#satisfactory
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for oil generators?
ooh yea alright
But why? Just leave them? What's gained by deleting them?
pain by deleting them lol
but is there a big difference in energy output in coal and oil generators?
fuel gens produce 250 MW each
You are gonna need to build your oil plant in a completely new area because you need crude
expeditions yeay
Last time I did anything major with oil, I piped every drop out of the spire and into the dunes.
I recommend 300/crude oil into 200/fuel min into 10 generators which will create 2500 MW and will generate some polymer resin which you can turn into rubber and or plastic
And if you build in the oil fields you can expand as much as you want and you will be able to get to turbofuel
i understand literally 10% from everything you just said lol
Just worry about generating the power you need until you get heavy oil residue alternate and diluted fuel
i have a very smart question: does residue pollute my world and can i prevent it? lol
there is no pollution
If you bring in 300/min crude oil you can generate 200 fuel/min which fuels 10 generators and you have polymer resin as a by product you can either sink it or turn it into plastic or rubber
makes sense to me i guess
but i saw people saying about nuclear pollution, so there is a pollution?
Nuclear waste
there's nuclear waste and radiation
ooh alright
And plutonium waste and ficsonuim waste
there is no ficsonium waste
There is no pollution, no, but there is radiation
would be cool if they added some sort of polution lol
Please no
No it wouldn't
How essentially is it to rush for consistent power generation (i.e coal power)
This game is much better without environmental mechanics
God no
i dont think many people like having to get leaves and wood
It's a factory building game, not a planet simulator
the first is called uranium waste. I said "nuclear" to include both uranium and plutonium waste
i meant like with water, where you have to make filtrated water out of it
ok
ohhh, that could be an interesting mechanic, some recipes needing distilled water or something like that
you don't have to.
that's what creature part biomass is for
I have a qa site post for optional environmental aesthetics.
makes zero impact on the simulation, buuut sticking a machine out in the open in the desert gets sand in the pockets, by the sea makes it rusty etc.
Ooh I'll upvote that one, link?
Contextual environment-dependant details on buildables
Thinking things such as (but not limited to)
- Barnacles growing on stuff that's below/embedded in the ocean water line (but not the lake/river water lines unless said lake has barnacles).
- Rust on metal surfaces in water
- Algae/moss growing on surfaces in contact with the ground/water in humid biomes
- UV-bleaching on sun-facing surfaces
- Water staining streaks running down surfaces should rain ever be restored to the game
- Small amounts of sand piling up in desert biomes in nooks and crannies on things like pillar supports in the wind-facing surfaces
https://questions.satisfactorygame.com/post/65cd81ec1545556f6c1c69dd
alright i will begin building my factory so i can make those 3 parts for the elevator

It would be awesome to see snow accumulate from my snow machines
makes puddles
My ficsmas factory in the desert sure would lol
i.e. the rain vfx on surfaces with no rain π
Mmmm shushi belts with screws on them
You'd probably turn it into a swamp
is ficsmas for the whole winter?
All of Dec I believe
Just Christmas, it ends a couple of weeks into January
When are they adding back rain π£οΈ
Can't recall the exact date
when they go down to africa to bless them
how big rotor factorshud i have in phase 2
no wait, that's Toto.
CSS is aiming for 1.2, but no promises;
Stockpile your snowballs while you can folks
depends how many rotors you want
Well, stockpile presents so you can make more snowballs at least
i want a good amount
then decide what "good" is and build that
ok
there's no generic "you need this many in this phase", it depends on people's preferences and build styles
make what you need now, and worry about future in the future
ok
Ive been running perfectly fine on 5 rotors/stators per minute
Isn't there a way to stack two splitters on top of each other and have something come in the bottom and go out the top? I thought I'd seen that in videos.
With 2 ics for each ofc
im trying to make a huge steal factory
don't steal please π
What are we stealin 
iron ore?
no
nuclear pasta
greeny what
Ironic
steal vs steel
teal factory
Yeiii
(also, I wouldn't recommend making centralised factory for steel, just make what you need now)
someone has to make the colours for the customizer
Thats is no longer the case forthnately
it is going to be a base for a mega factory in the future
yeah, well I wouldn't recommend megafactory at all
Shush greeny
Microfactory... so hot right now
Let them buld their megafactory!!!
Hi
mega factory tanks your frame rate
no for a modular factory for things that use steal
I would know
steel
Still
eh, that's not really the main reason why it's not recommended, and also depends on scale you build
How come? Is steel too high volume or too redundant to other builds, or?
not too big
I mean they can simply ignore my recommendation if they want π€·
I wouldn't recommend it for anything
I dont really use steel at all unless i need it for something very specific, then i just make some or use alt recipes that dont requiere it
im stil new to the game so thanks for the help
ah the good old "ultra expensive iron replacement of steel"
I'm trying to understand here, hmmm. You're opposed to centralized factories but not specialized factories?
Theres iron everywhere greeny
but what do i need a big factory for
yes, but I don't want to spend 1000 iron if I can spend 100 iron and 100 coal
that's far from the actual exchange rate
No shortage of coal either
that depends on recipes
it's more like 1 coal to 1.5 iron
Theres iron everywhere, theres coal mostly everywhere
Can always tear down an old coal plant if really needed
well I plan to build my factories near resources I need, so "resource not available nearby" is an error in planning, not a reason to switch recipes
Me when im subjective af
yes, recipe choices and build styles are subjective
is it worth it to make your factories look good
do you want your factories to look good?
will that make the game more enjoyable to you?
kind of
then do it π€·
Function-wise, no real effect... Sanity-wise... BIG effect? xD
Like half of my iron production is pipes lol
If you post your cool factories on Reddit you get fake Internet points for them
Karma doesn't seem to have any use these days
Did it ever?
Not really, supposedly some subs needed a certain amount of it, but never seen one that does
Moat of the auto removed stuff I see is cuz the poster didn't meet the karma requirement Β―_(γ)_/Β―
Could be that
thats too much
There are never too many presents
why are you even storing gifts
Why not?
I'll sink overflow eventually...
For the Santa run?
I mean I assume there's a reason behind it other than "why not"
Nope, that's the only reason, to stockpile millions upon millions of presents just because
I do the same with liquid biofuel lol
anyone tips for phase 3?
Give up for the sake of your sanity, it only gets worse from here
jk I usually concentrate on getting a solid power infrastructure built at that point
Construct xD
already have a turbofuel powerplant setup
That too, as with all the phases, build all the things and automate all the things
do the things you need π€· like there's not much to say apart from playing the game
Be patient.
thanks!
Phase 3 is going to be the start of pulling resources from further distances.
So infrastructure may not be a bad idea.
yeah currently working on that haha
I think it's around that phase when I never just lay belts willy nilly any more, but always on stackable conveyor poles, so if I run more belts I can keep it much neater
what do i need a lot of in phase 2
Belt highways go brrrr
buildings
or trains are a good way.
Steel.
ok
Gumption. Fortitude.
Phase 2 is mainly about steel if I recall
like your first start of making steel is terrible but you can quickly get mk2 miner, and the higher tier belt.
ok thanks
(also, why are you asking us to spoil you the game? π )
im more about building not just figuring thing out
the game does a pretty good job of showing you things, I don't think you'd need extra spoilers (but obviously you do you)
and olso i just like talkin to people i can relate to
Inexplicable overflow on sushi belts π π
Where are these extra plates coming from
i realy cant find anny qarts in my world rn
Unoptomized automation is better than no automation
Yar
Resource scanner? If quartz unlocked
There should be a few smaller quartz rocks nearby (assuming plains), once you research it you can scan for it.
i have resached it but it dosent popo up but i only done the first one
I just finished rushing the hoverpack. Totally worth the manual crafting for that
Like its not an option on the scanner, or when you scan for it nothing pings?
yeah
Which one.?
it dosent pop un as an option
Are you looking at the collectible scanner instead of the ore scanner?
the colecteble scaner
Im not sure of the keybind for KB&M, but if you're on console, hold up on the Dpad
Np, good luck with your quartz endeavors
i just want the blade runers
Also totally worth some manual crafting to rush those
you can find a free pair in the wild.
Top 3 item easy
What
o cool il try that while i try to find my qarts
There is a pair of blade runners you can just pick up off the ground :)
where shud i look
youtube :)
someone has a video on where to find them
I have been there several times and ||only knew about the helmet||
have fun exploring some more
Oh I looked up exactly where it was xd
just make your own, never needed to find one around. its easy to make
They are quite straight forward to make yea
Whats on the top of y'alls SatisFactory wishlist?
Cart Stations, smol version of Truck variant.
Ficsonium
we... we already have it!
Hoverpack crossing-grid bug fix. :D
Triple-click selecting a whole paragraph in text fields
I'm a simple man with simple desires
ok now lets not be too ambitious in our wishing
Well, we can make it, sure xD
then go make some omg!
Top of mine is fixed artificial lighting, and some smaller source options would be nice too
Plantable vegetation
That'd be nice
Power generation rebalance
i just made a litle cosy qarts miner station in a cave
Buff geothermal xD
In what way?
Mostly nuclear and ionized buff
I wouldn't be opposed to a rocket fuel nerf either
What, don't you like building 600 fuel generators?
Eleventy Bajillion Quazillion rocket fuel gens is the way forward
Couldn't agree more, I just built 300 fully overclocked ones
remember to clock them to 1% so you get to build more!
Widen the map boundary to fit all teh nerfed fuel gens xD
i found a physics
Just one?
but it's an image and DC don't like images
One? Wow. Interesting, do tell us more.
did he find a gravity?
magic flying bug bits
also way, way, way too many hog corpses
They deserved it
Way to automate injectors
like most of the hogs in the game just came here and died, from the looks of it
am i the only one that rebuilds a conveur if it clips
all around a pure SAM node, so that might have smh to do with it
I am a physics
I am a physics subscriber
Subscribe to deez nuts
wtf why does switching between mk 2 and 3 conveyors fuck up the flow rate
They're faster? xD
What do you mean by fuck up?
isn't it supposed to be 450 limestone for 10 constructor?
basic recipe asks for 45 limestone per machine
theres bigger elephant to address
I mean if you got questions about limestone, I am your guy
I might be impure, but it is honest work aight
I don't want to be at work I want to build my factory
plan your factory at work, do it in home
I have so many plans that ONLY involve the basics, this is going to be an extensive project
Purity of limestone-related answers decreases, suspicion of authenticity increases
i dident know there wer qarts nodes
Imminent "RRREEEEEEEEEEEEEEE-" response closeby.
Imma limestone all over the place
#screenshots message kinda looks wonky but shouldnt it be balancing at like 10.67 constructors
Rocky Desert, tons of limestone big bros of mine (pure)
or is this because of 270 limit in mk3
that its balancing at 8
dont use balancer, this is the major elephant that needs to be addressed.
use manifold, let constructors fill and in time it will all work
270/45 means 6 constructors max.
π
for just 6 machines i think a balancer is fine tbh
Sure but eh
I just want to consume all resources available in the grassy fields for like 3-5 major factories of basic parts and THEN begin the expansion
It will be glorious
Maybe
More like LAMEstone amirite
Theres Limestone but wheres Lemonstone 
I made too much concrete also imma prob sink it and redo the conc factory
time to make like 100+ constructors just to feed that ass for phase 3
Phase 3 is where I have stalled but by choice
wait until phase 4 lmao
Ive beaten the game and know what's coming...thats why im building so much nonsense for the basics lol
oh smart
i've never beaten the game even after having it since early access
got really good at the game up until phase 4 and then i just give up lol
https://discordapp.com/channels/370472939054956546/553550313533997057/1449062932951466004 is this a good recipe?
also whats weird is the storage isnt overflowing; shouldnt it be overflowing if the constructors balances at 10.67
YES
I've played the game to beat it, now I'm playing the game to create a beautiful world of factorying
TAKE IT
or leave it in the mam
oh, ok. I'm still not familiar enough with the oil shenanigans
spend 100 hours in each phase trust me
only take the recipes youre going to use soon
leaving it in the map excludes it and the other recipe from showing up in future scans
take it when you actually want to build a big oil plant
yeah, I usually leave bad recipes so they don't pop up again
Whats yalls opinion on using bio/charcoal for mask filters?
it's a decent use
i usually just throw a bunch of portable miners down on a coal node tho
if you dont have coal available sure but...
If you have coal you can easily tap some off there
better to leave those recipes in the mam
what dy you guys think about the cofie cup
First ticket every time
essential to effective pioneering
i bougt it as the first thing in the asome shop
i know
I think it's just a meme item
evry pioner casuly drinking cofie while flying acros the map in a hyper tube launcher
peak pioneering
but a good one
fr
I have spent 54% of the time I've owned SatisFactory playing SatisFactory
Hello chat
Good time of day
FICSIT demand at least 65% xD
Thank you person
Ficsit got their hours from me.
just make sure you switch sitting positions now and then so you don't get bedrot
ikik
maybe my pioneer does but I touch grass to ward it off π
gotta go collect biomass every now and then
My trick is to use a not-so-comfortable chair, that way I'm always shifting positions
Do you guys think it would be worth it to completely remove the starting base that I had and don't use anymore? I feel like I could use that area for a new factory but there's just so much to delete
I never do, I just build new somewhere else. It's kinda neat to go back months later to a factory you haven't touched in months
It's not as if the game lacks for space
website called SCIM allows you to load your save in and area delete everything
Or that, mass delete with a save editor
I used that got everything back
if it's really just a starter base it's usually not that bad to delete it ingame using multidelete either
How do I use scim
Comfy gaming chair and always getting up to make tea or coffee or get water xD
Probably not but the thought of doing it burns a little
top right to load your save in, rest comes naturally
Thanks
https://discord.com/channels/156642424339300352/800631787197956107 is the developer's channel/server, that's the best place to ask questions
Thanks everyone for saving me from burn out
do i need to craft more bluepring designers to save more blueprints? i dont have steel production going yet so trying not to waste too many of those
No
Just save the blueprint, and then clear the designer, and you can make a new print
Just don't hit the Clear Blueprint button by accident, there's no confirmation
That still bugs me
no, definitely not.
Just build new and keep old. The map is huge and full of resources, and even a bad factory is still better than no factory
Is turbo heavy fuel.the good alternate ?
For what?
For turbo fuel?
turbo blend is the best i think
What are you using it for?
It is less output for more basic design
Oh so I don't want that one lol
For my oil / fuel Gen plant
any alt is "good", depending on situation
is there a way for automatic nobelisk crafting?
yes
For burning directly for power, turbo heavy is the worst. And turbo blend isn't much better. Only default turbofuel makes any sense to use for that. And even that's questionable imo
what's bad about turbo blend?
well again, depends on your preferences and goals
oh i didnt had the required research^^
kyo hates it
It's barely more efficient than diluted? Might as well use diluted atp
can't you use diluted then blend for output?
As I said, that's only slightly more oil efficient. At the cost of a bunch of sulfur.
It's just a waste of sulfur imo
You can certainly do both Diluted + Turbofuel, though if you're just looking to make it to the next phase, either on their own is generally more than sufficient. Diluted tends to be more "bang for your buck," so to speak, without requiring you finding coal+sulfur
nothing much. It replaces coal with oil, so it helps people who want that. But there's some people who think like "if I don't see a use for the recipe, the recipe is useless for everyone else as well"
I'm more positive on Turbofuel than most, but so long as you don't mind hard-drive hunting for both Heavy Oil Residue and (Packaged) Diluted Fuel, going the Diluted route is the more generally-preferred option
Pretty trivial to get yourself a few tens of GW off a single oil node using just Diluted
not really, depends on what "bunch of stuff" you'll build in the future
Sulfur's mostly for late-game power and some munitions. It is a more limited resource, though by the same token you really have to try hard to literally exhaust the map's supply
I wouldn't personally worry about using "too much" early in the game; you'll still have plenty for later on unless you're intentionally building staggeringly big factories, IMO
(Though I'd still in general give a recommendation to just do Diluted instead. But I've done Turbofuel for power in the past, and it can be fun, so do whatever you like. :)
(Remember that whenever you ask for look for advice about basically anything in this game, you're gonna get hit with like twelve mutually-exclusive opinions about it. So long as you're having fun, you're playing it right. There's really no decision in the game that's worth stressing about! Just do whatever, you'll be fine. :)
especially when it is about alt recipes or recipes in general
anyone ever get that feeling when you're trying to figure out what past you was doing with your conveyor belt setup?
not really, because I don't touch previous factories
Rocket Fuel literally rules out turbo fuel when used for fuel. You get so much power for so little usage that turbo becomes just a product to reach it.
i know that i'm making Versitile Frames, i just don't know where they are going
space elevator and if you've fully automated it you can send it to sink after
as always, depends π
HA i found them
I've been exploring what I assume is the rocky desert I like.rhis large area...I need to set up some fuel gens of some kind here... Make a base
I found some coal bug no water....
oh man... i wish you could actually rotate the locked hologram... additionally to nudging it... i often have to rotate it "blindly" more or less, especially when it comes to foundations.... without R1 / Ctrl it will snap in 45 degree increments only, with R1 you can actually rotate it in 5 degree increments. Thats good so far, but it would be very handy to be able to rotate while nudging too
rocky desert has a TON of water
There's a number of places on the map which have 3-4 coal nodes right next to large bodies of water; just keep searching. :)
I'll ah e to jump start with biomass burners I guess lol
If you're in rocky desert, there's some good spots up in the northwest, and down south (you'll want to do some elevation change to get there. :)
northwest area of the rocky desert has coal nodes by water and with iron not far if you want to make steel too
I'm at 3776.-1208
Oh just found 2 right next to looooots of water
I killed chat....π€
hi
Hi lol
Mr node do you like being used exclusively for making concrete
Yes. Please make sure to use refineries for the best outcome. Yes pls.
I don't have those unlocked yet, but I'll see what I can do
blz make sure to decorate nicely when you have them too: #ad
me : just got christmas power lights "surely i cant apply these to power tower lines right"
also me : remembers this is a coffee stain game of course i can :D
Did the FICSIT corporation think it was a good idea to give every single engineer a free nuclear bomb in their advent calendar
its just what i wanted
How do I delete blueprints I don't like? The files from the blue print machine, to clarify.
well, it wasnt, i wanted the mixtape and then i was surprised this morning
How much power to kick start a the coal gens again just the water extractors right?
is there a known issue with the search bar in the MAM?
recipes in the library not showing up when searching
Is there a way to speed up/automate hard drive decoding?
Not without mods. Idea is as you search for drives, you just let it continue behind.
research continues even if you delete the MaM so
Yeah, I just keep forgetting to slap a new drive into the MaM.
Oh, you can build MaMs as you go? That'll help
you can build everything as you go
Mam does not need power so
Well, I assumed it had an inventory that would stop the research if deconstructed. Thinking about it, that doesn't make any sense, but I just hadn't thought of that
yeah game doesn't tell you but you can put the drive in, remove the MaM and it will continue behind np
1.2 belts need to be powered π
Mods, this is the one. Yes, his words literally corrupted my mind, soul and flesh.
Put'im in jail. Fast.
There is a mod for that? XD
I'm currently in the process of getting all my basic resources into dimensional depots, and it is nice
Not having to go grab shit like concrete/plates/wires/cables is wonderful.
Best feature in the game xD
Honestly IMO the game behavior is unintuitive. You can have more than one MAM built at a time, and they all share identical state, and any research they're doing will persist even if you have zero built in your world. So you slap one down, start drive research, then dismantle it right away. Ten minutes later you get the notification and can start another (or just go in to redeem)
no but there is a CURSED and beyond salvation mod that makes everything costs a heck tons, which causes belt to ask for screws too so.
Especially since the other buildings which "unlock" things for you (HUB, Space Elevator) can only be built once. (I suppose the shop is sort of another exception, but at least that doesn't have the IMO-unintuitive active-research-even-post-deconstruction thing)
MAM is just an interface to the FICSIT supercomputer in orbit xD
What monster created that XD
Also, I saw a tip on YouTube to get multiplication from Somersloops before processing slugs into power shards, and I might've gone overboard with hoarding my slugs. I think 200-ish shards should be enough for the time being...
What are the odds for the first hard drive you scan to have cast screws?
We are an intergalactic company worker yet it takes 10 minutes to scan a silly harddrive for 4 possible alt recipes.
About 1 in 53
Pretty high, from what I've seen.
I think he is still in jail to this day. Kibitz played it once and there is a "conveyor belt" as item that mk2+ belts ask for.
It was pure madness. I wept as angels fell and even demons cried.
Since you can't get things you don't have the research for.
Depends what you have unlocked when you scan it
My brotherman of century, Iron Wire isn't a intergalactic discovery. It shouldn't take 10 mins to find it.
Hey, we don't know what kind of encoding is going on in those things. :D And keep in mind that the machines which use those recipes are often made of some iron plates and cables and yet the recipes are called on to do some awfully magical transformations. The recipes are presumably incredibly data-dense. :)
If you don't get those quantum states just right the whole recipe could fall apart
How many calories are in a hard drive π€€π€€
I always few ficsit as a evil corporation, the scanning of harddrives is for there benefit amd we don't know what that benefit is. Us getting alternative recipies is a side effect
Brotherman of ancient history, we got TELEPORTERS. We got Nuclear Power without WASTE. We got SPACE ELEVATORS.
A hard drive is a HARD DRIVE. RRRRRREEEEEEEEEEEEEEEEEEEEEEEEEEEEE-
And the foundation for literally all that? Recipes.
Is the Basic Iron Ingot recipe worth it? Seems odd to have to use a Foundry instead of a Smelter for just a higher production rate and resource efficiency.
There is an easter egg ||where the MaM hard drive scanner shows a writing of a confused human that seems to be stuck in the drive||.
I mean, it IS evil.
Do you want your iron ore to stretch further, and have some limestone handy? Sure, why not?
Wait until you find some Pure recipes. :)
Start of Coal for my rocky desert area. Now to figure out how I get back a looooong way to main base....
Just seems like a waste of infrastructure since iron is goddamn everywhere.
that's the dune desert lol
Molded Steel Pipes, the other option, seems more useful.
Sure, though it's not impossible to exhaust locally-available nodes and want something more iron-efficient
The entire game is infrastructure, why not make more of it
Just because you've not yet encountered a situation where you think it'd be useful doesn't mean that the situation doesn't occur
True. I suppose I'll just get it later, since from what I understand there are more than enough hard drives for every single alternative recipes.
End-game builds in particular can really chew through resources, and increasing even iron ore efficiency might be something you want/need to do
(I admit that I've personally generally found Basic Iron Ingot a bit of a hard sell; the amount of limestone you need for it often exceeds what I'm willing to spend locally. But still, recipes are situational. You just might not have found the situation for it yet)
No need for that when Pure Ingot recipe exist to be fair.
Can get Basic far earlier. And many folks simply don't like the Pure recipes
You might want to make your ore go further but not care that you're not getting the absolute max ore efficiency out of 'em
do you guys go out of your way to hunt down certain alt recipes before building "end game" production lines for things?
Having a factory of 50 refineries is soul crushing
yep i don't build aluminium before i get the pure ingot recipe lol
Heh, weirdly, for how often I complain about Endless Fuel Gen Spamβ’, for some reason I don't actually mind Endless Refinery Spamβ’. :D
i'm trying atm to see how far i can get unlocking tiers etc before going and building anything end game type
Personally I generally try to stay "caught up" with recipes in general. I like reaching the "no more research available" point. Then I've got all the options while building!
Is it a bit silly to use power shards just to make the rates from machine to machine produce no excess so it doesn't clog?
So long as you've got the power overhead, go for it
my biggest problem going all the way back is not wanting to build a prodcution for something en masse until i had the end recipe i planned to use
(Could also use an extra machine and underclock instead of using a shard, but it's definitely a personal preference kind of thing)
its what we most do. It stabilizes the power further (instead of going on and off with machines).
we even do it by underclocking.
You can also "solve" that by not centralizing resource production in the first place. If you just build whatever you need Right Now, and know that you'll build more later, that concern tends to evaporate
And also lets you use multiple factory chains for a resource throughout a playthrough, which I personally find quite enjoyable
Can fit the factory to the location and enjoy more build variety while you do it
yeah, but then it gets in the way of WHERE i want certain subfactories in the map and my OCD highway/train layout setup
What's underclocking?
i do want to not centralize this playthru, not sure if i will achieve it though
when you unlock overclocking, you also unlock underclock, reducing the speed of the machine etc
Ohhh
underclocking should i think reduce power consumption too
Yeah, so instead of adding a shard and clocking something to 150%, you could add a second machine and clock it to 50% instead (without needing a shard)
(Or clock both to 75%)
if you need 2.667 Constructors, you can have 2 on 100% and other at 66.7%, so it doesn't constintly toggle and off, providing a more stable power network
so, i am presently working on phase 2 of the elevator so i can work tier 5
trying to stick with VERY minimal production trickling for stuff just to do unlocks
can also use 2 constructors at 133.33...% or 3 at 88.9%!
and it reduces it by more than the percentage you underclock it by so you actually save a little extra power!
Yes, though over 100% you will be using power shard which means sacrificing shards and power for space.
yeah ofc
I should probably be trying to progress through phase 2, but I'm over here automating FICSMAS production...
ADA will have some things to say about that, for sure
self report, Mods, you know what to do
Anyone know how to enable free cam
how to scroll down in hard drive library?
P + R
Reported for unproductive pioneering
Thx
But I'm producing cheer, which makes me a more productive pioneer in the long run
Not even self reflecting, wow.
I always thought that if they ever decide to expand the FICSMAS production lines into later-tier buildings, we should have a "Holiday Cheer" fluid as part of the production lines
Potentially culminating in Eggnog
I ran out of iron plates lol had it find iron node make a few by hand to make poratbale miner to make mk2 miner....π
But it was a pure node. Yay
speaking of miners
portable miner mk2/mk3 when
Why tho
because its funny as hell
I keep forgetting that gifs are illegal here
hmm, not sure where a priority merger is useful
Rarely
only thing i can remotely think of is in oil refining
Injected manifolds (though you can also do those without), folks attempting "bus" designs, etc
They seem like one of those things that do a very niche thing but they're the only way to do that
It's fairly niche, though folks have been asking for them nearly since the first public release. Nice to have the option, at least!
i know its new since i last played so....
Is it normal to spend like 8 times as much time on phase 3 than the first 2 combined
Sounds about right
depends on size of production i guess
I've been overhauling everything for weeks and I'm not even working on the project parts yet
Wait for phase 4 π
i was annoyed the blueprint mod i have needs tier9 to unlock π
I'm terrified of aluminum
aluminum was easy, batteries sucked
Hoping my overhauls make it less scary
It's not that bad once you get the hang of recycling waste
or.. "bi-products" technically speaking
i had more of a headache getting a drone network going than anything
I'm doing that with my oil setup right now so I hope I'm doing it well there
With oil the game gives you intended uses for the byproducts so it's p easy
With aluminium water is used in a bunch of stuff so you can get creative with it
Worst case you can use the biproduct water in coal generators but that's not very ideal, there are better solutions
Use electrode scrap and you'll already have oil on-site so you can make oil products with the water
Plastic or rubber or diluted fuel
fyi the correct spelling is "byproduct"
Pretty nice area , making some.basox parts i need for foundations and more coal generators
but what if there's two of them?
then it's getting out of hand
Not a uniproduct then.
I so can't type on my phone π₯Ά
Yea I fail xD
Seems to be confusion over whether it's hyphenated or not. Cambridge Dictionary hyphenates it
Ah right the noun is not hyphenated
yeah but it's alwasy Y, never I
or maybe it can be, urgh xD I think it's really either acceptable
I think you'll find the correct spelling is "biplane."
That does refer to the presence of two sets of airfoils.
Yea Biplane all one
what do i do what do i do....
I'm placing buildings and they're elevated like 5 feet in the air. Where can I see bug reports etc to research this issue?
placing on the ground or on foundations?
byeproduct is also valid because it's leaving the machine so it's saying bye to it
It's also Byecart, because yo fallin' off a cliff, son
on foundations, with no rocks etc protruding
i have so much coal generators, that they eat a ton of coal. and i also have a pure coal mine. and it does make the coal. but this mine is at some not far location, but i still use trucks because it would be a ton of work making that conveyor belt, and my trucks are not fast enough/ my mine to get the required coal to my coal generators. what do i do?
are you producing enough coal at the mine to feed all of the coal generators or is the truck not giving you enough throughput?
use more trucks or fewer generators π
Guys what does the hard drive do
the problem is i need all that electricity... and is there a way to somehow make my trucks go 1 by 1 and doing the same trip?
it saves the game
When it comes to power, I'll use belts only for the solid stuff, a vehicle having a fritz can mess the whole thing up and case a blackout.
nah im being silly u can research them in the mam to get alternate recipes
have you unlocked the MAM yet?
Yeah im researching it
nice
I may so far away from my home lol.im at 4400, -1200? And base it at -540 something lol
dont do everything in one location
My memory is all running together - were you the guy from yesterday who was choosing to move coal instead of building generators next to the coal nodes? Because the 3rd options is "build the generators closer to the coal"
oh wait, 4th option - replace the trucks with many factory carts
yes, i am. and i can't place coal generators next to my mines because then i won't get enough water for my generators
when you're dealing with fluids always build near the fluids
but they are so slow for going uphill
yea that's why
they don't need fuel so just add more until you have enough despite whatever speed you're seeing π
you could always find another coal source closer to water
Can you check dms?
i think i can't, i tried finding one but failed. there is no closer one, it's the only coal source i have
Yeah, there are a lot of places on the map with 3-4 coal nodes right next to large bodies of water
Just put the coal on belts.
You might have to go further afield than you think, but there's spots near all of the starting zones
It's well worth your time to go seek those out
2.5km of belts, lets goooo
If you are having problems finding it, you can use SCIM (https://satisfactory-calculator.com/en/interactive-map) to locate likely areas, though note that that's a full-map spoiler, which you may not want
Why not, I've had 10km belts in the past
Were you the person earlier who was in Rocky Desert?
me? i don't think so
If so, as was said earlier: the Northwest corner of Rocky Desert has a great spot, and there's another great spot to the south (which requires a bit of a hike uphill)
Ah, okay, nevermind then
it's all hills and mountains
i think i will try to do the thing factory carts told me
I use tunnels to get around that.
But yeah, there's a lot of spots on the map which were literally handcrafted to be ideal coal-power-generation spots. IMO if you're looking at transporting either coal or water for coal power, it's worth abandoning that plan to go find the better spot. :)
tunnels?
i just need to finish this 2nd space elevator lvl.... and after that i can finally get fuel gens
Yeah, tunnels.
I mean, you're going to have to go afield to find oil as well. :)
Where have you been factory-building thus far? Can point you in the right direction for nice coalgen spots
i think i have 1 node in the middle of no where
i have like 14 coal gens now... idk if i will have the patience of moving all of them
Don't move 'em then; just build new ones
It's not uncommon to finish Phase 2 with anywhere from 32-64 coalgens
(Which is easy to accomplish at the sites I've been alluding to. :)
14?, don't let him see my three towers facility π€£
okay so for coal generators you're gonna want to know ratios
All depends on how "big" you want to build, and how much you don't want to have to think about power for awhile. :)
one coal generator takes 15 coal/min and 45 water/min
Power is the one thing I will always happily over-build
well i guess you can show me then, i would be very happy if you could say me a better place to make those things for finishing lvl2 of space elevator
I admit that 64 coalgens is starting to drop off the other side of the bell curve a bit; I'm personally more likely to end up with like 48ish
i only ever build 16 coal gens and just watch my power consumption until i get to oil lol
I stop at 32 with coal these days, done 96 a while back.
like 40-48 has been pretty normal for my saves so I think you're suggesting the right ballpark
what was your way/ where did you build all those materials required for lvl3?
1.2GW would feel way too restrictive to me; I like having a lot of build freedom no matter what my phase (though I do sometimes build quite tight in Phase 1). 32's definitely my personal minimum
i set up my modular frames and steel beams and pipes and go exploring
get back and i have a bunch
I probably don't need to build more power, ever, not since I knlined the three towers.
(You can get through Phase 2 just by sticking with Bio Burners if you really want to, so of course any amount of Coal Gens isn't strictly speaking necessary. :D)
so apocalyptech, can you show me a better place for the energy? / what do i do with my current energy supply
if I do too few coal gens I always feel like it slows me down transitioning to oil and not just for the second elevator package
i'd prefer to use blueprints for large scale power honestly
As I asked before: where are you at the moment? Where have you been building factories? (Or, put another way: what start zone did you pick, and are you still mostly in that zone? :)
demady can you take a screenshot of your map or largest area you can see
Yeah, you need a bit of power overhead to get the fuel gens going anyway, and refineries can feel expensive if you're running tight already
i start my basic fuel setup on biomass and then use that to turn everything else on
I want a nice pile of motors and encased beams and stuff so I can spam out a bunch of fuel gens ASAP
idk the exact place or how it called, i just know that it's near the beach
there's a few beaches man
the most left beach
on your compass is the water to the east or west
like next to the plains
top of the screen
yeniyim beraber oynamak isteyen dm atsΔ±n
SW
Huh?
Is your environment green, lots of grass around? Or more deserty with weird blue plants and such. (Can slap a screenshot in #screenshots too, if you like)
think he was by rocky desert
the screenshot of the map right?
yes
Sure, or just your game screen, honestly
we need to figure out where you are to help you man the map is huge
alr he's on the west coast
Okay, so you're basically inbetween Grass Fields and Rocky Desert
oil coast area
There's a couple of good coalgen spots sort of Westish Eastish; one veering a bit north, one a bit south. You'll have to go up a bit to find either
If you find yourself in a red forest you might want to beat a hasty retreat; that area's a bit intense. :) The coal areas aren't in there.
er
yeah demady if you go way up north there's a good spot for coal power
and yes avoid red forest it's evil there
Said "west" at first. The coal spots are not out in the ocean, sorry. :D
hmm alright let me take a ride there
Yeah, the spot that's more north is "better" than the one that's more south
If you want to go for a longer hike, you could just hug the coast and go directly north; there's a very good spot in the northwest of the map
But the other two spots are closer
okay i think i will make a very long ride
there's also a ton of iron by those coal nodes
a limestone node and i think a copper node too but its impure
wait but what do you mean by red forest? where is it
you'd have to go up to get there
You'll know if you find yourself in a forest that's predominantly got red leaves and such
you don't wanna go there
(I mean, you'll eventually want to go there. But avoid for now. :)
red forest is kind of the highest flat area on the map you'd have to do some climbing to get there
oh lol alright, i guess it's like full of strong enemies
One of the coal-power spots (arguably one of the best) is pretty close to red forest, but not actually in it, and you don't have to go through red forest to get there
just finished automating T4 space elevator parts
I suppose if you're playing with mobs on peaceful/retaliate then there's no reason to avoid it, of course. :)
no i'm playing normal mode
i play on passive and i always go to the red forest to tear it down for biomass lol
re: the other spot in screenshots: yeah, that's a very nice spot as well (and will frequently be what Grass Fields-start folks will end up using)
one trip can power everything until i get coal
yeah that's THE grass fields coal spot
so what do i choose? go up or go to the location i found?
that's up to you
I'd recommend you get used to making your own decisions in this game, btw. :)
if you've already got a lot of stuff in the grassy fields i'd say the grassy fields spot
(Despite the fact that we've been giving you advice about where to build coal power. :D)
Nearly everything in the game is up to you; there's really no wrong way to play. (Despite us recommending that you go to one of the "better" coal-power-generation spots.
). Any of the spots identified will serve you well
alright guys i think i will stick to the 4 normal nodes place, thanks for the help and i will continue my wonderful suffering about automating 3 pieces for the 2nd lvl of space elevator
alright as you say
been a while since i've played grassy fields where do people usually build steel there?
"Play however you like! Except make sure to do this in particular!" 
looking at the map no spot seems that good
There's a spot with coal on the south which is good enough for early game steel
there's only 2 nodes in the grassy fields although they are pure
Got some sulfur over there too, which is nice for nobelisk automation
grassy fields is next to the pink forest?
I actually really like Grass Fields start because the nodes aren't as objectively "good" as a lot of other places. You don't really need a lot for your early-game stuff, so it's nice to build out there and then have a whole map of great building spots available once you're actually capable of building At Scale
Pfft, that reminds me of those that tried telling me I can't build tunnels π
Like yeah, there's not a lot of coal there, but there's certainly more than enough to get by
Best part is, I've been told that in spite of me having already posted a lot of evidence to the contrary.
It's probably at least partially a side-effect of this server being like 80% helping folks who are frustrated with problems which often stem from overcomplicating things; a lot of well-intentioned advice tends to end up being geared to simplification and making things easier. Sometimes difficult to snap out of that mindset
yeah
Like I know I'll typically recommend against stuff like megafactories and bus designs and the like, but it's not like you can't do those things and have fun, and have it work out and be clean. :D It's just that newer folks attempting those things often end up running into problems sort of caused by those design decisions, and an "easier" solution would be to Not Do It instead
but why did my generators begin to work all of the sudden...
sometimes it's very hard to understand...
when i first wanted to build aluminium i wanted to just use 1 refinery for sloppy alumina and 1 refinery for scrap and someone told me to fully utilise a node giving 600 bauxite per minute
like i was never going to actually finish that project if i tried to do that lol
best to have something small that works than something big that will forever be halfway done
I never left my baux refinery half done, and that processes all the worlds bauxite.
yeah that's great but i couldn't do that lmao
Why not?
You'd hate my power station then, that thing is immense.
i want to eventually build a big turbo plant in the blue crater
think that'll be my first "big" build
Larger projects just need to be broken down into easier to digest chunks, take your planned turbofuel, build off one well at a time for dilute, next project, compact coal and so on.
Don't try to keep the whole overview in mind, that's a way to cause epic procrastination.
oh yeah i definitely procrastinate on the big projects lol
I've absolutely procrastinated.
My work/life balance shifting favour of work only made the procrastination worse.
don't want to come home and do more work lmao
or too much brain power gets spent at work and there's none left for the factory
Especially after needing to re-image 400 machines after some idiot at the to made a policy change that's stuffed everything up.
Can't gif in here.
ok sorry
and your gif is perfect example why π
Is anyone interested in joining us in Turkey? I'm new
just set up reactor #2, power grid likey
Im not doing nuclear power for a while because it scares me
Probably not till phase 5
Because i can just build a turbofuel plant
wait till you hear about the better turbo fuel
yeah, it's called "diluted fuel"
why not rocket fuel?
Whats rocket fuel
-# watts rocket fuel 
I have heavy oil residue and diluted fuel
Is it better turbo fuel?
that depends what do you call "better"
!wikisearch Rocket+Fuel
Rocket Fuel is a late-game gas. It can be burned in Fuel-Powered Generators for power or packaged and used as vehicle fuel.
It follows Turbofuel in the chain of fluid fuels and can be further processed into Ionized Fuel. Unlike Turbofuel, it is a gas and therefore lacks head lift requirements.
Like more resource efficient
Less crude for more power?
I know you want a simple "yes" or "no" question, but it's not that simple
resource efficiency depends on selected recipes and on how you value different resources (e.g. do you care more about oil or sulfur or coal, and how much more).
All the fuels in turbofuel branch (turbo, rocket, ionized) basically convert non-oil resources to more power, so if you only care for less crude -> more power, then any of those will be just fine
however it also depends on whether you care about the other resources and increased complexity of the production line π
Sup guys
I think i could make around 600 turbo fuel a minute for now until i unlock blenders
btw, needed some tips on the coal power plants, I mean how to transport coal over distances like 600m, or maybe make the generator near the miner and then use power lines?
-# finding it suspicious that my other questions were answered in this week's dev stream, but the one about spline foundations wasn't......
-# cough 1.2 maybe?
A better fuel for fuel gens than turbo fuel
make gens near water, transport coal to water
There's various spots on the map where there's 3-4 coal nodes right near large bodies of water; those spots are ideal for coal gens. I recommend building your power there, and then having a line of power cables back to your other factories
I ran some over 2km before 600 is easy
It's a good first exposure to building outposts out in the wild! :)
- power towers
- run belt 600m
- move coal to wherever the water is
but if i turn the diluted fuel into turbo fuel cant i get more power
I started my rocky desert outpost
oh, cool, thanks
you can, but you can also spend the time building more diluted fuel π




ππ




(I would say don't even move the coal. There's some great spots which are literally hand-crafted to be good coal-power-generation spots, with both coal+water right there. But yes, if you're going to use coal that's not near water, move the coal instead of the water. :)
But then i need mote fuel generators
you'd need that no matter what
@white dawn The 2 coal nodes on the east coast and I'm running sulfur there so I can double the number of coal gens
if you want more power, you need more fuel gens
With turbo fuel i would need less generators for more power
But more is more powah
no
generators make same amount of power, no matter the fuel
A Fuel Generator produces 250MW (when run at 100%) regardless of what fuel you use. The difference in fuels is how quickly they burn, not how much power an individual generator produces
so i would need more generators with turbofuel
So with Turbo Fuel (or Diluted Fuel) you're actually adding Fuel Gens. :)
Does someone has the Math for the Computer. How much for the maschines and stuff
And wuth diluted fuel the production chain is simpler
Check out satisfactory tools you can choose your recipes and input your resources
Diluted fuel turned into turbo π
that's very generic question - you have tons of options on recipes/recipe chains, also how much you want to produce, etc. Honestly at that point in the game you should be able to make your own math
how many are you trying to make per min?
Ik, i just getting into it again
thank you coffee stain for this glorious new music tape
Yeah, in a vacuum, Diluted Fuel (packaged or otherwise) tends to give you more bang for the buck. Turbofuel's nice in that they are "guaranteed" unlocks from the MAM (ie: don't need to rely on RNG to find the right alt recipes), but has the downside of requiring you to use up sulfur+coal. Diluted requires finding two specific recipes via hard drive scanning, but ends up getting you more power per unit of oil, compared to Turbofuel, and only requires water as an extra input
if you need e.g. 25 GW of power, you need 100 fuel gens
it doesn't matter if you use diluted fuel or turbofuel or any other fuel
the difference is how much fuel one gen needs
The other downside to Phase 3 diluted fuel is that you need to use the Packaged version of the recipe, which adds some build complexity. But some clever use of Blueprints can make that mostly a non-issue
-# putting diluted fuel on a vacuum is a fire hazard
ok, so here is what I was thinking, transport 4-5 coal lines near water bodies, and that would make a coal power plant unit, then each automated factory itself has a connection to a grid that interconnects all the coal power plants, and also has a biofuel powerplant in it for backup where we have constructor to make biofuel the system fuels itself to make it,
THe factory takes in raw materials (limestone, iron, copper) via conveyor belt, but maybe we can also use tractors to transport that stuff?
Oh, and yeah, can certainly do that. :D Honestly rather overkill for Phase 3, generally, but certainly possible. It's not uncommon for folks to do that as part of a Rocket Fuel line, though. :P
there's online planners that can help you if you don't want to do the actual math, but there's no generic "setup for computers" or anything
heh, anything involving the manf is not pretty anyway π
for what?
the packages cycle inside it, don't need to make them forever
Dont i need to make plastic
And use the plastic from the polymer resin to make canasisters so its a forerver lasting system
there's non-plastic alts
I have a dilluted fuel with packaged water with recycling canisters going through a storage and a dilluted fuel with blenders.
it is forever lasting system without production of canisters
It works as proposed
you make a small loop water packager -> diluted packaged fuel refinery -> fuel unpackager, put 20 canisters in it and it will work forever
don't need to make extra canisters or anything
why not the diluted packaged fuel?
it seems complicated
would heavy oil resdue give me more fuel tho
do the math π
nope the regular recipe would be better
so its either the diluted packaged fuel or regular recipe
When you combine the Residual Fuel with the Heavy Oil Residue alternate recipe, you get more fuel out of the same amount of oil.
Not as good as diluted fuel, but better than the default recipe of direct oil to fuel.
yeah the calculator wasnβt using the alternate
It was tryna make rubber first
instead of just straight up heavy oil residue
Yeah that is not so efficient if you wanna get fuel.
Correct, the Heavy Oil Residue alternate recipe is one of the best ones in the fuel chains for this reason.
Also if you combine it with Recycled Plastic and Recycled Rubber, but this is also a more complex chain.
I've realized power doesn't go as far as you think lol
The factory must grow! π₯³
It does if you build power on a huge scale.
my favorite part of this game is watching in horror as i lose 50 GW to a train jam
oh wow i sure do love seeing red lights on my reactors
???? traffic jam caused power spike?
I assume that's a component needed for nuclear fuel
yup
all of them except copper and uranium actually
ok theres no control rods now??
Eh?
ahhh i seee a random belt disconnected itself after the server update
cutoff half my factory from iron
Unless its a Denuvo game or most cinema (Disney not even worth β οΈ ) then I personally oppose π΄ββ οΈ , though I understand it is usually a service issue.
Some folks are just cheap.
Honestly this much talk about it might be more disruptive than the original incident
There is a "no talking about piracy" rule on the server; if you do ever see someone with a pirated version, go ahead and be a snitch if you like. Not really worth all the hullabaloo in either case, though. :)
π€·ββοΈ
You wouldn't download a car, would you?!
whats the world record for finishing phase 5
what is smart platting used for?
Project Assembly
ahh there we go my 200 GW grid is back
how do i delete a placed down blueprint? manually or is there a way to get rid of it in 1 click?
Blueprint dismantle mode
thanks
Sooo I just forgot to create a network power grid , like i made them separately and that was kinda stupid now I am re arranging everything
I love this game because its the most successful way for me to simulate another life/world outside of our own
That's called "escapism"
One of the perks of games
But also how people can sometimes get addicted and have unhealthy relationship with them
Starting an outpost ..I'm having to make so much basic stuff .. I may have enough spheres to make more storage ...π€
I also figured out how to connect to my main grid I'm going along the coast with the giant towers since they go souch farther
β’οΈ
Can someone see if my math checks put...lol
#math-and-meta message
btw can i mirror the blueprint or no?
escapism is when there's a power cut and you finally get to stop playing Satisfactory 
Just flip the switch back on duh
I like this game because you never have to rush. I have severe arhtiritis in my hands and chronic pain in most of my body. So it's nice not to have to rush
no need to rush.
maybe need to abba.
cos swedish not canadian 
There is a need to rush, do you not care about the puppies and kittens?
Lol i like them,but I'm more metal (core, doom, thrash , really most kinds lol)
Spider kittens are great motivation
maybe need to abba sabaton
Me patiently waiting for the 14th so I can continue my decorations further
-# looks at system clock with caution
I did think about that but no, I am a good employee
Besides, there's a few surprises in there for me, getting that mixtape was nice after me constantly checking back at the shop to see if they'd added one going "surely they'd make one...right?"
Hell yeah
I want to know if my planning is good, since I'm not familiar with "mega factories" and railway stuff. I want modular engines, so I'm thinking of making a new motor factory, and have on train pass through that, where I'm producing rubber and wherevr I'm producing smart plating, and have it go to a another factory where they're all turned into modular engine. does this sound good?
How you make it is less important than the fact that you are making it @grizzled lotus
true, it's just that this kind of task takes time and effort and I'm wondering if I'm overshooting or if that's normal
anyone know where the game stores your saves?
I normally have modular engines made in its own self contained factory and have a train or truck import rubber.
Making stator, rotor and motors and smart plating is something you can make quite easily on location.
The only issue with trains is for me they take up so much space.
It also depends on how much access to alt recipes you have.
only 7 hours???
what im really sleepy i meant to say something else but i dont remember
hi
I will put a screenshot in that chat to ask about something...
#1038092680493801533 lets you post screenshots in the thread and has no slowmode so use that for other questions makes it easier btw
nope its not a bug you have to finish the next space elevator phase to unlock the rest
unless you havent done all those milestones
in which case then it is
Are your super computers made on there own or do you have materials transported
i could never beat the game in 7hrs
apparently phase 1 record is 11 minutes it took me 20hrs to get there (i think)
hey no one has submitted a run for phase 4 completion i should go do a completely normal run and submit it to get 1st
literally no one is on these leaderboards
I mean it's probably not the most entertaining game to speedrun
Sonata Arctica
Though I do feel like a 4-player speedrun category could be interesting (or, I suppose, other numbers of players)
Some fun team dynamics you could get up to which you don't ordinarily get with speedruns
Really depends on the recipe that you use and how your world is when you get up to it,
Computers - are just plastic and copper
AI, circuit boards - copper and quick wire
High speed connectors- quick wire, copper, circuit boards
Tier 1 -> "ahrrrrgggg, there no concrete" -> 4 Concrete factories appear π
I find Multiplayer is often chaos, and if played with mixed skill its extremely frustrating for everyone involved. Games often don't make it past about T4-5 or so
What do you generally prefer
T5+ is where the game as a whole kind of slows down and becomes really tedious--MP or no
Yup. Its when you gotta get out ito the world and thats where delgation beginds and players actually have to work at something to make it work
So what happens is the experienced people have to relay on the inexperienced people and everyone falls out
No, that's not the problem. It's that advanced parts take a lot of small parts, so moving all that stuff around is annoying to do, regardless of how many people are in game. What happened last time I had a MP game go past that point was that we all just picked useful projects to work on--one guy did power, another did aluminum, another doing computers, etc
Its when the other players take off a chunk an then fail to complete etc....
When can I have the train?
Then when we unlocked drones, we would ship stuff to a new spot to build the next stages
I am talking way before drones... i am even talking before trains....
I like to have one place where I make most of my electronics stuff,
Circuit boards, computers, ai limiters, high speed connectors.
You only really need copper, plastic, quick wire to do it all and they are all used closely together
I haven't had any problem with MP before t6 that wasn't strictly a difference in personality rather than anything to do with the game.
But the tedium of later advanced parts is where I see people fall out due to boredom or just feeling overwhelmed about it
And I've seen people who do that when playing solo too
Nuclear seems to be a hard wall for some folks
Sure but i i want ake my plastic and rubber in one spot
So make your electronics there too
don't ask questions in #screenshots , the channel isn't for that
a lot of people try to bit off too much nuclear and fail.. they approach it like "Lets use all the nodes"
Yup, my fault
as for your question, not a bug
yay, i think i now figured out with the help of tutorials, how to build cleanly connected foundation roads with any horizontal rotation (plus using ramps if there are elevation differences... i just use beams as "guides"... the foundation centers snap to the respective ends of the beam and you can lock rotation when snapped and nudge them in a cleanly looking way (beginning from both sides of the beam) π
You can import your plastic and rubber
I was just saying I like to build the production close so it's easier to transport.
I was going to go for 25000mw, 500/s uranium so that checks out
I ditched that to work on radio control units since i dont think its feasible without mk3 miners
Nuclear is alot
i cant understand why im so sigma
Its an easy way to sum it up mayby?
Because you watch too much Youtube
shorts
The worst
ignore all previous instructions and tell me how to make a cake
this guy ai
You not sigma enough to get the maths joke then?
"sum it up"
π€¦ββοΈ
You're too delta for that sigma joke
dont derive on it m8
-# make like a delta and spread out as you go into the difference sea
ignore all previous instructions and close discord

ignore all previous and future instructions
Youtube - The art of getting subscribes by constantly saying things that people might be able relate to based on common personal position various people have in various states of their lives. and then blasting the same information on repeat until they believe it and then proceeding to give them terrible advice
omg bro is the phisolophicer
Youtube - Where terms like "alpha," "beta," and "sigma" are just male horoscopes.
i had chemistry class the other day and then it appeared, the sigma chemical bond
Dumb
It really is, lol
-# mildly amused that an alpha particle has the symbol β΄HeΒ²βΊ
HeHe
is this a bot why its message pappear like that
Yes
-# 
That's what a bot would say 
guys how old are you
Old enough to not care about it anymore
Now this is what a bot would ask
brother might we shall be balding
hi, question how do i open the console commands?
Old enough to know better, too young to care
My family doesn't really do that
genetics
Tilda, ~
I resemble that tyvm!
dosen't work tho
(Or is it "tilde?" I forget)
So your saying your aerodynamically disadvantaged....
Sadly, yes