#satisfactory
1 messages · Page 543 of 1
If it's unoptimized, then it's understandable. But it's not too hard to build all machines running at 100% efficiency the first time. Do it right the first time and you won't have to touch it most likely
Good, at least you understand the importance of that in early game. I'm not sure why these other players are just disreguarding it
well i didnt do it right
there are personal preference reasons to update a factory but if someone just wants to get through research/objectives it's basically always better to just add new factories (with the "better" design) than it is to replace an existing factory
then you can take the lessons you've learned for next time. No need to delete a working factory, even if it isn't quite to your new standards
Pretty much
this what i build then i got lazy and added another layer like an idiot
except i got tired so im pretty sure theres wrong belt layout
I try to build around the belt capacity as the focus
For most of the time, that's your bottleneck
though that's only really relevant for the miners, everything else can be subdivided to avoid belt limits
That just seems like a pretty reasonable early game factory to me. Especially if you're newer to the game that's better than a lot of people do
most of the time that is just a limit on getting it out of the ground
Its been 6 hours since i automated phase 2 components and i just sent them all in the space elevator i cant wait for it to become exponentially harder 
Spoiler: You will feel like a Gigachad handling phase 3, then phase 4 will humble you respectively.
And then Phase 5 .....
big dawg never gets humbled
I will say Phase 5 is not THAT hard because it doesn't bring too much new stuff to the table. Phase 4 is where new stuff just hits you like a truck.
big dawg humbles the humbledness
That means me smol doggu 😔
Its more like you gotta scale Phase 4 up
Phase 5 / T9 checks your power supply is working 🙂
chill day never hurt anybody bro u good
Eh, some people could just wait for it. I mean, one item is probably automated already and others got just tiny steps.
Baba, people been harsh to me, for being impure lime stone node.
They don't see me hustling. They don't see me workin' day and night. They be like, "lol impure, skip."
hey, was wondering if anyone knew of any communities where people hang out in vc and talk about satisfactory, been getting tired of just listening to music/ watching youtube while playing
I bring 30 Limestone per minute to the table. And what do I get in return? KEKS AND BURS
Its not my photo
but youve been the best impurelimestone node baby
Its just the layout
Yk how people don't like all the impure nodes in the grassland as a starting point, well I like it because of that. Bunch of impures you can waste in the early game
there is some joke to be made here with wet and fluids but idk about levels of social receptors and humor in this chat so imma abstain
unfortunately, its pretty safe, so safe that it gets dull.
"it could be worse I guess" is the ordeal we all have around here
The reason I don't like them for new players is because it makes resources a lot more expensive in terms of power for the first few tiers and there's generally enough to learn without needing to build 50% more biomass generators or whatever it works out to 😆
it's a very soft kind of trap for new players
its a good way to make people leave such a "almost fully safe and flat" area and go for exploring.
I just wished path to pink forest wasn't hard. That place is so beautiful, so charming, so lovely.
I hope every single new player from now on goes there right away. My new year's wish yes. Yes.
That's understandable but I think it's pretty fair. Makes them be more cautious about their power usage and also makes them think more about efficiency
safe doesnt need to be dull, easy to be misunderstood more and more i think
as opposed to like the rocky desert start which has the same kinds of resources but with much higher purities and similarly flat spaces to build
TO BE ULTRA FAIR, after playing in Rocky Desert for so long, I found Grassy Fields a bit dull and boring. Like.. eventless so to speak. Aside from that one cave.
I might be biased but hey.
Tbh yeah rocky desert is a better spot for newbies
On the other hand, you can't really make use of "better" nodes very well in the early game anyway, so if you start somewhere that's more heavy on Impures+Normals, by the time you're ready to start expanding outwards, you've got an otherwise-pristine set of really great nodes to start building bigger factories on
Though yeah, I agree that the power-per-miner thing is among the main best arguments against what I just said. :)
maybe even 90 if its overclocked
i think
Yeah, I mean its a bit rocky but the starter zone is a massive "desert" area.
I kinda fail to see what Grass Field is there for. Maybe it is truly for new players where as Rocky Desert is a "faster startup for experienced people"
Its really not
In the end, if you plan to expand around the map anyway, it sort of doesn't matter regardless. Just build everywhere! :D
it's really only an issue for early game but that's kind of exactly why I think it's a bit of a beginner trap
Although even then, 5MW isn't awful. By the time you get mk2s you'll be looking at coal power anyway
I actually avoided Grass Fields start for quite awhile but chose it again for my 1.0 playthrough and discovered I really like it as a starting location
So I feel compelled to speak up for it a bit. :D
yeah by the time coal rolls around I'd consider it a non-issue it's really just the biomass effort
Anyway if it is a beginner trap, it's at least a relatively nonthreatening one. It's just getting your socks damp, not poking you with a stick. :D
Something I did around early/mid game is actually throw away all the starter factories when i got mk2 miners. What i did was actually move them all off onto impure nodes which are going to get 60/min or 120/min if overclocks which is perfect for "finished" factories making base materials like rod, plate, screws, wire, cable, copper sheet and all that crap.
I still like the forest start area the best even if I need to make cartoonish ramps to get places faster 😆
cursed technique: cartoon ramp
I still think of it as "minecrafting" to places when I make some insane structure out of foundations to get there
I think people also forget with a couple of alt's like Copper Alloy, if you use a foundry and impure copper nodes mixed with impure iron. They are going to produce 120 (overclocked to 200%) and that turns into 240/min per node pair. So once your into steel the GF actually has 540/min copper on the two impure nodes combined.... thats a lot considering there is still 3 normal copper nodes nearby
they made us play fortnite all along 
how does the math of a merger work? I have mk 3 belts and mk II driller on 2 pure iron. If I combine them into a merger will it need like 480 resource per minute belt?
or am I misunderstanding/doing the math wrong?
That was was I said when I first played the game lol "wait I can place ramps anywhere? So I can just fortnite up there?"
whats goes in comes out....
dude this is what I have been doing lol
not need exactly but it will throttle the rate your miners work if it's less than the sum of their output
yeah it's very useful at least until you get some of the mobility equipment researched
I am confused. Basically I want to supply my 16 smelter production , which needs 2 pure iron with mk II miners and mk 3 belts. Because its a manifold, does that meen I can't supply it because mk 3 belts are limited to 270 if I just use one merger?
Yeah you can't. If you put 240x2 in you need 480 out.
A merger has one output belt. If the output belt can't carry the sum of the inputs, the inputs will back up.
got it. So instead of one input belt going into this smelter production, I need two. And not using merger
@tranquil zinc so you better running 2 belts, to 2xsmelters setups, 2xfactories
Now you're thinking with portals belts
Guys I'm trying to lift water pipelines to my main base, someone can give me a tip from where I should pass the pipelines? #screenshots
Behind the base I have settled conveyor lifts for each input
fwiw, it is always much easier to just build factories right near the fluids, rather than doing shenanigans like that. :)
You can certainly move fluids like that if you want, but you're setting yourself a lot of extra challenges which you could otherwise avoid
But anyway, when transporting fluids up in pipes, it's just Pipeline Pumps that you need. The mk1s will give you 20m of "head lift." Lifts further "down" will tell you how far up they're having to work; make sure you place the next pump comfortably within the range of the previous one
(pumps don't "stack" -- you can't add a bunch near the bottom and expect each one to contribute +20m; you'd need to have one roughly every 20m of height or so (personally I stick to closer to 18m or so))
(also, when asking questions which require images, using #1038092680493801533 (or #math-and-meta or #design-and-architecture if appropriate) is generally far better than posting to #screenshots and then asking in here)
I just stack them with 20m between each :P
any one German?
(Also also, very unasked-for bit of advice: I'd recommend trying to not think of things in terms of a "main base." You're setting yourself up for a lot of extra problems you could otherwise avoid when you centralize production in general, not just on account of fluids. :)
Bro asked for a smol tip, he instead got the knowledge of eldritch horrors from a big dog.
apocalypTED is on duty 🫡
||Joke disclaimer||
big dawg humbles eldritch horrors
i laughed so hard i turned into hindu semi ashwaganda demi*god like state of being
(real talk though: I do often feel like I've gotta reign in my verbosity on here. I find it lowkey worrying when folks think of me as a "big dog" (y'alls words, not mine) just 'cause I have a tendency to never shut up. I'm just an internet rando like the rest of you! :D)
It’s 2026 soon
(A childhood spent playing typing games shouldn't confer any kind of emergent status, etc! :D)
In the beginning of this big base I had to choose between separated bases and main bases
I couldn't imagine a me by transporting different materials in different places, output that eventually would have gone from place A to B knowing myself that could mess me up, since I didn't have any kind of help for that
what do you guys use to plan out automating production like is there online tools?? curently i plan it all out with pen and paper but surely theres better options
I mean, you yap alot, but you also know alot, so sharing more knowledge equals to more yapping. If you had knowledge but not yap, your knowledge would be wasted. If you had no knowledge but yap constantly, your name would be Impure Limestone Node.
🙂↕️
I picked the option that sounded easier at least for me, bring everything I needed in one point and then produce everything in there, except for fuel and other stuff
For a calculator/solver, you'll often see sftools recommended: https://www.satisfactorytools.com/1.0/production (though there are plenty others out there)
For planning/modelling, a lot of folks like Satisfactory Modeler (available on Steam)
factoriolab or the tools website above
2026 is gonna be the year where i get all the achivements in satisfactory
I'm personally in the gang preferring more words to less words 
You also put effort into what you write, so it's not like you're just feeding us word salad...
Like... There's word protein and substance too, in there...
you guys are awesome thank you very much
U CRAZY
no u LOL GOT'EM KEK
also tap Impure Limestone Nodes, all of them. There is a secret achievement for that.
it's basically the same idea as yours
I have no reason to lie to you, therefore what I speak is truth.
just better executed ;p
and then there are satisfactoriyo yappers
can i stunlock a radioactive stinger with stun rebars?
"WEEE WHY MY GAME NOT LIKE FACTORO WEEE FACTORIO DOES THAT DOES THIS" stick an impure limestone node in their yappers I say
impure limestone node expresses more than a thousand words
Should I watch like yt videos to learn or Should I just wing it?
Yes, everything can be stunned. I hate Fandom website for this because it says "slows big monsters" instead of stun which can be confusing for someone who doesnt know fandom is outdated as much as my romance life and that says alot.
I've really gotta train myself to use one L when writing "Satisfactory Modeler". My brain seems quite stuck on using two.
Me when sushi is mentioned: ☝️
Happy new year
just wing it, you have the wings
Yeah it is easier. It's just later on, you'll have to go further and further into the map. Making it more and more difficult to bring everything to one spot. At that point it's worth trying to keep things separate. The players that are confident just do it from the start. But especially since depots exist it's better
Is there a certain zone i should go for?
Grass Fields are pretty newcomer friendly. Rocky Desert is slightly daring with better nodes. Dune Desert is mostly for veterans due to early game struggles. Northren Forest is "what the actual heck brotherman" so I stay away personally.
Ok thanks
again, personal opinion. if you like dune deserts, dune desert is cool.
why cant i snap blue print to world grid?
have a foundation beneath that is aligned to world grid, put the blueprint, delete that foundation
Idk i made one world go try out the game but that's it so no clue
Which part of the blueprint would snap? Like which item in the blueprint
i love the stun rebar
so depending on where you put water extractors on the pipe they can fully saturate 8 coal generators despite the pipe throughput not being high enough, is this consistent with overclocking them? like can i overclock them and they can feed 16 total if i place them well
But how do u deal with things separated efficiently? Isn't difficult to bring a product from A to B to C, then come back to B etc etc?
Yes
killed a radioactive stinger because stun rebar goes crazy
figured it out.
locked it and nudged into place
Can you make me an example on how this is better than a main base? Because I could consider to do that from now on
For example - I'm making Cooling System, which needs
- Heat Sink
- Rubber
- Water
- Nitrogen Gas.
How would I separate the base efficiently?
I have 1 liquid and one gas, which is 3km away, and some products thst are a bit complex to build in different e places
I pick a good spot for whatever I want to make, using the scim map. If you pick a good spot that has the necessary nodes nearby, then you can make the entire factory right there
Moving the finished product though that's just a matter of trains or conveyors
(And ofc depot if you need it for building)
It can help keeping things organized (even without using walls, the sheer distance creates separation between production areas) and reduce logistics. An example of the latter: if you happen to need more Heavy Modular Frames, it might be more convenient to set up a factory close to the needed raw items and send just one item to base (HMF) rather than having to ship many different ores back home ^^
I can give you a simple example.... this factory #screenshots message has 3 input belts and 1 output belt of the same material. eg limestone -> concrete. This means i need 1 belts not 3 belts to transport the materials to a "main base"
Every reduction in the game has this optimization
Every limestone i find in my starting area is impure
Why does the game not allow me to change Graphics Engine?
And when I do change it with launch params (To DX12), it tells me "DX11 is deprecated"
when people build big factories do you just smelt all the ores and split them out evenly and eventually let them stabilize onces buffers fill up or do you like route almost exact amounts to where its needed
I think when flipping between renderers you can end up with some junk values "hanging around" in your Engine.ini btw, specifically the [/Script/WindowsTargetPlatform.WindowsTargetSettings] section
Here's another thing: let's say I need screws. I'm not going to make a 10,000 screw factory unless I plan on using 10,000 somewhere
is smart plating needed post phase 2?
Could try hopping into there and removing that section, and/or removing Engine.ini entirely
#screenshots message what should i pick/ should i rescan?
Space Elevator parts are used to make later Space Elevator parts
electrode scrap and encased hmf are picks
other two are whatever
thx
Hi everyone, I just scanned a hard drive and my rewards are either Copper Rotor or Steel Rotor (I still need to finish Phase 2 of the space elevator)
Since you're asking for advice, I'll pipe up with Yet Another Recommendation For Independency: https://satisfactory.wiki.gg/wiki/Tutorial:Independency. Basically: each factory only ever outputs to your "personal" storage (ie: stuff you use for your build gun), and goes all the way from ore->product, totally isolated from any other factory of yours. Once a factory's done, it's done -- you never touch it again. Whenever some other factory requires more of that resource, you just make more of the resource right there, inside the new factory.
the opinions on this matter are split among community
I don't seem to have an Engine.ini in the game's folder?
They both have their uses, but steel rotor means you can combine stator+rotor in the same steel building to make motors
who remembers this
It'd be in your PC user's AppData or whatever, not in the game install folders. Near where your savegames are (check #faq for where the savegames are)
You used the concrete as example, but this can be used for more advanced products?
Let's say I need to make a outlet that needs 3/4 products, what would u do in that case?
Sorry for the question but I'm asking it for understand
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 This better?
Well the copper recipe takes 6 copper sheets and 52 screws to make 3 rotors which is 11.25 per minute (I do have a lot of iron and copper deposits around me)
Yes of course, I could load another save which takes 2400/iron and 1200/copper and reduces it to 300/stator. So 3600->300 is 12x less items transported
Thank you
Make sense, I will try to plan and see the organization in this way, I think I'm still in time, there isn't a specific moment I can chose this method
Cheers! It's just one way to play, of course. And even though I frequently recommend it, I don't even follow it religiously myself. Just remember to have fun, in the end! :)
for first timers steel rotor is better definately
Yeah its good in the mid game
Turns the game around, you eliminate the initial rotor factory and move to steel + motor. This free's up the iron node to be used to make more rplate/mod frame or something like that
You can also see from this screenshot how far 3 belts would have had to come from my concrete factory #screenshots message
I've asked for more infos because what scares me is that the method I'm using could screw everything I've built (for example I'm forced to rebuilt everything because of the actual method I'm using)
I don't remember the specifics myself, honestly. I'd had some similar things when playing with the renderer on Linux, though, and I'd just wiped out that whole section which cleared things up for me.
Both methods work. Its just one method is more optimal
Heh, nah, the game is very forgiving, and you're never screwed. (Unless you're producing screws!)
Reported
Remember that you're never forced to rebuild anything. If you decide you don't like a factory, just abandon it! It'll keep on producing whatever it was producing, even if it kind of sucks
I want the optimal one!!
It's a huge map, with far more resources than many players realize. You can just start building factories somewhere else, instead. :)
From that far away from your main base right?
(This is, in fact, one reason why I love the "Independency" approach; every factory you make is a totally isolated thing. You're constantly "abandoning" your old factories, 'cause they're done and you never need to touch them again. If you make what you consider a "mistake," who cares? It's just that one factory; you can try to do better the next time. :)
Anyone know a website where I can enter an amount of items and see how much is required to make it?
@candid ember You should also consider that you can have 2 remote factories eg rplate built on 2 nodes and then picked up in a single train and brought in.... so it open up other options as well. It also makes it easier to intercept / change the supply chain / move to alt recipies
But the one you guys are saying is better also because is a matter of fact, if I have to rebuild something, not necessarily I have to take down everything, just that part, so ur idea is better
I don't really have a "main base" I am just spread out #screenshots message
What you see int he far corner is mostly steel / rplate for motor / space parts coming together
I have factories spread all over the place. Like automated miners is automated 1km away... I probably forget where i even put it eventually
is oc supercomputers worth it
its finished
The concept is the same as apocalyptech said?
https://satisfactory.wiki.gg/wiki/Tutorial:Independency
this?
my manifolds filled up but i left my base and when i came back they no longer worked efficiently can someone join my session and help me fix my factory
disconnect the final machine
wdym the final machine
Kinda
like
and why disconect it
what are you making
can you send a pic
Quite sure it's the belt
its multi floor
Is the belt taking enough output per min?
120 iron ( all mk2 belts)
into 4 smelters
oh wait i js spotted an mk1 belt
lets see if that fixes it
If the mk1 belt was on the manifold and not the one that send directly to the smelter it will fix the problem
it was part of the input line for the manifold
So it's that 🙂 It will fix
also i am thinking of making a reinforced plate factory that makes 10 a min and a rotor factory after should i do it before making a steel fac
Personally I like to have everything in previous tiers/milestones automated before moving on to the next ones
But it's your game! Approach it however you like. :)
ye thats what i wanna do
Yeah luckily you weren't in the games I've been in recently, they told all 3 of us "if you need iron plates just steal some from the reinforced iron plate factory" ._.
In solo play it's feasible but not beyond that
They didn't have a box for iron plates
Hey, so if I disable a QOL mod (one that doesnt involve any placables) to troubleshoot if it causing my game crashes, does my mod savegame settings for those mods stick around if I choose to reenable it? (assuming I begin loading new saves as I make progress, given the crashes are like 20 minutes apart)
I understand if mods that add buildables, if those dont return if I re-enable, but what about background QOL mods like speedy trains
who is realy well skilled in trains here ?
@golden nexus will the last 3 coal power plants ever fill up with coal
Better to turn them off until they're full
if there is enough input
ive overclocked the one drill and the last 3 seem to be just working
how many gens, what belts? and what miner speed?
8 gens on the one side mk2 belts and 150 coal a min
That's enough coal
Well you only need 120 but yeah
i started my factory up now we wait for the furnaces to fill up
if only i had faster belts
So whats 15 * 8?
And then just need 360 water
120
Happy New Year! 🥳
mk2 belts only hold 120 as well
yup so overclocking to 150 do nothing for you....
so would mk3 work better when i get the stuff
Happy new year, I still got 12 and a half hours till mine
and mk2 lifts are fine to use arent they
Just clock it to 120 and it should balance out, like go do something else in the game for about 20-30 minutes and then look at power graph see if its still spiking
i still need to finish the other half of it
I just scanned a hard drive and I have the options either bolted Iron Plate or Wet concrete I have lot of concrete but not a lot of reinforced iron plates but it takes more screws and iron plates to make them which is 18 iron plates and 50 screws and makes 3 reinforced iron plates what should I choose or should I just rescan
There are more hard drives than you can use on the map. My recommendation in the absence of personal preference is to just flip a coin, pick whichever one the coin tells you to, and then go find more hard drives. :)
All the recipes are at least situationally useful. Of those two, I expect you'd find the widest preference among players going to Wet Concrete, but that depends on if you want to use refineries (and water!) for concrete. :)
I personally suggest Wet Concrete. Some good recipes asks a lot of concrete. Wet Concrete gives so much compared to regular recipe.
Keep in mind, of course, that you're going to continue to make more and more concrete, RIPs, Screws, plates, etc, throughout your playthrough, as you build up more factories. :)
Doesn't really matter what you have right now because you're basically always going to be building out more.
Am currently needing to finish phase two
turn off all gens
connect the correct amount of input of coal and water
connect biomass burner to water extractors to prefill all pipes and coal gens
connect biomass burner to coal miner and wait until all coal gens are full of coal (or put the coal in yourself)
turn on all gens and have it power itself. then remove biomass burners
That's how I do it
It doesn't say what I can make the wet concrete in
All it says is "produced in:" and that's all
Refinery, next phase building. You will love it a lot. You will learn to love it.
you will be bound to love it.
no.....no.... please no im sick of seeing them
me looking at the new factory and the most efficient design happens to use refineries once more
But the problem is, its not sick of seeing you, big dog.
I want to make 60/min nuclear pasta when the time comes. What do you think future holds me?
Constructors? My Mom? Anime?
I feel this. I needed 1000 refineries for a build last month lol
Refinery Simulator 2000
I dont even know what that is
I think going forward im going to decorate my refineries on the blueprinter so they look diffrent for each factory
Oh Lord have mercy upon thine innocent heart. I hope you never know.
fuckkkkk i need mk 4 belts 😭
I havent made one yet, I need to unlock particle enrichment first
you will loose domain expansion clash
is anyone able to help me figure out my train issue please
Whos idea was it you put a sloop in the middle of a uranium deposit
Outheal it
I tried and failed
sloop...singular?
i swear i've seen multiple sloops and mercer spheres in the middle of uranium deposits
Yeah it's like the step up from being in the middle of that gas
At least in terms of when you get the gear available to fully negate the effects
its like how is there only 6 uranium nodes in this map yet it feels like its covered in the stuff lmao
is there a way to connect multiple items to a single dimensional depot and avoid clogging it?
i was there
it was me
Usually the temp stuff you need to break
They make sure those suckers spawn right on it
I don't think so, you'd have to be able to empty the depot of an item its full of
ok
last few runs I played I was just hoarding mercer spheres to research the tree entirely. this time people told me to use multiple dimensional depots, and man it is such a nice thing to have
Yeah although id definitely still do the stack upgrades at minimum
The transfer speed at 120/s is fine
ah, stack upgrade. I'm doing both at the same time
I have the last two left, I need a lot more spheres to finish them
Either way is fine but having more items available is usually what I prefer over faster transfer
best part is after I do that I'm free to build more and more dimensional spheres
Yep once you set enough depots for all the major building materials
You feel like you're playing creative mode
oh, I don't have nearly enough for that. most of my basic stuff I put in a depot manually
I have a depot for for some far away outposts since I forget them all the time, and a couple of others for elevator parts
You put elevator parts into a depot?
I just have a factory which makes all my essentials and sends each part to its own dedicated depot. (Plates,rods, steel beams, concrete, plastic etc etc)
Essentially anything that's required for building anything from architecture to production
So I never have to go back and forth to build anything
I also obviously have one for ammo and fuel for jetpack
well, I don't have that many spheres, so I have to choose. I chose elevator parts since I was close to finishing a phase and the full dimensional inventory told me the factory is full. though I might change that now since I have a long way to go (just unlocked phase 4)
the materials that are created on my base I don't bother, since I can pick them up and load them myself
yeah, phase 3 there was an uptick in difficulty and phase 4 seems worse
Yeah it's just nice since to deal with phase 4 I forced myself to learn trains
Blueprinted some rails, and with the depot was able to just build a full double rail around the world
Without ever needing to go back and forth for materials
Which is also why I prefer the stack upgrade over transfer speed btw
Lool you'll get through it but it will definitely make you conscious of your weak links in your factories
For me it was logistics, was too dependent on conveyors
However you can also just send everything on conveyors if you really wanted to anyways..
Let's go!!!
I tend to rush from mk2 to mk4 conveyors.
mk4 is like my favorite, even though is a bit harder to make
I think it's just the number 480, works with many things for me
Same.
mk3 belt also works with many recipes 🙂↕️
well i need them for my factory to work 😭
and im no where near end of phase
I got mk 5 belt
big dog aura farming
i was building and i thought to myself
one floor = 120 iron / minute
i got 4 floors
so i just need to overclock mk2 miner
and i completly forgot about the belts
on a normal node
so half my shi is useless
on a pure
just run 2 belts, 1 to the first 2 floors another to the 2nd set
But it’s one node
get another node
thats what i was thinking
underclock everything to 50% and save some power cost 
1% type shhh
🔥 🔥 🔥
Underclock to 50% then sloop them to get ur output back
is htere anyway to restrict the size of a storage? like factorio so i dont everproduce and fuck my resources?
same production for more power is the way!
Nope, Just the box that there is what you make
power wont be a problem for me
and i finally got super computers turbo motors and cooling systems automated
after i rebuild my starter factory probably gonna move out of phase 4
And into phase 5
are you going to optimize the number of factory carts it uses?
yes
0
100% optimized
it's the year of the cart for a large chunk of the world at this point and you're not prepared yet!
I dont even have them unlock in the awesome shop
the miragian zodiac demands correct vehicle usage
who hurt you? why do you hate fun?
what would i even do with them its not like im building some giga factory
Belting something is faster then setting up a factory cart
How many coal generator do y'all had during phase 2
like 32
All 100%?
yes
16, fueled with compact coal this run with power shards. It was nice power. I recommend at least 32 with regular coal if it fansies your doggos
Where did you get da water
Almost all coal is near water
a lake
maybe faster but not very efficient for funmaxing
I got some it was 1km away
Either use smart splitters to remove the excess and sink it, or use a lower tier belt to restrict the amount of resource outputting
maybe i build some factory carts running around but they dont do anything
Am i cooking chat
Over producing isn't really a concern in this game (i haven't played factorio tho so idk what you mean)
I like to build them a skatepark then record a few routes that do tricks but nothing productive and have them run a few different routes
more food for the sink! the coupons must flow!
Why would i do allat when im trying to save the puppies and kittens
Overclocked factory cart
I wish I could overclock vehicle and hypertube entrances. Those are my feature wishes
oh and mk3 pipes to fix everyone's pipe woes
I know what you're doing
You're trying to add nitrous to factory carts! xd
I kept asking to be able to weld jetpacks onto carts but the devs never delivered 🙁
Funni

Btw what was that teaser they put in their recent youtube video?
bring on the pipocolaypse!
Fixing fluids?
it looks like a truck with fluid like you'd do with freight cars on trains but I choose to believe it's the mk2 factory cart being teased
I saw that but what about the other shots they showed
It looked like just normal pipes
i dont even know
I would guess they'll tell us more in streams after the holidays but I'm not sure anyone knows more than the teaser right now
They said they weren’t adding any more progression to the game to no tier 10 or anything like that to probably no mk3 pipes
If trucks are gonna be able to transport fluids I really hope they get the ability to take liquid fuels too
just use coal
I thought for a sec "is it that the pipes are missing pumps, so maybe they removed headlift?" but then it's like... the examples they showed didn't need headlift anyways
I don't even use trucks lol
early game u dont even get oils anyway
Me neither
The teaser video continued to only show a belt input for fuel, fwiw
because then i gotta rebuild everything to for a train network anyways
I actually love using tractors to transport coal using coal fuel to power coal generators
(Doesn't mean that they're through tweaking it, of course)
Should I pile up my coal generator?
whatchu mean by that
the slander will be legendary
Why not just let your vehicle routes continue to be vehicle routes?
Remember that "rebuilding" is always a choice, not a necessity! :)
Trains better and cooler
because train go choo
Sure, so build new trains for anything new that needs 'em! :)
Trucks stinky and un cool compared to trains
Like a tower of coal generator not wide but high like 8 generator per floor
Tractors are cool too, etc.
cars are underrated
probably
Will I have problems with water?
I do understand the desire to rebuild stuff; I used to be in that mindset too. But I've come to think it's a huge trap for the most part. Let your existing stuff be! There's plenty of room on the map for all sorts of solutions, etc. :)
I don't have enough space
If you dont have enough headlift u will
Where are you building your coal power
Your tractors and trains and drones (and belts!) can all coexist quite happily. :)
t-tractors?
if people really want to nerd out in their save it's always interesting to compare the power cost trains vs other vehicles in terms of how much power it takes to generate the power + fuel (if anyone) for each to run
On a lake with a waterfall grass biome
The first vehicle transport you have available. I'm a huge fan; they're great for Phase 2 logistics!
You eventually unlock a Truck which has more carrying space, but I admit I rarely if ever use those. You unlock 'em right around when you unlock trains, and if you need more capacity on a tractor route you can always just add another tractor.
I just use belts because last time a used a tractor it glitched out and flew under the map
because running trains actually have a resource upkeep cost it just kind of gets abstracted away a little more (as only power cost) than fuel-consuming vehicles do
No not where I have there is lot of trees rock and rock in the way
Then get rid of rm
But we all know factory cart is the best transport method
I'll send a picture #math-and-meta
They can only pull 150 MW max so
You're clearly ready for the year of the cart! Happy hollandaise!!!"
Yeah, I know I've seen plenty of people complain about problems like that. I've literally never seen it myself ever since The Great Vehicle Rework Of Update WhateverThatUpdateWas though
huh i dont recognise that spot
yeah one of the reasons I like vehicle routes is they're basically self-healing as long as you're not standing right next to the vehicles
If they were electric trucks (just uses power instead of fuel) would you use trucks more?
Was trying to bring over some iron and it flew into the abyss because it got stuck on a railing and collided with another tractor
shit was funny asl
That would be op
Unlikely, no -- I don't consider fuelling vehicles to be a problem; there's always tons of options for that. It's more just that trains already excel at high-volume transfers, and the expandability potential of rail is huge. So if I'm unlocking something else at about the same time as trains, trains are almost certainly gonna win out more
But, as I say, I do love my tractors.
I continue to build out the odd tractor route even well into the lategame, where appropriate
so i have a factory producing 20 rp how do i get 15 of that into other factory
in my recent saves I'm already transporting fuel to stations around the map so it wouldn't make a huge difference but for a new save electric trucks would be MUCH simpler to setup on a large scale save
Sometimes I've got a need for some shorter logistics where trains or drones just seem like overkill, so tractors step up for me. :)
build 15 plates/min at the new factory
yay i tamed the lizard doggoo!
Use a smart splitter
can i tell him to sit?
no but hes cute
No, though you'll probably want to build a Doggo Enclosure to keep 'em in one spot; they're easy to lose otherwise
Drones are what I really wish were power-only. They're much more annoying to provide fuel for imo
How u gonna power something that’s flying in the sky
How so?
- Build fuel depot with a drone port or two or three (without a drone "assigned" to 'em)
- Have fuel-fetcher drones to fetch fuel wherever it's needed.

rechargeable internal battery 
Drones are the least-infrastructure-required logistics method out of everything in the game, IMO (yes, including belts!)
And if they were power only they would have a battery which would be limited so drones could only take things from a limited distance
big dawg wants something reusable in a game with infinite resources, kek
cause i named im cooper so hes my boy now
build a enclosure for it
Yeah I'm not a fan of X# drone stations for moving resources + 1 dedicated to fuel. With the power cost of the drone ports it makes me much more reluctant to use them before I have huge scaled up power
does he just follow when he wants to?
and then if you add in the cost of generating the fuel... it just seems silly for their throughput
Let something that goes from one spot to another one in the sky have SOME downsides plz
PLZ. BLZ BRO.
the small inventory/limited throughput is the downside 😄
That's if you make the battery limited. Cuz like currently the trains have a big enough "battery" to make it all the way to the next station "electric locomotive" unless its getting power from the rail while it's on it but yeah
Yeah, they'll follow you around, but know that they can take damage, including fall damage, etc. Though if your doggo does meet an untimely end, remember that they will respawn (but will require re-taming)
They dont have a battery the rails carry power
well then his pathfinding must have bugged cause hes still as a rock and doesnt want to follow
Eh, IME the extra drone-port requirements for fuel-fetching is hardly noticeable at that point. And you've also got practically every power option available in the game at that point
Which is why if the rail network power is disconnected the train instantly turns off
It does but do the rails transfer power to the train while it's on the rail
Though to be fair, I'm also of a mind where I'm always overbuilding power in the game.
I never want to be in a situation where what I'm building is limited by the power I'm generating, so I always make sure I've got way more power available than I need
So perhaps that colors my opinion of Drones somewhat. By Phase 4, a paltry 100MW per port is nothin' for me
Yeah true
Heh, could be. I admit I'm not personally very experienced with doggo behavior; I've only ever tamed one
(Oh, nope, two! I figured I'd do one for the achievement once 1.0 dropped)
what are the different options of splitting things between things
I generally prefer to avoid it altogether and just have separate banks of machines for stuff, even if I'm centralizing production to a degree
yeah I'd frame it as somewhere north of 300MW just to get one "real" resource-delivering route running where the actual throughput is going to be something like a few hundred items a minute which maybe not be huge if you're fully scaled up rocket fuel or have nuclear running or whatever but is a significant fraction of factory power if you're like just grinding along with diluted fuel
So like if I've got a Rotor factory which wants to supply rotors to two different things, I'll have one bank of rotor machines making x/min specifically for one export, and another bank of machines making y/min specifically for another
Underclocking/overclocking lets you set exactly the rates you want. That way you avoid having to "split" up resources at all. Set yourself up for simple A->B transfers and you're golden. :)
so i got one but i cannot set up amount
- manifold
that is all
(joking)
i want to try make frames but i want it to be up and running quite quickly
i mainky use manifolds lol
dont want to with this though
I'm having an odd issue with blueprints. I created my blueprint as I did in 1.0, took it to the place I wanted to build, and when I clicked the button it ate resources, didn't build anything, and gave me the error I didn't have enough resources when I most certainly did at the start. What is causing this, and where did my resources go?
I mean, again, at that scale it honestly just doesn't impact me at all at Phase 4+. My last save was approaching 100 drone routes by the end
i repeat my question how to get 15 rp out of 20 rp
even though my amount of machines i need to split it between is a max of 4
Like, who cares? It's just power. You've got effectively infinite power anyway; what else are you gonna spend it on? :D
i want 5 going in one place and 15 in the other
One splitter into two and those two into two again
Merge 3 and you'll have 15
Maybe you need to create a balancer of sorts, if your machines have different input amounts
what would that balancer look like though
for my 1.0 save that amount of drones would be at least 10% of the total power capacity 😆
I agree that if you build power more conservatively then it might be more of an issue, of course. :)
But overbuilding on power is something I've never even remotely regretted. :)
Highly depends on the situation. But it's just splitters and mergers until you get the numbers that you need
Oh yeah and lower tier belts if needed
ima wait to get a decent amount of them into my chest then move whole production there
like i need to supply 52.5 iron ingots to 4 constructors for rods
Is the Iron pipe alternate recipe any good? instead of 5 steel I need 20 iron
Hello and one quick question: can one Freight Train loaded multiple time with different train stations so that one train can collect all spare parts from every single trainstation with on freight container?
don't balance it, just use a manifold and it'll balance itself over a short period of time
ok
manifolds "saturate" eventually which is when all consumers will be running at full efficiency
as long as you provide the amount of resources they need
Bet. GOt another choice for you.
Steel rod alt
1 steel ingot = 4 steel rods
Or
2 reinfocrced plates and 10 stee; pipes for 3 steeled frames
i dont find either of these useful personally
i'd leave in the mam until you find a use for them
Okok
so then the 4th constructor needs to be underclocked. Since you actually need 60 total but only got 52.5
Question: I have a constructor making iron rods, I have a Mk. 1 belt going to another constructor to make screws, why wont the second constructor take from the belt? i have power going to both constructors
try rebuilding the belt
yes
also should i power it as i go or
also the constructor for screws needs 10 rods/min but your constructor making screws outputs 15
trying to automate smart plating
you dont need to fully automate it initially
https://www.satisfactorytools.com/1.0/production if you need this it is useful
just build an assembler with containers attached to the inputs and feed it by hand
It's good practice for newer players
yeah agreed
if you had a 600/m and a 400/m pipes, how would you balance them to both be 500/m?
- is it already full of rods
- is a recipe selected
- is power connected (wire) or toggled off (button in the menu when you click into the consturctor)
- if all else fails try deleting the conveyor and connecting it again
I used to power it as I build, it's useful to see where things are going, but nowadays I power everything last usually because I already know what will happen. But up to you
on im phase 2 where you need 1k smart plating so trying to automate so then i can afk the smart planing
why do i feel like most of the players never make it past phase 2?
You need 4300 smart plating across all phases so I set it up and forget
- even after you're done with elevator packages the spaceship parts are great to sink for points
anyone want to come help me maybe rearange my setup and help me automate the smart plating
- layout machines, amending factory space as needed
- add belts and other logistics, redesigning as needed
- bring resources in
- power
Is my standard workflow
sure ill join you
Yeah that's good. I do the same except maybe bring resources in first lol
I made a spreadsheet off all the parts I need per phase. I kept on sinking to early lol
how should i split my sulfur and coal into black powder and compacted coal? do i need alot of black powder in the long run or should i have more priority towards compacted coal for turbofuel and stuff
I only save on that step in case I can elegantly bring them in on the correct side
?
I'd advise against making black powder for its own sake, beyond what's required to do the MAM unlocks
Black powder is mostly used for pioneer equipment. Ammo and nobilisks
Fair yeah
yeah I get them all automated at least at a trickle pace and sometimes I steal from the extras to rush awesome shop stuff I want for pretty factories 😆
Once you need Black Powder to make some ammunition types, build out the production line then
o
(based on however much of the ammo type you want to make)
turbo ammo is best right
Not for crabs
My starter factory always turns into a sink factory. I don't tear it down. But once I make a new factory to go directly into depots its no longer needed
Its personal choice I like homing
Or spiders
"Best" is subjective. Try them all out, see which one(s) you prefer!
I generally like having all of them available for various situations
I like turbo but I tend to just pump the trigger instead of holding it down. The real answer is probably that all ammo does different stuff and there's not really a "best"
(though personally I'm not super fond of Turbo since it requires more skill than I'm generally willing to put into it. But, y'know, your experience could be different. :)
mm so should i just produce like 10 black powder/min then put the rest into compacted coal?
Like "best," "should" is subjective. :)
honestly i hate reinforced plates so much
As I said earlier, personally I wouldn't recommend making Black Powder just on its own. When you want to make something that needs black powder, just make some black powder right inside that new factory you're building.
What’s wrong with them
You better learn to love em soon
alrighty
you need a huge factory to generate a decent amount perminute
I don't think automating ammo is the worst idea I'd just make sure you're sending it to the depot and overflowing the rest into a sink so you can get points when it would otherwise be idle
It's a great idea. I should really do the full arms factory like I envisioned
I see a lot of empty space
Is it 40/min with or without the mk4 belts?
for me personally I use so little ammo sometimes I'll just set it to handcraft when I go to get a new coffee or something
it's one of those things like filters for the mask where a stack or two lasts me a really long time
it theoreticly 40/min
But SO annoying if you ever run out
Yeah, automating ammo (and any other consumable you plan to use) is well worth it. Black Powder on its own I'd argue less so, unless you plan out way in advance exactly how much you intend to use for the rest of the game. :)
I'm a basher enthusiast so I always have my backup weapon 😄
Currently i’m stuck handcrafting them even though i burn through them because the demons with 8 legs are near the sulfur i need to use so I can’t get close enough to place a miner
So we do the same thing for different reasons
Work for ammo, not so much for filters 😂
Retaliate OP
1: they’re still terrifying and i hate them 2: not my game, I can’t control that
It's a setting you can change, actually
hand depositing them into the depot works great to make sure there's extras
Interesting
That still doesn’t solve the problem of I can’t get near them because they’re terrifying tho
theres arachnophobia mode
makes them png of a cat
You can turn them into cats if you really want as well, but it's never bad to conquer a fear
They’re too unpredictable to nobelisk, rebar is pretty useless on my internet, and rifle isn’t long-range enough to get them from where i’m safe
I already use it
No shame. I'm not afraid of spiders per se and even I get the willies from stingers
Fair. I applaud the devs for taking the creepiness of spiders to an 11
Only time i ever killed a stinger that wasn’t running it over was nobelisking it from 115m away when it was stuck in-place
Throwing nobelisk long-distance is fun
I play on passive really cuz I'm just trying to chill and think factory stuff mainly
Yeah it is
If you time a jump right you can send it flying
Especially when you land it correctly
Ah neat
You have to start throwing a nobelisk a bit before you jump because throwing the nobelisk has a small delay
It’s not hard to get reliably once you know what you’re doing
The biggest problem is probably they can get me from far away, i’m not safe up in my power towers
Also once i didn’t know there were two elite gas stingers up a ledge i was going up to, they immediately got angry and leaped at me, in a panic i fell off the cliff
So… there’s that
Been there
That all happened in about 7 seconds from landing at the top of the power tower to dead on the desert floor
I just stopped playing for a few hours after that
However, I like to get back at hogs the same way. I play matador with them on the end of cliffs and watch them plummet
If the hog isn’t nuclear i have no problem with it
Anyone got tips for buildin vertically, got a really good design going and dont want it to end up being a huge box
Depends what you want to get out of the building. There's a many number of ways you could approach it
everything is a box in the end, it all depends on how detailed you make the corners
What about a dome?
box with a dome
Most builds are kinda just fancy box with pillars around it
Who says you have to put on walls or have all the floors be the exact same size
Experiment, see what works
the open-sided inverted pyramid is peak verticality
Styles I've seen that I liked:
- roof, no walls, like a gazebo
- multiple small buildings in conjunction
the important thing is you make whatever it is really really colorful
Play with builds and ideas. As much as you see beautiful factories in videos, what they don't tell you is they take days of experimentation before settling on something
never i expected that inverted pyramid will haunt me not only in weightlifting
I… guess that fits what i described
I was thinking more one of the factories i built
A photo would probably get the idea across better
#design-and-architecture message
I agree, here are my WIP pretty boxes
the signs as lights really class the place up
u can literaly check out any architecture ever made on planet earth in google
Some very nice boxes
Yo I love the trims. I have to steal that
Thenk chu, though I am a bit overzealous when it comes to using them
is it possible for me to use 3 stations along 1 railway? or do i have to make a big loop? i kind of want the train to go from station A (load) -> C (unload) -> C (load with different freight platform) -> B (unload) and repeat
box with neon lights 
Anyone have a good layout for smart plating for phase 2?
What is the floor by the way, is it mostly asphalt?
one of the reasons I really like blueprints is it makes it so much easier to do stuff like that with signs and other decorative stuff #screenshots message
yupp all aslphalt
Neat
you'd need to do like A(load) -> B1(unload) -> B2(load) -> C(unload)
I agree, but I am overzealous with signs on my blueprints as well. This one made me go mad because I hate how refineries are.: #design-and-architecture message
I still need to lower the amount of signs...
are some of those like steel frame pillars around groups of signs?
i need to put rods and screws into assemblers but its like i dont want to make a huge mess of it
yep, they are pretending to be "power pillars"
looks very cool
steal it
Okay the 1900 aluminium casings/min factory is now running....for now.... Now begins the feedback loop trial and error
gg, bro cooked
or GOT cooked, time will tell
#screenshots message this with the big pillars and stuff
it's better than a cube™ imo
Oh boy... Now I see why nuclear is difficult to manage. The process to just make uranium rods requires a whole facility of its own, let alone cleaning up after them
sry wrong person
@mortal ginkgo does this pleases the big dawg so far
very sex, big dawg
much kinky, ultra lewd
+18, needs spoilers tag
🫸🫷
Hello i bought the game 1 hour ago. and i have a small question. can i ask it in here?
yep
i have a lot of christmas pressents where can i trade ?
That's part of a seasonal event which runs through January 17. I'd actually kind of recommend turning those off for now ("Disable Seasonal Events" from the main menu settings)
There's a lot to take in in the early game, and you almost certainly want to be in Phase 2 power before building FICSMAS factories
okay okay!
If you get to Phase 2 with some time to spare prior to Jan 17, then you could re-enable and play around with it. If not, you can always join in next year (or use a mod to enable the event whenever you want)
noo noo i just want learning the game
is a very hard game and i like to learn step by step
Though, mechanically: for the event, you'll have an advent calendar set up in your HUB, and a new research tree in the MAM. You use items from the advent calendar to get through unlocks in the MAM. :)
do you guys think satisfactory should make one of those start up movies for steam deck
Yeah, IMO FICSMAS on top of getting through Phase 1 would be way too much all at once. :)
hahah yyeah xD
ahh i turned it off! thank you very much it takes a lot of space in my inventory
Hah, yeah
Can just trash 'em for now; easy to get more if you do get back to the event
re: screenshot picture -- that's one of the planet's resident Factory Inspectors™; they'll be around later to judge your work. :P
(they have a habit of annoyingly standing near where you're trying to build. A few zaps will generally get them moving though)
oh ohh xD i need to work faster !!
thank you very much for explaining! i am really apriciate it
Oh yea they're friendly, but I still shoot them anyway
Do the trees and grass respawn?
I assume so every time the server resets, though I don't have a controlled instance I can cross reference
They do not, intentionally
Damn, so Lorax was right
yeah, eventually the only biomass you'll have left on the planet is the wildlife...
If you want "renewable" biomass, remember that alien remains give you a lot
(And if you regret deforestation and you're on PC, you can re-generate using SCIM (https://satisfactory-calculator.com/en/interactive-map), though I believe that's an all-or-nothing operation)
Though it's not an issue. Unless you're wasting biomass on purpose, you'll never run out before you unlock coal power
at one point i came up with a crossover headcanon that Terra Nil takes place on a planet that ficsit had already drained dry, and you were a "values drifted" pioneer that set out to restore the world your predecessor had destroyed
In the past, certain kinds of map updates have caused inadvertent foliage regrowth, too; you could wait and see if v1.2 ends up doing one of those. :D (Though I believe they think they've fixed that now)
I'd argue that even if you are wasting biomass on purpose, you're still gonna die of boredom before you literally deforest the map. :D
from my understanding, it works on a "list of what you've destroyed" model, and if an update changes how that list works or is referenced, the save-conversion will replace it with an empty list. plant life existing is the default state
(also has the side effect of, the more you deforest, the larger your save files become and the longer they take to load!)
I HAVE FINALLY AUTOMATED EVERYTHING FOR PHASE 2
that's happened (on accident) during game updates a few times during EA
it makes me consider if the game is really for me
you can also restore plants using SCIM
is underclocking and overclocking machines to achieve the exact amount of things i want normal?
ur supposed to be doing it
which probably just "empties the destruction list on purpose", thinking about it
Yeah, clocking is one of the best tools you've got
oh great also is 10 reinforced a min and 20 rotors a min good for phase 2
yeah
(Though you don't have to use it if you don't want. If you need 540% construction of something, you could just set up 6 machines, leave 'em at 100%, and live with the fact that they'll collectively go idle 10% of the time)
also how do i find hard drives efficiently cuz like a lot i see on maps with all of them are on mountains i cant reach
Foundation ramps, ladders, catwalks, eventually jetpacks, power-tower-with-zipline, etc, etc.
In the end even the lowly foundations can get you anywhere. :)
that's the thing, you're not supposed to be able to reach all of them at first, especially since a lot of them require unlock materials from up to Phase 4
i disagree
Unless you're playing on peaceful/retaliate, the biggest location-gate is the local wildlife, really
So long as you've got building materials you can get anywhere
what sort of fuel is easiest to put in a truck station for trucks
The easiest automatable fuel for vehicles is coal
mmm coal
I'd argue that Packaged Fuel is about ideal for vehicles, in terms of ease-of-production and fuel longevity, though that requires being a little ways into Phase 3
what would you say is a good use for the trucks
For my automated tractors I rarely use anything except coal or Packaged Fuel
For self-driving vehicles I'll "upgrade" to more advanced fuels as I unlock 'em, but that sort of doesn't count
Bringing materials from A to B. :)
short or long distance?
Short-to-medium.
for karl!
ill eventually have to resort to using them wont i
(To be clear, though: my vehicle experience is like 95% Tractors, not Trucks)
when i said trucks i did mean tractors
Personally I think vehicles are a great logistics option in Phase 2, and continue to have niches even once you have trains+drones
Though once I have trains/drones unlocked, the majority of my new logistics definitely goes into those, instead
Pretty much. Unless you're bringing trucks out a far distance, you really don't need more than coal, but fuel is reasonable enough package up
You're definitely not required to use 'em. A lot of folks avoid them. They do have a not-insignificant learning curve
It can take a bit to get used to using them effectively
And yeah, coal gets you further than you might think! And 1.0 added a bunch of new coal nodes for us, to boot!
i do use a tractor just to get around because its easier
I mean hell, I took my explorer out with a full tank of turbo. I drove halfway down the map, came back and had more than a 3/4 tank
i just realised that the tractor has a horn
Homie's got that premium
Pretty sure all vehicles do
if someone wants to be sweaty about minmaxing power/resource usage there's always conveyors but some amount of vehicle usage makes the save a lot more interesting
speaking of coal, i recently found out that one single mod plus two base-game recipes, lets you make literally infinite biomass. ||Wood into Biomass, Biomass into Biocoal, and then the modded recipe is "Coal-Reverse-Process" Coal into Wood||
Yeah, Its a nice way to break the game
my current playthrough is a "mod it until it crashes" kinda thing, and i've got some crazy-go-nuts setups already, just in Phase 3
any way i can split iron rods evenly or?
I've thought some sort of "automated greenhouse" or something that has a power cost but generates biomass would be nice to have just as a choice for people who feel like using biomass later game for something
If you do decide to invest in some vehicle-based logistics, a few pointers:
- IMO it's not worth building roads. Use the map's "natural" roads. That imposes some limits about your available routes, but it's worth it.
- Vehicles will dock at any station they get close enough to. It's easiest to design "drive-through" truck stations to avoid accidental docking.
- When recording routes, don't bother trying to manually load/unload. It's weird when driving manually, and unnecessary -- when a vehicle stops at a station, the station will do what it's configured to do.
- If you stop for awhile while recording, you'll end up with a blue "pause" node on the route. If you see one of those, delete it (can go up and interact with the node). Blue pause nodes have a bug which can cause the vehicle to get stuck there, currently
- Keep "lanes" in mind, and try to not have vehicles cross at more than 90° angles
Sure you can split anything you like
just want it evenly though
From what?
3 constructors
I always recommend just making exactly what you need. If one line needs 20/min rods and another needs 50/min, just have one set of machines making exactly 20/min rods, and another set of machines making exactly 50/min rods.
Use underclocking/overclocking to get the numbers to match exactly
Yweah so if you split it 3 way it will be split evenlly 3 ways
In the absence of that, though, you can just make 70/min total and "manifold" it across whatever is using them. It'll even out eventually
i think CSS has said that "part of the intent of SF" is that you're building factories at the cost of the environment, hence plant biomass being non-renewable and there being no "green" power sources like wind or solar... but that's what mods are for 
as to your specific thing, look into Ficsit Farming, it basically does exactly that!
when do i unlock a car?
Tractor is unlocked during Phase 2; I believe the Explorer (more of a "car" type vehicle) is available via the MAM as early as Phase 2 as well
yeah I personally race for coal and don't look back but I know a lot of players like using liquid biofuel for the jetpack where automating biomass might be nice at some point
okay okay phase 2 😄 yeah sometimes i walking so much
Its also to tie the player to a constraint to give the player something to game against, like the early phases of the game mean the player has to be able to setup biomass burners correctly and their factories have to be correct for rotor/rplate to advance at a reasonable pace
indeed, phase 1 is basically a race to get through as fast as possible (no full-auto power, for one thing), and phase 2 is when the real fun begins
Just finished my 10 computer/m factory
you should probably figure out another way to handle this
🙁
<@&387163995947270144> this might be one for you all
Thanks I was mid ping
Maybe dm him man
<@&387163995947270144> maybe this needs to be cleaned up?
Looks like Baine is on it?
Hopefully the mods see the pings soon
HAHAHAHAHA
alo
Hello
That was pretty gangster
Hallelujah
Ty baine
Np
so I bought the game and I feel need to turn off...that scary warning
That you've been playing too long?
Oh the 2 hour thing
about....14 hours....
struggling on coal
no steel atm
Do you want the easy button guide for coal power?
sadly I cant send screenshot in here
There is a ss channel
If only a place like #screenshots existed
okie lets move there
That's media only. #1038092680493801533 for if you want help
No, please don't do that. As Tsunami said, #1038092680493801533 is far better
@sullen cloak do you want the coal power guide?
Yes mb
#math-and-meta and #design-and-architecture also allow image embeds, for questions appropriate to those channels
is there like known best spots to start off? like good iron and copper near together or smth like that
were exactly I should make new post? at least I can have my own chat bubble
Hey so is Stitched Iron Plate a good alternative recipe? The other option is Charcoal for wood which I think is kinda worthless atm. So should I save/reroll/load?
There is a satisfactory map of you wanna see where clusters of nodes are
Any of the starting zones are fine starting locations
ill show you my coal setup im not sure if im doing ok
Anywhere you start will have good starting nodes. It's all a matter of preference and familiarity with the game - "harder" starter locations may be devoid of some resources or will have more baddies
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
wait what was the app version of this?
I forgot the name
While there are some folks who find use for Charcoal (and Biocoal), yeah, most folks are turned off of those two since they involve non-automatable resources. Apart from those, all alt recipes are at least situationally useful. (And, as I say, there are those who find even Charcoal+Biocoal useful, though)
okok i see, last question for now uhh, does the game have only 1 map? like everyone has the same map?
I admit that personally if I get a roll which has both Charcoal+Biocoal, that's the one case where I'll happily let that drive sit in my Library for the whole game. :)
Correct, handcrafted (not procedurally generated)
also all the ore nodes? same types?
I prefer automation when possible. Should I just take Stitched or save/reroll?
Yes. SCIM has a map with all resources you can sift through when you get curious
Yep! Many of the ore deposits (the ones that go away after you chip away at them for a bit) are randomized, but the automatable nodes are all fixed
(It seems likely that we'll get an alternate game mode in v1.2 which will randomize node locations, though I don't know if that's been 100% confirmed yet)
Up to you, in the end! Stitched is nice, IMO. Try it and see! :)
ooh when will it update
Targetted for sometime between Feb-Jun 2026, though time will tell if they hold to that. :)
I mean Stitched seems miles more useful
aight bet, thanks yall i appreciate the answers 😄
There are more drives on the map than you can use, btw -- you can pretty easily get all the available alt recipes
You can even buy drives from the AWESOME shop eventually, if you don't want to spend the time exploring
I have noticed discrepancies between my game and the interactive map. Either there is an element of randomness or the map is outdated
basic rule of thumb is 3 water extractor to 8 coal gens
So IMO don't stress too much about recipe selection. Just pick one and then go find more drives. :)
I know that. I just don’t know what are the ‘good’ recipes 😂 I’m a console noob.
oh wait i got one last question :>, can i somehow change the alt+scroll thingy? for the hotbar coz i want it to go to 2nd hotbar if i scroll down instead of 10 ;-;
Make sure you have "Stable" selected for the game branch. SCIM is accurate. If you have "Early Access (Update 8)" selected then yeah, there'd be some discrepancies
Should I use #1038092680493801533 for like alt recipe opinions instead? Because I have seven drives and I have no idea what recipes are worth it or not.
any improve design?
#screenshots message
All alt recipes are at least situationally useful. If you have no opinion, really, just flip a coin
Problem good is relative, some exceptions though for sure, like solid steel ingots alt
yeah you can improve that by putting 8 coal gens in a row, and hooking up the 3 water extractors you have to them.
They let you change one resource for another, or use more resources to save on complexity, or use fewer resources at the cost of complexity. There's always a tradeoff, and there really isn't such a thing as a "good" or "bad" recipe.
nvm bout this yall, found it in settings
Because solid steel ingots is objectively good in any practical use, with no actual downsides
There are certainly recipes which are best for a specific situation. Like I'm building over here and all I have is Iron + Caterium, so I guess this recipe which lets me use Caterium instead of Copper is useful
But even if you have a recipe that you love, you might not always use it, depending on the situation of the factory you're building
Alright.
(Technically Solid Steel introduces some extra complexity, and I think slightly increased power demands. There is a tradeoff, even if the majority of players don't care. :)
And anyway, as I say: there are more drives than you can use, and you can even buy drives from the shop later in the game. So don't stress about recipe selection. Just flip a coin if you're unsure, and then try it out when you have a chance. :)
Very simple, very clean. So long as you do the math and get your ratios right, the only real improvement you need is expanding when necessary
I mean. So is Compacted Coal. Yet I am always happy to get to that step before even thinking about fuel
I feel like my OCD slowly taking over on me
I need like take a break on Helldivers 2
Satisfactory is really fresh start
Right but compared to most other alts, the trade off imo is very minimal
Oh for sure; I too hop on Solid Steel as soon as I can. :D
Mostly just saying that there is a tradeoff, even if most folks won't care about the downsides
In my current playthrough, I am trying to unlock it before even building steel factories
For someone who has only completed phase 1 atm, what is a decent output for modular cubes? Is 10/m good enough for now or nah
IMO: make whatever you need Right Now, in the knowledge that eventually you'll need to make more. Don't stress out about how much you're making. There's no way to predict what you'll need in the future, 'cause it depends on how big you build, what recipes you use, where your factories are sited, etc
I guess I dont need extra water pump
I just really don’t wanna tear down a huge factory and rebuild it later on
I make mine kinda big
Then don't! I basically never tear things down (or expand them)
My poor sweet summer child
When you need more of something, just make more of it wherever is convenient (often just right inside the factory of whatever it is you're now making)
Yum
(Once again I am edging towards Independency-advocacy. See also: https://satisfactory.wiki.gg/wiki/Tutorial:Independency)
Also good for average fps
But mostly I'm just saying that if you're picking some arbitrary number, it's always going to be a guess. Unless you are just astronomically lucky, there's two outcomes:
- You've underbuilt and need to build more factory anyway, or
- You've overbuilt and some of that factory is "wasted" (although obvs if you had fun, then is the time really wasted?)
Having to much built in one area is generally not good for performance
And either of those cases is fine; my point is more just that it's not worth stressing out about. There's always more factory to build, etc. :)
Though there is one thing. You'll have the ability to overclock machines if you take the time to invest in alien technology from the MAAM. With that only one water pump should be able to handle those generators. By default a coal generator only needs 45 water per minute. A mk1 pipe can hold 300m of water. That's good for 6 generators
Good to know there is a playstyle that I am currently on lol
One possible clarification, btw: on an Independency-minded set of factories, whenever you start a new factory, you don't care at all about any of your previous factories. You wouldn't import anything, or steal some parts from somewhere else. The new factory would just go from ore->product and then be done, never to be touched again. :)
I usually do that
A side effect being that, yeah, you're probably making Modular Frames in a dozen different factories by the end of the game. But you'd've had to make that much anyway, and this way you get to A) spread it out over the whole gameplay, and B) make use of other fun alt recipes while you do so, since your factories are more spread out
Actually all of mine do that, even my spaghetti factory I left in another area (I have a bunch of conveyors coming from it to my new place)
(Eesh, and to be clear, since I feel like I'm ranting without meaning to: just one way to play, of course, and won't be for everyone. :D I don't even follow it religiously myself all the time. :)
All good, I'll shut up. I think I'm just procrastinating on other things I need to do, at the moment, so I'm doing my usual torrent-of-words thing
Megadependency is clearly a superior philosophy. You should be shipping every resource at least one complete loop around the map by train before dropping it off at a factory that depends on it
I like looking at spaghetti factories, but building them is a bit hard when they get huge
I learn that Tractor is basically mini drone on land right?
One of them, ye
One of these days I'll get around to making my factory line which ships ore from NE Dune Desert to SW Grass Fields and back multiple times using literally every single logistics method. :D Been a stupid project I've wanted to do for years now but have not yet been able to convince myself to start on
automaton...holy
you give them delivery instructions differently but they're both vehicles that can move stuff at least 😄
It's mainly the thought of running an 8km-or-whatever long belt which has kept me from doing it
no spaghettipain no spaghettigain!
is there some kind of splitter i can program so there is only 1 output active and then use the 2nd one only if the 1st one is full?
Though I admit that recording a vehicle route for that is a bit daunting too (to say nothing of multiple vehicle routes, since I kind of wanted to use both tractors and trucks for it)
yeah the route recorder for vehicles isn't the most user-friendly interface in the game 😆
Mm, yeah, could get 8km if I site the remote end all the way over on Paradise Island, which sounds like a "good" idea
For definitions of "good" which are Dwarf-Fortress-"fun"-adjacent
I wonder which I'll accomplish first: that stupid idea, or my factory-carts-only factory.
DF invented verticality though so there's that at least
Is anybody able to help me make a hypertube cannon please
!wikisearch tutorial:hypertube cannon
This article may need cleanup to meet quality standards.Please help improve this if you can. The Discussion page may contain suggestions.
A Hypertube cannon is a specific setup of Hypertube Entrances and short Hypertube segments, which can be used to reach very fast speeds, capable of crossing the entire...
Poor as in you don't have the building materials for a bunch of entrances?
If so, just, y'know, wait a few minutes for your production to catch up. :)
why do i have a ghost conveyor
(And if you don't have those things automated, might be worth doing that first before building the cannon. :)
Should I import some industrial cased beams over to my heavy modular frame factory
Personally I'd probably make 'em onsite. But if you have extra with nothing else to do with them, sure?
They just gonna get sunk if I don’t
That's the kind of question that's entirely up to you, in the end.
I think I’ll actually use trains for once and import them
Ancient alien magic-technology. The story explains it
I also want it to fit on a blueprint
look in #screenshots
Total xfiles behavior. Just remember that the truth is out there
mmm
I assume a quit+restart would probably clear it up. Unless you're on multiplayer; could be a sync issue if that's the case
Otherwise, maybe you're the chosen one? Have you thought about starting a cult?
its decided to be a solid entity again
uh no
Smart. Aliens don't like it when you take credit for their accomplishments
I appear to be in a situation
I got stuck in my hypertube launcher
Help
Oh noooooooo
I don’t have auto save on
Last save was 5 hours ago
How do I get out
respawn?
How
press esc, you get the option to respawn in the menu
np
yo guys is there some kind of splitter i can program so there is only 1 output active and then use the 2nd one only if the 1st one is full?
Smart splitter
Have whatever side the 2nd one is set it to overflow
You unlock the smart splitter with caterium
thanks
Someone's trying to play Roller Coaster Tycoon
I built my satisfactory cannon but how do I make sure it doesn’t just shoot sideways
Anybody know?
Finding space for multiple nuclear plants is gonna be a pain. Just one is a whopping 5x6 floor space
Do you know how to fix what I said please
If you mean hyper tubes, I haven't really touched those yet
What are u doing tonight during the new year guys, imma look for some Mercer spheres
Well u r Australian 😮💨😮💨😮💨
I've ha friend from Perth
I cheered him via message at 17:00 my local time lmao
WHATS the problem?
Hypertube cannon launching straight
Shiii can't help mate, never used hypertube cannon sorry
This is so annnoyong
Build a foundation from the ground at the angle u wanna launch to then bring up foundation to where h want it
is it possible to process plutonium waste?
Do you have the last bit pointing up?
Also, hallo erry one!
Yes. Can turn it into Ficsonium rods.
and would that make "ficsonium" waste?
No, Ficsonium is "clean"
Though it's very resource-heavy (particularly SAM), and doesn't provide much extra power
also what is "dark matter residue"
Late tier liquid
Gameplay wise, it's just another resource. Acts like a gas, though lore-wise it's something else
-# manta sharts
Yeah, I brainfarted, couldn't remember if it was gas or liquid
Is it even possible to kill that thing? 😛
Anyway, forms part of the main "new" resource loop in Tier 9
technically yes ||https://jobs.coffeestain.com/jobs/6716454-experienced-3d-artist||
actually no.
Have to manage it with Dark Matter Crystals and have a loop set up
Gah, why'd you have to send that! I want to apply and move to sweden now! 🤣

Do eeet



