#satisfactory

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swift turret
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pg up

golden nexus
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i did a build with somebody which is known to me as "the plastic/caterium stack" which builds AI limiter, HI-Speed Connector, Computer, Supercomp, circuit boards, quickwire. Took about an hour.

strong fiber
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Also is uploading 3600 concrete/min overkill?

golden nexus
swift turret
#

if you're a minimalist probably

strong fiber
#

A minimalist๐Ÿ˜ญ

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So am i cooked

zealous urchin
golden nexus
zealous urchin
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lately i just like it weird

swift turret
golden nexus
jaunty jewel
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idk that playstyle would not suit me personally

golden nexus
jaunty jewel
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that is a style

golden nexus
#

its also what some of the alt recipies appear to be designed to do

zealous urchin
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personaly i dont like using caterium recipies but its definately easier to set up than quartz with silica

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also doing lots of stuff in one place has benefits too

golden nexus
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yeah its trading resources for time, source material logestics

severe pewter
zealous urchin
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uploading all that concrete for the next game

severe pewter
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Lol

versed cosmos
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if youre using blueprints concrete can go pretty fast

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for my 20,000 diluted fuel plant i build a blueprint that had a fuel generator with a roof of foundations and pillars on the corners and i went through 2,500 concrete and had to wait for my depot to refill to finish it

golden nexus
zealous urchin
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something something 64 acumulators in one blueprint exceeding 2.5k wire snuttsGood

weak cloud
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I'm on Satisfactorytools.com trying to work out a oil refinery setup. Does a planner exist where I can just tell it to use all bypoducts of a machine to make x amount of something? For example, I have Byproduct: Fuel from Plastic and Rubber. I want to tell it to use all of it to go to Packaged Fuel. If I add Packaged Fuel it adds it as a new desired end product but doesn't calculate it as consuming from available byproducts.

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Which in turn messes with the incoming Crude Oil by calculating that it needs more.

versed cosmos
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It should calculate it from available byproducts unless you're making too much for those byproducts alone

golden nexus
versed cosmos
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Also it needs to make packages for the packaged fuel

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And that takes more oil

reef basin
versed cosmos
#

lucky you the satisfactory tools guy is here lol

weak cloud
versed cosmos
#

oh hey greeny question why is there a 0.8 version and 1.0+ version of tools?

weak cloud
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I just used 1 Plastic as an example.

versed cosmos
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why not just update the 0.8 version?

reef basin
versed cosmos
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but couldnt you just update them isntead of making two versions of the website?

reef basin
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no, because then your production lines would change

versed cosmos
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oh yeah i suppose for anyone still on 0.8

reef basin
#

(also it's not really two versions)

versed cosmos
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dont see why or how someone would be

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yeah but yk what im talking about

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i dont make websites

reef basin
versed cosmos
weak cloud
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Hmm... I'm just trying to get this in a way where I can use the plastic for the canisters, but also take any fuel byproduct and package all of it.

versed cosmos
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this would work for you?

reef basin
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you can just make another plan that packages fuel that is there from input

versed cosmos
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also are you just starting out making oil?

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if that is the case, turn your HOR into petroleum coke instead and send to a sink

weak cloud
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Oh ok. It's been a couple years since I've used the tool. So I can setup my plastic and rubber factory as a separate thing. Then have a separate factory that can take the plastic and fuel byproduct as an input?

versed cosmos
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thatll keep the line running and not backing up

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yeah just open a new tab

trail falcon
versed cosmos
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i do that when im first planning out big factories and then i combine them into one tab once i understand

zealous urchin
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i would say u could use modeler but tools handles plubber loop while modeler dont

versed cosmos
weak cloud
trail falcon
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i produce half a reinforced iron plate an hour so im better

versed cosmos
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"Items, Input" tab

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Window on the right

weak cloud
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Ahh... Items, Input

versed cosmos
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Lets you add inputs

versed cosmos
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why is that named so weird

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its just "epic embed fail" with walter white falling down in the desert

versed cosmos
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yes that was the joke

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my embed fail gif failed i knew it would

trail falcon
versed cosmos
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probably want to make a bit more than this

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or refer to the previous tab i shared

trail falcon
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does this game have any mods im decently new?

weak cloud
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Nice. Thank you! Now if only I could add Fuel Generator as a consumer of fuel and then I can figure out how much power I want to generate and how much fuel I want to package.
Very helpful, guys. Thanks!

versed cosmos
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or like i was also saying, if this is your first time with oil just turn HOR into petroleum coke and sink it

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Just make as much fuel as you can with your HOR byproduct

zealous urchin
versed cosmos
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HOR byproduct goes into fuel and is then burned and that's how you get rid of it so the line keeps running

lunar snow
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is it ok to ask steam related issues here or do i need to go to the forum?

weak cloud
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I'm currently sinking petrol coke

versed cosmos
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oil is honestly one of the easiest production lines

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the game hands you uses for byproducts

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for plastic and rubber for building supplies id honestly make fuel first and then turn the polymer resin byproduct into plsatic and rubber

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more power that way

weak cloud
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So just go right form Crude Oil to Fuel? and then make the other stuff with the resin byproduct?

versed cosmos
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yeah

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at least right now

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later youll get alt recipes like heavy oil residue and diluted fuel

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then you can squeeze a lot more fuel out of your oil

weak cloud
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Getting new power online is definitely enticing and eventually using the coal plants as backup, yea.

versed cosmos
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what are you using the packaged fuel for?

tired cypress
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Oil power is OP especially when you get some alternate recipes. I just finished the game with a huge turbofuel plant. No nuclear, ionized, rocket etc

versed cosmos
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i recently built a 20,000 MW diluted fuel plant just to not do aluminium man

tired cypress
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Just made as much turbo as I could from a couple oil nodes and had around 15GW more than the max consumption value

weak cloud
versed cosmos
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use liquid biofuel

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you dont need an enormous amount of fuel for the jetpack

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with alien protein you can get a ton of biofuel very quickly

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and liquid biofuel burns longer than regular fuel

weak cloud
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Doesn't packaged fuel have more boost though? and it requires going out to get more things to replenish

versed cosmos
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no

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just make a bunch initially

weak cloud
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ah biofuel > fuel got it... I'm forgetting a bunhc of stuf already

golden nexus
versed cosmos
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sloop it if you want

golden nexus
tired cypress
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I set up some sloop'd machines to turn leaves/wood into solid biofuel and by the end was practically drowning in it since I only used it for vehicles and jetpack

golden nexus
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thing aboit the biofuel setup you can "wing it" because you just throw a box of plastic in its generat direction and your good for 500 hours

versed cosmos
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yeah just build a temporary setup

tired cypress
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Liquid would have been a good idea but never ended up being necessary

golden nexus
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so its box of plastic -> canisters -> packer <- refinery < solid biofuel

versed cosmos
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liquid biofuel's only practical use is in the jetpack

weak cloud
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ah yea, it's Solid Biofuel + Water

versed cosmos
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because it's not renewable burning it in fuel generators is an enormous waste

weak cloud
golden nexus
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i have a silly setup that is a bin where i can dump anything into it like dead aliens, wood, leaves etc... etc... and it just turns it all to liuqid biofule

golden nexus
tired cypress
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It occurred to me far too late that I should have just left the burners and routed the spare fuel to them to act as batteries (even though I had actual batteries)

golden nexus
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dead aliens are like 100-200 fuel a go.....

weak cloud
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a single early game pure crude oil deposit can take you a long way it seems. 240m^3 is a lot of oil to start

versed cosmos
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1 alien protein converts to 50 solid biofuel i think

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100 biomass which is 8 for 4 solid biofuel

weak cloud
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Isn't cutting trees so much easier? I guess you have to burn fuel to collect it though

weak cloud
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i will

versed cosmos
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  • they oppose the ficsit mission and saving the day and the kittens and puppies
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it is in ficsit's interests to exterminate them

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also, i like my map looking nice lol

hushed inlet
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Congrats you were demoted to
Rank:janitor
reason:being lazy
FICSIT hopes for you to get better
The e highest rank is: VIP
Work harder and you will be promoted

versed cosmos
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excuse me i think a mistake was made i am actually ada's favourite pioneer

thorn cave
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i have excess iron and no idea what to do with it

thorn cave
versed cosmos
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image perms jumpscare

weak cloud
hushed inlet
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If you want promotion please insert proof

versed cosmos
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how much extra do you actually have?

hushed inlet
#

I kinda feel bad for elevada why do you need a ai in a elevator

thorn cave
tired cypress
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I'm more worried about AI Limiter being a part of nukes. Why is there AI in them!?

thorn cave
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im in the orange desert place

versed cosmos
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dont think about using everything right now

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youll overwhelm yourself

thorn cave
versed cosmos
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right now id focus on getting plates and rods automated at 100% efficiency for your own building materials

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and learn the ratios ofc

versed cosmos
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oh nice

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next would be reinforced plates then

thorn cave
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ive got pretty much all you can get automated in phase one.

versed cosmos
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oh yeah you said youre on phase 2

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got modular frames automated?

thorn cave
versed cosmos
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ah right

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tbh id focus on getting your 50 smart plates and getting to coal power asap

thorn cave
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my first one i spawned myself in the starter sand area, but now i choose the super experienced sand dunes

thorn cave
versed cosmos
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producing 3k smart plates???

thorn cave
versed cosmos
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no you mean mw lmao

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alright probably want to start steel next then

thorn cave
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im making like 4 a min smart plates

versed cosmos
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that's good enough

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leave that running and you'll have plenty stored up for later

thorn cave
versed cosmos
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i think you need a few thousand for a whole playthrough. theyre a part in future space elevator parts

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damn bro i dont think you need help lol

thorn cave
versed cosmos
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for sam i've never bothered automating the fluctuators

thorn cave
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ive been FOAMING at the mouth for it

versed cosmos
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just power up a miner and constructor making reanimated sam on some biomass

thorn cave
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i havent unlocked it yet and cannot find it anywhere

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you know the orange sand place with alot of resources?

versed cosmos
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i cant think of a place in the dunes that has sam

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ive never played a dunes start

swift turret
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theres a cave near the titans forest

thorn cave
swift turret
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between the titans forest and dunes its impure but it can run early game you'll get enough

versed cosmos
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and with my suggestion, just set up a miner and constructor on biomass and leave it purity wont matter

thorn cave
versed cosmos
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there are so many slugs on the map

versed cosmos
#

you dont need to sloop every single one

lost rapids
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๐Ÿ‘€

versed cosmos
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ive actually never slooped slugs

thorn cave
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wow ive used some slugs but ive been storing em recently

versed cosmos
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slooping feels kinda like cheating to me

thorn cave
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also theres like no place on the dunes thats flat and its killing me

versed cosmos
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omg ikr

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the dunes says its flat but the dunes themselves are fucking huge

thorn cave
golden nexus
versed cosmos
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build a big block of concrete where you want to build your factory

thorn cave
tranquil zinc
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coal is not entering the freight cargo

thorn cave
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my factorys pretty much floating

swift turret
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next to the harddrive on the cliff

golden nexus
feral jay
tranquil zinc
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omg, found it. Its because its not connected to power lol

golden nexus
#

is train station powered as well?

swift turret
versed cosmos
#

user error is the number one cause of factories not working!

feral jay
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(tech joke)

thorn cave
fluid crow
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try unplugging your router

feral jay
versed cosmos
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try deleting system32

fluid crow
feral jay
swift turret
tranquil zinc
swift turret
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try deleting system 32

feral jay
swift turret
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begone from me

golden nexus
golden nexus
fluid crow
grim carbon
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what can i do? I have landed in an area with a bunch of iron and copper nodes, but no coal

golden nexus
grim carbon
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when i go looking for coal, it's miles away in inaccessible places

swift turret
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where are you

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theres always coal around

feral jay
grim carbon
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in the desert

drowsy kelp
dry marsh
swift turret
golden nexus
grim carbon
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no it isn't

swift turret
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rocky or dunes?

grim carbon
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i scan for it, and it's a loooong way off in every direction

dry marsh
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how does one counteract awful fluid sloshing

golden nexus
fluid crow
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The problem is I don't know why you would want to delete linux

drowsy kelp
ivory condor
swift turret
dry marsh
golden nexus
ornate saffron
grim carbon
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i can't get to any of it from where i am

swift turret
feral jay
fluid crow
tranquil zinc
grim carbon
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i've just unlocked coal and it's power stuff

swift turret
golden nexus
grim carbon
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the dunes i think

drowsy kelp
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what color is the sand

grim carbon
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but there's lots of cliffs around

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regular sand color

drowsy kelp
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a pale yellowish white or a distinct orange

grim carbon
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yellowish white, i guess

drowsy kelp
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so the rocky desert

grim carbon
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i suppose

feral jay
swift turret
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I forget where the rocky is on the interactive map ngl

drowsy kelp
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alllllllll the way to the left

white dawn
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I think the game won't even let you build rail on 4m-ramp inclines

drowsy kelp
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it won't

grim carbon
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it's on the west side of the map

swift turret
drowsy kelp
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there's 3 coal nodes east of where you are, i went there for my coal

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there's also water nearby

grim carbon
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that's the map on the wiki, right?

swift turret
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if you're talking about the crater theres also sam there

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knock out 2 birds with 1 stone

weak cloud
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@versed cosmos Hope you don't mind a ping but since you were helpful a moment ago. For the Rubber and Plastic from Polymer Resin, should I just sink excess polymer? Otherwise fuel production will halt if I"m not using all the plastic and rubber, right?

swift turret
versed cosmos
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yeah

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if anything backs up it pauses production

golden nexus
versed cosmos
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easiest solution is sending polymer resin straight to sink

white dawn
weak cloud
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in this case Joe had recommended crude directly to fuel for a power plant. I have a separate crude deposit here I can dedicate for a power plant.

versed cosmos
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for your first plant, yes

drowsy kelp
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i might be misremembering the exact direction

swift turret
versed cosmos
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dont get these people thinking i dont use HOR and diluted fuel lol

drowsy kelp
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are you sure

swift turret
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theres 2 nodes near the ocean and 5 in another direction near some caves

white dawn
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The usual ratio that's put out there is 1:4 for locomotives, though IMO just give it a go and see what works for your routes. For perfectly-flat rail you can technically get away with just a single locomotive, no matter how long the train. May have to wait awhile for it to get up to speed though

weak cloud
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300m^3 crude is enough for 10 Fuel Generators. That's so much power for now haha

versed cosmos
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yeah its great

drowsy kelp
swift turret
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I miscounted :P

versed cosmos
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that's 4 fully overclocked gens if you have the shards

grim carbon
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i've uploaded my save to the interactive map, but i can't select the coal nodes for some reason

drowsy kelp
swift turret
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well 2 are inside the cave I think and 2 are outside

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iirc I havent done rocky since total did his playthrough

drowsy kelp
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it's closer to northeast from where i started

weak cloud
versed cosmos
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oh it is

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theyre huge and you end up with a lot of them

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my diluted fuel plant takes 32 fully overclocked fuel gens for 20,000 MW of power

grim carbon
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what am i doing wrong?

versed cosmos
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no overclocking that would be 80 fuel gens

rich shoal
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first 2 hundred hours already lessgosnuttsGood

grim carbon
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forget it

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Why canโ€™t I see coal nodes in the interactive map?

swift turret
grim carbon
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Even though I have all 3 types selected

drowsy kelp
swift turret
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I rarely play the rocky desert I have maybe a total of 50 hours

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in that area

drowsy kelp
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i started playing with update 8 but don't remember much that's definitively from that early

swift turret
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I like the dunes or grassy field way better

drowsy kelp
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my first save was grassy fields before it got too big to load

versed cosmos
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man rocky desert is awesome wth

drowsy kelp
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then second, and technically still my current save, is rocky desert

grim carbon
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There is no coal!!!

drowsy kelp
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lately i've been playing on a friends server in the grassy fields more

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actually i forgot a rocky save between 1 and 2, i think it got deleted through file shenanigans

swift turret
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then quit until update 8

drowsy kelp
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i knew about satisfactory far earlier than 8 but never actually bought it

swift turret
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I was too dumb to understand what actually was happening and nobody really made videos that I liked so I played for like 20 hours

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now I have 1300 hours and still havent made a proper factory

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:P

feral jay
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I thought it would be super duper smart to import my belt balancer blueprints from a previous save

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But they all use Mk.6 belts

swift turret
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make a copy on that save with mk5 and import that verison

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or whatever belts you have access too

mental ice
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The only proper factory is the factory that you have made, no other factory matters

feral jay
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eh, I could, but I enjoy building balancers

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So, no big loss

swift turret
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was easier to restart now then go back and play catch up

swift turret
grim carbon
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Iโ€™m totally screwed without coal

feral jay
swift turret
feral jay
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Well that's the simple balancer case, anyway

grim carbon
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I dont know how to get to it without having to go over mountains or through lakes

swift turret
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what mountains? You should just go through a river, up a hill theres like an area with 4 iron nodes, a copper and limestone all pure, go down another hill and find the shore

swift turret
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with blade runners wouldnt take more than a few minutes

grim carbon
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i don't have any travel tech

swift turret
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even without blade runners it'll take like 10-20 minutes

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get the tractor if you need

grim carbon
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i do not have ANY travel tech

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just my legs

swift turret
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how far are you?

grim carbon
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about 1,000+ meters away from any coal node

swift turret
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I meant in the game

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you're looking for coal so I assume you got the 50 smart plating?

grim carbon
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what do you mean where am i in the game? Space Platform phase? I'm on phase 2, and tier 3 researching transport

swift turret
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you should have found quartz by then

grim carbon
#

no

swift turret
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then make some modular frames and get a tractor if you dont wanna run

grim carbon
#

i haven't researched that far yet

swift turret
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you're in T3

grim carbon
#

yes

swift turret
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You can research tractors then

grim carbon
#

yes

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but i keep running out of power

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i've got like 4 biomass burners

versed cosmos
#

coal power

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you need coal power

swift turret
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then if you dont wanna research tractors then get running

grim carbon
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i need coal to run coal burners

versed cosmos
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oh the coal is what's far away?

versed cosmos
#

i just jumped into the convo so i dont have the whole story

grim carbon
#

yes, fricking yes, the coal is far away

versed cosmos
#

youll use the whole map eventually

dense violet
versed cosmos
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dont worry about things being too far

dense violet
grim carbon
#

it's not very close, not close at all!!!!

versed cosmos
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dont think about bringing everything to one place

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build factories where the resources are

grim carbon
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i want to at the very least to get to it first

narrow canyon
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Anything under 1/3 the map is close.. lol

swift turret
dense violet
grim carbon
#

that's for sure

versed cosmos
#

before you know the map it can be a little intimidating

dense violet
grim carbon
#

you're not wrong, joe

spare cradle
#

Hmm

dense violet
grim carbon
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LOL

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i don't know how to do that either

swift turret
#

look for local quartz while you're at it you can unlock blades runners

narrow canyon
#

Or build the cart and just drive

versed cosmos
#

shift to run

dense violet
#

with space

grim carbon
#

I'm sorry if i seem to be ignorant

dense violet
#

everyone learns ๐Ÿ™‚

spare cradle
#

Should I... build a hyper tube network after I get my motor factory built and fancied (aka has walls and looks like something than a box)

dense violet
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if you find it useful?

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you could drag tubes and power to various sections of hte map

spare cradle
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True

feral jay
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Tubes are my primary method of transportation

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Some day I'll do a save and use vehicles instead maybe

real shale
#

i must say, after receiving my big box collection i do enjoy the variety of stickers, just need a mercer sphere sticker now to go along with my somersloop one

near siren
#

man i just built like most i bet a massive mega complex and it looks preety good lol i wish we had first person though in vehicles

native tapir
indigo kiln
#

I'm so used to 2D factory games that I'm struggling to remember that the third d exists

dense violet
#

you get used to it ๐Ÿ™‚

rich shoal
#

Imma take my 15 rest minutes :steamhappy:

leaden turret
indigo kiln
leaden turret
#

4th

5th is where the pocket dimension storage is

indigo kiln
#

Ahhhh

spare cradle
#

Also has different colors of either side

gloomy tusk
#

How do I get the filters

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Gas filters for the hazmat suit unlockable

fluid crow
#

research and make it out of fungus

gloomy tusk
#

In the mam?

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Damn I hate using that with mycelia

fluid crow
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yea

fickle locust
#

Is there a way to find ghost uranium?

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I've cleared all the deposits in an area but am still getting pinged with strong radiation signals as if there's a deposit in this corner of my factory. And no it's not a hog

swift turret
swift turret
coral marsh
#

might be some in your dimensional depot

fickle locust
dense violet
rose lintel
#

Is there a way to do an in game to-do list. Not the right click one but a written one like โ€œrework power stationโ€ โ€œstart new truck lineโ€ that sort of thing

fluid crow
#

could make signs

fickle locust
dense violet
#

or a word doc I guess if you have multiple screens

fickle locust
# dense violet try saving and reloading

Solved, the game wasn't registering that I had mined out a deposit so the radioactivity was still there even though the chunk of rock wasn't on my screen. Saving and reloading let me mine it out and now my computers aren't getting degaussed

pulsar sun
#

Hello I am thinking of buying this game is this game good and should I wait for discount to buy this game and does discount comes for this game?

dense violet
dense violet
gloomy tusk
dense violet
fickle locust
pulsar sun
dense violet
#

but if you like that sort of thing you'll get thousands of hours of game time and it's already cheap

pulsar sun
gloomy tusk
#

I got the game for Christmas and it is great

dense violet
#

unless you're broke, just get it now, very worth it

#

if you're broke then yeah, wait for sales. Almost all my games I get on discount. But this one is very worth it

drowsy kelp
#

that 6 or so months of gaming will more than make up for it

fickle locust
#

I finally have enough for Assembly Director Systems

gloomy tusk
#

Omg 40 per minute?

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I make 5 per min ๐Ÿ˜ญ

fickle locust
#

5 per minute is perfectly reasonable for most use cases, I'm doing some nonsense

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Also once you get to all the alternate recipes, mk 6 belts, etc., you can do a lot of crazy stuff. I made this whole thing using only quartz and iron

naive pawn
#

It's something to do with a belt replication from host to client, but in the same boat, can't even join without crashes at this point

hallow flicker
#

Also worth noting, this didnโ€™t happen to me pre 1.1.

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Iโ€™ll just ping <@&370483737957236737> to let them know that we are sad about multiplayer being broken (especially for late game where there are lots of belts in the save).

Iโ€™m sure they already knowโ€ฆ but it would be nice to know if there is any hope for crash fixes for multiplayer coming soon, now that the holiday break is sortof ended/ending for them.

feral jay
grim carbon
#

ok, so i've found my coal node, put a miner there

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i've got a water pump in the water, connected a pipeline to it and the coal generator

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got coal going into the generator too

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but no power is coming from the generator

hallow flicker
dense violet
#

connect it to a power pole

grim carbon
#

i just did

#

still no power

#

do i need to add a pump to the water thingy?

dense violet
#

have some images in #math-and-meta where people can see what you're doing

grim carbon
#

say what?

rose lintel
#

So how many people restarted after their first attempt and learned some things an wanted to start fresh? Iโ€™m 30 plus hours in

feral jay
dense violet
# grim carbon say what?

take some images of your set up

preferably from overhead using photomode

paste them in #math-and-meta that I linked

because you can look at images and talk at teh same time

grim carbon
#

oh right

#

ok

fallen falcon
#

whats the best for transportation of materials: Trains, Drones, Conveyors, or Vehicles?

dense violet
feral jay
#

They all have strengths and drawbacks

dense violet
fallen falcon
#

when I say โ€œbestโ€ I mean the most effective method, one that does the job and does not require little to no manual work

dense violet
cunning glade
#

After I get my computers going I have a hmf factory and I can then automate all phase 4 parts right?

feral jay
fallen falcon
dense violet
cunning glade
#

oh I'm forgetting aluminum frick

dense violet
#

You could spam drones everywhere I guess?

grim carbon
#

how do i do photomode in the game?

dense violet
#

just have tons of fuel drones going everywhere? that's... probably the least infrastructure?

but it depends on how and where your factories are

cunning glade
dense violet
feral jay
#

And never underestimate the bandwidth of a pioneer with a full inventory

grim carbon
#

i've put them in there

narrow canyon
dense violet
wispy osprey
#

Polishing skills is great, pipes aren't so great

pulsar sun
#

I bought it lol ๐Ÿ˜‚

feral jay
pulsar sun
#

Nope

leaden turret
queen egret
#

The cross platform, used to create smooth arches for foundations, started rotating around the center of the edge, instead of around the corner of the previous snapped walkway. Does anyone know how to get it back?

dusky hedge
leaden turret
#

play it as it comes.

deliberate avoidance of use of foreknowledge helps ๐Ÿ˜…

-# meaning one does not immediately go get a nearby hard drive just cos you know where the crash sites are, gotta wait until you actually see it

sterile blade
dusky hedge
leaden turret
stray summit
#

YO! why are fluid cars so FUCKING small for trains?
what happened to em?

feral jay
leaden turret
stray summit
#

fck you ada
"Your payment has been docked."

mortal stone
#

Is there any recommended ratios for early game iron miner? I've got 120/min of ore to process

hallow flicker
fluid crow
#

make lots of screws

feral jay
mortal stone
hallow flicker
feral jay
hallow flicker
#

lol

mortal stone
#

Was just starting a new world after getting to coal since the original world is so spaghetti, I didn't want to deal with it

#

Embracing foundations and world grid feels great

#

Also it looks like miners don't perfectly snap to middle of world grid?

sterile blade
hallow flicker
#

I have considered it.

dusky hedge
leaden turret
sterile blade
# hallow flicker I have considered it.

Try it too. Streams are where they answer most questions (QA site gets views, but less answers), especially if they're asked in proper timing
(I have a feeling that Sunday morning pings might not count as that...)

mortal stone
#

Can fuel 4x smelters but not sure how to arrange them and store the byproducts

mortal stone
#

I can only say I hate screws

sterile blade
leaden turret
mortal stone
#

It's like 5 seperate alt recipes to cut them out?

dusky hedge
mortal stone
hallow flicker
sterile blade
leaden turret
hallow flicker
#

So... same question... but for next week?

#

lol

dusky hedge
mortal stone
#

Mostly having paralysis on designing the output of 2x constructors doing rods

leaden turret
#

checks archive

mortal stone
sterile blade
mortal stone
#

Just using the output of 1x pure iron node for all T1

#

And storing them for progress/handcrafting

leaden turret
#

2021: first stream of the year was Jan 12th
2022: first stream of the year was Jan 18th
2023: first stream of the year was Jan 10th
2024: first stream of the year was Jan 23rd
2025: first stream of the year was Jan 14th, but they skipped Jan 21st

mortal stone
#

And using new nodes for assemblers etc

mortal stone
#

So multiple localized factories connected

hallow flicker
sterile blade
#

I don't know what you're referring to

echo zinc
#

fianlly automated adaptive control units... ๐Ÿ˜ญ it took long enough

#

so much work for 1 item per min :sad

dusky hedge
hallow flicker
#

When they moved some of the network traffic to the new port, it was defaulted to 8888, which is commonly scanned, and non-game traffic caused the server to freak out and take the CPU to 100% usage... among other desync issues.

mortal stone
hallow flicker
#

they fixed it.

mortal stone
#

Run supply belts to a central facility before balancing to multiple floors of manifolds

dusky hedge
mortal stone
#

Ignoring t9 altogether

#

Actually isn't the idea behind the manifold system similar to main bus in factorio

#

Except the manifold is tuned to the output of your belt while the main bus is focused on having excess

dusky hedge
long beacon
#

how do ya'll disperse your oil amongst generators

#

because i got 8 refineries on 1 pure and a normal on 16 gens seperated in 4 & 8 and the back 2 always have 1 fuel in em

hallow flicker
leaden turret
hallow flicker
#

seems logical

leaden turret
#

-# 1.2 release date announced next tuesday, confirmed mikaelsmile

mortal stone
#

While I'll only bus in distributed supply lines of ore to process later

#

In satisfactory

hallow flicker
#

Hope the diluted doggo milk alt recipe makes it in... and golf.

dusky hedge
mortal stone
sterile blade
mortal stone
#

Definitely prefer manifolds over balancers tho

#

It's a lot more space efficient

dusky hedge
hallow flicker
#

The best way to learn and enjoy is just to play.

mortal stone
#

Tbf I've watched playthroughs before

#

Spaghetti is eternal tho

#

Actually wanted to also ask the transport power of trucks vs like a belt of MK3?

sterile blade
#

Trucks use truck stations which use belts, so...

#

It all comes down to either a belt or a pipe

mortal stone
#

Is the output not limited by the trucks but instead local belt output?

dusky hedge
leaden turret
hallow flicker
#

trucks mean you get to play with the trucks... which is maybe fun and maybe frustrating... and maybe both at the same time

fluid crow
#

factory cart goes brrrrr

mortal stone
#

It's both fun and frustrating from the minor amounts of driving I've done with it

hardy wigeon
#

i just started a 1.0 playthrough (my beta factory got as far as nuclear) and im going heavy on the vehicles this time simply because its cool

#

i had LONG belts in my old world

sterile blade
mortal stone
#

Currently slide moving feels faster than early trucks/explorer

leaden turret
#

so the logic with autopiloted vehicles that you can increase throughput by "simply" adding another vehicle and reusing the previously-recorded path, whereas increasing the throughput of a purely belt-based system requires running the entire length of the existing belt and either upgrading it or manually cloning the route

hallow flicker
#

I have had a blast playing with the trains on my recent playthrough

hardy wigeon
#

trains are so fun

mortal stone
#

The adrenaline of a smooth efficient train system is amazing

sterile blade
#

Trains can honk, so they're superior to everything else

hardy wigeon
#

i never had a 'system' just 2 straight shot back and forth trains different places on the map but it was still fun to build

mortal stone
#

Something about efficient mass transportation optimisation tickles the brain

leaden turret
hardy wigeon
#

drones are fun to set up

sterile blade
#

I have to agree... even if they don't honk

mortal stone
#

I've seen drones gameplay but I would imagine they are used for smaller quantities of specific items

hardy wigeon
#

i miss my old save lol. i really miss my jetpack ๐Ÿ™

#

im about to unlock the first jetpack

#

but i miss the building one the most

hallow flicker
#

the jetpack times will return

mortal stone
#

The strongest exploration item early game is the ladder

hardy wigeon
#

wait really? can i just slap it up on cliffs or something?

mortal stone
#

A stack of iron rods will pierce the sky!

hallow flicker
#

I've never built a ladder... but plenty of stackable belt supports that have ladders on the side.

mortal stone
#

And enough iron rods

sterile blade
mortal stone
#

Actually 40 is enough if you dismantle on the top ladder

#

You can literally scale forever upwards with 40 rods

dusky hedge
mortal stone
#

free chute before MAM

hallow flicker
#

The crashes I've been getting seem to have intensified when one player started building a bunch of sushi belts. might have just been the increased number of belts. idk

hardy wigeon
#

i didn't really do the Christmas stuff but a exploding present gave me TNT early game

mortal stone
#

Can you undeploy the parachute once you use it?

hardy wigeon
#

i still have some lol saving it for when i need it

mortal stone
#

Huh, I thought I've pressed everything but apparently not crouch

dusky hedge
#

so having long segmentsof belts rather than lots of small ones is optimal

sterile blade
#

The content of belts don't affect their performance. Rather than the belts themselves, I'd look at their number (ie: more belts more lag, but sushi usually reduces belts) and especially the number of smart and programmable splitters being used (I reckon that they are the ones adding to the computational requirement)
(Forgot reply, @hallow flicker)

mortal stone
#

Well unless you got the letsgameit out tornado

#

It's forever enshrined as the big boss of optimization

hardy wigeon
#

the jetpack can run on the biofuel stuff right?

hallow flicker
hardy wigeon
#

untill i unlock oil?

hallow flicker
#

maybe after then too.

fluid crow
hardy wigeon
#

I meant the solid stuff you make from trees

fluid crow
#

yea it can

hardy wigeon
#

yay

fluid crow
#

but not very well

dusky hedge
hardy wigeon
#

eh im not far from setting up my first oil thing. thats what im unlocking next actually

hallow flicker
fluid crow
#

the unlock for refinery and liquid bio should be close

sterile blade
#

Also the amount of items on a belt (ie: how full the belt is) doesn't change much for performance either

hallow flicker
hardy wigeon
#

ive had it up to nitro or whatever its called before

#

sorry im bad at names lol

fluid crow
#

imagine shoving some bio logs in your jetpack

hardy wigeon
#

well im about too

fluid crow
#

it's like a pellet jetpack

dusky hedge
hallow flicker
#

it works... but not very well

sterile blade
fluid crow
#

just like the jetpacks the pioneers used

dusky hedge
sterile blade
hallow flicker
dusky hedge
sterile blade
#

I remember when people made skybases and conveyor lifts weren't even a thing yet... hehe

sterile blade
#

That specific part has been confirmed

short mist
#

You wanna know what I made in satisfactory

dusky hedge
hallow flicker
short mist
#

A five night at Freddy place for no reason

short mist
sterile blade
# dusky hedge oh cool ๐Ÿ™‚

The only reason why we can't say with certainty when sushi is "worth it" (performance-wise) is that the computational cost of smart/programmable splitters compared to normal splitters is unknown ๐Ÿคทโ€โ™‚๏ธ

dusky hedge
sterile blade
#

Belt logic needs to be resolved all the time, even when not rendered... I think
Ie: when you're far from belts, the GPU might be happier but the CPU shouldn't notice

weary stream
#

dude imagine if they added pioneer to smash

sterile blade
hardy wigeon
#

why build zoop but no delete zoop

whole drum
#

Hold Ctrl for mass deletions

hallow flicker
#

ctrl works for that... kinda

whole drum
#

There's also blueprint delete

hardy wigeon
#

I FORGOT ABOUT CTRL

spare cradle
#

Theres 8 impure nodes together... the best I can get from them rn is 480 without and pshards hehe

dusky hedge
hardy wigeon
#

oooo ty

dusky hedge
#

i remember going back to base and my space elevater was gone ๐Ÿ˜ฎ

hardy wigeon
#

did the big bouncy thing knock it over?

dusky hedge
#

nah when using mass delete from underneath things the elevator is often in the background

hardy wigeon
#

ooooooh hahahha

fluid crow
#

those beans did something to your space elevator?!

hardy wigeon
#

THEY STOLE IT

fluid crow
#

they seem like they're always up to no good

dusky hedge
#

they get stuck on my water extractors all the time

drifting shard
#

why is there no oil in the desert part of the map๐Ÿ˜ญ

fluid crow
#

I always see um trying to drink up all the water for my coal plant

full wagon
#

should i build my world wide train network and other train pillars on world grid?

dusky hedge
#

i wonder if youi could corrale them in to make a big bouncy castle

dusky hedge
fluid crow
full wagon
#

cuz smmoth curves with train tracks and i can rotate when not on grid

whole drum
drifting shard
opaque wren
#

I don't get it. Why is ionized fuel unlocked with rocket fuel. But you need ionized fuel to make rocket fuel?

sterile blade
dusky hedge
whole drum
opaque wren
sterile blade
#

I don't think it's the grass they're after ๐Ÿค”

buoyant viper
#

is there somewhere I can ask for help with a weird visual bug? I can't seem to find a fix anywhere

sterile blade
opaque wren
sterile blade
#

Well played

opaque wren
dusky hedge
sterile blade
#

They do look quite similar...

opaque wren
#

I wish they would simply use more colors if they cannot make more models.

#

Like....coal, compact coal and petroleum coke look the same

#

Can't they just....add a different color or something.

buoyant viper
sterile blade
#

(Though they also do tend to look quite similar overall)

fluid crow
#

they all black chunks so, it is what it is

sterile blade
#

Coal is the only one without any white highlights (ie: the least shiny)

opaque wren
#

I don't see any highlight honestly. Sure, If you look carefully you can see some model differences. But I bet I am not the only one who has to double check when some receipe uses "coal".

fathom portal
#

Hello, i'm playing rn, i'm at the middle/end of phase 2, i'd like to have someone with me to build factories for versatil frameworl and smart plating, is someone up ?

short fiber
#

Too whichever dev suggested, modeled, and made the power tower

#

I love you and I hope your pillow is cool tonight on both sides

sterile blade
#

Funfact: Coal is the only one of the three whose model and icon have been changed in time

opaque wren
opaque wren
short fiber
fluid crow
#

there is an item abbreviation option to make things easier to tell apart

sterile blade
opaque wren
stone python
#

who doesnt want a cold pillow

short fiber
#

Oh my bad brother. It's meant to be like how i wish for their bed to be comfortable and not to hot for them

opaque wren
sterile blade
stone python
opaque wren
#

I like them at room temperature not cold. lol

stone python
#

the curse would be: "i hope your pillow is warm when you flip it over"

fluid crow
#

power tower bad ass

opaque wren
#

It looks good but it doesn't have much use mechanically. I even placed normal towers after I had a grid of them. Simply to move around with the Hoverpack easier.

sterile blade
fluid crow
#

they have their place

#

early exploration with power towers is goated

stone python
sterile blade
dusky hedge
short fiber
dusky hedge
#

connecting to power grids youi cant see is a pain

opaque wren
#

I found them difficult even for zipline "era". You can't always latch to the next tower (it's easier on downhill but not that easy when you ascend).

whole drum
fluid crow
#

train tracks=hover

whole drum
sterile blade
#

Speaking of distance... The only issue I have with power towers is that they can exceed the render distance of their Wires in some cases... Swinging your Zipline at the air hoping to grab an invisible wire can be annoying, especially so when hundreds of meters above the ground without parachute or jetpack hehe

opaque wren
#

If the zipline would automatically connect between towers, then it would be something.

#

And if you use power towers, then you still don't have good range for hover in that area.

fluid crow
sterile blade
opaque wren
#

So might as well just it well "the first time".

fluid crow
#

I can clip on to a wire and go afk to my destination

opaque wren
#

Maybe that's something I missed. Even straight line towers and I couldn't clip.

whole drum
opaque wren
#

So I just gave up the idea.

sterile blade
#

Ngl, I have some fun trying to have at least one or two power cables go along the factory on carefully-placed ceiling mounts, just so I can hop on and tour the factory hands-free harmonious_hannah

whole drum
#

Yeah, straight towers definitely connect. Probably pebkac.

sterile blade
#

Imagining towers at the same height, you should be able to keep ziplining between them if the angle is between 0 and ~60

whole drum
#

Going from a level tower to an ascending tower, the angle needs to be pretty shallow. Same if descending onto a level tower.

fluid crow
#

the angle has to be pretty bad for it to eject you tbh

#

or you hit a tree

whole drum
#

I want to estimate about 30 degrees

stone python
whole drum
#

Some trees are fire immune tho

fluid crow
sterile blade
whole drum
#

Yeah, it's just an estimate. 45 has been a bit harsh in my experience, but I haven't precisely measured it.

#

Going from level to descending is much more forgiving

opaque wren
#

Can you put labels on pipes?

whole drum
#

You can use signs

stone python
#

or color code

sterile blade
#

Color coded pipes are sexy harmonious_hannah

whole drum
#

Yeah, I like color coding most things

opaque wren
#

I just want to place information on throughput since I see the numbers going into .75 and such.

whole drum
#

Or at minimum, color coordinating them

opaque wren
#

I don't have problems distinquishing the liquid.

sterile blade
#

I vividly remember the pain of coloring lifts only to see them all black next time I loaded the game jace_happy (~U7)

whole drum
opaque wren
#

That's not always ideal.

#

If you go oil -> residual -> fuel -> turbo -> rocket fuel ...etc

sterile blade
whole drum
#

Managing throughput with partially filled pipes is certainly less ideal in most cases

opaque wren
#

If you want to max fill each pipe it's to much of a hassle

#

it's easier to just max the oil pipe and go from there.

whole drum
opaque wren
#

That's not the issue. The issue that if you want to max up each pipe in the chain you always have to add more oil as input.

#

And that's not really a good practice (in my opinion)

whole drum
#

No, you just prime the pipe, then make sure input = output.

sterile blade
opaque wren
#

so as long as the end product is consumed (fuel in this case), you won't have max pipes in the chain

whole drum
#

But if you don't fill the pipes, you are inviting all kinds of throughput issues that are easily avoidable.

#

Especially if you try to use pumps, valves, buffers, etc too

opaque wren
#

So let's say I go plastic and rubber. 10 refs each. That's 300 residual which gets converted to 200 fuel.

#

Are you going to add additional infrastructure to make that 200 fuel into 300 fuel?

#

And even so more down the road (when you go for turbo fuel and rocket fuel)

whole drum
#

You prime the pipes, then make sure the amount you put into the pipe is equal to the amount you draw from it.

#

Otherwise your throughput gets disrupted by sloshing and fill ratios.

opaque wren
#

But that's not the concern. The idea was to have a label to see the throughput of each pipe.

#

Whether the pipe is primed or not that's not really a problem.

whole drum
#

You can do that, but if you follow that principle, you don't need to.

#

If you know that you keep the input = output during the build process, you don't have to care what the actual amount is.

fluid crow
#

I like to let the pipes fill before I turn that phase on or turn it on in stages

whole drum
#

Priming is the best step to take to avoid sloshing, which hampers throughput. The next best step is to feed your manifolds from both ends to create counter pressure that minimizes it.

#

If you go directly from one machine into the next, this isn't needed.

opaque wren
#

We have a belt monitor right?

#

Is there something some pipes as well?

whole drum
#

Only when you actually interact with the pipe.

#

There's a visual indicator on the outside of pipes, but it's not a precise measurement--it's just letting you know what the behavior is.

opaque wren
#

Yes but that's not very accurate. I checked on a straight pipes.

whole drum
#

And as for staged building, you only need to know the outputs of the final machines.

opaque wren
#

2 segments next to each other and they have different values

whole drum
#

Then just match that to the inputs of the new machines.

whole drum
fluid crow
#

pipes don't necessarily only flow in one direction

whole drum
#

And why priming does

fluid crow
#

I haven't had any problem only hooking up one side of a pipe

whole drum
#

Basically, if you have 3 pipe segments at various fill levels, the fuller segment will try to fill into the empty space of neighboring segments, which can cause a new imbalance, so the process repeats--and while I don't know the math for how it decides how much to fill, it does seem to be ratio-based, so this means it takes many, many cycles to "even out."

When the pipe segments are all completely full, this barely occurs as the throughput is merely a matched displacement along the series of pipe segments.

whole drum
fluid crow
#

I haven't had a problem not doing that

whole drum
#

You don't always need to, but it is most noticeable when you're first warming up a new build or loading the game, thanks to weird issues with how fluids behave in those states.

#

Depending on the build, there may be a more mathematical reason to do it as well, rather than purely mechanical. In that example posted, each extractor is doing 100 water/m while each refinery is intaking the same. The primary feed pipe that goes to the junction that splits the manifold is Mk2, while all the other pipes are Mk1

#

If you don't have Mk2 pipes, you would actually have to connect 2+ extractors from the other side for this to work.

#

This is commonly seen in the 3:8 coal setups

opaque wren
whole drum
#

Wym?

fluid crow
#

I have 585 going to a coal plant through 1 pipe, been running without flaw for some time

reef basin
whole drum
#

I've found it to be "good enough" in most cases as long as I give it proper warm-up time--which varies depending on the state the belt was in before I started measuring it.

opaque wren
rose lintel
#

alright restarted in the rocky desert this time. on a much faster place then my first attempt. got to a semi automated power system with solid biofuel in 3 hours instead of the 15-20 from last time

whole drum
rose lintel
#

was a lil differnt. at first i was "sweet pure nodes!" then realised i cant really make use of tehm till i unlock splitters

wispy osprey
opaque wren
#

My first start was in grasslands. I started in desert the second time (this run). It feels so much easier.

#

I am not sure why grasslands is recommended for new players.

#

It's for sure harder

dusky hedge
wispy osprey
#

Fluids are not exactly at that rate, it's an average

For some reason

opaque wren
trail falcon
#

as a satifactory player should i get dyson or factorio next?

opaque wren
#

Whereas the lack of resources to get your trains going is much more painfull.

wispy osprey
dusky hedge
whole drum
# opaque wren I am not sure why grasslands is recommended for new players.

I hate Grass start, but the "logic" is basically that you can't really maximize pure nodes until later phases anyway, and you're supposed to expand into other biomes by the time you can really use pure nodes. They also don't want to overwhelm new players with the requirement for build verticality.

wispy osprey
#

Shapez 2 looks decent but it's pc only

trail falcon
wispy osprey
opaque wren
trail falcon
#

theres better options

wispy osprey
#

?????

dusky hedge
whole drum
trail falcon
#

but yeah factorio or dyson

rose lintel
opaque wren
whole drum
#

Factorio is honestly really good, but is also a very different vibe than Sf.

fluid crow
#

the power savings from pure nodes is kind of more relevant early on

wispy osprey
opaque wren
#

Dyson sphere is a more modern game. Also....creating your own dyson sphere is quite a sight.

steady yacht
#

Factorio is the first factory building game to play imo

wispy osprey
#

You'll pour more hours into Factorio plus expansion

opaque wren
#

I rememeber checking my Dyson Sphere progress and i was just mesmerized.

fluid crow
#

Factorio is legendary

rose lintel
#

anyone try Star Rupture yeet?

steady yacht
#

yes

opaque wren
#

But from a mechanical standpoint, Factorio is supperior.

whole drum
#

Factorio has a free demo. Try it first.

steady yacht
#

somewhat dissapointing

wispy osprey
#

I was considering Techtonica but it's unpolished and abandonware

I'm surprised it has a console release

opaque wren
#

I will try it soon I think.

steady yacht
#

Star Rupture is technically still in early access and I would like to see slightly more improvement from it before putting in the hours but it shows a lot of promise

opaque wren
#

I see it's at discount until 20th. So I was thinnking I give it a try.

rose lintel
#

ive put 7 hours in co-op. its fun but definetly can see where it needs some work

dusky hedge
steady yacht
#

I couldn't get through dyson sphere after playing factorio and satisfactory

trail falcon
#

i think ill get factorio and get dyson later since its cheeper

fluid crow
#

space age is a lot of game

wispy osprey
#

Is it too cheaty?

rose lintel
#

a lil differnt, when you run into efficiency issues on a line in satisfactory its at teh beginning or middle. not loading into the delivery area. Star ruptture the delivery method is slower

trail falcon
#

mindustry looks cool too

dusky hedge
#

way harder than factorio

#

but like satisfactory once you get something building right youi jusdt leave it unless you want to upgrade it

wispy osprey
#

Isn't factorio hard enough lol

It's basically programming

dusky hedge
opaque wren
#

I personally dislike a little bit the idea of infinite ressources (also a drawback for Satisfactory in my opinion)

wispy osprey
#

Having more options is good

trail falcon
#

and i only just remembered it after sending that message

opaque wren
#

I think Dyson Sphere is better if you plan to play less than 1k hours. Factorio has a steep learning curve. But it's pretty much endless with the modding support.

fluid crow
#

the isometric spaghetti puzzle with 2 lane belts is mind boggling

dusky hedge
#

mindustry and creeper world 3 are good games but not very long or replayable

whole drum
wispy osprey
rose lintel
#

but seriously. If you like automation games Captain of Industry is pretty great. its 94% positive on steam . And besides mining wth excavators you have to sort the ore and dump the rocks an dirt somewhere. then you have to grow food to feed yur people and designate dump sites for trash, very involved

wispy osprey
#

Like, I want an actual endgame loop rather than giving the goal to myself

opaque wren
#

I personally like the approach Dyson sphere has on it. There is an infinite sink in research - which valuable bonuses.

#

End-game can be a bit lacking though (purpose-wise).

fleet garden
wispy osprey
opaque wren
#

It's fun to colonize 27 planets and handle logistics though.

trail falcon
#

i got factorio guys

dusky hedge
wispy osprey
rose lintel
dusky hedge
opaque wren
wispy osprey
opaque wren
#

The fact that you can pretty much "waste" everything seems a bit ...off.

#

Like, if I need to arrange my inventory, I just sink all.

#

And then pick new stuff.

trail falcon
opaque wren
#

It's faster. But I would not do this in a game where resoures are not infinite.

rose lintel
#

and since people are suggesting complex space games. its not automation. But Terra Invicta is pretty darn great

opaque wren
#

Terra Invicta doesn't have automation. But it's a great game. Probably among the best "space battles" out there.

fluid crow
#

I think satisfactory focuses more purely on the logistics. Maybe that it needs bigger end game goals

opaque wren
#

It takes 100 hours to get a fleet going.

wispy osprey
#

I wish factorio was on ps5, I'm not getting a switch

trail falcon
#

just get a steam deck

rose lintel
trail falcon
#

its got ps5 games and steam games

fleet garden
wispy osprey
#

I'm done with handhelds, they destroy my wrists after a couple hours anyway

opaque wren
rose lintel
#

so far ive only had 1 early access game that felt unfinished. Manor Lords. But they did just drop a massive update Beta so looking forward to getting back to it

pulsar sun
#

This game is soo nice today only bought the game it's graphics plus it's understanding pretty straight forward first time playing and i now don't need to farm ores manually they now easily come to my doorstep and i simply grab them from storage box nice game โ˜บ

And i want to know is thier any ending to this game ?

#

Just need to try multiplayer that it is working or not ๐Ÿ˜„

opaque wren
#

Or better said, until your CPU/GPU collapses.

rose lintel
#

i will say i have 131 games in my steam library (granted a bunch are one si got in a star wars humble bundle nd several are digital board games, plus the 22 in my pile of shame yet to be played) and only marked 6 games as favorites. Satisfactory is one of them

pulsar sun
opaque wren
# pulsar sun Meaning?

Meaning at some point there will be to much stuff in your save and your game will be to slow.

#

But you will need 1k+ hours to reach that point.

rose lintel
#

watch Lets game it out for an example

fluid crow
#

you can build a bigger factory until you're hardware says nope

pulsar sun
#

Thier is a new game similar to it but it doesn't support controller and i only play using controller but later on after soooooooome time i may think of buying that if I complete this game

#

Can you make rail in it?

#

@opaque wren

opaque wren
#

Rail as in ...train station network? Oh yes, it's probably one of the best games for that (?).

#

At least from what I've played.