#satisfactory

1 messages · Page 691 of 1

green fiber
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Its co-op factory building until your friend commits unacceptable factory spaghetti crimes that require punishment

glacial drum
#

Hmm

green fiber
#

then its pvp enabled jace_smile

glacial drum
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Should I build 40 assemblers at 250% or should I build 100 at 100%

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Hmm.. I can spare the 500 extra MW

real shale
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you should build 1000 at 10%

leaden turret
molten vessel
#

Wait, do I need to recharge or repair my taser thing?

inner ruin
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it will break after a bit so u make another

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in that workshop thing

glacial drum
#

Mine never broke, odd.

real shale
molten vessel
inner ruin
#

wait i thought it broke?

inner ruin
green fiber
#

it doesnt break its just weak and pathetic

inner ruin
#

like me

molten vessel
#

It degrades then?

green fiber
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also no

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it doesnt change and doesnt break and doesnt have batteries to charge

inner ruin
# green fiber also no

do you know how long it takes to break the coal thing so i can put a miner on it? i got like 5 stacks of coal now and its still not broken

green fiber
#

varies

leaden turret
#

🤷‍♂️

mcgalleon knows what I mean though.

molten vessel
inner ruin
#

this one is a normal

green fiber
leaden turret
glacial drum
#

Just place the miner on.

inner ruin
#

dude

glacial drum
#

That is the node. Unless you mean there’s a cracked boulder on it?

inner ruin
#

yes there is

glacial drum
#

You have to explode that with nobelisks

inner ruin
#

is that on all the coal nodes?

green fiber
#

giant boulders cant be broken by hand

real shale
#

taking a chisel to a boulder, that takes commitment

glacial drum
#

They can be researched in the sulfur MAM tree.

green fiber
#

and only some nodes have those

glacial drum
#

It’s on random nodes through the map. And some entrances to caves

inner ruin
#

ill find a different node

marsh vale
#

thx

molten vessel
green fiber
molten vessel
#

Sure

green fiber
#

no need to DM me

#

those are your hand slots

molten vessel
glacial drum
#

That’s your slot

green fiber
#

you can hold 2 things in your hands right now

molten vessel
#

Ah, so it’s at half because of my two slots?

green fiber
#

it shows you the active slot

glacial drum
#

You can hold 2 things at the start of the game. The bar will shrink as you get more

#

Iirc

molten vessel
#

Got it, looked a lot like a degradation bar

glacial drum
#

Yea I thought the same for a good 10 hours at the start

real shale
#

most important thing to always have on your hands is the mug, its vital to finish the game /jk

glacial drum
#

If I build all 100 machines it’ll take 3 floors. If I build just 40 machines it’ll take 2< whole floors

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I feel at that rate it’s better to just build all 100 honestly.

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That or I can do 200% instead of 250% and build 50 taking 2 floors

real shale
glacial drum
#

At a rate of 200% I’d only be using 375 extra MW to be able to skip building a floor

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However considering this is to be able to build a TW of power storage I feel I should conserve the most power I can

molten vessel
#

If I upgraded the hub, then disassemble it to move, do I need to upgrade again?

glacial drum
#

No.

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Honestly don’t ever full commit you’ll find a lot of spots you may want to base at.

old urchin
#

huh? so, I build the thing I wanted to, and one of the death crates, somehow, teleported to a place where I builded. how?

molten vessel
#

I’ve been hunting for a new spot, found one but I had kept my hub next to a crashed pod I wanted to power until I got the ability to power it.

Now I’m moving base

tall lantern
#

can always just place down temporary power to power pods. Either Biomass or the APM from the MAM

spiral summit
#

is it possible to clip train stations somehow

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i thought blueprints would work 💔

swift turret
#

wdym clip them?

mystic oriole
#

Blueprints work, got to nudge them just right

real shale
#

time to produce 5 nukes/min

gentle lava
#

bro do I get a powerpole mark2 cause the powerpoles hold 4 lines is getting so annoying

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i would send a ss but i cant

molten vessel
#

Is there a way to pass the night faster?

mystic oriole
molten vessel
#

Dagnabbit

gentle lava
#

when do i unloc them?

coral marsh
#

MAM research, caterium tree

mystic oriole
gentle lava
coral marsh
#

All good

molten vessel
mystic oriole
#

same, been there since the darkness of ARK. It gets really dark at night sometimes. But if you're at your base nothing's going to spawn.

molten vessel
#

Also, thanks for answering a question I’ve been pondering on whether plants were regrowing, XD

lapis marsh
#

Just completed the game… time to start all over again

molten vessel
near mural
lapis marsh
molten vessel
#

Once I get all the achievements, I’m gonna look into mods

mystic oriole
near mural
#

i feel like ive got a long way to go still

molten vessel
mystic oriole
#

That does answer that one

mystic oriole
lapis marsh
molten vessel
lapis marsh
#

Then locked in like it was my 9 to 5

gentle lava
#

should i use my blue power slug i found for MAM research?

mystic oriole
spiral summit
tall lantern
molten vessel
tall lantern
#

nope

molten vessel
#

Then what was he saying about biomass?

mystic oriole
near mural
tall lantern
#

the only things that regrow are berries/nuts on plants. but the plants themselves wouldn't regrow if cut down

tall lantern
molten vessel
#

Then does that mean you can eventually run out of biomass, if that stuff doesn’t regrow?

mystic oriole
tall lantern
gentle lava
#

should i use my blue power slug i found for MAM research?

spiral summit
#

im trying to clip two stations into each others hitbox

covert quarry
#

i have a question, how do yall manage to build ramps for trains without the ramps affecting the train in terms of speed and coming to a complete stop

molten vessel
tall lantern
#

use 2m-high ramps, not 4m one

spiral summit
#

because that side truss looks really annoying and would be perfect if you could just nudge it so you can have two adjacent platforms

#

ie have 2 freight platforms sharing one "support"

lapis marsh
mystic oriole
near mural
tall lantern
#

the only times it happened were when the world changed and things got reset, which also affected other collectibles

weak bloom
mystic oriole
tall lantern
#

yeah, creatures definitely respawn away from factories

molten vessel
#

I feel like foliage should, tbh

mystic oriole
#

I'm testing this thing out this weekend, I remember folliage regrowing

tall lantern
#

if you didn't cut down the nearby trees, yeah I could definitely see an argument for letting foliage respawn. But since forever it's not been a thing

weak bloom
#

It would actually be hilarious if someone managed to soft lock themselves by razing the entire world without building coal power

tall lantern
#

luckily you can handcraft your way out

weak bloom
#

You still can't start the coal generators though right? Or the water extractors

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No way to hand feed water

tall lantern
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alien bodies -> biomass -> temp burner

weak bloom
#

Ahhh ok so it's impossible to softlock out of biomass that's good lol

tall lantern
#

I mean, if you did it you 100% deserve it

weak bloom
#

Tbh I'd give them a special achievement for somehow managing it

mystic oriole
#

Sounds like something I'd do

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since I want to skip coal and oil

weak bloom
#

Wh-

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That's certainly a challenge run, jeez

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Biomass to nuclear? Insane lmao

unkempt blade
mystic oriole
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I did allow myself to use APA's though

mystic oriole
#

That would be a thing too.

unkempt blade
#

raid crash sites => geothermal => ride the power wave

mystic oriole
#

Technically would work that way too.

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lots of handcrafting

near mural
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ive only got one train i need coming into my main factory rn but later i think ill need more if im bringing in 2 diffrent resources on diffrent trains should i setup diffrent stations and platforms for each one? i thought a smart splitter might work but i also heard its good to have buffers on trains so im unsure

tall lantern
#

usually easier to just have multiple stations

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but buffer and smart splitter aren't mutually exclusive

near mural
#

thank you
i could probably do a buffer with smart splitters but it seems like a bit more logistics to deal with

dense temple
#

so, the thing where when you look through glass conveyor holes in splitters and building turn into black holes.... iis that a game setting i can fix or a known issue? cuz ii remember it being a thhing for a very long time

gentle lava
#

dude i hate this early game biomass power bro

covert quarry
#

does anyone know why freight platforms wont take any product? they are connected to power and upon connecting belts, they stop after like 10 s

tall lantern
gentle lava
#

is tier 3 coal power????]

deft drum
dense temple
gentle lava
#

gotta lock in

dense temple
#

or 4, but they unlock at the same time

deft drum
# gentle lava gotta lock in

Go drop pod hunting and bring back 50 RIP and Rotors. Then you can just put them in an assembler that goes into the space elevator.

covert quarry
#

does anyone know why freight platforms wont take any product? they are connected to power and upon connecting belts, they stop after like 10 s

gentle lava
deft drum
#

Gotta have the inputs and outputs go into a industrial storage

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That is fed/feeds into the station with both belts

covert quarry
normal orbit
#

They stop when full and when a train loads/unloads

covert quarry
drowsy kelp
#

Does it have power

normal orbit
#

You connecting to the right port?

covert quarry
#

yeah

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yes

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i'm assuming it has to be a glitch, cz other stations work

normal orbit
#

Is the terminal set to load?

wild hollow
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Anyone know why my pipeline MK. 1 is spinning and not receiving fuel? It's the segment in a manifold pipeline that goes from the first junction to the second where it starts. It contains Heavy Oil Residue. The first junction works just fine.

tall lantern
#

sounds like the pipe's not connected

covert quarry
#

i found the solution, appreciate the help

wild hollow
#

I've reattached it like 15 times

tall lantern
slender minnow
#

anyone able to help me realize why my train says it cant follow its path?

hallow mica
#

Im new to this i have like a 40 hour world and just got to tier 3 and unlocked oil production, and idk if i should make rubber and plastic first or electrcity?

near mural
#

istg making a good looking railway bp is the hardest thing ive done so far and im not even joking

normal orbit
slender minnow
covert quarry
# tall lantern can't just leave us hanging

so basically thetrain picks up caterium from 1 station then goes to a second location to pick up some more, so at the 2nd location i need 2 leave 4 spaces open between the train station and freight platform so that the train can fill up but that space is what somehow causes my freight platforms not to receive any product, so i js placed down more freight platforms to fix it

normal orbit
slender minnow
hallow mica
#

@slender minnow ok is there any alternate recepies i should use for this?

normal orbit
#

Then station is wrong way

slender minnow
slender minnow
hallow mica
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@slender minnow alright thanks

night lotus
#

how on earth do i fix this "signal loops into itself" 😭🙏

normal orbit
#

Easiest way is to move signal away from split

night lotus
#

i tried and its still lowk just not working

normal orbit
#

Grab a signal so you see colors then post a screenshot

night lotus
#

i dont have image perms

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but its all the same colour idk

normal orbit
night lotus
#

ohhh okok

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i put in ss

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im stood on like the signals too

normal orbit
#

Looks like they don't attach to the rails

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OH I see it

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Your tracks are too close

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You need to space em apart more

night lotus
#

is that acc my problem LMAO

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okok lemme try ty

normal orbit
#

Center of track on each edge of a foundation is min distance

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Anything less causes issue

inner ruin
#

does anyone elses audio get jumpy on here

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its getting like.. buffering

night lotus
#

now i gotta redo all my track </3

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but tysm

near mural
#

does anyone know why my factory cart is evil and glowing red

hybrid nymph
#

Hey guys, played for 8 hours last night and got some good stuff done, at 175 hours in this save

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I fixed coal 1, coal 2, and oil. Now I need to fix aluminum

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And quartz

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And I just figured out with my expanded turbo fuel production, I can set up 26 fuel generators

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And produce 16,250 MW

near mural
#

chat i think my factory cart is dangerous and plans to kill me

hybrid nymph
#

The factory cart pops wheelies of course it's dangerous lol

near mural
#

is there a reason there isnt any voice channels

inner ruin
brave hearth
#

i have a question pre 1.0 I was in the desert when I saw and killed a hog wearing a jet back and it dropped a free jet pack and all this was pre phase 2 and i got a jet pack with 1 fuel did anyone else find it

tall lantern
#

it's random, low odds

hybrid nymph
#

Oh that's Johnny the Jetpack Hog. Super rare find. I found him once on my first save in 2023

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Be honest, do I really need a nuclear reactor? Especially when the fuel generators work just fine?

lavish flame
#

i have genuinely spent like 10 hours on a single factory that makes like 20 encased steel beams just cause i want it to look good and i'm horrible at building 😭

calm trout
#

meh... I hate it that google removed the old TTS voices... I wanted to make some custom ADA lines and didn't know they removed the old voices

slender minnow
#

just made my 1st ever actual manifold line

tall lantern
weak bloom
#

oh rocket fuel is a GAS?

inner ruin
#

wait does a powerline only transfer a max of 75w?

real shale
#

No

tall lantern
#

power lines have no limit

brave hearth
#

honestly i just wish there was stuff like foundation with a hole that SNAPS to ore, or maybe just a cat walk with a hole for ladders for decoration and ladders

real shale
#

Power lines have magic wires, they can carry an unlimited another of power

inner ruin
tall lantern
#

well, a single gen probably

real shale
#

Dont worry, I tried asking FICSIT engineers what kind of material they are using to allow all those GW through a single wire, they said it was classified and wiped my memory afterwards

real shale
inner ruin
#

fixsyt technology is proprietrary.

real shale
#

I refuse to believe it's just copper and insulation in those wires, as an electrical engineer, there must be some secret magic ingredients to them

inner ruin
#

Another one suspects the truth. lets do the same as what we did to all the rest. wipe the memory and send them off to some planet to get resources

#

oops wrong chat

calm trout
hybrid nymph
tall lantern
#

though their main TTS page says only the first million characters for WaveNet voices, confusing but still probably more than you need

hybrid nymph
tall lantern
#

I would not get any mods

calm trout
#

Ye, but not possible for people like us who don't have a credit card to register for Google Cloud :/ it requires a credit card

tall lantern
#

ah, unfortunate

hybrid nymph
#

What's wrong with mods? Mods are fine

tall lantern
#

why jump immediately to mods when they've barely scratched the surface of the base game

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to me, modding is very much a thing to consider only once you've actually experienced the game as-is first, and not something I'd recommend to a new player at all

hybrid nymph
#

Oh yeah good point ☝️
I would recommend playing at least until tier 8 on vanilla before you use mods, so you can get the hang of the game

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I just use simple mods

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Stuff that doesn't take away from the base game

tall lantern
#

we already had the balance discussion on those though IIRC 😛

hybrid nymph
#

For example: gasoline chainsaw, glass fluid buffers, vanilla upgrades, better power storage, more elevator buttons, bigger clip size for the rifle, more inventory slots, craftable balanced power shards, awesome sink points x100, and awesome artifacts

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I need to start making nuclear pasta and then awesome sinking it

reef basin
#

glass fluid buffers
ah yeah, upgrade the building that you shouldn't ever use 😛

tall lantern
#

there's no question there, what response are you expecting

brave hearth
calm trout
tall lantern
#

there's no question there, what response are you expecting

calm trout
#

exactly, that's why I was asking what he instead meant

brave hearth
inner ruin
#

lmao i just killed that massive dino with a bird face looking thing and the ai said "and they say nature is cruel" 🤣

real shale
#

YOU KILLED BEAN???

inner ruin
#

its called a bean?

tall lantern
#

that's the short name

real shale
#

I cannot believe you killed bean

inner ruin
#

i killed like 4 of them now

reef basin
calm trout
normal orbit
#

You should jump on top of a bean

dense temple
inner ruin
#

am i not supposed to?

dense temple
#

no

hybrid nymph
inner ruin
#

oh

tall lantern
#

if you whack it enough yes

inner ruin
#

zap it like 20 times

calm trout
reef basin
topaz shale
#

If they get stuck in my factory and I no longer wish them to be there, I just wack the beans to death. Callous but they would have starved!

inner ruin
real shale
#

Bean conservation is important

calm trout
inner ruin
#

i also killed a lizard doggo

topaz shale
hybrid nymph
# inner ruin yeah taht

I get that, they do get in the way very often. I have killed a few before especially when they get glitched and stuck in the factory

normal orbit
# hybrid nymph What's wrong with fluid buffers?

#1 cause of fluid flow issues. They mostly pointless aside buffering train depots. And they as likely to flow in either direction unless you add a powered pump on each side in attempt to flow direct it.

real shale
#

#2 cause, the #1 cause is the pioneer itself :P

normal orbit
#

I concede, the pioneer placed it to begin with

tall lantern
#

nah #1 is trying to do a full 600/min without building for it

hybrid nymph
topaz shale
#

Yeah always a good idea to have the fluid machines buffer first before running to help prevent some issues. Assuming it was built correctly in the first place.

real shale
reef basin
topaz shale
hybrid nymph
#

I wish we could get MK3 pipes. Are the devs telling the truth or are they lying that they would be too difficult to implement?

reef basin
#

people can't even use mk2 pipes 😄

topaz shale
#

I hardly ever really need to use actual buffers when using fluids though I don't really build that big, tbh.

real shale
#

I can't wait to see equally as many issues raised in #1038092680493801533 with MK3 pipes as with MK2 pipes

normal orbit
#

People can't do MK1 and MK2 even less. MK3 would ruin people

brave hearth
hybrid nymph
inner ruin
#

what soul?

storm hull
#

do you guys think Satisfactory will go on a cheaper than 30% or is it better to buy it now?

brave hearth
tall lantern
normal orbit
#

Nothing, but there's like 10 pipe questions a day

reef basin
reef basin
real shale
#

The problem isn't even the flow rate limit of MK2 pipes it's the pioneers trying to do literal gymnastics with pipes

topaz shale
#

Another good way to use pipes is to have them be placed above the inputs of machines and have gravity pull down the rest. Really helps.

storm hull
storm hull
normal orbit
#

Liters? It's cubic meters

reef basin
topaz shale
#

Oh that's very interesting

#

I love learning about how games are made and how they work internally.

normal orbit
#

Really? So it's doing 600.000 in a MK2 pipe?

reef basin
#

yeah

hybrid nymph
reef basin
normal orbit
#

Huh

hybrid nymph
#

It's cubic meters 600^3 m per Mk2 pipe

reef basin
#

read the last few messages again

hybrid nymph
#

I've always known that the game was in cubic meters

reef basin
#

internally

normal orbit
#

Got a source on that? Am curious

reef basin
#

the game engine counts stuff in liters

tall lantern
#

presumably the same way that the game coordinates are internally cm, but most stuff's done in metres

hybrid nymph
#

The wiki would say otherwise

reef basin
reef basin
hybrid nymph
#

Well I'm used to using cubic meters. And I'm going to continue using it. You can use liters if you want. I've always known it as cubic meters.

reef basin
#

I haven't said anything about having to use liters tho?

#

I was just replying to your question about why devs are saying that mk3 are not possible

real shale
#

"The duration of one day in Satisfactory is 50 minutes, consisting of a 45-min daytime and 5-min nighttime."

Huh, at those proportions any wonder the pioneer probably barely sleeps

tall lantern
#

you can sleep when you've Saved the Day

real shale
#

Pioneers circadian rhythm must be off the hooks, any wonder they sent them to Massage

hybrid nymph
#

Huh never thought of that. No wonder the pioneer barely sleeps.

real shale
#

Admittedly, I wish I could adjust those lengths, night time lighting gives for some nice vibes

tall lantern
#

I do like the aurora at night

inner ruin
#

icl this world is making earth look so shit 🤣

dense temple
inner ruin
#

is there a way to like.. limit how much stuff can come out of a storage

dense temple
#

yes

inner ruin
#

daaamn

dense temple
#

depends in whhat way you mean limit

jagged nymph
inner ruin
#

i dont want everything which is inside to go out

dense temple
#

then no

tall lantern
#

the easiest way is to not put them all in there in the first place

inner ruin
#

damn. thumbs down on steam /j

dense temple
#

sometimes i wish there was something similar to redstone in the game

#

in terms of item sorting or whatever

jagged nymph
#

Oohh a programmable spliiter instead being used with like logic gates and sensors to decide when stuff goes iut of each output

tall lantern
#

we've got smart/programmable splitters, that's plenty

shrewd palm
#

a smart splitter is really all you need

#

sometimes a programmable splitter is better but rarely

jagged nymph
#

Yeah

elfin smelt
#

ppl want logic gates in every sandbox as an excuse to build a computer inside it

dense temple
#

would take some of the fun out thats in now, but would add more fun for certain people

tall lantern
dense temple
lavish flame
#

hey i might be very stupid but could someone explain the power switch to me? i read the wiki and it didn't help a lot so i thought i'd ask here instead of watching a video

tall lantern
#

it's a fancy power cable that you can turn on and off instead of dismantling

shrewd palm
lavish flame
lavish flame
#

thank you guys!

shrewd palm
#

although because it stops flow between them and it can go both ways i suppose it doesnt matter which spot you connect your power too

tall lantern
#

yeah it's just two separate grids, turn the switch on, boom they're connected. literally a toggleable power cable

lavish flame
#

awesome, thanks guys 🙏

simple pebble
#

Yeah they confused me, too.

Main benefits are temporarily shutting a wedding whole factory off if you need to conserve power, or seeing how much a factory uses by itself.

In either case, that factory cab only be connected to your grid through the power switch to do either of those

tall lantern
#

a wedding factory eh

hybrid nymph
#

Wow we just passed 250,000 members

#

Awesome 😎

hearty flame
#

nice

deft drum
#

Big advantage of switches is it lets you cold start your power

simple pebble
#

Lmao that's swipe trolling for you

lavish flame
#

btw, is it fine to just have all my power on one big grid, that i've now separated using the power switches at each factory?

warm finch
deft drum
#

YMMV

real shale
elfin smelt
#

it's only a computer in name

inner ruin
#

oh no...

elfin smelt
#

it doesn't compute

inner ruin
#

i can see the waterfall load in as i walk down the hill 😭

real shale
#

Okay, fine, you can build a SUPERcomputer

elfin smelt
#

ALSO a computer that doesn't compute

dense temple
#

we want computers that COMPUTE

lavish flame
real shale
#

Okay, fine, you can build a neural quantum processor

dense temple
#

although to an extent a manifold is a binary counter right? if splitters work the way they do in my head...

warm finch
tall lantern
warm finch
real shale
#

There are some caveats, mind you, the priority assumes everything is all in the same grid, if you have islands the priority is not as listed

#

Which can do some.....weird things at times

deft drum
#

Finding the load bearing power pole that has over a Terrawatt of electricity going through it is always funny

#

People like to joke about that but I half wonder if "Cables" are just room temprature superconductors

real shale
#

Even if they were superconductors, the heat would ruin their superconductivity

#

Like, the amount of power that could go through that single pole is enough to be as hot as a star and still not break

deft drum
#

Pocket dimensions come standard so any sufficiently advanced magic or something

real shale
#

I find it hilarious that it's just copper in those cables

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(even though copper is rarely used nowadays :P)

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But I guess aluminium power lines would have been too much

slender minnow
#

i now went from one manifold line, to SEVEN manifold lines, these things are amazing

jagged nymph
#

Aluminium

slender minnow
#

THERE ARE MK 4?

real shale
#

No

jagged nymph
real shale
#

It's just a reference to the fact that most power lines are aluminium rather than copper these days

slender minnow
#

oh, mb, i got scared for my power system

#

time to actually get to aluminum productio- wait, i need more turbofuel

molten vessel
#

I just learned that Mr Rogers was my 9th Cousin Twice Removed, so that’s cool.

deft drum
unkempt blade
molten vessel
unkempt blade
warm finch
#

how do you automatically connect pipes when using a blueprint?

real shale
#

Change the build mode to auto connect

#

And it should show like chain icons when you've done it

warm finch
#

NICE. TIL thank you.

#

that's what I love about this game, 1400+ hours in and STILL learning new stuff

jagged nymph
#

I mean that is a pretty new feature

warm finch
#

I'm still learning the ins and outs of 1.1

bleak valley
#

I’m probably going to restart when 1.2 dropsthinking_helmet

coarse kindle
#

Anyone know what the 1.2 new game mode is?

hybrid nymph
#

Hello my fellow prisoners! Wait? Did I say prisoners? I mean Pioneers!

bleak valley
#

But for now the grind continues Checkit

#

I love my satisfactory keychain

warm finch
bleak valley
hybrid nymph
#

That's what I was thinking about this game from a story perspective. Could we be criminals put on this planet as a prison just like we are in Star Rupture? I highly doubt we are paid Ficsit employees. Ada keeps talking about your pioneer pension, there is no pension. You're likely not even a real person, you're likely just a clone of a person that keeps getting cloned each time you die.

deft drum
wild hollow
inner ruin
warm finch
inner ruin
#

affirmative

wild hollow
#

Technically, raising people from birth to be athletes is kind of exactly that in a more socially acceptable form.

hybrid nymph
warm finch
hybrid nymph
deft drum
#

(That was a fast bot smashing, saw it for a second and POOF)

hybrid nymph
warm finch
#

mods here have the server set up well.

hybrid nymph
#

According to the wiki you are a disposable replaceable corporate asset

deft drum
molten vessel
#

Can I rescan once total, or once per hard drive?

spare prism
#

I will never reset as I’m already a working slave rn tired_jace

bleak valley
spare prism
#

Which reminds me I need to get building my smart plate factory

molten vessel
bleak valley
#

And if you don’t like either option or don’t know if you’d use them you can just leave it in the list

#

You can’t get duplicates if it’s on a pending drive

hybrid nymph
molten vessel
bleak valley
#

There are more drives than recipes so I kinda just pick things

hybrid nymph
#

Try the alt screws recipe iron screws, iron wire, or stitched iron plates

warm finch
# molten vessel I’ll avoid cheesing it for now, I don’t know what’s good anyways, XD

everything is situational. Some recipes are absolute must haves (IMO) but it's all personal preference and what you want.

Instead of cheesing it, if you see something and you're not sure what to pick, you can leave it in the HDD library until you decide to select it. While leaving a scanned HDD in the library, it keeps those 2 alt recipes out of the pool of potential recipes.

molten vessel
gentle lava
#

if i dismantle the space elevator then replace it will it keep the phase im on?

ornate saffron
#

yeas

gentle lava
#

ok ty

warm finch
# molten vessel I’d like to know the Must Haves?

This is my personal preference only:

  1. Heavy Oil Residue (HOR)
  2. Diluted fuel (not packaged)
  3. Nitro Rocket Fuel
  4. Sloppy Alumina
  5. Electrode Scrap
  6. Pure Aluminum Ingot
  7. Classic Battery
  8. Encased Pipe
  9. Pure Caterium Ingots
  10. Pure Copper Ingots
  11. Solid Steel Ingot
  12. Coke Steel Ingot (situational)
  13. Infused Uranium Cell
  14. Uranium Fuel Unit
  15. Cast Screws
molten vessel
slender minnow
#

my must haves right now are, mental help, motavation, and a strange urge to rebuild the factory

warm finch
#

I've been dealing with alot of compacted coal so I might try out compacted steel ingots in order to use that up. we'll see. Still learning 1.1

slender minnow
#

btw, any tips on either motavating myself or knowing how to build efficiently?

warm finch
#

I generally avoid rebuilding anything of significant scale until I unlock mk3 miners and mk5 belts.

slender minnow
#

ah, so i should wait, (EVERYONE tells me this but im starting to think IM the insane one now)

warm finch
#

I'm on tier 8 before working on phase 4 and my OG factory is still ticking. Finally getting to the point where I should start planning out how I should rebuild it

slender minnow
#

well im on tier 7 so, almost there

warm finch
slender minnow
#

ah, ok ty,( i am still on my first playthrough

warm finch
#

enjoy it! In fact I would advise waiting on rebuilding everything until you get mk6 belts since you are on your first play through.

#

but least have mk3 miners and mk5 belts at a minimum first. Much easier to move stuff at 780/min!

slender minnow
#

also, ive been told that you can never have too much power, is this true?

warm finch
#

you haven't unlocked particle accelerators lol... my sweet summer child.

slender minnow
#

🫥 what.

warm finch
#

Quantum technology in Phase 5 makes the power consumption of particle accelerators look tame.

#

!wikisearch particle+accelerator

raven axleBOT
#
Official Satisfactory Wiki

The Particle Accelerator is a building used to craft advanced late-game recipes. Unlike most other production buildings, its power consumption fluctuates and varies per selected recipe. The least power is consumed at the beginning of a crafting cycle and it increases to the maximum throughout the duration...

slender minnow
#

how, much power do i need on average?

warm finch
#

Only you can answer that

slender minnow
#

oh, then 50k mw is good for now

ornate saffron
warm finch
#

I'm currently working on my rocket fuel power plant. went from nearly 8k MW to nearly 36k mw. And that's with only 2 out of 6 banks completed.

slender minnow
#

and i still havent revamped my eastern gas power plants, i got this

ornate saffron
#

im at 30k from regualr fuel currently

hybrid nymph
warm finch
#

I'll probably be in the 150-200k mw range when I finish phase 4. and then start working on nuclear power. Only because I know what's coming and my plan to go big on some quantum tech. which means I will need MUCHO POWA

slender minnow
warm finch
#

and Iron pipe can be really good if you're surrounded by a bunch of unused iron nodes

slender minnow
#

now im wishing my friend had this game cause they are a factorio EXPERT

ornate saffron
warm finch
ornate saffron
#

although factorio plays can struggle

slender minnow
#

im so broke

#

and they said it was a simpler version, just 3d

#

havent played factoiro, but idk

warm finch
#

if you're looking for some company in your save to rebuild some stuff. dm me and we can work out something. The game is definitely a lot more fun with someone imo

ornate saffron
slender minnow
#

sometime, i WILL be taking that offer

#

that lowkey makes sense

warm finch
#

And remember, if it's feeling like work, it's time to step away and take a break for a bit. it's supposed to be fun and relaxing, not stressful

#

defeats the entire purpose of playing a video game

slender minnow
#

btw, what would you say is an average hour time to get to pasty phase 3

warm finch
#

I didn't proper beat 1.0 until I was already 1k hours into the game lol

#

and I've only beaten it once so far.

slender minnow
#

ik at my pace but i feel 80 hours to get past phase 3 was fast

#

and THATS intense, i dont think i have over one game with that amount of playtime

warm finch
#

I know a guy that beat the game in about 130 hours. he hand crafted nearly everything he could lol. and complained about the game being boring

ornate saffron
slender minnow
topaz shale
#

I'm planning on doing a lot of things by hand maybe up to phase 3.

wispy tundra
#

Hello everyone
how are we all in this friday night?

I'm here rebuilding the entrances to all my starter factories for the nth time, cuz I finally managed to make a blueprint I'm satisfied with

ornate saffron
slender minnow
#

whoops

#

wrong replay

wispy tundra
#

lol

#

Oh yeah, I was banging my head trying to nail a design for my entrances for DAYS

slender minnow
#

you gotta have a tube cannon with perfect trajectory into a chute that enters it

wispy tundra
ornate saffron
slender minnow
#

my trains, have 2 stations each :.D

wispy tundra
#

OMFG I JUST BACKED OUT TO LOOK AT MY ENTRANCE
AND ONE OF MY TRACTORS RAN ME OVER
AND I GOT AN ACHIEVEMENT SAYING "LOOK BOTH WAYS"

ROFL

slender minnow
#

LOL

#

once flew into my train system via jetpack

ornate saffron
wispy tundra
#

ROFLMAO that was 100% on me, I went into the street walking backwards

slender minnow
#

i LOVE flying into the somersloop power generators and getting flung

ornate saffron
hybrid nymph
slender minnow
wispy tundra
slender minnow
#

lol

hybrid nymph
#

I thought I was taking a long time

hybrid nymph
ornate saffron
slender minnow
#

anyways, back to thinking about factory

weak bloom
#

turns out making a foundation big enough to fit a 12x12 grid of fuel generators makes me run out of concrete REAL fast, who'da thunk

#

I thought I brought along enough stacks and uh, I DID NOT

ornate saffron
#

lol ya, ill likely need 8 deopts for concrete

weak bloom
#

also 144 generators takes A LOT OF STUFF xD

wispy tundra
fast summit
hybrid nymph
#

This is my 5th playthrough

hallow mica
#

@hybrid nymph how much hours do you have?

hybrid nymph
#

In my current save or on satisfactory total?

hallow mica
#

total

hybrid nymph
#

696 hours on satisfactory on Steam

hallow mica
#

nice

hybrid nymph
#

It is my favorite game on steam, second place is no man's sky with 310 hours

#

Third place is Payday 2 with 200 hours

#

Fourth place is killing floor 2 with 190 hours

#

And 5th place is democracy 3 with 180 hours

ornate saffron
#

i think i got 4k hours in ff....... this comes third after rust

wispy tundra
#

which I think NOW I finally am

hybrid nymph
#

I remember my first save, my factory was a disaster

#

It's still a little messy, but I've gotten a lot better at organizing it

#

When I get on the game tonight after I'm done with my homework, I need to fix aluminum

spare prism
jagged nymph
#

my first save was... oh where do i even begin

empty spoke
#

can anybody explain the nudge system? like sometimes i can affect specific axis but sometimes not, is there like any hotkey to swap that?

#

sometimes, page up page down works, sometimes the arrows works, sometimes both dont work for the specific axis im searching for

ornate saffron
brave hearth
#

#BRING BACK BEING ABLE TO GO INTO BEDS BY CROUCHING

jagged nymph
#

#ADDGOLF

slender minnow
#

dont you just LOVE playing skate in satisfactory

#

*agressive factory cart gameplay

deep field
#

guys im scared

#

coal aint cuttin it but this oil shi so overwhleming

#

klike i think ik where ima get my oil

normal vale
#

probably from the ground ✌️

white dawn
#

The vanilla "Fuel" recipe takes in Crude Oil and spits out Fuel and Polymer Resin

#

You can send the Fuel directly into the fuel gens, and for now just hook the Resin up to a sink

#

Later on you can find another use for the resin, should you feel so inclined. :)

#

The important thing is to keep it moving so that the Fuel itself doesn't stop production

ornate saffron
#

👆

deep field
slender minnow
#

WAIT, WE GET OIL FROM THE GROUND

#

WHY DID NO ONE TELL ME 😭

#

IVE BEEN GETTING IT FROM USA

deep field
#

hmm is 13 (48 stack) boxes enough for steel for phase 3

slender minnow
deep field
#

ik i need atleast like 7 for the damn support stuff

deep field
slender minnow
#

uh,

#

USB MAN GTE THEM STATISTICS

deep field
#

but i cant make the last 2 things of the phase without manufacturer and that req tons of power which i needa get oil power for

ornate saffron
deep field
#

i have 551 rubber idk if thats enough for it (phase 3)

vital quail
slender minnow
#

ok you WILL neeed more for industrial motor or whatever, (rubber)

deep field
wispy tundra
#

quick question, is there ANY way, ANYTHING that I can do to remove those goddamn phantom truck station markers from stations I deleted that simply won't go away, and I can't even delete them on SCIM?

slender minnow
next ivy
#

enter a truck, select route, delete/hide route ?

slender minnow
slender minnow
deep field
#

for quartz all i have left is the merger

wispy tundra
slender minnow
deep field
#

for sulf i only have black power and compactd coal tho

slender minnow
#

and fine a oil node

#

oil -> Gas -> turbofuel -> Power AND jetpack

#

(turbofuel needs cmpacted coal and gas)

#

i made the mistake of juyst using normal fuel with multiple sulfer depostis nearby,

#

dm me if you want help because i need a break from aluminum

deep field
#

well im prob gonna just split my compacted coal so it still powers my coal gens for a bit but it slowly will fill up like 5-10 boxes of it as extra for the turbofuel

slender minnow
#

3x*

#

on average

deep field
#

well no im saying that im gonna split my compacted coal crafting in half to power coal gens while the 2nd split goes to extra boxes for future turbofuel

slender minnow
#

OH MB WHAT TEIR ARE YOU ON

deep field
#

im doin stuff for the caterium research rn

deep field
slender minnow
#

uh

#

in the hub

deep field
#

just finished monorail in the 6th milestone

#

also dm me so we dont fill the chat with specifics

slender minnow
#

kk

gentle lava
#

whats the satisfactory tool that shows what u need to make efficient factories

pale cedar
#

Does anyone speak Spanish?

gentle lava
#

than you jittleyang

warm finch
deep field
#

mk

gentle lava
#

I hope whoever made this satisfactory tool lives a long and happy life

#

🥰

glad drum
gentle lava
#

whats the underclock upgrade called?

#

is it the amplification?

next ivy
#

overclock i think, no ?

#

in the slug tree ?

gentle lava
#

ye nah its the overclock one allg

glad drum
weak bloom
#

nearly had a panic attack when I hooked up my generators which are currently on their own isolated grid and not connected to the rest of the world AND THE FUSE BLEW INSTANTLY

#

.....it's because I was using the hoverpack 🙃

#

turned on the generator, hoverpack connected to the power pole next to the new generator, fuse instantly blew 🙃

weak bloom
#

okay yeah it's gonna take a HOT minute for these 144 generators to stabilize and the fuel to fill out the manifold lmfao

normal orbit
glad drum
#

Either that or split it off at the beginning of the manifold and run a pipe all the way to the end of the manifold so it can fill from both sides

weak bloom
weak bloom
#

I just underclocked the first in each row of 12 to 1% and I'm gonna let them sit that way until the ones at the back fill up

glad drum
normal orbit
glad drum
weak bloom
#

it's still way more overkill power than I'm consuming so no issue with just letting it take time to ramp up

weak bloom
#

(eventually it will fill with the underclocked machines) then I can just put them back to 100% and yes at that point some of them may not stay full but they will at least stay active

hybrid nymph
hybrid nymph
molten vessel
#

Solid Biofuel is actually better than biofuel, right? It’s not just more space-efficient?

weak bloom
#

counterpoint: having 4 stacks of 12x12 fuel generators is a hell of a thing to look at

weak bloom
#

also I just built it off the edge of the continent in the void so there's infinite space anyway

molten vessel
normal orbit
#

solid biofuels burns a bit slower, so could power more burners

#

4/min vs 6/min iirc

reef basin
molten vessel
reef basin
normal orbit
#

well yea, bioburners dont overproduce power

#

but you can feed 15 on a t1 belt vs 10 on biomass

humble osprey
#

has anyone played the satisfactory adjacent game, star rupture

normal orbit
#

yes

molten vessel
#

Ugh, making Solid Biofuel is slow

normal orbit
#

you're not handmaking it are you?

molten vessel
normal orbit
#

automate :)

molten vessel
#

I handmake a lot more than I should, to be honest

#

The only constructor thing I’ve made so far permanently makes concrete. Or whatever the Limestone product is called.

hybrid nymph
normal orbit
#

1: bioburners do not take liquid biofuel

#

2: if you're using bioburners still in pahse 3... you're doing it wrong

#

3: putting liquid biofuel into a fuel gen is same as normal fuel 20/min

molten vessel
#

As long as Solid Biofuel beats Biomass, I’m happy

raven isle
#

Man, sloshing is brutal. Even when I prefill my generators, have pumps for adequate headlift, and have a buffer, I lose almost 20%.

#

Looking forward to 1.2 if they fixed it.

hybrid nymph
#

Don't believe me, check the wiki

normal orbit
hybrid nymph
#

I'll even prove it with a screenshot

raven isle
#

I just built one in Vanilla, @normal orbit . It uses 2.4 a minute.

hybrid nymph
#

I'll even link you a quote from the wiki page

raven isle
real shale
#

Why would you even burn it in a biomass burner anyway

hallow mica
#

i just got some rubber, plastic, and a bit electricity going in my world, what should i do next? I'm in phase 3

hybrid nymph
#

I only have 1 mod installed, that's the bigger inventory mod

true eagle
#

blobwave ello

hybrid nymph
#

I do not have a mod that allows for liquid biofuel to be used in the biomass burner

real shale
#

Actually, I'm pretty sure burning it in the biomass burner is a lot less efficient in terms of power generation than just burning it directly in a fuel generator

hallow mica
#

where do you install mods?

hybrid nymph
#

let's do the math

real shale
#

It's very inefficient iirc

hybrid nymph
#

how many biofuel per packaged liquid biofuel?

real shale
#

2.4 packaged biofuel a min for biomass burner is 100 M3/min

hybrid nymph
#

what 100^3?

real shale
#

For a fuel generator it uses 20m3/min

hallow mica
#

how can i get mods in satisfactory?

raven isle
hybrid nymph
hallow mica
#

thxs

real shale
#

Unless I'm missing something which is likely, burning biofuel in a biomass burner is unruly inefficient

#

Better off just using it for jetpack fuel honestly

normal orbit
#

you could just turn the oil into fuel and get more

#

rather than plastic

real shale
#

Yeah

#

Honestly didn't know you could burn biofuel in a biomass generator considering it's....fuel...

hybrid nymph
#

okay it's 10^3 of liquid biofuel for each packaged liquid biofuel

normal orbit
#

?

hybrid nymph
#

each biomass burner makes 30MW, which takes 24^3m per minute

normal orbit
#

its 1:1, 60 liquid biofuel +60 packages = 60 packaged biofuel

hybrid nymph
#

that right there is already less efficient than a fuel generator, therefore fuel gens win

normal orbit
#

600 biofuel/min = 30 fuel gens at 250mw = 7500mw. 600 biofuel + 600 canisters = 600 packaged biofuel/min 600/2.4*30 = 7500mw

hybrid nymph
#

oh actually it;s exactly the same

raven isle
hybrid nymph
#

it takes 8.3 bioamss burners to equal 1 fuel generator, each consumes 2.4 per minute. 2.4x8.3=20 So thjey're exactly the same efficiency

#

fuel gens just save a ton of space, that's it

normal orbit
#

10 packagers at 10mw each = 100mw. 600 canisters/min = 300 plastic/min = 450 oil in 15 refineries = 450 mw. 450 oil = 1 pure node oil extractor at like 187.5% oc, taking... 150-ish? mw. 150+100+450 = 700 reducing the power from bioburners to 6800mw

real shale
#

Am I missing something? Fuel generator burns 20m³/min

Where was the biomass burner uses 2.4 packaged fuel/min?

hybrid nymph
#

when you factor everything in, yes biomass is technically better, but it's super ugly and takes a lot of space

raven isle
hybrid nymph
#

same efficiency

river marsh
#

how many hypertube enterences should i stack together to go as far as 1km

real shale
#

2 and make a loop using a branch with an exit point to swap to

#

You don't need to do the stacking hypertube entrance thing anymore, you can make the pioneer accelerator

river marsh
real shale
#

Honestly, if you mash the E key quick enough it's not that big an issue, besides you don't need to be in that long to go unruly amounts of speed anyway

river marsh
#

ok ill give it a try thanks!

real shale
#

Np

#

I still find it funny that I got instakilled that one time I had a hypertube exit me out directly onto a conveyor belt

raven isle
#

You took "falling" damage from the exit?

real shale
#

Either that or there was some weird physics bug with the collision to the conveyor belt

river marsh
#

uhmmm how do i connect hypertube to an enterance? it wont connect 😭

real shale
#

Physics bug is probably more likely considering your one shot protection is ignored

raven isle
#

Oh, fair point.

real shale
#

The hypertube connects to supports not the entrance itself

river marsh
#

ohh got it

real shale
#

The entrance you put over the support

raven isle
#

Oh my god. I just learned I can snap my pumps to a wall to make sure they're evenly aligned and then connect pipes vs. Connecting pipes, then trying to align the pump.

tranquil latch
#

hi im new to the game and i just unlocked trains, what in the hell is this specifically signaling😭

real shale
#

The rule of signalling

Path signal at the entrance of a junction, block signal at the exit of a junction, subdivide individual tracks into different blocks to prevent bottlenecks and subsequently collisions

normal orbit
real shale
#

Path signals reserve a path for a train to use even if another train is inside the same junction provided their paths do not intersect

gentle lava
#

i mightve messed something up

real shale
#

I wish I could say more, but that is 99% of what you need to know about signalling

#

And somehow it accounts for like.... 40% of the issues people have

lavish echo
tranquil latch
#

so basically like path signals, let one train pass at this specific path

normal orbit
#

the signals do what their name suggest. block signals make blocks out of trains that only one train can occupy. Path signals create paths thru a block, so more than one train can occupy a block (think intersections).

tranquil latch
#

and can u elaborate on the block signals i dont really get it

real shale
#

Block signals make it so that another train cannot enter a block if a train is already in that boundaries of that block

#

Otherwise you'd just collide

#

Good practice is to divide individual lines into blocks long enough to fit one train and block train stations themselves

tranquil latch
real shale
#

Yes

normal orbit
#

make en longer than train. 10-20 foundations between each block signal

real shale
#

Be wary though

#

There is currently a bug that might cause stress if you place signals at the end of a railway segment (where you connect two railways together)

#

Sometimes signals are finicky at those points and might not work, so sometimes you might have to place them further down or up to make sure they work

tranquil latch
#

ohh okay okay

#

its complicated but i kinda get the jist of it

real shale
#

Yeah, there isn't much to it, it just takes a bit of practice

gentle lava
#

i just built a whole ass factory early game forgetting i only have 4 bio burners

real shale
gentle lava
#

i gotta research coal

normal orbit
#

#screenshots message this is why its an issue signaling an intersection. the game see this is as a valid turn. You can rebuild tracks in a specific order to make it work, or just move away the signal from the split

gentle lava
#

only for 7 smart plate a minute

real shale
normal orbit
#

yes

real shale
#

It's hilarious when it does it

normal orbit
#

it looks so dumb

real shale
#

I love how train pathing works in this game

normal orbit
#

kinda hope 1.2 will fix it back to pre 1.1

raven isle
#

Well, I fixed my sloshing issue. I disconnected the generators and looked at each pipe individually. They were all sloshing 20 or so / minute, but there was one pipe that was sloshing between 80-130 despite nothing being connected to the pipes. I deleted that segment and it stopped the sloshing in the other pipes. Weird.

real shale
#

All my trains for some reason love my single lane bridge despite it being the most out of the way path to take for most things

normal orbit
#

that implies theres an error with taking a shorter path

sterile blade
real shale
#

Oh no there isn't I checked, everything else works as intended, it just LOVES that bridge

gentle lava
#

now I have to use the factory bro

normal orbit
#

trains will always go for shortest route. they will only take a longer path if that short path is incomplete, signaled wrong or it cannot approach station from that direction

sterile blade
raven isle
# sterile blade Sloshing may not be an issue at all, so long as you have enough free space (ie: ...

I prefilled all of my generators, had a pump with 38/50 headlift, and a full buffer before I turned on my generators. Then the buffer ran out and 20% of my generators turned off. I looked at my pump and it was only pushing 400-500 /600. That's what made me look back at the pipes to notice one was isolated and sloshing 100 or so in itself, even after deleting both connecting pipes it kept sloshing in itself.

tranquil latch
#

ggs my train just got obliterated by my second train

#

suicide bro

normal orbit
#

i believe a station counts for about 80-85 foundations of track length

real shale
sterile blade
normal orbit
#

i dont think i've seen any actual train bugs, just people making them wrong

sterile blade
real shale
normal orbit
#

aside the turn angle

real shale
#

That too

raven isle
sterile blade
#

Oh, nice thinking!

real shale
#

The turn angle and the junction one are the main bugs with trains rn afaik

sterile blade
#

But yeah, 25/600 is indeed a small amount of leeway, which can be disturbed by heavy sloshing ^^

normal orbit
#

its same bug/issue

#

they not separate

real shale
#

Same bug that causes two different issues

#

:P

normal orbit
#

no its same issue actually

real shale
#

I have had the turn angle one happen without any signalling

raven isle
normal orbit
#

cause like a V is a valid turn, the game sees it as valid and the signals become incorrect

sterile blade
real shale
#

Yeah that's what I mean, it causes the trains to do awkward turns and all breaks signals, two issues from the same bug :P, anyway semantics but point is, it's the only major issue(s) with trains rn anyway

normal orbit
#

you can see it if you go into the signal build mode and then check the block colors. the signal erroring out, will have the same block color before and after cause its seeing a weird turn as a normal turn

real shale
#

My biggest gripe with the game which is a testament to how well I enjoy the game is the lighting of all things in certain areas, which means coffee stain are doing a good job if the biggest gripe is graphics related and not gameplay

#

Particularly the sudden lighting change of day/night cycles and...... flood lights

normal orbit
#

the signal on the right top track isnt separating the track from the intersection, cuz the green angle is what it thinks is correct

real shale
#

I love the sudden lighting change, it's like someone just decided to turn on the sun with a light switch

river marsh
#

how much height difference should i keep between 2 floors so that nothing clips through the floors?

sterile blade
#

More than the highest machine, even more if you like to have logistics hanging from the ceiling or from below the floor of the floor above

hybrid nymph
real shale
#

The biggest culprits of clipping through floors are refineries and awesome sinks, so those are a good reference.

river marsh
normal orbit
real shale
#

For all we know you could really want to put a radar tower before two floors

river marsh
#

for height measurement?

real shale
#

It was mainly a light gesture at how much stuff can vary in height in this game, unless you want to do that in which I won't stop you

raven isle
real shale
#

Why the random pump in the middle of the manifold?

normal orbit
sterile blade
#

I don't think there's any advantage in putting a pump on a downward pipe coming out of a buffer

raven isle
limpid rune
#

where can i ask questions about dedicated server issues

sterile blade
#

Gravity is doing the trick already

normal orbit
reef basin
reef basin
raven isle
sterile blade
sterile blade
gentle lava
#

yo i fucked up the factory

#

🥀

#

turns out mark one belts cant keep up with 7 smelters

real shale
#

Lmao, happens

gentle lava
#

maybe a big early game factory wasnt the smartest

real shale
#

You will have those realisations throughout the game

sterile blade
normal orbit
#

the game shows belt speed :p

gentle lava
#

welp phase 2 is gonna be such a joy to get

raven isle
#

Well, I removed the buffers and there's still no sloshing, so I'm happy to have less space used.

real shale
#

Phase 1 is just a trial of "can this pioneer figure out the key principles of FICSIT"

raven isle
normal orbit
#

floor holes had a big fix in 1.0

#

well slightly after 1.0

#

but they've been issue free since, least for me

sterile blade
#

Don't they still kill headlift if placed right after a pump?

normal orbit
#

na

gentle lava
#

oh i really fucked up

#

i now have a mixture of mark one and two belts because i couldnt afford all mark 2 belt

normal orbit
#

my entire plubber factory has ~200 machines being bottom fed with pumps

real shale
#

Plubber...I like that word

sterile blade
real shale
#

Rose, have you looked at the pipeline manual by chance

normal orbit
#

i find buffers do the opposite, they advocate for more slosh

sterile blade
limpid rune
#

yo some kid is posting a crypto scam in the dedicated servers chat 😭

real shale
#

The holy texts......

real shale
#

Vencam, have you found a way to make pipes compatible with sushi yet, I would like to mix my fuel with my dark matter

sterile blade
#

No pipe sushi yet :P

real shale
#

Disgraceful

sterile blade
#

The player base is far too intimidated by solid sushi already jace_happy

real shale
#

But liquid biofuel looks like wasabi and sushi needs wasabi

raven isle
sterile blade
real shale
#

Gonna put my pumps into my programmable splitters and see if it works

sterile blade
normal orbit
#

just watched that bit. not sure i agree that a buffer at the end of a pipe-i-fold actually prevents sloshing

sterile blade
#

I find those great to help fill manifolds immediately or monitor the fill level, but sloshing... Uh-uh

normal orbit
#

junctions in themselves act a teleports, just putting fluids from A to B/C/D

#

so if you just have one in and one out like at the end, the only sloshing is in the pipe leading to the machine

#

which will prob be next to nothing

raven isle
#

Well, I've no sloshing after removing the buffers, so I'm not inclined to disagree.

normal orbit
#

you had em before tho

raven isle
#

I had them in both locations when the sloshing existed.

hybrid nymph
#

hell yeah 30,000 MW

raven isle
#

My thought process was to just let the darn pipes fil from both sides and fill back up after. Can't say it would work or not because I never put the back buffer up again once I found the odd pipe that was causing the issue in the first place.

bold heron
#

how long is night ?

real shale
#

5 minutes

raven isle
bold heron
#

ok not long

real shale
#

45 minute day 5 minutes night

hybrid nymph
raven isle
real shale
#

had to think there

hybrid nymph
#

according to the wiki, the full daylight cycle is ~60 minutes

real shale
hybrid nymph
#

let's see what the wiki says

real shale
raven isle
real shale
#

"The duration of one day in Satisfactory is 50 minutes, consisting of a 45-min daytime and 5-min nighttime."

hybrid nymph
#

the wiki says 60

normal orbit
hybrid nymph
#

oh well touche, I was wrong, not often that happens

real shale
#

Actually, I see the wiki says two different things

#

On the page for world it says 60 minutes, on the units page it says 50

#

So someone on the wiki is telling lies

raven isle
#

I, uh. I'm at 144h (I swear it was 100 just yesterday! What is this game doing to me?!) and at 145 days without incident in my HUB.

real shale
#

I am at 517h and have 20 days

raven isle
real shale
raven isle
real shale
#

But why, you need to liv...I mean die a little

#

Needs more unfortunate accidents with hypertube cannons

raven isle
#

I've come close a few times while enjoying drones.

real shale
#

My funniest death by far is still the hypertube cannon conveyor belt incident

raven isle
#

You know, I've never built a hypertube? Like, ever. I've 300 hours total, 144 on this save.

real shale
#

That was completely unexpected and caught me off guard

#

Hypertubes are fun

sterile blade
#

Weird how I default to "fuel" when I want to talk about fluids xD

#

The end, or the middle of the manifold... Just not the start

#

Ie: so the system can get "max flow" from both the producers and from the buffer(s)

peak wasp
#

Hello, are there any mods for shaders? Is it possible to change it? Dont really know much but game would look really cool with like crt/contour/borderlands like shaders

sterile blade
#

You can ask in the Modding sever (link in #welcome)

sterile blade
hybrid nymph
#

how many of you have been banned from a discord server?

pastel vine
#

Hello, i would ask if someone want to play with me Satisfactory