#satisfactory
1 messages · Page 478 of 1
Yes
Its very simple. To access them you just open up the build menu and they are a tab on the top
And to build them you ofc just use the bp designer
true, my entyre base is in this 4 constructor towers #screenshots message
Well f me it's right there lol
btw, what do you think about my blueprint?
...I'm going to need to build 3544 (fully overclocked) fuel gens in my world
oh god
But.. why?
Oh I have enough power to fire all the buildings when I'm done. Consume 680mw max is 1647 prd is 3000
nice
2nd phase you say?
I mean
technically not
but I wanted excess power
so I'm going to get 2000000MW of excess power
but nuclear....
is expensive
This is cool, check the one i tagged you in
I mean to not judge but understand, wouldn't at that point its better to go nuclear since you need oil for diamons?
No its not
but I am going to be building some nuclear
those will go really nice with 4000 biomass burners so I think it's a solid idea
You can have more than enough power w just uranium, and processing into plutonium rods is easy
when you're on the scale of the entire map it is
How much power do you need
more
Why the awesome calculator doesn't work with nuclear craftings?
3544 fuel generators and around 10k powershards is not expensive?
heck mate you gave me a jumpscare with that statement
2519875.599 MW, though the factory takes 519875.599 MW
I have 1.7tw i get it, i was just curious
always more!
Oh yea thats pretty expensive w nuclear lol
space capitalism demands infinite growth!
I did 900gw of uranium fuel rods and it wasnt too bad tho
They're not draining more resources, and I have excess oil
@steel kelp #screenshots message this is nice, are any of them overclocked?
All of them are max overclock yea
though I am going to be building 120 nuclear power plants
but you did not unlock powershards craft?
wait that's not overclocked
I have them automated yea
I have 144 max overclocked
oh, ok
If i were to do ficsonium id make like 1.4tw alone
But even thats not enough for you lol
so I'll only be building 48 max overclocked
I have 8 200% overclocked... and still, I somehow completed the game
yo i have a question. Can you play with console Player with Pc players ?
Yes i was beinf super excessive. I built my nuclear after i finished the game as well
no
But it was so much fun to do
ok 🙁
I am scared to think about like 100k nitrogen gas per minute
It wasnt that much
It was like 2400 or smth
which fuel are you burning in them?
rocket
there's enough nitrogen and sulfur for that?
well
no
but converters
fr? not that much. And how many uranium mines?
That's quite the minmax attitude 😄
in fact, I'll be burning more
1200, but i slooped the production of encased cells and fuel rods
I have 6000/min rocket fuel, and that was plenty enough of a project for me
Its just a bit boring to make imo, it becomes a game of placing fuel gens rather than actual logistical challenging
I have 200gw of rocket fuel and it was a chore to do it all
me too, to be fair. how many sloops do you use?
yeah. I made a basic blueprint with 2 gens and all the pipes/junctions and power poles which took a lot of the pain out of it, when raw dogging it placing the pipes took 3x as long as placing the gens themselves
Idk however much to feed the 30 blenders
I duplicated them
I'm not slooping any power 😜
i think there are like 112?
103 if you fully unlock the MAM
105 if you don't research augmenters
is 20gw excess enough for stage 5? i havent done it in a while and the power requirements were absolutely, completely nuts last i remembered
I need to figure out where my sloops are
There's 106 available (I collected them all)
I have 50 used as APAs
20 in my BWD production
So there's 36 unaccounted for, in machines somewhere, long forgotten
yes.
depends what scale you want to build on
you can do it on a lot less than that, or a lot more than that
more power = faster finish
adjust to suit your level of patience
I have 40 MW and did not have to wait at all
good luck...
im assuming this would use alternative recipe for uranium, my setup uses 40 reactors and each blender requires 100 uranium/min
Good evening everyone
Gm
I'm using 907 uranium
holy crap phase 4 is a step up. i get modular factories now. no idea how the hell id fit all of this in my tower design
wait till u get to heavy modular frames
or fused modular frames
cant wait to get singularity cells so I can make ficsonium fuel rods
Really love this game
But 2 days in a row i am not able to join my friends game now…
This already happend 1 or 2 weeks ago 😩
heavy is done, but havent even looked at fused. i just looked at the supply chain for magnetic field generator, and see 2.5 vers frameworks per . thinking my factory did 1/min and was already the biggest thing ive done so far
thinking its time to get into a rail network and start making some smaller factories to crank out intermediates. and explore the map. im still in my starting area
I have a Ficsmas data cartridge, i can't seem to use Is. is it possible that its from last year? (picture in screenshots)
There are cartridges for specific days. The item is, I believe, the same between years, but the cart has to match the specific unlock
maybe i had 2 day 1
Does the tree grow stuff?
so i had one from last year and one from now
The big tree is essentially just a decoration piece, and will acquire more and more decoration as you work through the MAM research
(There are other trees which are yet to be unlocked which might have some other properties, though. :)
so what do i do with the extra day one cartridge?
They've got no purpose outside of unlocking MAM research. Keep it as a memento? Flush it down the HUB toilet? Not sure if they're sinkable or not
yeah u need LOADS
Spoiler Question: ||Is there a way to get more Mercer Spheres so I'll be able to make more Dimensional Depots or is there a better way to funnel items from my factories into my pocket dimension?||
there's more than enough
Alr ty
Including all the research?
200 left after research
Lovely, thank you for the reply 🙂
is grass fields good? i was about the make a coal gen but theres only 2 coal veins and other ones are very far away
I mean I think grasslands are the worst or the 2nd worst starting location but all of them are perfectly usable
grass fields is a noob trap. if youre new start in rocky desert
The good coal-power spots are a little ways away from grass fields, so you'd expect to have a bit of a hike to get to those
I made mine over a lake, has 3 or 4 id say
But I actually think that grass fields is a great starting spot
It's right beside grass fields
like i was playing desert wanted to play on another location
In the early game you can't really make great use of nodes anyway, so grass fields is practically ideal for early-game building
Then when you're ready to start expanding out, you've got all these areas with nice pristine "better" nodes which are totally unsullied
checked from satisfactory map and theres only 2 coal veins
The major hole in my "grass fields is great for early game" argument is that you would technically need more miners than if you were starting somewhere with higher-purity nodes, which pushes your biomass-collection a bit harder
trees giving 8 wood biomass is a real pain
I wouldn't go so far as to call grass fields a noob trap, though. I hadn't actually started there for quite awhile until my 1.0 save, and I actually really liked it as a start spot when I went back to it
hm kay gota check
(Plus, it's got the advantage of encouraging players to expand a little more thoroughly once you're through the very early game!)
desert was very easy theres water next to coal veins bla bla but this area is weird
I wanted to explore a cave once. 6 large stingers disagreed with me.
i play on passive only because of stingers
I'm doing acid (I think) unlock next
Only if the stinking things were passive mode
I don't blame you.
But I like the thrill.
Without them, game is a bit too easy on exploring side.
Are there any recommended qol mods
Bro I hate the big stingers
I'd rather fight those 3 alpha alpha hogs with the radioactive one with rebar gun 20 times than fight the big stingers once
Alpha or gas?
hey I have a question I just started playing again (got to like tier 3 a year and a half ago), and I have 1 of 3 tier 1 things (the logistics one with splitters, mergers, and that up down thing) and 1 tier 2 thing (the chainsaw one)
I know that my current factory is a bit of a mess to say the least (but it works for now), so I’m wondering if I should redo it once I have foundations and the tier 2 one with assemblers unlocked, or if I should hold off for a bit longer.
That's one of those questions without any well-defined answers. If there's something you don't like about the game, you can search for a mod which might change that for you. Or if you just want to browse what's available, head to ficsit.app and look around. Sorting by "downloads" would show you mods which are particularly popular, etc.
If it's your first playthrough I'd actually recommend not using mods. How would you even know what you want changed if you're not familiar with the game?
It's extremely common for folks to want to rebuild early-game stuff, and even folks like myself who generally recommend "don't bother ever rebuilding" will end up doing it sometimes. :)
My usual advice is to just leave it and try to make your next factories meet your own new standards. :)
(And yeah, building on foundations is usually Step 1 of better-organized factories. :)
If you do decide to rebuild things anyway, my usual recommendation for that is to at least wait until you're on the next tier of power (which can be fully-automated)
And I was also wondering, what is the best way to keep things neat and decently organized? I’m realy trying to avoid spaghetti conveyers like the first time I played the game (it was so bad not let’s game it out bad but still very bad lol). And my current factory is lowkey at that point where I can easily see it getting super messy.
Like should I move all my resources to the main factory hub area in those storage thingies evenly and build everything there, or should I build the stuff near the miners and if I need something that needs mats that are made with both copper and iron stuff then I bring it over to main factory hub where my iron miners are?
And one last ring question, I was running my conveyer over another one using those up down thingies and the one it was going over was not very long and had a constructor and storage thingy close on each side, and when I ran the conveyer over it was yellow and said overlapping (even when it really didnt seem like it should be or at least looked to be clear for the most part). Is that a problem or is it fine to just build it anyways? Cause I tried to build it anyways and it seemed to work but idk if there’s some debuff for that
The main thing I'd recommend watching out for is not getting stuck in endless rebuild cycles. You're constantly gonna be having ideas for how to make factories "better" or more clean, but you can really get stuck into a time sink if you're constantly rebuilding your past factories. A lot of effort just to get yourself up to the same level of production you had before. It's a potential recipe for burnout. So just watch for that! It's unlikely to burn you out too bad to rebuild some early-game stuff once, though. :)
Heh, my usual advice there is to take a look at a build strategy called "Independency": https://satisfactory.wiki.gg/wiki/Tutorial:Independency
In a nutshell: each factory only ever outputs to your own personal storage. So like you automate 8/min Rotors, that goes to your own storage (for Build-gun use), and then that factory is done. You never touch it again. Later on, when some other factory needs more rotors, you just make more rotors right inside that new factory.
And thank you man I really appreciate it. And yea I’m definitely wanting to rebuild it but I don’t know if I should keep it or move cause there’s tons of pure ores near me and the only easily accessible limestone in reasonable distance is 100 meters to the left too. Should I like build up a bunch of materials then get rid of everything but the miners and build foundations? Or is there better areas to go near that rocky desert spawn (if that’s not the right name I mean the second map)
Each factory becomes its own smaller isolated thing, building from ore -> final product (which, again, is only destined for your own personal use)
You might double up on a resource node, of course. That 8/min rotor factory might have left a bunch of Iron in a node which some other factory could use
And the individual "factories" might even end up being literally right next to each other, or different floors on the same building
What do you mean next tier of power? Like tier 3? Or you mean something other than biomass?I have solid fuel if you mean that
But it's got several benefits, one of which being that each factory's scope is much smaller, so it's easier to keep things looking neat. Another is that even if one factory turns into a mess of spaghetti, your very next factory gets to start totally from scratch. So you can practice getting better at it without getting shackled to your past "mistakes"
Yeah, in Tier 3 you get a new power solution which is fully automatable. No more manually collecting leaves/wood/remains to stay powered.
Yea true that’s what I’m worried about hahaha like I know I 100% need a rebuild cause this shit is a total mess but like I don’t wanna do it too early and then end up having something super important unlocked an hour or two later and have to run it back again loool
Just remember that rebuilding is a choice. You can always just leave that stuff exactly how it is, forever.
It's still producing stuff, so you can still make use of it. Can just build a new factory next, instead. :)
if in doubt, alt-f4
Do mods disable achievements?
Okay so if I understand it correctly, so let’s say I need like screws, I would make a screw factory making solely screws or maybe rods too depending on how much it takes to make, and then instead of then sending those screws down a conveyer belt to my main factory to then make smart plates or whatever it is since I don’t make steel/iron plates at that screw factory, I would just dump the rods and screws into a storage and then either I make a factory WITHOUT a miner and put in steel plates and screws to a storage thingy and that’s the start of the material processing, or maybe instead make a steel plate factory and then have a storage container I put screws into and feed them into an assembler with the steel plates which come from the miner?
Nope, only Advanced Game Settings
No. Only using Advanced Game Settings does.
not quite
it's more like
- You need rods. SO you make a factory that makes rods. Takes in ore, outputs rods into storage.
- You then need* screws. So you make another factory that takes in ore, makes rods internally to make the screws, then outputs screws into storage.
- You then need reinforced plates. So you make another factory that takes in ore, makes iron plates, rods, screws, and finally the reinforced plates, then outputs those into storage.
etc
Okay thank you man!!! Sorry for so many questions ahaha you were a huge help from the start so I wanted to ask ya all the stuff I was wondering, I really really appreciate you taking the time to answer each one!! :D even before you answer that last one I just posted I’m already a lot more clear on what i need to do going forward!! :D
(the * on the screws is because you don't need a (long-lived) factory for those since they're only used by one thing in the build gun that doesn't need to be built in bulk, but it's an example)
Oh ok so I should not do the screw factory then I should just make a reinforced plate factory with my 2 pure iron nodes next to eachother that makes rods screws steel plates reinforced plates reinforced plates and have enough to make the reinforced plates and have whatever go into storage and be its own thing?
Wait what’s the build gun? Is that something I get later?
it's the thing wot stuff shoots out from when you build
The build gun is the tool you use to build stuff
It's what you start the game wit;h
or $75 on the licensed merch store
superposition oscillators
I wish there was a way to get rid of the big rocks
is there anything new about this ficsmas?
well, do they ever change the progression tree in the MAM?
no i think they explicitly said its the same
damn thats sad
the calendar is different
ye well i think that always changes
Heh, had to run AFK there. Basically what Meindratheal said, though. You'll end up making the same stuff in a bunch of different factories (if you decide to go for Independency, anyway), but it only ever gets outputted once
So you may have literally dozens of factories each making their own rotors internally, by the time you get to endgame
Cheers! Hopefully it helps instead of being too confusing. It's a lot to take in, and I tend to type a lot. :P
Can also check that wiki page on Independency; it probably describes it better than I am
(One more and I'll shut up) And of course even if you generally decide to follow that strategy, it's not like you're tied to it forever. I'm a huge fan of it personally but even I don't follow it religiously all the time
Hello Pioneers, I'm building some nuclear kettles right now. The first few are filled up with fuel rods, but not water is attached to any of them yet. So far so good, but 4 of the plants emit steam as if they are working right now, is this a known bug or something?
It's not game breaking of course, but i got a little confused there for a moment. 😄
You won't necessarily need a factory for all of those
Yeah, it's known about in the community at least. I assume there's a post about it at the Questions site, too, which you could upvote if you like. Or if it's not there, you could submit it if you're feling ambitious. :) (The Questions site is what the devs use to collate bug reports and such)
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @white dawn
Wish we could blow up temporary resource rocks >:
Theres a sloop in a uranium rock 😭
yeah, those are a bit difficult to tank. Just mark on your map and then come back later once you've got the rad suit + iodine filters, IMO
You might be able to play some silly games with the extended reach you get via parachute, though. If you're determined, try hovering above it and see if you can get the interact notification to pop up. :)
Ooh maybe
I was just gonna tank the rads with the inhalers from todays callander lol
I've done that, twice, wasteful tbh but still got rid of unwanted radiation sources.
Yeah, it's just rough because of how much uranium you have to get from it
Feels like you're healing half the time
Make sure you've got a handy storage container nearby to emergency-dump 'em into. :P
hey, what does everyone think of this? #design-and-architecture message
doesn't radiation cap out at 45? that'd require healing every 2 seconds. doesn't sound practical
mine once, heal, trash, heal, mine again?
or do you not bother trashing and just heal once per mine?
Definitely not practical, the sheer number of inhalers I burned just clearing radioactive crap was not cool, I mined, healed, mined, healed, trashed at the end.
Yay I broke it
7 inhalers for 1 sloop
I'd take that trade again
Hoe do I get the three branches
put presents in a constructor with the branch recipe
Cheers
i'm not in game but you should be able to hit "n" and type "branch" and see how to build it like everything else -- on console... whatever the codex button is I don't know
Yeah I found it
Thanks man
no problem 🙂
120 GW are missing im guessing it has something to do with nuclear power not working
ughh now i have to wait for the manifold to fill again cause the train got stuck
BROOO
HOW THE HELL DID PLASTIC AND AI LIMITERS GET INTO MY STATION
it's not a bad habit to put smart splitters to block wrong types from getting in -- because the downstream effects can be REALLY annoying once it goes out for distribution
im so confused
I only usually remember to do this after a debacle though
theres one train that comes into this station set to only unload the resources i need and it doesent even stop at a station that makes plastic
^was replying to this
cant wait to replace a bunch of belts
what and sulfur ended up on my caterium line
did you somehow puta bunch of stuff from inventory into a buffer container or something? so weird
i guess ill just empty out the system of the sulfur and plastic and ai limiters
i mean good thing i wasnt using all of the power from nuclear and can still run the grid without it
what the hell theres more sulfur in here somehow
the train that goes into this station only delivers copper maybe a train has the wrong timetable
sulfur train stops at a different station has to be belt issue i guess i can just use a smart splitter on all my lines
When using the chainsaw is the AoE centered around the object you're cutting or the PC?
or maybe actually fix the issue?
ill jsut look through all the trains and see if one of them is stopping at the wrong station
No worries man same here I had to go afk there too for a sec and about to drive home as well, (40 minute drive ughhh). And I’m a longer message guy myself too so no worries. xD
And okay cool so is doing it independently a lot more understandable for a newer player too? Cause yea I’m not gonna lie it’s been a bit confusing remembering what everything does especially since there’s no organization currently and no foundations makes it even harder to understand what’s going on ahaha. Im gonna try out this independent thing for sure. Might still do the main factory” thing where I produce screws rods steel plates and potentially also reinforced plates in the one factory since I have 2 pure iron nodes literally like 40 meters apart and the rest of the iron is quite far, but definitely doing that with my copper and limestone stuff !!
Also when it comes to something like reinforced plates, would I have the factory process start with storage containers that input premade screws and steel plates, or would I make the screws and steel plates there and use all of it to make steel plates instead of saving any
By the way I just read it back again and I think I get it now, would I be correct in what I said in the last paragraph of my message I just sent before this when it comes to a reinforced plate factory?
ahh i see someone made a train that stops at all stations so it jsut started unloading whatever it picked up from the other stations and loading it here
i mean the opposite
Also is there a way to make it so you can choose if storage containers are outputting stuff, like a standby switch or something like that
For a true "Independency" setup, each factory goes all the way from ore -> product
There’s nuclear power?!?! Bruhh I’m excited for this game
So you wouldn't be taking other products from elsewhere as part of the factory
(For later-game factories I do often have sort of "sub-factories" which are geographically distributed. But for now, if you're gonna try it, just go ore->product for each factory)
Oh okay sweet! Thank you!
To make reinforced plates would it be enough to just do it with one pure iron ore node? Or do you need 2?
Reinforced plates is plates:rods at a 3:1 ratio distribution of your iron
It helps to get used to working backwards through the math. Decide how much you want to make (ie: how quickly you want your personal storage to fill up). So like maybe you'll be happy with 10/min RIP for now. You'd take a look at the recipe, which'll tell you that you need x/min of one thing and y/min of another
Work your way back until you get to the ores -- that'll tell you how much you need
Then it's just a matter of finding that much ore (might be fed from a pure, normal, or impure, or even a combination of some of them)
There are solvers/calculcators out there which will do all that for you, but it's good to know how to do it yourself. :)
Is there a site or calculator which tells you how much constructors /smelters take in and put out per min?
Also hand feed smart plating
Yes, though again: it's well worth knowing how to do it yourself
like a dozen of them
it's in the game if you just pull up the recipe it's right there
I wouldn't actually recommend jumping right to a solver until you're used to figuring it out by hand
I'm team "start from how much ore I have to use and just sink all the extras until I need them for something"
Okay cool, yea I wanna do it myself but more like a reference guide for example like how much iron ingots a constructor can take in per min and how much iron plates it can put out per min
You can make a smelter/constructor on the ground and select recipie to check rates then dismantle it
or pull up the codex - it's in there
Are rates in there?
yes - you have to click to expand it
Istg it was only ratio is there a hidden thing for rates?
no click on it and it expands and you can even set OC rate
Bruh
Oh cool thanks guys that sweet !
though it annoys me you can't set machine count
Was it always there or was it added?
been there a while at least -- but it's not a good UI -- there's no indication that it's there
Must've been added since I last played copium
That’s sick man thank you!
yeah I'm sure that's it. 😄
definitely not any time recently LOL
What do you mean machine count? Just wondering
and if you want more detailed production chain stuff then the websites are useful
Or use the ingame notes or a notepad
Is the alternate diluted Packaged fuel from hard drives?
yes only compacted coal and the fuel types are "alt" recipes not from the MAM hdd research
Aghhhhhh
How tall do you guys normally build your logistics sub-floors? 4m? 8m? More?
The I've wasted hours of setup today u.til I find that recipe
I don't like subfloors. Seeing stuff move around is part of the fun of a factory game
What website is good?
most people like https://www.satisfactorytools.com/
I want one in this case, but I can appreciate your sentiment. Thank you.
Logistics floor is overrated do logistic rooves/s
it shows you the rate for one machine at a set clock speed, but it would be nice if it was possible to put in the number of machines too. it'd only multiply the rates by the machine count, but it would be convenient to have that done automaticall and not have to do that yourself (or use an external calculator)
Off to hard drive hunt I guess
I do pretty shells at least around most of my builds and subfloors make the space between floors look kind of chunky so at most it would be the shortest I can get away with
If you have blenders, diluted fuel is exactly the same oil:fuel ratio - so either recipe is just as good as the other
In this case, managing refinery input/output between belts and pipes is a cluster, so thinking 3D can tidy things up for me.
Oh yea is it just me or did satisfactory get like an overhaul on steam deck or something at some point? Cause I feel like I remember a while back when I played it in between the first time I played and now that it felt really weird on steam deck and not really intuitive.
Like maybe I’m just a lot more used to steam deck as a controller now, but idk I swear it feels sooo much nicer now than it did before
I don't yet
Ohh Oka I see what you mean. What website do you use to calculate by the way?
Oh oki thank you man!
along those lines I always wanted to be able to use the codex + the search you open with "N" at the same time so I could do math in the search field
Would still recommend doing it by hand for the early stages coz the maths is still relatively easy
@wicked nacelle
I was doing HOR with packaged water , to packaged fuel, into fuel.and empties ...and I,can't proceed without that recipe
I can't create the recipe 😂
you on console or pc?
Console
can you save scum rerolls on console? on pc if you research and odn't get it but don't pick -- save -- reroll the results. If you don't like the reroll just reload and your next reroll is randomized again from the previous one. anyhow, depends how you want to play, but that can save a lot of time when looking for a specific recipe.
Not sure 8ll have to see I would guess it's possible
If you don't/cant do that, the next best thing is reroll and then if you don't get it don't pick either one so it locks out two recipes that you don't want. That way you're locking out double the recipes for your next research
Oh just leave it there without picking?
yes if you have the recipe in your library list it won't be randomly selected on the next research.
Ok cool thanks. I'll do that after I make dinner lol
Heya
My ps5 connect issue is EOS related.
EOS has issues since December first.
Can anyone from the staff sortoff contact them? Im not alone with the issue. (That you cant play EOS multiplayer at all, neither Rocketleauge, Satisfactory or others).
CSS has been working with Epic on the issue, fwiw
Can't remember specifics rn but pretty sure you can make 2 reinforced plate fully fed from 1 pure node with no excess
Still best to just work your way through the chain (whether backwards or forwards) to get the exact numbers, instead of trying to remember specific ratios like that
Even if you have one which does work out "perfectly," it'll get thrown out of whack the instant your chosen recipes change, etc
And what you get from a "pure node" changes depending on what your miner tier is, how you clock the miner, what your max belt speed is, etc
It's far more general-purpose to just start from the product ("I want to make 10/min RIPs"), work your way back to the ores, using whatever recipes you want to use ("to do so, I need x/min Iron Ore"), and then you can just go figure out where to get x/min Iron Ore from
Maybe it'll be a Pure node, maybe it'll be three Impures, etc
I start picking up alt recipes pretty much right away, and even first-time players might have done so as well
No, I'm saying that depending on what your production target is, maybe you don't need the full output of a Pure node to do it
And again, how much you can get out of the node depends on a lot of factors too
Someone with mk2 belts can get more out of a pure node than someone with just mk1
And you'll need to know how to work with the numbers anyway as you progress in the game, so better to get into the habit early, IMO. :)
pure node is nothing magic. 2 normals is the same rate. And while it can be useful to plan around a pure node's worth of ore, you don't need a pure node to get that much
Saying "you need one Pure node with mk1 miners and mk2 belts, using all vanilla recipes, to fully supply two vanilla-recipe RIP assemblers" is advice that'll only work for that one extraordinarily specific case, whereas working through the numbers will serve you throughout the whole game. (I didn't actually check that that statement in quotes is actually true; just using it as an example. :)
just look and find what nodes you have around you
does auto-connect work with pipes? cant seem to get autoconnect to work on fuel gens
Hey there it's josh #design-and-architecture message
sure does -- not sure if you need little stubs sticking out or not though. The only thing it doesn't do is power.. because taht would be a horrible mess
huhhh maybe ill give it a shot thank you
like try not ending it on a pipe support -- have a little bit of pipe sticking out (not sure if necessary but if nothign else works...)
seems to have done the trick- thank you!
Got a blueprint ready to turn into a basic FICSMAS production box. It'll make the parts needed to start building the gift-generating trees, once I can set the red and blue ornament recipes. And I've made it look like a giant green and red gift box.
Does anyone know how to use the ||snowballs|| from todays calender thing?
in contructor u can make something and then throw it
throw them
hiya cobalt
#screenshots message Done.
you can't equip them to your hands
Are the items in the calendar random? Ive got 2 playthrus going and got power cores in one, not snowballs?
I just checked the constructer and didn't see anything new
It will probbaly come at a later date
oh
I feel when i did it last year always slow in the first half then second half it flys
Oh boy time to blend some slugs
I didn't get ||snowballs|| in my advent calendar today, I got ||medicinal inhalers||. But to ||throw the snowballs|| you'll need a nobelisk detonator.
ahh so it is random, fun!
Got the same thing as u today
I don't know why FICSIT seems to think I needed them, it's been 351 days since my last incident.
Granted, I am playing with cheats advanced settings enabled.
I've made infinitely worse lmao
I got ||20 power shards on one playthru, 1 nuke nobelisk on the other||
I wanna automate fluctuators but I dont got manufacturers yet -w-
you really dont need alot to justify that until late game. Just make some with hands 🙂↕️
Hand crafting 1k for the depot doesn't sound fun 😭
why would you need 1000 of them..?
Depot upgrades
oh my dear Lord, you don't need all the upgrades at first 😄
I knowwwww but I want them
Did you collect all the spheres needed for all the upgrades?
Not yet
Still need to go get like.. 90 more lol
Well.. umm.. have fun I guess xP
Ty :p
btw next phase is where manufacturers are. Maybe, just MAYBE you can resist and wait until then? 
Oh I've finished phase 5 before, I'm just on a new save
is there a way to mute the geiger counter sound? its become annoying to me
Maybe effects volume? I swear there used to be a specific volume slider for every sound effect in the game
I’ll don’t think so
Lemme test to see if "effects" affects it rq
Are you on pc? Maybe look for a mod if so
Im still on my first playthrough and refusing to use mods
@cyan valve the geiger counter does fall under effects
I didnt think to see if it affected anything else lol
Mb
is there anything in the game I'm not seeing that allows two straight belts to pass through each other?
like keeping the same flow that they're going without having to raise/lower one
you can clip them however you like with no issues
I try to avoid clipping as much as I can, was just hoping for some merger shaped building for pass through or something like that but I'll just make do
I forget clipping like that is a thing sometimes tbh
Are my machine interfaces lying? I have all machines involved at 100% uptime making the exact amount of parts I need, but all of the internal buffers are very slowly filling. All outputs are always open as well.
You could just put one over the clipping spot and it would look like what you want
Internal buffers don’t fill if input matches needs.
¯_(ツ)_/¯
If you’re taking 1 out for every 1 you put in then you never make progress. In a manifold before all machines are running you oversupply but once the last machine comes on you’re matching so buffers don’t fill on the last two machines ever
My rotors and stators are both 10/min and my motors need 10/min of both.
Im also using load balancers
Yes so you wouldn’t expect any of the buffers to ever fill
I wouldn't, which is why I'm confused as to why they are 😭
Oh I misunderstood your complaint about it being slow to fill
Can anyone help me, im pretty new to this game and im on phase 2 so im not sure how to get coal, iron, and copper to one factory all the nodes are so far away. Do i just have to make conveyor belts all over the place
So, I opened 2 today and double-clicked on it, I did not get a cartridge today (though I got one yesterday). I know I've already done all the research, but, I thought I'd just collect the cartridges this season and put them in a container.
There are different vehicles that unlock as you play the game. But your current definition of “far away” probably isn’t really all that far and yes just drag a belt or two
ive unlocked a tractor would that help at all
I got 10 inhalers today instead of a cartridge
Yes you can use that with a truck station on each end — especially useful to move coal because the coal can also be the trucks fuel
Be warned vehicles in this game are powerful if done right but really annoying to do right
can trucks go over cliffs and stuff?
Later you get trains and drones which are way better.
While you’re driving absolutely. In auto drive they can but they’d warp back to the path
okay thank you
oo
but can the path be over a cliff ?
YESSS I GOT WET CONCRETE RECIPE!
Finally, my pioneer will find out that putting concrete on water makes it wet! YAY!
Even though tractors would be the "intended" way to move resources from "long" distances at your stage, conveyors would work better and more consistently than the vehicles.
As Xaxxon said, trains and drones are much better than vehicles.
So it’s really up to you if you want to fight with vehicles. If you choose to just drag belts until you get better options that’s perfectly reasonable
Do you have the Ficsmas research all done from last year, or is this a new playthrough?
No because you have to complete the path as a loop and if it falls into the abyss you can’t complete it
This is my first Ficmas
I got a hard drive
Bro why does my first hard drive on this playthrough gotta suck such ass
I had to fight an alpha orange spitter and two hatchers for fine concrete 💀
okay im just gonna try using the belts and later find an alternative way like trains and drones
Keep it in the MAM so you never get those recipes in another drive
Hm, then I don't know what I got as I had some stuff in inventory. It didn't look like anything interesting, if I did get something.
Getting a “bad hard drive” can be great because it locks out two crap recipes from your next one. Yeah just don’t select either option
I see
It showed you in the calendar animation. Not that that helps now
I thought it gave me 2 things, but when I looked in inventory, I didn't see anything that looked new.
Tomorrow I'll empty my inventory before opening the next number.
Do you still have a save from before? Open it again 🙂 even if you don’t keep that reload around you could just try it
Possibly.
In general not selecting recipes until you’re going to use them is a good approach unless you know you got a research with two recipes you love. But if it’s just two that are okay and maybe you’d use one later — just sit on it for now
I can't check right now, Fallout 76 is updating.
Do we retain the ability to craft trees after event is over, or can we keep our trees?
No and no
For pc there is a mod that keeps the event on all year but that’s the only way right now
Um, you can keep the trees you build during the event, you just can't disassemble them after the event and move them. so put them where you want to keep them. I have a whole Ficsmas display from last year.
Really? Huh. Did i tear mine down?? I’m so confused
Sorry if I lied to a bunch of people
best location to start?
First playthrough?
No but im restarting with a friend and wanna know the best loco *(he is a new)
they're all awesome, you should pick at random
For advanced player desert is awesome. For a balanced start the west coast spot is really good with nearby oil and aluminum
Nah they all have there positives and negatives and i want to know the best area
There isn't a best one it's a preference thing. You'll expand out of your little area pretty quickly anyway
The west coast has everything you need nearby. It’s the best in terms of being able to do everything nearby-ish
But desert is the most fun for me
i see
well looking at the best nodes desert has quite a few
I had the most fun in the desert
Desert doesn’t have any convenient aluminum.
Kinda does
how do i get rid of heavy oil residue i dont have packagers or fuel power yet
But by the time you get to aluminum, you have trains
it'd be pretty quick to make some temp saves with AGS turned on and just fly around near the starting areas to see what you/the friend like
Turn it into coke/resin and sink it
Save that thought... It's actually your best source for fuel
On the left side of the map u can get a decent amount u just need to travel a bit but by the time u get it u will have trains
so get the rubber i need and wait til i get fuel gens?
If your argument is “trains exist” then all starting spots are the same because trains exist
It makes starting much easier to have large, mostly open expanses to build factories
You’ll actually need some alts to really use that for fuel properly. Until you get the alts just the default fuel recipe is just fine.
store it and flush it
turn it into fuel and burn it
where should i build said fuel factory i wanna go big but i live in dune desert with no trains yet
Desert is awful for building factories without foundation and if you have foundations then everywhere is flat
"without foundation" -> "without playing the game"
The north coast has crazy oil. But don’t overbuild without the alts and better fuel types. Just build what you need for now
All of the areas with oil have multiple nodes so you can go pretty big at any of them. I'd just scan for whichever is closest to you
And with foundation everywhere is flat
but not everywhere is open
It is if you go high enough
that's another hurdle to conquer... I'm claiming it's easier
And “high enough” is often not very high at all
Foundations are literally the foundation of the game
I’m saying since you’re putting down foundation anyhow it doesn’t matter
But sure. Desert is a super fun start.
I just don’t think that’s why
i wonder if anyone’s beat the game without them in talking like no roads or nun
Foundations are a scam by big concrete.
Just lots of belts right? It wouldn’t be hard just annoying
And very spread out
You lose verticality mostly
this game has all sorts of degenerates doing meme runs I imagine someone has done it
Dune Desert is really good for desert enjoyers. I think it is just a bit too sandy though. You look to your right there is sand, you look at left there is sand, you look down you are on sand, you look up and see my mom to your surprise.
Rocky Desert better imho.
speedrunners most likely
just saw a vid and this guy when into this massive tunnel into a massive cave but he went through the waterfall near the grasslands oil feild. i dont ahve that cave is it a mod or an older version of the game?
But also reliable horizontability too.
That and sand is coarse and rough and irritating and it gets everywhere.
Stuff doesn’t line up right it’s not easy to just put down 20 instances of a building quickly and then tie them to belts quickly either.
yeah, most people don't realise it but pioneer runs 2% slower in that biome due to having sands in her shoes.
Rocky Desert is the goat
Diagonology is the only true building style. If your factory isn't on a ramp what are you even doing with your life?
Yeah, it got literally everything on pure, got much coal nearby, pure quartz and SAM node, my mom, and good foliage for beginners
I kinda wish we could have such rotations so I could have a ultra large spider hanging on walls while making stuff etc.
I mean just clip everything into each other
i gotta start there my next run didn’t know your mom was involved
My mom is always there brotherman.
Always supporting my impure limestone shenanigans.
But I strive to become a Normal Node one day.
you’ll be pure someday i believe in you
Just get a fancy mk2 hat and pretend
I just got the combo of Dilluted Packaged Fuel and Heavy Oil Residue.
Do I win the game now?
I am on phase 2 but want to have some good fuel going on
what fuel should i go for?
you need recycled rubber and plastic to complete the set
Yes that is good for fuel now and for feeding to things that want plain fuel later
I highly recommend making a blueprint for these together. You’re probably going to want a bunch of it and with a blueprint you can just stamp it out quickly. You can even put the empty containers in the blueprint. Only need like 50 or so. Probably less
I think I got recycled rubber... but I am at Phase 3 very recently, not planning to yolo plastic anytime soon
Cheers mate, will consider the options and ask my mom.
but yeah, got big fuel things incoming soon
and even got my wet concrete recipe
y'know, im here browsing the coupon store and cant help but wonder if anyone's ever done a homicide run. No production chains, no resource farming. just bare minimum production machines to make the project parts using materials purchased from the shop by exchanging alien dna...
There are a few key things missing so it’s not actually possible
dont think anyone did that and yeah, some stuff are just not buyable.
And it wouldn’t be homocide.
aww really? prolly for the best
You can’t buy for example singularity cells. Or dark crystals
awww sure enough; can't even buy the right materials to make diamonds. There goes saving the day with violence
Greeny still mad at me? I kinda dipped after I annoyed him
I wouldn’t worry too much about it
DM him. Its easy to get him mad. He is a good lad though.
hot topic time again
Wait why is the production of biofuel from wood so high? At the point you use biofuel you literally cannot use all of it
Just a question, relax
cast screws
Here we go
Aye, might do
they suck
Send iron ingots on belts and make the screws right by the machines that use them. Don’t belt screws
No like for biofuel
in constructor you get 300/min from wood to biofuel
belting screws is literal nightmare fuel, even mk6 belts arent even close to enough to do a decent size manifold with recipes with require screws
You said screws unless I’m losing my mind
I said fuck screws after the biofuel comment
You can always under clock it if that bugs you
we need a bot to automatically respond to "screws" with some sort of meme
I forgot about that 💀💀
Right, I've DM'd him, hope he's good.
no need. there are people who get summoned automaticaly when screws are mentioned
they are enough meme as it is
Screws are annoying
no u
So I've been told
They really aren’t unless you try to make a screw factory and then belt them places
A copypasta of someone's crashout about how shit they are that takes up half the screen
screws are great. there's a mod that makes the whole game into screws going into screws going into screws going into screws forever
Screwtisfactory yo
Anyone having mergers keep breaking on them? I have some wall mounted belts and place mergers on them. They work for a bit and then stop taking things in. Despite the outtake belt being empty.
You can make a blueprint that just takes iron ingots in and puts out either reinforced plate or frames. You don’t even have to think about screws after you make the blueprints
i haven't, but i've never mounted a merger on a wall mounted belt either...
Careful if you put a merger or splitter on a belt seam they won’t work
You still have to think about how much fucking iron that takes. Even steeled frame with iron pipe is cheaper. And more compact. And more convenient to use
My regular mergers work just fine, just the ones that are on my wall mounted belts that cause issues.
I’m confused. The standard recipe for those is all iron right? I’m just saying you can fully encapsulate the screw part. Or the iron wire part for stitched frames. Nothing here changes the efficiency
The recipe choices change the efficiency?
And yeah, you can fully encapsulate the screws but just... why. Why make any screws at all. For iron-only frames, steeled frame is just straight up the best in any aspect you might care about
Wait, so are you saying I should connect belts to mergers/splitters and not place m/s on already made belts?
generally yes, for different geometry reasons
Just don’t put it over the break point between belt segments.
Like when you deconstruct gun point at it. The segment in orange — where it stops being orange and connects to another belt segment. Don’t put it on top of that
I wouldn't ever use coal or oil to save iron other than for mass producing pipes of course
@wicked nacelle literally first hard drive I found had recipe lol
guys how tf do you get a hypertube branch to face the way you want
Found about 8 or 9 today bunch if slugs and Mercer spheres
it just faces the opposite direction
is it better to make like multiple factories like 1 for rods using its own mines one for plates.. and then another factory that uses its own mines for screws etc..
or making mega factories?
I mean, both can be wrong.
YOu dont need to a factory for rods, even few constructors are more than enough. Same for plates etc if you are beginning the journey. There are much complex items that actually may need their own factories but using each one for specific item might lose effiency.
Mega Factory is a massive project so...
There's a hotkey to change which way you're going when going through the hypertubes splits.
Now I can finish my fuel generator setup ,,and figure out hwrre to put 40 fuel gens....how far does the pump thing push fluids? Is is 20m only or does it push more if you put it further down
at the point you're at now, the answer probably doesn't really matter. You're going to want all those things nearby. As you go later you'll find some things definitely you want to build another set of production machines locally otherwise you're going to be shipping trivial things everywhere. The much more complicated parts that take significantly complicated parts as ingredients you may find that you want to ship
thats not what i mean
i know that
you click once to place it the facing you want then after the first click you can rotate it around the tube in that facing
then click again with the rotation you want
no
mouse wheel to change direction - click - mouse wheel to change rotation click
it just places it
I have the alternate click setting on so maybe it's different for you
o how many is generally good enough? because what im more worried about is last time I made like 1 area for rods and plates and then moved that to screws but my rods werent enough even with 4 constructors for rods and 2 for screws it was very slow to get access to rods and then later on to get stuff like space parts .. took forever
I think I need to build near coal and water though because im soon going to have powerstations i think
How tf do you move with the parachute
o but wont i end up repeating myself later on eventually?
You'll build many buildings that build the same thing. It's not repeating yourself to build half in one place vs half in the other vs all in one place
I never said anything about using coal or oil? In fact, I specifically said "iron-only"
Guys I made 2 iron ingots clearly im the best satisfactory player of all time
okay I'm confused. anyhow I think that the point of me saying what I said in the first place (right or wrong) is long past 🙂
check the ratios of items and see what you need for your target. keep it small and scale it slowly at start.
you can make coal gens near water and send power via poles etc back to base. its to make you leave your base and expand
ah okay I didn't know about steeled frame. Now I see. iron pipe to steel frame doesn't use steel
its alr i give up
but wont extremly large conveyers slow things down?
I've helped people with this question before and we've always managed to figure it out. can you just describe what you want to do that's different than what's in my screenshot that has one facing each way and rotated differently?
wdym like how many of each i need and then calculate the minutes and stuff?
length of conveyors has nothing to do with transfer rate
I really don't like aluminum right now...the machines keep stopping despite full of all mats they need
Sorry my GPU was in the process of crashing. I figured it out. Turns out you can't rotate it accordingly if it is not connected to the end of a hypertube, nor if you are placing it in the middle of a hypertube
I love load balancers
Manifolds are so much easier but making a 4:3 splitter almost fit into a 2x3 area feels so nice
Waste water is backing up I assume?
I have it looping back into the refiner that has the bauxite
yes, that does appear to be correct.
Nvm got it working, attached it a fluid buffer, that seems to have gotten everything working again
oh no 🙁 You've likely just hidden the problem temporarily and maybe caused new ones 🙁
Cheats turned on?
You want "cheat fly" or "in game progression flying"?
I guess yes
also for just looking around you can use photo mode, too
I think I had too much water and it wasn't going anywhere despite feeding back into the first machine
those were two options
Oh I mean like fly around to build more easily
unless you make sure the priority is it leaving the buffer vs incoming fresh eventually the buffer will fill up
!wikisearch hoverpack
The Hoverpack is late-game personal flight equipment that feeds on nearby Power Line connectors (on Power Poles and Buildings) and Railways. It allows pioneers to hover endlessly, as long as they are within range of a powered structure. Pioneers can use it to gain elevation and increase their interaction...
That's the way you're "supposed" to be able to fly to build stuff. If you want the "cheat" version that disables achievements it's in advanced game settings that you cna turn on.. when loading the game I think?
Do you have blade runners? If you don't have blade runners building is INCREDIBLY painful. But you can unlock those quickly if you know to look for them
Blade runners ????
Have you built a MAM building yet?
Yep
okay is there a "quartz research" tree that shows up in it?
I forget what that looks like super early game.
anyhow you need to find quartz out in the world. There are both full ore nodes that you can mine as well as little ones you can just pickaxe and get a smallish amount from. It's a light purple color. Go find some of that and bring it back to your MAM and reserach stuff in the quartz tree until you see blade runners. Trust me don't do anything else until you have this done 🙂
Where did you start?
I think if you find... 4 or 5 little quartz nodes that's enough to build one set of blade runners but after you find one little node you can then scan for the big nodes
I can vouch for the usefulness of blade runners
unfortunately the big quartz nodes are usually either boulder-gated or difficulty-gated.
boulders take bombs to open which is in the sulfur tree (also very important)
difficulty is solved mostly by guns 🙂
Or peaceful mode >_>
yes there's lots of ways to cheat 😛
Not technically a cheat if it doesn't disable achievement 😅
I play with retaliate & keep inventory :3
What are the blade runners ?
Movement^2
They reduce fall damage, increase speed and jumps
The most important part for building factories is the jump height
You can jump on pipes/splitters AND then jump up on top of constructors
how long did it take yall to complete phase 2?
Thats coal and steel right? I wanna say 20 ish hrs first time, but I was going pretty quickly
I'm struggling with phase 4, trying to focus on increase my power output
do you have turbo fuel unlocked? It's a 2.5x increase in power you get from oil
Whats your main power source?
I've been on phase 4 for like a month because I keep getting sidetracked 🫨
I do, but I finally got to the point where I could disable my coal generators for my oil ones and trying figure out an efficient way to make compacted coal then move it to oil plants
you should be well into using diluted fuel or rocket fuel
I produce my compacted coal near the crater lakes, then train it over to the western coast to combine with oil
there's likely plenty of other coal you can use for your fuel plant. But alternatively you could just build up a store of coal in an industrial container and then move your supply and start turbo fuel while you burn through the storage -- each fuel burner is 3.5x coal generators so it doesn't take much to replace a lot of coal gens
There's oil in the crater lake though
Im based at the central western beaches 😅
ah yeah, there's one fissure
Valid plan, then
There's like 2 pure, 1 normal, and an impure
2p2n1i
ah yea
Do there be a console command to force aurora lights from ficsmas to be active at night?
So its obviously been suggested a billion times, but has a reason been given for not adding half walls to the game? It makes half floors really frustrating.
Can't you just stack two 1m walls?
i think they mean horizontally half
That
I don't think so but unless you're just making the half foundation and not another full foundation next to it you can just clip the wall into the wall beside it for a half wall
... I just checked the qa site. I think that because you can clip it, there's no way to do that without it. Its been overlooked. There are no posts about half walls.
Boys o have a problem is there any effeicent way to increase steel production without doing the nightmare of adding more foundaries?
if building foundaries is a "nightmare" then this isn't the game for you. But in the short term you could potentially overclock it with shards if you have those researched but you still need sufficient inputs from your belts to support it
but the game is all about building factories by placing lots and lots of buildings
Do you have blade runners yet?
honestly the game should have a message at around the 5 hour mark that tells you to get blade runners if you don't have them -- maybe just give them to you
I refer to the nightmare is the input stuff as I dont wanna rework my current setup again lol
You should get an upgraded miner and upgraded belts as you progress through the coal phase that allow you to just get more coal from the same setup -- so all you have to do is add more foundaries -- and just upgrade your miner/belts in place
"Advanced Steel Production" in tier 4 will double your coal output. Also make sure you research power slugs in the MAM
😭 im at the point of needing to make the ai computers and engines lol i dont need the generic tool tips lol I need some mad man layout for ideas lol
"how do I make more steel without doing anything" "you can't" "no that's not what I want to hear"... sorry
I guess you chose the right handle, though.
I told you what steps you can take to minimize the logitics impact of making more.
but the entire game makes it harder and harder to get resources to your factories.. so if this is "a nightmare" then the rest of the game is only going to be worse and worse
Loll i love how u completely dont even mention "oh yeah the alt recipes" or anything like that loolz im not searching the generic answers i need the advice not Google
!wikisearch steel ingot
but you'll almost certainly spend way more time trying to hit Solid Steel Ingot than you would just upgrading your logistics -- and you can get way more additional production from logistics upgrades than the alt
I made a post about the half-walls. Please upvote it so the devs can see it.
https://questions.satisfactorygame.com/post/692f898d3507f874f083d30a
Nope im always lagging om crafting times 😭 this shit is what killing me and adding more machines feels wasteful after the phase om on
I never got around to the holiday event last year but I did the calendar so I still have everything I need to max mam on day 1 lol (yes I know it is day 2 but whatever)
anyone else still have the old stuff?
I'm sure I have an old save file from last season.
I took a break from satisfactory so it is on my main save thankfully lol
I have stuff from last year as well.
... Really? Why are the half foundations slightly taller than the regular ones?
if you look at different foundation combinations from different angles I think they can all have that look
jet packs make traversing and dodging attacks so much easier really a game changer\
it's easier until you lose track of fuel state and fall to your death 😛 I usually do most of my exploring with hoverpack -- extra benefit is that you then have power wherever you go later to build a factory or whatever
I'm doing a no-guns run right now and the hoverpack makes it trivial to lure spiders off ledges 🙂
haven't died yet i keep at least 200 turbo fuel on me at a time and am still careful when crossing giant cliffs or holes
double extra benefit is that you can then hypertube cannon yourself back to base because you have power, too. Though you can throw down some bioburners and do the same thing
I mean the current flight fuel not the fuel you can refill your flight fuel from. But yeah if you're more careful than me it can work for sure 🙂
going from fuel to turbo fuel is a huge difference
yeah before you get turbofuel liquid biofuel is by far the best fuel. normal fuel is basically just a way to avoid fall damage for me
liquid biofuel is better than turbo fuel in some ways still
!wikisearch jetpack
more efficient isn't it
there's pros/cons vs turbofuel. it's in the wiki 🙂
is FICSMAS worth doing
makes sense
thats a rigged question
Is Christmas worth doing? It's a holiday! Enjoy it!
But stay productive
but is christmas efficient
from a business stand point yeah
FICSMAS is entirely unconnected from the main game's progression, and provides no "real" benefits other than holiday-themed decorations and such
IMO it's a very fun new production line to work with, and I've enjoyed running through the event a few times now. But if you're not feeling it, don't feel obligated
Personally, i just like it for the cheap nobelisks. Snowballs ftw!
does the FICSMAS items stay after FICSMAS is over
yeah i still have gifts from last year
And they take turns drinking coffee... #screenshots message
so this is all new to me
Confirmed yes. Just found which save I had done it previously and it's all still there
I lied to a lot of people because I thought I knew which save I had done it in and it wasn't in the obvious spot I would have done it if I had. sigh
very glad i set up a hypertub hub
behind the hub
helps getting to my branching factories easier
depends
One clarification, though: when the event is over, you won't be able to build any new FICSMAS items, even if you technically have the resources to do so. So make sure to do any of your FICSMAS decoration before January 18. :)
Yes; if you bought via Steam, it'll show up in a separate sort of "tools" section (I forget exactly where). There's a #dedicated-servers channel for getting support for that, if you end up having problems
(It's available via EGS too but I'm not sure how it shows up in there. Er, not that I remember how it shows up in Steam either, exactly. But there you go. :)
i gotr it through steam, i have no idea what egs is
Epic Games Store
ah
do you want to run it on your computer or rent it from a company that sells dedicated servers? You can do either.
I believe there are also third parties who you can pay to run a dedicated server for you. Can't personally vouch for any of those, but I believe they exist
heh, ninja'd
If you want to run it on your computer (or a friend on theirs) you're going to need to know how to do basic router configuration -- it's not trivial if you're completely computer illiterate
Ok i have 10 refineries HOR and byproduct and 14 packagers (13 at 100% 1 at 33%) packaged water , feeding 14 refinerys(13 at 100% 1 at 33%), then sending to 14 packagers to unpack fuel
This will feed 40 fuel gens( if I can figure out how to build that many)
Just make rubber and plastic with tbe byproduct ?
if i run it on my computer i dont have to stay on the game the entire time right?
Resin byproduct is pretty nice for generating some extra plastic+rubber, sure
the server runs in the bakcground and you have to connect to it from your game client just like anyone else would. It's not tied to the thing that makes the pretty graphics 🙂
but you can't... like turn off your computer at night or even let it go into sleep mode
Correct, though keep in mind that if you're running the server and the game on the same machine, that might be "heavier" than usual, especially on the RAM side
technically true but I've found that it's really not a significant concern. A lot of the CPU load comes from things like the graphics drivers sending commands to the GPU -- additionally it can run on different cores than the "normal game client" so it may not even interfere much at all if you have a reasonable number of cores
I trashed my litte coke byproduct thing but sent the industrial container into the sink first got me 9 coupons
Keep a splitter on it going to a sink so it never backs up?
I'd say if you have a modern 8 core cpu you'd probably never notice you're running the dedicated server.
Gonna run around to all my .builds later this week and split them all off into sinks.
Yepyep; personally I'd do a smart splitter; set "Overflow" to go to the sink, and leave an "Any" output un-hooked-up
Just built a factory without using any manifolds, would not reccomend.
When you do want to tap into it, hook up a belt to the Any output
Makes sense
When I'm sending the packaged fuel to the packagers to unpack I just need conveyor belt right...
I feel like I'm missing something but I think I have it done correctly lol
yeah... between them that's it. On both "outside edges" you need both pipe and a belt
and then just belt the empties from the unpackager to the input of the refinery making the packaged fuel
Is there commands to at least fast forward time or skip it to the next day before it shifts to turning night?
no. If you're on PC it seems like there are mods for that but its not a console command. Also night is the best time for slug collecting!!!
Yeah that's the last peice I need to run I think
This thing has taken like 5 hours to set up lol
I'm just trying to set it to a night with the auroras spawned to stream it to a friend 😭
I mean you CAN use SCIM to set the time of a save then download the modified version and load that... but it seems like just waiting is a better choice
Im just feeding empties from a container into the packagers woth a mk3 belt I have about 200 empties in each just to be sure.
So I have to run a bit from the last packager all the way back...😂
you're on PC right? Here's the SCIM setting, btw https://cdn.discordapp.com/attachments/553550313533997057/1445596352733253813/image.png?ex=6930ec04&is=692f9a84&hm=a6e2139ee98bb4723bf4616036a35e50bca56257a1c865067247a3d52a6b8e99&
does someone know how to unlock the nobelisk?
!wikisearch nobelisk
sulfur tech tree in mam
Not with the peasant lisk haha
best spot to look up how to unlock stuff is the wiki
My first game to get this: #screenshots message
Oh, I did that reload and I got 200 screws from the calendar.
for day 2? I guess it's random? I got a HDD
HDD??
I got 50 snowballs today
is the ficsmas data carridge still in the game? i cant find what i would need for it on the recipe
also how do i unlock the reasearch tree for the ficmas
Use the advent calendar in the hub
only certain days have another cartridge
Okay, I set up a bunch of the gift trees and three constructors making candy canes, overclocked and Somerslooped, Why does the points per minute in the Awesome Sink fluctuate (slowly) between 330 p/min and 450 p/min? I would think that it would be more consistant.
!wikisearch ficsmas
›
FICS⁕MAS is a holiday-themed seasonal event that takes place between December 1 and January 18.
if you want the unlock schedule it's in the wiki page
Wait till the fluctuations are in the millions..lol
I mean, if the input is consistant, I would think the output would be consistant, too.
if you tie it down to belts where it is forced to go at an even rate then it will likely smooth out. The exact timer for when the graph decides to snapshot probably doesn't line up with your belt production timing
if your belt rate (including any back-belting) matches production then the items will flow exactly evenly
Ah, yeah, I'm using Mk 3 belts and they're faster than the production.
right but you can play all the belt balancer tricks to get the rate down to the production by having a splitter where one or two outputs take the output back upstream to merge back in with fresh production
you may not be able to match it perfectly without adjusting production a little if it's like... 47/m
but if it's 40/m then it's easy to get the belt rate to 40 -- 2/3 of 60
Well, I'm just trying to produce them as fast as possible, those constructors only make 25/min each.
I get it. but if you want it flat you probably need to make sure the sink rate is even.
also it's prettier that way
in like 30m when my game loads I'll show you mine 🙂
Well, I guess I don't need it flat, I was just not understanding why it was fluctuating so much, when the input looks consistant, and I'm only feeding it candy canes.
that does seem like a high % fluctuation
I could understand if it was taking random items that have different point values.
try just putting it on a belt that's slower than production to see if it evens out (even though it would be lower) -- I'm curious now
I wish containers had a fullness meter on the outside of some sort. like a bar that goes up as they fill
Wait wtf there's Christmas production?
what have YOU been doing?
I turned off events coz the birthday music in the hub like a couple months ago was driving me insane
That’s not a really reliable method. But good luck
It’s generally best to just not mix the waters
Hai, I'm new here I've put 100 hours into this game over the last 2 weeks, I think I've developed a problem haha
yeah -- that you're a slacker 😛
that's fewer than 10 hours a day
I gotta pay rent lol
Well, I replaced the belt feeding the candy canes to the storage that then is the input to the Awesome Sink, I ended up with 60/min going into the Awesome Sink (consistant) and 360 p/m for points, though if I switch away from the game, that goes down slightly, temporarily.
well, at least the first part of that makes sense 🙂 but a lot of things in the game are tied to framerate so tabbing out interupts that for example.
I can understand that. Anyway, I went back to the Mk 3 belt and now I have a big spike.
What I could do is turn the Awesome Sink off and let the storage build up for a while. It should be consistant once it has a steady input.
Is there a way to make the trains path switcher automatically switch?
I just built my first tractor
But I can’t see where to put the fuel to actually drive it
I have fuel of different types in my inventory
can we talk about how scay the stingars are? like this one spot in the desert rlly smal cave with (what i thought) no spiders then i get jumpescared later that day b4 going to bed a moth randomly jumps out of nowhere same reaction
Can someone tell me what im doing wrong? I'm finally producing turbo fuel but its not flowing into the tube to the generator
is it going up hill
Flat on the foundation
Are there solid byproducts in the production chain that have paused?
(Plastic/Rubber, for example)
No? I have all the going to an awesome sink
could you post a pic in #screenshots ?
Technically, #1038092680493801533 is the better place to post it so people can respond to the pictures and/or have people post more images
true, true, make it a question!!
Could anyone inform me on how to increase the distance on my reticle? I'm seeing someone with seemingly infinite range in a video but I'm not sure by what means they're having it
Ahh we have a questions tab
You mean to select buildings?
this is probably the right place for your question -- but just I don't know what you mean
https://discord.com/channels/370472939054956546/1038092680493801533 is more for things that can't be answered in a sentence or two
I'm not sure about linking videos but I can put it in screenshots
The ratios for making iron wire with the intent of making stiched iron plate upset me
Learn to embrace the oddities! With clocking, anything is possible. :D
Needing 65.278 iron a minute is a little too odd 😭
I'll figure it out eventually
under clock it
Im just gonna round some of these numbers :p
That number was the result of overclocking, I'm redoing it all rn
just make 66 and have an overflow buffer on your line
I have enough sloops now so I stick a slug into a constructor to get 2 power shards?
Sink the extra and tell yourself you will use it for something later but never do
Yes
Well depends on the slug 🤣
It is very, very worth slooping those asap
The first one doesn't count unless they patched it
I def get 2 from my blue slugs?
Yellow and purple give more?
2x
I remember last year or the year before the devs accident reset all of the mercer and sloop spawns by accident
Was the best Christmas ever
Any priorities for using the x2 production on specifically ? Or just as I need?
did CSS give any hint as to when 1.2 comes out? did they say it was next year?
elevator parts for sure... and then slug processing and DNA processing
Are splitters random?
beyond that wherever you're feeling lazy 🙂
Alien capsules are good for tickets, slugs and project Assembly parts
Equal output
Yes and know
It takes turns sending one out each end doesn't it?
Like a left, center, right, left, center, right type thing?
And you can x2 the remains then x2 that again for twice as many capsules
I dunno but it will always try to send one down a different line before it repeats a line
The output is even but you don't know where it will start or that's been my experience
4x
Good to know, just wanna make sure some of my low volume several way splitters were gonna behave correctly
Dismantle it and remantle it to put the fear of God into it
Oh its had that done to it so many times
Is it a seperate constructor for each kind of remains? Then merge into another to make the protein
Unfornunately, yes.
How do I unlock the Christmas research tree
Found a ton of slugs and quite a few mercers today and.about 10 hard drives
Advent callender in the HUB
It's in the hub
Hand feeding op lmao
Thank you
We should be able to sloop ourselves
it's called twins 🙂
I'm gonna have to stack my fuel Generators , just add a pump every 20m upwards correct? Or just every floor to make it look more even
use mk2s
Fluids don't like to go up
and then eventually rocket fuel is a gas
When placing a pump, itll play an animation showing how far itll pump, but I'd do liquid stuff horizontally
and there's a snap point too -- but I'd put it just below the snap point
I don't think I ahve room for 40 generators horizontally
Those things are so wide lol
The research tree still isn't unlocked
4 rows of 10 I guess lol
you're probably going to want at least a couple hundred eventually... so probably start building somewhere with more space
Slightly less I don't think it matters if you overpump
you can't "overpump" since each just resets the headlift -- it doesn't add
That's a lot. I'm building these on the west coast oil field
Would be funny if we had pipe explosion mechanics lmao
so just build into the ocean
you should get bonus points if you catch a present before it lands
There isn't an edge of the world?
not before you're done making gens
Lol ok
There is, buuuut.. Good luck needing that much space
Nah bro what do you think the earth is flat or smth?
I'll just keep going west
https://cdn.discordapp.com/attachments/553550313533997057/1445633398587658342/image.png?ex=69310e84&is=692fbd04&hm=0f5d174fd2cc22b81b13fb527e7201ab9ccc7aa3859d4948eb95e4f67ca48c27& taht's where you are and I'm not even off the island really
this game is goated lowk
Game is a fucking time vampire lmao
i just launched myself into the sun with a hypertube cannon and it put my death crate at the cannon instead of the sky
Ok then I.guess I'm good
i thought i just lost my inventory
Should've just overclocked the oil.node with all 3 slugs and built more machines
Are we able to save multiple custom colors in the customizer in terms of having them all shown in the little divided circle where it shows em when you open the menu
you can change the swatches -- not just the custom swatch. I'm actually not even sure what "custom swatch" is used for
just hover it and hit "edit"
note that it changes everything that is using that swatch when you change the color
I see, I wish they'd implement multiple custom saved in that menu
But fory first set of fuel.Generators I think I'm doing ok woth 300 /m oil into 800/m fuel
you can also change teh default swatch to change everything you've built without specifying a swatch
your power graph tells you if you're fine - and you probably are
I have less then 3 mw ans have enough cap left to turn these 50 odd machines all on lol
Elevator parts and teir 6 are next after fuel build
Petroleum Coke can make steel also ? Or is that a seperate recipe
!wikisearch steel ingot
Well I guess I know what I'm looking for.Now in the hard drives 😂
I'm low on beams, pipe and encased beams
Encased Pipes my beloved
I love encased pipes
er'ry body does
U can come encase my pipe
Oh I just got iron pipe alternate ...that seems..
Eaiser ?
welp ive don e it
Just overclock a normal or pure Iron node and go to town lol
ye\
Ooh fancy
just sent you the design
Im just trying to now work up the courage to dismantle my entire main factory and start the remodel
while i wait on my cowardice im setting up manifold blueprints for easier access
Just leave it and make a new factory somewhere else lmao
true
Running away from your problems is always the correct solution
your old factory is a great source of ongoing parts for your new factory
Also means you won't randomly run out of things to make your new factory halfway through making it
that means I can connect the old factory and new factory through my hypertube hub too
genius
also you're going to end up hating your new factory too... just how the game is
Take the train to reduce emissions lmao
Forgeddaboutit
There are no right or wrong options
Life was just one big accident
Just like you ❤️
Without my accident we wouldn't have you
well I'm stuck in my challenge run until 1.2 comes out because part of the challenge is "no packaging anything except fuel" and now I need nitrogen -- and also "no really long belts or pipes"
I guess I could run my frames up to the nitrogen... but 😕
Liquid caaaaaaars
Drones?
or Trains?
oh wait cant package\
ahh well drones would require packaging. and yes no trains
here's my note in game: No Nobelisk, no guns, no trains, no drones, no hypertube cannons, no hdd save scumming, no power storage, no packaging except for fuel
yeah it would but "no trains" -- I didn't say that before
it really started out as a "let's use vehicles to make sure they suck as bad as I tell everyone they do" and then I just sort of kept adding things to change my playstyle
when you find a sloop in a boulder adn you can't get it... it hurts
