u dont exit on time u might get stuck
Honestly, if you mash the E key quick enough it's not that big an issue, besides you don't need to be in that long to go unruly amounts of speed anyway
ok ill give it a try thanks!
Np
I still find it funny that I got instakilled that one time I had a hypertube exit me out directly onto a conveyor belt
You took "falling" damage from the exit?
Either that or there was some weird physics bug with the collision to the conveyor belt
uhmmm how do i connect hypertube to an enterance? it wont connect 😭
Physics bug is probably more likely considering your one shot protection is ignored
Oh, fair point.
Supports
The hypertube connects to supports not the entrance itself
ohh got it
The entrance you put over the support
Oh my god. I just learned I can snap my pumps to a wall to make sure they're evenly aligned and then connect pipes vs. Connecting pipes, then trying to align the pump.
hi im new to the game and i just unlocked trains, what in the hell is this specifically signaling😭
The rule of signalling
Path signal at the entrance of a junction, block signal at the exit of a junction, subdivide individual tracks into different blocks to prevent bottlenecks and subsequently collisions
ever since 1.1 its kinda much easier to place the pumps/junctions/valves first, then do the pipes. and it works much better
Path signals reserve a path for a train to use even if another train is inside the same junction provided their paths do not intersect
i mightve messed something up
dang this is gonna be hard
I wish I could say more, but that is 99% of what you need to know about signalling
And somehow it accounts for like.... 40% of the issues people have
#screenshots message how does one get this?
so basically like path signals, let one train pass at this specific path
the signals do what their name suggest. block signals make blocks out of trains that only one train can occupy. Path signals create paths thru a block, so more than one train can occupy a block (think intersections).
and can u elaborate on the block signals i dont really get it
Block signals make it so that another train cannot enter a block if a train is already in that boundaries of that block
Otherwise you'd just collide
Good practice is to divide individual lines into blocks long enough to fit one train and block train stations themselves
and path signals make it so more than one train can enter that block but in different paths?
Yes
make en longer than train. 10-20 foundations between each block signal
ohhh
Be wary though
There is currently a bug that might cause stress if you place signals at the end of a railway segment (where you connect two railways together)
Sometimes signals are finicky at those points and might not work, so sometimes you might have to place them further down or up to make sure they work
Yeah, there isn't much to it, it just takes a bit of practice
i just built a whole ass factory early game forgetting i only have 4 bio burners
Time to isolate it off a bit until you can get automated power
i gotta research coal
#screenshots message this is why its an issue signaling an intersection. the game see this is as a valid turn. You can rebuild tracks in a specific order to make it work, or just move away the signal from the split
only for 7 smart plate a minute
You ever see a train do a 180 on the tracks before?
yes
It's hilarious when it does it
it looks so dumb
I love how train pathing works in this game
kinda hope 1.2 will fix it back to pre 1.1
Well, I fixed my sloshing issue. I disconnected the generators and looked at each pipe individually. They were all sloshing 20 or so / minute, but there was one pipe that was sloshing between 80-130 despite nothing being connected to the pipes. I deleted that segment and it stopped the sloshing in the other pipes. Weird.
All my trains for some reason love my single lane bridge despite it being the most out of the way path to take for most things
that implies theres an error with taking a shorter path
Sloshing may not be an issue at all, so long as you have enough free space (ie: aviable throughput) in the pipework ^^
Oh no there isn't I checked, everything else works as intended, it just LOVES that bridge
now I have to use the factory bro
trains will always go for shortest route. they will only take a longer path if that short path is incomplete, signaled wrong or it cannot approach station from that direction
If they could take a shorter route, they would.
If they didn't, we'd be flooded with bug reports 
Note: placing one train station along one route counts as making it longer by a lot
I prefilled all of my generators, had a pump with 38/50 headlift, and a full buffer before I turned on my generators. Then the buffer ran out and 20% of my generators turned off. I looked at my pump and it was only pushing 400-500 /600. That's what made me look back at the pipes to notice one was isolated and sloshing 100 or so in itself, even after deleting both connecting pipes it kept sloshing in itself.
i believe a station counts for about 80-85 foundations of track length
We are flooded with bug reports and questions about trains anyway
How much leeway is there, if you try to move 600/min through one pipe...? 😉
i dont think i've seen any actual train bugs, just people making them wrong
Not about them not pathing correctly 🤷♂️
There's the junction one for sure
aside the turn angle
That too
It's working completely fine now. I deleted that isolated sloshing pipe and rebuilt it. Literally changed nothing and my generators are all running 100%. I've got them clocked to use 575/600.
Oh, nice thinking!
The turn angle and the junction one are the main bugs with trains rn afaik
But yeah, 25/600 is indeed a small amount of leeway, which can be disturbed by heavy sloshing ^^
no its same issue actually
I have had the turn angle one happen without any signalling
I'm more or less confused what caused the sloshing in the first place, and how a pipe could slosh itself when there are no other connecting pipes. I'm pretty confident it was a bug considering I have changed nothing and my buffers are still all 400/400 and gens at 100%.
cause like a V is a valid turn, the game sees it as valid and the signals become incorrect
Hard to say without being able to see the system 
You can try hopping on #screenshots or #math-and-meta to figure this one out
Yeah that's what I mean, it causes the trains to do awkward turns and all breaks signals, two issues from the same bug :P, anyway semantics but point is, it's the only major issue(s) with trains rn anyway
you can see it if you go into the signal build mode and then check the block colors. the signal erroring out, will have the same block color before and after cause its seeing a weird turn as a normal turn
My biggest gripe with the game which is a testament to how well I enjoy the game is the lighting of all things in certain areas, which means coffee stain are doing a good job if the biggest gripe is graphics related and not gameplay
Particularly the sudden lighting change of day/night cycles and...... flood lights
#screenshots message you can see it in this example
the signal on the right top track isnt separating the track from the intersection, cuz the green angle is what it thinks is correct
I love the sudden lighting change, it's like someone just decided to turn on the sun with a light switch
how much height difference should i keep between 2 floors so that nothing clips through the floors?
More than the highest machine, even more if you like to have logistics hanging from the ceiling or from below the floor of the floor above
ahh I see. yeah talking about space, yeah still the fuel gen is so much better
The biggest culprits of clipping through floors are refineries and awesome sinks, so those are a good reference.
ikr 😭 this messed up my factories so bad
depends what you're building between em. anything from 1 meter to like 100+m
For all we know you could really want to put a radar tower before two floors
whys that
for height measurement?
It was mainly a light gesture at how much stuff can vary in height in this game, unless you want to do that in which I won't stop you
I uploaded some screenshots. The yellow ring is the pipe that was sloshing about 100 or so in itself. So far everything is working great after replacing that pipe.
kk
Why the random pump in the middle of the manifold?
those buffer could cause issues. not recommended to use em, but if you desperatly want them there, place powered pumps on both sides
I don't think there's any advantage in putting a pump on a downward pipe coming out of a buffer
Hmm, I received the opposite advice earlier this week. I was told having a buffer elevated helped reduce sloshing.
where can i ask questions about dedicated server issues
Gravity is doing the trick already
they were misinformed if they thought that
I don't think there's any advantage in putting a pump on a downward pipe coming out of a buffer
buffers are practically pointless
They're completely pointless. Both types are round.
I can't see the whole network very well, but I am a bit weary of the very short distance you left one pump and the junction next to it (I see at least one such istance). That creates an extremely short pipe segments between the 2 and when pipe segments get "too short" they sometimes act in weird ways... 
Cool opinion, we don't agree, we've gone over this already 
yo i fucked up the factory
🥀
turns out mark one belts cant keep up with 7 smelters
Lmao, happens
maybe a big early game factory wasnt the smartest
You will have those realisations throughout the game
I don't think I ever heard anyone suggesting using them to help with sloshing tbh 
Keeping things full/flow stable, checking fill levels and other reasons, maybe, but never to help reducing slosh
the game shows belt speed :p
welp phase 2 is gonna be such a joy to get
Well, I removed the buffers and there's still no sloshing, so I'm happy to have less space used.
Honestly, early game I'd just worry about getting automated power
Phase 1 is just a trial of "can this pioneer figure out the key principles of FICSIT"
They linked me a video from ImKibitz where he pointed out to do it when building coal factories. It was an older video, so likely changed since then. I know I also read that floor pipe holes canceled out pumps, but that doesn't seem to be true any more.
floor holes had a big fix in 1.0
well slightly after 1.0
but they've been issue free since, least for me
Don't they still kill headlift if placed right after a pump?
na
oh i really fucked up
i now have a mixture of mark one and two belts because i couldnt afford all mark 2 belt
my entire plubber factory has ~200 machines being bottom fed with pumps
Plubber...I like that word
... I don't recall any changes in fluid dynamics that would make buffers act against slosh. I think that suggestion might have been bad from the beginning (if that was the reason provided)
Rose, have you looked at the pipeline manual by chance
i find buffers do the opposite, they advocate for more slosh
Add some Fuel for Reciclyng and you get a full Flubber system 
yo some kid is posting a crypto scam in the dedicated servers chat 😭
The holy texts......
@ mods
Vencam, have you found a way to make pipes compatible with sushi yet, I would like to mix my fuel with my dark matter
No pipe sushi yet :P
Disgraceful
The player base is far too intimidated by solid sushi already 
But liquid biofuel looks like wasabi and sushi needs wasabi
The video is ImKibitz "The Ultimate Satisfactory 1.1 Trips and Tricks Guide." 4 months ago. Not as old as I thought. 17 minutes, 29 seconds in. I have a link, but I'm not sure if linking it here would be allowed, or if you even care, heh.
Also, there's no reason why a circle can't fit in a square... 
(Reference: #satisfactory-memes message)
Gonna put my pumps into my programmable splitters and see if it works
We have a white list for links, worst case your message gets deleted :P
And I am interested, thanks, will loop it up later as it's go time for me now 👋
just watched that bit. not sure i agree that a buffer at the end of a pipe-i-fold actually prevents sloshing
I find those great to help fill manifolds immediately or monitor the fill level, but sloshing... Uh-uh
junctions in themselves act a teleports, just putting fluids from A to B/C/D
so if you just have one in and one out like at the end, the only sloshing is in the pipe leading to the machine
which will prob be next to nothing
fill when its at the end? :p
Well, I've no sloshing after removing the buffers, so I'm not inclined to disagree.
you had em before tho
I had them in both locations when the sloshing existed.
hell yeah 30,000 MW
My thought process was to just let the darn pipes fil from both sides and fill back up after. Can't say it would work or not because I never put the back buffer up again once I found the odd pipe that was causing the issue in the first place.
how long is night ?
5 minutes
15 minutes IIRC
ok not long
45 minute day 5 minutes night
~10-15 minutes
A day is exactly 60 minutes.
had to think there
according to the wiki, the full daylight cycle is ~60 minutes
It's 50
let's see what the wiki says
My save file has 100 hours played, and I have 100 days without incident.
"The duration of one day in Satisfactory is 50 minutes, consisting of a 45-min daytime and 5-min nighttime."
the wiki says 60
#satisfactory message says 50 there
oh well touche, I was wrong, not often that happens
Actually, I see the wiki says two different things
On the page for world it says 60 minutes, on the units page it says 50
So someone on the wiki is telling lies
I, uh. I'm at 144h (I swear it was 100 just yesterday! What is this game doing to me?!) and at 145 days without incident in my HUB.
I am at 517h and have 20 days
I haven't died yet. My point was it is a gauge of a day.
Why haven't you died yet
My hitpoints have stayed above 0.
But why, you need to liv...I mean die a little
Needs more unfortunate accidents with hypertube cannons
I've come close a few times while enjoying drones.
My funniest death by far is still the hypertube cannon conveyor belt incident
You know, I've never built a hypertube? Like, ever. I've 300 hours total, 144 on this save.
Yep, placed higher so it can flood the system without having fluid piling up at the producer (they don't fight, as overflow goes into the buffer)
Weird how I default to "fuel" when I want to talk about fluids xD
The end, or the middle of the manifold... Just not the start
Ie: so the system can get "max flow" from both the producers and from the buffer(s)
Hello, are there any mods for shaders? Is it possible to change it? Dont really know much but game would look really cool with like crt/contour/borderlands like shaders
Though, there might be some effects similar to what you described in Vanilla already...
(just in photo-mode though)
how many of you have been banned from a discord server?
Hello, i would ask if someone want to play with me Satisfactory
