#satisfactory

1 messages · Page 551 of 1

versed cosmos
#

but youre thinking along the right track for later when fhe resources for a part wont be near each other and distant factories need to start working together

hazy hinge
#

How would I make distant ones work together either really long conveyer or train

hazy hinge
spare cradle
#

Then train/

hazy hinge
#

First I’m getting fuel power

#

8 coal plants on max overclock use a lot of coal which I need for steel

wispy osprey
#

snuttsGood "Hey guys I wanna build directly on water"

disappointed_snutt "You're too far away from everything, Inefficient"

snuttsGood "Hey guys I wanna move raw iron/copper/caterium by train!"

disappointed_snutt "Inefficient, playing the game wrong"

snuttsGood "New idea, what if I-"

disappointed_snutt "Inefficient, you're playing the game wrong"

snuttsGood "But-"

disappointed_snutt
"Inefficient"

snuttsGood "what if I-"

disappointed_snutt
"Inefficient, follow the meta ONLY"

hazy hinge
#

Totally don’t ignore 99% of metas cus they make everything boring after like an hour

fast ruin
#

train is nice cause it use power which is easely available and you can just pop a wire instead of having to send fuel. The downside is the infrastructure (laying rails and station)

#

otherwise it's very noice

wispy osprey
#

Calculating transport, time tables, and how much product per sec is another downside

hazy hinge
#

Wait you calculate those I was just gonna send more than needed by like a few tons

wispy osprey
#

It depends on how fast the stations fill

#

If your train takes a long time to reach a station making product, it could sit on overflow that whole time

hazy hinge
#

Ah suppose that’s a bad thing

#

Cus then there would be a constant overflow would there not

wispy osprey
#

Train picks up the full station, turns around, and the return trip is long enough to cause another overflow

wide harbor
#

How long does Fixmas last for?

wispy osprey
#

I don't know the exact term but it's just an example

wispy osprey
#

I want to prevent that as much as I can in my playthrough

fast ruin
#

that if you do double way train

#

otherwise you can add others trains to keep pick up

wispy osprey
#

So; no tracks long enough to cause overflow, but not too short to bring less

wispy osprey
hazy hinge
#

Can train transport power

wispy osprey
#

I actually don't know that yet

fast ruin
#

if the line is long enough to cause overflow you shouln't have traffic problem

#

what do you mean by transporting power

hazy hinge
#

Like store power and take it somewhere else and dump into battery’s

fast ruin
#

no

wispy osprey
fast ruin
#

rail are powered tho so hoverpack works

hazy hinge
#

So I have to use the big pylons

wispy osprey
#

So if I connect the rail to a station it'll power on

hazy hinge
#

For long transport of power to another place

fast ruin
#

no you can't connect rail to anything for power

wispy osprey
#

Nice, I actually have to put powerlines all over the map now

#

Amazing

fast ruin
#

pylon

#

big pylons

wispy osprey
#

What???

#

Is that a mod, I play vanilla

hazy hinge
#

How big is the map never fully bin over it only ever really stayed in 1 biomes

hazy hinge
fast ruin
#

map is very big

hazy hinge
#

Like in one of them 2 tiers

hazy hinge
wispy osprey
#

Pylons?

fast ruin
#

depend where you started

feral jay
#

:p

hazy hinge
fast ruin
#

these

wispy osprey
#

They're just double the length

peak wasp
#

how do you build a curved road?

wispy osprey
#

Which isn't a lot in map scale

feral jay
wispy osprey
#

A lot of the limits are too small for map scale

spare cradle
#

I, for one, feel like making a concrete megastructure. I don't have enough resources for that.

#

-# I may be stupid

peak wasp
wispy osprey
#

I'm just gonna send pylon lines all across the ground and keep trains up

#

Items go up fluid stays down

hazy hinge
feral jay
wispy osprey
#

Can you keep a secret?

#

I secretly want to transport raw ores to water even if it is inefficient

hazy hinge
#

Reasonable

#

But why to water

#

You built on water

wispy osprey
#

Refinement

#

Refineries are strong

hazy hinge
#

My whole factory runs off a small oasis I’m running dry with like 10 water extractors

#

Coal generators on max overclock use lots of water and coal

wispy osprey
#

I left coal behind when I made my turbofuel plant

wicked nacelle
wispy osprey
#

Yes

sullen gull
#

Outside of Biomass. Which even then only consumes if needed.

wispy osprey
#

The rest is turbofuel

sullen gull
sullen gull
earnest ember
#

dumb question but is using the interactive map encouraged

sullen gull
wispy osprey
earnest ember
#

what would count as a spoiler?

sullen gull
earnest ember
#

ah i see

sullen gull
#

Without finding them "on your own"

wispy osprey
sullen gull
earnest ember
#

i got frustrated at the spawn point recommended for beginners

wispy osprey
earnest ember
#

yeah its all normal or impure nodes

wispy osprey
#

Now math is super easy

sullen gull
#

It really doestn't matter where your spawn point is. You can very easily travel to another part of the map and build. Move your hub and you will spawn in the "new" area if/when you die.

wispy osprey
sullen gull
earnest ember
wispy osprey
#

I think one of my favorite regions might be the swamp because a continuous OST is playing

sullen gull
#

It's great because it's wide open and a lot of flat area... but yeah, node quality and distance leaves something to be desired. Imo, the rocky desert should be the main starter location.

feral jay
wispy osprey
#

I also really like caves

sullen gull
wispy osprey
#

A lot of scary mobs there

sullen gull
#

And, you can reallly never "miss out" on anything as there are enough of story items on the map for a myriad (bringing it back 😏 ) of possibilities.

wispy osprey
whole drum
wispy osprey
#

My number 1 favorite location goes to the oil beach

whole drum
#

It was in the intro sequence of the original Star Ocean 2 in PS1

wispy osprey
#

3 pure nodes there

feral jay
whole drum
#

of stars*

#

Need to make a factory that is a myriad of pyramids

wispy osprey
atomic girder
#

That would look cool ngl

wispy osprey
#

It isn't an original idea

whole drum
#

What if they are upside-down tho?

sullen gull
#

BUT... I consider "far" to be greater than 2km as welll 😛

whole drum
sullen gull
#

Which actually isn't competley true either lol.

wispy osprey
feral jay
wispy osprey
#

So much iron...

whole drum
wispy osprey
sullen gull
feral jay
#

Well I automated all the filters, plus shatter rebar, and doubled my compacted coal production tonight

whole drum
wispy osprey
#

I actually want to completely re-do my turbofuel plant setup but it's... a lot

whole drum
#

At least it isn't redoing rocket fuel

sullen gull
feral jay
#

My ammo factory is almost complete, I think all I need is nuke and gas nobs now

wispy osprey
#

But my compact coal making doesn't keep up

whole drum
#

Gonna train some more in?

feral jay
wispy osprey
whole drum
#

I love belts, but lots of people here like trains

wispy osprey
#

I also like trains but I need to setup a highway still

feral jay
#

Trains take up a lot of space when you only need 10/min of something

wispy osprey
#

When all of that is done I'll rebuild my turbofuel plant

wispy osprey
#

If everything works out I want to design a central hub at the pure oil node near the center of the map

feral jay
#

But that's not a very analytical thing, I get my analytical kicks playing complex video games

wispy osprey
#

There's just something about satisfactory that I can't describe

sullen gull
wispy osprey
#

If i told a normal person that I'm really into a logistics math factory game they'd probably look at me funny

sullen gull
wispy osprey
#

It's so damn good

feral jay
sullen gull
#

I've even got a few of my customers/maintenance guys to buy this game for themselves or their kids lol

wispy osprey
feral jay
sullen gull
feral jay
#

Scratches a different itch but a great game

sullen gull
#

Is it wrong that I tried to play FFVII remastered (or w/e it was called) and it was more "cringe" than the original? 😛

#

I think it's because I could "hear" the dialog vs reading it 🤣

feral jay
#

I intend to

sullen gull
feral jay
#

Correct

#

Arguably the greatest video game of all time

sullen gull
#

never played that? commaan, I thought you were old like me?! 😛

feral jay
#

Born in '79

#

But I missed that game for some reason

sullen gull
whole drum
feral jay
#

I too enjoy a good FPS from time to time, so I get it

unkempt blade
#

also this game really isn't that difficult unless you choose to make it difficult 😆

sullen gull
wispy osprey
#

I'm waiting until VII remake is "done" before I play it fully

feral jay
whole drum
sullen gull
#

People don't give themselves enough credit imo

sullen gull
feral jay
whole drum
#

😄

wispy osprey
#

I need to get better at train math

sullen gull
stone python
#

1+4=9

sullen gull
wispy osprey
#

For now less stops is better

sullen gull
#

Wait, no, 42

feral jay
#

Like I do shade-mechanic repairs on my cars with my nine year old nephew, and if he can understand "the gas goes in here, the air goes in here, it goes boom, and the smoke goes out here" then don't tell me you, as a functioning adult, can't grasp that concept. I refuse to believe that you can't.

unkempt blade
# feral jay It's not *difficult* but it's *complex*

I mean there's certainly a floor on complexity but if you listen to some people around here you'd think you must be picking the best things and building them a certain way and making sure efficiency is 100% or you can't have fun or finish the game

#

and that's just not true, you can screw around and get there eventually

wispy osprey
#

Resources are infinite

#

Taking advantage of this is part of the gameplay

feral jay
unkempt blade
#

I think even just going by the normal person's computer there's more resources than you can use before your computer craps out

sullen gull
feral jay
#

Given that my game is 250 game days old, the amount of resources I can have possibly extracted in 250 days is, in fact, finite.

feral jay
sullen gull
wispy osprey
#

I love that I figured this out on my own

feral jay
#

I mean, for all intents and purposes, even just the ficsmas gifts I've stockpiled are effectively inifinite at this point

sullen gull
feral jay
#

(/s)

sullen gull
#

I always think "I know a lot, but will never know it all"

feral jay
#

All mah pipes are 600/min 💪

#

I even made it my Reddit flair

wispy osprey
sullen gull
wispy osprey
sullen gull
#

But seriously, it is really hard to get a consistant flow due to machine cycle rates 😛

wispy osprey
#

The machine gives you the answer. (x) amount per (y) time

feral jay
#

Just even giving pipes some kind of burst/surge capactiy would solve a lot of problems people have with pipes imo

sullen gull
feral jay
#

I can turn off every sink in this world with the flip of a switch

wispy osprey
#

All of my branches can be turned off or on in my more competent design

#

I need to figure out the priority power switch still

#

It didn't work like I expected

sullen gull
feral jay
sullen gull
feral jay
sullen gull
feral jay
#

The big headlift "oddity" is that headlift doesn't depend on the mass of fluid being moved

#

It's like fluids have momentum, but no mass

sullen gull
feral jay
#

(I spend a stupid amount of time stringing power lines)

sullen gull
feral jay
#

I can't use rails to connect power grids, because trains have a variable power draw, ergo they must be on an independent grid

sullen gull
feral jay
#

Yes I'm aware, but due to self-imposed challenges, it doesn't work for me

wispy osprey
sullen gull
#

You want that main point you "look at" to be flat eh? 😏

open gust
#

Would yall recommend having a separate chain for each item or just trying to leave a little extra to pull off of a line to send to storage

sullen gull
#

You can do it many ways.,

placid stirrup
#

Or just build such an astronomical amount of power generation such that the grid appears flat to the naked eye

feral jay
wispy osprey
#

I like buffering items to have product basically always ready

fresh umbra
#

does anyone know why my conveyors keep stopping and starting every second?

feral jay
#

I peel off a few circuit boards and connectors from my ammo factory, and that provides what I need for construction. But I don't depend on that for higher teir factories.

sullen gull
#

Ideally, a standard storage container and DD is more than enough for build gun stuff, as for Space Elevator items. those just get sunk after completing a phase.

#

Unless it's concrete ... need at least 3 dd's worth of concrete 🤣

feral jay
#

But I also engineered that ammo factory specifically to procude an extra 2.5/min circuit boards or whatever

#

I always have at least two DDs for concrete

#

It doesn't double the storage capactiy, but it doubles the upload rate

open gust
#

Well I now have 240 iron ingots per minute on one conveyer and I don’t know what to do now lol

sullen gull
feral jay
#

And then you make more stuff with the stuff you made

stoic laurel
feral jay
#

Eventually, you're drowning in stuff

sullen gull
feral jay
open gust
#

Phase two. I tore everything down to redo it all. I only have hypertubes left on tier 4 and I have cast screws and 3 unclaimed hard drives

atomic girder
feral jay
sullen gull
feral jay
atomic girder
atomic girder
sullen gull
open gust
#

What breaks big rocks? I used a nuke and it didn’t work

feral jay
sullen gull
#

ss?

feral jay
#

"Thermal" and "Nuclear", the coolest names for cats EVER

atomic girder
stoic laurel
feral jay
#

WHen it's supper time, I just yell "Thermonucelar warfare!" and they come running for food

sullen gull
feral jay
sullen gull
sullen gull
stoic laurel
feral jay
stoic laurel
#

Still chaotic, but some semblance of trying to become less chaotic

sullen gull
#

But, I am a bit bias. I am more about the design than the automation... if that makes sense.

stoic laurel
feral jay
stoic laurel
feral jay
#

I had the scrollbar stop working because of a bug while fighting a spider army yesterday

#

er, mousewheel scroll

#

That was.. fun

sullen gull
feral jay
#

Yeah that's a long standing bug

#

I think it's just incredibly hard to reproduce reliably

#

I just reload

sullen gull
#

I've gotten so used to reloading anymore. And since someone informed me that Left Alt, right at the CSS logo, bypasses the warnings.... cake.

stone python
#

banana cream

sullen gull
whole drum
#

White Russian on ice

wispy osprey
#

🐰 <- just like me fr

onyx echo
#

I decided to rebuild my factory… again and forgot to mass produce reinforced iron plates for conveyors so now I sit here and make them by hand

whole drum
#

I mean, if you're not talking about the drink, the "on ice" part is a bit redundant

#

Usually not advised to tear down and rebuild anything

wispy osprey
#

Skipping screws is better than using them

stone python
#

you can stitch my plates

onyx echo
wispy osprey
#

Ah, nevermind

onyx echo
#

Idk what that mean

whole drum
#

No one does, but it's provocative!

wispy osprey
#

Alternate recipes, worry about them later

onyx echo
#

Uh oh

wispy osprey
#

Phase 2 is a good time to start picking up some of the important ones

whole drum
#

If you don't know what alt recipes are, just work with what you got and continue learning the game

wispy osprey
#

Just know that at some point you'll use 0 screws

onyx echo
#

So just metal plate —-> reinforced metal plate

stone python
onyx echo
wispy osprey
#

The only copper recipe I need is sheet

onyx echo
#

Copper for screws

#

I’m so confused

wispy osprey
#

Iron wire

onyx echo
#

Huh

whole drum
stone python
#

another alt optimus

whole drum
#

Position of buildings isn't critical. Just make sure everything is connected correctly and you're using the right belts.

wispy osprey
#

Let it infect your world like a mold

#

(I'm kidding)

onyx echo
#

This rabbit hole goes down farther than lets game it out ever showed

whole drum
#

Yeah, his series was surprisingly free of most of the learning curve

onyx echo
#

He also has infinite time

#

It’s funny tho

wispy osprey
#

I like looking down at all of my old bases and abandoned foundations

onyx echo
#

Do power grids get any easier ever

jagged nymph
fresh umbra
#

how do i build a pipe upwards? it keeps just saying pipe is too long

onyx echo
#

I hate I wiring up a power grid

jagged nymph
fresh umbra
onyx echo
#

I’m not struggling it’s just a pain in the ass

jagged nymph
fresh umbra
#

it wont let me place midair

jagged nymph
#

you have to place it on something like a foundation

onyx echo
#

Is there a constructer MK.2 that’s faster?

#

This is painfully slow

jagged nymph
onyx echo
#

Wuts that

jagged nymph
jagged nymph
onyx echo
#

I have like 6

onyx echo
jagged nymph
onyx echo
#

Oh boy

jagged nymph
#

even early game i use dozens of them

onyx echo
#

I only have like 6 hours into this for now

jagged nymph
onyx echo
#

So the slug goes into the cell thingy and the cell thingy makes my stuff faster?

jagged nymph
onyx echo
#

Ok

wispy osprey
#

For a game about logistical factory design I'm surprised there aren't trailers, hoppers, pallets, or fork lifts

#

There's similar concepts though

onyx echo
#

There’s no forklift?

jagged nymph
wispy osprey
#

There's the factory kart for 10 tickets

onyx echo
#

We need the ficsit forklift

onyx echo
jagged nymph
onyx echo
#

I’ve been busy rebuilding my factory for the third time

#

Can I put ores in the ticket thingy

jagged nymph
wispy osprey
#

If items could be boxed, palletized, and sent to a semi trailer imagine the potential

jagged nymph
wispy osprey
#

Likely more efficient than real life logistics too

whole drum
#

Automate carrier pidgeon routes to carry items one at a time to a storage box that feeds some remote production line

jagged nymph
#

lol

onyx echo
#

is 2 crates enough biomass?

#

With every burner full as well

whole drum
#

Depends what you want them for

#

Solid Biofuel is what you want tho--not just biomass

onyx echo
whole drum
#

Once you get into Phase 2, you can set up coal and actually automate your power

wispy osprey
#

500 is a lot.....

whole drum
#

So getting through Tiers 1 & 2 and building 50 Smart Plating is the goal on a fresh save

onyx echo
wispy osprey
#

Manual power is gone for good when you reach coal

whole drum
#

It's 1 tier away, but you need to do Project Assembly

onyx echo
#

A what now

whole drum
#

The space elevator parts

jagged nymph
onyx echo
#

I’m workin on it

#

How do I deal with the fart spewer thingys

wispy osprey
onyx echo
#

How do i get mycelium

wispy osprey
#

Caves

onyx echo
#

Oh brother

wispy osprey
#

Or near any darker forest areas

onyx echo
#

Noted

wispy osprey
#

Take a chainsaw to any tree-sized blue mushroom you see

#

Plenty across the map

onyx echo
#

Oo I’ve found those

#

Gotta love an excuse to use my chainsaw

sterile blade
#

So, how's it progressing? ^^
Also, how's your ratio of headaches to fun? hehe

wispy osprey
#

Just sink the final overflow

jagged nymph
#

just put like 10 industrial containers between every machine, and like 200 at the end of every production line

wispy osprey
#

That's a bit much

sullen gull
onyx echo
#

I got it, fabric acquired

sullen gull
#

Oh, damn... caught by the scroll again.

sterile blade
# wispy osprey Just sink the final overflow

That's one part. But the biggest headaches don't (normally) come from designing, but from trying to find mistakes hehe
Eg: imagine trying to guess which of the hundreds of machines you built around the map, is currently going on/off 😉

rose lintel
#

where does the game store your screenshots?

sullen gull
sterile blade
#

That was a neat addition

#

Please don't crosspost :P
I mean, you've waited for a minute, have some patience xD

wispy osprey
sterile blade
#

You've avoided to answer the hypothetical. But that's not a hypothetical that you can easily avoid, unless you're a machine that never makes mistakes... As the enormous amounts of players fixing low-tier belts where they should be higher tier can attest to 😆

wispy osprey
#

Dealing with overflow is annoying yes

#

Hence why I designed intentionally with overflow in mind

sterile blade
#

I mean, ofc, you could just build a base and have everything work at 100% first try (even without overflow management, if it fancies your maths), but as we're humans you won't find someone who managed to do that with more than ~100 machines...
Ie: one will have to be ready to hunt for mistakes if they attempt a "max efficiency" challenge

jagged nymph
#

i have a fun challenge idea

#

no dismantling challenge

sterile blade
jagged nymph
onyx echo
#

I was not told there was math involved

jagged nymph
wispy osprey
sterile blade
# onyx echo Wait what math

Overflow allows to easily handle miss-matches between production and consumption. If one wants to not use overflow but still achieve max efficiency, they'll have to run more strict math for their factories

wispy osprey
#

The same cannot be said about fluid logistics, because fluid logistics is stupid

sterile blade
stone python
jagged nymph
# onyx echo Shiiiiiiii

i mean its not like its calculus, its just stuff like "i need to make 360 iron plates per minute, how many machines is that" like usually one operation shit

onyx echo
#

Oh so easy math, I’ll be fine then

wispy osprey
stone python
sterile blade
wispy osprey
#

The only thing I actually consider difficult is pipe logistics

wispy osprey
#

If only pipes were 100% efficient

jagged nymph
stone python
onyx echo
#

Huh

stone python
onyx echo
jagged nymph
wispy osprey
#

I don't remember anything being that complicated besides pipes

onyx echo
jagged nymph
#

so sad that school makes people hate the beautiful thing that is math

onyx echo
wispy osprey
sterile blade
# wispy osprey Efficiency is easy because the math is actually easy

Building big factories that constantly keep max efficiency isn't easy. And that involves a lot more than just "does this machine produce enough?" as long range transports, upgrades to facilities, memory loss and other layers of complexity and human errors keep piling up.
Again, it is possible to manage it all perfectly, without issues... But it's hard enough to be a challenge and few pursue it

jagged nymph
stone python
#

it is the only way i build

wispy osprey
#

I need to legit see a water packing plant tutorial

sterile blade
rose lintel
#

so when it comes to power plants does anything under 100% effiency mean your burning coal faster then the generator is recieving it?

sullen gull
# onyx echo Yeah I hate math with a passion

I used to say this. Then I took Calc I twice, then finally got to calc II and learned to look at math like a language, and it became kinda fun. But, because I had said the same for so long, my "basics" were/are horrendous .

jagged nymph
sterile blade
jagged nymph
onyx echo
sullen gull
stone python
sullen gull
#

Well, duck duck go'd ... but still 😛

sterile blade
stone python
rose lintel
# sterile blade Huh? What do you mean?

when you look at the effiecency of machines they have the percentage gauge, if my coal generator says its running at 92% does that mean its burnijg the coal faster then the machine is recieving it?

sullen gull
#

Anywho, Bout to imprint my keynoard into mah face. Stay efficient all you Pioneers! o7

jagged nymph
#

OR its not getting water fast enough

sterile blade
wispy osprey
terse rain
#

idk who I am or how I got here.
I know 2 things
TRAINS
and the factory MUST grow

jagged nymph
wispy osprey
rose lintel
#

why you hate pythons? Amazing animals

stone python
jagged nymph
feral jay
sterile blade
terse rain
jagged nymph
stone fern
#

anyway to make hypertubes actually fast?

jagged nymph
terse rain
feral jay
stone fern
#

cannons huh

feral jay
wispy osprey
#

Another method of travel people should know is sprint -> crouch slide -> jump

sterile blade
wispy osprey
#

This one had its speed increased recently

jagged nymph
#

simitree

sterile blade
#

My mobile's keyboard really acts funny

stone python
#

simehtrii

wispy osprey
feral jay
terse rain
#

put an entrance down. and an exit right in front. copy paste that right in front of the exit. repeat that last step like 5 times.

delete the exits without deleting the tubes.
add an exit like 2-5 feet away from the last entrance and angle it the way you want it to shoot you.
connect that exit to the last entrance.

connect em all to power and walk into the first entrance

sterile blade
feral jay
#

!wikisearch hypertube_cannon

raven axleBOT
#
Official Satisfactory Wiki

This article may need cleanup to meet quality standards.Please help improve this if you can. The Discussion page may contain suggestions.
A Hypertube cannon is a specific setup of Hypertube Entrances and short Hypertube segments, which can be used to reach very fast speeds, capable of crossing the entire...

stone python
#

problem solved

feral jay
#

Well that link sucked

sterile blade
feral jay
#

580/min is easy, because you then have a surge capacity of 20/min. 600/min is not easy, because you have zero surge capacity.

onyx echo
#

Aight im goin to bed it’s 4 am and ive been playing since like 7 pm

stone python
sterile blade
terse rain
#

if you put 69 hyper tube entrances in a cannon you get to meet ADA in person

stone python
wispy osprey
sterile blade
#

That's "adding leeway"

feral jay
jagged nymph
#

@fresh umbra relating to your post in screenshots, you know you can make vertical conveyer lifts taller right?... right??

feral jay
#

600/min is an absolute maximum, not an average

#

If your pipe flows fluctuate at all, even one iota, even for one microsecond, they will only ever approach 600/min, they will never reach it

stone python
feral jay
stone python
jagged nymph
stone python
#

there are some things you have to do on startup, and a few safeguards, but it is all basic stuff

feral jay
sterile blade
# wispy osprey Can you share a screenshot example I'm this not-smart

Let's say you have a 600/min oil pipe. Want to feed 20 refineries with it.
If you put all refineries in one row (single pipe manifold) and feed the manifold from one side, issues would be expected as the first junction in the system would have to split very unevenly (10/600 to the machine, 590/600 to the rest of the manifold).
But if you were to feed the setup from the a junction placed in the middle of the manifold (not connected to machines, just 1 pipe in and 2 pipes out, each pipe out feeding half of the manifold) then the system should be able to handle the flow much more easily.
Note that this last scenario is very similar to "looping the pipe" as that also introduces one additional junction that splits flow in 2 before feeding the manifold

But yeah, I can try adding screenshots if this description is still unclear ^^

rose lintel
#

hmmmmmm just me or the recipies from the fixmas hard drives not that great?

stone python
#

it really is that simple

jagged nymph
#

what "ficsmas harddrives"

rose lintel
#

from the event calander

feral jay
jagged nymph
sterile blade
stone python
stone python
#

cause there used to actually be a problem

rose lintel
#

ah, i got one for modular frame that uses 56 screws, instead of 12 rods...i mean yea i get 5 per minutes instead of 2 but seems kinda costly

feral jay
jagged nymph
sterile blade
stone python
dense violet
feral jay
#

Yes, always loop your fluids.. but why?

stone python
dense violet
dense violet
sterile blade
jagged nymph
stone python
dense violet
#

at 100%
crank that puppy to 250%

jagged nymph
sterile blade
dense violet
jagged nymph
feral jay
#

I'm finding it interesting, coming back to the game after six months or so, that "always loop your liquids" has really taken off, but I'm not seeing a lot of people understanding why it matters

dense violet
jagged nymph
feral jay
stone python
#

now ill go find the patch note since you seemingly cant do your own research

dense violet
feral jay
stone python
jagged nymph
dense violet
#

steel rods take up a ton of space. If you're using heavy screw recipes that'll be pain ofc

jagged nymph
#

steel screws takes up the same amount of space??

#

you gotta be ragebaiting

stone python
sterile blade
# feral jay Yes, always loop your fluids.. but *why*?

Interestingly, there's have been a (imo convincing) theory about these coming up the past few months:
Splitting fluids unevenly seems to ruin flow; so when one just feeds a manifold from one side, the first split is extremely imbalanced (most should go towards the rest of the manifold, a bit to the first machine). But when one feeds that from both sides, incidentally they also split the feed pipe into 2 even streams first, avoiding that terrible flow difference

dense violet
#

you're going ' O M G , it takes up so much ppm' when you're using one of the most expansive ways of making screws

jagged nymph
dense violet
# jagged nymph no, im saying *dont* make screws

yes because you keep arguing for awkward ways of making them.

also Screws from Steel Rods do not take up the same space as Steel Beams.

1 machine makes 40 screws pm for rods
1 machine makes 260 pm for beams

these are not the same thing

#

260 > 40

jagged nymph
dense violet
#

yeah you are. For no apparent reason. Steel screws is very compact especially with Bolted Frames

feral jay
dense violet
#

Mod frame and Bolted frame use basically the same ingredients but are much more compact with the right recipoes

sterile blade
# feral jay Can you link me to something?

Mhh, I don't recall the specific conversation, sorry... The only thing I can link is a post I made a few years back that incidentally kinda gives credit to the idea (fluid "load-balancing" based on simmetrical pipework)...

dense violet
#

like maybe yo ustill have screw trauma from the early days of the game when you didn't manage them - but boy can you make some extremely tight set ups with them

feral jay
#

A few years back isn't very useful to that

dense violet
#

and from memory Steeled Frame takes up significantly more resources?

jagged nymph
feral jay
#

Something specific about fluid splitting and merging at max rates

jagged nymph
dense violet
#

a belt of steel beams becomes like 40,000 screws pm on it

#

a single belt

jagged nymph
dense violet
#

... you dont. You put a constructor directly in front of it.

#

and effectively feed it a few steel beams

stone python
#

speaking of fluids, what is everyone hoping to get out of 1.2 in regards to fluids

dense violet
#

that pipes explode when pipe them wrong and kill yoru computer

feral jay
#

Honestly I want surge capacity in pipes, it will end a LOT of consternation

sterile blade
#

Oh, the news have mainly been (in order of discovery):

  • There's a fluid parameter that "agitates" fluids; reducing this via Modding seems to "fix" a few issues (eg: fluid always flowing in pipes, even when it should clearly be at rest instead of trying to climb higher without any pumps...)
  • Junctions act weird and can lead to wrong flow calculations when placed vertically (ie: if the outputs have different heights). There's also been an actual patch adressing their size but I don't recall whether that affected flow or what...
    The discoveries about junctions are what brought on the hypothesis about not using vertical junctions and making sure that their outputs carry similar amounts of flow
jagged nymph
feral jay
#

Maybe that would be a good way to explore it

stone python
jagged nymph
sterile blade
# feral jay A few years back isn't very useful to that

Do note that (unless @stone python can verify their claim), there have been no relevant changes to fluid dinamycs in the past few years... That post is still as relevant today as it was then, with the same fluid mechanics ^^

feral jay
stone python
#

i litterally posted a video of snutt confirming they fixed it as of 1.0. what more do you want

#

your refusal to believe it isn't my problem. you can keep on being misinformed all you want.

jagged nymph
sterile blade
# stone python i litterally posted a video of snutt confirming they fixed it as of 1.0. what mo...

A patch where, rather than replying about a vague question about a vague bug, they actually adress something in the code.
There have been several misunderstandings around pipe mechanics, and them "not working" while CSS confirmed that they do was one.
Incidentally, the video you linked did fuel misinformation about them actually changing something about fluids in 1.0, but AFAIK it actually refers to the last change they made, removing fluid loss (U6).

Which is why it's better to track patch notes than just refer to YouTube videos

sterile blade
feral jay
sterile blade
#

Ahahah, you nailed the point I was about to make

sterile blade
#

Even when following patch notes, sometimes things fall through the cracks. Like when they did fix the U6 fluid loss, but forgot to add it in PatchNotes (this has been all confirmed later, but still lacking in official #patch-notes)

mortal ginkgo
#

I want them to give up on this "realistic bruh" pipe flow crap and make sloshing something we can actually control.

#

I got mk2 pipes working 100%, and I still think the code is stupid.

feral jay
mortal ginkgo
#

I love when a game I play have "oh so realistic" fluid systems while also allow the ability to make foundations on the sky that just... floats.

#

Pipe system is outsourced, fayt me.

#

YES I SAID IT.

feral jay
mortal ginkgo
sterile blade
feral jay
#

Just lkike the guy who wrote the train logic

stone python
# sterile blade A patch where, rather than replying about a vague question about a vague bug, th...

idk what to tell you man, it was fixed and part of the other 3312 bug fixes they fixed for 1.0, of which they decided to not list them out at all. Sure, you could say that a lack of them calling out exactly what bugs were fixed can lead to a ton of speculation and misinformation. However, tons of people run full mk2 systems without any issues. May take some trial and error, but it is possible and almost always boils down to user error.

Now, that isnt saying they also couldn't make the entire system easier, and teach more about pipe systems in the actual game because let's be honest. Beyond a few tiny snippets when you first unlock fluids, the game never touched on it again and you are essentially left fumbeling around in the dark

mortal ginkgo
#

If a system of yours need a MANUAL by made someone else (who also is not guaranteed that stuff works like this 100% and does not guarantee solutions) outside of your company, something is wrong.

Again, before someone says "UHHHH ATCHUALLY IF YOU DO X Y AND Z ALL PROBLEMS SOLVED ITS A U PROBLEM BRUUUUUUUUUUUUUH", I got my mk2 pipes working 100% with zero issues. So you are free to go copy paste that in reddit where majority of the posts are about pipes that are not piping.

#

Just because I manage to make them work, doesn't exclude the fact that majority of playerbase are having problems, and again, the system is stupid. Code is stupid.

silk rose
#

can we have tier 8 fluid sink?

stone python
wispy osprey
#

Today I learned that you can snap place water extractors next to each other

#

This is very useful

feral jay
sterile blade
# stone python idk what to tell you man, it was fixed and part of the other 3312 bug fixes they...

Yeah, I have a few qualms with the tutorial system too, even outside of the glaring information hole that is fluid dynamics (cue my annoyance when clicking on the newly added "piping manual" in the HUB doesn't actually open up the Piping Manual by McGalleon)

That aside, I truly believe there have been no changes to fluids in 1.0. Not just based on the lack of patch notes about it, but on the lack of differences in the system. If something changed and they didn't tell about it, we would have noticed. There's people who do very detailed tests about these: such people were the ones who found out about the fluid-loss bug being fixed just a few days after it was omitted in the patch-notes. I sincerely doubt that they would fail to notice changes in over one year, especially given how they've (supposedly) been advertised on stream

stone python
sterile blade
#

BTW, water Extractors also snap to junctions placed on foundations at water level ^^

mortal ginkgo
#

And its not even realistic to begin with.

feral jay
sterile blade
#

Just... Less unpredictable xD

feral jay
#

I don't like the fact that every player asks the same quesation when they start fucking with fluids. It's a weakness in the game, and it needs to be improved.

feral jay
#

I don't have the answer so I'm only identifying a problem though

mortal ginkgo
wispy osprey
#

How do I get a flow rate of 580 m³ water in a pipeline

stone python
#

sorry, that was me being sacarstic

feral jay
sterile blade
# feral jay I don't have the answer so I'm only identifying a problem though

I tend to lean heavily on lack of symmetry overall...
I don't mean to shame anyone, that's just what I've seen overall in the "help with pipes" screenshots: most seem to not care about symmetry of junctions' outputs

Which would explain why "loop the pipe" works so often (assuming the prior speculations about flow symmetry are good, ofc)

sterile blade
#

Fml 😭

stone python
#

do you play a lot of sim games

feral jay
sterile blade
sterile blade
feral jay
#

Started with I think Railroad Tycoon

#

Can we all agree that for all its faults, Satisfactory is a fucking awesome game?

stone python
stone python
severe pewter
#

But have the devs fixed the bugs with uneven pipe inputs or outputs from a merger? As in sending a T1 & T2 output?

feral jay
#

Valves are evil. They claim a 1 in 600 resolution, but in fact have only a 1 in 256 resolution.

severe pewter
#

So what, anything above 256 goes into buffer overflow?

feral jay
severe pewter
#

Interesting. Are the values at least rounded properly? Because I've found some weird issues I don't understand yet

#

-or maybe the rounding was the issue...

feral jay
#

There are only 256 possible valve settings, irregardless of what the UI tells you

severe pewter
wispy osprey
#

I feel like taking an 8 hour long nap

feral jay
severe pewter
#

Go steal a body coma

wispy osprey
feral jay
severe pewter
#

That sounds like fun

feral jay
#

I do enjoy what I do

wispy osprey
#

Yes, it is decently removed from actual factory production

#

This game is more akin to programming

severe pewter
#

Got to route cable as a small part of my job a couple years back, it was one of my favorite parts

wispy osprey
#

If satisfactory were more realistic, everything would be packed and sealed in boxes or wrapped in dense plastic.

feral jay
wispy osprey
#

Because of limited resources lol

#

I can't imagine

severe pewter
#

Measuring the cable, cutting the cable a bit longer than necessary, pulling the sheaths on the ends back far enough to make sure the plastic wouldn't shrink and pull away from the heads, securing it all in place, and admiring the end result. Then crying on the inside when people arbitrarily decide to move everything.

feral jay
wispy osprey
#

I actually worked briefly at a steel cable factory

2 weeks and I was laid off

severe pewter
#

Oof. Some jobs like that tend to be temperamental, especially with new hires though.

wispy osprey
#

Thankfully she doesn't know how frequently I've rebuilt or moved locations

severe pewter
#

A lot of them were. And we collect their hard drives

sterile blade
wispy osprey
#

Factorio is 2.5D and satisfactory is full 3D

sterile blade
#

I don't see your point thinking_helmet
Like, they're different games, for sure, I'm just saying the factory aspect feels much more "strict" in Factorio, in a way that reminded me of the "coding VS vibe-coding" memes 😆

wispy osprey
#

A lot of people still tend to be afraid of building vertically

sterile blade
#

I like verticality, but it clashes against my wish of keeping things easy to see (thus not stacked) xD

golden nexus
wispy osprey
sterile blade
wispy osprey
#

Build vertically and build an even bigger architectural shell

#

Architecture is all a facade anyway

sterile blade
# wispy osprey Build vertically and build an even bigger architectural shell

Yeah, that's what I'm aiming for, this time.
Ideally, I'd like to manage a central shaft inside the building, from the top of which I could be able to see several layers of machines and belts moving between sections of the factory (separated by the central shaft)... Still very much WIP and all just in my head though 😅

golden nexus
#

and signposts

sterile blade
#

What about signposts?

golden nexus
#

Well you can put a big sign on the top of each set of stairs with a giant picture of what the floor does

wispy osprey
golden nexus
wispy osprey
#

I'm legitimately a genius

#

But also not

sterile blade
golden nexus
errant steppe
#

i haven't played the game in months where can i check if theres new content in the game i missed 1.1

zealous urchin
sterile blade
wispy osprey
wispy osprey
#

Boxes send to assembly first*

golden nexus
golden nexus
zenith spire
#

Is there a creative mode in this game any1 know?

zenith spire
#

bet I’ll have to figure that out later

wispy osprey
#

Advanced game options

#

It's good for testing ideas before you make them on your main save

sterile blade
golden nexus
#

no power cost, no build cost, all unlocks etc..

wispy osprey
#

If you're looking to play creative for an extended time you'll get bored quickly

#

Unless you have a creative project in mind

sterile blade
wispy osprey
#

Everything is much better on a vanilla save except for specific testing

zealous urchin
sterile blade
wispy osprey
#

I like building on platforms thooo

wispy osprey
sterile blade
#

You have my envy on that :P

#

How many hours do you have in the game, more or less, BTW?

wispy osprey
#

I only get burnout when transport pisses me off, or when fluid logistics piss me off enough, or when plastic is needed for manufacturing

sterile blade
#

Urgh... Long-range transport has always been a sore spot for my burnouts...

wispy osprey
#

Manufacturing made me completely redo my strategy

#

To the latest idea I've mentioned already

zealous urchin
#

my biggest burnout is related to not having a hoverpack and running around the map to unlock stuff

wispy osprey
#

Let me live on the ocean harmonious_hannah

zealous urchin
#

when u wanna use pure and leached u gotta train those ores

#

goku training montage

wispy osprey
#

Having all of the mk2 miners send to the train station is gonna be a headache though

zealous urchin
#

well, one can always belt

wispy osprey
#

Making me wish that multiple train stations wasn't slower

calm mango
#

Afkd all night and I forgot to put a stupid conveyor and now I gotta wait to get to phase 2 😭😭

reef basin
#

if you need to afk, you didn't build enough production

whole drum
#

Also, you should explore during build time

calm mango
#

Like sure it's not the best but it's chillin

remote chasm
#

What is everything that I need for a single coal power thing

sterile blade
reef basin
dense violet
raven axleBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

dense violet
#

also the wiki exists
praise the wiki, love the wiki

frail chasm
#

Errr... How long has satisfactory had snow? 🥶

zenith spire
frail chasm
#

Well it's snowing on my screen

zenith spire
#

Oh yeah it does that sometimes

#

I think it’s part of the ficmas event

lilac bear
#

Only during FICSMAS right?

lilac bear
frail chasm
#

Been playing years. Never noticed it!

zenith spire
dense violet
lilac bear
frail chasm
#

Happily it's not looking like it's gonna settle

#

Cans still go out on my chopper later...

frail chasm
brazen cove
#

who's faster? tractor or a truck from phase 3?

zenith spire
zenith spire
brazen cove
zenith spire
#

Honestly haven’t unlocked the truck yet so I wouldn’t know

#

I’m almost there tho

brazen cove
zenith spire
#

Explorer is pretty fast but I don’t like its transmission

manic trench
#

I'm struggling so much trying to figure out what factories to make. Hand crafting is just faster :/

zenith spire
brazen cove
brazen cove
manic trench
calm mango
#

I'm about to be phase 2!

brazen cove
ember moon
#

I believe the fuel powered generator being invisible is a bug

brazen cove
calm mango
#

I gotta upgrade my fuckass coal gens before though

zenith spire
manic trench
manic trench
brazen cove
manic trench
zenith spire
#

Which factory you need is dependent on what resources you need to produce for your builds or for the space elevator

brazen cove
stone fern
#

hey gangsters

manic trench
brazen cove
dense violet
brazen cove
calm mango
#

I got like 17 😭

manic trench
#

I've been running 16 coal gens since I got coal power and have never had issues. Also got like 19 batteries

dense violet
# calm mango 48????

tbh I think 64 as soon as you get mk3 belts is normal.

carries you to tier 7 easily

#

find 4 coal nodes next to water
just burn it all

calm mango
#

See but I hate these fuckass fluid pipes so much I'd rather break my steam deck

#

64 is too much

dense violet
brazen cove
raven axleBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

dense violet
#

convenient coal layouts for beginners and experts

calm mango
#

It was never gonna be simple

dense violet
calm mango
#

Your mom

dense violet
#

you learn as you go - find coal next to water. You'll have an easy time

calm mango
dense violet
#

at least like 80% of coal nodes are next to water

calm mango
#

The second closest node to my base was like 1 k out

dense violet
#

very close

calm mango
#

Close??

dense violet
#

Yes. You're expected to set up multiple systems around the map

#

if moving away from your start area is going to make you cry better get some boxes of tissues

calm mango
#

Fuck that I'll stay at spawn with my 3 beloved nodes

dense violet
#

Not how it works, but gl with that

manic trench
#

My furthest factory is like 10km away that's making turbo fuel

calm mango
#

Sure it is, hasn't failed me yet

dense violet
#

easy to import power

manic trench
queen slate
#

How do you set your preferred jet pack fuel?

dense violet
#

ah, well I guess depots fix that sort of thing. Another reason I'm not a huge fan of them

manic trench
#

As I get resources for phase 4 I'm only now starting to run low on power from my coal stations

lilac bear
dense violet
#

the game is a logistical problem solving game, it's true

ember moon
#

each one produces 250 mw

lilac bear
queen slate
#

If I have multiple fuel types in my inv how do I set it to turbo fuel

lilac bear
#

4 generators on a well.

manic trench
lilac bear
ember moon
#

or the gear

lilac bear
#

You can set the preferred fuel with that gear icon.

manic trench
# calm mango Mehh what do they know

You litrally said U didn't like pipes. If U travel and setup a gen then just wire it back u won't even need to touch it again until U run low or Wana upgrade belts

lilac bear
lilac bear
#

You can get 64 in there at least once your miners go up and you use all 4.

calm mango
ember moon
#

Also set up a global power network around the whole map it makes getting power to bases so much nicer

lilac bear
manic trench
manic trench
lilac bear
#

A tractor or explorer will help you a lot early on.

manic trench
#

I don't think I've touched tractors tbh

lilac bear
#

It's not faster than the explorer.

calm mango
lilac bear
#

Later on, get power everywhere and hoverpack.

manic trench
#

By time I got explorer I had jetpack and then terrain made explorer slower

calm mango
#

But phase 2 is finished and now I can get a jetpack

manic trench
ember moon
dense violet
calm mango
lilac bear
#

Zip line between power towers, especially combined with the hoverpack, makes getting around easy.

#

Other people take the train between bases.

manic trench
lilac bear
#

It all works, use whatever you prefer.

calm mango
manic trench
queen slate
#

It’s a long time for that stage of the game but dw you get better movement later

ember moon
#

My train station is out at sea and I should move it to the middle of the map

calm mango
severe pewter
#

Depends

manic trench
severe pewter
#

Sounds like you need to aim your tubes better

calm mango
severe pewter
#

Gross

#

Not even a crouch-slide jump or a vehicle?

manic trench
severe pewter
#

Vehicles aren't bad, prior to flying I used a lot of the truck, and then the buggy to get around. Even built highways for them

ember moon
#

youll be doing a lot of walking in the early game

#

even in late youll still be doing walking

zenith spire
severe pewter
#

Not as much as I can help it. A bit of conveyor plus a crouch slide jump with turbo fuel will reach 1000 meters I think

manic trench
#

Im currently hand crafting 100 super computers for leading edge production xD

calm mango
#

My lizard doggo found like 18 computers

severe pewter
#

I keep em around just for the slugs

zenith spire
#

My quartz mill for silica & crystal is like 2,500km away

manic trench
#

I Wana make a proper train network. But I don't have enough factories to make it worth it

calm mango
severe pewter
ember moon
#

its always good to just tdo it because later youll need it

manic trench
lapis shadow
#

Do I need to worry much about lag optimizing things ever? Or do things need to be ridiculously large before you have noticeable drops in performance? I'm in early-mid game so I'm wondering if I need to think about that as I get to later stages and my factories scale up lots

manic trench
calm mango
ember moon
#

youll feel so much better

#

I made a huge train station I barelty have any use for but its still personally my best project

manic trench
calm mango
severe pewter
zenith spire
calm mango
#

Or just make a train cause trains are cool and they don't NEED to always be serving a purpose (except they have a purpose which is looking cool)

median geyser
#

Is there a way to prevent enemies/animals from spawning in an area?

severe pewter
median geyser
#

That prevents them from entering, not spawning

calm mango
median geyser
#

Anyone with an actual answer?

zenith spire
severe pewter
#

The tube transport takes something like 15 seconds though, which is great

lapis shadow
zenith spire
severe pewter
median geyser
#

Oh things dont respawn?

severe pewter
calm mango
# median geyser Oh things dont respawn?

"If creatures were killed, they will attempt to respawn within three game days, and only if the pioneer is not within 300 meters of the spawn point." -the wiki (your best friend)

zenith spire
severe pewter
severe pewter
zenith spire
zenith spire
# severe pewter Since when?

Idk, since the last time I used the chainsaw. I cleared a forest for biofuel then returned to it some hours after for more & the treees regrew

severe pewter
#

Aww man, why'd they change that? At least have the courtesy of making it toggleable or something.

median geyser
#

It definitely wasnt respawning on my last save

brazen cove
#

so how exactly do i place oil extractors? i found a crude oil node and i cannot place my extractors on it

zenith spire
#

Of em big ahh 4 legged creatures ALWAYS is directly right by my hub when I respawn. If I hit him n he runs away, after I die n respawn he’ll be in the exact same spot by my hub 💀

median geyser
#

My first 2 hard drives have been cast screws and iron wire 😄

zenith spire
brazen cove
lapis shadow
zenith spire
brazen cove
trim sundial
fresh umbra
#

does anyone know why water isnt flowing through pipline junction

zenith spire