#satisfactory
1 messages · Page 672 of 1
bro how do the pipes even make it 🙏
Awesome, I'm proud of you
The world may never know 😅🙏
Assuming tier 2?
I also have TONS of biomass being automatically being fed into all those biomasses that’ll prolly last me 4 days of gameplay STRAIGHT
watching anime with my cat on my lap has to be a 10/10 experience
Nice 🙂
T2 last milestone for it
I’m about to sacrifice to the space elevator
Oh I was doing some thinking today, if we're going to put a stop to climate change, cryptocurrency MUST GO!
It's too energy intensive, and unless it goes 100% renewables, it needs to be phased out. It's mind almost entirely by using fossil fuels. Not to mention it creates millions of tons of e-waste
Facts
It's two wasteful in terms of energy, carbon emissions, and natural resources that have to be mined in order to make electronics, which will then be sent to landfills instead of being recycled
I’m making the rotors I need for my milestone and the smart plates
Awesome, glad to hear 😊
Just let me know if you have any questions
Oh fun fact, the notification sound on my phone is the scanner sound from satisfactory
That’s cool lol
okay just working on my last assignment, then going to play the game
I’ve added two more iron mining rigs to my factory
nice nice, what node purity?
Uhhhhh lemme check
Impure x2 inside the main facility and about 200 m away. I have apparently three normal quality
Guess I need to get a third machine down here lol
college?
Hey guys how do I work signs at my junctions? I added a second train line coming into the same station now my trains won’t move. lol
yep German
They’re not clashing but they’re also both stalled.
depends on how the junction looks, but general rule is path in block out
Thanks
can i get more factory frames using Lossless scaling app?
ugh I'm a terrible student...
Gonna make some railway blueprints today.
My new triplet pumps #screenshots
Once I unlock ladders and stairs, I’m gonna start doing better multilevel stuff
Do dead animal bodies despawn?
they do yes
they DED
Something random, I spileld wine all over my power strip and it started smoking
luckilly I had a old power strip from like 10 years ago, so I'm using that one
Yikes!!!
⚡️
yeah it was scary
If in doubt, throw it out matey
I’ll have a power cut tomorrow. Gonna download a lot of videos for my tablet today. lol
I am throwing it out, my 15 year old power strip from my childhood computer is still running strong
yes I'm 30, I'm OLD, I KNOW!
just play satisfactory
shit not being truly optimal until endgame fucks me up, like why bother building any factories at all if I only have mk 2 belts and mk 1 miners
it can still be 100% efficient at lower tiers
its just use more to make more
higher tier belts just let you use fewer belts, or to deal with recipes that input/output at higher rates (which usually come at those tiers)
also lets you use more miner output
My PC is too beefy. I get like 12 hour battery on my tablet.
Yes
You do know they come from the AWESOME shop right?
there are 127 iron nodes on the map of various quality :)
Almost instantly actually
try the vanilla upgrades mod, it helps with that
Mod that makes the game easier? Yugh
There isn't iirc
Wait nvm
weak community
Where tf did that come from
i think i saw one where they made max amount of ballistic warp drives and how many point that was, but dont remember where i saw it
from the playful competitiveness across automation games
i do remember not thinking it was very impressive vs just makign all other stuff and sink excess
well as always you have tradeoffs
Besides, that info isn't even useful. You'll get enough coupons to get everything in the awesome shop at least once long before you reach maximum sink points per minute
also you can get to a point where you sink so much the awesome sink just shows 0/min
well sink points are the only thing to optimize for right ?
Not in the slightest
what other infinite thing can you make
Everything
i think youre missing the point
Max power, all items are basically infinite, yaddayaddayadda
I got softlocked into the lizard doggo petting loop a second time now. are they looking into fixing it?
Ping a community manager and find out
very much arent
It's kinda their job to convey that information no?
Each resource node can generate infinite amounts of ore
There's infinite thing number one
In that way of talking, even sink points don't go infinite per minute
never said it would be
Nothing goes infinite per minute
i know
But most is infinite over time
Then what are you saying "not per minute"
exactly what you just explained
"infinite" is an amount
"infinite per minute" is a rate
Myes
and something else to make the remainign 9500 :p
the power plant must grow
There's like satisfactory tools which can calculate for sink points iirc and it involves maxxing the Balliatic warp drives and like some others.
But honestly your PC will probably implode first
i do wonder how much cpu usage a world using every single node fully would be at :p
Even just tapping all nodes and sinking them is enough to cause engine limit crash if im not mistaken
welcome to coal power
5 hours of playing?
Holy
I can’t play for more then 3hrs in one sitting
Is this your first save?
Oh congrats
Are you a ground goblin or a foundation freak?
Do you build with foundations or just build everything on the ground?
Do you play pc or console?
W
What do you think so far
I’m currently working on automating ai development systems and ballistic warp drives (end game items)
Oh boy 
#screenshots message like so
the world now knows
No
looks cool enough that its valid
We upload the stuff to the thing to upgrade our other thing so we get more things to make more complex things to make the big thing bigger and better
That’s pretty much the game
is 800 plastic per minute too much?
you dont need to sit and wait, go build a steel factory to make the frameworks while its making plating :p
and automate some coal power
go do something for 45 minutes while it crafts
our current computer production alone uses 480
almost done with my turbofuel power plant
and its not even that many computers
yeah thats like 15ppm right?
yeah 15 exactly
currently using around 1600 out of the 4800 plastic i'm making
we are both good at the game :P
is there any way to make more ficit trigons i alr make 4000 a min
sloops
4000 with sloops
then you can find more sam and make more
Smart plates my beloved
I'm making 4/min in tier 2
Bro is using the impure iron node
No a pure one
With an impure I couldn't even do it
i just need to connect up the raw resources to my turbofuel plant
yep, just dismantile it and replace it
#screenshots message check this
youre the guy that just started the game earlier right?
and you said youre boutta unlock coal power already right
nice, youre progressing pretty quick
im curious what your world looks like, could you send a screenshot of what your factory(s) look like in #screenshots
inb4 letsgameitout
oh i see you posted some earlier
#screenshots message holy rocket fuel
glad your using foundation lmao
thats quite a bit
k
#screenshots message isn't that smelter being overfed?
oh yeah it is
Also, power polr wall
smelters only take in 30/minute
3 miners on normal nodes is enough for 6 smelters 😭
Still, a singular smelter that isn't overclocked can only handle 30/min, and you're feeding like 90-180
4 machines, standard pole has 4 connections, could've used two poles
Mam, with the power slugs
well if you feed it perfectly then you will never run out either
You do you, just giving advice :3
no
for phase 5 all of my stuff uses like 3k plastic and i think 2k rubber
im making alot tho so
Why are poison pillars respawning for me? I thought they aren't suppose to respawn after it's being destroyed
on a server ?
No, single player
Those large rocks that obscure ore deposits are also respawning for me for some reason
Have you looked in #1038092680493801533 to see if anyone had a similar experience
Don't they respawn if you aren't in a certain radius for a certain amount of time with no powered machines in the area?
Just like the hostiles
Not that I have ever experienced
I've always had the explode-able rocks reapear when I haven't been in the area for a while
is there a way to mirror blueprints ?
build them mirroredly
I have never noticed any stink pillars or destroyed rocks respawning. I have over 1000 hours.
Not saying your wrong. But I've never noticed it.
Only manually
yeah thats the worst case ;)
but iam asking for an existing blueprint to be mirrored
I have a screenshot that can prove it, because it's still have the miner that's clipped into the rock which I placed after it's destroyed
I have given you the most explicit answer - build a mirrored version
oh okay
guess i have to build more blueprints then
#screenshots message @flat spade looks pretty good to me! Don't know why others are giving thumbs down, but you've done a whole lot more in 3,3 hours than I did on my first save
Im saying i don't think that is supposed to happen.
Check #1038092680493801533
To see if someone had a fix .
If not check the official question website
Thanks I am still doing some amelioration
can't be done because buildings don't have mirrored versions
Best way to have versatile blueprints is to have atleast 2 of the same, stackable left and right imo
yeah thats what iam tryin to do
but yeah guess i have to build everything twice
its fine ... i just thought there may be a qol option that i missed that flips the blueprint without building it again the other way around
The blueprinter is the QOL. Many ppl disagree with it existing.
Some people dislike the size of them lmao
I just try to optimize the tools we have
ADA literally tells you to get more creative
honestly people bitched so much more AFTER they introduced BP machines I would rather see them gone
if they didnt save so much time id agree
Like screw them all. Way too much bitching in server
no. Burn it down. Spite is powerful
you can take it out of my cold irradiated hands if you try take it before i finish my nuclear plant at least
a lot of the time i'll manually do the machines anyway
just not right now :(
As a whole, Im glad it exists. But I dont like the constant pressure from the community of wanting more. If 1.2 releases and they say no more updates other then bug fixes id be happy with my purchase.
Edit
I dont mean this as a attack on anyone. I just want people to see how great the devs are and we should be grateful for the continued support at no extra cost to us the player
I skirt around the helldiver2 community and there's by participation much more bitching about things on here. Especially since in HD2 chat it's just kinda vague complaining rather than tons of people acting like they've been personally attacked and had murder attempted on them by having a feature not exist
"Go find/make a mod for it" is a fair answer. One game isn't going to scratch every itch for every person
between the fasc larpers saying 'face the wall' to any criticism and the people begging for buffs and nerfs its enough to make me avoid any online discussion about that game. i love it to bits but the online community is something else
There's been some truly dumb things over the last couple years that have happened in HD2 but most of that has been managed now
and a lot of it probably wasn't even in control of the devs
Nice! Im taking it slow in game and irl. I built the refinering area and the initial processes parts of my current facility but that was monday morning. I havent done any progress. In gam since
Honestly I wish it did a better job of quarantining those types of people over there. I'm always amazed how many leak over here as "teehee I'm doing a doggo genocide 🤭 "
woah pure ore patches are OP
ah well, satisfactory is a great escape of all online things bc i always lose myself in hundred hour playthroughs in a week
over in #screenshots is my current project
they aren't much different to normal nodes until tier 9
as your belts will limit what you can mine
I have more computers and super computers than I know what to do with now. I have 3 industrial storage units full of super computers and 6 industrial storage units full of computers.
I build for need.... sometime the part is the goal though lol
sink them for sweet sweet coupons!
Good idea 💡👍
Gotta get that golden walnut somehow
I have the x100 awesome sink points mod installed. So I should be able to get that golden nut statue pretty easily
Well at that point just spawn the nut in your inventory lol
Mmmmmm backpack nuts
I could go for some trail mix
I was thinking of adding the Ficsit farming mod
I could go for some muffins and baked potatoes
I havent come across that yet.
Although most my knowledge is general chat here and the mod discord as I dont actively mod
Can't decide if that a Irish statement or Portuguese lol
is it just a way to automate biomass?
No
dang
You can automate parts but you'll always have some input manually
farming mod automates biomass
I also have the void spheres mod and awesome artifacts mod installed. So I can buy sloops and spheres with awesome sink tickets, and I can craft them too with void spheres
save editing sounds easier
Gasoline is better lol I have the gas chainsaw mod
is there a mod for a mk4 miner? or is it just the mk8 miner
just cheat em in with scim at that point
id rather not go the 'nuclear' option
1200\min is not enough geez lol
It's so dumb that the base game doesn't have a fuel selector for the chainsaw. It should accept solid biomass, fuel, turbo fuel, and liquid biofuel
you can't realistically use all the resources on the map
for what?
ficsonium processing
I mean justmake less of it then
Its fine the way it is.
using all the uranium needs about 11000 sam
no, it doesn't
im doing something wrong then
Me 20 minutes ago
it does if you pick recipes for maximum power
you can just sloop one sam processing step and you should have enough
hence the lack of sloops
or you could use less plut efficient recipes and need less sam
think you need 56 sloops if you do the ficsite step, and 24? if you do reanimated sam
Thats less then the 106 in the game
if you do the plutonium pellet step instead of instant cells, you lose like 300.000MW but you wont need to sloop sam
Goodness the smart folk are in chat
Wow Thursday already
All of em at once.
Yeah lol
Man I hope 1.2 takes a bit to come out honestly. With RE9 releasing tomorrow I’m not sure I’ll have time to satisfactory
Gotta get the rest of my concrete done tonight
Good call
Either late next month or April it will drop
numbers arent final nor great
Ive been struggling to play re since it switched to fps
Re8 does have a third person however it is locked behind a paywall. It’s unfortunate.
could just zero out the ficsonium
I just hope 1.2 gets rid of rocket fuel. It's already going to make liquids even more perfect than they already are but I want it to undo 1.0's biggest mistake
yeah and have fuel gens put out 1/2 the power
Is there an easy way to basically lift your factory up by 10 meters or something or do I have rebuild everything lol, even if it involves mods
for 2x as much fuel
first time doing nuclear so i wanna go all the way
Learn all about modding and join the community here!
<3 @dense violet
try the modding discord
Ya, i have it it came in some bundle. But it feels odd to me. I also feel like I missed a lot for the previous game which made me sick
or just keep building through the tutorial and manage how it is now
I'm tier 5 now
middle of the tutorial
I think it just needs more balance. The coal byproduct is really strong.
Here is 200gw of power and enough coal byproduct to make over 1000 steel ingots
Its going to take weeks to redo mods to work with 1.2 when it drops
the effort/complexity just doesn't feel like it scales right compared to power options you'd get before it OR with nuclear
40 hours of work that I have to rebuild
"have to"
why? what mechanical fault does it being 10m lower kill?
rock
I have yet to do nuclear but im told its space efficient and rather easy
just build around it
go around
none of the factories you make now will matter once you've unlocked al lthe phases anyway
rocket fuel is significantly simpler than nuclear as far as number of steps and logistics needed for materials
if you really want to, save editing via SCIM is a thing. But accepting it for what it is'd be my recommendation, good practice for adapting when things don't work out as intended

its basically the same work on the fuel production side but in smaller steps
Nuclear is like all things are in this game. Difficult at first, easier once understood. I think the biggest difficulty in it is honestly input routing
(once you understand all the ratios atleast)
uranium rods with base recipes isn't much more work than HMF honestly. Just need more of a variety of resources
Nuclear is probably the most complex production chain you can get into in this game. That's not to say it's insanely difficult but in comparison to rocket fuel it takes a lot more stuff
#screenshots message super space efficient :p
With how easy rocket fuel is to make it’s very.. powerful
didnt look that complicated to me
nah, plutonium rods makes you need more resource types on top of that but it's not hard
Im running on minimal fuel until I get to nuclear this run.
I keep telling myself I won't wuss out this time lol
sure its a lot of stuff, but most of that stuff itself is pretty simple
its not complicated until ficsonium
i have decimated te swamp biome for space to build mine
i wanna see all the reactors light up so the only verticality is the fuel rod production
I thought you where using all the uranium. Is that the best location for it? Or do you like the cats and color filter?
best location in the one with the most water
They call that the Farquad Method.
as im expected to make more complex items should i be importing raw materials from other places and take from that (almost like a main bus design) or should i be finding ore mines and creating the production chain there
it's generally easier to make multiple factories
easier on your computer too
my plant used 1200/min uranium and ended up 180 nuclear reactors, 2100/min would be 300-ish
buses are fairly shit in this game
How have you all transported your uranium? I’ve tried drones but trains may just be better..
basically 10x as much work for less efficient set ups
600 water extractors :p
drones is much simpler for a lot of it - a lot of hte nodes are awkward in location
gotcha
unless you happen to already ahve train lines going by them I suppose
don't blame the tool, blame the user
i used drones, worked well enough
I did add 'in this game' 😛
didnt want radioactive trains
there's the waterfall uranium node so that's the only one that's belted, i considered trains but i wanted to avoid congestion on my already congested rails, and doing a sky rail or an underground one seemed like much too much effort
Make the most complicated parts you can make at the source, then move those intermediate parts around, is the generally accepted approach. I personally enjoy moving resources to one spot, but it’s not for everyone.
I mean if you don't build gens in front of extractors 🤷
I prefer transportation of dense items.
My example
Why transport all the parts to make smart plates when you can just transport the smart plates.
Why transport nitrogen when you can make fused frames and transport that
I’ve got an old 200 battery/min factory I can probably double the output of atp.
https://satisfactory.wiki.gg/wiki/Tutorial:Independency may be a good read for you
nuclear gens kinda benefit from having a good pipe volume, cause they eat so much water, the pipe acting like a small buffer helps a lot if you run em at 240-250%
at my current production it takes... 4 hours.. to produce only the smart plates i need
Most ppl rush the power options in phase 2 as they want to stop manually feed power
I should add that there isn't a blanket 'X is best to do Y' in this game. For example you can make giant mega factories but it depends how things work for you and what your goals are
like if you want it to be efficient AND growing as you grow tiers? huge huuuuuge amounts of work to get that going
if you don't care about efficiency or messiness you can just belt a ton of things together and a large factory will just make stuff
"having fun is the best to do gameplay" 
If this game is anything like factorio im sure ill have a couple paradigm shifts in how i understand the game
imagine factorio but:
- it looks nice
- can build up
- without base defense
absolutely like that, most peoples early game experience is realising it can be done a better way and tearing things down and starting again
Several times my friends tore down my factories because he couldn't tell what was going on
i like that part the most
and the OST is awesome
And the conveyor Bus method is not good in this game
You can buy a boombox and find cassettes of other coffee stain studio ost's
I kinda wana invade other ppls worlds and leave the worst of goat sim playing in random places
The cassette is called "worst of goat simulator "
the devs are lying there's no bad songs in there
worst is relative
Its on brand
hello. is there a setting to keep it daytime ?
must.. find.. water..
No, many of use use the mod skyui
Grass lands start?
ok, thank you
ye
you can also make yourself a night light using signs set to max brightness 
Mods are pretty easy in this game. In #welcome there is a link to the mod discord if you wana deep dive
Ping for coal folllow the ping north westish
The devs left you a nice spot
i think i found it lol
nearest coal is 800+ m away tho D:
Depends on your computer and settings. On my laptop i play high locked at 30 fps and dont get lag until later game or when I blow up rocks
The map is huge. Get used to spreading out like a plague
its only my second day playing atm, its a mess but functional. i'll for sure check some mods on my next save. (i do have godmode on because i died in sulphur and couldnt get my stuff back. )
You can set your inventory to keep on death too
That option does not effect achievements where God mode does
I believe the point is to inconvenience you ^^
Welcome. Have fun, make mistakes get messy. We are here if you hit the wall and the wiki can't help
You can power slide to gain momentum. Jump hold ctrl once you start sliding jump repeat.
i just got coal up and running. first belt was so long lmao. about to run another
yooo
its c for me idk if its default
Yeah the default is c
me get mk 2 miner b4 me make coal
#screenshots message building this is a pain
tractors exists , just build a road
thanks acheron
Coal is the first lure to get you out and explore. Majority of Coal has also water nearby. All you need to do is bring a power pole setup back to your base.
mk1 pipes at that scale, entirely self-inflicted
aa thanks
Ewwww more piping ToT
Its like a curve chart, its easy, then its hard, then MK2 pipes exist so its easy again
And thats ignoring weird pipe jank ToT
Remember there may be more water nearby! It’s better to transport solids than liquids
Likely I'm old. I used to play games with out a mouse lol
I was going to use one pure limestone for my encased factory yet I think I’ll swap to using a normal one too.
With the current plan I’m only using 960 iron ingots and coal.. Considering it’s a pure iron node and there’s a limestone node 30 meters away I don’t think it would hurt to change up the plans.
Well I’ll do the math later. For now it’s time to head into work.
nicee
someone know how can i cheat on the game such as flying etc...?
advanced game settings
its an option when you create a save
why did you forward this from the helldivers server
so now that my save is done its to late ?
i accidentaly sent it there and was too lazy to retype it
you could use iron pipe alt and encased industrial pipe
youll use a ton more iron but you wont need coal
no you can enable them whenever
hunghhhh fine i'll use it
im not sure if you can enable them after its created
too bad ty tho
i use this kind of setup
when you load your game, click on load settings, and checkmark advanced game settings
thank you good sir
note the plastic is just because my iron budget was tight
No screws? It's like you want other people to have the worst production chain for HMF! 
i am not screwing around
exactly, that's the problem!
screwing is for promiscous people, not pure innocent people :p
Exactly! Clearly you understand why his HMFs aren't desirable
This might be a silly question, but is there a specific purpose for building indoor factories? Like, does it help with organization, or is it just for aesthetics?
aesthetics
and also just a side effect of building vertically
it's way more surface area for me to add bright colors to #screenshots message
I have seen some posts on reddit and youtube that you can talk to Ada in the chat bar, but i am not able to.
Was this feature recently removed?
#screenshots message vertecality is fun :3
she only responds to certain inputs
try "thanks jace helps a lot"
I love the lights but it needs some color too 😄
Nope
are you typing into the chat bar or the console?
Chat bar
huh, I didn't know you could get her to respond from chat
The game only renders what the player can see.
So if you are starting to lag a little put some walls up and starting building with that in mind
helps some if your gpu bound, but you're way more likely to be cpu bound and then building walls wont help cause calculations happen regardless
I'm kinda curious how much CPU this game can push, is it properly multi thread optimized? I know a lot of games aren't but I'd imagine this probably is
it's worth the lag to have everything be beautiful
loads of people out here building vertically stacked floating platforms
I'd be shocked if it can push the limits of a 9800x3d but I've underestimated the lack of optimization of modern game devs before mhwilds
if you build enough, it can bring any cpu down to its knees
There is some lunch commands to disable the games defualt setting of reserving cpu processing power.
I have a 16 core processor on my desktop so I dont care if it fully utilizes 4 of them
Though honestly I was FLOORED to find out satisfactory was unreal 5
hm, shes not responding to "hello ada" but "Thanks Jace, Helps a lot" does play the sound clip
99% of modern unreal devs really have no excuse lmfao
They did a great job optimizing
Odd, could it be that there is a setting that i have to enable?
shame other devs doesn't follow the same example
I'm only a 7800x3d and you can see the tick rate decrease as your save gets big/towards endgame
Endfield being Unity and Satisfactory being Unreal 5 and them both looking and performing as well as they do should be a huge wakeup call for the industry to show what actually optimizing can do LMAO
which alt recipe, encased beams from pipe(1/3rd less steel), or the circuit one that cuts plastic cost in half?
so far max cpu usage i've seen on a 9800x3d is about 85% when playing
been getting crap for the first like 12 hard drives then get 2 great omes just to make sure i can't get both yet
Damn that's actually crazy lmao
It'll be interesting if hardware prices going through the roof actually push studios to optimize more frequently
if you want to push your cpu go play city skylines 2
Idk why but cities skylines never recaptured the magic of old sim city for me
i used to have a 9900k which would constantly hit 100% cpu usage and whenever it did, the 1200 belts would hiccup and my miner efficiency dropped to 98% once i upgraded pc, stopped happening
hardware prices aren't really going up, just ram, should be fixxed in like 12-24 months
its not the devs fault, its the publishers that are on the devs asses to hurry up and not bother
For standard first run is it realizing all your effort lead to only making one heavy modular frame a minute forcing you to make a giant factory dedicated to it?
Fron Unreal 5 is a great system. Its default state is setup for babies first development engine. But if you strip that away and build your own asset library and cod everything from the ground up and optimize it for your specific use it is a lot better.
Im not a developer but this is what a dev told me like I was a 4 y/o lol
That dev w had a complete mental breakdown and burned his entire social network and family ties.
So do what time will with that information lol
I think the good optimization is not a priority for publishers because they reather use the same money to make other more attractive stuff to sell more
mods are your friend if you wnat to build big, just make sure not to "cheat" whatever that line is in your mind
The RAM and SSDs in my current build are like 4x what they were when I built a couple years ago. If they're selling to either businesses or consumers at those prices now I don't see why you think it'll fix itself.
na ssd is about same as when i builts 2-3 years ago, ram is like half a Pc cost thou, but that is AI's fault
I mean I think it's on both. There's a point where you gotta not accept things as simple as leaving most of Unreal settings on default that cause huge performance issues with very simple config fixes. Idr what game recently had this issue but yeah...both are to blame imo
I know it's hard, I'm a software engineer too, but there's a level of "didn't bother" because they assume the engine will take care of it that's kinda the hallmark of a lot of Unreal games especially, and why people meme on Unreal being so bad performance-wise
Unreal can do a lot, most devs just don't bother actually tweaking it to get that level of performance out of it
ssds are up around 100% just looking at price now vs when i got mine back in dec 2024
Crazy timeline
I can look at my old invoices. It's not just me guessing
This is essentially what Hypergryph did with Unity, their version is almost a custom engine at this point and the work they put into it REALLY shows
i heard that they changed a lot of how UE5 works compared to UE4 and the documentation is lacking
That also wouldn't surprise me lmao. Like there's definitely some truth to ue5 just being worse optimized than ue4 on top of devs not tweaking it for their purposes like they should
2TB 980 pro is 330 right now i paid 288 in like jan 2024
was this meme really a thing before UE5? i dont remember it being so
It wasn't
update 8 changed a lot when they moved to ue5, and even on experimental now the new ue5 version has affected things
UE5 is the meme really
if anything i remember most of the ue3 and 4 games looking and running pretty damn great
ones i played anyway
paid 1.990sek for a 2tb 990 pro in dec of 2024, today its 3490sek. thats a 67% price hike.
I also have my receipts from when i built, and the spreadsheet, going from 288 to 330 in 2 years is "normal" inflation
yea you don't have the same supply chains as USA/Can
pcpartpicker has my SSD listed for 330 and i paied 288 in Jan 2024, thats about 10 percent increase a year
one splitter, using 2 outputs is 50/50 split
smart splitter?
from research, i tihnk caterium? you can pick which item in each lane
using 3 outputs is 33.33/33.33/33.33
i am currently selling a kit of memory i have left over from an upgrade last year, its literally selling for 6x what it would have last year
its going to fund an ssd for me
yea RAM is cray right now due to AI farms
its about half the cost of a new build, looked at building one for the GF, going to use my old one for her lol
a cheap gaming pc is like 1000-1200 can with like 500 being the ram
what in the gosh darn f... my ram kit was 1749 sek, its over 10x at 19.999sek
you can get an OK used 32GB kit for around 350€ here
frick i should sell half my ram :p
yea ram prices are jacked and will be for 12-24 months
gotta get my ssd before its too late
ssd should be fine, not part of the retooling and sell offs for AI
sure, prices have gone up a lot for no reason whatsoever
who siad no reason?
no reason?
Can you help me please? My building name is blurry
i said the reason
well the reason is ai companies buying stuff not yet made, for datacenters not yet built, to provide a service which noone wants
They data center buildings are built, they install the ram as soon s they get it basically, the ram is their bottleneck for building.
Well in some places the bottle next is transmission lines
My phone just kept changing pachinko to machines even though I spelt it right. Becuase it no longer just checks a data base to see if it is right. It now asks a LLM
This is what drives me crazy. We have a optimal way of doing something. Why change it to something that costs more and is not as good
I turned off the autocorrect on my phone. I'd rather look like I can't spell/type occasionally than deal with it making incorrect suggestions all the time
yea autocorrect is atrociously bad now, i just turned it off
My brain is to much. I think im typing a full sentence but miss keywords. I think i typed it but didn't. On the plus side this "better" autocorrect is forcing me to proof read more.
sorter? wdym
last straw was when i was typing an email and suggested week 44, and the f'in phone auto corrected 44 to 43
what the hell 😭
something that sorts items, don't think so
Kinda. You got to build it with splitters you unlock in the MaM
are u talking about smart splitters?
smart splitters and programmable splitters can sort items if you wanna use a sushi belt
And programmable
generally you should not have multiple different resources on the same belt unless you have to
it's not so bad as long as you know you have somewhere for them to go (like a sink at the end of the belt)
What's the functional difference between smart splitters and programmable splitters
well yeah if youre just sinking them thats fine
There is more options in the drop down menus then any and overflow. You can select specific items and with the programmable you and select multiple for one output.
When I built a mall I built a sorter array with these options
@whole robin
programmable splitters let you send multiple different items out of the same side, which is very rarely ever useful
Yeah a mall sorter is a good example of something that just needs a sink at the end so a full storage won't clog the rest of the sorter
functionally very little, programmable can set multiple items on one output, but you can sort of do that with smart splitter too using overflow and any undefined options
Looking back to when I built my first mall and everyone told me not to as with dimensional depots its not needed. Im glad i did.
I have more experience now and I would not do it again. But I learned so much getting it to work smoothly
is there any way i can mod out nuclear waste or something.. i use plutonium rods and the storage holds a lot but i don't really enjoy irradiating like square miles of the map. the radiation those storage units put off is quite absurd 
Yeah it's more of just a vanity project than it used to be but it's still a really fun build
turn the plutonium waste into ficsonium fuel
Item management, wide spread logistics, how to deal with elevation using trains are all things I learned because i decided to make a mall. Im sure there is other things I am not thinking of.
well dang thats cool, as a creative player i guess i hadn't figured that one out yet. that's definitely a project 😂
well thats the tradeoff for nuclear power. Therse waste. You can either store the waste or process it into ficsonium which has no waste. You may as well just mod coal generators to not need water
lol i built my 20 nuclear reactors for the animation
Turn it to plutonium rods and sink them is the common in game solution.
Fir mods I suggest checking the mod discord. Its in #welcome
yeah I think trains into my mall have been the only time I've actually needed to balance belts instead of just managing them with the amount of consumption for each line
i have an entire massive box of 2 story spawned water resource with pipes coming out just for my reactors, that is cool once i figured that out
I am going be load balancing nuclear.
Im likely going to be doing some sushi belts in nuclear too
I overengineered the last one I did and gave it 4 tracks of sorters and we wanted to make sure they used them all somewhat equally #screenshots message
it was fun having the majority of the sinking allhappen in one place
I love when I see a screen shot i can be like
Yup this is @unkempt blade
I have a style preference for sure 
dang that is sweet i love color coding stuff in my factories too, that is the way for organization
the modded metallic colors made a world of difference, one of my favorite mods in the whole game
Hello! I ran into an issue with my trains. Sometimes a red outline appears around a single locomotive, and other times it's the entire train. Does anyone know how to fix this? Thanks in advance!
I like nuclear power plants.
No colour coding, memorize everything.
Search #1038092680493801533 I know ive talked about it there
Colour everything black.
Nuclear Power Plant.
Pipes.
Conveyors.
Except concrete.
Welcome btw ^-^
Welcome.
Got it
Its admirable how colorful all your builds are ^^
Have you seen my build yet?
It's coming along good
I think my multiplayer saves are fun because my friends mostly builds like their factories are a gamer desktop case (dark color on walls, etc + lights) and mine are all spewing rainbows everywhere. It's a fun contrast
I was going to criticize the float but your under the map so thats okay lol
I just know the piping for that will be beautiful and fun😭
Yes, beautiful 90° turns.
I already know what approach i will be using, so that's no problem.
Waste & Fuel transportation layouts are also going to be a breeze.
I just need to build it all.
That's the part that takes the longest.
Sorry, I’m having the same issue. However, even after restarting the game, the red outline reappears as soon as the train completes one round trip. Any advice? https://discord.com/channels/370472939054956546/1394534000671985684
I am disappointed that there is not more of me to complete it in a quicker timespan.
Correct.
You won't see it if you are normal and play normal.
I do not. Sorry. You can create your own question in that section. The ppl hear are really help ful
I know exactly how you feel ToT
When I get on later today I have to place 57 crafters😭
Delicious productivity.
Lol I put frame pillars deep into the void so it looks like a foggy abyss
Noted, thanks!
go into dismantle mode, and hover over the train as it goes past you, should clear it off
This facility is aimed for efficiency only, anything else isn't my top priority.
I might add some coherence with the laws of physics, but for now it's not useful.
how long did that take....
Impressive.
Fair. I was just poking made respect regardless
Long.
Four freight cars of steel beams
wow
but like approximately how many hours of gameplay
When someone asks how much x do I need and we say it depends. This is why.
I normal person can build 5/min of steel beams for personal use. But if you want that 1900's industrial feel...
that would be unnecessary and essentially inmpossible
probably take hundreds of years to write
Not if you had eternity.
Hard to say.
My work is seasonal. I built this over a week during my down time there.
i see
8 hour work days. So a absolute gues would be 20 hours.
I mean look at my current project.
If i had enough time, i can build whatever i want.
With easy curve mods it would be easy af
I surely wouldn't deliberately write bad performing assembly code.
I mean, bad perfoming code is not written to be deliberatelly bad
normally
normally just lack of time or experience
Typically you should be well aquainted with the architecture of the cpu and the rest of the computer components that you are working with.
If you aren't then poorly written code is a given.
I'm just saying that something being assembly doesn't magically makes it better
That is where studying becomes useful.
i just learn by writing bad code 👍
for instance, updates would take waaay longer to come by the very nature of low level coding
That is true.
Assembly is useful for modifying specific areas that need more refinement for whatever reason, but other than that it's just a waste of time unless you're building a computer from scratch, an OS, or a roller coaster tycoon 2 on an older model.
"And i would code 500,000 lines and i would code 500,000 more."
iirc assembly also was very useful in early games
Well yeah, they were a lot simpler back then.
they would write the most runned loops in assembly while less common in high level languages
what happened to the rain?
It ran away.
havent seen it since like over a year ago
I'm afraid you live in a desert
it was removed, but it'll be back in 1.2
ah
IIRC it didn't play well with the engine upgrade
I doubt it, it's too costly to render so it would be better to expect it in 1.8
they've already said it's coming in 1.2 ¯_(ツ)_/¯
they could just remove the particles
would still have the vibe
Broke in update 8. Coming back in 1.2
Oh, talking about satisfactory?
lemme check what channel we're in
lol
yes, indeed I am
white Snow Stingers, yes pls.
Frosted Stingers
iirc, it made the game crash when you dismantled stuff that was wet
<@&370483737957236737> re: office tour video, strap a go-pro to Lilith & call it a day? 😛
LOL.
I don't watch the streams but I would watch this
Some sort of snowy mountains would be cool :>
Well get more ^-^
Does anyone know where the photos taken in photo mode go when playing on console?
if you don't have enough water you probably need extractors, not pumps 😉
Check your media gallery. If not there then try taking the photos manually with the capture button/menu. Not the ingame button
Well there is also an extractor which, extract water(and other liquids/gasses) out of like, these geyser style things
the well sippy straws
you'll get better help/answers if you call them what the game does 
Sounds good, just checked now and it didn’t seem to save on my console so I’ll have to do when you said and just take a screen shot instead. Thank you for the help!
The moment he said "I need more" it was rather obvious to me to be fair.
might've been building very high up
but maybe using the game terminology when talking about the game is better decision than making own terminology 😛
well it's not game's terminology, so idk who told you to call them pumps, but they are extractors 😉
hey guys, I wanted to ask yall a question if possible.
how do you guys plan in a way that keep things tidy enough to progress through out the game with ease?
like Ive been playing the game since like the 0.6 version and have started a lot of saves, but rarely any of them take off and I think in my like 100 hours or so the furthest Ive been has been up to oil processing and I always feel so overwhelmed and I feel like Im doing everything in such a messy way.
(I should also add that Im primarily a factorio player so maybe thats why my wires get so much crossed up)
https://satisfactory.wiki.gg/wiki/Tutorial:Independency may be a good read for you
we're not talking about IRL though, are we?
If things arent tidy enough, I tear them down and build them up better ^-^
That alongside using a LOT of platforms to keep things tidy :>
Things are going to be messy, but you can always clean them up later
ooo thank you man
you dont have a lot of platforms until you are working in the 6 digit totals
this wasn't talking about the game?
Its never enough
-# mmmmmmmmm concrete platforms
I personally get where you are coming from but this isn't a debate you need to win.
There is an actual "pump" in this game so to not confuse players, devs needed to call them big bois "Water Extractors".
Using game terms just can be less confusing for many. 😛
(see also "battery" vs "power storage")
tbh one thing that I know Im guilty off is not tearing things down as often lol
but my main point is also that how do you plan on a macro level if it makes sense? something that I really got used to in factorio was having this perfect overview of the world and resources and the entire production line so that you could make more clear decisions.
in satisfactory I find myself always worrying about if Im using the nodes right and what if I need them later and things of that nature if it makes sense.
like should I approach the game phase by phase? just make starter bases and factories? I feel kinda lost lol sorry
there are so many nodes on the map that for almost all resources, you're at no real risk of running out unless you actively try
Taking it phase by phase is a great idea ^-^
Thats how most people play when they start and its a good idea because it let's you not overcomplicate things yet
However if you really need things to be neat and planned for the future theres a couple good planners online that let you get a good idea of what you want/where you want it before you do it in game!
-# unrelated but fuck copper btw
alos, not tearing things down is a good thing - rebuilding is usually recommended against. For similar reason - a) there's enough resources around, but also b) why tear down a working factory
water extractor and pumps are two very different things in the game, hence the importance of distinguishing them, otherwise we'll give the wrong answers for your wrong questions
imo people should play through the game at least once without worrying too much about the meta or efficiency or whatever and then get sweaty with the second playthrough. No one actually knows what they're doing the first time they play
thanks man ❤️❤️❤️❤️
I'm pumping water from the pumps through some pumps but the pumps aren't working, do I need more pumps
What I have been doing is not trying to rebuild factories, honestly. When I hit a new phase I'll go find a new cluster of resource nodes and build from scratch there. That factory will inevitably be better than the previous because I've learned from experience. Then maybe I'll go back and tear down the entire previous factory and rebuild if I want to use those resource nodes for something else.
Like I don't update my first factory after getting mk2 belts or miners, I just found new nodes and built a new one
Yeah, but if things feel too messy for someone theres nothing wrong with giving them tips to keep everything neat if thats how they prefer it ^-^
ooo that is also a very good and interesting approach thanks
rebuilding is a negative time gain
Rebuilds and organization tend to get easier the more research and awesomeshop stuff you've unlocked too so doing it too early can make it feel like you'll need to do it again in another tier or two
"because I want to" is always valid, but if a factory is working, there's no need to rebuild it. just take any lessons for your next factory
am i tweaking or did i hear mlg hit points
hmmm so I guess I should stick with my play throughs longer it seems
I think the most important thing I've settled on is that it's simply not worth trying to build factories with future improvements in mind (belts, miners, etc).
It's too much effort and thought to, say, build a factory planning for a mk3 miner while I only have mk2s and have it still produce what I want.
I just build for the resources and throughput I currently have. When I get the next tier, don't update or rework, just tear down and rebuild
There's obviously some degree of planning ahead you can do but imo it's not super worth the effort of trying to make a factory future proof or extensible like that
yeah, that's the other part of "no need to rebuild", a working factory should normally just be left alone
factory works, leave it be
Agreed, it's a lot less planning effort if you just throw a splitter on the mk3 and use the extra ore for something else when it becomes available
if you need more, build another, potentially making use of the new stuff you've gained access to and your new skillz
tbh one thing that I also struggled with is whether building based on your input is better (like saying I have 120 iron ore lets see what I can do with it) or based on a desired output (like I want 20 reinforced iron plate lets see how I can make that)?
Depends on what you're building and how complex the recipe is
hmm fair enough
For example in the lake west of the plains I decided to use the copper, iron, coal to produce most of my early game depot items so I started with how many input ores were available and then roughly evenly subdivided them into pipe, beam, wire, motor, etc. And shoved them all into the dimensional depot
But now I'm starting to look at heavy modular frame and it's way more complicated to the point of "ok I need to figure out how to route in the resources I require for this"
Just do what I did and complete all the research and Project Assembly with like 3 dirt-mounted spaghetti bases stuffing random stuff I to depots and one Slooped manufacturer you hand-feed out of four boxes for anything more complex than modular frames.
Then you have everything unlocked to build your perfect factory when you finally go to build an actual factory.
Then you get distracted and don't actually do that.
for the early game specifically, and for other basic production (like your first intro to oil) I usually do the former, but once you get into the recipes that need multiple resources or less nice numbers, it's definitely better to work for a target number
some people just always go for a target number and see what they need
Yep that's exactly what I'm doing with hmf
I will keep that in mind thanks
"I need HOW MANY IRON?!?"
all, you need all the iron :p
I'll usually be like "well there's X nodes in this area I want to use as much of them as I can making primarily Y and filling in with Z"
Yes
I think trying to get past early game as soon as possible is something that I never really strived for lol
I tried to do that. Then I got distracted building 48 coal generators in the lake and then I got distracted making the components factory I mentioned and then I got distracted-
I just tried to rush coal power so I don't have to deal with refilling biomass burners
I'm also not an independency purist so when my consumption of an item type becomes greater than my production I just make another factory for it and hook it up to my train network
I've been using the calculator, plugging in what I actually need for and end product, then fiddling it to make more until I've consumed the whole node.
Like with Pure recipes and Stitched Plate the 25 Reinforced Iron Plate factory I wanted could instead be 128 plates using 599 Iron from an overclocked Mk3
average satisfactory moment lmao
Yeah rush coal power and then you'll have the freedom to get distracted xD
Exactly
"As soon as possible" in this case was still like 100 hours lmao, and I spent most of that exploring
very wise move lol
Now my friends that I play with hate me for making a huge mess but functional factories
for me is obsessing over how the smallest of buildings which I will eventually tear down will look lmao
uneven cable lengths and messy wiring is not acceptable
there is some mental blocks you can reach. A coworker always got caught in decision paralyses because he new a better way of building something was around the corner. so he never really built anything then stopped playing. and when he did build something he needed to deconstruct it the second there was in his view a more optimal way.
I had the opposite issue my first run. I always wanted to see what next phase and tier brought so i just slapped spaghetti down in the dirt of made a sky plateform said good enough and raced ahead
Only issue now is that while I was building all the coal plants my friend tore it down bc there was too much spaghetti
He has yet to look at where I automated rotors and reinforced iron plates
Put a sign on the factory that lists the ins/outs and tell them to deal with it. That's enough communication 😆
But now that I got it into my head to make a 128/min (Stitched) Reinforced Iron Plate factory to ship Iron Plates out to anywhere that needs them by train, I'm torn by whether I should instead switch to Adhered Reinforced Plates and just ship in rubber since I'm already going to have rail to it.
So I just do neither.
stick to the plan and try the other recipe out when you need more production 🙂
I still need to actually lay rails and I hate that even with blueprint auto-connect now.
LMAO
Made a basic but decent 3x3 rail tower with built-in block signals I can just stretch across the map, got like a quarter of the way around the world and decided I hated it
I would do the full circuit, solid foundation on-the-world-grid setup I've seen a lot of people do but I just can't be arsed to spend 40 hours doing it like they apparently did lmao
train networks are best expanded organically
I legit cant handle spaghetti, I dont know how people do it😭
i just hyperfocus on other things and say F it thats a later problem lol
so i get messy machines ot meessy belts lol
My focus often shifts heh, now I'm working on a coke plant.
I am past the spaghetti phase of the game and well neat, orderly lines on foundations so laying track with blueprint autoconnect feels like a return to spaghet.
But I don't wanna do a lazy single-height foundation sky-rail either.
I just, blehhhhh,
I have like one place that has spaghetti and the rest of it is located between buildings and I simply cant handle looking at any of it because its it actively raises my cortisol levels
It's a bad move to tear down someone else's stuff without at least talking to them first. That's a speedrun to scaring all your friends away. Playing with other people requires a decent amount of letting other people play how they enjoy playing without letting it bother you
I haven't unlocked signs on the save we are currently on rn
So I have just resorted to making the mess even larger
Just to piss him the hell off I made every conveyor in our rotor factory t1 and it is such a mess of conveyors that every resource takes nearly 4 hours to get to each machine
I worked on it overnight or when he wasn't home so he wouldn't kill me for not hosting the world and playing in single player
I plan on doing that exact same thing with every factory I make
Hearing about spaghetti coal is kinda funny because that's one of the first things I typically build nice because the inputs are easy to manage with one big manifold lol
For my first coal plant I had a amazingly beautiful manifold, however the piping on it was disgusting😭
i respect it,
im takign days on a single project to let my brain not quick react to every problem. I need to think out the next step every time.
I built all the refinement machines and though about where to plave them before and and where the belts and pipes will go. then i stopped took screen shots and logged off
decided where the production building will be and how to get all the refined solids (ingots and such) to that area.
turn back on the game a day later did that work.
now its another two days later. I gotta figure out how many floors ill need for the allot space and where to put everything and run the logistics
hopefully this will make a cleaner factory lol
Even early game I don't think it's all that hard to making something not completely messy but it definitely gets easy to make it more organized with awesome shop stuff + imo the hoverpack being a huge turning point
Being able to trace what's happening is the important part. If it's not stomping all over other parts of the production chain you should be able to follow it
im using the towers atm is sucks lol
ive dbated spawning a hover pack
yeah towers or foundations as scaffolds is more annoyance and effort than the hoverpack
My first one I had elevated pipe and flat belts, now I always do lifts for coal and just drop a pipe cross on the floor behind each intake.
Same pattern for refineries.
Looks clean and sooooo much faster to place and connect.
I never used the hover pack until I started trying to mass-place rails
i elevate both. then run a pipe from a junction down to the input. I like to always feed inputs from the top.
trying to hide from tesls coils?
you know if I could make ONE change to the game it would be to make the lil mechanicals arms in the constructor not stick out of the 1 foundation width
the amount of times i did not take those MFers into account man
I would pay for a mod for that omg it annoys me so much
like I have one right next to a wall and its just poking our on the other side
Im fine with it now that i have trained myself to see it
I have a bit of OCD and it always eats away at my soul
If I could add one thing it would be mk2 factory carts. If I could remove one thing it would be rocket fuel
Ive never used factory carts, what would the mk2 even do?
Jetpacks welded to the sides so it could fly
That's some very weird phrasing
Just build some coal plants, hook up coal and water, then get rid of your biomass burners
Better to make too much power than too little
Coal is automated power
Biomass is manually fed power
:>
Better to make too much than too little
You're making too little power using your coal generators, so make more coal generators. Just make sure there's enough water and coal too
If there's not enough coal/water, you can always ship from elsewhere or set up a 2nd coal power plant
just leave your bio setup. Itll only burn biomass if you need the power otherwise itll sit on standby
looks like you might be going over pipe capacity?
some confusing pipework
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
ah, fair enough
i always imagine a cutout in the cart for your jetpack or hover pack to stick out of. As the Factory cart is obviously a jank vehicle put together with whatever was laying around lol
You must become one with your spaghetti. Encourage its growth, ensure it stays healthy.
Plus, spaghetti is much easier if you do everything right the first time and never go back to try and "fix" things.
just make it orderly
#screenshots message
That's lasagna.
lasagnetti 🤌
#screenshots message - I will admit, I do have to take notes on my production/usage in a word doc --- but the spaghetti is always worth it.
my eyes went into 5fps mode looking at that
fps has actually been totally fine, but I did have to move my HUB from the center of the spaghetti because every time I respawned, my game crashed
That's. Certainly a url
Get a load of this guy
unless your game is just bugged
that would be very appropriate
a restart seemed to fix it
that would do it
I was really hoping this was a new "drought" feature with 1.2 bringing seasonal changes
I just hide mine under the factory floor inside a mechanical/utility floor
cant wait for the winter season where your factory gets covoured in snow
that would be cool
that would actually be so cool i kinda want them to add like full on snow in 1.2 with the weather changes
an upgrade from the ficsit "real" snow
i expect alot of routed vehicles the be in ditches from the ice
your train rails get covered and snow and the train going through it creates a snow cloud that obstructs your visibility and drops your fps
oh yeah lol
wait imagine drifting explorers on frozen lakes
ficsoween blood rain
Weather-proofing certain machines would be a cool mechanic
<@&370483737957236737> will 1.2 trigger painted egg rain at easter?
devs take notes for DLC stuff maybe
i fear 1.2 is not a big enough update to bring all this
in the video they released titled some along the lines of "6 things we will never add to satisfactory" one of the 6 things is maintenance .
nothing about a DLC tho...
Contextual environment-dependant details on buildables https://questions.satisfactorygame.com/post/65cd81ec1545556f6c1c69dd
Water staining streaks running down surfaces should rain ever be restored to the game
Not like maintenance(well sorta) but imagine placing heaters around to ensure there is no issues with certain machines
Or like imagine making a drill to drill through ice or smth
for sure. but i somehow doubt they will add weather proofing lol
Harvesting ice and putting it into a heater type building to make mass amounts of water would be neat🥹
nah, harvest ammonia, use as refrigerant to make ice cubes 😛
to supply the hub
recycle ammonia from 🚽
thats mostly for uranium
-# pootonium rods

would make 90% of the playerbase cry
especially those 49657839485903 fuel gen spammers on sky over 1m ficsit foundation zone kek
95% playerbase died, even from reading this kek
i think any addition that would require retrofitting older buildings is a no no
the game is not on early access anymore
structural integrity would prob destroy the game :p
why does a random crash site need a superposition oscillator 😭
i didnt played in the EA phase, did they change anything that broke older stuff?
which diamond recipe do you guys like
What’s the best way of taking a train up an incline? I tried making it go up a set of 4m ramps but it won’t let me since the incline is too much.
load game and "fuse blown"
Do I need to tone it down to 2m?
I personally did 2m and just used a blueprint
2m, or custom make a 3m incline
use autoconnect blueprint and itll just do it by itself
Auto connect?
it's a build mode for blueprints
give me a second, ill send some screenshots
Sounds good I’m currently “zooping” 2m ramps after placing 4m ramps
Honestly I personally haven't seen many uses for that, for me at least, but I also don't use blueprints that'd require it
Will we get 1.2 experimental tomorrow or will they just anounce the date?
#screenshots message used beams and pillars to make my own incline :p
announce the date
I just recently built a like, 6 kilometer something sky train network and built it by hand, my game crashes if I go into the hyper tubes so I've been forced into train travel
Will they just make an stream for that?
@hollow terrace that make sense?
will prob have more info
Damn those are sick, I’m currently just placing basic foundations and ramps to connect my first train stations. Need to start bringing containers to aluminum factory which I still have to build
Yeah that makes sense, one foundation, two tracks beside eachother and a pillar at the bottom
yea using towers and autocnnect makes trains a thousand times easier its so nice
Sounds good, I’ll have to look into that
I wish we had markers for doggos or an easy way to bring ‘em home
big large factory or modular factories for tier5/6
How does auto connect handle changing elevation? Does it actually smooth the curves properly?
if you plan to add something underneath the tracks, i dont recommend using auto connect for inclines
if you just want the tracks in air, go ahead
you can make blueprints to do auto connect tracks on inclines, which i did with #screenshots message
make same scrap as sloppy aluminium + electrode scrap, but in one machine as cost of some sulfuric acid
Hmm. What about creating a blueprint for a flat track pillar like yours, and also a pillar where the track is on a ramp, and just manually connect those, would that make the connection curve properly?
it connects the tracks yes
I kinda want to avoid the issue of like, if I have a long sloped section of track and I want a support in the middle, I don't want that bit to flatten out.
But I think the only way to cleanly avoid that is to ramp from the previous support and not rely on the height of the ground.....?
if you need to use multiple inclines it'll slope, even, slope, even, slope, being wavy. if you dont want that make your own slope blueprint
yea autoconnect isnt the greatest for that
Yeah...what I'm thinking is to make a blueprint for flat track support and 2m ramped track support, but NOT include the pillar. Then just build in the sky from support to support with temporary foundations, and then build the pillars to the ground after the fact
So I'm very precise with height always, and ground doesn't matter
It'll be slower but probably look a lot neater
#screenshots message these my blueprints for inclines, start middle, end
guys whats after coal power?
fuel power
oil powa
and what are blue prints mk1 that you unlock at tier 4 i think
am i doing the math wrong or are petroleum diamonds
- slower than oil based diamonds
- more complex than oil based diamonds
- more expensive than oil based diamonds
lets you create designs you can repeat
like a whole factory line setup?
yes
its limited in size, so you might have problems fitting your whole line in there
you can't just one click a massive factory
my current go to is: BOX
#screenshots message
my ultra personal opinion, it is there to have a valuable sink for heavy oil, incase you really need to sink it.
for me best recipe is the turbo diamonds especially if your main power source is Nuclear, which lets you not use oil that much and you will have tons of spare for other shenanigans.
that would be nice 🤣
oil based kinda most efficient to make diamonds, but oil is somewhat limited, so you have an oodle of coal variants
like if you make a lot of rocket fuel for power, turning the compacted coal byproduct into turbo fuel to make turbo diamonds isnt bad
i dont see a world where you ever need to sink hor tho
People got different worlds so there is that.
I mean, some people make millions of screws just to sink them, to send a message, to show that we live in a society.
disgusting, least sinking them is a better option than using them :D
shortage is usually not a issue. through put is. People try to move 6000 screws at once and get frustrated.
I construct my screws directly behind the machines that need them and direct feed them
There's a lot of oil on the map. Normal finish-the-game saves and then some don't really need to worry about running out of specific resources
there is a lot yes, but not enough :3
Ahh, that makes more sense. It’s my first run so my maths is a bit caveman. I’ve just been saturating belts and machines with a rough idea of ratio for the most part
that varies user to user. I am the middle ground i think i build bigger then average but not monstrous. I've had no issues
a large portion of the player base will never use every ore and node. A console user cant as they will reach the object limit before doing so
If someone is a sweaty outlier and wants to use all of a resource then they can go do the planning/math and make it happen. For most saves running out isn't realistic
i did some maffs, wanting to save on sam to make dark matter crystals. i think i found i would need something like 1200 time crystals/min
among all steps needing em
probably not gonna do that
but if i'm bored at some point :p
whats the sepperation needed between rails for them to not count as one rail block
i should know this by now but i dont
anyone know whats going on with Epic software and it randomly opening my social and even opening a tab in my browser for the epic login
causes the game to loose focus as well
if you place them in the middle of a foundation thats enough space
I think you can place tracks on the very edges of a single foundation and its ok
i kinda want them to be as close as possible aesthetically
check my post in #screenshots
im assuming that one is too close
My current gripe is finding a reasonable quartz deposit
where aboouts are you on the map
#screenshots message this is the closest they can be
my main factory is in the rocky desert, my best option is probably the caves
for trains not to collide when meeting
But a ballache to bring it up to the railway
yeah i think so
2 pure and 1 normal in there
along with a sam node too
yes that should be fine
Forgot about the Sam, easier than bringing it down the mountain
your next best bet is in the valley between the spire coast and the northern forest i think
there are 2 impure nodes iirc
My main railway spine is not as high as I should have built it so planning around it is a little awkward
Caves I go
Im just now starting phase three project parts
maybe just belt them out the caves and around the mountains to the railway
thats what i did with my starterbase area
i didnt need to put it on a train i just belted it over
and used the train line as support
cus ive got belt slots under my railway bp
Yeah I like that
Speaking of rails, it took me a good hour today to figure out signalling
yeah it took me a while
now nothing crashes so we’re good, but proper confusing at first.
and i havent done train stuff in ages so ive had to relearn it recently
especially coming from factorio the signals work slightly differently
I see the entertainment value in train sims now
i like the :3 signs :p
Factorio probably gonna be my next game
i had to unteach myself satisfactory signalling and learn the factorio ways
only to have to go back to how i used to know it recently
I feel like the signalling is a little barebones in satisfactory but it’s not a train sim and it works perfectly well.
lol yeah it stemmed from me making a really old :3 street light bp that i spammed everywhere with a friend
i do wish we have dynamic pathing without needing to mod it in
and then i just decided to put it into my train blueprint and then my belt supports too
yeah i agree
i'd redo my chungus train highway if they add it :p
it works enough for you to set them up sorta however you want
tbh its more the trains that are simple than the signals
the signals are okay but the trains just sorta take the shortest path and if they cant go their calculated shortest path they throw a hissy fit and stop
Yeah I have had some issues with roundabouts
And now all roundabouts are one block because they liked derailing each other taking silly routes
not had roundabout issues, but i chain path signals thru em
Where it loops back on itself?
Ohhh. Mine aren’t that complex, I’ve just been using hornslets prebuilt sections because I got lazy
That looks great, how’d you do the lights
just clip signs into each other
wait you CAN do that
i thought that was just a factorio thing
i dont actually know how the path signals work lol
i just put them at entrances and call it a day
chaining signals tend to make them more efficient when reserving a path
they talk to other signals and calculate if two trans can go though the intersection at once
Unrelated to trains but Jesus some of these project parts are resource intensive. I thought HMF were bad but the adaptive control units are killing me
oh right okay so i did sorta know how they work
now im even more confused
ya, its a thing. I find phase 4 the most complex if you learned well phase 5 is large but nothing you hadnt learned already
Im finding resources easier with trains but every component group is ending up with its own factory now
Ive probably spent as much time in phase 3 as I have in phase 0-2 combined
having a train highway spanning the map, makes expansion super easy, since you can just branch off, make station and build factory in relation to it
the logistics are already there
if you need something you already make, make a train, set the time table and you got it
Yeah that’s what I’m working towards and it’s extremely satisfying
I have a big 2 way spine starting to loop the map with various offshoots
And some really janky single railway loops I built before the main railway but I try not to look at them
World grid has ceased to matter to trains but that’s what nudging is for
yea, the way players go, make multiple grids, then learn about world grid, use that, then make train and stop using world grid like they did when they started :p
^ steel screws can match basically any single machines need, makes screws so much more manageable
It’s freeing, once the trains completed it becomes the base for the grid anyway