#satisfactory
1 messages Β· Page 488 of 1
making it more efficient is also part of the game
everything is allways at 100% efficiency
15 of each computers, limiters and HSCs costs less than 300 caterium, 300 copper and 100 oil
Nah, why bother
like when you first set up oil you're gonna want to tear that down after getting the alt recipes for heavy oil residue and diluted fuel
bcos anything less is just incorrect it scrapes at my brain untill i fix it
Why not build the new recipes somewhere else? There's tons of oil spots
It doesn't make the factory any better functionally π€·ββοΈ
thank you
i could do that and then make the first factory more efficient lol
except it litterally does since it operates at its correct efficiency
also the design challenge is fun
anything below 100% efficiency just feels like taking the cheep way out
i get that too
also having your power consumption be a flat line makes it a lot easier to know when you're close to actually blowing your grid
And that changes its input and output how?
because ADA said so
I don't remember copper rotors being this awkward to work with, damn
if its less efficient it takes more time, input is the same ofc but output is less
Just saying you're very unlikely to ever run out of resources but you're pretty likely to run out of time at some point if you're not glued to your computer π
how are they ankward? π€
Use steel rotor then π
steel rotor is so peak
can't, not that far in on this file
That's not how factories work π€£
yeah fair enough but i just have like 10GW more than needed
what?
weird screw amounts
im glad im not the only one who gets this
clock the screw constructor to make exactly that
It's good practice! Skill up!
You cannot get less output for the same input without changing the recipes.
The resource efficiency is only determined by recipe choices
and so expensive
well I can't make 195 screws since I only have mk2 belts
if youre doing iron pipe then yeah lol
i do it anyway because it makes where you make motors so much more flexible
wait are you talking about using alternates and such as efficient as possible since i was talking about machine clock
(like a dumbass) π
Machine clock speeds don't change the factory's resource efficiency
assembler has two inputs π
no that i know, but it changes time efficiency
which is what im talking about
if I'm jus tputting screws in then I can't make the rotor though?
you put screws in one, and rest of screws merged with the sheets in another
you could downclock until you get to mk3 π
idk, I cna't think on the same level as people who've probably finishe dthe game multiple times
I get stuck whenever I try to look at any vehicle in the game bc idk how to use them for transport
??? Tf is time efficiency
the "efficiency" that game defines
you can also clock the rotor machine to use 120 screws only
if its running at 80% efficiency since its not getting all of its items as needed its gonna take more time to produce
am i being a total dumbass or like do i just suck at explainin
it's the time they're using when tearing down and rebuilding stuff instead of just building somewhere else and being time efficient 
well that also but that wasnt my point
sadly copper rotors only rly gets to 121 and then jumps under 120
a machine running at 100% speed 80% of the time makes the items exactly as quickly as a machine at 80% speed running 100% of the time
clocking it to 61.5385% is basically equal to 120/min
but then the copper sheets are a weird number right?
no number is weird, you just clock the machine to work with it
13.846
yes, tho the inconsistency/just throwing items so it kinda works is what im talking about not being fun
numbers like that make my planning ability instantly collapse
I usually just work with flat numbers or .5's since I can remember those
i'm the same
like not optimising ratios or whatever since its the equivalent of underclocking is boring is what im trying to say
and no, it's 6.9231/min
that's for the output, I mean the sheet input
you don't really need to remember it, since you just hook it to another machine
I mean whether you like it or not is another thing. but don't pretend like underclocking for 100% uptime makes any difference to the input/output of the factory. they're functionally identical
like i use the standard hmf recipe because the encased one even though it is better has some weird requirements for its inputs
insane behaviour tbh
lmao i know a lot of people swear by the encased alt
yeah no that i understand and wasnt (trying to) refer to
tbf I might just not be good at this game, never finished any of my like 9 files
and a lot of people don't π
ofc it takes the same amount of time
I think I got up to making fused frames and then I had to use a drone for smth and couldn't wrap my head around it whatsoever
as long as you're having fun, you're good at the game
goal is to have fun after all
if you need X/min, clock the previous machine(s) to produce X/min
if you make X/min, clock the next machine(s) to need X/min
it's very simple and you don't need to remember anything
because default is absolute trash. literally twice the iron and effort compared to encased. anyone who uses default to make more than like 2/min with the default recipe is either uninformed, dumb or insane imo
if you're not using every single alt recipe in the same save are you really even satisfactorying?
damn that's me lol
(or uses different recipes)
although i build my modular frame factory to have my heavy frame factory attached to it
10/min
fair
Guess I should be working backwards more
I only really don't do that bc it's easier to plan the layout of the factory that way
oh yeah, just plan from end product
it's way easier to plan backwards
otherwise I'll be building backwards and realize I need more space near the miners and oops, time to dismantle everything
go vertical π
I've always wanted to try mainly going vertical but I'm never sure how to go about that
yeah or diagonal, it's more efficient to combine vertical and horizontal
mainly bc factory towers are cool
I keep forgetting about vertical, I keep going like factorio
place a lift
build a foundation slab above
build there
place lift down
done
I have not found a single recipe chain that makes default HMF better in any objective metric. as far as I can tell, it's just objectively worse than Encased
I think it's naturally easier to think on a 2d plane
vertical is fun but i allways underestimate the size of the factories base
I'll have to unlock the lifts at some point
inverted pyramids are the meta for verticality
unless you mean belt lift
given that there's very little objective metrics, I'm not surprised. Even weighted resources are subjective
real
i think they do mean that but the personel lift is also great because it transports power between floors
yeah belt lift
the two games are actually very different and practically the only thing they share is the genre
yeah but have you tried building your own elevator shaft with walls, foundations, and a series of jump pads going all the way to the top of the factory?
can't say i have
you should - it's better because it can be factory cart compatible
They should redesign 1m basic walls, give them the same texture pattern the 4m walls do
it is objective. the choice of the weights is subjective, but the calculation with those weights doesn't change depending on the person doing the calculation (unless they did it incorrectly)
the choice of looking at only weighted resources would be subjective, but if encased uses less of every single resource, then no matter the weights chosen, encased will have a lower score
I don't think encased uses less of every resource in every recipe chain
and "less decimal numbers" is also objective π
if there is, I haven't found one π€·ββοΈ
encased is objectively the worst one because it's the only one that doesn't use screws
if we're not making screws then what will the manufacturer eat while it works
man I am struggling hard to wrap my head around how I build backwards
How do y'all know how large to make every floor??
If I'm building backwards then there's no way for me to know how much space I need between where the smelters will be and where the end of the line is
I'm just gonna run into "oh I need to move everything forwards" and rebuild my entire factory over and over again
calculate how much you need of the final object per minute, calculate how many machines you need to achieve that, see how big the machine is, and built that much room for the machines, you can ofc always just build it extra big
a lot of calculating ig
I think I am just too dumb for this game
there are tools that do it for you
nah you just gotta fiddle around a lot, i recommend tools like sfmodeler tho
or maybe I'm just playing it wrong idk
I never really set an end goal for an item I just go "I'm making the item" and that's it
GUYS I just wanted go through pink forest because it was the shortest way to my factory from afar...
At first it was all going fine.. I was even grabbing some spheres along the way..
In the exact middle I WAS CHASED BY 2 GREEN STINGERS, RADIATED AND POISONED AT THE SAME TIME
Brotherman.
sf modeler is on steam
did you get your power shards yet
how big of a foundation do I need for a space elevator?
I think the easiest way is intentionally overestimating your space and if you don't use it all just put something decorative there
you can see how big it is when you're placing it
!wikisearch space elevator
The Space Elevator is a special building used to complete phases of Project Assembly by supplying it with Project Assembly Parts. The first three deliveries unlock two higher Tiers of Milestones, while the fourth one unlocks the 9th and final Tier and the fifth delivery launches Project Assembly and...
I got lots of slugs! and good amount of spheres. It was... an interesting journey π
W
blueprints also help me a lot with spacing. It's easier to think "I need 12 blueprints to get what I want" and know those are each 3x3 or whatever
54x54 π΅βπ«
I just can't design any worth a damn
You know whats actually W my friend? I got so used to Stingers that I can't differentiate if its a smol or large variant.
My mind got too much fear exposed that it doesn't fear anymore lol
like a bunch of smelters with splitters and mergers already attached
https://discordapp.com/channels/370472939054956546/553550313533997057/1447291985663623198 I wanted to try this frame awning thing, but I want to hear some feedback from you folks. What do you guys think?
reminder that foundations are 8m long iirc
so the 54 isn't that bad
where would I do that?
space elevator fits nicely on a 7x7 foundation
it takes a little practice but I personally think it's a fun puzzle to try to modularize stuff + fit it into a cube of whatever size
i find these useful. i make a blueprint for the 5-way every run
Well yeah, but my brain doesn't really work when I try to do that
the compact space makes me unable to work properly
planning is one of my weaker abilities
so making blueprints is out of the question
doesnt ada say something about complaining about the size of the blueprinter lol
yeah
it's not too small I'm just bad
I think I'm just hanging up the helmet for today
I got stuck on IRON this time
I ain't ever finishing this game man..
I think I just give up
What end part are you stuck on
it's been literal years of me playing this game and I never get even close to what's currently endgame at that time
It's just a practice thing. You get better by struggling with it a little π
the everything
I can't even figure out how much of everything to make
Idk how many frames I need, rotors, reinforced plates
idk how to properly make enough items to make those without overflowing everything to hell and back
Don't think about how many you need
Just make some
Belt it to a storage container
I can't even figure out where to put the damn machines anymore
Let it fill up while you're just doing other stuff
I stared at an assembler hologram for 3 minutes
bc I couldn't figure out what to do with it
paralysis by analysis - just need to commit to some decision and go π
it's a sandbox game so there are no wrong answers
Hello, What tier do you get the ability to do priority splitters?
I tried that and it ruined the factory, had to tear it all down
didn't make enough of anything to make anything
you mean priority mergers?
this is part of the game
no, i mean priority splitters
i don't think there are priority splitters
there's smart splitters and programmable splitters
part 2 is be kind to yourself and learn from what you didn't like about your decisions
smart splitters are priority splitters
with only 2 priorities, but still
I wonder if that can do what I want. at the end of my plates line , I want to send all to the left( rest of the line) but if it's full I want to send it to the right (storage) so that it keeps going
There's an explicit setting on smart splitters for that
great, thanks, how deep in the tech tree is that?
yeah that's the overflow setting
overflow, sends items down that side if all other outputs are full
it's in the MAM
well I got the numbers all wrong but idk how to get them right so I'm back where I started unfortunately
And I've found that working backwards breaks my brain so I can't do that either
I can't build forwards, or backwards, so I can't build at all
have you tried using satisfactorytools.com ?
idk what that is
You should go play around with it for a bit. It's a planning tool that helps with some of the numbers stuff
yeah, so nothing about it in my Mam,
only the best planning tool that exists!
caterium tree
I'd be surprised if it could help my sorry self, I've been getting worse at the game over time
would that be unknown crystalline mineral or unknown chemical element? or unknown metal?
metal
k, thanks.
If caterium not already a thing in your mam you're probably gonna have to wait a long time for smart splitters
15-30 mins of work
since it's a bit deep in there
it's really not
thanks, appreciate it.
It isn't?
I remember having to wait forever to get them
and a caterium node
this duplication game mechanic is nice
really ruins the power slugs being here tho
if you can just have 3000 power shards with ease
good luc getting that much power
wdym by power
Yes and no, in tier 9 you can make unlimited power shards anyways
somersloop cuadruples the needed power
overclocking also scales up powe ruse a lot
Chat my drones arent bringing in the amount of uranium that the miner makes pm, how would i fix the troughput?
34% more power for 60% fewer machines really isn't a lot
hey I'm just reciting what ada said
I got a steel, and iron factory I want to tear down since i made one mega factory that makes way more than those 2 seperate ones did....is there a easier one to delete them other than by hand?
https://satisfactory-calculator.com/en/interactive-map
Put your save into this website, area select everything you want to delete.
It will give you a list of things you can do (delete is by default selected), select delete.
Asks if you want a box near where you are with deleted items, say yes.

thank you.
I was dredging doing this by hand. They are so terribly made, and just pointless
np, trust me it works amazing.
you deleted all that!?
mine was just two starter factories that were terribly vertical and not laid out correctly at all.
don't trust a impure node
but the output of this new mega factory that took me 3 days ;-;...oh its so good and worth
I am sorry but this had to come after this:
#design-and-architecture message
π
that is amazing
I miss my old cute factory too but it wasn't efficient enough...
I want to build good like that ;-; but I am still learning
afternoon pioneers
My factories look like the slums of some industrial complex in the industrial revolution
takes a lot of time to learn but you eventually get there. Key is just blueprinting segments so you can put them one after another like a lego
So they look like normal factories, thats cool. 
have any of y'all ever managed to start a save and lay down like, paths/infrastructure with the intent of using them for rail later and actually used them? Every time I try to make nice roads between factories outta foundations an' all so I can slap my rail on 'em, but then my rail blueprint ends up being a different size or I want it at a different height or turning at a different point and the original roads get scrapped π€¦
is making a phase 4 factory feasiable?
like an entire factory that just makes purely the phase 4 things as the final output?
the elevator parts? sure, I built one in U6
@silk epoch about #screenshots message
It is not a joke. These are the largest stingers that come out at night but also permanent in some zones.
My experience so far with where they are:
idk what factory I want next, and maybe that is the route I go
I do that for phase 2, so why not for 4. It can be quite a challenge tho'.
has this been a thing for a while or is this new? i have never seen this before
but looking at it. I didn't even automate the stuff to make the phase 4 stuff yet ._. so uh baby steps maybe.
i gotta redo my factory I didn't allocate enough space :C
yup, always been there.
you'd need to import materials rather'n just use "locally sourced" to get the variety needed, but if you don't mind importing materials a megafactory to make anything is possible
I tried to start a new world but my god not having jetpack or hoverpack, and all those depots and resources was painful. so I am doing a clean up then continue of a old 1.1 save.
yup. I want to learn trains finally! so this would be a good way to do it :)
I just kept expanding my starting factory with more floors and adjacent buildings into the monster it is now lol
I have to rebuild all the time, its a spaghetti mess
for a rocket fuel factory what do i do with the polymer resin from the heavy oil residue alt
there's no elevators tho
just odd because it appeared randomly and doesnt show up for new ones i build
ooooh.... fuuuunnnn
same, i just used ladders LOL
Felt like a hamster in that factory
i avoided trains so hard my first couple saves, and now making a nice set of rail blueprints is one of my first things in late phase 3/early phase 4 'cause once you have the blueprints to rapidly expand its soooooo nice to have trains...
do i just sink it?
ya that is my problem xD
im on console I can't download blueprints so everytime a make a new one I tear the old setup apart
honestly iβm avoiding trains like the plague
should i restart in grass fields or rocky desert???
I started in and have always played in rocky desert, so idk what grass fields is like
they're not so bad. if you keep it to one-car-long trains and just make separate stations for each item you can avoid a lot of the finagling
yeah itβs just managing everything seems like a hassle and i donβt need THAT much to import so i just stick with drones
multi-car trains still suck though. im good with intersections and all but i hate having to space the stupid freight stations just so....
then that's what I'm going with no advanced settings or mods
iβm guessing once i complete phase 4 thats gonna change
Thats what I did π
are wood/leaves abundant
honestly? no. you'll need a lot of drones obviously but once you have drones you can finish the game just fine without trains.
β¦?
Lots of cactus and stuff which is basically the same thing, but I built the factory in a different era of the game before they redid the vegetation... but I don't think its a problem
i have big plans for factory so most likely i will
path of least resistance is to sink it, but plastic is one of those things where you could always use some more somewhere, so i usually just turn it into plastic
Impressive design for a impure node
and resources?
Thanks! β€οΈ
yeah i was planning on it but for now im overloaded on plastic i just asked because i wondered if there was a alt that did something else with it
beyond how easily expanded it is, the train infrastructure is really satisfying to build once you're familiar with it. Like... your factories might get big, but are they continent-spanning-infrastructure big? 'Cause your trains will be!
yeah i plan on having a factory just for screws with atleast a 6000 screws throughput so
still figuring out where to build it
and waiting for mk6 belts
I've barely started on my trains, haven't even got the rails in the tunnel yet, but look at how that goes off into the distance. Got the fancy train spiral over there where i wanted a sudden height increase, fancy glowing tunnels....
yeah there's a ton of resources
too rocky for my liking :c
trust me rocky desert is so nice
(you don't really need a tunnel for your trains, but i wanted to put tunnels down.)
you basically barely have to travel for almost anything besides sam and uranium
i like flat plains
can I sink power shards?
so I was gonna make a factory dedicated so I can make mk3 miners easily....but its requiring 5k water ._.
better build some water towers π«‘
sounds like you have a good oppotunity to make a really cool pipe stack network blueprint
i absolutely love using water towers it makes everything so easy liquid wise
its just to make supercomputer, fused modular frame, and turbo motor all at 10/min
but 5k water and 200+ refineries is wild
iβm honestly not looking forward to making turbo motors
at all
i don't really mind 'em but i do modular, not megafactory, so its just a matter of shipping parts around
what can i do with ficsmas gift?
my factory is just spaghetti sauce
mega factories take some real planning and verticality 'cause of how big they get
so itβs always a struggle to implement anything
check the ficsmas research tree at the MAM, and the advent calendar in the hub. you can build fancy christmas decorations for this month
debating just adding more to this factory than just these 3 items
one thing i refuse to make on the main spaghetti plate is liquids i need a clear space for that
if I gotta import this many of variety of items, why not just include more and add more of each resource?
make it and see if you have any spare resources
why 2 baby mega factories when 1 big mega factory. because I hate myself
thatβs what i do
"Why not more" is the rabbit hole that defines this game lol
It's locked, I can't open it.
go to the calendar first, to the right of the craft bench (or was it the tier panel? one of those). You click the '1' to get a thingy to unlock research
You can only open up to today's date. And make sure you're choosing the 1 and 2, not "10" or "20" or similar.
Is there any advice for verticality? And when do you get ladders
I have a certain grudging respect for people who can make spaghetti and go "thats fine" instead of being driven insane by it. My hats off for your mental fortitude lol
thank you
What's spaghetti in this context :0
a factory for just phase 4 items...takes thousands of copper ore and barely anything else o.e
Ladders are unlocked in the AWESOME Shop
convayors
Ohhhh
Ohhhhhhhhhh
I CANT SPELL
you buy ladders with sink tickets, so as early as you can get sink points. As for verticality... i did a save where i built factory towers but tbh i dont like building vertical 'cause i like to be able to fly above my factories and see the whole sprawl. I found conveyor floor holes and ceiling attachments invaluable though.
It's okay silly I can't read
Spaghetti isn't just conveyors, it's conveyors going over top of each other in several different directions
cool
So pretty much my last factory
Hide your sins with a logistics floor. π
i will admit that while i don't do spaghetti, sometimes if I find myself in a tight squeeze for space ill give up and run a couple conveyors underground to avoid having to have visible spaghetti up above....
WHY ITS BEUTIFUL
what
spaghetti is beautiful in the way pugs are cute; you gotta have a certain kinda mindset to appreciate it lol
you right
pugs shouldnt be alive they have an awful life
yeah im... im not in team pug don't worry. i was tactfully telling crapbuilder that you have to like ugly things to like spaghetti π
pugs are one of the things where people stopped to think if they should
yeah the french ones with a knose are actually cute but the american ones with no knose actually are quite sad
The resources in the desert / dune starting location are really far apart sometime. I guess I will need to do another long line of conveyor belt across the desert lol.
Or I could use tractors.... hmm
factory cart
Why the game is censuring the number 455 when I write it?
Because 4 looks like A and 5 looks like S.
yeah, exactly
Yo how long shards / overclocking works ?
shards don't run out
it stops working when you take them out
That's one thing I like about Satisfactory over Factorio and some other similar games I've played. Resources never run out.
8 shards β¦
well, sloops and mercers are finite
That Mk.1 miner you plopped on an impure limestone deposit at the start of the game will churn it out forever.
Iβm going back to my factory btw
13.3k water
@mortal ginkgo you'll be busy
can someone look at #math-and-meta and give some feedback?
hey everyone
hi
where i can see new updates and if they gonna bring new things in game? (i finished game 3 months ago and now i wait for new things if they gonna come) π
idk im newπ₯Ή
π then lest wait and see
are there known issues with priority mergers? it just doesn't work as expected. is there a workaround?
What are you expecting and what are they doing?
see the last topic in questions and help
I've not used priority mergers, but as I understand it the way you have it configured it's going to take one from each of the High priority belts and only ever take from the Low priority belt if there's nothing coming from either of the other two.
Let them be called Belt A, Belt B, and Belt C with C being the Low priority one. The output will be ABABABAB and so on if belts A and B are both full.
thank you
question how do i do fuel power?
it doesn't work properly when belts of different levels are connected
put fuel in fuel generator
ITS MY TIME TO SHINE BABY LETS GOOOOOOOOOOOO 30/MIN FOR THE WIN!
thereβs a alt recipe to make sam into sulfur?
SAM and coal or SAM and iron, yes
i didnβt know that
it's a tier 9 thing
whatβs it called and when is it able to get
ahhhhthat makes more sense
damnit
is it a alt?
oh itβs not
welp
foundation + four walls + foundation.
Put him in a little quarantine box until the plague has passed.
Ficsit will file the appropriate waivers on your behalf.
there's a mercer sphere right under my base. I've been hearing it since day 1 but I can't find the damn entrance to the (presumably) cave. this is driving me nuts. π€
but i don't want him in a box :C
Think of all the...
-# loading human_cares.txt
cute puppies and kittens
-# eof
...counting on you!
I just launched the 5th phase and I feel kinda empty now. What's your motivation for keep playing or start a new world? I know that I can farm tickets but I already have a mega factory (500h save) so that would only take a couple of hours if I redirected all my items to sink
FICSMAS if you haven't done any of that yet, though to be fair that's very simple compared to the crazy production chains you have to set up by the end of the game.
Hey chat odd question is there a cave that connects thoose nodes easier in #screenshots
I wanna connect those 2 and save the closer ones for later if possible but I may just use them as it doesn't seem like they would connect easily
Mainly wanna run the coal too the iron make it into steel then truck it too base
I think so?
Idk the rocky desert that well
That's what I thought but I couldn't tell with the time I had before work
So now I'm at work just thinking about it
yeah, literally just turn on the caves layer in SCIM XD
yep! i have a train line through there
i want to play again but im deadass scared im gonna turn lazy and make spaghetti haven
If you've already beat the game
Play slow make things nice as u go
and?
ramen
Why rush if you've already beat it imo
embrace spaghetti
Sweet ty
furthest i got was halfways filling that big tower station thing
Was like the main issue was getting the coal from the hole basically too the iron
and then i forgot about the game somehow
did they change how factory carts work?
Not too my knowledge
they seem more stable
they updated all vehicles a few updates ago
makes sense
i remeber driving one and if u turned too hard u would cartwheel into oblivion
Compared too pre 1.0 imo
i wont stand for pre 1.0 slander
pre 1.0 was peak
Pre 1.0 it was as buggy as star citizen lol
Pre 1.0 was good just very unoptimized and buggy
did u even play then???
it was more optimised back then u used to be able to play it on max graphics with a 6600xt now u cannot due to unreal engine 5 being poopy
I get better fps now on higher settings then pre 1.0
same
same pc?
update 8 brought ue5 though?
and U8 doubled mine
I mean I may have overclocked some stuff more
But not enough too make that big of a difference
I don't even need extra power for this game
Nah I have amd
Probs same but idk
I play on near ultra 4k with fsr4 and get about 300 fps
now i get stable 165 fps at max but my old gpu didnt like it at all
Fsr4 is so good I can't wait for next gen amd
what kind of nasa computer gives 300fps on satisfactory with a 4k display
7900xtx
how much is built in the world?
Well on my old world I went past the object limit
But I feel like something broke
ive got teh 7900 gre couldnt agree with the price at the time
But new world vs end game fps is maybe like 15-20 less
It really doesn't change that much like it did pre 1.0
7900xtx is so peak got mine for 1170$ was cheaper than my 6900xt which was 1500$
It easily can beat a 4090 if u up the pl atleast in raster
Just wish it had better memory
Tho if I can get the memory too run 1-1 with soc I may get some nice performance benefits
I have gotten stuck on the day 4 tape, no idea how to get it and havent googled it yet
calendar?
I'm so frickin close too got my mem at 2950mhz max I need 50mhz more
Are u sure
if i build a ramp out of a bunch of 2m ramps, will that be too steep for a train?
Steepest u can do I think is a 242 or something like that iirc
nah, they can climb 2m ramps just fine if you have 1 locomotive for every 4-5 wagons
it changes based off of how many wagons it has?
U can do 4 carts per engine before it starts too slow down
As someone with a 9700xt, amd has been way better than nvidia
it wont work for a 4m ramp, but thats the threshold, so if you build a 1.99999:1 ramp it will work
rlly the drivers are driving me nuts
Downgrade newest drivers are a mess
well yeah, 1 locomotive cannot put 100 full wagons up a steep slope
i hadnt even updated yet i usually wait about 3 months after lmfao
standard windows issue π§
cries in anticheat
I will say, I never update to a new major or minor if it's a x.x.0
Ah I couldn't remember I'm pretty sure u can get it too work with 4m I just don't remember how
But also, update drivers for graphics cards when you are forced to, not just because.
you just straight up can't place rails on 4m ramps
i usually just wait a while lol
If your stuff works, leave it alone.
works most the time
Oh I swear I saw a video doing it guess I remember wrong
I mean if you alternate 4m and 2m ramps, you might be able to, but all 4m ramps are too steep
Is there a way to make Ada shut up? I don't need an update for everything
Miners work on top of foundation , is there a limit to height? Like 2 or 4m? Or can it.E higher
pretty sure you can mute her somewhere in the audio settings?
Ye that's what I meant by 242
Ada is the best tho
Dialogue volume?
2m
Do like I do turn headset on and leave it on the table lol
Thanks.
I just listen too music
But why the sound design in this game is amazing
It's good
I do sometimes , when I get zoned in on thnwgane I really don't hear it lol
Why I ask.about foundation , fluids like going down , so would raise a make a pipe going uphill directly from oil extractor a few meters then dropping it after?
Question what's the ratio of iron too coal
Huh autocorrect fucked me up there
Or is it 1:1 still
Whag the hell did I type.
Raise pipe at well then drop it after it s 4 or 8m high?
ratio... where?
F i c s m a s
Like is it 1 coal for 1 iron
for what???
Depends on what you're making
depends on recipe(s)
Just base
!wikisearch steel ingot
With the basic steel recipe, yes it's a 1:1 ratio. you need the same amount of iron ore as coal.
Ig ur right
check in the machines?
FWIW i recommend solid steel ingot at the least
I'm not home at work
then wiki
Had people so couldn't Google so figured I'd ask and be able too come back too an answer
It may be worth finding alts first
solid steel ingot, you get 50% more steel ingot by processing the iron ore into ingots first. it's a major win
I just discovered something terrifying. The big stingers can jump 30 meters straight up. Thought I could cheese them like alpha hogs.
Ah yeah solid steel is just a win
Will def get that then
Plan is steel factory and then truck too base for phase 2 parts
or get iron pipe and you need way less steel
love me some iron pipe
True but I'm not really swimming in spare iron quite yet
it's so iron hungry but makes things so easy
You could just overclock the smelter for steel
I think mines doing pretty high amount
I didn't have enough steel so I did 250% in foundry and a sloop makes 225 a min
Only issue is gonna be power
building more is easier on power π
I have plenty available
Last time I did a 26gw plant that last till I got the oil loop
I hate blenders and the oil loop being phase 7
Oil loop?
game doesn't have 7 phases lol
? The recycling loop can be done in tier 5. Unless you're talking about something else
And yeah tier β phase
What recycling loop
The most efficient way to get plastic and/or rubber
https://www.satisfactorytools.com/1.0/production?share=95fyfj9Cgp7hvUvOqtXW
Swap out diluted for packaged diluted to make this without blenders. Same efficiency
Cool so kinda like the HOR and packaged water makes more fuel ?
achyually the most efficient way is to pick it up off the ground near crash sites
no power, no resource cost, true efficiency
Havenβt played for like 10 DAYS
depends on what you're being efficient on, but no, that's a terribly inefficient way to get it
I like the higher tier items I can't make lol
Yeah my bad I often mess up phases and tiers
I found some allclad?
Isn't that blenders?
if you don't care about resource efficiency or power efficiency then you must not care about alt recipes either
Cuz that's what I mean
that's a tremendously false comparison
Diluted packaged fuel and no blenders
Tomorrow I continue my save, just say, how many doggos you think when reaching end of phase 2? Got 10 presently!
caring about them != caring about them to the exclusion of all else
there are many different kinds of efficiency which need to be reasonably balanced
picking rubber up off the ground may be resource and power efficient but the throughput is so tremendously bad it's a nonstarter
Idk maybe rocket fuel cuz I have coal rn but I want rocket
I agree we should all stick to residual plastic to maximize efficiency
I'm not aware of any oil loop that can only be done in tier 7. Both diluted packaged fuel and recycling are loops, but they're both available in T5
Rocket fuel can have a loop, but you loop the compacted coal. And it's in tier 8
I was thinking 12 to start
Maybe I didn't realize the diluted one cuz I only knew of doing it with blenders
Ye just doing oil power before rocket fuel seems like a waste
Charcoal alt recipe needs to be removed
Brother 20 GW from 600 oil is cheap af. And what else are you gonna do? 20 GW of coal???
there's not a lot of other options in that tier
Ig maybe with the loop it's different cuz I didn't mess with diluting fuel so it took about like 1200 oil for 30gw
That's still way better than 6000 coal
Ig fair I just want rocket fuel tho
you'd be waiting for blenders so you'd be going like 2 tiers of research without the benefit of non-rocket oil power
We shall see this time phase 2 and 3 are taking alot less time
Small oil plant too get phase 3 done and that's phase 4 I can scavenge drop pods again for everything I need too unlock the milestones and craft them
/ coupons if really needed
We shall see it may also not take so long too build the oil plant plus I can use alot less
Leaving blue Crater open this time for rocket fuel I think
Last time I made it over by paradise island
anyone ever see the icon for the Hub disappear on the compass?
question about multiplayer, if i make it steam invite only can i still play offline if my internet goes out?
Trying to setup heavy modular frame factory ...the tool says it can't be done with less than 2400 iron ore per minute?
That can't be right can it....
How many are you making lmao
I don't know I may have misclicked something
Like whatever the normal amount is lol
Oooh I did 10 a minute lol
That's only 580 a minute lol
2.4k iron is 25/min territory without coal, and probably like 80/min territory with coal
Im just an idiot
Yo right so is it laggy on console or not
Not on mine
any easy way to dump 1200 water?
Why do you have water to dump?
aluminum
10x refinery takes 800 water, aluminum scrap has 1200 coming out .-.
I'm thinking of focusing on foundation building then worrying about construction and automation second
and yes, I can feed it back. But I am scared of messing it up ;-; and just bottle necking my factory
There are like 3 different ways to do this reliably
I recommend the VIP from the plumbing manual
It's pinned in #math-and-meta
https://media.discordapp.net/attachments/558721941410807812/1397218790122590208/image.png?ex=6936dbe6&is=69358a66&hm=b1cc6c9d1d28d755343878edaecffd2756da6d86e81b74d7d2df1f327f758799&=&format=webp&quality=lossless&width=685&height=968 is super simple and reliable way to do aluminum (and VIPs may get changed)
wtf is a vip?
a construction of pipes and pumps that for some reason gives priority to one input over another, however even the creator himself doesn't trust it anymore
It works perfectly for me and always has been
And it's easy to use and compact
The only issue is that 1.2 might break it
I wouldn't say it's a good idea, but in this case it would give priority to the byproduct water to be processed first
however if you check my image, that one is without any black magic and is very simple and can handle byproduct water easily
wet concrete or pure [type of metal] ingot alt recipes
interesting ideas for sure
* as long as you prioritise scrap coming from byproduct water and/or sink the excess.
Letting the refineries clog with scrap can just break it
diluted fuel if you've got oil nearby
well that's true for practically any alu solution that doesn't void the water
And frankly, for 100% reliability without a sink, you should split the scrap too and use a prio merger to use the byproduct water scrap first
Not a VIP
electrode scrap alt + making diluted fuel from the byproduct water is a setup i wanna do some day
VIP can still clog if machines idle π€·
And aside from me and Aeryn, I've never seen anyone mention that this needs a sink
(and yes, you're gonna say "never happened to me", but it did happen to people)
Idk what to tell you man
I don't underclock my stuff, made plenty of mistakes in production
My VIPs have handled all possible uptimes just fine
They were never the issue
Unless I literally hooked them up wrong
as with other things, it may be the way you play or build, which isn't easily transferable to other people, so I'd rather recommend the thing that I didn't yet seen broken than the thing I've seen broken multiple times
I could say the same about the split setup π€£
I've seen it break more times than the VIP
(and also, I wouldn't recommend a thing that relies on some weird mechanics that possibly aren't even intended)
When the tool shows 10.5x for a machine one is undeclcked to 50%
yeah
That's one way to do it, yes
What else would there be?
yargh spongeboy me bob i screwed up my conveyor belts and now my wire constructor is making silica
clock multiple machines so that it results in 1050% production
There are infinitely many other solutions that achieve the same thing
3 machines at 100% and 3 machines at 250% - alternate them for maximum confusion
π
What's important is getting the output that 10.5 machines at 100% speed and uptime would produce
I'm using iron pipe alternate for part of the heavy modular frame
the 10x100% + 1x50% is usually the simplest way to think about it though
Could be 10 machines at 100%, 1 at 50, could be 12 at 87.5%, could be 4 machines at 250% + 1 at 50%. Whatever you want
7 @ 150
You don't even need to change clock speed either. 10 machines running at 100% speed and 100% uptime plus one running at 100% speed and 50% uptime also works
bonus points if you use a repeating decimal number
You can adjust uptime?
no it adjusts itself
by adjusting clock speed π
it won't have resources half the time
Not directly, but not pulling out output fast enough or not putting in input fast enough will both adjust it down
That's how I usually manage my factories
Just let them figure themselves out
why not just adjust the clock speed down 50% man
I don't need to change clock speeds if I just have enough production
8 think this modular frame factory will be my forst true factory
because overclocked machines go brrrrrr
It's gonna be huge
how many modular frames u doing?
Because why waste time on it when there's 0 benefit?
i mean there's a very tiny benefit to power consumption but i see your point lol
65 machines for 1 part....π€ π
if you're so close to blowing your grid that that makes a difference you have bigger problems to worry about
2 a min
Unless you build a bunch of extra machines, it's basically negligible
well, it's more stable grid
65 machines for 2 modular frames per min?
I've goti got plenty of grid power
do you mean heavy frames?
but... efficiency

Heavy *
Is this without alts?
yeah i would adjust the clockspeed down but i see that practically there isn't much difference at all
With iron pipe alt
Only?
Yeah
Ouch
you could do 21 machines at 50% and save even more power
Don't have the others
just think of all the efficiency
standard heavy frame recipe?
Then get them. You can get more than double the output for the same effort
cast screw is a good one
lots of people also use encased frames because it eliminates screws
No screws is even better
yea we said this earlier lol
eh, I wouldn't say so
i use the default recipe and you said that was insane lmao
Because it is
all these unenlightened screw haters 
Your recipes oy show in the machine ? Not a list anywhere
that's just one person's opinion π
alt recipes are basically opinionated options
some of them are good apparently but i've never touched them
Crystal computer and silicon circuit boards
whenever i make a computer factory i just use the base recipe and run a train to bring copper parts to my oil area
I have a place I can make those easy
Underclock it then
So which alts for heavy frame ?
crystal computers is the best one because it's the only one that lets you include screws in the production chain
alt recipe to include screws in a recipe that doesnt normally have it is wild lmao
Im new with this game, sometimes I kill myself to respawn at base, I just did that and "glados" said "Try walking next time" lol
ada has some real gems lmao
I just have quartz and copper conveyors in the same spot lol
And I have 2 industrial storage units full of quartz and 2 of silica just cause
sink them for sweet sweet coupons!
Nah who needs em π π
when do you get interior lighting
awesome shop
A warning in advance: the "official" lights are awfully big; if your factory wasn't designed with the stock lighting in mind, you may find them awfully unweildy
If you have Global Illumination (Lumen) enabled in the settings, you can use Signs as lighting, though the effect is less strong now than it used to be
define awfully big
So i have to make rubber and plastic and i wanna use 2 pure oil nodes, one for each, but they are really far away, should i build the factory at them and transport output to base, or transport the oil to base and build the rest in house
I built a small base just for oil stuff
You can make quite a lot from a single node by finding the recycled alts
Outpost to base personally but it's honestly personal preference
Either way ima have to build alot of pipes or alot of conveyors as i dont have trucks or trains yet... i figure conveyors are easier as i dont gotta worry about pumps etc but idk i kinda like the mega factory idea
it's generally easier to transport solids than liquids
Yeah, but everything is else is getting made in pretty much the same are so it wouldnt fit my pattern so far
Area**
how many items/min can a single train cargo move?
I just reached 30 hours and im not even in phase 2 yet bruh cuz im waiting for the parts to make
With pipes you only have to worry about the highest point, after that you don't need more pumps, so you can take the pipes up x amount at the oil nodes then don't use pumps for the rest of the way
Like a water tower
I only just hit phase 2 and im 60 hours in
i just got done with the parts factory
Oh yeah cos they only need lift
Exactly
I had to build a factory for everything i had unlocked before going up a phase because idk why
I dont want it to look messy either tho and pipes 4000ft in the air is hard to make look good
You don't need to keep it sky high, you can go up n straight back down and it'll still work cos physics
total number of items that can fit into container / time needed to complete journey cycle (load, move out, get to station, unload, come back)
Like this
yeah but you can turn your factory into a gaming pc #screenshots message
Huh, just learned how OP the recycled rubber and recycled plastic recipes are
Just feed in fuel and a tiny amount of rubber and you can produce huge amounts of plastic
Yeah fr
if you add some decorative lighting it becomes even more OP
You get one profit plastic/rubber per fuel you put in
Combine it with diluted fuel tho and you're making crazy amounts
exactly what I plan on doing
diluted fuel and HOR alt
exacly why I'm tearing down my old refinery
Such inefficiency much be snuffed out
I'm going to be producing 2-3x the products with half the oil
or you could be producing 3-4x if you left it running and built at another oil node π
so much efficiency!
that's silly. Keep your transportation logistics in place and just be tons better.
There's absolutely times when tearing down and rebuilding makes sense.
It's just not "oh I don't like my starter base let me tear it down"
like when you need to construct a factory with more factory carts
that makes total sense to do a tear down
I have a bunch of infra I want to reuse... Namely train stations, belts, sinks, pipes
it's an ideal location too
you can use the resin from the fuel process to make rubber to kickstart your recycled loop, too. (rubber is 2x better than plastic from resin for some reason)
That's what I'm gonna do! π
I have a steady stream of resin coming from my turbofuel factory
id like to see them modify the hover pack to where you can use it anywhere and it consumes fuel just like the jet pack does
maybe make it use more fuel or something to balance it out or something
that would invalidate the jetpack completely
perhaps batteries
not if you find a way to balance it to where theres a trade off
why not just use jetpack?
Maybe just a mode for the jetpack that maintains altitude
that would work too
finally give people a reason to make batteries
^hes not wrong
i havent made a single on in my entire time playing cause theres nothing that needs them
Hoverpack is slower and more suited to construction. Jetpack is faster and more suited to exploration. They have unique roles already.
Yeah thatβs why people who really min max things turn like one rubber machine with HOR into diluted fuel then use that to make recycled plastic, same process for recycled rubber, & itβs like twice as efficient? Idk the exact ratios but something like that
we already have reason for it - fuel for vehicles
well there is but ive got alternate blueprints
im not saying make it to where its something to replace the jetpack for exploration, but it gets old having to constantly place down power poles just to keep the hoverpack going
heck even if they took the power cells or something
Yeah, I'd be fine making it ultra endgame
I mean, that's where you use jetpack, not hoverpack π
jetpack is faster
ok go ahead and try to build with the jetpack and see how that works for ya lol
for building you have lookout towers
oh god no
Do it all the time π€·ββοΈ
(also, if you're building something, then you most likely have power nearby anyway, so hoverpack shouldn't be an issue)
π
not all the time
Sloops have energy its cannon so just shove a sloop in a hover pack\
The only thing that MIGHT actually be implemented here is after you unlock hoverpack you unlock a jet pack that has the ability to hover but itβs much less fuel efficient
we're not talking cannons here, that's an entirely different mode of transport entirely
id be fine with that Synistrality
Perfect, my phase 2 completion time was 22 hours
just install a mod to make your game better
im not saying make it like you can fly in cheat mode, make it a huge tradeoff type deal
still requires resources but make it cost way more to make it work
Mine was 53 π
took me 380 hours to get through all the phases
My old was was 43 hours cuz I spent too much time to actually make the project parts and not move to literally every other obtainable material π
Mineβs the exact opposite mine is so long because before I started working on it I maxed out my progression in the mam as far as I could all the extra resource trees & then made a silica, quartz crystal, quickwire, AI limiter, & SAM Fluctuator (which I didnβt even have the manufacturer for π) before working on phase 2 at all
an mk1 miner on pure only gives 60?
no
120
120 I think
why does it say 60 on info
probably because it isn't pure then
No i mean the mk1 miner info it says default extaction rate is 60
yeah that's default, not on pure
that is a normal node
I am confused
node purity modifies the extraction rate
the default is normal mines, and a mk1 gives 60
greeny, just a complete aside, thanks for making a production calculator more robust than satisfactory-calculator's
impure, normal, and pure nodes all have different rate of the resource they give.
I'm so fucking sick of s-c's
yeah default means if it was placed on a normal node, if placed on pure it boosts it by +100% & if on impure -50%
Satisfactory planner on steam trumps them all
So if i placed a mk2 on a normal, the normal will give me 120?
I believe so yes
And if i placed it on a pure it will give 240?
yes
wtf fr????
yeah
this is op
goes higher with ||somersloop|| and ||overclock||
Wait so mk1 on impure should give 60 right?
nah, it's pretty normal
!wikisearch
!wikisearch miner
Mk.1Mk.2Mk.3
A Miner is a type of resource extractor that automatically extracts solid resources when built or placed on top of a Resource Node. There are 4 types of miners available: Portable Miner, Miner Mk.1, Miner Mk.2 and Miner Mk.3.
Portable Miner (see below) is an equipment that has to be held...
impure is 30 mk1 defult is 60 why doesnt it 2x?
it's on the wiki
it also depends what yo uclock it to
impure is half, not double
Because impure is a lower quality
yeah
Which is true
He's a non-native english speaker I think... He seems to be from Saudi Arabia
o so mk2 impure gives 60?
yup
I missed the message about mk2
o yeah i see how it works now
impure is 0.5x
normal is 1x
pure is 2x
mk.1 is 1x
mk.2 is 2x
mk.3 is 4x
I would kill for mk3 rn
Can't wait for mk2 oil/water extraction
What phase you in
ty
so mk.3 on impure is 4 * 0.5 = 2x
basically waiting for all my phase 2 project aprts to go to space elevator
impure mk3 gives?
max 300
nah like normal
Idk if mk2 oil will ever be a thing but I know for SURE there is gonna be a mk2 water extractor, if there isnβt in this next update people are gonna just start looking for mods cause late game water is just too freaking ridiculous, prob t3 pipes too
honestly if you want all the numbers, just check the wiki link
you have a nice table there and we don't need to answer 20 questions about different combinations π
I will check it now ty.
I feel like if they add it for water they'll do it for oil too
don't hold your breath
i hold my breath a lot. i get lightheaded
my braincells aren't happy
If i get 240 but my conveyor max is 120, Ill be wasting 120 right ?
Dang bro how may factories do you got going that you need mk3 that early on, are you not overclocking your mk2s?
How much rocket fuel do you guys think would be worth it for an end game power plant or should I make ionised fuel instead? Debating on using all nodes in blue crater but want a decent plastic/rubber factory too
I have like 4 factories
endgame factories vastly vary
I mean i got nuclear too
no, because resources are infinite
yh this makes it more difficult
hm?
Power flucations aren't tho
underclocking exists
Technically no waste but also useless cuz 120 of it cant go through at a given time
you can get the extra 120 at any point after you reserach better belts
ooo yh thats what i ment
Depends what you consider a waste. It doesn't go away, it simply doesn't get mined
the only thing that never wastes either power or resources is factory carts
Yeah but then he's just producing the 120
which... isn't an issue?
The miner can output 240, but since your belt speed is only 120. You can only extract 120 at once.
Think of it like pouring water. You may have infinite gallons, but if you can only pour 10 gallons at once. That is the fastest amount you can get.
Tbh if your a normal player 50GW is enough for your entire play through so just make a rocket fuel plant for like 60 GW then if you want Ionized fuel for like your jet pack just make one or two of those, atleast thatβs my opinion on it cause mass producing enough power shards for a large ionized fuel plant can be a bit of a pain
!wikisearch minors
for most of the game through the tiers you're belt limited from your miners, get used to it
they have already been linked to the miner page, it hasn't helped
stares at you suspiciously for trying to search up minors
FBI OPEN UP
bro is not beating the allegations
im 17 π
ah, okay, it's technically legal then
I'm currently using about 150 GW lol
ππ
are there any ideas for what 1.2 will be adding?
Water trucks
liquid trains are already terrible enough
they're fixing liquid mechanics with water trucks
BOOOOOOOOOO!
Ye but they look cool
they are fine
combining how awful moving fluids long distance is with how awful trucks are
synergy!
Imagine they they make the fluid trains more useful by reducing the space limit for cargo trains
why do people think that fluid trains are not useful π€
we NEED more biofuel content! π£οΈ π₯
its better to just package it and move it as solid cargo
They're not useless just compared to packaging and transporting and unpacking it's less efficient
Your throughout increases loads
Have you seen the video they posted about 1.2 abt fluid trains being like purposefully worse so you have the option to package them which is more production machines but less trains. Honestly I kinda see where they are coming from but also like you can only use that logic when the numbers are small, large scale like endgame that idea breaks down in practice
some people just hate fun
better how? you spend more energy and space to package it and you still need to bring the canisters back, which usually is done by extra cars, making fluid trains actually better
see my message above
Cargo trains are purposefully better
(and yes, you can add extra station to load the canisters, or sink them, but it's still tons of effort and resources for very slight increase, not often worth imo)
I do think liquid freight cars are a more interesting comparison than solid freight cards though. Conveyors have no operating cost where as pipes could have at least some power requirement with headlift but maybe not comparable to a running train
but the real reason to use vehicles is because they're more fun that conveyors or pipes
[citation needed]
I certainly don't find road vehicles very fun to play with in their current state >.>
Liquid factory carts - when?
package them up
which is fair, everybody has different "fun" parameters, but I'd say they are pretty good in the current state
I want to use factory carts to transport factory carts
I don't see what's stopping you
Wellβ¦ itβs not exactly that theyβre just fun, but theyβre extremely useful. I just think it would be very interesting for the game to have some kind of motorcycle or helicopter (not the drone).
only thing i would want is trains not to stall when load/unoading. It means the additional buffers you add to every station goes away... its like just make it part of the station...
I love everything about the game, including all the weird quirks, 'bugs', oddities, it all adds character to the system. With one exception. Road vehicles. I just find them awkward, imprecise, and unreliable
same issue here
how so?
I think you've missed the nuance here. I'm not actually trying to do these things
Why not? they sound fun
Useful... how? Everything trucks can do can be done easier and faster with conveyors
Making the routes by driving them. But I can't drive them in perfectly straight and consistent lines. So the routes end up a mess
looks at real world vehicles
seems legit
And if I make one mistake, start again?
is there any reason of needing perfectly straight route apart from visual flare? π€
I would vastly enjoy vehicles more if I could tweak nodes' locations
At the start of the game I used about 20 trucks to feed my factory, without needing to run a giant spaghetti line across the whole map. They were super useful for me until I built a railway.
you can remove nodes
My trains go straight, my belts go straight, my pipes go straight, my road vehicles go all over the place. It's messy.
it's natural π
I have alwas been able to skip that section of the game moving to trains first
I was too lazy for trains in the early game.
Once I made my first choo-choo motherf*cker, I never went back
It's easier to run around your factories than to set up trucks lol
At that stage you don't have to transport anything long distance anyway. By the time you are transporting things long distance you're using trains.
Depends on how you build, of course. And possibly how experienced you are at the game
Trains feel hard until you realize every alternative is worse
Personally I'm building all over the place in Phase 2, so I've come to love tractors
Everything seems complex when you're doing it for the first time
I'm all over the place too but I just slide jump everywhere lol
Zipline is also good especially after you get power towers
Yeah but you can't automate slide-jumping. :)
You can on steam deck
I did
I actually continue to use the odd tractor route even well into the late game, though I admit it's more rare by then. Definitely depends on circumstance though
*as part of an automated production line. :)
I can see it working in tight spaces that aren't so far apart to justify a train