#satisfactory
1 messages · Page 551 of 1
How would I make distant ones work together either really long conveyer or train
Do you have train?
In the process of getting it
Then train/
First I’m getting fuel power
8 coal plants on max overclock use a lot of coal which I need for steel
"Hey guys I wanna build directly on water"
"You're too far away from everything, Inefficient"
"Hey guys I wanna move raw iron/copper/caterium by train!"
"Inefficient, playing the game wrong"
"New idea, what if I-"
"Inefficient, you're playing the game wrong"
"But-"

"Inefficient"
"what if I-"

"Inefficient, follow the meta ONLY"
Totally don’t ignore 99% of metas cus they make everything boring after like an hour
train is nice cause it use power which is easely available and you can just pop a wire instead of having to send fuel. The downside is the infrastructure (laying rails and station)
otherwise it's very noice
Calculating transport, time tables, and how much product per sec is another downside
Wait you calculate those I was just gonna send more than needed by like a few tons
It depends on how fast the stations fill
If your train takes a long time to reach a station making product, it could sit on overflow that whole time
Ah suppose that’s a bad thing
Cus then there would be a constant overflow would there not
Train picks up the full station, turns around, and the return trip is long enough to cause another overflow
How long does Fixmas last for?
I don't know the exact term but it's just an example
I see
I want to prevent that as much as I can in my playthrough
So; no tracks long enough to cause overflow, but not too short to bring less
As long as traffic isn't an issue on the rail
Can train transport power
I actually don't know that yet
if the line is long enough to cause overflow you shouln't have traffic problem
what do you mean by transporting power
Like store power and take it somewhere else and dump into battery’s
no
Does a rail work like a power line
rail are powered tho so hoverpack works
So I have to use the big pylons
So if I connect the rail to a station it'll power on
For long transport of power to another place
no you can't connect rail to anything for power
How big is the map never fully bin over it only ever really stayed in 1 biomes
Nope it’s vanilla
map is very big
It’s seems like endless desert when I explore
Pylons?
depend where you started
You're playing the game wrong
:p
Yes the big power line pylons not the small ones
Yeah that's what I mean
They're just double the length
how do you build a curved road?
Which isn't a lot in map scale
With tips and tricks, it's not a thing built into the game
A lot of the limits are too small for map scale
I, for one, feel like making a concrete megastructure. I don't have enough resources for that.
-# I may be stupid
will we ever get curved roads?
I'm just gonna send pylon lines all across the ground and keep trains up
Items go up fluid stays down
Probably costs less to do that
Nobody knows
That and pathing train lines is easier
Can you keep a secret?
I secretly want to transport raw ores to water even if it is inefficient
My whole factory runs off a small oasis I’m running dry with like 10 water extractors
Coal generators on max overclock use lots of water and coal
I left coal behind when I made my turbofuel plant
Eventually you want it for diamonds anyhow
Yes
Why anyone woulld remove power after it was built is beyond me...
Outside of Biomass. Which even then only consumes if needed.
I haven't removed it, it's 6000 mw of coal plants
The rest is turbofuel
Regardless, that's 6GW that's already running 😛
but yes, I see now. It's still part of the grid, you just haven't messed with coal since then?
dumb question but is using the interactive map encouraged
I mean, if you don't care about "spoilers" 🤷♂️
Yeah, just using it with sulfur for compacted coal or powder
what would count as a spoiler?
Seeing the entirity of the map, item locations, node locations, cave entrances, etc
ah i see
Without finding them "on your own"
I felt like it was useful more than anything to know where stuff is
I 100% agree tbh. But there are some who don't want any outside influence on their game.
i got frustrated at the spawn point recommended for beginners
Grass Fields?
I was like this with logistics instead until I learned how to build an efficient coal plant
yeah its all normal or impure nodes
Now math is super easy
It really doestn't matter where your spawn point is. You can very easily travel to another part of the map and build. Move your hub and you will spawn in the "new" area if/when you die.
It's actually the more annoying region of the map too lol
The wiki images for coal gens provide perfect setups for starter coal
ive actually never thought of that
I think one of my favorite regions might be the swamp because a continuous OST is playing
It's great because it's wide open and a lot of flat area... but yeah, node quality and distance leaves something to be desired. Imo, the rocky desert should be the main starter location.
You are evil, and should be drawn and quartered
I also really like caves
The great thing about this game is that unless you trash it or sink it, you never really "loose" anything that you've made.
I know it's dangerous territory but at least it isn't practically half radioactive like the tall dark forest
A lot of scary mobs there
And, you can reallly never "miss out" on anything as there are enough of story items on the map for a myriad (bringing it back 😏 ) of possibilities.
sadist 😏
Dude that word is SO 2024
It's one of, it's not my number 1 fav
It's really more like 2003
My number 1 favorite location goes to the oil beach
It was in the intro sequence of the original Star Ocean 2 in PS1
3 pure nodes there
A myriad of years
I think a decent amount of the playerbase makes an evil lair pyramid
That would look cool ngl
It isn't an original idea
What if they are upside-down tho?
Honestly, I still say the rocky desert is the "perfect" place. As it's right bwtween all the oil on the spire and west coast and has a good bit of ore as well.
BUT... I consider "far" to be greater than 2km as welll 😛
I give it to N. Forest, but Rocky is super close
Which actually isn't competley true either lol.
There's a nice chunk of pure iron nodes somewhere in the middle region with a pure limestone and pure copper nearby
You're fired. That is an incorrect use of this 2024 word.
So much iron...
Eat lots of steak
Delicious
NF is good for it's selection of ores, but not so great for "buildabilty" unless one has a SUPER creative mind imo
Well I automated all the filters, plus shatter rebar, and doubled my compacted coal production tonight
I love verticality, so it's very pleasant to me
I actually want to completely re-do my turbofuel plant setup but it's... a lot
At least it isn't redoing rocket fuel
Like, there was a build a while ago that was done on the side of a cliff that was really cool. I can picture who did it in my mind, but can't remember the name....
My ammo factory is almost complete, I think all I need is nuke and gas nobs now
I believe I at least shouldn't have to rebuild the generators
But my compact coal making doesn't keep up
Gonna train some more in?
I've had the same problem this save, started in the rocky desert and there's not a lot of sulphur nearby, I actually rushed Mk.3 miners and bought a few fused frames to get more sulphur
I conveyored coal and sulfur there for the time being 
I love belts, but lots of people here like trains
I also like trains but I need to setup a highway still
Trains take up a lot of space when you only need 10/min of something
When all of that is done I'll rebuild my turbofuel plant
I like making things fast
If everything works out I want to design a central hub at the pure oil node near the center of the map
I fly planes upside down, I get my fast kicks when I kick grass (/notsohumblebrag)
But that's not a very analytical thing, I get my analytical kicks playing complex video games
There's just something about satisfactory that I can't describe
Talking about long pipes/belts: #screenshots message
If i told a normal person that I'm really into a logistics math factory game they'd probably look at me funny
Dude, I have no qualms or scruples, I tell everyone about this game 🤣
It's so damn good
Actually, when I tell people that, the response is usually something along the lines of "well that doesn't sound like a game for ME, but it sure sounds like a game for YOU"
I've even got a few of my customers/maintenance guys to buy this game for themselves or their kids lol
That was a lot of my friends reaction to my FFXIV phase
I'm doing the endgame for FFX right now, same thing, sooo many people don't get why it's such a great game
Have a co-worker like this. He is more into the samurai fighter style games.... elder scrolls esque 😛
Scratches a different itch but a great game
Is it wrong that I tried to play FFVII remastered (or w/e it was called) and it was more "cringe" than the original? 😛
I think it's because I could "hear" the dialog vs reading it 🤣
I've never played it, so... no spoilers please
I intend to
The original final fantasy 7?
never played that? commaan, I thought you were old like me?! 😛
You got two on me 🙂
I usually take this as "I'm not smart enough for that game, but my ego won't let me admit it."
Nah that's not fair, I know some really smart people who just don't like "smart" games when they're not... being paid to be smart. They like to turn off their brains. I just can't.
I too enjoy a good FPS from time to time, so I get it
also this game really isn't that difficult unless you choose to make it difficult 😆
See, I program and teach people how to program robots for a living lol, I can teach your grandma how to program a robot probably 🤣 .
I'm waiting until VII remake is "done" before I play it fully
It's not difficult but it's complex
Maybe you can teach me Swift once I get a Macbook, lol
People don't give themselves enough credit imo
I would have to know Swift first 😏
I live by that mantra, people really don't
😄
I need to get better at train math
I mean, sadly I am totally a pot calling the kettle and all, but still.. 😛
1+4=9
7
For now less stops is better
Wait, no, 42
Like I do shade-mechanic repairs on my cars with my nine year old nephew, and if he can understand "the gas goes in here, the air goes in here, it goes boom, and the smoke goes out here" then don't tell me you, as a functioning adult, can't grasp that concept. I refuse to believe that you can't.
I mean there's certainly a floor on complexity but if you listen to some people around here you'd think you must be picking the best things and building them a certain way and making sure efficiency is 100% or you can't have fun or finish the game
and that's just not true, you can screw around and get there eventually
Assuming infinite time, yes. There are myriad infinities.
I think even just going by the normal person's computer there's more resources than you can use before your computer craps out
There is some definite "IT MUST ME THIS WAY RHAHRH" types. But, just like many other "neuro divergent" individuals, it can be "easy" to get fixated on a single train of thought imo.
Given that my game is 250 game days old, the amount of resources I can have possibly extracted in 250 days is, in fact, finite.
Honestly I get the same way when I get all high and mighty and correct people with "No it need NOT be this way!"
I have wished there was a way I could figure out some "fun" satistics on my play time. I was introduced in Aug '24, and became addicted severely 😒
One single iron ingot factory can branch out, you can choose what to power on or overflow production
I love that I figured this out on my own
I mean, for all intents and purposes, even just the ficsmas gifts I've stockpiled are effectively inifinite at this point
I really do legitimately try to convey that my thoughts are merely personal opinion based on experience and knowledge. But I kinda feel I fail at that a bit because I still get considered a "know-it-all" 🤷♂️
The difference here is that I, in fact, do know it all
(/s)
I always think "I know a lot, but will never know it all"
All of my turbofuel plant pipes are 600/m for now
Psssh, if you ain't 600/min, it's a skill issue! 😏
Progression lock 
But seriously, it is really hard to get a consistant flow due to machine cycle rates 😛
The machine gives you the answer. (x) amount per (y) time
Not really, the difficulty comes from people thinking that 600/min is an average, when in fact it's an absolute maximum. If your pipe flows fluctuate even one iota, even for one microsecond, they will never run at 600/min. THey will approach 600/min, but never reach it.
Just even giving pipes some kind of burst/surge capactiy would solve a lot of problems people have with pipes imo
Yeah, but what's the chances one would automagically know to connect everything to a single switch so that you can have all the machines on a "synced" rate? 😛
I actually do that now
I do that. I have at least five independent power grids.
I can turn off every sink in this world with the flip of a switch
All of my branches can be turned off or on in my more competent design
I need to figure out the priority power switch still
It didn't work like I expected
I honestly thing that the majority of issues (espesially sloshing) stems from a concept of trying to use pipes like belts in thebeginning. In an "RL" system where to have multiple outputs needing a "constant" flow rate, it's never in a "beadhead" system.
More or less yeah, the issue is that the fluid mechanics are too realistic, and yet not realistic enough, both at the same time
As do I, but I can't say I learned it "intuitively" from the instructions of the game ya know?
Oh no, the game doesn't explain the concept of independent grids, and I only really started doing them when I could blueprint power poles with multiple connectors, it was just too tedious before that
I mean yeah, there are some "oddities" like with head lift directly from a machine starting at the end point of connection from a single pipe, or the odd issue with junctions...
The big headlift "oddity" is that headlift doesn't depend on the mass of fluid being moved
It's like fluids have momentum, but no mass
Ahh, any factory I do anymore, all wires are hidden and I have a single "input" connection at a corner or something. Or it's connected via rail.
n00b. My rails have their own power grid, as do drones, and hypertubes.
(I spend a stupid amount of time stringing power lines)
You are aware that you can transfer power through a rail vs a power tower or poles right? 😛
I can't use rails to connect power grids, because trains have a variable power draw, ergo they must be on an independent grid
Ahhhhh , ok, I see what you did there.
Yes I'm aware, but due to self-imposed challenges, it doesn't work for me
Power consumption has to be absolutely perfect
You want that main point you "look at" to be flat eh? 😏
Would yall recommend having a separate chain for each item or just trying to leave a little extra to pull off of a line to send to storage
Depends on what works best for you honestly.
You can do it many ways.,
Or just build such an astronomical amount of power generation such that the grid appears flat to the naked eye
It very much depends on the situation
I like buffering items to have product basically always ready
does anyone know why my conveyors keep stopping and starting every second?
I peel off a few circuit boards and connectors from my ammo factory, and that provides what I need for construction. But I don't depend on that for higher teir factories.
Ideally, a standard storage container and DD is more than enough for build gun stuff, as for Space Elevator items. those just get sunk after completing a phase.
Unless it's concrete ... need at least 3 dd's worth of concrete 🤣
But I also engineered that ammo factory specifically to procude an extra 2.5/min circuit boards or whatever
I always have at least two DDs for concrete
It doesn't double the storage capactiy, but it doubles the upload rate
Well I now have 240 iron ingots per minute on one conveyer and I don’t know what to do now lol
Well, you make stuff with it
Well, what phase are you on? What haven't you automated yet? What alts have you gotten?
And then you make more stuff with the stuff you made
Turn it into screws with the cast screw blueprint
Eventually, you're drowning in stuff
Yes. This. All of it. Screws are llife!
Get out.
Phase two. I tore everything down to redo it all. I only have hypertubes left on tier 4 and I have cast screws and 3 unclaimed hard drives
Why, I love the cast screws method
dude... we have two cats... one of them does that to the other. It's so cute.
Just wait until you find/use Alu beams and Steel screws! ... Awwwwllll Yeeeeah boi!
Because screws are evil, and anyone who advocates for screws should be summarily executed. Quickwire too.
I've already used it. Im 700 hrs deep
I love quickwire even more tho
I wish I could get another kitteh. I feell bad for my tortie beind all by her lonesome when I'm away
What breaks big rocks? I used a nuke and it didn’t work
That's why we got a second, poor guy really needed a friend
Which big rocks?
ss?
"Thermal" and "Nuclear", the coolest names for cats EVER
Try nobalsks, if that doesn't work then its not breakable.
fear the chaos
WHen it's supper time, I just yell "Thermonucelar warfare!" and they come running for food
Eh, reason's I won't get into here 😛 DM if you "care" 😏
I always care, I'm just a caring kinda person.. buuut it's 2AM here
Imo, good layout, seems like just getting into some swings of things and such, I give it a 5/7 😛
Same TZ my friend 😉
I came back to play because my brother said he was playing it, that’s what my world looked like before I stopped playing
#screenshots message
this is it now
That is not chaos, and H is "Holster". Good for screenshots.
Still chaotic, but some semblance of trying to become less chaotic
Needs moar roofs! 😛
But, I am a bit bias. I am more about the design than the automation... if that makes sense.
But the coffee mug is nice in the screenshot
oh for sure, just an fyi in case ya didn't know
I honestly didn’t know until this morning when I kept putting my weapon away on accident
I had the scrollbar stop working because of a bug while fighting a spider army yesterday
er, mousewheel scroll
That was.. fun
I've had it where I couldn't hit a number to switch and had to reload.
Yeah that's a long standing bug
I think it's just incredibly hard to reproduce reliably
I just reload
I've gotten so used to reloading anymore. And since someone informed me that Left Alt, right at the CSS logo, bypasses the warnings.... cake.
banana cream
Hmmmmmmm Orange Creamsicle ...
White Russian on ice
🐰 <- just like me fr
I decided to rebuild my factory… again and forgot to mass produce reinforced iron plates for conveyors so now I sit here and make them by hand
I mean, if you're not talking about the drink, the "on ice" part is a bit redundant
Usually not advised to tear down and rebuild anything
You at least have alt: stitched iron plate right?
Skipping screws is better than using them
you can stitch my plates
Huh, I got the game today
Ah, nevermind
Idk what that mean
No one does, but it's provocative!
Alternate recipes, worry about them later
Uh oh
Phase 2 is a good time to start picking up some of the important ones
If you don't know what alt recipes are, just work with what you got and continue learning the game
Just know that at some point you'll use 0 screws
That sounds good
So just metal plate —-> reinforced metal plate
jokes on you, i love screws
They suck to make by hand
Jokes on you I also like using less copper
The only copper recipe I need is sheet
Iron wire
Huh
If you need a basic layout for rips, try this
https://discordapp.com/channels/370472939054956546/553550313533997057/1448896409859526769
another alt optimus
Position of buildings isn't critical. Just make sure everything is connected correctly and you're using the right belts.
The spaghetti must grow 🍝
Let it infect your world like a mold
(I'm kidding)
Ahhh
This rabbit hole goes down farther than lets game it out ever showed
Yeah, his series was surprisingly free of most of the learning curve
I like looking down at all of my old bases and abandoned foundations
Do power grids get any easier ever
you mean generating power? nah it gets harder
how do i build a pipe upwards? it keeps just saying pipe is too long
No, like do the poles and wiring get any easier
I hate I wiring up a power grid
what? that part is super easy, how are you struggling with that
make it shorter
then how can i get it up
I’m not struggling it’s just a pain in the ass
make.. make the pipe that goes up shorter
it wont let me place midair
cause you cant do that
you have to place it on something like a foundation
no, you just overclock it
Wuts that
build multiple
power slugs
I have like 6
Ohhhh that’s what those do
only? your later factories will have hundreds
Oh boy
even early game i use dozens of them
I only have like 6 hours into this for now
yeah youre just getting started
So the slug goes into the cell thingy and the cell thingy makes my stuff faster?
yea, but only do that if you need to save space, otherwise just use more machines, cause power slugs are a limited resource
Ok
For a game about logistical factory design I'm surprised there aren't trailers, hoppers, pallets, or fork lifts
There's similar concepts though
There’s no forklift?
i mean theres the factory cart, trucks, tractors, trains, and drones
There's the factory kart for 10 tickets
We need the ficsit forklift
I don’t have that yet
True
it could be a skin for the factory cart
I’ve been busy rebuilding my factory for the third time
Can I put ores in the ticket thingy
yeah but they give barely any points
If items could be boxed, palletized, and sent to a semi trailer imagine the potential

AUTO FORKLIFT
you can just put them on a tractor, truck, or factory cart, which does the exact same thing
Likely more efficient than real life logistics too
Automate carrier pidgeon routes to carry items one at a time to a storage box that feeds some remote production line
lol
My only power source
Shit
Once you get into Phase 2, you can set up coal and actually automate your power
It still technically isn't indefinite like coal you'll get if you turned in the smart plating
500 is a lot.....
So getting through Tiers 1 & 2 and building 50 Smart Plating is the goal on a fresh save
I’m in tier 2 I got a ways to go
Manual power is gone for good when you reach coal
It's 1 tier away, but you need to do Project Assembly
A what now
The space elevator parts
make he 50 smart plates for the space elevator
Mycelium MAM research leads to fabric
How do i get mycelium
Caves
Oh brother
Or near any darker forest areas
Noted
So, how's it progressing? ^^
Also, how's your ratio of headaches to fun? 
Just sink the final overflow
just put like 10 industrial containers between every machine, and like 200 at the end of every production line
That's a bit much
caves, Or head to blue crater or rocky desert.
I got it, fabric acquired
Oh, damn... caught by the scroll again.
That's one part. But the biggest headaches don't (normally) come from designing, but from trying to find mistakes 
Eg: imagine trying to guess which of the hundreds of machines you built around the map, is currently going on/off 😉
where does the game store your screenshots?
Check #faq . But you should also be able to open the folder via the TAB menu in Photo moda.
That was a neat addition
Please don't crosspost :P
I mean, you've waited for a minute, have some patience xD
There's no flaw when it sinks only when the container(s) are full
You've avoided to answer the hypothetical. But that's not a hypothetical that you can easily avoid, unless you're a machine that never makes mistakes... As the enormous amounts of players fixing low-tier belts where they should be higher tier can attest to 😆
Dealing with overflow is annoying yes
Hence why I designed intentionally with overflow in mind
I mean, ofc, you could just build a base and have everything work at 100% first try (even without overflow management, if it fancies your maths), but as we're humans you won't find someone who managed to do that with more than ~100 machines...
Ie: one will have to be ready to hunt for mistakes if they attempt a "max efficiency" challenge
I don't quite share that opinion.
I mean, I do prefer not to deal with overflows, but that's just for extra challenge ahahah
Wait what math
yeah?
I was not told there was math involved
well its a logistics game, ofc youll have to do math
Each machine has their input per min and output per min, open a calculator to see how many manifolds you need
Shiiiiiiii
Overflow allows to easily handle miss-matches between production and consumption. If one wants to not use overflow but still achieve max efficiency, they'll have to run more strict math for their factories
The same cannot be said about fluid logistics, because fluid logistics is stupid
I feel like we're not talking about the same things... 
it isnt any more strict, you just build more machines to consume the overflow instead of you know...having it overflow
I like your funny words magic man
i mean its not like its calculus, its just stuff like "i need to make 360 iron plates per minute, how many machines is that" like usually one operation shit
Oh so easy math, I’ll be fine then
Efficiency is easy because the math is actually easy
ya, the only hard math needed is recursive integration
Well, yeah, and that's much more complex than having a single machine capable of always doing that for any throughput xD
The only thing I actually consider difficult is pipe logistics
If only pipes were 100% efficient
its what now?i aint never heard of that in satisfactory
was doing a /s but forgot to put the /s
Huh
it's part of calculus
Yeah you’ll never catch me doing calculus
calculus is so fun
I don't remember anything being that complicated besides pipes
And I’ll never do it
so sad that school makes people hate the beautiful thing that is math
Yeah I hate math with a passion
Math doesn't help much when fluids in pipes act weird
Building big factories that constantly keep max efficiency isn't easy. And that involves a lot more than just "does this machine produce enough?" as long range transports, upgrades to facilities, memory loss and other layers of complexity and human errors keep piling up.
Again, it is possible to manage it all perfectly, without issues... But it's hard enough to be a challenge and few pursue it
see now i hate math in school, but i love math outside of school
all of my factories are 100% effencient 🤷♂️
it is the only way i build
I need to legit see a water packing plant tutorial
"Just" don't use them at max throughput 
Jokes aside, that is a very easy fix, albeit at the loss of some of your max-oil-extraction
so when it comes to power plants does anything under 100% effiency mean your burning coal faster then the generator is recieving it?
I used to say this. Then I took Calc I twice, then finally got to calc II and learned to look at math like a language, and it became kinda fun. But, because I had said the same for so long, my "basics" were/are horrendous .
make it yourself, never copy paste builds from other people blindly. its not that hard, just make containers, package the water
Would love to see that in a power draw #screenshots 
3b1b my beloved
Fluid logistics...
not that bad brochacho
Geometry is the bane of my existence
Haven't come across them.
Huh?
What do you mean?
that's right, the circle goes in the square hole
I googled 😏
Well, duck duck go'd ... but still 😛
We got our own version in here 
#satisfactory-memes message
they are, there are just a few weird things you have to do when building out pipe systems
when you look at the effiecency of machines they have the percentage gauge, if my coal generator says its running at 92% does that mean its burnijg the coal faster then the machine is recieving it?
Anywho, Bout to imprint my keynoard into mah face. Stay efficient all you Pioneers! o7
yes
OR its not getting water fast enough
Oh, no, the opposite 😆
Machines either go at 100% (ie: never going offline) or less, never more (if you overclock, the max clock becomes the "100%")
So your generators are likely lacking input items
That's what I'm struggling with, how do I become a pipe wizard and mess with the laws of thermodynamics
idk who I am or how I got here.
I know 2 things
TRAINS
and the factory MUST grow
one must lick a somersloop
no, it means exactly what hes saying. reread it
What does that help with in the context of 600m³ riser pipes
why you hate pythons? Amazing animals
by licking the sloop one unlocks 100% of their brain
no not the animal
Pythons are fine. Whitespace dependent laguages are evil.
Huh... Weirdly worded, but yes, I can see that o.O
I did it once. the somersloop is bubble gum flavored on 1 side and cotton candy/war crimes on the other
yeah, i read it wrong the first time
anyway to make hypertubes actually fast?
man cannon
yes
cannons
cannons huh
It's a bug that became a feature, and you'll have to "exploit" it
Another method of travel people should know is sprint -> crouch slide -> jump
Symmetry.
Simmetry is the answer to almost everything (for those who stubbornly want to use MK2 pipes at max rather than ~580/min, that is)
Eg: when placing a 2-way junction, if the two outputs have the same flow/min the system is happy; if the two flows differ, the system might get upset (ie: might see flow issues)
This one had its speed increased recently
*symmetry
simitree
My mobile's keyboard really acts funny
simehtrii
Wouldn't the center be always overflowing if symmetrical outputs are bringing 580m³
Sounds like a you problem
put an entrance down. and an exit right in front. copy paste that right in front of the exit. repeat that last step like 5 times.
delete the exits without deleting the tubes.
add an exit like 2-5 feet away from the last entrance and angle it the way you want it to shoot you.
connect that exit to the last entrance.
connect em all to power and walk into the first entrance
(Not to discount a lack of grammatical knowledge on my part too
)
!wikisearch hypertube_cannon
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A Hypertube cannon is a specific setup of Hypertube Entrances and short Hypertube segments, which can be used to reach very fast speeds, capable of crossing the entire...
you are overthinking it. It is as simple as connect the end to the begining if you are running at full 600
problem solved
Well that link sucked
A 2-way junction is supposed to have just left/right outputs
If the flow is less than 600/min, one just doesn't have to care about all these shenanigans as flow is easier to handle ^^
580/min is easy, because you then have a surge capacity of 20/min. 600/min is not easy, because you have zero surge capacity.
Aight im goin to bed it’s 4 am and ive been playing since like 7 pm
you dont need surge capacity
If you can avoid (or don't care about) backflow or if your pipes have leeway ^^
if you put 69 hyper tube entrances in a cannon you get to meet ADA in person
see above where i said connect the end to the begining. solves that issue
Can you share a screenshot example
I'm this not-smart
That's "adding leeway"
Or yes to put it another way, at 600/min, there is no leeway
@fresh umbra relating to your post in screenshots, you know you can make vertical conveyer lifts taller right?... right??
600/min is an absolute maximum, not an average
If your pipe flows fluctuate at all, even one iota, even for one microsecond, they will only ever approach 600/min, they will never reach it
you wont have this issue if you are at 100% efficiency
Yes you will, because machines don't output at a constant rate - they "puke" their outputs. They are for all intents and purposes impossible to average.
no, you wont. I run all my system at 100% efficiency, fuel, turbo fuel, and other run it on nuke plants all the time.
let the tubes fill up before turning on the machines theyre outputting to, it fixes this
there are some things you have to do on startup, and a few safeguards, but it is all basic stuff
THere's tricks, yes, but the fact that people calculate an average, and then depend on a pipe's maximum, is important
Let's say you have a 600/min oil pipe. Want to feed 20 refineries with it.
If you put all refineries in one row (single pipe manifold) and feed the manifold from one side, issues would be expected as the first junction in the system would have to split very unevenly (10/600 to the machine, 590/600 to the rest of the manifold).
But if you were to feed the setup from the a junction placed in the middle of the manifold (not connected to machines, just 1 pipe in and 2 pipes out, each pipe out feeding half of the manifold) then the system should be able to handle the flow much more easily.
Note that this last scenario is very similar to "looping the pipe" as that also introduces one additional junction that splits flow in 2 before feeding the manifold
But yeah, I can try adding screenshots if this description is still unclear ^^
hmmmmmm just me or the recipies from the fixmas hard drives not that great?
what
you are making something simple overly complicated. It isnt like the pre 1.0 days anymore.
Let the pipes fill up
loop end to begining
make sure 100% uptime on machines
Profit
it really is that simple
what "ficsmas harddrives"
from the event calander
Interesting because I'm trying to make something compicateed into something simple
ohhh those are just normal harddrives, theyure completely random
Note that nothing changed in fluid dinamycs from... U6 or U7 ^^
you are trying to make something you think is complicated into something simple, when it already is simple
they fixed the issue with mk2 pipes at full capacity in 1.0
cause there used to actually be a problem
ah, i got one for modular frame that uses 56 screws, instead of 12 rods...i mean yea i get 5 per minutes instead of 2 but seems kinda costly
No no no, I guess what I'm trying to illustrate is "why the loop", and that's an... interesting thing
yeah idk who the fuck would ever use that recipe
Nope. No changes there AFAIK, and I keep a close eye on logistics... Can you point out the patch note or wiki note detailing the change you're talking about?
masochists
recipes are situational and everyone will want different things
For example Bolted frames go BRRR with steel screws
Yes, always loop your fluids.. but why?
no
there were, they have even spoken abvout it on livestreams post 1.0
for example, this unit of machines takes in 36 ppm and spits out 10 modular frames per min
counter argument, steel rods
i like this
it barely costs anything more than the vanilla recipe and spits out parts like a champion
Funny how we saw different things then... Would be nice if we had a record of all changes made to the game that could clear things up, yeah? :P
but it uses 56 parts per minute instead of 12. no
exactly, go back and read the notes, it is in there
whats your point?
also you're bad at reading, it uses 140 screws pm
at 100%
crank that puppy to 250%
ah so its even worse than i thuoght
I can't find a note about something nonexistent. That's why I asked you (who brought the claim) to find it
how is it worse?
using 140 screws per minute is way worse than 56 per minute?
I'm finding it interesting, coming back to the game after six months or so, that "always loop your liquids" has really taken off, but I'm not seeing a lot of people understanding why it matters
my brother in christ, Steel Screws exist. You have 1 contructor making screws in that image feeding both bolted plates and frames
ive never looped my fluids and not had issues
I do and I don't, it depends
now ill go find the patch note since you seemingly cant do your own research
Steel Beams become just a box of screws that get immediately consumed
There's no need to be insulting
riiiight, pound sand striek
steel rods also exist. needing 140 items per minute is wild, you need so many more belts to cart all those scres around. you pump that to 250 percent thats only 2 machines with one mark 5 belt.
steel rods take up a ton of space. If you're using heavy screw recipes that'll be pain ofc

Interestingly, there's have been a (imo convincing) theory about these coming up the past few months:
Splitting fluids unevenly seems to ruin flow; so when one just feeds a manifold from one side, the first split is extremely imbalanced (most should go towards the rest of the manifold, a bit to the first machine). But when one feeds that from both sides, incidentally they also split the feed pipe into 2 even streams first, avoiding that terrible flow difference
you're going ' O M G , it takes up so much ppm' when you're using one of the most expansive ways of making screws
no, im saying dont make screws
Can you link me to something?
yes because you keep arguing for awkward ways of making them.
also Screws from Steel Rods do not take up the same space as Steel Beams.
1 machine makes 40 screws pm for rods
1 machine makes 260 pm for beams
these are not the same thing
260 > 40
im saying DONT MAKE SCREWS AT ALL. the normal frame recipe uses rods, not screws
yeah you are. For no apparent reason. Steel screws is very compact especially with Bolted Frames
Been out of the gane for a few months
Mod frame and Bolted frame use basically the same ingredients but are much more compact with the right recipoes
Mhh, I don't recall the specific conversation, sorry... The only thing I can link is a post I made a few years back that incidentally kinda gives credit to the idea (fluid "load-balancing" based on simmetrical pipework)...
like maybe yo ustill have screw trauma from the early days of the game when you didn't manage them - but boy can you make some extremely tight set ups with them
No but you meantioned the last few months, and I've heard some talk that something new's been figured out about fluids
A few years back isn't very useful to that
and from memory Steeled Frame takes up significantly more resources?
no im simply saying in this case there is no reason to use them because its more items per minute, meaning you need more belts to feed them, and more logistics to sort out. or you could simply use 1/5 the amount of items per minute with the normal recipe
Something specific about fluid splitting and merging at max rates
im not talking about steeled frame, im talking about the normal modular frame recipe
you don't need more belts. I explained it to you several times
steel screw to constructor directly fed to the assembler
a belt of steel beams becomes like 40,000 screws pm on it
a single belt
and im saying when each machine needs 140 ppm instead of 30 ppm, you need 3x the amount of belts
... you dont. You put a constructor directly in front of it.
and effectively feed it a few steel beams
speaking of fluids, what is everyone hoping to get out of 1.2 in regards to fluids
that pipes explode when pipe them wrong and kill yoru computer
Simplify them somehow, to end the endless questions
Honestly I want surge capacity in pipes, it will end a LOT of consternation
Oh, the news have mainly been (in order of discovery):
- There's a fluid parameter that "agitates" fluids; reducing this via Modding seems to "fix" a few issues (eg: fluid always flowing in pipes, even when it should clearly be at rest instead of trying to climb higher without any pumps...)
- Junctions act weird and can lead to wrong flow calculations when placed vertically (ie: if the outputs have different heights). There's also been an actual patch adressing their size but I don't recall whether that affected flow or what...
The discoveries about junctions are what brought on the hypothesis about not using vertical junctions and making sure that their outputs carry similar amounts of flow
fluid freezer that freezes fluid into freezed fluid
There's a mod that lets you inspect those hidden paramaters, pressure and such
Maybe that would be a good way to explore it
so freezing it for transport as a solid?
yes. also mk3 pipe that does 25000 per minute
Do note that (unless @stone python can verify their claim), there have been no relevant changes to fluid dinamycs in the past few years... That post is still as relevant today as it was then, with the same fluid mechanics ^^
No you're right, no changes, but a few new findings
i litterally posted a video of snutt confirming they fixed it as of 1.0. what more do you want
your refusal to believe it isn't my problem. you can keep on being misinformed all you want.
Which post btw
right here is the proof he provided
A patch where, rather than replying about a vague question about a vague bug, they actually adress something in the code.
There have been several misunderstandings around pipe mechanics, and them "not working" while CSS confirmed that they do was one.
Incidentally, the video you linked did fuel misinformation about them actually changing something about fluids in 1.0, but AFAIK it actually refers to the last change they made, removing fluid loss (U6).
Which is why it's better to track patch notes than just refer to YouTube videos
Patch notes are meh in this game and only really verified by experimentation
Ahahah, you nailed the point I was about to make
Oh shit I remember that post
Even when following patch notes, sometimes things fall through the cracks. Like when they did fix the U6 fluid loss, but forgot to add it in PatchNotes (this has been all confirmed later, but still lacking in official #patch-notes)
I want them to give up on this "realistic bruh" pipe flow crap and make sloshing something we can actually control.
I got mk2 pipes working 100%, and I still think the code is stupid.
Won't happen. The game uses a "realistic" fluid mechianics simulator, and fucking with it is beyond the ken of the current dev team.
I love when a game I play have "oh so realistic" fluid systems while also allow the ability to make foundations on the sky that just... floats.
Pipe system is outsourced, fayt me.
YES I SAID IT.
More or less, yeah, that's the problem
or out side of joking, the guy who made the code is no longer in company 😛
yes that too
Simon ate the original pipe code 
Just lkike the guy who wrote the train logic
idk what to tell you man, it was fixed and part of the other 3312 bug fixes they fixed for 1.0, of which they decided to not list them out at all. Sure, you could say that a lack of them calling out exactly what bugs were fixed can lead to a ton of speculation and misinformation. However, tons of people run full mk2 systems without any issues. May take some trial and error, but it is possible and almost always boils down to user error.
Now, that isnt saying they also couldn't make the entire system easier, and teach more about pipe systems in the actual game because let's be honest. Beyond a few tiny snippets when you first unlock fluids, the game never touched on it again and you are essentially left fumbeling around in the dark
That's a very fair criticism
If a system of yours need a MANUAL by made someone else (who also is not guaranteed that stuff works like this 100% and does not guarantee solutions) outside of your company, something is wrong.
Again, before someone says "UHHHH ATCHUALLY IF YOU DO X Y AND Z ALL PROBLEMS SOLVED ITS A U PROBLEM BRUUUUUUUUUUUUUH", I got my mk2 pipes working 100% with zero issues. So you are free to go copy paste that in reddit where majority of the posts are about pipes that are not piping.
Just because I manage to make them work, doesn't exclude the fact that majority of playerbase are having problems, and again, the system is stupid. Code is stupid.
can we have tier 8 fluid sink?
i hate that i have to link the pipe manual to people and they are like "oh i didnt know this even existed!"
Because it shouldnt have to
Today I learned that you can snap place water extractors next to each other
This is very useful
More fair to say it's complex, rather than stupid, and therefore very diffficult yo fix
Yeah, I have a few qualms with the tutorial system too, even outside of the glaring information hole that is fluid dynamics (cue my annoyance when clicking on the newly added "piping manual" in the HUB doesn't actually open up the Piping Manual by McGalleon)
That aside, I truly believe there have been no changes to fluids in 1.0. Not just based on the lack of patch notes about it, but on the lack of differences in the system. If something changed and they didn't tell about it, we would have noticed. There's people who do very detailed tests about these: such people were the ones who found out about the fluid-loss bug being fixed just a few days after it was omitted in the patch-notes. I sincerely doubt that they would fail to notice changes in over one year, especially given how they've (supposedly) been advertised on stream
you can also snap place the first one as well:
Build foundation in water
build viewing tower on it (forgot its name)
Huzzah, extractor will snap next to it
BTW, water Extractors also snap to junctions placed on foundations at water level ^^
It is stupidly complex.
And its not even realistic to begin with.
On that, and your previous message, we agree
Meh, I like the fluid priority shenanigans.
I'd like a system where they are still a thing ^^
Just... Less unpredictable xD
I don't like the fact that every player asks the same quesation when they start fucking with fluids. It's a weakness in the game, and it needs to be improved.
can't disagree with that
I don't have the answer so I'm only identifying a problem though
And for every person, X works but Y doesn't, Y works but Z doesn't, Z says fuck you, X works but don't want Z there, Y is making ur mom jokes while X is offended, Z is gone to reddit, and there is a God damn "actually A works you are wrong" people there that come out of nowhere.
How do I get a flow rate of 580 m³ water in a pipeline
put 580 in 👀
sorry, that was me being sacarstic
And for all of them, there is @feral jay, the true Deity and gospel of all things Satisfactory
I tend to lean heavily on lack of symmetry overall...
I don't mean to shame anyone, that's just what I've seen overall in the "help with pipes" screenshots: most seem to not care about symmetry of junctions' outputs
Which would explain why "loop the pipe" works so often (assuming the prior speculations about flow symmetry are good, ofc)
*symmetry
Fml 😭
do you play a lot of sim games
I counted once. Over 30,000 hours
Had to fix my "autoincorrector" 
This had been my first. Then came Factorio
Started with I think Railroad Tycoon
Can we all agree that for all its faults, Satisfactory is a fucking awesome game?
id have to put you into a box and under a house if you thought otherwise
yooooo i loved the origional when i was a kid
Because of the way the sloshing works, it does seem like I could make the straight junction at a T-merger the priority pipe, with the 90⁰ merger to be the 'use me as needed' pipe.
I've also been able to use a check valve to limit the priority side max flow, and a pump on the secondary side to keep the total input maxed, but that requires more testing
But have the devs fixed the bugs with uneven pipe inputs or outputs from a merger? As in sending a T1 & T2 output?
Valves are evil. They claim a 1 in 600 resolution, but in fact have only a 1 in 256 resolution.
So what, anything above 256 goes into buffer overflow?
No - 1 in 256 is approximated to 1 in 600
Interesting. Are the values at least rounded properly? Because I've found some weird issues I don't understand yet
-or maybe the rounding was the issue...
The actual value is an 8 bit intger, so the valve setting is always a whole integer of the set of 2^8
There are only 256 possible valve settings, irregardless of what the UI tells you
Which makes sense in a way, fewer bits means faster physics. But either something is rounded, or there's a probably negative integer being unintentionally added somewhere.
it's rounded
Not Ficsit® approved. Get back to work.
Go steal a body coma
Already tired from real life factory work as a quality tech
I build computer networks for a living. Satisfactory is... strangely similar.
That sounds like fun
I do enjoy what I do
Yes, it is decently removed from actual factory production
This game is more akin to programming
Got to route cable as a small part of my job a couple years back, it was one of my favorite parts
God I hated that
If satisfactory were more realistic, everything would be packed and sealed in boxes or wrapped in dense plastic.
If this gane was any more realistic, nobody would play it
Measuring the cable, cutting the cable a bit longer than necessary, pulling the sheaths on the ends back far enough to make sure the plastic wouldn't shrink and pull away from the heads, securing it all in place, and admiring the end result. Then crying on the inside when people arbitrarily decide to move everything.
dude you have NO idea how fast I can cut and crimp a cat5 cable, and I don't even do that anymore
I actually worked briefly at a steel cable factory
2 weeks and I was laid off
Oof. Some jobs like that tend to be temperamental, especially with new hires though.
If Ada were anything like real management or HR, Pioneers would be terminated decently quickly because of efficiency reasons
Thankfully she doesn't know how frequently I've rebuilt or moved locations
A lot of them were. And we collect their hard drives
I'd say Factorio is closer to programming... SF in comparison feels like vibe-coding 😆 (much less strict)
Factorio is 2.5D and satisfactory is full 3D
I don't see your point 
Like, they're different games, for sure, I'm just saying the factory aspect feels much more "strict" in Factorio, in a way that reminded me of the "coding VS vibe-coding" memes 😆
A lot of people still tend to be afraid of building vertically
I like verticality, but it clashes against my wish of keeping things easy to see (thus not stacked) xD
They are often easier to see / understand when vertical, logestics is shorter, distance are shorter and factory traversial easier
That's what catwalks are for, you look down upon your creation
Not if you put walls though
(I mean as far as floating platform go, I totally agree)
Build vertically and build an even bigger architectural shell
Architecture is all a facade anyway
Yeah, that's what I'm aiming for, this time.
Ideally, I'd like to manage a central shaft inside the building, from the top of which I could be able to see several layers of machines and belts moving between sections of the factory (separated by the central shaft)... Still very much WIP and all just in my head though 😅
thank god windows were invented
and signposts
What about signposts?
Well you can put a big sign on the top of each set of stairs with a giant picture of what the floor does
My latest idea is individual box factories that produce each part and can be turned on/off.
Output overflow goes to sink, main output goes to a send wall to send parts for manufacturers
It works very well btw, especially if you can turn floors on / off
Why turn off a floor when you can turn off the whole box
I'm legitimately a genius
But also not
Too bad my floors tend to do a bit of everything each ahahah
(#screenshots message)
Cause when you have stacked steel it changed what you require to build eg you flip between beam, encased beam, vert framework, mod frame etc...
i haven't played the game in months where can i check if theres new content in the game i missed 1.1
vibe building is only when u use solely floating platforms and f off from any design
Solid 
Simple to manage, scale up and modify at will
Example of stacked steel #screenshots message
I'm only doing 1 part per box, steel beams would send to assembly
#patch-notes maybe? 
Boxes send to assembly first*
i use a mix of both, its floors with support buildins around them
alr thx
This would give a nice overview, (this actually completes all the milestones) #1455008912666263684 message
Is there a creative mode in this game any1 know?
yes
bet I’ll have to figure that out later
Advanced game options
It's good for testing ideas before you make them on your main save
So... Following ADA's directions? 
For clarity, I'm not discounting the complexity that can be found in the game, it's just that overall it's optional, where in Factorio it's often required (eg: being space-efficient has actual factory-efficiency benefits in Factorio, here it's just a personal preference)
no power cost, no build cost, all unlocks etc..
If you're looking to play creative for an extended time you'll get bored quickly
Unless you have a creative project in mind
Which pretty much covers my past 3 or 4 savefiles... 
Everything is much better on a vanilla save except for specific testing
when u just meme amd get actual argument as a response 
Eh... After a while, progressing through the milestones and collecting items and building starter factories just to build the stuff you actually want to build can get a bit old... 😅
I like building on platforms thooo
I haven't gotten tired of it yet 
You have my envy on that :P
How many hours do you have in the game, more or less, BTW?
I only get burnout when transport pisses me off, or when fluid logistics piss me off enough, or when plastic is needed for manufacturing
Urgh... Long-range transport has always been a sore spot for my burnouts...
Manufacturing made me completely redo my strategy
To the latest idea I've mentioned already
my biggest burnout is related to not having a hoverpack and running around the map to unlock stuff
I really don't want train delivering raw ores to actually end up slower...
Let me live on the ocean 
As long as the travel time doesn't exceed a certain point
Having all of the mk2 miners send to the train station is gonna be a headache though
well, one can always belt
I need to belt all 5 mk2 miner mats to a station anyway
Making me wish that multiple train stations wasn't slower
Afkd all night and I forgot to put a stupid conveyor and now I gotta wait to get to phase 2 😭😭
if you need to afk, you didn't build enough production
Also, you should explore during build time
I was going to sleep
Like sure it's not the best but it's chillin
What is everything that I need for a single coal power thing
BTW, thanks for bringing that up. Now I remembered to implement it in my next factory 😁
open codex to see
!wikisearch CG
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
also the wiki exists
praise the wiki, love the wiki
Errr... How long has satisfactory had snow? 🥶
It has snow?!
Well it's snowing on my screen
Only during FICSMAS right?
The wiki is life.
Been playing years. Never noticed it!
Shit I wouldn’t know, o just started playing 2 weeks ago
ficsmas
Ah, yes, starting this game during FICSMAS might be a tad confusing.
Happily it's not looking like it's gonna settle
Cans still go out on my chopper later...
You have to collect ALL the parcels and you get a bazooka
who's faster? tractor or a truck from phase 3?
That’s crazy
Hypertube cannon
but do they have the same speed?
yeah same that's why i'm asking lol, is there a reason to get them? like are they faster or do they have more storage?
Explorer is pretty fast but I don’t like its transmission
I'm struggling so much trying to figure out what factories to make. Hand crafting is just faster :/
Oh yeah truck has more storage I can tell ya that
wouldn't say so, if you make a good factory it's going to be much faster
oh alright then, i'm still going to use tractors probably, bc i'm too lazy to remove my tractors for trucks
I'm doing phase 4 for first time. I have almost everything made and in a depot. But getting everything together would take longer than just handcrafting it
I'm about to be phase 2!
well if you need like 2500 of some resources, you gonna get bored handcrafting all that
I believe the fuel powered generator being invisible is a bug
🔥
I gotta upgrade my fuckass coal gens before though
Make a factory that can produce ur iron needs from a few iron nodes, one for copper, concrete, etc. then u can connect factory to factory for assembly processes so you’ve got every resource u need automated going to a storage facility
I have no idea which factories to make. And which ones to just make at source. Other than elevator resources I have no idea what I need to maximise on. To get to phase 3 I literally just put all the items in a storage before each input
I already have more than enough iron from the 3 nodes near spawn
look at what resources you're running out fast, and just make a factory for those things
I'm not running out of anything. My biggest factory is for computers with 2 manufacturers. But that's also got more than it needs
Make factories for mass smelting, constructors, & assembly lines
Which factory you need is dependent on what resources you need to produce for your builds or for the space elevator
then just complete the phase 4 and make factories from phase 5 lol
hey gangsters
That's what I'm doing. But this just seems stupid considering the factories I see people make on YouTube vids. I've litrally got all the iron I need from the nodes at spaen and have never
Run out.
then you just don't have the problems, people are talking about like 48 coal generators at the end of their phase 2 but i only have 16, so i think it's just that you don't have their problems or idk
treat the milestones like a tutorial. Dont stress about things until you're doing your own projects after everything is unlocked
48????
yeah some poeple in dc said they had tons of those generators
I got like 17 😭
I've been running 16 coal gens since I got coal power and have never had issues. Also got like 19 batteries
tbh I think 64 as soon as you get mk3 belts is normal.
carries you to tier 7 easily
find 4 coal nodes next to water
just burn it all
See but I hate these fuckass fluid pipes so much I'd rather break my steam deck
64 is too much
keep systems simple and pipes are simple
yeah i also only have 16 so i think they just make all the factories make like a billion items per second idk
!wikisearch CG
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
convenient coal layouts for beginners and experts
My pipes go up a MOUNTAIN
It was never gonna be simple
sounds like bad design yeS
Your mom
you learn as you go - find coal next to water. You'll have an easy time
I know HOW I just don't want to do it ykyk
at least like 80% of coal nodes are next to water
The second closest node to my base was like 1 k out
this is normal yes. Every start zone has a great coal gen spot probably about 1km away
very close
Close??
Yes. You're expected to set up multiple systems around the map
if moving away from your start area is going to make you cry better get some boxes of tissues
Fuck that I'll stay at spawn with my 3 beloved nodes
Not how it works, but gl with that
My furthest factory is like 10km away that's making turbo fuel
Sure it is, hasn't failed me yet
distand power stations are great honsetly. Use distant nodes for power, nearer nodes for items
easy to import power
I don't use turbo fuel for power. It's just for my jetpack
How do you set your preferred jet pack fuel?
ah, well I guess depots fix that sort of thing. Another reason I'm not a huge fan of them
As I get resources for phase 4 I'm only now starting to run low on power from my coal stations
Coffeestain has stated multiple times that they've spend great effort to ensure people don't stick in one place
Mehh what do they know
the game is a logistical problem solving game, it's true
mabye take a look at crude oil and turning it into fuel
each one produces 250 mw
A few more coal generators could help, but a small oil power station will easily add 1000 MW too.
If I have multiple fuel types in my inv how do I set it to turbo fuel
4 generators on a well.
no idea sorry
I can just double up on coal gens. I am only using 2 coal nodes and I have a surplus
Your jetpack has a little gear icon in the corner.
take everytthing out but the one you want then put it back in
or the gear
You can set the preferred fuel with that gear icon.
You litrally said U didn't like pipes. If U travel and setup a gen then just wire it back u won't even need to touch it again until U run low or Wana upgrade belts
If you don't have at least 16 coal generators, you're barely using your coal
Tysm
I do have 16
You can get 64 in there at least once your miners go up and you use all 4.
I just did that for coal man I am NOT doing another trip like that for atleast a day
Also set up a global power network around the whole map it makes getting power to bases so much nicer
Global power nets are the way to go. If you really want to keep things separated, get priority switches.
U say 1km is a "trip". I literally launch myself 10km to change my turbo fuel factory
Learn to slide jump to travel super quick early
Meh, with vehicles you don't have to bother with that.
A tractor or explorer will help you a lot early on.
I literally learnt that day one. It's faster than tractor
I don't think I've touched tractors tbh
It's not faster than the explorer.
There's a difference between walking and launching myself, since I don't (yet) have a jetpack I broke my shins each time I tried to launch
Later on, get power everywhere and hoverpack.
By time I got explorer I had jetpack and then terrain made explorer slower
But phase 2 is finished and now I can get a jetpack
Again learn to slide jump. U can travel like 1km in a minute
priority switches saved hours of why my power wasnt working
research zip line and blade runners 😛
Ik how to slide jump, I play fortnite:3
Zip line between power towers, especially combined with the hoverpack, makes getting around easy.
Other people take the train between bases.
Then why is 1km a "trip" 😂😂
It all works, use whatever you prefer.
It's still a long time man
Oh yeah U play Fortnite. So ofc 1 minute of travel is a long time.
It’s a long time for that stage of the game but dw you get better movement later
My train station is out at sea and I should move it to the middle of the map
You can't say 1 km is a minute of travel time yo
Depends
My first coal plant is exactly 1115km away from my space elevator. And it takes me 1m 30s to get there and that's all uphill
Sounds like you need to aim your tubes better
I'm talking about walking 💔
That's what I said. They said it's still too long of a journey
Vehicles aren't bad, prior to flying I used a lot of the truck, and then the buggy to get around. Even built highways for them
youll be doing a lot of walking in the early game
even in late youll still be doing walking
Yeah that’s a short distance
Not as much as I can help it. A bit of conveyor plus a crouch slide jump with turbo fuel will reach 1000 meters I think
Im currently hand crafting 100 super computers for leading edge production xD
My lizard doggo found like 18 computers
I keep em around just for the slugs
My quartz mill for silica & crystal is like 2,500km away
I Wana make a proper train network. But I don't have enough factories to make it worth it
Okay I get it I'm cringe cause walking is boring and id rather stay at my base 😭
do it anyway
Make the factorys..
Would you believe that I ran 3 belts of that from up in that silly forest all the way down to my factory at the southern starting area?
its always good to just tdo it because later youll need it
It will litrally go from my rubber/plastic to my main production
Do I need to worry much about lag optimizing things ever? Or do things need to be ridiculously large before you have noticeable drops in performance? I'm in early-mid game so I'm wondering if I need to think about that as I get to later stages and my factories scale up lots
But what factories? There's nothing I need to produce in big enough numbers
legit just do it
I think this answer depends on the pc
youll feel so much better
I made a huge train station I barelty have any use for but its still personally my best project
My plastic and rubber is already going into a depot so I could just manually put it all into storage and be faster than a train
Well launch yourself a couple thousand meters and make like iron stuff idk
I'm starting to notice it. I think I'm going to need to drop my resolution a bit to keep the frame rate decent. Still running ultra with the rest of it though.
Same dude, I’ve got almost 5 going rn 😂 I didn’t realize how much of challenge it was gonna be getting them all the way down so I just said screw it & built a whole platform n ramp base for em
Or just make a train cause trains are cool and they don't NEED to always be serving a purpose (except they have a purpose which is looking cool)
Is there a way to prevent enemies/animals from spawning in an area?
I built a crude highway and a tube - which took forever - just so I wouldn't have to keep walking back and forth
That prevents them from entering, not spawning
Walls everywhere.. can't spawn if no space yk
Anyone with an actual answer?
Trains are for people who don’t know how to play & need extra assistance 💔🥀 nah I’m jsp lol
The tube transport takes something like 15 seconds though, which is great
Where are you in the game? And how powerful is your setup? I don't need to know the specs but do you have like a mid-high end pc?
For real dude. Took a few hours fs
Kill em and pray an update doesn't respawn everything
Oh things dont respawn?
Several days
"If creatures were killed, they will attempt to respawn within three game days, and only if the pioneer is not within 300 meters of the spawn point." -the wiki (your best friend)
Trees & vegetation do respawn
Not if the version doesn't change
Since when?
For real, I was exaggerating when I said only a few hours 😂
Idk, since the last time I used the chainsaw. I cleared a forest for biofuel then returned to it some hours after for more & the treees regrew
Aww man, why'd they change that? At least have the courtesy of making it toggleable or something.
It definitely wasnt respawning on my last save
so how exactly do i place oil extractors? i found a crude oil node and i cannot place my extractors on it
Of em big ahh 4 legged creatures ALWAYS is directly right by my hub when I respawn. If I hit him n he runs away, after I die n respawn he’ll be in the exact same spot by my hub 💀
My first 2 hard drives have been cast screws and iron wire 😄
Try restarting the game or something. It should be placing bro idk
alright let's see then
Are you sure on this? Like you're sure you returned to the same forest? Searching online has always reported that they don't respawn and in my experience I haven't seen any trees respawn. Though I haven't been to every biome so maybe different biomes can respawn trees 🤷♂️
Sometimes when I’m online for like 16 hours the game will start buggin like that
i don't think i'm here for even an hour man..
I must be trippin then
The alternate recipes are amazing, get the right ones and you can turn almost every basic part into an iron ingots recipe lol
does anyone know why water isnt flowing through pipline junction
Well I work for 12 hour shifts n it’s a hour drive home so when I get home n get on the game, I’ve already been online for 14-15 hours since I’ll leave it running while I’m at work for resources