#satisfactory
1 messages Β· Page 686 of 1
why are my pipes suddenly flipping to the other side of a pipeline support when im placing them, i swear im locking them to the side i want but when i change the build mode suddenly it decides "yeah nah i wanna come from this end now"
sometimes the mode and angle you're placing things can be wonky
weird, maybe its my punishment for the active cardinal sin of fluid flow i am committing
Fill up all your pipes and have your refineries backed up before you turn on your fuel generators.
what exactly is the sin? it looks pretty clean.
Just take your time, enjoy the game, pay attention to the math, learn and understand the mechanics, automate, plan on going back and rebuiling things as you learn new tricks and unlock new technology. The game is a tutorial until you reach phase 5. HAVE FUN!
as long as you have the necessary headlift and keep the pipes full, it'll be ok
eh its not an essential pipeline anyway, its only to produce smokeless powder for future nukes
thats not terrible? why do you think it's bad?
this is fine?
i dont think its bad, its just i have been told many times that gravity is my best friend and i have just decided that screw gravity when pumps exist
if you're having a pipe that is going up and doing nothign else? yeah do it. It's fine.
it gets weird when you have a bunch of elevation changes within the manifold section feeding machines
you want to keep that stuff flat
what if it's a gas like ronket fuel?
it's very easy and often needed to just pump fluids up
so with a gas within a manifold grav priority shouldnt be much of an issue
I've seen people have easier fuel towers with RF gas
But also I think RF as power is stupid so I've never bothered with massive gas pipes
and pre 1.0 I think 6 machines in a very short manifold was the biggest gas system you'd reasonably make
interesting, I'd like to know moer about your thoughts on why
boring and massive when you can have literally 1/10th the number of gens for the same power with nuclear
and nuclear isn't hard, its about the same amount of work in more but smaller steps
i like rocket fuel but were i to guess
need tier 9 to fit 4 in a BP and also by GOD you want to have power shards automated
decent power with 1000 gens or 100?
got lizarddoggo then owned it then threw it off a cliff\
plus as lot less piping
it is a LOT of piping yeah
makes sense. Rocket fuel does require a ton of piping lol
tbf so does the water for nuclear
oh and you basically can't use uranium ore for anythign other than power
it's a trash resource
i did the math, and if you focus on Uranium fuel rods and just sink the Plutonium rods Nuclear will only cost like, 23% of the maps sulfur
yeah not a lot considering sulfur doesn't have a huge number of uses either
you have to really aim to use all the sulfur
leached iron/copper/caterium, rocket fuel/turbo fuel, nuclear, batteries, and instant scrap
Batteries had a use case with drones but now even that is gone
the leached recipes are VERY niche
Not really, it's just 1 piped resource - water. Rocket fuel requires HOR, diluted fuel (if you want more), turbo fuel, rocket fuel
I'm pretty sure they were just introduced so people could have the option to use waste Acid in a different system
without doing waste mergers or split acid systems like bauxite
can skip turbo fuel with nitro rocket
yes, if you go diluted fuel route. it's still more pipes than just water for nuclear.
and, because the big thing nitro rocket costs over regular is sulfur which as we're discussing has limited usefulness, i have come around on nitro rocket
build nuclear gens above water - one short pipe up
I've seen people build gens over land
and that certainly is a choice
and because of ionized fuel for jetpack you do want at least some rocket fuel somewhere
one pipe isn't gonna feed much ;P
one bundle of pipes would, sure
nah just one pipe each gen. straight up
fair
very simple
Other than the piping, I love nitro rocket fuel. great use of sulfur and easy power, just very redundant and time consuming. It's a good foundational power step to support nuclear fuel production
yeah, nuclear set ups are pretty loacked to the coast unless you're a mad person
my last nuclear was indeed not over water, but that's a handy tip for next time (if there is one)
(it was at least near water - #screenshots message)
the burning of the rods - not the making of them
way too much piping π
what happens when you fall off the map
you die.
what happens to the body
nice
dont worry though your death crate will (probably) end up at the edge of the cliff you decided to toss yourself over
what do i do if i dont die in the void
be more specific
nvm i found the respawn button
you continue living and do whatever you do when you're alive. build factories probably
i fell off my factory into the void and was falling for like 5 minutes
weird the death wall didn't kill you quick
mods?
yeah that's fun, ive done it too. No mods.
maybe a weird hiccup?
Found a place for my heat sink factory, I stuck it on top of the cooling system factory π€£
Vertical integration
Heh yeah, the outputs from upstairs directly feed into the blenders, so no heat sink logistics needed π
how to make factory less fugly when i build everything on a huge concrete slab
"Neat part, you don't"
the slab is timeless but i just realized its my 4th giant concrete slab π
Estheticals is not something my autism does good alas
is there a reason why satisfacotry tool refuses to use my alt recepie for screws even though its more cost effective to use the alt recipie instead
are you using 'maximise'?
yes
maximise ignores resource efficiency
once you get a number, plug it back in to the item per min option
or only allow 1 screw recipe to be used
ayy i passed the enterance exam
damnit was hoping to use it to do the math for me xd
it does, just plug the 'maximised' changing it to 'items pm' instead
as mentioned previously
is it just me or are mk4 belts for whatever reason harder to highlight to dismantle than the other belts? idk if the geometry is slightly weird and harder to select compared to the others but I've found myself having to be more precise about selecting mk4 belts compared to any of the others
it occurred to me again now because i just unlocked mk5 and they're somehow easier to select again lol
just you
When you spend 20 minutes looking for the MK1 belt only to finally realize you didn't put the power shards in the miner π
certainly won't be the last time
at least I have coffee
So I'm a little confused, it's been like 30 minutes or so since I setup my coal power, I have 8 coal generators and 120 coal per minute but the last two generators are always burning coal faster than they get it. The other 6 generators have 100 coal in them. My belts and everything are all MK2, what am I missing here?
I wanted to ask, what's the best way to plan and set up for a big project? I want to do a big project but I don't know where to start and don't want to screw up. And good ways to plan and exucte those plans. I'm talking about the straight building and not the factory work to go with it, thats a whole other problem
the last couple machines will never fill up
but they will run at 100%
gotcha, thanks
start with a good planner and use it with conjunction of a map to choose recipes and location
like this one https://www.satisfactorytools.com/1.0/production
then break down the sections of hte factory and where they will go, place some foundations, think how many floors you'll do ect
if you need to import resources plan space for your prefered logistics
using a spread sheet to take notes and break up the sections down further than the planner
I want to do a mega project but I don't want to screw it up due to the amount of time I'll have to put into it. I just want it to look good
yup there's videos on the architectural side of things - that mostly takes practice
totalxclipse has some great general tips and tricks you can use to create neat things
ok, Ill create a creative world and screw around with that to see how I mite set it up since I'll probably be fine when I start getting into it
may as well just build in your normal world - once you get something you like you don't have to rebuild it
I become a prefectonish to I'd proably be better for me to mess around in a creatve world to at least get the general outline done]
sorry for the spelling
I don't really understand why that has any impact on anything? you pick a spot and design aroudn it, either in creative or not , you have the same build items I would hope? because if you didn't have all the build options in normal using objects you can't build in creative isnt' going to help
and hoverpack is essentially fly mode
and you should have plenty of materials too
yeah dim depots make materials effectively creative mode too if you've automated them
main thing I didn't like about 1.0 was all the new things they added were essentially just a soft creative mode
i mean you can just choose not to use it
yeah but I would have liked new things that weren't shit
its not shit though
the random ore deposits do not respawn right? namely uranium, if I mine it and trash it then it's gone from that location forever?
the change from u8 to 1.0 was almost nothing for me
not to you maybe
no matter what they add, someone is gonna have that opinion
they cant make everyone happy
I like to screw around with an area before I can start, I came from Minecraft so planning like crazy is kinda a stupid thing of mine
then don't tell me what to think of them
That include almost every detail
im not telling you what to think of them
they added basically nothing new in 1.0 as far as I'm concerned and it was very disapointing
i just said you can choose not to use it
And I explicietely told you why I disliked 1.0 because it was a huge dissapointment
I think you need to reread things
or work on literacy.
thats my opinion, just like how you think it is shit
The more biomass burners I have the less they burn right?
assuming they all have fuel yes
they each burn less individually but as a whole it burns the same amount total
just a question, do you "lose" some iron if you make 3 split belts compared to 1 single that combines all 3
the iron ore pm doesn't change no matter how it's split
assuming the belt youre merging them onto can handle enough throughput, no
it's just spread out more
Iβm using mods but I have biomass burners mk2 and it says itβs eats 16 biofuel per min. I was just wonder if there was a way to make it last longer. It says burn rate is 3.8 seconds
presumably going to different places
you'd have to ask the modder then, rules go out the window when you're using them
so i have 3 mines, mk3 belts.
3 into 1 single belt? or 3 separate belts
are all 3 mk3 belts full?
if your 1 belt is fast enough for the 3 miners? it's fine
are you putting more ore per min on that belt than it can handle?
yea but idk that
how much ore/m does each miner produce
the belt tool tip tells you how much it can handle in the build menu
there's short descriptions to all the items
240 per minute mk2 mines
Check your miners too, if they are full of ore, your belts aren't fast enough
so 3 miners each making 240/m?
how fast are your belts?
270/m
if i need to split a resource into 3 machines with diffrent specific ratios is my only option generally a manifold
so do you have 3 miners each making 240/m
ok so you can put 270 parts per min total on it - are your 3 miners making more than 270?
each miner 240/m
thats the simplest way yes, you could do a load balancer but since its different ratios its hard
so total 240+240+240 and single belt is just 270
is 3x240 more than 270?
then no you need a mark 5 belt for that. 240*3=720, 720>270.
if yes, you can't but it all on one belt
thank you
i got decimals so i dont think i can load balance π
yeah, a manifold is definitely the best choice there
you can easily load balance into 3 machines
well ty
he said they each have different ratios including decimals though
i <3 fast belts
so it would be complicated to do that
oh each machine needs different parts pm? yeah way too much work
oh you are < 3 fast belts? thats a shame, you should get more tbh
I'm sure it's technically doable but ... why would you
yeah its pretty inconvenient to manifold it into everything i was hoping there was some other solution i hadnt thought of π
how are manifolds inconvenient?
why is it inconvenient to manifold?
all you need is 1 splitter and it'll self balance
they are the easiest to build, look the cleanest imo and only downside is it takes a minute to saturate, but then it runs perfect
the 3 machines are all far apart in my setup i have rn
doesn't change anything
sounds like you'd need to send 1 belt out to each anyway right?
well load balancing would have to bellt over the same distance, but youd need like a ton of splitters instead of 1
or move them closer
xD
but having them far apart doesn't change a manifold
boi listen here
the issue would be more like id have the belt sprawling around when im trying to keep everyhting very tight i can expand everything later
but i lwk forgot i can jst put them all next to eachother π
I mean either laod balancing or manifolding would have had the same issues with the machines far apart
but yes you generally can move things closer
i know i'm not doing something right with my power setup, but i can't figure out what
i followed the tutorial step by step for fuel powered generators
overhead images in #math-and-meta or a #1038092680493801533 post π with details about what you're trying to do and numbers
Oh! TIL you can split vertical belts
1 oil extractor, going to 5 refineries to supposedly produce 300m
gonna need those images and details in a spot where you can easily talk about them. You can't post images her eand other people will interupt
do you guys recommend to smelt right near miner or at the end? considering that sometimes u need raw ore
doesn't matter for that instance - if you have spare raw ore you arne't using you can use it in ither place
and afaik all the raw ore needs tends to be just other ways to 'smelt' things?
Screws (a lot of them)
Legit phase 4 rn haven't used them since phase 1
I must be missing something cause everything I got takes way more screws than I can realistically produce atm, my machines aren't running full force cause I can't feed them screws fast enough
you mean faster than your belts can move?
spam bot trying to friend me from this server lol
one of my recipes takes like 300 screws a minute and my belts do 120
bolted plate or frame or something? alt recipes yeah
you can always down clock them
but you get faster belts later
just seems odd to get that recipe so early when you can't even get belts that speed for a long time after
report it please
mk.4 belts my beloved
once you unlock the item you unlock the alt recipes
and again, you CAN use them, just under clock the recipe
I mean it just makes stuff as it gets them so it's basically underclocked without being underclocked, just seems odd to me. Wish I could add more inputs to the building so I could use like 4 belts lol
you could technically feed screws on both belts
have 1 belt be a mixed item belt feeding items
Didn't think of that, that would work
it's fiddly but doable xD
there's a few recipes you can get early on that might go over your belt limit too
steel screw has really high outputs though I think it's under mk3 belts
though I can't recall if you get acess to mk3 belts at the same times as steel beams?
You unlock them with steel iirc
because if you get Steel Screws before mk3 belts 1 machine outputs 260pm and you only have 120pm belts
ok well at least you can run Steel Screws at 100% then , just can't really OC them xD
There's a few other instances where your machine output can be higher than your belt pretty easily if you OC at all
I did just unlock steel so maybe I'll get lucky with that recipe
Steel screw is VERY useful for screw recipes. Surprisingly. Lets you do thigns real compact
though mk3 belts are still 270 so you'd be able to have Bolted plate recipes at 100% then π
I should use alt recipes more 
hi, im bored
yeah they tend to help alot
they are the bread and butter to this game honestly - no single best path to do anything in any location
I used alt recipes for more complicated parts but I tend to ignore stuff like iron wire and steel screws tbh
well with the right recipes you can build Computers and Supercomputers entirely from caterium and oil π

Thatβs interesting
I might have to hunt more hard drives
The ones im using the most current are for fuel and alumina
The urge to restart is strong I feel like I could do a lot better
So my options are basic iron ingot and solid steel ingot, both seem really good, which one is better?
Maybe I should make some friends and get a multiplayer save alongside my solo main one 
both are situational - do you need more steel or iron atm?
you can use both in tandem too - basic iron to solid steel
restarting can help some people, but can lead to burnout. Excellent for polishing skills though
Well I mean I need more of everything right now lol
flipl a coin π Solid steel is a very general recipe - good anywhere you need steel basically
I do feel like Iβm heading towards burnout on my main save with how awkward everything is to build around
So the alts for that are
Quickwire cable
Plastic AI limiter
Caterium computer
And caterium circuit board
Correct?
A fresh start could help?
though imo the tiers are basically a tutorial to help you out when you unlock everything for a more sand boxy situation
Solid steel is iron ingots and coal to make a steel ingot right
a few others help but I think those are the core ones
I'd go solid steel
That one is the basis of my steel factory I love it
like tempered caterium ingot is nice
Solid steel ingot feeds 1:1 with steel beams
plus heavy oil residue , diluted fuel, recycled plubber
Steel it is!
Heavy oil residue is very nice
I gotta unlock blenders so I can upgrade my fuel power station to a turbo fuel
compared to base Steel you need less resources buildings and power. Same resource types too
Also solid steel gives you more steel per input of coal and iron ingots
sounds wonderful to me
look, all alt recipes have their usefulness in different situations, some alts just are better than the base recipes though. Not many of those though
Cast screws
Steel screws my beloved
that one is arguable - you can do Steel Rod -> Base Screw and save a bunch on resources
Cast screws big advantage is eliminating a constructor
Which for the early game can be a godsend
Iβm using cast screws to make a little over 900 per minute for my main factory 
cast screws was the very first one I picked up and it was super helpful
Loading up my save with some nice rain going outside gonna have a nice night 
I really just want more weather in the game
if it doesn't effect gameplay I would be cool with that
It would be nice to have more variety
Is it possible to make a save offline after starting it as a friends online 
yup
you could also pop that save into a dedicated server and it'll work
Cast screws are super helpful
It's one less step, even though steel screws make more
I love alt recipes
holy fuck im actually gonna go insane bro
i just finished the constructers on my factory then realized i need to redo the entire thing so the assemblers line up
i didnt know at the time i had an alt recipie and now that i am doing it i realize if i put stuff next to each other i could make it simpler on myself

why are there so many giant spiders in the red forest aaaaaaaaaaa
Thats why blue prints exist, Imagine only having to delete 3 or 5 modules instead of hundreds of belts pipes etc
Goodnight, more factory tomorrow
goodnight
they wanty hugs.
the red forest is a dangerous place, but a lot of sloops and mercer spheres there
as well as slugs
I've not had time to plauy the last 3 days, been super busy with school/work
it's made me sad...
sucks but life comes first
not gonna lie I'm downloading the mod that removes the spiders >_>
I actually can't take it anymore it's too much. even on passive, they still skitter around and make the noises and jump and are super fast and it's too much for me x_x
like honestly props to them for making those spiders utterly terrifying but jfc it's too much lol
I never realized how crazy it was spawning in the grassland biome and realizing how high up exactly the forest and rest of the map is, what's up with that
turning them into cats doesn't even really help
uh, you can just do that in the game
bro wouldnt survive 2010 minecraft
I miss 2010 minecraft so much
I had today off for school, but after I got homework, so might not be online till about midnight
it just turns them into cats....? unless I'm missing a setting
I'm on my work weekend rn, so I got 2 days of gaming
there is a setting to turn them off too
Stupid random question, but what would be the best major to help play games like satisfactory easier?
I miss 2015 minecraft, 1.7.10...I miss you 1.7.10 FTB Infinity...
whaaaat? where is it?
okay finally got all of the bauxite on the map hooked up too trains now its limestone time
engineering?
I'm trying to go back to college soon and want a degree that'll help me play these games easily
What do I know?
Idk maybe someone does, I figured logistical engineering?
I'm just a poliical scientist, economist, and English teacher
Is an econ and poly sci degree worth it?
its a advanced option and odes turn off achievments
So you're an actual teacher dang I miss english classes those and math were the best
I would say yes, you can go into business with it
I am a tutor at Princeton University
just deal with them like a real pioneer
ah. might stick with the mod then because it still keeps achievements on and adds a recipe to get the mam completion
That's crazy I'm in cali trying to find the best schools to get into
That I'd be able to wiht a 2.0 gpa π
mods don't disable achievements THANK GOD!
i did this during my update 8 playthrough by mistake
now time too hook up 14k limestoneπ
Try Utah Valley University in Provo Utah, that's where I went
they'll accept you, I guarantee it
I graduated top of my class from that University, wrote the best thesis of my graduating class and made the dean's list 6 times
great school and very affordable, only about 1.6k a semester
enough about that, what are you guys working on right now?
train through the red forest for a bunch of bauxite, quartz, and coal
sounds Satisfactory to me
and by "through" I mean "over" because I ain't dealing with those spiders which I also just removed
awesome @weak bloom I need to work on that eventually
there is a pure uranium node in the red forest
awesome, nevcer tried sky trains, always just did ground trains, but I'm basic
theres a massive flying thing which keeps going over the first place. am i supposed to "remove" that
basically just zoop 10 foundations, slap the blueprint, repeat. got one at a 2m ramp angle as well. and then go back and delete the foundations in between each section while I connect the tracks, and then build pillars to the ground
nice sounds super easy
it's a LOT easier than trying to build the pillars from the ground up
I have never used blueprints before
Dang desert only has 10k limestone
I am currently working on my imrpoved coal plant, with 64 generators
I need to use the vanilla uprades mod to upgrade the base clock speed of the coal gens to 150%
so each coal gen will now make 112.5 MW each
Coal power really ain't that good tbh
now instead of those coal gens making 4800MW they will now make 7200MW
I know coal power is old school, I know fuekl is better, but when I find a coal source I try to make the most of it
AUTO CONNECT AND NUDGE CAN BY PASS THE FOUNDATIONS TOO
cap lock
I did biomass and coal till oil and then one oil plant lasted me till rocket fuel
I'm hoping this rocketfuel will last me
should I make all of those coal sources into compacted coal for turbofuel or use the compacted coal for coal gens? I am making about 600 sulfur/min extra right now and have nothin to do with it
One of my builds is gonna use 150gw so
honestly I don't trust autoconnect for train tracks lol. and it's easier for me to route the train in the specific direction i want just by like, pointing my camera there and zooping a foundation forward
Turbofuel way more worth it
I just did normal oil and made 60gw
god dammit ive been playing this nearly 8 hours..
and according to the wiki that produces 328^3m of turbofuel per minute
Could also use some of that coal for steel and aluminum and such 
which means since each fuel gen uses 18.75^3m/min you can run 17 overclocked fuel gens
Worst part of this build is the fact it won't run at 100% for a while
MOAR BOMBS
I just unlocked the blender and man Iβm confused 
wow so 10625 MW for each pure oil node, that's not half bad
About?
Where to even start with it
same as any other machine - plan the manifolds
I havenβt looked into sulfur at all so maybe there
There's a lot of Blender tutorials online! π
like a manufacturer but possibly 2 fluids
so 7200 MW from compacted coal gens vs 10625mw from fuel gens, FUEL IS BETTER!
Fuck the next question is where do I even put this build
what resources do you need?
in the world somewhere
They're all being delivered by train
In process of hooking up the 14k limestone I need for it
seems like extra work - you can usually put it pretty close to most resources
Thatβs a good first step but Iβve heard the lower atmosphere has good real estate
are you using wet concrete at least? or are you trying to do cheap silica?
Cheap silica
Ye bring quartz down to only 9k
there is a big rock cracked on an iron ore mine, how can i break it?
bombs
Well 8785.71/m
Without it I could only make 12k didn't have a choice
there's generally ways to reduce the consumption of bauxite too. And just make less
I have the slight urge to pump water hundreds of meter up or whatever height the north desert is compared to the cliffs
like heat fused frames.
dramatic reduction
oh is this some ficsonium thing?
Already using alts with tools
Yes 112 a min
I should have enough stuff left on the map
If I mathed right
Worst case mods
what's Fisconium?
Fun stuff
punishment for burning plutonium rods when you don't have to
si there a way to combine plutonium and uranium to make MOX nuclear fuel rods? Like in real nuclear reactors?
essentially people didn't want to burn uranium rods because there was permanent waste, so they introduced plutonium rods to recycle the waste. Then you could choose to burn it or not
but then people who couldn't stop themselves from burning the P rods bitched and bitched about the waste
there's probably a mod to make dragons fly out your butt. That's not really a useful approach
I think fics rods are cool
Coal is great π enjoy it. Burn lots
Tho them being so sam intensive is a little silly
they should be more sam intensive. A bigger punishment
224 singularity cells and 540 dark matter crystals are good enough
nuclear is fine. Ficsonium is teh heavily intense process of processing plutonium waste
It's more of a fun challenge
why can't you just store plutonium waste indefinitly?
U can
You can do nuclear power while NEVER getting plutonium waste
are you suggesting you can awesome sink the plutonium fuel rods?
What I'm doing burns the waste fully
or used in vehicles
Makes vehicles radioactive though
oh nice vehicles
automated iodine filters make it a non issue
radioactive protection
There's a mod for nuclear jetpack too
oh...
Wish it was in base game
but you're probably not going to be sitting on top of an atomic truck for ages either
does a truck become radioactive with plutonium fuel rods inside of it?
You typically want to route before you fill it up anyway and then let AI drive it
It just depends on how far you want to plan ahead
What does SAM-intensive mean? I had the two nodes close together (north desert cliffs next to dunes and that north mushroom woods area) which were less than 1000 metres apart I think, and I never really utilized more than one
There's 10k on the map I need 15k
If I ever do nuclear, I think I'll try my hand at doing the entire chain in order to have zero waste.
sure but you can drive it with protection. OR use a dif fuel for that
10k? Isn't it bottomless?
Nice nuclear powered vehicles? Like batman's car?
Yes there's only so much per min tho
theres actually a node like that to setup π
In an alternative universe, people's liver stops working for 20 seconds when Batman drives by
I'm surprised vehicles become radioactive
Imagine if atomic submarines did 5% damage per few seconds to crew on board irl
Ficsit only has property, not staff or employees
anyone have any interesting ideas for towers to use for railways i jst got a frame tower for them rn and its real boring
search function
in:design has:image rail
get you lots of hits
for example #design-and-architecture message
thank you π
make as many as you need for the ore you're feeding them
Think amd 9 9955hx and a rtx 5060 is good enough for a huge factory?
plan things with numbers, not machines.
if you're ouitputing 60 ore pm you'll likely need 2 smelters as teh recipes process 30 pm right?
A default smelter only does 30 per minute and a default miner on a normal node does 60 per minute so it would be half efficiency
damn thanks
smelters only smelt 30 ingots per mninute, I would recommend ALWAYS overclocking miners to the max if you can afford the power needs
Yeah just make sure to check the miner as it says the output per minute and place the appropriate number of smelters
you mean overclock smelters?
I always do 3 smelters per mk1 miner
no, overclock the miner
leave the smelters as is
I always overclock my smelters lol less of them to worry about connecting
yeah, overclocking the smelters does save space, but it costs more power, which in the early game you might not be able to afford increased power consumption needs
how do u overclock?
a smelter consumes like 35MW fully overclocked, which is about 6 times the power consumption that a single one does
Research power slugs in the mam
you need to unlock it in the MAM by researching power slugs
the MAM is your best friend
even ADA agrees
True
I only ever put it to 200% though so itβs 1:1 with mk1 miners
i wanna sho u what im doing where can i upload picture
Iβm gonna get back on the game talking about it just makes me want to play lol
#screenshots is a good place usually
if you can afford the power, please overclock, if you can't don't do it
I might add a second floor to my steel factory
go look xd
I donβt think I even need it but I can do it
Not bad very clean belts
at least the belts aren't overlapping, but still lots of belts
i hate when they overlap
I do too, but sometimes it's unavoidable
my belts are mostly organized, but they overlap on the ceiling
Yeah I totally never clip anything 
I just figured out how to make the belts and pipes do a 90 degree turn
(I get lazy)
just the other day I figured this out
yes you will, for basic materials like cable, wire, reinforced plantes etc
but thats cooked one
basic materials are very important
there's more resources on the map than you can reasonably ever use - dont' worry about it
how big is the map?
7km across or so
woah...
so the grassy fields is just a small part of it?
that's where I started
I've only explored about 1500 meters in each direction
I stumbled upon a bauxite vein
do I need that for later?
No one seems to have answered but yes definitely
I noticed there's no research tree in the MAM for bauxite
nope
Bauxite will get unlocked later
You're doing some very good exploration to have found that
I have a 2070 Super Overclocked and I play at 1440p and I still get like 100FPS at max settings
you'll be fine
Oh wait you probably mean a bauxite deposit, the little ones where you mine 50 or so and then it disappears?
The one you can't put a miner on
oh BTW in response to the system requirements, I have a Ryzen 5 3600 and an RTX 3060 and it's a gaming laptop, is that good enough for 1080P?
should be, yes
I'm not great with my cpus but that's a fairly old one I think. Might struggle in general. It's a cpu heavy game
might need to really decentralise your factories so they are spread out
it should be fine
I don't see why it wouldn't be, seeing as how most gaming computers from best buy come with around those specs. what year is it?
It's a 2024 ASUS gaming laptop I bought from micro center
The game is very well optimized. It will slow down as you build more stuff so by the end you can have some effects from that, but you'll be able to play the whole time on 1080p.
this is what i have. I play at 30 fps high. Lag while destroying rocks beyonmd that it is fine
It was originally a $1600 laptop, and I got it for $750 for school
brand new 60% off on black Friday
companies often put decent parts they advertise well in prebuilts, like a gtx3060, but don't equip the rest of the set up very well :\
is Micro center a good brand?
I need to emphasize to everyone this is a laptop 3060 not a desktop version
never heard of it until now, but often times with any pre built rigs you need to look at all the parts when trying to figure out if it's a good deal or not
it's still the same GPU right? I can run Killing Floor 2 at max setting at 60FPS
Micro Center is the store that sells these, it does have a good reputation. ASUS is the brand that actually made the machine.
And no, a laptop 3060 is downscaled significantly so it can actually fit
the gpu is alright yeah, but the cpu is apparently 7 years old?
I duynno?
I donβt know how people make massive aluminum factories just trying to balance three machines is killing me 
I bought it because it was affordable
was just looking it up.
it has worked well for my needs,
I'm very confused by the CPU here. I can't find this product on the Asus ROG site
oh yeah it's totally fair. Just something to look for when looking at the parts next time
so i did splitter and 3 going in smelter, should i also do same as output?
I can play borderlands and kjilling floor on it as well as this game at at least 60FPS at 1080p, so I don't honestly see the issue?
The point is the laptop is going to be fine, it's better than most people's desktops, but it's also going to hit limits faster earlier than the 3x-as-expensive desktops that some people here have
There's no issue and telling you there is one would be pure snobbishness
if you want?
there's no single 'right' solution for this
okay that' a relief, thanks guys
Your PC is fine, even for a laptop, as long as you can get 60FPS in your games, there is no issue
but do i get any benefit by combining all in 1 belt or having 3 separate per each
Itβs easier to work with less belts but if the output is more than your belt can carry youβll need multiple
MK1 belts can only carry 60 per minute so if your smelting more than that youβll need multiple
depends where you're sending them
do you need them all going to different places? probably keep them seperate
Guys is it possible to unlock alt recipes for stuff you havenβt unlocked yet like oil?
no
I was able to unlock an alt for turbo fuel without having it researched in the mam
all turbo fuel recipes are considered 'alts' though
Nope, you need to be the right tier to unlock the recipes that you're using
Turbofuel is unlocked through the MAM
it exists in a weird little situation yeah
I often skip turbo. Its a nice to have but not really needed. and i found when i did build it i always tore it down later
Iβm finding out my main factory is clogged
Iβd have to rebuild my top floor of manufacturers to fix it
speaking of which I was hope to get by on phase 3 with only 300 oil worth of that and no such luck
clogeged as in you have built to much parts?
Yeah too many of lower level parts the machines are full and enough isnβt being used
can you just shunt the excess away using overflow, to Awesome sinks and get those sweet tickets
I might actually just need to underclock one machine
Iβm making 6 smart plating a minute and the manufacturer only needs 5 so itβs backed up the entire line
Either that or find space for another manufacturer and have them both take 3 per minute
you could overclock the manufacturer too ya?
ah
Alright sinking extra smart plating now 
Hopefully that clears the rest of the line too
i crashed hard after work for hour hours, ill be going back to bed in 40 so i can get another REM cycle b4 work
always
strike
why are my buildings hovering a tile off the ground when I try to build them? #screenshots message
let's forget about this
this happened to me once. Restarting my PC ficed it
ficsit mentioned!
oh I am a minute slow
aren't we all
does someone have a blueprint for pal sphere manufacturing?
I know!
i just restarted the game and it fixed it. I probably could have just reloaded the save.
LIKELY
glad its been figured out
ok, now my smart splitter isn't allowing things to go into my storage
the items are just backed up at the input
do you have to put the smart splitter DIRECTLY on the input of the storage? or can it just be on the belt?
smart splitter can go anywhere a regular splitter can go (aka on the belt)
Iβm slowly purging the yellow lights from my factory
You know that ADA actually quotes Ozzy Osbourne
You know she actually says, "maybe I'll see you on the other side..."
iron pipe + steel rotors is a godsend
im so lucky that I just happened to grab those alts without thinking about it too much
doesn't it have to be on the input of the storage?
how does it detect if there is overflow?
someone else said it had to be on the input
I said that quote to my driving instructor on the last day of school when I was a freshman in high school, I said to him "maybe I'll see you on the other side"
Which I just looked up the original origin of that quote, Google does not know but it's widely attributed to astronaut Gene Cernan when he said to his fellow astronauts will flying behind the back of the Moon "maybe I'll see you on the other side"
Man people werenβt joking when they said youβd miss a tiny bit of mk2 belt and slow down your entire production lmao
well that would be the goal you failed to state. If your goal is "fill the container, and dump the rest" then obviously it needs to be on the input of said container
And at that moment Gene Cernan was the loneliest person in the universe, because he was flying in the lunar module on around the back side of the moon and the closest people to him were on the front of the moon, and the closest people after that were all the way back on Earth 373,000 km away
My efficiency has gone up a beautiful sea of green lights
Think about that, Mr cernan was the loneliest person that has ever been in the history of humanity as he was the furthest away from any human that a human has ever been
Just ignoring the aluminum 
I see trees of Green, red roses too, and I think to myself... What a wonderful world π
The train isnβt bringing enough ingots in for my factory so now I have to see if Iβm not producing enough or if the train is a bottleneck
if the other outputs get full/stuck/whatever, it will start sending the input on the side set as the overflow. its automatic, you just have to be aware of where you place it
The train likely is the bottleneck, there is a way to figure it out though you have to figure out how long it takes for the train to do a delivery, and you also have to figure out how many items you're getting per second with the belts
Each train car can carry 32 stacks of items
Guess Iβll go mess with the aluminum again 
I think I just need to get rid of the waste water and pump fully fresh if itβs not fixed yet
There is another option, since the train depot has two input ports you can connect two belts up to it. Assuming how you're on aluminum that means that you are using MK4 belts,
I am using both ports yeah on loading and unloading
If you're using Mark 4 belts, that allows you to transport up to 960 items per minute, and extract 960 items per minute from the train depot
All of the lights are green so that means I just have to expand my aluminum 
Doesn't a green light mean the machine is idling?
green means it is missing its power shards π
The aluminum split into such a nice number I didnβt bother overclocking
18 smelters
Actually just looked at the wiki. Apparently this is what it means: green means the machine is running normally, yellow means the machine is idling, red means the machine doesn't have power, and blue means the machine is running normally and is overclocked
Oh nope thereβs the yellow
I think the overflow protection I had was actually making me be under 
I removed it gonna see if it works better
when the server restarts, do i have to be logged out of the game?
Yeah you need to reload
my smart splitter appears to not be working when it should be. it's not putting out any overflow on the right even though I have it set to do that. #screenshots message
Itβll only send through the overflow if the other options are backed up
make sure the belt is actually connected and not being tricksy
something was screwy with the belts, probably not connected to the splitter or something
ty
Yeah that happens often
Iβve also had smart splitters just refuse to work before at all I had to replace and reprogram them
there were two belts, one on the output of the smart splitter and one on the input, and one or both of them probably wasnt hooked up to it
one belt two belt red belt blue belt
Rest in peace factory
Hey. Is it even possible to make a blueprint that is for autoconnecting double rails on pillars? I have such blueprint, but the autoconnect only works if pillars is very close to each other. I thought, the autoconnect will make building the rails much easier but in practice I cant make it work.
I think you need to line them up well
Zoop foundations the whole way first snd print your towers on those
should be possible, i'm conneting 4 rails at once. But i've build supports so theres 0 distance
Is there a way so I dont have to be on to produce stuff ? like a setting or something
yea its working fine on my end. click once to connect, then just drag it away to max length (12.5 foudnations)
either increase your production while you're in game or leave the game running
I hate the neutron star being on while I sleep π
then increase your production per minute while you are online
yea 1: produce more, 2: leave game on, 3:play on a dedicated server
the point of the game isn't to afk for resources π
make more instead of relying on production when not at PC
the thing is that I want my rails in a natural way, so Im building the pillars on the ground. But even on foundations, and even if the rails are perfectly lined up, autoconnect can only work over like 2 foundation distance.. #screenshots Here 1 more nudge and it cant connect.
is a pump (powered/unpowered) necessary to prevent blackflow of gases? I cannot remember
you cannot prevent backflow of anything
you can prevent flow from one side of pump/vavle to another, but any pipe section can (and probably will) have backflow
yes that is what I mean, to keep gases from blocking or restricting blender output
what's the use-case?
unpowered pumps are an awful idea. use a valve instead. unpower pumps will eliminate all headlift past it
valves are awful idea, build pipes so that the output isn't blocked
how do you propose to do that in order to keep blender output flowing?
or just suck it up and build an extra pipe feedback loop as if it was fluid?
just use a powered pump
why is it blocked? not enough flow?
pipe full probably
pushing right at the 600m3 limit of the pipe
yeah, then I'd do the loop and see if it helps
gasses are afaik weird in that regard and loop doesn't always help
that's what I was afraid of. powered pump works great in that situation. Granted I always combine it with a feedback loop as well for redundancy.
powered pump isn't so bad indeed, also an option. I just don't recommend it much as I don't think it's a good solution to spam pumps everywhere until it works π
agreed and not how I roll lol. I don't have much experience with gas so I'm learning. this is my first "large" scale rocket fuel production project
@reef basin powered pump instantly cured the issue
strange that it would work for both gas and fluids
cuz pumps do more than just headlift
gas is a fluid
Powered pumps allow fluid to flow from a less full pipe to a more full one, so long as neither are completely full. That can make flow continue in the desired direction, rather than reversing.
They are as close to a magic fix as you can get with the current fluid system
not talking about fluids fyi
fluid = gas + liquid btw
fluid includes liquid and gas
my bad. liquids
it's.. stuff that isn't a solid object
yeah i am specifically saying that powered pumps can improve gas flow (especially if you have a bunch of stuff chained together like a manifold, or if there is any type of buffering)
with a mechanism that has nothing to do with headlift
definition of fluid iirc is any substance that continously deforms under sheer stress or applied force
which funnily enough makes glass a fluid
oh hell, I figured out the problem. damn pipe didn't take for some reason. while it looked good visually it didn't connect.
no wonder
That just happens sometimes, even if you play perfectly. Like 0.1% of the time lol
i recorded myself playing for like 100hrs to make sure that i was clicking in the right place etc and it still happened.
Maybe some weirdness with placing it exactly as the game stutters or something
?
yup, 1400+ hours and still happens to me. frustrating trying to dianoise flow issues until you find that ONE specific pipe that doesn't connect.
so far my definition was fluid = liquid
(not satisfactory specific)
I literally had batches of like 32 pipes which were placed with a blueprint, i'd place the same BP 10 times, and on one of the times only one pipe in the middle was unconnected for no reason. With exact position snapping and everything π
fluid = liquid and gas (in terms of whats in satis at least)
I honestly wouldn't mind it too much if there was a quick way to turn off or stand by fuel generators. Since there isn't, it's tedious having to offline each one specific
fluids (both irl and in satis) include both liquids and gasses
true itd be nice to have a thing similar to a power switch that turns off connected machines
you can connect power line after filling em :p
now to flood the system again and then go back and turn on all the gens 1 by 1, again, lol
too risky for me to try and delete a little wire, faster to just zip around putting them on standby. just HAS to be a better way to do it on back end for qol
you can select just wires and delete wires
sand is a fluid
still the issue of deleting the wrong wire and not seeing it lol.
you dont have to do it. can just turn on the flow and let it fill. It doesnt take very long, like half an hour-hour if it working properly
so how small do the particles have to become to be classified as fluid
Not a clue but pretty small
whihc wire could you accidebtally miss? surely your fuel gens are facing a separate direction to everything else
having particles that easily move and change their relative position without a separation of the mass and that easily yield to pressure : capable of flowing
a wire off in the distance, or a connecting wire somewhere. happened too many times. I STILL have nightmares of crashing entire powergrids and spending hours getting them all back onlined (this was before priority power switches lol)
not at all
is that the definition of fluid
looks like it
still dont quite see why sand isnt a fluid
no, sand is not a fluid cause the individual grains are considered solids and they do not interact with each other in a way that would define a fluid
Because "particle of sand" isn't "grain of sand"
it doesnt contiously deform
does water continously deform
yes
how
"particle" is meant on molecular level
in the same way that plastic balls aren't fluid even though they can flow, because the ball itself is solid (plastic)
water deforms continoutly when you apply force or sheer stress to it. like for exampe, pumping it
you cannot pump sand
you cant ?
no
vacuuming does not count as pumping i guess ?
vacuuming up sand grains doesnt make it flow like a fluid
i guess you are technically pumping air, and sand is just being dragged along
its about aerating the sand for it to behave like that
at which point its now a granular system and still not a fluid
tho it can exhibit fluid like behaviour
you're still thinking that "particle of sand" is one grain
assumption
that's not what the definition assumes tho
the definition assumes "particle" is indeed a particle
not arbitrarily chosen blob of particles
also just looked in my fundamentals of momentum, mass and heat transfer book. They define fluids there as ability to flow because their molecules are not rigidly bound and can slide past each other"
so in a grain of sand, molecules of SiO2 would be rigidly bound
ok so molecular level
hence "particles" π
Just built a new fuel gen plant and about 3 of my 16 fuel gens are surging on/off. Theyre not getting fuel fast enough it seems? The pipe even shows extra fuel in it though.
they might still be in process of being filled
check the one before if its at 50 or not
It has been about an hour and a half, and the others are at 50. These last 4 are just trickling fuel in much slower for some reason
could be a few reasons. you're not actually making enough fuel, check refinery efficiency. you might lack flow thru the manifold. add a powered pump before it to help push fuel thru.
try sharing some images in #1038092680493801533
hey @reef basin does your VIP junction still work?
like a priority merge ?
is not mine
always was kinda magic and it's not very recommended nowdays, even its author ditches it for more reliable solutions
doesn't mean it can't work tho
vip junctions work atm, but in 1.2 all bets are off
ah my bad! and didn't realize teh author ditched it. damn I need to come up with a new solution then. stupid alum
Just put a few up lmk if you want some more
alu is super easy, don't merge fresh and byproduct water
I was able to merge before using VIP junctions but seems it's not working so well anymore.
even with VIP it can still break
the only reason vip junctions work is due to a bug in how vertical junctions behave
afaik it has nothing to do with the vertical junction bug, as that was introduced recently π€
yo can anyone help rq, my electricity is for some reason really inconsistent, i just got oil fuel and my capacity is 2960 but it drops to 2710, 2460 then 1.9k something then crashes
you should either reuse the waste output as input in other machines. or you can setup up loops for each refinerly pair, and valve in the diffrence, which another valve preventing backflows. You do have to treat it as individual loops tho, you cannot batch out like 20 refineries with a single pipe system. But if you divide em up pair by pair it works just fine.
been doing it in pairs with VIP junctions for a long time. This is the first time it's actually broken on me. RIP
share some images of your setup in #1038092680493801533
the oil setup?
of whatever is failing, so probably fuel gens
alr wait
if its dropping like that, its an idicator you're not feeding them properly, and what you're seeing is most likely the result of prefilling, which masks issues
i could also guess that one of the byproducts is backing up and causing refinery shutdowns
@elfin idol #screenshots isn't for asking questions, use #design-and-architecture for queries like yours
why do you think it's your issue?
you're putting 360 in a pipe that handles 300 max, see the issue?
make another pipe
is there a context to that msg? π€ how do you know they are doing coal?
Screenshot in screenshots lmao
this is why you use #1038092680493801533
spreading conversation across multiple channels makes it hard to read and respond to
and #screenshots isn't for questions anyway
but yeah, the problem is that you're using one pipe to carry more than it can
Is there any particular reason people recommend diluted packaged fuel for optimal power set up for crude oil instead of just diluted fuel? Why package it?
cause packaged diluted is available in tier 5, but diluted fuel is in tier 7
or is it tier 8? i can't recall
its a whole phase later
and with blueprints the difference between is practically nothing, so there's not much reason to "wait" until you unlock the blender variant
Fixed my problem and stabilised my power grid, turns out pipe physics are alot more indepth than i thought
Had a slight turn in my pipes and it was completely halving my water output for some reason
pipes are your best friend and your worst enemy
pipe fuilds are easy if you spend at least 200 hours on them :DDDDDDDDDDDDDDDDDDDDDDDDDD
The way I do pipes has changed like 5 times since they were introduced due to bugfixes and tuning. And I suspect 1.2 will change it again
they change every fix and in every update π
i think its my favorite hobby;
- look at the pipes
- find something wrong
3.try to fix it for the next 5-10 hours - finally fix it
- realise there is 1 generator not working properly
- try again for the next 5-10 hours
7.maybe leave it as it is/it is fixed.
they are easy if you follow simple rules
two biggest revelations were realizing the game cuts the pipes wrong when placing items on them. And realizing pumps do more than just headlift, which completly changed how i placed them
the rules are non existend for me then cause i do my own thing all time and do it all alone.
i just dont think getting help fro msomeone else will be a good idea since for me its better to learn it alone
not sure if spending 20 hours on something is better than getting some "vague" help
welp i love having fun
(like "keep pipes simple" and "feed from above")
naaaaaaaaaaaaaaaaaaaaaaah im good getting help will be boring just making a revelation yourself makes it an achivment that feels good
I enjoy figuring out problems. but its also my livelyhood to do it :)
Actually had fun solving Aeryns turbo fuel challenge :p
I enjoy creating problems
i had fun solving them but my friend has the save file of the game and he doesnt wanna play that often so i sadly can only solve things like that from time to time
i have a diffrent save but my architecture is horrible
#math-and-meta message if anyone curious on it
only the conveyors, pipe lines and machinery have a good fitting in the factories
i dont make the desing my friend does
do buildings stop mobs from spawning if they are close enough to the spawn point?
i can asure you not
BEANS keep spawning in factories so ye ig not
and the hogs and others also
powered buildings which are actively drawing power. so idle ones dont count
really?
it doesnt stop mobs from spawning a little ways away and walk into your base tho
which is the #1 cause of beanvasions
it seems like it, they don't seem tos pawn in my very large buildings, just walk into the edges because they spawned nearby
beans are the #1 cause of financial fraud
also, i think it only works on the hostile creatures, which beans are not
hostile beans would be one hell of a mod
Are you powering your factory over time or at the end of the construction ?
Iβm doing it over time, so that I see immediately if the batteries begin to deplete and have some time to deal with the problem. I also can check all ratios when building the things.
usually build first, then power, mainly cuz i find it annoying to have items on the belts when working out how i wanna do them
they move that raisin head to you on the ground and instantly kill you Rainworld style
i build a new power plant as soon as i unlock the research
running out of power is the most annoying stuff
that new plant usually lasts until the next power research comes
i always upgrade pipes before upgrading power plants if i can
I do not touch existing factories
you can make it look natural even if you build the foundations first #design-and-architecture message
natural looking and tidy
hmm the age old question, to use the coal for coal generators, or to make it into turbo fuel?
generally much much simpler to have a big energy buffer and build more power when you get close
Wait there are batteries?
correct
Nice
not too many uses, can be used to power drones, or as an ingredient for an alt
and to be confused with power storages
there are batteries and power storages
the two are different and you should use the proper terms to talk about those
Oh there's a difference?
can be used to power any vehicles
okay what is power storage? when do I unlock it?
was just checking the wiki, heck yeah cyber truck fuel
battery is an item that can be used as a fuel for most vehicles or as an ingredient
power storage is a building that has nothing to do with batteries and stores power
the other common naming confusion is water extractors vs pumps
I'm pretty new to this, like I said still on tier 3, just setup my first few coal gens
and busses vs belts
and megafactories vs big factories
feel like I've seen "farm" instead of "factory" recently, not a confusion as such but still seems odd
I like the word
Yeah that as well. We do not have farming
ironically a farm isn't full of plants
I'm sad...
sir this is a Wendy's
I am tired of trying to impress everyone...I can't take it anymore
yes, I can build like this, Im now experimenting with the autoconnect feature. Even though my rails were natural, pretty, its quite tedious to build like that. Now with auto connect, its easier, but it has its own flaws.
why would you want to do that
because life always seems like a struggle to imrpress people
Do things for you, not others.
impressing random internet strangers isn't a worthwhile use of time
that's a really good point, never thought of that
Impressing people is just so mentally exhausting that I am at my breaking point
life just seems like a constant struggle to always "be the best" it's always a competition
there'll always be a better factory builder
just how things work
just get yours working, bosh
I hate competitions so much
there's another building competition on? thought the last one was ficsmas
My sushi is better than yours. What are you gonna do about it?! 
||Joke disclaimer||
my sushi is even better π
||because that's the nickname my fiancee uses, so I win π ||
I've honestly never use auto connect especially for anything remotely aesthetic - just doesn't mesh
man, my blue crater is slowly turning into a mega factory unintentionally, its been a really convenient spot for me for a lot of things
are there patch notes for 1.2?
#patch-notes has all patch notes of released things
unreleased things obviously don't have patch notes
#teaser-notes when...?
This thread makes me wonder what a "#patch-notes-unofficial" would look like
Oh it still made that a link
I forgot how relaxing satisfactory is after a long day at work.
Uranium fuel rods seems like a huge exspense of time and materials for not that much of a power upgrade
"not that much"? π it's A LOT of extra power
depends on your work, when i did construction its relaxing, as an engineering technologist designing industrial piping, it can sometimes be tedious after work lol
not really, it triples my power from oil, but takes like 10 nodes of materials
triples power based on what?
and "takes 10 nodes" is misleading, I doubt it fully uses 10 different nodes
a full line of 780 uranium ore gives 93,000 MW, I already have 45,000 MW and only use like 12,000 MW
Caterium/Sulfur/Coal/Iron/Copper/Uranium/2 Limestone/Sulfuric Acid.. sorry its 9 i didn't count, but weird thing to try and nitpick.....
calculator says otherwise
I don't really agree with "not that much power" but as for the rest most endgame projects ARE pretty significant time investments
Yes. More complexity for more power
buts it seems like its way more complex, and i can do the entire game easily on oil it seems
my point is that it doesn't use it fully
if it uses 10 nodes and uses 10% of each, it's roughly the same as if it used just one node, but fully
you don't really care about how many nodes it uses, but rather how many resources
All 2100 uranium makes 630gw can be refined to plutonium for 580gw and then to ficsonium for 280gw. All in all 1490gw
it's optional, play however makes you happiest 
I literally just used calculator to do it
with just base recipes and no conversion, and only uranium rods, I make it 97500MW for 780 uranium
yea 97500, about 93000 after cost of production buildings
and of course, if you further processed those, and/or used different alts, you could get plenty more out
I know with mine I used 1200 uranium to make 18 U and 9 Pu rods
18.72 fuel rods
one plant needs 0.2/min, so it can feed 93.6 plants
each plant makes 2500MW, which is 234000 MW total
you have 2 people that did the math properly versus you
where's the other person? other than you (who didn't do it "properly" apparently)
and 18.72 fuel rods make 234GW, not 97.5GW
like I said, the 97500 is if using only base recipes (and no plutonium+)
and like I said, ^
if i am using alts i might as well make plutonium
even more power, good idea
i'm a little curious why you'd actively choose recipes to make les than half the power, then complain it doesnt make enough power. like???
actively choose the recipes i have?
go scan some drives
you have to let the dice decide what recipes you use otherwise you won't be ready for the recipocalypse to take choice from us
Greeny 2 people already told you that you are wrong because you aren't even listening to the conversation and are calculating the wrong thing
tbf it's literally only 2 alts, you make it sound a lot more complex than it is π
which 2 people? and where?
i mean i could grab 20 more drives and still not get it
You have access to teh chat, read the people you have blocked or read the chat
I have access to the chat. I'd like a link to the message, because I don't see anyone telling me I'm calculating the wrong thing (apart from you)
theny ou are blind
I don't have any blocked people in the convo