#satisfactory
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Not two words that usually go together when it comes to me lol
crafting 200 rotors for my coal project hopefully this is the last time I manually craft them
you could like make a temporary assembler setup
mehh its only 200
if you want to save your finger idk if you know this but you can just tap space once and it will craft forever in the workbench
thats the fun part, you have to hide it creatively
whaaaaaaaaaaa
i've decided to build a completely useless building over it
and as i've just finished it i've realised theres the tiniest of tiniest piece of rock sticking out and it is making go mental
Awesome Shop? xD
Is it a Shop? Is it a Rock? No it's an empty husk of a building hiding an outcrop xD
guys ive been thinkig what is the best way to keep drone fuel all over the map?
Backhaul train network π
in mortal language pls
what is a backhaul
ahaha
Like a backend logistics network to move the fuel around, I was kidding a bit XD
use the drones to fuel the drones
Yea I fly in fuel to remote locations
ok so that what im literally doing hahah thnks
Either that or upgrade the fuel type so they can do round-trips and no need to refuel downroute
i got rocket fuel packed
Should be able to do most round-trip?
fuel drones
So much base tidy-up this morning
whats the point of flushing?
in a pipe?
yuh
if you wanna clear out the pipe for whatever reason thats how you do it
ah
When you accidentally put the wrong fluid in a pipe, you'll need to flush it to be able to put in the correct one
It's like belt contam... liquid edition
one day ur knees will bend under the weight of ur sins
the wizard
Santa's Wizard Cat ?
how do i make the mettalic finishes appear longer? they are dissapearing once im like barely far away
Ultra view distance I guess is all you can do
would be correct
Feliz Navidad El Gato Mago
its weird for me cause changing the setting does nothing eveything loads out quickly
I basically get the same thing
Stuff doesn't render in max detail/LOD for that far before it starts to drop down a notch
The fencing?
Could be VRAM if that close
what about using cinematic settings
aw
I'll plop some fencing and test
im only using 5/8gb vram
Doesn't seem to disappear at that range
its so odd because sometimes things dissapear when i get closer
Have you tried ultra preset to test
sent my settings in screenshots
I set everything to max and just let my gpu suffer, am I not supposed to do that?
I wonder if it's affected by conveyor visual quality... one would assume just conveyors
yes, set everything to cinematic, its the best graphic settings
and by best i mean guaranteed to make your gpu suffer the most
For sure xD
dunno if you are just loling but i checked and doesnt affect it
but yeah its weird it feels like my shadow render distance is like a 8 meter circle around me
Nah you never know but yea unlikely to affect that sort of thing
Do remember that changing some settings need to restart the game to take full effect
ive been on the highest settings the whole time anyways

That is quite the disappointing situation 
yeah its odd its not that noticable unless im looking at it specifically
it just feels like these things shouldnt be loading so easily and visibly
the suboptimal sign performance is worse
Shhh, I have still to try messing with the settings to bring back "old GI"... someone spilled the beans on that, but I haven't dared checking yet π
What's your card?
3070 8gb
how do you bring back the "old GI"π
Latest drivers I assume?
Console settings to make sure that signs' emissives aren't culled away or something like that
ye just checked
only graphics based thing i could think might do something is i have optiscaler but I think i had these things before that too
hmmm interesting
More at #satisfactory message
Hmm, all I can say is that stuff doesn't often render all that far, but certainly seems the railings are further than you are experiencing
what we need is a cinematic sign settings, for that truly realistic lighting at 1 fps
yeah dunno maybe its a bug and itll be fixed in 1.2 π
ill cope for now
My GPU mem usage is 7.4GB
oh more complex console commands yay
The engine is deciding to LOD or remove these objects at that range for some reason, my only guess is preservation of VRAM but that's a total guess
what we need is more cinematic LODs
xD
xD
I didn't even know some go to Cinematic
lol-farming?
You just have to split the system if you need more capacity than 600/min
ok thank you
You can do manifolds, just add it up so you don't exceed 600 and then split it and run 2+ pipes in parallel
also be sure to loop the manifolds to avoid issues
Cinematic with NO LODs 
... How do you come to that conclusion? 
if i made 1 itβll take more fuel than i can carry?
Not for any single pipe segment, but the system as a whole can (though it doesn't often make sense to just link multiple manifolds)
Ie: pipe segments have limited throughput, but junctions don't
How does a lack of a mk3 pipe make manifolds impossible?
As long as you can put 3 machines on a pipe, you can do a manifold
0.5 fps achieved
if iβm sending 2000 thru a pipe that can only hold 600 pm i donβt think itβll work well
u think ai slop would increase this to 0.61?
Yes but it'll be such a mess with tons of image artifacts it will visually far worse than running it native and the lag will somehow be worse to
KYO, 6 hours later, reclaimed 10 sloops... xD
asked for a butcher knife and they gave me scalpel ahhh
I'm kinda redesigning areas of the base where I remove them
Well, yeah... 
Very few recipes output more than 300 fluid/min though, none more than 600/min (and none do any of this at standard clocks). Things work out similarly with solids, though there's a lot more variance there ofc
Interestingly, even with MK2 pipes, it might actually be impossible to keep a machine running at 100% if it's trying to output 300/min or more 
Some of these base modifications do feel forensic in nature
I wonder how long until we have 100% AI generated frames XD
The models are no longer image to image but game engine data to image 
Start playing the game but it could go in any direction.... start with Satisfactory, end up playing DOOM
how long till we can run DOOM on ai
Probably could do already xD
i saw doom on excel one time
Some Redditor was running it on his fridge
from philosophical view never
its essentialy askingfor the system to predict its internal state and impact of external forces simultaneously
also humans cant comprehend themselves fully so us making something with unparalleled predictive processing capability is very unlikely and its understatement
not to mention the nature of AI being ultimately based on guessing, it needs any input and data to predict since it cant generate anything itself, i can see why it would accompany normal generative model but being solely engine of the system? i find it contradictory with cognitivism
I'm talking about AI generating frames not the game itself.
So I'm talking about replacing the renderer with AI. The renderer in the GPU takes some data from the computer/game and produces frames.
So you train an AI model to turn that data into images. Just like they can turn text into images.
There's no philosophy involved here
Basically an extension of DLSS extended to the rasterizer
Extension of framegen
I'm sure a well trained model could generate in-game scenes based on technical data
if u put it like that i think its doable
however it would take immense resources to train ai like that
I think it'd take a shit ton more processing power than just whatever game framework needs >.>
not even to Train the ai, just to run it.
plus whatever latency from where ever it's processed cause you're not going to run that ai on your computer
It could have access to the full asset library as well, models and textures. So it's not just inventing on the fly what a Manufacturer looks like for example, it can decide that one goes here and pull that data from the asset repository, so a combination of a generated scene and using known objects
another reason to cheer the incoming bubble burst
invention made too soon?
they want a generalist AI and are trying to make a language model do it. Not going to cut it
they are trying to switch to world models etc, but who knows how much success this will have
they are just burning money until the ycan generate a profit and no one wants this. It's why they are cramming it down your throats.
My understanding is even the subscrition users are losing them money
like, lots
the funniest bit was that it was reported people thanking the chat bots was costing them tons of money xD
well, my favourite bit if not the funniest
This can't work (in the way you might want) because how the game looks is a lot more than just art assets; there's tons of shader code and other complicated things going on. The AI can't ingest these in the same way. The only way it might work is if you trained the AI to produce exactly photorealistic images because there's enough training data for that, but then you'd basically say that no game can have its own art style, etc.
yeah, they'd have to make so much money really soon to not sink and who has that much money to spend on ai?
they'd actually have to make them extremely reliable employees replacings millions and millions of jobs. Which isn't going to happen.
one thing filling me with disdain that so much is given to this
and in roughly 5 years they gonna have to be replacing all the hardware with newer generations etc xD
I wanted to buy more storage, guess I won't. 
that's the bit that gets me the most; they have such limited time windows to pay back those investments
It's not long yea
No storage = no buying new games because no space. But on the other side, I still can play Satisfactory.
Thank you AI bubble.
Fortunately price rises don't seem to have hit flash memory... yet
At least not significantly
They have already by 35% here.
It happens now and then, whats causing the shortage?
Last time this has happened i remember ram going up 8x in price one day. Which was due to an earth quake shutting the factory for a few weeks
I remember this vaguely
But this time they say it will take longer because the demand is too big simply.
thats also when 128MB of ram was Β£150+
I remember the times when new hardware was announced and then reduced in price continually over time. You could buy games and stuff whenever you got your paycheck. Now it's a gamble.
it lso happens when factories reconfigure
We don't reconfigure factories, we build new ones and let the old ones run 
Like every other post lately in /r/pcmasterrace is DRAM related xD
not how it works π
Its quite common if you do bulk buying of computer hardware you need the order to be part of the production run. Especially for things like motherboards. Since a batch will only run once between versions.
I know this because i had to order 10,000 motherboards before lmao
I wonder why we have no motherboard item in Satisfactory.
Wehave circuit board
Yes but a motherboard is a bit more complex than that.
and High Speed Connector... (NIC? xD)
True, but the computers work on circuit boards alone afaik
Motherboards are presumably in Computers and Super Computers
motherboards kinda got more simpler in recent years, more and more of it has been moved into the cpu and south bridge moved into the north bridge
I guess the computers in Satisfactory have a different architecture than what we know
probably.
I wonder how SF+ mod handles computers xD
build the mouse, they keyboard, the screen, the case, the mb, the network card, the wireless card, the cpu π
Help. Nuclear is already complex enough.
it really isn't
It's just quite involved
even the alt recipes that add complexity for uranium savings are pretty straight forward
basically more smaller steps
its just time consuming
biggest mistake you can do with nuclear is approach it "I am going to use ALL the uranium"
If you only go as far as Uranium, reprocessing and sinking the Plutonium Rods, it's really not that bad
Ficsonium is much more work
ficsonium rods are punishment for people who burn plutonium rods, and rightly so
I said complex, not complicated. 
But yes using one overclocked normal uranium node is so much work.
...if you include all of the support factories that you need to build
sink the plutonium rods into drones help π
I got it online over the weekend xD
Yes but have you tried sleeping.
Sleep what's that <eye twitches>
If the pioneer doesn't need sleep why would I
The pioneer doesn't need a lot of what normal humans need. We have never seen her face. Maybe she is not human
Having spent probably a week working on nuclear I can conclude that for the power output... it's marginally possibly just not frickin worth it xD
I do nuclear only because of the fun when it finally runs
It was before the devs added rocket fuel
It's super exciting
Yea, much quicker to just build rocket fuel plants
a lot of small sections working together. Not very complicated.
and this is more complicated cause I'm using some resource saving recipes like recycled plubber https://www.satisfactorytools.com/1.0/production?share=09bkzqtsqiylts229pWu
I did it once in update 8 with sinking plutonium fuel rods for a full normal uranium node at 250%, i.e., 600 uranium, and I am doing it currently again after having finished the game with rocket fuel but this time I want the ficsonium loop.
I did the recycled rubber and plastic once. It's definitely more complicated, yes!
It's worth doing for the challenge and something to do yea, it's satisfying when it's all up and running and self sustaining
But for 4.5 times the efficiency, it's more than worth it
If only Ficsonium was 4.5 times more efficient 
there's ways of dumbing down the complexity
if you need both plastic and rubber with it, make 2 seperate systems working backwards. One that the final output is plastic, one that is rubber
My nuclear plant isn't even that big... currently 218,750 MW
ewww ficsonium 
that makes it much simpler since you just work backwards
My issue with Ficsonium is the SAM need, this limits the recycling capacity a lot
if only FFRs didn't totally suck
yeah it's not really intended to do fuill nuclear to ficsonium
Takling a production line from both sides is what I regularly do, good tip! Did not do it with the recycled recipes though, yet.
you'll find it makes your life easier
you know if your final output of rubber is like... 1150, you know you need 575 plastic in the previous step, then 287.5 and so forth
and you can design that system, that isn't trading with your final plastic system, much more neatly
When I build my next factory with plastic and rubber, I will remember your tip.
Sounds like this technique could also work with quartz purification. Took some time to get the numbers there, too.
But you need to verify the input capacity, too... Hmm.
I think that one is a bit different since the silica is just a waste product. So you make an expected Crystal output, and you can then make a static X silica pm from the waste
yeah guess you are right
the trick there would be you might need more silica than the waste output can make so you'd have to generate more Crystal and waste some, or make silica with a different recipe
like in that example you could just make up the supplementary silica with Cheap Silica or even the base recipe
yeah and you can look at your results in satisfactory tools really easily. Made some cool Silica CB + Crystal computer plans with it π
I use it regularly for these reasons, greeny did really good work.
I hope to make a big electronics factory with those recipes and the crystal purification recipes
The crystal purification was very satisfactory, although I did a small mistake in the water recycling on the first try.
did you not keep the waste water split from the fresh? π
No I like the recycling with VIP junctions although I know it can be dangerous 
McGalleon did a good job with his fluid guide tho
well it's a design choice and VIPs can work. But I don't like relying on voodoo
and just as a thing Mcgal has disowned VIPs π
publicly.
at least twice
The issue that I had once was mixing different pipelines on a VIP, this does not work well
you mean multiple system's waste waters ?
Yes, I have one battery factory in my aluminium plant where I recycle two waste water and have one fresh water supply. β οΈ
and now you know better
Keep fluid systems as seperate as possible.
also multi VIP junctions are known to not work
like if you stack them on top of each other
It's one large VIP with three stages.
It eventually worked. When I replaced all pipes to the same
xD
But I don't know whether this was really clever. Yeah.
I get that it works now, somehow, but it's fiddly and we'll... You don't need to tell me what I did was... yeah... I just wanted to try it.
The best idea for VIPs is to find one design that works and then copy paste it whenever you need it.
If it worked properly once, it'll work every time. Or at least that's my experience
The first issue I think was that the pumps were not on the same height, which lead to different head lifts mixing and overwriting. The second issue was that mixing different pipes when sloshing occurs leads to the max throughout limiting the sloshing capacity, which kills the throughout temporarily from the feeding pipe, which leads to the fresh supply to override.
eh, just keep wastes and fresh split. You'll have to with things like Dark Matter Residue anyway since VIPs don't work on gasses - plus any change to pipe systems could completely murder every VIP that exists
Not that I have an altar with minor sacrifices for this in my room or anything
and there is a chance that with 1.2 they could break
I keep my pipe systems separate at least. Because this would be unmaintainable.
You tell me they fixed fluids? 
I'm hoping 1.2 makes them redundant, but not broken
they imply that they "fixed" them, whatever that means
they might be changing them.
which could murder vips
Does anyone know why sometimes splitters etc will snap to the inputs of machines with CTRL, and sometimes they don't ?
we simply dont know
I was referring to this reference.
I mean the fixed fluids.
it could just be the fluid truck π
Not really but I think the snapping can interfere with other machines and buildables close by
fr though, i think the game wouldnt be any worse if all the arcane behavior of liquids was simply removed entirely
I like fiddling with fluids tbh
it just doesnt fit at all with how the rest of the game works
Gotcha
eh, you can maintain reliable 600 flow pipes as long as you follow some basics
turning them to belts would just suck ass
i wouldnt have an issue if the system was transparent
but it being as opaque and arcane as it is isnt great
I like how looping pipes or feeding from both sides works so nicely often, this is not possible with belts.
Yeah the tricks the system doesn't tell you make it a science for itself to deal with it.
It's like the game favors exploration and exploitation literally.
sure, but it just isnt in line with how intuitively other systems work
Which brings me back to the fixed fluids "promise" 
lots of games need wikis for indepth stuff
we shall see
It doesn't explain many other things
The main issue is that the feedback you get from looking at the pipes doesn't in any way lead you to figure out how to fix the issues
if your bar is 'anything that would need a wiki is bad' that's like.. huge swathes of very good games that are actually terrible
Oh we have awakened the McGalleon
The pipe system could do with a tweak to make behaviour more consistent, plus some bug fixes
i am no stranger to using wikis, and its true that its kind of inevitable for a game like this
I think the system in theory is fine.... but it does have issues that absolutely can ruin it
You could do what modded Minecraft does: put the wiki in the game 
If everything was bug free and finetuned a bit more, i think it would be a great semi-realistic pipe system
maybe an in-game codex?
(one thats more comprehensive)
One aspect for me is that especially because the fluid system is not straightforward, it provides more dopamine release when it actually works. More satisfaction.
But with some of the current issues it isnt that fun when you approach the limits on the system or just... do some piping that the game doesnt support due to the way its tuned right now
If it was too easy, it would not be as satisfactory.
well, it can be easy, its just not transparent with its expectations
The difficulty is fine imo. But the consistency isnt there yet
This, exactly.
And some things are a but TOO opaque or abstract
Many people think the flow indicator has to be full if the pipe is at max flow.
But thats not true if the pipe goes downwards
The indicator measures the static pressure in the pipe essentially
Moving fluid is not accounted for
It doesnt actually exist in the pipe in some sense
It's more a "filling from bottom" approach
Not a "moving fluid" approach.
This helps me to tackle some stuff to imagine this.
I think the more filled a segment, the more "pressure" it puts to adjacent segments with lower fill.
And this way the "fluid moves".
And pumps subdivide the pipe network.
With each subdivision having its own head lift.
That's how I imagine it.
i thought a single pump gave headlift to an entire network
Only to the part after the pump in direction
Pumps only give headlift to the output network and ONLY if the pipes are full
Else you would not need multiple pumps in sequential distance to transfer to large heights.
partially full or empty pipes get no head lift and they break this chain along the entire network
Headlift is a chain and the weakest link in that chain are offshoots from junctions
Well pumps also "pull" from storages and pressure the outputting pipe to be full, even when the source pipe is not full anymore.
Which is why im not entirely a fan of water towers
They only work if the chain never breaks
Pumps can split the chain up into smaller segments and thus some dont have to care about each other anymore
They dont pull, the buffer pushes
The buffer just no longer has to fight gravity, the pump does that for it now
I never have used a water tower tbh. I like pumps.
water towers are the single most useless construction you can make in this game
i will die on this hill
I have to think about why this differs to the pump pulling.
I hope they hired someone with a degree in game design to rewrite their pipe code rather than someone with a degree in hydrodynamics
ehhhh, debatable.
They are for showing off imo.
If you dont have the skill for it you dont get to show off
I'm not sure there's a skill to it really? just a buffer on a high point and a valve set to zero.
what could possibly be a more useless contraption?
I don't think I can recycle water with a VIP and crave for danger with water towers 
I think injection manifolds are about as silly. More fiddly for no real benefit and layout restrictions
it's still multiple manifolds just with more hoops you can entirely avoid with clocking a bit
injection manifolds can be practical if a particular layout is the goal
I was gonna say a n:1 balancer but no, those can be used to build bigger balancers, and those are useful for trains
but true
You mean the design that allows you to process more items per minute in a manifold than you could have used with your current belt speed? It solves issues in early game
you get more flexibility with layout without them plus at most you might be able to reduce machine count if you're over clocking everything. But that's it
You can just do multiple manifolds and it's significantly easier to build
Okay true.
injection manifolds are still just multiple manifolds connected up.
you could just have 2 independent manifolds clocked to use what's on the 2 belts without connecting them
i would still say it depends on the desired layout, sometimes an injection manifold is the way to go
But sometimes I noticed too late and then the injection manifold was here to my help 
What if they hire someone with a phd in hydrodynamics and they decide to fully implement navier stokes equations for pipes
There is a skill to it.
Knowing enough about the system to know when they will work and when not.
I will go out on a limb here and say its kinda like that one Bell curve meme
Bottom end of the curve:"Pump good"
Middle peak: "WATER TOWER SUPREMACY"
High end of the curve: "Pump good"
... is there? you just connect up a pipe to a junction with a zero flow valve.
Am I missing something here about them?
Like I thought I knew exactly how they worked, am I just mistaken on this?
its useful when the numbers between the two belts are not split perfectly, but its true that you could just as easily solve this problem by changing clock speeds
Water towers prevent some advanced and more or less dangerous layouts.
Which is why I never use them. They limit my freedom
clocking is just the most powerful logistics tool you have in this game in terms of layout and design.
it's the multi tool that will essentially solve problems before they come up
real alpha 100% male men uses pipes to transfer screws made by cast screw recipe.
my angle is that its simply an aesthetic choice, not a practical one
I would argue you could get the exact same aesthetics just with clocking and not having the connecting points between the manifolds
I can't think of an example where not having manifolds link would restrict the layout
I'd be happy to be proven wrong on this. But I can't come up with one
Like the biomass burner layout?
When it "runs empty"?
I'm not sure what you mean sorry
anyone got a list of values for materials for AWSOME sink?
the wiki page for the sink would
I mean biomass burners should ideally be not build with a manifold layout but with a, er, how is it called when you don't use manifold but split equally?
load balancer?
not sure why you wouldn't use a manifold, it'll over flow anyway
Because when your biomass empties, they would gradually shut down with a manifold and need much time to restart to 100 % again, whereas with a load balancer (thank you) it starts to run at 100% immediately after shutdown
My biomass burners actually use a load balancer therefore
ehhh I guess? I just never ran out of bio fuel
Of course this can work, but I have the achievement of a trapped fuse 
I don't think it would take long for the bio burners to refill but sure, that' is a point for load balancers there. I'd probably still just hand fill it quickly. It's not like you have many bio burners
i dont mean in terms of restrictions for the layout, simply how the belts themselves are laid out, i dont actually use injection manifolds that often, the best example i have is the second floor here, with the splitters on top of one another and lifts pointing inwards
https://discordapp.com/channels/370472939054956546/553550313533997057/1450460863504060476
It's not that it doesn't work with a manifold, it just starts up faster with a load balancer setup.
trapped fuse?
Sorry blown fuse it's called. English is not my native language.
I guess, but other than the linked up splitters/merges on top of each other, I'm not sure what the difference would be in belt layout if they jsut went to their dedicated manifolds?
I think you were looking for 'tripped fuse'
the difference is that this way there are more belts total, which is an aesthetic choice like i said
it just looks different
I just want to apologize for our abundant and incessantly obtuse phrasal verbs
I tripped over Dark Matter Trap and had confusion of da highest orda. Such similar words in English.
A 30 gen manifold fed with a mk2 belt of solid biofuel takes over 5h to fill so yeah
that's like 90% of english, gotta learn it sometime π
I was lucky when I had to learn english, was at that age where you pick up language like it's nothing
Would be under 3.5h with smart splitters tho
I learn and use it since 25 years now and I still have difficulties. Although playing Satisfactory in German does not help when talking to you people in English, because I have to translate everything that I know every time forth and back, all recipes, items, names, etc.
Ah, well I was 8 when I learned english in an english only speaking country. Was reading fine after 3 months.
if you're going to learn a language, that's the age to do it
That's why you play the game in English.
English is my second language too but the only time I play the game in my first language is when the devs are from my country and therefore the English version is the translation
I have to correct myself, I learn and use it for 30 years already but not in an English speaking country.
@dense violet well i guess they could be unlinked and look the same more or less, but i do like how the flow ended up looking, and i guess the real reason they are linked is my choice between this and changing clock speeds
the immersion really helps xD
fair π
Most games here are well translated tbh.
all of those machines are clocked to the same speed and the belts do not support that, so link :p
On the one side, I want to play games to relax. Learning languages is not relaxing. On the other side, I play Satisfactory. Where I have to think a lot. 
I cannot play it always.
scratches that planning itch π
I like working out the plans to a layout that fits with the architecture
I like the automation, belt and pipe network, less the logistics for longer distances because I think they are a bit cumbersome. The architecture is a bit my weakness tbh.
I often limit myself with too few space, then I build vertically or split manifolds around.
Is English easy to learn? It's my 1st language so I don't really know how it scales
architecture takes practice and planning yeah π
Eh, after 15 years of learning English, I encounter a new word roughly once a month
if you're looking for explicit rules how things work? no, it's very dumb with lots of exceptions and different ways to spell things.
in other ways it's kinda easy
Lots of exceptions yea
read read red for example. Just dumb
Quite a lot of it relies on context for sure
I forget too fast when it's not nexus. I remember relations and connections, not detail.
I remember things that make sense and are logical. Languages are not imo.
Like ratio?
In what context?
Like the gam,e you remember the ratio's / abstractions of the thing. not the thing its self
Yes! Well not the ratios of complex recipes tho, but yes, the abstractions, the systems, the concepts.
what tools do you guys use to plan?
When the language has rules, exceptions to the rules and exceptions to the exceptions to the rules, it's definitely not easy
Which is why I rarely have issues with pipes, and when I do, I always can fix them eventually by myself and find out what was wrongly designed.
http://satisfactorytools.com/1.0/production for planning recipes
https://satisfactory-calculator.com/en/interactive-map for reviewing the map and savegame
yeah i was using that its just a little funky
I can imagine yea xD
Funky... how?
just lots of recipes
That's the game XD
I mean... those are in the game
Only those that are in game
enable the ones you want, disable the ones you dont
just seeing other options to see if one works better for me
Nah, enable all, then disable the ones you don't want
i dont need the tool to tell me the optimal recipes, i am capable of making my own choices with zero regard to whats optimal 
nah, disable the ones you want
i've been doing this
bigger number is more better has been how i've been doing it
convenience can matter more than resource efficiency
it's probably the most powerful option. Takes a little bit to learn but tons of options and very fast to use
Try a few see what works for you, I use https://store.steampowered.com/app/3187030/Satisfactory_Modeler/
Helps me to see the different ways I can build something, most tools can be overwhelming if you just started.
And sometimes its fun to try out new recipes or combine resources that are locally available instead of using optimal recource efficiency
sftools is the simplest there is
I mean those are the same thing in like 80% of cases
i actually like OC supercomputer
The in game search tool is the best for a new starter
Did you ever underclock all buildings to 1 % for maximum power efficiency? I did not.
i just added an extreme amount of power so eff doessnt matter :Dπ
downgrade and use the bug where you don't need any power to run a machine
for research purposes.. how does one do this?
I think this doesn't work on Epic, downgrading.
Its possible on Steam with Steam Console afaik
But I wouldn't recommend it for Satisfactory
The QoL updates are strong with this game.
fs
or ping a moderator (dont)
or buy Coffee Stain Group shares and ask at the next AGM
just use the Advanced Game Settings in game to not need power to skip a huge part of the game
just use AGS to generate the BWDs you need
Actually the game costed less money for me than the power it costed me to run this game. 
Nah, i was just kidding but I do want a better power system that isnt poles just everywhere π
that's real talk
wiring things up is how it's going to go
yea
What do you have against poles? They make look the factories much more wired. 
What I find difficult at times is to correctly lay out priority power switches.
wall sockets also make things much easier when you get them
you can hide them and clip them through things easily
I miss double sided ceiling sockets so much.
make a BP of 2 regular sockets connected up
could make them for all foundation widths
Every time I have to go through a wall, no prob, double sided wall socket. But going from one floor to another is pain.
uhhh i've seen these.. I havent touched htem yet π
I just take my main powering power things on different grids so it doesnt go down
they aren't something you have to use, but are useful for putting in between yoru power station and rest of the grid
They helped me the one or other tripped fuse.
oh
Possibly over half of native English speakers don't know most exceptions so you probably don't have anything to worry about xD
I would say that correct power switch placement is nowhere
using trains as your power poles is the true meta move
oh sure. But in general all you have to do is disconnect yoru power station from the main grid and flip the switch, as the fuel will not be burnt
ehh, careful with that, if you go to edit yoru rail system you can crash your world
all you have to do is build enough power, and some storage not to worry about tripping your grid
- ergo switches are pointless
I always run power lines under may rail
Only works when there is enough fuel left, but when the switch flips because you made a mistake in fuel production and all power generators ran out of fuel, kickstarting this becomes... interesting...
And then having priority power switches gracefully laid down can save you. At least some time.
well if your power station is running at 100% there should be all the fuel left in all the buffers once the breaker is tripped.
It's not that priority power switches are useless, but ... they have limited value
I like the big power towers since they are a thing
place random power towers across all map and connect everything 20 times, u cant mess this up
20 redundant power grids π€£
Not sure what you mean. When your production fails, for example, because you made a mistake in the fuel or uranium production so that a byproduct clogs, then your fuel source is empty. Power can trip for two reasons, you build too much and draw too much power or your fuel source becomes empty. The first issue is quickly fixed, the second issue is much more problematic, because all power generators are empty and the fuel production first has to be kickstarted.
this whole mess is avoided by building 8000 units of power storage
oh if you have an issue with your actual power system sure, but not sure how the priority switch will help in that case
Not when these are drained and you didn't notice.
who needs power when you have power storage
8000 units take a long time to drain
i had no power generation for close to 300 hours
not at all, i planned for it
The less important factories are shut down so that when you laied out your power networks correctly, you can kickstart the fuel production easily since the tier one power production is enough to kickstart the tier two fuel production, and so on. So only fuel production is powered until there is enough power again for the remaining factories.
thats... INSANE π₯
yessir
i made the power bank and a material sorter and deleted everything else off my map and started over, the bank lasted me enough to set up everything i needed to build my new power plant, all with a very laid back tempo
Oh and the priority powr switch helps when you build too much because when the fuel production is correctly setup, it is self-sustained, i.e., it keeps running while less important factories are shutdown, but never your power production. So the fuse never blows there.
power switch is good for messing with particle accelerators
That's a sick way to create a deadline.
Especially when overclocked to 250 % and slooped 4x
it was a very generous deadline hehh
but yes, after each factory i built, the tempo (drain rate) accelerated a little, that was fun
I recommend to overclock to 250 % and sloop 4x to save time, so that you are quicker 
hehhhehh
Some of the spaghetti factories posted on Reddit are mildly horrifying
How do you all organize everything? Do you have different areas for manufacturing? Iβm just looking to organize and clean up a little bit.
Some pointers would be appreciated
I might be way off here but are there public servers where you can claim a slot on the map and build on? Or is it 1-4 co-op only?
I put everything in one place and just belted all the resources in
people usually don't open servers to public, as you can easily grief them
Yea I see that, I was curious if there was a modded version with claimed tiles or similar
maybe, idk. Usually you want the whole map available anyway, due to assymetry of resources and such
you could check out the mod web page? but haven't heard of anything like that
SF just isn't really designed for something like that
I don't know of all mods but off hand, at least with the custom maps I have seen, nothing comes close to what your asking unfortunately
probably because as others have said, this game really wasnt designed with those mechanics in mind
Yea I guess, thinking about it, the nodes would be a hard fight to get lol
Why I ask is that I have nobody to play with so trying to find some public
well dedicated pubs usually are people playing together and not fighting over the map
pretty common in dedicated servers for multiple people to even work in the same biome together
Not to mention most projects/saves tend to go on for hundreds of hours
this game needs official power slug merch
it exists
in the merch shop you can buy power slugs
thought i would link if you were interested
Hi everyone
i am
going to buy a bunch of them
and my house will be covered in them
you could totally get a custom big one made by some crafty person
also a good idea
I want some of the factory carts on there but I don't think I can afford my vision
the factory cart looks pretty cool
can someone sanity check me on this. ive been thinking of trains trying to hit multiple drop offs in a row. but i could just do an A-> B -> A -> C, where a is my supply and b/c are demand. or do most people just do A->B trains, and thats it
i have a versatile framework factory, but i think its only really got enough output to supply the one factory i want. so maybe i do just do a-b and call it a day. and the benefit was i could do the framework factory near where the main materials i need are. but the other factory can be by any iron pretty much
can i put a somersloop in a nuclear reactor for double the waste
could have one train go A to B to C, just have B and C take from different train cars if you would want to do it that way
is it worth automating everything or just certain items
because i need rotors and reinforced plates and i dont have enough iron to do that
basically everything is worth automating
so what do i do about the iron issue
find more?
the map has 120+ iron nodes
Make more iron
i was thinking that but i made my train stations too small. only fit 1 cargo thing per. i coudl try to redo it. but im kinda over trains... i might just do a-b if i need, but stick to long belts tbh. they arent working quite the way i wanted them to. i need circuitry or filtered slots like factorio i think. mabye next play through
any tips when making a megabase for the first time?
never did but i suggest planning like crazy. ive seen people use layout tools to make sure everything fits the way they want. i think im going to try to make all the blueprints i want, then get the grid dimenions to use in a tool
early on dont focus on looking pretty atleast pre tier 3
just realized the ADA jingle is just the windows input error jingle sped up
I made that mistake after tier 3 I built proper factories and this tool has been my crutch
Plan it out where you want things, the easiest way to create a bowl of spaghetti is not planning out your megabase.
mega base? how big we talking?
when did you start mega basing? after all milestones done?
I havent lol, but from what ive been told its the easiest with wet concrete
Im tier 4 rn
but early game was rough
on my first playthrough I got to like tier 6
Gotcha gotcha. Im working phase 4 right now . Still figuring how i want to do it. For phase 3 , each part got it's own warehouse
I think I might just do the same. Except I'll build in 2 or 3 towers instead of 1 tall tower
yea thats the key merging is bad especially when you need to amp up your production
are you overclocking?
What do u mean merging?
And not really. I've been trying to underclock unless I get to the end , realize I fucked up... Then I oc
Actually I think I might train plastic . And aluminum but that might be it.. Those seem annoying to build around
like using a factory designed to make Rplates to make Rplates and then trying to build logic to make smart plates. that doesn't work to well in my experience I make each part then move them to new a new factory.
Sorry, being dense.. But when you say move... Like you'll just pipe/belt/train the outputs of that factory into the next and it just becomes part of the new one kinda ?
yea like right now Im making 30 rplates/min and Im making 24 rotors /min I take the output of the factories and then transport them and start making smart plates
Ahh gotcha . And then they are just part of the new. I was thinking like my rplates would be my sole plate factory and I would split that to wherever needed
But I don't have the scale really for that
Im trying to get to 100 Rplates /min but I need rotors first
That'd be solid. All my products feel like a trickle atm lol. I was so proud of my little steel factory but it's only like 75/min of each
whats your bottle kneck lol
I've been using satisfactory tools and it plans most of it out for me I just do the logistics.
100 reinforced plates/min is probably way more than you really need
size/scale
im like, oh ya 12 machines feels like a big build. ill do taht
100% I just like big numbers
Satisfactory just isn't really a big numbers game
i keep hearing that but i see the big builds where its a big numbers game :p
they just involve big pain yes ;p
with how much nuclear waste I've seen people produce I disagree
are you still able to drive it off a cliff or is that patched?
ive been using this 4x4 bp to build an 8x8 tower. and bascially not going any bigger than that size for 1 item in my chain
im thinking that might not be big enough for some of this stuff
ive been more confining my x-y, requiring me to go up
but i think i should go bigger on the x-y before i go up
fair enough
in 8 hours i will be able to get phase 4, any tips?
8 hours total? and you're close to phase 4? or you are asking when you will get there?
he means he will finish phase 3 in 8 hours
yes
oh
ree plutonium alt recipes go brrrrrrrrrrrrrrrrrrrr
oh I just read that really wrong lmao
phase 4 is big. dont get intimidated. divide and conquer
yeah and use lots of vehicles to maximize fun!
particularly factory carts, and to some extent trains (fully embrace trains, they are the best long distance logistics tool you have)
you can mostly get by in phase 3 by not branching out much, expect that to change in phase 4
how many Rplates is it good to have in storage?
I have like 10k rn
I feel like its not enough
the more relevant number is how many you're making
30/min
a single (industrial) container of storage is more than enough for most things if you're making enough
how so?
Is there a way to quickly rotate a spliiter/merger?
after its placed? or while youre placing it
not that i know of but that woudl be awesome if you could
There's a lot of resources you need that are more spread out, like aluminum, nitrogen, you will also probably want different oil processing in different locations, like one spot for power, perhaps another for plastic etc
As products get more complex, it's usually also easier to make precursors in different spots and ship them elsewhere
what's your preferred Ficsite recipe?
whats the easiest way to connect items to side by side assemblers without sphagetti?
clipping bad
gotcha, i was thinking ship plastic, steel and aluminum. that was it so far
no, it's convenient
the other solution I had was lifiting conveyers over where it turns blue so its tehcnically not clipping
i do this, i think it looks OK
oh thats not so bad
will those verticals auto conect to the splitters?
verticals?
the lifts
i mean basically for this blueprint i have to first build the R module, then the L module connects to it, following this pattern all the belts auto-connect
the lifts are attached to the R side
ahhh , and they connect
yes
as long as the connecting module has a small belt section, the one you connect to doesnt need one
wym
i think this is an old screenshot, the blueprint has a merger manifold on the outside
just like what is your setup to merge out the outputs back together
gotcha gotcha, easy enough. wasnt sure if you had a fun way of connecting
simple manifold with the same system, the connecting module has a belt attached to a merger
basically each "beginning" has a belt, and none of the ends do
i want to try to do that... i have bp's for like 1, 2, 4 machiens, but with your setup... i dont need that at all
Is there any date for 1.2 ? π
i mostly have ones for 2 or 4, depending on size, but you could compress it for sure to fit more, anything more than that seems unnecessary, you can simply clock accordingly if you need a functional equivalent of less machines
4 can become 1 by clocking each one to 25%
some of them are a bit chonky, like the assembler, so they get split into L and R modules
there are loads of different ways to go about blueprints though, you could also make micro-production modules that take an input like iron and produce a small amount of motors, all in one blueprint, for me i just like to lay stuff out in a grid so this style of BP works out great
i had honestly n ever thought about underclocking like that.. im still stuck on dyson sphere where space is a premium. i like the 4@25 concept... and i REALLY like the little module concept... that seems like a fun challenge...
making reusable modules takes some time but saves you more time in the long run, it makes it possible to do in days what could otherwise take weeks, or do in weeks what would otherwise take months
it seems like a fun challenge
and since i dont mind clipping... i could make little compact builds for liek motors and stuff
u guys ever get bored of making the same stuff over and over again
not if you are also decorating
im as artistic as a modern artist (i cant do shit)
like ive gotta go make more heavy modular frames or whatever they r called
and i lowk cant be bothered
thats why its good to decorate sometimes. I mean, everyone "cant do shit" until they can. It takes time to find a style you like etc
Hello chat
Spinning up big factories does take a certain amount of dedication and energy, for sure. There's a certain amount of "workiness" inherent in the game, and folks are unlikely to always feel motivated enough to engage with it
I know that I generally need to take multi-month breaks inbetween playthroughs, etc
big squares lol i get super overwhelmed trying too decorate
I also had a shoebox yep! But in time you improve π
I like seeing factories making pollution to drown out the sun and create an endless fog of my own creation
same lol
π
Thatβs pretty nova choom
but i rllyy wanna automate the stars for the ficsmas update but i need mk 6 belts and i need heavy frames to get there for bauxite
lol
Still got a whole month to get stars automated if you want 'em. :)
One mk 1 miner on a pure coal node can fuel 8 coal generators, right?
if it mines 120/min, yes
Each coal generator requires 15/min coal. 8 of those means 120/min total. So if your miner's giving you 120/min, then that'll work. :)
I'd recommend not thinking of it as "this tier miner on this purity node is enough for X machines" -- just make sure the numbers line up and you'll be good (and of course keep in mind your max belt speed)
what's the requirements for phase 5 in satisfactiorio?
in what
the best game ever created
make sure to add 3 extra water extractors to the system... when you unlock mark 4 belts, you can then overclock the miner 200% and overclock all the coal generators doubling your output (that way you don't have to overclock the water extractors costing exponential more power) 'Dont forget that water pipes only transport 300 water, till you unlock mark2 pipes.. so for my starter coal plant, I double piped everything
Spent most of the day retrofitting alt recipes xD
8 rotors / min is brutal
How many water extractors will I need? I have 4 set up but only 5 coal generators, and I kinda want to expand my power production since it's 1) using excess power 2) uphill from the extractors 3) not built very well 4) has bad pipe spaghetti and 5) doesn't give coal to each generator evenly (had to fix it with a splitter on the main conveyor moving coal past some of the first generator's splitters
Also what's the point of bolted plates? Aren't they just more expensive reinforced plates?
you need 1.5 water extractors per 4 coal plants at 100%, you need 3 water extractors for 4 overclocked coal plants, and 2 pipes.... i suggest 6 water extractors, and 4 pipes going to your coal plants to make them future proof and only built once.
6 water extractors + 8 coal plants, plus 240 coal at 200%
You need fewer machines to do it, and therefore consume less power
There's not really a reason to overclock coal gens. Just 3:8 is all you need.
I guess that's a valid reason
You just can't put them all on the same end
also that's assuming your stuck on mark 1 pipes, or never want to come back to them...
my rotor factory is so bad everything is yellow
stitched plate consumes even less π€·ββοΈ
and it's much cheaper
True... you don't really need to overclock coal gens... but it will push you all the way through steel and plastic plants with out running out of power
You don't get more power for OC'ing them. You just use fewer machines.
And since they generate power, you're not worried about consumption from them
So fewer machines doesn't do anything for you, tbh
Hey yall, can anyone explain to me how trains work? I want to start, but i dnt know if i want a push pull train, how intersections work, how stations work etc.
Build 2 one-way lanes and loop the ends, then you can expand it with T-junctions later. Use block signals at intersections, but not too close into them.
I AM stuck on mk one pipes, I just did phase one of the space elevator a couple hours ago on the world, and I haven't even seen a oil node yet
Oil is phase 3
Oh god
You're on coal for Phase 2
Wait do i unlock oil stuff after turning in the stuff for phase 2 or phase 3
Complete project assembly for phase 2, you enter phase 3, and oil is one of the first milestones
Ah, ok
Okay, imma also look up some tutorials, but thats a start, thanks
You might find it helpful to peruse #1038092680493801533 since train questions are extremely common there, so a simple search can give you lots of references for various things people encountered while trying to set them up.
Thanks a lot, mate
Np. I hardly use them myself, but some of the people in those threads who answer questions are experts.
Since I've gotten power automated now, should I prioritize finding quartz and sulfur nodes for research?
Yeah, pushing your MAM research now would be a good idea. Perhaps setup Steel first so you can take advantage of SAM tho.
I am new to the game and my tractor isn't working it says any type of fuel but I have biomass and coal and it is not working how do I put the fuel in the tractor
whats the best way to get all the hard drives, mercer spheres and sloops- is it just having a map of them all up on a second monitor
There is a Fuel input at the depot where you can belt the fuel into
Oh so I can't use just a tractor without the station

What an unnecessary inconvenience
Well I guess you can if you want to just drive around xD
You can do that sort of thing, but if you want a more "genuine" experience, use the Object Scanner (built from Equipment Workshop). Combine that with the radar towers that tell you how many of those are in a given area and you can find them all pretty reasonably without 3rd party help.
In which case you can just manually load fuel into it
Radar towers?
yeah i do have both the radar tower and object scanner however i do just kinda want to get it done quick
Yeah, you research them in the MAM--Caterium, iirc
well as quick as i can
Up to you π
yeah last thing in caterium- or one of the last
Anyone afraid to use trucks and drones because you can't really plan how much fuel they will consume
Just a quick question, but is there a quick and easy way to turn conveyor belts on and off?
no other than just disconnecting them
Disassembling π
Bleh, that's what I thought. Thanks.
Nah. Making packaged fuel is easy.
I forgot about caterium. Is it now just the part of the game where I use conveyors to bring tons of fat materials to the hub for processing and researching?
What have you just unlocked
Depends if you have DDs yet or not
Coal power, steel production
What are you trying to do exactly? There's no reason or way to turn a belt off. Turn off the machines feeding it.
But generally when you can you should make the things next to where the resources are
E.g. if you are doing a project with steel- build near coal and iron (or whatever)
atleast thats what i did and its working
Yes, this is the general practice. If you don't have DDs yet, it might be okay to transport materials at a stage of production where it's easier to, though. Caterium Ingots are more efficient to transport than raw or wire, for example.
yeah good point- altough by steel you usually have DDs
is there a way to measure before placing? I keep having trouble with spacings
build on tiles
if you arent
foundations?
Im doing that but items dont snap too well
like leave so many foundations of space
wdym
but then its too muchs pace
So funny part about that, I haven't actually gotten enough sam to unlock that part of the research tree
A certain set up to easily control when I want things to feed into things like the Coupon Machine, or the Space Elevator, instead of my main storage containers, during early game. As in before smart/programmable splitter.
And also the closest coal location is like 700m away from the hub π₯²
If you interact with the storage canister on the front, you can put fuel into the Fuel box
(On the Truck, it's at the back)
np π
bro my coal generators keep malfunctioning and I cant find a solution
its something with water but i dunno how to fix
can someone help me
You can usually Shift+Click things like Fuel and it will automatically transfer it
FIRST TIME HEARING OF THE SHIFT CLICK FUNCTIONS
Can Ctrl+Drag to the bin and it will remove everything of that type in your inventory, various modifiers like that
I'd recommend going for some sam but up to u
Yeah no I'll def get some sam production going, both for later and for tickets
You need to be able to make Steel Pipes to process SAM
I hate whoever made the green bulb thingy tint yellow at a distance
Maybe Im just delusional but I swear it looks more yellow from farther away
You can also just ctrl+click instead of dragging it and that works too.
Are they uphill from the generators, did you put a buffer at the end above all the other pipes to function as a water tower, do you have pumps
no they are on a flat ground and i pump them
Don't use buffers this way. It causes more problems than it solves. Just use water pumps to ensure you have proper headlift and you're set.
https://satisfactory.wiki.gg/wiki/File:Pipeline_Manual.pdf
If you're struggling with water/pipes, read this.
Two good rules to remember with pipes:
- simpler is better
- full pipes play nice
A third might be "Don't use valves" lol
Would a line of splitters eventually give each of 8 coal generators the amount of coal that they need if enough time passes? It doesn't look right at all at first, even with just 5 gens the last one barely runs at all
You're talking about a manifold. If you have enough inputs for how much the total system needs, it will eventually work.
It has to fill up all the machines in sequence first, though
And the last 2 will never fill
But will get what they need to run properly
Good to know
I think you already got some responses, but figuring out machine counts is always the same: take a look at the numbers, and make sure they all line up
I sent you a diagram to help with visualization
With coal generators, if you look at the coal generator control panel it'll show you that they each need 45/min water
If you take a look at the water extractor control panel, it'll show you that they produce 120/min water
We tend to recommend that folks build 8 coal gens to 3 water extractors because the numbers work out nicely. 8 * 45 == 360, and 3 * 120 == 360
The main problem to solve with that arrangement is that mk1 pipes can carry a maximum of 300/min throughput. So you need some creative piping to get that to work
Pipes are limited to 300/m, so you can't input all 3 extractors into one end of the line.
If you search for CG on the wiki, there's some diagrams on the bottom of various piping methods which work well on an 8:3 system, if you wanted a cheat sheet for it
You can put one at beginning, middle, end--or do 2 at beginning, 1 at end, etc
This water stuff is scary
I cant place stuff right and its killing me
Ctrl helps to snap things together
If you want to trade one type of complexity for another, there's another option for coal gens which simplifies the piping (at the expense of needing to dive into clocking)
(Well, I suppose technically the dive into clocking isn't strictly speaking necessary)
But anyway, if you take a look at 2 coal gens -- they each require 45/min water, so that's 90/min total. A single extractor provides 120/min water. If you downclock that to 75%, that means the extractor is giving you 90/min -- exactly what 2 coal gens need
So if you don't mind having more water extractors, you can always just use one extractor for every 2 coal gens
(Downclocking them to 75% will mean that they'll even out to running constantly all the time -- you could just leave them at 100%, in which case they'd just be idle for about 25% of the time)
not the way I need I need turn 3 smelters into 6 constructors and spacing evenly is really hard
Build the constructors first, and then slap the smelters down right inbetween each pair of constructors
side by side?
Sure; it's pretty common to have lines of machines like that
(You certainly don't have to, but if you're looking for a simple but "neat" arrangement, that'll do it)
Phase 5 complete, Space Ship Launched into the Slip Stream, they left me here to die.
mIm
Wouldn't 4x75% use less power than 3x100% ?
is it the same to use a mk2 conveyere to transport 120 with mergers or does it make more sense to move the machines?
Are you trying to make rods or something?
yea I have 6 constructors making rods but I need to make screws so I can make rotors
So you start with foundations. Put smelters on every other one, then two constructors in front of each with a splitter.
yea I did that I have my 6 constructors done
the issue is that I cant build straight as there is a rock
soooo I either have to conveyer it with splitters and mk2 belts or move the machines but Im wondering if that causes issues to just put splitters in front of the machines
no that's what basically everybody does
Build above the rock then, or not near it
Hey guys any news about the Multiplayer from PS5
Yeah, slightly
>>> 4*(20*(.75**1.321928))
54.6927767169618
#satisfactory-consoles message
There is a statement on this.
Maybe wait until the patch is online and if it does not work, please make a Q&A post: https://questions.satisfactorygame.com/
So, first time I've delved into Rocket fuel ... Rocket fuel is a gas right? So why does my Flow rate bouncing down to 560 or so every once in a while and down all the time when I'm producing cosistent 600 and should use up consistent 600? Thre shouldn't be any slosh problems with gas shoudl there?
I don't actually know if gases slosh or not, but looping the pipe could work around the issue in this case then. I suspect they slosh but it's a hard guess on how pipelines may work generally in Satisfactory.
Jesus christ I just hope they fix this bs eventually ... Pipes are a massive PITA and the reason I've ragequit Satisfactory quite a few times at this point and basically every time I have to deal with them I just wanna throw it off my pc again ...
It could also be the case that the machines producing or consuming actually push or pull the amount they need into their internal storage "instantly", so this could lead to potential having the pipe too full for a short amount of time when the producing machine tries to push the new cycle output in an instant, but the pipe is full. This eventually leads to the flow rate bouncing down. But it should technically resolve itself then since the machines consuming don't stop, only the producing ones clog, until the pipe is not full to 100 % anymore, then it should work again. Did you "prefill" the pipes?
Ragequitting and throwing your PC off does not solve the issue. 
Make sure pipes are full before turning on machines that need them
throwing satis off the PC, it solves the issue that I don't have to be annoyed by it anymore ^^
aka full prime makes sense?
well let's see what happens if I run a full prime on those final generators, most are full so I "just" gotta wait for the last 20 to fill up ^^
I actually meant that in the case of 600, i.e., max limit, a full pipe actually can lead to a clogging of output machines, because the pipes are full already. Then the pipes drop capacity by the max pulling on the consumption side and eventually, the 600 is not reached anymore, since the outputting machines clogged shortly.
And then, sloshing could of course, occur. Which is why the pipes would need to be looped so that less sloshing occurs.
Or, my personal favorite: Don't use max 600 and stay a bit below the limit. Split it up.
finally home so i can start on my aluminum factory
Yes, the 600 pulls from the pipes, but then gets replaced. If you don't prime them, you don't get to pull the full amount.
Which makes total sense on liquids (unless full prime), makes 0 sense on gases though lol, honestly pipe mechanics are the one thing driving me off this game again and again cos it 100% annoys my perfectionsitic bs brain to have a bouncing max consumption ^^
Does it only fluctuate or does the consumption side actually not receive enough?
both
Then something clogs or sloshes.
fluctuating down to 560 ish once in a while on the input pipe while the final hand full generators barely get any fuel
yeah the prime is running rn, let's see where I get with that
Try looping the pipe then. Or split it to come below 600.
Will do once that's done
Pumps can help. Sometimes reduces sloshing.
What is technically more efficient, connecting a mine to three smelters or 2 smelters
with gas?
You just match the output of the miner with the input needs of the smelters
With either. It prevents backflow.
also remove any valves if you're using them (this is what fixed this issue on my tf plant)
Jeez that makes no sense ^^ well I'll give all that stuff a try
no valves in there atm
Honestly y'all are making me even more excited I just unlocked coal and what y'all saying is making me look forward for what's to come
keep it that way π
It does. Pipes flow both ways. They aren't belts.
Valves making flow issues worse instead of better makes no sense
Have to correct: It makes no sense with gas, unless it's compressed to a liquid it just fills out the space due to the way pressure works in pipes ^^
well irl at lesat
Yes, bit IRL you still wouldn't get the cubic volume needed if it's filling out more space than you want it to
well it should technically fill 100% of the pipe though (well reduced by wall friction but that stuff isn't taken itno account by satisfactory physics anyway)
but yeah I'll get the thing a loop around and see where it goes with taht
could someone check screenshots and give me some ideas π
anyway to change the default machine colors?
Too many screw machines
what how? thats only 4 and I need another
We need a programmable dimensional Depot
So we don't have to have supernlong belts or transport for a few items lol
With an exit
Load on west empty on east
it's called Drones π
I know have drones
You only have 6 rod machines. They are 2:1
Is there any way to create a server without the host needing to be playing so my friend can join?
I'm trying to get phase 3 done.
the miner is overclocked
smelter goes in 3:6
then the rods get split to screws and regular rods
just made my first Encoder, almost ready to start encoding
also reee my grid's gonna hate me
so, i've never used asphalt foundations much (i don't really do trucks) but i decided they'd be a good fit for my all-black swamp factory....
now, after paving the entire biome, i realise they're not rotationally symmetrical π
Ok the loopback should have done the trick, everything is fully primed though so I'll only see the final result in a few hours
So what issue are you having?
my last two rod machines arent going foward do splitters reduce throughput?
No. What belts are you using?
mk2
What is the output of all the machines on that manifold?
everything except screw prodcution is backed up
looks like it was just taking ages to fully fill the constructors
Anyone know why I canβt apply the striped ficsmas conveyor skin anymore and only the gold stars belt skin?
im in the northern forest, wondering where i should do my coal power plant
With screws you always get screwed.
Manifolds are great but due take time to wind up. I tend to fill a buffer of the most used item while building the manifold. Then delete it when im done building. Then hand feed all the machines. That way it goes online quicker
first time i choose the spawn point (im usually a green fields person)
Use the scanner to find it
ya but its either alot of water and barely any coal or alot of coal but not enough water
Off the cliff and across the river into the rocky desert is a great spot. Water from the river and so many coal nodes right there
i need like minimal 1200 mw
thanks
You don't need much water
Great place for steel, sam and quartz too
how many coal nodes are there? (pure)
Four normal
The crater lakes is your next best bet with 3 pure
Ok appreciate it
so i can use the four normal nodes for power, and the 3 pures for steel?
I skipped coal for my forest run. I ran 15 bio generators until fuel. It was rough though lol
If you like. Both places have lots of water
i dont think i can survive on bioful until fuel lol
to much trees to cut down
@dry vessel #screenshots message
One idea that comes to mind is to make a workshop hut. As you know the Equipment Workshop has this little door. Try to align that door with an actual door, then place a Crafting Bench in front of the open space. Maybe also a MAM after that. Then surround it with walls and top it off with a roof/foundation as a low ceiling.
Or make it a small parking lot...
I ran on minimal power for a long time. Gathered a many hardrives, slugs, Mercer sphere, and sloops though. Which was nice
Guys, I am starting to lose my mind over my friend because he's trying to be all about "because x rate and x rate and I am trying to be efficient" and I'm like, "dude, I would rather expand a lot of these factories just to create more and more, if it gets backed up then it just means you are able to make more"
Steam Replay is ready for 2025. Two years in a row Satisfactory has been my top game.
Right, and, unfortunately his argument about why my 10 constructor for solid biofuel was not necessary and I saw him make 1 line of biomass that funnels into 1 constructor that makes the solid biofuel
And I was like this makes zero sense to me
if I sadly own satisfactory on epic is there a way to get it on steam without having to buy it again?
I have one constructor for grass and one for wood, then 1 turning biomass into solid on each. You don't need more than that.
Not possible. Same for me. But it's not an issue tbh. The more fragmented your games are on different stores, the less you loose when one goes down.
I disagree, I don't want things to be overloaded and I have to wait longer for the same amount made
no coal yet?
I remember when bio gens didnt have conveyer inputs
The burners go through it slow enough that it's okay to let the constructors back up
how many do you have? I had to have 4 constructors making solid fuel
I have made it like this:
Container < Wood Biomass < Biofuel (x2)
. Wood Biomass < Biofuel (x2) > Container
Container < Grass Biomass - Biofuel >
. Grass Biomass - Biofuel
I guess but I really like steam input mapping
Like I personally think this is quantity work over "overflow"
I don't believe more isn't any less better
English
do I need modular frame later game or can I get away with like 6/m?
I have never used it in my life.
At least not intentional.
Then you would be like "but how will you power it on" idk I suffer for right now but it makes the biofuel faster
Considering I was still before conveyor belt mk 2
There's not much reason to spend the extra power on overproducing the fuel when it's just going to back up anyway
the only answer is FOUR THOUSAND biomass burners
YYYEAAAAA
How many of these bad boys fit into a Mk.3 blueprint designer?
it lets you add controller support or even remote play for my ipad
Reasonably, like 12?
Including verticality
Double if you build a second floor
If we get four floors into it, like 48 in one blueprint, hmmm.. 
good question, how much are you opposed to clipping?
Normally, generally, except for terrain clipping when necessary to build something on it, ofc.
Not sure how tall it can go, but maybe
I usually go with the defaults, if a game does not support controller, I use mouse and keyboard. But I see the necessibility necessity of course.
"necessibility" is a great word
Afaik as tall as wide
oh and epic has to start to run a game so satis takes like an extra 30 seconds to open mildly annoying
That would be 20m
Sometimes I imagine words while translating from my native language in my head. 
Each floor would be about 8-10m
The Mk.3 has Dimensions: 48β―m x 48β―m x 48β―m according to the wiki
Mangling necessity into accessibility was perfect in context though. You nailed that mistranslation
It was honest work. 
Yes, the biomass burner has 8x8x10 meter, so in a Mk.3 blueprint, technically, we could get 6x6x4 biomass burners, so 144.
Without belt connections though, or with clipping them. Goddam I am not sure this is a good idea at all.
so, do the mercer spheres respawn?
Trying to fit 6x6 makes the belting is really tight
aside from my use of them the research alone seems to need alot
Nope they do not respawn. There are more than enough on the map though, nearly ||300||. Afaik ||298|| according to the Wiki.
You can build a dimensional depot for every recipe and have leftover.
wait I have 2 how do I use them I researched one in the mam already but cant go further
Yeah it would be better to connect them gracefully and reduce the amount. Maybe we get 64 or 80 in one blueprint then.
Progressing the game will reveal this sooner or later to you.
how far.....
Do you want to be spoilered?
You can (and should) use them as soon as you have steel
I collected them all and in my opinion, it's worth it eventually. Well, maybe not all are necessary, but a good amount of them helps a lot.
Depends on whether he finds ||SAM|| before Tier ||9||.
You really don't want to wait that long for that
