#satisfactory
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I dont need to explore lol
Or in this case at work.
Get this..... I am a inventory warehouse manager..... and I play factory games in my free time lol
Peak, i hope i can get a job where i can work from home
So i can play games during meetings and stuff
I'll starve to death before I ever go back to an open office 😆
Slow season here. Im essentially being payed to make sure the place doesnt burn down.
I'm still only a sophmore in high school so i have a few years
I'm on-site with clients a couple times a week and that's all the in person work interaction I'll ever want
I had my first haircut and shave last week since the end of September as I havent had to interact with humans
I was in full lumberjack man of The north mode
Lol
Plastic and rubber.
petroleum coke would be easy to do
You will likely need both in the future so if you do you can just stop sinking them
Also a good option
already have them made seperatly
Can just turn it into fuel and "sink" it in some generators
Power overwhelming
Ive never had too much heavy oil residue
yeah the oil recipes have lots of nice options for what to do with it
For turbo fuel you need 90 refineries? 😭
Depends on the volume you want and if you overclock
The guy im watching is trying to make a giant power plant i think, and he placed 90 refineries
oil stuff is typically my first really big factory on a save
My diluted packaged fuel factory uses 600 oil and has 50 refineries. Some of which but not all are overclocked
40 fuel generators
Ur Canadian so it’s ok Canadians look good with beards and longhair
i love making kilometres of belts that are in no way good looking and take weird turns every once in a while
I also cleaned up to see my day. He has dementia and will have no chance of recognizing me unless I have short hair and no beard
All of my dune desert is like that
i have a central storage so my whole world is that rn
If that is sarcasm I suggest blueprints. If not I am happy you are extracting joy from chaos
Sorry man
Its no bother. He spent a lifetime of abusing his body and mind with drugs. This is the result. He maybe my father bur hardly a parent
Damn... calculator makes some crazy production trees if all alt recipes are enabled 👀
Fr
My calc keeps forcing me to use Sam when I amn’t tier 9 and can’t
Calculator does exactly what you tell ir. It doesn't make the most efficient choices. To maximize input and output try tools
I go to resources and uncheck sam
Ye I should do that
Ah yeah, I'm using the calculator in tools, I did not like the one on scim
I also tell tools what I have. If I have 300 oil I tell it thats all it has
I’m about to under clock a pure bauxite node to do 10/min
Gotcha. Since one is called calculator I got confused lol.
This hurts me
Lol
Unchecking the buildings and recipes is also amazing
I need to make fluid canisters for jet pack rocket fuel but I don’t need that many so ig im wasting a gen
But there ain't no way in hell I'm building 300 refineries 
Blueprints can help
Part of the reason I play these type of games is to brush up and keep using spreadsheets. So I take the numbers from tool then work it all out in spreadsheets
Overclock timings
Resource extraction, input, output pages for each factory that I link for logistics
And it will look satisfying
Diagonal Walls nd Railings! we need now
What do you make your spreadsheets on
120 if overclocked to 250
Googlesheets
I’ll have a look into it I usually use excel
Refineries are one thing I find cumbersome when it come to blueprints... hard to go vertical and my pipe connections somehow break even if everything is connected neatly in the blueprint...
Sheets is free. Ill likely switch to open office as I am likely going to migrate to linux
Sometimes pipes break with auto connect. But since my return a week ago I havent had that issue
I’m gonna need to change my pipe manifold for my blenders too much nitrogen is going to one side
Yeah, I just noticed yesterday they were broken in my turbofuel plant and half of the generators were dead
Is looping nitrogen manifolds useless
I try to link up things in grouping. For example I link thre refineries together to feed 120 heavy oil residue to four refineries making of packaged fuel. Did this 6 times. Then linked the fuel output of four refineries to a bank of 12 generators. This allows me to trouble shoot each section individually.
While the power plant as a whole still runs
That’s a good idea
I do need to go more into segmentalization, but I really wish blueprint designer mk3 unlocked earlier...
This allows each pipenetwork to fill quicker too.
The obvious downside is if you make a mistake in your blueprint. For example. A refinery a water packager and a fuel unpacker where together. I accidently set the fuel unpacker to packer
Mark 2 does a good job early though.
Although sometimes you need to think vertically
It's amazing for everything but refineries in my experience 😅
Can’t you do zooping not just in a 2x1 3x1 etc I thought I saw someone do a 4x6 for foundations
Thats the unlimited zoop mod
most likely mod or blueprint
I make 5x5 bps of foundations for quick placement
Aw man oh well ¯_(ツ)_/¯
I need to remap my hot bars some of them I never use
I have a coal generator setup as hotbar 2 😭
2 is always architecture and 10 is piping for me
Hotbar 1 is always
Lift, power, belt, merger, foundation and the remaining 5 are flexible slots.
I think mine is belt cable powerline foundation lift assembler splitter merger industrial storage big power lines
I abuse holding e for quick swap
I might build something there, it’s just at the lowest build able space (you can be without taking damage) there’s lots of fog, but I might build a path there in case I fall into the void when building a different part of the factory, so I can just parachute onto the platform.
You can build everything under the map there if you wish. Make the ground level a train hub and lift the resources into the void
hi why is the satisfactory intro screen in landing thing when you start showing black the hole time
I made 3 Industrial containers of mercer spheres rn by duplication glitch 👀 anyone wants to know how can dm me so they don’t patch it 🤣
Sounds like a bug of some sort. Do the standard stuff. Restart your computer. Make sure windows and video card drivers are up to date
ive notice it worked on the amd rx 5500 xt 4g i had but on this Nvidia gtx 1070 8g it doesn't show
And summerloops as well 3k+
The 1070 has no support anymore and it is a UE 5 game
A friend runs two 1080s sli and has frequent problems with unreal 5
yea but graphics card thats weaker then 1070 it shows
Sure you could but they would need to be in interactible range unless you will start taking lots of damage, I will probally avoid building in the void as there’s plenty of room in the sky, but it would be a sweet spot for a hidden base or to hide if you ever play hide and seek on Sastifactory.
Many options. Some unhinged lol
You'll likely have to do some deep research to find a solution. Redit and mayhaps #off-topic-tech
theres other hotbars? whaat
To be fair I don't think either of those cards meet the minimum suggested requirements
dude i’ve been constantly changing my hotbar
but the game runs fine is just the intro screen dont show
Yup, hold alt and scroll wheel on pc
Did they seriously put a sloop I was looking for for the last 10 minutes inside a damn uranium node...
Haha! The one in the red forest? I have a death crate there
Yep
Are trains and drones worth building once you get them unlocked? In the past I just built convere belts that went across the map over Sky paths. One of my conveers in a past save took sulfur from the rocky part of the map to the grass fields, plus the best part of converes is that they don’t need any power.
yes
I also turned on the cat mode out of curiosity, it's so bad it's amazing hah
Love it
I might try that.
In my opinion they are a essential tool of logistics.
I like vehicles because they make the world feel a lot more interesting but you could get by with never touching them if you don't enjoy them
Only reason I would use drones is on the top layers of my factory to avoid clipping, since I build my factory spaced out to avoid clipping so it looks nicer. Plus with trains you need to set up the rail so if it’s slower then a belt, might as well stick with a belt.
Umm, No, While it takes longer to run train track than a single belt, the track is capable of transporting the contents of dozens of belts
Train track capacity goes into the 100,000/min category of item transportation
Trains are in my opinion the most important logistics tool in the entire game. Not that you can't play without them, but they provide so much benefit
I agree, best part of the game is playing your way, either by building sky paths, having belts that clip though everything, you can make an absurdly wierd factory or efficient one, or what ever lets game it out with thier tornado belts.
Like to give you an idea, 4 stations with 4 platforms running ar 600/min each is 9,600/min....
They also go choo choo
I might try one then, but I would build them on foundations to avoid clipping, though if it doesn’t look good I probally wont run it, though I might look into it once I unlock it just need to complete phase 2 on my current save
sombrsloooooooop
I like running my trains on the natural roads, but I always put the stations on foundations in flat areas and use ramps to bring the tracks up or down to the station
Lots of good train rail videos on YouTube. It may spark some ideas for your own.
Nature roads are great
im gonna one day try quit nvidia fully bc they being horible
Ive always been team bang for buck as im poor
i might go full out amd
Man late game factories are huge
They can be
You can beat the game with a tiny factory with minimal power. It just takes a lot of time
It's funny how the actual end-stage products only require really small factories
I think quantum encoders are large bythemselfs lol
Yeah but you only need like one of them per thing you're making
Things like aluminum production or rubber/plastic production need these immense areas with 10s if not 100s of machines
But then I'm droning in supplies to build AI Expansion Servers, so the entire factory for them is three quantum encoders (one for superposition oscillators, one for neural box things, and one for the AI servers)
Thats one way to look at it. I tend to make many of the supporting parts with the end part. So im not moving smart plating for example. Ill just make a line feeding the versatile frames.
I put my end stage stuff on top of a pillar so I could have a nice observation deck
As a result I have limited space and need to make all the input components elsewhere
But that works out nicely because those are the components that require lots of resources and many buildings. Copper Powder is what, a 200-1 ratio of input to output?
Oh, no, it's 6-1 and then you need 20 powder to 1 cube to make a pasta. But I'm flying in the pasta
I would go with natural roads but there’s lots of plants you can’t remove with chainsaw that the tracks would clip though unless you can have elevated tracks like you can with rails?
Tracks?
For trains
Oh railways
There is no tracks only rails. Its a mono rail
If you meant railways when you said tracks what did you mean when you said rails
If it’s just a single rail then I think it would look better on foundations. Though I have to unlock it first.
Having two one-way rails side by side would be better than one two-way rail
That way all the trains are going the same direction on each rail
That would be good, plus it might help with getting around. Though I would put plenty of space between the rails.
My rail network is single direction the whole way across the map, all one giant loop with intermediate connections in various spots
Shared a example in #screenshots for you.
Slightly raising your tracks can give you a clean feeling. The pedalstole can have modular blueprints to attach to it aswell. This allows you to make it look like you are pinned to a cliff and what not
You don't need to copy ppl mind you just want to Jumpstart the thought process
Guys I was placing pillars upwards for train track
But how do I straighten the path Idk how to tilt it correctly
It looked good, defiantly have to try it out, might the natural roads since the rail is bigger then I remember though as long as there’s no clipping.
The biggest mushrooms and balloon plants are destructable now. This helps
As for clipping I have some situations I think are acceptable. Like pipes the clip through the ground. I see buried pipes irl all the time. There is houses with trees through them all over the world. So as long as a build around the concept of a tree going through im okay with it
I agree, if it’s flatforms or pipes clipping that’s fine as it’s more realistic so it doesn’t stand out, but rails and trains going though stuff looks kind of goofy especially going though other machinery.
Whats the best way to make 250,000 modular frames before the heat death of the universe? Some kind of modular factory that I can expand while it operates maybe?
Go to satisfactory tools check all the alt recipies and tell it thats what you want. It'll tell you what the best recipes are.
Its gotta be the standard recipe
Just assume I have enough resources
If its after all the black holes disappearing then isn’t it at least a Gogol years? Like 1 with 100 zeros. You could probably make it by hand before then.
My modular rail system last save had a concrete center and a frame structure around it. I cleared all foliage that would clip through the cement but left the clipping of the frame work. Giving it a overgrown feeling
A lot of the later game recipes let you bust out lots of modular frames
Once you've got steel screws and each constructor is outputting 260 screws/min, all of a sudden Bolted Frame goes hard
Preposterous! It must me mechanized
Throughput is likely your bottle neck so you'll have to make building nodes
Youre probably right
Let me do some calculus rq
why people like puting 666 in there name i hate that number
The devil compelled it
Thank you. The numbers are complete. The factory is on paper, and I will be constructing hundreds of thousands of cubes to build a cube of cubes
Like the Canadian indie film. Enjoy the toture
What Canadian indie film😭
Cube
i lowk just realised i kinda messed up making my trainline, i made it so its a dual lane (which is good) but i just connected it from one stop to the other without creating a railway network 💔
Tragically relatable
Do you mean you didn't factor in bypasses?
yeah
Yeah, i did that on a different playthrough. I ended adding roundabouts along the train line before and after stations
Last playthrough I was really proud of my train network. I made a crocodile train station in a river. The train turn around were hidden and under it.
what's the modding software for satisfactory?
In #welcome there is a link to the modding discord.
Thats your best bet
thx
Does rubber or plastic have good point conversion in the awesome sink?
Plastic is worth more but I'd say not really unless you're at a low number of tickets
at the point in the game you get it it's pretty ok for sinking mostly because you make so much of it
Its fine. Not amazing or anything. But I like to over build my poly production to help with later expansion. I always need more plastic and rubber then I think
I wanna say my production is around 270 pm on plastic and rubber combined
The higher-complexity items are more valuable than the sum of their parts, by a longshot
For sure.
is the bolted plates better than the normal reinforced plates? it seems like it uses more screws than 3 normal ones
@jovial beacon for example turning that plastic into containers then filling them with fuel. Then sinking. I do this with the overflow after I have some for my jetpack
it makes more per m for a machine but draws more resources
bwah
More screws for 3x power/space savings on the RIP machines themselves. Just a much faster recipe
I agree that for most folks that tradeoff isn't likely to be worth it, but the recipe does pair well with Steel Screws
Alt recipes are are tools. You use the one you think best fits the situation.
Like most recipies its a trade off, it uses more materials for the same number of plates but it uses less machines and power for the umber of plates
It's worse on a per-resource basis, but so much better in terms of saving space that I love it
However bolted plate doesn't work until at least mk3 belts without underclocking
Works well with steel screws if you have the through put
What abt the recipe after that where I combine it with compact coal, is that a negligible difference or is it worth the effort of automating overflow into the awesome sink?
It can work but its not a nice number when you involve steel screws.
So its normally not worth the steel
I find it fine. But I also don't use these recipes until late game
Cast screw is 50 and bolted plate wants 250....
Steel screws is 260
i must know of at least 15 different ways to layout rplate both normal / boled to avoid the screws messing with you / becoming a limit
this guy screwmaxs!
Its a choice for sure.
Technically is screw minimalization lol
Some people prefer not to use screws at all.
oh 🙁
as in minimumizing the consequances of them
well I'm still proud of you for using screws
I like getting screwed
Yoo my automation list is getting smaller and smaller
ahh you about to get to the stage of. Oh so I have to duplicated everything i just did
what's your favorite thing you automated so far?
thanks for the answers everyone exactly what i needed
if you do bolted screw, reverse the screw makers onto the assembler
only Sam fluctuators, Homing ammo and Ai limiters to automate anymore
My list is currently heavy modular frames Ai limiter, hi speed connectors, circuit boards and computers
? can you elaborate on that one?
@tacit ocean Would reocmmend you do asomething like #screenshots message
hmmm probs my motor/modular engine factory
cuz its semi ok looking
It removes the problems of excessive screws by consuming them immediatly when they are created. So you deal in ingots to the consutrcotrs rather than screws
and not too complicated
I just finished automating the circuit boards and computers
yeah this is the right way to handle screws recipes and it works really well with blueprinting
everything to complete phase 3 is ready and automated
ohh i see now just using a manifold for the screws
Another example of it really being used in anger, where you have a plate feed this side and ingots the far side and the output belts run over the top #screenshots message
^^ eg thats 75/min rplate in one room
that's kind've what i have set up to do
I know people would cry seeing my factories, they should work well but they have belts going thru each other here and there
Everyone has to learn the organization lessons when they start. If it creates items it's a good factory 😄
Theres many approaches and no silver bullet, what works for one recipie fails in another 🙂
one of the interesting things you can alter is cluster the 5 constructors on the floor above and drop it into the assembler. For even less logesitcs / spagetti and also making it fit in a blueprinter
but i have my screws being imported further away and now i am consolidating my stage one production so everything is in one spot (#screenshots message, screenshot 5)
Lol I've built this before
its just a huge line of assemblers trying to make it look better and organized
you struggle with early game concrete?
Also if you're in phase 1, I would not do bolted because you don't have the belt speed to handle it. The use case is for later once you're trying to make massive quantities and have faster belts
and yeah importing screws like that immeidatly introduces the belt limit which is why people hate screws
I like that you used a non-default color template 🙂
this also means your production is immediatly capped as well
actually no i just set up a concrete with like 5 storage container stack and grab when needed
i set everything to black and red 13 #700000
as far as areas you might simplify things I think the easiest one would be cutting out some of that storage sitting between steps unless I'm missing why you have it there
a couple of those towers looked like they might just be full of ore and there's really no reason functionally to be storing that much
Bolted plate done at insane levels 😛 #screenshots message
its just redundancy so i can grab the needed resource myself (like reinforced plates or steel beams)
i wanna start up a new save but early game is hell 😔
Its not if you approach it differently
how far along is your current save?
i was running a server with like 3 people and they got to like tier 7 while i was off and i dont know whats happening and where stuff is and how its setup
thats proof early game is easy 😛
theres just like a shit ton of machines packed into a cube at spawn
ahh ok, I was going to suggest you might just build in a different area and pretend it's new until you run into your old stuff
but that might be trickier if they progressed a lot
a good team with take less than 24 hours to get to like T7-8
and then there is option to start the game at certain tier
maybe northern forest
Every time I restart the early game gets easier because I know what I'm doing and aiming for
just deconstruct hard disks sites for parts before starting anything
not sure how you all like to communicate as a team but when I play in groups we usually have a discord channel for it and post updates when we start/finish projects so people are at least aware of them
true that helps
You can get though early game with zero crafting and a little bit of chainsaw action
if you know the game well you can raid for all the parts, set everything up and then introduce power
deconstructing crash sites has made the first few tiers much faster than it used to be
yeah for expirenced players who know 🙂 Its quite subtle way to balance things lmao
yeah ill do that
the key thing to know is you need 15 constructors 😛
surely screws cant be that big of a de- im sorry 100 per minute?!?!
yeah I feel like it helped me a bit with T2 but where I really noticed the difference was how much quicker I was able to scale up coal and steel in T3
and this #screenshots message
bolted plate wants 250/min 😛
I just had way more of the materials for all the buildings much quicker than I normally would have
yeah 1.0 adding an input to biofuel burners is possibly one of the best changes theyve made
hmmmm which spawn to do....
...... why...
Screws get way easier to do once you have more recipes!
i know someone who used an alt recipe that wanted like 3.725 of something just to avoid screws (it was a heavy modular frame recipe)
To intordce you to belt limits so you need to work around them.... we were discussing this actually. Just flip the construcotrs around and make it part of the assembler as a larger "block" and feed ingots to the other end
screws aint that bad to make its the fact my belts cant handle it
I wish Mk6 belts unlocked sooner. Feels like you're stuck with Mk5 for 80% of the game. They also look really cool (and very different from the others so it's easy to spot where you've missed one)
Yeah, But to avoid being screwed you just do something like this #screenshots message
cast screws my beloved
Cast screw is S-tier early game recipe
Like this has 12,000/min screws in it 😛 #screenshots message
also im setting up a main area for dimensional depot uploading cus i cant be bothered to go hunting for mercer spheres :3 never rushed something harder in a game after j played on my freinds phase 3 save where my inventory was always empty apart from tools :3
anyone else having any issues with pc on controller "place shortcut" menu for building being really low framerate?
(im on steam deck which runs the pc version)
Isreal broke my factory
anyone down to play satisfactory right now i need help
Can I run it on phone
I know why the blueprint i downloaded wasnt workong. Game was updated. Still didn't work.. turns out they were working. I just didn't realize it took a few minutes fully load on the screen. I was deleting them too quick.
One took over 5 mins before it started to build
yall dm me if you want to join my world im new i think im at tier 5 need some help brain is hurting
goto #1201555265942724758
How do people.make huge factories . My game crashes when ever I put more than 500 in one area 🙁
Are the resource spots limited or they unlimited
unlimited
the only limited things in the game are things you have to gather by hand (power slugs, mercer spheres, somersloops)
i hate when a factory building game makes resource nodes limited, especially when it lasts a long time cause its like "hey remember in 10 hours to come back here and replace the miner on another node"
I play on Epic, son plays on steam...we were always able to join games simply with a session ID... tried last night after some time away from the game and cannot join games at all... has something changed ?
you in same house?
like on same net connection
how do you put a permanent marker on the map?
So when my friend flushed a stack of them down the toilet to hear the funny things the AI had to say I should probably reset my game
open the map, drag the plus icon in the bottom of the screen slightly right of the middle onto your desired location, then you can click on it and choose how the icon looks, what range you can see it, etc
a stack of what
also please dont rely on ai for your information
The purple spheres
Also why
oh wait im slow
thanks 🙂
wait
perhaps ada better? 🙂
do you mean you asked ai like chatgpt about it or you mean he wanted to hear what the ingame ada had to say
Yes her The snarky sarcastic pain in my ass
ok then ignore me lol
but yeah losing the mercer spheres will hinder your gameplay
how far through the game are you
I haven't left the grassy area yet so I think I'm okay I think it was only two
Spheres that he flushed
Modeler doesn't seem to like the production plan from tools...
is nuclear waste a 50, 100, 200, or 500 stack?
500
Screws
500 industrial cargo
well they different
is there a way to find machinery with summersloops? im missing some
anny one else have problems with using blueprints in MP and it crashes (not host)?
Not in the base game afaik, Ive used SCIM for that, it has a buildings list that can help you find slooped machines
Quickest in-game way is to switch to dismantle mode and hover over the buildings. Shows you what you'd get back if you dismantled, which will include any sloops in there
In the future, one thing that's helpful is to decide on a custom Customizer option for sloop'd buildings and be sure to stick for that. (Or, of course, just keeping a list)
Would be nice if the indicator light turned purple, just like it turns white for overclocked machines
Yeah
You do get purple smoke and extra sound effects, but they're not really noticeable at a distance
I meant that even if I remake the same way, it "calculates" forever
yes and yes. Even tried IP connection and it just times out
You take the local lan ip? cause thats the one to use, most routers won't support nat coming back inside...
Ill have to take a look later, but why wouldnt session ID work all of a sudden?
Not sure. There could be a number of reasons
will you need quartz just for mam research or are there other purposes to it?
Lots of uses including all the stuff you unlock in the mam
soo initially build a factory connected to other machines?
thx
I make little factories all over the map.
well i don't need to do so just yet 🙂
I've found strange issue related to crash sites. For some reason, if I got too far from the site, it still renders for me, despite the fact, that I've dismanlteled every single part of it. If I came closer, it will disappear. A little bit annoying, when you saw the site from afar on a mountain, you climb it just to figure out - there is nothing there
Any ways to FICSIT? (got it? a joke - fix it = ficsit)
Does it go away if you reload the save?
Might just be something stuck in a LOD cache or something
(Though now that I say that, I seem to remember someone else mentioning something similar awhile ago)
Still happens to me too
Any crash site, if I'm far enough away, it still renders
Nope, it doesn't go away. Still there
(Fun fact. I just rechecked that kind of site, got away from it, turned around - it was there again)
Been a thing ever since they allowed dismantling of the crash sites.
Its an unreal engine oddity they haven't sussed out yet.
I still put signs down visible from far away when a crash site has duped me more than once.
I'm looking at one right now, I cleared and dismantled it months ago
Oh, okay. Thank you for the info
I guess, I'll just try to figure out which one I've cleared with signs
Well its not really its an LOD thing, The game when close to things loads the stuff into memory, when far away it unloads it so it renders 2 states. A static render at distance and a actual close up render when your around it. The issue being that you can't load all the state of all the items for all the things at greater distances you need to cull them by distance
Its done for performance
Its an LOD quirk with the engine, yes.
I have a machine that eats the game for lunch. View distance and everything ultra cranked. Doesnt skip a beat.
Crash sites still pop out in the same way.
The same kind of thing happens here and there with gas clouds to me
You see this in multiplayer more with animals, slugs, spheres, breakables as a optimization for network performance / state replication as well
They should have never bothered allowing dismantling as it didnt solve anything - it just made the crash site sussing worse.
Eh, could be a thing they'll fix up for v1.2, we'll see. :)
Its extremly useful being able to get parts in the early game from the sites
None of the dismanteling gives fun parts.
Its not meant to....
Its only the strewn resources from the site that become useful.
LOL yeah I know - makes my point.
Still, allows for some easier factory-building on sites which had previously had non-dismantleable sites.
If you are getting genuine use out of the crash site dismantling resources, you've got other issues.
Not that raising your "ground floor" by a dozen meters or so was a huge deal, but eh?
Yeah if the actual dismantling gave you userful stuff it would matter, but it's all just screws and plates and rods and shit, the good stuff is scattered around the site
only seeing it from a limited distance might be less immersion breaking
I must say - dismantling is a good thing, that allows to remove the site that is near you, where you want to build
If your a new player you don't know about crash sites, when your an expirenced player you do, so the crash sites on a new playthough are extremly useful to an epxirenced player in the very early game basically permitting them to skip crafting at all
I should be able to say "never show me ones that dont exist" and accept that perf hit.
The only thing I find slightly disappointing about it is that there's now almost certainly fewer people making little "crash site museums" in their factories now. Ah well!
Try looking at it from a perspective of a game designer, not as a 2000 hour player
I did - thats why I said they should have never shipped it in this state. It added zero value.
Its there so exp players can skip hand crafting
Zero value to you, perhaps. Plenty of folks have been asking for it for years, though
Reallt of all my complaints, the crash site LOD issue is pretty low on the list
I can live with it
Including me - and yet in this implementation it does nothing but cause confusion.
That there's a LOD-ish bug still in the game, related to dismantling them, is besides the point of the feature itself. That's something that might eventually get addressed
Yup, So the fact exp players can skip hand crafting items for the initial build makes the early game play completly differently.
It was to help clean things up when no longer needed, and they still trick players until they go check
pointless feature until its fixed.
What you're annoyed by is a bug, not the fact that they allowed dismantling
I have an oil well that produces 600 oil.
There are 10 refineries connected to it, each converting 60 oil into 40 fuel.
The outputs of all refineries are connected to each other and to 20 generators, each requiring 20 fuel.
Calculation:
600 oil / 10 refineries = 60 oil per refinery → 100%
40 fuel × 10 refineries = 400 fuel
400 fuel / 20 generators = 20 fuel per generator → 100%
Nevertheless, it does not function correctly:
One refinery or one generator is always without oil or fuel.
The by-products are disposed of.
whats the issue?
Open a #1038092680493801533 thread with photos and such. Pictures are almost always necessary to diagnose piping issues
No - im annoyed a designer wanted to do the thing, and then the thing didn't do the thing it was intended to do, which was to help clean up crash sites.
We get that there is a bug with it, but attempting to argue its a pointless feature is just coming from a source of pure ignorance on your part tbh
Make sure to include overhead shots (photo mode is useful for that)
likely the classic mk 2 issue but yea, go make a #1038092680493801533 post
I mean I get why some people find it really annoying, the entire purpose of dismantling crash sites is so you don't see them in the distance and trek over to then find them already pillaged, and this LOD bug really reduces the usefuless of dismantling them
Well, sucks to be you, I guess. :)
Trying to game-splain to a former game dev and player how I'm wrong in my assertion is the real travesty here.
Its like if you don't like it, don't deconstruct them... nobody is making you...
But meh, not a nasty bug imo
Then you would understand that its not a show stopping or gating bug immeidatly if you are a dev and thus the product ships
The problem is you're phrasing your assertion as fact ("It added zero value")
I and others appreciate the ability to clean up sites regardless of this LOD bug
You don't add features to a complex system that provide a net negative value to the player.
Maybe you don't find value in it -- c'est la vie! But your opinion doesn't == fact.
Yup, Cause they permit you to build in the area once the site is removed is a 2nd important feature it adds
But here you have multiple people its adding positive value...
tbh i never noticed the LOD issue so it only added value to me
THeres a bunch of stuff that kinda breaks with LOD
maybe you not quite getting the max 600 through the pipe
Meanwhile I can't imagine not being able to dismantle crash sites, couldn't care less about resources, but it's awesome just to make them vanish after collecting everything
i dont even know how far away you have to be for their "ghost" to show up again
(Besides which: even if that LODish bug bothers you that much, it's still that bug that's the problem, not the fact that they allowed them to be dismantled in the first place.)
the game as a whole actually has a very low bug count / extremly stable and has been consistantly like this though early access
there is no way to craft mercer sphere right?
whaaaaat, you can dismantle crash sites?!
"In some configurations, pipe manifolds can have trouble reaching 600/min throughput. Therefore, adding pipes to the game was a mistake." 
Nope
If you ask the right people even without that issue pipes were a mistake
just set it at 595 or something and call it a day
should i research everything for dimensional depot?
Heh, yeah, I knew I was playing with fire with that one. :D
Then again - there is a possible fix.
Devs just have to consider if thats the one they wanna go with
ez fix: Huge foundation box you blueprint and place around the dismantled crash site so that the LOD bug doesn't appear!
or just don't deconstruct them and assume the feature was never added
well if you do build in the place over where the crash site was then you can indeed not see the LOD
Then it just becomes a matter of distinguishing the crash site models from your giant concrete box. :D
(Imagine I just created a Mikael "no/yes" meme with an empty field on "no" and a big ol' concrete box on "yes." Hilarious.)
But the lack of understanding of the early game / design is showing in the argument here, it makes the difference between being able to create a biomass burner or not being able to deconstruct the first site prior to building everything to be able to remove the hard drive... this means the player doesn't have to return twice ot the same place etc..
I just upgrade them as I feel the need for more space/faster upload. I did 2 upgrades recently, cause 1 blueprint takes a third of my concrete depo...
after the first few unlocks can be nicer using some of the spheres for containers for a while
Yeah, I always try to keep at least 10
my power grid is somehow stable on my 16 coal gens even though the max consumption is wayy higher
max consumption doesn't matter until everything turns on at once
true
Yeah, technically if you're willing to plan for factories being idle, you can keep Max Consumption pretty well above your production
Kind of living on the edge if your consumption can vary based on what you're taking out of storage or whatever, though. :D
Any Pipe Doctors willing to help out?
https://discord.com/channels/370472939054956546/1460376090303533189
Hmm. I can't seem to get the Heavy Encased Frame alternate recipe, and I'm unable to scan new HDDs because no new recipes are available. The wiki says it just requires Tier 6 - Industrial Manufacturing (and I have been offered Heavy Flexible Frame, which requires the same.)
Is it possible you already took it on accident or without remembering?
Save the game, reload it, try to scan the HDD again, there happend to be a bug that prevented scanning if only one recipe remains to scan.
Nope. The base HMF is the only one listed.
This has been ongoing across multiple days of playing the game. I've definitely had HDDs only offer one recipe (some of those are still in my list unchosen). Unless I've just gotten that unlucky to get hit with that bug multiple times.
If it is indeed the last available alt, you can choose one in your library and that will free up the other + the new one, which should be the final 2 options for a new HDD
I don't know exactly what triggers this bug, but I had it myself once, that there was one left but I couldn't scan despite having others with one recipe open. Saving, reloading worked when the first thing I did was scanning the HDD, afaik.
Or you try what Tsunami said.
Okay, never mind. It's a display error and it literally wasn't showing in the search results the first three times I typed "modular" .
Sometimes the game has a case of the Mondays too
Yeah, something is really screwy with the search in the list. I can repeatedly get it to only show me one of the recipes. I can also sometimes get it to show me every available recipe, even those that don't match the search.
For me monday is the best day to play the game
All other days i dont feel like playing
steel rotor good?
Every alt can be argued as situationally good
I have used steel rotor a number of times personally
I've even recently heard a good argument for the biocoal/charcoal alternates.
fuck it rescaned it and got evem worse shit
steel rotor is great btw. makes motor really easy 😛
(Namely: If you have a dump storage container that processes what you throw in it, you likely get enough biomass where that alone can satisfy the coal requirements for filters)
wish you came few seconds early here
It's also required if you want to remove screws from your production chain.
As Tsunami said, all alt recipes are at least situationally good. And there are more drives on the map than you can use, anyway, so if you keep up with exploration you'll get all alt recipes eventually anyway. :)
I said I've used it more than once, not sure why you rescanned
Steel rotor is best in motor setups
once i realized that I was idling and waiting rather than exploring and I started to explore... the game changed so much for me. it's so much more fun to set up a manufacturing line and then just head off into the wilderness on a truck or buggy lol
Allowing motors to be made from wire and steel pipe
Don't claim unwanted recipes, the unclaimed drive will block the recipes from appearing in newly scanned ones
Past the very early game, you shouldn't ever need to be waiting for anything, either explore or build
I'd even argue don't claim wanted recipes until you're ready to build them (unless you need both halves and want the unchosen one to appear in another HDD scan)
(As an addendum to that: I'd personally only recommend that if you know for sure that you've got two recipes that you explicitly don't want. If you don't have opinions about the recipes, IMO just flip a coin and redeem one at random. :)
hey sometimes we like to be lazy bums
Yeah, it can be tough to get into the exploration mindset for sure! Thankfully there's a lot of rewarding things out there for the explorer. :)
do i study... or do i finish building turbofuel power generators
ik that much
🤔
Now you're embracing the Ficsit spirit! Nice ferret, btw.
I'm always a proponent of adding geothermal to excursions - free power and it expands your power grid in case you end up building a factory nearby later on.
once i got the bolt gun and the bigger stun wand, and roller blades thing... it was so much more fun to explore too
Personally I dislike that approach quite a bit. A recipe locked away in my MAM may as well not exist when I'm at build-time. I'd much rather just have more recipes available right on the machines while building. :)
geothermal is up and coming for me, but absolutely agree
That's fine, but there are people who find themselves waiting or running the game overnight to get enough resources
Pretty much the only time I ever reserve drives in the library is if I'm actively looking for one specific recipe (and then I do mass-redemptions once I've got it), or if I do end up with the "lucky" biocoal/charcoal roll. :D (I will agree that even biocoal/charcoal can have its uses, but those are basically the two that I know I'll personally never actually use)
If you can get yourself to focus on studying, then study
I just run a private dockered server... which falls into the same category as leaving it on. I really like having a lot of extra stuff, ok? 🤣
Sweet! Many people dismiss it as a waste of time, but it's a priority for my runs
I'd argue the opposite - unless you're very specifically looking for something, claimed drive is always better than unclaimed drive
the real smart idea is get the studying over and done with and then just get on satisfactory
I just like having MOAR POWAH
In the case of rerolled + both recipes are unwanted
Why'd I ever claim that
just have your computer text-to-speech your notes/book at you while you're building factories
Sounds like you can focus, so do that
depends what is "unwanted"
if it's "I know for sure that I will never ever use any of these two recipes even if they paid me", then sure
but if it's "idk these are meh", then just pick one, you may find it useful later and if you have it, you have more incentive to at least try to use it (and can be sometimes surprised what the recipe can do)
I know my alts
you do, but most people don't
another disk gave me steel rotor again DDDDDD:
But I'd argue it applies in both cases
just flip a coin to decide 
since most people looking for "what to pick" advice are new players, I'd argue those should be pushed towards experimentation with the recipes rather than not using any just because they don't like them on first look
I mean it's no cast crews but it's still a pretty great recipe
it's still a pretty expensive recipe 🙂
i lost like 20hours of progress due to saves syncing incorrectly accross pc's, how can i use commands to speed the process back up to where i was originally? or recover the original one
You can enable advanced game settings and give yourself resources. Note that it'll disable achievements
personally I wouldn't trust the cloud storage and pass the file manually and/or back it up for cases like this. Well, backing up saves is a good habit to have anyway
i disabled cloud for that very reason
how do i do that
There's a checkbox before you load the game in the load game menu
its just auto unchecking when i load the game
i was afking waiting for time crystals to build only because the train takes a long time to get there and i only make 30/min at my main area i have another area making 120 but its only temporary because i need the coal to make steel for nuclear power plant
Did it also destroy your backup savegame folder? I mean the default one that exists in the game.
i didnt know there was one
hi
do trains act like manifolds? Like if a good is being shipped from A to both B and C, but B and C have different consumption rates, will these eventually balance out?
yes
this is also why the cartifold is a viable distribution system just with a longer saturation time than a manifold
nope its not in there at all
thanks, that means I do not have to worry and calculate the ratio split between them. I just have to make sure to produce excess and it will balance out right?
Sad to hear, sorry... I have that folder and it contains older versions of my saves.
it only containes like 3 of my saves from 2020
Yo! What can I do with heavy oil residue?
https://satisfactory.wiki.gg/wiki/Save_files#Automatic_backup
"When a save file is saved by overwriting another, the game creates a backup of the previous save file. This doesn't happen when an autosave occurs, unless you manually overwrite it."
Seems like it only works when you save manually. But I do this every time before I close the game, so it should be there.
im making 270 steel how should i divide to make equal amount of pipe and beam
I tend to use solid steel ingot, if the game has a single steel factory (it normally has 2). Then i would divide one bank to tbe pipe and the other bank to be beam. It it has 2 steel factories one is pipe the other is for beam
im in early game dont have allat recipes
i went in FactoryGame\Saved\SaveGames but there is no \savegamesbacup there
I build the foundries facing away from each other like this #screenshots message
yeah, you can switch to solid steel later if you find it
It's not in SaveGames but a level above. In the "Saved" folder above. Next to the SaveGames folder.
I usually do more beams than pipes for the first go and then rebalance it sometime in T4 when I start doing more stuff using those items
mk3 conveyors eat up a ton of beams when you're still upgrading factories
Damn I wanted mk3 pipes but you corrected them out of existence.
nope its not in there
we do need mk3 pipes but sadly I made a type 🙁
I am indeed very sad. 
Strange and sorry to hear. I have no idea why you don't have this folder. 
is it a steam thing, im running epic
I am also running Epic. And the folder is there and contains copies for months back every time I saved manually.
yeah its just not there
Strangely the path in the Wiki is not the path that I have.
for me it is beside the SaveGames folder not within it
it has a folder SaveGames_backup but it only has older saves
But you did save manually?
yes
Strange. Because the cloud sync should only work within the ID-folder inside the SaveGames folder.
And the Logs folder contains a recent log file with a current date? Not that you are somehow in a different FactoryGame\Saved folder?
yep logs is from earlier today
I have no idea why the backups don't worked for you, maybe an ingame setting in the options menu. Sorry that you lost progress. I hope you want to make new one.
given people can't even build mk2 pipes well, I doubt mk3s would be reasonable
(not to mention that devs already had issues with making mk2s work in the engine)
I know, I was joking and dreaming. But you have a point.
i think i figured out how, i just need to get on the other pc and use recovery software to find the old file save in that pc and then send it over to the new one
Good luck!
welp aslong as i dont need to get that damned spider out it aint going to be to hard
If you just unlocked it, turn it into petroleum coke
If you're further in the game, diluted fuel
Thanks
Text on snipped messages is supposed to be fried beyond readability? #satisfactory-memes message
is it possible to fit 2 particle accelerators in a mk3 blueprint designer
i cant get it to actually fit right
bummer
oh nooo... 2 clicks instead of 1.... >.>
ive used up many many clicks in my nuclear factory alr 🙄
i managed to make them fit
how lol
granted it is its own science
but you can even squeeze in 2 converters at the very top
So my train blueprint I posted in #screenshots for some reason often it does not properly do it. Where the fence is slightly off the foundation iv even connected it to a blueprint that’s fine as you can see in the pic. Even went and double checked the blueprint itself. Anyone have help advice or can explain what’s going on?
leave it placed and restart the game
this sometimes fixes it
Ok so it’s a somewhat known thing. Kinda good to know. Iv redone this blueprint many times thinking I’m stupid and crazy.
I will say tho I noticed it last night quit and same issue. When I got on today
i dont know about known, but a simialar thing happened when placing a refinery/packager BP
when in doubt i restart my pc
Restart pc is unlikely to fix game logic issues. Restarting game is often good though
I mean beyond restarting computer forces game restart
true but no harm in it lol
hence why i suggested restarting the game not pc
Just “ productivity” 🙂
is it easier to transport water over a decnetly long distance or converyors over a decently long distance?
im trying to figure out if i should pipe water from a lake to the coal power plant or coveryor coal to the lake
always move solids to fluids
maybe if it's level to down hill
can i do tripple screens?
thats been a pain in the arse for 8 months or so for me
Moving fluid is doable just put pump if required
still easier to run conveyors though
Lmk how your 2km pipeline works for ya
Its more like 300m
this.. this is pretty smart
my oil pipe halfway across the map works great but it's only level or downhill and has no pumps
we'd have to see how your grades look before we decide if it was smart 
pumps are just head lift - it's mostly managing changes in headlift the whole way and having snakey pipes aren't great for new players who don't know how to manage them
So 300m is not very far at all. Greeny is talking about lines where solid resources are like 1.5km+ away from fluids
I'm talking about any distance
make your coal plant near water. most coal are near water anyways
Naturally, and so would I. The longer the pipeline the more room for issues though
too many people ignore proper ocation planning when they decide on factories
yeah, why is "how to move resources for 2km" even a question if you can just plan factory nearer 😄
planning? wdym
I mean there are situations when the volume of items you want to make , no matter the recipes you use, can't be done in one spot and you do have to import some things long distance
but you can manage that fairly easily
It's when you decide how much spaghetti to pile up before you start piling. Nerd stuff basically
omg lmao rofl so funny
It's that thing experienced players do
I got gold cart
🙏 starting up my nuclear for the first time, lets hope it doesnt just go to sh*t
Waste storage or processing?
processing uranium to plutonium then sink\
is there a way to calculate throughput with trains
for basic materials whats a good split for iron between making rods and plates?
do you need to make screws with rods?
and same for wires and sheets
id assume so ye for reinforced iron plates
better to not start from ores, but instead work backwards from final product
https://satisfactory.wiki.gg/wiki/Tutorial:Train_throughput <- Though you need the round-trip time to get a truly accurate number, and if you've already got the route set up to get that timing, you might as well just kind of eyeball it and then adjust to suit, IMO. :)
don't "split iron", but rather make the amount of iron you need for your next project
if yes i'd say 2/3 rod for 1/3 plates, as for sheets i'd say cable are more important, also wire
I basically never bother actually calculating out train throughput issues. (Granted, I tend to have a pretty good idea about how many cars might be required, given experience, but still)
ok thanks
I've seen people using hoverpacks but had a remote in both hands. how do i do that?
I'm beating satisfactory with zero verticality, thoughts?
what are good final products to focus on for tier 3/4?
Unsatisfying
So satisfying
whatever you need to produce for storage
you can generally aim for 1 belt per platform fairly easily - and if that isn't enough when you calculate the round trip, split it to two platforms or have a 2nd train doing the rounds
Modular engines, Crystal Oscillators, The control units are needed too
the milestones are your guides
mk5 belt?
even after Tier 4
yeah up to mk5 belt you can often do 1 belt per platform, but record the route time and see
mk6 belts you tend to only be able to do 1/2 a belt per platform with 1 train.
this is all assuming you're doing Point A to B and back
i need to bring in at most 2300 items/min
ok
prob need 3 platforms at least then 🙂 depends on how long your trip is
i just heard this new game, its called satisfactory. has anyone heard of it?
you could say its......... satisfactory
also i like your clan tag
cofee stain my goat
you mean satisfactorycart?
hmmmmm maybe
It's a pretty great game. It's like if the tony hawk games had a protagonist that's the most adorable vehicle ever instead of some lame human
interisting
funny story me and my friend made a loop and race course for factory carts...
did it have jump pads?
if not you should go back and add some jump pads
The jump pads remind me of quake three. makes me wana rocket jump
yea it did
I finally got to phase 3!!!!! woooooo
yay me aluminum casing backed up for some reason and now i have so much nuclear waste 😭
how do I make a hole in a foundation?
awesome shop
why should casings back up stop your waste from being processed?
instant plutonium cells?
what is it called and which part of it?
yes but that should just mean you have a ton of casings for them right?
Conveyer Floor Hole and Pipe Floor Hole
no no i mean that they stopped being produced
its 2am now trying to handle a nuclear waste disaster, almost done tho
right, 'backed up' suggests they aren't being consumed, soz
WAIT there's a throughput monitor??? HELL YEAH!
nah thats my bad
it really doesn't do much. You have complete control over your machines clocking, so you know what's going on the belt.
how do I connect the conveyor to the hole?
WAIT if my conveyor lift can just clip through
isn't it kinda just cosmetic, this thing? 😢
clip bad
It's nicer to do the hole since you get better control over where the input and output go
Also it's not as if tickets are a super limited quantity
clipe foundations around in such a way that you make a gap you can fall through if you want a hole
ok lets try n restart nuclear 🙏
does biomass respawn?
Plants and such do no, animals that are a source of biomass do
Major patches and updates respawn vegetation trees and mushrooms
what’s the difference between production and capacity

capacity includes power that produces only on demand like bio
holy shit my p/min is 1900 now
👏 gaming
I'm on day 5 of avoiding my starting factory rebuild, I know I could leave it alone but I still use it a ton and its painfully inefficient
when it is done, feels good
Why can't the smelter be on the edge of the platform ts pmo😭
anybody have trouble with vertical splitters?
If not in a blueprint designer, You can hit H and bypass "surface is uneven"
So i have been playing for a little bit and I am having problems with my power
one of my fuses is blown
Only in the interval in which they snap
Make more power. 🤷♂️
for me somtimes it works and most of the time it does not
I have to rebuild multiple times and for a multilevel factory this is so annoying
Turn off some of your machine require power for now.
Does anyone have any tips for simplifying nuclear pasta?
Check headllift. Also, assuming you're referring to coal, take a gander at this:
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
Could also run a few biogens just to pump water into the coal machines to get started
well i have power know but no water
nevermind
Make thread in #1038092680493801533 and include screenshots. They help a ton.
fluids is a right of passage in this game 🤣
Hey tinker dumb question, if I'm making fuel, there's nothing stopping me using the poly byproduct to make plastic to make empty canisters to package it right? or is that just standard routing?
Nope
most of the guides I watch talk about just sinking the byproduct
but I'm like.... why? we need plastic for canisters
That is the "easiest"
And most usually make a dedicated recycled alt setup for plubber
Stols it from marv 🤣
That's fair, I might need to sus out what the production rates are
Do you guys bottle up water or ship as a liquid
maybe tonight i'll start my diluted farm powerplant :clueless:
i think i fixed
However, if concerned with point/coupons, it can always be beneficial to turn the resin into something else. Fabric, platic, then sink.
I personally never do either. If I am makeing something that needs water, I will pipe it or build on/near water
I'll be honest, I haven't reallllly found much use for the awesome shop just yet, got a few production helpers (conveyor walls, floors etc) but mainly just gathering coupons for the fun of it
Btw I upgraded from. 10700k 32gb ddr4 3080 to a 9800x3d 32gb ddr5 with a 3080 gpu. And the difference is insane!
Imo, the managment section is the most useful. Followed by Foundations and Architecture.
I had a bigger jump but a very similar system (9700 and 4080 Super) and it was crazy how much smoother the game felt
oh and architect, I love ladders for exploration pre jetpack
Yeah my fps was 40-60s is hypertube and 40 where most of my factory was . Now I limited it to 120 but it doesn’t drop below 100
wth ... teach me your secrets lol. I have a 9800x3d. 64gb, and a 4070ti and can't get above ~70-80 😭
Every time I think I'm done making computers I need to make more computers
just overclock everything, problem solved
thats weird
50 for Radio Control Units, done. Then 75 for Supercomputers, done. But now I need 40 more for Adaptive Control Units
what resolution?
i have everything set to ultra right now cuz all my settings reset as well. ill prob change later
global illumination seems like the most expensive setting
I have kept them at ultra since owning 😏
Unlocked turbo fuel in my second world save. Pretty fun
Do I simply halve the amt of oil used, or try to double the amt of turbofuel as in needing to basically double speed 20 assemblers and roughly 7 mk2 miners
Hi all has there been anymore news with the upcoming update abd when its dropping ?
not really
wait till you realize everything you build looks atrocious
Even after I've bought everything, it all still looks atrocious
I spent too many hours building my shack
I built a big factory site, but I still need to design a roof
A sloped roof is about is visually creative as I get
Everything is a box
I spend my time laying out stupidly complicated power grids and tube networks instead
That’s how it is man
blagh, I couldn’t
are you good in terms of organization of your power plants?
Ridiculously organized yeah, I overengineer everything
not anymore with this new cpu so far haha
Im well aware of this, im still getting over skill issues with the actual game, design can come later 🤣
I try to, yet factory setups are still awful lol
I did the building part, now I need to make an actually adequate factory setup
I’ve been messing around with the blueprint designer and trying to make some nice looking and semi efficient lines
I forgot about how I made every section of the factory controllable by an array of switches
That sounds like a logistical nightmare 🫡
I've done that for nuclear buildouts
It helps when you need to restart it if it all goes pear shaped
I’m dying I feel like I have to dedicate a entire building with multiple iron nodes to automate heavy modular frames😭
i think neatest way to build is wher eyou hide everything under your platforms but its annoying to build that wya
Vertical building is the only way for my factories to not look like spaghetti 🥲
wut you mean? i have a separate platform for each material i m making but its more of a verticle/horizontal. not quite stacking cuz its too dark to see well
it is (now imagine a gif of 1000 yard stare is right here)
I recently came across the cast screws recipe so I'm probably going to rip down my motor factory which makes me a little painge but that's life
I build a layer for moving materials and such then use lifts to move things through the floor to the next layer where everything is crafted or stored
Shoutouts to 
They're just a lil guy
So smart playing other then space elevator is there a purpose to it?
Why not just leave it as it is? You'll need to make plenty more motors later anyway; you can just make use of that recipe then
(By all means tear stuff down + rebuild if it brings you joy, of course, but beware burnout while doing so. Your old factories still work! Can just let them be and build new stuff elswehere. It's a big map!)
Mainly because this factory was build #1 of a more centralized area (granted still in the grassy plains) so I want to make it a somewhat efficient area where I can build many factory towers
My old old factory is in my starting location and that one is probably just staying as an inefficient mess which will have stuff handy if I need it
Make multiple factories
Hi guys. I'm new here.
I'm trying to set up a train station and I was wondering, if I have a train station that could load 4 wagons, can I make it load only one specific wagon?
Centralization tends to cause more problems than you may realize, though whatever you do, be sure to enjoy it. :)
Yeah, just only load that particular station with goods, or, you can set "load/unload only" in the schedule settings
So if you have one platform with rods and another with plates, you can tell a train to load only plates - but not only a specific platform, if that's the question
It'll load from all platforms with plates
not a mega factory per se, but just bringing a few different mined resources and then using in various towers
at least in theory this is the plan 🤣
Yeah... That's what I meant. Thanks!
Honestly once you get into phase 3+ (maybe 4+) having a dedicated factory for your current phase isn't a bad way of doing things. You can bring everything you need to where you need it without worrying about the insane logistics and potential frame issues of a mega factory.
I thought about doing a series of connected stations so I could target a specific wagon. But I probably should be simplifying instead of making it more complicated
I haven't even begun thinking about my actual space phase ngl, I saw the manufacturer and went nope nope nope, too problematic, later problem 🤣
I'm just working on improving my other productions, generating more than 0.00001 modular frames/minute for example
Blueprints are your friend when it comes to manufacturers. Set up a bp with one or two manufacturers (depending on the size of your bp designer) that have all the splitters and lifts etc all set up. Then you just pop it down where you need it and the worst part of manufacturers is done for you.
Good info ta
i should totally do that someday
Oc?
use power shards
overclock
Depends on the node and and what my output goals are, I typically only oc to keep production smooth
I'm planning on 250%ing an oil node and going to town on fuel, I think the wiki said 20 fuel gens 🔥
wait no, it was 1:40 with 300/oil, so 80 fuel gens.... 💀
i wish i had a biofuel/turbo fuel hybrid. turbo burns too quick
I'm just going to do diluted packaging/unpackaging regular fuel, turbo looks confusing 🤣
I'm already biting off more than I can chew
To potentially save you some headache: were you planning on doing the Diluted loop inside nice little "closed" units of 2x Packager + 1x Refinery?
When in doubt, there's a tinker video for anything 😄
yay new problem
a new problem is just a solution you haven't devised yet
Ficist Pioneers don't have problems... They have room for improvement
yeah but i can't think of a solution
have you considered factory carts?
Mick is writing a novel
Process Crude Oil into Heavy Oil Residue using 10 Refineries.
Sink or process the byproduct - 200 Polymer Resin/min.
Use 6.67 Water Extractors to get 800 m3 of Water per minute
Package it (using Empty Canisters, which are recycled) in 13.33 Packagers to make Packaged Water (800/min).
Process the Packaged Water and Heavy Oil Residue in 13.33 Refineries to make Packaged Fuel using the Diluted Packaged Fuel alternate recipe (800/min).
Unpackage the Packaged Fuel in 13.33 Packagers (800 m3/min).
Recycle the Empty Canisters to package the Water
Split the fuel into 40 Fuel Generators.
(Straight from wiki)
I can just manifold 2 780 lines into 8 inputs for trains right?
might want a balancer for even loading
So yeah, I'd highly recommend not manifolding all the packaging loop stuff, btw. That can be a bit of a nightmare to get going properly.
Could you bypass that issue just be preloading with full materials? or not worth the hassle
Instead, what I'd recommend is doing totally-isolated "closed" loops. You can fit it even inside a 4x4 Blueprinter -- 2x Packagers + 1x Refinery, and you can even have 20-30ish Empty Packages preloaded into the Packaged Water packager right inside the blueprint itself.
So what you end up with is a one-click mini-"Blender" which takes in HOR+Water and spits out Fuel
Even preloading would be a bit tricky on account of the fluids involved, honestly. Closed loops are a lot easier to deal with with the Packaged Diluted recipe
One possible layout of that for a 4x4 blueprinter, btw: #math-and-meta message
(I'd also honestly further recommend having each one of those isolated modules output to just the fuel gens that it supports, directly, rather than combining all the fuel together. :)
okay that image made it very clear nice
This is going to get crazy complicated quickly with the scaling 🤣
left out: use 4x the quantity of starter empty canisters as the process "requires"
That's what I thought
just spent a few hours building nitro rocket fuel and a train to bring in the coal and sulphur
then i found nitrogen right next to my coal and sulphur 🙃
Because then I'll have 6 780 belts and then a partial belt into 16 inputs so how does one do that
you can have a loop back for overflow instead of a balancer if it saves space
simple and robust but depends on the layout
https://www.youtube.com/shorts/q5a1zmS41gE I don't get it, why 3 manifold lanes? and not just 2?
can probably make it work doing 1:2 or 1:3s somehow
most stuff has more materials coming in than going out
hOW I CONECT to others STEAm players? i mean... ( not friends )... other users.
i see only ( conect to Epic games ).
I hate epic games.
I'm having a bit of a weird issue
my friend keeps getting kicked after about 30 seconds
Question, why is my train highlighted/outlined red
did it crash?
No, it is parked
||is it parked or "parked" 🤣 ||
Currently not moving and railed to be specific
Visual bug. Can try to hover with dismantle gun or reload
yeah it is only when I am within like 1km of it
oh, it was a bug to do with paint, it had custom paint. I guess it has to be normal FICSIT colour
Sorry I was just being a shit, please don't mind me 🤣
no worries
My mind went to aussies screaming "you can't park there mate" to a crashed car
Okay now I get it
As an aussie i said that the first time I crashed a train car
UK as well 😏
fuck me, I just hooked up 30 refineries... backwards
damn
😭 I feel the pain bro
Yeah I screwed up my blueprint set-up the first time I used it like that and haven't gone back since
What are they for, I have a couple highly detailed blueprints for fuel and turbo fuel production.
Have totally done that.... twice 🙁
Though alcohol may have been a factor 🤣
🤣 fun times
drunk rocket engineer 🤣
And you thought that was coffee 😏
You wanna use my 2 refineries blueprints? I made them specifically for turning crude oil into turbo fuel
So for path signals and such. Someone just told me I want a bigger gap bemteeen my tracks for them to work is that true
not sure what you mean by that?
are you talking about the occasional bug that doesn't like signals right on a junction?
I for some reason am suddenly having port forwarding issues?
Ah just saw the channel ;p
thank you but i'll pass, I do enjoy the building process itself
I already steal ideas and math off others, I don't want to just print my way to the end 🤣
There we go, hooked up correctly
I'm in the process of doubling my turbofuel plant
sooooo many refineries, I don't have diluted fuel yet
I guess I had my tracks side by side. And someone just told me that you need a foundation space beteeen them because it messes with the signals and stuff
ah so you don't need a full foundation space in between them
if you have 2 foundations running side by side, and put each rail down the middle of each, thats the minimum distance they can be and not clip on turns
It can, or it least it did previously, if you built tracks too close together too quickly - they'd connect up wrong, but that bug may have been fixed, I haven't seen it in a while now
Like the tracks would look like they were laid out right, but the game code would have them connected in the wrong place, invisibly
I always lay my tracks on adjacent foundations like Cobalt just linked
If I put something in screenshot can you tell me if it should work or not sorry hard for me to tell with that pic but I’m blind and stupid
yeah that's fine but try #math-and-meta instead, we can talk about it there easily and share pics
gen chat is basically the only place you can't place images
Ok just posted it
hi, quick question, is it possible for personal elevators to autoconnect in blueprints?
seems unlikely but you could try
unless I did something wrong, it did not auto connect
prob the fastest way to get an answer.
well afaik you need some distance between teh 2 objects you want to autoconnect
so if the hologram isn't generating I think that's your answer
o7, its just unfortunate that I can't even pre-place elevator stops without the actual elevator
guess I'll just have my elevator shaft blueprint and put the elevator in manually
tyty
Can I somerloop uranium rods output
I’m addedicted to statisfactory
At my job rn & I just completely redesigned my whole iron factory & ran all the calculations in my head. Now I’m also writing it down in my journal so I remember the calculations & setup
Most calcs, some I had to pull out the calculator cause it was too many variables to keep track of
Ugh ok now trying to figure out a track design knowing I need those gaps for path signals and such ugh sucks 🙁
I see so many people have issues w/ those signals
Shoot, I’ve never used trains & im close to beating the game rn
you can keep trains pretty simple if you want 🙂
True. I guess I’ve always been stubborn on conveyor systems to everything
you can think of trains as just big conveyors honestly. It's how the ywork
except you can send multiple belts on a rail and modify it more easily
True, I do want to dabble into trains sometime. Maybe I will on my newer world when I get to em
It’s just that I’ve always found conveyors simpler & more logical & w/ how my factories are setup. it’s not like multiple of different resources from different factories sent around to each other. I have like one factory sending one main item to another if I absolutely need to, otherwise I like do all production in one singular factory & expand upon it if needed.
I just find it easier imo
Im still deciding how i feel about conveying halfway across the map, I feel like it'd be incredibly ugly but maybe with a few layers of them it'll turn into nice symmetry?
trains are awesome
long belts totally viable, especially while you're going up the tiers
I may or may not have run 3 belts all the way from the middle of the Pink Forest there, to Southern plains area. Though honestly, the roads took longer than the belts
I do the same thing. I should show some pictures but I’m at work. It doesn’t look ugly, really all you do is make the conveyor high enough on foundation in the air so you’re not just trekking it building it on land. I use somewhat of a half tunnel build, foundation supports along the way w/ it running along between them. Use signs to give it that futuristic light up effect & it looks nice that way
that's fine 🙂 I often only do trains after I unlock things and do my own projects
Somewhere between tiers 6 and 7, I started using the underground for some belt routing. Helps a lot in keeping clutter down. Just gotta be careful not to get stuck in the process.
Yeah feel free to tag me whenever you're on next and I'll see what you cook up, my "off the ground" works are pretty minimal currently
Currently early phase 3 so very much just beginning the "actually lay foundations for success" part now
That’s a actually great idea. I had never thought of underground belt systems like that through caves
good morning all, ive not played for a while,, what version are we on now and is experimental the same as the main~?
check out the online map
though pure nodes don't do much until much later, since your belts will limit you
Desert is arguably the best for resources
Will do boss man
anyone here familiar with issues connecting between epic and steam, read the FAQ like 4 times now and I (epic (not by choice)) can't connect to my friend (steam)
Hey all. I just built my first particle accelerator. I get the power range thing. 500-1500 low to peak, but it just blew my fuses and I go and look at it and it says it’s 16,000-24000mw of power to run now. What am I not understanding? Is it compounding forever?
Desert just lacks in resources like crude oil, nitrogen gas, geysers, sulfar, but is abundant in iron, copper, moderately has limestone, & coal, also has a uranium & sam node. As far as biofuel resources. The nearby forest, in opposite direction of the forest by the waterfall, is really good for wood j leaves @bleak scaffold
IMO anyways. Online map is good
You can’t connect pc to console, from steam to epic like that
Shpuld I pick up steel screws or bolted iron plates?
are you Over clocking and slooping it?
both things increase power draw
no consoles involved, PC steam to PC epic
Arguably bolted iron plates
They have like 15 per minute I think, pretty good compared to using steel for screws imo
I guess 1500 at 250% x4 is 21k
Or would it be better to keep it there to prevent them from coming back?
Ah makes sense, I wouldn’t be able to help then sorry
well machines at 250% use more than 250% more power. and then multiply so yeah
steam can connect to epic but not the other way around I think
I think you need more power bro
Yeah I only have 18,000mw atm.
Make of em alien power augmenters if u can
If u haven’t already
But your need more power than that I’d think, that’d just help
Anyways I gotta get back to my job. Cya yall
Is stitched iron plate any good?
Hey chat how do I load balance for trains I'm stupid apparently and like can't think
I AM HOPING a stream today
all alt recipes have their uses 🙂
and sure it can be real cool especially mixed wit hother recipes like iron wire
Copper rotors:
very cheap in rotors
Shits saved me from cross mapping just to get more iron
I prefer steel rotor most of the time since stators use the same items
Yeah i had heard mention of this, seems pretty handy
Hey curiosity sake, how many people have a storage hub? Was watching a "100 days of" video and guy was setting up a whole storage facility but im like.... surely you just dimension depot most important stuff and anything else make it easily accessible?
having some stuff on hand for objectives and stuff is nice
With my sushi factory, because I have so much going on in a very small space, I had very few locations to actually route the incoming resources without making a huge mess. So I sent everything incoming underground (tangent, but it is super annoying to manually line up floor holes with conveyor lifts. Doubly annoying if you want to line them up vertically as well to avoid the lift gap), then organized the routing from there. Even set aside a separate section - it's still a work in progress, but the foundations have been laid for when I finally decide to start playing with aluminum - for an underground railroad.
Some people say it feels like cheating, and idk maybe, but it is so much harder to organize things through several layers of rock, so I don't think so, and it actually feels at this point like an actual underground system, similar to a sewer.
The one bit I might call cheating would be tapping jnto the underground ponds, but those are fun to play with for a whole different reason.