#satisfactory
1 messages · Page 640 of 1
I mean, I still thank the ??? For having the sloops and spheres for the APAs and the DD.
I wonder if ADA is hacked by the aliens. When the drop pod first lands there's that wierd glitch where a sloop flashes on the screen, then ADA sounds a little different from there out
Maybe? I didnt notice a difference
I noticed it was a strange detail when I was starting a new game
??? has to appear on the hud somehow
For loading up the trains, I dont have to bother with the output on the freight platforms do i?
And they do use a glitchy ada textbox
But ada and ??? are definitely different things
If I understand you right, correct. For a platform set to load you can ignore the green output windows
Thank you
You can tie them together if you just want to see items go wheeeeee
which caterium recipe do you guys thtink is the best one for mega factories
it depends
leached or pure
what do you need
either one of those can produce plenty of ingots
whatre you gonna do w it
sink it!
that, and use it for everything else that's usable like quickwire and stuff
as you can see
#screenshots message
but why tho
leached will stretch the caterium the farthest but it will cost you sulfur
triplet i am bored
to sink the quickwire!
hello everyone
hi hi
i got this
i want to ask you guys
🙀 we got adele in here
this is exactly why I want more sulfur, more leached
I like the pure [metal] recipes as long as you have power scaled up a bit
steam has lots of them, give them money and you can have one
he's got a point
no begging for the game in here
im just asking nvm lol
if half the people in this server "just asked" then itd get annoying real fast
it's well worth the $40 or whatever they charge
i want to buy mate , just to gift it nvm nvm i'll delete
on a $ per hour basis this game is unmatched
up there with some of my all time longest time sinks
lmao ok bro you dont have to explain yourself 😭
I dunno, factorio might be in the running
I mainly use sulfer for uranium cells, using the recipe that requires no sulfuric acid. And turbofuel, plus a FEW assemblers making black powder
minecraft could give it a run for its money, especially modded
Starcraft, Factorio, Deep Rock Galactic and Battlefield Franchise all round out my top 5 time sinks
those are my 1000+ hour games
I built a server desktop a while back at least initially for satisfactory so I think I ruined the dollar/hr value there 🤣
the game was just on sale for $15
if I can't get 100 hours out of a game, it's a non-starter for me anymore
These are really the only reasons why I use sulfer-
ohh, I really love the Anno series as well
Anno 1800 and Pax Romana are both sweet games if you like satisfactory/factorio
ig 27.99 was the cheapest I must have been looking at something wrong
Anno 1800 in particular can be a greattime
it would have been cheaper during EA but I think that's the standard sale price anytime recently
I'm quick to refund games anymore if they don't strike my fancy
ngl I refunded satisfactory in early access a couple years back
straight to jail
Any idea why the satisfactory calculator is saying to use sam to make caterium? Im so confused
Thank you
I’m done for you guys, go check out #design-and-architecture
you can also turn off conversion recipes in the main recipe list, searching for ( will show them (plus a few others)
but for the early game where you don't need SAM at all, turning the resource off will suffice
It took so much to get to 8 heavy frames per minute but the computers seem cheap asf lol
I got 30 hmf pretty easy t bh
it'll get easier as you go
8 is plenty for the stage where you actually unlock them
used the screw-less recipes and built a couple cubes of constructors and assemblers
Yea i think i fucked up doing a steel screw factory for heavy frames. Cant really scale it until i get better conveyors. It seems like at least
can if you don't try and smoosh it all onto one belt
I did encased heavy frames
I do not like using screws TwT
Hm
screws teach a valuable lesson: sometimes you need to not stick to one belt per item type
Fair
Wait wha-?
English please TwT
a common solution is to break it into smaller sections. Like one screw constructor into one assembler, or some other sensible ratio for your recipes
Use more screws! They're fun and they make you better at the game!
if only there were more things you could make out of screws
Ive done that for so long, that I just stopped using screws entirely
it makes it harder to deliver those screws using factory carts but it's still worth it
I never use factory carts :P
yeah but you're also amazing and talented and I believe in you to figure out how to play this game better one day
how dare he
yo
Yo
harvest, consume
i got smth
What does this mean in terms of everything T-T
dangit the serverwide rickroll has failed 😭
No links im assuming
yeah :(
Harvest the scripture and compose it into a blood song
WHAT DOES THIS MEAN-
-# precisely why embeds were disabled
^
dont worry about it, harvest, consume
And for anti spam-bots too
I love just jetpacking through the forest dropping cluster bombs on all the trees I pass and then turning around to blow up as many as I can and see my trail of destruction in the distance
I do this with nukes. I look behind me. game crashes
I get single digit fps sometimes even with a 9800X3D
Hi, I have a question: I'm creating a drawing, but the drawing tabs don't appear in the construction gun. I've rearranged the drawings and deleted the folders, but nothing helps.
it's in a tab in the build menu
Where is this?
I don't have a drawings tab in Q. There are construction and settings there, but no drawings.
Is it a blueprint?
If so, its in the blueprints tab when you hit q
Theres a difference between construction and blueprints
I unlocked the level 2 blueprint creator, built it, and saved it there, but it didn't appear in Q, and there's no tab in Q.
There should be...
If you made atleast 1 BP, there should be a tab that says "blueprints" at the top
Yes, but she doesn't appear. I reset the blueprints and remade the world, but it doesn't help.
Open a post in #1038092680493801533
This way you can send screenshots to show us what you mean
now
but I don't have such a tab.
You should if you have the BP unlocked
What is BP?
Blueprints
I have it, I built it there and saved it, but there is no tab in q
that's strange you said you could actually see the files?
Good afternoon, I had a problem, I opened the second blueprint creator according to the plot of the game, built my building there, saved the drawing, and in Q I did not have a tab with drawings, although it was saved in the folder, what should I do? I've already renamed the session from the Internet, cleared the folder, and recreated the drawing, but it doesn't help.
Does anyone know what future updates are planned?
Or if they are working on any other projects
Is the game finished (progression wise) and will all just be random QoL from now on?
Will they create a new map?
Again, my recommendation is to go to #1038092680493801533 and make a post there. With screenshots so we can help you as much as we can
We've been told there'll be "major" updates like v1.2 for the forseeable future. Those will likely be along the lines of what v1.1 was -- QoL, new fun features, stuff like that
New progression in the game is extremely unlikely in the near future, as is any new map
I'm still checking the integrity of the files.
CSS has a long term plan, which may or may not involve stuff like DLC or "Satisfactory 2" or whatever (which is really the only reasonable places for new progression + maps and stuff like that), but they have not made any of those plans public
The impression is that the current game will continue to get updates for quite some time though, regardless of what that means contentwise
try saving a blueprint at the designer just in the base folder
Bring on Satisfactorier!
Personally I'm just excited they're going to make fluids even more perfect than they already are
Is there any plan ok updateing the game? I want to Play satisfactory a Third time but I want to know if it’s worth to wait a Bit 🙂
you can see the messages like 6~ above yours?
Oh
chat im using the Satisfactory modeler to plan out my smart plating factory, and its saying i need to split 120 iron ore into 45 and 71.25, how do i do that?
it wants me to send the 71.25 into iron rods and 45 into iron plates, but idk how to make an output of 71.25
Underclock is one way
use a calculator and dividers
i mean the spliters split evenly in half, so splitting 120 gets 2 lines of 60... so where do i get the extra 11.25 from
Just manifold it -- a line of splitters in a row, each in front of a smelter
i mean iron ingots not ore sorry
after the smelters
At first, the ones at the beginning will be getting "too much" and the ones at the end will be starving, but they'll even out before too long
one splitter
Ah, even easier -- send exactly the right amount of ingots to the processes which need 'em. Underclocking/Overclocking (as mentioned can help there)
manifolds self balance
Or just manifold those too
So long as you stick within your belt limits, manifolds will always work out. The only real downside is waiting for them to "warm up" -- you can skip that by pre-filling input buffers, if you like (though that does require having that material onhand)
so the easier way would be just a manifold line into the 7 constructors i need and it will auto balance itself to have 71 iron ingots making rods and 45 making plates
Sure, though as I say, I'd personally have a group of smelters making 71/min ingots (headed to rods), and a separate set of smelters making 45/min (heading to plates)
Though you'd have to be manifolding the ore going into them. There's generally no good way to get around having to split up a miner's output without manifolding or the like
ok. i have clocking unlocked. just trying to make sure the factory is as close to 100% effecient as i can
If by "efficient" you mean "all machines running at 100% all the time," then yeah, underclocking/overclocking is your friend
("efficiency" is a word that can be used in a lot of different ways; difficult to know exactly what someone might mean by it)
yeah i just dont want none of the machine just sitting on standby or my smart plating output to be less than what it should. Im only aiming to make 5/m output atm. Just going for phase 2
[S]: Splitter | [M]: Merger | [B]: Building
[M] ---> [M] ---> [M] ---> [M] ---> [Output]
^ ^ ^ ^
| | | |
[B] [B] [B] [B]
^ ^ ^ ^
| | | |
[Source] ---> [S] ---> [S] ---> [S] ---> [S]
Yeah, it's easy to build 'em inside blueprints for sure. :)
do you think a 7x7 area is big enough for a smart plate factory with just one floor? or do i need more space
You can also build vertical
yeah, most of my other factories are verticle, was trying to build this one not as tall though
also when the modeler says i need 2.5 assemblers, should i use 3 and underclock one, or 2 and overclock one
Whatever you like, so long as the total clock adds up to 250%
Could even, like, underclock two of them to 75% and leave the other at 100%
which ones more cost effective? Overclocking takes more power from your grid doesnt it?
Underclocking will save you a little bit of power, whereas overclocking will lose you a little bit of power
In Phase 1 (on biomass), power might be kind of precious, so you might want to underclock instead. Once you have fully-automatable power the difference doesn't really matter much
i have a pretty decent sized biomass plant making like 250 or something
Right -- 2 machines at 100% use less power than 1 at 200%. (And also: 2 machines at 50% use less power than 1 at 100%)
As I say, on biofuels in Phase 1 that might be an important factor, though the difference honestly isn't huge. Once you're in Phase 2+ it's much more down to personal preference
Save some space versus save some power.
(Technically, space is far more abundant than power, but it's not difficult to overbuild your power infrastructure, so IMO they're both effectively unlimited, if you're willing to build with that in mind)
Can somebody help me with train signaling pls? Block signal dosen't create block and I'm starting to become crazy
Start a #1038092680493801533 thread with pictures; trains (and pipes) nearly always need pictures for debugging. Make sure to have overhead shots, and include one with the block/path signal selected to the block coloration shows up
can someone make me feel special and ping meeee...?
no, your hatred of pipes forbids it
Yo how do you rotate the conveyor lifts?
mousewheel
Not that way
R?
I need the lift to accept the conveyor not spit it out
That would be reversing the direction, not rotation
You’re looking for the reversed build mode instead of default
some reason i have a feeling that 1.2 could drop on the same day as timberborn 1.0 wich is march the 5th
How many alt recipes are there in the game in total
Thank you
Floor holes are tricky
How so
Just that one reason
For trains On a double track am I able to just clip through one to get to the other lane from one of the sides or will it de rail?
if trains could collide, you'll need signals
113
(or a change in height so the rails don't actually intersect)
or more generally, any setup with multiple trains needs to be signalled, can't just do a single junction and call it a day
Okay thank you. No problems clipping through other rails though?
they'll collide if the rails touch and both try to cross
What will collide?
Im only talking about 1 train crossing a 2 lane track
then that's fine
Ok, thanks
trains'll phase through anything lol
Good to know
good way of getting through the floor/cliffs, if needed
Bp is handy for that ive noticed
For future reference, if a train completes its route will it always make it? Or are you guys checking every train whenever you add another path?
assuming nothing changes it'll continue just fine
if you break track or signalling then that'll potentially break it
But i can safely add on whatever as long as i dont change whats already there?
generally
As you add more trains you can create traffic jams or even deadlocks that didn't exist with fewer trains
But mostly that's a problem you try to solve as it comes up
can mostly pre-empt that by signalling tracks reasonably
Do I drive the route with the train to set it automatically or can I just do it from the time table menu? Im a bit confused
Time table. You can just set what stations to visit (and in what order) and it'll do it
Thank you
If there's a problem with the route the train will refuse to move and show a warning on the map
Does the train only leave when you fill it up or do you set that too?
That's the setting in the station of wait for a full load
should i strive towards having a high production rate of steel pipes at stage 2 or is it non-essential right now?
Just make enough to fill containers and power your build gun
By the time you want a lot of steel pipes you'll have tools to make a better factory to create them
👋
should i strive towards a rate of like 15-20 a minute?
looks good
you make set of machines that makes 71.25
If you can do it relatively easily. That's probably more than you need but if it's just putting down a couple more machines then yeah
I'd try to take one coal and one iron node and split them making pipes and beams 50/50. Only start using more nodes and bringing more stuff together when you're using pipes or beams as intermediate products for a more complex line
if you need 15-20/minute, yeah
i want to focus on steel beams since i do not see the need for alot of steel pipes, so i was wondering if 15 a minute was gonna cause trouble for me later in the game
thank you all for all the help btw
I COMPLETED PAHSE 2!
ok how likely is a whole base redesign,. with hwo thign s are goign with liquid comign soon im startign to think i may have to moce
move*
Okay thank you
if it starts causing you trouble later, you'll solve it later
no reason to guess the future
you can have multiple factories, there's no need to change what you have to build new factories
0%
never rebuild stuff that works, just build new stuff
Is there a way to beep the train manually?
but i like my sotrasge cube
OH, OK, I SEE
mmmm, sotrasge
also igot the jet pack
"beep"?
i feel scammed
you can click to sound the horn while you're in it, if that's what you mean
Yes i mean that i like how it beeps after every train station
I been beepin for a while now
Yessssss i just made my first efficient train
can trains be used a s a replacement for tractors?
they can both be used to move stuff, so arguably yes
they're not directly comparable though
All of the available logistics methods (belts+pipes/vehicles/trains/drones) can be built out to support whatever throughput rate you need for your logistics
You can change fuels btw, packaged fuel, packaged liquid biofuel. Turbofuel. Etc
Each behaves differently
Personally I wouldn't recommend changing logistics methods for a route, once you have something established
oh, im askign cause i hate my current coal and tractor system, its very messy
but does it work
it does
On my own playthroughs I go heavy into vehicles in Phase 2 (since that's all that's available), then quite heavy into trains in Phase 3 (since that's when that's available) ,and quite heavy into drones in Phase 4 (etc). But I never replace my early vehicle routes
but i liek it when it looks nice
"because I want to" is always valid, but leaving a working system alone is usually the more logical call
(And I may spin up new vehicle routes even well into the late game, if they're appropriate for a route I need)
All the options for logistics have advantages and disadvantages, so what you use for any given route is quite situational (and modified heavily by player preference, of course)
i also love trains
and having the idea of traisn rtunning my whole system is gonna make my brain satisfied
you've got plenty of factory to come, can use it for the new stuff without breaking the old
-# Of course then once you get to drones you may have the same thought with them
oh no, i have loved trains since i was a kid, i will love this
it is pretty sweet to watch a whole train network whizzing around
also i can kitch a ride on trains right?
Yeah, one of the great advantages of building out rail is having a built-in Pioneer transit system
I'm on my 2nd real play through, and I just fast tracked through until getting to trains.
Also, I've played a LOT of OpenTTD so the train system is pretty easy to get in Satisfactory!
I'll sometimes put in an extra station at my factories just for Pioneer stops, so a parked train there can't hold up any cargo trains
(though for Pioneer transit I'm much more likely to just construct a new one than I am to call a remote one over to me, so I don't always do that)
Pioneer transit is 100% hypertube cannons lol
I actually rarely use tubes for inter-factory transit; for me they're nearly always in-factory shortcuts, if anything
I don't like tying tubes to the same routes my trains go, so building out a separate tube network never seems quite worth it to me
I just build the small hypertube cannons that launch up into the air, then jetpack down to where I'm going, no network.
Ah, yeah, I'm also not fond of open-air hypertube cannons as transit. Too immersion-breaking for me; I don't really like how the map bounds become so apparent, etc
I'd much rather just hop on a passenger rail and take in the scenery for a couple minutes
I have hypertubes going across the whole map TwT
(Also the developers only grudgingly "fixed" them after an Unreal Engine update broke them, back in Update 8. They're not really an intended mechanic, even though they committed to keeping them in, in the end)
I should clarify that I have occasionally used 'em in the past, though. :D I understand the appeal, just generally not my thing. :)
i just realised you can do the equivalent of a minecraft boat clutch with any vehicle in satisfactory
if i need 300/min plastic off of a belt with 1200/min plastic. should i just use a mk4 or pull off an mk3 and mk1 and combine them hm
or is there a way to control how muich i pull?
did u get to fic?
Nope TwT when I made the plant, I didn't even unlock the PA yet
Im still on tiers 7 and 8
it gets more annoying when you get to the final product. but yeah its a decent production chain
surprised you need none of it to complete the game
If you do a mk 4 it'll pull 480 to start but quickly saturate (because you're only using 300) and from then on you'll have 300 going down the line
feel like there should be at least 1 urainium product
its what i normally do but was just wondering
2 splitters will net you 300 exactly off 1200
ah also true
Oh fr?
I did it just to do it lol
all power options are optional
if you really wanted to you could (in theory) go through purely on biomass... though you'd probably need a crew of people chopping down the planet to do that in a reasonable amount of time
please do tell me if i ask too many questions, but is it reasonable for me to use two of my 7 pure iron nodes for steel? im unsure if it will be that useful
Steel is incredibly useful
there's no universal answer to that, but if you want to, sure why not
2 pure nodes is nothing compared to what's available
yeah, ive heard numbers like 90k or something
think that was me 😛
need someone to do this
youre one smart fella
92100 according to Tools
anyway, i only need to survive on this iron until i get trains
(not including any conversion shenanigans, but you probably ain't doing that for more iron)
goddam i love trains
fun fact of the day: my pfp is me riding a train as a young fella
and that number doesn't factor in that there are many ways to get more iron ingots out of your ore
i really like trains
92100 iron rods should be enough for now
can i run belts upside down?
#screenshots message
i want to bring plastic from ther eto here
i dont think so
dont want to combine on railroad track. seeeing if i can use the bottom of it
you can run them from a celling or undernath a foundation
i mean you can use conveyor lifts
buy them from the awesome shop
ah ceiling mount thanks
and its stackable awesome
better than converyer wall
theres not a easy way to know exactly how to space these mounts right?
help me i erased a container and it wass full of material and my stuuf was full and everything vanished theres is no way i can find it back ?
I've decided that I can no longer stomach floating factory and zero aesthetic. I can't finish p5 until I make a real factory
do yall think a 10 locomotive and 32 wagon train is excessive
oh it'd be carrying everything
Seems realistic then
1 Copper Ore Wagon
1 Caterium Ore Wagon
2 Bauxite Wagons
6 Limestone Wagons
5 Coal Wagons
1 Sulphur Wagon
2 Quartz Wagons
2 Oil Wagons
9 Water Wagons
2 Nitrogen Gas Wagons
0 SAM Wagons (Drone)
0 Uranium Wagons (N/A)```
It'd be carrying things to my megabase factory, the one I'd build to make everything used in building for every tier
the reason I'm hesitant is because I don't really want to build a dozen train stations that are feckin 44 sections long
Small problem. #screenshots message I made this using mk 5 prints. I now have mk 6..
Do I completely destroy all of it hmm..
perhaps I could instead build the mk 6 print off the mk 5 and just add what I add to the 6 to the old storage
I could also find a new area for power storage. I need one eventually
I think you're going to 1) have an awful time making the stations for it 2) need multiple trains otherwise you're going to have a very long route time for any individual item
yeah I was thinking that too
if it's fun then by all means that's the only reason you need those are just the headaches I'd imagine for it 
if it works with mk5 whats the problenm?
I could make a bigger blueprint
More efficient
It wouldn’t fit with the mk 5 it would be larger
then do that, but don't tear down the old
ya... but in that time you can build that thing you have been putting off
well if it's just a slightly bigger stack what's the point of that
lies 
you're talking about a power storage blueprint, yes?
why spend time making a bigger one
ts sounds so peak
hey, so i knwo now i shoudl set up multiple bases but now im wondering is it a good idea to spread out storage of stuff too?
a bigger one means I can place more at once per blueprint
but what's the point of that
it doesn't grant you any edge of the already existing blueprint
it would be peak to have a 680m long train but the stations would be such a pain, I dunno if it'd be worth
a smaller blueprint means it takes less time for the depot to fill up your inventory again, that'd the vector that would be limiting you
It’s already more than my depot can fit by a loooong shot
Had to make a 62 mod frame/min factory just to keep up
This has been less-necessary with priority power switches but I really like(d) my blueprint for placing a bunch of power storage all at once. Was nice to just be able to plop the BP down once or twice per factory and have it add up to an hour or two of buffer to protect me from my friend's builds 😆
it takes 1080 mod frames currently and I believe 10,800 wire & 450 concrete
I just want to have a million storage for fun
In the end
and you can do that with your current one
An alternative is to leave your existing power generation running and just make new power generation to supplement, of course
I basically never tear down power once I'm past bio fuels
My current one is using the input for the new one. I’m going to double the current factory but it’ll take reconstruction
There's a ton of resources on the map, could easily build the new one elsewhere instead. ;)
yknow what actually, heck it
I'm gonna build this all as one train, and then have a depot in every biome, where everything is just funneled into by their own train routes
Less work, too! Dismantling factories is kind of a pain
Yeah I'll basically only tear them down if I'm already waaaay over my power consumption + I actually want to use the consumed resources for something else
The only time I've ever torn down power was when I did a smallish Compacted Coal gen area on a lark, and later decided I wanted that sulfur for ammunition instead. :D
really hope that one day when my dad retires i can introduce him to satisfactory and factorio. he's an electrical engineering professor. somehow never really gamed beyond his childhood but totally woudl be his thing.
300 hours in , finished Phase 5 for the first time.
my first oil factory usually gets torn down at some point (like when I've finished a diluted fuel factory or later) and the coal generators only get torn down if I want steel in that location for some reason and need the extra coal
My rocket fuel factory is at the closest spot between the multiple inputs I need so it shall go bye bye and it will double in output
The infrastructure is horrible
one of my degrees is in EE - did he fail me in one of my math-ier classes? 
Hope the new patch coming this year gives me the itch to play again.
oh yea it would be a massive pain to make, just make a bunch of stations at ur mega base and split it into smaller trains then
I should tear down my first oil plant of this save, I really should, but ill probably wait untill I set up a turbofuel powerplant in the blue crator
I usually feel like it's worth doing once you have recipes to justify an upgrade but it's usually more of a portion of my recycled plastic/rubber + HOR + diluted fuel buildout at that point
it still make stuff so it's not like it's a waste but if you want some huge oil setup near the hub... 🤷♂️
I try not to tear down anything, Still have my first coal plant running full tilt. .
I gonna make several massive stations in a distribution network
how do we go from phase 1 needing 50 smart plating to phase 2 needing 1000 😭
its not that bad you can just let it run while you work on other stuff
youll have 1k in no time
yeah i am but my factory is only making like 5 a min. thats what 3 and a half hours?
just work on automating more of them for a while
i just left my factory running and went to bed 🤣 🤣
that works too lol
i guess i can go clean my kitchen 🤣
in order to complete the game you need a total of 4300 smart plating
but yeah as mclovin said, it's very easy to get to that if you just make one factory and let it run while doing something else
also add more sloops and shards, when that doesnt go fast enough add more assemblers and manufacturers
yeah i have a small factory, its just not being very effecient atm, will most likely rebuild it soon
hey quick question, so im on the first spawn point, how far do i have to go to be able to get renewable quartz
I think your nearest one will be about 2km ish to the east-northeast
and would i dimensional depot it or would i conveyor belt it
might be a good point for me to just tear down all my tiny factories, get a coal power plant setup, and start working on a mega factory huh
right now im making 2 factories to focus on low tier items then another factory that uses those low tier items to make higher tier items
i skipped trucks and went for trains
not gonan lei all this oil stuff is a bit overwhelming
i have 1 factory making all basic iron stuff, 1 for copper, 1 making reinforced iron plates, 1 making rotors, 1 making smart plating, and 1 making concrete. but im kinda running out of space atm and have no room in my starter location to make further needed items for phase progression.
idk how to do trains yet thats a later thing but ima have them bring the low tiered items to my higher tier part factory
i liek a challenge so no biggie but MAN
you might do well to just make a large factory in the area what i do is make 1 floor do smelting, the next above does the constructing, then above that it does assembling.
yeah oil is overwhelming tbh lol my setup for all that is very basic and thrown together
my only issue is trying to figure out the best / cleanest way to route my iron in if i make a mega factory. i have like 4 or 5 pure nodes by me but they're kinda spread apart and will most likely end up leading to being routed in from different sides of the factory, which to me just would bug the hell out of me
At first? Yeah. I remember when I first hit oil and I quit that save and started a new one. Now? Tiers 7 and 8 no problem
IM JSUT TRIYNG TO FIGURE IUT OUT, MAINLY BECAUSE M YMAIN BASE IT NOW RUNNING OUT OF SPACE
capslock
use the third dimension
you could make a factory away from the nodes and have it brought to the factory for a bit cleaner organization for belts
That's why I use all 3 dimensions
I go up
Uses pumps, sure, but it saves space
Verticality is key
i dont have trains or trucks unlocked yet, so it would end up with belts being everwhere lol
going up helps you be organized
down means never worrying about pumps again 🤣
i want to do that but none of my foundations are connected
I have belts across the map for now until my trains are setup no shame in that
encase them in concrete and put a giant hypertube cannon on top of them, tell everyone that it's supposed to look like that
true
is there any way to vertically align wall mounted flood lights on big pillars? im going insane since i cant use vertical snapping, i cant anchor it to a wall and move it either
hey guys, first time playing. is there a way to make constructors take only what they need? im trying to automate rotors and 1 constructor keeps taking all the rods and leaving nothing for the other ones. im using splitters to distribute the rods
i dont know why i assumed that they do that
NOT GONNA LIE
now that i have a better understanding of the game restarting sounds kinda fun
you can wait and it'll fill up the buffer and spill over to filling the others or build a better intake manifold that splits the parts more evenly
If you have several constructors lined up in a row with a belt running along. Then using splitter to feed the contractors it is called a manifold. The first machine will take all the items until it is full then the next machine will fill. This is called wind up time.
As long as your math is right over time they will all fill
So if each of ten constructors need 10 rods each. And you are sending 100 rods eventually it'll work right
Keep belt speeds in mind
How do I post in the help chat?
thank you. im sure the ratios are right, i guess I'll just wait it out
If you mean #1038092680493801533 start a new thread
You can speed things up by hand feeling stacks into your machines.
there is a youtuber called gaming with doc that does youtube shorts about satisfactory basics like intake types etc that can be really helpful
is 27 hours nonstop too much satisfactory?
Sorry fixed
i was going to ask you for a tutorial, thanks :)
Thx
though i dont wanna use them much
Doc is great
I'll realize how horribly designed my factory is and I'll get the urge to destroy everything
this guy covers precisely what makes your gameplay improve
Can one of y'all help me with fluids?
ask away
can't promise I'll know but I might and there are others here who probably do
Belt speeds can help to. For example if you need less then 60 parts per minute in your constructor use a mark 1 belt to connect you splitter to your constructor. Meanwhile use you highest belt connecting all the splitters. This makes it so the first machine can only take a max of 60 parts per minute
this is what im using! much smaller though
sorting Doc's youtube shorts by "popular" is basically a satisfactory tutorial lineup
that's techically the worst way to do it
I'll try that out, though reinforced plates are still kind of expensive so im keeping mk2 belts to a minimum
it's simplest but takes the longest time to spool up
lmfao
look at his tutorials about load balancers
So I have oil that is being transferred via train but once it gets deposited into the depot and then to industrial buffers but after that point it just doesn't transfer I even have Tier 2 pumps and pipes (I also have trouble getting the oil to the buffer it's like a 3 foot gap)
Did you call manifold the worst? 
it's simple and slow. a load balancer is better but more complex
I use a mix of both pretty randomly
Bruh
omg my savior... i love doc
I wouldn't say better. Just not wind up time. Im okay just walking away and doing something else. Load balancers are not worth the space and time in most scenarios. At least thats my thoughts.
Manifold is modular, load, balancing you'd have to fork from the start every time
it's very subjective
it's definitely the worst
what??
Too late. It's official now
nah manifold slander ain't it
The cartifold reigns supreme, you all just haven't caught up yet
sushi belt slander, I can support. manifolds are king
didnt they say they fixed the pipes? i feel like it sucks even more than before, my ratio is adjusted perfectly and even after 3hrs not all machines are up
how did you do it
I fixed it idk what I did tho
fluids are perfect now and will only become more perfect in 1.2
are you using the water tower technique? that's the only way that really works with certainty
even flat pipes can cause unexpected effects
is that an output pipe or input
input
yeah don't do it like that
why not tho, always worked fine
What were the stream highlights folks?
you can do it like that if there's a water tower but otherwise it only works if the elevation change is less than 10 meters taller than the source (water extractor)
What sort of magical water you running in there
you're amazing and talented I believe in your pipes to do pipe things the way you intended
its coming from oil pipes and theres no elevation except when it goes into the refinery
#screenshots message its going up even tho no flow rate what
bro 😭 🙏
the way that the fluid dynamics works is similar to real life, if you have a pipe that flows upwards you can only get water to its destination if the entirety of all pipework below it is filled
so therefore you wouldn't want to do it this way unless the lower part that's shown in your screenshot happens to just be a decline from a pipe that's even taller than the elevation for the actual input node on the refiner
even still you would need some excess fluid in all prior pipes to the input destination because of the backflowing I talked about earlier
yea ik abt this, just takes more time for production to start
Yknow you could just... not match inputs. It's ok to use more water. It's limitless
i can guarantee (i swear on my life ong) that the elevation does not exceed the 10m from the oil pump
its oil gng 😭 🙏
but my power efficiency!?!?
Any factory at 100% uptime is a lie anyway
haters will hate no matter what
Oil. To pump!
yeah but even if the elevation goes upwards from the water extractor at all then all pipe before the input destination will have backflow problems
Satisfactory has no maintenance or downtime. That is why you can achieve satisfactory #
what did they even fix with those fluid fixes 🥺 ✌️
in reality you could also just put more water/min in the source pipe than what is required by the refinery so that you always have uptime
I set them all to 99.99999 so they're always up
my trucks are being weird, im tring to set up auto pilot and when i start at the station and go to load, nothing happens, i press F and the arm doesnt move like it should how do i fix this
bro its OIL and i dont have infinite oil lying around here 🥀
I think the fluid fixes were more about the bugs that pipe supports and wall holes caused, not the physics behind fluids themselves
Just put pumps everywhere then
So how can a pipe fill with fluid with no flow rate
Because it filled before you looked
can i somehow glitch into this to get the somersloop in the rocks? #screenshots message
make rock go 💥
Has to be flow from somewhere, pipe before it?
dont have those yet
you should MAM them, they're fun
well yeah i am, i dont have the stuff for it yet
aig ima try ts but im telling you elevation shouldnt be a problem here 😔
trying to get somersloops and besides the other 3 i found, according to the map this is the last closest one next to me. next one is really far away
headlift from pumps stay for the whole length of the pipe right? even after crossings etc.?
I believe in you to get <200 sulfur to unlock it. Go forth and do great things!
yes ik, i have not found sulfur yet. trying to do other things rn. anyway can i glitch into that rock or not
Same
I hunt for steel pipes early on from crash sites. And I unlock bombs EARLY
i fully plan on researching explosions, i just have other task to do first. like find somersloops and sam
The good news is you can find both of those not-under-rocks. I can't help you with that spot though 😄
i got like 5 somersloops rn, i guess thats enough for now. and i just found sam actually lol
just found coal also. time to get started on a power plant w
and quartz lets go
Hi all. I've just started playing within the last month and have have recently made it to oil. I am so confused on how the refinery works. All of the videos I run across is the perfect setup for this or assumes you know how everything works. Clearly... I don't, lol. I can get it to output rubber or plastic for a bit then it just stops producing (I have the output going to storage so I know that's working). I have plenty of oil output so that isn't an issue. I have it filling a fluid buffer without issue. If someone could give me some advice or just point me to an "actual" how to use the refinery video, that would be amazing. I am kicking myself for getting to this game so late. I love it!! Thanks!!
Refineries, when making plastic or rubber, also create HOR as a byproduct
Heavy Oil Residue
Which, you have to turn that into something else
Like fuel, then burn that fuel in a fuel generator
I'm following so far 🙂
flush the pipes or turn it into fuel or petrol coke
Which i suggested
That fuel from HOR can be used to fill fuel gens
And keep the system running
but then you have to do something with the fuel or you'll just move the clog downstream 
Which again, fuel gens
if the output slot of a machine fills up it'll stop running just in general
Make power out of the excess fuel
This is what I mean. Everyone assumes I know what I'm doing, lol.
Which is why im trying to explain it the best way I can :P
Yeah but you're handsome and talented and totally capable of learning the game. You'll do great!
i believe it was a genuine compliment
You're insightful and communicate clearly and I think you're a wonderful person
You're as cool as a ficsit factory cart
I deadass do not know if this is satire or not-
it is 
The tism hates me today apparently T-T
I really appreciate the compliment but I'm not sure I'm quite as great as a factory cart
nothing can be as cool as a factory cart
It's important to stay humble and recognize the greatness of the best vehicle in satisfactory
factory fart
how can i make the big bean guys move away from my base. they are really annoying
kill them
walking all over my belts and stuff smh
istg WE all hating on the fluid system, right?? my refineries still not fully working gng 😭 🙏
Ok, can we start at a level I am sure I get. 2 input and 2 output. 1 each for fluid and solids. The fluid input comes from the extractor (thru the buffer). The solid output goes to my storage. What do I connect to the other two refinery connections to get this to function?
You are not dealing with the heavy oil residue
Which is the byproduct of plastic and rubber
You have to deal with that. Or your entire system backs up
And stops working completely
And how do I deal with that>?
In gamer communities I think it's just a lot more fun to be over the top nice. The people who are determined to be grouchy hate it and everyone else loves it 😆
Turn that HOR into something else
Such as fuel, in a different refinery
By piping it
Then, you have fuel now. What do you do with it? Well, you can burn it in fuel power plants for power
Now we're getting somewhere 🙂 Let me go try that
If you have packaged diluted fuel recipe you can do that and sink it, unpackage and burn it, or use it for jet packs and trucks
Now that chat has calmed
Anyone watch the dev stream. What are the highlights? I find it difficult to understand mikeal lol
Just made an alien power augmenter. Whats it do?
It gives a static 500mw to ur power grid, and it gives a 10% power boost to all power production and capacity, which can be increased to 30% down the line using a late game item
Provides 500mw of power and a 10% boost of your whole system
Looks super cool too. If I make more does it change to 20 percent?
Its 10% boost each APA
!wikiesearch alien_power_augmentor
The wiki knows all. The wiki is good. The wiki is the key
chat i got explosives 💥
i kinda wish you could blow up / flatten the land like in space engineers
buuuuuh
buh buh buh buh
hearing 10 chained cluster nobs explode one after another is great
whats the best thing to sink early game? rn im just sinking concrete and copper wire because i have so much bulk of it
I love blowing the trees up with clusters and watching the FPS dip
uranium
Sam and phase parts
early game.. lol
you can
i have not even found uranium yet. i just unlocked coal power plants
im in the forrest area
meh, I wouldn't worry too much
If you started in the grassslnds there is sam in the caves under the arch. Refine it as high as you can and sink it.
just trying to unlock more walls and glass and ect
i did the forrest start for the 6 or so pure iron nodes
Northern forest?
Find the river that splits the Forrest from the rocky desert near the coal there is a cave with sam
Is there an in game description on drones? I have batteries going in both in ports and I can't tell wtf is going on
i found a impure sam spot right in the middle of the lake next to my power plant. what all is sam used for after research? nothing?
Late game everything
Cloud storage and late game machines
wait till you get to the top game tier, then its used for alchemy
!wikisearch drones
ah so nothing to worry about right now then, i can just sink most of it
sure, if you want some free tickets sink away
there is also sam up high between grass fields and the cliffs to the north
it's got some like spire/spider leg looking rocks sticking up around it
He in forests
Im tapping 4 sam nodes rn, mostly all for activated sam and turned into the ones used for the DD
Forgot what they are called
This provides zero info on how to load a drone unfortunately
Batteries fuel slot. Pretty sure its marked but its the one away from the pair. The paired ones are input and output for delivery
I am loading batteries on the input one and nothing is changing in the drone port that's my problem
It's just disappearing
It goes into the drone until it is full
Ok I can't see the drone inventory though there's no way to interact with it
correct
drones have no options pretty much. they pick up when they are empty and empty when they're full
So I want to set all my drones to load at my battery factory to do the "2 drones per location" one that fuels one that transports
Do I need to NOT have a drone at the fueling depot or else it will keep filling itself?
presumably you want the fuel drone picking up the fuel and getting filled with it
Anyone know if the Satisfactory Plus Mod is really buggy? I just had a lot of terrain bugs, the final one caused me to fall through the world and die
then when it goes to another port you smart spitter it into the fuel supply there
im thinking about restarting after completing phase 2 nwo that i have a better understandign of the game
Did you ask the modding discord? Its pinned in #welcome
guys i have this problem that in my packager (that is unpackaging fuel) the fuel output slot slowly goes full and then the machine stops producing for like 5s until the slot is almost empty again
the ratio is perfect (600 fuel to 30 fuel gens), how can this happen? 😭 🙏
So I have fuel depot (0 drone), drones fly here, load up, fly back, drop off to drone port A , the output splits to itself and drone port B. Drone port B handles high end materials from there to elsewhere
Thank you!
is thsi a bad idea
Why, just build new elsewhere. You are not stuck at your location. The space limited
Elevator and hub can be deconstructed and moved.
You gain nothing by restarting other than a different start location
because a restart with what i know now soudns liek fun and its noice to keep things tidy
Delete everything, you probably only have 10s worth of clicks to delete
If its fun say no more ^-^
i knwo but its about my factories not mu hub location
Delete away if you wish, but there's no benefit and your starter factory will only last a few hours anyway
Hmm my drone port shows zero outgoing items.... or incoming... but I'm loading the drone
They need to make a doggo carry cage to transport doggos easy
There is a doggo mod. Allows you to pick then up and play and such and a bunch of other features
seems like that should be 10 packagers @100%
Did you set up the route?
it is
ok, i think i sjut feel overwhelmed by the start of phase 3
Why are the bean creatures SO WEIRD I just had one riding one of my trains
Happens to us all. If redoing phase 1 helps amd you find it fun. Do it.
Most of us find making steps backward unfun. Thats all.
alright
how exactly does a buffer fuel storage work? i placed one onto the pipe network but it just drains all the fluid and my power dropped by 30% ?
unique taste
They don't work. Often the cause issues
Buffers are used for trains
legendary. found this idea on reddit, never looking on there for tips again
crashing out over this fluid system since 4hrs, still not working bro ✌️
If you want some tested tip and tricks check out the plumbing manual pinned in #math-and-meta
ima check it out, thanks
also is it true that they are planning new fluid fixes for 1.2?
Well the teaser thumbnail said
We fixed fluids
*kinda
We saw what looked like a fluid truck and thats it
There was a dev stream today but I don't know what was talked about
🥺 🤞
looks like even the devs grew tired of their fluid system
If you watch the live stream give me the highlights. I have issues comprehending mikeals accent atm lol
i've only had problems with liquids
is that livestream over? how long was it
2.5 hours i think you can get the link in #dev-streams
yea not watching that but ty 😭
Im mostly past fluid issues. Took 1000 hours though
trees falling over and sounding like heavy footsteps is still scaring me occasionally
best fix i found is just doing the water tower effect thing
what is this?
Irl or in game.
Irl that would scare me. I live in a city lol
you make a one pipe go high up
oh in game, the ones that take like 2 seconds from when you chop a tree down sound like 2 big footsteps to me
The tower doesnt matter just the pipe height. As long as its above your highest input you are good
and it makes it so you don't need pumps to bring fluids up anymore. Unless you go higher than your tower
bro im having problems on an even height in my factory 😭
what are you trying to move?
600m3 of fuel to 30 fuel gens
mk1 pipess?
nah mk2
drones should transport liquids
So we getting weather back?
top 5 worst ideas oat bro
remind me what the issue is?
I wouldn't recommend relying on that, btw. If CSS does end up touching the fluid system, that's the kind of edge case which could very easily break
Split it up. Link less refineries together so there's more room in the pipe. Instead of one pipe feeding 30 gens use 3 pipes feeding 10 for example.
Packagers in your case
.
Pumps are practically free. If you want liquids to go up, just use a pump
top 5 best?
are you using diluted fuel alternate?
I always use a down flow system for liquids
boats, airships, animal mounts, farming, missiles
yea
i just cut the power of 6 gens so the others can fuel up fully again, if this doesnt work im finna go to bed in defeat
Did you catch the dev stream ?
wait wait
are your cannisters overflowing?
They must meditate
would love to send sulfur to the other end of the map via rocket ship
the empty ones? no
the fueled ones are on 100 in the packagers
No, I've actually never watched their streams; way too much time commitment. I just wait for summaries or ignore entirely. :)
Same.... I need a summery as im curious. I thirst for knowledge.
are you certain they aren't
problem basically is that these dumbass pipes dont drain the fuel of one of the packagers fast enough so at some point it hits the capacity of 50 fuel, then stops working, then the whole calculation of 600fuel/min gets cooked and at some point this bottleneck reaches a generator and it stops working
happens ~2 times per minute on avg
maybe 3 times, basically just a gamble
i lowkey needd to see it in action to help
is there a vc here where i can stream
you probably going to need both ends the pipe to get a solid 600
idea 6: human housing set up on the map to formalize prepping for colonization
No
ima try to make a clip of it hold up
could've just added me and screen shared in a call
Make a post in #1038092680493801533 there you can make a detailed summary post pictures and videos.
This is a poor forum for troubleshooting
aig unc we doing that
unc ;-;
whats the best way to keep a drone network fueled? just batteries? and should I like have a drone dedicated to delivering batteries around or something?
batteries gives a long range but other wise isn't necessary
I almost always use batteries. They're not used for anything else aside from a single supercomputer alt, so you're not tempted to "peel a few off" for something else and risk running out of fuel
well I got abundant batteries automated
a single chad battery delivery drone.
And the production chain isn't too much
so now I'm thinking use programmable splitters to peel my batteries off on delivery to each port and put them into storage for fueling
I'm building a test loop now to see if it works
Nah that's overkill, just have a "battery gopher" for every set of dron ports you have. Between the drone's 9 stacks and the port's 18, you've got plenty storage
Ive only used rods and rocket fuel. Ill use trains to get the whatever drone fuel you are using into the general area then a Chad drones to go around fueling other drones stations
Nuclear fuel might be interesting, when I get this save to the point of producing plutonium rods to deal with uranium waste
can one drone only go to one port?
Correct
Keep an eye on https://www.youtube.com/@SatisfactoryClipsArchive/videos, should land there eventually
So what I do is I build a fuel depot drone port where I make my fiuel. And then every set of drone ports has an "extra" drone to fetch fuel and feed to all those ports, so every drone is refuelled at every stop
that makes perfect sense now
literally about to process the stream now 😛
p.s. because CSS are streaming on YouTube on the regs now, only notable/multi-part clips get uploaded to the archive channel.
everything still goes on https://archive.satisfactory.video/ tho
Ooh, thanks, I missed it
- rain confirmed
no, golf!no golf confirmed- that game mode that everyone thinks is coming is probably coming but wasn't explicitly confirmed
Date every ore Sim coming but not confirm. Fudge yes!
also theorised that Hannah would probably more likely to want to go for option 3
what's the current soft limit on how many people can be on one server before instabilities start up?
Pc or console
pc
-# insert sheep simulator joke here 
I want a date everything simulator but for satisfactory. I wana date ADA and cheat on her with the GUI
i mean, are we talking 12-16 people on a 64gb server?
remind me to add
to https://tools.satisfactory.video/PionR/
I honestly don't know what the upper limit is. I'm just going off what I've seen hosting services provide which isn't that meaningful as a guide
there's a community event that tries to get 128 to stand on as a tower
it could be substantially more
that's silly and stupid and i love it
same. that's the kind of video game shenanigans I love
Speking of which, I want "Shenanigans" back as the default sign text
reminder: they mis-spelled it
lol I never noticed that actually
Text: Change text using this field. Default text is "Shennanigans" (sic).
i prefer SeaNannergans
because that's a perfect description of both him and what he got up to
1 lately in late game.
lol.
whats the next power source after coal
does anyone know when the default version of the game will be updated like the experimental version has already been updated as of today?
Oil and oil products
Liquid biomass 😁
what tier is oil, or can i unlock that anytime
Maybe geothermal
T5 I thinks
oh damn
Purely mam based. So steel production is his for that
so me on stage 2 only has coal for a whole
There's plenty of coal out there, get to polluting and exploiting
Depends on how much time you spend in phase 2. I spent 100 hours there this time
is tractor worth it
i usually set up 1 full compacted coal plant with a dedicated sulfur & coal node for early game, then i'll work on getting geothermal up an running until i can unlock oil & do turbofuel
cos idk how i would use kt
im sitting in early phase 2, slowly making automated wiring and wondering why this is so inoptimal
It can be. I can't drive them so....
heh I just learned there's a new build out on experimenta;, CSS is getting roasted
"What's new though?" "Suff! Hundreds of stuff!"
yea, notes would be nice
i assume that's just a brain fart tho
You'll get them..... eventually
They likely talked about it in today's dev stream
yeah that's great, it says a lot of nothing
1.2 not on experimental yet
new engine guts is the only real announcement in all that
They could have at least mentioned it broke SML for now
(although I understand why they didn't, it being a third party thing and all)
engine updates breaking mods is a known issue
hell, sneezing on a notepad can break mods
Yeah I suppose most people who actually read patch notes would be aware of that
Co pilot being forced into notepad breaks mods
🤮
vim on top
you just know that they're going to do to Windows what they did with TVs. fill it full of garbage, then charge people to remove it
sinking ship
enshittification
sorry if that's a filter bypass, but it got Word of the Year for a reason
MS: "People aren't using copilot"
People not using co-pilot: "we don't want to"
MS: "Clearly we need to put it more places"
[skinner the kids who are wrong meme]
How do you dismantle a blueprint you just placed?
F then R
ty
tapping R in dismantle mode toggles piece-by-piece or blueprint dismantle mode
yea, can cycle remove blueprint
Swearing is allowed here in moderation, ask @leaden turret for clarification
(or at least if it isn't, I've gotten away with it)
big difference in simple swears and swearing at someone
[quotes George Carlin, gets banned]
here's some examples of of enshittification from google AI overview
Examples:
Google Search: Initial, "minimization of ads", evolved, "into, "increased ad space", and, "commercial surveillance.
Smart Products: Cars, "collect and analyze user data".
Streaming/Social Media: Platforms, "change algorithms", reducing, "the reach of, "organic content" to, "push, "paid, "promotion.
🤣
now i know roughly how old you are 😛
asking AI for info on enshitification is using enshitification to ask about enshitification.
also clankers are off-topic.
i think my dad has that skit on an 8 track somewhere
well I was initially gonna go [quotes Blink 182], but that's not as clear a reference even for those familiar with Blink 182
This is how you cause it to become self aware and go full skynet on us all
problem with google is that theyve pretty much captured all users. there's no new customers to aquire and publicly traded companies are contractually obligated to provide greater profits to their shareholders year after year, so the model must evolve to extract more and more value from existing users, making their experience worse, hence enshittification
you can satis your factory but you can't factory your satis
I was going to quote Buster Keaton or The Three Stooges...
Skynet is plenty terrifying, now imagine a 20 IQ Skynet
(not really)
that's exactly what it said
So basically a cat?
-# cough grok cough
that's an insult to cats
🤣

yea, cats are smart, just assholes
not all cats have zero braincells, some are smart, some timeshare just the one
Lizard Catto would be smarter than Lizard Doggo
<@&370483737957236737> implement Lizard Catto, swats items off belts
ngl a real life lizard doggo would be terrifying
But it would only drop off dead hogs and spitters. And sometimes live ones
canonically, a real life lizard doggo can be defeated with a poster tube
Guys my miner is not pushing 1200 even tho the consumption is 1200, and my machines are starving
Lizard Catto would only bring you items if it thinks you can't automate
check your belts for accidental lack-of-upgrades
All mk 6
check for that hiding 1m section of mk3
I use Effeciency Checker for that, it tells you what the max throughput is and takes into account the lowest speed section of belt. It doesn't tell me where it is if I missed a piece, but it does confirm whether or not it's all upgraded
It's going to be hiding in between the 2 splitters you put too close together
Just finished Phase 4 and I fear for my powergrid
My splitters are spaciously placed. And i didn't see any non mk6 stuff in my build
Well what is it running at, put a throughput monitor at the miner
Good time to upgrade nitro rocket fuel or nuclear.
It's always a good time for nuclear
Sometimes a lower tier belt can hide. Delete all belts and splitter and remake.
Where can I find blueprints? Looking for some inspiration for 2 rail platforms.
The throughput monitor is wildly fluctuating
Google.
I have a basic nuclear with 5 generators and sinking the processed waste, I'm working rn on a 20 nuclear reactor setup and planning on using the remaining plutonium to generate power to and eventually ficsonium
SHould take a week haha
It'll settle into something sooner or later, unless you have wild consumption fluctuations
"wild consumption fluctuations" is what i call the weekend
Superbowl is over, what's this weekend's excuse
A mk6 belt being fully utilised won't have empty gaps in it. I see empty gaps in my belt, so it's the miner's fault most probably. And since there are empty gaps, perhaps it isn't a case of a belt blockage.
You can listen to bad bunny as the factory grows. 🐰
Clear the buffer in the miner
It's already clear
Well then that should mean the miner is running 100%, is it mk 3 and fully sharded
And not accidentally 98.995360%
ah yes, my favorite math, the kind that's wrong
It is running at 100%
I mean it's that confusing and that's why i queried. Usually i solve them myself
Lizard Doggo's internal name is Space Rabbit.
game is probably in favour of bad bunny
It is a pure node right
It is, but are we doing sanity checks now😃
Yes I think that's where it is
i still want a hoggo mount
The jetpack one, for sure
Aw crap I sorted inventory with uranium ore in there
Would be nice to get that bug fixed
That bug is as old as uranium itself
What's the bug
Is that why I got irradiated to max and ate 100s of filters before dying?
at this point they should just designate it as an easter egg, have Ada play something like "Much like one should not cross the streams, one should also not sort the inventory while holding uranium"
am i able to use the pipelin pumps to make pipes flow a certain direction?
id assume so right but idk if it actually does anything
Yes, a pump is unidirectional, even if it's unpowered.
Why does fluid in pipelines get stuck? Do you need pumps everywhere?
oh even unpowered? didnt know that
It doesn't get "stuck", the game actually models it flowing back and forth, it's referred to as sloshing
Like when the fluid in a pipe bounces off the end, it reflects back
What do I do to stop that? I make fuel gens and it gets stuck
Or if a machine spits out a bunch, it forces fluid in the connected pipe in both directions, and that can fuck up your flow
The first and best thing is to completely fill the pipes, that almost completely eliminates sloshing
Turn some machines off or underclock them until the pipes are full
And, keep your pipe networks as simple as possible
ye i think that was happening to me that i had to fix, i had dark matter flowing both into a container and one side of it wasnt draining 600/ min
The game sorta realistically models the momentum of liquid moving in a pipeline
Those suggestions never work for my manifolds, have throughput issues to this day with mk2 pipes, always have to loop the ends, even trying to prefill them doesnt get rid of issue
it's realistic?
If its realistic i hate it
how does the amount currently being consumed go over the max?
Looping is what gives the pipes room to let fluid go in both directions. Otherwsie when a machine spits out a bunch of fluid, it forces the fluid both ways, which stops machines earlier in a manifold from producing, as the pipe is full. Looping the pipe helps with that a lot.
It's "realistic". Note the quotation marks lol
Any chance i can have "unrealistic" pipes instead
Not really, although they've seriously hinted at some significant changes to fluids with 1.2
Fluid trucks arent really a fix
Oh, agreed. They've confirmed fluid trucks but hinted at other things.
So, I'm hoping...
Well we at least know 1.2 will include the engine upgrade, as thats already on experimental
I wonder if they make a fanf jumpscare mod for this game
Factorio has one and so does terraria
1/1000 chance..
I installed it too get my friend and I've gotten it more 😔
This game already has plenty good jumpscares
im in a cave rn and it keeps coming up with “radiation level” what?
Well that like attack ur factory
It has hellspawn spiders, I count those as "bugs"
oh, base defense, yes, agreed
There are items that give off radiation. It can damage you. You can eventually avoid the damage from something you receive via milestone completion.
Stay away from it if possible
Plenty of base defense games, this doesnt need it
DO NOT COLLECT THE GREEN ORE
im in a mycelia cave so yeah i should be fine
