#satisfactory
1 messages · Page 581 of 1
But i need to keep them running for polymer resin to make rubber
I could turn it into petroleum coke and sink it
But thats lowk boring
are storage batteries free power? They don't seem to use 100 MW while charging
👏 FU👏 EL👏 GEN👏 ER👏 A👏 TORS
But i gotta make fuel bro
And that its gonna make like 1400 fuel
And im already tryna make a big ass nuclear plant thats what i need the heavy oil residue for
Im not placing all those fuel gens
28 fuel gens assuming full oc
🤷♂️ Good backup power to start the nuke plant
I got battery backups to start the nuclear plant😭
Like 208 batteries
i need like 8GW to start my rocket fuel and i only have like 80 coal gens lol
My rocket fuel is 14 Gw
They do not consume power, just store any extra.
Iirc
my rocket fuel is gonna make like 114GW
Mine makes 130 GW
but ima need around 65GW to start uranium and process waste
Rocket fuel?
Using uranium
nah for nuclear
You mean nuclear?
Just realised dimesnional depot are unlocked in the mam I’ve been waiting till I reached tier 8 to get them 😅
I believe that is just saying what they need as a prescursor to nuke
yeah
Slug tree
bottom node
Yeah but how do I get the compressed diamond or whatever it’s called
the time crystal ?
tier 8 iirc
Nope. wrong, Tier 9
Oh finally that means it shouldn’t be too far from now for me😭
I think, i just finished automating phase 3 requirements and should start phase 4 in around 30 mins
I have a very large amount of afk time on my save and I’m barely finish up phase 3 rn
I can’t even imagine what phase I’d be on if I was active the entirety of all my playtime on this save😭
im almost at 200h on this save
I’m hitting around 120 hrs 🥀
actually, question
whats the max freight cars u can put on a single engine before it starts slowing down again
i frogor
trying the recycled plastic/rubber factory, I think I messed up #screenshots message
Can I inject 800 plastic and rubber for this to start?
or do I need to add regular plastic and rubber to this production chain in the beginning?
Yep inject then you gotta loop it back around
Also
ok, I was scared there for a sec, I though I missed a production chain
Little plastic area complete #screenshots message
All the stuff in the background is for nuclear
Yeah
As long as you loop the rubber/plastic/min needed back around then use extra for producton
You just need to kickstart it
yes, Assuming it works, each refinery block is producing 800 rubber or plastic, half of which loops as input to the opposite block
thanks
I still dont know what todo with the 700 hor residue but i will find a use eventually
Its getting turned into petroleum coke and being sinked right now
Petro coke and sink it?
Thats what im doing currently i want to find a better use tho
That's how it should work
Dead chat😔
Im not gmt
Its wenesday for me
Yes im EST
which is also GMT-5
lol nw nw happs
And now my eye hurtin like beuh
Ion even know what im talking about anymore
All machines are placed literally just have to do beltwork and power then bring in resources on trains and belts and uranium on drones then i can sink UFR
Until plutonium is done then i can run nuclear plant then gotta decorate
Probably gonna be working on this for another two weeks
im missing some stuff for particle enrichment so i can get nitric acid unless i try to farm for the alt rocket fuel recipe and then after that its just a case of automating the last parts for all machines and placing it
and building all my trainlines
Guys I know I'm like a little upset but like
When you play multiplayer Satisfactory, you are playing for common goal right? You're not branching off to build your "own base"?
Or playing cooperatively. 🤷♂️
Getting large factories and such done quicker
Yeah so IDK why me being upset about "factories being so split" and the idea of "sharing the hub" is not translating to them
Er, you can only build one hub for starters. Secondly, doesn't sound like a very "fun" experience.
Yea, that's literally what I said and told them that it'd rather be a single player if we were to build so separately
Like I understand the need of "not having overlapping things" or "having multiple of things" but like
Having said that, some do tend to have their own "styles" of building and can be very "stonch" on things being done a specific way.
I dunno. I do not like the way they play Satisfactory. They care for efficiency but don't care to play with the players they're playing with
i dont really play multiplayer much but isnt the whole point to play together ?? if theyre so set on doing stuff their own way wouldnt it make more sense to just have single player worlds ?
What I said
Do things like trees and mushrooms grow back
But like I said... IDK. I am happy they enjoy this game. I'm upset because we can't play together
nah
hmm i need 357 electromagnet rods im kinda tempted to take the alt
Is this something you're hosting?
If not aware, there are enough drives on the map for all the alts
ik
No, it's them hosting
more than enough, and u can buy more later im just lazy to go find all rn now i have a large checklist of stuff
It was like that for four separate save files
Placing down 478 fkin refineries takes way longer than youd think
But ill have enough turbo fuel for 445 fuel gens
Omg no... lol.. overclock! 🤣
where do you even find the place with enough water O_O
Absolutely not, I am not slug hunting
Is Smart plating needed in any other phase?
No water for turbo fuel
Ill only need water for rocket fuel
I started riding a train and my game crashed
Yeah thats enough satisfactory for the night
i saw one guy once joining a server, start everything from scratch on his own on the other place of the map and then two days later he was ordering everyone around, next day he jumped on a kid 14 or 15 yo in group chat, called him out and left since i was the only one not enjoying this
Oof, why the hate? lol. It's such a beautiful map 😊
Is Smart plating needed for any other phase especially the last two? Trying to debate if I can rework a factory I had that also made smart plating
I dont want to slug hunt yet
needed for a phase 4 part ig but other than that no
Lol, fair. The emphasis on the not made it seem personal 🤣
I agree that’s why I was asking cuz I knew if I needed more it’s the easiest but can make more rotors if I get rid of it and rework that factory
there is 93k iron on map
do with that what u will
i need more sam than exists on the map
unless i hunt alt recipes
which i might do once i finish my power
<@&387163995947270144>
Lol fair assumption
Ill eventually be upgrading to rocketfuel, so im hoping I'll produce enough turbo fuel to possibly triple down on my fuel gen count
huh weird time to glance at chat
Is it just me or does it feel like conveyor belt's "x/min" doesn't matter when it comes to automating things?
It really only matters for high volume items.. or sushi
ngl it matters A LOT to me when I have one side of my production being slow and the other being fast, the sooner my rotors can reach the assembler with the stators waiting, the better 🤣 but that might just because I have inefficient designs
I look at it just a maximum. If I need to move >=60/min, mk1, 187.5, mk3 , etc
Mk6 for everything
mk3 is the sexiest belt
But I feel like moving faster = less travel time for it to get to point B, which means more uptime and less staggers
FICSIT TIP #19 : Faster belts do not mean faster production.
none other looks as good as mk3
Lies
mk4 and mk5 ugly asf
they's THICK
faster belt means faster reaching assembler means faster motors,
math is math
mk4 and 5 literally made to clip with fuckin everything
Like I remember one time just randomly upgrading things to mk3 conveyor belts and lifts because we had so much steel and my friend got so mad that I upgraded without consent like
Why would you be upset
some people like mixed belts
You would notice zero difference using a faster belt than needed to move items.
the different speeds look good
Really need Mk.6 tbh
It me
The machines have a cycle rate and are not going to produce more items per minute just because the items "get there faster"
And, I didn't make that tip up, it's actually in the game 🤣
Though, I've only ever seen them when joining multiplayer games. Haven't seen them come up when loading local save 😒
then its a psychological bias that I'm fully going to lean into 🤣
because I ABSOLUTELY have a stupid amount of mk4 belts where they shouldn't be, purely cause it makes me feel better 🤣
Lol, ngl, I'd probably be like "Bro, wth, was clocked fine!" 😏
infinite resource is infinite
That's how I justify all my stupid upgrades
I wouldn't go so far as to say stupid. Not necessary and doesn't really "help" anything maybe. But as always said, 100% your game and you make the "rules" 😏
Would you still say that if I was 80 hours in at phase 0? 🤣
I'd just assume you were still in awe of the awesomeness of the game 🤣
honestly still am, I did the math recently and I've been averaging 6h\day since getting the game on the 3rd.... and I have a full time job 💀
fkn love this game, first factory style game
I racked about 3+k in a year .... right there with ya 😏
done many playthroughs? or just one super world?
three fully. Rest is online and mucking around in creatives.
my worst game for hours was sinking like 3.6k in a year on one game
not super deep into the satis hole yet, only like 350h
Ooof, I don't even want to know what I had tally'd over 6 years in Eve 🤣
mmo moment, mine was ff14
Ffxi. Happily they didn't track that so I'll never know 🙂
1xiv is my only ff game, and tbh itll probably stay that way
i like the game but the others dont particularly interest me
Greetings, first time in this disc, and wanted to ask if the number of non-flying birds in my main menu was normal. Their march does repeat, and from my count there are 26 birds. I remember at least one bird walked across the screen, but this caught me off guard. (The number of birds in each row seem to be 1, 3, 5, 5, 3, 3, 3, 3). I can send screen shots if desired, none of my mods list this as being a feature, and weirdly my game will now not stop after closing to test if it persists after restart (restarting PC momentarily).
appreciate it
now it is only one
Is the explosive rebar quicker for clearing out rocks/debris than just throwing nobelisks? Or does it have some plus sides over the nobelisks?
im only gettin ones
whoa whoa whoa. Why aren't you on the main menu?
yeah only ones. I'm done
Fair, I will send some images in the off topic media, cant send them here
if it has a plus side, i don't know it.
can I ony rotae blueprints 90 degrees? can I not slightly rotate them like most buildings?
#screenshots is probably fine. But what you're decribing is a normal thing. There some fun little easter egges in the loading screen
And you hit H?
I believe in regards to clearing rocks, poison pillars and those flowers it's effectively the same. I just find them much easier and more convenient to use
hitting H doesn't allow me to rotate them at all. This is before hitting H. like I have a blueprint of a paved road, and I'd like to rotate it only 45 degrees
The rebar is more convenient? Or the nobelisks you're saying?
rebar. just aim and shoot. with nobelisks you kind of have to aim and then detonate it and feels generally slower.
Hold CTRL maybe if on PC I think. Not sure if you're not
pc
makes sense, just hadn't seen it and didn't see any thing online about it, thank you :)
hm guess I'll give it a try then. Thanks!
ok, apparently I can rotate them, but not if they're next to something they can snap on. have to distance them a bit
Were you on Blueprint mode or Default?
no problem. what made things much easier for me was make an explosive rebar factory and attach it to a dimensional depot. I never run out.
tried both. they will automatically "align"themselves if they're near to certain buildings/foundations
is ficsmas over?
the longer this game goes on the longer it takes to set up simpler steps. I'm trying to set up a turbofuel factory to fuel a future drone network, and I'm getting worn out just setting up the tracks for the trucks that feed compact coal to the turbofuel thing 😵💫
Fuel power is the point most people burnout or get tired
It requires so much building
getting worn out? playing satisfactory? thats like saying im getting worn out consuming crack
I just finished getting all slugs, hard drives, sloops, and spheres on my save!!!
Nice one, some of those are really stupidly hidden in the smallest cracks that you can't even see
guysss
in game at the moment, I believe so. I still see the tree for it in the MAM, but don't see presents falling. I suspect the patch notes for the most recent update or one in early december would specify the dates
i see presents falling (although very minimal) but no snow
1.2 is coming out in the first quarter of this year
Please 🙏
the worst part is following the object scanner and the signal suddenly goes zero, and you realize it's somewhere in the abyss of the underground and you can't find whatever stupid cave you're supposed to crawl into
I generality dislike trying to find cave entrances. The base game map isn't detailed enough
Oh, I did just see a present land, so it is still going on apparently
I want it to show basic factory layouts and rail lines in the base game.....
I just hope the drone network actually works out. gonna suck big time if all this effort does nothing
item transportation shorter than a truck network but longer than a belt network?
no tree for me, ada also said to me oh looks like you skipped ficsmas
@velvet violet @finite mirage
is this the first time they did ficsmas?
ion see no snow where u guys have snow?
i dont
where preseents?
no, there have been at least a couple, I am sure the wiki has details if you are curious
tbh I don't know if there has been snow since there is not rain, though with the teases about rain in 1.2, next ficsmas could more feasibly have snow
so its supposed to go on till jan 18
good to know, I don't think I will prioritize ficsmas myself, but I have seen some cool stuff online
still just trying to beat the game and get my feet wet with decorating my factories
It's date/time based
longer belt network. there are many methods and they can all work for all distances, just a matter of preference and efficiency.
personally I like the aesthetics of trucks but if it's too much trouble just do belts
i integrated a logistics floor in my factory for the first time.... im in love
i am awful at decoration but
it makes my factorys look very clean.... ish
ive found that making things uneven makes my builds look alot better
Yeah, that's a bit annoying, if you can't just "accept it" 
agreed, a lot of the satis and minecraft builds that I have seen that look really good have a lot of depth to the surfaces to help break them up, not that I can really replicate
When does the advent calendar get removed? And does it remove all Christmas items with it?
what's that?
All Ficsmas recipes will be disabled,but all items and built structures remain
Ohh alright thanks
hey so i get much better perforamance on vulkan but everytime i restart the game (after the applying restart) it switches to directx 11
any solution?
It isn't on DirectX11, still on Vulkan, just UI bug.
i see so its already on the bug tracker too i assume?>
No idea.
Me: spends a few nights working on diluted fuel setup, finally get it working
Also me: why not just do turbo instead
🤣 why am I like this
I think I'll just push that thought aside for now, overclock existing plant and go back to the actual factory game
A section of a build dedicated to things like belts and pipes, sometimes hidden away so you don't have to see the spaghet
Is there like a creative mode for the game
Or is the only way to get "creative mode" is by messing with the advanced settings
Either that or using mods or save-editors
#screenshots message whats this?
Geyser, you'll unlock something eventually to use it
alright
Also, use #1038092680493801533 for questions, so that you don't need to switch between channels like this
i see, will do
help, i fell in the big waterfall thingy which i think is basically the void
is there a way to get my death box?
- big giant ramp
- ladder
- save editor
save editor?
Load an earlier save
oh right
Might work if you have early auto save
#screenshots cool barn I’m making 😊
save editing
Ignore the atrocious wiring in the foreground
Man it’s taken me a hot minute to digest all the new stuff
I played this game on a crappy Lenovo laptop back in early access lol
can i configure satisfactory calculator to start calculating from a certain point in production
for example i want to make steel pipes and beams with 90 ipm steel ingot input
I’m playing on the best laptop for gaming
A MacBook Air from 202
2020
Does it sound like it’s on the verge of roleplaying as an IED?
I prefer SatisfactoryTools for that, its very straight forward to do add input and change it to "maximize production"
It doesn’t have an inbuilt fan all that I feel is the burning of wood on my desk
And the occasional ember in the corner of your vision
I played before update 4
So that was before pipelines
You enjoy asbestos?
Very
It’s quite versatile
It gives you superpowers
Don’t believe their lies
I can level a city with a single coughing fit
wait is satis mac playable
Nope
15 fps max?
oh bootcamp? or wine
Cuz that’s what I had
i don’t know if 2020 can even have bootcamp
yeah i thought so
i have a 2017 and a 2020 through school, one can play minecraft and one can play steam games on 5fps
not sure (though I wouldn't really recommend SCIM's planner either way - we just had a discussion about it in #math-and-meta if you want to check that)
The office laptop I ran it on for a while was quite a trooper considering it never designed for that kind of load
I’m running satisfactory on 72 fps
Mid game
not bad for mac
It was designed for excel not factories
you mean apple “numbers”
What the fuck is that
i’ve used it twice in my life and that was when i was 13 lol cos i was bored in the car
Oh no I’m talking about the laptop I used to run it on, it was a crappy Lenovo
That was at least windows
the things 12 hour car trips do to you lol
Try 22
where do you live lol
Oh that was a drive from Iowa all the way to Florida for a robotics competition lol
My pfp is a pic of me on the beach of Hawaii
That was also a competition trip
usa, the only place worse than australia
How dare you
Welcome to the cornfields
for driving at least, i don’t pay attention to other usa things other than new york and politics
WE DRIVE THE RIGHT WAY
i’m australian too thank you
More like a gentle reminder
go to bed lol
No
you’ll need coffee anyway so good luck
I’m not tired
You underestimate just how normal this is for me
I function better on 4 hours of sleep compared to 8
that can’t be good for you in the long term
You don’t say
You can blame the American education system for my sleep schedule
I take prescription amphetamines
i blame my parents hooking me to games but whatever suits you
too old for proper ipad generation, young enough to feel the effects of it
Are you familiar with the concept of after school homework?
And a lot of it
They tried to make me learn calculus in an algebra 2 course
what is algebra 2
and yes i did year 12
or senior of high school for you americans
Algebra is split into 2 sections
Normal algebra and random nonsense relabeled as algebra
I’m still angry about the calculus thing though. Because they didn’t teach it in a way that made sense
a good teacher is so damn important
It was a couple examples and a “good luck”
It was an online course because there aren’t enough teachers
also my internet is shitting itself cos i’m on satellite and it’s about to bucket down rain
Nobody wants to be a teacher and understandably so
ah
But they randomly dropped imaginary numbers and limits in the middle of polynomials
College level calc
With little explanation on how to solve it
Why did they do MK3 with 270 instead of 240. Messes up things...
on the contrariy, it doesn't. First of all extra 30 doesn't let you lose anything. Secondly there are recipes in that phase that actually are like 45/min etc so mk3 belt works perfect.
Of course it does - you cannot split perfectly into 2 x 120 (for example)
you don't need to with manifold setup.
30 extra is 30 extra, don't have to use it
also if you are making 240 items, even if you are a silly goober that wants to use balancer setup, splitter simply lets you separate it.
For example, I am losing 11% of plastic because of this.
I have 2 lines of 120 plastic. I have to push overflow to Awsome since I don't want the plastic to stack.
Awesome Sinking overflow is done via smart splitter with overflow option...
You got a wrong issue and trying to fix it in a wrong manner.
Yes - that is what I am doing.
How can you push overflow of 240?
you feed 270 lines and 30 gets overflow
Even though that is not really necesary.
Yes, there is a way to fix it with a chain of merge and splitters -but it is a hassle.
And why cant you store 30 plastic?
if you are at the "losing plastic" phase, that means you dont have plastic enough for yourself to begin with
At that stage you shouldn't use sinks
love mining sulfur with my bare hands woo
I don't want to store it becuase if the production lines fills, then plastic gets stored and my oil gens will be saturated.
bro blz
power costs way too much to get there atm
huh
you can? if you have 240 on a 270 belt and run it through a splitter, you get 120/120
portable miner = bare hands?
also the reason for 270 is because many recipes at that point are multiples of 45 instead of 30
The problem is that I want to sink the overflow.
can i ask what’s wrong with a sink
then do so? smart splitter -> overflow
But only the overflow of 240 , not 270
isn’t it quicker or the same to bare hands
Again, this is not a belt issue. Your setup is contradicting with itself:
1: You want only 240 plastic to be on a belt or else 30 will be sinked.
2:You want to sink the overflow, but you say you are losing the said plastic.
faster, can use multiple at once also
I think you should rethink your setup
you can also just make 240 and not 270
There is nothing wrong and it is a must for fuel products that have byproducts.
Above person is a bit conflicted, about the whole sinking, balancers, manifolds, belt, my mom, plastics, etc.
just a fancy word of belt going parallel to machines and splitters providing items to them machines from that belt
--S--S--S--S--S
| | | | |
setup for anything really
hey could anyone recommen me games like satisfactory (absolute crack cocaine) that could run on lower end hardware?
factorio
alr will check it ou
and that's the last time we heard of them
🫡
Dyson sphere is similar and you can finish the game with basic HW. If you plan a megabase then you will run into issues.
I am not conflicted. I just stated that 270 belt bring more problems that it solves. I just gave an example where a continuous overflow of 30 is sinked (unwanted).
smart splitter with overflow = solved
Yes, that's what I have. 270 -> split into 2 x 120 and 30 goes away.
bro why is some hog throwing rocks at me from his mouth
He is higher level.
those are kidney stones
i went along the east side from the bottom and now i can see coral and some big spiders
my train just dumps everything in there too right now, with a smart spliter
and what's the problem then?
the spiders are wild
The problem is that I do not want that 30 overflow. I might need it for that 2x120. However, I need an overflow in the event that the lines stop (for whatever reason) so I don't stack up plastic (which will block my generators eventually).
Overflow should happen only when the lines are not working - permanently spitting 30 out of the line.
mf soft locked himself so now i get a free purple slug lfg
Anyway, I deleted the setup and made things split individually ...etc
just turn it down if you don't want overflow 🤷
Something that would not have been needed on a 240 belt.
well if you're only using 240 on the line and you're putting 270 on it, it'll always over flow 30 pm because that's what's going to back up
make a seperate 30 line I guess? or use more?
most machines are more efficient at lower speed
The lines are using 120 each.I just didn't want the 30 spit for no reason (overflow is there in the event of supply blockage, not to permanently spit 30 out). Since we are talking about plastic, I need the flow to run all the time since I don't want the oil gens to get backed up (I used the byproduct to generate power).
then put only 240 on the belt?
Absoutely! Give me a 240 belt 🙂
the fact that it can do up to 270 doesn't mean you can only put 270 on it
you can put 240 on 270 belt and it would behave as a 240 belt
you have full control over how many machines and what you clock it at to put 240 on there
you don't have to fill a belt
Well, the belt comes directly from the ceiling (railstation). So making splitters and mergers on top of the ceiling to achieve 240 is messy.
just don't attach 270 to 1 belt in the first place
you achieve 240 by putting 240 on the belt in the first place. So have set of machines that make 240
trash belt ftw
you have full control over whether or not you put 240 or 270 on the belt in the first place
Set the machines sending stuff to train station to provide only 240/min plastic.
Or send that 30 extra back to the line via priority merger.
I never thought 30 plastic would be such a complicated issue to deal with but here we are. 
Oh also you can use Sink BEFORE feeding plastic to the Station.
it's not an issue, just don't make the 30
OR just have the 30 made on a different belt entirely
There is no option to do that? (it's the railstation - freight container).
At least I cannot find the option to do so.
there is - when you're loading the train
you just load it with 240/min in the first place
Hear me out, your issue is that since Train Station brings 270/min plastic, you need to sink it so it doesn't clog your system making plastic.
Why not make the sink where you are LOADING the station where overflow is sinked there and not where plastic is used?
But unloading will be on max speed of the belt you attack, right?
sure, but I assume your machines only need 240/min, so that's not an issue
but if you're only delivering 240 pm from it's source it'll be fine
it'll just average over time like all train routes do
wish we could blueprint things we already built 😐
there's a reason why we can't do it and it's "copying whole factories would be boring"
build everything only in blueprint machines. Problem solved
there is a mod for that, that lets you select stuff in removal tool but make blueprint out of it (belts etc dont work but great for decoration and machines)
even a small structure would be fine
nice ty
it also is paired nice with another mod that removes 50item limit of removal but be vary of using it as game is already wonky about removing or putting large amount of stuff at once.
im doing a run without mods so ill have to suffer without 😐
but ill certainly remember it if i get the shits and change my mind 😐
Because I prefer having all sinks in one place (e.g. main base). It's easier to check if something is not working (e.g. overflow) if you have everything in one area as opposed to spread across the map. Anyway, I solved the problem by doing a MK3 , split 2 x MK2 and then merge MK3 (this ensures a 240 load on an MK3 belt). It's meh but whatever.
... I guess.
the solution is to load 240 and not worry about it 🙂
I always play without mods
That won't work. Because at unloading an MK3 belt will spit 30 out. Means I have to load 270 if I want a continuous 240.
Not that 30 plastic is a major concern - it's just a hassle that wouldn't happen if the belt have kept proper scalling format.
what? not at all
[machines making 240] -> [station] -> [train] -> [station] -> [machines needing 240]
this will work no matter what belt you use (well, if you use mk3 or more)
also get ready for 780 belt in the future 😛
Correct and then I use no overflow in my setup, right?
you don't have any overflow anyway, you're making 240 and requiring 240
Correct - and if a machine stops working, then I will backup the plastic and the oil will stop, right?
no?
Overflow is a redundacy - safety risk if you will.
if you overflow to sink, do it at final product
[machines making 240] -> [station] -> [train] -> [station] -> [machines needing 240] -> [storage] -> [overflow to sink]
Yes but then I need considerable more power.
that way the machines won't stop due to being full
how so?
Because machines will be working all the time as opposed to only when needed.
well, you want to have that much power anyway, so that you can power your base if everything is running
and generators run at all times anyway, they don't scale with demand
so you're not "saving" anything really
(not to mention resources are infinite so it wouldn't make much sense to save resources this way anyway)
If you have excess power I agree with you - sink everything.
I don't (at least not yet)
if you don't have excess power, build excess power, otherwise your base will shut down when everything runs
No, because I have batteries to cope with that.
And it's unlikely my base will run all the time since a good part is only for building materials and such which are short duration / inconsistent.
(it's "power storage", not "battery")
and power storages are not a solution
they are temporary backup
Exactly - hence a solution 🙂
no, because solution should always work, this doesn't
To be quite frankly honest, they are designed like a Duracell battery, they store power, like a battery, they release power when hooked up to a device, like a battery, by technicality, they are a battery
oil makes power as a bi-product
I mean obviously it's your save, but SF has infinite resources and as such is generally played in the way I described - fixed permanent production, always going to sink if storage is full
Well if everything would run, I would exceeed 50% of my power generation. I did not have a single power shutdown since ....phase 1 of the game.
So ...it works.
is there a way to find adaptive control unit factory blueprint
they store power like a capacitor because they have unlimited discharge speed which batteries cannot do
and also "battery" is an actual item in the game, hence the needed distinction
Oh im aware
I didn't now about the battery (I haven't seen it yet).
"Fuel" type for drones
for any vehicle
drone fuel
I am not there yet.
Man, we really need mk2 water extractors
yeah, but it's quite important to use the correct terms to avoid confusion
same goes for "pump" vs "water extractor"
add power shards
We really need mk2 water extractors
sometimes it's possible to distinguish from context, but sometimes it leads to unnecessary confusion
not really you can get 10 down in about 30 seconds 😛
It wasn't on purpose - I just didn't know it existed. And the description of power storage resembles a battery to begin with (quite similar in functionality as well).
I can see your the type who wouldnt find it cool to supply 2 nuclear reactors from 1 water extraxtor
Anyway, good to know.
again, your save is your save, but it just isn't what people usually do because it's not exactly in the spirit of the game
No, But i do realise a 2xwater extracotrs fits under one nuclear reactor
Same happens with coal gens btw... the width of underclocked water extractors lines up with coal gens btw on a ratio of 4:2
Isn't 8-3 (ref/water) a standard setup?
Yes, Which is why i said "underclocked"
Ref?
^Coal Generators
but the output is proportional to its size for the various devices
Mk2 pipes can handle 600³m of water per minute. 1 mk1 extractor creates half that per minute at 250% OC.
A nuclear reactor needs 240 per minute.
I honestly see that as both efficient and not efficient, why have pipes that can handle twice the output if you're not going to add in an upgraded version that can fulfill that mark
A nuclear reactor wants 600/min with water extractors clocked to 250% doing 300/min each
Exactly, so why not give us mk2 extractors so you can make it 1 per
Cause it has to work with all of the buildings? It makes it too overpowered for coal, ref, blender, packager etc.. etc..
the impact on the game your requesting is much deeper than you appear to realise
Why not give us mk254 stuff to have one machine make 1472549/min?
Same reason 🙂
Its like if you find the game too hard just get a mod to fix that part for you
No shit sherlock, ive never learned to code, ive never made a game in my life, I have zero idea what goes into making a game, I still think mk2 extractors would be a good addition to the game.
Then get a mod for it
Okay, I know for a fact that'd be a totally bullshit addition to the game
Shouldn't have to
me when i turn off all my machines to make it all more efficient, but instead i go play with the mam
Thats how epxirenced players see your suggestion 😉
Yeah, and devs have to draw the line somewhere
any tips for tier 1 and 2
There is zero possible way they see 600³m as 15384784727472³m
For god sakes people, mk2 extractors is not a dumb fucking idea
do nobleisk’s matter for what i put them on
Not great eother
Are there MK2 for other generators ? (e.g. coal, fuel)
or can pulse take out the gassy rocks
As I said, I shouldn't have to use a mod
Stop trying to make the easy game even easier 😉
Whats the point
You wont move me off the idea, so stop trying.
My point is that if none of the other generators / extractors have an MK2, this would be an outlier.
Im way too stubborn to be convinced otherwise
So to keep consistency, they would have to add for others as well.
You kinda should use mod to make the game play different than intended, that's what mods are for
.
Your idea simply make game even easier.. its kinds alike why even do water at all? next you be wanted 1200/min pipes at mk3. Its always been the same with the game, regardless of the size delivered in the game people always want just one size better
That i get, I do that all the time with Minecraft, but for something like a mk2 extractor, one, should not, require, a damn, mod
What's the specific difference that makes the extractor different than other things?
Mk2 power gens would be too OP
Mk2 coal gen, making 150Mw,
Mk2 fuel gen making half a Gw
Mk2 nuclear reactor makes 5Gw
Too OP
A mk2 geothermal gen wouldnt logically make sense either, their max power comes from a geyser, the power of that cannot be increased unless nature changes in a drastic way
you can already overclock them and people do, I have entire banks of fuel gens running at 200% or 250%
Mk2 extractor, sure, mk2 oil extractor, (id heard a rumor about those), sure
We already got mk2 of all those things, just overclock them kek.
I understand the need of mk2 water bois, as I believe the water demand is simply too high if you want to go yolo late game.
HOWEVER, the amount of water extractors provide is more than enough for a "regular, chill" playthrough.
Theres really subtle reasons why this is done as well
Mk2 power gens? Only if the game gets a significant update with machines requiring way more power than even a maxed out particle accelerator
Whats the max you have seen a machine use in power?
A cyclotron, 26, almost 27 flat Gw
The QE does 28GW
Or 4...
do you guys know any normal concrete nodes in grasslands
There is multiple
Which again, requires 600³m per minute, mk2 pipes can handle that, but you need 2 maxed out extractors, requiring 6 shards. Sure you can make power shards eventually, but if someone doesn't wanna do that.
Show me, the exact line of math required for pipes and you'll start to convince me
The exact full coding required
I mean you could just as well present the argument of just have the nuclear reactor require half the water......
basically all of them are
you should mix the normal + impure node
There are a few pure ones but specifically, normal? Yea theres a heap of them
The bottom circle is grasslands.
the game does force yo uto spread out
its not in larger terms... btw just do this #1455008912666263684 message
See thats something I wouldnt suggest. Unless it was me wanting the game to obliterate physics more than it does
tbh you strike me as somebody who "just want an easier game" camp....
You wouldnt find me playing any souls game
But I do play doom eternal, some FPS games
The game is built around presenting problems to solve... deal with it 😉
I dont actually like a game thats easy or too easy, id rather a hard challenge, I just think some things do need to be added
Overwatch is also a favorite of mine, horror games too (often played on the hardest difficulties), black ops 2 and 3 as well, dragonquest Xi echoes of an elusive age (one of the hardest games ive played).
Just use a belt. Either make a separate factory there or belt it to your hub. Pretty much everything <1km is within reasonable belt range (you can go further but usually trains cover that).
You can also reduce the amount of water needed from other recipes by using "non-pure" recipes. There are many options for no-water people. You also need a massive amount of nuclear power either to finish the game.
Im fully aware man
That is not what I take issue with and never will be
I mainly and precisely, just do not like the fact that nuclear reactors require 240³m of water per minute and not something more even like 200 or 300
It makes having to balance water extractors something that isnt or shouldn't be necessary
If the base water requirement was increased to 300 per reactor, I genuinely wouldn't have a problem or be posting the idea of a mk2 extractor
.... 'more even'?
like the rest of hte game you have full control of consumption and production with clocking....
Which in turn means you need half the power shards as a conseuqances. Like you want the game even more unbalanced or something?
If it was 200, you could supply 3 reactors from 2 extractors, if it was 300 thats 2 from 2
clock it to 200 then
Shards
Get some?
underclockign requires no shards
Less power output
lmao xD build more ?
This is because a fully OWed Nuclear can require 600m water. This is a good (albeit some reports buggy behaviour due to max mk2 pipe full demand) number so that you can have 2 extractors right beside the nuclear power.
the amount of clocking % you need from your generators will depend on how many Rods you're burning
so if you under clock to 200 water pm you'll need more gens and get hte same power
You guys ar just taking the piss at this point, theres no need to laugh at me over this im being dead fucking serious and you're just, laughing. Not appreciated
Late game where shards are automated, it is almost always a good reason to use them to save space and time building.
because you can do exactly what you want to do but complaining like you can't
Some people are truly annoying elitists with attitude. You can block them.
yes, this is because your idea is being rejected because the game presented problems you have to deal with. You ddoing the typical thing of "but just change the game" rather than solve the presented problem
They are huge minority and dont resprent the community.
"Annoying elitist" just screams inflated ego to me
it's not even a problem. Just tweak the consumption down. Costs you literally nothing
They all coıme together. I disagree with you but also agree on some points. Anyone laughing is just elitist and not worth a second.
Still not a reason to fucking laugh at me dickhead, I get enough of that shit from my own brother, I dont need it from some random person
Just note that very late game recipes and such are really designed to work with 250% overclocking.
Maybe I am missing something. A nuclear gen requires 600m, right? Isn't the water gen at 120? (e.g. 120 x 5)
Except for the fact that you sacrifice power output.
Its 240 at base 100% clock speed
Well the game isn't changing to suit what you want, so deal with it i guess?
600 at 250% clock
you're getting the same amount of power per rod
The ego required to demand the world change to suit you is off the charts....
Im not demanding
This is what you have been doing for hte last 20 minutes....
You are really overreacting at this point.
Water, Pipes and fluids in general is the weakest point of the game.
pretend nuclear gens naturally make less power and consume less water then
makes as much sense as you getting riled up because they don't use numbers you like
Which is whinging until the world changes to suit you
In that case, why not underclock at 200 and use 3? (you need to use 3 anyway)
People can demand a change. Doesn't mean they are selfish.
He is not asking for a new world order, you guys need to calm to doggo down lol.
You mentioned that it wouldnn't be a problem if it were 200 or 300.
so make it 200 and make 3:1
Hes alreayd been giving tyhe link to the mod which alters the game to suit his needs. Thats enough no?
what does the last node of pwoer slug tree give?
Im not demanding, im suggesting, there is a difference, my overly stubborn attitude is not the line between demanding and suggesting, it is the line between an unwillingness to learn (mostly because i dont bloody want to) and genuinely just not giving a fuck.
No. Noone really can be asked to download a third party add-on no matter how much sense it makes to you.
you cannot make every number in the game suit everyone's needs - arbitrarlily going 'I don't like this number, change it' is madness
I never said I wouldnt use it, I just said I shouldn't have to.
Good for you buddy. 🥰🥰
But waht is wrong with 3 x 200 ? Or you are unhappy that you cannot use 2 for 600?
jesus some people have no ability to manage within reality
meaningless ratios and numbers you have full control over and it's not enough.
The fact is your suggestion upsets the entire game balance ..... don't cry about it when people reject the idea
if I remember correctly, it is the very late game recipe to automate power shards
oh i can infinitely craft em nice
I refuse to accept reality, I mean fucking look at it, 2 major wars, a 3rd on the way, Donald Trump wanting to invade Greenland, already invaded Venezuela, massive drug cartels internationally, north Korea exists, the Chinese communist part exists, even Japan has corruption that need to be dealt with, fuck even my own country has a bullshit government, I dont accept reality because of how genuinely fucking bullshit we as a species have made life.
nope, its alien power matrix is the final tree item
Some world leaders genuinely want the most bullshit things thay can and very nearly has started world War 3 because of their sheer, blatant fucking ignorance to their own ego and stupidity
These are the reasons, I do no accept reality or want to learn about it
Go find some grass dude....
If you dont like this, go fuck yourself
I do, every day,
Alien Power Matrix is from SAM tree, not slugs.
mk2 oil extractor would throw off balance of the recipes
Like I said, id heard rumors, doesn't mean I believe it
Never listen rumor about this game. Devs already provide little enough in teasers etc.
People just say silly stuff just to get internet points.
Nobody expected Fluid Trucks tho'.
ahh yeah slugs is power shards you are right
Turns out you get paid for being more controversial so we get more controversial because people are directly rewarded for it with nearly zero regard for accuracy
Social tools were a mistake, came too early and we are not prepared for it.
However, tapping impure limestone nodes is 100% CORRECT.
#nobias
In some ways yes, Its a new toy and we don't know how to behave with it. But people are becoming more wise to things. Things are not always how they appear to be.
I disagree with getting wiser part.
People are still not tapping impure limestone nodes. They are silly goobers.
#plsnosillygoob
Speaking of MK2....Are there any MK2 trains?
there's almost nothing mk2, why do people want mk2s lol
there's miners and belts and pipes and that's it
at a guess, we might get waypoints added whichis a populary requested feature
Or a plane.
the brick gets you almost anywhere in 5 minutes
we know that flying personal vehicles won't be a thing
It doesn't have to be personal 🙂
We already have cannon + parachute
then we have drones
so no reason for another flying vehicle
We got literaly teleporters at last phase so 😛
If you wanted to change the game in a more interesting way it would be things like a game mode or changes around how trade/progression works or something along those lines with a constant deliver mode, but this is also unlikely to occur cause the devs are not into death spiral type of gameplay. We suspect there going to be randomization of nodes being added as a game mode.
I think that infinite resources is a bit off (coming from other games where resource management was a significant aspect of the game).
But probably to impactful with the current game mechanics to switch.
Yeah thats things like captain of industry / the crust etc.. could do a mode where you have to do X and then you need to trade X for more Y to make more of X for profit style of gameplay which implies constant delivery of contracts and then you get massive complexity / trade off ability based on efficency of power vs materials usage for specific recipies... you basically present the player many choices and remove the ability to "just do X" style of gameplay
Infinite resources without any infinite resource sink is a weird choice tbh
I think Dyson sphere has a good concept in that regard (infinite sink in research) and while the resources are limited you can get high with node upgrades that is lesss of a concern (you do need to expand for a while until that happens - which pushes the players to multiple planets)
Some variability of recipies might be interesting as well, Which means the game isn't not simply solved in a production calculator. You get almost a unique combination in every playthough
I think some RNG ( maybe some difficulty dependant ?) would be nice - and a good reason for a new run.
Need slighty more or less screws, more or less plates for rplate for example....
But its unlikly as well because the machines quanities / rates are tied to be balanced
Where do I find or how to I craft Somersloop ? 
awesome sink is infinite
not craftable
Eh, it's not like you cannot adjust.
Find them around the map
What do you need infinite coupons for?
ah alrighty, so I have to find it somewhere in the map
yeah theres 100+
That's true but what's the benefit past unlocking all? In other games (e.g. Dyson Sphere) the sink is quite valuable.
use object tracker
I have not seen one yet.
maybe I should explore more 😄
infinite gold nuts
I don't have that one yet
to keep production lines flowing?
you get that very early in game
Yes but that's more like a production overflow adjustment rather than the rewards the cupons give. You would use it even if there was 0 reward.
In other games, the sink is pretty valuable (e.g. unlocks better shield/ movement speed / QOL stuff...etc)
it ends soon... but you should run the calendar int he hub probably for some stuff like coupons
it will give you as bit of a boost from the calendar for some of the shop unlocks
The only useful things are rewards from the calendar and (somewhat useful) snowballs as cheap explosives
The calendar gives good starting buff.
I did turn it off, and the lady robot thing, said she will forgive me 5 times in future if failure is happening as I turned it off, so I thought I did the right thing 
Parachute is very powerful early.
can also be unlocked T1-2 or so anyway
You also get 50 Alien protein which you can convert into biomass - that solves power issues for quite some time.
I got that one as the first one I opened, but after 1 hour in-game I had like 10 or more presents spawning around me all the time. there after I turned it off
I am not sure where you find in Grasslands Mycelia
You don't need to bother with the tree. Just check the calendar, pick the 25 rewards (1 for each number)
And you can disable the presents drop afterwards (which can be annoying)
So.. you know where hte 3 normal iron nodes in the middle, Facing away from the cliff go left and there is a cave on left side
alrighty, I will activate it again, and see what is hiding behind.
like most of hte map the grass lands has a lot of caves 😉
I am sure that there is a spot - but a a new player - myself included - it's quite helpful to just pick up the schute and not google/reddit on where to find the materials for it. (not to mention the time investment)
Yeah the cave actually has a sloop in it as well as mycelia
want a screenshot?
it doesn't really give anything apart from cosmetics and such, so only do it if you want to try it. You can change date on your PC if you want to keep playing after it ends
No, I am past that stage. And also I started in desert which seems to have easy access to Mycelia.
When does it end?
all places do, its extremly common
so is silica for blade runners
Hello
afaik like 18th January
Im exited to get my aluminum factory set up and im especially exited to get mk3 miners that way i won't have to worry about the purity of nodes as much
You need mk6 belts to go with the mk3 miners for pure nodes to work 😉
Are there mk6 belts?
yeah mk3 miners does 1200/min on a pure node
Then ill just use a belt splitter or underclock until I unlock mk6
Yeah it helps to built to 600/min so it can be doubled
which is also the same as a normal or 2 impure
Yes, ITs also a step up in logestics as well
Took me 300 hours to get to t7 but its all good because I was having fun during those hours
And I still am now
late game copper alloy recipe btw... #screenshots message
This is 2xnormal iron, 2xnormal copper nodes
Same sort of things but for 1800/min solid steel ingot #screenshots message
Belts not straight..... my eyeees!! 🙂
Are you italian by any chance?
no
Italians usually prefer spaghetti 😛
Its not spagetti
Looks better when they are moving tbh #streams-and-videos message
90 degree angles and straight belts are tradition from ancient manufacturing limits, not space age desing
when you gotta put in 100+ foundries time becomes a consideration as well
why, when i start a new game, i get items from my other game that i have been playing in? can i turn that off?
you never have to worry about node purity
that sounds like you didn't start a new game
(or maybe you skipped the onboarding and then you get some default starting resources)
but skipping intro is recommended only for non-first playthroughs
it's basically "skip tutorial" button
if tyou skip intro you get approx starting items if you had completed the intro
I'm gonna make completing onboarding my last achievement
Any updates soon?
probably
The only thing I really can't stand is automating how fuel gets to those drones
Or getting fuel to trucks
underfloor logestics network
And trains need none of it
Just the rails and path knowledge
I've taken a liking to conveyor floor holes and how they trick conveyor lifts to take up less space
I thought the holes are only aesthetic.
Very useful when you're cramming stuff into a dense blueprint
#screenshots message Finally I found a Sumersloop 
they are functional
But yes they tidy up conveyor spaghetti
You can do all sorts of trick with logestics floors like this #screenshots message
What role do they serve? You can belt through wall without them.
I use them but I thought they are just for immersion.
Both kinda... keeping things tidy is an important part later in the game
I'll share a screenshot example of how I use them later
Plenty of people take advantage of how well they condense vertical space
especially when you start to have machines which have 2 belts and 2 fluid intakes 😉
I am not arguing the idea of going through floors. I am arguing using holes versus doing the same thing without holes.
floor holes or wall holes or both?
I don't understand where the conveyor wall/floor holes are helping in this picture? To me it just looks like you clipped some things through the ground but idrk what I'm looking at
I haven't tried wall holes without the hole but I guess they work the same.
Different example for floor holes. I can get 5x2 smelts into a building inside a blueprinter on 2 floors. Giving 20xsmelters in a single click at 30/min that means it can process 600/min ore -> ingot eg #screenshots message
Another example would be alternative ways to stagger machines in "drop" based layouts like this #screenshots message
In other words, what's the trick? I don't understand
Ok, but you can do the same thing without holes, no?
Yeah you can just ignore the clipping rules if you like
Another example of more complex vertical interfloor logestics #screenshots message
The box setups that I'm doing right now are actually looking similar to this
Wait so were the pictures you were sharing just examples of how a logistics floor are nifty? Or were you showing a trick using conveyor floor/wall holes? Because I can''t tell where the wall/floor holes are helping in those pictures, and I wanna know the trick if there is one
Intially when you lay these out the markings on the foundations are using to place the floor whole which give you a binding locaiton on the floor above when you go to place the constructors, they are in fact acting as a placement guide
If you stay within "no clipping" rules, then you need them. It also helps with aesthetics. But if you ignore the clipping aspect, there is no downside in functionality in not using holes.
Likewise wall holes give you something which is connecting to inside a blueprint so when you do recurvise builds upwards you have somethnig to connect the floors together with
oh huh I'll have to give that a try implementing into my blueprints, neat thanks!
some of my builds get quit high #screenshots message
I think that's a good thing though, my builds are a little too flat for my liking but it mostly makes things simpler logistics wise haha
let me get a screenshot of a concrete factory 😛
you get massive simplicity for being able to route to "floor above" for logesitcs
So things like quikwire/screws if you have machines on a 1:1 ratio you never hit belts limits because its reduced
@golden nexus #screenshots message i enjoyed coming up with this
My late game Concrete factory making 585/min with 3xnormal nodes at 585/min each. Is still the same footprint size at it was at early/mid game its been expanded twice in the game to meet demand #screenshots message
Wdym if you have machines on a 1:1 ratio? Like I would have 1 smelter hooked up to 1 contructor hooked up to 1 assembler etc.?
I like wet concrete and might do the silica based one but that might be a bit much
Wetter is better
Well look at the quickwire screenshot above. It has a 1:1 constructor -> assembler ratio. This means i don't deal in quickwire. So quikwire needing 37.5/min per assemblers if you do a "build all the quickwire" and put it on a single belt you run out of belt space
@golden nexus what else should I use silica on later. It isn't useful to me right now
This means you can do much bigger build sonner in the save rather than later because your are restricted by ingots rather than by high volume items
What tier are you on?
circuit boards? nuclear?
End of phase 3 continuing to put off manufacturing logistics
It's a headache but I've built a setup for all the inputs now
Which can be expanded, I'm not going to abandon this factory
susshi? :S
Oh haha yeah your entire quartz line in the MAM will use it. Around tier 7/8 you'll use a ton of it, don't worry.
I hate plastic and rubber right now
I went with a very very basic petrol setup for now which is 200/200
Technically a waste but I can use petrol later
adapative control unit 😛 #screenshots message
Soon
I don't understand past the first sentence. Why would that mean you don't deal in quickwire? What does that even mean you "don't deal in quickwire"? Also what do you mean when you say "if you do a "build all the quickwire"" that wording sounds so confusing to me. And what do you mean when you say you would run out of belt space? Are you talking about like the throughput capacity or the physical space for the belt or...? These are all genuine questions btw, I'm not trying to sound like I'm nitpicking haha. Sorry for the thickheadedness
From a abstract concept point of view i tend to think in abstract blocks, so i think in ingots and computers knowing each block takes X cateirum ingot, Y plastic and makes Z computers. I don't care about the bits in the middle once the detailed problems with quickwire is solved that becomes irrelevent and no longer worth thinking about, its how you deal in the late game with growing and deeper production lines
I terms of belt space, consider that in mk2 belts you can make 60/min rplate without difficultly if you approach it in such a way.
Meanwhile caterium+copper go brrrrrr
is it best to overscale everything in the biggining of the game, like overscale automation and stuff for the later game ? 🙂
I like quickwire computers
For new players no
Best advice i would give to new players is "consum the node efficently"
I do, I try to do the math for everything
It's okay to produce in bulk by phase 3
You'll have a lot of competent blueprint ideas by then, and your belts start to become tolerable to work with
Also, trains
but now I can overlock machines too, so I feel like I have to overscale everything ? o.o
best thing for early game / new players is make at least one of something perfectly ig you find you are running out of something make more, most base builting mateirals you need 20-40/min of the thing
overclock miners, not machines
unless the machine overclock is temporary for space elevator parts etc....
check ✅
overclock is non linear in power usage 2x speed = 3x power usage
gotcha ❤️
thank you.
So it absolutly makes sense to exact as much coal as possible for more power for example
cause you iwll make more power than you consume extracting it at 250% clock speed
I don't even have coal power yet 
biomass is running 24/7 as I harvest everything one my path
biomass not that bad if you have a basic efficent factory to make it
Ok so let's say that I have a smelter that outputs enough material to feed two constructors. Are you saying that instead of splitting the outputs of the smelter into the two contructors, you would just make like 2 smelters and underclock them to half so that each one feeds one constructor? That way you can kinda just have that as one module that can be copy pasted around for simplicity?
A shame alt: plastic smart plating kinda blows
Yes, I would do that, It makes something like rplate, rotor extremely simple to build on bulk. In fact os much so that rplate and rotor basic recipies actually have identical floor layouts 🙂
So these 3 buildings for example is "blocks" you have rplate in one and rotor in the other, the 3rd converts them to smart plate. This means i can get either rotor, rplate, smart plate from the build. This actually does ~56/min smart plate.... #screenshots message
This also means I have a smelter + floor design which converts 600/min iron to 60/min rplate on demand.... that proves usful for things like crystal oss etc...
eg smart plate 🙂 #screenshots message
The irony there being thats it uses 4 impure nodes for this 🙂
I am clearly not smart enough for this game 😄
Likewise these 2 builds are the same, they both do copper, they take 600/min copper ore and make 600/min wire and 600/min cable. #screenshots message
Hm I think that's a real clever idea and I wanna try implementing that into my own play now. I still don't really understand how it helps you save on belt space though? Typically the belt feeding the raw resources have the most throughput volume since** most **recipes call for a higher volume of input than output so the subsequent output manifolds should almost always be able to handle the load since your number of items per minute will get smaller with each step in the assmebly line
Belts space is really bandwidth is what i meant rather than physical space. Sorry for the confustino around this
bandwidth as in the throughput of the belt? or?
speed of items
#screenshots message is this how I should organize everything ?
Still not sure if I fully understand exactly how you're saying you like to do things lol, but you definitely gave me some good ideas now so thank you 🙏
So in terms of bandwidth a lot of the modules get designed early on eg mk3-4 belts. But they are based on min belt speed. Only the bus/spine/backbone is using the highest speed belts which means when you go to scale up you don't need to replace all the belts, just the spine eg the smelter + ingot bus So a lot of modules like copper / wire / cable look like this #screenshots message
ITs a matter of making blocks that work and then spamming the block over and over
sure, it takes a lot to learn to learn how to build vertal
I mean with the math.
In the end it will be = fully overclocked, so everything before that just has to match up.
idk if it made any sense what I just said 🥹
@lapis shadow Its on of the approaches is figure out how to make a 30/min rplate / rotor maker but with only using mk2 belts is one of the challanges
Would you at all be interested in walking me through this briefly? Outside of using strictly text I mean, like I could hop into a save with you? I think I've mostly got it down but I'm still curious about it
When news of 1.2???
in 4 minutes
?
Phase two here I come 😍
Is it possible to get Swedish translation in game?
is coal power good ? or better than bio ?
Has anyone ever managed to make rails that hug the terrain and look good, and if so what black magic did you summon to make that work
Swedish devs, so…
Better, full auto
I mean check this out #screenshots message a more subtle property of the design is that every constructors is pointing inwards and every constructors takes ingots. This is currently setup to take one input of ingotes per floors. But there nothing preventing me from changing the design so each constructor takes its own ingot bus so the building can take 6 ingot buses to each constructor vertiaclly since all constructors are goignt o be vertically aligned.
So this means you can take an example 6x6 towers which was taking 1200/min iron ingot and make the tower take up to 6x that rate which is 7,200/min ingots and still process it.... its a more subtle design trade off.... whch would result in this design to get ingots to the constructors #screenshots message
What happens if you try to research a hard drive and you're out of alternate recipes?
it rejects it
#screenshots message Is it large enough for later phase builds ?
I will elevate it each time tho.
no lmao 😛
no ? 😮
Suggestion, don't approach game with a viewpoint of building everything in one place
I mean each floor 41x31 will be for each phase.
Hi, I'm getting into into phase 4 and trying to plan my approach to the later phases and new intermediates. How do people usually manage project assembly parts, do people make isolated factories with their own supply for them or just pull material off of supply lines for the project assembly parts? I feel like they should get their own factory going forward, but I just hate the idea that then I'll have a bunch of obsolete factories once I'm done with project assembly.
Also for new intermediates, is it better to restructure old factories or just make individual factories for them? For example I was having trouble with heavy modular frames and trying to figure out if I could just tack on another floor to my initial steel processing facility. I ended up just making an individual factory to supply a single heavy modular frame manufacturer, which feels like a lot to do just to supply 2 heavy modular frames per min.
60x60 will be enough ?? @thorny prawn
You can generally "wing" phase 4 parts if you want to to with a temporary factory.
Its hard to tell.. it depend how big and how compact you build. You probably should focus on more short term stuff
almost everything you do before about mk3 belts will be replaced 😉
that's what I'm doing rn for phase 4 itself, I have a bunch of storage containers that I'm manually filling for the motor things and eventually that one other part. No idea what phase 5 looks like though, if its similar to phase 4 and these project assembly parts get used as intermediates for the later ones, I was thinking that maybe specific assembly lines for rocket parts could be useful
I think I can build very compact 🤭
game just had a through it at me, and I will solve it somehow 😄
Hand feeding phase 4 is a pain in the ass, I would at least automate the high rate items
phase 5 will test your power supply lmao
Mk4 belts will last you a really long time
Skip mk5 unless you need the raw resource
I will make my platform 60x60. it should be enough for each phase floor
Quick question: When you look at belt designs from the top, which ones are your favorite?
Yeah, sloop makes it way easier, but you can generall build one level above no problem
I think nearly everyone likes the last belt. The color can be changed
lasagna
Not sure why anyone would skip mk5 belts, you already need to make the aluminum for casings and other things
I'm a fan of weaved lines or bus systems
starting to see the layers forming here #screenshots message
It's a big number but it's still an annoying number
Aluminum is a fun and necessary challenge
I literally don't need to make more copper sheet than that, think I'm good
i don't end up with that at all, what your seeing above is almost all of my inter building items swapping going on....
the buildings are arranged for minimum cross sending of items
Ok, I'll pretend to understand that
Things like steel ingot -> steel beam is a singler vertical lift to the floor above, there is no "bus", there is no logesitcs they were eliminated by grouping together of items
Trees and bushes will not grow back right ?
nope
Ah, forming a singular group rather than splitting them into individual segments
thank god.! Perfect 😄
Trees, bushes, mushrooms and certain rock formations respawn after major patches
Yeah, So you can see the foundry here with the vertical on the end of the manifold going to constructors where th eingots are imemdiatly consumed which then go to the beam which is also immediatly consumed #screenshots message
It's neat to do individual steps like that but I really like large step by step processes right now
Yeah, So i reduce massivly then deal with motors instead and ship that item as an "base material"
I can delete space elevator and replace it without anything happen to my phase quest right ?
btw the pipes are on the floor above that which is also simply dealing with the othe rhalf of the steel ingot output manifold
yes
Eventually you'll just leave it sit somewhere because it's mainly inconvenient to place again
at some stage you realise you can hand feed it items as well
I hand fed from the very start
I made a platform for it, that I just have to move up, each my I get to a new phase
temp belt if i want the progress indicator to work
It's cool for smart plating yeah. It took me until midgame to learn how to count for some reason
i am trying to figure out what to do next
Bulk 
Of?
Uhhh, depends on your stage of the game
Completed, Except nut
apparently you can look at and download blue prints from somewhere?
It's actually decently frowned upon to take from someone else's effort and claim it as your own
As far as i can tell anyway
This stage #screenshots message
There are websites that people share the BPs they make yep
If the only thing you're working on now is nut, continue sinking plutonium
so much to do for nuclear