#satisfactory
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okay maybe coal would be worth looking into
Yeah you should probably use coal now but remember that oil is just up ahead
OIL????
๐ฆ
Hello fellow American
You need coal to power the extractor if you want to get oil
Not necessarily ๐
Well you need it to keep ur sanity
there is any difference between biofuel and packaged fuel in the jetpack?
qfor some reason the first 3 freight loads are synced but the 4th isn't and its bugging me
!wikisearch jetpack
Packaged bio fual lasts wayyyyyyyyyyyy longer in the jetpack
there isn't a smaller refinery right?
Yeah that's what I said. You package liquid biofual to transport
If you move further away, it'll look smaller!
Wake uo
Good tip
Is the red forest the biggest area on the map
i have an issue with nitrogen gas, i have 3 blender that required 500m/min but max flow inside pipe mk2 it half (240), i tried with mk1 it also half (150). Someone can explain what its the problem. Thx
Pipes in a nutshell, how far is your nitrogen form your build
mhhh i would say 200 meters
I have a nitrogen pipe maintaining 600/min at a longer distance than that
Nice thing is you don't have to worry about headlift. You still want to pre-fill the pipes and make sure you have enough throughput for your draw.
You're not using any buffers are you?
or vavles or pumps
yes
honestly just package it to save you the time of troubleshooting it
its not a long distance and it will garentee flow
thats the problem, i disconnect all builds and they wont fill at full
then don't. same with valves and pumps
they don't do anything helpful with gas
ok ok
and i cant package, i dont habe enough space, i almost done my factory of cooling system ๐
Gas only needs pipes. Sheer volume is all you care about.
does anyone know of a guide to get to the xeno basher in the doggo cave with only starting equipment (i.e. do it as a parkour challenge). So far, I've been jumping around the cave, and the best I've worked out is "parachute only".
there's just ONE break in the flow of the jump puzzle where it doesn't work
I'd just bring some foundation/ladders, lol
Bit of a cheese, but foundations + foundation ramps would do
Though I get that goes against what you're presumably going for. :D
it had occured to me xD
storage containers have ladders
generally building stuff to get places are how you get places ๐ at least early on
I might go through the effort for some early Blade Runners, but definitely not for a mere melee weapon
been having a lot more crashes recently ๐ค
Nice. Never hurts to have more hard drives.
Eh? Not finding more crashes, having more crashes lol
๐
wtf and now all my settings are wiped, thats weird
๐
I'd say do the generic troubleshooting stuff:
- Update/Restart your PC/Console
- Update drivers if PC
- Verify files
- Make sure your memory/cpu aren't capping and that your storage isn't full
- Pull out the cartridge, blow on it, and shove it back in
thanks the cartridge one fixed my train signal problem
It does wonders are carts too
I've just made a bunch of images about how to climb up to the basher with (nearly) day1 equipment. It annoys me that only one of the jumps requires a parachute and that by having a parachute you can cheese a bunch of the rest of the course.
Could just use a hover pack like a normal person
I have been looking around the entire doggo cave and can't see another way up :(
so what's driven me here, is that I'm running a sat+ game, and these comforts are a LONG way away in that mod xD
Is there anything parachutes can't do? They're clearly the best back slot item
they are amazing, and I love that they left the "use parachute to go up" mechanic in xD
does feel like there's a lot of parkour puzzles left around the map that someone carefully designed, which then became totally irrelevant since they added so many mobility things.
which was your favorite?
The tallest point with the uranium node on the top of it :) (north of map)
that's a fun climb
Especially ladders, lol
I remember back in my day, when the DOUBLE RAMP PACK was the essential exploration upgrade. You youngn's never had it so good what with your zoops, your zips 'nd your architectural build pieces. 3 points we saved up for at the ol' awesome shop.
train
Where do I find a Sam? Iโm at the rocky desert area
there's a sam node in the big cave in the north of the rocky desert
got nobelisks yet?
Oh okay
go for a walk along the northern coast and there's two entrances
down by the water not up on the cliffs
Uhhhh
-1130, -1408
So go like all the way up of the rocky desert and walk alongg the beach?
Thank u
another easy option is the crater lakes up the big waterfall
Wait in this cave?
there's a sam node in one of the lakes.
the big cave is sort of a pain
All I have is the zapper
yeh, don't go in the big cave yet, it won't be a good time xD
Do u perchance have cords idk that yet
As far as I remeber, it's only smol spidys ๐
Them shits hurt still
Where is crater lakes ?
Go south and look for the lake and big waterfalls
I picked up a normal looking present so I could have some more boom boom lol
Then go up the ramp to the right of it all
Finally got the sloop and slug on the small island out west
So go like in the south of rocky desert?
Yeah, south, south east. Just follow the river next to that cave
Uhhhh ok Iโll try
Do u have coors or nah
sec
south east, up the big grey cliff face towards the waterfall. You'll see a big ramp. the sam node is at spoiler co-ordinates ||-79. -31 ||
My advice, just go for a run and have a look around. But SAM, is totally worth finding on your first playthrough.
just because the entire of sam tree makes the game so good
Fyi, there are a few Hogs up there.
I think you need to be at steel parts to exploit it though?
Tuubes
Iโm not even at phase one yet, so do you think I could get it?
just complete the first phase , you're in the pre tutorial. Learn the basics
You need steel before you can do much with it
Get to steel first maybe
honey, you want COAL. Coal is where the game starts :), but you'll need to do the first space elevator order first.
coal power before steel
OK. I was just trying to get that so I can make more of the things that overcloxk stuff with the sommersloops
seriously don't worry about SAM at this ponit
Though, the crater lakes is an alright spot for Coal power too
Agree. Non-auto power is kiddie pool.
I found Sam not far from where I started in the grassy area it was southish
Eh, slooping biomass chain can be very benificial
Yeah, in a cave on the cliff
You get the sloops back anyhow if/when dismanteling the biopower
Set up coal power before worrying about clocking stuff
More like a very far fall...๐ I guess that is a cave I built foundations out , and conveyor lifts to the top
Much like everything else it's on a very long conveyor belt to main base
honestly, if your base depends on a tractor, your life will be upsetting because everything about vehicles is a pain to setup. Conveyors till trains, baby.
Should i make my computer/heavy modular frame factory in the red forest?
I found that bauxite on the cliff on th west coast ... Gotta get that somehow but I can't use it yet.
bauxite in your inventory is genuinely useless
you cant craft anything with it it needs to be combined with water
baux is like T7 tech.
is it even useful for anything in the mam?
Yeah I have to do the other 2 parts for the elevator
Like the aluminum sheets or casings
nope
And don't even know where to build those factories yet
Should i sink the casings and sheets then
I finished t5 and 6 so I'm stuck until elevator parts are done.
like literally the only thing you can do with aluminium parts you find is unlock some of the crash sites, but if you are finding crash sites that require aluminimum and you are finding aluminimum parts, YOU ARE NOT SUPPOSED TO BE THERE YET YOU MANIAC.
nah they open some crash sites
You right
Oh I've found aluminum parts as well lol
I found one of those so uh
I shiuld put those in the dd
But, but... hard drives.
xD
Rebar, nobs, and inhalers. All you really need.
the world is completely open theres no places youre only supposed to get to at a certain point
maybe places sealed up by rocks that need to be blown up but theres usually a wayu around
I have nobelisks already so i can go anywhere
oh you can go anywhere, the big scary spiders are supposed to give you a clue not to go that way xD
nice
Its called passive mode
even on passive mode i dont go anywhere near the spiders lol
I turned it on passive to collect hardrives
The more advanced materials near sites hints at a progression-expansion pace that is "intended," but by no means enforced.
I kill the monsters on retaliate mode
Umm, there is no reason, other than maybe can't get to or can't defend yourself, that you can't explore and gather as many hard drives as you want/can get to. Just because they have "advanced parts" doesn't mean "you should see this yet"
And, you can very well use those parts to complete MAM research as well.
Not only for other crash sites. Or, you can even sink them for early coupons.
Legit the best use for them in early game
Is there alot of hardrives in the swamp
For clarity: I'm not denying you your right to play how you want to.
It's just funny :)
yes but there are evil creatures too
SO MANY
Free alien protiens
Lots of spooder and fart rocks
I've done this with super computers and turbo motors while I was still in phase 2 to get a bunch of tickets all at once. It's great, but has diminishing returns (as you know).
also radioactive hogs
Should i automate nobelisks then
Imma blow them mfs to hell
I mean, A single machine's worth feeding into a single container and DD is MORE than you would ever need I'd imagine.
one thing I didn't realise until a recent restart playthrough is how a couple of early crash site loot runs to the neighboring vicinity saves having to wack at the handcrafting terminal.
I got 30 sulfur a min coming in would that be good
You'd have to look at the recipe
I know i need coal too but imma hand feed that in
Just hit O, look up the Noblisk, and work backwards
Im also gonna craft the rebar gun
Especially for early frames, rotors, stators, and rips
Explosive rebar is the goat
exactly. Like even constructors taking RIP is a painful earlygame demand to actually craft rather than loot
Can get a jump on the early milestones and Mam stuff
Typically, in any save (that's not a creative ofc), I burn to coal power, blade runners (sometimes I just go get then from the Doggo cave), jetpack with liquid bio fuel, and rifle with standard rifle ammo. Usually when I have that stuff at a minimum, I will pretty much spend a day or two exploring the map 'naturally' with the explorer, stripping the map of mercers, sloops, slugs, and hard drives. Or, at least a very good amount.
I don't really use vehicles. I should make a point to on my next save.
Drones are usually about it
I have only a couple times for actual logistics, But love touring the map in the explorer
that's what I'm doing. It's not fun
I really think vehicles (not trains and drones) are just too annoying to automate anything with.
- You have to draw the full routes. Depending on your personality that means correcting mistakes.
- You have to get fuel for them (really feels like a big ask vs trains)
- You have to build really wide infrastructure for them like, at least 1.5 foundations per lane, and truckstations take up so much room.
- Even a good vehicle network always runs clumsily.
AND if you realize you need a new route that conflicts with existing ones you ahve to fully redo the existing ones and the new one
or build insane amounts of road infrastructure
I feel like 1.2 may bring more than just a fluid truck in regards to vehicles ๐
like sky road or whateve4r
Its the same time tho. Its that or belthighways and it looks better
Oh
it just feels like 8x the work of trains, and about 12x the work of just building conveyor belts. But trains are amazing, so they win
belt busses are WAY better than vehicles
Belt highways make you fast while you're on them tho
I thought you meant trains
Nah I thought they were talking about trains too. But I don't think vehicles are bad
Plus, they alieviate the need to run power lines all over the map if you have a station at each factory ๐
vehicles are at best "acceptable" for certain things like moving coal. but they're bad at most things
Don't need that when I got hypertube cannons
and, a nice two way train network has lots of reuse potential compared to belts.
I was including trains with my initial statement, but yeah... trucks are too wonky
you get none of these benefits with trucks.
In that case I disagree
power towers eliminate the headache of running power but getting it for free is still nicer.
hmm so i'm going to be making my first playthrough in years... (last time i played was before trains/nuclear power was a thing) i'm wondering if i should use the alternative recipes mod and better machines or not
cus when i use them all the calculator websites wont work right?
I'd go stock for a run if you really haven't played in that long
What do you mean? You need power lines regardless
rail carries power
Eh, those were insinuated by just saying poer lines instead of poles ๐
.....wait they do?
I wouldn't run mods on this save tbh
my pro tip for building train networks: build yourself a nice elevated track pole blueprint for 2 way trains. It makes making the network really satisfying
i want solar power tho :/
Idk how to do that
yes if you have powered rail you can pull a line off a train station and then power a factory off it
The rails carry power. So, if you have a station at each factory, essentially you can run your factory from the station.
I....didn't know that
there's a mod for that. but the concept of unbounded resource-less power kind of breaks the game balance. that's why geothermal is so limited in the number of spots
Solar power would be BUSTED
How do you balance that
Yeah, even with that mod, unless you want like half the map be solar, it's not worth it imo ๐
just use advanced game settings at that point
i guess, i just remember the game getting tedious mid to late game and i was hoping for a chill after work session
It makes more sense in Factorio where the resources you put into making them are an actual cost
I've never used geothermal. Is it that good?
If I stand on a portable miner can the spiders hit me
The name of the game is being tedious. Thats the entire point
It's weak, but "free"
xd fair point ๐
it's better now that they moved it earlier in the tech tree from before 1.0. So if you go out of your way to do it early it helps. But if you just do it kinda "normal time" then no , it's essentially worthless
I should prob be using it then
it used to require super computers I think. which REALLY made it so late it was meaningless
What tier is it
cat mam unlock I think? mam for sure
You need like 5 "regular" geos to make like 1 fuel plant
There is about ~7GW on the map if i recall. But it "fluctuates". But that can be "mitigated" a bit by running it through a battery bank. ๐คทโโ๏ธ
but the recipe for building them doesn't require late game items (supercomputer) anymore
If I stand on a portable miner can the spiders hit me
Oh its unlocked in the mam? Does it use the red thingies
!wikisearch geothermal
Geothermal GeneratorGeyser
The Geothermal Generator is a power generator building that generates 50-600 MW of power when built on top of a Geyser. It requires no additional input.
The power output of Geothermal Generators fluctuates and is affected by the purity of the Geyser. The power fluctuation cycle...
Time to attempt coal power and steel production. If I dont like it, I'll either start over completely somewhere else or just with biofuel
Oh im thinking of something else
so yall say don't use mods except for maybe some of the quality of life mods and use build planners to plan on factories?
it still needs high speed connectors -- probably should have just made it only use computers to be really useful
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
I don't use mods at all currently
Some good info there @neon basalt
I use infinite zoop and that's it. A ton of the old QoL mods are just built into the game now
The connectors are phase 3, ya?
NGL modular load balancers look super duper usefull
load balancers aren't useful
I like Satisfactory Modeler for planning. And I do have some "architecture" mods installed, but mostly use Infinite Nudge/zoop, curvebuilder, and skyui quite a bit.
Im probably gonna overclock my nodes since theyre just normal
load balancers are "hype". Not really worth it/needed in the long run.
load balancers are awesome but manifolds let you actually beat the game lol
"Average power on map = 7100 MW"
So a modest array of basic fuel gens, basically.
i remember needing to split resources like 50-90 etc would that be much easier with load balancers?
you don't need to do that.
geothermal gens are good for setting up a grid without having to run cables across the map
basically, load balancers are only for parts that you are producing at less than 10per minute.
only if you don't need much power
as was just mentioned, train rail carries power so..
so even if you don't like power wire... you can just bring a train
eventually any imblanaced system that has all inputs connected to all outputs that isn't limited in throughput will overflow to fill efficiently. It's just a matter of how long.
For this reason, manifolds are usually the way to go
I wouldn't even say then tbh
you only ever have to load balance for nuclear power
The only balancing I really do is for recipes with specific ratios. Like default rips using screws, so you merge and then split them to feed the assemblers evenly. Technically, manifold works just fine for this too (eventually).
everything else will be fine
and beyond that like... a splitter load balances between two or three lines anyhow if you want to send some off to dimensional depot or whtever
that would be the only thing I'd want would be to not have to wait for a container to fill up with 10/m before it starts going to production or whtaever if I"m syphoning off items
i think load balancers fail with number of machines not throughput of parts
I do really wish you could lock off slots in a container
Oh I was talking abt the alien matrix
yes, it takes 10. it's all in the wiki
the thing is the struggle will start as early as like, rotor production
and the moment you realize you want 15 instead you start over from scratch
It depends on what your throughput is and how many machines. Some numbers are super easy to work with.
struggle to what?
load balance
Load balancing seems objectively worse
only if you care about ratios
you can always just overproduce -- those are seperate concepts
the other thing, is that there's lots of potential for trickery with hybrid manifold/balancing,
so for example if I need to split a production of 845 pipes in a ratio of 645:200 pipes another way, I'll say "F it, that's roughly a 3:1 split, as long as I overlow from the direction I've overapproxed to the direction I've under approxed", So I'll build a 4 split 3: 1 splitter and have a downstream overflow, it'll work at 94% efficiency immediately and climbing to 100% when buffers are overflowed
you dont even have to overproduce to manifold no?
My current area has 4 pure iron nodes, 2 pure copper, 1 pure limestone in the immediate vicinity. Off in the distance ive got 4 normal coal and 1 normal iron node. Should I go towards the desert with everything and start building there for the space and pure nodes?
No, you can produce exact amounts
you can produce exactly as much as you need and itll fill out eventually
No. You just can't underproduce.
Wouldn't that cause clogging
build where you need to for what you want to build
also attach a storage container at the start to pre fill the whole manifold
who cares
Steel prodution and coal gen power grid
Slap a smart splitter at one end with the overflow going into an AWESOME sink.
if you mean some machines filling up completely, thats the point
I care, everything should be smooth
I'd probably build somewhere else and save that patch for when you can actually use it. but do whatever ๐
The first overflow into DD, the 2nd into SINK
AGREED i hate machines turning on and off
Wouldn't it still back up because you are producing more resources then the belt can handle
No the belt clogging
The shift to rocket fuel power has been a success
Like in a suhi
You will always overproduce in the long run. That's why you sink stuff.
i dont get any belt clogging with manifolds
I've got a blueprint with a smart splitter connected to a sink and industrial storage, with the top output of the storage box feeding into a depot.
Don't run sushi ๐
bit of nitrogen, bit of limestone, bit of iron. It's TOTALLY WORTH IT. Much easier to upgrade from Turbo -> Rocket than the upgrade from Fuel -> turbo was. Congrats :)
i run sushi specifically for my storage, just because smart splitter sorting is really satisfying
Exactly. Just make sure the DD gets a crack at it before it goes to SINK.
Limestone?
yes it is grotesquely powerful - buffed crazy in 1.0 for people who couldn't figure out nuclear
Smart splitter is set to output everything to the storage container and overflow to the sink.
Using heavy oil residue, diluted fuel and nitro rocket fuel
Now i'm gonna cover the crater in fuel gens
?? You HAVE to have clogged belts -- that's how it works. manifolds are built around that behavior
whoops, I mean water
Sure vut ideally you should avoid it. If ur math is correct it should only clog when everything is full. But if your using mk5 belts. While bring in more then 780 resources a min. Its gonna clog and back up
Tbf, the only ones "clogged" should be the ones going directly to the machine...
i mean visually theres not much
at least with single lines of constructors where the belts to the constructors are like 2m in length
Or a bit of iron for nitric acid ๐
here I am adding concrete into my fuel mix, no wonder that engine is knocking
I like to point out when people think they're so 'pure' -- when they're not ๐
I don't think yall are getting what I mean,maybe im explaining it wrong
I don't follow?
Overproducing is a function of your production rate over time--eventually it gets full because the miners aren't tapping limited ore supplies. They run indefinitely.
"my belts don't clog"
Oh, lol
Thing is working so well belts aren't getting clogged?
Ionized fuel, on the other hand, looks like a complete bitch xD
honestly I really dont' care what made up rules you want to play with - as long as you're having fun within those constraints that's all that matters.
but you don't need much. You can grab 20 stacks of shards put 'em in a box and be done for the whole game
The only way you stop the belts clogging is sinking the excess
everyone gives up on load balancing eventually
Well assuming everything gets full eventually you'll clog(sink avoids this but if ur loading more then 780 resources a min on a mk5 belt. You are bring it more resources then the belt can handle. Therefore slowing it down
Right?
Nobody is suggesting that you put too much throughput on the belt
just dont bring more than a belt can handle?
Wdym made up rules
We're talking about balancing vs manifold
"belts not clogging" "machines running all the time" "things not clipping"
And how manifold relies on the machines filling up, then the belts filling up, to begin filling the next machine in the sequence
Well yea that was my main point, you shouldn't overproduce because then ur bring in too much
I perfectly balanced a belt spider all the way to early access update 5 / end of T4 as it as. Only fluids were allowed to overflow. And yes, then I gave up on perfect balance and life was better xD
Manifold is the way I feel like you naturally play
no you bring in exactly the right amount - that's how manifolds work
Load balance vs manifold. Biggest difference is full 100% time.
Thats....kinda what I said
Yes manifold takes longer, but its also a lot more compact.
At the end of the day ur machine are always full
if youre overproducing itll just backlog, unless youre running sushi its not a problem
you can also just stick a container at the start of the manifold to pre fill it
The difference in uptime is miniscule over the course of a playthrough
So it shouldn't actually impact the efficiency
yeah
yep and if you consider the machines at 0% while you're computing ratios and building the damn load balancer -- you're at a WAY higher % with a manifold most of the time
personally I prefer manifold.
that's an interesting tip I've never considered. So basically, I can just slug hunt my way to victory through ionized fuel?
This game encourages it
I have no issue letting my machines cap on resources, and my belts completely fill before kicking my factory off.
Plus it takes way less space then me trying to do like a 1-20 split
you know, it's not even perfect split unless the belt distances are exactly even anyway xD gotta get those machines stamping in sync
i think theres an argument for stuff like stators for motors and MFs for HMFs taking forever, but then again you can just bring some from home to manually fill the inputs
Tbf, the Net gain from ionized is kind of crap. Usually I just have a small setup to make a container full for the jetpack and stick to RF or Nuke
Eventually. it will all fill :)
once they are all full, its all perfectly balanced with manifold
i hate waiting for stuff to start up so i just bring a couple extra stacks to shove in
TIL that you can fill the machines in a blueprint and they'll be full when you plop down the blueprint.
I like doing manifolds for factories I plan to expand as well.
Isn't load balancing just objectively worse. It has way too many draw backs for a small difference
Like right now, I got 10 refineries, but I know once I bring another 2k baux, I need another 10 refineries
For this game, for most things, yes
that's true but then if you don't have the stuff you can't build the blueprint, so it's not always great. I like it for things like packaged diluted fuel -- you can put in 50 empty containers in the blueprint
Like I knew you could do it with fuel for biomass burners but didn't think to do it with normal crafting stuff.
technically load balance will kick all your machines off at the same time.
technically it won't
this is peak but i never actually use blueprints lol
i do a stupid amount of manual placing
how come?
But, you obviously need those items avaliable for that to work. Tried that once with a biofuel 5x5 bp, already filled with solid bio..... was great in throry ๐
My one issue with manifolds is that its more resources intensive.
well, not unless you actually REALLY measured out the length of the belts
Twin
because the items still flow in an order. so one machine will get the items first (almost certainly) -- but definitely closer to "the same time" than a long manifold which is logarithmic distribution
oh no the resource i am producing an infinite amount of is sitting around in the input of a machine!
People usually build with enough symmetry that belt length isn't consequential
if I have 5 smelters and dump 20 ore into all of them from 100 belt...they should all start and cook evenly?
Belt length matters more if the balancer is complex tho
Isn't the point equal distribution? So everything should run the same
I am a hudge advocate of making a blueprint of each machine, with splitters/mergers/junctions already added. It saves SO much time in the long run.
but the first item on the belt will arrive earlier than the second, so unless you slightly staggered your conveyor lengths to account for this nonsense, then you can't sync the machines with a load balancer.
I use that to fuel an AWESOME sink for portable cleanup. And to power up drop pods when they're not near my main grid.
At an even rate, but not necessarily in sync
the statement was that they'd START at the same time. that was all I was talking about
I mean with the ammount produced. Esp if you're using a sushi
and no, they almost certainly won't start at exactly the same time
He's being excessively pedantic ๐
Yeah, and I also have one for a "powered" cannon ๐
yes I am
I like using sushi at the end of a factory :>
then using smart splitters to depot
I was following you tho
But the original statement I responded to said "technically they start at the same time" or something similar. If the "technically" hadn't been there I would have let it go ๐
I know
if you are talking to someone advocating perfect splits, then you CANT be too pedantic. They started it xD
lol
Radio Tower tomorrow now that I have hmf and comps getting built
See I use sushi for my storage. Thats it. But im trying to maximize resource management so I don't want to pull in more 780 resources BUT maybe overproducing and backing it up would be better
I wish I could get the kids to play this, but they like Roblox and Micraft ๐
Would surely help their intuitive understanding of math
honestly load balance if you want its a fun logistics puzzle to build like 4:11 or something
minecraft has WAAAAY more advanced math like a billion times more advanced
It would help them LIKE math
oh legit, load balancing is a totally fun puzzle.
Not really
Not the way they play
Depends where you over produce I guess.
Cause like a manifold will work with the perfect amount needed. If you need 100 ore/min in 5 smelters, you can manifold it. They will all run at 100%
YES really. redstone is turing complete
fair enough
Ur assuming they're using Redstone like that
I've been watching gaming with doc , he explains stuff very well , he's gotta be a real engineer , Math guy
I don't know enough about it to say whether the game itself does(n't), but they play with a lot of mods, creative mode, inf resources, etc
regretting trying to make a really tall factory there is not enough space on a 10x10 grid
and im already 3 floors in so i cant restart
I'm just saying the option is there. The math in satisfactory is embarassingly basic. It's actually scary how many people can't figure out a word problem of "THING produces X per minute. OTHERTHING uess Y per minute. How many OTHERTHING should I build?"
Make it 20x20 and you can do most things
just make it 100x100 :>
Well if every smelter is 30 per min then I meed 26 for a full belt. In THEORY 780 resources exactly should work. But I might need to overproduce
Fun with perfect splits: one fun result is that with only a 3 splitter wide setup, it's possible to build a 1 input to 2 -output splitter of any denominator with factor 3^(max 2) x 2^n. SEE FUN. e.g. split 72 by 15 to 57.
dismantling 3 floors seems like more effort then just making a factory
I made a blueprint of 5x5 foundation lol just keep slapping that down
what.
I think you are underestimating how complicated this game can get and overestimating the average mathematical intelligence. If it was so simple. People wouldn't get frustrated
Its hard to explain, but basically I should be only producing exactly 780
But I might need to overproduce
How do Hypertube speeds work
Enter tube, go fast
Make too much and sink the overflow
So you want to produce exactly 780 of a raw resource?
That is very easy to do
Or 780 of mixed products to auto-sort via sushi belt?
like compared to the world of real engineering, I can tell you that a lot more care, attention and applied maths goes on getting satisfactory factories efficient and working than actual factoreis.
Look up hypercannon :)
Now that I have mk4 belts I realize I want mk5...๐
then you want mk6
So make Mk5, then long for Mk6
mk6 is the highest right?
The hypertube entrance gives you a flat speed increase, which is why hypertube cannons work.
its like 1k+ items?
yeah
1.2k
1200/min
I gotta make elevator parts , I did the 2500 framework
I could do so much with mk3 miner and mk6 belts.
Mk3 on a pure node fills a mk6 belt :3
It is but woukd it be less efficient then simply overflowing
Don't be afraid to make elevator parts at like 5-10/min or even less.
Plenty of exploring to do
I don't know if I even have the resources for the last 2 parts
you want like perfect balance o,o?
Make a belt that caps out on sinking Warp Drives
This is what I want long term. I want every resource made and then going into a sushi. But I don't want it to clog
what
they should pin this comment. It's the satisfactory equivalent of "turn it off and on again"
Yea but with how manifolds work,would one of them never get enough resources?
i smell burning i think i should turn off global illumination
Yeah 3zploring will e Eaiser tomorrow I'm getting the radio Tower
It might seem dumb but theres SO MANY FACTORS HERE
Will I get hit by the little spiders if Iโm on top of a port miner
Negative.
Manifold systems eventually backlog to the point that the machines will always get enough resources to keep producing at 100% as long as you are providing the bare minimum amount for all the machines attached to the manifold.
Trying to sushi into a manifold sounds like a terrible idea. I was saying that you create a bunch of stuff that outputs onto a sushi that then self-sorts into storage and sinks overflow
hoverpack + tier 1 poles. Easiest explore ever.
think of it thermodynamically, there is a constant output and an equivalent input, and conveyors don't eat items
each machine MUST get items
Yea I uh tried a sushi manifold. One of my machines never get wire
sushi belts have done nothing but shut down my nuclear waste managment plant so i dont think im using them right
sushi manifold is a bit weird
So even if its exact. It will back log at some point
Yes!
Exactly. The ratios have to be super precise (and probably pre-balanced) to even maybe work.
one thing you may not be bearing in mind, is that machines have a ramp in and shutdown timer. So even the last machine on a perfectly balanced manifold will evenually reach overflow. They don't instantly use resources at full rate of consumption as soon as they available, so there's some ammount of slack in the system to allow filling in.
@bitter lodge btw did you ever fix your trains
.....so anyways.
no...? unless you try to put more than 1200 into a system in which case go self-lobotimize
Manifolds are cool.
You still haven't huh
I haven't even been on satisfactory today. I got off work recently x-x. I will be getting on tonight and playing around with the trains.
even at max belt capacity the theoretical backlog is one item every few hundered hours, and that is if you have fractional machine ratios
The struggle of adulting.
But then that defeats the purpose of a manifold? Manifolds are supposed to backlog
Real
I get off in an hour
not backlog through the input of the manifold, each machine input yes so that it gets evenly distributed
I think you misunderstand what was meant by that
Still up for helping you in a #1038092680493801533 post ๐
if you look at the inflow of items it should always be flowing
Once I get on and reconfigure them some more.
I think so
The main line of a manifold isn't intended to back up. The feeder lines into the machines are.
is this sill the sushi belt backign up?
No
ah ok good ๐
I fixed that
Question for ye.
What is the difference between belting 2 600 belts into 2 cargo pick ups. vs 2 600 belts into 1 cargo pick up?
actually, I realize my answer. More resources can be picked up if the first cargo fills up with the two belts.
So let's say im trying to make 780 iron ingots. Thats 30 per machine for 26 machines. The iron ore coming in is exactly 780 per min as well. Would it be better to overproduce the ore. Or would everything still backlog as intended
And if I was to make more then 780, I'd just add a new belt line
Because any added machine would never get enough resources right?
If the needed throughput matches the draw exactly, you don't need to overproduce. It will eventually fill up.
Yes
Unless you upgrade the belt
if i have 100% efficiency setup will backlog ever clear up?
!wikisearch train throughput
The actual in-game throughput of a Freight Platform can be calculated if one wishes to be that precise. The most important variable in this determination is how long it takes a train to do a complete round trip, called Round-trip Duration (RtD). This is measured between the first and last departure...
you're limited to a certain % of 2 belts worth of throughput per freight station depending on stack size
How am i supposed to make a manufacturer blueprint
this only lists it for 1200 belts, but you can just figure out what % of 2400 that is and apply it to whatever belt you're using
put it in a blueprint machine?
Not for most of the machines. The last couple machines won't fully back up their feeds.
ok good
How am i supposed to set the splitters up tho ?
what size blueprint machine areyou trying to use?
what would that formula be?
Are hypertubes the only way to quickly and efficiently reach other factories?
for 500 stack you see its' 2247.83 so divide that by 2 belts -- 2400. that's the % you get
hypertube CANNONs are the best way to move around the map quickly
theyre the best by A LOT
but there are other ways like trains
That sucks since I can't figure them out at all ๐
search up tutorial on youtube should be easy enough
Ok so 2 belts into 2 platforms is more realistic as you can't really belt more than 1 full belt per platform.
this is due to travel times and lockouts while loading and unloading
Look up a tutorial for a hypercannon, make it in a blueprint. Easy cannon anytime
yeah thats what i did
but if you really want to talk trains it should be in a #1038092680493801533 or #math-and-meta where it's quieter
twas just one question :>
don't listen to cobalt -- his math sucks and you're fine to ask here
the wiki's math is correct
i love trains but im also bad at signaling
Am i supposed to use conveyor lifts
trains dont love me back
but his suggestion of belt per cargo pick up is a really good one
you can. I don't know how you want to set it up but there's plenty of ways to make it work
no stress ๐ But yeah I think with mk5 belts the absolute maximum 1 platform can move pm is like 1250~ or so but that is in extreme circumstances that you're very unlikely to have
if you don't want to maximize throughput then it's safe. but you can do SIGNIFICANTLY better
Im using lifts for my assemblers
Ima be honest. You stress me the fuck out.
they are an extremely salty person
that's why I linked the wiki that shows you can get 1.87 belts worth of trhoughput for 500-stack items
salt causes high blood pressure. Like stress
so saying "you can't reliably get more than one belt" is just plain wrong.
Or it's possible because I have all this rent free space in their head they don't like
Minimum is 1083 at 50 stack size
1494 is max with 500 stack size
actually with slower belts I think you get higher % -- because the amount of lockout time is actually a lower %
Only thing i plan on using trains for is really long distance item travel and exporting crafted items to my base
Also? When should i start thinking about a main base location
Iโm not at an early stage of phase 4, how much of each thing would you guys say I should be producing of each thing?
mk5 or mk6? that seems off from whats been historically spoken of
I am doing a baux into alum ingot factory, so I am using a train to start, so I can easily expand
mk5. I am broke bitch hours.
I got mk 4 bru
day 9 hard drive got me stitched iron plates thank you lord
you on that broke broke
At the very beginning when you still have to pull resources manually. Once you have your DDs going, a "main base" becomes a nebulous concept.
fr i dont even got a single manufacturer in my world yet bru
well i make one in all the games i play.:(
okay?
Alum is for mk5 belts ;)
which honestly, isn't even that hard. just use alt recipes LMAO
it makes it so much easier
You totally can. You just don't "need" to after a certain point.
hmm ok maybe people were talking about hte 100 stacks thenas it would be odd to move things like wire and screws
but you do need very specific time tables to achieve that max throughputs of each stack
like the rtd of 100 stacks to get even 1278 is 150 seconds, and that will include 2x27 seconds loading
If you still want a main base, I would think about what kind of scenery you want to go with it
The blue crater lakes on the mountain is one of my personal favs, but spire coast is nice too
you don't need fancy timetables. You just set the trains to fully unload and you get max throughput if you always just have enough or excess coming in. You don't have to like.. time them out.
Is there a way to automate silica production at phase 3
Yes, you do Mam research
quartz node into constructor
I just want my windows bruh
I don't blame you. Glass is my fav foundation.
I just wish it didn't have such glare
No good way to get a recipe you want is thereโs saw one for screws and sadly passed on it but a build I want would be nice to have and Iโm on Xbox
Find more drives
Have been just went there 8 then eating 80 minutes total why I asked cuz each drive takes 10 mins
you can still save scum on xbox I assume. save then reroll a hard drive and if it's not what you want reload and reroll it again
Scan 5-6 drives without rescanning any, then save. Then rescan until you get what you want.
Load if it doesn't
Wait so want to make sure I understand correctly
Your saying scan the drive re roll it and if itโs not what I wanted quiet and when I load back in I can re roll?
Save the rerolls, then do a hard save
right when the drive finishes researching and it's not what you want -- save then. Then reroll. if it's still not it, reload and re-reroll
That way you can rescan a few at a time
each reroll is random -- not predetermined
Yes
Thatโs good to know
but the initial research is determined when you hit "scan" (i.e. 10 minutes ago) so saving 1s before it finishes doesn't help
It's cheesy as hell and I don't generally do it--but if you really can't live without a certain recipe, you can do it
This is why I suggest banking a few rescans before you save. Saves a bunch of loading.
and on PC there are better options anyhow... but on console it's the only option to facilitate getting it sooner ๐
that's true but super early game the number of hard drives you have access to is pretty limited.
Yeah, but it's not too hard to get 5-6
with a map, no. Without a map, yes ๐
fortunately console users can still look at scim even if they can't load their save
Either way. You can use object scanner.
hard drive object scanner isn't available for a while I thought
100 ร Crystal Oscillator
I'd have to double check. I mean, I generally just look around for bright orange blocks with smoke coming out--not that hard still.
without jetpack you're going to be fortnighting a lot to look for things... so I guess it depends whwere he is in the tech tree ๐ I figured looking for a screw recipe pretty early but maybe not
I generally do my first bout of exploration once I have rebar, parachute, and ladders
I'm on PC. Do you think that I should just unlock all the alt recipes in a save editor?
oh I always forget that ladders are a thing
if that makes you happy then go for it ๐
Yeah, just build a sky-ladder in your base and you can glide really far--and see crashes easily from the sky
I mean if yo uwant. There's advanced game settings too that do it
but hard drives are part of exploring and gathering things too
using SCIM to unlock them doesn't stop you from getting achievements if you still need any of them
I'd suggest playing through once "as intended" but on subsequent playthroughs it's just unnecessary pain IMHO
Yeah at that point I probably should just fully upgrade the Dimensional Depots as well. I already have all the recipes through phase 3 in my HDD library. And like 6 drives in storage as well. So I can just pick what I need
may as well give you a few thousand sloops too ๐
Maybe I should just unlock everything lololol
you could just take someone else's save and say you're done ๐
is this your first play through? if it is I'd probably just go through it normally
I've been playing since like update 3.... and I just, for the first time, beat the game.... and suddenly I feel so empty
Yeah it is. I was just going to finish the game normally, get all the achievements and then start a second playthrough with maybe some mods some advanced game settings turned on.
yeah my advice? go through the steps. Plus imo the exploration is fun and you have to do stuff while your factories are making things anyway right?
I'm 90 hours in, and I still haven't automated either modular engines or adaptive control units, but I'm having a blast. I'm building a factory that produces 480 of both rubber and plastic p/min and 18 GW of power.
I enjoy exploring
it's common to not automate elevator parts
yeah for me it's post phases sandbox that gets me, making your own weird projects
I did love the exploration though. But after having gone over the whole map like 5 times you know everything xD
Really? If I end up just hand feeding elevator parts, that might change the way I'm playing rn
before I make the help forum thingy. I need to actually see if my train throughput is lacking. I gotta make the factory first....
Maybe I'll just set up production for all of the different parts and then set up a bunch of manufacturers with storage containers hooked up and throw all the different parts needed. Is that a good strategy?
also, how does one use a vip? or even set it up? cause I gotta recyle 1200 water....
well another way to see if your throughput is lacking is if your producers are clogged up
the easy way? you don't. You keep fresh and waste water split
one sec. ima show you my current factory.

you exploit one of several fluid flow bugs
Use it for pure copper ๐
otherwise, VIP fluid doesn't exist (other than packaging, sorting, then unpackaging)
how I do get rid of 1200 excess water?
bauxite? reuse it in the system is the simplest usually
that isn't a bad idea....
hella little fresh
Wet concrete alt and sinking it is one option. You send what you can to storage and use a smart splitter to send the rest to a sink
depends on the recipes you use ๐
it does mean you need to pump a lot less fresh water in
yup, that's why you reuse it in the system and pump less fresh water in
according to tools, only need to pump in 800
sounds lke you could make 2 groups that pump 400 each back in ๐
huh?
oh that was the frseh water. yeah 2 groups of 400 fresh water
fresh 800. 1.2k recyle.
sounds reasonable , these are the ratio examples for all the combinations https://media.discordapp.net/attachments/1286300794311938099/1286343954157277307/alum_options.png?ex=69398da9&is=69383c29&hm=9100fc93288c7745be3ee80fecd3705ec855ff0be7d724a1806efde451990906&=&format=webp&quality=lossless&width=934&height=1320
you don't have to have the layouts exactly like that, just for clear diagrams
Didn't occur to me that having several manifolds in a row might make my machines take a few minutes to sort themselves out
A manifold manifold if you will
Mhm! I should really just let my trains fuck off, and start making the refineries
then I can test my output of the trains and sort this water thingy out
either way you want
๐
tbf any ratio will work bcs u can clock water extractors however u want and its not like ur loosing anything
just worried about backlogging
they should add decorational train cars like flatbeds or liquid tankers etc etc.
make this double input where one is favored
it would add more life to the trains:)
set up two fluid buffers
and place valves
set valves to expected value
and shabam
just watch for a while both fluid buffers
if they fluctuate around same number cosntantly then its good
if one rises up or both then its not good
also sink overflow so water wont back up
and its realy it
I understood like 10% of that....
My problem doing this, is that its 1.2k water. That is a lot of raw other resource i would need to consume to sink that much water.
by sinking i meant overflow of aluminium products
@dense violet how uh does one get a nice number to work with out of a train?
cause 780 is a bit of a funky number
What is unc talking about
its the version of "its ur decision and there are no optimal solutions in the end"
just how u wanna do things
as long as it's under the max throughput, it's fine
As long as you have enough trains your actual train output just matches the amount youโre mining.
remember, vehicles will deliver an average throughput.
don't expect counters to stay at 780
do I have to do some weird belt splitting nonsense to get like a solid 600 belt?
what exactly are you trying to do?
cause it really seems like you're overcomplicating this to the extreme
ok . Are you trying to put that on one platform?
My opinion: alumina is bad
huh?
Unrelated
I never worked with weird belt inputs like 780, I always do them at like a solid hundred ish
look - make a post with images and numbers of what youre trying to do. because it just seems like you're flailing wildly w/o actually understanding what you're doing
to help we'll need to go step by step and images. When you're ready for that, ping me

u dont need to fill all of the belt tho
I just want to export from my depot at a rate besides 780 constantly.
make a post, we can work it through step by step
this is acomplishing nothing and wasting both our times
and just making you more frustrated apparently
idk why 780 exactly
Alternatively, just build a train delivery to a factory that has everything else you need and it builds what it builds, and we don't worry about how much or how fast. ๐
solid advice
so uh #1038092680493801533 can't post the thingy!?
you probalby need to add a flair
a what?
Finally getting into nuclear power
Any tips(especially in regards to radiation management)?
Radiation management isn't bad -- Iodine filter usage caps out at 5/min, so if you automate that much, you'd be able to spend literally the rest of your game with radioactive material in your inventory and never take damage (so long as you remember to replenish your filters occasionally)
In practice you could presumably automate quite a bit less, since you're not always gonna be standing near radiation
(But it's already a pretty small factory to do 5/min, so eh)
If you want to minimize ambient radiation around your nuclear production site, remember that you can load-balance buildings instead of using manifolds, just so material doesn't stack up
Though even if you let it stack up, a single stack isn't gonna be awful
Ive been thinking of extracting uranium, droning it somewhere else to make fuel rods, then drone the rods to the power plant, then drone the spent fuel somewhere else- is that going to work fine?
The four production options are: 1) store Uranium waste forever, 2) Sink Plutonium Rods (a "clean" option), 3) store Plutonium waste forever, 4) Burn Ficsonium rods (a "clean" option; quite expensive resourcewise, though)
Sure, should work fine
Okay, Thank you!
Note that Uranium waste does accumulate quite a bit more quickly than Plutonium waste; options 2 or 3 tend to be the sweet spot for most folks, nuclearwise
If you do just start out with Uranium, you might want to at least plan to introduce an extra Plutonium refinement step in the future. :)
does plutonium rod still works as fuel for air drones?
yo, so im making my first coal generator thingie and uh, how do i jump start it?
Couldn't you also mine a stack of coal
If the water is powered
There we go
Bio usually just easier
Once they turn on, they stay self-sufficient
And the bio just go into standby
Install battery storage when you can so that exceedances don't cause trips (as long as there is charge in the batteries)
Nah, just don't over-build. Keep an eye on power.
whenever i try booting up the water extractors, it turns right off
Then set up priority switches when you unlock them
It usually takes a few burners
They don't have much output
But they only need to be on for a few seconds
No harm in a battery array just in case, beats tripping off parts of your factory if it's just a transient
I've set up batteries before--but I've never used them
Shouldn't have to if you plan and manage power properly. Anyway, just sayin'
imagine if we could sink power for coupons
Yeah, that's all I'm saying
this is the first game i've played that actually has good train horn sounds
They're not bad yea
Although on auto they only do one little honk leaving the station xD
Probably would be a bit annoying when crossing all of my path intersections around the network
i like trains :3
Carry a lot more yea
no i mean fuel usage
Efficiency-wise, fuel per stack, would have to check the wiki
probably max throughput too but i rarely ever run into that
https://satisfactory.wiki.gg/wiki/Truck#Fuel_consumption - click "expand" and the table actually has a bunch of different things in it for fuel use
basically everything that uses fuel and how much it uses
yeah theyre like 30%-40% more efficient
and per stack the truck is WAY more efficient by having almost 2x the inventory
wait thats backwards theyre less efficient
at the cost of onlysomewhat more fuel -- like 33% more
it being measured in seconds per item instead of items per minute really throws me off
trying to make a 1 click factroy any tips?
yes a longer burn time is better
I don't know what that means
why the hell would you rven run trucks, by the time you have them you have trains for anything that needs more throughput than a tractor
pretty much a really compact factory that u build on a blueprint
yeah there's really no reason other than if you specifically want to use them regardless of them being good
Is there a mod that shows all the somersloops, spheres etc you havenโt found yet on the map? I wanna go get them all but not too fussed on having to look at the online and updating it with my game file to see where I need to go
top 5 reasons to run trucks
1: the american dream
click the dashed box in the upper right corner and pick your save file
Iโm aware of that
Iโm asking if thereโs a mod to do a similar thing in game
I doubt anyone would make that since it's in SCIM but I don't know for sure
so after i jump start it, can they literally just power themselves just with a few power poles?
Trucks are kind of a hard sell, for sure. I'm quite fond of vehicle logistics in the game, but I rarely feel like I need more than just the tractors
Fair enough, thought it might just be a nice qol though
As long as the coal gens are powering the coal miner and water extractors, yes
They've still got the benefit over trains of needing very little infrastructure to support, so there's that
it has to be something that someone would be bothered enough by to make a mod though.. and with scim most people would just be happy with it
sounds good!!
They do definitely add some life
(So long as you're willing to just use the map's natural roads instead of building your own)
fueling is still a whole thing
also trucks struggle with terrain
Yeah, not much of one, though. I've never struggled with fuelling tractors, at least
you still have to drive the route and honestly that's not necessarily easier than laying rail. Yeah if you mess up you have to start the process again
whereas you can just tweak the rail if you mess up - you don't have to start over
Eh, I've recovered many a route-record screwup in the past. Being able to trim the route afterwards can be quite handy
if you get stuck on terrain though
I couldnโt imagine the pain of messing up if you couldnโt dismantle in blueprint mode
Anyway, as I say, I agree that the Truck is kind of a hard sell
Especially if itโs an actually detailed/decorated track
It's in a bit of a weird spot unlockwise, compared to trains
Tractors on the other hand I will defend with my dying breath! โค๏ธ
and you can't reuse your paths from other vehicles so it's not just a straight upgrade
And you can always just add more tractors to the same route if you need more throughput
if you could just say "hey use a truck now and just get 2x throughput on your tractor route" it would be a better upgrade
Yeah, agreed
So do we think satisfactory calculator is cheating?
The better question is: do you care if you're cheating, on your singleplayer game? :)
It's a singleplayer game man cheating is however you define it
IF your path is safe for more than one vehicle -- many natural roads are only "one lane" and the easiest way doesn't allow multiples
(Personally, yeah, I think it (and solvers/planners) are sort of cheating, though I've personally never cared)
it's up to you. whatever rules make it fun for you are your best rules ๐
There's no getting an unfair advantage over someone else and negatively impacting their experience like there would be in a multiplayer game
So "cheating" would be up to you
I wish you could tell trucks/tractors to go from station A to B, it would calculate the shortest smooth route, and just go. Having some decent pathfinding for them would be absolutely HUGE qol
I'm personally fine calling something "cheating" even in a singleplayer game; for me it's just down to if you personally care that you're cheating. :D
Tbh unless you're even more autistic than the average player of this game the planners become necessary
"Cheating" is a rabbit hole and a half--and largely varies by personal standards and what definition you'll accept
I ain't planning out heavy frames on pencil and paper man
Yeah of course
I wouldn't have figured out that heavy encased frames gets a lot more manageable if you just change the clockspeed without satisfactory tools
The ratios are very weird at 100% clockspeed
3.75/min makes it a lot nicer and let me attach it to my 10/min modular frame factory I already had
Wait tractors are good? Can they transfer like things from a farther away factory over to my main one or one near my main one if I donโt wanna get it myself?
Just like a belt
thats just called central storage, keep a container worth of everything you need near your home base
I've always viewed vehicles as items "for show" to make a factory look more realistic, rather than particularly useful. Trains are for hauling stuff xD
theres a certain distance where tractors are more viable solely because trains are really cumbersome
wide turn radius, really expensive, all that nonsense
True, although my max belt distance versus min-train distance leaves a very small window for vehicles, personally
i just dont like running belts more than like 300m for framerate reasons
what is the best way to optimize an assembler line
wdym by optimise even
like make it so it isnt a conveyer belt mess and so it actually makes the things i need
Where do i download mods? Like nexus one doesn't have as much as youtubers said or suggested
In google?
Thank you
Yep, found it. Thanks, cuz nexus had fev terrible ones. And ive seen some good on YT
I haven't modded much myself but pretty sure you'll get better results with SMM, that has always been recommended to me at least
Hmm, okay okay, i wanna make it a bit easier, im playing mostly vanilla too, but seen some cool mods on YT
Fingers crossed
def get SMM and handle your mods that way, it is so easy a monkey could do it with 1 hand
yeah SMM works great
it depends
unfortunately you'd have to read the fluid manual to really understand the answer given a situation It hink
and I haven't. However, what you can know is that the fluids will end up going where they are wanted -- just like any manifold (except with all the fluid 'gotchas')
what are the fluid "gotchas" follow up question how and what do i use a valve for
how do i remove those poisonous fumes
bombs
Is it just me or do lizard doggos just clip under the map. I had a fenced-off pen with 4 lizard doggos. Now there are 0.
How does fluid work in this game? Short answer: it doesn't
i mean.....they do
No I mean like how does fluid work it doesn't work that kind of thing . . .
ohhhhhhhh
Like, it's the only part of the game you actually have to read the plumbing manual on to understand how to use it properly.
Vehicles have a strong learning curve for sure, and a lot of folks are turned off by that process. Once you know how to use them effectively, though, they're great for short-to-midrange logistics
I personally really dislike seeing really long belts everywhere, and I love seeing those little sugarcubes trundling about, so my Phase 2 tends to lean into tractors heavily
I'll continue to set up the odd tractor route throughout the rest of the game too, though, as the situation allows
im trying to fiqure out why a pipe won't get any fuel
Like there's definitely cases for me where the distance just feels too short for either trains or drones, but I still don't want a belt
is connecting all the refinerys that make fuel into one pipeline a bad idea?
im trying to make a 3:4 balancer and my lord my brain hurts lol
is there a way tto use both controller and mouse at the same time?
How many items per minute do you try to move, all 3 belts combined?
Depending on your best belts and item count it could be as simple as doing 3 to 2 even belts and split those to 4, or merge the overflow of your 3 belts into the 4th
im moving 480/m with mk4 belts and yes all 3 combined
It is if the output of your refineries exceeds the capacity of the pipe
im setting up my buffer for my raw iron train and i've only got 3 pure iron nodes for my 4 cargo wagons
Idk if it works with Satisfactory, but I believe that, if you just plug in both keyboard+mouse and the controller, you could switch instantly
It seems, to me, to only allow one at a time, and you have to go into Options, Controls, every time to switch between them
Well that sucks then
yeah no i've seen that and it still hurts my brain trying to set it up
I thought like, I have some other games where switching between controller and mouse+keyboard is as simple as pucking up the controller and stopping mouse and keyboard inputs
I have just looked at it for the first time ever and I instantly get it
instantly get how to make it or unrderstand my peril
yeah, every single other game I have works like that. But SF, once you select Controller, it just disables the mouse and keyboard, even within the menus
How to make
well good for you then
Since all nodes are giving you the same amount, the easiest is to adjust the number of train cars to the number of nodes. Easy to have 1 or 2 cars per node without need to balance anything
but all my trains are 1-4!!! :(
new idea; i make my raw material trains 2-8 for the funny
Then you'd have to make a 3 to 8 balancer
Not much easier
don't ruin my dreams of a massive train
or just have the train dock twice to the same freight platforms but frmo a different station
like SEEESFFF
yeah i'll pretend that makes sense
you'd get the same throughput just the train would only run half as often
if we're doing it for the lulz I mean
2-8 would mean 2 locomotives and 6 cars. Works nicely for your 3 nodes and no need to balance stuff
i was thinking two locomotives and 8 cars ๐
as long as you're not going up .. probably more than a 1M ramp
huh
actually maybe not even that if it got stopped on the hill
But 1 locomotive=4 cars
yeah I guess you're not twice as heavy 1:8 since you're not dealing with the second engine's weight. .. so hopefully a 1M ramp would be fine
i do 2m ramps
What are you on about?
?? I'm confused
I am more confused
Maybe you do, a lot of people don't. I didn't find fluids to be a particular problem
one engine and four loaded cars -- is the heaviest that you can safely take up a 2m ramp
Yeah
You do you. Good luck
And she is taking 8 cars with 2 locomotives
I thought just said 1 engine
...
but back to my previous thought --- make the train essentially 2 1:4 trains so EFFFFEFFFF (E=engine F=friehgt car) and then build your station as SEEEESFFFF (s=sattion E=empty, F=freight platform) and then have the train dock at both stations ๐ /awake
What is the full empty station good for
Can one even add 3 train stations into 1 timetable?
can add 100 if you really wanted to
more importantly why would I do any of this tomfoolery
there is a train delay value you can set, so if you want them to unload and load at the same time, just give a pause big enough
Hmmm, yet another great idea I see here
it stops you from having to balance the outputs... it just means you only have to deal with the 3 belts. but if you want increased throughput then you need more stations of course. You'd set the train to "stay until empty" so it wouldn't just drop off like 3 stacks the second time because it just dropped off a full load a second ago
I'm not worried about balancing I'm fine with that I just can't figure out how to build a 3 to 4 even with the basic layout in front of me
Basically:
1 belt>split in two>split those two belts in two>you have 4 belts>run all 4 belts to each go to one of the 4 mergers
Rinse and repeat for the other two starting belts
split each 3 into 2 , and 2 again, merge 1 of each.
yeah I know that I've seen the design it still doesn't click in my head
or just do the sane thing and use whatever is on the belts
So nobody was gonna tell me i can copy & paste machine settings without actually opening the menu?
Right trigger & left or right on the Dpad
I only found it cuz I accidently did it while trying to paste multiple machines and wasnt standing close enough to the building :p
xD
Do I wanna build a whole factory by hand and fit everything perfectly, or do I just wanna spam blueprints and take up 4x the space
Trick question, im gonna go look for spheres while telling myself i need to, but in reality im just procrastinating
I tend to just build flat but it's personal pref
My last factory was one story
Go hi-rise city style xD
Isn't it mentioned in the on-screen tooltips for commands?
Only if you're holding down right trigger, which isn't really something one would normally do
What's the right trigger for...? ๐
Ye
So, rather than telling you about it while you have the BuildGun active (PC), it only tells you during the tiny moment you try to place (and hold?) a hologram...?
Seeing as Windows / XBox is Microsoft, I always imagine things are relatively similar
When nothing is in my hands, I have to look at a machine, decide to hold right trigger (left click) with nothing hinting that it would do anything, and then some text appears at the bottom of the screen showing the copy and paste buttons
Bruh 
Oh wait... Right is Left and Left is Right? xD
Lol yeah
Yikes ๐
Its the standard with controllers :p