#satisfactory
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The most honest use I've genuinely had from it was to set up a 2-floor, 4-wide smelter array to cram iron/copper/cat through
Mk 2 is so so much better than mk 1 that you'll never use 1 again
That's the other issue--Mk2 isn't that long to wait compared to first unlocking Mk1
Personally I still use Mk1 a tone. If I am just doing smol stuff, slam down a mk1, make, save, delete.
You might use the 4×4 grid for a path to make train stations on but that's it
But overall, they are still tiny. Hardly room for normal numbers of assemblers/manufacturers
That's by design, manufactures are just too big for blueprints
Yeah, the autoconnect feature does breathe new life into it for certain things, that's true
It's poor design then. Further limits the use of something that's hard to justify in the first place.
Setting up a manufacturing hall isn't too hard
And I've seen the devs comment on this issue in videos, but I think they have a weirdly binary view of it. They can be bigger without having to be infinite. They are afraid that blueprints can take all of the work out of it, and I don't think that has to be the case just because you allow them to be bigger than they are.
Again, this is an argument against the utility of blueprints
Anything to do with oil I set up manually lol
I set up basically everything manually because I find blueprints hard to justify
But I would like them to be useful
guys whats the easiest way to handle the math with planning a new factory? ive tried spreadsheets, in game notes, and even not organizing it at all but it always is super like conspicuous and annoying
Machines give you the answer, napkin math those answers out to see what your belts need to do
Look at the required input/m, and build the required step behind that. Do this until you know how much of each raw material you need.
You don't have to physically build it in game. You can just notepad it if you want.
yeah i know like how to do the math i just have a hard time organizing it in a way that doesnt give me a headache
You can also just use https://www.satisfactorytools.com/1.0/
As for the layout, you can try the Modeler on Steam
Man
okii thank youu !! :3
Bout 2 minutes to setup 4 manufactures.
Though, I "could" have used autoconnect on those as well.. 🤷♂️
What items should I focus on making when building my steel farm
I got advanced steel tier
Showoff
Lol, Just trying to break the mantra of needing to cram everything and the kitchen sink into Bluprints lol
not related to steel but you should make factory carts
What blueprint size is that
If it's 6×6 I'll be a little mad
It can be made in a mk2
Good, I'll figure that one out on my own.
Definitely stealing the under-belt idea
What is this farm
It's a manufacturing example to show that you can make everything in blueprints
Oh
How can he build while flying
Creative mode
Yeah, sorry lol, didn't feel like turning it off lol.
Aside from infinite item use that's the main thing is flight
Can still do similar with hoverpack
I'm used to staying grounded even though it is annoying
What should I do with heavy oil residue, 10 refineries make way too much for petroleum power
but the hoverpack feels good and it's good for you too!
To be perfectly honest, I love being grounded more than I do the flying
turn to coke and sink is easy
And, I put the beams in because it makes it so that nudge works a bit "better" imo. I usually just go through and delete them alll after.
As a new player is there something from the Ficsmas event I should definitely get before it is over?
Snowballs!!
The calender
not really. It's just a little gimmick
😏
a few hard drives in the calandar are somewhat useful?
from what I can see they are meaningless cosmetics so you can just skip the whole thing
candycane basher is peak basher
Wait u can turn creative on then off in ur world?
The snowman armies/theatre's were cool 😛
No,once you make a save a creative save, it stays that way afaik
Ah ok
And it will not allow achievements either fyi
Lol
What items of steel should I produce in my farm
You get a few useful items from the calendar (hard drives, etc) but otherwise it's only cosmetics and gimmick "weapons"
As @dense violet said, what ever needs steel. Right now you'll want pipes and beams
K
Later it may be an alt that uses steel ingots.
All depends on you and how you'd like to play.
What do I search in wiki to get the map that locates deposits
Word of warng @eager harbor has been rage baiting/ trolling all day with these simple questions, Steel has alreayd been explains by many people eg from here #satisfactory message
Ye what do u search in wiki to find that
Yeah/no, I assumed and was happening all night as well it seemed.
The hate is insane am ignoring u for now
Myself and others have request the moderation team deal with it at this point, Its the same as the #1038092680493801533 has been getting it as well
When I search interactive map in wiki it doesn’t show
I can show u in screenshots
Its abusive behavior and taking advantage of peoples good nature.....
Pls check #screenshots
You been requested at least 15 times now to take your questions into #1038092680493801533
turbofuel from HOR from oil (theres 1140 in the area) and byproduct I turn into plastic and rubber
I had already made a couple mentions of we're not able to play the game for them, then the shouting and constant repeating, over asking, subject to subject jumping, It seemed evident enough.
I mean like, if you do a search in discord for "from: elixirbloxplayz What" you will see what i mean there is just 3 pages of "What is X?", "What", You can then repeat this with "How ...." there a point where you gotta say "figure some shit out on your own"
Or at least take it to a side channel.... which has been requested 15+ times at this point
By no less than 5-7 people
Considering how friendly/chill this community generally is, you have to really fuck up for them to turn on you like this
The community turned when it was responses like "No, Hand crafting is best" was being thrown back at obvious questions somewhere around here #satisfactory message
I am just rerising it so people don't get their time wasted....
I want to make a power plant and im thinking to wait to unlock blenders and make a rocket fuel powerplant, but at that point i might as well go nuclear. On the other hand i could make a turbo fuel power plant using refineries but it is harder to make and gives less power. What should I do?
Out of the options, The RF or Nuclear would be the best options.
If you can make it to blenders, make it to blends before either of the oil plants
Cause if you do turbo fuel, you want the blender diluted fuel recipie in the middle of it
Rf is "simple", but does require a ton of generators to go "big". Nuke is more "work" but can be worth it at the end.
wth is this session creation failure?
I think I’ll go with just turbo fuel since it’s more “early game” and use packagers for the packaged water for the diluted packaged fuel recipe and recycle them correctly this time cause I had many issues with that
Try a reload?
The other suggestion is build a throw away fuel plant... real basic, real fast give you 5-6Gw and the nthrow it away when you move to the blender
easy way is to make a 1:1:1 blueprint with refinery and two packagers, loop the belt and put 20 canisters in it
then you can treat it like a blender
I think that’s the plan
i skipped turbo fuel and went to nitro rocket fuel, a very small production supports 240 generators and has plenty of room to scale easily, feels like cheating
A warning about trying to jump to nuclear, you need something to power the factories to make it
Yeah I have gone nuclear 2 times already I know the hustle
Do you have power managment options? eg priority switch?
Problem is if I skip turbofuel what do I power my factories with till I make the nitro fuel plant
No I haven’t even unlocked oil yet, I started a new save yesterday but I’m almost there
OOf, sulfur eater 😛
yum, yum
i guess we all play differently, but i had more than enough with 16 coal and 7 or 8 fuel gens
i did spend some time getting hard drives and sloops so my production was often full and not consuming
oh and i was putting the free ones on geysers while exploring
Yeah, I could always do that but I kinda want to take it slow this time cause I always rush to nuclear and just when I finish it, I get bored and end it there. I have never reached the “alien” stuff
i think im at 90 hours, and about 10 of that was figuring out trains
You mean train throughout? Cause I have a tip for that
just trains altogether, im loving what you can do with them
It depends how big you went early on
Yeah they are amazing
I skimped on power generation a lot, i created a small turbo fuel setup early on, it pushed to me unlock all milestones, now I am having to backtrack to create a nitro setup in order to provide power to run a nuclear setup
So now I have done "half a nitro" (i ran out of sulhpur), I am about to do the other half anyway
Last play through I made a 30 fully overclocked nuclear setup. It surprisingly didn’t take too much time. But just as I unlocked tier 9 I quit the game
this game needs an end game goal, like a leaderboard with a percentage of players youi beat
like for parts per minute and who reached a thresh hold fastest
It didn't take too long to put this in place #screenshots message
I think since 1.0 released there is an end goal but I believe it’s not tempting enough
There is a leaderboard for Super Packer Deluxe 😏 https://satisfactory.wiki.gg/wiki/FICSIT_Productive_Packer_Deluxe
I want to see a different game mode or 2, One of which is a trader mode. You do X, You get Y back in return for contracts
Btw what setups do u guys have? Cause I have a 3050 and a r5 3400g and after some hours of gameplay it starts to lose fps and lag quite a lot
9800x3d, 4070Ti, 64gb ram. And still require a reload after long hours. More so when working in blueprint designers a lot.
Ryzen 7, 32GB Ram, 2060 Super.(8GB)
Oh damn I need an upgrade asap. My main issue is when I try to open the build menu it freezes for like half a second every single time
My machine is water cooled as well, it also due a replacement build in the next 1-2 years probably, its about 5-6 years old now
i was thinking like "you reached 1k super computers pm in 75 hours, you rank 375th - top 4 %"
and also rank for max output pm for a sustained 10 hours or so
3080ti and i9 on a laptop -temps hold well, but had to jump through hoops to make the cooling sufficient
If you're really overheating and the fans are all cleaned out/not blocked, it may need new thermal paste
Mine too
This is why i would go to a trader mode more, it can give better multiplayer competitive / isolated stuff, something which can be the first to deliver x, y, z at either sustained or total quanity to win
or sink
Its quite common in colony/factory builder hybrid which have finite resources. Like Captain of industry, The crust etc...
Pretty sure one of the developers goals is to have it be more "chill"
How more chill? like more simple milestones?
The only issue I've run into, is that if I leave it running overnight, sometimes I become unable to load because the server is offline -though I'm playing local, so shrug
And that this game being "it's own thing" and not have to "be like the others"
chil ppl will always chill, but when there is a competitive mode then the competitive ppl will get more involved
That "server" thing is a local thing. Its supossed to restart every 24 hours by default in the background. But sometimes it does that
Yeah, I get that which is why its added as a game mode variant with a new building, so you do something like space elevator or you do this other "drop pod / cargo deport contracts thing"
most ppl dont speed run but that mode keeps games allive for years after they got boring
What's the opposite of a speed run? I've put in 600~700ish hours and haven't started aluminum
Getting good value for money?
Beating the game doesn't have to be the goal
"COngratulatoins..only 17% of players have reched this level of procrastination " 🙂
Lmao
anyone here play satisfactory
Idk, I enjoy building everything by hand, and the tinkering, and seeing how complicated I can build things and still keep it elegant
Some are rare like "Data driven" only 2.4% of players have collected all hard drives
What is that?
Captian of industry is where its at
I am still missing "The Nut"
-# phrasing
The one in the Awesome shop
Still holding out for golf
Tower defense
i just found more oil
im turning american
left or right
Not base defense, Its intergalactic tower defense
https://www.youtube.com/watch?v=J4LlorYbVV0
The devs have been clear about this for a long time
Technically, wouldn't Satisfactory-TD be 3D Factorio with infinite resources?
We know lol
Oh, I missed the context. My bad. It's not unusual we get someone in here asking for base defenses and more aggressive enemies (like Factorio).
I would be asking genuing for a trader mode, like "space contracts" kinda fits the larger idea
base defence could work with a 30 man team, but the effort to make it work from devs would be wasted
edit, i mean 30 player team
The awkward side would be the destruction side of base defense which doesn't fit the same or its current mechanics
Take a look at the QA site. There may be support for your idea, or you could make a post and gain the support
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @sullen gull
I’m new to the game(up to coal power generator). So does anyone have any tips for how to make a neat factory and building techniques?
I just got an item called Somersloop what is it used for👁️ 👁️
ask your MAM
just keep building, sooner or later you start to run out of bad ideas
I just finished Tier 0 and found it.. what is a MAM???
One big tip is to learn how to work around belt limits
a thing you can build
Okay. Any building techniques. I know about manifolds and sushi lines(although I don’t completely understand the sushi lines). However I’m looking for more techniques.
I'm at phase two. Just prepare to tear down a few factories and get some inspo from real architecture
I'd imagine TD Satisfactory shouldn't be super intensive to set up, maybe, recycling the game engine. Would require a different (and much smoother) map, a smaller limit on objects, different recipes. But honestly, it sounds like a separate game mode run by a mod team accessible from the main menu
eh, honestly I wouldn't recommend tearing down
And acctually, for this whole convo, 7:10 in the first video with Jace is the "Important" bit imo
Research machine -> found in build menu under special when unlocked from the hub
Don’t remind me. My belt constructor got stuck on curve building mode
A few factory’s? You mean I’m supposed to have multiple?
if my Tism doesn't aprove of my work, I don't have much of a choice XD
build new, keep old
Usually happens naturally with progressing and localizing production
oh wow I never seen that thank you
any idea why all these refineries keep idling?
their inputs are full, outputs are empty, power is MORE than enough
possible output full?
Theres multiple unlock directions, HUB, Space Elevator, MaM, Awesome shopthey run concurrently and have limited dependacies on each other
but every so often all of them go yellow
Anyways. Back to my main question. I know about manifolds and sushi lines(although I don’t completely understand the sushi lines). However I’m looking for more techniques.
If you want to see a sushi line, I could share mine.
Sure
some people like flat layouts, some people like me prefere towers / vertical builds to solve logestical problems
all of their outputs are empty. the mk 4 belts never reach 480
techniques for what? sushi lines have completely different purpose from manifolds
Where is the area?
Alright hold up, need to get set up
They do? I’m just lookin for building techniques. Not for any purpose.
I Haven't watched any Youtube about this or anything so
Someone I talked to told me to play it he said he had 3k hour or somthing
well there's like infinite amount of them. Probably check #screenshots or something
imo avoid youtube vids, a lot of them are just bad, and you'll learn more by playing
Yes, and all of them except for my techniques are wrong
I came here to talk to people about it but I relive I'm a big noob rn
More vertical mid/late game "steel tower" example #screenshots message
That's not entirely true. Unless they are focused on "You must do production this way" sure. But design tips and tricks aren't typically someone one can just learn intuitively in this game.
We all were, once
same
well sushi lines are just multiple items on teh same belt
smart splitters to send specific item to machine, rest over flow to next step.
about it
im 50 hours into my woprld and aint even automated rotors xD
Smart splitters?
something you research in the MAM, lets you have specific items exit specific sides of the splitter
what tier are you in?
Like 4 or 5. Which ever one you get coal power generators
3
i guess if you overproduce ans sink all excess then sushi would be a breeze
is when you get them at the start. But research things in the MAM , very useful stuff
not if you put it all on the same belt :S
if you produce the exact right number you only have to sink extra items until it stabalises
and it is a breeze
Depends. My stuff took months to set up
What tree do you research it on
caterium I believe , but reserach all of it. Probably the most important building in the game
I don't bother with sushi belts.
They look like a headache to get to work
well the belt always produces whats needed, and each machine sinks overflow , ie,. not needed
they're very easy
The math was fun
But it wasn't easy
too many sinks, they use a fair bit of power
am i missing something, if youi can sink excess individually from each machine then it should be simple as
if you need 305 steel pipes pm and like 205 copper sheets per min for a sushi fed system
just clock 2 groups of machiens to make that
that's it
YOU CAN SCAN STUFF
Kinda, You still end up with too many items, you can be better to consume the exact numbers of what you produce
I'm so slow
ofc, but if yoiu overproduce slightly it only costs power, and you sink anything that cant fit in the machine, then the belt can never be backed up
You'd have to see it
Yeah but the different method work is different situations, Sushi belts make sense if you have something like stator+rotor on shared logestics and then you sink the end of the belt. It does not make sense to put screws on a sushi belt for example.
you can make anything very complicated in this game.
but basically everything you could possibly want to do can also be done very simply
Fair
You can for example make motor, smart plate generally high value items like this#screenshots message
and if you could, merge the output directly back onto the sushi belt
And that's where the complication begins
Its kinda powerful if you want to be able to scale up / down production for various items like switch between rotor / stator and motor
cause you just need to switch the floor of motor assemblers on / off
but then everything downstream of motor is going to be "broken"
Kinda useful for smart plate mayby?
Its why i was talking about trader / contracts. Not only do you have to design a factory, But you need to makeyou design flexible in terms of items it can produce with a restriction on input materials being provided
now i want to make a mid game item factory on a single belt just to see the logistics and waste vs simplicity of design
that's an option. Just takes planning
I have a simple version of this kind of thing set up with the christmas stuff. Everything outputs to shared lines to storage, and then sink for overflow. Smart splitters pull from it as needed, with everything also able to input directly to storage, letting me toggle everything without anything breaking.
though considering how much items pm get shrunk every step you'll be making very few items per min in the end
Something to use btw. This works for both "up" and "down" buildings. It puts a bus vertically upwards #screenshots message
can you break the radiation stuff with noblic?
It means you can put specific items on specific floors especially with programmable splitter
anybody ever tried to complete the space elevator with only biomass generators for power?
I grabbed a Mercer Sphere from behind a uranium crystal by (after saving) mining, and dropping each hand-mined clump in the trash as soon as it showed up. Was just barely able to mine the whole thing without dying.
i think hes still collecting leaves
yes
Oh hey, what ever happened to priority mergers?
what i can say about this method is if it goes wrong the dev team was good enough to realise if you have keep inventory on, they were really kind and remove the uranium from your inventory
What about them?
they are there
Hmm
Pretty niche, but they are there
they continue to be pointless?
i nearly found a use for one today lmao
I can brute force without them, but they're handy when you want to piggyback off a line without clogging it up
brute force what?
I use one when merging cc back in from an RF plant. But most probably not nessessary.
As in, hard limit the input from a source, so keep that + the other belt from overflowing. Otherwise, I could leave the primary belt as is, and say "fit this in every empty space on the belt"
satisfactory is a game about dedicated and constant production, there's ... never any need to do anything like that
factorio where random shit is being delivered and processed? absolutely.
I use overflows for personal storage, and why run a second line if I can do it in 1?
actually there is a use, it looks like my power shard place locked up eventuall because it has a belt feedback loop issue
clock and make the items per min so you don't need to?
I've done several power shard systems w/o p mergers. I have no idea what you're doing to them
I don't have dedicated production for low-end items, only the end-of-production stuff.
so just use smart splitter to over flow...?
Too much dark crystal on the input line
i made dedicated lines for quantum storage thingy for genral building, was super quick and made things so much easier
That's what I did with my old factory
I use dark crystallization for the feedback loop #screenshots message
in any case, no one here has ever shown me any system that uses a Pmerg where they didn't have to actively design a ton of extra hoops to jump through to make an excuse to have them.
Like sure, you can always always over complicate things.
Old factory that's too big to tear down is just set dressing until I "need" the pure iron/coal
In this case the issue is resolved with a sink, if i use a pmerger it just moves the sink somewhere else
so do like you do in bauxite and dedicate certain machiens to use waste DMR
I've only found a use for pmergers once so far this save
and you can use a smart spliter if there is some over flow? but it absolutely doesn't need a pmerg
just increased the storage capacity on it
#screenshots message
the oasis area in the north, basically in the top middle of the map
Storage -> Smart Splitter (overflow sink) -> storage
There may be a case for pmerger if your combining multiple belts of mixed inputs into max item speeds, it may be slightly easier
I wouldn't say there were any "hoops". Last merger on an output manifold of assemblers out putting compacted coal, is a priority merger. Bring the cc back from the RF blenders and just have the merger make that line the priority so it never backs up.
facts!
Super simple
It's so good
Because I was taking the output of three scrap refineries at 900/min, and then that needed to be sent two two banks of smelters, but unequally. I priority merger made that easier and eliminated the need for a full blown belt balancer between the two factories
though I usually do
smart splitter (sink) -> storage -> uploader thing
Both outputs and inputs were beyond my belt capacity
is that from a bus?
i just made mine near the miners, slap it down and run away 🙂
I tried to do that but it sometimes doesn't work in certain situations
works fine for me, storage fills up and anything else just goes into the sink
I only want the overflow to pass when the storage is filled
well it does do that since when the storage overflows, it goes into the sink
I need to test it again, i don't recall how I set up my steel/iron overflow sinks
I know my petroleum coke sinks like that though
I guess you could call it a bus. It's the end line from the sushi belt, feeds some 30-odd dim. storages. Added the industrials as an extra bit of backlog. Gonna take forever to overflow them.
the only time it can ve wonky is if your smart splitter got different mk belts connected to it
Even with a priority merger, This does not behave in the way i would want it to. #screenshots message The belt coming from upper container slot still stalls even when the priority of the input slot is set ot high and everything else low.
24 coal burners and it still has extra outgoing
Residue makes so much coke
Quick get a straw
Sustainance
fair, i have a similar storage area and i didnt want to clutter it up with lifters or anything
Are all the belts the same type?
So the priority merger for the single use case i can think of fails. Because its need a priority of "none" not a priority of "Low"
all mk5
I know i could bring water and canisters right there to make residue fuel and burn that, but petrol byproduct is the quick solution
Well that's obnoxiously coded, who designed garbage like that?
Low does not mean still send
Its close to it, but i would want a clarification on that before using it for that
Gave one 😏 #satisfactory message
I would have to test it without your feedback loop to make sure first
wouldnt a priority of none be achieved by disconnecting the belt?
is there an eta on 1.2?
We need to change the rhetoric around tearing down and rebuilding. We need to encourage people to finish all the tiers, and then tear down everything in order to rebuild in the most optimal way, since--presumably--you should now know how. 👍
Eh, I would say first play through is the basics. Second is learning the alts 😏
The way high and low, or even basic tiers should typically work would be:
High - always on
Medium - on if will not interrupt high
Low - on if will not interrupt high or medium
Same tiers should still split evenly
They don't?
I don't know yet. Will throw hands if they don't
That's the way it's seemed to work when I messed with them. 🤷♂️
just did one which stalled the belt with it set on low
Well sorry, To clarify, the high input stalled with everything else on low
All same belt speeds?
Yes, #screenshots message
You should just be able to reproduce that
not sure i agree, there is a mentality behind doing things right when you learn new things, eg, there is no need to clean your room before going out, you can do it later when youve eaten and had some fun, in fact it might be more efficient to not clean it until it gets super messy, but doing it first is important to some ppl (i am not one of those ppl 😄 )
So your saying, your factory is best served as a decent Carbonara ?
Doesn't tell me what your pmergers are set too 😏
input high, everything else low
oh ffs its working now.... probably my fault
Should I put in the effort to burn fuel from residue byproduct (producing plastic/rubber) or just keep petrol
You have options 🙂
noone will ever convince me that spaghetti is not efficient
Angel Hair ftw
I could technically burn more power with a fuel setup instead of 24 coal burners
Petrol burners*
I'm already using up the coal nearby to consider turbo
#screenshots message like so?
(belt directions)
So... some options I am aware of
- Sink the pet coke for points. Help early/mid transistion for unlocks
- Burn the pet coke
- Convert the HOR to fuel and burn that in gens
- Keep the pet coke and use it to make tempered ingots caterium / copper which really helps with the computer building you just made the plastic/rubber for
- Pack the fuel and use it for trucks/drones
- Diluted fuel recipie and burn that
- Diluted fuel recipie use it for trucks etc...
- A combination of the above 🙂
- Make smokeless powder
Oh, so anyway: with the priority merger, I had the opportunity to use one with the extra 30 iron sheets I squeezed onto a t3 belt so I could have some surplus to bank. The 30 split off as overflow, and I could have low priority merged it onto the sushi belt.
-Low priority would have been much nicer than brute-force limiting the belt to 30 prior to merging
Making packaged normal fuel for vehicles needs a steady supply of canisters since they get consumed
Which you have plastic for nearby 😛
Compacted coal works rather nice
I could take one of my steel outputs and make canisters.
i actually use 12 btw.......
I did a thing
hello does anyone know why i cannot unload the tractor at a station?
Reminder that my current plant makes 1440 steel per min in 2 industrial storages
So your not doing coke steel then?
I need to gamble to do that
On the loop you set up, you need to make sure there is a pause symbol where the station is. If not - I'm a bit rusty, but I think you may need to re-do the loop
It's raw ore + petroleum right?
I know how to remove points, not add them
I really prefer ingot + coal
If on PC, you can regenerate with SCIM if you wanted something saved.
it just wont let me unload even when im not recording
Oh, duh, you said points 🤣 🤦♂️
iron ore + coke yeah. 15+15 -> 20 . It comes as 75/in and 100/min out
Oh - does the station have power and an output line?
Same, I find out setups especially mid game change late game
I'm sticking with iron ingot to steel ingot for a decent while
980 iron per minute turning into 1440 steel is crazy
Part of this odd playthough, i brought oil back into the grass fields by trail before doing oil, so i ran my coal gen on it for a while as well lmao, i also then flipped it over to diamonds for time crystal for mk6 belt mats, it was convient to have it in the "starter base"
You don't have to unload when recording. It does that automatically. As for when doing it manually, is the station powered, is it full, is there something actually in the truck? Otherwise, record the loop, then adjust the wait time on the paus node at the station
i thought of a challenge for pros, never allowed to delete a building or foundation
I can hold on to petrol to do diamonds in late game
it was a bug i reloaded save and it fixed
it sinks the lot btw, the PA chews though pet coke at 720/min
Does anyone else find the game crashes?
Its strange optimization/uncommon. With the 10+10 plastic/rubber ref's. You use 7 to process the HOR and 1 to make packaged fuel/nobliks and then the rest of the pet coke makes time crystals.
Oh yea the game is very stable but every now and then it will just crash for no reason
also i have another question, i disabled autopilot and deleted the path and disable nodes but they are still showing, how do i get rod of them?
you could look in your 'events viewer' in windows. Might be a driver issue
That might be an okay decision instead of tearing it down, I still have 4 more pure oil nodes in my map
Delete the route in the Q menu?
Ah yea I did that earlier it didnt saying anything specific for the crash
This PC?
Go to %localappdata%\Local\FactoryGame\Saved\Crashes and check the factorygame.log
Thanks
I made a skate park with the quarter pipes
Then scroll to the very bottom to find the crash reason.
post it in screen shots
Oh has anyone played on mp yet? I have a freind asking if you enter someone else's world or whatever as a fresh player or with the gear from your world
yes, no you start a fresh charater for that server
Ah ok cool tyvm
Are you able to save the world to your PC or console if you join one?
If they give you the rights I believe
Sorry for the questions new to mp for this game just trying to find out if it's worth the effort to join a mp
The host can share the save file
Ah cool as me and a few friends are going to start a world together I was curious
I just wish there was a better vehicle for it
I found a hard drive guarded by 4 radioactive hogs. Tried to drop a cluster bomb. Instead, the hog hit the bomb as I released it.
Bombs are best released from above
I did. They shot me, causing it to blow up in my hand. It was instant death.
is there a suggestion channel? I was gonna suggest adding customization to suits like u can for the helmets
Not on discord, but I think Satisfactory has their own forum for that
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @sullen gull
misreads as "can for helmets"
....
🥫⬛🥫
⬛
@void gorge sponsored-by-pepsi helmet for Mikael
the cans are full of FICSIT approved beverages to "keep energy up" to "let you work for longer without getting tired!" to reduce those pesky "sleep breaks"
inspired by soldiers in WWII!
I mean, I do keep getting messages about drinking some Ficsit Bottled water ... havn't found one yet !
Does turbo fuel just enhance the amt of power a gen gives or does it just last longer?
!wikisearch fuel+generator
It goes further I believe
The Fuel-Powered Generator is a power generator building that generates power by burning liquid fuel (Fuel, Liquid Biofuel, Turbofuel) or gaseous fuel (Rocket Fuel, or Ionized Fuel).
At 100% clock speed, one Fuel-Powered Generator produces 250 MW. The type of fuel does not affect power production, only...
turbo fuel just increases the power output of a fuel generator
compared to normal fuel
That's kinda what I thought
rocket fuel is even better
That's surely phase 4
The duration in which it provides the output. The output doesn't change
I'm on the train phase
uh, I am totally addicted to this game, but I wonder if anyone has ever played it 2,3, or 4-boxing the game to speed up certain activities / eliminate some of the travel activities in the early game. I.e. Just have one PC just where you're exploring on it, one that never leaves the main base, one that's maybe developing railroads / infrastructure, etc?
It's always dependant on clock rate. 250 standard, 625 at 250%
No. The fuel used has no effect on a generator's power output.
Turbofuel lasts longer than regular fuel, and rocket fuel lasts longer than turbo, etc
it says right on the wiki
But a fuel generator at 100% will generate 250MW, regardless of the fuel used
makes more sense to sy it will support more generators
that the burn rate is lower but power generated is higher
You're misunderstanding the "energy" rating.
It says nowhere that the power output is higher
there's a table
Blue crater is good for rocket fuel
It does say that turbofuel contains more energy than regular fuel, but that's different
the power output is indeed higher per liter/gallon of fuel
it has more energy per unit of fuel.
The more "energy" something can prdouce means that it "lasts longer" in the fuel generator.
Yes, that's correct
so more fuel generators for the same volume of fuel= more power
You can genrate more power with the same volume of fuel, but each generator will generate 250MW at 100%, no matter what
Question I just started the game but which is better a setup an manifold setup or balancer setup in early game ?
omg
run now
they're coming
Blanacers are a niche thing and only needed if one feels they must have one.
DO you wanna know?
whichever one is simpler, usually a manifold, but if you're doing 3 machines, load balancing is simpler
Otherwise you can manifold everything.
it's too late now...
Balancers are much more robust. manifolds take up less space and are easier
runs away with his balancers
with biofuel automation balance is key, but most things its a matter ot efficiency
Umm did I just accidentally start some controversial thing here ?
Basically, manifold everything, unless there's a specific reason to balance
Ok
learn everything. there's always a good reason to do a load balancer.
Well or not, I mean, it's your game, but trust us, manifolds are just easier
balancers are good at distributing the input materials so the machines being supplied can run at full efficiency (assuming you are supplying enough for all of them) almost right away.
manifolds if done right take a bit longer to get going at full speed but after that they run JUST as efficiently with less space needed to set them up.
its a war between the guys who do things efficiently and the guys who did it already 🤣
Anyways, yummy lil packaged liquid biofuel factory #screenshots message
robust in what way?
You have no idea how much this has been discussed and how entrenched peoples' opinions are
Oh yeah. Balancers go 0 - 100% when turned on. Manifolds ramp up slowly as the machines fill up one at a time.
You can't truly automate biofuel
I never understood the "takes longer" to get up to full speed. I have never done one balancer and all my machines are usually at 98~100% with 5 minutes 🤷♂️
correct, but if you dont automate it at all youi are in for some suffering
I think the point is that it's better balanced, otherwise it can take quite some time to ramp up to full power production if you're running your bioburners on manifolds
I suspect balancers are more of a within 30 seconds 100% thing.
you really don't need a balancer for bio fuel. Just let it over flow
you mostly can, especially if you use animal remains and sloops and it will last for a long time
Oh btw, how do you get SAM.
from a node you find
or was it NAM
Same as any other ore, it's just harder to find
i've seen a video where a full manifold on a setup would take 22 min to have all machine working 100% where as a balancer would be ready in 1in
I would doubt that honestly. It takes an avg of 5 minutes for the game to accurately calc it all any how.
oh hell no, if i let my bio fuel gens fill up i would have had to wait longer for power, i was only on bio for a short time
if you are considering a manifold what I like to do is:
block the output of the machines till they have all backed up.
this fills up the outputs which puts em all into idle.
and after they stop making the product the input materials fill up the machine.
after the machine is FULL then the input belts back up.
after everything is fully stopped from being backed up then you un-block the output. this lets the machines start working almost all at once in like 5 mins.
just make sure the input demand is being met 1:1 because if they demand more than they get then regardless of manifold or balancer- they WILL idle.
a lot of variables, but you can put downstream machines to 1% output for a little while and saturate the belts
it also takes a lot more planning time and space to build. And you can jsut hand feed a manifold t ocut the spin up time
or just go do something else. Literally anything else
Oh another question what material should I grind for before getting to tier 3 ?
Especially if one explorers early game and finds some sloops. can sloop biomass chain and rarely ever have to top it off until you get to coal.
if you have dozens of bio burners where it becomes an issue you have much more serious problems
Just worry bout making the parts for the space elevator
I'll say it again, just manifold everything, unless there's a specific reason to balance
the milestones are your guide
Er yeah, and milestones too 😛
As soon as the items reach the machines, they're 100%
i built 14 gens, 1 solid con and 2 bio cons, they ran near 100 percent efficiently and non eof them ever filled up, so i didnt waste time being under powered
15 is perfect but i like to be safe
bio burners change their burn speed depending on demand. what your'e talking about is nonsense
Eh, kinda easy to have bio gens stay at 100 😛
they will only burn what is needed unlike other power sources
guys I have a problem... I can't find my "coffee" cup
Buy another
This
Ok, now that IS a problem 🤣
not unless youi are consuming the power
if you need 202.24mw of power, they will, as a whole burn exactly that fuel for that power
there is no balancing needed
if they werent running efficiently they would have filled up from idling
they never idel if power draws. I think you have some critical misunderstanding on how they work
Is there a stats page ingame like how much you have produced, how much power you have/consumed etc?
correct, so if i am not drawing all the power, then they run less efficiently and burn less fuel and start to fill up
that is not how they work
🤦
Aw that would be a cool kinda info
It's pretty much #1 on my wish list for this game, some kind of centralized command&control functionality
No, You can find that stuff by uploading your save to SCIM
they always burn exactly what they need to , making them "100% efficient" all the time
i mean efficient to what it input into the machine
fuel generators will consume fuel at the same rate as long as it's supplied. if they are producing more power than you are consuming they DON'T care. they will still consume JUST as much fuel.
you'd have to be hand feeding exactly the burn rate of a variable system al lthe time. Which is not realistically possible
Like I'd like to k ow how many animals my AI tractors have killed by hit and run lol
There is no "effencicy" metric because, since YOU are the source, it's a bit scewed 😏
pls, jsut stop .
😏
No, they will not. (oops my bad I thought you were talking about bioburners)
i had 2 containers, each feeding a constructor with leaves, my goal was to use all the power i had available and add a gen when i need more
elaborate
its a rush to coal, time of the essence
see edit sorry
I was gonna say xD
I'd hope after 3k+ hours I've figured out that basic mechnic lol
yeah I was worried I'd have to have call 0-0-0 for you
heh just solved my Sulphur logestics with sam :S
or ... 911 I guess
Where is 000 used?
I guess my power supply is now partly running on limestone 🙂
No, 0118 999 881 999 119 725 3
that's fro ma comedy skit right?
oh man, I haven't heard that for a minute
I just rewatched the series, it was fresh in my head
is there a way to enable builds to show on the map?
Don't rush, deforestation
Hmmm should have chose that over Falling Skies 😒
Not without mods
Nope, but you can upload your save to https://satisfactory-calculator.com for that, it's a great site
the bank robbery one always jumps out first for me
LOL I just threw that quote out there too, I can't remember what for though
which quote?
walkin it in
"You wouldn't kill a piloceman, then steal his hat, and then shit in his hat, and then mail his hat to his grieving widow. And then steai it again?"
Such a great series
Shame it was so short
I need to put that and letterkenny on my list.
how they could trust the internet to one woman for show and tell is beyond me
Bruh have you seen the recipe of adaptive control unit 😭😭😭 how
ITs easy 😛
Wdym easy it requires every hard to make material
Oh, my sweet summer child...
how do i find my save files?
%localappdata%\Local\FactoryGame\Saved\SaveGames
If you hover over the upload icon on the map I believe a tooltip pops up telling you exactly where
I've just gotten so used to having it at the ready 😛
posted mine in screenshots, its not that bad
dont know how to share th elink
Right click on image, copy link
I'm partial to the 2D layout vs curves 😛
Man i thought I was messing up pipe logistics
Plastic outputs less heavy residue than rubber
looks neater but harder to find specific numbers imo
What does the red forest look like?
Red
What do the trees look like
main thing about adaptive control is that its not a forever item, so you can use existing production to get it done then turn off later
Like trees
Eh, I probably spend WAY to much time organizing and separating to combat that 🤣
Thick base? Just like trees?
I'm kidding, red forest looks nice
#screenshots message
this is my next step, but i started with power and trains and got distracted and got distracted
then kind havent been able to play for 3 days 🙁
why does my link open in a browser instead of in discord?
It look so easy on the picture
Anyone got the pipe manual by any chance?
Beacause you clicked copy image link instead of message link
pinned in #math-and-meta
Hell yeah awesome. good to see you again cobalt!
You can find it on the wiki too
ello! 😛 what's the actual pipe issue? probably a quick solve
ty ty
Teaching a new player I managed to suck into satisfactory over the steam sale. gonna send it to them. they're mad their coal plants are not filling up and I'm giggling like a school girl
!wikisearch CG
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
just show them this diagram.
You still haven't activated Windows? You monster!
a lot of the stuff in the manual is.. technical stuff they'll probably never use
yeah I plan to do that as well. still fun to throw the manual at them though.
it'll probably overload a new person
The first half of manual is useful to anyone. The second half is more technical that most people probably don't need.
nah not this guy. he got really deep into redstone stuff in minecraft
i think the biggest thing i need to learn is which items are forever items and which ones we ont need later on
no need to make a self contained factory for an item that becomes obsolete
i managed to et a list from googles ai after arguing with it for a bit
cooool, as long as you point out the sections that are important
agreed, I love that manual. I reference it every now and then
Wasn't it phase 5? So it's the end?
I like to point people to page 10 in particular to demonstrate how Valves can cause more problems than they solve if you don't use them precisely correctly
4
And then show them that Pumps will usually do what you want Valves to
Gonna drag Artax out of the swamp real quick for this one, but the biggest general use I could see for priority mergers would be for shared lines that lead to a sink, or to storage then sink:
dump all the loot in a general container, and let the game auto-store or sink it, but if the sink line is primarily used for production, then it might be necessary to set the loot merging to low priority.
just have a smart splitter before the storage with over flow settings
I honestly haven't found much use for them yet since they were introduced, I've used them eactly once
Smart splitters?
Smart mergers
I think they'd mostly come in handy with shared sink lines
- pritters
- smitters
- pergers
I have a hard time thinking of a use case for priority mergers that isn't more easily solved another way
you definitely don't want a belt that needs to flow to a sink be every stopped by any priority as that gives it the option to back up
deliberately not shortening priority mergers to pregers because implications fo mispronouncing it
I'm talking about that line being priority, and merging misc junk in as low
then the misc junk would back up and probably stutter the system
if its important to not have the systsem stutter, give it a continuous sink line
if you don't care of the production ever stops, don't ever bother sinking it
There's also the case that a prio merger only is useful if you need to transport more than the belt limit, but then you run into the thing you don't want to prio causing it to back up and stop
but tickets...
again... systems are statick production lines. The only examples I've seen of people doing that is with like empty containers into like dilued packaged fuel? but the much simpler option is ot just cram a bunch in at the start and let it be. You're just creating a complicated filling system taht will, eventually, just stutter the package production anyway.
just extra hoops to jump through for no real reason
I have successfully figured out wtf I was thinking last time I played on this save. the numbers do infact add up!
but I need more rubber and plastic so
It's always great finding out that you are not, in fact, an idiot
Who's up factorising rn??
It's more fun to realize how you were but no longer are
I wouldn't say that. I had a MK4 belt where I needed a mk5
trying to force 525 items a minute through a mk 4 belt just doesn't work
haha, i upgraded my pc but i moved all my old parts into another case so if i have issues on this machine i can stil work
seems ok so far but havnet made the step yet
Hmm, does rocket fuel take a hard drive to unlock
I'm just teasing. I use Linux because Win11 went too far.
unti i activate i cant customise my taks bar at all 😐
but a lot o work went int o gettint my old pc how i like it
Well, unless you play games that use kernel level anti-cheat, Linux does fine for most of them
i want to move to linux but keep putting it off, now i have 2pc i should get it done
If you don't have previous experience with Linux, I recommend Nobara for gaming or Mint in general, as they are very user friendly and don't require a lot of tinkering out of the box.
Watch some tutorials on flatpaks and common command line operations as well
Doesn't take too much to get a basic grip on it
Why do I have the trinket for supporting early access I got the game one week ago?
so sad what happened to warframe
Should we mention StarCitizen? 😛
You mean the Nuviri stuff?
is it not plural yet 😄
all the girly time wasting stuff
?
rounding up sheep, flying on horses
if a 6 year old girl looks at and says awe, then its a girly game
Misremembering, rofl
the games i play are generally th eones that girls say wtf are you playing that for
like satisfactory
Yeah, gotta spike the tism like a volley ball
can someone pop into screenshots and let me know if either is actually worth it? neither of them are to me but Idk the "tech" people got nowaday on satisfactory
you haven't showed them the lizarddoggo
do girls like lizard things now? 😮
there are plenty of HDs to get all the recipes in the game. don't worry about it. pick one and go if you cannot reroll
Both are good. Choose the one you'll use.
Ever seen moths under a microscope? The fear some people have of them isn't so irrational.
fragile delicate moths
would you say to reroll? I can I just wasn't sure.
tbh I never really cared to use alternate recipes, but I want to start.
Understandable
The copper one is super useful for getting a lot more copper
Both are kinda meh IMO, I'd just leave them in the library and gather more drives
oh definitely use alt recipes. Many of them are great! some are critically essential. Some are completely useless.
5 iron and 5 copper to make 10 copper doesn't really seem that effective to me unless there is an abundance of iron, which I'm struggling with a bit currently
Iron is the most abundant node on the map
It is when you consider the setup time of a building as well as the material costs
True
200/min = 2 foundries vs 6.666 smelters
Iron is the 2nd most plentiful resource (behind water), and the recipe not only serves to generate more available copper, but it does a ton of it at once per machine. Saves not having to build football fields full of smelters.
not sure how far a scan goes but I scanned where I'm based and the only 3 that show are the ones I've already got, sadly.
gotta go runnin around lol
ah yeah that makes more sense than what I was thinking
is pure copper the best? ive been runing on one pure node the whole game and havent needed any alts for it
Coated cable or Recycled rubber
Broda, expand ya factory
yes
There's no limit, it pings the 3 closest nodes iirc
ah, alright
yeah this is fine 🙂 if you use copper well you need very little
more than that
... Which one
Wait until you need copper powder
Look up satisfactory calculator, I'm pretty sure it has a map you can find nodes with
idk cause only 3 are pinging for me.
Thank you
I've only ever seen three so
Np, that website and the wiki have been hard carrying me to phase 3
Guys does the drone are a good things to use ?
thats on my next project, but i have trains going past a few nodes
Pinged you in #screenshots, in that one there's 7+ showing up on the ping for iron
yes
Yeah yeah I'm loading up the game to see if I'm going crazy
I love that this game and discord are still alive and kicking now
Can I build a ladder into space?
There's a height limit iirc
about 2km iirc
Yeah something like that
height limited, and there's a lower limit as well. go below that limit and you die. same for map edges
I build a long ladder I got further than the thing on the space elevator
I found the south one
that's a popular one to exploit
?
I think it's figured it out
ooops not south, sorry. was thinking of a different one. some areas of the map edge, you can go beyond the "official" border before you start taking damage. gives you a nice flat surface to build mega projects. there's 2-3 areas like that I think
More than a certain distance away it does 3, but if you're right next to like 7 iron nodes itll ping all 7
Which one then
therer's one to the west of the northwest coast
@spare cradle are youi looking for a good start loacation?
there's one to the far southeast. and irrc there's one to the north
you can search here or google elsewhere and see where people have gone to build mega powerplant projects
No. I'm alr started and getting to making a petrol power plant
fuel 😆
Though, I do need to rework / make new factories.
Potato potato
i thought i saw iron on the scan
So real
This is the way
You can look on the map when you ping to see their location.
The more I play the more spaghetti my base gets
what milestone are you on?
I've just got oil, so I know I'm not even close to full pasta power
Oh you got a long ways to go still yet before worrying about how spagheti your bases are. Don't worry about it. You'll get to a certain point where you feel ready to tear it all down and rebuild everything in a neat, orderly way. but that's WAY later
lots of goodies to unlock still which is fun
unlock the stuff before you consider rebuilding tbh
says I've got a long way to go
aw man you've got a long way to go
I'm getting there, but a small project at a time. Just like my lil jetpack station
also helps a lot to not approach it on the mentality of "having a main base"
How do you eat an elephant?
With a knife.
1 bite at a time
Honestly I think my base is too far gone as is, I've already moved to another set of iron nodes for more neat placements
And honestly I might move my hub and once I get oil just cut off my old base
this is also the way
Oh, I'm all over the place to the point I need trucks to transport between districts
Tbh I just need to build 2 factory and I'm done with phase 3
Obviously still use it until I get my new one all up to code
there is no shortage of iron nodes
I have like... 5~ factories
Ik, that's why I moved to another one lol
Don't move, just replicate and make moar
don't tear down your old one. Send everything to sink for tickets or to boost your production.
One approach is to get the demensional depot sorted out, then outsource parts of the factory and then remove them when complete
what woul dbe interesting is after completing the game, unlocking everything would be to delete everything in the editor and try a speed run from there
after having built a successful setup it would be only a matter of building it all efficiently
Do you know why a alpha spitter can spawn on my foundation
no live power locally. Gotta have power locally in order to stop them from respawning
How much locally
Power towers don't count I think
Dead ass where'd I say I was gonna tear it down 😭
True but I don't wanna go exploring yet
hundred meters from a machine probably ? there's likely more specific info on the wiki
Move it = tear down and set up there
yes you do lol
need to explore a bit to unlock stuff in MAM
And I don't want to do that yet
It took me till petrol to find SAM.
yes you do. do you have blade runners?
Get the br and bounce
Qc?
No idear what that is
do the basic MAM stuff, blade runners , zip line, guns ect. then go exploring. The MAM is suuuuper valuable
Nah
the best piece of gear you'll never take off
build the MAM ASAP then. I won't spoiler it for you

Have it, don't use it
Quebec?
Yes, you will. Or else you wouldn't progress
you're missing out on tons of critical content then
What the fuck are you talking about fam
Nvm
🇨🇦
Well no duh

But he replied to me with "QC?" And I was confused 😭
-# land of maple syrup-drenched poutine
It's fine
the only way to eat poutine....
I would rather sort my shit out and then go exploring yk
the mam has most of the gear you need for exploring
Let them do their thing. we've seen this before. they always comeback
You will have 30 containers of iron plates if you don't explore
I already do wdym
And nothing to do with them
My base is wildly inefficient man I've got build up of everything everywhere
Else than mk1 conveyer spaghetti
you can go up the milestones w/o the mam. Just missing out on tons of stuff
HEY, my spaghetti is mk3 conveyors tyvm
They just nice
I'm no pleb
That's even worse
Mk2 is much nicer
Not when I have 2 containers full of beams
How
Math
be nice lol
I've just figured out the math
Post spaghettifcation
Hence the new base at a different iron node
The first one I think
there's only 1 map xD
the different choices are just spawn zones
M
oooooooooooh
oh, alr.
Then, go to 1751, 2051 I think
For why
oil
Bruh
btw MAM is like really really useful bc if you go down alien tech and get the dimensional depot you dont need all of your resources directly in your inventory slots to build
And other stuff
I just unlocked it
Yes yes I watch the videos telling me what the stuff does
I know the mam is neat but I highkey don't use stuff like stat buffs in games, like ever
They arent stat boosts
Basically
They is what kills the very dangerous wildlife
running in slow motion forever could have its good points i guess
once you need more advanced resources you'll want blade runners and jetpack so you dont have to build to climb everything
In MY head which you don't have access to they are adjacent
They arent buffs bro
So idc about them
they raelly aren't 'stat boosts', they are tools yo udon't have access to through the milestones in the hub. They are just a different tech tree
Also turbofuel, and fuel, and more inventory, and everything else
Then miss out 🤷♂️ Your game
The game requires you do these items lmao
Whether or not you wanna think they are, by way of mechanic and concept, they are not stat buffs to the player
I will tyvm
Have you listened to Ada?\
def not for the first 3 tiers
idk abt tier 4 tho
Oil is Tier 5 :P
You actually miss out on a great deal especially with healing items if you dont go down the megafauna tree
It will later, it makes you do hi-speed / crystal oss eventually, you need the others for power etc...
Who's Ada?
The pessimistic robot

Hope you enjoy not using DD's or having weapons, a jetpack, rocket fuel, etc
Things like rocket fuel, ionized fuel and weapons as well in sulfur and quartz, some recipes actually require silica to make as well which is made from quartz
"if you don't automate all puppy's will DIE"- ADA
I, personally, haven't touched much of the quartz tree bc... I have other projects and the quartz veins ik are too solitary.
A voice :)
If you're already making the parts? why wouldn't you?
you get blade runners?
I havent made any crystal oss
They are. grab a few portable miners and mine 500-800 worth real quick and bring it back to back. plenty to do research with that.
those are the most important part of quartz tree
I got that thing, just not farther
voices? what are voices? I don't hear voices.
Just means you don't get co, explorer, radar towers etc....
Could always just go to the Doggo cave and find a pair 😛
RADAR!?>
its at the bottom of the tree
My plans have shifted
There are alt recipes for a very select few materials that do away witu silica or quartz, but genuinely, for the extremely endgame items, you 100% need to explore and unlock things in the skill tree. It's required to use so not using it, is putting yourself in an extreme version of hardcore mode or just fking yourself over anyway. So use ir bro
Yé
Yeah... it shows all nodes on map in area and stuff
can youi transport doggos on trains?
That would be nice
yes. but the real question is, how long until it falls off the train?
not in the way you're thinking, probably https://communityhighlights.satisfactory.video/meta-search/?q="lizard doggo" AND train
I def have a ways to go before I start telling true facts
it sucks lol
Make sure you make a vehicle, record a route, and stand in front of the vehicle and get ragdolled 😏
Finally ionized fuel 🙂
Ive personally ran into the back of a sugarcube that I have automated
Time for some zoom zoom! 😛
Dark-ion fuel is one of thee best alt recipes in the game
Let it run you over 😉
disagreed. deluded fuel is. along with heavy oil residue.
nu.
Just got a makeshift one for now, I dont have canisters anywhere near where they need to be
If you want to make synthetic power shards in a different area to your fuel gens then dark ion works well
There is a reward 😏
Yeah, I have fuel plant in NF and Shards in RD
called death :D
I might however, get off my arse and finally setup dark matter residue and train my synth power shards to my fuel gens and use the original recipe
I do have sam in the NF / Fuel plant, I am actually using it to make additional sulphur
Nice
Also, when I get DMR setup finally, ill have 96k power shards in roughly 5.3 hours
So I can definitely train the shards over to my fuel gens
Besides, I'm not that mean 🤣
i think doggo train is my next project when i can play again
nothin suss
The power plant... #screenshots message

unlock signs. they are VERY helpful for this in game
I have, and that is what is next
Legitimately though, there is an Achievement for it 😏
BILLBOARDS.
Name of it?
need quartz for that. have fun
Hey, yall think we'll ever get map DLC's or future progress expansions? I'd love to be able to explore more of the map, theres clearly a shit ton to see, like the snowy mountains. More nodes in those areas too would be fun
Ik that
woudl rather we see satisfactory 2 before a DLC. devs did a GREAT job with this game
What i would like to see is a trader mode, which is more like you do contracts for ore or something along those lines. Might make for an interesting efficency gameplay loop / game mode
Thats fair, but imo, map DLC's would be fun
Theyve expressed that it would be extremely difficult to implement any more map additions dlc or not.
December 9th, 2025
Q&A: Are any new Maps coming to the game?
never say never
Given how well the game is optimized, makes sense
have youi looked into mods?
Look Both ways next time
don't disagree. but I think with satisfactory 2, they could try to add RMG which w ould make the game virtually replayable.
I generally don't like DLC's but a new map, I'd pay for that DLC
Tldr we wont know until they announce it themselves in any case lol
I got that by running into the back end of it, using that sprint crouch tech
they don't like procgen
Yeah, Most fall short / break or don't really fit whats needed / idea, a lot of mods out there are just game breakers / no based on good game design
I honestly wanna see more highly advanced machines, shit that makes even a particle accelerator or a quantum encoder look like an assembler
its twice effective bc jetpack :D
Have you bounced on the Bean? 😛
Yes
it took us 6-8 years to get a flushing toilet.
we're still waiting on the hot tub.
LMFAO
Sunk a coupon? 🤣
And golf
No.
there is giant hottub thing.. but its green 😛
I hope they never add golf, its the most boring sport ever invented
golf is not an advanced machine
-# was making joke about the flushable toilet being the most advanced 1.0 machine
replacing a building full of sinks with traders cosmetically, having counters on belts, it couldnt be that difficult if the right modder was motivated
And squsihy 😛
That's the whole point lol
we're still waiting on the hot tub. golf.
As a time killer, fair but in general, no i hope it never gets added
golf is boring.
given the kind of games people make for factory carts, imagine the kind of courses people would build for golf
"What a thrill~"
Yes because sequels are know for being as good as the first lol
-# sarcasm obviously
Ive tried golf, I would genuinely rather suffer from Epididymitus again, for a third time
also for all intents and purposes, a golf ball is just a nobelisk that rolls instead of sticks
I can't stop thinking of Metal gear
Its more than that. Its like contract for ore style of approach of moving though the game. Issue with people who have "played the game" is they don't want to run the map again and again etc.. but there i no way in game to get sloops/spheres for exp players. There is also a big attrition rate in game around T6-7 or so especially in multiplayer which means there is "problems" eg people burn out / quit for the same reasons. So they need a different game mode by the looks of it
bc of that one achievement
PSA for everyone in the chat: do not google that word
Yea
Which one?
Literally named: What a thrill
Oh, world height.
-# sounds like you have a sore spot for ball sports 
PSA for you: telling people to NOT do something will most definitely make someone do said thing
Don't research anything in the MAM.. It's Horrible!
even features the ladder
don't look up goatsee.
some people have no self control 😛
Omfg.. Have not heard that one in yeeeeears lol
Hot take: the perceived attrition rate in the middle of the game is perfectly normal for most video games, and not on the devs to solve.
Im tired of people thinking peak playerbase is supposed to stay at 100% for 2 decades after a games release.
Lucky for me i don't conform to basic human psychology so I WONT do MAM research
I cant say what pain ive suffered, in this server or this chat, so ill just say, yea I do lmao
Its way higher than average....
