I got the feeling I’m playing the game wrong - I mean, there are thousands of ways to do things - but I’m Phase 2, so still early game, and I spend too much time designing. I mean designing factories that have a very, very low production, that I KNOW I’ll have to REDO later on, when I get better belts/etc… I think I should simplify for now, focus on production, progress through the Phases, and when I’ll have what I need, start to REALLY think about the designs/looks of my world.
#satisfactory
1 messages · Page 473 of 1
I just am trying to understand what dumbass mistake I’m making 😂
Like I still am very confused by piping mechanics.
I didn't read the chat history but I'm assuming it's not enough factory carts
Piping problem with fuel into 10 fuel generators.
Do I need more than 6 Heavy Modular/m for build gun purposes?
prob not
it'll store up pretty fast
@dense violet what do you think bro?
Now he’s an even more stupid question. How do I pause my single player game in a way that actually pauses the game?
I think you're thinking too much while in the tutorial - just build and learn.
unles you enjoy all the redesigning and building?
So I can’t pause this game at all? Why?
no idea - probably due to processes?
pause it by saving and exiting to menu
or build a little box blueprint to sit in and be safe
Yeah that’s what I do.
I do but I feel frustrated all the time because I feel my designs are poor and factory production is low
@old bramble This is a simple "loop" #screenshots message
or ... just leave it running for a couple minutes while you walk off
I don't know how to fix your brain sorry :\
I'd just keep pushign forward becaues every time you build a NEW factory you'll get better AND get new production.
instead of the same production
That looks even more confusing lol. Does this mean I’m like brain dead?
Yeah you’re right I should keep it simple
post an overhead image of your actual issue in #math-and-meta or any other channel yo ucan talk and post images in
Can neither confirm nor deny mate. Not sure what else to say without being able to see what you're working with. But from what you're describing, it's "pressure drop" from trying to feen along one straight manifold.
Yeah, tried, said they can't post screenshots 😒
Yeah I’m not at my console right now. Sorry meant to reply yeah it’s definitely a pressure drop issue
ah well when you do get a chance post in #math-and-meta or #1038092680493801533
it's often nearly impossible to diagnose pipes w/o seeing things - small simple mistakes you don't have experience in can easily be around and you just don't know what to look for 🙂
once you know the basics though you'll have a much easier time
It’s just a long straight pipe line with a lot of junctions. So I’m assuming that is the cause of the issue. I just don’t understand how.
Next time I’m on I’ll post a screenshot to #1038092680493801533
no stress 🙂 sometimes high flow pipes like 450+ also need a looped manifold? Could be the issue. Like the image linked to you. It can help stabalise back flow
Yeah I only have MK1 pipes and my flow rate should be 200 fuel per minute.
oh yeah something weirder is happening then xD
I’m making enough fuel it’s just the piping mechanics I’m not understanding.
Give up on pipes. Come climb the factory cart tower. You guys have about 15 hours left to do so😁
yeah make the post later , I'm sure it's a quick fix
If you're on pc, that is.
Console
Let me grab some eggnog and I’ll load it up. The television is free for the moment.
Alright post is made.
working phase 3, i already have all the parts to make mod engine, do i just hand feed? or worth it to build a new setup and leave my old setup doing w.e
hand feed for the unlock and automate for the next tier
it's quite reasonable to just hand feed until you unlock hoverpack
both are valid
Phase 3 is the most fun phase in my opinion
i think im gonna automate each one from scratch in its own building
i do liek this way of doing it. although i need to find a nice spot now, lets explore
Why is there an ADA voiceline for when you eviscerate a bean with cluster nobelisks xDDD???
I didn't realize how good power towers are until recently when I found out you dont connect it to the bottom port you connect it to the top
Monster
There is a voiceline for flushing the toilet in fact there are over 10
My favorite is "sadly you can not automate this"
There are several >:3
The curves are beautiful one is peak
yess
How inappropriate. Tell me more
I like the one you get when unlocking trains
:3
Same
What's the point of a gate hole wall if the automated gate and roller door both just overlap it?
aesthetics
So its just an open wall that looks neat?
yup
hmm, should i reuse my empty canisters?
depends on situation I guess
Most use cases you should what the situation?
so, i got oil nodes making turbo fuel, and my turbofuel has to be transported to the main plant in the other side of the map, so, is it recommended to pack the turbofuel, send it to the plant then unpackage it and send it back?
presumably it's "I don' twant to" situation
I find it to be a fun challenge
why transport it? just burn it where you make it. For drones just have a drone go get it
you can transport it as fluid
it isnt as good tho
what?
pretty sure it’s not as efficient
what do you mean by "efficient" lol. packaging takes power, so it's less efficient to package
i mean, fluid transport trains carry less than an item train with packaged fluids
the best way to transport is to not transport
depending on how tight your tolerance is it might just be easier to transport it in it’s fluid form however
yeah but you need to transport canisters back, so it evens out
it doesn't even out.
its the same efficenty when you consider you need to transport the canisters back
or just be a g and add more fluid carts
it's better to transport gases packaged including the return car -- and MUCH better with nitrogen
hmm imma do it, should be fun
saves you the plastic for better usage
turbofuel is a liquid tho, not a gas (afaik)
Has there always been a giant floating rock formation over the northeastern part of the map, or did I break something?
Sorry I was thinking rocket. Yes you’re right.
so we're talking liquids, not gases
in the most common case, you use half the cars to move fluid one way and other half of cars to move canisters back, so it's the same as packaging it, just less power usage
you can optimise it more (reuse cars by having more stations, etc.), but that reduces throughput per train, so it has a tradeoff as well. And personally I wouldn't bother with packaging
also depending on how much it is you are bringing just set up drones no?
if it’s no more than 3 drones i don’t see why not
drones can't do fluids, so those require packaging
drones can't carry a lot
yes i’m advocating for the packaging side
and i meant for the empty packaging not the fuel
eh, unnecessary complication imo. Just put it on a train, or ideally not transport at all
but they are great for sending back the empty bottles
How does the freight station work? Cause I can't get it to load my freight train car
i tried to use the trains in my world to this day can’t figure it out
fair, but then you also have to feed the drones and have multiple transport systems in places 🤷 but as I said above, anything is valid, my preference was explained, reasoning behind it as well 😉 choice is yours (or OP's or whoever is making the choice)
i built the straightest train track from a to b and it still doesn’t work
what does it say?
Mije works but it refuses to load them and its not a power issue
no route found or something to that effect
At the end of the day do what you find fun, make the game your own. just know that we make trade offs every day
this was weeks ago
can the train dock to the station? meaning the driving locomotive will dock into the station?
make sure you have an engine on both sides of the train facing away from each other and the train stations also have to be facing away from each other
yup i made sure it was
also did that
weird then
Fff nvm the train just doesnt dock
i even ran the track manually and nothing
your train station is probably facing the wrong way -- the curved top part needs to be facing the same way as the engine that's driving
doesn’t compute i guess
Ah, turns out the floating formation Ive found is way off the map 😂 Dev relics I guess
i now have a army of drones manually flying all my coal over to the bauxite sites
same thing with the far away bauxite
it’s a lot of drones and it was such a headache
but it works
Nope it was just my train wasnt docking 😭 but how I make the timetable loop itself?
it automatically repeats
goes from the last one back to the first one
i flushed a mecer sphere down the toilet
and if a incorrect item makes it to the wrong site it goes to the sink
Ahh well then I got my first train set up done then lol
halp im stuck in this hypertube cannon, holding E doesnt do anything https://satisfactory-calculator.com/en/blueprints/index/details/id/10620/name/Compact+Cannon
suicide
how do i use it though
gonna request you use the correct game term there
does it use the exit vehicle keybind?
If you just keep spamming e eventually you'll be able to exit.
That's why I like just simple straight ones 🤷♂️
didnt work
i rebound the exit vehicle key so was wondering if thats the keybind it uses
Im back at my favorite part of the factory where i try to make everything look good leading up into phase 4
start redoing factory areas setting up buildings and stuff
Use whatever the keybind is for switching hypertube directions
wondering why im still using basic nobelisks instead of cluster
I'm not sure if the exit vehicle and change direction are both linked to the same keybind or not
does console not have glass floors or am I blind?
In the Awesome shop
looked
Then under "Architechture"
hit escape, respawn
already looked. its not there
yeah i did, found a different blueprint that works
How do you guys do your blueprints? For stuff like lines of machines i dont bother because i wont know how many i want and where the input will be and where the output will be
thanks
I think you need to unlock silica first
I did. im almost done with the entire quartz tree
It's under the Frame Structures.
you either make very generic moderately small groups that can do most anything you like
or if you're doing a big job, create tailor made blueprints that you'll reuse a fair bit in the set up
Bit of both, mostly for things I'm going to use a lot. Smelters, or production steps I can fit on one bp
I don't have that tab. Management, Organization, Customizer, Foundations, Walls, Architecture and equipment
It's in the Awesome shop, under architecture. If it's not showing up, maybe it's not unlocked yet
how do I unlock it? ive already got glass roofs...makes no sense
Sorry, it's called the Structural Frame Set. And you need Coupons from the Awesome Sink to purchace.
I have spent over 200 of those in there. and I have no glass floors
And you've purchased the Structural Frame Set? Screen shot, or it didn't happen... 😏
is that an item name or a category?
oh I found it. im retarded. false alarm.
What are the risks/concerns with shipping liquids via train?
but theres no just plane glass floors without the frame? thats what im looking for
Not without mods, no.
You "could" use the flat glass roof...
not much space
Oh?
i needed to reduce my train line to under 3 minutes long or smth like that to be able to transport 540 crude oil per minute
but you can also just add more freight pieces
so not a huge issue
Wouldnt you just run more cars and use a fluid buffer to deal with the docking downtime?
its more so just about how much the train car can store
it can only ever bring as much as it can store and how long its route is to bring it
How much can each car run?
Erm, since everything else seems to be locked up on my PC atm.....
!wikisearch fluid+car
Official Satisfactory Wiki
Nope.
1600m³ per car... that seems like plenty, especially if you put 2 or 3 of them on a locomotive to account for round trip time
The Cyberwagon is glorious
Time to automate an entire production line using only them
Hope this is allowed https://wndotnr/m4DHM9U
I’m actually so gutted… I’m on ps5 and my game keeps crashing when i try load in…
Not even sure what that is, but seems fishy either way ..... 🐟 🤔 🤷♂️
pipes move at 600, belts at 1200
@sullen gull have you had the game open for many hours
referring to what you posted in #screenshots
Shoukd i start using fuel power with normal fuel or wait till i researched (from maam) turbo?
No. Because of the dumb shenanigans I am trying, I have had to restart the game about every three hours due to UObject creep. But, may be due to a mod, so I'm messing about.
And, if you sall the blueprint, you'd be like "Oh, yeah, well ok ... idiot..... " 😏
You can build it with "upgrade" in mind. It's every good to do diluted fuel, turbo, rocket... (or could skip turbo at the cost of sulfur). All of with is just MAM research after fuel is unlocked in tier 5.
Just a link to the sweepstakes for merch
Yeah, probably not welcome I'd imagine. Besides, if there was some sort of "offical" sweepstakes, I'd imagine it would be in #announcements
Not till end game
Sounds like a good idea, I would recommend regardless of what you do to have some battery storage so if something happens you have power and time to sort it out 🙂
Fuel type affects jetpack height ? Or am I dreaming I read that
It is official
I’m so happy my two main goals todau were completed
There is burn time and thrusts. Some of the fuels like turbofuel and rocket fuel have very "good" acceleration, but very poor burn rate. .. the two "bests" are liquid Bio Fuel and Ionized Fuel for the jetpack.
My trains are no longer stopping half way to the SAM train station and we have aluminum automated
Nuke the swamp, and buy a cyber truck? 😏
Ah OK I'll get se liquid biofuel.Going later
One is much slower than the other, but they both have great longevity.
Also remember to keep your parachute just in case 😏
do trains have regeneratibve braking?
Well I can't make ionized fuel yet
I always just bought it from the shop anyhow 🤣
Yeah I need some more mycelium lol
You can cut the tall ones down right?
The swamp is next
I am going to get uranium up then nuke the swap
Well since my satisfactory tasks are completed timr for league ttyl chat
well he never said he was early-game, so in general thats the answer..
The bad thing is the fact I cannot put other liquids in my coffee cup
Building large designs in BP designers causes a very quick build up of uobjects. I made something pretty huge in the extra large, modded BP designers, and I had to restart my game every 15 minutes.
I don't understand what's happening behind the scenes, but structures placed in BP designers generate more uobjects... And as your structure grows, the problem of uobjects grows exponentially.
Perhaps that's why the vanilla BP designers are so small
To prevent this problem from happening
They did release a fix concerning uobjects not long ago, but I haven't played since then, so I don't know if it addresses this problem.
uobjects build up but then get GC'd pretty quick. If you crash from uobjets just bump it from 2M to 10M and you'll likely never crash again. Also anything that has a map spawns a LOT of uobjects. For me it's 100k each time and they add up until they GC
My main save I can crash the game in 5s without the uobject bump by just spamming m
there's a mod uobject counter that shows you your count
hopefully 1.2 adds fluid factory carts as well...
Hey for the farming mod it wont let me get past the phases on only the farming tiers completly stopping prog for me
Learn all about modding and join the community here!
<3 @dense violet
would u guys consider it cheating to buy the components for milestones and then use the tech from the milestones to automate the components?
its an internal in save mechanic
you can unlock a lot of phases with crash pod items I believe
coupons exist for a reason. Spend them
nothing is cheating if it's an intended part of the game 🙂
I used to feel like I was cheating somehow when using crash site resources that I didn't have unlocked yet :p
I just built a 2km foundation path from main base to oil base...😂
an excellent start!
Crash site resources are overpowered when starting out.
Up and over was easy
Technically closer ...🤷♂️ Somehow the random pathway was exactly in a straight line to there lol
I guess? probably better to just spend your time building though. If you know where to go maybe better but as a noob? nah
Is there a quick way to equip parachute if you need it when you jetpack to high? Or just be real quick to equip it lol
the beautiful thing about a sandbox game is if you feel this way you can just sink them and play at the "difficulty" that feels right to you
just don't run out of fuel. Even a tiny amount of fuel will let you land safely in jetpack
beyond that just have an inhaler and you won't die
I'm more of a "hork berries on the way down and survive with half a bar of life" kind of gamer
I always have a tough time keeping track of everything after phase 1 is complete. How am I supposed to automate all of these low level items while still having space for the higher level items that I need to automate later?
Bigger and taller factory ?
Also researched quantum storage faster upload (50%) and more space (200%)
!wikisearch independency
Official Satisfactory Wiki
Wow, autocorrect really dropped the ball on that one, rofl
Lol
are there enough resources in the entire map to individually produce every single item?
!wikisearch independency
Official Satisfactory Wiki
Independency is a gameplay strategy where factories do not depend on each other, removing the need to distribute resources and manage connections between them. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch...
I've noticed walking around I'll see so many more iron copper and limestone nodes...then I forget carry stuff to make miners or forget to tag them on the map. I want all the iron , screws, plates rods , iron pipe galore hahahaha
Find a SAM node and get your DD going
I cant, I dont have steel yet
For everything pre-DD, just belt everything to a spot near your hib with a bunch of storage containers
how do i angle a hypertube facing up?
mouse wheel
or at an angle
but that jus rotates it around on x axis
after the first click
when items take multiple clicks to put down the ycan be moved before every click
got it
well and before the first click you can generally manipulate the hologram too. But that's generally basic spinning
ye thats all i knew how to do before
never occurred to me
it's fair 🙂 not everyone plays with all the control possibilities constantly 😄 and nothing explicit about being able to do that
ye i always thought it was just another confirmation click or smth
which makes no sense in hindsite
THE TRAINS NOT WORKING AGAIN GRAAAAAH THIS IS AGONY WHATS WRONG WITH MY TRAIN
For some reason my train doesn’t have enough speed to get up a hill even though it’s an electric engine this is rediculous
do hypertubes have a cap?
I have to fix it when I get home
Wym cap
ive never used trains so idk if this helps but is it too steep?
like a limit to the speed
Not really
1 engine can't pull infinite cars up a hill
usually 1 engine per 4 cars I think? maybe less for 2m ramps
I get demotivated when making a new factory super easily.....
I think the problem is that it's either boring or super confusing, depending in whether I space things out or try to be as compact as possible
Satisfactory modeler is a godsend
Also, I dislike having to build on weird ground, like around the southeast lake with the mushrooms. If you want to build a platform, it has to be raised so high to not have the ground poke through
anyone has a ss of a medium size ~ recylced plastic rubber factory
trying to set one up but i feel a bit stumped
how can I place railways flat on inverted ramps
is 20 motors per min enough? im just starting phase 3
youre gonna need alot of motors so i would recomend more
That's a good number for phase 3 just keep them in a stockpile for Project and building materials
just hve multiple floors - that's infinite flat space
build it straight on the ramp first, don't join it up with the horizontal rail
I wish nuclear was expanded on more
how so?
Like enrichment
Seperate structures and their subsystems such as:
Steam turbine, spent fuel pool, dry cask storage for spent fuel that was safe enough to move out of the pool, as gill said, fuel enrichment and of that, being able to regulate enrichment of a type of fuel from 1%-5% and so forth, internal High Voltage regulation systems, etc.
Cooling towers OR a lake-like heat dissipator.
Along with it being full-scale :)
having a large reactor would be awesome
Building it would be such a pain in the ass honestly
If fusion reactors are successful when this game is still largely active, it's be cool to see that implemented
Unlikely for a long time, but it would be interesting
Synthesizing 2 kg of tritium every in game year might be peak content
I need it to power my stellar project! 😂
Using a dyson swarm would be far more efficient tbh
In all srs I just started the game
14 hours after my first session
I'm surprises that project assembly doesn't need any fuel
I might look into it, but atm I'm working on my under-map 800 plutonium power plant facility
Free power and water without extractors? Yes please
Dams are nice, but their power output fluctuate based on river conditions.
Irl, sure, but not in game
Bruh 😭
😅
Hey nyazul
Er, nevermind, it wasn't satisfactory related
Wave-particle duality question
refined power mod
T'was answered :P
Watching a video of it rn, looks very facinating 👀
I got an important question; Why is Train Station so C H U N G U S ?
for more limestone nodes
Makes TOTAL LEGIT 100% OMEGA sense. Thank you.
any tips on how to make a curved traintrack blueprint?
Honestly satisfactory has one of the best movement systems i ever seen
I completely agree. The fact that all systems are disconnected so that you can jump around, climb ladders and delete the ladder you are on at the same time while keeping momentum etc are amazing QoLs
I like the slide jumping
its a cool bug that they intentionally left.
there's youtube videos, but mostly I recommend not having foundations under the rail the whole path, much easier
When you do it accurately, you can gain a lot of momentum
It's even faster then trains
see im getting that fines its mostly having like- any design on the track like railings/barriers/walls etc
I think game designed so you can catch up with moving vehicles from behind etc
bugging my OCD tho
... why?
your tracks look good but i feel like i need some support
rails are 2m thick tracks of steel shrug that's pretty supported
for tons of material moving at speed?
sure. It's space engineering. You have a space elevator.
is it possible to have 1280 encased industrial beams, 2560 modular frames, 25600 wire, and 735 cables in my inventory and depot
i made a battery blueprint but cant place it 😭
aight
Even without rounding up, that's over 120 stacks. So no, not without save editing or mods
W congrats on saving the kittens and doggos
only 29 ballistic warp drives to go
how the hell?
what in gods clipping did you use to require that many resources
a huge battery lmao, no clipping
its just a mk3 blueprint designer completely filled with power storages
No power issues
256 of them 🤦♂️
oh lmfao i thought it was a bp for battery the fuel thing for drones and one other random recipes
power storage requries so much wire lol
ooh no my b
Still though, you could build just one layer of it or something, then stack it.
My brotherman here aiming to have enough power storage until Satisfactory 2 hits the shelves 
i just wanna make sure i dont destroy my power grid when i setup nuclear
Yeah but.. how much excess power do you have right now?
like 10Gw
That's 25 GWh of storage...
I think Priority Power is good in this case. You can shut off Nuclear Power if things are going sideways
Well I guess... It'll charge in about 2.5 hours
imma make it a lot bigger just to be extra safe 😭
i was messing with coal power for the first time and i got the setup and all, but im wondering what is use to power the coal miner... is it the power from the generator (like fully self) or still biomass?
youd start with biomass and then once the power from the coal starts you can switch to that fully
make the coal plant at the coal nodes
well if i do that itll be 1.2km to base
make a long power line connecting your factory to the coal plant
yes thats right
Power lines can carry infinite power as far as you want (well, total. Obviously each cable has max before you need another pole or such)
is there any way i can do blueprint
Of power wires?
nope you unlock blueprints at tier 3
Tier 4. Tier 3 is where coal starts
yeah i have t4 i just dont know if its worth grinding or if i should just rebuild over there
yeah nope its too much
What's the problem?
blueprints aren't stored as strings, so no
but you can import blueprint files if you're on PC
That works for me
Now i have 1.7m mw of power, does anyone have any suggestions for builds/factories?
Tempted to make a bunch of pasta so i can recycle the plutonium
But making pasta is not very fun imo lol
a single factory that smelts all iron in the map
I wanna do something thats difficult. I enjoyed building nuclear so much because parts of it were challenging
Smelting all the iron in the map is just placing my smelting bp 50 times lol
i mean you get to a point where all you have is blueprints
Thats not my point
My point is its not a difficult thing to do
I would just connect all the nodes to my railway and dump a bunch of smelters
I want smth difficult
do refineries then
@tulip tide could you look in designs need some help
how do u get the foundation with the rounded corners
awesome shop
I alr have bwd and ai servers, guess im doing pasta
I bought everything in the foundations tab
100 is pretty crazy tho, didnt kibitz do like 60
i think ya
if i have more power available than i use does it charge battery storages quicker? like 10 Gw available vs 50 Gw?
he is doing 120 pasta me thinks
no, they got set amount of charging but they can go full yolo on discharge
they cap out at 100 MW
so at minimum it takes an hour to charge from empty
ah ok
first coal setup lowk very niceee
Does anyone by any chance know a good satisfactory tutorial about trains? We're struggling here
We got three trains going around:
Giorgio has his own circuit and works perfectly
Sandro and Ciccio share a train station going to our main warehouse, and the problem occurs around where they share a rail approaching said warehouse
We can't figure out what the problem is and how the damn signals work
use two lanes
having more than 1 train on a bidirectional rail is a major pain in the ass to manage and kills your potential throughput
-# inside you are two wolves trains
Give those trains 2 lanes.
Okay thanks
also keep your stations off the main track, put them on the side
that'll get rid of almost all your train issues
https://docs.ficsit.app/satisfactory-modding/latest/CommunityResources/TrainSignalGuide.html
this is also a rlly good resource
Ficsmas is here in NZ but my advent calender is already opened from last year, does anyone know if it will reset for this year a little later on in the day?
Is Nitric Acid a liquid or gas ?
how do I fix a long hypertube spitting me out mid way
liquid I'm pretty sure
it's probably disconnected? unless it's a new bug I haven't heard of
I tested that many times and it's connected all the way
Hmm.. Looking at Rocket fuel.
If I'm mathing right, I can get 900 generators worth in Blue Crater. (no shards)
that sounds low for the blue crater lol
How much should I expect?
The 900 is "just" from the turbo fuel. Still got some excess HOR I can utilize
like double that with rocket fuel?
HOR + diluted + nitro, you can make 4800 rocket fuel with everything in 1km radius
Have to fetch some sulfur and nitrogen a little ways out west
and nearly 8k if you use default RF
Yeah ok. I doing HOR to Turbo Heavy Fuel and staying within the crater. Getting 3750 RF.
HOR to Turbo heavy is a massive waste of oil lol
sulfur and coal too
Is there a wall or something that are radioactive proof
Just have to use the gas mask and filters that filter the radioactive particles
Ia there a trash can or something, couldn’t delete it
Radioactive items can't be trashed.
^ this
Well, except uranium and putonium fuel rods and raw uranium, those can be sunk.
Radioactive waste. A lot of radioactive items can be trashed or sunked.
So I can make for example encased uranium cell and then delete it?
Looks like if I "only" import some nitro, I can get 5600 RF. And that's no even using all the local sulfur.
sure, for me i valued the convenience of this chain for myself more than the resources
https://www.satisfactorytools.com/1.0/production?share=QwXdlqQn3fhFAsjPUKBP
with this chain there is still 7600 more sulfur on the map
not exactly short supply for the average player
Is 470 GW from resources within 1 km of each other not good?
I produce epic amounts of energy with rocket fuel, I don't think I can ever use it all.
fair i ahvent touched rocket fuel tbh
when do i start being able to produce rubber
tier 5
!wikisearch rubber
Once my rocket fuels power output has gone through the support towers amps, I net 1.1Tw.
if i have 8 refineries using 988.62 crude oil and i have 2 pure oil nodes making 1200/min, can i just make a pipe going off with the extra oil? i wanna automate rifle ammo
God help my grid if I decide to max nuclear on top, the available electric will be insane.
Probably, due to how fluids work, have the spur moving the spare through an inverted U. that way it'll go through the main refineries first and overflow into the ammo rather than shorting your other production.
my game keeps suddenly slowing down to around 15 fps after less and less playtime. theres no reason it should slow down and im starting to wonder if theres something wrong.
at first it suddenly went from normal to slideshow at over 2h and now i didnt even manage to play an hour before its doing this.
i remember someone say something about a memory leak when i told about the problem before.
nope. just regular terrain. never caused problems before
Waterfall?
Its pretty good. W the alt you can get like 130gw out of 600 oil
have you tried running task manager while playing to see whats being used up?
I just finished uranium to plutonium and i have 1.7m mw lol
So excessive
Just set up the refineries so a group of them add up to 600 crude consumption
nope. but im guessing its memory bc i have like 8 gigs in this thing
ah i have my game closed and microsoft edge is just eating my RAM
can i use both any undefined and overflow in one single port with the programmable splitter
ya i have 8 each uses 150
possibly or might just be CPU i have a ryzen 9 and im using around 50%
ram sits around 3gb
try close it while playing
Yeh so split them into 2 groups of 4. One 600 pipe goes into one group and the other goes into another
dont use microsoft edge lmfao use brave or opera gx
i dont use it idk how it was on
ah classic microsoft being shitty
thats what happens when they use ai to create important OS features
oh god no...
windows 11?
dont use opera gx if your concerned about ram usage
welp ima continue now and see if my game has a stroke again
ah i didnt know it was shit too ive just seen a lot of stuff ab it
its a good browser but uses sooo much ram
i use brave and im watching a tv show and i have 11 tabs open rn and its only using 1.5Gb
thats a search engine
its a browser now to
ram isnt an issue for me tho 😭 i have 64 gigs of ram
nice haha
ah i think i know what made edge go berserk. theres this random ass thing that tries to turn on every time i play satisfactory. some sort of help, map, notes sorta bullcrap thing. idk how to turn it off.
something from overwolf. or edge is just going nuts by itself
Do you have any mods or add-ons for SF?
no mods or add-ons. atleast of which i know.
guys i just completed my first factory but have you guys got any tips for building factorys
How many MW is everyone producing?
Just kinda curious I love building power stations
1.7tw
What power generators are you using?
alright i just got myself inventory uploading in tier 1
👀👀
Also, Cobalt has me blocked, so he wouldn't know that I answered it lmao
I have 130gw of rocket fuel, like 30gw of turbo fuel and 900gw of nuclear. The nuclear is just uranium fuel rods, i have the plutonium rods made but i need to make some other stuff to get it to ficsonium
||ficsonium fuel rods?||
Yes
But im far away from that
How do I remove rock
Oh yeh ive finished the game lol and only built nuclear once i finished it
Choose rap instead
You dont need that much power to beat the game. A solid rocket fuel plant is enough.
And just finished my 100Gw rocket fuel factory, and 50GW of turbo
I also have like 25Gw of nuclear but yeah
I need to remove the big rock
Yea, eventually you will wanna use some of your turbo or rocket fuel to make drone fuel
Are you processing the waste though?
If you’re not id suggest turning it off lol, otherwise itll be v annoying
Can’t yet, haven’t un locked the mile stone
Yeh just turn off your nuclear then
Oh ok
I beat the game with just rocket fuel and turbo fuel
Blow it up with explosives
I have a huge storage facility at the edge of the map, and plans for plutonium though
i could prob beat the game w the power i have rn if i turn some factories off
like i dont need any more nuclear pasta, thatd free up 20 Gw. i have plenty of power shards and thatd free up like 15Gw
Itll be v annoying to add waste processing to your current setup. You will need so many filters and theres a lot of room for things to go wrong
Nuclear is like the one thing imo you wanna take your time with and build properly so you dont deal w any issues once it turns on
filters?
Set the whole thing up then connect the waste?
For the radiation
oo
I just buy in bulk using tickets lol
I have like 90 in my inventory atm
Until you can fully process waste into plutonium fuel rods, turn it off or even delete it. When you can make plut fuel rods, design a whole new factory which precisely processes the waste you make
To build mine i used 300 filters lol
This is what we see as PURE madness.
Ok I guess
thats crazy 💀 its so easy to make them why would you do that 😭
You will thank yourself later lol trust me
i see that as efficiency.
Can’t be bothered
Ew
Unless you alr have all the statues and everything
Boring
you could just grab the stuff out of your depot and place a manufacturer and have it slooped, easily make a few hundred
5:30 pm here
10:30 am hwre
Soon start of FICMAS!!!!!!!!!!!!!!!!!!
Excited for my first :3
i think my 5th one
What all happens during it?
Ah alr
Its very nice but i won't spoil it due to its your first time
Just because this was confusing to me the content unlocks a little bit each day so if you just want to play through it in one go you have to wait until the end. For most of it there’s only maybe 5-10m of content per day
And probably only 2-4 hours of content in total unless you go wild decorating
Its already started here. But because I played last year on this save my calendar is already unlocked and finished
mine is also started
or done
Ah so I'm not the only one who didnt have their calendar reset. Kind of a shame because I was looking forwards to opening it
Is there anything new planned for satisfactory?
There is an update planned for the near future
Nothing more than basically QOL fixes. And a stupid new fluid truck that no one asked for
New gamemode is "nothing"?
Is this confirmed? Do we know anything about it?
I suspect it's "random node types/purities" considering the latest video
Rain is coming back it looks like
More curious to get more details about fluid "fix". Truck looks cool.
Maybe uping to trains fluids but who knows
Yes QoL fixes but basically just tweaking numbers except the fluid truck. Vs something like “a new phase”
Maybe but who knows
It would be great if they made fluids work like new players expect but again that’s QoL.
I imagine any things like a new phase or objective would come with possible DLC. In the past they did say the get were looking at post game content potential
Personally happy with the phases we have. Would like to just add more toys to those phases. I still want my Flamethrower that has better dps according to higher tier fuels.
it might come in new year but idk
I think the devs said 2026
or mikael or something
I started a new playthrough where I'm leaning a lot more heavily into trains. I seem to recall reading that Fluid Freight cars are problematic, but I don't recall the specifics (and I can't find the discussion that I think I remember). Am I about to enter a world of pain by using a Fluid Freight car to carry Heavy Residual Fuel to my ammo factory?
Liquid trains seem fine. Gas trains I never figured out how to really use
Mikael said first half of 26, yeah. Which has been pretty expected for awhile
And since gasses travel better packed even without doing anything fancy it really makes no sense not to
They work fine, but currently a fluid car moves less than a packaged fluid freight car. Not really a problem
Also why don’t you build your ammo by your oil? It already needs coal and sulfur.
Now its ficmas time 🙂 with probbaly patches incase of consoles or anything comes into problems
Did Ficsmas start already?
For me not yet still november 30th but who is on the next day already have
Hmmm - that's a thought, yeah.
Per car yes. But if you dedicate a car to empties it’s the same rate for liquids. Gasses are better packaged
I thought both did worse?
A car of packaged liquid holds 2x a fluid car. But if you dedicate a car to empties you could have had 2 cars full of liquids
Gotcha. Then you just pay the power for the extra shipping
You can do a fancy system where you share a car and do a drop off then immediately dock again and pick up emtpies in the same car but that seems painful to me 🙂
Yikes, needs a fail safe sorter tho
Packaged has fewer logistical hangups as well
That doubles per train efficiency but at the cost of slower trips.
Well sort of. You can set train pickup and drop off types. And since the input:output is 1:1 I think you can do it without an overflow sink kind of thing
For example, it's easier to just store extra packaged fuel, and to later use them to feed drones
But you’d have to be careful
It's just adding more steps though. If they "fix" fluids, I wonder how that changes things. I've about had it with the current system. Feels like I should just put packagers and unpackers right next to each machine lol
Yeah that does get you very consistent results.
The biggest thing it would change in my life would be less time helping people fix their fluids
Regardless of which method you use, you're basically solving the same set of questions:
- How do I ensure production doesn't halt unless/until I want it to?
- How do I transport it from A to B?
- What do I want to do with any surplus?
- What do I want to use the fuel for?
That's all well and good until the pipes start doing weird things. The factory laughs while pioneers plan pipes
Weird, message got rearranged. Wasn't the slow mo.
yuck my plastic + rubber needs 1274.511 water/min
That’s just three pipes
actually its not too bad, each plastic line needs 331.373/min for plastic but the rubber needs 611.765
is it just me, or is the game crashing pretty regularly for anyone else since the last patch?
I've had no issues? Try verifying game files maybe?
Might actually work out better to run under what a max pipe can move. That's where a lot of problems happen
wdym
Mk2 pipes have issues actually pushing Max flow rates.
they mean, don't try to push 300/min through a mk1 or 600/min through a mk2
try 250/min and 550/min
The numbers for your water, being odd actually will help you. What puppy said
or just average the 3? 425 each?
Yeah that should do well
ah aight ok
i love trains
trains love you too
I love... Lamp
Trains are cool :3
i just realised something. would it be possible to beat the entire game with biofuel? because theres solid biofuel for bioburners, theres biocoal for coal generators and theres biofuel for fuel generators.
you would need a ton of biofuel and fuel generators but whats stopping you from just deforesting the entire map to fuel your factory?
I assume it's been done, sure
You can technically beat the game with just one of each type of machine, so long as you're willing to be patient
how much extra storage do yall have in your power storages
supply, besides burners, all other power generators do not consume based on demand
I have 0 storage
Harvesting wildlife is a far more efficient source of biomass, and they are renewable
in other words using biofuel for fuel generators is basically unsustainable, you might be able to get away with it for a period of time, but i wouldnt be optimistic
accidentally using satisfactory fandom wiki 😭
You dont really need storage. Just be aware of your avg consumption and your production and you will be fine
Unless you decide to place 100 particle accelerators for some reason lol
ppl saying to have some for setting up nuclear
Some folks like having the failsafe of knowing that if they use too much power, they won't trip their grid (and can have a little warning)
The production lines necessary to spin up nuclear can be a bit power-heavy, so folks might feel better having some power storage around Just In Case
You never actually need Power Storage, though, if you keep an eye on your grid and just make sure you always have a good amount of "overhead"
Whenever I get to a point where I'm using like 2/3rds or 3/4ths of my avialable power, I make my next project Build More Power™
meanwhile for me not even that is enough bc i wont notice until my base shuts down.
Depending on the scale you're building out your next power phase, it might be worth doing the math to make sure you do have enough power overhead to get there, of course
Also, you can use priority power switches to ensure that non-essential parts of your grid shut down instead of the entirety of it
im working on nuclear rn i just added a light 10 Gw with this plastic/rubber factory
But anyway: indeed, build a bunch of Power Storage if you want! It's never actually necessary so long as you're taking care of your power infrastructure, though. :)
was at 98 Gw capacity before now im at 110, but my max consumption is 90-95 Gw
Yeah, and Priority Power Switches can take the sting out of overusing your power, for sure
That way if you do trip something, it's only the "least-important" parts of your factory which start going down. If you set up the PPSes in the generally-intended way, your actual power-generation machinery will always stay running
For full overkill, can do both PPSes and Power Storage! 🥳
pps?
Priority Power Switch. :)
o ya
peepees
🤦♂️
One of my fuel generator lines varies in output, so I keep a bank of batteries just in case it needs smoothing out under high load
I am not sorry btw.
how does storage + PPS work? does it only stop output when storage runs dry?
Just build your nuclear well enough so it doesnt break and you dont need it
I just built a 900gw nuclear plant, it used 150gw more than my old production and i just made sure i built it right lol. Use modeller to ensure your math is all legit
ah gotcha, i was planning on building it kinda broken so everything just falls to shit
Then have faith in your ability and you will be fine :))
what do you guys think of a 30 turbomotor per min factory
Bit excessive imo
IMO if you allow your power-generation machines to have variable output, it would be especially useful to over-build your power. Make sure you never actually approach that "max consumption" line. :)
Youll be fine with 5 or 10
into the SINK
I personally never like being in a position where I'm relying on the presence of something like Power Storage to keep my factories afloat. :)
Just sink your project parts
Just gives me a little more headroom before the grid collapses entirely
Sure, but I'd still recommend building out your power big enough that it never becomes a problem in the first place. :D
Of course
If your power output varies, you're playing with fire if you consume too close to that jagged line
i like having that extra power go somewhere instead of vanishing into the quantum void
it's too bad your fctory can't actually catch fire
Tbh, just keep an eye on your power any time you start and finish a build in your factory so you know if/when you need to make more power. I basically never have blackouts once I can build coal.
(I actually don't even like using Power Storage in conjunction with Geothermal, which is variable by design. For me, if I'm relying on geothermal, I'm still gonna stick well below the threshhold where I could even potentially trip)
Exactly, you dont need power storage if you know how much power each build is gonna take
they look good as decoration tho!
Paranoia gonna paranoia... Just making sure I don't destroy my factory due to my theoretical incompetence
Yeah, I like to build some just because rather than for any functional purpose. They add visual variety to your factory.
Another use for Power Storage is, you can have a chungus setup of them well filled up, then take them out of the grid. So you will always have a backup plan to retrigger your power if things go south
yes there are ways to prevent total power outage but you never know
Oh for sure; I'm all for building in contingency plans, even if you hope to never need to rely on 'em. :)
I got nothing against it, but with a proper PPS system, you would never need them.
(And likewise, with a properly-sized power generation plant in the first place, you would also never need them (or PPSes!). But I digress!
)
Yeah, but the assumption behind these failsafes is that you make a mistake and accidentally overdraw your grid.
Yeah, I still like putting stuff like that in, even though I haven't "legit" tripped a grid since Update 3
(apart, obviously, from Phase 1 running-out-of-biofuels)
Failsafe infrastructure can be its own reward. :D
Anyone else having visual glitches with building? My walls keep flickering n stuff, please help me i posted a video in #screenshots
I still often set up offline-but-charged Power Storages which are sufficient to kickstart my power generation, etc
Cant say I've seen that myself
It just occured to me that you can clock buildings in your blueprint designer however you want, to receive whatever amount you want per minute, every time you place it.
so I can make a 10 smelter array clocked at 90% and have a clean 270 in/out
I don't understand why Iron Wire gets dunked on so much when it has the very nice utility of combining with Iron Pipes to let you automate awakened SAM with JUST iron
Iron wire is nice to have, for some production lines, I just couldn't make the numbers clean, resulting in yellow lights thanks to more than 4 decimal places attempted and rounding.
I feel like that can usually be solved with shards and slooping tho
Anyone know of a layout app for android ? Like a 2d top down graph like thing?
Any graph paper app 
The general issue people have with it is that it's not very material efficient. What people tend to miss is that Iron is the most common resource, so you're actually trading up to not have to use copper/coal for this. It doesn't mean it's always the better choice, but if you have something that you can conveniently automate with it, it's really nice to have.
You can also diminish the material efficiency loss if you use pure iron recipes
Who have you been talking to that dunks on Iron Wire?
well given the game is basically "finished" according to their words, I wouldn't expect much "new content"
Most alt recipe guides/lists
oh, those are all subjective and basically pointless to look at
Iron Wire makes a copper product from Iron, which is already a bonus because copper is rarer, it can be used for super resource efficient reinforced iron plates with the stitched iron plates alt recipie, it's all kinds of useful!
https://www.youtube.com/watch?v=lGFveSyGGmA well this video made some interesting observations, possible map tweaking, changes could be coming with 1.2
not to mention, Iron Pipe + Iron Wire + Steel Rotor = all iron motor production
Apu CSS keeps on teasing about rain, likely because they arent 100% locked in if rain will be ready for 1.2 launch
literally all iron, it's super expensive 😄
Wait so I'm correct that biocoal is the must useful recipe in the game?
weighted, not really cuz iron is infinite
all recipes are useful, how much useful they are depends on the user, also on combination of other recipes and such
nothing is infinite 🙂 (well, almost everything is infinite, but not infinite per minute)
What actual use case does biocoal have lmao
f.e. ammo factory without coal
But you have to go hand feed it
by the same logic water in this game is a finite resource... not really lol
yeah nobody really uses bio or charcoal
no one has ever used all the iron in the map reasonably
you also don't need non-stop production of ammo 🤷 you come, put your remains into it, take ammo.
people do
there are exceptions....
I actually cannot take charcoal, it's the one recipe I don't have but when i try to research the hdd, it says 0 recipes ..
I'm not saying "most people use that recipe", but in the same way you cannot say "nobody uses that recipe" 🙂
as with any other recipe, usefulness of a recipe depends on the player who's using it 😉
well those niches are so niche I haven't found a actual use for using the recipes, so imo those recipes are very niche use cases
personally I always ignore those recipes as a general use, as they cant be used for a truly fully automated self replenishing factory
Also, automated miners
aka the niche use case seems to be make a factory where your only resource is biomass from the area, but i basically never design a factory that way
those are super useful for most people
automated miners is actually a useful recipe, i wouldnt say its the same as biofuel and charcoal
never have to carry autominers around when building/upgrading miners
automated miners isnt quite as niche of a use case, imo anyways
actually forget its even more useful in 1.0, because can you use automated miner recipe to always keep the dimensional depot full of the portable miners
Yeah, without DD they would be "nice," but that's about it
oh, yeah, it was almost completely useless before 1.0. Requiring a manufacturer, stacking to 1, and having to actually go up to a container to grab some made it basically a waste of a drive. If you needed one or two miners, it was always faster to just handcraft them instead of going to a container unless you were right next to it. And if you needed a lot, they'd take up so much inventory space you would barely be able to build anything else before you used them
Now you can depot them, making it much faster than handcrafting them, because they're right there wherever you are. The time savings aren't huge because you ultimately don't need that many miners, but they at least exist, unlike before 1.0
hey, anyone able to help me with architecture? I dont want my powerplant to look like a misshapen cheese block.
Make it modular. Split it into smaller parts
Hey i am trying to open the Consoles ingame to enter a code to fix a Mod. But i can't figure out how to open the Console
+you can deploy them easier if they are small ebough for the blueprint machine
which power type?
Turbofuel
definitely make a blueprint for it like Viper said
play with shapes? give it visual interest with asymmetry or hight variation? add frames for support, or a roof, maybe?
looks like this so far: #design-and-architecture message
I'd say give it a more open concept, make sure there's windows and ways to see in, make sure to add depth for visual texture, and use shapes other than rectangles...
in 1.0 you had to "actually go to container" to grab things (unless you did construction train or something), so it wasn't as bad
for example you cam make triangles, diamonds, or even hexagons using ramp walls clipped into windows, and using beams and pillars can add some nice depth and visual interest.
i have a question why is nucular power so confusing to me
soo, stuff like this? #screenshots message
well, only you can answer why it's confusing for you 😛
makes perfect sense to me: Uranium and Water in, Lizard doggo backpacks out. not that hard to understand.
i sure do love glitches a convery belt didnt connect properly and now i have 50k waste backlog
dam
maybe back up to an earlier save?
no its a 24/7 server and i have 5 containers of storage 50k is only 2
jsut kinad annoying since now i have to overclock something to make it use more waste
only temporarily, though, I guess?
When auto-connecting pipes, can you change the pipes buildmode? Like from curved to straight?
Is more always better? like is two constructors getting resources that are being split better then 1 constructors? also does storage container buffers take forever or something :<
2 constructors will always be better than 1 and its more effecient so
wdym with the storage buffers
it's more space and more building materials, so no, it's not always better.
i got my ingots running into a storage container and then into a splitter but it feels like it messes with the speed a ton (incase it backups)
hmm okay so there sint any weird speed loss or something
yea i guess slooping and overclocking
well i think items travel through a storage container instantly if the input and output are the same
hm but item spacing is inconsistent though should i make this a thread in questions and help lol or nah? idk if its appropriate yet
ya do that ill see if i can help
been on phase 3 because im too stuck on making things look good
is it time to give in and just do flat foundations
but it will look uglyyyyyy
it would make it alot easier to make it look organized
and its also on a grid instead of micro placements
true...
still gonna try and use the good looking factory shell i already built
but i think for everything else itll get the platform treatment
maybe even my rail lines
hey, does this look good? not exactly sure if it does... #screenshots message
I DID IT I MADE A WORKING INTERSECTION im so proud of myself
it looks way better then anything ive built so yeah
its litterally just a quantum encoder wedged into the loop of a particle accellerator
I just realized I'm not utilizing resources correctly
So example iron node mining at 120/m shoukd feed 4 smelters at once correct with appropriate conveyor
Without over clock
There's no reason to mine 120 if you don't need 120.
well idk what a quantum encoder is but it still looks cool
me n a mate r playing on a sf and we tried to save a bp and it wont save
what's your session name?
session name?
why would that matter
Your saying you can have too many resources lol
blueprints are saved in a folder with the same name as the session name. if the session name is not a legal name for a folder, it can't be created and the blueprint can't be saved
usually the issue is a space at the beginning or end (in the middle it's fine)
theres a space
then check for a space because I think a . is fine, at least in the middle
@void gorge stuck in the basement for weeks, but still took the time to decorate? 😛
yknow what mayber i should ask someone who knows how trains work before thinking its working
can we rename the session
It should be somewhere in the session settings I think
if not, it can def be done with a save editor
do the metal finishes cause more lag?
in game i'd guess
sorry i should clarify i mean when we are going to save when in the world
I've been told it's in "session settings". I don't think those exist unless you're actually loaded into a session
oop i got the uboject crash and made a QA post on here
ok
we got it thx
im just as stumped as you are for this one, but a tip i can give for future builds is play around with shapes
keeping everything in a cube restricts your ideas vastly, try messing around with angles and double ramps, height variations in your roof, etc
hell, maybe even go for some diagonal walls if you feel brave enough
I think Ficsit foundation looks kinda meh.
(i like to use foundations for walls on bigger builds, you should too)
oh yeah speaking of black & white, you can give foundations a pure black/pure white color by manually changing the value of each slider (in the swatch menu)
so intead of sliding it all the way up for white, type in like 255 or smth on each of the 3 values for actual white foundations
same with black
absolutely! inspiration is key
getting inspiration is not copying someone else, we ain't architects here and we all check what irl stuff looks like too
also if you wanna get more intricate with decoration, play around with everything you can think of until it looks right, get creative
Are the weak signals all the thing inside just the radio towers radius? Because it seems wild that there are 137 power slugs in this circle
i find myself using the underside of railings for a sort of cable-ish look on ceilings, or using pipes purely for cosmetic
#design-and-architecture message
here's a wall design i made some time ago that i'm quite proud of (bit too many pipes near the bottom but those were removed afterwards)
Heres an example, courtesy of me: #screenshots message
this is an even better example haha
Keep in mind i have resizing mods on, so that huuggee Refinery isn't exactly acheiveable in vanilla
how is multiplayerin this game ive never tried it?
i've spent 15 hours on my current design and i'm eager to spend another 30 
pretty good! 
Imagine the regular game, but with more people playing at the same time
ok
both dedicated servers and simply joining one's session have all worked "flawlessly" for me
i put a lfg up hopefully i find some people
take that with a grain of salt as there will obviously be lag and whatnot depending on your solution
ah, yes, "Flawlessly"
hey we don't talk about the flying ragdolls okay 
i think there is actually but i don't remember the name
i think it was Factory Props? unless i'm mistaking it with another mod
but i know for a fact there is one for that
hold on, i can check
(also gives you many other deco pieces but the highlight imo is foliage)
Ikr? think about the indoor planter options!
yeah, you're right, its https://ficsit.app/mod/Factory_Prop_Mod
anyways, gtg, night.
how many coal plant can i power with 3 coal nodes
are they all pure
What purity?
coal/15
one sec
total available coal divided by 1 gen's consumption
minimum 3
Also depends on the OC of the miners and the gens
Without OC, one pure node feeds 8 gens, requiring 3 water extractors.
and the miner mk
normal purity for all
True. I assume Mk1
So without OC and assuming Mk1 miners, 60 each node, total 180. ÷15 = 12 gens
how many water pumps do i need
4.5 water extractors if im not mistaken
oh
so 5 pretty much
12×45 = 540, ÷120 (round up) = 5 extractors
ok thanks guys

you should get used to applying the math in-game
guesstimating is bad practice 🙃
i just started last night

Is foodstuff finite or does it respawn
Bacon specifically
dont forget that your belts are limited ofc, youll have to split up that 180 coal based on your current belt speed
or else your power plant will barely run
ive got mk 2
then just split the 180 into two mk.2 belts
then just 1 belt for half
yeah the berrys and nuts respawn if their plant isn't destroyed. if the plant is destroyed then it's gone forever
There is a LOT of bacon and you can make inhalers from recipes that don't require bacon, too
which one?
Factory Props
just know that you may not be able to play for a bit after 1.2 comes out - without losing all your customizations
Should I be worried about my max consumption being on average 60% larger than average consumption? The max is far larger than my actual power
Got my new PC running today and playing satis on Ultra at 144fps feels surreal
Mine almost always is. I like to have more production available than i actually need to deal with if something shuts off -- so it can catch back up. So that introduces a lot of max consumption that I don't really need to support with power
it was :). You thought I was calling YOU vanilla 🙂 but just wanted to make sure you knew the risks precisely
Alrighty. Thank you. 🙂
ONLY if you're the kind of person that thinks and builds for "all lights must be green" then having a higher max consumption means something is broken.
Nah, most of my things are idle due to not wanting to build like 20 buildings to perfectly load balance certain things
I like to make sure that my power production is 50% above my CURRENT consumption before starting a new factory project. That's how I feel safe usually that I won't run out of power. Then do factory expansion, then check power again for 50% buffer
i think and build for "all lights must be green" but i can't be bothered to actually make the yellow lights go green 🙃
pipes are complicated, but not as scary as they seem
treat pipes and flowrate as if the water's physics based (because it kinda is in this game)
what recipe chain are you trying to work with?
here's the glorious pipeline manual (or as i like to call it, the Holy Piple)
https://satisfactory.wiki.gg/images/Pipeline_Manual.pdf
what is "the loading thing"?
one of the more important rules of thumb to keep in mind when doing pipework is to always feed machines from above (due to gravity), or else your fluids could slosh back into the system and slow your manifold
if it were only that easy though 🙁
it can be, as long as you keep your pipe network as simple as possible
you could try doing fancy logistical stuff with them, but i recommend against that
also, when doing a pipe manifold, make sure there's no height variation 😭
it could cause... issues 😓
@rugged jasper what "loading thing" are you referring to?
oops, not supposed to be a reply
It would be funny if there was an achievement for making your first diamond
if i had to guess, it'd be that buffering circle that appears if the pipes aren't connected to any fluid
Nothing to worry about
yup - just make sure all your pipes are actually connected 😁
yeah the only issues you should have would be flow rate. Any other problems with pipes means you fundamentally missed something
Raise your hand if you forgot a tiny sliver of pipe to connect
🙋♂️
They're' not buggy beyond the intended flakiness
raise your hand if you "finished" the factory and completely forgot to even get started on the raw resource inputs
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as soon as there is any input to a pipe network it should immediately set the fluid type of the whole network
yeah, common misonception is that pipes are overly buggy
they're not buggy, just overcomplicated
fluid buffers should not change this at all -- and they come with their own set of issues. That's super weird
It's simple, if you're going up, just place a pump. It won't hurt
or better yet, build a water tower 
anyhow, you should keep your eyes open for diluted fuel or diluted packaged fuel -- you'll get literally 3x as much fuel as you're getting now from the same HOR
it's 6->12 instead of 6->4 you're getting now
a high enough water tower practically removes the need for any pumps beyond that point (as long as all your pipework is below the tower, of course)
I go a bit overkill and place pumps on straights too, especially when going long distances
don't do that
Wait until you realize your factory can be more efficient
Short Question: How can I join a single player satis game which runs on steam where the user does not have a connection to epic?
We tried the game id thing but it didn't worked
you can't. Pereson has to set it to multiplayer when they load the save
I have power running near the pipe anyway, so again, it doesn't hurt
and you have to be connected to one of the two services -- either steam or epic -- to run the server with the game -- otherwise you have to start a dedicated server and do port forwarding and stuff
Yeah, which is why I just under clock machines if I need to
It can hurt. Only use pumps when you need more lift. Or is trying to be "special" and control the "direction" of flow.
Today i learned you can put signs above the Hub storage
she is connected to steam and can send me "Steam://<sessionidHere>" but when I copy this and past this in my field then it can't find any online session to that pasted sessionID - my satis runs over epic and my epic is connected to my steam as well so it should work shouldn't it?
A steam user can make an epic account and you can crossplay that way. An epic use can't connect to steam, but the other way around afaik
last I knew steam games could connect to epic but not epic to steam -- oh yeah what tinker said
Using sloops allows for 2/4x the output, while making the slooped machine use more power.
so have the steam player connect to epic and amke an epic://######## link
