#satisfactory

1 messages Β· Page 509 of 1

gray hill
#

omg ur a genius

silk ocean
#

Not two words that usually go together when it comes to me lol

broken quarry
#

crafting 200 rotors for my coal project hopefully this is the last time I manually craft them

minor owl
#

you could like make a temporary assembler setup

broken quarry
#

mehh its only 200

minor owl
#

if you want to save your finger idk if you know this but you can just tap space once and it will craft forever in the workbench

ivory condor
#

thats the fun part, you have to hide it creativelyjace_happy

gray hill
#

and as i've just finished it i've realised theres the tiniest of tiniest piece of rock sticking out and it is making go mental

silk ocean
#

Awesome Shop? xD

#

Is it a Shop? Is it a Rock? No it's an empty husk of a building hiding an outcrop xD

stone adder
#

guys ive been thinkig what is the best way to keep drone fuel all over the map?

silk ocean
#

Backhaul train network πŸ˜‰

stone adder
#

what is a backhaul

#

ahaha

silk ocean
#

Like a backend logistics network to move the fuel around, I was kidding a bit XD

minor owl
silk ocean
#

Yea I fly in fuel to remote locations

stone adder
#

ok so that what im literally doing hahah thnks

silk ocean
#

Either that or upgrade the fuel type so they can do round-trips and no need to refuel downroute

stone adder
#

i got rocket fuel packed

silk ocean
#

Should be able to do most round-trip?

silk ocean
#

So much base tidy-up this morning

broken quarry
#

whats the point of flushing?

minor owl
#

in a pipe?

broken quarry
#

yuh

minor owl
#

if you wanna clear out the pipe for whatever reason thats how you do it

broken quarry
#

ah

hard ivy
silk ocean
#

It's like belt contam... liquid edition

zealous urchin
silk ocean
#

Santa's Kitten πŸ˜›

#

What's Mago

zealous urchin
#

the wizard

silk ocean
#

Santa's Wizard Cat ?

hollow onyx
#

how do i make the mettalic finishes appear longer? they are dissapearing once im like barely far away

silk ocean
#

Ultra view distance I guess is all you can do

zealous urchin
silk ocean
#

Feliz Navidad El Gato Mago

hollow onyx
silk ocean
#

I basically get the same thing

#

Stuff doesn't render in max detail/LOD for that far before it starts to drop down a notch

#

The fencing?

#

Could be VRAM if that close

ivory condor
hollow onyx
silk ocean
#

I'll plop some fencing and test

hollow onyx
#

im only using 5/8gb vram

silk ocean
#

Doesn't seem to disappear at that range

hollow onyx
#

its so odd because sometimes things dissapear when i get closer

silk ocean
#

Have you tried ultra preset to test

hollow onyx
#

sent my settings in screenshots

broken quarry
#

I set everything to max and just let my gpu suffer, am I not supposed to do that?

silk ocean
#

I wonder if it's affected by conveyor visual quality... one would assume just conveyors

ivory condor
#

and by best i mean guaranteed to make your gpu suffer the most

silk ocean
#

For sure xD

hollow onyx
#

but yeah its weird it feels like my shadow render distance is like a 8 meter circle around me

silk ocean
#

Nah you never know but yea unlikely to affect that sort of thing

sterile blade
hollow onyx
ivory condor
sterile blade
hollow onyx
#

it just feels like these things shouldnt be loading so easily and visibly

ivory condor
sterile blade
hollow onyx
ivory condor
silk ocean
sterile blade
hollow onyx
#

only graphics based thing i could think might do something is i have optiscaler but I think i had these things before that too

sterile blade
silk ocean
#

Hmm, all I can say is that stuff doesn't often render all that far, but certainly seems the railings are further than you are experiencing

ivory condor
#

what we need is a cinematic sign settings, for that truly realistic lighting at 1 fpsjace_smile

hollow onyx
#

ill cope for now

silk ocean
#

My GPU mem usage is 7.4GB

ivory condor
silk ocean
ivory condor
#

what we need is more cinematic LODsJaceGasm

silk ocean
#

xD

ivory condor
#

xD

silk ocean
#

I didn't even know some go to Cinematic

zealous urchin
#

is it how its gonna be

#

you two farming keks on main

silk ocean
#

lol-farming?

severe cliff
#

is there a mk3 pipe?

#

so no manifolds for liquids copy

silk ocean
#

You just have to split the system if you need more capacity than 600/min

severe cliff
#

ok thank you

silk ocean
#

You can do manifolds, just add it up so you don't exceed 600 and then split it and run 2+ pipes in parallel

ivory condor
#

also be sure to loop the manifolds to avoid issues

sterile blade
sterile blade
severe cliff
sterile blade
#

Not for any single pipe segment, but the system as a whole can (though it doesn't often make sense to just link multiple manifolds)

#

Ie: pipe segments have limited throughput, but junctions don't

hard ivy
#

As long as you can put 3 machines on a pipe, you can do a manifold

ivory condor
severe cliff
#

if i’m sending 2000 thru a pipe that can only hold 600 pm i don’t think it’ll work well

zealous urchin
ivory condor
silk ocean
#

KYO, 6 hours later, reclaimed 10 sloops... xD

zealous urchin
silk ocean
sterile blade
#

Interestingly, even with MK2 pipes, it might actually be impossible to keep a machine running at 100% if it's trying to output 300/min or more thinking_helmet

silk ocean
hard ivy
silk ocean
#

Start playing the game but it could go in any direction.... start with Satisfactory, end up playing DOOM

ocean frost
#

how long till we can run DOOM on ai

silk ocean
#

Probably could do already xD

ocean frost
#

i saw doom on excel one time

silk ocean
#

Some Redditor was running it on his fridge

zealous urchin
#

its essentialy askingfor the system to predict its internal state and impact of external forces simultaneously
also humans cant comprehend themselves fully so us making something with unparalleled predictive processing capability is very unlikely and its understatement
not to mention the nature of AI being ultimately based on guessing, it needs any input and data to predict since it cant generate anything itself, i can see why it would accompany normal generative model but being solely engine of the system? i find it contradictory with cognitivism

silk ocean
#

Deep

#

Who wants 100% AI slop frames anyways... 90% acceptable xD

hard ivy
silk ocean
#

Basically an extension of DLSS extended to the rasterizer

#

Extension of framegen

#

I'm sure a well trained model could generate in-game scenes based on technical data

zealous urchin
#

if u put it like that i think its doable

#

however it would take immense resources to train ai like that

dense violet
#

I think it'd take a shit ton more processing power than just whatever game framework needs >.>

#

not even to Train the ai, just to run it.

#

plus whatever latency from where ever it's processed cause you're not going to run that ai on your computer

silk ocean
#

It could have access to the full asset library as well, models and textures. So it's not just inventing on the fly what a Manufacturer looks like for example, it can decide that one goes here and pull that data from the asset repository, so a combination of a generated scene and using known objects

dense violet
#

another reason to cheer the incoming bubble burst

zealous urchin
#

invention made too soon?

dense violet
#

they want a generalist AI and are trying to make a language model do it. Not going to cut it

south sinew
#

they are trying to switch to world models etc, but who knows how much success this will have

dense violet
#

they are just burning money until the ycan generate a profit and no one wants this. It's why they are cramming it down your throats.

My understanding is even the subscrition users are losing them money

#

like, lots

#

the funniest bit was that it was reported people thanking the chat bots was costing them tons of money xD

#

well, my favourite bit if not the funniest

south sinew
# hard ivy I'm talking about AI generating *frames* not the game itself. So I'm talking ab...

This can't work (in the way you might want) because how the game looks is a lot more than just art assets; there's tons of shader code and other complicated things going on. The AI can't ingest these in the same way. The only way it might work is if you trained the AI to produce exactly photorealistic images because there's enough training data for that, but then you'd basically say that no game can have its own art style, etc.

dense violet
#

yeah, they'd have to make so much money really soon to not sink and who has that much money to spend on ai?

they'd actually have to make them extremely reliable employees replacings millions and millions of jobs. Which isn't going to happen.

zealous urchin
#

one thing filling me with disdain that so much is given to this

silk ocean
#

and in roughly 5 years they gonna have to be replacing all the hardware with newer generations etc xD

zealous urchin
#

like assigning "bigger than life aura" to allure of AI

#

for what

short root
#

I wanted to buy more storage, guess I won't. jace_happy

south sinew
short root
#

No storage = no buying new games because no space. But on the other side, I still can play Satisfactory.

#

Thank you AI bubble.

silk ocean
#

Fortunately price rises don't seem to have hit flash memory... yet

#

At least not significantly

short root
#

They have already by 35% here.

golden nexus
#

It happens now and then, whats causing the shortage?

silk ocean
#

:/

#

AI buildout

golden nexus
#

Last time this has happened i remember ram going up 8x in price one day. Which was due to an earth quake shutting the factory for a few weeks

short root
#

I remember this vaguely

#

But this time they say it will take longer because the demand is too big simply.

golden nexus
#

thats also when 128MB of ram was Β£150+

short root
#

I remember the times when new hardware was announced and then reduced in price continually over time. You could buy games and stuff whenever you got your paycheck. Now it's a gamble.

golden nexus
#

it lso happens when factories reconfigure

short root
#

We don't reconfigure factories, we build new ones and let the old ones run hehe

silk ocean
#

Like every other post lately in /r/pcmasterrace is DRAM related xD

golden nexus
#

Its quite common if you do bulk buying of computer hardware you need the order to be part of the production run. Especially for things like motherboards. Since a batch will only run once between versions.

#

I know this because i had to order 10,000 motherboards before lmao

short root
#

I wonder why we have no motherboard item in Satisfactory.

golden nexus
#

Wehave circuit board

short root
#

Yes but a motherboard is a bit more complex than that.

silk ocean
#

and High Speed Connector... (NIC? xD)

short root
#

True, but the computers work on circuit boards alone afaik

silk ocean
#

Motherboards are presumably in Computers and Super Computers

golden nexus
#

motherboards kinda got more simpler in recent years, more and more of it has been moved into the cpu and south bridge moved into the north bridge

short root
#

I guess the computers in Satisfactory have a different architecture than what we know

dense violet
#

probably.

short root
#

It's a simple life. hehe

#

3 parts and the computer runs

#

... on a belt.

dense violet
#

I wonder how SF+ mod handles computers xD

golden nexus
#

build the mouse, they keyboard, the screen, the case, the mb, the network card, the wireless card, the cpu πŸ˜›

short root
dense violet
#

it really isn't

silk ocean
#

It's just quite involved

dense violet
#

even the alt recipes that add complexity for uranium savings are pretty straight forward

basically more smaller steps

golden nexus
#

its just time consuming

#

biggest mistake you can do with nuclear is approach it "I am going to use ALL the uranium"

silk ocean
#

If you only go as far as Uranium, reprocessing and sinking the Plutonium Rods, it's really not that bad

#

Ficsonium is much more work

dense violet
#

ficsonium rods are punishment for people who burn plutonium rods, and rightly so

short root
#

I said complex, not complicated. hehe
But yes using one overclocked normal uranium node is so much work.

silk ocean
#

...if you include all of the support factories that you need to build

golden nexus
#

sink the plutonium rods into drones help πŸ˜›

silk ocean
short root
#

Yes but have you tried sleeping.

silk ocean
#

Sleep what's that <eye twitches>

short root
#

Look how he doesn't blink

hard ivy
#

If the pioneer doesn't need sleep why would I

short root
#

The pioneer doesn't need a lot of what normal humans need. We have never seen her face. Maybe she is not human

silk ocean
#

Having spent probably a week working on nuclear I can conclude that for the power output... it's marginally possibly just not frickin worth it xD

short root
#

I do nuclear only because of the fun when it finally runs

hard ivy
silk ocean
silk ocean
dense violet
short root
# silk ocean It's super exciting

I did it once in update 8 with sinking plutonium fuel rods for a full normal uranium node at 250%, i.e., 600 uranium, and I am doing it currently again after having finished the game with rocket fuel but this time I want the ficsonium loop.

short root
silk ocean
hard ivy
dense violet
silk ocean
#

My nuclear plant isn't even that big... currently 218,750 MW

dense violet
#

that makes it much simpler since you just work backwards

short root
ivory condor
dense violet
#

yeah it's not really intended to do fuill nuclear to ficsonium

short root
dense violet
#

and you can design that system, that isn't trading with your final plastic system, much more neatly

short root
#

When I build my next factory with plastic and rubber, I will remember your tip.
Sounds like this technique could also work with quartz purification. Took some time to get the numbers there, too.
But you need to verify the input capacity, too... Hmm.

dense violet
short root
#

yeah guess you are right

dense violet
#

the trick there would be you might need more silica than the waste output can make so you'd have to generate more Crystal and waste some, or make silica with a different recipe

#

like in that example you could just make up the supplementary silica with Cheap Silica or even the base recipe

short root
#

True. In my case, it was enough of both so far.

#

I just wanted to do it once.

dense violet
#

yeah and you can look at your results in satisfactory tools really easily. Made some cool Silica CB + Crystal computer plans with it πŸ˜„

short root
#

I use it regularly for these reasons, greeny did really good work.

dense violet
#

I hope to make a big electronics factory with those recipes and the crystal purification recipes

short root
#

The crystal purification was very satisfactory, although I did a small mistake in the water recycling on the first try.

dense violet
#

did you not keep the waste water split from the fresh? πŸ˜›

short root
#

No I like the recycling with VIP junctions although I know it can be dangerous hehe

#

McGalleon did a good job with his fluid guide tho

dense violet
#

well it's a design choice and VIPs can work. But I don't like relying on voodoo

dense violet
#

publicly.
at least twice

short root
#

The issue that I had once was mixing different pipelines on a VIP, this does not work well

dense violet
#

you mean multiple system's waste waters ?

short root
#

Yes, I have one battery factory in my aluminium plant where I recycle two waste water and have one fresh water supply. ☠️

dense violet
#

and now you know better

short root
#

It did not work on the first try.

#

And also not on the second.

#

But now it works.

dense violet
#

Keep fluid systems as seperate as possible.
also multi VIP junctions are known to not work

#

like if you stack them on top of each other

short root
#

It's one large VIP with three stages.

hard ivy
#

Yeah, even I wouldn't trust that

#

And I use regular VIPs extensively

short root
#

It eventually worked. When I replaced all pipes to the same

dense violet
#

xD

short root
#

But I don't know whether this was really clever. Yeah.

#

I get that it works now, somehow, but it's fiddly and we'll... You don't need to tell me what I did was... yeah... I just wanted to try it.

hard ivy
short root
#

The first issue I think was that the pumps were not on the same height, which lead to different head lifts mixing and overwriting. The second issue was that mixing different pipes when sloshing occurs leads to the max throughout limiting the sloshing capacity, which kills the throughout temporarily from the feeding pipe, which leads to the fresh supply to override.

dense violet
#

eh, just keep wastes and fresh split. You'll have to with things like Dark Matter Residue anyway since VIPs don't work on gasses - plus any change to pipe systems could completely murder every VIP that exists

#

Not that I have an altar with minor sacrifices for this in my room or anything

fluid sapphire
#

and there is a chance that with 1.2 they could break

short root
#

I keep my pipe systems separate at least. Because this would be unmaintainable.

short root
hard ivy
fluid sapphire
#

they imply that they "fixed" them, whatever that means

dense violet
silk ocean
#

Does anyone know why sometimes splitters etc will snap to the inputs of machines with CTRL, and sometimes they don't ?

fluid sapphire
#

we simply dont know

short root
#

I was referring to this reference. snuttsGood I mean the fixed fluids.

dense violet
#

it could just be the fluid truck πŸ˜›

short root
fluid sapphire
#

fr though, i think the game wouldnt be any worse if all the arcane behavior of liquids was simply removed entirely

fluid sapphire
#

it just doesnt fit at all with how the rest of the game works

dense violet
#

eh, you can maintain reliable 600 flow pipes as long as you follow some basics
turning them to belts would just suck ass

fluid sapphire
#

i wouldnt have an issue if the system was transparent

#

but it being as opaque and arcane as it is isnt great

short root
short root
fluid sapphire
#

problem is the game doesnt explain any of this to you

#

yess

short root
fluid sapphire
#

sure, but it just isnt in line with how intuitively other systems work

short root
dense violet
fluid sapphire
#

we shall see

hard ivy
dense violet
#

if your bar is 'anything that would need a wiki is bad' that's like.. huge swathes of very good games that are actually terrible

short root
#

Oh we have awakened the McGalleon

green fiber
#

The pipe system could do with a tweak to make behaviour more consistent, plus some bug fixes

fluid sapphire
#

i am no stranger to using wikis, and its true that its kind of inevitable for a game like this

green fiber
#

I think the system in theory is fine.... but it does have issues that absolutely can ruin it

hard ivy
green fiber
#

If everything was bug free and finetuned a bit more, i think it would be a great semi-realistic pipe system

fluid sapphire
#

maybe an in-game codex? thinking_helmet (one thats more comprehensive)

short root
#

One aspect for me is that especially because the fluid system is not straightforward, it provides more dopamine release when it actually works. More satisfaction.

green fiber
#

But with some of the current issues it isnt that fun when you approach the limits on the system or just... do some piping that the game doesnt support due to the way its tuned right now

short root
#

If it was too easy, it would not be as satisfactory.

fluid sapphire
#

well, it can be easy, its just not transparent with its expectations

green fiber
#

The difficulty is fine imo. But the consistency isnt there yet

green fiber
#

And some things are a but TOO opaque or abstract

#

Many people think the flow indicator has to be full if the pipe is at max flow.

But thats not true if the pipe goes downwards

#

The indicator measures the static pressure in the pipe essentially

#

Moving fluid is not accounted for

#

It doesnt actually exist in the pipe in some sense

short root
#

It's more a "filling from bottom" approach

#

Not a "moving fluid" approach.

#

This helps me to tackle some stuff to imagine this.

#

I think the more filled a segment, the more "pressure" it puts to adjacent segments with lower fill.

#

And this way the "fluid moves".

#

And pumps subdivide the pipe network.

#

With each subdivision having its own head lift.

#

That's how I imagine it.

fluid sapphire
#

i thought a single pump gave headlift to an entire network

short root
#

Only to the part after the pump in direction

fluid sapphire
#

hmmmmm

#

ya fair

green fiber
#

Pumps only give headlift to the output network and ONLY if the pipes are full

short root
#

Else you would not need multiple pumps in sequential distance to transfer to large heights.

green fiber
#

partially full or empty pipes get no head lift and they break this chain along the entire network

#

Headlift is a chain and the weakest link in that chain are offshoots from junctions

short root
#

Well pumps also "pull" from storages and pressure the outputting pipe to be full, even when the source pipe is not full anymore.

green fiber
#

Which is why im not entirely a fan of water towers
They only work if the chain never breaks

#

Pumps can split the chain up into smaller segments and thus some dont have to care about each other anymore

green fiber
#

The buffer just no longer has to fight gravity, the pump does that for it now

short root
#

I never have used a water tower tbh. I like pumps.

fluid sapphire
#

water towers are the single most useless construction you can make in this game

#

i will die on this hill

short root
hard ivy
#

I hope they hired someone with a degree in game design to rewrite their pipe code rather than someone with a degree in hydrodynamics

dense violet
green fiber
#

They are for showing off imo.
If you dont have the skill for it you dont get to show off

dense violet
#

I'm not sure there's a skill to it really? just a buffer on a high point and a valve set to zero.

fluid sapphire
#

what could possibly be a more useless contraption?

short root
#

I don't think I can recycle water with a VIP and crave for danger with water towers hehe

dense violet
#

it's still multiple manifolds just with more hoops you can entirely avoid with clocking a bit

fluid sapphire
#

injection manifolds can be practical if a particular layout is the goal

hard ivy
fluid sapphire
#

but true

short root
dense violet
#

you get more flexibility with layout without them plus at most you might be able to reduce machine count if you're over clocking everything. But that's it

hard ivy
dense violet
fluid sapphire
#

i would still say it depends on the desired layout, sometimes an injection manifold is the way to go

short root
ivory condor
green fiber
dense violet
#

... is there? you just connect up a pipe to a junction with a zero flow valve.
Am I missing something here about them?

#

Like I thought I knew exactly how they worked, am I just mistaken on this?

fluid sapphire
short root
#

Water towers prevent some advanced and more or less dangerous layouts.

#

Which is why I never use them. They limit my freedom

dense violet
mortal ginkgo
#

real alpha 100% male men uses pipes to transfer screws made by cast screw recipe.

fluid sapphire
dense violet
#

I can't think of an example where not having manifolds link would restrict the layout

#

I'd be happy to be proven wrong on this. But I can't come up with one

short root
#

When it "runs empty"?

dense violet
idle glen
#

anyone got a list of values for materials for AWSOME sink?

dense violet
short root
#

I mean biomass burners should ideally be not build with a manifold layout but with a, er, how is it called when you don't use manifold but split equally?

dense violet
#

not sure why you wouldn't use a manifold, it'll over flow anyway

short root
#

Because when your biomass empties, they would gradually shut down with a manifold and need much time to restart to 100 % again, whereas with a load balancer (thank you) it starts to run at 100% immediately after shutdown

#

My biomass burners actually use a load balancer therefore

dense violet
#

ehhh I guess? I just never ran out of bio fuel

short root
dense violet
#

I don't think it would take long for the bio burners to refill but sure, that' is a point for load balancers there. I'd probably still just hand fill it quickly. It's not like you have many bio burners

fluid sapphire
short root
dense violet
#

trapped fuse?

short root
dense violet
dense violet
fluid sapphire
#

the difference is that this way there are more belts total, which is an aesthetic choice like i said

#

it just looks different

leaden arch
short root
hard ivy
dense violet
#

I was lucky when I had to learn english, was at that age where you pick up language like it's nothing

hard ivy
#

Would be under 3.5h with smart splitters tho

short root
dense violet
#

Ah, well I was 8 when I learned english in an english only speaking country. Was reading fine after 3 months.

#

if you're going to learn a language, that's the age to do it

hard ivy
short root
fluid sapphire
#

@dense violet well i guess they could be unlinked and look the same more or less, but i do like how the flow ended up looking, and i guess the real reason they are linked is my choice between this and changing clock speeds

dense violet
short root
fluid sapphire
#

all of those machines are clocked to the same speed and the belts do not support that, so link :p

short root
#

On the one side, I want to play games to relax. Learning languages is not relaxing. On the other side, I play Satisfactory. Where I have to think a lot. tired_jace

#

I cannot play it always.

dense violet
short root
#

I often limit myself with too few space, then I build vertically or split manifolds around.

silk ocean
#

Is English easy to learn? It's my 1st language so I don't really know how it scales

dense violet
#

architecture takes practice and planning yeah πŸ™‚

hard ivy
dense violet
silk ocean
#

Lots of exceptions yea

dense violet
#

read read red for example. Just dumb

silk ocean
#

Quite a lot of it relies on context for sure

short root
#

I remember things that make sense and are logical. Languages are not imo.

golden nexus
#

Like ratio?

short root
golden nexus
short root
dreamy shoal
#

what tools do you guys use to plan?

hard ivy
short root
#

Which is why I rarely have issues with pipes, and when I do, I always can fix them eventually by myself and find out what was wrongly designed.

dreamy shoal
hard ivy
dreamy shoal
#

just lots of recipes

hard ivy
reef basin
#

I mean... those are in the game

short root
fluid sapphire
#

enable the ones you want, disable the ones you dont

dreamy shoal
#

just seeing other options to see if one works better for me

hard ivy
fluid sapphire
#

i dont need the tool to tell me the optimal recipes, i am capable of making my own choices with zero regard to whats optimal hehe

reef basin
#

nah, disable the ones you want

dreamy shoal
#

bigger number is more better has been how i've been doing it

fluid sapphire
#

convenience can matter more than resource efficiency

dense violet
ocean frost
short root
#

And sometimes its fun to try out new recipes or combine resources that are locally available instead of using optimal recource efficiency

fluid sapphire
#

sftools is the simplest there is

hard ivy
fluid sapphire
ocean frost
#

The in game search tool is the best for a new starter

short root
dreamy shoal
ocean frost
dreamy shoal
short root
short root
#

But I wouldn't recommend it for Satisfactory

#

The QoL updates are strong with this game.

dreamy shoal
#

fs

ocean frost
#

ask someone on steam to do it for you

#

or Email Anton Westbergh CEO

fluid sapphire
#

or ping a moderator (dont)

ocean frost
#

or buy Coffee Stain Group shares and ask at the next AGM

dense violet
fluid sapphire
#

just use AGS to generate the BWDs you need

short root
dreamy shoal
dense violet
dreamy shoal
#

yea

short root
#

What I find difficult at times is to correctly lay out priority power switches.

dense violet
#

you can hide them and clip them through things easily

short root
dense violet
#

could make them for all foundation widths

short root
#

Every time I have to go through a wall, no prob, double sided wall socket. But going from one floor to another is pain.

dreamy shoal
#

I just take my main powering power things on different grids so it doesnt go down

dense violet
short root
dreamy shoal
#

oh

silk ocean
hard ivy
dreamy shoal
#

using trains as your power poles is the true meta move

dense violet
dense violet
fluid sapphire
#

all you have to do is build enough power, and some storage not to worry about tripping your grid snuttsGood - ergo switches are pointless

dense violet
#

I always run power lines under may rail

short root
#

And then having priority power switches gracefully laid down can save you. At least some time.

dense violet
short root
zealous urchin
#

place random power towers across all map and connect everything 20 times, u cant mess this up

silk ocean
#

20 redundant power grids 🀣

short root
# dense violet well if your power station is running at 100% there should be all the fuel left ...

Not sure what you mean. When your production fails, for example, because you made a mistake in the fuel or uranium production so that a byproduct clogs, then your fuel source is empty. Power can trip for two reasons, you build too much and draw too much power or your fuel source becomes empty. The first issue is quickly fixed, the second issue is much more problematic, because all power generators are empty and the fuel production first has to be kickstarted.

fluid sapphire
dense violet
short root
dreamy shoal
#

who needs power when you have power storage

fluid sapphire
#

8000 units take a long time to drain

#

i had no power generation for close to 300 hours

dreamy shoal
#

thats terrible

#

i love it

fluid sapphire
#

not at all, i planned for it

short root
short root
fluid sapphire
#

yessir

#

i made the power bank and a material sorter and deleted everything else off my map and started over, the bank lasted me enough to set up everything i needed to build my new power plant, all with a very laid back tempo

short root
zealous urchin
#

power switch is good for messing with particle accelerators

short root
short root
fluid sapphire
#

it was a very generous deadline hehh

#

but yes, after each factory i built, the tempo (drain rate) accelerated a little, that was fun

short root
fluid sapphire
#

hehhhehh

silk ocean
#

Some of the spaghetti factories posted on Reddit are mildly horrifying

vast whale
#

How do you all organize everything? Do you have different areas for manufacturing? I’m just looking to organize and clean up a little bit.
Some pointers would be appreciated

feral dragon
#

I might be way off here but are there public servers where you can claim a slot on the map and build on? Or is it 1-4 co-op only?

south sinew
reef basin
feral dragon
reef basin
#

maybe, idk. Usually you want the whole map available anyway, due to assymetry of resources and such

dense violet
#

you could check out the mod web page? but haven't heard of anything like that

reef basin
#

SF just isn't really designed for something like that

ivory condor
#

probably because as others have said, this game really wasnt designed with those mechanics in mind

feral dragon
#

Yea I guess, thinking about it, the nodes would be a hard fight to get lol

#

Why I ask is that I have nobody to play with so trying to find some public

ivory condor
#

well dedicated pubs usually are people playing together and not fighting over the map

#

pretty common in dedicated servers for multiple people to even work in the same biome together

green fiber
#

Not to mention most projects/saves tend to go on for hundreds of hours

glacial mountain
#

this game needs official power slug merch

dense violet
#

it exists

glacial mountain
#

of power slugs?

dense violet
#

in the merch shop you can buy power slugs

glacial mountain
#

WHAT

#

OHH i see now

glacial mountain
#

awh they're small
but magnetic

#

Thank you

ivory condor
fierce holly
#

Hi everyone

glacial mountain
dense violet
glacial mountain
unkempt blade
meager kiln
#

can someone sanity check me on this. ive been thinking of trains trying to hit multiple drop offs in a row. but i could just do an A-> B -> A -> C, where a is my supply and b/c are demand. or do most people just do A->B trains, and thats it

#

i have a versatile framework factory, but i think its only really got enough output to supply the one factory i want. so maybe i do just do a-b and call it a day. and the benefit was i could do the framework factory near where the main materials i need are. but the other factory can be by any iron pretty much

nocturne warren
#

can i put a somersloop in a nuclear reactor for double the waste

fierce granite
nova lynx
#

is it worth automating everything or just certain items

#

because i need rotors and reinforced plates and i dont have enough iron to do that

hard ivy
nova lynx
#

so what do i do about the iron issue

hard ivy
#

find more?

nova lynx
#

also why is there no vcs here

#

oh ok

hard ivy
#

the map has 120+ iron nodes

round crown
meager kiln
stray inlet
#

any tips when making a megabase for the first time?

meager kiln
broken quarry
upbeat jacinth
#

just realized the ADA jingle is just the windows input error jingle sped up

broken quarry
frigid rain
broken quarry
#

mega base? how big we talking?

meager kiln
broken quarry
#

Im tier 4 rn

#

but early game was rough

#

on my first playthrough I got to like tier 6

meager kiln
#

I think I might just do the same. Except I'll build in 2 or 3 towers instead of 1 tall tower

broken quarry
#

yea thats the key merging is bad especially when you need to amp up your production

#

are you overclocking?

meager kiln
#

What do u mean merging?
And not really. I've been trying to underclock unless I get to the end , realize I fucked up... Then I oc

#

Actually I think I might train plastic . And aluminum but that might be it.. Those seem annoying to build around

broken quarry
meager kiln
#

Sorry, being dense.. But when you say move... Like you'll just pipe/belt/train the outputs of that factory into the next and it just becomes part of the new one kinda ?

broken quarry
#

yea like right now Im making 30 rplates/min and Im making 24 rotors /min I take the output of the factories and then transport them and start making smart plates

meager kiln
#

Ahh gotcha . And then they are just part of the new. I was thinking like my rplates would be my sole plate factory and I would split that to wherever needed

#

But I don't have the scale really for that

broken quarry
#

Im trying to get to 100 Rplates /min but I need rotors first

meager kiln
#

That'd be solid. All my products feel like a trickle atm lol. I was so proud of my little steel factory but it's only like 75/min of each

broken quarry
#

whats your bottle kneck lol

#

I've been using satisfactory tools and it plans most of it out for me I just do the logistics.

south sinew
meager kiln
#

im like, oh ya 12 machines feels like a big build. ill do taht

broken quarry
south sinew
#

Satisfactory just isn't really a big numbers game

meager kiln
#

i keep hearing that but i see the big builds where its a big numbers game :p

south sinew
#

they just involve big pain yes ;p

broken quarry
#

are you still able to drive it off a cliff or is that patched?

meager kiln
#

ive been using this 4x4 bp to build an 8x8 tower. and bascially not going any bigger than that size for 1 item in my chain

#

im thinking that might not be big enough for some of this stuff

broken quarry
#

once you need the space build up lol

#

thats what I was told to do

meager kiln
#

ive been more confining my x-y, requiring me to go up

#

but i think i should go bigger on the x-y before i go up

broken quarry
#

fair enough

placid dew
#

in 8 hours i will be able to get phase 4, any tips?

broken quarry
cyan mesa
#

he means he will finish phase 3 in 8 hours

placid dew
broken quarry
#

oh

honest sleet
#

ree plutonium alt recipes go brrrrrrrrrrrrrrrrrrrr

broken quarry
#

oh I just read that really wrong lmao

fluid sapphire
unkempt blade
#

yeah and use lots of vehicles to maximize fun!

fluid sapphire
#

particularly factory carts, and to some extent trains (fully embrace trains, they are the best long distance logistics tool you have)

#

you can mostly get by in phase 3 by not branching out much, expect that to change in phase 4

broken quarry
#

how many Rplates is it good to have in storage?

#

I have like 10k rn

#

I feel like its not enough

hard ivy
#

the more relevant number is how many you're making

broken quarry
#

30/min

hard ivy
#

a single (industrial) container of storage is more than enough for most things if you're making enough

glacial kestrel
#

Is there a way to quickly rotate a spliiter/merger?

meager kiln
glacial kestrel
#

After ye

#

Or do i remove and place it again?

meager kiln
#

not that i know of but that woudl be awesome if you could

fluid sapphire
# meager kiln how so?

There's a lot of resources you need that are more spread out, like aluminum, nitrogen, you will also probably want different oil processing in different locations, like one spot for power, perhaps another for plastic etc

#

As products get more complex, it's usually also easier to make precursors in different spots and ship them elsewhere

honest sleet
#

what's your preferred Ficsite recipe?

broken quarry
#

whats the easiest way to connect items to side by side assemblers without sphagetti?

hard ivy
#

lifts

#

or clipping

#

if it's at 90*, it's not really spaghetti

broken quarry
#

clipping bad

meager kiln
hard ivy
#

no, it's convenient

broken quarry
#

the other solution I had was lifiting conveyers over where it turns blue so its tehcnically not clipping

broken quarry
#

oh thats not so bad

meager kiln
fluid sapphire
meager kiln
fluid sapphire
#

i mean basically for this blueprint i have to first build the R module, then the L module connects to it, following this pattern all the belts auto-connect

#

the lifts are attached to the R side

meager kiln
#

ooh thats awesome

#

i havnet tried to auto connect like that, only trains

fluid sapphire
#

there is a small section of belt attached to the lifts on the L module

#

iirc

meager kiln
#

ahhh , and they connect

fluid sapphire
#

yes

meager kiln
#

thats very cool

#

how do you merge back in?

fluid sapphire
#

as long as the connecting module has a small belt section, the one you connect to doesnt need one

fluid sapphire
#

i think this is an old screenshot, the blueprint has a merger manifold on the outside

meager kiln
#

just like what is your setup to merge out the outputs back together

#

gotcha gotcha, easy enough. wasnt sure if you had a fun way of connecting

fluid sapphire
#

simple manifold with the same system, the connecting module has a belt attached to a merger

#

basically each "beginning" has a belt, and none of the ends do

meager kiln
#

i want to try to do that... i have bp's for like 1, 2, 4 machiens, but with your setup... i dont need that at all

stoic sand
#

Is there any date for 1.2 ? πŸ˜…

fluid sapphire
#

4 can become 1 by clocking each one to 25%

#

some of them are a bit chonky, like the assembler, so they get split into L and R modules

#

there are loads of different ways to go about blueprints though, you could also make micro-production modules that take an input like iron and produce a small amount of motors, all in one blueprint, for me i just like to lay stuff out in a grid so this style of BP works out great

#screenshots message

meager kiln
fluid sapphire
#

making reusable modules takes some time but saves you more time in the long run, it makes it possible to do in days what could otherwise take weeks, or do in weeks what would otherwise take months

meager kiln
#

it seems like a fun challenge

#

and since i dont mind clipping... i could make little compact builds for liek motors and stuff

glad quest
#

u guys ever get bored of making the same stuff over and over again

mortal ginkgo
glad quest
#

im as artistic as a modern artist (i cant do shit)

glad quest
#

and i lowk cant be bothered

mortal ginkgo
clear aspen
#

Hello chat

white dawn
#

I know that I generally need to take multi-month breaks inbetween playthroughs, etc

glad quest
mortal ginkgo
clear aspen
#

I like seeing factories making pollution to drown out the sun and create an endless fog of my own creation

clear aspen
glad quest
glad quest
white dawn
glad quest
#

true

#

will i still make more after christmas

whole robin
#

One mk 1 miner on a pure coal node can fuel 8 coal generators, right?

hard ivy
white dawn
#

I'd recommend not thinking of it as "this tier miner on this purity node is enough for X machines" -- just make sure the numbers line up and you'll be good (and of course keep in mind your max belt speed)

placid dew
#

what's the requirements for phase 5 in satisfactiorio?

placid dew
frank lance
# hard ivy if it mines 120/min, yes

make sure to add 3 extra water extractors to the system... when you unlock mark 4 belts, you can then overclock the miner 200% and overclock all the coal generators doubling your output (that way you don't have to overclock the water extractors costing exponential more power) 'Dont forget that water pipes only transport 300 water, till you unlock mark2 pipes.. so for my starter coal plant, I double piped everything

silk ocean
#

Spent most of the day retrofitting alt recipes xD

broken quarry
#

8 rotors / min is brutal

whole robin
# white dawn Each coal generator requires 15/min coal. 8 of those means 120/min total. So i...

How many water extractors will I need? I have 4 set up but only 5 coal generators, and I kinda want to expand my power production since it's 1) using excess power 2) uphill from the extractors 3) not built very well 4) has bad pipe spaghetti and 5) doesn't give coal to each generator evenly (had to fix it with a splitter on the main conveyor moving coal past some of the first generator's splitters

#

Also what's the point of bolted plates? Aren't they just more expensive reinforced plates?

frank lance
#

you need 1.5 water extractors per 4 coal plants at 100%, you need 3 water extractors for 4 overclocked coal plants, and 2 pipes.... i suggest 6 water extractors, and 4 pipes going to your coal plants to make them future proof and only built once.

#

6 water extractors + 8 coal plants, plus 240 coal at 200%

feral jay
whole drum
#

There's not really a reason to overclock coal gens. Just 3:8 is all you need.

whole robin
whole drum
#

You just can't put them all on the same end

frank lance
#

also that's assuming your stuck on mark 1 pipes, or never want to come back to them...

broken quarry
#

my rotor factory is so bad everything is yellow

hard ivy
frank lance
#

True... you don't really need to overclock coal gens... but it will push you all the way through steel and plastic plants with out running out of power

whole drum
#

You don't get more power for OC'ing them. You just use fewer machines.

#

And since they generate power, you're not worried about consumption from them

#

So fewer machines doesn't do anything for you, tbh

void girder
#

Hey yall, can anyone explain to me how trains work? I want to start, but i dnt know if i want a push pull train, how intersections work, how stations work etc.

whole drum
whole robin
whole robin
#

Oh god

whole drum
#

You're on coal for Phase 2

whole robin
#

Wait do i unlock oil stuff after turning in the stuff for phase 2 or phase 3

whole drum
#

Complete project assembly for phase 2, you enter phase 3, and oil is one of the first milestones

whole robin
#

Ah, ok

void girder
whole drum
void girder
#

Thanks a lot, mate

whole drum
#

Np. I hardly use them myself, but some of the people in those threads who answer questions are experts.

whole robin
#

Since I've gotten power automated now, should I prioritize finding quartz and sulfur nodes for research?

whole drum
#

Yeah, pushing your MAM research now would be a good idea. Perhaps setup Steel first so you can take advantage of SAM tho.

dusk iris
#

I am new to the game and my tractor isn't working it says any type of fuel but I have biomass and coal and it is not working how do I put the fuel in the tractor

foggy jasper
#

whats the best way to get all the hard drives, mercer spheres and sloops- is it just having a map of them all up on a second monitor

silk ocean
dusk iris
#

What an unnecessary inconvenience

silk ocean
#

Well I guess you can if you want to just drive around xD

whole drum
silk ocean
foggy jasper
whole drum
foggy jasper
leaden arch
#

Anyone afraid to use trucks and drones because you can't really plan how much fuel they will consume

peak wasp
#

Just a quick question, but is there a quick and easy way to turn conveyor belts on and off?

foggy jasper
peak wasp
#

Bleh, that's what I thought. Thanks.

whole drum
whole robin
whole drum
whole robin
#

Coal power, steel production

leaden arch
foggy jasper
#

E.g. if you are doing a project with steel- build near coal and iron (or whatever)

#

atleast thats what i did and its working

whole drum
foggy jasper
#

yeah good point- altough by steel you usually have DDs

broken quarry
#

is there a way to measure before placing? I keep having trouble with spacings

foggy jasper
#

if you arent

broken quarry
#

foundations?

foggy jasper
#

yeah

#

then you can measure by foundatiosn

broken quarry
#

Im doing that but items dont snap too well

foggy jasper
#

like leave so many foundations of space

foggy jasper
broken quarry
whole robin
peak wasp
dusk iris
#

And also the closest coal location is like 700m away from the hub πŸ₯²

silk ocean
# dusk iris Hos

If you interact with the storage canister on the front, you can put fuel into the Fuel box

#

(On the Truck, it's at the back)

dusk iris
#

Thanks

silk ocean
#

np πŸ™‚

clever sandal
#

bro my coal generators keep malfunctioning and I cant find a solution

#

its something with water but i dunno how to fix

#

can someone help me

silk ocean
# dusk iris Thanks

You can usually Shift+Click things like Fuel and it will automatically transfer it

dusk iris
#

FIRST TIME HEARING OF THE SHIFT CLICK FUNCTIONS

silk ocean
#

Can Ctrl+Drag to the bin and it will remove everything of that type in your inventory, various modifiers like that

foggy jasper
whole robin
#

Yeah no I'll def get some sam production going, both for later and for tickets

whole drum
crisp barn
#

I hate whoever made the green bulb thingy tint yellow at a distance

#

Maybe Im just delusional but I swear it looks more yellow from farther away

peak wasp
whole robin
clever sandal
whole drum
#

Two good rules to remember with pipes:

  • simpler is better
  • full pipes play nice
#

A third might be "Don't use valves" lol

whole robin
#

Would a line of splitters eventually give each of 8 coal generators the amount of coal that they need if enough time passes? It doesn't look right at all at first, even with just 5 gens the last one barely runs at all

whole drum
#

It has to fill up all the machines in sequence first, though

#

And the last 2 will never fill

#

But will get what they need to run properly

whole robin
#

Good to know

white dawn
whole drum
#

I sent you a diagram to help with visualization

white dawn
#

With coal generators, if you look at the coal generator control panel it'll show you that they each need 45/min water

#

If you take a look at the water extractor control panel, it'll show you that they produce 120/min water

#

We tend to recommend that folks build 8 coal gens to 3 water extractors because the numbers work out nicely. 8 * 45 == 360, and 3 * 120 == 360

#

The main problem to solve with that arrangement is that mk1 pipes can carry a maximum of 300/min throughput. So you need some creative piping to get that to work

whole drum
#

Pipes are limited to 300/m, so you can't input all 3 extractors into one end of the line.

white dawn
#

If you search for CG on the wiki, there's some diagrams on the bottom of various piping methods which work well on an 8:3 system, if you wanted a cheat sheet for it

whole drum
#

You can put one at beginning, middle, end--or do 2 at beginning, 1 at end, etc

whole robin
#

This water stuff is scary

broken quarry
#

I cant place stuff right and its killing me

silk ocean
#

Ctrl helps to snap things together

white dawn
# whole robin This water stuff is scary

If you want to trade one type of complexity for another, there's another option for coal gens which simplifies the piping (at the expense of needing to dive into clocking)

#

(Well, I suppose technically the dive into clocking isn't strictly speaking necessary)

#

But anyway, if you take a look at 2 coal gens -- they each require 45/min water, so that's 90/min total. A single extractor provides 120/min water. If you downclock that to 75%, that means the extractor is giving you 90/min -- exactly what 2 coal gens need

#

So if you don't mind having more water extractors, you can always just use one extractor for every 2 coal gens

#

(Downclocking them to 75% will mean that they'll even out to running constantly all the time -- you could just leave them at 100%, in which case they'd just be idle for about 25% of the time)

broken quarry
white dawn
broken quarry
#

side by side?

white dawn
#

Sure; it's pretty common to have lines of machines like that

#

(You certainly don't have to, but if you're looking for a simple but "neat" arrangement, that'll do it)

dusk crown
#

Phase 5 complete, Space Ship Launched into the Slip Stream, they left me here to die.
mIm

crisp barn
#

I hate fluids so much

#

no matter what I do, refineries just keep starving

whole drum
broken quarry
#

is it the same to use a mk2 conveyere to transport 120 with mergers or does it make more sense to move the machines?

whole drum
broken quarry
whole drum
broken quarry
#

yea I did that I have my 6 constructors done

#

the issue is that I cant build straight as there is a rock

#

soooo I either have to conveyer it with splitters and mk2 belts or move the machines but Im wondering if that causes issues to just put splitters in front of the machines

south sinew
#

no that's what basically everybody does

whole drum
#

Build above the rock then, or not near it

vale anchor
#

Hey guys any news about the Multiplayer from PS5

white dawn
short root
nimble whale
#

So, first time I've delved into Rocket fuel ... Rocket fuel is a gas right? So why does my Flow rate bouncing down to 560 or so every once in a while and down all the time when I'm producing cosistent 600 and should use up consistent 600? Thre shouldn't be any slosh problems with gas shoudl there?

short root
nimble whale
#

Jesus christ I just hope they fix this bs eventually ... Pipes are a massive PITA and the reason I've ragequit Satisfactory quite a few times at this point and basically every time I have to deal with them I just wanna throw it off my pc again ...

short root
#

It could also be the case that the machines producing or consuming actually push or pull the amount they need into their internal storage "instantly", so this could lead to potential having the pipe too full for a short amount of time when the producing machine tries to push the new cycle output in an instant, but the pipe is full. This eventually leads to the flow rate bouncing down. But it should technically resolve itself then since the machines consuming don't stop, only the producing ones clog, until the pipe is not full to 100 % anymore, then it should work again. Did you "prefill" the pipes?

#

Ragequitting and throwing your PC off does not solve the issue. jace_smile

whole drum
#

Make sure pipes are full before turning on machines that need them

nimble whale
#

throwing satis off the PC, it solves the issue that I don't have to be annoyed by it anymore ^^

nimble whale
#

well let's see what happens if I run a full prime on those final generators, most are full so I "just" gotta wait for the last 20 to fill up ^^

short root
#

I actually meant that in the case of 600, i.e., max limit, a full pipe actually can lead to a clogging of output machines, because the pipes are full already. Then the pipes drop capacity by the max pulling on the consumption side and eventually, the 600 is not reached anymore, since the outputting machines clogged shortly.

#

And then, sloshing could of course, occur. Which is why the pipes would need to be looped so that less sloshing occurs.

#

Or, my personal favorite: Don't use max 600 and stay a bit below the limit. Split it up.

strong fiber
#

finally home so i can start on my aluminum factory

whole drum
#

Yes, the 600 pulls from the pipes, but then gets replaced. If you don't prime them, you don't get to pull the full amount.

nimble whale
#

Which makes total sense on liquids (unless full prime), makes 0 sense on gases though lol, honestly pipe mechanics are the one thing driving me off this game again and again cos it 100% annoys my perfectionsitic bs brain to have a bouncing max consumption ^^

short root
#

Does it only fluctuate or does the consumption side actually not receive enough?

nimble whale
#

both

short root
#

Then something clogs or sloshes.

nimble whale
#

fluctuating down to 560 ish once in a while on the input pipe while the final hand full generators barely get any fuel

#

yeah the prime is running rn, let's see where I get with that

short root
#

Try looping the pipe then. Or split it to come below 600.

nimble whale
#

Will do once that's done

whole drum
#

Pumps can help. Sometimes reduces sloshing.

dusk iris
#

What is technically more efficient, connecting a mine to three smelters or 2 smelters

nimble whale
whole drum
whole drum
rocky scarab
#

also remove any valves if you're using them (this is what fixed this issue on my tf plant)

nimble whale
#

Jeez that makes no sense ^^ well I'll give all that stuff a try

#

no valves in there atm

dusk iris
#

Honestly y'all are making me even more excited I just unlocked coal and what y'all saying is making me look forward for what's to come

rocky scarab
#

keep it that way πŸ‘

whole drum
nocturne cairn
#

Valves making flow issues worse instead of better makes no sense

nimble whale
#

Have to correct: It makes no sense with gas, unless it's compressed to a liquid it just fills out the space due to the way pressure works in pipes ^^

#

well irl at lesat

whole drum
nimble whale
#

well it should technically fill 100% of the pipe though (well reduced by wall friction but that stuff isn't taken itno account by satisfactory physics anyway)

#

but yeah I'll get the thing a loop around and see where it goes with taht

dry vessel
#

could someone check screenshots and give me some ideas πŸ™

normal dagger
#

anyway to change the default machine colors?

broken quarry
gentle lion
#

We need a programmable dimensional Depot

So we don't have to have supernlong belts or transport for a few items lol

#

With an exit

#

Load on west empty on east

nimble whale
#

it's called Drones πŸ˜‰

gentle lion
#

I know have drones

whole drum
lusty hornet
#

Is there any way to create a server without the host needing to be playing so my friend can join?

gentle lion
#

I'm trying to get phase 3 done.

broken quarry
#

smelter goes in 3:6

#

then the rods get split to screws and regular rods

honest sleet
#

just made my first Encoder, almost ready to start encoding

#

also reee my grid's gonna hate me

rocky scarab
#

so, i've never used asphalt foundations much (i don't really do trucks) but i decided they'd be a good fit for my all-black swamp factory....
now, after paving the entire biome, i realise they're not rotationally symmetrical πŸ™ƒ

nimble whale
#

Ok the loopback should have done the trick, everything is fully primed though so I'll only see the final result in a few hours

whole drum
broken quarry
whole drum
broken quarry
#

mk2

whole drum
#

What is the output of all the machines on that manifold?

broken quarry
#

everything except screw prodcution is backed up

#

looks like it was just taking ages to fully fill the constructors

pseudo basin
#

Anyone know why I can’t apply the striped ficsmas conveyor skin anymore and only the gold stars belt skin?

grizzled plank
#

im in the northern forest, wondering where i should do my coal power plant

ornate saffron
grizzled plank
#

first time i choose the spawn point (im usually a green fields person)

whole drum
#

Use the scanner to find it

grizzled plank
ornate saffron
grizzled plank
#

i need like minimal 1200 mw

ornate saffron
grizzled plank
ornate saffron
#

Four normal

ornate saffron
grizzled plank
#

so i can use the four normal nodes for power, and the 3 pures for steel?

ornate saffron
ornate saffron
grizzled plank
#

to much trees to cut down

hollow hazel
#

@dry vessel #screenshots message
One idea that comes to mind is to make a workshop hut. As you know the Equipment Workshop has this little door. Try to align that door with an actual door, then place a Crafting Bench in front of the open space. Maybe also a MAM after that. Then surround it with walls and top it off with a roof/foundation as a low ceiling.

Or make it a small parking lot...

ornate saffron
half atlas
#

Guys, I am starting to lose my mind over my friend because he's trying to be all about "because x rate and x rate and I am trying to be efficient" and I'm like, "dude, I would rather expand a lot of these factories just to create more and more, if it gets backed up then it just means you are able to make more"

green fiber
#

Both.
Expand first, optimize later

#

Cant optimize what isnt there

heavy pine
#

Steam Replay is ready for 2025. Two years in a row Satisfactory has been my top game.

half atlas
#

Right, and, unfortunately his argument about why my 10 constructor for solid biofuel was not necessary and I saw him make 1 line of biomass that funnels into 1 constructor that makes the solid biofuel

#

And I was like this makes zero sense to me

broken quarry
#

if I sadly own satisfactory on epic is there a way to get it on steam without having to buy it again?

whole drum
short root
half atlas
broken quarry
#

I remember when bio gens didnt have conveyer inputs

whole drum
broken quarry
#

how many do you have? I had to have 4 constructors making solid fuel

half atlas
#

I have made it like this:

Container < Wood Biomass < Biofuel (x2)
. Wood Biomass < Biofuel (x2) > Container
Container < Grass Biomass - Biofuel >
. Grass Biomass - Biofuel

broken quarry
half atlas
#

Like I personally think this is quantity work over "overflow"

#

I don't believe more isn't any less better

#

English

broken quarry
#

do I need modular frame later game or can I get away with like 6/m?

short root
half atlas
#

Then you would be like "but how will you power it on" idk I suffer for right now but it makes the biofuel faster

#

Considering I was still before conveyor belt mk 2

whole drum
#

There's not much reason to spend the extra power on overproducing the fuel when it's just going to back up anyway

unkempt blade
half atlas
short root
broken quarry
whole drum
short root
whole drum
#

Double if you build a second floor

short root
unkempt blade
short root
whole drum
short root
unkempt blade
short root
broken quarry
#

oh and epic has to start to run a game so satis takes like an extra 30 seconds to open mildly annoying

whole drum
short root
whole drum
#

Each floor would be about 8-10m

short root
unkempt blade
short root
#

Without belt connections though, or with clipping them. Goddam I am not sure this is a good idea at all.

wind siren
#

so, do the mercer spheres respawn?

whole drum
wind siren
#

aside from my use of them the research alone seems to need alot

short root
#

You can build a dimensional depot for every recipe and have leftover.

broken quarry
#

wait I have 2 how do I use them I researched one in the mam already but cant go further

short root
short root
broken quarry
#

how far.....

short root
#

Do you want to be spoilered?

broken quarry
#

nvm

#

guess I will just collect them

hard ivy
short root
#

I collected them all and in my opinion, it's worth it eventually. Well, maybe not all are necessary, but a good amount of them helps a lot.

short root
hard ivy
#

You really don't want to wait that long for that