#satisfactory
1 messages · Page 531 of 1
It doesn't connect power, it only connects belts, railways and pipes iirc
That bottom one could be a lot more compact, imma yonk it
Wait a minute, how does water get to the last two?
Nvm
My mind is a soup
Couldn't this set up be expanded to 13 coal generators if you added 2 more water pumps in the line, both pipes would carry 300 water a min
Just got Satisfactory for my nephew for xmas
can anybody tell me why my chainsaw isnt working
is it fueled
You're out of gas
how do i get gas?
did you fuel it with rolled hay?
solid biofuel
Hey I just started playing and I had watched some tip videos saying it's a good idea to place everything in snap mode so it will all line up nicely, even if structures are far apart. This sounds like a good idea but I forgot so I had to deconstruct my hub and now upon trying to replace it with snap mode it doesn't seem to snap anywhere? Nor do I see any grid showing? I did notice that snap mode seems to work when I'm already looking at a placed structure. So does snap mode rely on me already having things placed? I'm confused
Runs on solid biofuel
thanks
i think you need to snap foundations to the world grid and then buildings on foundations
global grid is for foundations. build foundations, then snap hub to it.
Or ignore global grid and build freehand.
Basically, there's a "world grid" which everything can line up to, but it doesn't show up visually when ou're snapping to it with CTRL
You just have to trust that things will eventually line up
Ahh makes sense, do I have to unlock foundations later? I'm literally in the first hour of playing so I don't know if I can make those. I don't see their recipe at least
ohhh, yes, foundations change everything
Unocked in tier 2 I think?
!wikisearch foundations
Foundations are tile-able structures that can be used to make platforms for other buildings to be built on. When stacked on each other with adequate spacing, they can be used to build multi-story factories. Foundations provide a grid of snap points for all buildings and allow for the construction of...
Uhhh so tiers are different than the hub upgrades I'm assuming? I'm on hub level 5 but I don't see any awesome shop or anything to buy foundations
Sounds like you're still on tier zero
Yep, need to unlock them.
Don't sweat for now, the nature of the game is, you can demolish and pack everything into your pocket, then build it sligthly farther north. There is no material loss when disasembling.
Yes the game is very forgiving of mistakes
Even a fall from an infinite height cannot kill you, if you're at full health
You are on tier 0, you get actual progression once you finish the hub 😉
also mandatory New Player Advice
- Hold alt and scroll to switch hotbars.
- You can't hotkey weapons or equipment, but later on you will unlock extra hand slots to quickswap weapons.
- Tap space bar for autocrafting at workbench
- Do not hand-mine uranium. It kills.
- We do not go to Red Forest at night. Or ever... if we can help it.
- Concrete and Dynamite solve 90% of problems. The rest of them requires Math.
*Math is Magic*
and you are on a path to becoming a Wizard.```
for first fifteen seconds
It's a hand-eye thing, how quickly can I mine it and trash it
ahhh okay. I was concerned about making my base on the proper grid system from the very start to ensure I don't have to destroy it all later but guess that's gonna happen a lot
You'll probably want to redesign everything once you unlock foundations
there is no requirement to disasemble your old base, you can always move hub to new spot.
And resources are infinite (assuming inifinte time), so just build new and don't worry about dismantling stuff
oh, and dont start with mods until you got coal power setup. after that, feel free to ask for annoyance removals/qol improvements.
With the exception of Just Pause, cuz all games should have a pause function
Only thing you do not want to waste are the awesome tickets, because the cost to generate next one grows exponentially. so use them for unlocks, but not for buying cxonsumables or parts.
||correction: sink a single ticket||
||Hush, thats a secret!||
I'm personally slowly doing that as I make foundations for buildings.
Do get the mug though. It's worth it.
Did i do something wrong? I mine 120 iron ore per min. i made 4 smelters which convert them into 30 iron ingot per minx4 -> storage bin -> mk2 belts -> 8 assemblers for iron rods which make at 15/min. -> storage. but my 8th assembler belt is barely moving cuz of backlog?
Does it have things on it?
yeah
Full belt?
maybe its moving at 15/min hm
Assemblers = Constructors?
its a full belt
Check how fast that single one is going
how
It would help if you could provide a link to an online tool that shows the production plan
It probably isn't going fast enough to consume the input so it has backlog.
Should still have 120 ingots being inserted into the manifold. Is there a mk1 belt hiding somewhere?
uh im not at any kind of planning stage. still phase 1
the inputs are mk2/1 because its 1 full mk2 belt splitting into 8 mk1 belts
I mean like https://satisfactory-calculator.com or https://satisfactorytools.com
output are all mk2
Put a power shard into the bad boi and it'll fix that problem
Shouldn't need to
my question is my output belt seems to be backloggin
The rods coming out?
my assembler number 7/8 are almost 100 rods in the assembler
What are they going into?
a series of mergers
There it is
?
Trace it back - if the output belt is backlogging, then the machine that feeds it must be backlogging. Figure out why that machine is backlogging.
Maybe split up the outputs so they can drain
8 assemblers should make 120 rods per min right?
Think of a funnel with a bucket pouring into it.
Have 2 sets of 4 constructors merged together on the output side instead of all 8
One with a small outlet will get full very quickly.
With the classic recipe, yes
any place i can screenshot to show what i have?
Correction, 8 constructors

i noticed with splitters i couldnt just chain spliterss. it would have to be 1 -> 3 -> 9 . instead just 1 -> 1> 1> 1
is it the same with mergers?
I don't understand the question. A splitter simply splits the input belt into 3 equal output belts.
Well or as many output belts as you have connected to it
yeah so if i chained splitters i noticed that it wouldnt split it equally
like 1 connected to another with 1 belt leaving along the line
It should
Are the other 2 outputs connected?
A splitter is a mathematically simple device, it will equally split among output belts sequentially
And won't care about what's on the belts
A few overhead shots in #screenshots would help
k i posted it
i noticed these two behaved differently. they both output 4 belts
but its because its half of a half of a half belt right?
manifold style works splitting 1/2 down the line 1/2 to the machine, till the machine fills up, then only what the machine needs gets fed to the machine
Yeah you've got a bunch of 1:2 splitters there, because each splitter only has 2 output belts
ok. so is the reverse true for mergers?
They are vice versas, yes.
yes
if i have 8 belts to merg is it better to merge them in that tirangle formation
oh ok. i thought since its merging it would be fine to connect them in a line
I would not merge 8 into one unless what goes on them doesn't produce quickly.
It's like your attaching a small funnel on the end of your machine. Some product will stay in the system and not to where it needs to go bc there's more product flowing than is being able to go.
but visually it looks like its af ull belt on this mk2 at the end
is there a way to see how many items are moving on the belt per min
I'm trying to decide how to route a train that'll carry uranium. This is my first train for uranium, so I've got nothing to compare it to. How big is the radiation "bubble" of a train car full of uranium?
In programmer vernacular, merger logic is foreach step: if (item on input belt 1) then take item from belt 1; if (item on belt 2) then take item from belt 2; if (item on belt 3) then take item on belt 3; goto start
I could use a shorter route past one of my existing factories, or send it on a longer route that avoids "populated" areas.
is there a item counter?tracker?
I think not.
Yeah there's a belt counter that you can unlock at some point
Oh lol
I use belt counters everywhere now
k i wont worry about it for now. im at coal power and i doubt i can sustain all these buildings if im building 8 rod constructors
I've heavily used belt counters for my nuclear fuel, since I'm evenly-splitting everything radioactive rather than manifolding it like I usually do.
is there a way to automatically apply customizations to all objects everywhere or do i need to run around doing powerwash sim to coat everything in a color i want
im already consuming 400mw of my 900w. not including burning biofuel
Edit the default color preset
LOL I basically do the powerwash sim method but I'm pretty sure there's better ways
if i do this would i need to paint everything i've already done back to default
You can use swatches, but if you change the swatches, then every building you previously used that swatch with changes
But my entire world is Ficsit® Orange, so I'm not the guy to ask about paint
Did you wait for machine inputs to fill up to 100 pieces before starting them? Otherwise, if you connected them in manifold style, it will take a few mins for last one to catch up.
what is confusing to me is why the last 2 of the 8 furthest from the storage were building up products. like they have 100+ products in them
What tier upgrades should I be going for first? I literally just upgraded my hub to 6 and now I was looking at the chainsaw tier so I can better fuel my biomass thingies
yeah im gonna need to revert all of my platforms back to the default swatch but thanks, that'll save me a greater deal of headaches
but now they are staying stuck at 116. it'll tick to 117 then back to 116 so i guess its fine now
sounds like you are not picking the ourput fast enough - too slow belt upstream?
luckily i think i can make the swatch i did use a really bright obnoxious color so if i see it i'll know to Ficsit™
all mk2. and it shoudl output 120/min
I got the iron wire thing
Then the output belts are full, that's the only reason a machine will hold on to items and not spit them onto the belts — unless the belts aren't actually connected but just look like they are
Iron wire is great for eliminating copper as a resource requirement
i thoguht so but it wouldnt make sense that number 7/8 are now at 116/17 then back to 116.
maybe took a sec to load up all the belts?
The belts are full or not connected; there can be no other reason
All machines will always output everything they can to the maximum capacity of the connected belt
illl check back in 10 min to se ehow it works. ultimately i might empty to buildings and try them again
Yeah sometimes just emptying machines/fluishing pipes and then just watching things can help troubleshoot stuff
#screenshots message that's what I finished before the xmas dinner preparations
The refineries power the generator plant first, then fill the reserve, and finally, sink the excess
If I power off the refineries to troubleshoot the power grid, I have 40 minutes before I run out of gas
...at least theoretically
And its quite far from my hub as well
Is nice and am retrofitting my current systems for it
It uses a lot of iron, but iron is the most abundant resource after limestone I think
I believe Iron is THE most abundant. Then limestone.
I can't stop thinking about the factory
The factory must grow
Am I missing something? I'm looking at the Crystal Computer alt recipe and it looks awful
I've used it for a supercomputer factory before, but I can't recall why
Crystal Oscillators are an entire process to make as is, whereas plastic and cable are easy
Is there a trick for removing a wrong item from a conveyor belt? my constructors are stuck
I'm thinking it eliminated a resource from the mix
Delete and rebuild the belt
^
There really should be a UI option for "remove all items from belt"
I really wish there was a different way to do that
now they'll be separete from the blueprint
Yup that's annoying
THere should also be an option for "make all connected items part of this blueprint"
Which would theoreticalloy be a pretty simple change, programatically
So that way if you upgraded belts, you'd still delete them later if you did a delete blueprint
If anything it added iron and quartz. All you'd need to make computers ordinarily are copper and plastic
My memory's a bit hazy about that save. It could have also been because it was pretty easy to upgrade my existing oscillator factory
I mean alt recipes in general are very situational aside from a few S tier recipes
I used crystal computers and silicon circuit boards to make my radio control unit factory
Is there a strength to them I'm missing?
You can make them in assemblers instead of manufacturers, which greatly simplifies belt layouts
Smaller footprint for one, you don't need manufacturers for crystal computers, only assemblers.
That and honestly it made radio control units a lot more simpler logistically for me at the time to just get at least something automated for them
Not necessarily. You still need manufacturers to make Oscillators
Unless there's an alt recipe I don't know about
There are hundreds
Yeah but you don't for computers, which require manufacturers too
So if you are making RCUs for example, you don't need three sets of manufacturers for it
So I guess the only difference is layout flexibility
That and logistics simplicity in some instances as striek said
Alt recipes are very situational and deciding which one is best is a very subjective question that doesn't have any clear cut answer
Except for cast screws, which is just freakin' awesome
That recipe simply.. eliminates a whole step
is there any problem if i place buildings when its highlighted yellow instead of green?
Prevents you from using Iron Rod alts, though! :D By some measures, using Steel Rods is more resource-efficient
No, that's just a "clipping may occur" warning, which is very loosely defined, they haven't worked the bugs out of that waqrning in a long time now
Everything will still function
ok that makes it easier
i was trying to build belts over pipes and it was annoy ing me
I religiously avoid clipping, but not for cosmetic reasons, it becomes important when troubleshooting stuff to see what's on belts and whatnot
I was about to go insane. There was a splitter for the input ore that did not connect to the next one in the manifold, but to the output merger next to it
And that caused one factory to completelly stall
When in doubt, delete the belt
haha that kinda rhymes
That belt was all the way back in my pure iron ingot factory
SOmetimes deleting a belt will reveal to you that the belt isn't connected to a machine or a splitter or another belt, but rather to a belt pole that you didn't delete
Or the odd time, the game just fucks up and doesn't connect something internally
It was fairly obvious, but I had no idea where it happened
Everything is obvious, if you divided it all into small jobs
Henry Ford may have been a despicable racist, but he was right about that
Next thing I'm going insane over
Same goes for big builds in this game. If you cut it down to small sections like ||blueprints||, it becomes easier to piece together and not get overwhelmed
no heavy oil residue alternative recipe after 15 harddrives
I wanna build the improved version of my fuel factory already
Going out on a limb here, but do you have oil processing/refining unlocked so it can spawn? I'm assuming you already do
Yeah, already have a fuel factory
Could be just bad RNG
sounds about right
I still have 4 drives left
and if it doesn't spawn I'll edit the damn savefile lol
Praised be RNGesus
PRAISE BE TO SPACE KING ADA!!!!
Could be
I have an odd problem I just discovered. When I attempt to drive any vehicle (I hadn't given it a shot until now) I can enter the vehicle but can't make it go. Default keybindings in effect, W should make me accelerate but nada.
ahh, dumb of me
Ok I built the alien power augmenter. What exactly does it do?
I am used to Plant Crafter vehicles that didn't require gas 🙂
Thats it? Seems rather unimpressive
10% of 100GW is 10Gw
If you build out 200GW, you get an extra free 20GW. So it makes a big difference when you start to scale.
and each one adds another 10%
Are you sure that's how the calculation goes?
1.1 * 1.1 is not 1.2
Ah I can see that. I only had 5500 power, so it's hard to see the real benefits of a 10% boost
yeah, not worth using up all those sloops on it until y ou've scaled your power.
do mycelia and trees and bushes regrow
or is this a world where coal is renewable and plants arent
Would it be better to have 2 converters in a blueprint or 4 (i need 22.5 total so I may go for 24 and turn the last 2 into packaged ionized fuel), ill be making the blueprint later, but knowing if I need 12 blueprints or 6 blueprints for my project would help for efficiency
Build 22 and then shard the last one.
Im in the final stage of the game, I got everything
Thanks
Also, not sure what you mean about blueprints and efficiency.....
Design basically, I found out that putting 4 blenders in a mk2 blueprint was messy af but in a mk3 I have a lot more room
Really depends on the "look" you're going for and how much manual effort you want to avoid.
Check out #math-and-meta and you'll see my project, 600 fuel gens at 250% each
I tend to use mk.3 blueprints to build "modules"... fully encompassed mini-buildings that just require power, inputs and outputs, and everything else is already done inside. then, i just stack 'em until i have enough, and then figure out the inputs & outputs.
ie, i have modules with 20 constructors, 1 input and 1 output
I do too for ingots
i've stacked say 10 of them to get a skyscraper with 200 constructors
i just unlocked architecture things as pillars and pathways, thinking of rebuilding my base that i just started it getting electricity with coal, should i just rebuild everything?
I'd build fresh, with the look you want, and then move from the old to the new, and then destroy the old.
then you don't interrupt producction during your build
Cubes for pasta need hmf?
They do when the devs pushed an update that respawns all of the flora
Fused modular frames so yea by extension yes hmf
HMF -> Fused frames -> pressure conversion cubes -> pasta
What
there's a heat fused frame that uses aluminum, but they still also require HMF
I was told I can make fused frames from just aluminum
Noted I will be making way more hmf then
Last time I made I think like 15 something so I could do 6 full machines
I'm gonna need like 20-25 then
Wonder if I can unlock mk3 miners before I make my hmf factory
Ah need belts which means aluminum that's gonna be a while then so no
Hmm
You need iron plates, rubber and pipes
Or *
Many items can be replaced with aluminum, screws, steel beams, screws
Rods
Question I’m having trouble connecting to epic games on Xbox is there a way to fix this I tried resetting the game, deleting the game, and restarting the Xbox but nothing works does anyone know how to fix this
Main issue is whatever belts use aluminum too
Once I get my rubber factory going I'm gonna just hand feed the rubber and stuff for phase 3
Mk5
You only really need iron and some concrete to make HMF
We will see what happens
Yeah last time I did 5600 ingots a min I might scale that up
Encased frames are the best option for 95% of people
1 water extractor feeds how much coal generators?
Pretty sure that's what I used last time
More than anything thankfully
Use the rubber HMF recipe
I may
I will be making some odd prolly 3000 a min
#screenshots message It do be like that sometimes
Nah thats a fuck ton of HMF per min lol. Im making 5/min atm and the build is massive (though the same line does make versatile heavy framework at the same time), its on a full 16x9 area
I'm talking rubber
Oh ofc, lol My b
For hmf prolly like 20 or 25 maybe
Totally fair
I'm making 10 pasta a min is the goal
I'd love to see it when its done. Need to do that myself
Wait could I aim for 20
3000 HMF/min sounded a little insane lol
Just the way you worded it
Does the world have that many resources?
I'm going to check SCIM
Yes and no, there's 2100 max uranium and I think 17 thousand max bauxite
In tier 9 you gain the ability to make other ores from different materials thougu
Hmmmm
So I could do 20 cubes but it would use 10k copper
I did see an aluminum and cooper powder factory
ImKibitz is actually a good channel follow for insane mega builds
Ye ik
My main issue is it uses a lot of aluminum
Atleast tools does automatically select fused so I could ignore that
Those builds are quite impressive
Apparently, with no alternates selected, 3000 HMF/min would take 720k Iron Ore/min, 270k Coal/min and 270k Limestone/min
Dats a lot
Use the encased recipe
SCIM took quite a bit of time to process that lol
Ok
There is some optimisation we can do if we want to
Heavy Encased Frame recipe for 3000 HMF/min would cut things down to 366k Iron Ore/min, 174k Coal/min and 246k Limestone/min
Why does shit always need oil
It would blow up your PC lol
Which stuff?
600 T6 belts for iron and 225 T6 belts for the coal and limestone
The only pipes that work
Build your base wherever you think looks nice
I got coal😔
I audition for the part of "Ultimate Doomer"
"NO! EVERYTHING YOU JUST MENTIONED IS WRONG SOMEHOW!" (This is for jokes)
Its a sandbox game. Everyone is free to play as they seem fit
It kept needing oil even when I gave it a lot of plastic and rubber
Gonna need too up my aluminum production
Idk if 5600 will be enough
40 nuclear accelerators tho
Yep lol
Wonder if I just overclock instead
65gw tho
I hope I get too make more rocket fuel this time at blue Crater
Maxeekology
Why don't you just change the recipes manually
Wym
I use modeler on steam to make my recipes I'm sure you can do the same on tools, you can always summon cobalt or greeny to fix it for you
Fix what tho I think it's fine now🧍
I mean could probs make it better
I don't understand modeler
Like why use it I use tools just for the math but it doesn't do math for u
You incapable of basic math?
This is basic math?
Tools have greeny and cobalt as tech support so it is a plus
I mean it's probably easy math sure
🤪 🍿
It does math you just put in how much you want or have
Idk if that recipe is basic math but I also want everything working at 100% efficiency so
It does math for u?
Just some basic math
Yea
How do I do that
Just look at any of my posts about it
You need to enter how much you want to make and it will calculate the production chain
I see does it too packaged fuel?
Tools doesn't
It has a different learning curve but if you spend the 15 minutes to learn how to use it it does everything tools does just a little differently
It does packaged fuel
They are basically the same tool with different ui
So tools for the math and in game for the modelling
The game does not like it when you zoop down over 1500 platforms 🤣🤣
Cuz tbh thats the best modeller
Try it out and see if it works for you
Should I take the iron wire and cast screws?
U should take every alt
U get enough drives for every alt in the game
Wait till you need one or the other
Ima use a few more hard drives till I got stitched iron plates as well
Tho I see ur question now and cast earlier tbh then wire
I got cast screws and iron wire in 2 different harddrives
Good plan go look for more well they research bring a mam with u and keep researching them well u look
Good plan early
Alright
Ima get some of my factory working before I do that
Tf?
Its not a waste if I got stitched iron plates as well
A. It's not a waste b. It's amazing for phase 2
Im on phase 1 rn😭
My recommendation get all the alts u can before u complete phase 2
solid steel my beloved
Meh
It's not a waste when u can get another so easily
U should have the mam not allowing u too get alts whenever u can especially before a phase
Up to you
Whatever it says
Hey greeny could I improve on this using less aluminum or any other way
So I have especially early game
Both are fire
I heard a guy say if you got hard drives in the thing and haven't taken anything you wont get the same recipes in another one
Correct
Yeah, though I'd personally just get one of the two recipes and get another drive
Why get inv space just mam
If you reroll and both recipes are bad, just leave them and you won't waste another hard drive for it
Which side of the caterium tree allows you to scan for hard drives?
It's quartz I think
Very bottom second one on the left
new player, wanted some opinions, I primairly play this game with my friend, should I also play solo along side, or will I burn out really fast 😭
Why play a second one
Just work on the one with the friend
Unless u don't wanna make progress without them
Idk I just really like the game, probably too much, but yeah I don't want to make progress without them and I'm having a crisis on this decision lmfao
Then do it
alright ty crisis adverted
Worst case u do get burnt out and only play the one with the friend
Likely u won't
Take a week or 2 break or something if u do I'm sure the friend would understand
My friend had too take a break cuz college stuff so I started another world well I'm waiting for them too be real
God there's so much I wanna do
I think goal is 20 cubes a min
Tho 10 more
Wouldn't hurt and if I sloop thats a full mk1 belt
Hmm
Surely that's unreasonable
My best swatch is a lovely pink/teal
Is there anything else copper intensive?
do u just wanna build?
Mew
copper powder basically. Copper is one of the least valuable resources in the game
Okay good I think I'm gonna do 30 cubes a min which means 15k copper
so you're belt constrained?
just do pure copper ingots and you can get a lot of cubes
Oh ik
i finally got around to building a wonder star factory (producing a whopping 1.6/min) so for the first time I shall complete the ficsmas tech tree
a nice blueprint will slap out 4 refineries at a time
iron wire is great because then you don't need to bring in copper.
it's not because the copper is valuable it's because your TIME is valuable
1.2k refineries tho holy fuck
there are no bad recipes 😉
there are plenty
all starting locations have copper
Bio-coal would like to butt in
and charcoal
biocoal is also not a bad reicpe
troll
Charcoal is eaxcusable for masks
Low af energy, you need high throughput for coal gens to utilize it properly
you don't need coal gens to make use of biocoal
Greeny can I make 30 pasta take less aluminum
no idea, we have tools to check that out
I was told u could optimize it more but fair
Just enjoying hot takes today?
I don't know every possible production line from memory
how
because people are confusing "I don't have a use for this recipe" with "this recipe is bad"
Maxeekology
ammo factories? doesn't need to run all the time.
BioUranium rods ? 😛
bio uranium rod wtf xd
Honestly I'd run a SAM+biocoal factory just for ammo
make uranium rods from pigs and sam ore. That's it
so i'm a little late to the ficsmas game and i tend to run long with my celebrations - if coffee stain cuts off my merriment is there a way to manually reenable ficsmas until im done with it?
where do you report bugs?
just set your clock date back
some people disparage automated miners but i hate handcrafting those damn things
changing date on your PC
autominers are great tbh (though practically every recipe has a use)
if u put it like that sure, but isnt biocoal a given in mam?
where do you report bugs?
if only you read #welcome
I dont actually, whether or not I need it or have a use for something, I dont automatically assume its bad. My basis goes off of other things similar to it like compacted coal or just using regular coal, I take all factors into consideration before I make my judgement and mine is, is thay biocoal is a bad recipe
it almost broke my heart to take 6 inventory slots over autominers in my current playthrough, but dismantle crates are even more annoying
I could just make a separate aluminum factory just for pasta
imo inventory slots are overrated
I think this is a future issue
(and you can get the other one either way)
if i weren't so lazy about inventory management i'd probably agree tbh
your judgement (based on your own preferences) 🙂
Just like anyone's general opinion, yes 🥰
hence why "no recipe is bad or good" 🙂
where
Right, my preferences are the only ones that matter :p
Theres a mod that adds in 25 slots btw
Its extremely handy imo cause I generally and quite often, need a fuck ton of iron plates and concrete to make massive platforms (i also use the depot)
inventory is irrelevant once you get to dimdepot, which is like T3
ehhh, I actually ran out of plates and concrete building my latest power tower
For really big builds, sometimes the depot isn't enough
that means you haven't automated/buffered enough 😉
where it says 'where do I report bugs'.
yea i run out of plates and concrete and such in the early dim depot period, building too many highways in the sky
Nah I just haven't expanded the DD or the upload speed enough yet
yeah where
i am looking through this thing
Kinda? Even at max upload speed, they're still capped just below T3 belts so the refill when building en mass is actually slow as shit, my platforms are always massive because I refuse to build vertical so I need the extra slots to carry more materials
I use the Dimdepot as a buffer only really
you can build multiple depots per item
60 cubes a min in sink would be worth a good amount of points right
I know, but I wont, because the upload speed, is still, slow as shit
it stacks up
if you build 5 depots, your upload speed is 5 times as much compared to one depot
What's most worth it too multiple depot probs plates and concrete?
But isn't really is it, it stays the same 240 at max upgrade per depot so it only "looks" like its faster
yeah, but it's still 240*5 total upload speed
you're still getting 1200/min in depot in total
Iron plates, concrete, wire, cable, quickwire, steel beam/pipes, iron rod, alclad sheets, reinforced iron plates
Placebo
What?
The upload speed should be upgradeable to match the belt tiers
Mod for this
And stack size needs to be higher per upgrade
no. You're getting 1200/min in total in the dimensional storage.
Mod for this
Yk when u send something up to progress and the voice says good job but others ussally do it faster is that for everyone or what’s going on with it
2k concrete at 2nd to max upgrade? Too low
yeah, don't worry about it
When u were sketching aluminum cylinders with circles for two days un ur game buddy decides to whip out the "lets finis hthe rocket fuel power" 😩
Ok but like I’m a doing things slow like I’m about to finished automating alumin like the first thing of phase 7 and I have like 60 hours on my save
if you have one depot, it's 240/min upload
if you build two depots you have two depots, each doing 240/min upload, so it's exactly the same as one depot doing 480/min upload (except you need two depots for it, obviously)
That just uses up more Mercer spheres so you cant depot more items
my max consumption is half my max consuming and my machines are still running 😭 and i dont have any backup batterys
Guys, the base upgrades need to be increased
yeah, and there's enough spheres to do this for items you need en mass
Use mods if u care about it
Yea and if you are using 2 or 3 or 4 depots for iron plates then you have used 2-3 spheres you could've used to depot other items
werent u going on about mk3 pipes a week ago
Argue with the wall, genuinely, because I am ungodly stubborn
Yup
Mk.3 pipes will never happen
We are all allowed to voice opinions yk
I joined back because I like the community
I never intend to start arguments, I personally hate them
there's ~200 excess spheres, you use like 50 for items you only need a bit of or don't need more than 240/min upload, and remaining 150 you can use for the 10-15 items you need en-mass, giving you like 10 depots per item
Haha I personally love them... as long as they're civil
if only pipes didnt bug out for no reason
they don't
Yeah and then pipes would no longer have the challenge that is fluid dynamics
that's not a selling point
They're not that hard to understand, but to be fair, there's quite a learning curve
Never say never buddy. Ive seen shit get added to lesser games that the devs swore would never be added, it just took 5-6 years to happen, even the devs of genshin impact said they'd never increase the resin cap from 200 to 240, now its at like 300
It wasn't lmao
but would u be confident with having mk2 everywhere expecting max throughput?
In this game of all games, I never say never. But Mk.3 pipes will never happen.
I'm confident with my pipes
Follow the basic rules, keep it simple, done
We were lucky enough to get Mk.6 belts
And we only ever got Mk.6 belts to solve the miner issue with pure nodes
yes, if built correctly
Is there some kind of pinned message or guide video that y'all recommend that lays out a general rule of thumb for what tiers to go for first? I just started and I'm kinda unsure what to buy first. Normally I'd decide for myself since that's kinda part of the game but this game seems a lot more time consuming if I'm doing things wrong haha
yes
the milestones the hub gives you - make those as goals to automate and it'll progress you
pick whichever you like
Id go left to right as these usually unlock parts or buildings needed for the next
I use 600/min pipes everywhere, so much so that it's my Reddit flair
ther milestones and tiers are basically a tutorial - teach you all the moving parts. And when you're done with them you're ready for your own projects
make infinite jump pads
600/min pipes aren't so difficult once you realize that 600/min is the maximum, not the average
ok i will ping u whenever ill have an issue then
you can also get constant 600 avg flow
If your pipe flows fluctuate at all, even one iota, you can't do 600/min pipes
I think mk3 pipes would be nice
rather make a post in #1038092680493801533
Don't really care but for nuclear and big builds would be amazing
I can get 600 constant flow bottom feeding, you're doing something weird then
of course
should be bundled with mk 3 miners frfr
If you're actually working with 600/min, it makes no difference whether it's bottomn or top fed
it really does
bottom feeding 600 pipes is much more annoying
make a #1038092680493801533 with overhead shots
Also am I using Bioreactors correctly? It seems awfully strange that one of those can only power one stage of any indivual assembly line I make. For example my setup with a miner and smelter needs a 1 bioreacter for both the smelter and the miner. In my head I would think whatever powersource I'm using could power up to like 10 machines. Which I'm sure I get something like that later but am I doing something wrong or are they really just that bad for power generation?
connect them to 1 grid...
It's not 600/min that's the big differentiator, it's that once the pipes are full, it makes no difference whether it's bottom or top fed
were you mixing fresh and waste?
(again, in my experience)
connect all them together for better power usage
still no, the junctions behave even worse when the input pipes are above the main piope
Connect them how?
Hmm would have to see it yeah
power poles
so you can put a power pole down from one and the connect another gen to it
In other news, I bought my 8 year old nephew this game for xmas, hopefully that works out well
So if I have 2 bioreactors connected to 1 power pole, and then connect said power pole to a machine, it will use power more efficiently?
He's a good enough chess player to beat me if I don't watch him
sort of, any left over power can be used for multiple machines
also much easier to manage
Maybe one day I can argue with my nephew about the game physics of pipe flows
hm maybe I should just play the game and figure it out 🤯
not more efficiently, just easier to manage
You gotta fuck up first, and let all us old timers get proven right 😄
Officially it's 10,000 houras before you're an expert at anything
I can't remember who said that but it's a household name
(I say that as a 1,000 hour pilot)
I made my friend that plays insane by getting to tier 9 in 50 hours while he has 300 on one world and hasnt started phase 4, thoughts? Did I rush to much?
Is this an exaggeration? I do play one other game that seems to be of similar complexity to this, albeit a totally different genre but I couldn't believe when people were telling me you need 1000s of hours to be just decent. From the Depths is what I'm talking about if yall heard of it
yes and no, you can beat the game in a couple of hundred hours, but you won't really understand the finer points until a couple of thousand
And a lot of the finer points of this game are emergent properties, so therefore undocumented and poorly understood
You're fired. No wait. Not fired. Exiled and shunned. Begone!
Can't believe they're still on top of the search results
We censoring swesr words now?
It's already outdated and incorrect
Make it even worse
Fandom is evil and they deserve it
Coffee Stain tried to be nice
They got told to eat shit
Fair enough
hahaha well "eat shit" wasn't censored just now
It's more like minecraft than anything - create your own projects, architecture , design philosophies, ect
Is there ever an instance where processing 1800 oil is too much?
Lmao
That's a pretty fair analogy, this game is a lot like minecraft in that you do have to make your own challenges, and a lot of challenges come from other players
Idk, but i need 128 particle accelerators for dark matter crystals lmao
My challenge this run is "all machines must run at 100%, all the time"
I'm talking about processing it to fuel 👀
4800 Fuel/min
Nah, you could build like, 1000-2000 fuel gens with that 😆
Eventuelly
Gosh it takes a assembler a minute to make a modular frame, but it took me 3 to make all 50
is there a person that knows trains? if there are please help me in #1038092680493801533
only 240 fuel gens
Pipes are rife with bugs, hard to understand, unnecessarily complex, have too steep a learning curve, and therefore should be entirely remove from the game. (walks away)
but while the assembler makes the frames, you can do something else
just never move fluids vertcally. It's that simple
I'll know my way around trains when I can build stackers
It takes 24 seconds to make 5, its very slow so id reccomend setting up 2 or 4 assemblers either 12 or 6 seconds out of phase
But that's rather a... pipe dream
Ik. It's nice but yeah.
i thought i did too but not when it randomly stops in middle of block xD
(and also, once you build the assembler, it will keep making things, as long as you feed it. So better automate as soon as you can)
I did get my wish with priority mergers, now I just want better train logic
Well I did waste a bunch of time on blueprints for quasi-priority mjergers
Yes, and I vehemently disagreed with him on a dev stream or two
and we disagreed with you 😛
It's funny because it's true
Now, I want trains to recalculate their path after every signal, not just after they leave a station
That way, we could build Factorio/OpenTTD style stackers
Just when I wanted to say that trains are not so bad one of my trains starts complaining about being unable to reach a destination
Considering the millions of calculations per second this game needs to make, I don't think train path recalculation would add that much
4 to get ionized fuel
And fifteen gajillion screws to unlock phase 9
Though, I won't be needing turbofuel or fuel at all as I have nearly a full container of solid biofuel
I was actually so worried thinking id need 128 particle accelerators, I now realize I only need 32 at 200% each or 64 at 100% each, this takes such a massive fkin load off my chest lol
I actually downloaded the mod that multiples the power output of reactors 10 fold
25Gw each instead of 2.5Gw
ooh, I use mods, but not mods like that. Without that mod, your game breaks HARD
and ofc the solution was to replace a rail that was there before with exactly the same one again...
Nah I figured out i need it, my final project in the game is going to be being able to store 20-40 Terawatts of power
With 250 reactors ill produce 6.25Tw of power and with the 600 fuel gens im going to be building for ionized fuel, I can add another 112.5Gw to that
That will take months IRL
(assuming you have other responsibilities)
go play factorio then, SF doesn't have dynamic processes, it's static and continuous production
like, it's generally actively really bad to have many trains stopping at the same station anyway. You murder the throughput of hte platforms
I want a second monitor, but you are quite right, I do plan on doing some more extreme builds in a second world
you're basically asking to make it easier to do trains wrong in the game
I wouldnt mind doing YouTube on this game
It's not a "production" criticism, it's a "train pathing" criticism
yes, so go play factorio. I don't want any of it in my game
I think it's a fair criticism
not even 1 leg to stand on - there's no variable production in the game, so there's no need for 'rail stackers'
I plan to buy a 2nd Samsung odyssey G5 monitor and a dual monitor arm
I think train pathing is too simple in this game, and I think it can be improved
you always know exactly what you're extracting and moving
But first, I need to double down on RAM and get a better CPU
it does everything it possibly needs to when you have systems that don't vary
if any of hte production rates changed and you never knew what you'd be moving? sure
I think trains stations take too much space as is in this game
that one is fair
I can live with the large stations but that's also fair
What do I need to be thinking about when deciding where to setup my base? Just started and all I know is that I would want to have a base that is the most equadistant from my 3 resources that I need atm, limestone, copper and iron. I'm sure I will need other resources in the future so would it be a good idea to plan ahead for those or...?
figure out what you're making
find the nodes you need.
that's it
That game is way too involved for me
the game forces you to spread out. Just make new factories
Fair
But then again, train stackers would get very cumbersome with the size of the stations we have now
I watched Martincintopants's play through and yea fk that lol
I've seen how it looks like in factorio, Would be cool to have though ngl
But at the same time, I think since you're striving for 100% efficiency, I think it's not really necessary
I've played several thousand hours of OpenTTD, which has rather complex signalling logic, I really rely on stackers in that game
Just, the fact that a train can't simply... wait for an empty platform, that really bothers me
ok, but it sounds like you ahve variable throughput in that
which is totally not the case in SF
Or even that a train can't simply route around a blocked track
it's really really easy to never have a blocked train
Well yes
like you have to actively design your system to have clogs
But I want to challenge myself by maximizing rail throughput
you can do that w/o stackers
Yes I can, and I do. But I still want better train routing logic.
agreed. Path signals could be smarter
yeah it's just sounding like you're crying 'I wanna' with no real purpose. Much like pointless priority mergers
I see what you did there
Totally not me looking forward to using priority mergers for diluted fuel
... why would you ever use them there?
stop unnecessarly producing packaging?
why would you have constnat packages being produced in the first place? make 1000 or something and be done with it
Careful.,. I hunt ducks
even if you use a manifold for the empty containers, which isn't a great idea in the firest place, You don't want the manifold to be totally flooded with empty cannisters
You're doing extra work that will make your life harder
Isn't that exactly what the priority merger will solve?
no? because it'll fill up every space it can
which you don't want.
You can set markers on the map to give yourself reminders to find things but I saw in a video that you can also place those markers using your character's reticle for greater accuracy (yk, without opening the map). How do I do that?
Strangely, I used a boatload of priority megers in my Ficsmas present farm, because I only have Mk.4 belts so far, they're greeat to make sure each belt is full before the next on gets filled up
I don't see the problem as long as the packaging already in the system is given priority
it's basically that. You don't need a system that constantly makes it and fed into the DPF system. Just stick a bunch in the first place and be done with it
You're wasting all that plastic anyway if you have it connected ot with a PM
dood the Linux support joke before that was even better
because if it's NOT feeding containers to a system, it'll still use up all the resources
I just shoot them
yes, because priority mergers aren't funny, they are stupid and pointless
I will agree to disagree
I don't want to babysit the system until all the necessary packaging has been produced and is on where it needs to be
you may agree to be wrong 🙂
You're playing the game wrong
you don't. You have an industrial container of empties before the manifold
done
also, it's generally simpler to not have a manifold for DPF. Just make a packager > refinery > unpackager in a loop
Yes exactly, I can put the game down, and then touch grass and kill ducks
Why the hell am I talking about duck hunting?
but manifolds for them do work as long as you've got a buffer of empties
yo im just making my first turbofuel production line, any tips yall?
Well to be fair, ducks are delicious
Nah if you're ramping up turbofuel you've probably got enough shit figured out that you can figure the rest out with trial and error
if you're not great at pipes keep stuff in sections of 300 flow or less
Avoid bottom feeding maybe, but that's a point of some contention
i got t1 pipes rn
Also, ignore everything @dense violet says, he knows not of what he speaks
...can you make TF without having unlocked mk2 pipes? weird
but yeah if you're not wanting to learn pipes, stick to mk1s
there's basic rules running higher flow pipes that work fine though if you want to learn
ngl, ima need that extra flow rate
he seems like he does
higher flow pipes are more likely to have back flow issues - you can manage them but you just need to learn how to do it
He does, but I is smrter
however - you can just have multiple smaller sections of piping and it'll do the same thing
so depends on how you want to go about things
That's actually good advice, keep your pipe segments as small as you can
jetpack and power production. my max power is twice my current production and by some mirical my power grid hasint shut down.
checks out
these are some basic 'rules' for all piping #math-and-meta message
these rules are flexible though
im just gon use it like a conveyer manifold line so it should be fine i think idk much about pipes
How do I use the chainsaw? I have it in my hand slot and I have solid biofuel in my inventory, I read that I need to point at a tree and it should prompt me to use it from there. I've seen no such prompt, am I missing something?
elevation changes matter with pipes and not belts though
If you want to run something even close to 600 flow you'll probably need to loop your pipe manifolds
WHen you get to Turbofuel is also when you start to hit 600/min and start exploring edge cases
a bit
most pipe issues come about from people treating them like belts
I just got the game and started today :>
i know that, and ive already used pipe loops for my coal power
you tend not to need them for coal gens 🙂 but it never hurts
And then pipe issues are solved when you unlock rocket fuel and it's now a gas
havent unlocked it
im tryina complete phase 3 rn
my whole power grid is hanging on by a thread(also hopes and dreams)
When do you unlock a different power source? My Solidified-Biofuel isn't efficient enough
very soon
Coal power will change everything
The big difference being that the fuel source for biofuel cannot be mined, but for coal power it can be
turbofuel is a good power source right?
Turbofuel isn't a power source, it's a medium. Oil is the power source.
wait what. so your telling me i jus made a turbofuel production line for nun?
ohhhhh, explanations online made it soundlike I would only have it in my hands once I was facing a tree and actively trying to cut it down. Thank you
every new fuel step effectively just turns other resources into more oil
Because you culd always just make more diluted fuel
Turbo Fuel? turns sulfur and coal into oil
Oh no, you'll use it for a while yet. Coal power will take... some time to figure out well. Until then, you're gonna need that biofuel.
Be happy - back in my day, all those bioburners had to. be. fed. by. hand...
im on phase 2 getting to phase three i already use coal power
and its the only thing keeping my power grid alive
How many more Biofuel Grinders will I need before I can finally power my janky factory
(We're at 6 so far)

I use coal until tier7. It's fine
Each one is 30mw
Even bioburners can power most of everything if you sloop it all
look in screenshots and scroll up
thats my current power setup
If you sloop every stage of the biofuel production process you wind up with I think 8X the fuel
find a spot with 4 coal nodes next to water, with mk3 belts make 64 gens https://media.discordapp.net/attachments/558721941410807812/1439217940141441107/image.png?ex=69506de8&is=694f1c68&hm=0e2b786223467445c25ecde7dec2f80b8336773bd25905b4768a2b8379971bf4&=&format=webp&quality=lossless
also, i dont wanna import coal from across tho map cuz building that much railroad is boring
k
What should I work towards next, decision paralysis is eating me alive
Every starting location has a spot nearby where you can build a great coal power plant
my friend made it go around the map
3 times now
resorce production? next phase? idk
wow
analysis paralysis, not decision paralysis, it's a catchier term
He bought so much concrete from the awesome shop tho
ouch, that's a waste
who does that bru
New Factory Location?
pick a random milestone
its okay I buy motor from awesome shop which is 6 coupons for 50
that's their whole point of existing
Pick a goal, and then sequentially break it down into smaller and smaller bits
Im gonna make a room where I store my golden nut statues
what do i use turbofuel for even now that i got a half finished production line for it
POWAH!
power or for vehicles
power generators?
Like isnt it obvious
I tried that, I ended up in a hole that I couldn't get out of
well they saying you cant make power w/ it
I found a hole that leads to under the map, it was cool
I had to die and lose my stuffs :[
who is they
Use the excess for jetpcak fuel maybe, but I personally only ever use liquid biofuel for the jetpack once I have it
idk thats what i thogt so i made it
yes biofuel is awesome
ca striek and cobalt
I have 5000000 quadrillion billion biofuel in my chest that I purchased from awesome shop
alr
But guys how do I get rid of ADA talking every time I buy something, its getting annoying
slime them out
Like does she have to say something every 2nd time I buy something like gawdam
you can't automated bio fuel - fine for things that don't need to be automated but that's not.. .a lot
jet packs?
Send the game back to Coffee Stain and demand your money back
ADA is a clanker, you dont have to say them
oh mb
tbh yea I want my damn 15 bucks back
I paid 15 bucks for this game and I gotta listen to a clanker YAP about some random shit
"promotion delayed for bla bla bla years"
Hey, does anyone know how to fix the ''conection to host lost'' issue? Me and my friend played for about 5 hours then one of us kept getting disconected. We tried changing host, restarting, vpns but to no avail.
#screenshots message Can someone explain this?
idk it told me i was its favorate pionner so its fine for me lwk
you got it after they raised the price
they shoulda decrease the price as the game ages but nah they thinking differently
i got it on a discount
The one connected to your hub only produces 20
Yes, you have bioburners that can produce that much, but aren't currently. Bioburners are unique in that they scale production to meet demand.
game is buggy and has performance problems and they decide to take it out of beta? Nah it feels like its in ALPHA
I can literally fly to the moon by pressing a button
oh that's weird
Yes. Fuck golf. The game needs duck hunting, especially with the fancy guided bullets.
🤷♂️
buddy the burners on your hub are like twice less the size
buddy I've never made one so it would make sense to assume they're the same size
tubofuel works for power
Imagine, for a moment, 12 guage birdshot... but guided birdshot
it was not all for nun
Now make rocket fuel 🤓
buddy why would you think that you can build a biomass burner sized that small
Buddy buddy buddy
what could you possibly need to decemate with that amount of firepower
Haha maybe that's why I like the homing ammo, it's a "spray and pray" ammo, kinda like duck hunting
buddy I have 65 minutes in the game buddy, watch it with the buddy, bud
HELL NO tubofuel was already a nightmare in of itself
Oh my sweet summer child...
just make diluted fuel then, It's simple and tons of power
i can only imagine what rocket fuel is like(legit i havent unlocked it)
65 minutes and still not on biomass burners?
buddy
mostly just boring
it looks like you need to up your pace BUDDY
rocket fuel is actually easier in a lot of ways because it's a gas
Worst part imo is honestly not even making it but packaging it usually
not unlocked
Requires steel for canisters instead of plastic
oh cool
you can get diluted fuel tier 3
im phase 2 rn
yuptier 3 is the first step of phase 2
Buddy I just used the ones on the hub buddy, since there was no indication that they were any different from the ones I could place down buddy. So why take up more real estate if they are the same thing BUDDY?
you can get diluted fuel as soon as you unlock fuel iirc
aint reading allat
you'll need more than 2 realistically
Typical of buddies like you
ragebaited
i got everything up to half of tier 6
I'm having fun buddy how bout you try joybaiting buddy
Buddy
busts out the banhammer
cooked
Buddy how about you shut ur mouth and play the damn game, I was just trolling
taking it so seriously behind that screen
🤦♂️
Buddy how bout you shut your mouth before I get my dad to ban you. My dad owns Discord buddy so pipe down buddy
I've trolled a few times and been... politely asked not to...
take a chillpill buckaroo
How do you think I'm being seriours buddy
Your dad owns discord huh
oh dang bro
"my dad owns discord" yea bud we heard this one too many times
speaking of songs, what tf is the setent creepy sphere yappin to ada and me abt
Idk I have 500 of them spheres
pick it up and see
Kittens and puppies. Are you daft?
nah they ant trust youll need em
yea I got em stored next to my 20k power shards
cheater
no cheater
This is very stimulating conversation
oh yea totally not it tryina explain quantum mecanics all cryptic and tottaly kittens and puppes
I made it with the blueprint designer
I shit out coupons from the blueprint designer
For now 
thats how I afford everything I gotta buy from awesome shop
Agreed, I liked the way they were taking the story pre-1.0 before they axed it all
I don't play the game for the story, but I wanted to hear what the story designer had to tell
nvm dont spoil it
i play it for the kittens and puppes bro they cute
I want a message from Mrs. Parks
I play it to kill the kittens and puppies, but you do you
Is it worth using tractors to move stuff around?
Lol
Yeah
I kill all life that comes across me
WAHT YOU MONSTER
Whole foken forest ecosystem gone
No. And anyone who tells you otherwise is a rank amateur.
ok thanks
i use trains
The forest itself gon be chopped down for space
i dont have trains
I usually set up tractors before rails, once you get to rails you can phase them out
ok
get trains
what phase is that?
get trains
trains fun
im on phase 2
3
Trains and hoverpacks change everything
only just learnt what those are
Quartz and sulfur research early on
If you ever think "maybe I should rush the hover pack"... just do it
i have a couple things on quartz
Go out exploring crash sites for the required mats if you need to but rush the hoverpack
catirum is the best resorce to research lwk
Will miners that I place be automatically lined up on the world grid? Like will their eventual connected conveyer belts line up with the rest of my builds?
What a priority merger do?
I mean I get it for those grapple things to run on power lines
Miners are actually a strange exception to the world grid
Prioritises input belt from left/centre/right according to how you set it
jus use cannons
ok
Oh shit I haven't built a tube cannon yet this save...
I have a blueprint for it just to throw down instantly dw
Best transportation in the game
HOW HAVE YOU NOT THOGHT OF THAT
alr nice
Even better if you don't have a parachute
Just stick the landing
Oh I've thought about it, just... haven't built one yet
WELL DO IT THEN
how many hours have you spen just running around bro
Understandable but when you're going back and forth so frequently it really only wastes time..
#screenshots message I can't get these limestone rocks to break to create a more level surface for the miner to sit on, I was able to do that much easier with copper/iron nodes. Is it just harder to break the inital limestone rocks or are the unbreakable?
fair
yea fr fr
My last save I had like "Tube Cannon Mark 5" blueprinted, it was... insane, it could send me through tubes so fast, the ground wouldn't render underneath me before I arrived, and I'd fall into the void
Unbreakable, just rotate it to sit down more flush otherwise the only option is to place a foundation on top of it and then place the miner
The best part of a random tube cannon is hoofing it back
When I saw the amount of Smart panels I needed (per that I don't have them automated), screaming
I was saying something like "If the amount of any material I need is equal or somewhere close to 100, ima automate that part"... all of them were 😭
Big jump from 50
That's what homing ammo is for
That and DD'ed inhalers
I always automate homing ammo
Spray and pray, just like hunting ducks
Automating ammo and fuel for jetpack is usually my first step into turning my world into a glorified creative sandbox
Have to nuke all the fauna
Every time I automate nuke nobs, I save the game and basically nuke the planet, and then reload
the whole game is about automating things
I can't say I've ever automated nuke nobelisks in particular but yes that sounds destructive
😭
Wait what? I should automate things?
Nahhhhh that's what the crafting bench is for
I know but I wasn't expecting that much from the original 50 ;-;
Wait until you see the later phases 😔

Well you can't fully automate them, they need biomatter input if I recall right
can you buy nuke nobelisks
Uhhhhhh do they?
Nope just looked it up, they don't
Those are gas nobelisks
Yeah same I was confused haha
Yeah the gas nobs, those need biomatter
