#satisfactory
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i did a build with somebody which is known to me as "the plastic/caterium stack" which builds AI limiter, HI-Speed Connector, Computer, Supercomp, circuit boards, quickwire. Took about an hour.
how many did it make though
Like 20/min comps
depends how much you build
if you're a minimalist probably
It was done on a max rate mk5 belts pure caterium node using tempered copper and tempered caterium recipies on the back side ofthe plastic/rubber being made
lately i just like it weird
Yeah you're whole world is finished rip
the fun part being when you have all the caterium recipies the entire stack just goes layer by layer with nearly zero logestics
idk that playstyle would not suit me personally
Its not really a style, its realizing the interdependency can be worked / optimized to make a lot of the problems simply not exist
that is a style
its also what some of the alt recipies appear to be designed to do
personaly i dont like using caterium recipies but its definately easier to set up than quartz with silica
also doing lots of stuff in one place has benefits too
yeah its trading resources for time, source material logestics
You all use that much? For what, the uranium stuff?
uploading all that concrete for the next game
Lol
if youre using blueprints concrete can go pretty fast
for my 20,000 diluted fuel plant i build a blueprint that had a fuel generator with a roof of foundations and pillars on the corners and i went through 2,500 concrete and had to wait for my depot to refill to finish it
I ran out of concrete building my concrete factory... the factory.... #screenshots message
something something 64 acumulators in one blueprint exceeding 2.5k wire 
I'm on Satisfactorytools.com trying to work out a oil refinery setup. Does a planner exist where I can just tell it to use all bypoducts of a machine to make x amount of something? For example, I have Byproduct: Fuel from Plastic and Rubber. I want to tell it to use all of it to go to Packaged Fuel. If I add Packaged Fuel it adds it as a new desired end product but doesn't calculate it as consuming from available byproducts.
Which in turn messes with the incoming Crude Oil by calculating that it needs more.
It should calculate it from available byproducts unless you're making too much for those byproducts alone
Kinda, But you just do it by hand to your own needs, the tools often fall short and you running into their shortfall
please share the production line you're talking about
lucky you the satisfactory tools guy is here lol
https://www.satisfactorytools.com/1.0/production?share=cqI2MbW5s7xvb6U5nMEk
Is it because it's calculating that I need more plastic to account for the empty canister?
oh hey greeny question why is there a 0.8 version and 1.0+ version of tools?
I just used 1 Plastic as an example.
why not just update the 0.8 version?
because recipes changed
but couldnt you just update them isntead of making two versions of the website?
no, because then your production lines would change
oh yeah i suppose for anyone still on 0.8
(also it's not really two versions)
dont see why or how someone would be
yeah but yk what im talking about
i dont make websites
the point is also that if you share a plan, it could be plan from 0.8, which would break/calculate differently on 1.0 planner
yeah the problem with this is its making plastic for canisters as well
Hmm... I'm just trying to get this in a way where I can use the plastic for the canisters, but also take any fuel byproduct and package all of it.
you can just make another plan that packages fuel that is there from input
also are you just starting out making oil?
if that is the case, turn your HOR into petroleum coke instead and send to a sink
Oh ok. It's been a couple years since I've used the tool. So I can setup my plastic and rubber factory as a separate thing. Then have a separate factory that can take the plastic and fuel byproduct as an input?
i have the same name as you
i do that when im first planning out big factories and then i combine them into one tab once i understand
i would say u could use modeler but tools handles plubber loop while modeler dont
this factory aint big enough for the two of us
ok so I opened a new tab. How do I associate another tabs products as a new input for a separate tab?
i produce half a reinforced iron plate an hour so im better
Ahh... Items, Input
Lets you add inputs
why is that named so weird
its just "epic embed fail" with walter white falling down in the desert

yeah this works
probably want to make a bit more than this
or refer to the previous tab i shared
does this game have any mods im decently new?
Nice. Thank you! Now if only I could add Fuel Generator as a consumer of fuel and then I can figure out how much power I want to generate and how much fuel I want to package.
Very helpful, guys. Thanks!
or like i was also saying, if this is your first time with oil just turn HOR into petroleum coke and sink it
Just make as much fuel as you can with your HOR byproduct
HOR byproduct goes into fuel and is then burned and that's how you get rid of it so the line keeps running
is it ok to ask steam related issues here or do i need to go to the forum?
That's what I did for a while until I researched Fuel Generators. Now I'm going back to redo some of the oil stuff. I want to get a little plastic and rubber factory going and get some fuel generators and packaged fuel. I don't want to overdesign it quite yet. Just get something going and put it in boxes.
I'm currently sinking petrol coke
oil is honestly one of the easiest production lines
the game hands you uses for byproducts
for plastic and rubber for building supplies id honestly make fuel first and then turn the polymer resin byproduct into plsatic and rubber
more power that way
So just go right form Crude Oil to Fuel? and then make the other stuff with the resin byproduct?
yeah
at least right now
later youll get alt recipes like heavy oil residue and diluted fuel
then you can squeeze a lot more fuel out of your oil
Getting new power online is definitely enticing and eventually using the coal plants as backup, yea.
what are you using the packaged fuel for?
Oil power is OP especially when you get some alternate recipes. I just finished the game with a huge turbofuel plant. No nuclear, ionized, rocket etc
i recently built a 20,000 MW diluted fuel plant just to not do aluminium man
Just made as much turbo as I could from a couple oil nodes and had around 15GW more than the max consumption value
jetpacks
use liquid biofuel
you dont need an enormous amount of fuel for the jetpack
with alien protein you can get a ton of biofuel very quickly
and liquid biofuel burns longer than regular fuel
Doesn't packaged fuel have more boost though? and it requires going out to get more things to replenish
ah biofuel > fuel got it... I'm forgetting a bunhc of stuf already
vertical, yes, burn time absolutly not
sloop it if you want
the build for biofuel isn't big, its 1 refinery + depot
I set up some sloop'd machines to turn leaves/wood into solid biofuel and by the end was practically drowning in it since I only used it for vehicles and jetpack
thing aboit the biofuel setup you can "wing it" because you just throw a box of plastic in its generat direction and your good for 500 hours
yeah just build a temporary setup
Liquid would have been a good idea but never ended up being necessary
so its box of plastic -> canisters -> packer <- refinery < solid biofuel
liquid biofuel's only practical use is in the jetpack
ah yea, it's Solid Biofuel + Water
because it's not renewable burning it in fuel generators is an enormous waste
we have so much solid biofuel from the early game burners ๐
i have a silly setup that is a bin where i can dump anything into it like dead aliens, wood, leaves etc... etc... and it just turns it all to liuqid biofule
yeah thats all you throw at it
This is hilariously macabre
It occurred to me far too late that I should have just left the burners and routed the spare fuel to them to act as batteries (even though I had actual batteries)
dead aliens are like 100-200 fuel a go.....
a single early game pure crude oil deposit can take you a long way it seems. 240m^3 is a lot of oil to start
1 alien protein converts to 50 solid biofuel i think
100 biomass which is 8 for 4 solid biofuel
Isn't cutting trees so much easier? I guess you have to burn fuel to collect it though
overclock it
i will
aliens are renewable
- they oppose the ficsit mission and saving the day and the kittens and puppies
it is in ficsit's interests to exterminate them
also, i like my map looking nice lol
Congrats you were demoted to
Rank:janitor
reason:being lazy
FICSIT hopes for you to get better
The e highest rank is: VIP
Work harder and you will be promoted
excuse me i think a mistake was made i am actually ada's favourite pioneer
No I am
i have excess iron and no idea what to do with it
ada told me i was their fav
image perms jumpscare
Correction: You're not producing enough!
If you want promotion please insert proof
you could send it straight to sink if you just want to get rid of it
how much extra do you actually have?
I kinda feel bad for elevada why do you need a ai in a elevator
im on phase one rn struggling to get to phase two and i have countless nodes within 500 meters of me
I'm more worried about AI Limiter being a part of nukes. Why is there AI in them!?
im in the orange desert place
i think ive already done that witch lead to procrastination of phase two ๐ญ
right now id focus on getting plates and rods automated at 100% efficiency for your own building materials
and learn the ratios ofc
done that
ive got pretty much all you can get automated in phase one.
no im on phase one rn, this is a different playthrough
ah right
tbh id focus on getting your 50 smart plates and getting to coal power asap
my first one i spawned myself in the starter sand area, but now i choose the super experienced sand dunes
done that, producing 3k using 2k
producing 3k smart plates???
no power
im making like 4 a min smart plates
i have steel rods and beams automated
i think you need a few thousand for a whole playthrough. theyre a part in future space elevator parts
damn bro i dont think you need help lol
i need help with sam tho
for sam i've never bothered automating the fluctuators
ive been FOAMING at the mouth for it
just power up a miner and constructor making reanimated sam on some biomass
i havent unlocked it yet and cannot find it anywhere
you know the orange sand place with alot of resources?
theres a cave near the titans forest
the grassy area?
between the titans forest and dunes its impure but it can run early game you'll get enough
and with my suggestion, just set up a miner and constructor on biomass and leave it purity wont matter
ive been saving so many power slugs bro
there are so many slugs on the map
sounds pretty good
you dont need to sloop every single one
๐
ive actually never slooped slugs
wow ive used some slugs but ive been storing em recently
slooping feels kinda like cheating to me
also theres like no place on the dunes thats flat and its killing me
nah it uses extra power so its fair
roll out the tarmac over the top of it
build a big block of concrete where you want to build your factory
already did that
anybody know why this is not working? #screenshots message
coal is not entering the freight cargo
#screenshots message Its here
my factorys pretty much floating
next to the harddrive on the cliff
cause its full already? or because the train is docking?
Is there a train docked?
man cannon time heh
omg, found it. Its because its not connected to power lol
is train station powered as well?
its also by a billion stingers so be careful
always check for the simplest mistakes first!
user error is the number one cause of factories not working!
Always check your layer 1
(tech joke)
i got knobilsks on me so ill be fine
try unplugging your router
Nobelisk, named after Alfred Nobel, the inventor of dynamite
try deleting system32
potato tamato
the best thing you could ever do for a pc
Also who the Nobel Prize is named after
Prize Nobel sr scientist
lmao, all this hardwork for naught #screenshots message
try deleting system 32
You're doing it wrong. It's rm -rf /
Theres a safty in rm now for this ๐
linux generally doesn't have safties, its will simply let you delete open files etc....
no this is doing it wrong
what can i do? I have landed in an area with a bunch of iron and copper nodes, but no coal
tar extract with a leading / which has not been stripped?
when i go looking for coal, it's miles away in inaccessible places
lol I haven't had a good tarbomb in a while
in the desert
the file can't be opened by new things but it's still fully there as long as something never closes the file
forgot --no-preserve-root
theres coal around there
safty in tar for a long time now because of that ๐
no it isn't
rocky or dunes?
i scan for it, and it's a loooong way off in every direction
how does one counteract awful fluid sloshing
feed it from both ends
The problem is I don't know why you would want to delete linux
i mean the dunes are pretty big
Thats the fun part, you dont
because windows is better
lmao
Distro hopping?
that is subjective.
i can't get to any of it from where i am
I dont speak in spanish I speak in fact
No it's not. It's simply wrong.
why not keep your home directory
how to know if incline of a train setup is fine? #screenshots message
i've just unlocked coal and it's power stuff
are you in the dunes or rocky
just umount it first
ride it
the dunes i think
what color is the sand
a pale yellowish white or a distinct orange
yellowish white, i guess
so the rocky desert
i suppose
Hard to tell from that screnshot - but trains generally work ok on 2M ramps, and 4M ramps give them a lot of trouble
I forget where the rocky is on the interactive map ngl
alllllllll the way to the left
I think the game won't even let you build rail on 4m-ramp inclines
it won't
it's on the west side of the map
#screenshots message Theres coal here
there's 3 coal nodes east of where you are, i went there for my coal
there's also water nearby
that's the map on the wiki, right?
if you're talking about the crater theres also sam there
knock out 2 birds with 1 stone
@versed cosmos Hope you don't mind a ping but since you were helpful a moment ago. For the Rubber and Plastic from Polymer Resin, should I just sink excess polymer? Otherwise fuel production will halt if I"m not using all the plastic and rubber, right?
convert it into fabric and automate gas filters
for oil generally make sure all items sink if you want it to run all the time
easiest solution is sending polymer resin straight to sink
If the game lets you build the rail, then it should be possible to have trains use it. Each freight car has a base weight, and cars weigh more the more material is in them. Locomotives have a certain amount of acceleration power, which can help with inclines. If you have a train which is struggling on an uphill, you can always add a locomotive to help it out
in this case Joe had recommended crude directly to fuel for a power plant. I have a separate crude deposit here I can dedicate for a power plant.
for your first plant, yes
i might be misremembering the exact direction
well theres no where else with 3 coal nodes
dont get these people thinking i dont use HOR and diluted fuel lol
are you sure
theres 2 nodes near the ocean and 5 in another direction near some caves
The usual ratio that's put out there is 1:4 for locomotives, though IMO just give it a go and see what works for your routes. For perfectly-flat rail you can technically get away with just a single locomotive, no matter how long the train. May have to wait awhile for it to get up to speed though
300m^3 crude is enough for 10 Fuel Generators. That's so much power for now haha
yeah its great
apparently there's 4 coal nodes there, all normal
I miscounted :P
that's 4 fully overclocked gens if you have the shards
i've uploaded my save to the interactive map, but i can't select the coal nodes for some reason
no i just did not know about that 4th node, at all
well 2 are inside the cave I think and 2 are outside
iirc I havent done rocky since total did his playthrough
it's closer to northeast from where i started
Yea I haven't done any overclocking yet, but overclocking fuel gens as a starting point seems very worth while.
oh it is
theyre huge and you end up with a lot of them
my diluted fuel plant takes 32 fully overclocked fuel gens for 20,000 MW of power
what am i doing wrong?
no overclocking that would be 80 fuel gens
first 2 hundred hours already lessgo
oh wild I remember that area just being caves
Even though I have all 3 types selected
it's been here since at least update 9
i started playing with update 8 but don't remember much that's definitively from that early
I like the dunes or grassy field way better
my first save was grassy fields before it got too big to load
man rocky desert is awesome wth
then second, and technically still my current save, is rocky desert
There is no coal!!!
lately i've been playing on a friends server in the grassy fields more
actually i forgot a rocky save between 1 and 2, i think it got deleted through file shenanigans
I installed it around 2021 but didnt start playing till like update 5 or 6
then quit until update 8
i knew about satisfactory far earlier than 8 but never actually bought it
I was too dumb to understand what actually was happening and nobody really made videos that I liked so I played for like 20 hours
now I have 1300 hours and still havent made a proper factory
:P
I thought it would be super duper smart to import my belt balancer blueprints from a previous save
But they all use Mk.6 belts
make a copy on that save with mk5 and import that verison
or whatever belts you have access too
The only proper factory is the factory that you have made, no other factory matters
I havent made one I rushed through before 1.0 and got to phase 4 then realized I had no resources to continue
was easier to restart now then go back and play catch up
I need to learn belt balancing. I keep using alt recipes that make me split stuff like 38.8383 in 1 direction and 248 in another
Iโm totally screwed without coal
It's not that hard. I just remabe a 3x3 balancer. It's just three splitters on one end, then three mergers on the other, and each splitter connects with one belt to each merger. It's really just about how much clipping you're willing ot not to deal with.
we told you where to get coal. Theres a shore in the rocky desert thats not that far. You can also go the crater area
Well that's the simple balancer case, anyway
I dont know how to get to it without having to go over mountains or through lakes
what mountains? You should just go through a river, up a hill theres like an area with 4 iron nodes, a copper and limestone all pure, go down another hill and find the shore
with blade runners wouldnt take more than a few minutes
i don't have any travel tech
even without blade runners it'll take like 10-20 minutes
get the tractor if you need
how far are you?
about 1,000+ meters away from any coal node
I meant in the game
you're looking for coal so I assume you got the 50 smart plating?
what do you mean where am i in the game? Space Platform phase? I'm on phase 2, and tier 3 researching transport
you should have found quartz by then
no
then make some modular frames and get a tractor if you dont wanna run
i haven't researched that far yet
where did you start?
you're in T3
yes
You can research tractors then
then if you dont wanna research tractors then get running
i need coal to run coal burners
oh the coal is what's far away?
grassy fields? go north north west, perfect lake for coal power https://media.discordapp.net/attachments/1459381376263655729/1459383621474451629/image.png?ex=696da069&is=696c4ee9&hm=7cf7c530611ecd1099c860b9846b025d5d232506118eac5bc77c86dbfa31800a&=&format=webp&quality=lossless
i just jumped into the convo so i dont have the whole story
yes, fricking yes, the coal is far away
youll use the whole map eventually
if you're in the grassy fields, it'll be about 1km away , it's very close
dont worry about things being too far
sprint slide jump to go faster
it's not very close, not close at all!!!!
dont think about bringing everything to one place
build factories where the resources are
i want to at the very least to get to it first
Anything under 1/3 the map is close.. lol
what do you want us to say? We gave you options to travel faster but you're refusing all of them
Look my friend, that is super super close
if this is an impossible wall for you you're going to have major issues later
that's for sure
before you know the map it can be a little intimidating
fill your bags with all the things you need to build the power station and foundations
you're not wrong, joe
Hmm
then get running, right?
sprint, slide, jump
goes faster than running
look for local quartz while you're at it you can unlock blades runners
Or build the cart and just drive
shift to run
sprint is shift
while sprinting, crouch
then jump
with space
I'm sorry if i seem to be ignorant
everyone learns ๐
Should I... build a hyper tube network after I get my motor factory built and fancied (aka has walls and looks like something than a box)
if you find it useful?
you could drag tubes and power to various sections of hte map
True
Tubes are my primary method of transportation
Some day I'll do a save and use vehicles instead maybe
i must say, after receiving my big box collection i do enjoy the variety of stickers, just need a mercer sphere sticker now to go along with my somersloop one
man i just built like most i bet a massive mega complex and it looks preety good lol i wish we had first person though in vehicles
Talk to @thick hazel and ask him if he recommends it ๐คฃ
I'm so used to 2D factory games that I'm struggling to remember that the third d exists
you get used to it ๐
Imma take my 15 rest minutes :steamhappy:
-# the third dimension of 2d factory games is time
So is the 5th dimension time for satisfactory?
4th
5th is where the pocket dimension storage is
Ahhhh
research and make it out of fungus
yea
Is there a way to find ghost uranium?
I've cleared all the deposits in an area but am still getting pinged with strong radiation signals as if there's a deposit in this corner of my factory. And no it's not a hog
You'll need mycelia to unlock it and oil to automate it
are you carrying anything radioative?
might be some in your dimensional depot
No, it's localized to a particular spot, I can move toward and away from it and adjust the amount of radioactivity
can't you use oil?
try saving and reloading
Is there a way to do an in game to-do list. Not the right click one but a written one like โrework power stationโ โstart new truck lineโ that sort of thing
could make signs
The thing on the right hand side of the screen. Press Q, add any building with the little + symbol, there'll be a journal on the right hand side of your screen
honestly just jot a few thigns down on paper next to your computer
or a word doc I guess if you have multiple screens
Solved, the game wasn't registering that I had mined out a deposit so the radioactivity was still there even though the chunk of rock wasn't on my screen. Saving and reloading let me mine it out and now my computers aren't getting degaussed
Hello I am thinking of buying this game is this game good and should I wait for discount to buy this game and does discount comes for this game?
radiation bugs tend to get fixed on save/reload
do you like sand box games?
games involving design?
do you like creating your own projects?
if yes? yes
if no? no
I donโt think I unlocked that yet
ah you can make fabric from resin iirc
I think it's pretty great, I have more hours on this than anything else. There are 30% discounts fairly regularly
Does the game come out in discount?
in random sales? probably.
but if you like that sort of thing you'll get thousands of hours of game time and it's already cheap
Ok thanks I will wait for it to discount โบ
I got the game for Christmas and it is great
I mean , the next sale at best is probably june july for the summer sale
unless you're broke, just get it now, very worth it
if you're broke then yeah, wait for sales. Almost all my games I get on discount. But this one is very worth it
that 6 or so months of gaming will more than make up for it
Third time of 40 computers per minute done! #design-and-architecture message
I finally have enough for Assembly Director Systems
5 per minute is perfectly reasonable for most use cases, I'm doing some nonsense
Also once you get to all the alternate recipes, mk 6 belts, etc., you can do a lot of crazy stuff. I made this whole thing using only quartz and iron
It's something to do with a belt replication from host to client, but in the same boat, can't even join without crashes at this point
It is a bummer for this to happen on a multiplayer game.
Iโm pretty much at the point of just telling everyone to take the save file and play on their own in solitude until CSS fixes this.
Also worth noting, this didnโt happen to me pre 1.1.
Iโll just ping <@&370483737957236737> to let them know that we are sad about multiplayer being broken (especially for late game where there are lots of belts in the save).
Iโm sure they already knowโฆ but it would be nice to know if there is any hope for crash fixes for multiplayer coming soon, now that the holiday break is sortof ended/ending for them.
have you tried the experimental branch? https://www.youtube.com/watch?v=FwmpNWuKIJ0&t=127s
That's a long standing bug. And whatever you do, don't sort your inventory while holding anything radioactive...
ok, so i've found my coal node, put a miner there
i've got a water pump in the water, connected a pipeline to it and the coal generator
got coal going into the generator too
but no power is coming from the generator
I havenโtโฆ but thank you for the reminder.
Iโll try it now.
connect it to a power pole
have some images in #math-and-meta where people can see what you're doing
say what?
So how many people restarted after their first attempt and learned some things an wanted to start fresh? Iโm 30 plus hours in
No, if you inspect the generators and they have both water and coal, then the only reason they won't generate power is because they have no load connected
take some images of your set up
preferably from overhead using photomode
paste them in #math-and-meta that I linked
because you can look at images and talk at teh same time
whats the best for transportation of materials: Trains, Drones, Conveyors, or Vehicles?
Define "best"
depends on your situation
like almost everythign in this game, there's no absolute best for anything unless you're very specific
They all have strengths and drawbacks
and at least some of what is 'best' will be up to your own personal tastes
when I say โbestโ I mean the most effective method, one that does the job and does not require little to no manual work
yup please refer to the above comments in reply to you
After I get my computers going I have a hmf factory and I can then automate all phase 4 parts right?
A transportation method that requires "little to no work" does not exist
i may have worded that wrong
entirely depends on what you're moving where and how much and how you like to do things,
also if you think trains are useful, if you already have trains going other places.
Tehre is no single best
oh I'm forgetting aluminum frick
okay ty ty
You could spam drones everywhere I guess?
how do i do photomode in the game?
just have tons of fuel drones going everywhere? that's... probably the least infrastructure?
but it depends on how and where your factories are
P
p
And never underestimate the bandwidth of a pioneer with a full inventory
i've put them in there
Um.. everyone? Anyone running of only 1 session isn't really interested in playing
very common. I restarted at tiers 3 5 and 7
very good for polishing skills
Polishing skills is great, pipes aren't so great
I bought it lol ๐
Are you nuts?
Nope
looks at 22+ restarts over 4k+ hours
The cross platform, used to create smooth arches for foundations, started rotating around the center of the edge, instead of around the corner of the previous snapped walkway. Does anyone know how to get it back?
do you have a set priority of things to rush for now or just play it as it comes?
play it as it comes.
deliberate avoidance of use of foreknowledge helps ๐
-# meaning one does not immediately go get a nearby hard drive just cos you know where the crash sites are, gotta wait until you actually see it
Spoken like someone who never load-balanced a pipe system 
i rush legs and parachute asap so i can explore while phase one is loading
i seek out all the inventory expansions and get an early stage mall
i try to get an inventory of sam and refine/sink it on site or belt it back
beyond that every play feels differnt besides getting coal and dimensional storage
try not rushing legs a few times, it feels weird when you first get them cos your brain is re-trained to bunny hop without them
YO! why are fluid cars so FUCKING small for trains?
what happened to em?
LOL getting the jetpack always feels weird, then biofuel feels like cheating, and then the hoverpack feels comfy, like old leather, again, and I wonder how I got this far again without it. Every time.
cadburys
: they didn't get smaller, you got bigger
fck you ada
"Your payment has been docked."
Is there any recommended ratios for early game iron miner? I've got 120/min of ore to process
Is experimental currently any different than stable?
make lots of screws
Using miners is cheating. REAL men use their hands to mine. But I'll give you a pass beacuse Cheez Whiz is the greatest thing since sliced bread.
I can't decide if it's worth exploring to try and get screwless recipes
Thanks for the pass, I guess.
replied to the wrong person sorry, but the comment on the username stands
lol
Was just starting a new world after getting to coal since the original world is so spaghetti, I didn't want to deal with it
Embracing foundations and world grid feels great
Also it looks like miners don't perfectly snap to middle of world grid?
Have you considered asking in any of the moments/ways they use explicitly to answer questions (ie: QA stream, QA site), rather than trying to ping them on social media Sunday morning? ๐
I have considered it.
if youput foundations under the miners it atleast lines up the direction so you can squeeze smelters in beside it to save space
That's what I did
-# don't wanna be interrupting Mikael's late-night FFXIV sesh
Try it too. Streams are where they answer most questions (QA site gets views, but less answers), especially if they're asked in proper timing
(I have a feeling that Sunday morning pings might not count as that...)
Can fuel 4x smelters but not sure how to arrange them and store the byproducts
QA too busy QAing to Q&A
I can only say I hate screws
Yeah, the "A" part is quite weak there -.-
screw you too, buddy
It's like 5 seperate alt recipes to cut them out?
sounds like factorio logic, in this game it works out best to build what you want not what you can
recipes require stuff and a mall helps zoom through the milestones and mam
Tbf Ive played Factorio b4 and it's most of my factory experience
Think the streams will start back up this week? Also, it's been on the QA site for 9 months. I suspect they are well aware of the issues...
Btw, "byproduct" usually refers to outputs you don't want, not your only output (Smelters output just one thing) xD
today is a sunday, week starts on a monday 
main bus logic is kind of hard to deal with in 3d, can be done but doenst seem worth it
what can help is to label things, like if you are only using 90 iron ore from a miner, and later you need more for something else you know how much is available without taking from another process
Mostly having paralysis on designing the output of 2x constructors doing rods
checks archive
I like to think of fully utilizing 1x node to its fullest and leaving the rest for later
Streams are publicized in #announcements iirc.
As I said, they hardly answer on the QA site, which is why streams are a good place for questions (that actually get answers).
Discord sometimes gets some answers, but most of the time in-depth questions are redirected to QA or stream anyway (and normally don't get answered outside of working hours)
Just using the output of 1x pure iron node for all T1
And storing them for progress/handcrafting
2021: first stream of the year was Jan 12th
2022: first stream of the year was Jan 18th
2023: first stream of the year was Jan 10th
2024: first stream of the year was Jan 23rd
2025: first stream of the year was Jan 14th, but they skipped Jan 21st
And using new nodes for assemblers etc
So multiple localized factories connected
indeed. The great (un)reliable port snafu of 1.1 was talked about on discord and the QA site... and ignored on the dev streams.
I don't know what you're referring to
fianlly automated adaptive control units... ๐ญ it took long enough
so much work for 1 item per min :sad
early game things seem simple enough to have belts laying around for convenience, but later you will see how complicated that becomes
When they moved some of the network traffic to the new port, it was defaulted to 8888, which is commonly scanned, and non-game traffic caused the server to freak out and take the CPU to 100% usage... among other desync issues.
I'll probably build a mega factory once coal becomes more accessible
they fixed it.
Run supply belts to a central facility before balancing to multiple floors of manifolds
i dont want to spoil too much by saying things you will learn as you go, but the game gets way bigger than it looks at first glance
I've seen the calculations of products needed for the CPU iirc?
Ignoring t9 altogether
Actually isn't the idea behind the manifold system similar to main bus in factorio
Except the manifold is tuned to the output of your belt while the main bus is focused on having excess
no, a bus is to hold items ready for use in processes later, the manifold is for distribution to machines/processes locally
edit, just my opinion, im sure there are some who disagree ๐ฎ
how do ya'll disperse your oil amongst generators
because i got 8 refineries on 1 pure and a normal on 16 gens seperated in 4 & 8 and the back 2 always have 1 fuel in em
The extension to the FICSMAS competition referred to in #announcements might or might not have some bearing on the restart of the dev streams for the year.
either:
- there'll be a stream next week but no results will be announced
- they'll defer streaming until they have results, unless they have 1.2-related news to announce
seems logical
-# 1.2 release date announced next tuesday, confirmed 
Tbf I'm used to the main bus holding ore and common building blocks like iron plates etc
While I'll only bus in distributed supply lines of ore to process later
In satisfactory
Hope the diluted doggo milk alt recipe makes it in... and golf.
i came from factorio and it took some time to chantge my way of thinking from max supply possible to minimum demand needed
My current mindset is optimizing the output of a single node to demand needed and focusing on modular designs
I suggest approaching this game as its own, not as a Factorio lookalike
Ie: "I'll try this thing that worked in Factorio to solve this" Vs "I'll try to use the tools recommended to me, then see if I can do something better"
Yea I'm taking it with a fresh outlook
Definitely prefer manifolds over balancers tho
It's a lot more space efficient
im trying not to give any spoilers, yoiu will adapt fine im sure
The best way to learn and enjoy is just to play.
Tbf I've watched playthroughs before
Spaghetti is eternal tho
Actually wanted to also ask the transport power of trucks vs like a belt of MK3?
Trucks use truck stations which use belts, so...
It all comes down to either a belt or a pipe
Is the output not limited by the trucks but instead local belt output?
belts are stil the most reliable method but not as much fun to design as all the other options
belts go brrrrr
trucks go BRRR
trucks mean you get to play with the trucks... which is maybe fun and maybe frustrating... and maybe both at the same time
factory cart goes brrrrr
It's both fun and frustrating from the minor amounts of driving I've done with it
i just started a 1.0 playthrough (my beta factory got as far as nuclear) and im going heavy on the vehicles this time simply because its cool
i had LONG belts in my old world
If the "vehicle" is the limit, you just add more "vehicle" until the belt is the limit.
To increase further, one then needs more of both (ie: new truck station)
Currently slide moving feels faster than early trucks/explorer
so the logic with autopiloted vehicles that you can increase throughput by "simply" adding another vehicle and reusing the previously-recorded path, whereas increasing the throughput of a purely belt-based system requires running the entire length of the existing belt and either upgrading it or manually cloning the route
I have had a blast playing with the trains on my recent playthrough
trains are so fun
The adrenaline of a smooth efficient train system is amazing
Trains can honk, so they're superior to everything else
i never had a 'system' just 2 straight shot back and forth trains different places on the map but it was still fun to build
Something about efficient mass transportation optimisation tickles the brain
-# train is goose, confirmed 
drones are fun to set up
I have to agree... even if they don't honk
I've seen drones gameplay but I would imagine they are used for smaller quantities of specific items
i miss my old save lol. i really miss my jetpack ๐
im about to unlock the first jetpack
but i miss the building one the most
the jetpack times will return
The strongest exploration item early game is the ladder
wait really? can i just slap it up on cliffs or something?
A stack of iron rods will pierce the sky!
I've never built a ladder... but plenty of stackable belt supports that have ladders on the side.
Just need solid ground and a parachute
And enough iron rods
I too miss my old save, and I especially miss when my best sushi still worked, but CoffeeStain be like: "we've killed it once and we'll do it again! ๐" 
Actually 40 is enough if you dismantle on the top ladder
You can literally scale forever upwards with 40 rods
comb ined with parachute
The crashes I've been getting seem to have intensified when one player started building a bunch of sushi belts. might have just been the increased number of belts. idk
i didn't really do the Christmas stuff but a exploding present gave me TNT early game
Can you undeploy the parachute once you use it?
i still have some lol saving it for when i need it
very convenient.
Huh, I thought I've pressed everything but apparently not crouch
a big part ofo optimization in this game is that items on belts arent separate entities, it is an animation the length of the section of belt, im not sure if that is so with sushi belt but i really have no idea
so having long segmentsof belts rather than lots of small ones is optimal
The content of belts don't affect their performance. Rather than the belts themselves, I'd look at their number (ie: more belts more lag, but sushi usually reduces belts) and especially the number of smart and programmable splitters being used (I reckon that they are the ones adding to the computational requirement)
(Forgot reply, @hallow flicker)
Well unless you got the letsgameit out tornado
It's forever enshrined as the big boss of optimization
the jetpack can run on the biofuel stuff right?
taco bell fuel!
untill i unlock oil?
maybe after then too.
liquid bio yes quite well
I meant the solid stuff you make from trees
yea it can
yay
but not very well
bio-rocket-ionized
eh im not far from setting up my first oil thing. thats what im unlocking next actually
Add hot sauce, please
the unlock for refinery and liquid bio should be close
Interestingly, AFAIK (excluding all splitter Vs smart splitter performance costs considerations) sushi belts are a bit more optimal than non-sushi, in the sense that:
- Wether they carry a single or different items doesn't make any difference
- If they carry more items, there might be less but more full belts overall (less belts = better performance)
Also the amount of items on a belt (ie: how full the belt is) doesn't change much for performance either
try the different fuel types... but you might actually like liquid biofuel for general exploration even after you get the oil stuff going
imagine shoving some bio logs in your jetpack
well im about too
it's like a pellet jetpack
that could make sense, but if it stops the optimization from functioning entirely it might not
it works... but not very well
I've (apparently) happened to make a save interesting for optimizing signs rather than belts
(also, belts had already been optimized a lot by then ahah)
just like the jetpacks the pioneers used
i really dont know enough to argue, but im sure that wont stop me ๐คฃ
What do you mean by that? How would optimizations just stop working? O.o
back in the day, we didn't have jetpacks. We had to connect belts from the ground. kids these days... shakes head
my understandfing is the optimization takes a belt full of 100 items and creates a single item which is a simple animatin that looks like an endless stream of that item
if ther eare 2 different items they might not be able to run the optimization so it defaults to the original mathod which is 100 items on a belt
I remember when people made skybases and conveyor lifts weren't even a thing yet... 
Oh, that's what I was referring to when saying that having multiple items on one belt (Vs a single kind of item) doesn't affect performance 
That specific part has been confirmed
You wanna know what I made in satisfactory
oh cool ๐
a working computer that runs doom?
A five night at Freddy place for no reason
Good idea
The only reason why we can't say with certainty when sushi is "worth it" (performance-wise) is that the computational cost of smart/programmable splitters compared to normal splitters is unknown ๐คทโโ๏ธ
isnt that likely to be only an issue when you are in range, as things are averaged when you are far awway
Belt logic needs to be resolved all the time, even when not rendered... I think
Ie: when you're far from belts, the GPU might be happier but the CPU shouldn't notice
dude imagine if they added pioneer to smash
I'd love to have more data on this so I could go "acshuallyy, sushi is more optimal her because... ๐ค", but unfortunately we know even less than about pipes...
why build zoop but no delete zoop
Hold Ctrl for mass deletions
ctrl works for that... kinda
There's also blueprint delete
I FORGOT ABOUT CTRL
Theres 8 impure nodes together... the best I can get from them rn is 480 without and pshards 
g to filter delete also, so you dont delete a power line an kill everything
oooo ty
i remember going back to base and my space elevater was gone ๐ฎ
did the big bouncy thing knock it over?
nah when using mass delete from underneath things the elevator is often in the background
ooooooh hahahha
those beans did something to your space elevator?!
THEY STOLE IT
they seem like they're always up to no good
they get stuck on my water extractors all the time
why is there no oil in the desert part of the map๐ญ
I always see um trying to drink up all the water for my coal plant
should i build my world wide train network and other train pillars on world grid?
i wonder if youi could corrale them in to make a big bouncy castle
really no need but near buidings that are on the grid it makes sense
when it makes sense with the direction you're going you can
cuz smmoth curves with train tracks and i can rotate when not on grid
They wanted to keep the Americans out
I have to get plastic and rubber to my glorious desert full of resources
I don't get it. Why is ionized fuel unlocked with rocket fuel. But you need ionized fuel to make rocket fuel?
Something experienced players would never do 
would never do more than 9 times ๐ฎ
I think you're reading the recipes wrong. Ionized doesn't make Rocket.
Desert is not green. So that should be safe anyways.
I don't think it's the grass they're after ๐ค
is there somewhere I can ask for help with a weird visual bug? I can't seem to find a fix anywhere
Well, they are after GREENland.
Well played
You are correct. It's nitric acid. I need my coffee...
the ficsit way is to cover it in concrete
They do look quite similar...
I wish they would simply use more colors if they cannot make more models.
Like....coal, compact coal and petroleum coke look the same
Can't they just....add a different color or something.
I think that would make my particular issue worse
But they all do have different models ๐
(Though they also do tend to look quite similar overall)
they all black chunks so, it is what it is
Coal is the only one without any white highlights (ie: the least shiny)
I don't see any highlight honestly. Sure, If you look carefully you can see some model differences. But I bet I am not the only one who has to double check when some receipe uses "coal".
Hello, i'm playing rn, i'm at the middle/end of phase 2, i'd like to have someone with me to build factories for versatil frameworl and smart plating, is someone up ?
Too whichever dev suggested, modeled, and made the power tower
I love you and I hope your pillow is cool tonight on both sides
Yeah, the size of the in-game icons can be a bit of an issue ๐
Imo, they're pretty clear once you get to see them in a bigger frame (the wiki is a good example, but I can't recall if there's any in-game example)
Funfact: Coal is the only one of the three whose model and icon have been changed in time
Sure but if I have to open the wiki, it means the game UI already "failed".
Why? I mean power towers are pretty useless but theyre is at least the aesthetics aspect, I guess.
I'm not saying anything negative about them. I like them. Read the rest of it
there is an item abbreviation option to make things easier to tell apart
I meant to say that the icons are clear at some size. As I haven't looked for those details in-game in a long time, I can only recall the wiki as an easy example and don't remember what's the maximum size the game offers (eg: icons are bigger in some UIs)
I am sorry, English is not my first language. I understood the "I hope your pillow is cold" as a curse. ๐
hnow is that a curse
who doesnt want a cold pillow
Oh my bad brother. It's meant to be like how i wish for their bed to be comfortable and not to hot for them
I don't?
Tbf, reading about cold pillows doesn't sound great if you're in a country where it's winter ๐ ๐
are you a demon??????????
I like them at room temperature not cold. lol
the curse would be: "i hope your pillow is warm when you flip it over"
power tower bad ass
It looks good but it doesn't have much use mechanically. I even placed normal towers after I had a grid of them. Simply to move around with the Hoverpack easier.
That building range when using Power-Lines on them... 
theyre fantastic for the zipline, since you dont have to jump and transfer
Before hoverpack, they're great for ziplining (otherwise achievable only with ceiling connectors, much more cumbersome to place especially outdoors)
i like them cos i can see the path they take when im zooming around looking for shit
It making everything so much easier
connecting to power grids youi cant see is a pain
I found them difficult even for zipline "era". You can't always latch to the next tower (it's easier on downhill but not that easy when you ascend).
Towers = Zipline
Poles = Hover
train tracks=hover
Unless you build them too far apart (even though they will still connect)
Speaking of distance... The only issue I have with power towers is that they can exceed the render distance of their Wires in some cases... Swinging your Zipline at the air hoping to grab an invisible wire can be annoying, especially so when hundreds of meters above the ground without parachute or jetpack 
If the zipline would automatically connect between towers, then it would be something.
And if you use power towers, then you still don't have good range for hover in that area.
it does as long as the turns not too sharp
It can, but it also cannot depending on the angle between the towers ^^
So might as well just it well "the first time".
I can clip on to a wire and go afk to my destination
Maybe that's something I missed. Even straight line towers and I couldn't clip.
If the angle between towers isn't too sharp and you connect via right-click instead of left-click, they will automatically connect and let you travel hands-free
So I just gave up the idea.
Ngl, I have some fun trying to have at least one or two power cables go along the factory on carefully-placed ceiling mounts, just so I can hop on and tour the factory hands-free 
That sounds very wrong 
Yeah, straight towers definitely connect. Probably pebkac.
Imagining towers at the same height, you should be able to keep ziplining between them if the angle is between 0 and ~60
Going from a level tower to an ascending tower, the angle needs to be pretty shallow. Same if descending onto a level tower.
I want to estimate about 30 degrees
if i hit a tree, i burn down a square mile of forest
Some trees are fire immune tho
it is a great reminder to do some forestry
I think 45 should be doable still...? 
It's been a while for me ๐
Yeah, it's just an estimate. 45 has been a bit harsh in my experience, but I haven't precisely measured it.
Going from level to descending is much more forgiving
Can you put labels on pipes?
You can use signs
not directly, but you can use signs
or color code
Color coded pipes are sexy 
Yeah, I like color coding most things
I just want to place information on throughput since I see the numbers going into .75 and such.
Or at minimum, color coordinating them
I don't have problems distinquishing the liquid.
I vividly remember the pain of coloring lifts only to see them all black next time I loaded the game
(~U7)
Just keep your pipes full and you should always have the throughput you need (as long as the pipe can hold enough).
That's not always ideal.
If you go oil -> residual -> fuel -> turbo -> rocket fuel ...etc
Signs are the only way ๐คทโโ๏ธ
And yeah, no way to "automate" their content in any way without mods...
Managing throughput with partially filled pipes is certainly less ideal in most cases
If you want to max fill each pipe it's to much of a hassle
it's easier to just max the oil pipe and go from there.
It's really not. It's calling "priming" and only involves letting the pipes fill up before turning on machines that draw from them.
That's not the issue. The issue that if you want to max up each pipe in the chain you always have to add more oil as input.
And that's not really a good practice (in my opinion)
No, you just prime the pipe, then make sure input = output.
I think they meant maxing out the throughput, not the fill level of the pipe(s)
But you can't since the output it's not 1:1
so as long as the end product is consumed (fuel in this case), you won't have max pipes in the chain
Which is what ratios are for. If you create 30 Tfuel/m, you need 4 generators to consume it. You prime the pipes, then turn on the gens.
But if you don't fill the pipes, you are inviting all kinds of throughput issues that are easily avoidable.
Especially if you try to use pumps, valves, buffers, etc too
So let's say I go plastic and rubber. 10 refs each. That's 300 residual which gets converted to 200 fuel.
Are you going to add additional infrastructure to make that 200 fuel into 300 fuel?
And even so more down the road (when you go for turbo fuel and rocket fuel)
You prime the pipes, then make sure the amount you put into the pipe is equal to the amount you draw from it.
Otherwise your throughput gets disrupted by sloshing and fill ratios.
But that's not the concern. The idea was to have a label to see the throughput of each pipe.
Whether the pipe is primed or not that's not really a problem.
You can do that, but if you follow that principle, you don't need to.
If you know that you keep the input = output during the build process, you don't have to care what the actual amount is.
I like to let the pipes fill before I turn that phase on or turn it on in stages
Priming is the best step to take to avoid sloshing, which hampers throughput. The next best step is to feed your manifolds from both ends to create counter pressure that minimizes it.
If you go directly from one machine into the next, this isn't needed.
yes you do. If you build the entire factory in one go, then sure, you do it once and forget it. But if you do it step by step as you unlock more advanced research (e.g. you unlock rocket fuel and you want to convert your turbofuel) you have to double check again how much you had.
We have a belt monitor right?
Is there something some pipes as well?
Only when you actually interact with the pipe.
There's a visual indicator on the outside of pipes, but it's not a precise measurement--it's just letting you know what the behavior is.
Yes but that's not very accurate. I checked on a straight pipes.
And as for staged building, you only need to know the outputs of the final machines.
2 segments next to each other and they have different values
Then just match that to the inputs of the new machines.
Yeah, because sloshing can occur, depending on setup.
pipes don't necessarily only flow in one direction
Which is why oppositional feeding of manifolds helps fight sloshing
And why priming does
I haven't had any problem only hooking up one side of a pipe
Basically, if you have 3 pipe segments at various fill levels, the fuller segment will try to fill into the empty space of neighboring segments, which can cause a new imbalance, so the process repeats--and while I don't know the math for how it decides how much to fill, it does seem to be ratio-based, so this means it takes many, many cycles to "even out."
When the pipe segments are all completely full, this barely occurs as the throughput is merely a matched displacement along the series of pipe segments.
No, I'm talking about feeding opposite ends of pipe manifolds--not every pipe.
I haven't had a problem not doing that
You don't always need to, but it is most noticeable when you're first warming up a new build or loading the game, thanks to weird issues with how fluids behave in those states.
Depending on the build, there may be a more mathematical reason to do it as well, rather than purely mechanical. In that example posted, each extractor is doing 100 water/m while each refinery is intaking the same. The primary feed pipe that goes to the junction that splits the manifold is Mk2, while all the other pipes are Mk1
If you don't have Mk2 pipes, you would actually have to connect 2+ extractors from the other side for this to work.
This is commonly seen in the 3:8 coal setups
Isn't it easier to just connect from the other side instead of 4th position (in your case)
Wym?
I have 585 going to a coal plant through 1 pipe, been running without flaw for some time
Belt counter is not very accurate either
I've found it to be "good enough" in most cases as long as I give it proper warm-up time--which varies depending on the state the belt was in before I started measuring it.
Hmm...let me make a quick sketch.
alright restarted in the rocky desert this time. on a much faster place then my first attempt. got to a semi automated power system with solid biofuel in 3 hours instead of the 15-20 from last time
Rocky is a very fun start
Ah, I see. It doesn't actually matter much. It achieves the desired effect either way.
was a lil differnt. at first i was "sweet pure nodes!" then realised i cant really make use of tehm till i unlock splitters
How do you load balance something that is an average non static input
My first start was in grasslands. I started in desert the second time (this run). It feels so much easier.
I am not sure why grasslands is recommended for new players.
It's for sure harder
space and easy terrain
Fluids are not exactly at that rate, it's an average
For some reason
Yes but if you just make a foundation at reasonable elevation, you already covered both of those.
as a satifactory player should i get dyson or factorio next?
Whereas the lack of resources to get your trains going is much more painfull.
Shapez 2 if you can
new players need to learn that, once you know how to build vertically the grasslands is crap
I hate Grass start, but the "logic" is basically that you can't really maximize pure nodes until later phases anyway, and you're supposed to expand into other biomes by the time you can really use pure nodes. They also don't want to overwhelm new players with the requirement for build verticality.
Shapez 2 looks decent but it's pc only
never touching that game
It's a decent logistics game, why??
I mean...Mk2 is what, Tier 1?
theres better options
?????
great game, gets really complex really fast
And some argue that you should have Mk3 before using pures. I think this is a crap opinion, but some people feel that way.
but yeah factorio or dyson
I'm gonna heavily recommend captain of Industry. adds colony mechanics along with pollution
It depends. Factorio is more complex but older and less polished.
Factorio is honestly really good, but is also a very different vibe than Sf.
the power savings from pure nodes is kind of more relevant early on
Strictly between the 2, go Dyson first
Dyson sphere is a more modern game. Also....creating your own dyson sphere is quite a sight.
Factorio is the first factory building game to play imo
You'll pour more hours into Factorio plus expansion
I rememeber checking my Dyson Sphere progress and i was just mesmerized.
Factorio is legendary
anyone try Star Rupture yeet?
yes
But from a mechanical standpoint, Factorio is supperior.
Factorio has a free demo. Try it first.
somewhat dissapointing
I was considering Techtonica but it's unpolished and abandonware
I'm surprised it has a console release
I will try it soon I think.
Star Rupture is technically still in early access and I would like to see slightly more improvement from it before putting in the hours but it shows a lot of promise
I see it's at discount until 20th. So I was thinnking I give it a try.
ive put 7 hours in co-op. its fun but definetly can see where it needs some work
dyson gets kind of boring compared to other building games for me, i never got far in it
factorio has insane variety of mods to make it replayable, seablock is an incredible mod which makes resources infinite and changes up the dynamic entirely
I couldn't get through dyson sphere after playing factorio and satisfactory
i think ill get factorio and get dyson later since its cheeper
space age is a lot of game
What's your opinion on infinite factorio resources anyway
Is it too cheaty?
a lil differnt, when you run into efficiency issues on a line in satisfactory its at teh beginning or middle. not loading into the delivery area. Star ruptture the delivery method is slower
mindustry looks cool too
seablock is designed around it, yoiu pump water and remove minerals and turn that into stuff, its crazy involved
way harder than factorio
but like satisfactory once you get something building right youi jusdt leave it unless you want to upgrade it
Isn't factorio hard enough lol
It's basically programming
once you solve it you want more challenge
I personally dislike a little bit the idea of infinite ressources (also a drawback for Satisfactory in my opinion)
I thought you only wanted to consider the 2 options between Dyson and Factorio
Having more options is good
i was just saying it looked cool
and i only just remembered it after sending that message
I think Dyson Sphere is better if you plan to play less than 1k hours. Factorio has a steep learning curve. But it's pretty much endless with the modding support.
the isometric spaghetti puzzle with 2 lane belts is mind boggling
mindustry and creeper world 3 are good games but not very long or replayable
2-lane belts are honestly goated
My main gripe is in SF is aside from sink which is mindless, there's no delivery logistics from your planet. Like dailies and weekly quotas that the game itself gives you.
There's more to this idea than just that but this game is actually missing great potential in actual logistics
but seriously. If you like automation games Captain of Industry is pretty great. its 94% positive on steam . And besides mining wth excavators you have to sort the ore and dump the rocks an dirt somewhere. then you have to grow food to feed yur people and designate dump sites for trash, very involved
Like, I want an actual endgame loop rather than giving the goal to myself
I personally like the approach Dyson sphere has on it. There is an infinite sink in research - which valuable bonuses.
End-game can be a bit lacking though (purpose-wise).
It's early access, no? Does it feel complete enough to warrant a playthrough? It's been on my wishlist for a minute now.
Seems to be a trend in logistics games
It's fun to colonize 27 planets and handle logistics though.
i got factorio guys
its just different, it takes away the mundane chore of aquiring new resources for something you built weeks ago so you can focus on new things
these games are long enough without adding work
"Planets" are hilariously small
i havent gotten far enough to tell you. but from some playthroughs ive checked out eventually your sending up rockets an bringing asteriods down to mine. thats sounds pretty deep
my two fav mods are seablock and warptorio, both for very different play styles
thanks
I understand. And I am not saying that there isn't any value. It's just my preference. There could be a way to simply adjust your inputs (e.g. from a trainstation) once the resources are depleted.
Also consider the expansion when you reach base endgame
The fact that you can pretty much "waste" everything seems a bit ...off.
Like, if I need to arrange my inventory, I just sink all.
And then pick new stuff.
im mixing my factorio time with satisfactory so that probably wont be for a while
It's faster. But I would not do this in a game where resoures are not infinite.
and since people are suggesting complex space games. its not automation. But Terra Invicta is pretty darn great
Terra Invicta doesn't have automation. But it's a great game. Probably among the best "space battles" out there.
I think satisfactory focuses more purely on the logistics. Maybe that it needs bigger end game goals
It takes 100 hours to get a fleet going.
I wish factorio was on ps5, I'm not getting a switch
its on switch?
just get a steam deck
I'm trying a 2070 start. wow is that different
its got ps5 games and steam games
That sounds really cool. As does all the other stuff that you said about it. Ugh, damn it all. Looks like I might be making a purchase.
I'm done with handhelds, they destroy my wrists after a couple hours anyway
I finished the Brutal difficulty with 3 factions and then I stopped. Maybe I will try later once mods / new mechanics are in.
its just hit 1.0
so far ive only had 1 early access game that felt unfinished. Manor Lords. But they did just drop a massive update Beta so looking forward to getting back to it
This game is soo nice today only bought the game it's graphics plus it's understanding pretty straight forward first time playing and i now don't need to farm ores manually they now easily come to my doorstep and i simply grab them from storage box nice game โบ
And i want to know is thier any ending to this game ?
Just need to try multiplayer that it is working or not ๐
The game has a "finish" but you can play endless AFAIK.
Or better said, until your CPU/GPU collapses.
i will say i have 131 games in my steam library (granted a bunch are one si got in a star wars humble bundle nd several are digital board games, plus the 22 in my pile of shame yet to be played) and only marked 6 games as favorites. Satisfactory is one of them
Meaning?
Meaning at some point there will be to much stuff in your save and your game will be to slow.
But you will need 1k+ hours to reach that point.
watch Lets game it out for an example
you can build a bigger factory until you're hardware says nope