#satisfactory
1 messages · Page 662 of 1
I can't remember what it's called but if you go on the mod manager and look up the mods from Aquila you'll find it
Yes, i got them from the awesome shop
The awesome shop has a lot of things
It cost about 200 tickets to unlock All of the building parts
It is well worth it
I would argue it's essential
I would agree as well
I use so many of those building parts constantly from the awesome shop. They're very useful
The light control panel is there too. On same page
got fuel power off the ground :)
setup is 4 refineries and 3 plants (each plant overclocked as much as i can)
THere is, in fact, a lighting control panel
Once somewhere helped me with a 4 gen/pipe blueprint and now printing plants is just limited by setting up my sulfur and coal lines. The fuel gens I can print 24 at a time easy peasy
Wheee, underwater hypertubes
https://cdn.discordapp.com/attachments/553550313533997057/1474935332238528544/image.png?ex=699ba812&is=699a5692&hm=6545c692e5333ff8e2ceefd2f35608f176f7859f8afa6b8717c29dca3e5ee2ec& hey im abt to explore this cave to harvest its quarts any advice?
You need guns... lots of guns
how many cats
and which ones
oh god its blocked of i alrzady know this is gonna suck
gng plz i need to know
is it possible to move blueprints once i've made them?
i've tried dragging them between categories
it won't let me
wdym
so its fruttrating. But eqach catagory needs a sub catagory. Whene there is nothing in the sub catagory its a thin line at the top. hover it and itll highl,light
tried moving one of them to the new category
it keeps telling me it's empty, which i know
the 2 are in the undefined category
success!!!
Watch out for the spiders
at least they don't jump
Any of you guys using mods?
If you guys want a simple mod pack that keeps the vanilla feel of the games I can send you my mod list
Not rn but after I complete game I'm gunna look at it
It is a word so
It may be a word but it's improper English, not trying to be a grammar Nazi I'm just trying to help you out and make you sound more intelligent
I don't care
Just looking out for you is all
Don't care I'm gunna use the words I like thank you
What's the server 115?
A zombie server
Like killing floor? Or something?
Call of duty
Oh okay, never played it but nice
I'm just not a big fan of competitive multiplayer first person shooter games
Halo, destiny, call of duty, paladins, overwatch, TF2, just not a fan
They just never interested in me
What tier are you on?
Are you using mods?
heres ur answer
Oh you corrupted your save file with them?
nope
made factories so bad i would need to fully start over
and spawned in shit i needed
I only use basic little quality of life mods
I only have 15 mods installed
Just simple ones like a bigger inventory, fuel chainsaw, making sloops and Mercer spheres available in the awesome shop, and glass fluid tanks
I'm almost to the golden nut I'm like 170coupons short
Nut is easy if you don't burn 100s of tickets on materials
I'm also using the mods to upgrade the speed of my manufacturers
And miners
And constructors and assemblers
so u got no patience?
Just mod in the coupons
It's not busted, it's a separate MAM tree and it costs space elevator parts
Correct I have no patience
I should not have to use sloops in a manufacturer to make a reasonable amount of items, or have to setup 5-10 manufacturers making the same item
yo do know i have been working since 6 pm on a factory and its currently 3 am nd im still working
I worked on mine last night from 10PM-6AM
so 8 hours?
Yuppers
and did u complete it?
I fixed my trains, I setup my manufacturers, I moved the rotor factory
And I built onto the main factory building
i fully deconstruxted a 2 story concrete factory housing a million concrete (1.124.000)
Oh And I improved my Sam factory
took me a hour to drain it
Why though?
cuz
I just set up phase 4/5 part factories in novel recipe combinations, sloop it, sink it, make more power repeat
those are rookie numbers
You don't need to do this for anything though. Or move huge amounts of materials etc
I burned like300
On what materials , I'm curious ? Bc you end up needing to automate stuff anyway
On packed liquid biofuel and a lot of materials early game because I didn't have dimensional depot and didnt what to run back to my base
And a lot of MAM stuff I just wanted the trophy to complete every MAM tree
I also bought the car for the trophy. I didn't buy any cosmetics haha
Guys I am so stupid. For some reason I built a factory that makes 240 Steal Beams per minute. I am on Tier 6 and only need them for storage in my dimensional depot. Wasted so many nodes and like at least 6 hours on it...
How did you manage with only mk2 miner
And steel beams are almost useless. Steel pipe are used way more often
The only thing I use steel beams for is: windows, industrial storage units, and encased industrial beams for crafting heavy modular frames
I used many nodes and alternative recepies (Solid Steel Ingot, Basic Iron Ingot, Wet Concrete)
Steel pipes are so much more useful
Well the Steel Pipes Factory is next. It will be a direct copy of my other steel pipe factory that I use for frames
i like the frame styls giving you a industrial feel. All of them require steel beams
Since I installed mods now I might just tell my factory to produce 2 industrial storage units full of steel beams then call it done and never produce them again
Steel beams are such a hassle to make
imagine if they made us use extruders and welders
I got the copper, silica, steel and basic iron done (I restarted and did iron last)
Oh my God
Took all day
feels good though
i took a week migrating from landing zone 1 to 3
but that was also setting up a "formal base" to operate from
Today I found a random old crate with 3 mercer spheres inside
peak
@sudden creek #screenshots rookie numbers ive been on for 15 hours now
the servers kicked me off at midnight though so the count reset ;/
i was playing helldivers before that
- this is a shared world and needed aproval from my nuddy
i'm currently testing game stability by manually clearing all the vegetation, nodules, and explodey rocks
if u redo something that will influence the game teh other needs to agree
i want the largest save file in game history 🤣
What 25mb lol
goodluck you got some competition here in this discord lol
also a question, i assume conveyor belts have a delay kinda, like ok in manifolds, if you have a long enough length, even if they are IN THEORY 100% efficient, if you dont have conveyor belts that are way overkill for the actual numbers you will end up with power cycling regardless?
basically im talking about the delay that item moves away from a splitter, the splitter cant output the next item immediately and this effect stacks up
got two fuel power plants making 3,875 total (i have to add one more generator), have two normal oil nodes yet to build with. anything else i should build or change about my plants? (if ur having a conversation u can ignore this if u want)
so if you are aiming to have completely stable power usage in a factory, you (i assume) basically have to have sinks set up with smart splitters and then also overdo production for certain manifolds to account for that fact
mmines 3.586 kb
but correct me if im wrong
(basically if you have a single conveyor that is ever not actually moving, then ur screwed eventually cuz of the delay in reactivation)
when building megafactory, do u plan a shared recipe or not? for example, heavy modular frame being used by both adapter control unit and fused modular frame. do u account for single item or both?
well thats up to personal choice
You need enough heavy frames and the build chain is complex enough that I generally just build one giant heavy frames factory
which one is easier to manage?
depends if you can make enough on site and it doesnt go into power plants
i plan on having 25 modular frame per minute, but not too sure should i merge it into 1 production chain or separate them
separate cause they're necessary in other builds
for me i make a seperate factory for each item
bring in all the raw materials
except for like oil products
my problem is now that i have limitation on belt since i only have tier 4 belt and if i want to go past 21 item, then i would need 2 belt for raw material
whats wrong with 2 belts
gng
nothing, just kinda add into complexity i guess
what about 30 per minutes? should it be sufficient for adaptive control unit and 15 fused modular frame?
please tell me youre using blueprints
ofc
ok good
im not stupid
got two fuel power plants making 4k total, have two normal oil nodes yet to build with. any other ways to get power up without destroying all this? (current capcity ~11k)
Put a 2x2 load balancer on each end of a long belt, and you've effectively turned those two belts into a single logical belt
dang, 120 stitched iron plate need 800 wire, i'm 20 wire short on conveyor capacity
i only manage to use it on train
Takes a while to figure out the... "quirks"
There is zero delay. Conveyor and splitter throughput is infinite.
yea well those quirk take me a extra 3 minutes per side
Manifold having uptime cycling is related to your conveyor speed your miner output and your machine demand
10 adaptive control unit should bring me to phase 5 fast enough right?
sure i get that, but on a conveyor itself, ideally right if its sat there completely full, as soon as it starts moving ideally the conveyor connected to it via a splitter/merger would also move at exactly the same time, but thats not possible because of the nature of conveyor belts
I still don't know the difference between Blueprint auto-connect and Default auto-connect, but I can tell you that you click once when things are connected where you want, and then you can move shit around and keep those connections, and then you click a second time to plop the blueprint
you should try using train rail, if both ends meet, it'll auto connect
default wil not auto connect iirc
You would need supercomputers as well with ACUs, I don't think they're used besides the assembly director (used as 4 deliverables and part in phase 5)
a splitter cant immediately transfer items as soon as one conveyor starts moving to the next, because like item spacing in a sense lol
not just splitters but anything attached to a belt
No, there's a "Default" and also a "Deafult (Auto-connect)"
that has an output that isnt just directly another belt
blueprint will snap into another blueprint iirc
a part counter wont tell me the issue lol
default is just like normal build, but blueprint will snap and not move
Yes but I don't know the difference between "Blueprint (Auto-connect)" and "Default (Auto-connect)", they just both auto connect to me
the snapping is different
Well you're asking what happens when a saturated conveyor moves? It moves at exactly the rate of demand in front of it. It's not like... an accordion or slinky
no
im saying theres a delay between demand and supply
demand goes up, supply doesnt IMMEDIATELY go up
For splitters, yes, there's a lag between input and output, they have an internal buffer.
Demand consumption is instant, supply is limited by the conveyor
A machine will use whatever the recipe calls for instantly then refill at the conveyor rate
this is what i was asking about yeah
and confirms my assumption
Yes, machine consumption is quantized. If it's 60/min, that's not necessarily equal to 1/sec
It really starts to show up with liquids
I do not believe splitters have this, pretty sure that's a small piece of internal slow conveyor or a server issue
I can feed 1000/min and split and both will read 500
again thats not the point xd
it only really becomes obvious if you have a system with a large number of manifolds
and its not about the count its about the small delay causing backclogging
I have systems with upwards of 30+ in a row . The "perceived" delay is a machine feeding from the side before the main column can move. My machine throughput does not change when I increase or decrease this or turn machines on or off 🤷♂️
For example, a copper powder contructor cosumes 300/min copper ingots. But that's not equal to 5 ingots/sec. It's exactly 30 ingots, exactly every five seconds.
Yes like I said, demand is discrete, supply is continuous (to a point)
Im not sure how you would "overdo" the input. A machine input is based on conveyor speed.
As in supply more than the machines need, and sink the rest
yes
I do that everywhere
even a small amount i think would mitigate the delay
It can take large systems a very long time to stabilize if you match supply exactly to demand
just have a smart splitter at the end of the manifold that takes stuff if it attempts to stop moving
yeah i understand that
i have a long time its ok
🤣
I suppose if your conveyor is sufficiently long, then just-in-time construction would cause power cycling once or twice, then the machine input stock would be sufficiently saturated that the just-in-time would then keep up
And mathematically if you match input to demand exactly, they never fully stabilize, they only approach stable
yea
I'm just going to be sad about poppy's playtime 5 not being as good as 3 or 4 (personal taste) but still spend my weekend watching various people playing it while playing Satisfactory.
At least my factory is here lol. Working on iron RN
probably should have mentioned this whole question was regarding a system that exactly matches input to output lol
I'll post pics in screenshots soon. It's looking nice IMO
with 0 tolerance
mathematically it makes sense on paper (quite literally i drew it all out lol) but the way the game works just cant allow it to be perfect, its not a developer oversight by any means, its just a real limitation of a factory system
Exactly matching input to output and machine cycles matched is still going to stabilize, case-in-point, rocket fuel generation and people making exact amounts of machines.
Unless you purposefully starve the system and then try to start it all at once so it keeps converging towards steady state but you choose the worst starting point
istg nobody ever ask to see my logistics floors in my circular build
Even just 1 WIP amount would stabilize the system
WIP?
WIP is your parts as it moves from raw to assembly
Your ingot is work in progress because it's not a steel pipe yet, etc.
i see
so yeah like extra input
idk tho like if im looking at the miners and furnaces they are all completely full
Hi
which indicates a bottleneck
Low level conveyors can exacerbate the issue
Mk6 is a world apart from the rest
i overdid them tho xd most of it only actually needs mk1 but i ended up going over it all with mk2
initially i tuned each belt to what it needed
but i decided to swap all to mk2 to see if it helped but nope
maybe its because i have a manifold feeding inputs and then another manifold but directly connected to the outputs of some parts
the numbers on motors are so bad 😭
Ohhh ok that makes much more sense
ill show sec
Mk6 is 20x faster than 1. Mk2 is 2x faster than 1. But ya low conveyors can face issues high ones don't
yeah but lower conveyors look much cooler so there's a tradeoff for speed
sent in #screenshots u can see there are two manifolds connected kinda on input and output
What no way, glow in the dark is best conveyor
Some people don't have issue with the throughput of 60 items per minute
that's the lamest one!
Come back and talk to us when you're actually done. Ficsit® doesn't deal in half-done.
You rogue!

ficsit doesnt pay me enough to care rn
LMAO you think payment is part of the arrangement.
For their assemblies , sure. I get it. I'm not gonna move 1200 ore over 20 conveyors 
exactly
Why do the machines usually near the end of my manifold dont fill up? Im using the same belt speed for all of them and lowering it a tier when I split from the main line
Are they actually not filling up, or just taking a long time to fill up?
i got my fuel power set up
Oh also, just use your highest teir belt for everything, unless you're really hard up for materials
might have just been me being impatient cause idk what changed but now it seems to be flowing smoothly into the last machines
all I know is if I spend way too much time building a factory the least I better get out of it is all the little ingredients marching around at the slowest speed possible so I can actually see them
Probably just taking a long time then, don't forget that every splitter cuts the items/min in half. After ten splitters you're getting 1/1024 of what you're feeding at the input, which is 0.1%
I am aware of that but I filled the previous machines and made sure that my math was right (coal power plant so MK2 belt of coal splitting into 8 machines)
Yeah a Mk.2 belt is enough, unless you upgraded from Mk.1 and you've got a teeny weeny bit of belt you missed when you upgraded
Yeah its not working.
I triple checked my belts and for the first 4 machines, the output is split fine and they are backed up but the last 2 burn more coal then gets given
NEVER MIND AGHHHHHHHHHH
if i have sloops early game, should i sloop production lines just to jump start my storage?
well, i mean like computers/hmf
ive got like a dozen sloops sitting in dimensional storage atm
lol what was it?
a very tiny mk1 belt.
haha we've all done that at some point
Is it better to use short belts when connecting from the splitter of the main line?
wait where did you get these numbers from bro
alt recipes got those numbers
im literally looking at satisfactory calculator with those numbers
it's so absurd it isnt letting me do that
3 alt recipes, diluted fuel, heavy oil residue, nitro rocket fuel
And hey, you were asking about how to start a nuclear buildout
anyonee
eh it doesn't matter
I just like them long enough so I can see what's on them, and point at their hitbox if case I need to delete them
I posted a screenshot in #math-and-meta
i need help lol
CANADA RAAHHHHHHH 🇨🇦🇨🇦🇨🇦🍁🍁🍁 MAPLE SRRYUUUUPPPP
agreed
should i put smart splitters at the end of my manifold line and set it to overflow so excess items go into the sink. Or does that mess up the manifold?
ok under some lighting angles the paleberry bush shadows can occasionally look like a stinger
That's basically their prime use case, sinking overflow
I'm turning on another 80 fuel generators woohoo!
Yes they can look like a stinger
Can i make a rounded corner in satisfactory?
alr
good to know. now lemme go change my pants
Just working on homework, then I can play ▶️😀
ok i have a dumb question for anyone who was in the game in early early days
did the devs take input on the enemies?
Sorry i meant like diagonal walls
dwalls
fkn whitelist wtf
i just mainly wanna know if i get to blame players for making some of the most terrifying mobs in gaming history
They take all kinds of input, Coffee Stain is pretty good with that. Best to put a feature request or suggestion up at https://questions.satisfactorygame.com/ - people can upvote it there so they can gauge interest.
hah there we go musta been a typo
I played since 2020 in early access. The answer was kind of
Yeah the nuclear hog is terrifying
Since update 5 if memory serves
the stingers scare the shit outta me
There was one thing that they didn't add in because they didn't feel like it fit the theme of the game, there was supposed to be a stinger boss
i do remember that in a teaser
It was supposed to be added in update 5 but they scrapped it And he before that
They didn't do it in the game because they felt like a boss fight wasn't fitting the theme of the game
resource gathering is the boss 🤣
The most requested thing in the game is MK3 pipes
And the devs say "oh it's too hard to implement"
It's not that it's hard, it's a hardware precision limitation... too many CPUs would melt
They they won't If it's impossible to do, then how come Aquila was able to do it? Hmm 🤔
That problem is easily solvable by throwing money at it
I know it is, it's dumb
It would be much better imo to just reduce the fluid requirements of all the recipes than to implement Mk.3 pipes
I would gladly pay $25 for an expansion that added tiers 10-12
And then maybe tier 9 they could add MK3 pipes
Tier 9 already has portals and time stuff, what would 10-12 do
So you go from portals and quantum time stuff to farming and houses
It adds the ability to make bread, muffins, baked potatoes, etc
trying not to spoil things here 😛
I would love if they added farming to the game
So you could at the BARE MINIMUM farm: pale berries, mushrooms, and barrel nuts
Would 10-12 involve post-project assembly or would project assembly be moved back to phase 12
@feral jay i fixed the power usage not being flat
AKA DEEZ NUTS!
it took a lot of thinking
Tier 12 would move it back
i mean, not necessarily setting up full crops, but maybe urban/rural planning
Mine is still flat if I remove accelerators, converters, trains and sinks
There are already mods that add additional tiers
LIke, perfectly flat
basically one output NEEDED to be a limiting factor if that makes sense, like it needed to be prioritized above others as an input for the final construction
but there was one other output for materials that was being prioritized first
I love this game, and using mods breaths new life into the game
yea, i mean, they had to stop somewhere, which is understandable
literally just needed to rearrange some of the splitter/merger logic and its fine now
I'm at 150 hours and just barely getting to tier 8
Tier 7 took me like 60 hours
Because I took my time
To get to tier 7 it took me 92 hours
I haven't even unlocked nuclear yet
I completed tier 1,2,3 of the milestones!!! WOOOHOOO 🥳
its because i had a splitter that needed to be getting split at a ratio of 10:5 for two different sides of the assembly, but the side that needed the 10, had something that it would always pull from before that splitter, which messes things up, like again in a completely perfectly packed system it should have still worked in theory kinda but with perfect inputs and outputs that would never actually happen
lol i'm being downright leisurely with my progress since i'm xeriscaping the map. sitting at t6 500hrs in 🤣
You're just... blueprinting foundations for 500hr?
nope
i'm clearing out all the veg
prolly half those hours are probably me afk letting some stuff just run
i owe u an apology
Just build through the veg, its your friend
i've completed the game before, this is going to be my "full clear, do some architecture stuff" save
its weird because if the system starts packed it stays that way and settles but otherwise it almost diverges into chaos lol
its like with manifolds you have a certain leeway with the fractions you choose, but if you go to far with them it starts to diverge and messes up the system
if even one space isnt perfectly packed
makes sense now i think about it that way
shibal im going climbing with friends in like less than 5 hours and its 5:25am
oops
dont recommend playing for 18 hours straight
if i had priority splitters that issue would just never have happened ;/
time to set up coal power and tbh that can wait im tired and must sleep
very useful if you do sky bridges
actually ima leave copper sheets making over night because i cba to do that tomorrow
ok why don't logs laying flat on the ground drop any resources
So what’s everyone’s playstyle? Mini builds all over the map or bring everything to one place and have one big city? Also do you like manifolds or no manifolds? Just curious. I’m like 70 hours in so still fresh but just started a long term world and keen to know others thoughts
this time around i did little stuff to start, then once i had a biggish collection i migrated to the middle and am going to do a hub & spoke setup across the map
(971) 334-4159 call me to disscuss best builds
i do full production factories, so i bring in raw / semi raw resources (like oil products ill turn into plastic/etc before transporting) but other than that everything is on site
i pretty much always do manifolds, although for really low production items (like nuclear) load balancers are nice
whatever playstyle gives me the most excuses to build train lines all over the map
yeah we love trains running the whole map 😉
Kibits was right, working with the map instead of just making things flat is peak
Bruh my friend left the game and my game crashed 
#screenshots message This is the factory i just finished / working on tryna make look nice
yeah im at 4k ultra 140
fr?
yessir
#off-topic-tech what specs?
whoo doggo gave me a blue slug!
what do yall think of it? im trying to decide what i want to do with the walls to make it look nicer
is there a good website that helps me with like planning? or what amounts i need of certain buildings to produce.. say 2 heavy modular frames?
oh man thats a nice website ty so much
you can set your alternate recipes/ the items you have avilable to input, as well as the machines you have access to, itll tell you the power draw, and the resources required to build it.
so when it says to set it at 0.089x that means 8.9%?
if you hover itll tell you percent
(usually more exact)
but yes 0.089x means 8.9%
gosh i need hoverpack. so annoying trying to feather the jetpack for building
that's like 3 days dude
you have issues lol
1 day is 1440 minutes
that's 2.4 days
Question, I have a train station setup, it has 2 freight platforms. I am pushing ore into both freight platforms into the input and they are both set to load. Neither container will take items though. Anyone know why?
are you trying to use the output instead of input
Orange arrow from the splitter to a green input arrow in the container.
the square on the side of the freight platform lit up to show that it is powered?
I put a screenshot of the input and the station in the #screenshots channel
light is off, showing no power, and your train station is backwards
i have many
i posted an example and circled the light
Question for regular multiplayer without using a dedicated server. Is the save file tied to whoever initially created the save, or can anyone that joins in also host it for a later session?
you can send the save file to another person to host later, but if there is blueprints, those also have to be sent as well.
I'm doing a tally atm, to find out what I'm going to need for resources.
This is about as easy as manually erasing every entry in the Windows registry one at a time
On a uh...unrelated note. How does the game deal with moving fluids by pipe about 1400 meters or so?
I was jesting, but the actual annoyance (the few times people notice) is on the side of factory efficiency 
Ie: people going crazy because they crunched all the numbers right and built everything correctly just to see things work below max efficiency
Can a production machine pull from dimentional depot directly?
This happened to me with a sushi factory, because uneven loading on a shared belt causes the belt to slosh. The most effective fix was to add a buffer between each output and the shared belt (making the belt longer/long enough works too).
But I'd imagine that most peoples' issues would be on the fluid side
I wish. But no.
Not even my jetpack is that smart.
If they could, that'd defeat the whole "can't teleport items" thing 😅
Ie: you can teleport items, but only manually; making that into am automatic thing is a big "nono" as it goes against current game design ^^
input only
I think we're talking about completely different things 
I was referring to the "hoverpack bug" causing machines to go idle, which can make it looks like one's factory isn't as efficient as the factory plans dictate (ie: "did I F-up somewhere? Oh, it's just the hoverpack bug")
Belt throughput has (should have?) nothing to do with it
belts do not slosh :p
Give it the right graphical glitch, and they can look like they do 
(I think they fixed that though, iirc; referring to the bug that made items go "back and forth" over belt junctions)
Honestly, I don't see a problem with automatic outgoing teleport. Just limit the global max outgoing by sharing the reqd mats with the dimensional depot
Add pumps if the pipeline isnt completely flat.
Pumps would preferably go on low points in the network. You'd add enough pumps to go over any bump of course
Its not a head lift thing necessarily, but moreso a push thing. Keeps fluid moving along better
If the pipeline is pretty flat, you wont need pumps at all likely
Ooo, I'm not familiar with that. Only recently started using the hoverpack too.
I swear on my own life, with uneven loading of a max, or near-maxed belt, they absolutely do slosh. I watched it happen in real time.
What is belt slosh supposed to be
They cant go backwards
The only thing that can happen is you see the items move more in waves because once machines are full, the belt starts filling up (if its near capacity as you said and not AT capacity)
I get that, but I don't know how pipes behave (both in-game and with CPU cycles) regarding slosh over very long distances, because I haven't tried it yet.
I think they're referring to what we sometimes call "temporary backups" when merging belts close to full (so one or both input stutter for a while)
Pipes generally favour moving in one direction if they were already moving in that direction unless you give them a reason to turn around
That "reason" is usually a big pressure difference, such as a big collimn of fluid being pushed down by gravity or other things
If you force a very long pipeline to stop, it will generally resume flowing normally once it can flow again
Automatic item teleportation isn't problematic per se, it's just very much against what the devs intend for the game (ie: extremely unlikely to be added in Vanilla) as they value the challenges posed by logistics, which teleportation would trivialize
You only gotta watch out for junction splits near your machines as near-capacity or at-capacity mk 2 pipes do NOT like if their flow rates have to be split unequally between junction outputs
It's hard to properly explain, but the closest I can relate it to is a sonic boom. If an already almost maxed belt becomes maxed, then the "full" portion travels backwards as quickly as the moving items behind it hit the sudden wall.
Slosh is when the belt hovers right at the edge of maxing out, so this wall cascades back, then things move forward. Rinse and repeat.
Short, and especially short & slow Belts suffer the most from this effect.
Its not necessarily a wave traveling backwards, its more of an illusion.
The items pile up as they stop moving and once the belt xan, all of those start moving at the same speed again
Its not flowing backwards, its just filling because it cant move forwards anymore
But this line between the moving and non-moving portions of the belt behave in a sloshing sort of pattern. So I just call it slosh.
Ie: "backing up" Vs "flowing backward"
Imo, that's very confusing and misleading in belt context
Calling it slosh is confusing terminology wise because slosh is ususlly reserved for a a category of sometimes disruptive pipe behaviour where the pipe does change flow direction.
Would you call stop-and-go traffic slosh too?
It's definitely an edge-case type scenario, but Sushi belts are susceptible to it
The same happens with cars stopping at a light and then resuming once its green
Actually, now that you mention it. Rush hour traffic would be car slosh.
Most sushi belts like to be "free flowing", so they don't often deal well with back-ups (...though, some actually rely on back-ups too xD)
One crucial difference. Every car has delay / momentum for speeding up which is what cases these "car waves" to travel backwards
Belts do not do this once they resume moving
They are the ideal car driver: all start moving at the same time at the speed limit once they can
It's not equivalent to regular stop and go traffic, but rush hour traffic specifically when the lanes start to overflow.
That's a funny way to describe it all
I mean... it is what it is
This is true.
idk, calling it sloshing is just weird because belts arent a liquid
Either way, belt "slosh" doesnt cause waves to continuously travel backwards
It resolves itself instantly once the belt can move again at max speed for a sufficient amount of time
As all the bunched up parts move into the machines and splitters or mergers even
If you want to be picky about it, the shape would resemble a serrated knife.
Hmm.. i dont quite get that 
I kinda wish I had taken videos of it. I could replicate it, but I don't really want to back up the entire factory in the process.
but it wont back up if you are feeding the correct ammount into the belt, and the machines you are feeding are consuming all that is being fed. I guess I'm just not getting what you are trying to explain and i even scrolled back to your original post.
idk, maybe im missing something
Imma get a bit into the weeds for this one, and it was a situation I wasn't even aware of until it happened to me:
At the time, I spent hours chasing belt lines and double-checking math for the tenth time, trying to figure out why things were backing up when they clearly shouldn't.
That was when I happened to notice the pattern in the belt itself, what I've been referring to as slosh. If the paused section reached the input, and from there all the way to the machine, then the machine would be forced into a temporary shutdown state.
In turn, I also realized that the whole reason this was happening was because I was assuming that items would automatically feed onto the shared belt. But in reality, the gaps were unevenly spaced, and sometimes the outputs would miss their merge windows.
As for why the actual belt in question backed up in the first place, I'm still not sure. There was no reason for it. All I can guess is that the offloading to the input downstream would cause a very small pause. But I fixed it by upgrading the belt tier for the section.
hey guys, what tier are you on?
9?
I'm on tier 8
8 is nice
I just added mods to my world, and just 15 simple mods:
Faster manual crafting redux
vanilla upgrades
glass fluid buffer
inventory slots 150
awesome points x100
better power storage
balanced craftable power shards
power towers plus
fuel chainsaw
elevator icon pack
void spheres
enhanced depot
infinite zoop
remove empty dimensional stacks
awesome artifacts
I think images would help here.
Even if you fixed it, an image of the places where the issue occured would help a ton more
ya i still do not get it, id have to see a picture of the setup to understand. ive never had an issue with injection manifolds, or manifolds in generl, unless i did my math wrong and tried to violate the belt throughput
Images wouldn't be enough. I could do a short clip though, if you don't mind waiting a day or two.
Sure, just ping me with that
I can only assume it may have had to do with like merger priority or something relative to belt speed
The visual effect itself is pretty fun to watch, and I would have loved to leave it, but lacked the space to stretch the outputs.
honestly I think the devs aren't telling the truth when they said "MK3 pipes aren't possible"
because the modder Aquila did it
lads i am making a nice creative world which so far looks great in my opinion, would someone like to join me?
reliable mk3 aren't possible
Can anyone show me where the main starting spot is on the interactive map? Or are the impurities changed? Can't seem to find it where i thought it was using the filters
explain @reef basin
The map has option to show starting locations
same spot i used for .6 and .8
doesn't work, none of them have 3 normal iron from what i see
Pipes that would work well enough so that devs would be happy with it
you know you can.....venture away from where it lands you...right?
go walk around and find 3 nodes
i have like 8
Are the mk2 pipes really the limit for fluids?
600 cubic meters per minute is the limit, yes
For a singular pipe
You know how mk2 vs mk1 has more "issues"? The same would apply to mk3 vs mk2
What are the “issues”?
Mk6 pipe when, let me transfer 1200 m3 per minute
Requiring more care and specific setups to get the system flow stable at max flow
Aah. I see, something I’m going to have to read more on. So it’s more apt to slosh around?
yo how can i get 266.666667 from 1066??
Hey guys. Did version 5.6 add hardware lumens?
no idea
nope
One splitter
well the 1066 is on 3 belts
do i just give 1/4 of every belt to everyone?
One splitter from a belt that has at least 266.666
hmm alright
and say that this belt has leftover after the 266,666 subtraction, do just put that on the belt that has less than 266,666?
Wdym
I want an achievement for if you complete the game without using trains
tractor life is tough
lol
I mean that's what the game used to be like
I am not using trains so far and am working on phase 4
Purities were changed for 1.0 compared to U8 and prior
i tried to learn german once
too complicated for my small brain
i feel like ive said that here before actually
i hate german
whats wrong with it
its the only subject i dont have awesome grades in
well school language classes suck ass
skill issue
tbh yeah
but no shade from me. School was never particularly fun for me and language classes definitely weren't
i do know one phrase in german
I had two English teachers that were really good though
one of them said put your vocab and grammar books away and let's just talk
and he recorded us and we did role plays twice and watched it back
shit was intense
oh yeah thanks for reminding me: im setting the language on satisfactory to german
not the most common of phrases
i think itll help me if i travel there
because uhh
yknow im not quite sure yet
Germany sounds so much more losery compared to Deutschland
IM MAKING A FABRIKATOR!!!
ikr
also very confusing because a "germanic" language does not in fact mean that the language originates from german
T̷̙͗́̈Ḣ̵̈́̄̃E̶͆̎̀̔ ̶̛͒͌͝O̷̓̃̓͘R̵̫̞̉͜B is levitating above him
in what language
german
i see
wait does fest mean like hard or something
hard... plate? cause like theres plates in it?
like the hard drive platter
if I have biofuel generators, is it better to have lots or just barely?
you know what else is Festplatte?
no
wondering if they use the fuel slower if I have lots
wait I can't post pics here 😭
I can't post links either damn
those platters at parties with snacks on them
post it in like streams
oh my god
with breads and sausage and cheese
because... feast... plate?
exactly
i installed satisfactory on my snack plate
if you try hard enough you can roughly get an idea of what alot of german words mean if you know english but not german
most modern English stems from its French influence though
if you use only words and expressions from germanic origin your English sounds distinctly different than what people are typically used to
germanic
there was this one language geek on youtube who showed how that sounds like in a yt short but I can't find it anymore
bruh just found out im at 64 hour of playing and i haven't even started with phase 3 of the elevator.💀
great I guess I'm getting my phone fiex tomorrow
well it's bettter than paying $400 for a new phone
im boutta finish phase 2 of space elevator
I'm American lol and I hate it
parts are automated just waiting for them to fill up
jetpack
we love you brother
imma setup a packaged liquid biofuel plant for my jetpack
I identify as Swedish tbh
wow
my family on both sides is from Sweden
why not fuel?
biofuel lasts way longer per charge so you can stay in the air longer
just do fuel. biofuel cant be perfectly automated i think
My parents were thr first born in America, my family moved to America in 1960
i just have to provide it with wood and leaves
ew. manual labor
downside is you cant go up as fast
but i like that tradeoff
this dumbass pig just ran off a cliff when he tried to do a sneak attack out of nowhere
makes it easier to hover and build stuff in factories
oh shit youre right
ive done turbofuel cause i build a big powerplant with it so i can tap fuel when i need more packaged turbofuel
and turbofuel makes you go up really fast but doesnt last long on its charge
just use whatever you like
yeah i like bio
different fuels have different effects use whatever fits your playstyle
i plan on upgrading my powerplant to ionized when i unlock it
so ill use it for my jetpack than as well
okaaaay, coal generator setup, everything up until phase 2 automated
already did
this is my third playthrough
i already didnt
im on my like 7th playthrough at this point
bruh
i havnt finished it on any of those though
you completed phase 5 seven times?
this is my first
no
that is what i meant by "3rd playthrough"
my current save is going way better than any of my previous ones
well ive gotten to phase 5 on all those playthroughs but never actually completed it
yeah i was like that too, i could've done phase 5 sooner, but i didn't want to end it before actually doing everything
Yes I'm Swedish, I have white skin, I'm 6 ft tall, I have blue eyes, and I have blonde hair. I think that qualifies as being Swedish
compacted coal almost makes me wish for a nuclear winter
Compacted coal as a byproduct is where most of my steel comes from 🙂
Mine is only one step beyond, rocket fuel, but because I'm using the nitro rocket with blenders, it spews thousands of compact coal as waste.
Enough waste to feed into a nearby foundry, which produces nearly 5000 steel ingots.
i got battlefield 6 for free like 3 months ago and im just now boutta try it out
If you don't go large scale though, you can get a decent amount of power with a uranium fueled reactor setup, including processing plutonium & sinking the rods.
very interesting
A small to mid sized nuclear build would be somewhat less punishing than hundreds of fuel generators and miles of pipes & refineries.
No wishing involved, I've built large scale nuclear, not an issue.
As with any build, use https://www.satisfactorytools.com/1.0/production and break the build down into smaller plans to not go nuts.
I just onlined my replacement steel products & motor factory 🙂 , doing all the architecture work before rebuilding hmf again.
Five floors of asemblers haha!
Dw about that, when my portal hub is self sustaining, I'll start sharing my world again.
That bit's easy: https://www.youtube.com/watch?v=rc9T_ZlDv68
Hell, actually easier since I created that clip, you can vertical nudge a blueprint to cut into the ground.
I've seen a lot of builds that would put my utilitarian style to shame.
Current construct, #design-and-architecture message , 150 motors & 20 spare stators for depots.
Whole thing uses just over 5000 steel, though some of that will be for the hmf factory that's going up next.
Also have a coke plant planned so I can go copper nuts, I need to feed the particle accelerators for pasta, must have singularities to feed the portals.
why using coke for copper when you can use water for more copper :p
Because the construction is too far inland, if you think I'm piping water those distances again, you have another thing coming.
Besides, the canyon oil wells are free.
I need to get the other two particle accelerators spun up.
I don't do megafactories though, I just build loads of regular ones.
will satisfactory get a macos release?
Satisfactory even
whats better one long mk1 belt or tractor
both are terrible
if one mk1 belt is sufficient why does the mk matter
if you said 10 mk1 belts or tractor thats different
I just reinstalled this game and I've been having a blast, last time I played was in 2022
Q&A: Is a Mac version in the future?
https://www.youtube.com/watch?v=xO_uubsn0Fw&t=6750
And many people are spending their CT on toying with the official satisfactory SF for Mac.
So it's very unofficial, but people are loving the idea.
100m belt vs. 1km belt
why does it matter if its a 1km mk1 belt or 1km mk6 belt
kthunk bweeeeoooooop
amount of time you have to wait for thingst to start up
once things are running it makes no difference, it's the time to first production that matters.
then you gotta wait 20 hours for the next factory 😛
why did he block you
😭 its not that deep bro
Yall what u do when u want to rebuild everything? (Like ur whole train network, factories and stuff)
does every satisfactory world have the same areas with nodes? I cant seem to find an entrance to a pure crystal cave
sorry for this dumbass question, but can you lock slots from storagecontainers?
not sure if I remember it from factorio or was it in this game
pair it with green peppers and its orgasm worthy
you are chorizo
bro
what
next time try to add tomatoes to ananas and ham pizza
it happened to me once in accident in a pizzeria
was surprisingly good
wow
its actually world wide
very stereotypical but it genuinely just varies from one person to another lol
Does anyone know where the entrance to the far north western cave with quartz is? I cant find it for the life of me.
there's 3 or 4 entrances. One on the far western coast blocked with explodable boulders, a small one on the north coast, and one near the coal/iron by the river separating the desert from the northern forest
ill look now, tysm
the one i use is right by a pure iron node kinda on top of a little area with like 4 coal nodes right by it
https://satisfactory-calculator.com/en/interactive-map#5;-203574;-154457|gameLayer|caves;quartzPure
Right here you can see caves and where their entrances are
thats definitely gonna be helpful, thanks
am i using ziplines wrong cus it trowns me off at every pole
if using normal power poles, gotta jump off each time or you'll just crash into the pole
so you either want to use power towers (which are good for long distance power lines anyway), "wall" mounts to have it more overhead/to the side instead of blocked by poles, or just pay attention as you go
Is bauxite only used for aluminum?
Bet
Gonna make a train that collects a ton of nodes
how does water work cus my friend is explaining to me that i need to loop it for some reson
well, what is the water going into? do you need to split it?
into coal and yes lots of splits
take a look into screenshots, something along these lines should work
what screen shots?
ayo @floral bronze can you look at mine and point out the mistake?
sure, im not the greatest but I can try help
from the ending junction loop it all back into the starting pipe
i did but for some reson atleast one of my generators always turns off for a fex seconds at a time so almost neverare all 8 running how do i fix it?
overtime each machine will fill up
you sure
yup
i already did it in the ss
I usually hook up a pump at 90 water per minute to two. Then I let it fully fill up before turning on the coal gens
wdym
Underclock a pump to 75% and hook it up to two generators
Then turn the generators on standby and let it fully fill up
Then you can turn it off standby
you can underclock pumps?
You can underclock everything once you unlock it in the MAM
you cant underclock ladders
Wdym I always underclock them to troll my friends!
You cannot under clock pumps. Extractors can be.
🪜
⏰
underclocked ladder
that's an overclocked ladder
no cause the ladder is under the clock
stand a ladder up under a clock without someone holding the clock up
y
can't do it, so ontologically it's an overclocked ladder
that... that doesnt make any sense
can't make clock float, but can stand a ladder up
i can do that easily actually
who said anything about making it float
actually its way easier to put a clock on a ladder than the balance a ladder on a clock
ladder has space between legs
Lesson learned, avoid weird feeds and some designs of asymetric manifolds, while the system works, it causes stutters which backs up the chain and causes shortages, bah!
hope we get proper switch in next update
Fluids?
Naa, I just had a standard belt manifold that was fed from one side and had a split/merge thing going to enable the distribution of wire throughout the motor facility, the design was enough to cause stalls as it wasn't planned, I'm going to test a simplified and more centralised one.
The trouble with four belts putting out 1080 wire, but two floors want 1200 and the other two wanting 900.
very long conveyor or trtactor?
Tractors look cooler
anyone have a good steel factory layout that produces all steel items ?
efficiency?
same as 2 belts
since you can input 2 belts to truck station, another one can unload 2 belts
im using it for a steel factory to move iron from a place really far away styill worth it?
I use tractors every where
I FINISHED MY BUILDING MATERIALS FACTORY, god dang it took a while but its finally over
I think its time for a space elevator factory but i might need to learn trains for this one
is solid steel a good recipe?
Yes
it gives more output for the same base resources at the cost of more space, complexity, power
oh ill take that
is that a good tradeoff? depends on you, but generally that one in particular is well-liked
it asks for limestone
almost finished my super computer factory and I just unlocked an alternate recipe for them which makes more for less
everyone knows, limestone (especially from impure nodes) is a great thing yes
The system is still not performiong as advertised, I'm guessin the issue is on the ground and first floors where 1200 wire is called for and a mk6 belt is merging.
Guys, How much hours total did it took you to finish the game for the first time (even if you restarted)
looks at 4k+ hours
I'll let you know when I finish
currently at 80 hours ( not even making phase 4 materials yet )
Many people just play because its fun, not to necessarily aim for the finish
this game is giving me anything but caterium computers
I believe every game need a goal to be fun
700 hours or so first one. Just kinda rushed phase 5 cuz I wanted to restart and build differently with what I learned
Bloody hell, ok well 1 smart splitter and the prio merger appear to be the fault haha.
I replaced them with the bog standard versions and suddenly all four belts push 1080
can I take resources out of the hub terminal when ive put them in
I'd better go through the system and look for material pile ups.
dam
ther is awlays more
im 240 hours and not finished phase 3
gg
What are you doing 😭
thisis normal
I know I just put a crap ton of steal beams into a milestone and now I want the back for lights lol
the complexity of phase 4 materials makes me want to eat a hdmi cable
enjoying the game? lol
Icompleted at 490 cuz i used fly
Afk 90% of the time
eat Chorizo instead.
i rebuilt all my spaghetti into modular vertical factories
chorizo pizza topped of with beef?
100% efficient ofc
beefalo would be better
my design on the factories is questionable but i dont care
but that to much awesome for one pie
i'll probably get back to design at some point
Chorizo + Queso = best chip dip
that's the standard for every mexican restaurant. Order a choriqueso for the table and a big margarita
yea, i stopped my progress intentionally, but i rly need to start planning my space elevator factory for phase 3, i got through phase 1 and 2 with manual craft + spaghetti setups
i am now 100% spaghetti free
my approach might be OCD ish tho
To finish phase 5? 100-120 hours, two of us with a fair amount of afk but I stopped and sunk all my phase 5 parts because we are just building
I have a bad habit of overbuilding everything
Total hours including other files that you may have restarted for whatever reason
not sure why you would rush it tho
Ok add 15 minutes
commitment
Impressive
i mean you can finish in 50 hours but your whole world is a mess
We restarted to do a combined file after I learned how to place buildings and miners bc we wanted to do desert
the mess is largely independent from the time spent on the save 
It's very easy to do elevator parts if you just automate whatever then semi-automate them in a manufacturer with boxes
what i like about this game is that it allows you to set personal goals as well
ok, so adding catwalks to factories makes them look 10x cooler with barely any effort
takes me a whole lotta time to be efficient and build vertically but i enjoy it
you got 2km of vertical space. you should use it
all my factories are vertical
i literally have no horizontal building skills
besides power setups
My power is my most vertical construction.
do you build them inside of rainbows too when you go vertical? #screenshots message
my mental issues are moderate, not severe
but will probably get there
i dont wanna handle fluids vertically tbh
try making a big flat plane aboutr 20m above any other terrain so it's totally smooth and then laying out nice manifolds
Rocket fuel is gas, no worries about head lift.
when its not a gas you just gotta pump up the jam
thats my principle in vertical building as well, i just do separate floors for each part of production (smelters or foundries/constructors/assemblers/manufacturers)
apparently placing lights high up on cliffs tanks my FPS
it's trying to illuminate too much I htink
not there yet, but will probably go vertical if i dont have to pump fluids
if you leave a little extra space you can even use cartifolds which are functionally and aesthetically superior
i better pump it? 😭
my curretn save is around 200 hours. HAving trouble finding the will to polay though so im just chillin
I totally feel that. I've had the urge to play other shit lately so I do that and come back when it strikes me
I wanna finish phase 5 and restart
im reading mostly
that's an even better option
I want to set up a room in the sky that's enclosed and has a drone port deliver singularity cells and it powers my room of doors
The question is how best to power a building floating in the sky... packaged rocket fuel?
Plutonium deliveries?
alien power augmenters
500MW per
they also see the rest of the gris even when they are not connected giving you that sweet bonus
I use those all the time to power random shit by itself
So what gets the bonus power? Itself?
yeah, they get 10% of your whole network
Ok that can power a dozen doors and a drone port.
so if you got 100k MW, you get 10k MW for free on each one
I need my magic doorways all confined to the magical portal box
like I have a uranium node and drone port in a cave powered by an augmenter
with like a ton of power overhead left
slap a couple batteries on it to smooth anything out as an insurance policy and it's enough to do quite a bit
Alien power would give me 15-20k easy enough to power my sky cube dreams
it's 10 sloops but worth it
Eh I got my nut, no need to extra sink stuff
just dont put your tongue in the beam
intructions unclear, dick stuck in sloop
Good way to lose your paleberries
does anyone else have issues running mk1 pipes at their full throughput or do i just genuinely suck at pipes
I just realised I sunk 72 hours into satisfactory i still don't know what I am doing I suck at figuring out logistics especially if I have to set up a train line
prefill your pipes
full pipes are happy pipes
like turn on each step of your system to fill each step before starting the next
yeah ive been doing that
working on a rocket fuel plant and problems have started showing up now that its been running for a while
you'll figure them out with time
this game really is nothing but building something, realizing it sucks and rebuilding it better
especially as you unlock more recipes
ALLOW ME TO INTRODUCE REFINERIES
with trains in particular try to build them with as much room for expansion as you can
My builds are so ugly but I know I can't do any better lol
I think your first factories should be mostly geared towards filling dimensional depots with basic components
You can, what most people doesn't know is how insanely time consuming something can be to work on decorating etc
like leaving a good distance between block signals, making a blueprint for tracks, leaving a foundation or two in between the tracks to run belts/pipes and a power line, etc
Did you do the math for fuel gen and consumption? If you have a bit too much gens you'll slowly burn it all down
rocketfuel manifolds tend to be rather large, you probably need to add some pumps before and in the middle to get flow thruout the manifold
I tend to undercount my generators specifically for that reason
if anything i dont have enough gens, im usin g a little bit of the fuel for drones
then package anything you have left over
afaik you dont need headlift to move things across flat spaces
pumps do more than just headlift
like if I need 24 gens, I'll build 20 or 22 and leave that 2 gen "overhead" for packaging and keeping the pipes full
i think ive got like 4-5ish gens of "overhead" fuel production
with 373 burning fuel
And you're still having them go dry?
yes
its something with the refineries at the very start of the line not getting enough crude oil but i genuinely have no idea why
The answer is more pumps
im making more than enough, top feeding, and have the manifold looped but a handful are at lik 70% efficiency
70% efficiency means nothing
are you using water anywhere in the chain?
I've had problems with my water setups before
everything that needs it is full on it
Yeah but people use uptime to diagnose and it's not how it works. Your uptime will drop because he isn't using enough rocket fuel
Which means the blenders will stop while their output sits full
Which means refinery will stop while HOR is full etc
i see
you can use uptime to diagnose, cause it will show where problems are and you can trace back from there
If your inputs are 0/6 then yeah crude issue. But uptime isn't an issue unless you're using all the output
I suppose but uptime itself doesn't indicate a "problem" based on your setup
#screenshots message like the right most blender is at 0% efficiency, which results in the crude deposit being at 87.5%
cause i'm currently not using that pipe, its being saved for packaged ionized fuel once i get around to make flasks
all the others are at 100% tho
Packaged ionized that's crazy stuff
#screenshots message also heres how i put pumps on my manifold to keep all 60 gens fueled
That's some serious power 
14 600/min pipes of rocketfuel into 840 gens
actually thats probably it and i was hallucinating a problem
not enough gens to burn fuel = not all machines working
correct
cant wait to get this nuclear plant set up so i can worry about belts instead which make sense
yeah about that... nuclear still use a lot of pipes :)
Water everywhere
Lets just say Nuclear uses a lil bit of water.. just a bit.. a tid bit.. very lil.. very smol..
🌊
oh im aware
but those pipes go straight from water extractor into the power plants instead of all over the place like with rocket fuel
big dawg here sending ocean of water to another zone
Is that all the uranium in game going to 250%s?
Yeah massive project still tho if u mean from tools
I kinda wish we had slightly faster belts
no its 1200 uranium/min, and they clocked 240-213% depending on fuel
#screenshots message i did this before i gave up on that world and decided to start a new one
only after watching kibitz do his stuff have i realized the errors in my ways
How much oil
For said power
its nuclear so not very much
Oh fair
only enough for like 2-300 rubber and maybe a handful of plastic
Okay so more related how much uranium is that a min
all of it
Mega power projects are what I avoid . I like to do rocket fuel 600 fuel/72 gens at a time
Can u send me the tools for it I wanna do the same
just satisfactory modeler
Wanna get a look at resource requirements
some people will say satisfactory tools but i am not a huge fan of that one