#satisfactory
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But wasn't it on the screen most of the time you can see all the modes of the tool
im gonna make a cart racetrack
It's like those people who think they are drowning in water up to their knees
This sounds dumb but it's the right approach
this one is not visible
yes but im building up my factory
like infrustructure
Weird
The game doesn't really make you wait past tier 1 or so, when you're "waiting for parts" you should instead be building a factory to make more of those parts
no its because i just didnt bother making the phase parts earlier
and tbh its almsot there anyway
Yeah, but still, you can avoid waiting by planning and building in the right order
yes
i know
but i didnt do that
so i need to occupy my time
jesus let a girl have fun
If you are vaguely old enough to not care, don't participate in "Christmas", it's a commercialised hellscape that results in millions or hundreds of millions of various forms of plastic and other waste, it's a commercialised hellscape. Don't do it xD
There was some christmas talk not too long ago
oh ok
Says the delayed guy π€£
you.. were the one that was behind
lmfao
I can be delayed... you have to keep up hehehehe xD
but i am lmfao
People go mad around this time. I've seen countless car crashes in the past two weeks
Uh oh.. there is being mad and there is crashing a car
Doing grocery shopping in any capacity is hell
im gonna go with a solid american/10
Grocery shopping can induce madness but how is this related to car crashing
I'm in Europe lol
oh
whats with the random updates and no info? can anybody tell me why im downloading 1.7gb?
real
No info? #patch-notes
I usually look forward to Christmas, but this year won't quite be the same, some of the family aren't here any more
that is very american coded still
(how do i save this, also im so sorry nobody deserves to be called american)
didnt know there was a channel, i usually use the steam page, thanks
People who wouldn't drive normally get on the road to do shopping, and the general stress contributes as well
Make Lizard Doggos Great Again
Lizard doggos were always great
anyone able to send me photos of their highways/railways, especially their foundations/supports that i can use as inspo
im so lost designing one, both 1 and 2 lane
Ask in #design-and-architecture
What do you mean wouldn't drive normally xD Either they have a license or not.. and stress sure it can contribute, but seems a bit wild for grocery shopping
You can also do a keyword search in specific channels
clock a machine to put 10 on it.
or just let the machines fill up and self balance
Been through that the past decade as various fam drop dead, not always fun
A lot of people have a license and a car, but very rarely use it. Suddenly at christmas they need to use it, and can't remember how, and they cause chaos for everyone else
I think most people who can drive in the UK, do drive regularly
Oh is that a european thing? I've never heard of that
Could depend on where you live, but my point is what WasIstDaz said
That's not even the main issue with it. The problem is that a bunch of people like to drink around the holidays, then get into a car for some stupid reason, and make life hell for the rest of us.
Yeah, also a non-negligible factor
Never heard of a thing in the UK where people come out the woodwork at Christmas and warm up the oil in the car, take it out the garage, and drive for the first time in 3-6 months XD
Yup its impossible where i am not to drive, if you don't drive your considered "dysfunctional"
The oldies are always driving xD
Not like that. They just don't necessarily drive often and aren't good drivers
this doesnt sound like satisfactory talk
Scary in its own right
whos factorising rn
Then new patch is only usefull for SteamDeck? Not PC?
Standards here are pretty good
That results here as a 1 year driving ban and a criminal record. The inusurance companies then bill you approx Β£5,000/yr for the next 5 years.
Seems like it
seems so bestter
In which US State do you reside xD
UK/IE
Sounds like America, except the monetary penalties are different.
What is that... this place
Its not a state fine. It just nobody wants to insure you to drive, to give perspective my insurance is Β£250'
N.Ireland. Which is kinda half UK and half Irish
not having insurance is kind of understandable
A guilty plea/conviction for drunk driving is immediate license revocation and you have to go through a bunch of expensive and time-consuming hoops and hurdles to get your license back provisionally and with extortionately priced insurance
if you're not a daily driver
not permitted here, immediatly license revoked if no insurance
It's not optional here
when i make my quartz factory, i plan to do crystal oscilators, silica and quartz crystals. is there something i should add, or something that isnt worth having made in a factory?
Well, We have both passports π
Well that is called Dual Citizenship xD
If you drive, you must have insurance
Ywah but we get it by birthright....
I'm not sure it's quite legal here either, but if you're not driving... shrug
legally speaking its extremely complex compared to "just in the uk"
generally wouldn't make any of that unless they were going directly into other parts
oh fair
How you got it, sure, but Ireland is not the UK xD
The Republic of Ireland
I know π I live here lmao
Nice xD
Bear in mind it take about 90 minutes to get from the capitol of one to the capitol of the other
the other very UK thing is... cars are mostly manual π
Time to traverse border not really factored in xD Live in Vancouver, doesn't take long to break into Washington State xD
I have never driven an automatic
same
90 minutes? that's a neigbohr!
automatic is cheating
thats a long journey you bullet riddled yank
I have a manual license, driven a few, but basically only owned automatics
Thats Belfast -> Dublin or Dublin -> Belfast. Its about 90 minutes on a car/bus or 2 on the train
you dont live 90 minute to Ottawa, still π
Can confirm I live oceans away xD
But here is you drive East -> West you run out of island in about 2 hours
Well... 1 ocean....
i ve about 30-45 minutes from USA I think ...
5 Hours flight time
3 to 45.. bit variable
30! it's a typo!
You edited it with a sneaky 0
ITs about an hour faster doing USA -> UK then UK -> USA
wind ...
jetstream
yeah whatever it'S called π
Concorde did something like JFK -> LHR in 2 hours and 58 mins
nobody here really does automatics because the car is always in the wrong hear because we have country road / curves / hills etc....
Seen it flying, heard it fly as well
Barely enough time to have 3rd course xD
Use to get the sonic booms over the Irish sea......
Arguably one of the best aircraft ever made
until the wing fell off
Everybody was so upset about sonic booms, they are fantastic
That was not Concorde.. That was the demo of Concordski
Concorde was never profitable cause it's was too small and drink too much kerosene ...
The Russian copy
mcdonall douglas just have to ruin everything
It was very small narrow plane, I have been in one in Ducksford/UK
lucky!
Duxford xD
2.653 x 10^32 minutes?? thats 5.05 x 10^26 years
Quackers
Quackxfordz
What driving here is often like https://www.youtube.com/shorts/TL8R8uVWDgo
where tf in the universe are you?? are you on MASSAGE-2(A-B)b π
Literally nothing just happened
no no, its dark π±
The sun is shining upon Aussieland xD
yeah.. nothing happened..
we do thoose roads at about 60mph
It does seem quite cautious for that standard of road
If you want something more interesting we also still do road racing like the isle of man https://www.youtube.com/watch?v=5J_zT1E0Zlw
Yeah like Isle of man TT, There is Ulster GP, Killinchy 100, North West 200
Never knew that
Probably happens on the Tourist Trophy
yes its same thing
Should be one in England, yeah right
is it possible to spawn a container with specific items using satisfactory calculator?
With some editor if not that
It is a bit that ^^
I'm looking forward to the new one being developed. Look up Boom Overture if you haven't already
Why you cheaty
what???
yea, know about it along with other developments xD
Mach 1.3.. you can't supercruise at 1.3 without a transonic or supersonic shockwave xD
It's not even transonic at 1.3.. it's supersonic XD
Gotta go fast
Supersonic commercial flight is hard to get right
ok concord defender
im doing another aluminum factory and i have 4 refineries making 582.633 alum solution/min. then 4 refineries making 873.95 alum scrap/min, with 291.317 water/min. i can use that for 2.4 alumina solution refineries. how would that work
i just started up my game after a sleep and they released a patch
i wonder if the parachute is fixed now π€
lots of ingots indeed, aluminum is really the only type of ingot i mass produce like this (well, i suppose there is the ~5000 iron that i make from the byproduct water), for everything else i generally make localized smelters
yeah my xmas parachute trapped me inside an invisible force field lol
makes for a cool knot where some of this stuff goes through
i love how during the FICMAS stuff ADA is genuinely against it so much LMFAOO
I love the tongue-in-cheek jabs at rampant consumerism
I have never played during the Xmas event. Its a shame my schedule never lines up
It's fun, the only real thing you get out of it is snowballs though
And the candy cane basher
I'm sure there's a permanent Ficsmas mod if you wanna have a go at it some other time
I specifically avoid it.
Ever since the giant presents falling from the sky it's turned me off of the event. I did play it last year. I may play it next year.
I know, I played it last year
Ill start planning my next playthrough over the holidays. But I may wait to actually play again until the next big update
after the event I'll either pick this game back up or Starfield. Perhaps something else.
or schedule, and cycle through a bunch of games
I usually play rust over the holidays but the folks I play with are going to be buried alive and likely won't have power let alone internet
lol, burried.
I suppose that means a lot of snow, east coast?
North ontario.
is encased industrial pipe a decent alternate recipe
I like it. But it depends on what resources you have access to and what you are willing to use
that would have been my second.
Always admire the area, and people, bi-lingual. I usually go moose hunting there when I use to live in ontario.
Mmm moose. Been a while since I had some. I should hit up my cousin on Georgian Island for some jerky
yea i think im gonna use it, i've been overproducing steel pipe anyways
Most of the alt recipies are just that alternatives. I try to think about what is best for the situation not what is the best recipe.
That being said sometimes I just get sick of building refineries so I change it up lol
The sink dna points is just from killing monsters right?
You have to process the remains but yes
don't forget to sloop those machines for more points.
heh I just got off the phone with my brother in Thunder Bay, they got buried last night
well, Tbay is cooked, better sit close to the mill and enjoy it.
I'm just waiting for 1000 points and sinks most endgame stuff but it takes sooo long. Maybe a monster killing-grind is a way to go
pretty much yeah, that's what I did. Also you may want to consider nuclear options, and end game item sinking, doesn't take long with that.
what do you do for power?
50/50 Nuclear (all 3 types) and ionized fuel generators
I have like 700 tickets but the last 300, man
I bought all other statues before wich was a misstake
nice, if you need more, you can also make hover packs and sink them, they're a nice amount of points.
But they need to be done manually no?
yeah
Concrete is a great source of very early game sink points
Or sinking uranium ore, but that gets... dangerous to set up
ballistic warp drives are best for tickets
*early game
The guy said he had all 3 nuclear types and was at 700 tickets, that doesn't seem like early game to me
ohhh I missed that
I think he's just struggling to complete all Achievments. he wants the nut
everyone wants the nut
π
i dont
i have to place so many goddamn refineries bruh π
i'm missing something. i can't make the ficsmas ornament bundle, but i'm at that step in the MAM. what am i missing here?
i place the assembler, but it's not there as a recipe
I suppose you can use a blueprint to help.
yeah but its still a lot
they are looking at another 50cm this weekend. My friends are north of there lol
damn
That's a lot of snow
I want to split a single conveyor onto 5 machines equally, how can I do that
must be the storm that's moving through winterpeg
huh
storms move through winterpeg then pass even more snow in Tbay
what does that have to do w refineries π
Must have picked up some momentum when it moved east from us. We got a decent dump, but now its just frigid and bone dry. The air is too cold for any moisture.
mid Alberta? That's where I'm at
Well then, howdy neighbor. π
All the best people are Canadian
nice to know someone else nearby, so that the ping wont be too bad. And yeah, indeed Canadians are the best. But of course I'm biased
Ya, i got a friend there too. He is a biological engineer specializing in something related to plants. He is stuck in a green house for the holidays so his experiment doesn't die
Hello, beginner question here. I have 2 assemblers that use the same material, but one uses x2 the amount. So I connect them via the same conveyer belt and split it into both assemblers, but they both receive the same amount rather then 2/1, Is there any way I can filter it so that the conveyer outputs x2 to one side and x1 to the other
I hope that makes sense
DENMARK π₯ π₯
once one fills up the other will start to fill up
And where oil refining is a cultural thing π π
anyone know of a mod that adds 1m label signs?
there are 2, 3 and 4 m vanilla signs
but no 1m
I think you're looking for a balancer
balancers arent really needed for 99% of situations tho
manifolds are pretty much always the move
they already have a balancer. and a 2/1 ratio split is not a balancer
yes, the 1st splitter will do 3x so feed one side into one machine then join the other 2 to merge to the other machine, that will give you 2/3rds of the original feed rate
I wonder if they'll add composite materials with possible DLC. We have fabric, there's resin, just need paper. And there's plenty of trees for that lol. Maybe carbon fiber
Would anyone be able to tell me why my freight car isn't being loaded at the freight station or possible reasons, I have power to the main station and the car is currently empty
Double check that the platform is set to the right load/unload?
Yeah it's on Load, I'd assumed it was in refernce to the traincar not the station unless I've got it backwards
they said they wont add DLCs im pretty sure
Hmmmm. Weird. So you got power, the train pulls in, platform is set to load, but doesn't load the empty car?
I thought they said that was actually in the works?
can someone explain what do 120/min x3 belts of iron ore like ik its some belts of iron but i dont understand the 3x and 120 min
Correct, I also have Plastic in the platform but it's not going anywhere I even tried to drive the train all the way out and back into the station manually
maybe but i thought no π
I think it's still an open question. We're still getting free updates for the foreseeable future but I think hypothetical DLC is still a possibility
Is there somewhere to report bugs?
I'm not at my game right now, but when you pull in manually, you can click the load button and still nothing? Odd. Might have to move to #1038092680493801533
(at least publicly; sounds like they've got their long-term plans in place. Just haven't really announced anything about them yet)
I'll look into it a little bit more on my own but I really appreciate your time and input π
π€·ββοΈ i thought they said it wasnt happening
i may be wrong idk
Heh, I could be wrong too! π₯³
For sure! Keep it chill lol. Happy hunting
Yes! Check the pins for a link. There's a website. Pretty sure it's still active
ppl really hate on that specific phrase and idk why π its so goated
Not tired enough to go to bed
Just tired enough to be noticably worse at factory math
sf modeler, sftools, scim
calculator and pencil π₯Ί
I make my biggest blunders when im in that state lol
Time for some ficsit certified coffee break then
I forgot to route a whole 480 coal to my turbofuel refinery the other day, and only noticed after I had crammed all the architecture as close to itself as possible
π
Been there
Rocket fuel is gonna be so fun i just know it
Ive never done nuclear because nitro rocket fuel is goated.
Imma force nuclear next play
Doing it this way balances out all the yt shorts I scroll every day
I'm forcing nuclear in my current, and frankly I'm just disgusted with the whole thing lol
I do a mix of online calculations, spreadsheets and paper
As someone who has yet to do nuclear, I'm gonna make myself use every uranium node on the map and route them all to one giant poweplant
That'll be a project for sure
Kibitz did that. I didn't think you could pay me to try that lol
If I had easy access to a spreadsheet or electronic notes, no resource node would stand a chance
I am currently doing nuclear for the second time and I am working on it since half a year for one uranium node only. 
I'd definitely suggest using drone ports to send them to said nuclear plant so you don't have to deal with a bunch of radiation
Google sheets
Obsidian too
spicy trains are the best though! traveling along and suddenly you're burning filters... or you take a pause near the train station and come back to your corpse. Good times.
The closest PC is on the next floor of my house :p
My phone sucks too so that wouldn't be fun either
Play the ASDF clip
"i like trains :3"
Dual monitor supremacy. Or three for me
True, I mean I just got into train building and rails, and OMG I HATE THE SIGNAL SYSTEM LOL
The entire server gets ran over with the more efficient train system ever
we all hate it a little bit believe me i understand. Once you memorize a set of tracks and intersections you like to use it's fine though!
I have yet to place any signal and I have constructed many monorails
I understand them on paper, but in practice, everything goes out the window lol
Path in, block out. The train mantra
I mean I made a 16 way intersection in a creative world, so hopefully it translates to actually being plugged into a railway
That's gotta feel so nice lol
Trains are great, building train lines however......spare my sanity
Meanwhile my dumb ahh doing two way rails lol
I just build loops c:
I don't think i could function without two monitors at minimum
I have loops too but all the glue eating I did as a kid can only get me so farπ
The crayon lodged in my brain keeps me on a even level
Modern me, yeah. I thought it was a bit of a silly thing when I got my two monitors, and was just being weird when I also hooked up my TV as the third. And now I don't know what to do without them.
Some people use tvs
Not even I can stomach that
Damn, maybe that's what I've been needing this whole time, only a ficsit approved crayon though
New merch idea, ficsit crayons, but all but one is missing
An entire box of ficsit crayons. 24 shades of orange
Blueprints help with that immensely, especially with the autoconnect one. I just have a set of 'intersection' 'rail ramp up' 'rail ramp down' 'rail ramp long' presignalled and everything that i slap end over end. I usually like, modify it per-save (this time it's fancy glass tunnels!) but it gets things along
Each crayon comes with a little nibble out of it, free of charge
Early backers of ficsit crayons will also get checkit blue, mercer purple, sloop red, and steel Gray
I though the intersection was too large to fit onto a blueprint
break 'em into pieces
Blueprint autoconnect and train signals
The 2 things I have yet to understand
push "r" while placing a blueprint to enable blueprint autoconnect. A little chain link will appear where its trying to connect things, and then you line it up how you like with nudges to make sure its right
so like if you have rails or belts on a blueprint, you turn on auto-connect and it'll... connect 'em, as you place end on end
Planning the links while your building the print is the "hard" part. You just gotta think ahead. I don't do a lot of printing except for highway but it can really help with that
im not gonna try to chime in on signals tho - i constantly learn the basics of path in/block out, then start getting fancy with it (not using unneeded path signals) and then screw up and cause a jam somewhere and... yeah.
But you have to make sure for manifold systems to keep a belt open at the end so it does auto connect right?
i hate aluminimum water feedback loops so much
Are you using the sloppy alumina?
use priority pipe
yeah
:3
I'm team vibeprinting
oh, i don't usually use autoconnect for factory blueprints, just hypertube and rail or long transportation of belts. The autoconnect can get a bit... weird... on where it thinks the connection should be when there are multiple options, so i usually just do the factory blueprinting connections manually
I have to fix them, but my favorite prints are jigs, and my train station chunks. Broke the station into five pieces so I can build them quick. Now that I got the mk3 I can make them really user friendly with some work.... But... ADHD lol
Ahhhhhh okay that makes a lot of sense and I could see how it makes things more complicated. But I've been using it in my and it usually works decently well
Okay kinda of topic, but is it just me or do you(anyone) think that satisfactory could make for a really good movement shooter, like I feel like the gun play is so good in the game
if I have 2 seperate pipe manifolds, can I make them have common loopback pipe or will it create some weird problems?
if you have them separate, keep them separate
but also, always try without loopback first. 99% of my pipes work without. less work to add it when necessary than adding it on every single one
I think you could probably just feed the end of one pipifold into the other one and feed them from the open sides and it would work
It could create problems but you could easily place a value or unpowered pump to make sure the loop back doesn't flow back into the source
i have 600/min plastic on one side of a train... and 550/min demand on the the other... no matter the distance, eventually ill get a surplus right?
the math maths
okay thanks, just wanted to make sure. i assume itll just take awhile
as long as you don't sink the plastic on the other side
if your train throughput was lower than 550 it wouldn't happen but otherwise it will
if the throughput is even lower than 550, then there'll be even bigger surplus
oooh... ummm
i am sinking because its a plastic/rubber build. but thats only if i completely fill the station and an industrial storage so i cant imagine tahtll happen
but ill go toss another in as well to be safe
If you're sinking a lot of plastic and rubber then maybe try looking into the process of recycling them for even higher production rates, you'll eventually need them
no no, sinking excess on the loading side is fine. on the unloading side it's not
using the recycled for both, thats why i wanted to sink on production side to be safe so it doesnt backlog one side
ahh okay thanks, yup thats what im doing
just don't put a sink after the items have been transported by train
perfect, im good then
Wait why's that, does it cause some problem? Because it's worked for me
unless you just want a fancy sink hub where you transport everything you make to be sinked in one place
Honestly might be lookin' at the wrong audience for this question. It might be, but uh... i don't really play movement shooters. Or... shooters. so iunno lol
it works, but not if you want excess production to stay on the loading side
That's completely fair, I just sometimes play shooters and I just really like the movement on satisfactory
so i have production -> prio splitter, prio to storage -> loading station, overflow to sink. then on the receiving side. i have unloading station -> storage -> demand, no sink
If you have the sink at the loader-site, say there's plastic going out at 100/m. With your sink at the loader, if you ship 70/m to somewhere else that somewhere else will fill up and only take 70/m plastic, leaving the remaining 30/m free to be loaded and shipped elsewhere.
If you put the sink at the receiving side, it'll instead take as much as its belts allow.
what's the most festive alt recipe?
Okay that makes sense, ig I just have all my products low enough that it hasn't been an issue yet
yeah, it comes in a lot more if you do large scale production at one site then ship it to multiple factories
like i tend to have 900 plastic and rubber from a single train station; my receiving factories for that don't need 900... or even close, usually.... so i'll send 300 to one, 200 to another, etc.
I haven't gotten good enough in the game to do that lol. Jeez, 900 seems insane but I'm probably gonna have to expand to that sooner than later ;-;
900 of each is just a single node milked to the max with dilution and recycling actually, but yeah one step at a time lol
slooped or just max shards?
yes
alr ty
no sloops - power shards are always optional, just a matter of building more machines
you can also use cherry coke to cool them down
im pretty sure you can use any liquid as long as its below 30*c
wait how u get 900 of each? i was getting 300 of each from a normal oil field at 250%
300 net *
diet sodas will cause a meltdown so you need to be careful of those
it takes a ton of water but you can turn 600 crude oil into 800 heavy oil residue, then turn that into 1600 fuel. Then with the recycling rubber/plastic recipes, one plastic+1 fuel = 2 rubber, as well as one rubber+1 fuel = 2 plastic. So you go back and forth a couple times and end up at 900 of each as maximum output... of 1800 of just one, or however you wanna split it.
600 oil turns into 900 plastic + 900 rubber with the right alts
does any one have a link to the satisfactory q&a website
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @hard ivy
thanks bot
I'm so fast they thought the bot reacted to their message π
ohhhh i was JUST using diluted fuel, rubber, recycled rubber/plastic. i didnt do the extra heavy
that Satisfactory Discord AI is impressive yo - powered by KYO297
yeah, you can use the same concept to do ridiculous power production too
what AI lmao
im about to do that now actually. im bumping against my current 22GW
that's the joke
thats gonna help out soooooo much
was goign to use turbo fuel isntead of regular fuel, any reason not to?
i usually skip turbo fuel and wait until i can do rocket fuel to upgrade, but it won't hurt ya any
there's an alt recipe for rocket fuel that just makes it easier to do
you can get 20 GW from 600 oil without it
the effort per MW is comparable between the 2. turbo just exchanges oil for sulfur and coal
hmm mabye ill skip turbo then, i CAN unlock rocket now
so long as you can get nitrogen gas to your power station, that's the only additional raw ingredient you need to upgrade to rocket fuel
im seeing ionized fuel too though in the mam.. is it worth to skip rocket and go right ther?
no it is not π
ionized is terrible for power
perfect
ionized is incredible for the jetpack though. I like to setup a single machine + packager next to my rocket fuel production that sends packaged ionized to a dimensional depot and just let it "idle" whenever the depot is full
i like that
The reason I was asking for the website because I wanted to pitch an idea you know how screws already come in boxes after sending iron rod though the constructor I wanted my idea to sound kinda challenging like instead of that how about a recipe for the container for the screws like make it out of plastic and iron rods and then send it through the assembler to make screws
that way it effectively bleeds off slightly from my power production to keep me fueled whenever i need a stack, but otherwise it's not wasting effort (or power shards, since they aren't usually automated by this point) making ionized
... You're a monster.
gotcha gtocha, ill coem back to that in a min, gonna start the rocket fuel, but i gotta go hunting first
not sure if i wanna tear down my original oil power then, probably worth it
just build at a different spot
ya probably better, kk will do
blue crater and the western half of the spire coast are good spots for rocket fuel. I guess the swamp works too
bruh how tf do you use aluminum's water byproduct as an ingredient in sloppy alumina
a VIP, packagers and a prio merger, or a split setup
VIP?
variable input priority junction - a prio merger for liquids
Anyone know the command for removing snow/weather particles? The snow is making my DLSS/Frame Gen shit itself
it's in the plumbing manual pinned in #math-and-meta
i have 4 refineries tho and they each output the same amount of water, would that work
it rains and snows now?
For the Ficsmas event it snows yeah
when rain event
A VIP always works, if built correctly
-# until 1.2 breaks it (hopefully not)
if there is snow that means there must be water
no rain
when rain
with it disabled there are still these weird white/leaf particles
π yolo ive been tryna figure this out for too long already\
OHHHH the snowballs are nobelisks... i see now lmao
part of me thought it was rifle ammo or something lmao
Nitroglycerin snow, my favorite!
π
man i need to mass produce nuke nobelisks when i get to nuclear
just seeing that flash of light gives a dopamine hit
i have my nuke oblisk factory at the swamp
nice place to get evcerything you need
whats the max distance for drone
with ficmas enabled it's like 20x more particles
as far as your fuel can take you
oh makes sense
frame gen is really bad with weather effects in most games currently
i hope 100 packaged fuel can go 2600m total
you know what, im printing out a copy of this alt recipe guide
its wayy too long for me and i need to see the whole thing at once
mmmm now i have a radioactive drone flyin thru the air
Spicy air force
hell yeha
huh i dont have the leached iron ingot recipe yet, damn
gotta get hunting then\
is leached worth it? its sitting in my list atm
It's the highest iron ingot output alt if I remember correctly
the only leached recipe I would even consider using is leached caterium
If you have no plans that require the limited resources of sulfer its worth it
yeah with an added level of complexity in comparison to pure
its 100 per min looking at the recipe reference guide
Honestly there's so many iron nodes that you really don't need it
I feel the same way. I usually do pure iron. But I get sick of refineries lol
im actually making use of that now, although I have made a blunder and not realised i dont have a dimensional depot for iron rods yet lol
was just checking through my iron ingot recipes when i noticed i didnt have leached yet
Ya refineries are very annoying to build with, just big and clunky imo
pipes my beloved
Has it been confirmed or not that we're getting a Mk3 pipe in 1.2?
refinery PTSD is just something one has to get over.
Tired of refinery spam? pick something else
holy crap , just used rocket fuel in my jetpack for the first time, this is going to take awhile to get used to...
they've already said they arent adding extra tiers of pipes iirc
Its just the visual for me. I think imma make a big blueprint that hides them all.
no, mk 3 has been deconfirmed a long time ago
no, and I doubt we're getting that ever
the system cant do it
all we know so far is fluid trucks and fluids rework
but mk3 pipes were said to never be happening a long time ago
did they really rework fluids tho
That's fair too, I usually just have a pit my processing goes into and then cover it all up
they've said theyve "fixed them, sorta"
we don't really know the latter
but we do know we're getting at least one new game mode
1.2 apperently
Big sadge
that can mean anything
we are?
Ill give that a go. Im currently in the brainstorming and planning phase of my next playthrough
yes. likely shuffled node locations, though that has only been teased, not really confirmed
can the pumps be vertical or does it have to be horizontal
a sandbox mode would be nice
If you want I can try and get some screenshots of my factory and you can see how you like it, although I will say I'm horrible at actually decorating lol
there is one
there is??
There's a creative mode
i've never noticed it lmao
Lol that's totally fair
You just have to go into the advanced settings when starting a new world
train signals are ruining my life
I would recommend building it exactly like this: #math-and-meta message
this is my standard design that works every time.
Appreciate the offer. I may reach out at somepoint.
oh, i didnt touch advanced because of the risk of achievements lockout
...steam, i'm fairly sure there was not a game update, why do you keep downloading a gigabyte of SF data every morning
for the past five consecutive days...?
id need 3 layers tho right? each refinery outputs 291 water
Ya ofc, always happy to help and try to have a sensible factory lol
well not for the past 5 days but there was one today
i need 1942 water/min and i have 1165 water/min as a byproduct
I find this game all consuming. So I try not to play when I need to be social or I have responsibilities
I'm just curious if there is somewhere you guys recommend renting a server from, for this game. Hosting one isn't something me or my friends want to undertake. So just wondering if there is a best place.
I've been able to still get achievements after I started a creative world
huh, i thought everything except arachnophobia mode locked you out of achievements
i'm almost thinking steam is trying to actively fight me having a modded game (it doesn't do this for games with workshop-based mods, like ETS2)
The factory MUST grow, this is law across the world lol
Why does a block signal need at least two posts? why cant it just block the track its on ?
I mean in that world you won't get achievements but in a regular survival playthrough, you'll be fine
oh
Just get all the achievements if you care about them. Then you are free
trying to
spidercat mode isn't an AGS thing, just a graphical censor. and AGS disables achievements on a per-world basis, flagging that world, not the entire player profile
phase 4 is definitely a step up and my adhd brain keeps doing everything else other than progression
Yaaaaa that's for sure, I just barely got my aluminum factory finished and all set up
Honestly.... Last playthrough I just bought everything from the awesome shop to get to phase 5. Then my adhd brain was free to take its time lol
That's what I did for phase 5, there's so many complex things in there I just said screw it lol
it took me days to get RCUs automated lmaooo
But buying from the shop makes getting the nut statue sooooo much harder
i'm just glad mods don't disable cheevos... and i actually think it's hilarious that in cities skylines 1, where modding "does" turn them off, literally the first mod to be released on the steam workshop was "you can get achievements with mods enabled" π€£
me too, i only have one mod on and its cartograph because i like seeing everything i've placed
also great to a world wide view of just how spaghetti your factory actually is lmao
You'll probably want to double your rcu out put, they're so useful with alts
I'm considering automating more for supercomputers
but right now im on a QoL run because so many things are just annoying me
Nuclear tools need them too
A VIP is limited to 1 output, so 600/min. you're gonna need several anyway
i only managed to get 13/min automated which isnt great but at least its automated for now
That's efficiency for you, everything must be working at 100%
...i could've sworn i had installed that... ohhh, "Damaged on Stable: significantly messes with texture loading in 1.1"
You can/ will automate more elsewhere
important tactic: all those machines you use to make storage containers of stuff for personal use... once those containers are full, their miner capacity is available for other use
Personally I don't mix personal use and automation use.
i've currently got a three-stage steel factory where once the beams/pipes/reinfbeams are full, it sends the ingots upward to make motors and motor accessories... and once those are full, it'll send those pipes (and reinfbeams) to make HMFs
eh, maybe. i meant more of, personal use can then be forwarded to more personal use
store it or turn it into plutonium rods
You can make it into plutonium or make a radiation farm
3 pieces of snow btw
feed it to a lizard doggo and jump pad it off a cliff
5*
Okay let's game it out
hey say what you want, the guy did contribute to the games optimisation efforts
lol
But the doggos will be able to finally get hops like a basketball
He basically demanded that they optimize lol, that's his whole thing.
is it possible to breed dogs
like why cant there be a breeder reactor
LGIO is the "but can it be played by the crysis guy" of factory games
would it not be a VOP not VIP
for easier uranium waste disposal
tf do you need output priority for?
the point of using a VIP is to use byproduct water before adding fresh water
π
4 refineries, each output 291.317 water/min
4 refineries, each need 485.528 water/min
idk man im tired
Hey Quick question is there maybe an way to disable the Spiders in the game after launching the server without starting an new game? Maybe via the console.
.... Why do you have it set to such a painful ratio?
Just shunt the water output into a pure recipe or wet concrete
loop the waste water back in
im space maxxing not ratio optimizing
space minimizing idk
ratio maxing >
Real example: Factory A needs sulfuric acid and outputs sulfuric acid. Factory B needs sulfuric acid. Factory A outputs more than Factory B needs. Factory A gets sulfuric acid from Factory C. Now: Factory A has a VOP output, with priority to B and remainder to A itself which goes into a VIP with priority from A itself and C for the remainder.
I have yet to verify that it really works. It's in the making... But it should!
well yes thats what im trying to do but idk how the VIP works
Variable Input Priority
2+ inputs, 1 output. the lower the input on the stack, the higher priority it has (and the fluid from higher inputs is used if and only if all the lower ones are insufficient to fill the output)
though I have never used a VIP with more than 2 inputs
for aluminium 2 is all you need. one for byproduct water, one for fresh
I have one with three inputs which works.
For aluminium and battery combined production.
nitro rocket fuel is insane... 6 buildings is goign to feed enough fuel gen to double or triple my current setup
hows that possible tho pipes are limited to 600/min and i need more than triple that
... 4 (or more) VIPs
well i never used VIP, i found that if your water pumps are set too high it stops the flow from the output, thats the only problem i had with a looped system, that was on an alloy factory with 3 refineries
is there a way to do an exclusion filter when dismantling/customizing? So for example I want it to select everything except the foundations
an easier way than VIP (which is dependent on quirks of the fluid engine rather than a hard defined feature like belt-related things), is to have a separate aluminum-inator that is ONLY fed by waste water, clocked to use the exact amount of waste water
select everything, filter for foundations, deselect them
ah i guess that'll work - i was hoping to just sweepingly paint everything without the tedium of going in and fixing the foundations, doing it that way i still do have to go in and deselect the foundations... but ah well, c'est la vi
would be great but im trying to cram as many buildings as possible into as little space as possible. so thats 4 refineries, and to do that id need more
I am agonisingly upset that console release for satisfactory doesnt have mods
really gotta remind myself to set customizer defaults earlier in my playthroughs...
oh it doesn't? rough, mods for it are really good
Yeah, it sucks ass aswell cause rhe game itself is so good
i have ficsmas disabled
But everyone gets it for the mods
you have to live without a grappling hook. im so sorry.
I mean, I get a jetpack
how do i make a train that doesnt need a complete loop and can go back and forth to 2 stations

believe me its just not the same. superman cna fly, but spiderman swinging is just more fun!
i dont understand why this game has so many hdr tweaks but it's all hidden behind .ini files and console commands
crazy i didnt think to look for this until recently
train on each end of the freight car, pointing forward and back.
put locos on both end of the train, make sure stations are pointed away from each other
and uh, if you ever end up with multiple trains on that track keep in mind that the signalling madness and crash potential will be extreme.
okay thanks
if you are planning on putting more then one train on that system just dont and make it 2 lanes instead btw
absolutely, all main train lines should be a pair of one-way tracks in opposite directions
is it stupid to sloop my 1 rocket fuel plant? planning out a 100GW plant and it would make it super easy
nah, you've got roughly ~100 sloops to play with. if you wanna throw some at it there s'fine
awesome, thanks
people don't tend to plan for slooping 'cause you can't sloop every factory and it's always more optimal on a later factory.... until you finish the game. but i mean you may as well use the tools available sometimes
makes sense. i havent slooped anythign else yet so why not
i usually use my sloops temporarily, to fill up manifolds
one thing you should always sloop, is a dedicated constructor somewhere that you manually switch between power shards and alien goo. you'll get 2x shards and 4x goo (corpse to meat, meat to dna can) out of it
why are steam installs so doodoo like 2gb upd taking forever and my wifi is gud
i did do that for shards, ahvent done goo at all though
speaking of which actually: Like all large fuel plants getting a large rocket fuel plant to full capacity takes forever to fill up all the pipes and reach a balance. If you leave yourself some leeway in the pipes and sloop it over what it can consume you can get that power production line flat much quicker. I know it bothers me to have my power wiggle...
yeah those are the biggest uses for sloops for sure. If you can spare 7 you can actually just do a sushi belt array where you throw all your slugs/monster bits at once and let it work itself out lol
you don't need to have separate lines for it, just have one constructor (and an input and output container, ideally), and manually swap recipes on it for blue/yellow/purple slugs, then the four corpse types, then meat to cans
from my understanding, it's because unreal is non-deterministic in where in a compiled executable it'll put individual blobs of code, even if you compile the exact same game project several times, you'll get wildly different (but functionally identical) output exes... and steam being a delta-patching update system, doesn't like that
nope
gotcha, i play on passive mode cuase well i dont wanna fight lol so i dont have much in the corpse dept
unity games are the same way, even obenseuer updates with a one-liner changelog will be several hundred megabytes simply because the asset files came out in a different order of data chunks
any plans to implement cross platform?
the acctual download was quick but that update was super long
XBox with PS5 and Steam with Epic do have crossplay, but not XBox/PS5 with Steam/Epic
any plans to add this in the long run?
you could also just say consoles can play w consoles and pc w pc
A lot of game files are often compressed they are basically a zip file. If you make even a small change to a file and recompute it you change the whole file.
could be licensing issues with the platform owners? i know that's why a lot of games aren't fully cross-play... even minecraft bedrock edition was fragmented for a long time
chances are the consoles won't keep up with a PC game
ah yes, my favorite computing trope: "everything's a zip file, just with weird extensions"
pak files are just that π
uh? isn't it the same game?
unknown. not anytime soon but they aren't saying they'll never add it
aight
The amount of processing power on a console is a fraction of what is on a pc
no
yea i know that
Like I am sittingon a PC here which is 5 years old but have 4x the ram of a PS5
but gameplay wise shouldn't be a difference right?
bit of a new player but
is iron wire + stitched iron plate or cast screws + bolted iron plate better for RIP production
the console dies...
can't keep up in a PC game with multiple players.
tell me about it man.... i was kinda planning a new rig somewhere second half of next year.
but guess that aint happening π
my funniest discovery was that Heaven Studio's .riq files are just zips, too. apparently linux also treats windows exes as potentially unzippable, if you try to launch them from file explorer rather than via proton or similar
my 32gig DDR4 and 5800x3D will have to keep working for a few more years.
Even PC's, Servers, Netcode struggles in late game with small builds
together with a 3080. honestly not a bad system by any means, but with newer games its starting to show its age
Linux is more funny. It works on the bases of a file signature to determine if its an exe or if will be opened with something unique
you can register / unregister these with the kernel
hey guys
is iron wire + stitched iron plate or cast screws + bolted iron plate better for RIP production
yes
they are not better / worse they are different / tradeoffs
ah i see alright
Tower on the left is bolted plate π #screenshots message
easy to do like this tbh #screenshots message
I don't see a point in using bolted recipes without steel screws. Expensive, take up more space, more power required. Straight up garage
You use cast screw, not steel screw
DAMN
Mostly because bolted plate wants 250 and cast screw makes 50 per constructor
cast screw is the recipe that turns ingots into screws (might have got the name wrong mb)
If you do that, it's terrible
With steel screws, you at least save some space. With cast, you don't get any benefits over stitched + iron wire
So you can see why i use bolted plate above. You feed the building on ingot and turn it into rplate ontop of the node
Space? You see the tower right? Its a 5x5 footprint for 50/min rplate....
might have to steal that design lol that looks pretty good
I have a few of them... #screenshots message
that depends how you define "better"
more within a minute
that's just "how many buildings you build"
but both use 2 constructors and 1 assembler, im just asking which recipes i should assign
I do them that way because it suits my build style. But also dumping a tower on a node just coverts the entire node to a different thing eg rplate or rotor.... so you can put the entire tower directly above the miner if you want
i do have both so i could always just mix and match tbf lol
that depends which resources you wanna use
if you have bolted, do it because it saves power. In some of thoose they are underclocked.
wdym they use iron
it also depends on which stage of the game you are at
they can use almost anything, depending on other recipes in the chain
some of those towers are mk3 miners.
But even with a common floor design with iron wire + plate on the same floor you can adjust it to switch from one recipie to the other so long as everything takes ingots... its something to consider
how tall is height limit in this game
~2km
idk what to tell you, stitched + iron wire takes less iron, less space and less power than cast + bolted
You used all the iron nodes on the map?
Has ANYONE used all the iron nodes on the map?
oh ok good i wont run into issues buyilding skyscraper
these towers in back are onot near the limit.... #screenshots message
at around 160m rn
how is that relevant when cast + bolted is straight up worse than stitched + iron in every major aspect? I don't see any practical reason to choose to use it
its not and you have not considered all the major aspects
that's common here
depends what you optimize for
probably gonna reach 200m maximum
in which major aspect is bolted + cast better?
any idea if there is cross play for cosole and PC?
HI guys!, how works Snow Balls?
They're nobelisks
so no crossplay, the steam page says cross-platform tho
For 45/min rplate. Bolted plate = 3 assemblers (75MW), Stitched = 8 (120MW). Your trading power for iron....
Your also trading space
ah, yes, ignoring the power and space it takes to make the ingredients
you are ignoring them? or you telling me i am ignoring them?
you are lol
3 Assmblers need less space than 8 assemblers...
the ingredients
plates, screws/wire, ingots
Yes. You need 8 assemblers which need 2 wire constructors each. thats 16 con. and you need 8 con for the plates. = 24 con
Bolted = 3 Assemblers Which need 250 screw each. This needs 15 con + 13.5 Con. = 28 Con (you have the space of 5 Assmblers worth to put 4 constructors)
Bolted plate actually uses less space.
So this goes back to "You have not considered all the aspects" #satisfactory message
how are you calculating which takes more space when you aren't even including how much space each building takes up π
Are assemblers bigger than constructors?
So the delta of the 2 builds is to remove 5 stitched plate assemblers and replace them with 4 plate constructors. So the build is smaller
This is also why the power is a lot better, Since the 5x15MW is removed and replaced with 4x4MW

I calculated it exactly, bolted + cast uses 80 m2 per plate per min, stitched + iron uses 76 (for the machines)
So thats based on what floor layout?
though for power, if it's perfectly ratioed, bolted plate does use a little less 317 MJ/RIP vs 340 of stitched
based on the footprint the machines take up?
But the space isn't the same either cause you have calcualted it based on the foorprint of the machines. But neglected that the extra 5 assmblers required 5x the belt work of the 4xconstructors. Since all the assmblers require assitional splitters
Also.. bolted the numbers are even.. stitched almost never comes out even... it always X + change
So stitched nearly never goes well with any other recipie
Bolted plate for example fits perfectly with bolted frame. Since each bolted frame wants 7.5/min rplate. You can also do a direct ingot build from ingot -> plate -> rplate -> frame and it works out to take an even number of ingots
which also slot in perfectly with HMF recipies
Heavy encased frame = 7.5/min which is what bolted frame produces
Why is glados here 
CO wants 2.5/min. So at 15/min rplate you get 6CO/min
if i make miner mk2s im gonna need to increase number of smelterys and constructors and assemblers on my build wont i?
You need to look at all aspects, including downstream recipies...
it doubles speed yes
i jus spent 3 hours building a full iron factory
my first factory i made π’
Duplicate hte factory? Then split the output of the miner to both?
i have to build the whole thing again then
Well it depends if you need the output or not
the question is: do the tiny differences in space and power consumption matter when the iron consumption is 50% more, and that transfers to bolted frame
plus, if we add frames, bolted + bolted + cast gets much worse than steeled + stitched + iron in terms of both power and space
I actually find stitched plate works well early game < mk3 belts. But late game rplate towers is the way to go
i mean im only producing rotors at half speed because my screw output isnt enough and my smart plating is as 60 percent full capacity
Iron is free. Like grass fields has 44,000 iron it in or something
you still have to put in effort to get the 50% more nodes. which are increasingly farther away
Like your getting 50/min rplate on 2ximpure nodes with mk3 miner
dang it i need another floor
Yeah.. you get concrete supply issues with my method
Same method but for 300/min stator #screenshots message
soo why does my nuclear reactor says no power when its connected to power already
it doesn't consume power
I think it says no power when it has no fuel
if i go to make a belt and it says too long, is there a key to lock it where it at and just build what it can?
it does show that when either no fuel rods or no water are in the reactor
okay what do i need tho
i got uranium cells so far
H locks builds in place and lets you nudge them using arrow keys
uranium fuel rods are what you need
how to make them? im new to this
just do the other 80% of the nuclear fuel supply
cant remember off the top of my head but press O and search it up
in game
i think its control rods and encased beams and fuel cells
ya but for belts, wasnt sure if i could just lock and do whatever it coudl :/
i think you can
!wikisearch UFR
ywahh i see thanks
the wiki is your friend
But damn these are faar from my nuclear shittt

now you get why i said do the other 80%
im pretty sure trains are faster then other vehicles
120 km/h is slow?
Yeahh
and in terms of throughput the only faster way is belting things im pretty sure
Not really. You can push 10s or possibly even 100s of 1000s of items/min over a single rail (plus a rail to get the trains back)
yeah but if you have one freight platform and one freight car belting will be faster
well then the issue is that you have one freight car lol
You can still get over 1 belt out of a single platform
really
trains don't work very well for low throughput, drones are for that
I mean you can use them, but it's a lot of overhead which could be spent on a high-throughput line instead
oh hooray, i've finally finished automating motors (bless steel rotor recipe), now i can finally begin with oil and oil accessories
trains are cool though why would i not use them for everything even if i need to transfer less then a stack/min
I had my stations turned the wrong way lmao
Drone sucks cause you need liquid energy which are not everywhere, like gasoline ...
i'm using more train than before in my current game
tchoo tchoo mf*
You can nuclear fuel drones, no?
They're radioactive but yeah
the theoretical max throughput of a platform is ```
32s
32s 27.08
--- + -----
2b 60
which is always more than `b`, which is the belt speed used to load/unload the platform (and `s` is the stack size of the item being loaded)
i need to bring nitrogen next to my aluminium factory
but uranium is not THAT far ...
so if i belt in 2 max belts i will get more then 1 max belt of throughput
tonight is my girlfrien Christmas party ... gonna think about that while drinking rhum and whiskey ...
head that place got a rhum room ...
more than 1, less than 2. the exact number depends on the belt speed and stack size. and that assumes you use a buffer (ISC) on the platform and that you have enough trains to actually move that many items and they're all set to only depart when empty/full. like I said, theoretical max π
where do i start making a train network, its so overwhelming
Depends on what you want from it, sone folks build rail stations etc under factories.
that's why you don't "build a train network". you build individual connections that you need and they eventually turn into a network
My last one was on the roof of a refinery.
Also leave space in order to allow expansion and new lines.
we know nothing about you world, but you build them to meet your needs as you grow your factories. this is me importing crude oil and aliminimum fr example #screenshots message
It depends on your plans. I've done earlier saves where i did point-to-point trains for specific needs. As i progressed, and understood what i needed better, i'd build a longer dual-track line connecting a few key locations.
Now, my bujilds typically include a massive multi-lane loop around the island, with feeder lines coming off of it, and i pause everything else once i'm at a point i can build the core loop, and the entire save is based on that loop.
I'm not at home so getting my example of rail on mobile discord is a pain.
anyone know where I can find patch notes for this latest update?
in #patch-notes
lol ty just saw that. not sure why it didn't appear in steam
I have spent HOURS watching youtube videos over and over. And I cannot get signals to work correctly on my train rail. Its not even remotely complex. Its T junctions! I am at the give up point.
make a #1038092680493801533 thread with pictures and someone will help
signals are a bit janky now so it's not surprising
thanks, just joined here as final act of desperation. Ill check it out.
I'm not much good with signalling, my trains setups have always been the simple bi-directional affairs rather than the more complex ΡΡΠ΅ΡΠ·ΠΊΡ.
bi-di is anything but simple. unless there's only one train on each rail
Urgh, networks even, mistaken swipe on my spacebar swapped to cyrillic, and I typed gibberish!
i treat my train systems like a road network. rails go in one direction. I avoid crossing tracks as much as possible, and instead do on & off ramp style. Results in more train throughput due to not using path signals (and it's easier to understand)
it's not too difficult as long as you remember to have a single big block for the bidirectional segment so trains will properly wait for access and not block things
I got a question why isnβt my train unloading
Nevermind im just stupid
Forgot to set to unload
reaaaal quick question, is the ficsmas stuff gonna stay once it's over? or like how's it gonna work after
Yes, everything you've placed will remain on the map. Gift Trees will stop producing, though, and machines with FICSMAS recipes will stop producing as well. You won't be able to place any new FICSMAS buildables on the map, though snowballs. candy cane basher, and ||fireworks|| (yet to be unlocked) will still be usable
Thank you
what is the best way to distribute liquids with pipes, i'm currently at oil energy production, and i have this problem where sometimes the liquids dont really flow equally, i tried fixing it with valves but it doesnt help.
the trick is to not to try forcing water to flow equally, instead just connect things and fill it up
so i just place those 2 gens i can feed with fuel, wait till they are full and then start them?
yeah
wonderful 
Access to blenders now should I get the alt turbo fuel recipe
Also which fuel is best for drone.
gotta make compacted coal and packaged fuel bruh
And packaged turbofuel
To get rocket fuel to start on my plant
BUT before all that gotta make 5 radio control unit/min
And before ALL that gotta fix my aluminum casing train cuz i need 80/min and it only brings 69/min
Is there a mod that just disables train collusions ? I re-did my whole network so the rails were farther apart and I still cant get signals to work. Ruining the game for me. Easily the least intuitive thing in the game. I'd just prefer they work without all this BS
Any ideas to make my aluminum casing train have higher throughput?
More freight cars!
wdym
ship ingots and make the casing where its consumed
But how would that help
ahh i though it was inflator recipie my bad
Considering you use more ingots for fewer casings, it wouldnt
that's gonna make the throughput 3x worse lol
i know π
I dont wanna make more casings
how much casing you talking about here and whats it used for? it might work the other way around... rather than move the casing, move the other thing to consum to where the casing is
Its used for radio control units i need 80 casings/min and have 69/min throughput rn
how far are you bringing it if it only manages 70/min π
or is that just how much you're making
Im making 80
Or atleast i should be
yeah reverse it... its 40/min casing... but 2.5/min comps and 1.25/min CO.....
Probably should double check
My are two tracks on the same block even though they donβt overlap
You can add industrial storage containers on the input and output of the freight stations to buffer when they are loading the trains, it really helps alot
If i could fix that issue then the trains would be alot faster
I already have buffer bins
200 hours and ive only just completed phase 2, i done like what i see π
wold need to see track/station
offf thats slow
yeah, that's probably the issue here. for a train to only manage 70/min of an item stackable to 200, the route would have to take one and a half hours
Do u know what causes it
i know trains yeee
Its not thoughπ
would it be a dumb idea to try manually make phase 2 parts so i can get that mk2 blueprint thats all i need rn
need plastic and all sorts
then idk what you did?
dump into #1038092680493801533 thread with screenshots
I will in a second
You should make a thread in #1038092680493801533
Its so annoying
Need generaly overview of tracks/stationers/belts/signal locations etc.... so lots of infomation
I would struggle to make a train that cannon even transfer 0.5 stack/min lol
like idk how you even do that
mk1 belts and no buffers?
there's always factory carts if trains are too annoying and you need a better vehicle 
I wish they would re-design the assemblers to the input ports were spaced out enough to allow straight travel from say two constructors
that would break other spacing stuff
I know, but i can still dream!
other stuff π #screenshots message
is there a way to connect multiple materials/storages to a single dimensional depot without having one item clogging the line?
Why stop there? I want to be able to fit 2 manufacturers going straight in so I can make assembly director systems the way nature intended
no
I have one line for all of the basics right now. I have a line for Copper Ingots/Sheets/Wire/Cable so like 3 lines of machines. I have my basic lines for iron ingots/plates/rods/screws. and then my first three combinations, reinforced plate, rotors and the modular foundation thingies, only one line for each so my production rate is pretty slow i feel but its just me, and im just into tier 3 and 4 so...it works and it gives me time to explore while im waiting for the reinforced plates, rotors and modular frames to stack up lol.
find hard disk / mam items π
sloops/spheres
Thats why im in explore mode right now, now that i realised how huge hard disks are lol. I just made a tractor depot and a ride but...im questioning if im better on foot lol
blade runners are way better than any vehicle yeah
ideally you want to just be uploading a few basics into the DD and then you can makea ll the foundations, ladders, etc you want to get wherever you need
Ive heard of them, dont have em yet
you only need to find a Quartz node to make them
Aye, i heard what to do to unlock them but quartz is eluding me lol
Where was your start location?
In the desert, although admittedly, ive only explored like .0001% in the four cardnal directions, now that my basic parts are all automated and i can leave my factory unattended im exploring alot more, im sure it wont be long until i find quartz
which desert?
dunes I assume
I believe so, its the other recommended area for newbies other then the green lands.
just explore around your area. you'll find temporary nodes, and you can use those in the MAM thing to unlock being able to scan for them
all 4 are just fine
that's rocky desert, not dune desert
Idk if one biome in particular is more beginner friendly, each one offers its own slightly different beginning experience
Okay, so we have a patch to the Steam PC version of Satisfactory, but the patch notes just talk about the U.I. for the Steam Deck. What is this patch doing for the PC version? (Why update the PC version for the Steam Deck U.I.?)
Roads gonna be torture since I havenβt been snapping to the world grid?β¦
the steam deck version is the pc version
I thought the Steam Deck version was a Linux version.
nope
boy, electronics are a headache
So, it's not a native SteamOS version, then.
world grid is pants, unless you were planning on making perfectly straight cardinal-only roads, wouldn't have helped anyway
nope
So, do we see any change under Windows/Steam?
Nope, it runs on compatibility layer, like most games do on the steam deck
there's only 3/4 builds of satisfactory;
- PC (Steam/Epic)
- PS5
- Xbox
Quick question. 16 smelters over clocked and somerslooped. Do i need 32 constructors all overclocked to 250 to fully utilize them? I just feel like that's to many
Smeltors output:150
Constructor input 75
Proton has gotten fairly good over the years, having to get better support for the steam deck also helped
dude im on a mountain and it says quartz is right below me but i cant find a single entrance to it underground
rockey desert?
yeah
often its in caves below
Derp if you go online there's maps that show you cave entrances.
yeah thats what im trying to get into but theres no entrace
You have to look around, i think that one is by the shore
If you're talking way to the North, there is at least one by the water's edge along the cliffs.
I mean, walk along the water on the north side.
ok thanks guys
I just dm you all the cave entrances as well as the link to the page I found it on.
That helped me alot to track down somersloops
32 is nothing
and yeah that math checks out
having your little lizard doggo fren sleeping in the hub would be a nice feature https://www.reddit.com/r/SatisfactoryGame/comments/1pqfqqb/his_so_peaceful_when_his_not_an_agent_of_chaos/
Only asking because me and some friends are about to build a mega iron factory and wanted to make sure it was right. We're going to use every iron node in the game. Were duping somersloops and power shards to overclock and sloop everything.
is the 2nd forest biome near the eastern border of the map?
wow
good luck with that project lol
We're doing it sandbox first so we can figure out how we want it to look and then we're going to do it legit with the exception of the duping.
So, I think its probably time to go to sleep. I just found out I built 15 computers per minute instead of 840 aluminium per minute. Somehow didn\t notice until I got to the final step of setting up the manufacturers and not finding where to put the bauxite.
Just had the wrong calculator tab open
Balright
We did the math once and we'll be able to produce something like 90k raw iron per minute. Well need something like 2 or 3k constructors
Factory car slower than train
92,100 iron/min on the map using all the nodes max overclock mk.3 miner
woah wth is sam
It just depends i keep getting different answers as to how many nodes there are.
If you use pure ingot you can get a fuh ton of iron
A big purple node in the ground. Used heavily in the mam research.
Sastisfactory tools says 92100
is there like a car or something cause this is gonna take so long to get to if i need more
oh? are you using them correctly?
Explorer
Not using them at all
im just gonna belt these all the way back to my hub
definitely incorrectly then!
10000 factory carts are better then a train with 1 freight car
At the start of the game thatβs really all you can do until trucks/tractors
There's also leeched iron ingots which produce even more but I don't think there's a way to make near enough sulfuric acid to do what we need it to.
check the wiki it tells you how much of each puretiy and how much total
I did the math 1052 fully oc refineries can produce around 171,000 iron ingots
!wikisearch miner
Mk.1Mk.2Mk.3
A Miner is a type of resource extractor that automatically extracts solid resources when built or placed on top of a Resource Node. There are 4 types of miners available: Portable Miner, Miner Mk.1, Miner Mk.2 and Miner Mk.3.
Portable Miner (see below) is an equipment that has to be held...
info should be there iirc
now that's using them more-correctly!
