#satisfactory
1 messages · Page 472 of 1
Sorry, power shard emoji not found
pls no, and no
I was thinking here
#screenshots message
how do i kill/despawn all explorers/vehicles?
my friend spawned lots of them and theyre in the void
That's unfortunate. I was hoping to develop an efficient Doggo Express Aerial Delivery™ system to send them to my friends.
Would finally have a use for the jump gel landing pads
Well, you can make them bounce on jump pads if thats a relief 😛
Doesn't cover enough ground tho
Yes that’s where I put mine, I can send you a screen shot of oil plant if you want. It’s making turbo fuel and regular fuel. Not sure if I’ll branch out to the other type
bounce-chain them
Yeah I'd love to see it.
so i got a nuclear plant online but somehow made my power issues worse?!
I wanted an efficient system tho
with a mod you can
They really just need to make that a standard graphics setting
You can use a console command to do it. It's the same thing.
Hii, do you know Turkish dc
You can turn off the map and compass icons, idk if you'll be able to demolish thenlm
Step 1) Make new save
Step 2) Make new friends
make new friends💀
i'm so close to finishing phase 5
just ballistic warp drives left
do i go all the way and get every acheivement
You're probably most of the way there already
Though if you've not been fastidiously generating coupons, the Golden Nut could take awhile
i'm at about 400 coupons already
without purposely going for high coupon generation
I you have automated all the project parts for the final phase, you can then sink them afterward for massive ticket income
Heh, you might end up surprised by how much time the remaining 600 will take. :D
Though yeah, SE parts are definitely good for coupon generation
especially the last 200
Can always cheese it with SCIM, of course
SCIM?
Should I turn all my slugs into power shards once I get production amplifier?
Türk var mı?
Map viewer and save editor: https://satisfactory-calculator.com/en/interactive-map
Shards are certainly useful to have, and sloops will give you 2x the amount you'd otherwise be able to get from slugs
And the only other use for slugs is as factory decoration, so you may as well
I don't think I'll use them for decoration, but I'll save a few just in case
You can eventually fully automate shard production, so if you felt like making slug coasters later, you could hang onto some. :)
I do have a lot of slugs I haven't collected yet so I might as well turn them all into shards
ah i use this but to see collectibles I haven't gotten and locate resources I may have missed ||thankful for the caterium node I overlooked that is now a slave to the nuclear power||
They glow at night, so having some running along a conveyor under glass foundation can make your factory look more alive
Yeah, I can collect more later since I didn't collect them all, I'd say I've collected about 50% of them
Also that seems like an amazing idea, I'll keep a note of that
Why does the blueprint machine have to *** out all my names?
Eh?, can you post a #screenshots of it?
On screen keyboard won't appear in a screen shot.
Just finished phase 3
I mean I got it to work, I just have to change some words.
I just can't put "per min" or "per minute" in the design name. Or it'll star it out.
It's the same with the MK1 pump
When U place it it's censored
Weird
Is it console?
Nice! Working on that myself
Yeah
Yeah
That explains it, MS & Sony have a thing about names, I'd never seen such censorship on my pc.
Everything else is fine
With them, they are overly aggressive with such censorship, kind of the scuлthorpe problem.
Censored on discord though apparently. Lol
Wow, I got a warning explaining the problem, bot, kindly go to hell 🤦♂️
And another notch in the "consoles are a dying breed" belt
🙁
Personally I've felt they were a terrible value proposition after the PS4 ended
But if I'm honest, they may even have been back then
Forgive the cyrillic л , but I really dispise censorship where it is NOT offensive.
Heavy Modular Frame Factory
Gaming itself started to decline when streaming became mainstream.
censorship?
Damned bot edited my perfectly valid and inoffensive comment without permission or recourse, I don't allow for that ever.
I don't even care if it's offensive. I think censorship is only valid when the name/speech is illegal.
bro i personally think u should be able to say whatever u want and also get punched for what u say
Fair enough.
like if someone wants to be racist to me they can but i should also be able to smack them
Non-grievous, non-lethal force
short from content users trying to not say unalive when their brother kills themselves or say acoustic or censor the word gun or shoot bro just say it
yeah u most likely wont die to me smacking you
Having two keyboard character sets has been handy for me doing that, I just apologise to those who can read cyrillic seeing me butcher language such as л (L) in place of a n 🤣
I think pain is a useful teacher. Just don't leave any permanent injury.
voilence isnt the answer however it can be used to teach u feel me like i shouldnt resort to voilence immediatly but if someone is being ingorant then a smack or even knocking them out will teach them
No hospitalization either
true
the problem with punching people is that you can never know how much punch leads to any significant injury
therefore I'd say physical violence is just wrong
One way to find out 😏
thats why i say smack for the most part tho if someone is being abusive or voilent they deserve it esp if they have been asked multiple times to stop
also same way to result in legal consequences
Seeing the mixed characters does still confuse me when I initially see it though, Ш (Sh) in place of a W and replacing R with Я (Ya) , horrific examples on new faux cyrillic if you dare 😛
thats one of the things wrong with society alot of pricks havent ever had rll consquences for their actions
Can anybody help me?
sure
I think it's fair that low level force could be a way to hold people accountable for their behavior, but on the same note you can face consequences for excessive force
I don't inherently object to consequences, but they need to be carefully considered and applied, and also legal
It's accountability either way
going around smacking people you don't like is none of those things
It's not just for not liking them
yeah and if i do something too far i should be held responsible
It can't be unprovoked
should never kill unless in self defence
How did the conversation shift to killing, in a factory building discord.
lol
But if you truly want a non-violent society, you have to start criminalizing provocation/instigation
And that isn't something we have
personally i believe that a non voilent society is impossible
as then u would have to ban anger
I don't think it's good
only way to do it would be VERY opressive
speak for yourself; here you can definitely go to jail for instigation
Exactly
the governments r sooo quick to jail ppl i swear
I agree that we are too quick to jail people, but jail is preferable to randomly punching people
i disagree its cheaper to punch someone than to feed them and have accomdation for however long
Taro is right, though. We should probably move this to #off-topic-general or DMs if we want to continue
it's also a good way to accidentally murder people
Just Finnished adding signs as a light trim to one of my factorys
send a screenshot
fair enough
I use signs as full light arrays 🙂
I need to climb my latter then jump off to reach it
It takes 12 mins to reach the top but only about 4 to get to that factory
how tall is it
Here's how I do lighting these days #design-and-architecture message , three types of array, seven colours.
👍
Long way up!
QUICK question
how big are billboards again 🙃 (large and "small")
im asking because i cant afford to unlock them nor build them yet but i still wanna plan for using them in my current design
Guys, anyone knows a bug with parachute that when you lean against walls with a certain angles while using a parachute
You can fly
This is about where I jump off to go to my factory in the dune dessert
Im near the abyss pillars to put that in prospecti
The small billboard is 4 metres by 8 metres (I use two facing down inside a glass foundation for light) the large billboards I actually don't know, I don't use them.
no
@zenith pecan did it #screenshots message
I'm glad my tallest factories are still a little below 1km above sea level 🤣
u could of used a hypertube cannon btw
mines 200m lol
I've done that!
i just used cheats lol
Here's an example #satisfactory-experimental message
This was harder so I did it This way and now ada said my contract will be terminated
Aka I will be terminated if I do that again
she cant terminate me (im schitzo she isnt real)
Wake up
I AM AWAKE AND THERES BUGS IN MY SKIN (i took preworkout (side effect is irritation of the skin))
Anyways im going to the coin in coin tree forest now
wheres that
Look at the satisfactory map
Its a perfect circle in the middle of a forest with no water besides the coin and the tree is guarded by tons of alpha mobs
Near blue crater
Everything has a name
Every major place
Yeah, that was introduced awhile ago; CSS doesn't seem to be in a rush to patch that out. Will presumably continue to be in the game. :)
For example the crator lakes
One of the reasons why the parachute is A+
How far can I expect to get with a hypertube cannon?
Yeah, if you glide against an uphill surface that leads away from you, you will fly up it
Orbit
Poifect 👌
It's quite easy to make one which is "too powerful.". You can get basically anywhere, if you decide to use them
Usual first-cannon experience is to get tossed straight into the death border. :)
Build one in the center of the map that launches to each of the 8 main compass directions, then build return tubes on the other side
the trick is to never touch the keyboard while you flying so when you splat the first time you can go back out there and make a landing pad on top of your corpse
landing pads suck ass, never build them
You just don't like anything fun. Are you sure this is the right game for you?
I like hypercannons
For a cross-map cannon I seem to think maybe 12-13? Though I don't really build them hardly at all, so maybe I'm remembering wrong
Gravity can be fun...
And you're supposed to land how?
12 is pretty strong
use jetpack or parachute
crutches for the people too weak to use landing pads
Or their knees
eh
landing pads are just expensive, inflexible, and hard to land on because the game isn't very deterministic, parachutes help you a lot everywhere for very low cost and way more convenient
If you're doing one which is designed to get you specifically from A -> B, U-Jelly pads are the usual way to land safely
So long as you enter the cannon with the same speed each time, they're highly predictable
if you don't enter input during flight, it's pretty deterministic
I mostly just use cannons earlier game and build out boostered tube routes along my roads as I expand ex: #screenshots message
But as others have said, you can also use jetpack/parachute to alter your course and slow you down, etc. Some folks like just launching into the air and then parachuting to the final destination
When I build 'em (which is rare) I usually prefer the A -> B route where I plop into a U-Jelly pad, but opinions vary. :D
Especially if you have a conveyor on the entrance so you always have the same speed :3
Or forgetting to deploy their parachute to their final destination
even with no-input flight you're often approaching the tube from slightly different angles, speeds, etc which can send you to different places
cannon + jetpack can be fun for exploration stuff but I don't like needing to be fully engaged when it's just repetitive travel back and forth
Also remember that it's only vertical motion which will cause damage; you can splat yourself up against a wall at the end with no ill effects. :)
IME experience it's easy to get an essentially-completely-deterministic path
I sort of agree but that's why I generally use boostered tubes instead for infrastructure as well
Like I literally never failed to hit my landing spot directly on the two that I built on my U8 save
just don't touch the keyboard once you're in the HT cannon and you're there
Yeah
The main reason I don't use jelly pads is that I don't generally use the tubes to go to a predetermined place--I use them as a vector for an area I want to get to
(Also need to ensure you enter the first entrance at the same speed, so just, like, make sure you know if you're walking or sprinting, etc.)
But yeah, different strokes for different folks
I still prefer nice leisurely passenger-train journeys. :D
conveyor sidewalk leading to the entrance for MAXIMUM determinism 😆
Cannons take me out of it too much; the map just doesn't look great when you're that high, and watching the game hitch and load in chunks as you zoom through zones just isn't pleasurable to me
I don't like it when you can see the boundaries so clearly. I like remaining immersed. :)
(Though that's obvs a very personal-preference argument. :)
it needs some huge scary space monsters around the ground level of the skybox
then you can get that old timey sea serpents on the map vibe going but in space
Maybe the manta reflexively chases after and consumes anything moving so quickly in the air? :D
Please this
why just play sf lol
its kinda cool
Monies
That seems just like tekkit, the old mc mod
minecraft is unoptimsed asf it wouldnt be able to render all the items needed
no like, REMAKING it
Roblox has a SatisFactory clone too
hes making a new map and stuff
It's not very good though , neither of the 2 main ones
just go watch his 2 videos on it so far you will understand what i mean
well if you mean industrialist i think thats more a clone of factorio
People simply refuse to live without the Create mod 🤣
so true
I remember when minecraft was just blocks, god I'm getting old
Yeah they don't compare, but I probably wouldn't have gotten SatisFactory if they didn't get me hooked on the genera
Like a rly crappy demo lol
mc uses one core no matter however many u have it will run awfully afer a certain size
actually they are fixing java
they are making the vibrant visuals update for minecraft, but they are having to rewrite alot of the engine to make it multi-threaded, rendering on one thread the rest on the other
Honestly yea I'm the same, once you get into factory type games there's no stopping it
Am I the only one that feels the SatisFactory map would make a really good ARK map?
holy peak its got the most spaghetti code of all time
like ong it has some of the worst coding of all time
well w11 is worse but thats not a game sooo
it does, i think it was cuz notch made that?
Huh, I'd've assumed that Minecraft code would've been pretty decent by now, even if it did start out pretty spaghetti
most def not they just dump stuff ontop its why its runs sooo badly
Its probably worse than my first large factory
Huh, go figure
they kinda didnt really refine java, they only really made bedrock made then stopped trying to optimise java, but now they have to
yo do i need to pay for xbox live just to play multiplayer on xbox?
java was like the middle child lol
yh tbf he made it as a project i dont think anyone foresaw it becoming this large
I did play Minecraft for awhile way back in the Alpha days, and enjoyed it, but I've been out of it for ages now; haven't really kept up
Ah, I suppose, makes sense. I am still surprised that they've continued to support two separate codebases, honestly
it got most of bedrock updates, just not much attention
they wouldnt dare not support it, most of the mc playerbase is modding, and thats only really accessable with java
its cuz java doesnt work on xbox
the coding language
thats why they didnt encrypt any of javas functions unlike bedrock which got encrypted
Ok i ran power fromy coal factory over to the oil on the north west area , do 8 need to unlock the fluid packaging to.be able to do something woth the residual fuel? I ran it in one of the fluid buffers for now
With the kind of attention bedrock gets, I think Java players would prefer it this way lol
add water and make fuel
cuz now only people that work with microsoft can get the translation key for bedrock modding
you can turn it into fuel with no alts
bedrock is scumming full of microtransactions
Well, nowadays there's plenty of ways to compile Java into "pure" executables and such. I'm sure they could do it if they really wanted to. (GraalVM and such.) But I'm sure they much prefer working on the non-Java codebase, in the end
Can it be stored without packaging ? Or doni need to unlock the power part of teir 5 to make use of.the fuel
they r lazy dont forget its microsft we are talking about (game killer)
If you run it into another refinery you can make a few things.
Once you get fluid packaging I recommend using it to make fuel for your jetpack :3
yes use the default recipe and turn it into fuel and then fuel gens
btw i did post a screenshot of the guy making satisfactory here #screenshots message
Yeah, Fuel Gens and Packaging are separate Milestone unlocks
When you first get access to make Fuel, there's really not a lot you can do with it
Though I think those extra unlocks are just a little bit of Plastic production away, so they're not difficult to get to
100% they would rather work on the one that is riddled with micro-transactions
Yeah, 200 Plastic for packaging, and then 200 Plastic+200 Rubber for power generation
But if you're spinning up your first oil processing stuff before you've got those, not much point in producing Fuel just yet
(Though doing a temporary setup just to get those unlocks might well be worth it)
I just unlocked jetpack 😂 I'll go back to base and start the power and pachagong ones. Just need to make rubber off one of the other oil spots here I have all the other parts for those two things in tier 5
the lastest updates r legit skin changes on trees or some bumass animal with no use
like add a end update pllzzzzz i beg mods have done it thousands of times surely microsoft can do more than retexture a grassblock and call it the weeping woods
After I get those unlocked I'll bring some more material to make some foundation to make.it all nice and neat lol
Wow thag area has 3 pure 3 normal and 2 impure oil spots.
if you want the most power from one node you can get some really good alts for fuel and oil residue
Any1 know any websites to design factories?
(I mean like what needs to be produced etc..)
The most-often recommended solver/calculator is generally https://www.satisfactorytools.com/1.0/production, though others exist. A popular app for modelling/planning factories is Satisfactory Modeler, which is available on Steam
Okay tysm
(They're two very different apps, with different goals in mind. sftools is there for "I want x/min of Resource Y, give me the plan," whereas Modeller is for building stuff up one bit at a time yourself. Some folks like using both; sftools as a starting point and Modeller afterwards)
(Personally I still like just doing my planning/modelling right inside the game itself, but Modeller is undeniably quite popular. :)
yo do i need to pay for xbox live just to play multiplayer on xbox?
Online multiplayer on console requires Xbox Game Pass Essential, Premium, or Ultimate (subscriptions sold separately).
can't post the link but that's the satisfactory xbox page
since when in the hell is satisfactory on console
since like a couple weeks ago
is it cross-Play?
I mostly agree with this, but I have such a hard time sticking to Factorio
Probably for the best since PC players would hate having console hosts 😄
Question for y'all balancer enjoyers: How do you prefer your inputs/outputs?
all horizontal? all vertical? staggered? (1 per row/column), or something in between?
bruh
i'm sticking to steam
How do you get the oil thats shooting out of the ground ?
oil extractor
Keep advancing tiers and you unlock it
I dm’d you
Lol I'm out of parts lol that why it wouldn't let me
Oil extractor is for the normal oil veins, the one with several nodes and cracks connecting them needs the well pressurizer, which is unlocked later on.
Anyone knows what new splitter or merger in quartz mam tree does?
that's priority merger right?
Smart splitter lets you set filters for outputs, like overflow, specific items, or undefined items. Very nice for sushi belts or awesome sinking excess.
Programmable splitter does the same thing, except you can give 64 filters (I think) instead of 1 per output.
Priority merger lets you give certain inputs priority (low, medium, high) so if you have input belts that total more than the output belt can handle, it will pull pull fron your higher priority inputs first instead of 33/33/33
@short kite Hope this helps :3
how do i bring a node to another with belts, making it clean
I ahve enough stuff to unlock the x2 prod in mam...but then I'm out of sloops lol
Gotta go find more.
the answer is factory carts and ditch the belts
oh then quit worrying about making it looks super nice 😄
just make it work to start
btw i just got mk2 conveyors, how should i use them?
seriously your first goal is to get all the buildings built and just learn the game. don't worry about pretty
the same as mk1 conveyors but where you want twice as much stuff
you use them when your miner can pull out more than 60 ore per minute
because the rate you get ore is whichever is LOWER of your miner and your belts
You're probably better off just playing the game for a while. Most of it isn't super complicated
however many nodes you need to make what you want is the right number 🙂
cuz i used 4 nodes for reinforced iron plates
look for the glowy slugs and make sure you build a MAM and start unlocking stuff in there. The Blade Runners in the quartz tree are a HUGE quality of life improvment
and the slugs can make your miners mine WAY faster (if your belts can keep up)
Blade runners???
yes, build a mam and look for quartz deposits and research it 🙂
maek sure you're doing mam unlocks not just HUB unlocks
yeah they work just like the movie
what movie
...presumablh "Blade Runner" 😛
you should quit playing right now and go watch Blade Runner
it's important for context in this game
but no, the biggest thing is they let you jump high enough that you can build stuff much more easily
blade fliers make you fly blade runners make you run
Run faster and jump higher
Yeah, the jump height especially feels really huge. It's always a shock to go back to pre-blade-runners
Can't even jump over a pipe placed "regularly" on a foundation without blade runners
you're supposed to slide under pipes the way CSS intended!
as long as it's not the way HTML intended
ok
so it seems that manifolds are the singular viable option for any sufficiently advanced production line...
but the spin-up time is both frustrating and stressful
you can't tell if anything's wrong until sometimes literal hours into the line being up and running...
that's a choice you make for yourself. As long as you did the basic math right they will always work. and if you were slightly off, it's not a huge deal. you just notice it later and then change it
Huge time machine licker?
That's the fun of choice: you can choose what pros and cons you get (low wait, long design/big footprint VS long wait, simple design/small footprint
You can handfill them or use smart splitters so they fill faster
Oh right
I forgot about those!
smart splitters make it start a bit faster but not drastically faster
or just build what you think will work and go unlock a couple drives then come back and see if it actually worked
hahahaha
funny thing about that, I have like 7 extra drives and somehow unlocked all the alts available in tier 2 space elevator XD
did you select all the options? If they're just in your library then they lock stuff out but when hou select one the other goes back into the pool so you can keep researching
yeah
but you may want to keep the drives around anyhow for more valuable later recipes after your next space elevator load
the literal machine says can't scan no alts left to find
It’s always a shock that I can’t put other liquids in my coffee cup
it's so funny lol
yes but that can happen if you just have all the alts sitting around waiting for selections, too
like if you literally never picked an alt and were end game you'd only actually be half way done researching hard drives when you got that error
yep, okay.
if you go to the mam and then the "recipe library" tab or whtever it is, if that's empty then absolutely you're done. you got it 🙂 I've met some people that don't pick them and they'd see the same message so that's why I asked
basically all the especially good stuff early game
I'm so confused what's your point?
what are you meaning?
you're doing great -- it doesn't matter what I was talking about for you 🙂
they're not bad for certain recipes that require a ton of screws per sec
if you need to make a lot of screws quickly, then they're fine. I don't use them because I'd likely rather have the steel for steel stuff. I usually just use cast screws for everything
I'd say no because there's not a single situation in which it'd want to make screws. I only make them because I have to, and by the time I have steel, I no longer do
Anybody else having their boomboxes bug?
sorry I never use them so no
Music stops part way through a song
Screw hater gang unite
satisfactory voice channels when??
Never
and now it wont play any other song on any other track
probably not on this server. you can always make a group call with whoever you want to talk to - this server is about having conversation for everyone to see
I don't particularly hate them. The recipes that use them are just shit
I have no reason to want to make them
once you have iron wire and other alt recipes your options open up for sure. But before that they are helpful for keeping all-iron production
ARE WE TALKING ABOUT SCREWS?! OH DEAR ME LET ME JOIN IN
come back with 3 of your friends and THEN you can talk
Cast screws are the best recipe
Funny you assume I have friends. I kek.
WOWWWWWWWWWWWWWWWWWWWWWWWWWWWW Shots blown!
if you had one friend you'd be normal... but 3 friends would be PURE 🙂
dies of psychic damage
I am trying my best ok?!
You guys are too harsh towards impure nodes imho.
ehh
Every little bit counts. I don't cast aside impure nodes
wow, its been 20 years that I didn't see your profile picture. brings back memories
One of the worst 5 imo
best recipie in the game is portable miner i dont know what i would do if i couldnt craft those
I have a question for multiplayer... If one person creates a blueprint either on mk I -III is it available to all who play? Or just the host
Bauxite worst enemy.
yeah I forget. The answer used to be you only but it may have changed
https://www.reddit.com/r/satisfactory/comments/1jmmlcp/blueprint_sharing_w_multiplayer/ from 8 months ago says they're not auto-shared
but you can easily load it in a blueprint machine and then the other person can save it from that machine
Haven't been able to play multiplayer yet so not certain, epic store being annoying and not giving access to friends list
Screw you! You only make like 20 concrete per minute at best!
But ok gtk
ok buddy, without me you would have 20 concrete per minute LESS!
Maybe you should be THANKFUL?!?!?!?!
oh wait.. other stuff says if the server has the blueprint then people can all share it. so I don't know
I don't even bother. I look around for even one purity better and leave you to exist in unused squalor.
waste managment plant has backlog im gonna go overclock a random blender
I will usually use an impure if there's at least 1 other around. Otherwise the infrastructure just in't worth building
Yeah I was thinking you could access it if you're not the host and it would be available to share
why is it so hard to find a dedicated server 😔
So, y'all know this place? 4 pure Iron, 2 pure Copper, 1 pure Limestone, and some quartz and caterium nearby?
where do y'all build yous factories? there's no room.... #screenshots message
there should be a separate channel/forum for server advertising or something
idk
i already sent message in 3 threads and still no luck
Also, if I were to start a new game, how long do you think it would take to actually get up to phase 4? Rough estimate how many hours?
playing it smart? probably 3ish hours
I mean now that I know where most of everything is at, I can certainly do that fairly quickly
Or at least a better location to start at
i can dm you the server im playing on if you want phase 4
I play console so I don't get servers rip
sure
my new copper refinement is gonna make 2800 ingots A MINUTE
how many nodes
If I'm just going for a game completion... How much do you guys blueprint ? So far I did like 1 2 4 assembler, smelter , foundry, constructor .all with mk1 belts.
1 pure
Not sure if people do entire blocks or like black box say like motors or
nice
is that a belt limit? because pure copper gives 3000/m from a pure node
just the water i need to setup for it to work rn
im using the pure copper recipe
pretty sure it's 2.5:1
!wikisearch copper ingot
yeah you should be getting 3000/m from mk3 250% mk6
I forgot to add the last few refinerys
🙂
no it's actually nice on water -- at least for the number of refineries
or you just mean distance?
Dont worry, we are getting mk69 pipes in 1.2, can confirm, 100% legit
finally people will stop whining about screws 🙂
My thing is right over water its just like just outa reach of 1 mk 2 pump
I have faith that you can manage the resources to make.... 2 mk2 pumps 😛
in 1.2 patch pipes will be able to carry screws. Problem fixed 100%
isn't 32 pure copper OC refineries just 320 water?
32x25 is 800
dang yes. confused per cycle with per minute
lol
i only need 3 OC water extracs wow
i could prob get away with 2 oc extracs on each side
i just realized my pipe is wiggly tf
How big is the mk III blueprint?
uhm so i must have skipped a part, what to i do with heavy oil residue to make power?? its building up in my system i thought i just feed it into the machines
6x6 foundations. So 48x48 meters.
48x48x48
turn it into fuel from theee you can upgrade it to turbo fuel or put it into fuel gens
residual fuel in the refinery
you can also turn it to petroleum fuel
petroleum coke*
Should regular fuel be crafted into turbo fuel and how quickly does it burn on the generators?
Anyone have a basic layout for oil into rubber , plastic , fuel, packaged biofuel? Etc
I have access to 2 pure and 2 normal nodes.oil nodes
depends if you have it and your power needs
if anyone can check my help post, cannot launch satisfactory
I asked to check it, not to tell me where it is
Is rocket fuel a gas? And if I understand it correctly gasses don't worry about headlift or downpush, right?
Yes and yes
Right now I only have one assembly making compacted coal so it is limited to that at the moment but how much can one refinery process?
yes its a gas and yes your correct
Awesome. That's so helpful because it means I can put my generators on a second level instead of just sprawling out everywhere.
Exactly:3
!wikisearch turbo fuel
Even if it was a liquid, pumps exist
Right now I'm trying to make it past phase 3, and for that I need more power but not certain how much yet
nah
its a forum channel, usually they get no attention
Yeah but those take space and a power connection and I frankly prefer not to deal with those unless I need to.
Honestly, make more power than you need and then you need less for phase 4
Well it got the classic Linux Enjoyer, not really enjoying playing games.
yet you should go there if you have a question
And if you just make a blueprint for a ton of batteries, then stack it a bunch, before you know it you'll have 10x more power stored than you're using.
questions are fine here too, I think that thread section is needed for big matters mostly, like rails, pipe issues and how important impure limestones are
I agree that's usually the case on a lot of Discord servers, but #1038092680493801533 is generally quite well monitored and responded to on this server
Yeah just keep stacking n stacking
And the chances of a question getting buried with no (or no useful) responses are quite low. (Quite a bit better than in here, in fact)
it's for any question that requires more than a single simple answer, and for any question that has images attached
is phase 3 hard at all or nah?
No offence guys but what else would you be talking about in a satisfactory server other than satisfactory?
Plus if you then install a power switch, it can basically make you immune to blown fuses becoming a problem.
talk about limestone nodes, especially important ones! (impure)
well, "hard" depends on how experienced you are 🤷
every new phase gets more complex and introduces more production lines, but the core gameloop stays the same
Okay if your question is less than like 2 sentences i dont mind answering anymore go to #1038092680493801533
Yeah i done this when I decided I wanted to completely re-do my power station for rocket fuel instead of turbo and I had soooo much stored then just flipped the switch when it was done
Like a lil jump start
Currently I have eight generators powering everything all overclocked, so whatever 625* 8 is that's how much overall power I have right now
That is literally exactly what I'm doing right now! Except I'm skipping the turbo step because I never needed it.
what generator? 🤔
Fuel
Yeah i dunno why I spent so long on turbo fuel
yeah, I'd skip the TF branch (TF, RF, IF) as well
And I am also working on TF right this moment 😄
I decided to make a nuclear power plant and its so long 😭 all for like an extra 150MW
Mostly just because.
Right now I think I'm only doing turbo fuel to make the turbo rifle rounds
Because I think nuclear got me beat after I get that
I'm thinking of changing my rocket fuel plant around and adding some ionised fuel for my jet pack cos why not
TF i do use i think is fine but RD and IF really should only be used for jetpack
I personally see no point in "upgrading" the diluted fuel setup, that one will get me to nuclear easily
You don't really need a dedicated setup for that, you can siphon some off temporarily, a couple of containers will last you a very, very long time
Oh, ngl never used it before so was curious
I'm going to try to go as far as possible without using nuclear power. It just seems way too complex for me, which is also part of why I am scared of bauxite and I'm doing rocket fuel first.
The best tip I seen for bauxite, is the turn the water output into wet concrete and sink it, life's so much easier
that's like the worst tip lol
best tip for bauxite is to split into two sets of refineries, one running of fresh water and one off waste
What's the best tip
brother at least use the wet concrete on steel production kek
reuse it
Best tip for bauxite is to buy your sheets + casings from the AWESOME Shop 
no reason to sink water
I mean it's unlimited
Okay buddy. Time for timeout. You are now forbidden to write in this server for 69 seconds.
why waste power and limestone and effort to sink it, if you can reuse it in the same production line?
if you dont care about minmaxxing, anything goes, no worries.
Limestone is everywhere, especially if you tap into impure ones too!
time isn't everywhere tho
are we on a timer?
you're building extra things and extra processes
brotherman, who needs to hurry.
most people don't have 24/7 free time for gaming
I mean this too but I don't need concrete on every factory
I like my stuff modular
so they don't need to? lol
sometimes figuring out pipe stuff is also a time waster
For myself I'm always of the "send it back to an earlier step" crowd, though in the end if someone does want to just dump it to Wet Concrete, they're gonna be fine with that too. I wouldn't categorize that as the "best" approach, though. :D
it isn't, but who cares, let them do it
(Although to be fair I'd stop slightly short of calling my own preferences the "best" solution either. :D)
It just feels buggy to me, every time I set the water to the exact amount I need and match the output it still blocks so I thought meh, sink it
Oh sure, just playing semantics in re: "best" at this point, personally. :D
What's the easiest way to nudge something 0,25 m ?
its not your fault (despite what loud minority states). Pipes are wack in this game.
You can do sloppy alumina and pure aluminum ingots and use the waste water to make other pure ingots, like iron or copper, this generates a decent chunk of extra work, but eliminates all complexity entirely
You can later use the iron for whatever, it's pretty versatile, from copper you can make copper powder, which you will need anyway
just finished it
If you do have problems sending the liquid back and want to get it to work, a #1038092680493801533 thread would hopefully get you sorted. The main key IMO is to not ever combine the fresh + recycled pipes. Or if you do, at least make sure you've got a properly-built VIP Junction to do it (see https://satisfactory.wiki.gg/images/Pipeline_Manual.pdf). Though building those can be finnicky; personally I just keep stuff separate
and its 3000 now
Though obvs if you've decided to just route the water elsewhere to "sink" it, you may not care about solving that problem anymore. :)
Honestly probably the "Infinite Nudge" mod
It could be that there's a buildable which would let you arrange for nudges in such small increments, but the most straightforward way would be the mod
I'm not saying to not do it, I'm saying to not call it "best advice"
nah i do cos it feels a bit cheaty - it was just annoying with the bugginess tried valves, unpowered pumps, had everything clocked to the 3rd decimal and still backing up, ill try that tho
With a bit of trigonometry you might be able to get an 0.25m nudge using some of the curve/rotation methods and making yourself a little triangle. :D
no need for valves nor pumps
just separate the two setups
That's what I did to get through tech tiers 7 and 8, but I want to power my jetpack on rocket fuel so I don't want to rely on the Awesome shop forever.
its alright, wet concerete is cool enough if its working for you
I knew it was possible. And just recalled. It's the barrier on a sideways column. Then it slides without snapping.
Is this a decent basic layout to start ?
https://www.satisfactorytools.com/1.0/production?share=XpzmPZybOJUhOY97oj5Q
Is it like an inside thing that the lizzard doggos have the best loot? I got one just cuz i love them, he just brought me a fused modular frame!
Ah, yeah, it sounds like you were trying to combine the fresh+recycled, which is indeed finnicky. If you want to do it that way you've basically got to use a VIP Junction if you want it reliable (which is described in the PIpeline manual I linked to above -- https://satisfactory.wiki.gg/images/Pipeline_Manual.pdf). Though IMO the more straightforward way is to keep the fresh+recycled on totally separate pipelines, as per the image that greeny sent
tbf this does look much simpler, didnt even think of that
yo u may remember me from like a bit ago today and i just wanna say i bought it
gambling machine
(even the VIP seems to be less reliable nowdays, and McGalleon doesn't trust in it anymore 😛 )
hell yea
A couple examples of keeping 'em separate, btw -- one on a very small vanilla-recipe setup, and the other on a larger sloppy+electrode setup (there's some underclocking in use to make the numbers line up): #math-and-meta message
i thought the vip one was a myth cos i heard its only when the junction is vertical but what happens if its diagonal on the pipe?
I think it's down to needing to have built it in the "proper" way, and the build process itself is prone to subtle errors. I know KYO297's happy with their blueprinted VIP, which seems to work entirely reliably for them
But yeah, personally I just stick to what I feel is the simpler methods nowadays. :D (ie: keeping 'em separate instead)
or is it just gravity that makes it a priority ?
It's not really one thing which makes the VIP Junctions work, so much as the specifics of the fluid simulation as a whole. It's a bit black-magicky
If they ever do start tweaking the fluid system to smooth out some of the rough corners with 600/min fluid processing, it's possible stuff like that might stop working, though that's a hypothetical for sure
i dont use vip pipes they seem useless to me
To fill a Buffer, the Pipe connected to it needs to be able to
supply a Head Lift equal to the Buffer's height.
(8 m for the small Buffer, 12 m for the industrial Buffer.
see this part - doesnt the buffers create their own headlift tho
they are practically useless unless you build in a way that "forces" you to merge fluids with priority (and you can always go around that)
buffers should practically never be used (apart from fluid platform buffering)
I wouldn't say they're useless so much as it's an option. I don't really use 'em myself, and I think keeping fluid systems separate instead is a much simpler solution to stuff. But hey, we've got options. :D
I used to do a lot more fiddly stuff with my pipes back in the day and had a good enough time with 'em (including making use of VIP Junctions and such). But we've all got our internal meters of Willingness To Debug Pipe Problems™, and after awhile I just settled down to the simplest and easiest-to-debug methods instead. :D
oh i heard theyre good with pressure resetting especially when going up heights
I think buffers transmit headlift equal to the height of the liquid inside them, but don't quote me on that; my own buffer knowledge has atrophied considerably, since I literally haven't used 'em in years. :)
they usually cause more issues than they "fix"
and generally when they "fix" an issue, it wasn't related to the buffer at all, just filling the buffer naturally filled pipes as well, which made the issue go away (full pipes, happy pipes)
ah fair enough- might just crazy with packagers, seems the easiest
(Back in the day I'd even had apparently-working-perfectly fluid-merging systems which used valves. :D Gotta hand in my pretends-to-be-competent-with-liquids badge. :P)
tbh most setups don't need packagers
only place where I'd say it's really worth it is if you ship gasses, where packaging makes it fit more into one car (though even then it's imo only worth it if you care about how many cars you have or you're shipping large quantities of the gas)
there's some cases with DMR where I really wanted a priority fluid merger
again, you can easily build in a way that doesn't require prio merging, since SF doesn't have any randomness in production or consumption
I didn't find it especially easy to avoid
priority fluid merging is the logical operation for DMR so
it does feel weird the game doesn't have it
whats DMR
I kept my DMR systems well isolated and didn't have to worry about it myself; all down to design, of course.
It wasn't until v1.1 that CSS finally caved to community pressure and even added a Priority Merger, so I'm not surprised they haven't done something for fluids. :P
We've got the VIP junction for "fluid priority merging," of course, but I'm not sure how well that's been tested with gasses
Or whatever it is that we're calling DMR. :P
will they add crossplay between console and pc
🌈 package all the things 🌈
most likely not
currently not planned
but i wanna play with my freidn on xbix
I don't think so, no. You can watch some clips of more official responses from here, though: https://archive.satisfactory.video/topics/features/multiplayer/crossplay/
why would you combine a gas? havent came accross that yet
Packaging has the side benefit of making liquid products able to be AWESOME sinked, doesn't it? Could be a good way of managing byproducts
prio merging is practically equal to having separate machines to process the "main" and "byproduct" branches
well usually much better way is actually using the byproducts 😉
gonna have to place 100 constructors for automated wiring cant wait
But that takes woooor-hur-huuurrrrk! 😭
it's a nice idea but becomes a lot more awkward when the machines, say, consume a shit ton of power or use sloops, for example
also in yalls opinion what is the best area to start in for a mildly experience player
Tier 9's main new wrinkle is a feedback loop of sorts which exists between Dark Matter Residue (a "gas") and Dark Matter Crystal (essentially what you turn DMR into to get a solid). Depending on how you're building your factories you might be tempted to combine some of those systems and do funky things
rocky desert
OH
Thanks
Me with my usual "keep things as simple as possible" mindset just kept stuff mostly isolated between my various DMR/DMC things, and it was mostly a case of having some excess DMC to deal with (generally just sending 'em to a sink)
any that you like
given that starting area becomes irrelevant once you hit coal 😛
Yeah, I added a mod for packaged DMR so I can use the prio merger for items
But some folks still enjoy doing the more complicated things. :)
im on tier 9 just got some temp set ups for now
[insert delorean motor company joke here]
yeah im at steel rn and dont got any production cause the closest iron to coal in 700 meters and idk what to do
steel beams take an infuriating amount of ingots, ngl
make a belt
how does that change things? you're still running same % of production, just possibly spread across more machines (which I guess is a problem for sloops, but not for power)
they are 700 meters apart and 1k from my base
build near nodes 😉
Ikr
has anyone tried to set up modular factorys around the map that produce all of that specific part you need and transport it elsewhere
I've got some bad news about the rest of the production trees in the game. :D
Ye, lets me build more trains
i built near limestone copper iron and sulfer with quartz and caterium just no coal
It's also a problem for power because the two machines that should be one can both run at the same time, so the max power consumption can be increased substantially, as well as costing more sloops that you may not really have available
most likely yeah.
though the approach I'd personally recommend is to build factories all around the map near nodes they need, that make final products to storage instead 😉
I did a save like that and really enjoyed it. Trains galore.
how much a min do you aim for
I quit around tier 8, though
the game expects you to not have a single base. This is a message to go expand to other biomes
ok i see
thats what i have at the moment but feel like itll be more interesting having massive dedicated factories and transporting around
yeah only if ur not sigma
if you need to process X/min of something, you need the same amount of clock speed to do it, no matter if it's grouped or separated
Biomass can be pretty good if you get blueprints to build power plants and use somersloops to dupe alien products
oh dear. how much of a bottleneck are steel beams?
coal is inf better
Coal is saved for steel tho
Good thing you can remove them from most items
Yeah, but separating them is way more annoying than grouping them
you can for sure try it. It's just not very friendly approach especially to newer people 🙂 tons of logistical challenges to solve
Hello
1 coal only gives 75 watts. 1 biomass gives 30 watts.
even the extra step of figuring out how many need to be which is annoying
yeah, at least there's that
is it? I find it way simpler than dealing with priority
its also automatic
Nothing's really a bottleneck per se (with the exception of SAM for really-late-game Ficsonium, if you're building out a really big nuclear setup)
and easily expendable
300 hours should be good
That's only because priority fluids sucks; in Factorio nobody would do a fresh/byproduct separation because priority is super easy
Rocket fuel plants late game
As KYO297 mentioned, with appropriate recipes you can omit Steel Beams from your production chains altogether for the most part
again, personally I find that approach unnecessary complicated no matter your skill level, but obviously anything works if you're having fun 😉
like, to be clear, I'm not saying that separating fresh is a bad idea in Satisfactory, just that it's the least bad of two pretty bad options, rather than actually good
That's an unironically absolutely stupid take
My comment was really more just that the resource requirements for Steel Beams are peanuts compared to the ultimate resource requirements for a lot of other later-game resources, is all. :)
bro ur finna need about 100 biomass burners lol thats 400 biomass logs or whatever they r called PER MINUTE
no, I mean for anything, even solids. Separation all the way
If you think Steel Beams take a lot to produce, prepare to have your horizons broadened throughout the game. :P
steel beams r cheap
The real thing that makes factorio fluid priority work is circuits
yeah im just tryna think of the number - made a factory making 1k quartz crystal n 1.2k silica a min but dunno what id need for say Iron thats used in everything
but how many later recipies take waaaay too many beams?
Im stressed about making my new encased steal beam factory because I want to make it as effective as possible and I also have to craft a bunch of motors because I don't have any industrial parts automated even though im at teir 6
1 alien part gives 100 biomass and then you can get 50 biomass logs from that. If you somersloop you break even.
(and yes, Factorio works differently, it's also a completely different game, so the comparsion is irrelevant 😉 )
jsut get caol
I mean, again, with recipe selection you can mostly just do without them altogether. But I dunno, I don't really think of it that way. If I'm making something at my recipe chain needs X/min of something, I'll just go make X/min of that thing.
I don't like water pipes
fuel needs water pipes
Skill issue
Like nothing's a bottleneck; the map's huge, and resources are so plentiful that you really have to try to actually exhaust resources.
But the blender recipes make it nice and even
I wouldn't really say that. The logical challenge and the thing the player actually wants to achieve is the same in both cases; there's a byproduct which is the same as the input and you want to consume that first
🙁
(Again, with the exception of SAM, if you're doing Ficsonium at large scale)
how is it any different blenders need 2 pipe inputs
Water never works how I want idk.
All liquids are identical
yeah just diff colours lol
I'm hoping 1.2 gives us some actual good solutions
fluid truck
i want mk3 pipes
the two games are very different in terms of approach the game "wants" you to take
personally I feel that the only thing the two games have in common is that they both are "factory games", practically all the problem solving and approaches that work well are different between the two games. However this is obviously kinda subjective topic, so you may have different view of it. I just feel that too many people have issues when they are trying to play Satisfactory "the Factorio way" (and the game indeed isn't designed with that in mind)
or a better water extractor we have 3 tiers to miners so give us more water
mk.3 pipes would make fluid issues worse IMO
they said they fixed the physics didnt they
Not if they fix the code
a 1200m pipe seems a bit crazy
we know nothing as of right now really
Maybe add a better coolant for nuclear reactors so you have to use that (in lower volumes) instead of having a maxed mk2 pipe of water per 1 reactor
not rlly
They had the phrase "We fixed fluids!" on a video thumbnail, but the contents of the video only showed us that they were making a Fluid Truck + Fluid Truck Station
you only need 1 per reactor if youre fully overclocking
Should I use my power plant that is half way across the map from my factory to power it or should I make a new oil plant
long ass power cable
both
It remains to be seen as to what the actual troll was in that video. (Either it's that they are doing something with fluids but are trolling us by only showing off the new truck at the moment, or the troll was that they're not doing anything with the simulation but we're getting fluid trucks instead.)
Huh papa
It's not so much that I disapprove of the idea of Satisfactory not being Factorio, it's just that this is a case where they both ask the same thing of the player and that Satisfactory makes implementing the solution way more tedious; if the approach the game "wants" me to take is to start calculating downclocks and fresh/waste machine amounts and to go farm more sloops just to do this, then that's not exactly a "better" feeling for SF than the idea that they just didn't implement priority fluid mergers because they ran out of time or something, making the player suffer on purpose isn't really better
the physics seem to be fine
yeah but its annying doing a project that needs 750 water a min now i need to either split pipes (yuck) and have 2
youre most likely gonna expand and need cables across the map and more power plants too so both
Ah, yes, infinite energy is "fine"
the problem with "fluid merger" is that pipes are bidirectional
I mean I didn't say "great" 🤷
omg yeah omni directional pipes could be peak
... that's what we have rn?
?? i mean a pipe that flows in 1 direction without needing a valve or pump
I don't think I have enough items to build from golden spire to the edge of dune desert
I don't think you know what "omni" means
imagine they add a water mill for power
neither valve nor pump makes pipe flow in one direction
mono sorry
power towers
Alr ill try
could always build a plant at the north
Ima look into oil locations in dune desert
none
lol just say ur a women and a fedora wearing guy will join instantly
none in the desert only outside it
How is building an entire new power plant easier than pulling a single powerline
Halp
I make 2250 of rocket fuel, how do I split it for fuel generators, keep in mind I'm in the blue crater
manifold
i need people to play with
gas is easy
You don't
IM GOING INSANE
Cuz its from the place with a lot of oil near great canyon i think it's called golden coast and I have my factory in the nothmost of dune desert
IM GONNA GO INSANE
Isn't it a liquid?
the only joy you should get is from efficient factories
they all work for me
and dropping nukes on piders
you need ark or dayz
Hook the appropriate amount up to each blender separately, don't merge anywhere where it's not necessary
no i need people to do stuff becuase i dont understand progression
Figure stuff out yourself
im stuck at steel
figuring stuff out is the fun part
ok
here's how I pick my goals. I look at a product I want to make, and I build towards that
how do i build a curved train track in the blueprint builder
what do super computers do
this usually means an item in the next teir that I don't have
nothing
is it part of your next tier? if not, don't worry about it
At steel? Nothing
build when the time comes
no need to split if you never merge 🙂
i have 1 super computer '
Yeah but, I have 10 blenders
from a drop pod
save it for later
O 2 floors
ok
Give each blender it's own block of generators
Thats the simplest most fool proof way to handle it
Uhhh what
that's fluid manifold for splitting a pipe across machines
also id recommend overclocking each generator to 240% so each generator burns 10 fuel
image didn't attach I STAND CORRECTED--It opens in browser
its rocket fuel so just gas
Yeah but space is kinda cramped here
I mean, I'm not able to do something symmetrical lol
plenty of space there
or even down
power cube
the void is right there, lots of space between bc and world border
#screenshots message
That's how it is right now
just manifold it honest
Manifold for each one or 5 manifolds?
take 1 pipe and just run it to all the generators you can then repeat
I did something like this, each fork of 2 is hooked up to one blender, then I just built on top of each fork, as many as was necessary for a single blender #screenshots message
gas is fluid
I'll try something like that
The advantage of this kind of setup is that you only need to do piping on the first floor, the rest just go straight up
Wdym? Just taking up the gas?
Each of the 2-forks you see here is hooked up to one blender, then I use blueprints to build on top of each of these forks - if you build the blueprint with pipe auto-connect in mind, it goes very quickly, it also helps if you wire it up so you have one power plug per blueprint so you can daisy chain them
Rf is a gas so it travels up just fine, no pumps needed or anything
Something like this #screenshots message
If you look carefully there is a beam connector in the middle, with a wall plug clipped into it, basically my process was to build these gens, as a stack, and on the way down daisy chain the power connectors
You can do more than 2 generators in a blueprint if you want, probs
Just what I did, made it pretty easy, auto-connect is the best feature ever fr
As soon as aluminum is available I'm going to start min maxing for the ore, I'd just rather have radio towers to tell me where a lot of the stuff is
How lol
Btw, for pipe manifold do I need to do the double connection?
I mean, one line that goes down and the main remains upm
Imo, it's best to keep fluids in a loop
I had the pipe basically go up and down through the floor
You don't need a loop for this
Yeah but I'm kinda having some issues about space😵💫
I always start with a braindead fluid manifold and fix if needed
Just lead the initial pipes somewhere with enough room bro
Should turbo fuel only be used for the rifle ammo once I'm that far along? Or should I process it just for fuel consumption as well OR wait until nuclear
Personally I don't think turbo is worth the effort for power, if you can just stick it out long enough for rocket fuel, it's just too good
Fair enough
Nuclear is another option, you can also do both
For me I went with rocket fuel for power, but I will also make nuclear later for fun
Right now I'm finishing phase 3. I just need more power to automate the last couple things quickly
#screenshots message
Yeah but I don't wanna do bad looking pipings
Hey thats where my first oil power plant was!
Idk, what I can tell you is that the initial piping definitely took me the longest (the first floor)
Just gotta figure out where you can fit it nicely
It's quite popular, mine was too, until I demolished it in favor of a nitro rocket fuel plant
It's the perfect spot in many ways
the key is to completely ignore making it all right-angley and organized and just spew pipes all over the places and paint them all different colors
Never
It's modern art! You just don't understand it!
My ocd ass could never, I literally deleted my whole map because I couldn't take the mess
question
what does flushing you pipe do?
if it's intentional then it looks exactly how it should 😄
empties the liquid that's in that pipe or pipe network
I crave consistency. It can be somewhat ugly, but not completely. But it has to be consistent. I suppose a wild spaghetti mess all over can be consistent
if you accidentally filled a pipe you meant to use for oil with water you'd flush it then it would let oil in
That's why I limit myself to 6 main colors when I'm spewing rainbows everywhere. Creativity thrives within boundaries
so consistent #screenshots message
I can appreciate the commitment
What's the formula to get the consumption of fuel gens with overclocks?
just multiply by whatever the overclock is
if you clock somethign 200% it produces 200% of normal
power gen is linear
Ah ok
machine output is always linear to overclocking
the wiki is also pretty good about having tables for the overclock stuff for each structure
whether that output is power or items
power consumption isn't for item production which is the different behavior to me
sure but power consumption changes due ot overclocking are minor. If you're that worried about power your first task should be more power
when you flush the whole pipe network it resets the fluid type so you can change what fluid pipes hold
The game doesn’t let you connect pipes either mismatched fluid types
With smart splitter you can have x item go into storage and when full can you send it to overflow /sink?
yes
that's what the "overflow" option exactly is
You can send items to storage until the storage is full and then send items in the overflow direction. It won't do a specific number outside of that
Ok that's what I was wondering
I finally finished my nuclear power plant
Reading on fuel gens if they backup polymer they stop?
If any machine cant empty its output it will stop
if you're talking about refineries, yes
same with any other machine
anyone got fixes for the blueprints bugs?
What bugs?
im trying to save a blueprint but its only saving half
The only one ive seen in 260 hours on xbox is sometimes conveyor lifts get fucky
Ive never seen that lol so i cant rly help sorry
Try saving under a diff name maybe?
yeah i did still not working - tried restarting too but same thing
Try doing it in a different blueprint designer?
Not rly sure what else you can do. I have like 100+ bp on my save and ive never seen that issue
Fml. I have 5-belts, and I am producing 787,5 of waste 😂
Should send the extra 7.5 on its own mk1 belt in a totally different direction from the rest
I was thinking something like that.
I turned off creature aggression a while back. Did wonders for my blood pressure.
And I gotta say. It's fun to just chill while a spider is taking on a stinger at random 😄
Is there a way to duplicate my save file and have it two separate times? I'm on pc if that's something you need to do from the game files
what do you mean by times
It's a single file you just need to copy. I do it all the time to keep a backup. That what you mean?
you can copy it and rename it
I think that's what I want
%localappdata%\FactoryGame\Saved
Files are called the same as your savegame list in-game.
save the game twice with different names?
Yeah
But when I press new save in the saving thing it just adds it to the same list which isn't what I want
you want them under a different session?
Yeah
while in game, go to Manage Session, then Session settings, and update the Session Name and then save
hmm, we're always telling folks that for nuclear waste storage, just find an offshore corner of the map and send all the waste there. But why let one little corner have all the fun?
How about, instead: the waste goes to a load-balanced set of Drone Ports. Those drone ports send the waste out to other drone ports, elsewhere around the map's border. Those, too, are load balanced and get sent off again, and again, and again.
is there a half wall?
Repeat until you've got whatever N "final" ports you're happy with. The whole border gets to be irradiated!
There is not
Not exactly, but there's a 1m-high wall. Stack 2 of those and you've got it. :)
Oh, though if you meant horizontally, then no
width or height?
width
then I don't think so
For some of the wall textures you can clip 'em into each other, so long as you've got 4m to spare on the "far" side
(I mean, you can clip them regardless of texture, but there's some textures for which that doesn't look bad. :)
currently just making a small dd upload farm
unfortunately when they derail they retain their spot on the rail in the game logic
So you can't send another one
Finally, an immigration policy we can get behind!
Nobody wants to climb that wall. 🤣
Call it vault 202
Destroy that rail and build new
It will tell you it’s in use — I’m pretty sure
Ah
Lizard doggos are the only hack that I know of to get rid of nuclear waste
At the cost of one berry per stack
Or flush it down the HUB toilet, one item (not stack!) at a time!
build over the void with a train track then derail closer and closer to the cliff until you find a new void to derail over
🤔
would lfg corpses also work for nuclear waste disposal?
@queen drift #screenshots message
For a lot of the cases, you can connect walkways to these points.
Okay I have ten fuel generators. But as the pipe stretches on the flow rate gets slower and slower despite being level to the ground. Like the last pipe is having a flow of 0.8 despite me actually having the correct rate of 200 fuel per minute being refined.
I’m confused does it have to do with pipe junctions being weird or am I screwing up somewhere?
does anyone want t play together
ik about that but no one ever responds
I am not sure :> Because u can connect catwalk to back on the constructor for example
then no one wants to play
This is what happens when you use a straight deadhead manifold. It's due to the main feed pipes not being able to stay full and affecting the flow down the line. If you keep your fluid in a loop, this doesn't happen.
How do I loop the fluid?
Didn't say it was a rule 🙂
It can be as simple as putting a loop from the end of the manifold to the beginning, with the "feed" coming it hogher than the inputs.
if you make a normal manifold it will have two ends of the pipe. Connect them to each other
Or, if using multiple water extractors, you can feed from both ends, then the middle(s) of a manifold.
Now I’m even more confused. All I got from that is loop the end back to the first junction.
Make a post in #1038092680493801533 with screen shots
your pipe has a start end and an end end, right? Just build a pipe between those two spots
Start end?
the fluid source
why make pipes of Copper sheet, if steel pipe is pipe without?
the pipe has an ending there
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
rust
Oxidization?
@old bramble Take a look at the cookcutter coal gen setups and how they are plumbed to give 360 water.
Copper is oxidize too
The plumbing concepts are the same
Unless you are trying to recycle, then it's "trickier"
Nope not recycling anything
I didn't assume so, was just saying .....
My bad
No worries.
I was just trying to confirm I wasn’t recycling packing containers
Again, it's much easier if you are able to make a thread in #1038092680493801533 and can post come screenshots.