#satisfactory
1 messages · Page 609 of 1
I've run bottles of water up a refinery tower with 12 stacked high
image of that madness in screenshots
I did that. Wasn't that vertical though.
Just a very long platform
depends on the volume of production
10x12x100 converted 3 maxed Pure Copper nodes into Copper Powder
When I finally finish up this stupid project im on ill be converting my main base in the dune desert to that, just for basic stuff though
yur
Ill make all the basics in house then ship in stuff like steel
@toxic lichen so you should be at tier 3/4 doing coal and steel
yea i got power automated now
which is sparking this need to revamp
i felt like i discovered fire when i had automated power and over clocking
felt very oonga boonga
it gets better
oh it better
lol how about getting Geothermals online before submitting the 50 smart plating 😄
i think playing atm on minecraft
is what sparked this oonga boonga need to automate stuff
hand craft all of your items
ill hand craft you
my first couple tiers i did pure hand craft
im never doing that again
from the ore to the plates and reinforced plates
all by hand
never
ever again
is the uh
awesome shop worth it?
absolutely
so worth it
first thing I tend to buy is concrete foundations
I like the double ramps
cause i havent found a SAM yet and its bugging me
So i cant research down t here
time to go exploring then
fancy depots you can get in tier 3/4 if you know where to find SAM
(or if you want map spoilers, take a look at a node map)
ive been shown the node map
im gonna raw dog it for now
get some nice excitement from finding the crash sites and stuff still
Is 15/min too many to aim for in phase 2?
15/min of whut
Space elevator parts, all 3 of them
that would depend entirely on how long you want to wait for stuff to finish
is 18 plastic/m and 18 rubber/m sufficient?
no
ok
plastic/rubber you want to be aiming for more like 2-300/m to start with
If you automate parts as soon as you unlock them, you need a lot less per minute, the parts you need most of you unlock earliest in all tiers I believe, but it's all about how long you're willing to wait
Was planning out the rest of my base since I just finished almost everything in phase 2 and was finally moving to centralize and remake my base
At the very start? Sure you do t need it for much
im afraid if i make it too fast ill clog my system
You should probably automate the P2 parts to like 5/min in your old base, then make a new base and whilst you're making it, you will buffer all the parts
Store a bunch of it. And nothing wrong with thr system pausing
ah yes sorry
fuel?
at the very very start, you only need plastic/rubber to unlock a couple milestones so you can get better processing
so you can just bodge a few hundred of each and doesn't matter how long it takes really
I wouldn't consider my setup "done" until reaching 2-300/m of each, but that's not necessary to reach immediately
Overflow resin to sink
but also there's no need to invest too heavily in this because HOR + diluted fuel + recycled plastic/rubber alts are crazy better than your starting recipes so you don't really want to go too hard on the basic setup if you can avoid it
just enough to get by until you can unlock the good alts
i see
Have an awesome sink. you’d need it no matter how much you’re making
But also don’t tie your power and item production together
how else would i get fuel power?
the general advise is to segregate power generation into separate outputs for powering itself + export, such that if the main grid has a power cut, production of fuel keeps going
e.g. powering miners and water extractors for coal power separately from export, extractors & refineries for fuel power separate from export, etc.
can u sink liquids?
Not without packaging
sink the resin
and make plastic and rubber as the primary output for a factory , sink the byproduct
why cant i choo choo the bottles and empties instead
you can, I just prefer to belt all the things
How do you guys manage massive amounts of train inputs at a factory? A different freight platform for every material seems like the only logical way. But you probably end up with multiple train stations at a single factory, right?
whens the nesxt sale for this game? i wanna buy it already
strangely companies don't advertise sales in advance because then people don't buy teh game
probably summer sale
Run whilst you still can. It's been the nastiest time sink of my life and I don't even regret it.
well most of the time platforms won't move much more than 1 belt per - so yeah you'll often need a station for each individual train
hi where the hell do i make a portable miner?
why are there like only 2 hard drive crash sites in dune desert?
Equipment thingy
also when placing building how do I zoom out? also how do I enable third person?
is that in thus hub thing or what?
Console or pc?
No
Push H or hold R2 to hold the item in place
r2?
Not the crafting bench, the other thing
For gamepad controls
the parachute?
h just puts away my gun
ah you mean i have to buidl a equipment workshop I guess
Push H while in the build menu before placing the item
max cons. : 18,596 MW
capacity : 3,144 MW
things aren't looking good
whats the build menu?
Q
clicking h in q doesnt do anything but I got it now thanks
I think the thing you need is called the equipment workshop?
also can I disable night/day cycle? and is there no t hird person view?
Idk, my memory sucks
yes I thought I can make he thing in the hub
No, porta miners are made in workshop
Photo mode is P, but you can’t build anything when in photo mode
its kidan the same as third person, I'd like to zoom out and place my building vs first person. that's not a thing then?
no, thats not a thing. but you can make yourself a little platform to build from, or use a lookout tower
Midgame you can take advantage of the jetpack, though I personally find that pretty difficult to build with. Later game (Phase 4+) you've got access to a hoverpack, though, which is great for factory building
ok thank you - there isn't a mod for this?
another question, how come I c an only hook up one machine to my generator thing?
only 1 cable per machine, use power poles inbetween
A friend and I are having some issues playing through this game in multiplayer - Simply put, we're tired of having to constantly rebuild everything only to tear it down again a few hours later.
It's also difficult to plan for the future when we're stuck on coal power.
Finally, my friend seems to be of the opinion that placing down more buildings is always better, and I tend to build to the calculator's specs for a given factory.
you dont have to tear stuff down constantly, try to expand on what you have already, or simply move on to different resource nodes when you want to build something new.
i have all the resources i would need but im constantly finding myself running between factories to get these resources due to a lack of inventory space
What Calippola said -- just don't tear things down! Leave your old stuff as-is and build new factories instead. Get in the mindset that once a factory's done, it's done. You can just Never Touch It Again™.
I agree that the tear-down-and-rebuild cycle can be exhausting, which is why I generally always advise against it
It's a huge map with a ton of resources out there; you're not "wasting" anything by leaving your already-built factories where they are
What I'm dancing around is basically yet again recommending "Independency" -- https://satisfactory.wiki.gg/wiki/Tutorial:Independency . Basically: each factory goes from ore->product, and only ever outputs to your own personal storage. You make a 10/min Rotor factory, that outputs to your own storage (for build gun use) and nothing else. Whenever some other factory needs more Rotors, just make more Rotors right inside that new factory (as an intermediate product)
Each factory's a totally isolated thing which doesn't depend on your previous stuff at all, and it's an easy way to just be totally done with a factory the moment it's up and running
Tear-down-and-rebuild is fine if you enjoy it, of course, but just remember that it's always a choice, not a necessity
agree so much, apocalyptech ^^
You'd do well to start researching Mercer Spheres in the MAM. :)
I agree with the approach of independency, but we're cuurrently limited on power - All the factories we already have could overload our power network if they all run at once.
Can Make More Power™ of course. :)
I generally end Phase 2 with anywhere from 32-64 coal gens
dimensional depot my friend
that definitely sounds like a "build more power" situation yes
should i make a sam fluc factory?
if you can do, then sure, they are quite useful, but you need Manufactory for it whcih is later in the game
(And also Independency doesn't really have much bearing on power. Whether you're following a style like Independency or not, you're probably still making about the same amount of stuff. The difference with Independency is that your production for specific resources might be located in a few different places instead of all in one place. But it's still roughly the same amount of factory overall)
so you often just hand-craft them for the early and mid game
whats manufactory?
basically an assembler but with 4 inputs instead of 2
SAM fluctuator requires 3 items so you can't automate it in a constructor/assembler
I can't feed e.g. a copper miner and iron miner to one production station thingie but I'd build two?
I tried explaining to you how to do this but you didn’t understand. Push H when placing the building and hold the building in place before placing it. You can also nudge it in directions while holding it.
You can’t “zoom out” in first person, this doesn’t make sense.
You can move while holding the building in place.
What's a good production planner? It seems the calculator one is meh..
Paper
And pen
🙂↕️
No. :)
Satisfactory tools is my go-to
For a solver/calculator, my favorite is https://www.satisfactorytools.com/1.0/production. For a modeller/planner, a lot of folks like Satisfactory Modeller (on Steam)
I've also heard about the modeller but that helps with logistics planning i think?
Two different use-cases for those; they've got some superficial similarities but they solve different problems
h does lcok unlock the building - no idea what it is. I think just having a birds eye view makes a lot of sense for a game like that but we don't need todiscuss that now ^^
Exactly
Modeller you basically do it by hand. Takes way longer
Build a lookout tower for higher ground to see better what u build if u wish to
ye someone said that, I don't have that yet but will keep an eye out for it
ah it's the next thing I get nice thanks
how do I generate biomass? I got that biomass burner but I don't see anything like a "miner for plants"
Collect leaves
ok so stil lmanually thanks
You go and gather manually
You can also craft biomass from animal remains once you craft them into animal protein
if the game says minute, does it mean an actual minute?
is 6.25 compter/m sufficient?
tier 6
and should i turn my modular frame factory into heavy modular factory? (would i need normal modular frames later?)
Generally speaking you should plan on keeping production of earlier materials an just build a new factory
As an example, you still need mod frames for stuff like the foundry
At this point throttling mod frame production would probably be fine though if you have a stockpile, just don’t completely repurpose
sadly you have to manually harvest biomass for the first phase, then in the second phase you unlock coal power right away, so I generally recommend rushing through the tech tree as fast as possible in phase one
eh it's not that bad - no idea what the tech tree is. the hub upgrade stuff?
yes, thats it. there is something you can probably do right now. in tier 2 you can research and craft the chainsaw, which will speed up your biomass collection by a lot
Hello! i have a question. is it possible to have a male player character? or a robot or an alien? :D
Could look at mods I guess
wouldnt that keep me from unlocking achivements ? :(
No
ah ok :O
can I somehow see where in the world my portable miners are?
als oif I v a building do I get back 100% of the stuff?
I would avoid anything that alters mechanics though for your first time through though
dismantle building?
yes
anything you dismantle you get 100% back
okie dokie! i just unlocked tier 3 & 4 :D im excited haha
and picked up portable miners would be in my inventory right?
but thanks for the info peeps !
huh where the hell did I put them then xD I can't scan for them ro something?
uhhhhh
hmm
scan for ore nodes
check em
ez pz
most likely at your closest node if you didnt venture far
Does it matter? Just make more and go to the nodes you need
they are cheap
i need to undo 90% of my factory
to make it more
manageable
great fun
i assume MK3 conveyors use smart plates to make?
or steel related stuff
steel beams
fair enough
prefer that over smart plates
One of those things 🙂
Go build a new factory - thats also an option
no e'-e'
basically undoing all my shit
and focusing stuff at the nodes then bringing them back to store
is there a limit on how many portable miners I can place on a mine other than space? also is the node unlimited?
Just beware the rebuild-burnout cycle. A lot of effort just to get back to the same level of functionality you already had, etc. :D So long as you're having fun, of course, go for it. But remember that teardown-and-rebuild is a choice, not a necessity. :)
No limit other than space, and nodes will provide resources forever.
In general there's no great reason to go hog-wild with portable miners apart from just personal enjoyment, fwiw -- you get "permanent" automatic miners (with conveyor belt outputs) pretty soon, and those'll become your workhorses. You don't get too far into the game before you basically never use portable miners again.
yeah but stuff is far away
are power lines 1 cable/m? whats the unit here?
no , idk the exact tho
It's not 1 per meter, but you do use more the longer the cable is. I'm not sure what the actual rate is
1 covers a decent amount of m tho
Yeah, in practice that's a detail you're unlikely to be too concerned about
can I have a todolist that doesn't sum up all the parts?
wym
I mean I wanna know befroe I start laying hundred meters of cable and stuff
you can make a custom one iirc
Physical notebook next to your keyboard, text file in a text editor, spreadsheet, etc... :)
for that Ineed to know the unit
I suppose there is also the ingame freeform text in the todo list. :D
For cable I think it was max 100 meters and that consumes 4
so 25m/per
well if I add something to todo it simply shouldnt sum up the parts.
In general just make sure you've got some amount of cables automated and going into your own "storage." Make sure you've got a stack or two with you, and top it up when needed
ah that's way lower than I thought nice ^^
I'd advise against stressing about that kind of thing too much; you can always just go grab more cables, etc. :)
Once you get to the next phase of the game you'll have fully-automated power, which makes it easier to just have constant production of items headed to your storage
how do I edit my todo list?
Have to be in something like an inventory screen to access it; it's a bit weird
When you're in inventory you'll see a little grey area over to the right
ah yeah saw it thanks
ah wait im dumb it doesnt even sum it up but how do I choose a different item in my todo list then?
There's two halves to it: one that sums up resources and such, and then a freeform text area. I thought you were looking for the freeform text area
To get the auto-summation stuff, you mouseover things in the build menu and use the plus/minus buttons which are in the upper corners of the items (you can also type in an actual number there, I believe)
I jsut want a list of stuff I wanan build really. I dont want the sum up thing. in controls I dont see any todo list controls so how do I navigate that list`?
You take it slowly my man and you learn the game. Its impossible to build things and then never edit/dismantle them. In to-do list you can add several things, but just explore the game and go with the flow, learning will come naturally. Im still learning things after 110 hours
If you want to take something away from to do, you go to where you were when you added it and you should have an option to remove from to do list
take it from me, building perfectly future-proof from the start, especially as a nee player, will make progress VERY slow
it’s a mistake i continue to make
I unlocked trains and i still have to rebuild my iron factory in a vertical and modular design 😭
But the game keeps forcing my hand
i rebuilt my entire factory because i outgrew my main bus design, i tried to factorio it and failed
not to mention i used trains totally wrong to start with
My sidequests rn are rebuilding iron factory, figuring out what the hell to do with storage, fixing pipes on one of my coal setups, expanding my oil infrastructure and then probably moving on to other factories like heavy modulars
The storage thing will probably become a separate factory and i'll learn trains for it
My motor factory has a storage facility (basically 24m of storage) connected to the output
But my basic items come in a central storage area but its getting out of hand a bit
Is there a max limet for how long a hyper type can go?
just made sam factory, bye bye my copper
Theres a speed you die at
At some point of it, we just fall out of it?
gotta make a new wire and cable factory somewhere with pure copper
wdym
there are radioactive creatures ;-;
where?
uhm
I think its after you launch at that speed, but might be both
okay thx, i think my mate found it out 🙂
everywhere 💀
hey does anyone else sometimes randomly get low fps?
I'm usually on 140~ fps and sometimes it just drops to 30, only on satisfactory
gpu is on 20% cpu 30% ram 50%
it's fixed when I restart the game
highest settings but it doesnt fix when I lower them
ye that does happen
VRAM, I think
idk how to fix it
I have 16gb vram so probably not
task manager says 4gb is used
my card doesn't like the setting for uncapped fps
all over the place, keep looking I believe in you
should I cap it?
should you?
at times my frames drop to 5-10
lowest settings
But suddenly my GPU Hits 99%
either fixes on restart or after a couple seconds
are 20 or 10 encased industrial beams better a min? ( phase 4
you mean is more or less better?
im not sure why in this case 10 would be better
moar is always better
cuz like i think its a little excessive considering how useful they are
like i only use them for hypertubes
@fair aspen Hey. What are you distributing in your local area? 🙂
man do i really need nobelisks
ahahaha the good stuff, my fellow Dansker
Good tip when exploring, if you start hearing aliens sounds, there is likely a mercer sphere, somersloop, or... SAM ore near by.
nah not really
nah im saying
i really like
Want em rn to rid myself of stinky rocks
but
i think i need plastic first
so
oil?
Those or explosive rebar. Will be needed to remove boulders to get to some items, mines, or caves.
parent node needs plastic thats the thing
unless
do some crash sites have plastic laying around?
skip a couple steps
Is alternate diluted packaged fuel useful?
today found that if u hold the drop button, u can throw noblisks
i did not know this
for my entire life, ive been lousily droping noblisks
Yea, the longer u hold the more it goes
theres more pure copper nodes than one in desert
hello im new to satisfactory i saw people building their bases on like actual building blocks and i was wondering how do they get the raw iron from the miners above it?
and i don't really care about radiation since their radiation really weak
wdym "above it"
With conveyors belts
But also if you place a foundation on a node, the miner will still work if placed
why can't i send photos here? and wouldn't that just give me the red outline and tell me that's not how belts work ive just started so idk alot
really??
that's cool
Belts transport things, there is also conveyor lifts for vertical transportation
oh yeah i remember seeing something like that i just unlocked it actually
but my base is a total spaghetti mess
oh you probably use portable miner thats why it shows you red outline, you need miner mk1 with conveyor output for that
You get these elevator like things that let you bring materials down. Very helpful for factories with levels. You'll open them as you complete task in the hub
It would be weird if it wouldnt be a mess
yeah i got the mk1 a long time ago just never tried to put a fondation ontop of the node lol
wait a second, you can't place miner or something?
yeah its just squares going above eachother and I CAN STACK STORAGE CRATES????
i could i just thought that placing the belt then moving it upwards the belt would get a red outline telling me i can't place the belt
ohhh
@rugged jasper your Fused Modular Frames factory is beautiful
Thank you so much 🙂
oh wait i prob shouldn't look cuz spoilers and all that
I think screenshots are safe.
don't worry, you wont understand what any of those machines for
i saw it and i think my laptop is scared of what'll happen when i play this game more
fair point they do look cool tho
finally made a couple dd, no more worrying about flying across the map to get something
and i just realised i typed finally as finnaly all my years
Btw you can stack mergers and splitters too
Yes and connect with conveyors lifts
Between them
Heey nadjah, all good?
what is the best way to move nitrogen gas. in a raw or packaged way?
Hellow guys, can someone help me? I have production of 600 m3 of fuel from blender, it goes into a mk2 pipe and into chemical plants for plastic consuming precisely 600m3 of fuel, but machines at the end of the pipe constantly stops, despite everything is good with numbers. (I checked twice) Am i dumb or pipes don't work as intended&
All good today, thanks for asking.
atm I try to find a new base location
How are you ?
Packaged. You move 4x the resources via packaged gas than keeping it gas
ty
these hogs are really getting their revenge on me
ive been knocked off a cliff like 3 times in the last 10 minutes
Im fine, on my way to the climbing gym. Sad a bit that i had to work all day and couldnt so some work on my factories, but i did get to make a run for some mercers to upgrade my dimensional depots in MAM. I laid down a small sam build yesterday so yea
Pipes are a bit unintuitive and don't work quite like conveyers. Easiest fix is set up a loop, split your pipe exiting the blender and connect one end to the front of the group of machines, the other end to the back
your aluminum build is insane btw, just saw it, wow
Oh, would adding another pipe, splitting it in two, work?
I'm not sure what you're suggesting that's different from what I said
If you mean two groups of 300 that also works
yes
Sounds great ! I hope you will have a great time in the gym.! 🙌
dimensional depots is just the best thing in-game, it makes things so much easier all the sudden.
Thank you, I did spend awful amount of hours on my new factory🙈 so much is going on my PC just go brrrrr all the time im there 😄
so I think it is time for a new location to build hehe
The reason this is happening is because pipes don't always slow at their max rate. As a result, if you have 450 fluid going through, sometimes it'll only be 300 and sometimes it'll go to 600, but in the end that valances. Obviously at 600 required, it can't ever flow faster than 600, so you end up throttled. By splitting and making two groups (or making a single loop) you allow fluid to flow at max 600 in either direction as relevant, which balances things out
Im stil trying to understand dimensional depots, not yet 100% how they work. My storage is getting out of hand though so i rly need them. Im surprised ur pc is brrrr
Ur config is rly good
Oh wow that's a huge FMF factory, well done
I just sink everything when one storage if full with a item. 🤭 🙈
true, but I do have everything on ultra - native graphics so when there is a million things in-game all at once it does have to work a little bit 🤭
how do machines handle reapeating decimals on overclock %? if i overclock a machine 33.3333 will the machine starve for an instant
I will go afk for a little bit @frosty mirage, it is time to make dinner 😋
have a good time in the gym 🙌
im being bullied away from a crash site :(
Gas Nobelisks in that situation lol
radioactive hog
and the biggest "fuck off" hog ive ever seen
i need plastic for that
so get to work pioneer 🫡
i want the harddrives :(
Thank youuu! Enjoy your dinner 💯💯
i seriously js got bullied so hard
as im running away
big spitter, 2 mini spitters
and a big ass spider
that area is very not cash money
pink forest?
yeah you find nodes
hmmmmm
interesting
like in caves?
in a specific biome e'-e'
yeah most are in caves, diff biomes
In caves, or on very high mountains
i see
for some reason a super spacious intersection i made is giving me "signal loops in to itself" errors
if you just wanna complain ab signals (valid) this is the right channel, but if you want help w it then send some pics in #1038092680493801533 😄
ayeaye
is there any proper ways to load your gun? i always have annoying issue of not being able to use any gun or explosives because it says 0/1 of X type of ammo while my inventory is fuilled with Y type of ammo
i only find solution to drop gun on ground and take it back, but no way thats the only way
oo! that helps, thank you
do leaves/bushes grow back again after some time passes?
i've been told the ones you pick up respawn but anything you chainsaw is destroyed permanently
never seen bushes respawn myself though but maybe that's because i build foundations over them
oke thanks
i assume
imma need some SAM
to unlock the somersloop stuff in machines ive seen in a video
🤔 maybe
Building a rocket fuel plant and realize it will take 4,000 m^3 of nitrogen gas. The map, with 250% clock speed, only has 12,000. This was meant to be a mid-game turbo fuel plant but I decided to make rocket fuel so guess it’s my late game now.
go big or go home
can you send gifs here
i need to know how someone made something but ive only seen it in gif form
No gif embeds here, it just doesn't work, the tenor link will appear but it just won't embed.
Can post rando screenshots for public perusal in #screenshots , though with a question attached they're better sent in #1038092680493801533
Depending on the question you could also use #design-and-architecture or #math-and-meta
i figured out an apt description for it
its a power slug
on a little conveyor looped into a circle
so he js spins
how do i put the slug there
I never figured a satisfactory way to put a circle belt with objects just going around.
Put it in a storage container to get it onto a belt; there's various ways to construct an actual loop
ahhhh
i was concerned about the how to get him on the belt
that makes
so much sense cant believe i didnt think of it
I tend to put objects on pedestals in glass boxes a lot.
Once way is to do half a circle and belt it on there, then deconstruct the "feeder" and then close the belt loop
i want spinning slugs cause a pretty girl told me to do it ;-;
My old save had a single plutonium waste on display, I have no idea why but it vanished 🙁
i ate it
Doubtful unless you have a 64gb pc to load that save and a copy of it 😛
so like
they wouldnt hide a SAM node under explode able rocks would they?
oh nvm i climbed the wrong mountain tower thing
I have found some SAM in irritating places, hard to find cave entrances etc.
The one to the south of the blue crater is one, the entrance being on the cliff wall at the bottom of the map took me a few minutes to find.
sometimes i feel like im playing fortnite with how i have to get up these mountains
#screenshots message
thank GOD
js got an achiement for a big fuck ass hog slapping me off a cliff going 140km/h
W
Building up and around mountains is the main reason I elected to build tunnels.
if you die twice
do both death crates stay
or only the latest
the less recent one gets eaten by a giant cat monster
Both
is it safe to build on edge like this?
Tho it will transfer resources from recent death to older one untill it's full
it's already built...
finally climbed up the mountain for some SAM ;-;
yeah, but tearing it down now will be less painful than later
so, it isn't safe?
did it seem safe while you were building there?
Whats a good starter amount of SAM
I’m not coming back here until I have a jet pack to make building 1000x easier
Have something holding down my e key
So I can afk it as much as needed
yes
nothing weird happened unless i fall into the water
Not sure on starter amount, I actually mined all the SAM and sent it to the dunes.
both portable and normal miners are a thing
yes
but
im not climbing this mountain again
unlessssss
i make a pathway down instead of just
jumping to my death and collecting my crate
seems like a pretty good option if the alternative is "afk with the button held down"
indeed indeed
thats gonna be 1 hella long conveyor
and energy poles
may as well build the pathway at t he very least
dont wanna convert anymore slugs till i can double em
All the worlds SAM in one place #screenshots message
sam only got me so far
i need steel production stuff now
So i guess i gotta stop procrastinating revamping my set up
Am I the only one that made 20 portable miners and filled my inv a dosen times with SAM?
My initial SAM was just a miner feeding a container, saves emptying portables and later my inventory.
please tell me
the rifle is gonna be less disappointing than the rebar gun
im back
last message i remember is you talking about fixxit
was it a hardware or software issue that you have?
rifle is beautiful...best addition in the game
Honestly if you're finding the rebar gun disappointing, I expect you might find the same about the rifle. :D Lotta rounds to kill some of the bigger enemies
Rebar gun is A+ once you're used to it. Some of the alt ammos really help it shine, but well-placed rebar is often quite good
(That said, Homing Rifle Ammo + Jetpack == easy mode, for combat)
well
do i need to load each individual shot into the rifle?
heh, no
I still find it a bit odd that we don't use rebar for any buildings. Should need it for pillars and stuff, at least
hardcore mod, rebar or buildings collapse
(And I do kind of feel like the rifle should've been something "repurposed," much like the rebar gun is. Rifle has always felt a little out of place to me)
Though I'm not sure what else would've made sense in its place. :D
Satis is an awesome game but the combat part has always felt a little forced
Just lift Quake's nailgun, maybe. Keep it pixellated. :D
Yeah, I was thrilled when they added the ability to set enemies to peaceful/retaliate
all we need is a flamethrower powered by packaged fuel/turbo/rocket, doing more damage depending on the type 
I actually did keep mob hostility on for much of my 1.0 playthrough, but I eventually tired of it again before I'd finished
the hostiles break up exploration a little but the actual fighting itself is pretty basic/unchallenging
Yeah, it's nice for adding a bit of danger to the exploration element but apart from running into "big" creatures you're not prepared for yet, there's not a lot of actual challenge
i mean i suppose it wasn't much of their focus
it may eventually get a rehaul but i doubt
quite literally does just "break up exploration" and makes the world feel more alive
I was surprised when it got the overhaul that it did, back in the update that added more ammo types and such
would make more sense if animals were territorial rather than purely instantly hostile
Oh God I spent so long trying to make a small factory of rotors and reinforced iron plate. I feel as though I'd lost all my sanity. :
when can i make caterium ingots?
dont see it in the crafting bench ;-;
research it in the MAM
maam e'-e'
You've got to research them in the MAM first.
i was able to research the ore
you researched the ability to scan the ore
omg
im so fucking blind
ignore me
It takes 60 raw caterium ores in total to unlock the first two stages. The second, which asks for 50, is the one that allows you to melt them into ingots.
yea
So im ngl
i saw the ingot and thought
it wanted ingots ;-;
understandable mix up
how do people make their factories so nice i literally just build a box and make the conveyors neat
I'm so behind D: I put off rotos and reinforced iron plates and basically spearheaded my way through tier 3. I just created the factory for the former, but haven't even touched the foundry yet
i manually crafted untill i needed to make motors so i spent like 15 hours straight building every factory 😭
faced with the consequences of your own actions tsk tsk tsk
i view it in the same way as people that can make a nice looking base in minecraft
but imo, making a nice base in minecraft really only has one issue, making a nice base but with satisfactory you have to make a nice base, and make an efficient base
make efficient
build around it
also
is there a better way to power stuff than spaghetti cables running everywhere
true i guess but will that help me make walkable factories i see online lol
I honestly haven't tried to make anything look neat so far. I just need things to output stuff that I can use. I did make a logistics floor to hide away all the conveyor action, but I did it so that I could work with a smaller grid.
I've got the ground and second floor set up as logistics floors and first and third as processing.
see i always do the regular neat spagehti type thing and as im building it i think it looks amazing but then its built and its so ugly lol
is the logistic floors neat aswell or no?
All the output gets taken to a storage unit in their respective logistics floor, but they're also connected to two other storage units right outside the factory, mainly for convenience so that I don't have to traverse the building whenever I need the items.
I’m thinking of getting into mods. Are there any you’d recommend to provide a new challenge?
wow smart, i just travel 1000+ meters every tiome i need steel or anything lol
It certainly looks more organised than having both the machines and conveyor belts crammed together in the same level, but sorting the whole thing out was a complete pain.
ill try it out next time, ty
also what do yall recomend i use excess polymer resin for, making plastic/rubber seems like a waste of time
I'll tag you in the screenshot channel
it looks nice, can i see the processing floor?
It could definitely be a bit more organised, but it was the first time I made something like that. I just tagged you. On the other processing floor, I was able to put more machines together cause I organised it a tad better.
I made them with the sole purpose of making sure that I can at least output those small quantities. The factory itself has no room to expand nor mess with ratios of any kind. It will have to be taken apart eventually.
Is steam good rn?
I think step 1 is to build with the terrain and abandon the idea of the world grid.
Practice practice practice. Hang out in #design-and-architecture and keep an eye on #screenshots ; when you see something you like, try to duplicate it. You'll eventually find styles which work well for you. Though decoration does take a lot of time; often a lot more than the actual factory builds.
Other sources of inspiration could be, for instance, https://communityhighlights.satisfactory.video/meta-search/?meta[]=architecture
Of course even if you're "just" building a box, liberal use of windows and ceilings and such can make even a mere box look Pretty Good™. All depends on what your own standards are for your own builds. :)
On my most recent playthrough, my computer+HSC factory got 100% of its oil from the Resin byproduct from my diluted fuel power setup
In the end there's nothing else to do with it apart from convert to plastic+rubber (or fabric, of course), so you might as well. More of a waste to just let it sink, technically. :)
ayo wtf can the radiation hog chase me up the ladder of a lookout tower 😭
Rad hogs are pretty tenacious; whenever I take them on pre-rifle I'll generally construct myself awfully-tall platforms using catwalks
I wouldn't think they'd be able to actually climb a ladder, though. They do have projectile attacks
For rad hogs I get out the WMD’s and commit war crimes against them and the environment.
im at that one sam node w the hard drive and rad hogs nearby
almost finished w phase 2
One way to cheese rad hogs, assuming there's only one of them, is Stun Rebar. Can keep them permanently stunlocked, though it takes ages to whittle down their health with the Stun Rebar (like the better part of a whole stack)
Pre-phase 2, I just avoid rad hogs. Stun rebar is really powerful. I would often keep 2 rebar guns with me at this point. But you have to keep range on them. After you get nobelisks and gas nobelisks gas nobelisks become the weapon of choice for them.
Stun and shatter rebar for the elite spiders
pipes < vehicles in terms of difficulty
idk if this is a hot take but ive been trying to build a path for 2 straight hours and im just about ready to start using conveyor busses
Vehicles are fairly difficult but know that you can delete NODES if you mess up! Makes them a lot more forgiving. But usually you still need to clear paths ahead of time
it just refuses to load!
WHY
i drive up to the station when recording
i SEE the tooltip
i press F
NOTHING HAPPEEEENS
Hey guys, new to satisfactory and LOVE IT a lot.
Wondering if there's any neat site to help build planning that people are using? 🙏
i dont know whats HAPPENIIING
load is on in the station
it shoudl be working
but no
You don't actually manually load/unload when recording paths, btw. Once the path is completed, the game will automatically insert yellow "pause" nodes at the stations. Once the automated vehicle arrives at a station, the station will do whatever it's been configured to do
There is indeed some weirdness with hitting load/unload manually while driving; I think it might be down to mismatches between what you're trying to do on the vehicle and what's configured at the station
I wish vehicle headlights wouldn't keep randomly turning on lol
WHO DID THIS
But regardless of what causes the weirdness, you don't need to manually load/unload anyway -- the route recording completely ignores that
I agree it'd be nice if the game communicated that to you. :)
I did this for a very long time until I realized it wasn't necessary.
One other thing to note re: vehicle paths, btw -- if you see any blue pause nodes on your recorded path (due to pausing for a bit during recording), make sure to go up to them and delete them. There's a bug in the game where vehicles could get stuck there until you manually intervene, if you load a game which happened to be saved while a vehicle's at a blue pause node
(The yellow ones actually have a bit of a glitch as well; if you load a save with a vehicle at a station's yellow pause node, the pathfinding for the vehicle might go a bit mad for a few seconds. Should auto-recover, though, and IME the vehicle won't ever actually get stuck)
(I assume it's the same root cause affecting both; would be nice if that eventually got fixed. :)
does anyone know how i can delete an explorer that fell into the void, sadly my earliest autosave is already after it fell down so i cant load another autosave
If you're on console, no, alas. If you're on PC, though, you can delete it (or move it back above ground) using SCIM
waht is SCIM
Slow with the URL-finding; on mobile. Anyway, that ^
ok thanks
Hey guys, new to satisfactory and LOVE IT a lot.
Wondering if there's any neat site to help build planning that people are using? 🙏
I really want help in creating more efficient setups for maximized output
https://www.satisfactorytools.com/1.0/ is often used
@jovial wing shout out for Satisfactory Modeller for free on steam
sf modeler the goat
Really cool, thanks both of you! Will check them out
What's a good way to transfer raw material between bases? I'm struggling to get neccessary recourses to different locations. Just got to phase 3
transport constructed materials
so much easier to transport 5 frames/min than 600 iron/min or whatever
Transport on conveyor belts?
Just unlocked trains a few minutes ago but haven't gotten to building any
I always do smaller independent factories which are sited right next to the nodes they need. Transferring raw materials is for suckers. :D
I've unlocked everything tier 0-5
(Well, not always, but nearly always. :)
Haha I feel ya. How do you transfer the components when they're done?
My factories only output to my own personal storage, so unless I've decided to build a "central storage" solution, I basically don't
If some other factory needs some of the resource I just made, I make more right inside the new factory
Though when I do need logistics, I'm honestly fond of basically all the choices. So I'll use vehicles/trains/drones depending on the situation and what I've got unlocked
To create Motor for example I need iron, coal and copper
So do I find a place where all those resources are together to extract?
Haven't found any spot like that so far x)
(I'm not fond of long belts, so I rarely use those.)
coal for motors?
I guess for steel
Yeah, basically. Or leverage alt recipes so that you have different resource requirements
do you have alt recipes
For motors in particular, with the right alts you can make them out of nothing but Iron, for instance. It's very iron-inefficient, but iron's everywhere so who cares. :D
I care, I don't want to spend 10000 iron to make one motor 😛
but yeah one way is pure iron. There's tons of other ways tho, depends on how you combine recipes and which resources you have available.
500 billion screws
But yeah, map expansion and alt recipe usage go hand-in-hand. I may end up using four different recipes for the same resource, over the course of a playthrough, 'cause I'm producing it inside multiple factories all over the map, as an intermediate product
aww guys ada just said i was the most valuable pioneer 😳
there can be only one
yeah, its me
Anyway, realized I hadn't actually really addressed the question: by Phase 3, Trains are the usual go-to for high-throughput transfers like raw resources. Trains are more or less custom built for that kind of thing
Depending on the factory you can get away with other options as well -- I've even used drones for raw materials in some cases. But trains are often the usual suspect if it's something you're doing. :)
drones are rlly good for uranium imo
It's well worth building out rail infrastructure even if you're not transferring raw resources. Rail gets better and better the more of it you have. And you end up with a lovely pioneer-transit method as well. :)
It even drives itself
So when you need to go somewhere just plug in the station and go
Drones' main drawback is the 9-stack limit per drone -- you may need a number of ports for a single resource, depending on the throughput you're trying to put through 'em
Though that's not really that much different conceptually from adding another freight car to a train. :)
In the end, any of the logistics methods can be built out to support whatever throughput you want
I'll try my first 'motor factory'. Running to a new spot with correct resources and just optimizing for Motors
if item a is in the input of consturctor but i need item b how do I remove item a? picking it up is very cumbersome
Then transport that however... And see how it goes 😛
Can you not put more drones on the same loop between two ports
Deconstruct and rebuild the conveyor to clear it
A drone has a "home" port and a single destination port. You can indeed have two drones going back and forth between two ports, but that's the limit
ok ty
You can have multiple ports configured to go to a single destination port (which IMO works much better for picking up material than delivering it)
But you can't really get away from needing more drone ports at some point, if you're pushing throughput up
So it’s home and destination and back, what’s stopping you from adding more actual drones to the loop
What's the "home port" for the drones beyond the first two?
What?
Port A has a drone configured to go to Port B. Port B has a drone configured to Port A.
Any other drone which wants to go to port A or B needs to have its own home port (C, D, etc)
Yeah
Drones only go between their home and a single destination
But what i’m saying is why not add multiple drones with A as home and B as target
Or multiple B homes and A target
Because you can't do that. Port A can only have a single drone as its "home" drone
Drones do get annoying when the ports get clogged full. I start sinking valuable components when this happens because it’s necessary to guarantee smooth operations.
At least you get tickets for it
Start up an AGS save and plop down a few ports and give it a try. :)
I’ve never used drones which is why i was asking
Particularly I use drones to bring bottled nitrogen all over the place. I often end up sinking both empty and full bottles, lol
each drone has one home port
each port can be home to only one drone
one port can be visited by multiple drones
practically, between two ports you can have maximum of two drones
The solution to that is to make sure the ports never get clogged. :) If my drone ports' internal buffers don't empty out properly inbetween deliveries, then I know I've configured my drones wrong. :)
Yep just have to sink stuff or else it backs up somewhere and will back up in the bottling or the bottle delivery because of it
how come my chainsaw died? is there like a fuel in there?
Wdym died
Chainsaw should be able to operate off of any jetpack fuel
The chainsaw does need fuel
No, it’s solid biofuel only
should be able to
I think you've got some configuration "problems" with that. ("Problems" in quotes because if you don't think it's a problem then obviously who else cares. :D). I do generally have emergency sinks set up for "bulk" deliveries for stuff like vehicles/trains/drones, but on a "properly" working system, the sink will be idle 100% of the time
well I can't make fuel tho?
Including with packaging loops. You shouldn't ever have stuff sinking in a packaging loop like that unless there's a problem somewhere
Problem is that the drones delivering empty bottles is also collecting full ones and if either side backs up, the drones can’t land
ah solid biofuel
you definitely can if you got the chainsaw
now I see it lol im blind
re: chainsaw -- yeah, I think the only reason why the chainsaw doesn't take multiple fuels at this point is that the devs just haven't taken the time to make that change
Back in the day they had no fuel-source-switching UI/system in the game, but they added it in to jetpacks eventually. The same system could be used for the chainsaw
I've done a lot of drone-based packaging loops -- in a fully-operational system, no part of the system will back up
Again, if you don't mind your sinking of resources on those loops, that's fine
what benefit should better fuelds offer? that's the real question
But having your drone ports back up is not an unavoidable part of drone configuration. You can do packaging loops like that with zero backups/sinking
Hah, yeah, presumably just "burn time," although solid biofuel already kind of lasts forever. Really it's just an inventory-stack-saving measure, IMO. :D
Not that inventory space is that big of a deal nowadays
My head hurts trying to understand oil
what ab it
tsk tsk tsk
I wanna build a proper oil infrastructure with everything that can be done with it but i think im too tired to understand the whole shenanigans with pacakgers, fuels and petroleum power
Or maybe im just too perfectionist with it
the latter
oil!?
make something small to grasp it, then perfect it, plenty of oil nodes to go around
those west coast oil reserves are easy to get to using a power line and i use them for oil when i playhed last time
I prefer putting it down once and then expanding, but you know i like building with scalability in mind
yeah of course but there's no need to build too big, just enough to get an idea and tear it down after if need be
you really only need 3 buildings total to make plastic and rubber lol
I'd recommend embracing the near-certainty that you're going to have to build out more than one oil processing site throughout your playthrough
I do have plastic rubber and petroleum coke for sink already
And spreading out your oil processing across a variety of sites will likely be more convenient than trying to centralize it all in one spot (IMO)
But i wanna start using packagers and petroleum power
ah, turn your oil residue into fuel and power fuel generators instead of making petroleum coke to sink
What exactly is giving you problems w/ packagers and fuel power, btw?
Your consumption of packaged stuff produces bottles, so if your consumption is lower than your production (probably will be) eventually you get a backup problem. Priority mergers help, though. I’d have to go look at it to give you a better idea, but I’m maxing out a nitrogen extractor (1200 m3/min?
remote bottle factory brings the bottles over and doesn’t have enough production for 300 bottles/minute (not a problem, as we have recycling here).
Drones bring bottles to a drone hub at the nitrogen extractor. Packaging nitrogen at the hub at a max rate of 300 bottles/minute.
I’m generally only using them for nitro rocket fuel, I don’t remember the numbers exactly but I think it’s a simple 8-blender system, AND I’m not even burning all the rocket fuel (another issue). Those bottles dont all get recycled because they also go into bottling rocket fuel. Situation I ran into is having too much bottled nitrogen preventing drones from landing and picking up empty bottles. I’m sure I could balance production and consumption to fix it but a sink is easier to sort out quickly
no reason to sink that byproduct, it's very useful
Is it the Packaged Diluted Fuel loop stuff in Phase 3?
Easy solution: don't produce more than you consume. :)
Or at least, don't put more of your production into the drone packaging loop than is being consumed on the far side
I think i just got lost in the recipes and byproducts tbh
If your remote side needs 600/min Nitrogen, send 600/min nitrogen through your drone packaging loop.
it'll take some time getting used to but not a lot tbh..just play around with it and dont chase perfection first try
Yea fair enough
Btw will alternate diluted packaged fuel be useful?
yeah
Cause i do have it
you make more fuel using the diluted alts
youll unlock the version with no reason for a packager once you unlock the blender
That plus the Heavy Oil Residue alt is the most oil-efficient way to make fuel (and forms the first step of the most-oil-efficient plastic/rubber production loops too)
Not necessary, of course, though folks wanting to maximize their oil usage will often use it
the trade off is you dont need to deal with packaging and unpackaging but it takes more electricity to power
I think i passed on it... fuuck
That changes as you expand your consumption/use for the given node. Such as adding more to the rocket fuel loop. The issue comes more from the fact that drones do dual duty while input/output is not balanced. Balancing it is an option but it’s not a very good one. Expand this example to something like Quartz Oscillators, where your production and consumption is probably less than 60/min and you have a bigger problem on your hands
In Phase 3 you do need to deal with the packaging loop -- as n1c.wrld mentioned, once you get to Phase 4, you have access to a Blender version which is a bit nicer (though it's got the same resource ratios, so the difference doesn't matter too much)
takes more electricity though!
i still prefer the packaging loop...idk closed systems are fun to deal with
I don't mean this in a bad way -- I suspect this sounds more hostile/dismissive than I mean it! -- but you're sort of creating your own problems here, is more what I'm getting at. :)
Those are the best problems 😄
You've set up a system which is problematic to manage and requires stuff like managing extra canisters to sink stuff and such
Mostly what I'm saying is that there are easy ways to build systems which avoid all these problems
If i load an earlier save, will i be offered the same alts from drive scan?
Properly-tuned packaging loops do not require having to sink packages and manage all that stuff -- the fact that yours do is a byproduct of the way you've set things up for yourself, not some inherent property of the drone packaging loop
As I say, I've done a lot of packaging loops throughout my playthroughs, and I've never had to sink anything as part of them, 'cause I always just send over exactly what I need.
Or do they randomize no matter what?
When something else needs more then I set up another logistics method for 'em, while leaving the original one intact
not sure actually
they are randomised at the start of the scan
Say you’re balancing crystal oscillator input with packaged rocket fuel output.
The only good solution is using more drone ports.
So if i load the save with 1 min left i get to choose again between the same alts?
yes
Haha thats golden
I wouldn't have put myself in the position of balancing crystal oscillator inputs with packaged rocket fuel outputs in the first place. :)
https://x.com/RTSG_News/status/2015593782033453402?s=20 china is doing satisfactory irl wow
Though yes, with drone logistics, More Ports™ is often the way forward regardless. :)
Are the rescans also working that way?
no, rescan is instant
If you're looking to cheese the system, btw, the rescans are not similarly pre-seeded
I didn’t, but it’s just an example of why drone port input/output and using drones for dual duty is flawed
Ah fk
Keep in mind you WILL get all alts at some point.
And currently you can "only" be offered those that are available with what you have unlocked. So you can have more drives than available recipes resulting in you not even being able to roll for a new.
though if you want to "cheat" like that, honestly just do save edit
Cant remember if what i need was a rescan or not, but i'll just go explore for some more hard drives
Okay, sure. :) Though using drones for dual-duty for packaging loops is perfectly fine, and you don't need to sink anything for those unless you've specifically set up the system to need it. I use the same drone for "fulls" and "empties" all the time and I don't have to sink things.
yeah the answer is usually just "get more drives"
does a conveyer splitter not split evenly?
The rescan might be the first option on the next drive you scan.
it splits evenly if all outputs are free
It does.
getting more drives is the right answer, I managed to get geothermals online in 3 hours from start by thieving the materials around crash sites.
I'll load up the earlier save later today or tomorrow to check if i can get the heavy oil residue alt
Heh, I've still never done an early-geothermal runthrough; was thinking about going heavy into crash-site scavenging when I start a new one up. :D
but one side has less on it than the other visually but is also more fluid
Easier to just go find a few more drives 🙂
different mk conveyors?
get more drives 🙂
no same thing if I knew windows I'd send you a screenshot
printscreen button 🙂
Ye will do that, i need an exploration break anyway
or f12 on steam
ah I cant send images
If you have all 3 outputs connected, every third item will got to each belt.
Use #screenshots
or better #1038092680493801533
yeah but his problem is "but one side has less on it than the other visually but is also more fluid"
i'd assume it might just be showing up slower and why it's appearing more fluid
oh
the left smelter is full
ah the 100 ore thing? hwo do you see that
press e on smelter
One is full (one stack in input.) other is not.
true but how do you see that? the smoke?
no way to other than the piled up ore on the conveyor
If it's not moving, or moving slower, it's because that somewhere down stream (the smelter in this case) it is being blocked.
It just means that you are mining faster than you are using. Or the left smelter was put online before the right one, making it fill up faster.
yeah I get all that but how did you see that from a screenshot
just deduction or visually indicator?
It's the only reason for that to happen 🙂
ok good thank you
you'll get pretty good at diagnosing things just by seeing them
there's only a set amount of things that can go wrong
If the smelter wasn't showing any output, and the feed is full, it's likely because you selected a wrong recipe.
It'll come to you pretty naturally as you progress. You'll even get used to the sounds 😄
granted sometimes it wont be so obvious
Every time I think I have pipes figured out and I go to build a new coal plant I'm proven wrong
I cry in despair
Pipes my beloved
I'm "new" but honestly not really anymore
Owned the game about 1.5 months but have 350 hours now
And I still suffer. Sometimes it works sometimes I ask myself why
there's a lot of odd fixes to fluids that arent so obvious to be fair
Yeah. That bit never changes 😂
I know most of them now, that's where the suffering part comes in when I can't figure something out lol
The best way to approach pipes is to design them as simply as possible, just from point A to point B and minimal merging, splitting etc etc
Pipes are.....very fussy about load balancing in particular which is why I've always ran them in a manifold configuration (unless I accidentally create a load balanced pipe that shuts off 30 fuel generators)
🤷♂️ i've never had anything too bad honestly but then again i've had a nice system...if it's not broken don't change it
It's been a year+ since I've been playing and I'm trying to remember how to run power poles correctly. I'm doing something pretty dumb here....
I have 2 connected poles, selected to build a power pole, highlighted the cable but it's creating a new pole connected to the first but not the second, and only once. Wtf am I getting wrong?
My friend bought the game yesterday and was building his power plant so I wanted to help and teach him, but I failed the piping 😭
The I had to leave so I left the world open, apparent before the game crashed he figured it out which is just depressing on my end cause he has 4 hours lol
to be fair the issue can sometimes be staring at you right in the face :p
Select cable. Click pole you want to connect from, then your next click with put down a new pole with a wire from the first pole.
It took me 7 hours of troubleshooting to get my piping for my refinery building running, was so fun. Splitting 6 pipes into groups of 100 water and 1100 water. Scary
errr why would you split into 6 pipes though?
would it not be better to manifold 2?
or am i just not understanding
This, splitting pipes into groups of a certain value is a recipe for disaster
Thank you! I was feeling about as bright as a half-watt bulb 🙃
I ended up with splitting into 4 using some weird thrown together 6-4 ratio
Was pain and definitely isn't optimal but my machines run at 100% efficiency
I mean if it works, thats great, but load balancing pipes is a recipe for a headache
You need to get into the habit of manifolding :p
It will reduce your pipe troubles doublefold
Yeah
I can't really do that when I need 3 pipes minimum
There's always a way with the holy manifold
1200 is 2 mk2 pipes and you can still yeah
Well there are a few options. And it behave a bit different between poles, wall connectors and double connectors.
To get up to speed, put down a few walls, poles and connectors. The try the different build options. Attach pole or connector to existing wire. Extend to new pole. From pole to connector. You'll get it back quick 🙂
I did some sort of Manifold it's just sloppy
I used 4 pipes cause I have 4 industrial fluid buffers
The problem with load balancing fluids is that rounding errors makes stuff like valves hard to use and it's just overall painful to accomplish
Yeah you probably also shouldn't be using buffers either :p
Buffers are only really useful for train stations
Buffers are only really useful for train stations
yup
Jinx
THey look cool tho'
honestly half the reason i joined this server was to learn...and there are a lot of things about fluids you dont learn until you see a few dozen problems getting hotfixed in front of you
They do it's just a shame that a lot of the fluid related items are....useless in most cases really
I mean the tutorials I've seen have stated gravity is your best friend
So water towers help
Aside from cosmetics, they also make it less risky if you need to move a power cable, or re-route a pipe.
that always remains true but there's no reason to put it in a buffer anyways
buffers and valves are known to cause flow issues
Yeah this was the other reason I forced it to work, cause they looked cool lol
the only reason buffers are there are because they look cool for a "water tower"
But a water tower really just needs to be a pipe that goes and then back down. You don't need a tank at the top.
I just wish valves restricted to their actual listed values
Well it would be a "Pipe Tower" then! All Water Towers need a buffer at top, d'oh!
Rather than giving some odd decimal value
But my brain won't settle for anything slightly weird looking
It all must look good lol
Only strategic clipping or very clear seperation and right angles
Same here. I put tanks all over the place. On top of towers too. Including a bit of visible pipe at the top so I at a glance can see if it is full and there is a flow.
It would be so nice if they actually worked the way I imagined
Like actually heavenly if they did
I love pipe and tower decoration for industrial decoration, and if I can make them functional that's even better
I'm curious if you guys are team strategic clipping for things like design or team absolutely no clipping
Meh. Functional is a lot optional at many of my factories 😄
I am team "what happens in the logistics floor stays in the logistics floor"
My factories are the epitome of that one Homer Simpson meme where he's holding all his fat on his back with clips
Lmao true
I hate the coal location in the north forest so much for that
Both. To make a compact balancer in a blueprint, I will clip it into the 4'th dimension.
Oh yeah, last I played I sucked all of the bauxite out of the red forest into one mega factory
I'll also clip a wall into a building, if it "makes sense".
I clip for some designs
I need to continue operation destroy the red forest
But mostly keep it separated
My friend likes merging different foundation types for wall designs
Red forest is my oil tycoon
People are who pro nature preservation in this game baffle me, I am pro destroy everything in this game
I wanna drag the oil up into an oil factory, probably a hard and dumb idea but would look cool
That one resource well is used for me to produce 5400 coke a minute
But liquid work.. the trauma
it's just kind of a weird game to be a murder hobo in but we're all super impressed at how good you are at combat
I use the oil at the bottom of the cliff in that like marsh/beach area sharing the border or red and north forest but plan to claim the oil geyser things when I can
The planet yearns to be exploited
I am pro keep you damn wildlife out of my ass when I'm building on a cliff
I like my trees.
When putting down rail, I do the track first. Then only remove the trees the track or train will clip through.
a bloated save file is a small price to pay for true manmade beauty
I hate trees, and I wish those big buds were destructible
where do i write about bugs? I am experiencing so much i cant ignore it anymore xD
The pipe expert would be the person who makes it the simplest pipe network
Titan Forest would just be "that other flat spot" in your book?
Ugh, I hate that I can't destroy those trees either
I can always cover them up with foundations though
simplest ❌
Functional ✅
https://questions.satisfactorygame.com
Only official place to do it.
Oh no, simplest is functional for pipes
Not when I do it lmao
Like genuinely, the simpler the better, pipes hate overcomplicating
Just point A point B
Like I said, all it took was one pipe in the middle of 4 blenders for me to lose 30 fuel generators lol
I wish pipes just were smart, and it wasn't so physics based. Sure it's more real but it's more pain too lol
thank you!
we'll just have to see what the new update changes
Yeah, hopefully it's meaningful to water cause I've heard water rumours and some info
If you want community help, post here: https://discord.com/channels/370472939054956546/1038092680493801533
Even quite technical stuff gets solved there.
i know we got fluid trucks, but i'd like a fluid train platform capacity buff
Another rumour I heard that I don't think will actually happen was Randomized Resource nodes
thats a seperate game mode
Oh?
at least from what ive heard theres rumours of that for a seperate game mode
That would be fun
Wouldn't change much, but would at least force you to play differently and adapt
genuinely, in some aspects randomised resource nodes might make a few things better
Can't just build the same factory for the 100th time lol
Bauxite being a big one i can think of
Randomized nodes forcing adaptation and new build is my main pro of that if it ever gets added
but i wonder what it means by randomised like is it swapping the existing nodes or placing them randomly on the map
Would be a really nice change
I just hope they don't randomize nodes in such a way that oil will be scattered all over
I like concentrations of resources
I'd assume if they every do randomize them certain resources would probably be randomized in a way that they still somewhat group
i mean you'll still have base map
thank you, but its mostly gameplay issues like wrong hitboxes of rocks, texture glitches, holes in map, invincible enemies, bugged crafting stations interface etc.
holes in map?
My main struggle right now is getting a group to play with
Old group abandoned me soon as Christmas hit
on the picture you can see its like someone deleted a line from the map, it lets you fall underwater and you get stuck underground if cant find way back to that hole
idk if its same for everyone or just in my world something is wrong
Bro how did he fix the water
He wasn't lying. I was outdone by a guy who hasn't beaten the onboarding process or progressed past biofuel 😭
Skill issue 😞
We are all prone to them unfortunately
The most painful part is it looks like literally nothing changed
So clearly the design wasn't flawed
Trying to create a fuel power plant but I can't figure out how to get rid of the crude oil automatically.
Packaging into the Sink? How do I automate packaging in that case
You're perhaps translating a word wrong here, because this question doesn't make sense
You turn Crude Oil into Fuel and Polymer Resin using the normal recipe
I'm doing a group of refiners and fuel generators. Fuel gets fed into the generators but pipes fill up with crude oil from the oil extractor
Hmm I guess the pipes are overfilling
It sounds like you've got a functioning plant, there's just more oil coming from the extractor than refineries turning it into fuel
In which case you could just make more refineries, produce more fuel, make more generators to burn that fuel, now you have more power
what thing makes reinf. steelplate? I can do it in the crafting table but can I automate it?
the recipe in the codex should tell you
codex?
ah didnt know that thing existed
no sweat 🙂
Hit 'O' on desktop or I prefer to hit 'N' and search
the tooltip for items should say where you can make it
But also in general if it's 2 solid items being merged together it'll be the assembler
Bruh it took us five years to get a use for SAM ore
by should I mean it does
I think there's a mod to improve swatch functionality with that kind of thing, btw
I agree that'd be great to have ingame, though. I always just have a text file where I keep track of what I'm using 'em for
Swatch count is extremely low to be fair...
being able to create groups of building types would be huge instead of just the limited default groups
How do I change the Miners from mk.3 to mk.2 in the factory planner?
my name is the pioneer
i made the factory
it was difficult
to make the ficsonium fuel rod
Help i just fell asleep at 2AM watching someones 8 hour video of 100% satisfactory and my iPad died 😭
I woke up at like 9AM T_T
you're late for work
anyone else get like some weird afterimage looking effect when moving about near mass-dismantled objects?
better get to the factory!
I mean ADA tells you about it like 2 minutes into the game 😄
we gotta save them kittens and puppies dawg
huh, turned DLSS off and its gone now, odd
i want a mod that lets you make billboards play bad apple
for no reason
+it just tells you the amount of ore you need - up to you how you bring it from the node https://www.satisfactorytools.com/1.0/production?share=n6zJRezVReIKAlIz3YJY
I think there is a mod like that
hooray
can you check #math-and-meta
even dante cant escape the embed fail..
furious ticking noises
would anyone consider Satisfactoy a gooning game?
I may be too old to even know what that word means
It’s this one officers
if you do, what's your argument for it to be considered a gooning game?
factory bromance rp?
the fuck are you gooning to the portable miners???
interesting that you brought up portable miners, so glad I'm not alone in this. lol
IM NOT GOONING TO LITTLE GUY HES JUST A CHILDDDD
I just joined to say
this game is like crack cocaine
Thank you devs you guys are the best
one time i was playing with my friend and we got to phase 4 and were like "remember when this was a game about making a cool factory?
"no."
"agreed."
no, I just like messing with some people.
im on phase 2-3 rn , I js realized how op split conveyers are
id recommend getting smart splitters in the caterium tree in the mam it makes everything SO MUCH better
Man , I hope you have the best life ever and I pray no one ever dares to be mean to you again , and I hope you live the happiest life there is
I pray for ur success and happines
xd
skip coal and oil
i just said smart splitters are good what
theres coal and oil?
ofc
ive just been deforesting this entire game
programmable splitters arent as good as smart splitters
split conveyros?
do not
if you invest in fuel and get turbofuel plants you can maybe even avoid nuclear power
conveyors yes
thats what i did
don't worry about it needed done anyway
nah, skip and go right to nuclear
I love this game
how are they op?
you can easily skip nuclear if you invest enough ^^
i dont like doing nuclear since i dont like radiation
my turbofuel plants work just fine at the moment and when i remake my base i might upgrade to rocket fuel
you can easily skip turbo fuel if you do nuclear. Don't need infinite fields of generators
The miner v1 is pretty fast and i just made it have a buncha conveyors with the split and made the otehr production stuff
i like doing them it makes me feel cool
that's a fairly core mechanic of managing resources yes 🙂
This is like telling me meth is 3 steps away
tier 7-8, so a ways
I love you guys no homo
but you can get to tier 7-8 on coal power pretty easily
and nooblisk that's also nuclear
yeah but if you dont like radiation then you dont have to do it
big boom
i use fuel and my friend works on nuclear power plants on our server
I am so happy you're having fun and so excited for you to discover just how many more great things there are
filters in a depot - radiation is a non issue
ive spent like 4-5 hours on it alr
game starterd lagging to get me to quit
yeah but that takes too long and i wanna do fun stuff in my free time
they are very easy to make and less of a chore than fueling your jet pack in a depot
this game is like a second job
not work on an "infinite googlenarp factory"
and the base nuclear recipes are extremely simple
yo theres a big ass whale on my lawn how do I execute it
poke it alot
hes js tanking it
don't give up
he died
Generally if you hit it once it'll get off your lawn
he got stuck in my conveyor perfection
do people frown upon advanced game settings here
I'm sure someone in here does, but it's your game -- play however you like. :)
play it your way. even though you're having fun wrong.
Playing it in a way that makes the game fun is a good way
ive been having fun making a shitton of conveyor belts and making them make me as much materials as possible
and having to make another 30 generators because the fuse fails
i usually use flight and no build cost because a. i like building cool stuff and b. grindy games arent really my thing so i try to make it as non grindy while still keeping the core aspect of the game
I love teh ada voice
and c. i am not spending all my copper sheets on PIPES
to the guy who put a spagetti emoji yes it is a spagetti fest w these wires 💔
generally that means they are stuck on an object.
next time delete the object, poke them, they'll run
to much work and would make me less material id rather kill them
really don't recommend doing it if you haven't gone through the tiers at least once.
my friend tells me off for making speghetti and i am kind of getting better
the tiers are a really good tutorial that gives you things to learn step by step
is the pioneer role level based?
i only use no build cost and flight most of the time
on some of my files i have no fuel on but thats basically it