#satisfactory
1 messages · Page 632 of 1
I or anyone shouldn't have to put up with people like you
I ain't even trying tobe a D its you that is one the way your acting for no reason at all
hey, iff uranium is inside of my inventory does it become radioactive
Folks. Take it outside.
well...idk how to get my inventory bacl
You gotta build a suit and filters
@torn lynx its already radioactive it just makes it even more activate in your inventory
throw it in the trash fast
i have 7 purple power slugis in there
i can pick it up fast enough
@torn lynx if you got upload depot you can upload it to there problem solved also
Hope this helps
go in with full health, grab your stuff fast, then drag the uranium to the trash icon
Lol
I have an embarrassing amount of hours in this game and that never occured to me.
I kinda hate the fact that i need 4.618 oil for one of my projects
For real lmfao
i swear, aluminium fluid flow really makes me lose sanity sometimes
that one might take an entire factory
I think I have more hours pre-1.0
Cool
do some over head images of what you're doing in #math-and-meta it's pretty simple
I just got aluminum going on console with the waste water looped back in stabilized.
I don't recommend if you value sanity
Did you use a VIP or just rawdogged the water in?
A vip?
idk why i thought uranium woudl ceace to be radioactive once i took it out of the ground
We've all done it 🤪
4.618 oil/min to get myself 5 iodine filters per minute. Imagine placing an extractor to just take 4.618 oil out of it
Yeah i did the same as you thats how you learn 😂
i thought originally that the uranium lasted a biut once the bar was maxxed out and iwasted all my inhalers hahaha
😂
Time to build an inhaler factory lol
might be easier to ship the fabric if that's what it's for
how do you even do that?
Tbh I cant even recall if you can make inhaler factory you should beable to lol
I don't know what a VIP is.
I took the waste water from the solution filtering and looped that back into the refineries making sloppy alumina solution
@torn lynx ammunition factory you can build
that easy but how do i autromate the specific paltns and animals
okay, so now its all working at 100%...for now...
also i explored the desert............ a lot of thign dont want me there
I guess you just clocked the pump to input only the water imbalance?
Can recall sorry not played in months
Yeah. Took some fiddling.
Lol ive still got todo this and I need radar tower put there sool i can see what resources deposits they have there
@torn lynx what phase you on my guess between 4 and 5
Are particles accelerates engery hungry?
Kind of 😂
Schrodinger's Energy Hungry
Everyone loves pure algots recipe
😋
Every recipe has an average value written on it. Going by the average values, yeah, pretty energy hungry.
i got rid of the uranium, we good now
👌
you're never going to win the "irradiate the entire map" speedrun with that attitude
Any suggestions for dealing with Heavy Oil Residue ?
Yes. Turn it into solids and/or fuel 🙂
Not everyone is josh🤷♂️
What’s a Josh?
Okay, now that my battery factory is up and running it is... finally time to automate supercomputers
I'll work it as petroleum coke, create some more power, thank you.
hello people just fixed my aluminum factory
I figured out why it wasn't delivering aluminum
Guys is trying to belt uranium a really bad idea?
alright, i unlcoked amplification... imma see how much power it takes
I dont have em unlocked yet and I feel like i dont have nought power for end of phase 4
I guess I should build more RF power before I start on nuclear 😭
How much power are you generating with it? Just 300 oil can get you pretty dang far with RF
I'm just going to sloop a blender and make some more
then I should be good to build some stuff to get nukes going hopefully
slooping and overclocking 1 bender to replace some of the others ads quite a bit of power
Fluid physics.
Fluid physics are fun when they work, but sometimes they piss me off for no reason
They do work when there's not much chaos.
does anybody know why my progression feels 3x slower i swear in my last play through i had space elevator T2 unlocked in a day but now i just can’t figure it out I can max make like 5 smart plates a minute I just feel as my normal play style feels slower
did you skip overclock research?
No i got like all the over clocking im even using the satisfactory calculator someone did tell me that soomersloops do something but i haven’t looked into it but other than that i dont know
they double output
for an immense power usage increase
double output
doesnt use double the input
Wow i definitely have to apply that then In my new world I just got to making steel so i’ll have to see if that helps my rates thank you
it's simpler to just go find more nodes - each tier you're going to need more and more parts and even if you hunt down every sloop it's not going to cut it
duping mechanics are mostly a gimmick - go find more nodes, build more factory and items
also overclock your miners if you don't already do that
do u skip onboarding ? for me it feels wrong to do it.
i cant remember ;-;
New players shouldn't skip it even if they know the game before had but after some playthroughs it just saves time at the start
"free" costs 4x the power
which in the early game may actually be a fair chunk depending on the machine
Many moons ago, someone had made a tool to calculate the ideal position of a production.
Is that still available and updated?
Learned that the hard way when I put sloops in the particle accelerator and it shot the usage up to 26,000. Blew my grid and it took me way way way longer than I care to admit to realize where the problem was lol
26k? For one?
Yeah. Over clocked and slooped it fluctuates usage between like 3250-26,000mw for one. Just build more lol
Oh you overclocked it too lmao
Not a problem for my power grid 😄
I only picked up the game a few months back, on my first play through. Had to really get creative to get my phase resources to finish the next segment. So I boosted it cuz I only had the resources to feed one or two properly. Had no where near the power required lol
I can't wait to unlock particle accelerators, especially now that I've finally got supercomputers out of the way for the most part
Bad enough after months, I abandoned my phase 5 playthrough to start over lol
position?
Phase 9 ?
Inst like phase 5 the last ?
Unlock/tier 9***
Oh ok
Saw all the dark matter stuff and knew I couldn’t feed it. Struggled with power. Mom’s spaghetti all over the place, especially in my earlier stuff. Chaos lol
I just rebuilt everything
I'm hoping now that everything is in order now that my gameplay will be a lot more smooth lol
I HAVE DONE IT. reached phase one on a 13yo laptop
tell us when it's phase 4
Dune desert start is way easier than I thought it was gonna be
Is there anyway to make my mk 3 miner outputting at 1200 p/m fit into a mk 5 belt
no
of course not, how could 780/min belt handle 1200/min, the math doesn't math
turn it on and off at a rate equivalent to mk.5 😛
I think it's 720 p/min?
780p
aight
I do NOT want anything to do with nuclear pasta so I’m kinda just cooked
What is the limit mk 6 can hold
1200/min
thats how you get all of the ores out of fully overclocked mk3 miners on pure nodes
there's mk6 belts?
yep, tier 9
genuinely yesterday mk 5 was a new thing for me i thought mk4 is the max😭
mk6 belt is the games limit now
Like where on the map 😄
yah I remember that one. It was shown to be only about as good as looking at the SCIM map nodes
Well I mean. That's pretty much what it did. Just automated it
Easier to use your eyes as you'll know which nodes are already tapped. But no idea on if it still exists or not. It was done pre 1.0 though so waaaaay out of date
Good thing searches exist and my memory is as it is; #math-and-meta message
I mean eyes will be 10000x better now since it's out of date with all the node changes. but you do you
Well yea. That's why I also asked if it was updated 😛
unlikely
I suppose depending how it's designed updating it could be fairly easy since it appears to "just" be input based on ressources, which could make res just a hardcoded list, but who knows
even it it was it was bad at managing the worst resource outliers
as in taking into acount removing 1 or 2 resources from the pool to get a MUCH better result and just move those outliers
what are yall on about ;-;
which for anything but basic part factories you'd generally need to manage and wrangle different resource priorities and cut them out
for example I remember helping them test it - the program spat out a fairly bad location for 50.4 uranium rods pm
when I pointed out you should remove the outlier resources, it found the location I chose personaly
a poor tool made years ago
ah
Yea. It's just I've never found a place i actually like to build aluminum that also happens to be reasonably close to the things I need so nearly always default to north end of gold coast, but I wanted something new
just north of the blue crater
at the cliff edge.
close to basically everything plus has the benefit of being able to bring the red forest bauxite to the edge to belt down and the rest of the bauxite w/o huge elevation changes
so do i need phase 3 to unlock rocket fuel?
thought id jump straight to it but uh
i can only make regular fuel rn
prob phase 4
What like here? #screenshots message
there is turbo fuel though
i do it more to the lake NW of that x
but depends on exactly what you're needing
a big enoug hbauxite spot tends to sprawl anwyay
Well It's worth considering. Like I said I'm tired of doing the same place over and over, so the input is valid. Which is also kinda what I wanted from the tool anyway 😛
are you sure about that e'-e'
i didnt see it in the refinery
cause it is in the MAM
theres another fuel?
yes i mean there's like 5 types of fuel (i think)
Liquid biofuel
Fuel
Turbofuel
Rocket fuel
Ionized fuel
the word fuel sounds weird to me now
depends w hat you want it for.
also, my bad. in the MAM you can only fully unlock turbofuel,
you unlock only the packaged versions of the other 2 fuels in the MAM
liquid biofuel is mostly good for jetpacks, cause it is the longes lasting fuel out of all
hmmmmmmmm
any ideas on how to hide this miner?
#screenshots message
best guess is make it look like road construction work
it would be realistic cause it's never gonna move from there
hi everyone
im a new player, i came here to ask if im supposed to be doing things this way #streams-and-videos message
do i just make a giant ramp up in the sky with foundations and make a big square
is that how im supposed to do things
its up to you.... it also depends what you mean by sky, if you have a ramp up to where you tookt he video from its sensible, you can of course just do sky base if you want
You're not "supposed" to do things in any particular way, it's a sandbox game and the entire idea is to build the way you want to, in a way that makes sense for you
yeah no i know, i was just asking to make sure i wouldnt run into some big regrets when whatever i have built is going to be too big to go back from
the skybase looked like the most pragmatic solution, idk if the game is going to provide me with better alternatives tho as i never played it
all decisions in the game result in "I would do this differently next time"
Skybasing can work however if you’re planning to route stuff up to there for some huge factory you’ll have to replace likely hundreds of conveyors every so often.
I’d say begin with making smaller foundations near the ores and building factories on those. However you can do whatever you want it is a sandbox game so you’ll develop different ideas as you go on
and afaik u can just replace a lower tier conveyor by just hovering it with a new tier and it just replaces
It could work yea. But remember you’ll also need a lot of materials just for the skybase itself. It’s all off how much time you want to spend.
there is many approaches to the game, there appear to be no silver bullets, you use different methods to different problems in different situations.
Elevators are the best building in the game
i mean i come from a bit of factorio, wasnt a dedicated player there as it overwhelmed me quite often, but my idea was just doing main bus on a giant square
xD, literally factorio in a way
I mean if your quite new you have to consider scaling to the late game. Like this is a late game concrete build.. #screenshots message
thats exactly what i was trying to consider
right now what i was doing was full-blown spaghetti code
is this just a bunch of blueprints?
Like Mistra said there are tons of different approaches. People do sky bases, on site factories, mega factories, anything you can think of you can make. The only negative I see to a sky base is the pure cost of foundations and maybe the transporting every material (assuming you process everything there)
Yeah, So for some builds like support building (eg concrete) it works well for vertical solutions because the buildings footprint doesn't change regardless of thoughput
yes, per floor
oh dope
it's usually much more annoying building sky infrastructure. Especially with piping, bringing everything up and down
it's VERY easy to make multiple low floors almost anywhere and have more room than you'll ever use
so what would the alternative be
"it's VERY easy to make multiple low floors almost anywhere and have more room than you'll ever use"
this is a base layout which worked for me which completed the game #screenshots message
if i just do it horizontally ill just have to walk immense distances eventually wont i
its kind of the same deal
multiple floors
Building smaller factories at the ore nodes and processing it there, making a mega factory, making a vertical factory, so many choices
at low heights. It's very easy.
Lemme find some ss and maybe those can show you what I did early game
its a mix of both.... some make sense vertical some make sense flat
i mean lets do big square x many floors
that like, both
When we are talking sky, how far high up are we talking? For me, if the landscape has lots of trees, i usually go 16-20 4m foundations high.
doesn't work as well as you think, cause the floor sizes change per recipie...
main bus? like, just build in a straight line on the sides
Perhaps clock them to fit keep them symmetric. Or even better, for floors with different sizes, use overhangs and observatories to fill the space up.
the vast majority of hte landscape in the game could use 1-2 4m foundations and have very flat space
'buses' don't work very well in this game. It's not factorio
So like an annoying recipie like rplate, it works well in a tower and then convert 2 iron nodes just to rplate and scale it as it goes becase the entire building is doing on thing.
But doing something like generic all steel items eg beam, pipe, encased beam, rotor, stator, motor make sense floor by floor because of logestics / seperation of multiple items. Unless your building a lot of one thing like stator... which makes sense in a tower again
alright thats a good thing to know
Some of my older factories. Verticality is good but transporting everything 1k meters up is.. challenging.
how do people move big amounts of stuff around in a scalable manner
That's true. But it was my mistake trying to build factories in the swamp.😔
if you're coming from factorio basically chuck everything out
satisfactory is about constant production and consumption and dedicated production lines
Choo choo mf
yeah thats how thoose towers work, the source material bus / output bus is vertical
swamp is fine
Via train, long belts, trucks, (drones can work on low throughput)
you often don't need to - you can build high tier items on location with planning
otherwise trains trucks drones , or just long belts
Trains are a thing however they don’t exactly like to go upwards very well.
that sounds exactly like factorio brother
@visual reef If your into early hoygh thoughput builds, having constructors vertical in a tower permits multiple input belts which means belts are no longer a limit as much
alright
mass producing portable miners by hand to store in the dimentional storage
factorio has random volumes of ore getting pulled by different systems.
Satisfactory you know exactly how much of what is coming in and what will be used forever
mmh.
by hand btw
just automate them 🙂
you might know, I just vibe code it
this is a lie but it sounded funny to say
nah
Dsp is more similar to factorio than satisfactory, but transport there is simple as well
yeah helmod solved that problem on factorio, big effort megafactories now have tiled stuff which has precise inputs and outputs and stuff
yeah some things you can do in the game if you have a flat layout... like you can just folder it over like a bit of paper when you run out of space
beauty of 3d i guess
eg instead of having a manifold 24 long, you have 2x12 long on top of each other
hence how you end up with a tower.....
alright thats a good dose of brainstorming, ill see where it takes me
you keep "folding" it until it fits in the blueprint machine 🙂
Oooh and you can make em look real fancy with the architecture blocks. Any of yall seen kibitz’s stacked constructors and assemblers?
Damn good looking
Not many have as much patience as kibitz
well you can also make them very ugly as well #screenshots message
Dudes got a huge mega base he processes tons of crap at. (From the videos i’ve seen)
And the taste for art
Don’t know how he’s got the patience for that.
Its better than stacking shelves in a supermarket 😉
He’s better than me being patient as hell with having the mk 5 belts.
Got enough viewers its a job... for 8 hours a day you have a lot of time
I should use trains more too. I originally found them bad due to some of my misunderstandings and lack of knowledge.
and if you have worked a very bad job... this keeps you going to stay out of that job
Near 200 hours and I don’t have a mega train system setup.
Doing a 2nd, better more efficient game and got the holy grail screw recipe on my first hard drive!
Can’t even remember the last time I made screws. So nice without them
you get more efficent as you play, most people first runs a long... for exp poeple they finish the game in sub 100 hours. Or in the case of multiplayer can be at T8 inside of 24 hours
I finished project assembly on my 56th hour and didn't bother trains for almost 200 hours from there on 
Ah a question for you more knowledgeable folk. If I setup a train with 2 cars and run it through 2 separate loading docks will the train redock twice at the first if it receives input? Or can I safely run it through two without that
I’d assume Ic an run it through two different depots considering the staggered loading due to inability to load stuff when a train is docked
Approach trains as an extenstion of a belt. They do point to point well....
Oh I’ve used them just never for two separate materials. Just didn’t know if I could load two different mats onto one train assuming two freight cars
They’ll definitely become used after I finish up this steel factory
You can use them for sushi stuff if you like, you can also end up with issues with trains doing multiple pickup and then drop off. They don't sushi well ont he output cause when you pickup item a then b to be dropped at c. Then all of A comes out and then all of B comes out and you have to deal with that. Your better to have 2 docks. One at wagon 1 at a and one at wagon 2 at b and padding stations to fill the gap typically
that means you have a belt of a and a belt of b effectivly
hence my comment above about it being a belt extender...
Belts are reliable but not modular. Trains are reliable when you are used to them. I remember my trains couldn't transport enough silica for aluminium production. Opening the wiki page gave me a ton of formulae. I used them, but still couldn't get a proper throughput.
My biggest issue with trains has been the tracks tbh. I think I’ll watch some videos on blueprinting and auto connecting later to learn some decent ways to make em
Like most of the game, you get a massive logestics award for being to able to reduce the item before you send it. eg turning iron into rplate and send the rplate is massivly logestically better than sending hte iron to a central place ot be processed
In the game you can in a lot of case reduce things 50x or more by building on the nodes and then shipping back high value items
You can also be a prude and send the iron ore directly if you intend to wash it with refineries, since ingot amounts will increase
Yup, But there is so much iron on the map it almost never make sense to do pure iron ingot except for the lol's and bragging rights
💀 most of my iron processing uses pure iron ingots
thats also a design decision trade off for many players. If you noticed above. I have a concrete factory which is in a tower... it means if required i can switch the tower out to increase concrete production for wet concrete for example
i seperate them and scale as required eg this is copper alloy... #screenshots message
which is a 2400/min copper smelter
can i load balance 1040 screws/min with a 3:4 balancer and only mark 4 conveyors
Huh I didn’t think about using the pure recipe in my iron product factory. That can be remade too then.
Especially if I use a pure node.
its crazy amounts. like grass fields the place everyone says there no resources has like 40,000/min iron ingot or something
the biggest issue with the pure recipes.... is that i never want to see a refinery again lol
Oh god, refineries!
this guy gets it
If you look at #screenshots message you can see my current iron factory. In the grasslands. If I used even one pure node with the pure recipe I could make damn near twice as much and some more valuable items in one factory. Could be a good idea
But there's the case when too much iron isn't present together. I made 252 stators + 168 rotors +600 wires + 900 cables with the pure iron node in the swamp
I’m not sure I’ve got photos of the inside unfortunately
remember each constructor here is making 50/min screws 😉 #screenshots message
yeah i would build 2xstator factories and then have a train pickup from both
I didn't develop a train route....a didn't bother enough to get one done.
can confirm.. this is what 10k iron looks like #screenshots message
yet!
ya last save i did 10/min of all phase 5 parts. then made twin factories for all the Iron and copper i needed for phase 4 and 5. lots of refineries
Honestly refineries are only my bane when making aluminum or larger amounts of rubber/plastic.
I might setup smth like that..
i stopped attmepting to build like this, I just reduce as quickly as possible as its way more efficent, these are 600/min plate belts for example #screenshots message
i would use multiple towers for rplate now which take ingots as inputs....
just sick of looking at them. I think i need to design a heavily clipped decoration for them so i can look at somethign diffrent
then all plate+screws are built and consumed immediatly by the assemblers
this is the way
main bus is terrible in SF
are you dead set on loadbalancing? if not, just clock machines to be 1:1 or whatever
when you try to scale, you can see the obvious problems you run into when you try to "bus" something even like plate... #screenshots message
Going back to remake all my older factories will give me the chance to make em all fancy now too
is there any really useful mods that i should download
Enclose them in frame foundations. Make them blackboxes. Shit goes in, shit comes out.
not if it's your first playthrough
its not its like my 3rd ish
its for screws but ya thats probeasier
then you should know what you like and not like, and look based on your experience
there is a dedicated moding discord if thats your jam. I personally feel first playthrough should be vanilla.
On that note ive heard good things about infinite zoop and easay curves
it doesn't matter what it is for
My favorites are problably Just Pause and Infinite Nudge, probably followed by Construction Preferences
You can try modular load balancers and small awesome sinks since those are not overhauls but give you small gains which don't make the game cheesy
you can even completly otpimize the balancer out entirly in the game... where it balances 1:1 by design
Definitely smth I want to do yea. I’d like to make every machine have a “locked in” sort of look. Sort of like it’s encased in frames or beams. I could even place power outlets on said beams to reduce power pole clutter.
What's that ufo ass 🤣
black boxes resources go in and parts come out lol
Try 3 connections per power pole, i guess. One to, one from, and one for the machine.
My biggest issue with blueprints so far is past me being an absolute dick about making any. I have so many labelled randomly bcs they’re Left input and right output. Then some just left and left and they’re all over the place.
I’m too stubborn to go in and make 20 blueprints for every directional input and output so I constantly just replace the outputs with opposite facing ones
I may just.. delete all my old prints.
I find "blocks" like floors work well. Then naming like "Smelter 2x2 L", "Smelter 4x1 L" for example
make them on demand as needed
a 16 smelter cube feels good
otherwise you end up with a maintance overhead for them... cause all blueprints can change until mk6 belts 🙂
Yup got a 600/min smelter
Yea I checked an old print and to my horror it had mk 4 belts. I think I might’ve used it too in one of my factories recently so now I’ve gotta go lookin and makin sure i didn’t..
Speaking of looking at old factories I gotta find where half my sloops are. I’ve got the achievement for finding 50 but I can only name the locations of 30~
im personal;ly against rebuild or demoing old facilities. until i absolutly need that resource ill just go to another node
I suspect I’ll find some in older factories
no reason to dismantle old factories, yeah
ITs why the bottom of the towers at the back bttom 2 floors are different. Thats the smelter blueprint #screenshots message
I usually won’t unless I find I need them. Or I need a break from advancing so I do something easy with an older factory.
Usually it even frees up 1-2 nodes used in it due to better miners and recipes
worst case they go silent. best case youve planned out logistics early and they are already productive.
most of the time they just sink but thats okay too
I made the mistake rerouting my beginning factory's resources to another place. Today i found my plates and modular frames have run dry. 😭
yeah, that's another thing - do not connect factories to other factories 🙂
its also fine if you plan / can manage it.. i do it all the itme
Not the factories, but their input resources.
but you also gotta be prepared to track what you make and how much you use
well... that's the same thing 🙂
ya, i dont do that to much. my beginner factory makes everything in phase 1 mostly going into depots and a single factory cart takes smart plates across the field for another phase lol
im going to start a new play through with my friend thats never played before is there anything i could do to get him hooked?
Make sure he’s autistic
assuming it has a lower tier miner why not just upgrade the miners shove a smart splitter in front shunting the new resources to a new facility
look after power, let them figure it out
Get him to play
make sure they press the big red button
i dont know about hooked..... but i think its important to fail. let him make mistakes and guide him when he needs it
yu leave me and my spicey head out of this
A lot of my older factories are old old and used a lot of horizontal space. Remaking them also gives me a chance to optimize the way I made them already. The only negative I see is just it takes a bit of time but I’d be doing nothing else in that time.
Now i must find an iron node and make every possible item that needs to be made. Plates, rods, screws, rips, rotors, motors, frames, pipes. But i have a question. I do need coal for making steel beams right? No way to avoid that?
ok ill try allat
if you move too quickly with new players they simple drop out about Tier 4-5 as they cannot follow along
Like I could use half the materials I’m using now in older factories to make the same or more materials. Just compacting the stuff too saves space and extra ore nodes.. I like to remake stuff and improve it personally
yeah, you don't need much to actually finish the game in a reasonable time, about 10-15 nodes you just have to be efficent with the materials
consider the idea of shunting.
i dont know how it is where you live. but here they like keeping historic building. The google build is a old tannery. They converted some of the old building into offices and then literally built the new space over it encasing the old structure in glass
mayhaps you can build some support and build a modern master piece above the old keeping your past while showing off the skills you have developed
fun-efficient by maximizing vehicles?
That’s my general approach. Each tier, I just add a “layer” to my old stuff and move the HUB and elevator up 12-16m
i want to play but i cant so ive been leaving through allyou folks this week lol
well in this case we are talking about a relatively small factory. Ive done the mega factory thing. .... not my jam
i prefer spread
I think it heavily depends on personal preference here. I can’t stand knowing old tech is around that can be compacted and improved. I do like historic preservation but I get annoyed from seeing it around or even knowing it’s there. Plus there isn’t reallt.. much space left
i honestly have a great rig i can easily play at locked 120. with lumen
but i lock it to 30 and chil
leaving my GPU on silent mode and my cpu on eco mode lol
My 3080 is a tired old man
The factory is so huge it’s off the map by quite a bit. It definitely needs remaking.
He just wants to rest
lol flugg him
When I turn on global illumination, my fps tanks to oblivion😔
its a nice to have but until Path tracing becomes affordable its not cool
I wonder sometimes about using an enterprise-level processor for Satis. Not sure if I’m hardware bottlenecked at CPU or GPU, or if the game is just HEAVY
honestly it is the most optimized UE5 game ive played. and is still getting updates to make it better
Same. I play at a locked 120
If you unplug your DVI (or HDMI), the game will stop rendering on your GPU and you can sleep in a cool room while your factory sinks the excess 😊
thats.... interesting lol
I honestly spend most my "playtime" with the game off. spending time on planning and spreadsheets
I hear that
Beef #screenshots message
Chicken
You may be able to see why I want to remake it..
🤷 its fine. well laid out.
but most importantly you want to redo it ^_^
Yea I’d like to compact it and make it more efficient.. Plus add new architecture.
I want to do a full BP-only playthrough, to see how fast I can speedrun the game. Similar to the 100% vanilla Factorio runs. Anyone tried this yet? Wondering about planning
i guees youll need to start at phase 3 so you have the blueprinter unlocked
I’d save edit just manually BPs unlocked at T1
Guys in away from home right now and I've got the itch.....the factory is not growing right now and I am disappointed
i trust you have thought this out. you just cant use bps until you make one in game as the files dont exist
this is the idle time to look at architecture and plan
I am not an architect, I am an engineer, I admire utiltarian buildings
whats gonna be added next update
My lot are usually utilitarian.
So far we know just about fluid trucks
then go look at some power plants, a concrete factory. find something to draw inspiration from.
Listen to a 4 hour video essay about Isaac Asimov's Foundation. lol
find a way to turn this down time into factory time
Hopefully they aren’t as useless as fluid trains
I do look at some power plants, irl :D
that seems cool
we get a Dev stream next week. we may get info then
I've been inside power plants, they are cool
cant wait
It is why I take great pride in the development of my electrical grid (famous last words before grid collapse)
I can’t wait to boil more water dammit!
i went on a Nuclear facility tour in my youth
~proceeds to make tee
Ah nuclear byproduct becoming tea
I work in the electricity utility industry so I've been around all the different buildings, wanna make a substation of my own in game eventually
more nuclear Grade Matcha then you can handle
Just wish I could paint round concrete to make it look like busbars :(
I still need to do something with nuclear energy.. I keep doing new crap so I haven’t even began my NPP yet
I could use beams as busbars but those aren't quite right
Once I’m home later I’ll finish up steel production then depending on what I feel like I’ll either setup the something something big round project part that takes it
I forgot to include the or part
or i’ll fix up old factories
maybe even start NPP! Or nuclear nobelisks..
The problem I have with nuke nobelisks is the place I’m already making multiple nobelisk types is connected to an even older factory making a few computers a minute.. All of that needs torn down to make better stuff
down in the blue crater
I think it’s my original fuel plant
i tried playing thursday.... no go. maybe this weekend.
I may honestly want to setup another turbo fuel plant before taking down old power infrastructure
Not turbo - rocket.
Me sweating every time I delete a power tower
i know many make babies first NPP in the swamp as it hase everyhting
I have 90k smth MW capacity and then probably around 11k usage
on average
so i should be more than fine
i only got 40gw but... im in phase 3 and my plant is a packaged diluted fuel plant
I definitely need to take down my old fuel gens and remake em
I have 120 GW and all of it is just fuel....
It’s a rlly good spot for arms production. I just don’t use it at all because it’s all fkin taken up by an old inefficient factory
Packaged diluted fuel is fun!
ill like upgrade my coal facility in coal lake to run off of 2 nodes instead of 4 and shunt the other two to the west coast to make turbo fuel
i kinda go crazy when building power
A lot of my old work there just uses rlly bad belt work talking floating foundations and belts along with needing boosts from other nodes of oil and crap bcs i didn’t know piping back then
I think the only reason it even works anymore is because my constant maintenance on it just to make it barely usable for an arms plant too
It’s definitely the most in need of remaking
#screenshots message this was pre any maintenance or changes to make it an arms area
Floating platform spotted
I don't see any problems. Looks like a normal factory
fml i need 640 sulfur/min for compacted coal for turbofuel, i only have 1 normal node nearby and mk2 miners
better start smaller then 
This is partially why I didn't bother with turbo fuel
The only area that logistically makes sense for me to make it is blue crater but I'm already using the sulphur there for batteries
It’s an old photo. I’ve gotten much more advanced and the inputs were rather messed up requiring a lot of maintenance
it’s much more messy now. Hence my remaking.
Not to mention I tend to avoid having my power stations depend on transport vehicles
this is smaller. its the byproduct fuel in my plastic/rubber factory 😭
800 HOR/min, and im using the turbo heavy fuel recipe
nuclear pasta
Look inside
No pasta
when I build a pipe network thats flows with like 800/min but I can only support 600 will a loop fix it?
what is the pioneer supposed to eat
no pasta, lots of nuclear suace
feeding from opposite sides
wdym opposite sides
kinda how you do 3:8 coal gens early game
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
ty
Speaking of which, I need to sit in my new aluminium factory for an hour and monitor it
ada would not be happy with that wasted hour
It's not wasted, its commissioning tests
when possible i try not to max out a pipe tp 600. for example if im making 800 Heavy oil residue ill break it into to lines of 400
Every factory must go through the commissioning check list and one of those items on the list is close monitoring for any abnormalities
for ada, only working on one thing at a time is wasted time. i dont even wanna think about what she'd do if you just watched something happen
It's fine ||she left me for the aliens anyway||
there temple was better
ada a lil freaky tbh
Got that itch, I'm not home yet but the factory needs me.....I need to make that supercomputer factory....
I can smell the 10 supercomputers a minute
the kind of Ai that'll flog you while saying its of the benefit for puppies and kittens
not freaky, just dutch
<@&370483737957236737> canonically, did Hannah also create ADA in-universe?
Huh maybe I should make a centralized factory
Got a curiosity.
I need some spot lighting. Smaller room lights than ceiling lights, but signs provide no illumination, only emission.
Are there smaller lights I can use hiding somewhere?
in some cases ive hidden street lights in walls and ceilings to create a central light beam. Some items obscure lights as well. so using a large light then blocking out portions has worked too
Mkay mkay, thanks.
pretty sure i saw a
totalxclipse video on youtube about being creative with lights maybe check that out for something more in-depth
There's apparently 12,000 bauxite in the game but I'm struggling to even find 2,000
I've fully exhansted every node in that red forest thats near the giant hole in the ground
By every node exhausted, I mean mk. 2 + max clock speed
I'm still getting only 1,800
mark3 on a pure node 250% is 1200/min
any way to disable diagonal nudge? Its kinda annoying
That's a nice fun fact
there are more then the nodes in the red forest i believe
? What's a diagonal nudge
12300, I have all of it going to one refinery.
I honestly think when that happens it's just a nudge bug, not a feature.
What 😭
I have no idea how it works, sometimes it happens sometimes it does not
You're pretty close to unlocking the mk3 miner. Why not just do some research instead of scaling aluminum for a bit?
ther is a node up high on the west coast near the oil fields another in the swamp
that's a very fast belt
A single refinery??
right now my blueprint is nudging diagonally lol
I used the one near the oil field as well, and the swamps are scary
your mind is about to be blown open
Tell me
I called the entire facility the refinery, because thats what it is.
Do refineries have a no limit or something
Ohhh
There sure is....
#screenshots message
I cant get diagonall nudge to stop 😭
have u tried to stop and restart the game (could help)
Feels like a bug.
Try and start building your nudgeable in a different area and nudge it into place.
Happens to me sometimes on console. Have always been able to fiddle with placement to avoid it.
I know about the restart thing, but its kinda annoying to this this over and over again. Was wondering why am I triggering it and avoid it as much as possible
It's related to the geometry you are nudging around. You likely have a slanted wall, rotated foundation, or an angled beam or something somewhere nearby.
I even had this occur nudging from a world grid locked foundation to over the top of an angle one, which can put the whole nudge into "diagonal" until you cancel and restart elsewhere.
Sorry about being slow, I hate discord mobile UI, #design-and-architecture message , here's all the worlds bauxite under one roof.
if u want to use pure ingots recipe , are u better off ship ingots to the main factory using truck and tractors or bring pipes to the factory?
i dont mind building roads .
I basically went in and did a factory for DPF -> Turbofuel and ended up making a lot of upgrades to it over time, including a later rocket power upgrade. The container recycling was kind of a really fun problem to solve in phase 3, I believe it is a really great use case for priority mergers that are often overlooked, but I also ran into issues with belt speed limits on the containers/packages, full or empty container backups causing problems. It’s really a lot of fun and an exercise in problem solving. One of the biggest benefits of it, is that it’s available early in phase 3, that the packaging phase removes the requirement to pump water up in elevation.
Best to manufacture ingots on site if water is nearby and shipping with trains
trucks and tractors do fine on the ground if it's not straight up a cliff or something
And I generally wouldn't ship ingots if you can avoid it. They're high quantity and small stack size so you're going to give yourself a headache. Figure out what you want to make with them and do it near your refineries
Insane idea but what about a factory cart personal elevator as a lift between ground level and the top of a cliff instead of using vertical conveyors? 😮
jump pads
Jump pads with the trucks? Hahaha
I need to dig up one of my old saves sometime because we did that before
it's also fun to make their route flipping over a row of constructors or something small-ish like that using jump pads
I love that jumping vehicles off cliffs works with programmed routes for them. Something that trains can never accomplish!!!
so the problem is trucks/tractors/carts don't run automated routes with you inside them otherwise I could see that being a thing. I do use carts + ramps in some of my factories to take stuff between floors
I hope we get that in the future, it would be pretty fun
Also need train loop-de-loops
i need to get my smart plates up a cliff. atm they are being transfered from one factory to another that has a train station attached then trained.
instead i was thinking a series of jumpads
jump pad up hit a wall that funnels\ you to another jump pad and repeat
Full Self Driving will be here in [near future date]. - Elon Musk, lying to investors every 6mo
I’m remembering a sequence in donkey Kong where you bounce up and down between tires on the floor and on the ceiling
exactly
tesla doesn't plan to do FSD afaik
but how will they all start their own small business operating self driving taxis?!?!
What’s the cost of a factory cart? It’s always tickets, right?
at least the cybertruck was actually bulletproof and able to operate as a boat for short periods of time so Tesla fans didn't lose out entirely
you unlock the recipe with tickets then it's pretty cheap to make them in the equipment shop
wait what?
the unlock is the recipe you craft the cart\
i genuinely thought u had to buy multiple w tickets
nope it's just an unlock
Same. Haven’t bought them in a while
im buying em rn
there's a gold cart too when you beat the game that's similarly cheap but slightly different ingredients
they lowkey fun
Satisfactory
a plus is i can transport items w them so there's that
The only time I have ever truly been able to get fluid to do whatever I want, is when the system has no pumps or check valves, and I just use gravity as the system pressure. This last system, I was trying to push fluid from one side of a lake to a couple machines up a hill on the other side. Just two. Nothing crazy. (-you should see what I convinced the turbo fuel setup to do) But the pump kept breaking - it was only 36/50m btw. After a lot of fiddling though, I got tired of messing with it, and set up a high-point buffer instead.
for fluids i set myself some rules
fill inputs from above
prefill pipes before turning on machines
loop inputs when possible
treat 600/min flow as theatrical and avoid when possible.
example
i am making 800 heavy oil residue so ill split into two pipes of 400.
Do loops fix the sloshing issue?
often
Interesting
they also allow more liquids to be transported
Notable example: the 8 coal gen setup
not in a literal sense, but without the loop you couldnt fill the 8 gens
that layout just makes sure not to inject alll the water at the same point
G G G G
E-+--+--+--+
E-+
E-+--+--+--+
G G G G
So for those, and most of my stuff (not the latest), I would typically do a flat section for the inputs, and then the final pipes would be a 4~6m drop to the inputs
i've never seen that layout but it checks out
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
these are the three that are most commonly built, neither of which has a loop
i might be the weird one
Similarly, for the outputs, I'd have a 6~8m raise for the first section, and then a 2~4m drop into the manifold
I have a few self-discovered rules that I generally follow.
- pump fluid above all machine inlets in the inlet to the manifold. The manifold should be vertically higher or equal to all machine inlet elevations.
- Pipe Manifolds should generally be loops that serve both ends of a group of machines.
- The lowest point in a manifold or the bottom of a vertical pipe junction has priority always.
- The lowest point or pipe in a system will always fill first.
- Don’t be afraid to use pumps, they work well.
- Try to place pumps at a slightly lower elevation than their snapping elevation, this will keep your head under 110%
for coal I have lots of space on the coal lake so i just did a 2 coal generators to 1 extractor ratio. no loops just a simple split feeding the coal generators from above
I got 16 to 1 fluid line to work just fine though
Loops work in real life, as well. Without a loop you have issues with hammer and dead-heading at your machine with longer pipe runs (have done pressure drop calcs and sized fuel burners IRL)
aw yeah just finished building a 10 HMF/min factory which has a byproduct of 10 GW from turbo fuel 😎
But I will absolutely keep the loops in mind
just another trick in the bag
Do you loop the entire system?
wdym loop
Instead of the pipe being 1-way, either a section is setup like a cul-de-sac, or the whole thing is a circle, that's what I'm currently trying to find out
i cant get a screen shot atm of my system
----+----
| |
-+--+--+-
| | |
would they ever add smart logistics in game where you can program a belt to only take a specific amount so you can underclock it
verticle circle + are junctions the lines at the bottom are pipes to inputes
Oh. Maybe a niche thing, but I mananaged to get a 3 pumps-split between two pipes-setup working, by adding a vertical section in the center of the inputs taller than the headlift could reach. Without it, the system kept breaking
just underclock the machine instead
the plumbing guide is a great resource for anyone that is not in the know pinned in #math-and-meta
Lately, I've been playing with priority mergers. Like a smart splitter with the primary line fed into the low-priority end of a priority merger, and the overflow from the splitter going to the 2nd belt
wdym
next week the mods said
1.2 news, a stream, anything satisfactory related
[citation needed]
CM, not mod
I'm surprised that doesn't break the physics engine. I have 20? generators set up to share a rail with I think 4 outputs, plus a 5th leftover output that's placed 30m+ up - it serves as the system pressure as well - system doesn't cause any issues, but again, it has no pumps or check valves.
"studios been heads down, more to share soon 🙂 weve got some stuff cookin"
I'm french what does he mean by "heads down"? Like working a lot i guess?
✅
-# coughgamejam2024cough
huh why would it
travailler dur
i speak bad english and worse french candian lol
It's ok, hard language to learn
[insert quebecois joke here]
first you must spit on me for speaking english \
It's 50% french so i guess you're right!
might be waiting a while
it's been 84 years
no guarantee we will get any support beyond maintenance and QOL. appreciate what we have and get creative with it ^_^
I'm just glad we're getting fluid trucks. The game was already pretty perfect
we fixed fluids!
*kinda
and making fluids even more perfect than they already were is amazing
they were already perfect imo 
the only thing this game is objectively missing before it can be perfect is mk2 factory carts
Because the fluid physics engine is stupid, at least when pump pressure is added (I miss the old engine)
You know how there are hammer arrestors in water pipe systems? I've had a small bit of success with one of those in a pressurized system.
When should you start doing nuclear power?
My issue mainly is fluid simulation seems simple enough, even so mk2 manifolds are really problematic, cant even deliver 600m3 out of a manifold system
So imo, if anything its like the simulation isnt simple enough, probably more the pressure, and back flow, seems to cause issues with pipe network throughputs
#screenshots message i feel so smart
I've done it no problem but without pumps
up to you. just have a plan in place to deal with the byproduct
I have a plan, the issue is the power
I might just make a rocket fuel factory first and then use that to fuel my nuclear plant
Problem for me is no matter what I do, short of doing loops which I hate, mk2 manifolds are problematic in general, especially at 600m3
i like building power stations in nodes. sure i can have one mega manifold. but if you -cut it up into sections you can power it on in sections. this helps with troubleshooting and fluid simplicity
and in this case power draw
Oh well it is what it is, probably too problematic or the way the simulation is designed mk2 manifolds cant really be fixed, aka the throughput issues with them
we go way back ahh
if it works it works
yeah im gonna do sections, its moreso i dont think my current fuel plant will be enough to handle the nuclear power plant
Unless I do it in sections of 5 which I probably could
friday finally time to work on the factory again 🥹
sounds like a plan
Im gonna do 50 overclocked reactors
true
it will help your sanity too.
Looking at the amount put me in agony ngl, so yeah
i suggest outlining all five areas with foundations so you have everthing spaced niceley and the way you want it.
yeeee im just gonna make a massive circuit board I think and make it look nice
I can't really show pictures because I have things to do, but next time try this: set the manifold up 4m~6m higher than the inputs, and make it all level. If the manifold is going to be stupjdly long, then there needs to be a check valve set up a couple inputs prior to the starved section. For the inputs, make them all straight drops from the manifold to the inputs. The vertical drops function as manifold vacuums, especially when the machines call for fluid. The longer the drop is, the better. For the outputs, run a vertical up section of pipe, and a separate drop section that drops into the manifold. Helps prevent a bit of backflow into the outputs.
The outputs should look like broken candy canes
But the manifolds have to be flat
Slopes mess with the physics
Should I do this in phase 4 or phase 5
as long as you are confident in your plan you are good to go when you think its time lol
aaaa i got scared
Hi, I'm afraid of spiders and it's really ruining my gaming experience because I can't explore or play without being afraid that some spider will run at me and turning them into cats doesn't help. Is there another way to delete them? I'd appreciate some help.
Arachnaphobia mode exists
Ope just saw the comment on cats mb
what this?
the McArthur solution
The cats just remind me of Minecraft ghasts
Oh, that turns them into cats, that doesn't help because I'm afraid of cats too. 😅
Play passive, you will see them but they won't attack
The goal is not to see them, I don't want them in my world.😂
No doubt there's a mod for that
Imagine swapping out their textures for something completely transparent
or do what lethal company did and just replace it with 3D text saying spider
I will check the moderators' server, thanks.
Is there a mod to make the windows clean? I like the windows but why is there no option to make em clean?
Clean?
cats are way scarier than spiders anyway
check the mod discord pinned in #welcome
there is dirt on some windows
There is?
i will say i am really happy to have the absolute ficsit music tracks on my USB i got from the big box
Tier One on loop my beloved
if i join someones game imma leave boombox's playing the worst of goat sim randomly around factories and caves
i still need to find the other two tapes, i have one of them
oh.....scratch that, i only need one now
Praise the sun? dark souls reference?
i see solare not some "knight"
rthe rivers are infectied
he's clearly giving a doggo a hug
GUYS, My train horn was a whistle sound, was it rare?
I just was riding to station and horning before another train, and whistle appeared
like steam trains
they are steam trains
that's why every train needs a liquid car to run properly
I should really expand out to the desert, it looks beautiful
Lads, if I don't connect a nuclear power plant to any electricity network and then feed it a fuel rod, is it still going to burn the fuel (even though it's not connected to a grid) and therefore generate nuclear waste?
Stupid question, if a factory tool says a machine needs to be at 3.08 overclocked. Is that just 2 machines at 100% and one at 101%? Is that even worth doing?
that means 3 machines at 100 and one at 8% no?
lmao
rather, it means any combination of machines that gets you to 308%
if you don't like overclocking but like balance and the lowest power usage across four machines, that'd be 4 at 77%
(could be 308 at 1%)
For fuel generators if they are NOT connected to anything they just won't turn on. Once you connect the wiring they go brrrrr
Setting up a motor factory finally.
Ooh do this one for sure. Just think of all the power savings
uuh whatsoever, is it rare to appear?
what bugs me is that fuel generators on paused production still take in fuel but other machines dont take liquids when you pause their production
unless you're modding the game why do you think it would be rare? 🙂
hi is turbofuel and compacted coal worth spending two harddrives on? im at tier 6 right now, and dont have a lot of alt recipes yet
never used mods, i think it's something rare
even internet didn't said about how rare this could be
Do I dare assume the same applies for nuclear? I have a row of 100 plants and would like to carefully raise it to 100% production in case there's errors somewhere along the line. 2500 nuclear waste per minute sounds like a panic to me
the wiki just says a "very slight chance"
i say test it throw a rod into a nuclear generator and see what happens
will do, ty. Or just connect only a few belts and sink the rest of the rods, see if everything works, then connect a few more belts etc
that works too
This is a YONO situation. Turn them all on and live dangerously!
YOLO you mean?
No I mean YONO. You only nuclear once!
get some of that YONO swagger!
I'll grow a pair and build the plutonium phase too before connecting anything and just hope for the best
wcgw
nothing unrecoverable, at least
worst that should happen is you get some rad waste for a bit 😄
the nuclear generators will stop running when their output slot fills up so there's a very definite upper limit on how much mess it can make
first 200h building the behemoth, second 200h cleaning up after the behemoth😁
thwe next 400 hours troubleshooting
My first attempt at nuclear "worked" unfortunately the global logistics feeding it materials did not. That's how I was forced to learn trains better 🤣
We learned that our train roundabouts... were not good at a certain amount of traffic
Failures leads to growth
Anyone see the hog with a jetpack in game?
a few times but not frequently
1000 hours. no csighting yet
200hr total or more
220h on this save, steam says 412h played total, idk how accurate it is. This 220h includes also completing the game and some minor side quests
God, my original base is such a dumpster fire.
I have WAY more hrs than 200hr
only by one or two 😛
it's a fantastic game
U can ask me @teal cliff For my total hrs
pls share
I have 4,600hr in my current world
giganerd
How's Linux support doing?
Working great for me. Multiplayer had some issues but hard to say was it due to linux or just bad internet
been playing with the idea of switching to linux full time for a few years now
Fair enough just got me a RX 9070
I switched last summer, pewdiepie made me do it. Started with some old sacrificial laptop but it worked great so now we're running linux on the main gaming rig too!
Saw a guy on youtube saying logarithmic radiation spread makes the map entirely irradiated "if you use anything radioactive." He says he doesn't transport radioactive material, anyone know what he means?
hello guys, quick one, can i make one freight depot load one resource and unload another?
one feature i would really like in this game is the ability to set a rest floor for the elevator after a period of inactivity
so like if an elevator is left alone for five minutes or so it returns to its rest floor, that way when you go to it from a ground floor or wherever you usually access it from its there waiting
Highly recommend, I've really enjoyed linux. It does require a bit of tinkering and fixing wierd shit that you're not used to in windows, but if you have any interest in that, go for it
technically true, practically irrelevant because it'll quickly fall below the minimum threshold
oh ya, by playing i mean i have it and several diffrent distros installed on thumb drives and a old SSD
and this is why we don't trust random youtubers to give good advice 😉
What's the best-looking belt?
in a factory context or generally?
cus 6 is pretty but very incongruous with everything else
My total hrs in game so far 18,445 hrs on record
Sorry, that was poorly worded.
What's your favorite belt MK, visually?
the slowest one that works for any given situation
surely that's more about the stuff on the belt
ya, visually
Aside from throughput, any visual preference between them?
if that was the question, then I'd generally agree. But otherwise, yeah I do like the 6s
mk4 or mk5, a good amount of chonk to them
as I said, giganerd 🤓
I didn't ask about your fetishes though 
You already know it's factory carts. You don't even need to ask
uh is heavy enclased beam cheaper to make using iron steel pipe or molded steel beam ?
without looking, probably depends how you weight the resources
i need to craft steel beam anyway and shipped the hmf factory anyway.
chuck it in a planner like Tools if you want to compare
alright
alts are always trading something for something
I wanna say before a review like oh 20khr or 30khr before review
I would guess the pipe route without actually looking at the recipe again but not sure if there's an iron-coal tradeoff or if it's just straight up cheaper
Saying jt was a good game
"it's fine I guess" 20kh played
5/7 stars - a perfect game if only it had mk2 factory carts
It kinda does?
nah it just has a skin for mk1 carts 🙂
5/7, I liked it!
Thats why i said kinda
hmm the hmf factory needs cement and steel beam anyway , its just a question of whether its worth it to build a separate section for heavy enclased beam using iron pipes or just use regular recipe but craft them at the same spot i craft my steel beams , then ship them
What i am upset about is that factory carts can't actually use the elevator like in the main menu background
Normal pipes is for sure a better options than beams if you have the heavy encased pipe recipe. I'm less familiar with iron pipes so I can't say regarding that part for sure
I think you can do that with either steel pipe recipe though
yeah but the hmf factory has 3 pure iron nodes and 2 normal ones so it was a decent trade of to get rid of screws .
there's not much reason to get rid of screws tbh
Molded Steel Beam by a longshot
Iron pipe uses so much iron it's only worthwhile in smaller quantities when you don't have access to coal
(and iron-based steel recipes are very iron expensive)
It's an amazing recipe for an area with only iron nodes to make stators (iron pipe plus iron wire and you're golden)
But for a big HMF factory? You'll be cutting your frame production to something like 1/5 what it could be
i didnt pick iron wire but i had a copper factory nearby to ship wires and cables
i guees i should have picked molded steel pipe instead of iron pipes (added transport logistics complexity ofc )
you can get all recipes anyway, it doesn't matter much what do you pick
momentary discomfort
finding coal nodes isnt hard , its just a headache to find one beside with iron nodes .
I used the few near the big lake/crater with SAM in it
i started at dune desert though .
choo choo
Dune Desert has a great HMF spot in the top right
Around the crater
Alternately you can cart the coal from the riverside to the iron nodes a bit further into the desert
ah theres the issue with my aluminium factory i was looking for, i need more COKE
mmmm coke
time to send a second drone over
nah i built diffrent , im gonna cart the iron ingots to the coal node and build a large steel factory .
whoever was telling me that Ada would have been disappointed in me for monitoring the factory, there you go, i proved you wrong :P
So long as the one goes to the other it'll all work out
"A"ttention "D"eficit "A"dministrator
hi is turbofuel and compacted coal worth spending two harddrives on? im at tier 6 right now, and dont have a lot of alt recipes yet
its worth it if you think youll use it. I tend to leave Scanned harddrives open until i need something. this removes those option from the pool until you choose one of the options
diluted fuel will carry you enough for now
compacted / turbo is really only if you have that already and cant expand oil power much further
It depends on how much you like hunting for the orbs
is diluted fuel just the orange one
thats a really good tip ty
I will like it once i get the rifle lol
i try to (sometimes fail) to get every recipee for the phase im on before i progress. this way im not rescanning a million drives looking for that one niche alt i wish i had
yeah i've already failed immensely by getting like maybe three drives scanned before unlocking tier 5 stuff
youll get there. take a break from the final cube and go wander
then again if your in phase 5 do you really need any alts lol
Not necessarily, but i'd like them just in case
Yeah exploration time
while exploring spread some democracy
will do

now that i've gotten the jetpack i fear i could never start a new save and not have it anymore
aits a rough run to phase 3 for sure
how much power should i go for to try to last to finish the game
i currently have 30k MW and max production is at 20K
id aim for 1000MW those end game machines are greedy
1000MW?
i think you mean GW
that's kinda low
sorry 100 000mw
i have 37x 1000MW
yeah GW is prolly what was meant
ok and is turbofuel better for power?
soo one TW?
no
10?
1/10 of a TW
1 TW = 1.000.000 MW or 10^6 MW
100GW is another way to put it
huh i gotta get my watts straight
1000MW = 1 GW
1000GW =TW\
correct
ye ye i know i know js got confused
600 oil worth of nitro rtocket fuel made with Heavy oil residue and Diluted fuel makes 250GW of power
@ornate saffron
idk i always skip turbo
please show me how to do that
what do i need
just fuel?
sec i got you. there is a few other resources. Bluye crater has it all though
If you can pull it off, sure, but honestly, it depends
I'm skeptical of using it without a very concrete logistics plan in place for the compacted coal side of things, last thing I want is my entire power plant going bye bye because I decided to snip one train line
or something like that
I believe i need more alt recipes
three total. diluted fuel, heavy oil residue and nitro rocket fuel
you can also just og nuclear
or go ham on diluted fuel in generaly
1TW to GW is same as 1TB to GB 🙂
good way to put it
i know man i js got confused
Man im really close to finishing my fuel, rubber, plastic and smokeless powder factory im so excited
ykwhat imma post it in #screenshots in a minute
Standard train + freight length (such as 1+3 or 1+4), or just have it be whatever each individual factory needs? I know that was a big thing in factorio, but it's harder to reuse trains in Satisfactory, so I feel like it's not as important
#screenshots message @hollow hazel holy shit thats a good idea
whatever's needed, IMO. Which may be multiple trains and/or stations for some factories
hey, any new big updates coming soon?
1.2, sometime Q1 or Q2 this year
maybe, maybe not
Chat what do yall think of my factory in #screenshots
960 supercomputer/min :3
what.....
not possible btw
I've finished game. I wanna start again but with new features
Any info about 1.2 at all? Like what to expect?
mods are right there
Fk mods
you can still start again, just do things differently
ok then do a run with no over/underclocks
Nope, that's about it, although it's confirmed there will be fluid trucks and likely a new game mode
GAME MODE? what could they possibly add besides survival where u fight waves of hogs
maybe they go the sanctum route and make a tower defense
battle royale mode obviously
Tower defense in Satis when ?
Never
My best guess is randomized resource nodes
But nobody knows
honestly that would be fire
fresh run every run
Oops, All Limestone
oops all uranium
actually, it's only bauxite
imagine you spawn in right next to uranium
imagine ONLY uranium
Well, technically if you stick with a resource in the "basic" Converter loop you could still make all products in the game (so long as you still have oil + water, anyway)
So iron/copper/limestone/sulfur
If you start with anything in the other loop you can't get back up to the "top"
no oil or uranium or coal, forced to use biomass for the entire playthrough
(How you're supposed to get to Tier 9 to get the Converter is another question, of course. :D)
speedrun gamemode would be funny too
"Quick you have X amount of time to feed the space elevator or the kittens and puppies DIE!"
no copper on the map, spared from making copper powder
-+++++++-
why is ada judging me for my hobbies
what do i need for nuclear pasta?
Probably killing lizard doggos or the BEANS
yeah the stupid bean was in my way
then that is twice the judgment.
Once for having a hobby
Twice for killing poor innocent space tick penguin whale thing
no bc why does it make those cracking noises
it is the mating call
with the flying bird thing
I mean, I remember I once went on a complete murder spree. And killed every animal i found. Beans and lizard doggos included.
I became a maniac.
Ada stopped insulting me after a while
Pressure Frames (Fused Modular Frames plus Radio Control) and all of the copper on the map
Where does the smart splitter come from? I have a priority merger but nto the splitter.

Quartz (?) MAM tree i think
do you use nuclear pasta for anything apart from space elevator
no, caterium one
ty
Nope. Pasta and Ballistic Warp Drives, which are both elevator parts
pasta is used for singularity cells
that's the only spelevator part that's also used for non-spelevator stuff
I definitely forgot there was an intermediate step in that chain
Unless you play modded
Like I do. SE parts are used ALL the time
if you play modded anything's possible, and this isn't the modding server anyway, so not relevant to me 😀
Fair enough
what mods do you use
Mostly refined power and digital storage. Those two use them the most imo
Mk2 miners the best it gets?
3
Thanks:)
47
What makes you guys want to play with mods in general? I feel like I haven’t mastered the game yet in 800 hours
2500 hours, nothing lol
4000+ hours, still haven't finished
80000+ hours, its finally getting interesting
oh so you just completed the tutorial then 
some people like modding in QoL and aesthetic stuff that doesn't impact the main game that much
then you've got some who like new resources and recipes
i just got the space elevator built! 😄