#satisfactory
1 messages · Page 665 of 1
yay my hrs total in game mikael 🙂
20k?
18,648 hrs on record
also do you know why the game does so much memory in the game while starting the booting phase my world atm is 20k MB or GB idk
Can that be changed for 1.2
Are most of those 18k hrs on the same save?
But yeah every update tries to bring optimization and memory saving
4,851hr in my current world
1.2 is no exception
Yeeeaaaah that's pretty rough hah
Assuming more building than dismantling
I am hoping 1.2 has memory saving points and
WHAT Happened to the splines for train tracks?
Have you removed uObject limits?
i have 176k atm and i had to up it to 100million with the uobject limlt mod
2million one i hit it so quickly
But i am hoping for this friday's video 🙂
Will be giga short and sweet
Also maybe stream with the video
If we have time, also pretty short if so
are we getting 1.2 news?
and yes world is cooling off atm
And yes i wanna leave a 20k hr something
huh
i have 😛
I am hoping that i don't have to restart
Be funny if Mikael goes: "specifically only Leo will need to restart" :p
i already restarted due to 1.0 i don't wanna restart again my world is over year old
ok but kinda worth rn for me xD
idk if he is on atm for guru
can u make a machine even 1 and leave it running for a while?
i could but ive only got one depot and the nearest quartz node is very far
more just for research for rn
When i play i like to have 1 machine at the start making every time and have a mess and making items
Maybe go over there with a few port miners and throw em down
do hypertube entrances always use power or only when you enter them
or just throw down a miner into a box
If 18k + hrs on save, we yeet n delete
lol #screenshots
This really was intended as a one-time world change, HIGHLY unlikely nodes or anything shift in the established map ever again
Even for a potential 2.0 or similar updates
so no spline update for trains
Yk what. Heck yea
Only water extractors and pipes. Enjoy
I support it!
Everything pure urnaium then
Makesatisfactoryirradiatedagain!
I just finished a week or so ago on my 250+ hour play through for the first time.
wait so nodes and stuff might shift soon and ill have to restart potentially?
I believe they always use power. You can use power priority switches to deprioritize them though.
or will my current world be the same
i hate it when a pipe auto connects before u add a pipeline support and WE NEED stackable conveyor and pipleline stackable zooping in all ways @void gorge
That the stackable zooping in all ways be in for 1.2 or is it to late?
pardon if I’m misunderstanding but you want support zooping in the non Y dimension..?
Z*
Yk what maybe it is Y. I forgot my dimensions
Ah I get it now. My brain was telling me from front to back not sideways.
Is there a mobile android app so I can learn satisfactory while not playing
There are a few youtubers you could watch. Kibitz is a guy with too much damn time on his hands for one.
I’ve just started using foundation blueprints
I think there’s a mod for better zooping but I’m on console
I wish I had an app
6x6 foundation squares EVERYWHERE
theres a mod that lets you zoop up to i think 50x50
One of the QOL mods I always use, but sometimes it be slapping down 2x10 when I’m trying to make a 1x10 because I’m sloppy
You can learn the zoop flick and lay down lines of 10 fairly fast :p
Which is totally fair. Modding gives you access to things you shouldn’t have access to, like MK3 blueprints in early game.
I use a 2ms loop E macro for early game leaf collecting. 🤣 Holding E too slow, we tryna ZOOM
I may or may not cheat mk4 blueprints 😬
The most annoying part is organizing them in the menu after importing the folder.
To be fair, we’re not supposed to have to do that in normal gameplay
I think my best time is around 70-75 hours. But im not trying to speed run
Hi gang, is there a channel for dedicated server hosting stuff and talking about it?
No... I skipped coal a few times though
Ah sorry, im blind :D
My 1.0 save was a little bit slower than this without mods, etc. but we also did some vanity projects so I definitely think I could go faster especially with disassembling crashes now
Np
the materials from crashes seems pretty huge for speeding up the first 2 phases or so
there is no info for dedicated server channel, its missing there
Dedicated servers are the one thing not mentioned.
But you have found what you are looking for ^-^
Shame! 🔔
Yeah Snutt doesn't have the pull to add a mk2 factory cart anymore so we're counting on Mikael and Jason to make it happen
yeah shame on me that I was too hasty
I'm just proud of you for catching an omission in #welcome instead of just pretending to have read it like most people 
yeah no problem :D
Not that Im unhappy about the map, everywhere is beautiful- but do you guys think devs will ever make a new area or something?
It sounds like "don't hold your breath for one" so far but maybe if we keep promising to shovel piles of money at them they will
Yeah im not complaining, and if it never has more areas its fine. The 'what if' is nice to think of though
Like... imagine a magma area, or an underwater cavern... somehow
Floating sky islands idk
Floating islands with upside down waterfalls
Css apperently recently hired more developers. One could hope this means dlc or new project
Ohhh yeah ice too
calling it now: Satisfactory Golf standalone game
Satisgolf
Satis is not their only game
They publish many more. But satisfactory is there only game still in active development i think. Well that we are told about lol
1.2 around the corner tells us this lol
It's going to make liquids more perfect than they already are! Hype!
Fluid carts.
Little propane tank strapped to the roof
which is the perfect leadup to the mk2 factory cart that has jetpacks welded to the sides
A hole cut out of the back so the pioneers jetpack hangs out
the sloshiness is the best part though 
No one will come here and chat anymore if they don't have pipe questions to ask about. It'll ruin the game community
They'll keep updating Satisfactory for as long as it's profitable of course. I'm sure they will release paid DLCs in the future as well, which I'll buy no matter what it is just to support the game
We still have "cast screw recipe" depate
It's clearly the best recipe in the game because it removes the rod step
oh no, now you are going to automatically summon some.. questionable folk!
How can it be the best recipe in the game, when you can completely remove screws from anything lol
Screws are obsolete and just unnecessary headache
if you're not screwmaxing are you even really playing the game?
cast screws as an early drive is a great feeling
Im debating if I should build a factory above a geyser field for aesthetics
I think theres even a way to use geysers? I never got that far
It unlocks in the mam. Requires steel and quartz
there's a power building that snaps onto them (that's sort of tall for the sake of your building plans)
I wish i could use geothermal generators as a decoration
Ohhh cool. I thought about building around it so it'd be like in a glass enclosure in the factory
Really once you get steel production you can take advantage of them.
All I have rn is biomass power... Im like a caveman throwing leaves in a fire
Coal is usually people's top priority so you can stuff manual labour for power generation
Yeah if you got it a couple tiers sooner it would be huuuuge. Where it is now is kind of just niche use cases or an amount of power that isn't super important compared to your other output
Other then motors everything there you can get real early. And even then there is lots of free motors in the game
In guess if you knew what you're doing crash sites would cover the gap?
I would have figured circuit boards would be the real bottleneck
There is a stack of 100 in the blue crater...... on the shore near a geothermal node lol
got some easy speed connectors from doggos so I got geothermals in phase 2
I generally dont like coal. Like its a good stop gap.
But I feel like its a waste of my time. In the long run I often disassemble my coal setup so I can use the coal elsewhere
its purpose is not to give you tons of power, it's to give you stable, unfailable power
Yeah I get it. It just felt more useful to me before priority power switches (which unlock before geothermal does)
The added function of geothermal for me was normally making my power production failproof but now I just slap priority switches on my all my consumer factories
Bro got his priorities straight
I'm curious now
Its less then 80. But that doesn't change the fact he knows his shit
Fr
How tho? I barely know my shit(i hv 700h)
~50 hours, out of which only like ~30 is actual gameplay
last opened around May 2019
He is a math guy and authored satisfactory tools. Likely the most used 3rd party tool.
Theoretical scientists dont do practical work but they know what they are talking about
rel
7 years of listening to people complaining about screws and pipes on this server
pipes being bad ensures existance of this server
pipes arent bad, peoples understanding of them is
players being bad at pipes*
Don't worry I'm here to be relentlessly positive about both of those things
Pipes are a great logistics mechanic and cast screws is clearly the best recipe tied with all other recipes
you're positive about a bad recipe tho 😛
RELLL
class and sass brother
i do think css should add like a little pipe tutorial when you unlock phase 2. cause the amount of people i see not understand you cannot cram a higher flowrate than pipe can handle into it. is just a lot
Is there a belt tutorial?
I believe not, so its just FAFO
Apply same logic to pipes
Or just an ADA voiceline when you place a pipe
its bold to link ur steam profile having interesting comments there
still i think u arent positive enough
whenever he disagrees with me I just interpret it as his way of telling me that he loves me and he cares about my welfare
i can smell that 6.423% of doubt/m from behind a screen
all of the years
this sounds like abusive relationship lol
March 2022?
Is that the last time I went outside? I should get my life together
i meant the guy whos entire personality is factory carts
I see you no-ing my message greeny. You're an amazing, talented person and I love you too, buddy.
hello i am grumpy and will give sporadic short responses like "no" and "dont recommend" then ignore and block when u answer me
its been years, seven long ahh years but pipes, pipes never change
I need to wait for my dog to wake up again then I'll try to struggle through nature some more
Hey I had 5 purple power slugs I put them in a constructor to make power shards and also added a summersloop to double the output but the first power slug only gave 5 and all other gave 10 each is this a bug ?
that's normal
sloops and clock rate changes don't take effect until the next production cycle
or another silly recipe
@ornate saffron are they all yours?
Where. They have all passed over the last five years. Currently catless.
Waiting for the cat distribution system to kick in
damn thats sad
Very super #off-topic-media message
they were lovely for sure
What
Two of old age two of cancer. But they were also old. I am a sucker for cats left behind.
what do you guys do once you complete tier 9?
Improve, replay, fuck around, lizard dog park
usually something like this #screenshots message
VERY nice, lol
Hit the dong and start tier 1
I had issues with some lights I placed really high up. They were illuminating too much or something and causing my FPS to chop horribly
Personally I went back and build a factory for ficmas since I missed it while spending my hours working towards completion
fresh start?
I'm really happy with myself ... I always had fresh start cravings
now I am powering through and still enjoying it!
Im a chronic fresh start enjoyer. I force myself to complete but I like the fresh start
nice, how often do you go again?
I have never gone all the way yet
stopped shortly after aluminium a few times
never got into pasta!
1100 hours under my belt. 10 worlds 7 clears.
cool
im at 91 hours now but nowhere near the end, lol
waiting on phase 3 to complete
91 for current save
Im currently working on phase three as well. Only at the start though
for whole game something crazy like 5k
I delayed automating things like computers frames, so I did that whilst versatile frames where going in from the previous phase
My current project
Ive gotten all the raw materials gathered and the first step of refinement done
nice, which service do you use?
I am about to switch from SCIM cos I don't like the layout
you might be using hte same one as zula
most people use that one, Tools
I use spreadsheets then double check with tools
cool
Although I have used scim to figure out home much waste i need for x plutonium rods
plutonium is another thing i've never gotten into
This run will be my first time.
I do wish Tools had a nicer way to do the nuclear chain
Then I assume, half(or atleast 1/8th) ur expertise comes from reading ppl yap on this server
kinda yeah
umm so is cross play allowed
like im on steam/pc and friend on ps5
can we play together?
Only n
Between consoles.
Pc is separated
only between steam/epic, or between xbox/ps5
not me
what about mac? is it supported
Not atm
Supported but I know there is mac players here
It used to be a thing. They used to push it even. Then they didn't for a long time.
Now they are semi doing it again
well they arent really game but im trying to get them start satisfactory with me
Yes, I dont know what they are but I have spoken to mac players in this discord
I bet you want more beacons too
steam/proton has really made gaming on OSs other than windows possible
The last time I talked to a mac user they were having issues with multiplayer :/
idk enough about mac but it's probably something along those lines
well i just checked website they say not supported on mac yet
are pople playing it on VMs?
I'm not addicted, I would 100% stop but... my cat sleeps on my lap while I build the factory and I wouldn't want to wake kitty...
Ya. Its not supported but ppl do it. I dont know how. I know little of mac.
Im a windows user and a Linux dabbler
same. I use windows on my gaming PC but I'd use linux otherwise
I found a playmate lined box helps.... sometimes
I think the companies are actively agreeing to not "step on each others toes" in a cartel type setup now
https://canary.discord.com/channels/370472939054956546/1475517065061339317
any reason my consumption would be less than max even though every machine is running?
light? hypertube?
theres hypertubes yeah, but i checked and those always draw power
awesomesinks?
yeah
maybe a resource extractor/miner?
sinks always draw power
idk. I'm just brainstorming shit I wouldn't expect to use power
i mean its not too big of a deal its just confusing me
yeah, interesting
Trains?
Only when they eat
nope not yet and you shoukd post this in the thing anyway
oh really? i didnt know that, that must be it
Om nom nom
i have a couple sinks that arent running rn
Delete one and check power graph
yeah ill try that
id expect that to cause more fluctuations though, or do they draw power for a few seconds once something goes in 🤔
I hooked up a sink to a biofuel burner and tried it with/without actively sinking parts
yep its the sinks
not any rate what if it was 0.1 per minute
hmm, I tried at 60 ppm using mk 1 belts
let me split it down to 20ppm
now im curious what the limit for constant powoer draw is
same
At low enough rate it'll prob turn on and off constantly
I split some screws 3 ways and ran two lines back to the input so it's only 20ppm
ill save you some time, the limit is less than 3 per minute
cause im sinking 3 mod frames per minute and its on constantly
it turns off between each part now
at how many?
20ppm
hm my 3ppm is constantly on
I split a mk1 line 3 times and only ran one line to the sink
the other two I merged together and ran into the rear of the same storage unit
so only 1/3 of the parts make it to the sink
I'm sinking screws
let me try something more complex
never mind apparently after disconnecting and reconnecting the sink it fluctuates now
and it didnt before
I think sink rate might depend on complexity too
maybe
frames > screws
I threw some FMF in
same fluctuations
trying 40ppm
that seems to be enough to get it to stay on
trying 30ppm
that's staying on
so I think it's 30ppm
1/2 a mk1 belt rate
that was an interesting rabbit hole, thanks!
what corner of the map is the best one to build a megafactory at?
I’d go with dune desert. North East
Looks like I’m not the only one. lol
let me change that, best corner thats over water lmao
dune desert has an entire coast line
Don't both deserts?
yes
i wish you could send nobelisks through hypertubes
I've spent the least amount of time in the two deserts mind you lol
For what purpose? Morter fire?
idk would be fun
i like rockydesert, has all the goodies for start, and close proximity to lizard doggo cave :p
I'm a forest enjoyer as well
Though I find it fun running away from initial spawns and trying to set up somewhere I haven't tried before
northern forest kind of lack sam node
theres the one in the cave with the 2 quartz nodes and the one by the waterfall and coal nodes
Same. I think its my favorite start.
by the time you need more than that you have ways of travel that negates the issue of distance
Ive done that many timea
lol
Just cross the river and there is one
Near the coal
Really excited to try random ores on my next run, whether vanilla or modded
My fave is dune dessert simply for the space
theres no way to do that vanilla
It'll be modded
It’s massive
Gotta have something to fuel you until you get coal power
I believe that’s coming to 1.2
my issue is that is that i cant play it cause it looks so boring
really? whered they say that
They all have lots of space.
But I like the challenges the trees and uneven terrain provide. They also breed unique builds
that one technicallty in titan forest :p
You have a point. But you can make your buildings look nice or focus your builds on the edge near the forest
i just build stuff hanging over cliffs
Yes they do!
They said there is a new game mod coming. Pretty sure they said it isn't random nodes
I haven't been following along too specifically, but 1.2 will have a new gamemode.
That it will be random ores is just the general prediction I've seen. Not official
Are there still permanent trees in the northern forest?
i see
Not sure.
I’ve heard the opposite so live in hope. Hahahaha
cave with quartz nodes, you mean the one actually in the rocky desert? :p
yeah but its still close to the northern forrest spawn
Ya, but it isn't far. You are likely going there for coal anyways
like a 45 secibd walk
Its covered in the first dev stream of the year I believe I havent watched it though. I dont have the patients
really? i go to the place with the waterfall and the circle ponds with the impure sam node
COALLL YIPPEEEE #screenshots
nice, this your first playthrough?
yes
crater lakes, which is closer to rocky desert start :p
I started on the cliff right near the rocky desert but in the forest.
I liked the pure nodes. Hop down the cliff for oil near and same quartz and coal across the river
Hi, are there bugs like this in the game? The browser shows a power slug, but it appears to be underground and there's no way to access it. Has anyone experienced a similar problem? on the screenshots channel
that looks way better than 90 percent of first playthroughs ive seen (ESPECIALLY mine)
yep thats where i go
i get annoyed if i make something that looks super ugly
my builds usually start out looking ok and then you can tell the parts i made near the end because spaghett
I don't know if there's any there are bugged out, but there are definitely some power slugs that are in underground caves with entrances that are hard to find
even this is actually annoying me so ima just make the foundations bigger
might use half foundations for pazzaz
you can filter to see the caves/entrances
not a bug, its actually inside a cave, find the entrace somewhere nearby
The hill I sent the photo of is inside, but there doesn't seem to be any way to get inside the hill.
also, tip. dont go cave spelunking without explosives. there are caves which have a diffrent exit to the entrance and is blocked with a destroyable wall :p
Anyone knows how many water extracrors i need for 8 coal plants?
Thanks
3 across two pipes
so on both ends?
As you move along in the game, it'll be quite useful (even necessary!) to learn how to figure out that kind of question yourself, btw. The machines will tell you how much they produce/consume from their control panels.
thanks dude this helped
For instance off you look at a coal gen, it'll tell you it needs 45/min water, and if you look at a water extractor it'll tell you it produces 120/min water
I do know how to, but im to tired to calculate lol. Its my second play trough
45 * 8 is 360. Divide that by 120 and you'll get the necessary 3 extractors
👆
Game's got a built in calculator btw; hit n
Well we all learn smth new. Ty
it also lets you search through the codex
Ehh, doesnt rlly help. I usually use calculator (satisfactory one)
Heh, honestly if you keep playing the game you're likely to occasionally stumble on neat QoL features after even years. :D
Here's another: basically anywhere that you can plug in a number (like clock settings in machines) can take equations as well.
(They don't store the equations -- it just gets the result. But still, you can plug in math. :)
yep, and if need just ctrl+C and V
wait there there is a ingame calculator
Another problem is that the unpowered version of this ore digger v2 can mine 120 resources per minute, while my friend's version shows a much lower value. What could be the reason? My game save goes up to the game's release date; I kept adding resources and didn't reset it. Could this be a bug from that, or does its efficiency increase with development?
it depends on the node
if you look at the node itll say something like pure impure and normal
Howdy folks - trying to place a hyperloop junction such that it splits near the end of the remote end (an exit to different oil nodes) but can't seem to rotate the junction so that it can be used when coming from my hub. Is that something fixed by a mod?
wdym rotate the junction?
That hadn't even crossed my mind 😄 Thank you 🙂
Guess I can adjust the main tube to go off to the right, first, then use the junction as intended.
your welcome
My bad, I meant the branch. I'd have preferred to have the branch exit off to the right but I can just rebuild the loop to go elsewhere.
scroll wheel should rotate it after attaching it
initial scroll wheel should point direction, then after a single click it should rotate around the hypertube
Oooo rgr, that makes sense! I wasn't tracking that rotation after the first click. ty!
This question is actually out of curiosity: will the game continue to evolve? 😄 What is the likelihood of new worlds or maps being added? Even if it's not a game like Deep Rock Galactic, what is the probability of this game evolving in the same way?
This is all my speculation, but I honestly feel like devs are going to hard on this game further and 1.2 patch will be a kickstart for it with new game modes and whatnot.
Community Manager also stated that not in 1.2 patch but in later ones expecting new story stuff and "something big". Maybe they are the same things.
Devs also started to hire more people too.
I hope different maps and different species come out of this game. The only thing I enjoy as much as building is exploring.one of the few games whose world has impressed me
Hey quick reminder, all of your factories look great
Then why am I constantly decorating them!? RRRREEEEE-
I'm planning on making 2,000 Concrete/min using the Fine Concrete alt. Will I ever need to upscale the production after it's finished?
Sorry limestone, I didn't see you were here. Please disregard.
big dawg literally dismissed me because I am impure ðŸ˜
Hey everyone I've been playing satisfactory for about 4 days now. I'm looking for someone to play with on my current world. I have someone who likes to do research but not much for building. I was wondering if anyone would want to start playing with me on my current world not necessarily for advice but just to have someone who would be interested in playing through with me and setting up all kinds of factories long term. Not necessarily anyone to carry me as far as knowledge or setup just a gaming bro 😂
now hold on a minute why on earth do awesome sinks fluctuate power usage
thats so annoying
lol we just talked about this a few hours back
it's .1MW at idle to 30MW when consuming more than 30ppm
I would ask, what comes after it that needs 2000 concrete?
encased beams
probably the best factory cart skatepark ever
so if i want a flat graph i need to make sure its getting more than 30ppm
hhhh
they can do around 15/min item before going back to sleep mode, just send more silly stuff
YEP
I just tested it a few hours ago. I got 20ppm would fluctuate but 30ppm would stay consistent
I think its not about points but how fast you bring items to it, wont die on that hill tho'
I used a biofuel burner for a stand alone grid and some splitters to chop up a mk1 line to control the rate
If you're pretty early in the game I would maybe just not stress too much about this one and just focus on the peak value. 10MW is going to not matter a ton as the game goes on
if you scroll up like 1 hour or so you'll see me doing the math with another guy
it's definitely how fast you bring it parts
I tried complex items vs screws and it didn't matter
20 parts per minute (1 mk1 conveyor split into 3 lines with only 1 line sunk) would fluctuate and turn on/off but if I bumped it up to 1 mk1 conveyor split into 2 lines with only 1 sunk it would stay steady
so if your mark 1 belt is running at more than 1/2 capacity, it'll stay constant
sounds like the answer is keep doubling factory output until the sink is always running 
yeah but riddle me this, why does sinking impure limestone node limestone does not bring 1 coupon per limestone CONSISTENTLY?
becuase the amount needed per coupon raises exponentially I think
yes but so does limestone importance!
so while limestone may give X points per 1 sunk, the amount needed per the ticket goes up
the lobbyists for Big Spaceship Parts had space congress artificially lower the point value of limestone to keep all the good honest rock farmers down
sorry to get so political in a gaming server but the truth had to come out
darn republicans
Everyone knows marginal value of limestone.
First limestone worth a milly, then downhill from there
wait no you dont
if you are far enough away which isnt that far, it just stays on
I think my points per ticket are at like 140m. Had to pull my power and sloops back though... need 200,000 MW to power my pasta farm and my other phase 5s. But we all know ticket farming is true end game
interesting
but when you get close it starts to power cycle
I'm testing now
at least i have one being fed like 8ppm, and it isnt cycling my graph
im maybe like 100m away
at most
I KNEW it. They are just simply, purely, amazingly, JELLY!
so I'm sinking 20ppm now and going to run away and come back
its defo distance based
I think you're right
there's no point trying to get a flat power graph, higher tiers have machines with fluctuating power and fluctuating power generation specifically to mess with people like you
yeah, add a geyser to your network
well machines later fluctuate power
you can't not use the higher tier machines with fluctuating power
like a particle accelerator swings wildy several 1000 kw
also geothermal is like 7GW (avg) of free power
it's worth it
especially if you slap down some batteries to even out the generation
it just fluctates from like 3500-10500 over a few minutes
you could in theory try to stagger their production to match highs with lows. but i suspect you will go insane before it happens :p
do they repeat the same production pattern?
yes but the power use isnt linear
one of them ramps up power over time then drops it off to nothing it's not a gentle swing up and down, the other fluctuates power wildly across it's possible generation ranges
ok so surely i can just use batteries to flatten the graph no? xd
batteries only kick in if consumption is greater than production
the graph still goes up and down just if you utilize 100% of the average power the batteries charge when the power is above consumption and discharge when it's below
i feel like i can do something with that in combination with priority power switches
ill find a way when i get there
see my #screenshots pic for a fairly normal looking end game power grid
that is not normal :o
Do you guys feel like programmable splitter is useless? When it first was added i thought it would allow limiting item rate
why is your production graph fluctuating that much
It just feels like a slightly better smart splitter
my nuclear plant has more burn capacity than the uranium node produces so nuclear products can't back up
#screenshots message thats a more normal graph :p
That is absolutely generators turning on and off.
yeah it's intended, reactors burn faster than the machines can produce
Why would you EVER intend that?
so radioactive components can't build up over time
Yea... lowkey skill issue
Bro what?
The nuclear waste can get turned into plut rods and put into sink
Or you can burn them and turn into ficsonium at t9 I think
this what im thinking
I burn all the way through to ficsonium
I thought ficsonium didnt have waste?
it doesnt
I didn't say waste building up I said radioactive products building up like all the intermediary stuff
Dragon make your setup work better and you wont have that issue. That graph looks rough!
if they build up, you're not matching production to consumption :p
why would I keep disconnecting from my friends game, we are on the same internet...
I run on a dedicated server that runs for years on end, ther's bugs that cause build up over time
instant plutonium cells make plutonium cells 20 at a time that feeds them into balanced belt assemblers that eat 20 at a time to make plutonium cells but after running a while suddenly one of the assemblers will have 21 cells in it, nothing in the game can make JUST one cell in a machine, the splitters sometimes spontaneously create things as they pass through
Um okay, so you have an extra plut cell... what's the big deal? Over time itll balance out or create an extra?
And you can sink the rods so if youre worried about having too many rods just add overflow sink? A little radiation is expected...
no, it actually comes from machines having a start up time the first time you feed em items, with enough machines in a manifold there is a small time gap where you're producing more than you use for the intial
if you set up your reactors to consume at 100% capacity that extra one will have nowhere to go and it will build up and it happens at all stages of the nuclear process so if you set it up to exactly burn 100% of your incoming uranium stuff will build up and no it's 100% a splitter issue I created an item dupe machine using just mergers splitters and belts to prove it
plutonium waste -> fic rods -> use for nuclear power plants -> repeat until not enough biproduct production for another plant and use biproducts to make rods and just sink?
I don't want a huge radioactive area on my map I want my nuclear plant to be as clean as possible to walk through
Literally what I was saying, if you have excess rods just sink it ðŸ˜
Just forget about that... it happens with nuclear reactors
or just make about 5% more burn capacity than you have input and it never builds up, actual skill vs people thinking they understand the game bugs when they haven't tested for like 3 year builds lol
i mean look there are players that care more about neatness and players that care more about numbers and flat graphs, like thats fine lol im not gonna diss someone for having a playstyle
you dont have to insult people who play differently than you
they insulted me telling me it was a skill issue first bro
i only said skill issue because you said it wasnt possible to have a flat endgame graph
i have nothing against your playstyle lol
thus why i said this
thats also not a skill issue tho 🤣
I said it wasn't possible to have a flat endgame graph without building up nuclear products
it is. you can do a balanced manifold, which takes up a lot of space
again, splitters cause item dupes, very low probability over time, nuclear stuff builds up the longer it runs and mine run for years
do you watch kibitz' vids?
Pretty flat graph if you ask me
He hasn't turned ficsonium on though
well point stands im playing this game for a flat graph
Same
u aint convincing me its not possible
I do the same. I put too many storage containers as well
cant say i've ever seen a splitter dupe something if i'm honest, not in my 1000+ hours of gameplay
like u say we attacked ur playstyle you but you are the one who said this initially xD
anyway im off for dinner
you can't have a flat consumption graph in end game, that stands
that's specifically what I was referring to there
well ill make it as flat as possible
in my pic I was more referring to the consumption graph the pic just happened to be during a uranium cycle
I have been thinking about it though
What if you put the machines with a variable power consumation/min on an underpowered grid, somehow, and attach some fully charged batteries to the same grid
Won't that cancel one another out?
Or am I thinking wrong
you're thinking wrong, the power will still fluctuate on the graph
you'd have to make a separate power plant for the underpowered grid
Damn
just batteries charge and discharge
and keep the variable chargers off main grid fully. then they wont show up. but that kinda defeats the purpose of power grids tho
True
you'd jsut move the variance from one power grid to another
Well my point is defeated then
What if you just grab a funny lil mod that makes biomass fully automatable and only use biomass burners to power a factory 
Biomass is 75mw and actually lasts quite long, you could finish the game on only biomass, but it would be a lot of trees
That's why fully automatable
biomass is 30MW
Liquid biomass allowed lmao
so if you look at the pics here #screenshots message and setup that splitter/merger stack and then duplicate it a few hundred times to make a long chain of splitters and mergers all using mk6 belts then feed it from a container using a MK5 belt to make sure there's room on the Mk6 belt and say stick a few hundred alien protines in the container, and let it run for a while you will actually find that you end up with more alien protein than you put in, ironically this is a way to power a plant using biomass, tho you'd need a huge splitter/merger machine to dupe that fast, I made a huge one and it only made about 100 alien protein per day
Will blow fuse once batteries run dry. They can only charge if you get excess power, so the average production must be equal or greater than the average consumption.
smart splitters work best at triggering the glitch but normal splitters do it too
#screenshots message @gritty falcon SPAGHETTI GALORE
This kinda reminds me about trying to make infinite power irl using one of those blocks with multiple ports
yeah but in this game it actually works
find the glitch irl and ur sorted
just link more extension cables together itll work eventually
Ok... build more biomass burners instead of clocking it 
Eventually you'd lose more electricity than that you actually keep due to the hear buildup :/
just run sloops through the duplicator until you have enough to power your entire plant off the one biomass burner
just find a sloop irl
sorted
im sure coffeestain has one hidden somewhere
Nah fam imma use water tower trick and a hydro-electric dam irl to make inf power
I am surprised hydro is not an option, would be unique looking and easy to set up
they're not too keen on renewables, but hydro on waterfalls could be an option as a very limited source (vs, wind turbines or solar panels that could basically go anywhere)
last I heard they said they didn't want us using "green" energy past the limited geothermal because the whole point of the game was exploiting the environment
particularly from waterfalls
Last i heard from coffee stain is that any renewable sources like solar wind and hydro would be game breaking for game balance
waterfall power however they said was different
Easily fixed
as they are limited on the map
Just limit the amounts you can build or where
idk if that has been scrapped since tho i cant even remember when that video i watched was from
Then I have a fix
it was a video of the stuff they wont be adding to the game
welp, i've put 10.000 items thru something like that and it hasnt duped anything yet
Pretty sure i heard this in there .
"6 things we're never adding to satisfactory" video on youtube
u need a few cosmic rays to hit your processor
What are the 6 things
Just have it require an unrenewable fuel
It specifically needs biomass for example
I mean the game is basically "finished" and is not exactly a "live services" type game so I'm not sure how many big changes or additions at this point
Tower defense. Renewable energy are the only to i can remember. But the video is only 20 minutes long
Lmao the lasers
Anyone elses blueprints randomly change order from Z to A? happen while organizing them.
That's what they're adding?
6 things we're never adding to satisfactory*
Golf*
Well they have plans for more story, and more game modes. Know clue what they are though
Naw it was sarcastic vid
Fixed ty
also you kinda only need two mergers above the smart splitters, right where it goes from T6 to T5 belt
i watched the same one, they did say waterfall power might be considered
They said 1.2 is bigger then 1.1 and 1.3 is in the works.
in that video
Tower defense could work. You'd be building constructors assembler etc to feed materials from the waves. Then you can use the processed resources for upgrades. Would actually be fun

Gotcha. As I said I can't clearly rememebr
10k is nothing it's a TINY chance, like almost 0 but not quite
I'd rather just play a game with that designed from the get go like star rupture or rift breaker
They did say SF was too late in development to majorly change the core of the game iirc
it might also be less likely if the system is packed
I wonder what 1.3 will bring
#screenshots message also all mergers before last one is completly useless
I wonder if its a game timer thing. Like it happens to tik on a zero or reset cycle or something
due to the fact that it physically cant dupe in a packed system lol
this is my duplicator that made about 100 alien protein per day and it probably has over 10000 alien protein on the belt at any given time #screenshots message
Why is it in the swamp of all places
I like the swamp
Why not.
You hating on the color filter
how does that work?
Alien confirmed
No I'm hating on the stingers
Embed fail lmaooo
passive + turbo ammo
considering all the mergers except last dont do jack, imma call bs on this duplicator :p
Lol. Nuke them and build. Good to go
there's a very small but non-zero chance that splitters duplicate an item instead of passing it on correctly in one direction
interesting
well chance is less than 1 in 20.000
I play with kitty filter.
I dont have a issue with the models. I'd just rather look at cats.
But as a result I see them coming from a long way away
I was just duplicating items in the blueprinter
its possible
so far it hasnt happened
automated gate + truck = much more profitable duplicating
if the game worked right 100% of the time you'd be right but it doesn't
enters cave
distant meow
leaves
drive a truck through an automated gate in a blueprinter, save the blueprint and then dismantle the truck and reload the blueprinter
i'm kinda leaning to if it does work, its prob an issue with the cpu hitting 100% and causing some hiccup
everything that's in the truck will be duped
it can definitely make the game less fun
Which is almost the description of blueprint designers
ehh, I've used it to make bigger builds. more sloops = more parts for bigger builds
Im okay with it.
The only confusion I have is why bother. Just use advance game options and give yourself a stack
I'm leaning into some sort of race condition on the splitters where sometimes the game isn't 100% sure it output an item correctly so to make sure it doesn't accidentally delete something vital, say the hub part from pre 1.0 or a slug or a sloop or something that can't be recreated it defaults to making that extra one just in case and it's such a rare occurence CS didn't think it would be noticed
You should just make a big post on the questions site eith all your details and info.
actually I can prove how much it dupes
don't overcomplicate it. just setup a small smart plate operation and come back to it later when you get better recipes
figure out how many DNA capsules you have to sink with alien protein to get to where you need 8000 til next coupon with 70% of the bar full
so much of the early game is just setting up your dimensional depots and feeding that
I am not going to use those :3
ouch
that's a big handicap
lots of inventory management then
it's not too bad if you can setup a mall/depot and then plan each build meticulously ahead of time
but I build too much shit on the fly
100 a day and thats with 10000 protein on the belt, it seems to be 300ish in his screenshot chained, so you are looking at a raw dupe chance of like 0.0033% chance of duping per item going through a splitter
even lower if its less than 300
i just had to vaguely guess from the image
you need a LOT more than 300 protein to get to where a DNA coupon costs 25k
its even less, cause you have a 1200/min belt. so in a day, 24 hours you've moved 1.7 million items, if that results in 300 items... yea na
yeah i didnt account for that even as i wasnt sure on the belt rate
so its a 480 belt
the input is yeah it works better if the belts aren't 100% full
but if you're using 480 on a 780 the mergers woudlnt be used at all
yet they are
so more like 4.25mill items resulting in 300 dupes
you can do that in one button press in the blueprinter with much less CPU cycles wasted
i mean i used a 1200 belt with 780 exit belt, and only the last merger saw items
feels more cheaty
probably xD
again, this is an extremely rare glitch that happens a fraction of a fraction of a percent of the time
I didn't do depot until tier 9. It wasn't that hard to grab some materials for a build when needed
geez
I ran around and collected spheres really early and had that going ASAP
Well, unless you know where Sam is and that depot exists
. I didn't need massive amounts of materials until end game anyway
sam should be made more clear in some way i feel for new players
like a subtle hinting about its location now and then
they easy enough to find if you just explore a bit
i mean depends where you start i assume
Started in desert, no Sam remotely in view unless you decide "oh let me build ramps and ladders to the tops of everything"
dune desert have the node in a cave slightly north of start, which isnt super hard to find
yeah this is what i mean, like i think maybe after like phase 1 or 2 the game could give a hint about the closest SAM node somehow
if you start in the grass fields it's clear there is something cool on top of the spires where SAM is
the cave with radioactive stuff in?
im extra oblivious but i didnt notice this at all 🤣
dont recall if theres spicy rocks in there
i think i still dont have that node actually
its in one of the rocks near the water
nvm i think i know the one you mean
SAM usually has spires and crap around it
its like slightly west
grassy fields you kinda tend to fall down in the hole with the sam node at the bottom pretty early on :p
not 20k hr save YET
this is the node i eventually ended up using because my roommate went "you havent found SAM yet???"
rocky desert you either find the node in the quartz cave, or up in crater lakes once you start scanning for coal :p
what are some different ways i can color code my pipes? i could color them the exact color of the fluid/gas inside, or maybe i could color them based off of irl pipe color coding
and if i am gonna color code them the exact colors of the fluids/gasses then does anyone have the exact hex code colors of the gasses that i can use? i have tried in-game using win+shift+c (windows powertools color picker tool) but shadows and lighting makes it difficult
uh yea im aware
rip flowers o7
The tier of doom and despair </3
how come my production capacity is randomly spiking
hold on lemme send a screenshot
Many machines turning on at once?
biomass as power?
coal power
well...
huh, then its either trying to start, or pipe/belt issue
try to start ur coal power plant whilst it isn't connected to the rest of your grids
only connect it to the rest if it can sustain itsefl
I got past it a long while ago and its still a massive stain on my factory because im too lazy to clean it up ToT
it works fine useually, it dosent go over the max capacity but sometimes the max capacity just goes down randomly and shuts off the whole grid
like every 15 mins or something
maybe pipe issue, idk, I suggest making a post in #1038092680493801533 to give pictures and detailed explanation of your situation to get better help
Hi ! Im on pc and i wld like to have an opinion i just unlocked Carbon and stuff and decided to moove my entire base close to the best Carbon spot but now I dont know what to do ? Should I rebuild my old factories or go on something new ?
I'd suggest rebuilding to save travel time, but i advise against moving to each new thing you unlock
also, get coal power, waay more reliable than biomass
Yeah but mooving from biomass to carbon is like the main thing in the early game ?
coal is automated power, so you just set it up and forget it until you need more power
pretty much, that and steel
I feel dumb there is no silver and copper close how can I do 🤣
in #screenshots
sended
mb 🥸
#screenshots message here are some resources in your area
green is pure, orange is normal
ok ty and whats the differences ?
amount of resources you get
so im fucked everything is like 500m or more
so say with mk1 miners, impure is 30/min, normal is 60/min and pure is 120/min
trust me, that's close
I suggest making a direct ramp down to get easier acces to the nodes
I'm tier 2 and going to there from like 2km to make a factory
yeah but with hypertube and shit its faster i think
i have to walk XD
hypertube needs power
try out the mam, in the quartz tree there are blade runners that make you run faster
you also get tractors in tier 3
i dont know what to do
so i should make a large coal factory then make i go down where other ressources are ?
other way round
from personal experience, you do nbot want to handcraft all that
I suggest going back to basics, get your basic materials going, as well as rotors and reinforced iron plates
so i make all of it around the coal
you could to save walking in the long run
i mean rotor are still advanced for me
but it'll take some work
yeah ill start with the coal so i can bypasss biomass
seeing as you can fuel 24 coal generators witht that amount of coal, you'll want to automate rotors
you do you, but don't say I didn't warn you :P
48 once you get mk3 belts :p
wtf
this game is madea for autistic people i swear
is 1800 MW btw
uhhh, no comment lmao
coal power is just coal and water into a generator. its very simple :p
120 coal/min = 8 gens + 3 water extractors
im fcked
quick logic here:
1 coal generator needs 15 coal/min and 45m³ water/min
carbon steel on top imo
i have 3 spot of pur close should i use 3 of them
unpainted also goes hard
mmm ill go carbon steel
you could, but I suggest, since you'll need coal for steel, to leave one node alone
go for it
so 2 just for energy
u know where i can find like pre built coal factory to inspire my self
yt is full it
prob can find some in #screenshots
those yt tutos are for crazy 300hrs player not begginer like me
I suggest checking out spectrumdad's vid on coal, that's the one that got me started
yw
Is it that one oil node? ToT
no, a starter steel factory that needs planning
I might just yoink the entire biome for it
steel and electronics
Ew, just do 10x the work to avoid using steel in as many cases as possible🥹
I agree, steel just makes everything worse
such hate on steel
it's certainly no screws except for steel screws which get a pass
how dafuk am i going to avoid steel when I want a 35 GW power plant as soon as I unlock oil
I hate steel sm broðŸ˜
Worse part of the early game BY FAR
its the best part
steel is lovely and easy :p
but if you're really playing the game right you should be making either cast screws or aluminum ingots => beams/rods => screws
why are u focussing on screws
Mmmmmmm cast screwwwsssssss
I love cast screws
Nothing wrong with steel or screws. Or screws made from rods. Just user error and preferance
because steel screws got an exception but you should still try to make them from iron or aluminum instead for max efficiency
what baout no screws at all
:<
less chance to get completely screwed
that's quitter talk, all the best recipes use screws
how many trains would i need to get approx every node ingame?
Thats a player choice.
One i dont agree with but respect
depends on what througput rate you want
Actually, the best recipe is screws🥹
respectable answer
you're very smart and talented and have worthwhile opinions about screws
One train with all the freight cars running on sky rail with no elevation changes
I mean, technically you could use one? It wouldnt be efficient but its however many you think you need tbh
someone get the screw-glaze-police here
every single car filled with screws!
hmm i meant more like with a realistically needed throughput
idk how much that would be like maybe 10k iron/min?
that entirely depends on what you need
every node? god, prob 200+ trains i would guess
You'd need to know route times, etc which would depend on where you build stuff. You might be interested in https://satisfactory.wiki.gg/wiki/Tutorial:Train_throughput
we can't help with that
damn 200 is a harsh number
its a fairly low estimate, 500 wouldnt surprise me
its my first time using trains so i have 0 feeling for numbers here
Well there is a lot of factors making the question very open ended.
I am a player that wants to only move the most dense item I can.
Let's simplify that statement.
Why would I move the ore that ill turn into smartplates at 10/min. Smart plates are much more dense. So ill just build the plates at the iron nodes and move the smart plates
Ohmygodihatetrainssomuchbutthegameisunplayablewithoutthem
won't work for me since im planning a megafactory lol
train hate? gittouttahere
I just REALLY hate laying track ToT
Did that once. Never again.
But that is a thing you need to find out for yourself if its your jam
auto connect can be your friend
your game will crash and refuse to load the save
POV: lazy
laying track is super easy with blueprints tho :p
if you haven't made blueprints to help with train stuff yet they make it much nicer
In that case dont use trains. Use belts. More upfront cost but it'll guarantee throughput with less headache.
Search videos in this discord upload led by @zenith pecan for inspiration
Its my one true love (next to screws) that and blueprints, but its just so repetitive ToT
A sky rail would probably make my life easier but im just lazy
belts across the whole map??
I'm a skyroad enthusiast #screenshots message but I don't think it reduces the actual train effort much if at all 😆
Yes sir. Or under it
#screenshots message its fun to use terrain for the train highway :p
I've definitely run multi-kilometre belts through the tunnel network.
Good god do not do a megafactory with every node on the map running through trains if you've never even used trains before
there are multiple problems in this comment and I have no idea which one to address 😄
Woah, beautiful blueprint
It doesnt reduce the effort but it makes it a little more mindless tbh, which is nice
Pick, like, a biome and do a regional megafactory if you insist
i mean i dont mind using belts across the whole map, i just thought i wanna try out trains since i never got the chance to
is the throughput of trains really that uncalculable?
Oh its totally calculable
Just trying to save you a headache. Since you are already building a logistics nightmare. Lots to track in a mega factory
I guess my spire projects output system is as good an example as any.
kinda, cause you can't predict length, travel speed due to other trains interfereing
Its the easiest to show some scale. Thats all lol
only way to really see is to watch the terminal and see the thruput the game is calculating, which is almost accurate
taromani ur running a megafactory rn?
Each train station maxes out at about 2,300 resource transfers per minute (it's limited by belt speed), but how many trains you need to achieve that is highly dependent on distance and signaling
are u like building 1 big factory for items each, lets say computers, or u building several computer factories?
you should not rely on more than a single belt per terminal
Individual products tend to get one factory, granted a fairly large one, but not everything is under one roof, here's an example showing the end result being 150x motors & 20 rotors: #design-and-architecture message , the tour starts at the small foundry supplimenting steel ingots because the large one two biomes over didn't produce enough (even at 4800x) , it goes into the steel products plant, then shows the wire factory making 4320 wire that is all used for rotors & stators.
Station or freight station thing?
Honestly dont know
Each freight station, but I see why that's confusing
So I’m confused I had an issue with a water extractor just not pumping water into pipes at all, but then I turned it 90° to the left and put the output like 5 feet further down and now everything flows perfectly anyone know why that might be
Each freight platform maxes out at ~2,300 per minute
Lol I thought so just confirming. Ive never tried hitting a max rate.
I just add many trains to the same line
Average pipe issue in satisfactory(you will never understand it):
okay so yall advice me to not use trains at all
Lmao ok at least I’m not dumb
No our advice is learn to use trains before you do a project involving a bajillion trains
well i mean i wont just start placing 1000s trains at once lmao obv il start small
Is this your first game run?
also trains take up so much space, a mega factory has like a bajillion foundations just for the trains 😛
no, but first run breaking through stage 4
so effectively first run...
Like I said, pick a smaller biome and run trains to pool all the resources there
My suggestion is walking before running.
Complete the game in small steps with small factories until you see credits and save the mega factory for run two.
Its hard to plan out things you have yet to experience first hand.
That all bring said its advice feel free to ignore and ill still help where I can ^_^
always stopped at around tier 8
yea tbh i still feel like goin for the megafactory ngl lmao
Megafactories are like Culprit 1 for Not Finishing The Gameâ„¢. :D
only 1 way to find out lol
You're kind of playing on Hard Mode with megafactories, and doing it to yourself. :)
(Which is fine so long as you're having fun, of course!)
their problem is more like wanting everything laid for them, which isnt gonna work
gonna be a lot of trial and error
Atleast 15% of my playtime is fucking with pipes untill they work ToT
Sometimes its as simple as breaking and placing them again
lowkey same. if you have oil factory, once you get it running you have to mess with it till it works
sinking the polymer?
thats what im doing rn
i wanna make plubber n fabric out of it
you doing HOR alt?
Sink until needed.
One problem at a time ^-^
valid
modular factories using vehicles make stuff much easier
modular how
i see people saying modular here all the time and it means something different each time
Oh my god I love the awesome sink sm 🥹
hi
No i dont
Doubt it, packaging to sink is easy enough

wooooh, time to unlock phase 3!
Yeah between packaging and the liquid-heavy recipes there are options. Same with how dark matter has the "produce lots of crystals" recipes and the "sink excess dark matter by making crystals" recipe
Fluids is a key part of the challenge of phase 4 amd beyond. Sinking the byproduct completely removes the challenge and goes against the game design.
can i make a train track where two trains can run at the same time if one's running a loop and the other is going back and forth?
if only I could remmber wher my space elevator was, lol
fair enough beefalo
look at compass?
You can but it'll be difficult and won't scale very well
Would it make my life easier, yeah
Are they going to do it
No
Its apart of the challenge, and thus apart of the fun! ^^
On a single track the only way is a giant loop.
Most people make a two track one direction system
I sink all my byproduct fluids, make it so much easier than trying to use them and balance things
fair, i could also just make a singular train do a huge loop but honestly i cant be bothered
i'm kidding around, lol
i playing satisfactory
Yes but you are not sinking as fluids. You are turning them into another part and then sinking that. Adding complexity and other resources
Yeah,
yes
Much easier to run both trains on the same loop--the distance a train travels doesn't matter* for throughput
*With many caveats don't @ me to tell me about it
