#satisfactory
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but its not, because the travel time for a train on a track is mostly constant, but its carrying capacity / though put varies widly by adding / removing freight wagons to it
It literally is. At some point the train will be full and then it would need to do the round trip faster to carry more goods.
The rtt doesn't effect thoughput, it just defines the length that the train needs to be
You have an incorrect definition of throughput.
I wish I noted down the timestamp when I finished phase 2... cause I'm guessing it's been like 60h at least since then and I'm nowhere near completing phase 3 
Well I am using item per minute, I have no idea what your using?
I just used a merger to feed my Dimensional storage instead of making 3 separate ones ๐
random quick question for the masses: do you make the factory then add architecture or add it while you build the factory?
Throughput is the amount of items/min a set of trains can carry between two stations.
I don't look at it from that perspective, I look at it from a perspective the train has a set of requirments to meet. It has a travel time and you alter the length of the train (the only thing that can be altered) to meet thoose requirments for a specific item.
I structure as I go to eliminate the OPS i need that to go here
One answer is, ImKibitz adds it while hes building as his architecture is quite often a major part of just the foundations. You can do it either way, personally I would lay the foundations first, place the buildings then design the architecture afterwards
It's evolved. Usually any more, I have a specific "idea" and just build/design as I go. Most of the design aspects are done in blurpints as well.
I'd say more on the build side since the architecture will probably get in your way and moved
That's not the only thing you can alter though. You can also add multiple trains to a system. Which was partly why I wrote the code. Since it's somewhat cumbersome to hand optimize.
I figured this out when I was given the idea to make the diamonds I need on site at each stop so I can have far less freight cars than cart all the coal to one location
Forever grateful of that idea but also a Lil pissed I didnt think of it myself
@golden nexus literally just run my code and play with it. You'll see what I mean.
Or take the 3 statements that are the actual equations it solves and do the math by hand.
If you have a train int he grass fields and you have a factory on the north west coast. You are not going to be greatly chanigng the rtt. The travel time is pritty much a constant with some variability. eg a best case / worse case.... You can calculate the travel time, you then adjust the train which is actually adjusting the thoughput rrt therefore does not effect thoughput, it effects the size of the train.....
Making fun of my code and saying it looks like a mess or whatever is just insulting and you clearly haven't giving this as much thought as I have.
it does look like a mess, it would fail a formal code review instantly
Lololol
like i would just throw it back at the other dev....
Interesting, ty guys.
Iโve started designing it as I build the factory. Right now Iโm making turbo engines, and Iโve begun adding blocks of machines that produce specific itemsโitโs coming together really well!
Simple because the qulity of the work isn't considered professional
It's not like the best code in the world, but I it's not horrible. And you're just being a dick for no reason.
But it is probable that i also work in an enviroment which has much higher standard for code / code reviews...
Doesn't give you the right to call someone else's code a mess btw. It's unfair to do so in any regard unless the person used AI to make it
It's not professional quality. I hacked it together in a few days. It has some tests and it have a nice CLI parser and help message.
Nice! having an Idea for the architecture and making sure it will work is good but I would build stuff out before going crazy with the details
Wtf is wrong with you. You claim to have worked as a SW dev for 25 years. You would have seen so much worse than this from so many people.
Eh, I wouldn't say that. Sounds like pretty "straight forwards" conversation from two sides of the table. Critisim is hard for sure, but wouldn't say the needs for names and such are warrented ๐คทโโ๏ธ
Yeah, But for some reason its way longer than it needs to be.
Yes, I have absolutely. The industry has a big problem because of it
Calling someones code they put time into bad with no actual constructive criticism is very much being a dick.
I would welcome ways to improve it.
how to scan for slugs?
Putting the calculation in a function would sure help....
Its the code.. its just seriously boilerplate heavy for the problem
Firstly, I didn't look at your code, and don't really care too. Secondly, you are only upset because someone, from what it sounds, has a great deal more experience (Idk them from John, but just going from convo) is criticizing your work. They never insulted you directly, outside of making statements of overthought. Which I also made during the drone convo.
Anyhow, point is, let's try to keep it civil.
That's mostly either input handling and all the cases around the combinations of various input you can give. E.g. asking to solve for a fixed RTT and throughput, vs solving for just a given RTT, etc.
Or it's to establish all the constraints according to the inputs. Which Z3 does this way.
Please tell me where I could make it shorter?
What would that function do on it's own? That's not how Z3 works.
why exactly do you need z3?
To solve for optimal values.
It's technically not the best tool, since it's a linear solver, and the equations are generally nonlinear. But it works well enough for most cases.
The fact that you're even asking that shows you don't understand what it's doing.
Yeah, You don't actually need it....
It's not just taking all the inputs of the throughput equation and calculating the throughput. It's taking some of the inputs and giving you mins and maxs for the others.
Please show me how you solve for the optimal throughput for a single train single car with a stack size of 100 on a platform with 2x1200 belts then.
i already did
What's the math for the throughput and RTT then?
I explained that already
No you didn't
And even if you think you did, I'd love to see how you attempt to solve this in code. Without a solver of some kind.
agreed! so far im making the machines and triple checking math then building all the fancy stuff. ill post a image of what im working on in the screenshot tab in a bit
Granted, the main reason to use a solver was to get it to tell me the minimum number of trains I needed.
This was explained above... you were not paying attention, your too detemrined ot be right.... but you overthink the problem. Its pure arrogance on your part. The actual problem is much simpler than you are making it out to be.
Well the minimum number is always going to be 1, the maximum number of trains is always going to be 2. Or do you mean the number of freight wagons?
Well your max trains is 2... why?
Sometimes it's easier to add a train than change the platforms.
? What are you talking about
as in 2 trains using the same stations
Why is the maximum number 2 in satisfactory?
It can go as high as 50 in my code. I out that limit in just to avoid the solver getting stuck in some cases.
Where did you get 2 from?
You tell me...
I didn't say two did I?
I feel like if you just actually read some of the tests or played with it you'd realize it's doing something that makes the calculations easier for you.
Well, I am asking you to tell me why the maximum number of trains that can travel between 2 stations is two before you get unwanted adverse peformance
Instead you think it's too long. And just turn up your nose and insult me.
This is an extremly detemrinistic and widly known problem
Where did you get the number 2 from!? I'm so confused.
Its why you can't use stackers in the game
Stackers?
Yes
Are you just trolling me now?
32
How many stacks does a train station platform hold?
You don't see how this is not an answer?
its coming....
can I look at your code btw?
More than 32
Need an exact number
<3
I just build 72 refinery it took so looong
I forget off hand and I don't believe it's needed to solve the equations, but I think it's 1.5 wagons, so 48?
Its exactly double a wagon. This is where the number 2 comes from.
Ok
What's your point?
If your RTT is like 15 min for some reason, you can easily fit more than 3 trains through there.
So since yu lack total control over the train schedule and the trains tend to "bunch up" over time when left to run. You would know that if you have more than two trains the 3rd train is going to arrive at an empty platform and have no cargo to load.
Ummm .. It's not double the wagon ...
Docking only takes about 30 sec
If it was, it'd be 64 ๐
What size is it?
48
You can control them a bit with wait times, but yes, this is a documented issue. And my code solves assuming even spacing.
then the max number of trains is 1
That's demonstrably false.
Well its 1.5
I have multiple lines with multiple trains which add throughput.
It can also be demonstrated when the train bunch up the 2nd one will always be half empty and making it ineffective
Use wait times
And it's also just logical that you'd add trains and they would add throughput if you have input to a station which is filling up the platforms faster than the other trains can load it.
Yes it's buggy but you can still largely make it work
We not talking about multiple lines, we are talking about 2 stations and how many trains you can run between them.
Setting the wait to RTT/numtrains roughly works.
Anyway.. this is why you can't have a factorio style stacker in the game. Any more than 2 and the 3rd and sucessive trains risk leaving completly empty and thus is unreliable solution
What's the most recent update?
1.1, idk the patch number.
This add?
That's incorrect.
Roughly isn't good enough, the trains overtime will not have an exact schedule the moement something else has external influence on them eg any other train on track altering any signal will alter the timing
Yes, but adding trains may still increase throughput. You can avoid them falling into a worst case situation where they are completely stacked up on each other.
ok, now your arguing again a 5 year old community consensus at this point. #screenshots message
This AI answer proves nothing.
So now you having biten off an argument ever factorio player will shoot you down about it as well as myself. This has been known for a long time about the game
Well its all citated
So explain to me then why I managed to add three trains to my aluminum line and got the desired level of throughput?
Aye that helps actually, ik im not a part of this convo/argument, but thanks for the page on train logistics.
This seems like another topic. About shortest routes... how is this related to running multiple trains?
You can't get stackers / holding trakcs in satisfactory. Cause the moment you do because the platform stalls. After you have 2 trains go though it the 3rd one won'thave anything to pickup....
Really? You can't connect the two together?
So is it best to limite the number of trains on one line to 2? And not 3?
Object scanner, right click to cycle what it scans for
If you can't find slugs yet it's because you need to unlock that option (I believe in the MAM)
Its more like 1.5
Hrm, thanks
I have unlocked it, but its still not in the cycle
This is a better link https://satisfactory.wiki.gg/wiki/Tutorial:Train_throughput but doesn't cover multiple trains.
Cause hte train platform buffer is 1.5 the size of a train...
Yeah you can run 2, but if the 2nd one catches up to it.. the 2nd train will always be half empty
For multiple trains use this #math-and-meta message
Ill have to dedicate some time to reading that, but thanks again
So in effect if you add a 2nd train you don't multiply your capacity by 2, you multiple it by about 1.5 in the worse case situaiton...
But if you want reliability you have to take the worst case scenario for this...
It's just two relatively simple equations. My code is what solves for these.
Is there a reason we're ignoring the wait until a full load/unload option for trains?
So you know thoes small flocks of birds that fly in the distance? yeah you cannot hit/kill them, super disapointed 0/10 game
Devs pls fix
Curious, what is the value of P derived from?
I use it...
it's moderately niche since if you really want equal load rates to the platforms with items of the same stack size
Why is this train half empty? Isn't it set to wait until it can fully load or unload?
Not true at all. If you have an input rate of 1200 from a miner let's say, and a stack size of 100. Then you fill a car amount in 2.666 min right? So then if your route is like 10 min, you could have 3 fully loaded single car trains!
This works in theory, it breaks in practice. The reaons have alreayd been explained now
That's just the wait time for a dock. It's an experimentally derived average.
Lolol. It works in practice too. I do it in multiple places.
it breaks ๐
Wait times can help with this.
"help with this", nope it still breaks....
Not in my save.
You do need to be aware of trains are backing up for some reason. But if you can avoid it, adding trains can increase throughput.
Well, I would never use it, or encourage anyone to use it because it breaks based on what i know. I would encourage them to increase the length of the train.
That's the sure fire solution, but it requires changing the platform layout and takes more space. Adding a train is free.
Well its not free....
You're such a piece of work.
Well if you keep telling lies, I will keep responding to you
I will keep calling you out on the bullshit
Lies!? Surely anyone reading can understand what I mean by free in that context.
Well it increases, power usage, track congestion and then also has the other problems just discussed above
that ones that you deny exist....
And you're the one saying that throughput isn't defendant on RTT which is absolutely false.
In both parts of this: #math-and-meta message RTT is involved.
Well you can't alter RTT can you?
That's a totally separate point.
Its really not, It basically means your have a teleporter to move the destinaion station closer to remove RTT. You gotta have a conversaiton based in reality here.
are you guys playign the same game? ๐
(playing idiot again, RTT is ... return total time? ๐ )
I'm going absolutely mad trying to figure out why a throughput monitor is reporting 320 items/minute... when it's fed by 6 machines outputting 60/m + 1 machine outputting 20/m and all 7 report 100% efficiency.
๐
This guy likes to argue. And thinks that because I was wrong about drones earlier I must be an idiot or something.
RTTT = round trip time, usually.
Have a lower mk belt somewhere?
Round trip time, or RtD round trip duration. Various places use various terms.
It's mk.4 all the way through and the machines would be backing up and not at 100% efficiency if that were the case.
Dur, makes sense and how I was reading it, just second guessing myself as usual ๐
If you train doesn't meet the thoughput requirments, because of rtt, you can't shrink rtt. So therefore rtt is by default considered a constant. So therefore you have to change everything else EXCEPT rrt. This means the default thing to change is the length of the train...
Now, If you alter the length of the train and kept rtt a constant but this has changed thoughput, This proves that thoughput isn't dependant on rtt. Which is the claim your making here and earlier....
I was just saying that you need to know your RTT to calculate throughput. It was a pretty simple point. Very much grounded in reality. You often time the train, toot to toot, then plug it into the solver.
Every machine is at 100%?
Yup.
Nothing has thier internal buffer backing up?
is there a way to disable the SFX from destroying foliage, all the bits and pieces of trees and bushes? lags my game when I destroy a bunch
That's what my --rtd flag does, and it's used in basically every invocation of my tool.
Because it's like you are missing the output of a single 60/m machine....
Yeah, which is why I've checked the entire stack like six times now.
That doesn't prove it's independent at all. You just held RTT constant. Changing another variable should be expected to change the value. This is basic math stuff.
Admittedly I'm using vertical mergers so them silently discarding one of the inputs wouldn't be completely out of bounds of all the quirks they have.
i just spent 3 hours planning and building coal power cus 8 gens wasnt enough power =^=
I swear @golden nexus you are just so stubborn you cannot accept that what I'm saying could be right.
Yeah, I also said to you that I look at it from a perspective of making the train meet deadline requirements. I don't look at what the train is capable of, I look at what the train is required to do and then make the train meet these requirments. For some reason you seem to be approaching it from what the train can currnetly do... this is why you end up having to solve the linear equation and I do not
And, (sorry, triple checking each machine) the output buffers should have nothing in them ... right?
Right.
"Nonlinear equation"
it was vertical lift shenanigans after all
What your doing from my point of view is building a train and then trying to see what it can fit. I do the opposite of this... which is 99% of players do which is they realise they need to get X to Y at /minute value and then build a train that does that.
The result of that isn't a complex maths problem, its actually been optimized away once you know the rtt time of the train. So no complex program tools, maths of code is required to solve the problem
Yes, the problem is much simpler as you lock down various variables, it's true. But it's still interesting to be able to solve it more generally. And the ability to choose to optimize for trains vs cars is also a nice trick it can handle.
The math itself is not that hard, but it's not something I want to do by hand every time, so I thought I'd solve it in a flexible way.
You shit on my code, but have not really grasped its utility, nor have you said anything constructive about it at all. Your only point seems to be that it's too long for you.
I don't do that, I think like a programmer.. and the fastest way to do the calculation is to completly avoid doing the calculation at all
In practice I generally fix --rtd and see how many trains and cars I can get away with.
So you don't find it even slightly interesting what the optimal throughput efficiencies are for a station, like in https://satisfactory.wiki.gg/wiki/Tutorial:Train_throughput
Because I love that kind of stuff.
You mean the example I gave you at the state is almost verbatium for whats described there
And I know plenty of programmers who also love that kind of stuff.
Is it possible too sloop 60 particle accelerators
Yes, They also fail code reviews all the time for it
The number of peolpe who grossly overcomplicate and over think things but completly miss the bleeding obvious is a nightmare....
You need to find the maximum of the throughput value though. You don't know the RTT yet.
IIRC there are 106 sloops total and particle accelerators require 4 each, so no
If you have the trains capacity you know its max rtt time / deadline.
I am often the guy at work arguing for things to be simpler. But asking for something to be simpler just because you don't understand it is a very bad look. I have been on both sides of that many times, I know.
Wdym planning
I want the RTT which gives the maximum throughput.
Deadline is still not something I really understand. Sorry if you explained it before.
To me a deadline is a time or time interval, so how is it different from RTT?
like calculations of the inputs and how much power it should/will make :P
most of the time was building
I mean i look at this conversation and your prior ones tonight, you were wrong about the drones, your wrong about the stacker, your wrong about the max trains and your overthinking the problems. You were also giving wrong advice to the other guy about the bi-directional track/signals, somehow thinking a loop would help a back and forth.
There is a lot of wrong going on here....
I never said anything about the stacker lol
Wow thatโs real smart, I didnโt think you had to plan until you got to uranium and stuff lol๐ญ
And I was wrong about the drones, but admitted it immediately when I was shown how I was wrong.
I was also not wrong about the max trains.
Yup and the amount that it takes to show you are wrong is somewhat extremely high.... because of the ignorance....
And I was not wrong about the issue with the train signaling. He's going to have a nightmare without dual tracks.
i plan everything i do cus i like perfection and if its not perfect my adhd cries xD
and im playing 3 other factory games frequently so aint no way im remembering the production and consumption of anything
Nope, Hes really not, The trains in the game are designed to do exaclty what was descibed by me
If you want to have like 500 car trains. Sure
And wait like 30 min to see your production show up
Sounds great.
The trains absolutely will do a bi-direction track with 2 trains running against each others. Then you expand that track with passing points as your requirments increase. This is an extremly common approach to most games which involve trains from factorio, openttd, captain of industry, satisfactory etc.. etc.. it also what they do in the real world
actual circumnavigation of the map is about 15 minutes which is the largest rtt to meet in the game
Listen, I was just suggesting he add dual lane tracks.
yeah everyone suggested that but for some reason they rejected it, in fact they rejected every solution....
And I was saying a purely push pull setup will have issues. If you want to design something with passing areas and all that, go for it.
Well yea, sounds like they already laid a lot of track. I didn't know that.
But calling me wrong about all these things and shitting on my code is uncalled for.
Pardon my ignorance but does this game have coding in it ? As in a requirement ?
No
I see, thank you
Mostly you'll just want to use the built in calculator for some simple ratio math.
It's just frustrating to me because while it's not super polished or "production grade", I put a decent about of time and effort into that solver. And I wish people would see it for what it is, and not shit on it because they don't like reading the code and think it would fail code review.
The most mathematics I've done is making sure the output of one machine matches the input requirement of another
That's basically all there is to it! ๐
I fear that may get more complicated as time goes on
I looked at that train-through put link and I saw the equation and could not understand in what case that would have to be used
Well as you may have noticed, we've been arguing about train throughput for like an hour (or more) now, so the finer points get a little more complex. But honestly, nothing is too crazy.
With larger and more complicated builds, there are tools like https://www.satisfactorytools.com/1.0/production and https://store.steampowered.com/app/3187030/Satisfactory_Modeler/
Pipes are probably the hardest, because I don't know if anyone actually has a working mental model for them in full.
๐คทโโ๏ธ Idk, I find pipes Very simple
If you need X /min and want to carry them by train, you need to make sure you have enough throughput to carry it. That's all.
Oh.. pipes and trains ... ๐ ๐
#screenshots message aw hell naw
I am building my first fuel factory of the save, I am using mark 2 pipes from the get go. so i keep runniong out of plastic and flushing my heavy oil to get more plastic lol
Surely you just add more trains if you need more input no ?
I had someone the other day trying to explain why you need to split them in the middle. They used some pressure model, but I didn't fully understand them.
I just build right on top of the water so I don't have to get the fluid to travel any distance
It worked, splitting in the middle, but just because you can make something work, doesn't mean you understand it.
Kinda what I thought ight will def be ocing them then
Which really makes me concerned about power
See, it's more complex than that. Actually the simplest thing to do is add more cars to your train.... but that can take up more space. The issue is that docking takes 30 seconds, and while the train is docking the station cannot load, so it reduces throughput. Too many trains on one station and the throughput tanks too much. So it's a balancing act. I wrote a little python program to help which I think is neat.
I've finished the chain for 5 AI Expansion Servers per minute
The main "issue" with buffers is the can cause a similar issue as not having full pipes. And, essentially affect the flow as it drains (Again, just speculation of what is happening), and spitting it before allows max flow when the train is not docking. (I guess)
Except I forgot to pick up dark matter crystallization somehow, so now I need to go hunt some hard drives
Oh and head lift issues if you don't have enough headlift prior to reach the top of the buffer
That makes sense tbf, it sounds like optimisation within mathematics, and I am nothing if not a mathematician
Oh I wasn't talking about trains+pipes. Just pipes in general. I haven't noticed anything special about station pipes... yet. Personally.
I've been thinking about upping the amount of phase 5 parts I make
Exactly. I used Z3. Though I need to find a nonlinear solver to really do it a bit more completely.
You also should have a look at getopt
Grรถbner bases mentioned ?
Ahh. But yeah, idk. I have never had any issues with buffers with the way I have plumbed in the past, so truthfully not to versed on the "issues", outside of aforementioned. I just make sure they stay "full", in the event there is a stoppage of the input fluid, it "could" allow some time to regain flow. (If that makes sense ๐คทโโ๏ธ )
I'm doing 20/20/5/5 and it feels excellent. You need to build a lot of big stuff but don't have to calculate the entire map's output
So a small question, after you finish the phases, what do you do in the game ?
Why would I use that instead of argparse? I'm honestly not a huge python fan. But it seems like argoarse is the more developed tool. I use getopt and getopts in bash sometimes, but they are also lacking in many ways. My favorite is probably clap or docopt, but there are way too many tools for this and none of them are perfect imo.
Replay with new knowledge, sandbox it, try some mods if on PC. Whatevah ya want ๐
Well I guess I'll undertake Satisfactory Speedrunning
Yea, I'm not sure about that lol. I don't have a strong background in computational optimization really.
I'm somewhat familiar with the simplex method, and that's about it.
Hey guys, for the past few days I've been getting the issue:
"Session Creation Failure"
"Failed to create backend session. Check your connection and try
again later."
My internet is working fine. Does anyone know how to fix this?
Build another factory using different areas
I'd never used the dune desert before, this time around I'm doing a huge portion of my stuff there
My issue isn't with buffers as much as it is trying to understand and implement the VIP junction so I can do water feedback without hacks like valves and stuff.
Are you knowledgeable on the ellipsoid method ?
Ohhh yes that does make sense
I feel like I've heard of this, but I could not tell you exactly what it is.
This is all I do ๐คทโโ๏ธ #screenshots message
No valves, apparently this is a "hack" ๐คทโโ๏ธ . Just supply 180 water and off it goes
I would consider utilising it, however it is definitely slower than the IPM
I feel like I've tried that... but maybe I was using the bottom port and assuming the lower fluid would be less pressurize or something. Like I said, I don't have a working mental model for fluids.
I have noticed that this method is sensitive to the piping not being symmetrical though
I hate hte language, Its broken, I spent some time writting c/c++ callable python wrappers and spent time working inside the runtime for python. Its a shocking failure of an abomination, the dead snakes repo exists because python can't even meet its own standards mostly because its inventing them as it goes along and has been for the last 20 years. perl was actually a better language.. but since nobody could actually read perl after it was written it to also failed as a language long term.
getopt has been the standard on for about 40 years now, python had to come along and also screw that one up as well with argparse. The javascript guys did much the same. getopt complies to all the standard posix rules sets, argparse does not as far as I am aware and its the copy of the one that actually works correctly.
Yea, I would love to just make a VIP junction and push arbitrary amounts of water from extractors into my feedback loop then have them get overrun by the byproduct water as it's produced.
We can at least agree about python then lol
I actually quit my last job when asked to write python ๐
Don't see how/why, when you can't push more than "Total needed - Max Waste" into the "system"
butterscotch pudding
Theres only one language i have had to do which is worse which is scala
Unless valves. But they calc badly
But getopt is hardly a standard anymore. Sadly the new ways of doing things, while better in many ways, lack cohesion and standardization. Software developers these days don't standardize as much as they used to in large part because the community is so much larger and fragmented.
Never really used scala, but people I respect seem to love it. It's generally functional I've heard, which is nice.
I prefer Rust and Ruby myself. Though I spend my of my time lately writing C++.
Well if my aluminum setup needs (fake numbers) 500, but produces 300. I'd love to supply it 500, then let the byproduct fill in the 300 and have my extractors then only produce 200.
can't due to pipe max flow rate. But I do understand what you mean.
Right now I have a hack which is a valve which limits the extractors. But every time I add more refineries I need to recalculate the valve rates.
This is why I prefer doing it in block of 600. Makes the number perfect. BUT, I don't do "smol" aluminium builds lol. I just pull all 12,300 bauxite now.
Yea I'll have two aluminum plants. One for my nuclear build and the other for everything else.
Both somewhat large.
Yes, I know, Its a real problem in the industry. There is a real issue with standards as a whole as well, its got a lot worse in the last 2-5 years since AI code generators are entering... its been a growing problem for years with stackover flow... mostl of the answers on stackoverlow often tell you the positive bit but never the negative outcomes of the help. So they often give examples which look like they work, will pass tests but later fail.
There was a company I worked for which used forced the devs to use scala. They turned over 75% of their staff within 6 months. I come from c/c++ assembler background, rust is also going the same way, it has "issues", a lot of issues with its community which have decided to rewrite a ton of stuff in it and they have been introducing a large number of security holes in the process. It turns out memory safety isn't the only place where you get problems.. you have to actually understand race conditions etc... something that the languages like javascript, python, rust attempt to obscure / hide from people.
I suspect rust is going to die, Or be avoided, its being tried because its popular, but being popular doesn't port all the existing code that exists to it. So what most rust code seems to look like so far is a bad wrapper which has bad API issues around existing c/c++ code... so that people can say "we do rust", Its really looking quite bad there...
It won't magically fix all your problems. But giving you memory safety without a garbage collector is a serious step forward in the state of the art and allows memory safe code in far greater environments.
There's nothing else quite like it still, and I have no reason to expect it to die, when companies and organizations are pushing for it across the board and bugs per line of code are dramatically lower is the studies I've seen.
It's not a "wrapper" of anything at all.
Consider C++ move semantics for example. You can move something, then use it after you move it, in an indeterminate state. Rust statically forbids this. That's a key example of the kind of thing rust makes safer.
It doesn't actually do memory safty in my line of work either since I work at the low level stuff and it still need micromanaged. The less common known issues around cache invalidation, offloaded parallel processing, embedded development and rust just doesn't cut in this department, It actually increases the problems rather than reduces it.
Passenger cars for the trains when?
I am so done. Session ended because of stupid pipes and fear of getting rid of a bad coal power setup >:(
Post some screenshots in a #1038092680493801533 thread
Can you use 3 drone ports one connected to each and it will work for example one port is for fuel one is for the resource and one is to receive the resource would that work
I firmly disagree, and suggest you read up on people doing interesting things with it in those areas.
Memory safety and controlled aliasing are very fundamental concepts in PL research.
I'm just taking a break. When I come back and am ready to work, I'ma get rid of my whole setup and start anew. Because I started that setup so long ago, and now I know more about pipes. But it's hard to expand off spaghetti. So I'ma get rid of it and do piping better.
You understand memory barriers right?
Yes
Then you will understand rust does not support this in any way shape or form
This is the way. Starting with a clean slate is so much easier.
It doesn't do it any better than c/c++ does it
For that you would build a drone on the Fuel one and have it go set to pick up fuel. For the other two, have the remote drones deliver to the other two. But, yes, if I understand correctly...
yea, but the scary part means absolutely nothing is going to be created. So I have to rely on what I already have in my storages.
You won't be making any power?
It literally has std::sync::atomic::fence. what are you talking about.
Just let the grid crash, start up your coal power on some biofuel, and connect it up to restart the rest of the grid.
Yes and the rest like out of ordered write / read and cache invalidation.....
No, all my factories together take up to like 2,400 MW of power. I can't make it with biofuel.
So what's your point?
rust doesn't help / solve problems in that area very well at all, it makes them worse
Ohhh, I thought you said instead of relying on my storage stuff to build my new coal power plant
Yea, I'll use biofuel for ignition of course.
I disagree. Read this https:// doc.rust-lang.org/ std/sync/index.html url broken to pass whitelist.
yes, i am aware of it, the problem is the peolpe who wrote it are not aware of how its used / what it has ot do
I already got enough stuff in my storages to build a new one. Plus I can also just take the materials that were in the old one too.
I feel the code talk has reached a point for #off-topic-general or #off-topic-tech
That's a bold claim from someone who thinks a few hundred lines of python is overwhelming.
I gotta take a break
But yea, taking a break. Finished a massive silica factory when I noticed my new coal extension was losing water.
Just build a 20,000MW diluted fuel plant to avoid building aluminium lol
I rushed over, but the fuse broke before I could get to it
I didn't say it was overwhelming, I said the code size didn't fit the problem....
a Packaged Diluted fuel power plant is the silliest thing lol. I saw some one mention early you can do it before blenders.
You on PC or console? I'm not really doing much if you're on PC and would like some help ๐
now that i have done it i feel silly
Oh yeah I'm using blenders lol
Also going through all my old fuel plants and converting them to use diluted
And Rust's Send and Sync directly help address issues with concurrency and mutual access to data. Something C++ simply cannot do.
Packaged diluted fuel in refineries is okay for awhile
I just unlocked fuel so no blenders yet
I'm on PC, but I think I can fix this on my own. It's good problem solving skills.
im glad i did 300 oil not 600
Tbh I would avoid diluted packaged fuel and just speedrun to blenders
600 needs 960 coal and sulfur per minute without blenders anyway
i dont need and coal or sulfer for diluted fuel just water and heacy residue
good thing about this is you can just do the same thing again to get that 600
Oh right, I'm used to thinking immediately about turbofuel
skip to rocket fuel with nitro rocket fuel recipe lol
i usually use minimum power levels until rocket fuel
Nitro is a sulfur sink
nitro does use so much sulfur
@golden nexus you seem like a grumpy old hat, who knows enough to call other people idiots, but who's likely to be left behind as the world keeps moving without you.
I suggest you try to open your mind a bit more and reengage the part of yourself who loves learning. I too struggle with this sometimes, as things evolve so quickly, and so much bullshit and hype exist out there.
Don't throw the baby out with the bath water. Stay young and happy at heart.
Anyway, I need to go to sleep now. Hope you don't take anything I've said too wrong.
I think the majority just does easy rf
wtf lmao

Sorry missed that. Totally forgot about the other channel for this. My bad.
guys why are my power storages showing 99% full when theyre actually 100/100MWh?
It's okay to grow old and jaded, too much optimism is boring. Always don't expect too much from everything
Turning 30 in April dude, and life is just this
Anyway
Ahhhh.... to be turning 30 again .... lol
Yeah, Which has a well known memoey leak and can't actually be used without calling unsafe on it...
its written in the rust docs you should go read them more ๐
Bro stop atting me with your bullshit. Honestly.
What are you on, I want some
I don't need this kind of hate in my life. The world has enough.
@golden nexus do you have an example of a train yard/ material pickup?
How do you mean?
I dunno how big i need to make my train yard
I think I'll just leave it as extendable for now
Train yards are mass pickup stations for ingots and items from across the map
Iโm 35โฆ but I retired from my engineering job when I was 33.
Now, I have more time to play Satisfactory. ยฏ_(ใ)_/ยฏ
That's too young to retire
According to what standard? ๐
According to me being forced to work for the rest of my miserable life
Just like the pioneer!
Use my calculator >.<
Can't believe they put a satisfactory reference in real life
You could always play Satisfactory.
Genius idea, I didn't think of that
I have my moments
But i like guessing 
If i need more than what I have in #screenshots I'll just make another completely different train yard somewhere else on the map
I want my endgame to minmax resources
The sky is the limit
am i the only person who always forgets pumps need power
nope
How many fraightcarts can 1 train support?
i left like 20 of them without power and wondered why my grid wasn't supplying XD
as many can fit on the track im pretty sure
they start to struggle going uphill past 4 cars
do your fluids also slosh in the pipes
i got 8 carts so do i have 2 trains?
wdym?
"i hate fluids"
yeah u should use 2 trains
Oh ya
it happens ya
but i now have my pipes full
so they dont slosh any more
first playthrough, starting to do phase 3, is it worth making a train to get the plastic and rubber from my oil rig 1400m away from base?
simple one track 2 way locomotive can be worth it
Two way single track is what i did first playthrough
Im thinking about doing it just to learn trains, so will a two track be better? or are single tracks also used later on?
I default to a double track, pillars are really easy to make in the BP
You never know where you'll want to fork off in the future
single track rail is painful
two track single direction is far better.
but more complex espitially once you add signals. I found learniing how to do frustrating but worthwhile
okay, thanks everyone!
2 tracks is simpler, all you need is block signals
when you have specific questions we will be here to help. especially if you google first and get no where
mad respect to the hoverpack for letting us down gently isntead of just dropping us out of the sky when we get out of range
Anyone know where some sulfur is from the forest spawn?
Sleep is not a ficsit certified activity
best to check the interactive map. found pinned under #math-and-meta satisfactory calculater
are you playing on pc?
No
okay then yoyll just have to compare the map in game with the on the website.
Ok
Why does the game have to server reset
Thanks
I have never seen that
just autosaves
Neither have I but it just did
Wait is the games map identical for every world?
Yes
Yes sorry to burst your bubble
yes sir. its hand crafted not generated
Cool
It's all just one big world with every thing the same every time
In hindsight it makes sense and why the world is so well designed
I'm kinda hoping they add node randomization tho like the rumours
Would lead to at least some playthrough difference and force people to adapt
They should make a procedurally generated world where enemies spawn in waves
And can destroy your structures
I feel like that would take way too long
they said they aint doing that lol
I know but they should!!!
have you played rift breaker?
A procedurally generated world would be way lower quality
No sir
i would be okay paying for a new map though hand crafted like the one we have
Yeah make it a dlc or something... janky prodedurally generated tower defense satisfatory
Yeah that would be awesome as long as it's hand made
I would play it
Satisfactory would be super fun with tower defense added but they never will
Wait is the blue ring that shows up when placing a pump a preview of the current head lift, or is it the potential head lift if you were to place the pump that you're hovering?
A preview
check it out on steam. maybe your jam same with Star Rupture
Potential yeah
woo!
Looks cool
alright, so I'm fairly new in this chat. haven't said much. so ... can people download and run this mysterious binary please? https://github.com/FeepingCreature/sfplanner/releases/tag/v0.1.0 ๐
My other fav game is Dyson Sphere Program is reminds me of that a bit
My favorite tower defense will always be mindustry
yes, I dont trust it so i place a new pumnp just below the clipping point
(Satisfactory Planner needs alpha testing)
Lol
Totally I'll get right on that
Has factory aspects but mainly capture sectors defeat the enemies and harvest the resources
yay (you can just run the python code if you don't trust random binaries by strangers for some reason)
I like it just something about real-time strategy I don't like as much as turn-based strategy
(I would appreciate knowing if the windows version works though, I can't try it myself)
I sort of like the time stress, it's the only challenge about the game
Unless the flying enemies blow up your generators...
Started on the coal gen base for my 2nd world, I transfered a lot of my blueprints from my main world to the second one (super fkin cool we can do that), I have 20 coal gens down lmao, should be 1.5Gw total
There's something called a thorium reactor in that game and it's terrifying
Wait are you the author of Satisfactory Planner?
I think this happened to me and I quit the game afterwards
Lol
Yeah Thorium reactors are worse
You set them up and get your power but if you don't know anything they kaboom
@distant pulsar to be clear this is a new project. I'm not sure if I have a name collision with it
Thorium go boom?
It's scary, turns out you have to supply cooling liquid
oh I'm thinking of something else then
@distant pulsar so yeah I'm the author of Feep's Satisfactory Planner, which may be a different satisfactory planner than what you're thinking of
And if your even remotely under the requirements then boom
Anyways Mindustry is fun
There's Satisfactry Calculator, Satisfactory Tools... this is new... Feep's Satisfactory Planner
Like factorio but less factory and more tower defense
Holy shit, I just got what could be a cool idea for a power gen machine. Chemical reactor, put sodium or any similar metal in it with water and it creates power through chemical explosions (add nitric acid to boost power consumption). Thoughts?
@distant pulsar well I just added on the Feep's because I wasn't sure if there was already a satisfactory planner. anyway the point is you can lay out your blueprint and it'll tell you if any of the belts are too small
Finally found that sulfer
Hey thats cool
You would like Dyson Sphere Program then
I cant make mods, I cant code, but if i could, I 100% would make it
lazer turrets would still be cool just for show
... make it? it's a binary, I've linked it above
Sounds cool, have you played around with those other tools?
nope! not at all
well, the online ones.
big thing is I don't have a requirements solver, so you can't just say "I need 30 rotors"
I would full on add in ways to make sodium, lithium, potassium, all the metals that react with water, id add in metallic alloys as well as sodium and potassium can be combined using nitric acid, which produces a more powerful explosion. (I'd set the base power output to 325Mw)
you can say "I need 30 rotors" and it'll throw "missing item" errors until you add the whole factory chain though
@coral marsh sorry you might be talking to the wrong person, or else I'm confused.
Im talking to anyone who's interested
.... OH, you were like "power through chemical explosions. also your satisfactory planner looks cool"
Yee
I don't know what downloading and running binaries means but it sounds scary ngl
Cool personal idea for a mod and I like your idea of a factory planner
does anybody here use optiscaler?
to be clear, I want someone to run that thing and tell me if it works, especially on windows, I've just fed it into pyside6-deploy
Its JSON hard to code in at all? (I have zero experience or skill in coding)
json is not a programming language, that said it's designed to be easy to read and change
What does UE5 or the game use?
Darn
I got a friend who's learning to code anyway, maybe he could make the mod for me at some point in the future
have opus walk you through it, it can google the game wiki and also look up errors
If i had a job, id pay someone to make it for me honestly
hardest part would probably be modeling the building
Oh 100%
Best part about that is, im dating an artist and one of my best friends is also an artist
3d artist?
2
ah yeah different thing
Dating one and friends with another
I knoe itd require the blender so itd be more of a late game power generator, so id honetsly bump it up from 350Mw per machine to a base of 750Mw per machine
@distant pulsar yeah the joke is... don't download binaries from strangers, that's how you get viruses (except I am still asking you to download it lol, I need feedback)
Can anyone here code in C++?
okay finally done my packaged Diluted Fuel power plant..... too kforever but i have 24.8GW of power
How fun
If I had a recommendation it would be to make it a website
Agreed
@distant pulsar "you're" in this case is opus 4.5 to be clear.
I have been excessively lazy with this thing
Well as long as it works lol
ikr.
website... egh. sure? I guess it's the done thing. I was hoping README would be enough
it's not exactly a complicated ux
Generally unless it's something that can't be done with a website, I don't want to download apps they want to click a link and use a webapp
why do you need this much power but havent unlocked blenders yet
oh, make the whole app a website? yeah I'm not doing that. That's something I should have decided to do when I started
I like desktop apps~
i dont want to think about power until i hit Nuclear
damn ok
i keep doing nitro Rocket fuel. Im forcing myself to sdo nuclear this time. So this will laast me til then lol
Nobolisks can blow up the fart spewer things right?
yup
WHO NEEDS A GAS MASK WHEN I HAVE EXPLOSIVES
Explosive rebar will as well
The nuke nobelisk is very underwhelming, its explosion radius and destruction radi are pathetically small
I donโt have that yet
Oooo I forgot I had one of those
Research in the MAM, specifically Sulfur
Iโm workin on it
who needs a gas mask or explosives if you have food lol
I gotta go grab more sulfur first
just eat faster than you choke
Thatโs not as fun
Nitro is a horrid Sulfur sink.
hey, they literally added two things: one thing that takes health away and one thing that adds it back. this is the game css made!
I think its great. I take the compacted coal by prduct and makes tones of steel
Is caterium worth it? What other than zip lines do I get for it?
better power poles. computers, Circuit boards. Less worht it more required
Noted, ima wanna find an actual node asap
At the cost of 2x the sulfur compared to the base RF. And, imo, just recirc the CC back into the power plant and leave the plant as it's own thing.
to each there own i like the way i do it. ^_^
find a node, slap 5 hand miners on it and move on with your life
Why can I see my character every time from the last logged off place when I log on? This hasnโt ever happened to me b4
Im gonna try and refine my power gen idea but is there any way to contact the devs? That isnt customer support
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @sullen gull
Going to the Wiki and looking it up ๐
bruh k
insert coal insert water lol
Do any of yall know why thereโs no vcs in this server?
Nightmare to moderate a public server this big for starters. And, given earlier train convo as an example, something like that would most likely happen frequently and would require constant moderation.
Fair nuff
The plumbing examples are the main reason to look it up imo. Especially for those freshly onboarded ๐
Yeah it definitely took me a minute to figure out efficient pipes
They still look terrible
Pipes are an average, not a constant
Working with a little bit more isn't the end of the world unless you're figuring out recycling logistics
recycling logistics?
Water byproduct after making aluminum can be cycled back to input
That's just one example
Ok
Ok
Later in the game, there are builds in which you have a fluid byproduct. You can choose to recylce it back in, which means less is needed from the source, or you can just build something you "use the excess" like wet concrete.
Is wet concrete a good alt recipe?
They're all good alts.
Except Nitro Rocket Fuel ๐ ๐คฃ
*except rocket fuel
But like what do you benefit adding water to the concrete?
Cast screws are good because it saves you a step, takes something out of the equation
What does adding things do for you?
!wikisearch concrete
every recipe is different , you can look at teh wiki
Yes, but, it's not technically good practice to think that being able to remove a thing, doesn't make that thing "bad". Screws, in this instance, are not "bad"
Thats a q&a plus bug report with the community, fun for what its needed for but not what I specifically need..
Man this rabbit hole goes deeper and deeper ever day
Tougher to manage large quantities with lower belt levels, sure, but doesn't make them "bad"
Yeah screws are great but you benefit from not having to make rods first
Dur, yeah, true ๐ Sorry, just a reaction ๐คฃ
Ok
I watched 1 letโs game it out video and now Iโm debating screws at 3am
The rabbit hole be deep indeed
is anybody here a pro with satisfactory calculator im trying to mirror a design and its slightly offset for some reason
Most "pro"s don't use SCIM to calculate factory plans ๐
Anything else (that doesn't make mistakes) is a better choice
im not calculating anything im just duplucating a design to mirror it which would be redundant to do by hand
just saving time is all
Ohhh, sorry I though you were asking about the planner part, not the map part ^^
does radiation spread further over time?
some uranium ore hitting me from far away compared to some hours ago
nuh uh
The size of the "radiation bubble" depends entirely on the amount of radioactive items. It doesn't change if the amount doesn't change too
The more radiocative material in an area does cause the raius to expand. Not sure what the max is though.
its literally been changing though, hits and sticks to me from further away
its just the ore rocks sitting around
There's no theoretical max, but practically... There should be xD
Sounds like a bug ๐คทโโ๏ธ
Try a reload
I hate how it sticks to you even when you move far out of range, it still deals damage ๐
You sure you don't have any in your inventory?
You're just very loved 
potion of lingering uranium rocks
And, there was a bug where if you sorted or something, it can cause the radiation to stick, even if you deleted the resource. Not sure if it still exists though.
I haven't touched the rocks at all, just been in the area for ages
But, yeah, it would peg the radiation.
Sigh
Did you forget to empty your pockets of Uranium again?! ๐
I think that might still be a thing...
Low priority for a fix
Lol, the worst was when I went afk with some still in my pocket dimension ๐
Burned through about 100 filters ๐
But hey, when ya gotta go, ya gotta go ๐
Oh man... 
That bittersweet feeling when you find a really good video about load-balancing... It has quickness, gets to the point without wasting time and even manages to cover everything! What more could one possibly want from it...
And yet, like almost every tutorial before it, it completely ignores programmable splitters and sushi ๐ญ 
#justice-for-sushi
I'm surprised you lived o.O
I didn't ๐คฃ
Oh. So a total waste of filters xD
BTW, TotalXClips new balancing video is worth a watch ๐ฅ
this the range the radiation got ๐
#screenshots message
If the station is full, seems normal
Fyi, if on PC, you can also upload the save to SCIM and see the plum
i aint touching the uranium at all
You don't have to "touch it"
what im saying is that it didn't use to get me from that far some hours ago
Meaning they're not processing it, all radiation is from the ore rocks on the ground
OHH... lmfao ....
goes back to his colouring books.
"plum" ?
Plume*
But disregard lol
Not appliciable. I am just, in fact, an idiot ๐คฃ
I suspect that having multiple radiation sources close together may increase the chance of the total radiation bubble being calculated in wrong ways...
Just a guess as I recall noticing some inconsistencies in the distance and strength of radiation around that specific area 
I think SCIM could actually work in confirming wether the radiation should be that strong or not 
what do I do to possibly see it?
Not for deposits lilke that. They don't show radiation on SCIM
Radition shows if the item is in a machine, storage, miner, etc afaik.
Oh... I was just about to say "unless it excludes radiation just from rocks, for some weird reason"...
๐คฆโโ๏ธ
Anywhere else but where it came from (depsoit, ore node)
Idea was to upload the savefile on SCIM. That shows a map of all you've built, visualizing radiation too. But it doesn't include radiation from natural sources, I guess... (no rocks, no nodes, just mined/processed stuff)
well I guess I gotta deal with it then
Verify your game files, whenever you get a chance. That might just be enough ๐คทโโ๏ธ
If you have suit/mask/iodine filters, just mine it and immediatly throw it into the trashcan
I'm doing tier 7 right now so I'll get there
What the map would look like if you were "working with" radioactive material: #screenshots message
I dunno, I don't work with any uranium yet
I figured, just showing
If you don't load-balance 
I want a #nobalancers emoji ๐คฃ
I kid though. can be cool to watch sometimes ๐
Tbf, balancing does impact radiation a lot.
Example with Uranium Cells - > Fuel Rods: #math-and-meta message
(The "radiation bubble" of each machine is smaller than the machine itself)
Never realized this screen was avaliable ๐ #screenshots message
how do you pull that up
SCIM
aw
Powerful tool. Too bad it's dead to me
Lmao, dare I ask?
last time I checked (which was a long time ago arguably), the SCIM's radiation was way off from the actual radiation
I love how destructible rocks are indestructible if you aren't blowing them up in the correct order
Too many ads, don't feel like paying for it, so I just don't use it ๐คทโโ๏ธ
ad blocker:
ahemublockoriginahem ๐
Cool........
ad blocker doesn't make a site better ๐
I'd rather just not use something than go through hoops just to block what they use to run their stuff...
SCIM is satisfactory calculator right?
yeah I only really ever used it to look at my infrastructure, but I got the mod to see it in-game
Which has no ads, BTW...
Cartographer = โค๏ธ
yessir, are there still VRAM issues?
Yeah xD (or so I hear)
I'm personally not affected cuz I got 12gb of VRAM
Not sure. Can't say I have noticed any major issues personally.
wait, scim has no ads? ๐ค scim is the one that has too many ads ๐
I think he was referring to the ingame mod ๐
I feel like overusing satisfactory tools production calculator is like using AI, rots your brain and then you rely on it
Whatโs the production calculator
its very useful for figuring out aluminum though
Is that a mod
no its a website
same could be said for using a calculator lol
and at least compared to AI it gives you correct results
Only calculator I need is the one in my head
Tis why I like https://store.steampowered.com/app/3187030/Satisfactory_Modeler/ ๐
On a very basic level, maybe...
Like, if you use a calculator to avoid using your brain to calculate stuff like 2+2 rather than 69x420
often it doesn't even work for what I'm after anyways
honestly that's imo even worse, because you start to rely on it to even place splitters and such ๐
Hmmmm, not I ๐คทโโ๏ธ
Well, it isn't all-powerful... Which is why people have preferred Tools or even use multiple ones at the same time ^^
like 90% of people I see using it do ๐คท
ah ok
I understand that it is not an "auto-calulator"
I use this for splitters
https://icemoonmagic.github.io/Satisfactory-Splitter-Calculator/
I use this for splitters
--S--S--S--S--S
| | | | |
like what?
I very rarely have to load balance ๐คท
from memory when I'm trying to do several alt recipes, like for computers for example, it just calculates a lower output than what it could actually be
Misunderstanding on the user part, almost always from people who didn't even bother reading the little info the tool offers about its usage ๐
It's almost always worth pointing out, as 99% of the time they're not placing them for "valid" reasons (eg: marking a specific point in one's logistic)
lower output? in Tools you either select "items/min" and given goal, then it just calculates the output you want, or you select "maximise", in which case it gives you absolute max possible amount you can get from given limitations
And yes, the tool itself "dislikes" being used like that (it starts lagging soon) ๐
though if you feel like there's an issue or something, please do share the production line so that I can have a look
I know, I select maximise but it just calculates a inferior production line
maximise just gives you any way that produces the max possible amount. It doesn't optimise it, you should change back to items/min with the maximised number if you want to plan it
Were you trying to maximize multiple products at once?
The guidence on the abilities of the program could be documented much better imo. Most don't realize that you can arrange inputs/outputs. For set part limits per machine, etc.
Is it good that I basically have an item sorter on top of my storage
For starters, the "tutorial" menu or whatever you wanna call it should automatically pop up the first time one opens the tool, rather than being tucked away in the settings corner ๐
There is a junk storage container that has multiple smart aplitters to sort into the already existing storage crates of my items
Erm, afair, it does on first run ๐คทโโ๏ธ
Uhm...
It should pop up and stay on screen more aggressively 
But, even that doesn't state you can do what I mentioned before.
Yeah, the content is lacking too
so I've got computers as output with
250 rubber
1000 quickwire
1200 silica as input
and it can't calculate with set items/min at 41
with maximise, it calculates 34/min
but with those same resources in my world I make 42 (rounded) per min
Unless there has been an update, but a long minute since I looked at that screen ๐คฃ
best to share with the blue share button in top right corner. That way I can open it on my PC and look into it
But it could still be a decent start in avoiding some misunderstanding and easily pick up on details if people actually read it
I mean this looks fine. Are you sure you've enabled all the recipes you have available in your world? Or do you have a plan from different tool/excel/whatever that would show how you're making the 42?
Like I said, I do think it comes up on first run... and, Settings>Help is pretty universal... It's just that many are like "Manual? F this rtfm shit!" ๐คฃ
bro I'm sorry for wasting your time ๐ญ
I didn't have the pure copper recipes enabled
with then enabled it calculates 42 rounded
no problem, it isn't wasting time ๐ I'm always glad for bug reports even if it turns out to be user error ๐
25 motors a minute factory was alot of work :(
i did it with only iron xD
iron wire + iron pipe = iron iron iron
over 100 machines
took foreverrrrrr
Ovvvverclocking..... ๐
only a lil
I know, I'm saying MORE! ๐คฃ
"rtfm"?
quick question
why the fuff is the inventory settings in accessibility instead of gameplay?
Because they are "crutches"? ๐คฃ
./s
No worries, link is enough to garner the point ๐
the fact you use emojis honestly makes me like you less
:P
only text versions allowed
~(8^(|)=
0-0
o7
Greeny things iron wire + iron pipes is gross xD
yes, why would I pay 1000 iron
1388.89/min for 25 motors/min
Hey, If Oxford can make the Cry_laugh emoji word of the day in 2016, it's perfectly acceptable communication ๐คฃ
Why doesnt the middle mouse button remember the orientation ๐ญ
I'd rather do 40 coal, 40 copper and 460 iron for 25 motors ๐
Weak
yeah, just 37% of resources for same output ๐
Im fully aware that using only iron is less then efficient
The irony of writing this after sharing a reaction-GIF ๐
But its silly and i wanted to xD
Back in my days, manuals came in VHSs
Gifs arent emojis
Arguably, they're even "worse" xD
Back when they were on 10" floppies .... ๐
and disabled here for the exact reason you just shown
Did yall not have books for manuals?
Pssssfh, f'in stone and charcol man ... gaaawld
๐
Back in my days, books were on VHSs...
Geez old man frfr
Tf does this even mean bro? Books are books
is there any way to make the LOD's not appear so close (im on ultra view distance)
Not with standard settings, but messing with the console commands (ie: changing the rendering settings of the game engine), maybe
Not old enough for the Beta Max manuals eh?
It's an extremely serious statement. You should ponder deeply over it to truly understand the truths hidden within it
||Joke disclaimer||
r.StaticMeshLODDistanceScale
Don't ask me about specific commands, I just copy-paste them from the web as needed ๐
my average fps went down at most by 1 from changing the LOD bruh
Worth it
There's are entire "packages" of recommended settings for the game engine, based on different specs, if you like toess with graphics ^^
I juste use the ones that add all signs to the GI calculations, when taking screenshots
needs to know why fps doesn't go above 60 with a 9800x3d, 4070ti, 64gb ram ๐ญ
are you using optiscaler
FrameGen? Tis on (Though not sure why)
are you not using dlss?
I am
Glances at owned 1060
I have no idea ๐คทโโ๏ธ
oh wait bruh i forgot 40 series and above have native frame gen
im on a bum 3070
basically optiscaler just lets 30 series and below use FSR frame gen along with DLSS for upscaling
thats odd tho im getting 100-130 fps depending on the area im in
are you using lumen
Oh, Then, no. And yes to lumen. But nothing in this save that should kill it (mass signs, lights, etc)
I'm pretty sure they also use some of those "engine modifications" 
Or did you have those on just for recordings/screenshots?
No, they're still there/active
Well, probably worth mentioning then xD
its still a pretty good chunk of your frames tho
The ones you showed before yeah? (Was that you? ๐ )
Lol, sorry, I've slept since then ๐คฃ
I actually aim for 30 FPS, 1080p, all on low/medium and GI off, so I only activate those commands in special occasions as you can imagine ๐
If truely on a 1060, I can, yes lol
FicsitCam to the rescue to make pretty recordings :P
I mean, it is at a pretty constant 60, so I'm not really complaining.
Yeah, how smooth it is makes a great deal of difference
Let's see.. would seeing how many FPS I get in something like Cyberpunk be any good comparison?
I prefer to lower the resolution than having to deal with lag spikes, even if I'm at 30 FPS already
Sure?
Side-by-side comparisons can be quite nice to have ^^
Typical "cookie cutter" setups is 8 gens and three extractors.
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
But won't I need some if the coal for steel production?
There is plenty of coal on the map for starters. Where are you on the map?
Grass Fields?
Bottom right. The crator with the pure coal node
The bluecrater?
I'm not sure. It's also next to a Sam node. Nearing the edge of the map
Not sure where you mean off hand. But this is always my preferred place to build a coal plant: #screenshots message
is it normal for single player world to say "server will restart in 60 minutes"
Yes.
i think satisfactory thinks ive been playing longer than i actually am, steam session is 7 hours but i got the notification for 12 hours 2 hours ago
btw the radiation fixed itself
#screenshots message
standing basically right on top of it and no radiation
Didn't reload?
Huh, strange
my world is very strange, i get many random bugs
If you're at Coal, you have the map unlocked (M). Open it up and post your location in #screenshots .
how do I build three conveyor lifts on top of each other so the neatly align with a three stack of belts I need to bring up a floor?
yes, because there's nothing like "singleplayer world" ๐
They will snap on top of each other. then can hold H and nudge
Pg up and Pg dn for up and down.
Oh, you said lifts...
Nm
You will want to extend the bottom belt out a little further than the one above it, and this belt will end up on top of the stack on the next floor.
=====]
===] ]
=] ] ]
Something like this
so many smileys
This would be the 2nd floor. The 1st would be inverse.
could I give a suggestion for the satisfactory tools production?
always can, though just to lower expectations - I'm currently working on new Tools, which are basically rewritten from scratch and hence I'm not really doing any more features for old tools (but the feature suggestion can still make it into new Tools)
alright
I know its a skill issue, but having a confirm deletion or just rearranging the buttons so you can't accidentally delete a tab when you just want to collapse/expand
I moved my base and shot at the bean that was on top of it. It left. Built soemthing else there. He is BACK on top of it. There is no ramp or anything that allows it to get on top of there
It just does it. Why
Like this? #screenshots message
Am i cursed with this bean
Ah. So I should just treat him like a decoration then?
What happens if you scan another hard drive after you've already unlocked all your available recipes? Like if you just started the game and you don't even have the ability to unlock most of the mid/end game recipes then you would easily be able to get enough hard drives to unlock all your possible recipes. Does the game stop you from scanning? Or does it just allow you to then unlock those mid/end game recipes where it previously wasn't possible?
Unless you want to bomb them and have ADA scold you ๐
Pop him with the rebar once to see if he'll dislodge himself. If not, whack him withthe basher until he moves or goes down.
game stops you from scanning when theres no new rewards
boombox if that doesn't work, pipe bombs
yeah basically but how did you get the lifts so tight together. I futzed around with foundations to get things kinda in place #screenshots but it doesn't look clean
I did. Man. Keeps. Coming back. I swear it knows it's sorta funny too
Sec, let me make sure it's possible in vanilla before I post the vid
boombox really scares the crap outa it. I got all kinds of problems with those things
I'm just tryen to run a factory you know
Maybe it will fear the gilded nut
It better
I blew one up earlier and they haven't been back
and sometimes I see them trying to drink all the water for my coal plant
oh that's actually way better, thank you ๐
any new update lately?
do really hope they have new ideas when their vacation is over
I've 100% the game and got maximum efficiency with fully build factories and no waste at all so what should i do now? Haven't played since last august
Boys I have a question, in the early game with nodes really far appart, do yo preffer, A. Build manufacturing around the miner and belt finished product where its needed. or B. Belt ore back to a central location?
Is this reasonable for Earlygame?
https://www.satisfactorytools.com/1.0/production?share=IYjzQOTlOxFEsBdJRxdS
i first wanted to do 30ipm but thats kinda insane
good morning, over the last couple of days I've been playing with my friend and whoever is the client crashes out after a few minutes does anyone else have this issue or know what is causing it please?
If on PC, check %localappdata%\FactoryGame\Saved\Crashes. Find the latest folder, Then FactoryGame.log, and scroll to the bottom to find crash reason.
So nether is more efficient than the other?
heavy frame factory go crazy
]LogAkAudio: Error: Failed to post invalid AkAudioEvent on Room component 'AkSpatialAudioVolume_0'
that is the last line in the report
Not really. Efficiency only applies to the machines getting enough resources, and offloading the product fast enough.
Normally, it makes sense to build closest to the nodes you use most.
So if you are producing tons of plates and frames, build close to iron nodes and belt/transport in concrete and steel.
If you are building tons of copper sheets and wire, build close to copper ore and belt in caterium.
ikr thx for validating me, tried coop for the first time a bit ago and this guy just deletes my smelters near the miner cause its inefficient. ๐
also define 'efficient' in this case?
it uses the same resources per min no matter where you're building it
people often throw that word around w/o any meaning behind it
'more convenient' might be more efficient in how it manages how you build thigns and the time involved?
but even then, we don't know which is more convenient for you
I build a lot of shit that could be considered inefficient by other's standards.
But it looks cool and I like it. So I do it.
Your preferred playstyle is more important than what others call efficient.
Tools had that previously, but people complained about it so it was removed ๐ค
I love u all pookies
Efficiency: using as many carts as your computer will support
What are carts even for ๐ญ
yeah
doing awesome tricks and moving items
Iโve found a good friend
Tricks?
yeah I just did an awesome quad backflip taking them off a sick jump pad
There's party tricks and then there's carty tricks
Bruh
and the best part is I can record that as part a of a delivery route and my carts will keep doing it every time they go past
๐ fr?
Or at least attempt to 
I have never met someone soo "my way or the highway" before, he had to have everything how he wanted, it did not last long. It did kind of tilt me as he kept screeching about "Efficiency" and how i wanted to do it was inefficient.
That's why we need for rocket fuel to make vehicles go faster, so we can do the same tricks with trucks and tractors.
Abuse is just using your abs
what do i do with alien power augmenters
๐ถ some daaay you'll see things my waaay ๐ถ
Max got ripped playing thins game
Augment your aliens. Obviously. ๐ฅธ
It's a supplement to your power grid. It will produce a bit of power from nothing and it will boost your current power production by a percentage
Whats the best location at tiers 3 & 4?
any
Yes
really any?
honestly, at that point you shouldn't have a single location anyway, but rather start thinking about expanding to other biomes
I mean... it's impossible to answer, since everyone does different things in T3+4 and everyone uses different sets of recipes and has different goals
ohh ok
Ideally inside the world border.
Coal is the thing im thinking abt
๐
better to think about "location for given factory", rather than "location for whole game"
so e.g. if you're planning to make motors, you calculate how much ore you need for the production you want, then find location that has those ores, then build there, then repeat for any other item
ohh ok ty
there's a huge hole in the middle of the map that goes down into the abyss and that's the best spot on the map
oh ok ty
Today?
(and also, my recommendation for the whole game is to not ask others how to play, but rather play on your own and explore what the game gives you. You'll learn way more than if you just "blindly copy" whatever other people say)
oh
there's not really a wrong way to play
ok imma just do what I think is the best for me and hte most fun
THAT is the right answer.
green fields