#satisfactory
1 messages Β· Page 466 of 1
havent even finished phase 4, already have golden nut
and sloop your slugs
definintely sloop the slugs
you can process slugs in a constructor, too -- which can be slooped
π€―
so you get 2/4/10 shards per slug
10 power shards for one purple slug is π§βπ³ π
Makes placing '250+' generators much less tedius
So I need to sloop machines I need more parts of
It's really fun to build and support helpful, a Bio Process plant. You use smart splits and an array of machines all manifold off of a storage bin. Drop all your junk from exploring in the bin, let it sort to all the sloop machines, manifold it all back into a stack of containers, smart split the DNA off to the sink
my rocket fuel factory has 144 triple oc'd fuel generators running on 1500 rocket fuel/min
eh, the amount of work that is placing lots of generators is majorly overblown, i will die on this hill, as always
if I didn't oc them that'd be like 360 generators
idk i like my builds looking nice
Teach me old wise on , that sounds really cool
π€£
you can blueprint 4 at a time... so you just have to stock up on rubbers
err, I mean rubber
copper sheets too, for the auto connected piping
it takes 30-60 minutes to place 600 generators
which is truly nothing in the context of this game
I only have like 3 of the sloop things I need to explore more
I have a slooped bio fuel plant and I've never been without liquid biofuel for my jetpack haha
such a good investment of time
uhmmm... I hate to break it to you π
honestly... actually I don't hate to break it to you it kinda makes me laugh
Out with it bruh
u dun wasted yer time
lmao ok, elaborate
nah that's a good use if you did a simple setup
you can just slap in a crate of solid biomass and have jetpack fuel for ~forever
yeah idk what he's on about. It was the best thing for my mobility. It gave me nigh infinite jetpack into my dimensional depot. I never ran out. Took 10 minutes to build lmao
I did the same in my last save
Anytime I come back from a project where I gotta deforest a bit, I drop off the goodies and just fly away
I forget that some people do a lot of exploring before doing a lot of hub unlocking
π€£ I'm not that wise, just played way too much. it's actually pretty simple. Bin, duh, belt to a big manifold. That should take about ten constructors, program one each for wood, leaves, mycelium, each different critter remains, each different slug. Then add a sloop to those so step one gets doubled(get hunting for sloops! There's plenty!) then for all the protein and biomass make one consructor each to make solid biofuel and DNA, merge all the output into a sushi, smart split of those two, you can then sloop both of those! Quadruple DNA AND Bio! Yay! Sink the DNA and that part is done. Then for bonus fun you can run the solid biomass to a single refinery with a water supply, sloop that, and you multiply your liquid biofuel by EIGHT! great for your jetpack. Have fun!
Chat whatβs the difference between satisfactory vs techtonica?
is that music by daft punk?
Grid versus freeform, afaik
like... everything?
Could yall give me a short explanation dumbed down lol
Ah okay
Satisfactory is chill, infinite resources. Techtonica has more narrow goals with limited resources, requires more resource management
satisfactory is a game I have played, techtonica is one I have not
the only important difference
the perfect game
Thanks for the explanation everyone. I appreciate the response
Ok so, I've done the second floor of refineries and pipes gets filled up even without pumps, is it because once they get filled up the start with the next right?
However I guess I'll need pumps for when production will be online
How is it possible that when I place a pump the flow of liquids goes down instead of up?(the preview I mean)
Head lift, and SLOSH! The game calculates how high fluids should go from the source. Base it gives you 10M free. So if your fluids are getting up to the second level you might have enough head lift. When placing pumps, you can flip them so they face the direction you want with the scroll wheel
Yeah but
I'm pointing toward the lifting of the pipe, the preview flow goes down towards the pipe
Point at the pipe with your pump, toggle the direction doesn't work?
Are you pointing at the end of a pipe? Or in the middle of one?
The flow goes even back behind the pump
Hmmmm, odd. Can you post a #screenshots ?
Uhhh ok π can I dm you if I have any questions
Yeah man, I'll send you some screen shots that way later too lol
Done
Thanks.
why not #1038092680493801533
Weeeeeiiiirrrd. Try saving and reload real quick. Then let us know what happens. If it's still doing that, do what greeny says and move it to #1038092680493801533 .
If it's a quick fix I always try to do it with one screen shot before I recommend that route. Lazy me lol
Btw, I have the still configuration a bit more far on the right, doesn't show anything unusual, I'll try saving and getting back in
when importing a blueprint do i have to have my game closed? or can i just move the files then check my blueprint page kinda like minecraft texture pack
Just started a new save (came back after a few months and got stressed with what I had) . I'm clipping everywhere and I love it . This is so much more fun
I need to unlock the smart splitter too I think I have enough stuff now
why dont we have stupid splitters?
Same issue
... We... Do? The pioneer. obviously.
@pliant prawn fixed it in the most stupid way
Blarg dang. Time for a thread in #1038092680493801533 . I'm thinking maybe you got a weird pipe that's not registered right
I placed a pump that the end of the pipe going upward(at the junction) placed the pump from below, flow is normal, tries without, flow is normal
Bruh
places 20 portable miners on your node >:)
How does that feel?!
I am going to be playing again tonight
anyone know?
Just going to get into oil π’οΈ
are hypertubes actually good for their intended use
I never actually build a hypertube highway before
So long as they canβt form a Union, I donβt care
yes. now with conjuctions etc. too so they are even better.
i dont like going third person so I still use ziplines
i even got bps to traverse in ziplines so
jsut realized that i coulda used the 1m wall to cover up the 1m foundations instead of coveing them with beams
How you doing limestone?
You just have to have the save closed. Game can be on main menu
nightshift at job, lurking around. how about you
Drinking this strange liquid called clorox, it reminds me of sprite
I hear that's good for ducks. And tide pods.
hello
pretty good how many iron plates, iron rods, modular flrames. reinforces iron plates should i be making a minute?
pretty good gonna try and get something done for once in the game
5 reinforced pm
about 40 to 50 iron plates pm
same for iron rodes
try for 2 modular frames imo
Yeah its hard to start a project
Yes
im js extrememly burnt out i did abt 3 or 4 12-13 hr days and now im js mently burnt out
is there a way to make the music more frequent, i feel like it plays less since 1.0 released
Probably the boom box?
boombox music or ambient music?
yeah ambient music
buy soundtrack, play it as often as you like 
i suppose yeah but like is there any mod or setting that changes it
π€·ββοΈ
Learn all about modding and join the community here!
<3 @dense violet
Man I need goddamn smart splitters but Iβm too damn lazy to go and get the catering π
Considering that I might need a total of 150ish blenders, do I use them or just cut to compacted coal for turbo fuel?
ideally skip turbofuel and simply stick to diluted until you can do rocket
I mean you do you. Personally that sounds like an unpleasant amount of TF either way
how long does the overclocking last?
Forever ?
ok thank you
lowk use ionizing fuel like a man
ionized fuel is awful for power generation
Which is the one I was aiming to do
No my bad, rocket powered fuel*
there's a rocket fuel alt which is considerably easier than going through turbofuel
yeah fuel nitrogen coal and sulphur
to make 150 per blender
#screenshots message AGJKAGHSFGJKLHSFGJKSFGHSFGJKHSFG IM SO PISSED IT TOOK FOREVER TO GET THEM AND THEN THIS!
solid steel ingot isn't just great because you get more steel per coal and iron but it also unlocks alts for the iron ingot
rela
The RNG gods are mean mistresses
I got the steel rotor one a couple drives later, so oh well
it's a good thing I had a big library backup beforehand
Incorrect. Youβre forgetting the decay in your sanity.
Is it possible to get all alternate recipes if you collect all hard drives?
nooooo
π
unfortunately not
π
Ignore me I'm totally pulling your leg I'm pretty sure you can
It is possible, they are lying to you
i just checked and technically your wrong
There is 108 hard drives (i think)
and 113 alternates
But there is more than 5 recipes i will never use
There are 118 drives
More than enough for all alts and research in the MAM
Hard Drives aren't even a limited resource anymore... π
fr?
True.... can buy them in the Awesome shop
Guys major question, do satisfactory on ps5 support keyboard and mouse
i aint putting 3k ai servers in the sink just to get some dudes hard drive
According to FAQ, no. Not yet.
have you seen memory prices
eh, it's not like they're having a rant or epic conversation about console specific questions
π
Just checked the official wiki (i thought the google ai was unretarded since thats what i checked first) and there is mkre hard drives than alternates
What wiki? Fandom, or GG?
That's not the official Wiki π
it does have the hard drive count
True, just not the official wiki link π
Also, just wanted to be sure they weren't on Fandom
is fandom wrong?
damn
we dont talk about he who must not be names
108 are the alt recipes unlocked through Hard Drives; others are unlocked via the research tree without Drives.
Detailed closer to the top of the page is the total of 118 crash sites/hard drives
Outdated and not managed anymore. the GG wiki is considered the "Official"
alr
Well, not with UBlock Origin π
what does one use the extra hard drives for????
on the fandom landing page it says it hasnt been updated in over 1000 days lol
to get the Achievement for finding them all
The only updating it deserves is deletion 
I think that achievement is still broken though? seem to recall people recently complaining about it
lol maybe... I got the achievment many moons ago
There is only an achievement for grabbing 100 of them
oh? maybe they fixed it, nice
And afaik, it's working fine. Was on withsomeone a couple weeks ago and it worked π€·ββοΈ
Ya, I was just reading that trying to figure out when i got it
sulfer tree
I got all the Achievements in February of this year
Why are these crashed drop pods so hard to find. Aren't there quite a few
there is always more to learn
over 100
you can use SCIM to find them all if you dont mind a map telling you every location
I saw on the interactive map there were some east of me...I guess on top of the dam mountains ?
never played that. 20 or so years ago i lived near a beefalo farm
I was using it but I.guess I'm stupid , why can't we scan for those lol
if your having trouble get the upgrade that allows you to sdan for them its in the quartz tree i think
I have a dumb question. Iβm on Xbox and i use to be able to highlight an item view the insect of what that item was because I canβt tell a lot with the blank picture but it stopped what setting is this anyone have a setting I should turn on Iβm confused
the hand scanner does scan for them.
Radio towers from the same tree will help you varify you got all of them in a given region
I played lots of terraria back when it was new. We got a four pack of the game for $20
beefalo Are delish
Ahh ok I setup a quartz node and set half to silica half to crystals
Containers are probably full now lol
much galss and Signs
Yes I can finally make signs I made a few today π
is there any way to set up a "yield" sign for trucks? I have two routes A nd B that both merge onto the same highway at location C, going the same way. But if an A truck and a B truck both hit C at the same or near times, everybody wedges forever. what to do?
oh boy time to make a train line even though i dont really know how this works
Before I Started tracking everything in spreadsheets, signs were my go to
Spreadsheets ..oh one of those people π
I guess basically what I want is the equivalent of block/path, but for trucks
i mean you could just add another lane or slow down one of the trucks by driving slower
I need to get better at using them for work. So i intergrate them into my daily life ^_^
π
Can you pause the trucks you set up? I assume catch the.And set autopilot off?
Even a timer to pause them for a bit. Thye cleared out my stash and the miner is slooooow lol
I cant help much. I treated them like Ghost buster Proton packs.... I never crossed the paths
well, once I walk to the intersection, it's easy to fix - just jump into the driver's seat of 1, then the others will nudge it out of the way, and I resume. But no matter what I set the speed of A and B to, or add a pause, soon or later at some point they will both arrive at C at the same time. And then it appears each waits for the other π
nope, just don't have them path head on and you'll be fine
I hafve lots of weed if you want some
and radiotowers and a good amount of advanded parts require quartz why are you downplaying it
im not downplaying at all. Hence the Praise the sun
i missread it as βpretty muchβ mb
that's the problem - they don't path head on. They are both heading the same direction, just like an on-ramp to a highway. But if the merging car and the mergee car both arrive at the same time, they will deadlock
all good, It can be hard to interpret short form responses ^^ i try not to drop spoilers as we have lots of newer players. ^^
fair
Everyone has there vices..... as long as its not a addiction ^_^
nah thye'll be fine. Trucks are virtual and they'll get back on track
beg to differ :). they were wedged. I'll see if it happens again. ty for thee response though!
The cat pic helps
One of two antagonists in Home Alone
I also have a small Numpad. It helps.
I have a k70 MK2 in the closet
I bought this KB because my cat when sick likes to sleep on my desk... and throw up on my keyboard. This is fully modular and you can disconnect the chord. I put it on my piano when i sleep or i am not home
Doesnt the k100 have macro keys?>
i have 72 macro keys on this small thing
how fairs the SF playthrough?
just get a Dedacted Macro pad. It doesnt have to be a stream deck. there is a lot of good options out there
@unborn gyro If we continue this #off-topic-tech convo we should move it
i'm having a problem with a constructor, it has the belts connected properly, iron ingots as recepie selected, with iron ore going into it. it won't let me manually add iron ore, and it has power (it's light is yellow), but it's not accepting the input, any idea why?
Iron ore goes in the smelter
oh shit, i'm dumb
sooooo... I'm currently mining coal at 120/min. I split this into 2 60/min belts and pipe it to 8 coal generators which take 15/min. 15*4 is 120. Why are they stuttering?
Could be the water levels
multiplayer server im on is a ghost town very sad the only other guy is in opposite timezone
Is there anyway to change the color of the milestone text I canβt see the orange on white
pipes are full
Is the coal generators filled with water though.
yes, they only start running poorly when I split the coal into 15/min lanes.
go to one that's stuttering and inspect it. it will either be out of coal or out of water. Look for the one where the smoke stack smoke disappears and reappears
should i make train lines in the sky
if you're lame.
or follow the terrain
sky infrastructure sucks ass - but you do you
are you using the right speed belts?
They are low on coal, but I've done the math so many times I shouldn't be having this issue. Miner is saying 120/min but it isn't running 100% of the time for some reason even though I'm splitting OHHHHH
wrong speed belts
Yea I forgor I need like a tiny speed lane before I split the coal...
yes, if you go click on your miner you'll see it's not running at 100%
always follow the problem backwards π
Thatβs it.
too expensive right now to do the whole belt in mk2 so I'm splitting it right by the miner.
sure that works
always works
Thanks yall!!!! this was driving me crazy
WELL I guess I won't be needing to visit the annoying triple coal mine for a while longer π
ahhh I love seeing a full belt π
My energy production is a straight line π
mk2 and mk4 belts definitely feel "expensive" - the other ones feel much easier
I mean hey for me it was a pipe issue but I figured it out pretty quickly. Got myself a beefy coal generator set up. But my power just cut out. So I may switch to exclusively fuel.
this is just temporary until I have more screws than I know what to do with
I had the MESSIEST piping until I just redid everything and now it's super clean and efficient
wish I had screenshots
Mario would be proud
mario was such a bad plumber. Did he ever actually fix a single pipe in any of the games? He just went around stealing money -- oh so I guess he WAS a good plumber π
time to run a train line
Could be worse π
how much throughput for train at 2400m rail making 1.5 ish stacks/min
Should I run trains til filled and wait one second?
That way it actually fills instead of waiting 15 seconds. Because Iβm foreseeing that issue
So.. now that I have the capacity to run 8 coal generators at max power, it would technically be a waste of coal to produce more power than I need right? It seems bio mass only runs when needed whereas coal runs 100% all the time.
Resource nodes are infinite Iβm pretty sure
Your only limit is how much you min per minute.
no point in not making excess power
yea infinite coal and all that
I made a sixteen coal power generator.
should i use train or drone to transport 64 control rods/min 2.4km
Same but I doubt I did it right lol
whatever is more convenient for you
ok drone it is
the vast majority of these types of question really boil down to how you like to do things π
there's more complicated ways, there's simpler ways, but mainly it's 'ways you like to do things'
Learn by doing, YOull; get there ^-6
Because to me OR is a GIANT difference to AND.
my second playthrough has been way more smooth cuz I know how to future proof and run at 100% efficiency now. Hardest thing was learning to spread out, but not too much
you really can't effectively 'future' proof unless you're working off a final pre planned end goal. Just more energy for no real benefit. Just unlock everything and make final factories later
Ya, my second run was similar. Ive been using the Blueprinter a lot this run (my 6th) its helping think in 4x4, 5x5, and 6x6 foot prints, allowing me to allocate space easier. Ive also been building up.
Iβm thinking of just having my train load and wait five seconds. Is much better. Then Loading or waiting x amount of seconds.
Can I dedicate certain freight cars to certain items exclusively?
Yes, though IMO if you're sticking to one item per car, it's best to just let the freight platform also just have a single item type
That I have done. Each freight platform holds only one part.
If you're doing sushi, do sushi. If not, keep the freight platform + the car the same.
Whatβs βsushiβ?
Ah, okay, I thought you meant that you were gonna put more than one item into a platform and then you wanted different trains to pick up different items from it (which is, I think, possible, but I personally wouldn't recommend it)
Sushi is just having more than one type of resource on the same belt (or cargo area, for vehicles/trains/drones)
Like some sushi restaurants which have conveyor belts where you take whatever you want off the belt
sushi goes into my mouth
That explains it. I donβt eat sushi π
Learn something new everyday.
I have ten manufacturers making crystal thingy majigs.
Oscillators
Now I just need to get all the parts over.
Crystal abortion makers
Is there recipes were I can use petroleum coke in place of coal?
I mean after that
Like say for black* powder?
Quack, quack quack quack, quack, quack.
yay π first foundry is now setup as efficient as I can get it right now
One quack in celebration! Quack!
they should add zoop mode to lights
BLINDINGG
wow these things are really bright
Send a screenshot
why
Iβm curious, send a screenshot.
i just deleted them
Iβm going to peck you.
but just imagine an apartment complex with steel walls
i sent a screenshot
its from the factory
What the fuck is that?!
conveyer
conveyer π
its perfectly normal idk why you reacted so strongly
I was talking about the thing with the black yellow thing is
You offended my virgin eyes
Virgin gang
the zipline
has anyone here used the disolved silica recipe? seems like such an odd recipe lol
I have but i regret doing so, I think there is better uses of the Nitric acid
and nitrogen in general
nitrogen at the other side of map from nuclear waste managment what do i do
move waste?
You could move the nitrogen. That way you are not spreading radiation around the map
how
Packager then train
ohh ok makes sense
I think im going to build a hypertube hub where i can travel from the hub to anywhere in my factory as needed
id be nice to organize my transportation
Okay well after doing some math with 300 oil which is my max with my MK1 pipes. I can make 200 fuel. Which means I can makeβ¦. 10 fuel generators?
You have meth? Give me some!
ok NOW my coal plant is working efficiently. Water crisis averted.
should i just do a loop where the train waits for all the nitrogen to unpackage and send it back or just bring aluminum to do the canisters
Couldn't fully discover the water problem until I had my coal issue fixed.
It's a closed loop, so you don't have to continually make cannisters. Just supply them at the start.
You don't have to make the train wait either, by having more stuff in the loop (which is a one-time, not ongoing cost) it can pick up stuff that is already unpackaged and go, right away.
oh my god
just add a buffer on either side with canisters? and then send them
elevada is hilarious
Yeah
ok
oonce you get going you will not need to make any more canisters, youll just rotate the ones you got back and forth. but youll have to get to that point first
hey. Can I ask questions here? Or is there a specific channel for that?
@cosmic condor Grats!
#1038092680493801533 because its easier
thank you
Anyone else duck a lot of their issues by just stacking towers of storage containers to deal with excess stuff later (never)?
i just put it in the awesome sink
get points for awesome shop
makes us Awesome
if it's a simple quick question here is also generally fine. If it's help understanding stuff that's complex #1038092680493801533 is good yeah
uh. I think it could be simple?
Im having massive troubles with trucks. Is that like a common known issue or am I just dumb
ok. Thank you. Sorry
Honestly I never used trucks yet.
But what if I need 4 containers of cables one day?
π
you make more
Is there any benefit to making more than one dimensional depot?
yeah, one per item keeps it from clogging
if you try to sushi belt it and that item is full, it'll clog, afaik
foundations use lots of concrete
Then you know its time to touch grass
Also once you buy everything in the ficsit shop there is no point to print your coupons right?
The "trophies" in there never run out, can keep acquiring more of those if you want
Show off your Wealth
trophies
Get a whole room of Golden Nuts, etc
But yeah, if you don't care about those, then there's not much point. :)
thats the beauty, you can play any way you like. I just want you to ahve fun ^_^
There's equipment/resources to buy, of course. Generally folks advise not buying stuff from there just to save your coupons for stuff like the Golden Nut, but if you're otherwise sold out then go for it
I only buy Ionized fuel for my Jetpack, I dont wana build that stff lol
coupons are infinite too, and sometimes it's a faster way to jump start a production line
Indeed they're infinite, but they do get more "expensive" the more you redeem
If you are one to want all the trophies from the shop, you're best off not buying equipment/resources; the extra time can really start stacking up
(coupons do stop getting more expensive after awhile, but I think you've gotta be a few Golden Nuts in before that happens)
are DNA coupons linear? that is another reliable source
Yeah, I forget how quickly they get more expensive, but it's linear
they just have their own expense track
but it's linear instead of polynomial, which is the important part
I know the devs have their own plans but if they take any random ideas, I have one for the end game: Dyson Spheres. Let us trap the sun and turn it into power.
You're welcome to suggest anything you like at the Questions site, though given that we can't leave our own little island/continent, let alone go into space, I'm not quite sure how that would work. :P
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @white dawn
just do it to a new map that's a small island continent on a star's surface. Duh.
Given that their response to requests for more ocean/sea content is generally "just go play Subnautica," I'm guessing their response to dyson sphere requests would be "just go play Dyson Sphere Project." :)
Speaking of solar why no βsolarβ panels? Would go excellent with batteries.
automated ocean factory stuff would be pretty cool though
Subnautica's building mechanics are really lacking
free energy would break the already super cheap energy economy
They've said "no" to that many a time, fwiw: https://archive.satisfactory.video/topics/features/power-management/green-energy/
Fair enough.
I Didnt really see That game as a Builder. I saw it as a thriller mystery game.
But a nautical builder would be great
(actually surprised that one isn't under "unplanned features")
it's not. I gets me to hte point going 'yeah lets build a cool base with everything in a deep part of hte ocean!' but always lose interest due to not really having anything meaninful for it
somewhen it is
evening here
not that there is a diffrence. I go to work the sun has yet to rise, When i leave work it is setting
im in bed...... just noit sleeping
We have a space elevator, we could send the parts up
I work graveyards so the sun is just an insult with it's prancing about when I am trying to sleep
its just winter in canada lol
I mean when I worked days thanks to where I live in Montana during the winter I would go to work at 7 when it was dark and it would be dark when I went home after 3
Oh, I sleep, but I always plug myself into my Mental Loom first so that my subconscious can continue chatting on Discord while I'm asleep
huh, a 1.8gb update
Anyone else find the blueprint designer to be... pathetically tiny?
Another update?
there is three verisions each is bigger
I do wish it could at least be large enough to blueprint coal plants inside
Some folks do find it so, but even the 4x4 is a lot more powerful than a lot of folks give it credit for
basically USELESS for everything I wanted to use blueprints for though
you can get like 16 Founderies in that thing
Oh it's great for most things but I got it when I was working on coal power only to find I couldn't prototype my plant to fast build it
You should be able to just select existing builds (the same way you can mass delete) and just save it to your build gun right there on the spot.
The size is, in general, intentional to enforce the kind of usage that CSS intends for it. ie: helping you do smaller repretetive tasks like hooking up machine manifolds, rather than laying down huge chunks of factories at once
we are lucky to have BP in the game
For some value of "should." I admit that I wouldn't've complained if CSS had done something like that, but I'm not at all convinced that the current implementation wasn't the right solution for the game
The fact water has physics when you put it inside something?
I guess? no idea what they were patching
Mods make them bigger
lots fo steam deck support
so we can be happy
Mods allow users to do things the game designers didn't intend! Film at eleven! 
I mean I wish they had never introduced BPs solely because people bitched more about them after the ywere introduced. Sucks to suck
(to be clear: I have zero problems with mods doing whatever. :)
The community made the game designers do things they didn't intend.
The 1.2 update teaser or something else?
My only complaint re: blueprints prior to 1.0 was that I wished I had slightly more room to hook up the kind of manifolding I like to the back of Manufacturers. I'd've been happy with a single 5x4 upgrade, let alone both a 5x5 and 6x6
No I haven't. I only really got into the game after I could get it on PS5.
Giving it upgrades so it can grow as your builds do would be neat
I suppose I do think that the mk3 blueprinter is awfully expensive; it'd be nice if that was available earlier on in phase 5 (or even late in tier 8?)
Yup. My 13 year old PC can't handle the game
For myself I tend to lose interest once the game goes into pure sandbox mode, so I don't get a lot of usage out of the mk3
I ran out of ram to download
joke? I thought it was real
I mean I am old enough to have a computer older than the average Fortnite player...
I have 2TB of RAM I downloaded
Not until we can 3d print it
You wouldn't download a RAM
must... resist...
But yeah, my first coal plant was a bust because of water issues but I tore it down, did a full rebuild and now it chugs along with 12 generators feeding on 3 coal nodes
Just like crypto did to graphics cards
that doesn't sound like enough generators for 3 nodes
Yeah, I'm long overdue for a PC upgrade myself and current prices make my cheapskate brain recoil in horror. Should probably rip that bandaid sooner rather than later, but eh.
i just bought a compact laptop that beats out my desktop rig in every spec
maybe we will get lucky the AI bubble will pop and the Economy will suffer
once upon a time, that rig was peak
I would party-emoji but it'll be ugly. :D
a Vega 64 just doesn't hold its weight anymore
yeah, they'll just get bailed out with your money
180 coal a minute is 12 generators. I just got Mk2 miners unlocked earlier today but Mk3 belts can't feed them fast enough to expand further unless I break each node into their own group but that requires a redesign.
ah you're not over clocking anything
also thats not hard, mk2 miner on one normal node can do 240 I think?
Just my inferior iron nodes feeding my steel, and my screw constructors
yeah just OC your coal nodes, make lots of power 48-64 coal gens is pretty reasonable
I am trying to not use too many slugs until I can be boost output so I get bonus ones
there's more than 2000 possiblew shards on the map w/o slooping, you'll be ok
I am belt speed capped though
you said you had mk3? that 270
just OC to 240 coal from one node, feed 16 coal gens
Eh, I don't think I can limit myself to 2k machines
shards are also infinite
Ah. I am not in front of my console so my brain was telling me that Mk3s where 120/minute but that's mk2
and putting them in things that are not miners only saves you space
Okay but consider: there is no kill like overkill
ok? that still doesn't make sense as to why you wouldn't OC miners
I was talking about the limit of 2k shards on the map and how it would be a "waste" to put them in anything that isn't a miner. My 200% screw production is the only reason I am not bottlenecked on screws atm
I didn't say I would never do it, just that I am not really at a point where I need to do it for power yet.
shards are also infinite. You can put them in every machine past the tier tutorial
Infinite use or infinite to produce? I haven't dug deep into game info past my current tier so I can enjoy problem solving without an answer sheet
Both
They never run out, and you can take them out of machines to repurpose them at any point. Late in the game, you can fully automate their production, and even early in the game you can technically get infinite slugs by taming lizard doggos
I knew the first one but not the second. I was under the assumption that slugs were the only way to get shards.
Nah, Tier 9 tech (or generous doggos) can get you infinite. :)
how does a priority fluid merger work from what Iv seen isnt it just having the lower priority imput coming from the top
you can create synthetic power shards later on, its researched in the mam iirc
it works off an exploit - basically black magic
The Pipeline manual's a good reference for that, btw: https://satisfactory.wiki.gg/images/Pipeline_Manual.pdf
but it doesnt seem to be working for me Im dong sloppy stuff and the old water is backing up
yes, it's an unreliable exploit
rebuild it and hope it works this time
or use another method
Well then I will be less stingy with how I use them then. Looks like my power grid needs an upgrade followed by revamping my primary production site so I can better tap those three normal iron nodes.
Ah, the joy of simply rotating a water extractor and moving the pump a little closer and watching all your water flow issues wash away as your pipes fill and the coal begins to burn once more.
and if I use valves to the exact numbers they dont seem to be gettin enough water
yes, valves are not good for this either
direct feeding is fairly unreliable, especially with valves
The other way to extend them, btw, (in case this hasn't already been mentioned -- being lazy and not scrolling back) is to turn the slugs into shards inside Constructors, and use Somersloops on the constructors so you get twice as many
i wish i could just pump water back to the ocean like why cant we do that
Honestly even just using the map's slugs' worth of shards is a lot more than most people are likely to need in a playthrough
just use a split waste system
it's reliable and easy
That was my plan but I don't have the sloop research for it yet
Or drink it. Let me drink the irritated water from my power plant
So efficiency question: is it more efficient to combine nodes onto one belt or feed from them separately
Considering the coffee can't leave the mug the Pioneer must be so thirsty
Depends how you define "efficiency"
In practice, that particular distinction probably doesn't matter for most folks
Maximizing output
it's generally far more awkward because most of the time going up the tiers you're belt limited from miners
That still doesn't really narrow it down much based on your original question. :)
If you mean efficiency to mean "I want to use 100% of the material being mined from this node," then that's easy to do no matter how you belt them (with the caveat about belt speed that CobaltOfDoom mentioned)
pinged you in other channel
There are a couple of ways of doing it. One uses a well understood bug, and the other one uses a less well understood bug.
There isn't actually any intended way ingame to prioritise competing fluid lines as fluid.
i saw this means i have to rebuild everything im processinmg 2160 bauxite
better than having a non functional useless one
You normally combine them till you get a number that you like to work with
30, 60, 120, 240, 600, 1200 or what floats your boat
just repipe and re clock things, it'll probably be fine
It was belt limits that had me wondering if running belts for each separately could result in faster output for faster production or if there is no difference of running it off a single manifold belt
also don't merge all the waste waters together
well you likely can't fit the output of 3 miners onto 1 belt
for example
just base your system off belt throughput - does your belt have enough throughpout?
if yes? great
if no? prob have multiple systems
240/min Iron can produce x/min of a resource. If you have three of those, you can make 3*x/min of that resource in three little modules. Or, if your belt speed supports it, you could combine all 720/min onto a single belt, but you'd still just be making 3*x/min of that resource
throughput is throughput... if your miner produces 120/min, then it's gonna produce that much whether you put it on one belt or share it with three, assuming that shared belt has enough capacity
you're not going to squeeze any more blood out of the stone by belt shenanigans
just pay attention to throughput and design accordingly
it's just if you're OCing miners to max or near max you are unlikely going to be able to fit more than 1 miner on a belt
Belt capacity was where I was making a slip since I was capped there but didn't have the output to support more smelters at the time. Well when I get home it's time to redo my power grid. Then tackle my production. At least I have most of Tier 4 unlocked now and am passively mining quartz over a Km of belt so I can make the outputs. But I need to fix my iron and steel production properly so I can do this Project Assembly tier sometime this year
Chop chop! FICSMAS approaches! β π
Do train tracks prevent enemy spawns?
Well back to work with me! Thanks for the info! Now I can spend time thinking about design and fix my shortfalls
ah, so you're debating putting it all on one manifold versus direct feeding
More than that. Getting some exciting vertical ideas for my next builds. I guess being limited by space can be just another challenge to overcome. Maybe I'll even use walls for once. (referring to blueprints
Yup. I wasn't sure which would feed faster when combining nodes when belt speed caps feed rate
I split into multiple manifolds if the main belt gets too saturated
you can do 'injection' manifolds, but those are just multiple manifolds interconnected
like everything in this game yo ucan make things as complicated or simple as you like
My next project once I get production sorted is a space elevator port that automatically gets fed with project assembly parts so once I have that part set up it feeds passively
There is a simple way to do things?
very much so
Eh, setting up auto-elevator deliveries can be satisfying. I generally have vehicle+train+drone intake for my elevator. :D
Though the annoying thing is that you've gotta head in to re-do bits of it inbetween phases, since the belts will otherwise get clogged
I just want to justify building a space port structure and having it self feed so number go up as I work seemed like a fun project.
Plus I can build a store under the port this way too.
I should really submit my "give the elevator an Overflow output" feature request to the Questions site
(Not that I expect that to ever really be on their radar)
wouldn't that just be a smart splitter?
Yeah, IMO it's fun to do. As I say, the main annoying thing is that you've sort of got to go in and manually clear things out inbetween phases
Yeah but it would be neat if it had one built in for early game
iirc you can unlock smart splitters tier.. 2? or something silly like that
very early on
The problem is there's only six inputs on the elevator and a lot more parts than that that need to be delivered. You can sushi-belt material in, for sure, but once you're done with one phase's deliveries, you need to at least go clean out the intake belts 'cause they'll be clogged
a bit of a nothing problem but sure
Itβs once you unlock pipes
'cause there'll always be at least a little bit of conveyor belt going into the elevator which has a part the elevator won't take anymore (I mean, unless you're sending exactly the right quantities of parts)
For some reason I thought there were 12. Well 6 is one per phase with one extra
Oh sure, not saying this is a huge concern of mine. But I would like to be able to hook up elevator-part delivery once and then not have to touch it for the rest of the game. :) (And an "overflow" output on the elevator where it'd spit out unwanted material instead of clogging the belts would be one way to solve that)
I don't think that's correct. You can unlock it in caterium research before you finish phase 1
Yeah, you can definitely set it up to handle your auto-deliveries for a single phase, at the very least. :D
You need copper sheets so if you donβt go to drop pods itβs once you get pipes but if you do you could do it phase one
I have pipes and researched quickwire but the next step is still a question mark
Try research it some are question marks
I was thinking it could have a sushi manifold ending in a Sink so I can just merge in each phase into it and dump the excess automatically
copper sheets are also unlocked tier 2
Yeah, that mostly works; the issue is that the bit of belt inbetween the Smart Splitter and the Elevator will end up with "old" elevator parts on it, which will "clog" the port once you finish the deliveries
I will have to check that when I get home and then feel like an idiot
And there's no real way to clean that out apart from dismantling the belt and then rebuilding
That's why I was going to end the manifold line with the sink and not just the overflow.
Mb u right
So I guess you could technically have Smart Splitters Tier 1 if you crash pod hunt, but can automate the parts for them by tier 2
Sure, but there'll still be a bit of belt with "old" parts on it, headed into the elevator. Since you can't attach the smart splitter directly to the Elevator ports. There has to be a bit of belt inbetween, and that belt'll have things that the elevator no longer wants
Computers require a pod hunt and RNG being on your side a bit
(Again, definitely not trying to discourage you on this -- I tend to do this kind of hookup on most of my playthroughs. :) It just requires some manual rejiggering inbetween phases, is all)
Yeah I don't remember what their research slot costs - but if computers? yeah pods. Though not a hard hunt
You definitely wont need to automate smart splitters till phase 2 atleast cause you arenβt making much on bio fuel
So Ive been watching a few youtube videos for inspiration, and one thing I keep seeing is people pre-mapping out their factory using colored concrete. While this seems like a good idea, Im unsure how to approach actually doing it. For example, Im going to be putting down 26 smelters for my iron and steel factory, so what's the point of coloring out the area when I need to put down the smelters just to know how much space to reserve?
I mean I often leave smart splitters for AAAGES. Nothing I do needs them early on. But it's there early if people do
just color the machines if you want that
Oh I get what you mean now. Yeah that creates an interesting issue I will have to think about since you don't want to run excess through there all the time.
also you can change color of foundation very quickly too
it's pretty important if you're doing architecture stuff and space matters
if you're not? then doesn't really do much no
but if you're doing cool designs? yeah shit tons of planning around space and shape is important
The idea was that you colored the floors to mark out the space required, allowing you to plan out alignments and such. My point of confusion is that if I need to lay down 26 smelters to color the floors to know where my 26 smelters stop... why dont I just leave the 26 smelters there so I know where they stop? π
I mean you can always retcon a design to your factory unless you're trying to fit a specific shape of some map feature
Yeah, I just let the intake keep sinking once it starts overflowing. SE parts are good for coupons if nothing else. :)
Some people are visual planners and need to mark out space to make sure they have a plan starting from the ground up
Its not the concept that confuses me, its the application
And, to be fair, I generally want to head in to add the new logistics intakes for each phase anyway (like adding a train station and drone port to the intake system)
also valid. If you know how big a machine is you could also just colour the foundations in the video as measurement. Lots of ways
So I'll be over there regardless. Cleaning out some "old" belts isn't much more effort. :)
I was thinking of some kind of system I could shut off the feed to but without manually disconnecting the line I can't think of a good alternative solution yet
I know theres lots of ways and that its a valid approach, what Im trying to determine is why they do it method A vs B. What's the difference, does it allow anything that my more straightforward approach doesnt that Im not seeing, etc?
No idea. I just know some people swear by it.
don't like having to build an delete machines? faster that way if you know your space
Basically Im assuming the people I see doing this know more than I do, and so Im trying to learn what the benefits are π
So in theory this only works if you have played enough that you have memorized the dimensions of the machines in question?
I use machines for potential layouts - more accurate plus you get to look at the space and how its looking
or don't have to be as detailed in the plan I guess
When I built this? I needed to know basically every centimeter - so I used machine placement to space things out π https://media.discordapp.net/attachments/558721941410807812/1285842712741941312/image.png?ex=69289198&is=69274018&hm=6dc34e4ee0a2b4115028d7e2b61e560f3b22ff184f2a2c681cb2e55e5b7768f4&=&format=webp&quality=lossless
There is some shenanigans you can play with Priority Power Switches to be able to remotely toggle belts. In the simplest version you take a small amount of iron ore, merge it onto a belt, and have a smart splitter send the ore into a smelter for processing. Put that Smelter behind a Priority Power Switch, so you can disable it remotely. If you turn off the Smelter, the iron ore will "back up" onto the main belt and prevent what's actually supposed to be on the belt from proceeding forward, thus acting as a remote toggle
(A "better" solution to that, IMO, is with a fluid packaging loop, so it's a nice closed system, rather than tying up some iron-or-whatever)
Those kinds of shenanigans were a bit more common prior to Dimensional Depots; folks would use them for on-demand Central Storage "mall" deliveries. Flip some switches, set a drone-or-train schedule, and then wait for your requested materials to show up
Though even with that you'd need to clean out those belts going to the elevator. :)
Unless you were really quick to disable the feed once the elevator's full
Interesting. Looks like there are more ideas to consider.
Shame we can't attach something to a belt to trigger for us but I have a feeling that opens a whole can of worms the devs aren't touching.
do I make more beams or more pipes with steel production?
what do you need more of?
If you're just unlocking steel, make a little more of beams because you'll use them for belts.
I'd go for like 60/40-ish until the demand for one or the other increases
If I can make Turbofuel, do I have any reason to keep my normal fuel production up?
It's cheaper
and when you take into acccount encased industrial beams and rotors/stators?
If you mean for power generation, I generally don't see a good reason to tear down the old stuff
I start a 2nd steel mill
i used to pack a bunch of fuel for my jetpack, but i think maybe just burn it for power instead of for my jetpack
Maybe if I did really want that specific node (or nodes) for something specific, but for me that basically never happens. :)
(I did once tear down a modest Compacted Coal array because I wanted its sulfur for something else)
A single packager at 50% that taxes the main power production will give you more jetpack fuel than you'll need.
And you should never be so close to your power generation that such a packager should threaten your grid
i was thinking about having my turbo fuel packager set to 25%, and connected to a dimensional storage, so i always have fuel available
Exactly
depends on your recipe choice
there's Encased Pipe and Steel Rotor which makes pipes a lot more used
this is why there's no single answer to these questions
sweet, sounds like a plan.. and ill burn the rest of the fuel for more power
I intend for steel rotors...
dems gonna need pipes. And iirc Encased Pipe is a resource saver recipe too
if you want you can pretty easily take out basically all need for steel beams
save for versatile frames I think? but I don't really count space parts
Correct me if im wrong cause I suck at math. Could I use 10 refineries making 400 fuel min going into 14 refineries making turbo fuel which could then power 35 fuel generators?
depends on yoru recipe cohices
plug in the recipes you want to use https://www.satisfactorytools.com/1.0/production
Base recipes, ain't that lucky
pick up Satisfactory modeler on steam
I am on xbox π
dam
Yeha
RIP my guy
modeler is more of a layout tool anyway. Click the link for a proper planner
I'd use a lap top or pc though, it's not very mobile friendly.
a pad would also work though
Can't really think of any planner that would be mobile friendly
I don't think planners are that important until maybe t7+
Most everything else is relatively plug-n-play
they're important any time you want a plan and don't want to have to spend a bunch of time doing primary school maths and looking things up
I use them to compare alts and find nice ratios
I'm not saying they can't be useful. They just aren't really needed until late game.
The recipes and ratios get more complex the further you progress, so it can be a cognitive load reducer at that point.
By the time you need it its normally too late
RARGH THE CURSE OF MARK 3 BELTS LIMITING MY MINERS!
So make mk 4
its like insurance by the time you need it its too late
Nah, the earlier stuff is simple enough to not need it
you hit the same issue till mk 6
I think having a resource map on a 2nd monitor and thinking about how you want to plan your milestone progress as you go is a lot more productive, personally
Itβs smart game design because it means youβre constantly able to build more by either upgrading belts or miners as you progress
The fact that they do upgrade this way encourages modular designs
For example, a simple 4x1 smelter array blueprint that leaves room on the sides to put up walls and a second floor means you can build horizontally across the terrain or vertically via conveyor lifts.
If you take it a step further, you can pre-build the belt systems so the blueprints can snap together
This is the sort of learning curve the design encourages
Is there anything else that I should bulk store? #screenshots message
Modeler is very much so a "proper" planner. It just doesn't do it "automatically". Anyone who says otherwise is just being biased
?
???
Treat mk3 belts as "240" unless you have reason to take advantage of the extra 30.
sorry foundries
Why thatβs just producing less for no reason
I think it's cuz I have solid steel as my recipie...
Because if you have any reason to split them into mk2, it's going to wildly throw off your math
Afai can tell, the only real reason they have the extra 30 is for recipes that need a ton of screws/wire
The belts are just "carriers" that can move "up to" a certain amount a minute. Trying to plan production around maxing belts will just cause singed brain matter.
Is there a way to stop seeing destroyed drop pods in the distance
Is there a setting to make the game remember
LOD "bug". Not really
Dismantle them? Sometimes they still show up at the edge of draw distance tho
I have
I think that's because of lower detail as things get further away
Kill. Me.
Is there a way to get mk3 miners before automating supercomputers and fused modular frames
clock machines and they do
check the wiki it tells you what they need
Yes. π coupons βοΈ
it's the main mechanic i nthe game to manage logistics. May as well have soccer players decide to break their legs for no reason
Ik what they need but is there enough on the map to get it early
I donβt wanna wait till next teir
they are unlocked in a tier.. you have to unlock that tier and milestone.
the only tier flexible items are MAM unlocks
I have a chainsaw in my hand and biofuel in my inventory
How do I put the biofuel in my chainsaw?
Solid or liquid?
Solid
Don't need to, so long as it is in your inventory
How do I use it then?
use it like any other tool slot item
Just put it your hand, switch to it, point at a tree, and click
click+hold till gone
I did and nothing g happens
Can also use R to switch from Single mode to Area mode.
o-o
doesn't mean setting the clockspeed isn't annoying
Wait a sec
It's bio-fuel, not bio-mass, correct?
Itβs biomass
It's reallly not. Especially since you can point to a machine and CTRL+C/V to copy paste settings between mutiple machines.
Damn!
it's the least annoying logistic management method avaialble
make solid bio mass
I just noticed that
Ok. Thanks
Whatβs those super tall creatures that just walk around called?
Target practice
You guys!
I didn't do it....
MR. BEAN MCPLUMB V WILL NOT BE DISRESPECTED IN MY HOUSEHOLD YOU HEATHEN!
But ... But .... I'm not in your house....
Anyone know why my blueprint designer machine is invisible? restarting doesnt work its been going on for a while
like the interactable thing for the blueprint designer
The small computer station on one end?
yeah
Would need an overhead screen shot
And a reload didn't fix it? Try to delete the blueprint designer and remake? Modded?
Nope, vanilla. Happens with every blueprint designer
i am on linux, proton
If since last update, I would make a post on the QA site.
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @sullen gull
Dimensional Depot..am I understanding correctly when first unlocked I can put one stack of EVERY item.in it? Just limited to the 15/min upload speed?
What happens to all the wood that falls from cut trees?
Yes
Goes to your inventory pocket dimension
Whatβs a pocket dimension?
Idk, that's what ADA calls it at some point I thought π
If she did I must not have been paying attention
Thanks.
usually stands for research and development π
Apparently it was manifolds I was thinking of, balancers were not the issue
Good night guys
This screenshot makes me feel like I haven't built any production lines big enough ...
#screenshots message
How do you all do it?
Just give them time to fill up one at a time?
Heh, I had a guy from my friend group called bdub... short for "bong water" cause he kept spilling it I guess π€£. Anyhow, those are just manifolds. I feel many do the same, just different flavors. Like I like doing everything under the floor.... #screenshots message
Is there a way to "cut" my parachute? Once I'm over what I want to land at?
C twice
do you guys consider talking about phase 5 content as spoilers
or Crouch if remapped
Not really
Doubt it. has been done before. But, if worried, can ask for production help in #math-and-meta
Lol mines just first name b last w so dub.
I feel like it woukd tame forever for multiple constructors to ramp up.
Unless I'm just too early in game. Only mk2 miners with mk3 belts
Wait you got splitters and mergers on the ceilings ? Do they do that lol
If not "prefilling", it can take a while to "balance out". But, imo, it's always best to let all the lines fill up before starting. And, typical rule is belts between splitters/mergers at max input/output amount, and belts between mergers/splitters and machine at machine output/input rate.
They do snap to the bottom of foundations.
But, the majority of those are the same blueprints made in a MK3 blueprint designer....
So it makes "quick work".
Anyone down to play im on PS5
!lfg
Hello there totally awesome user! You can checkout https://discordapp.com/channels/370472939054956546/1201555265942724758 and check the pins on how to find folks to play with. <3
!lfg
Hello there totally awesome user! You can checkout https://discordapp.com/channels/370472939054956546/1201555265942724758 and check the pins on how to find folks to play with. <3
is that new?
nope
whats it called? i presume its in the awsome shop?
No, you just put it there
you might need awesome shop for the belt fittings, and the stackable pipe support doesn't fit on ceiling so you have to place those more awkwardly
alright
Celing mounts. They stack.
Hey y'all should I avoid putting power shards in my fuel-powered generators or is that fine?
pipe ceiling mounts?
I guess i could put that a different way if so. Building a pipe on ceiling creates an unstackable mount. Building a belt creates a stackable one
if you have spare shards? why not
it's fine
just make sure you have enough for other things you might want to do like miners
Oh, though we were still talking belts. my bad
Don't they reduce the efficiency of things?
I have like 700 shards
no? all it does is save space, but that can be nice
not power gens, they only make those more compact
KK, thanks
and less e.g. pipework
over clocking other machines also barely draws more power too, so there's really never a downside to using shards unless you're running out
Huh
well if you over clock an assembler, it'll take more power, but overall, veyr litle. So no real down side to that either
@frail sleet For pipes, I just use the pipe wall mounts and nudge π
to get a 2x efficiency boost you have to go all the way down from 250% to 27%
can be helpful sometimes though, mainly with particle accelerators and encoders that you don't want to sloop in P9 since they have an extremely disproportionate power-per-building.
i like to do it for my rocket fuel generators cause it simplifies ratios
Different liquids arenβt in the awesome shopβ¦even though I want them to so I can have eggnog in my coffee cup
Is there a convex wall corner? Trying to make a square pyramid base
29%, but yeah
And 11.6% to get double the efficiency of 100%
Why are my storage containers only outputting through 1 exit instead of both
An ISC is not a splitter. It'll only output through both belts if it's (partially) full or being filled faster than a single belt can handle
But tbh I'd only connect the output from an ISC if it's to a train platform or depot. And for that, it doesn't matter that it's not a splitter
I am connecting it to a train I was tryna see if I could double loading speed
If it's full it should output on both belts
You can, but it looks like right now it's just acting as a passthrough. You're inputting one belt (or less), and the platform has space and it's accepting items. In that case, it doesn't matter that it's only using one output, all the items you're putting in end up in the platform.
When a train docks, the platforms will pause for 27 seconds. In that time, the items will accumulate in the container. And then 2 belts will be useful because then the container will have enough items to load at double speed and it'll quickly make up the difference those 27 seconds caused
Is there anything more I should bulk store? #screenshots message
no matter how many u store , it will never be enough bro
Is there truly no way to avoid Mk2 pipes glitching out?
There's infinite ways because they don't glitch out
I keep running into an issue where I just get a loading symbol in my mk2s and I have to replace them one by one
I'd blame that on mods because this is the first time I'm hearing of an issue like that
Unless you aren't using any, then I have absolutely no clue
I was and then I turned them off and still got the same issue
Nothing piping-related
Just the zoop mod and the more power methods mod
u mean ur pipe keeps empty?
Yeah, or at least they behave like that when there's a loading symbol
Even when the next segment back is full
remove them and build again ?
i met this problem yesterday and fixed by replacing them
Yeah that fixed it for me too
I just worry about running into that problem again
don't want to make a huge pipe system and have to do that all over again when I switch to turbo
Actually, I do have one idea. Auto-connect. It's allowed to connect 2 pipes with different fluids. That has caused me issues once, though not nearly as bad as having to rebuild pipes
Ahhh that may be it
Can we import blueprints on PS5?
Prolly not
Why do you suggest them the slowest manifold filling method (belts to machines being slow instead of fast)? 
Shit, wanted to make roads but seems to be such a pain in the ***
How do you figure?
Math XD
The fastest fill method is smart splitters to fill 1 at a time
You can make blueprints... π
How is that "slower"? If a machine only takes 60/minute, then why does the belt going immediately into it have to be anything more than a mk1? And if I have 3 pulling at 60, then the "main belt" is going to be a mk3 ....
I know! π
Ooof, just recorded a 5 hour clip on accident of my building these tendril things lol
But I feel turns wonβt be easy on console
If a machine takes exactly 60, then it's faster to use mk1s. But if it takes any less than that, then it's much slower
The most efficient manifold is a hybrid manifold, where, for example, a 240 belt would split into 2 120 belts to make the overflow process smoother and quicker
Ouch!
That's doable only when input matches belt speed exactly. In any other case (eg: machine needing 55/min) it just increases the total fill up time
Ie: makes things fast only in some specific cases
I don't do circles anyway π€·ββοΈ π
If a machine only takes 10, still, why use anything more than a mk1?
Still confused but don't really care either ...
Tbh, I've yet to understand what they are π
They do look cool though~
90 degrees turns for your roads?!
Because it'll take longer to reach 100% output on all machines if you use mk1s
What people want to do is speed up the process off overfilling
Adding some pillars and stuff to make things look rounder, but yeah
And because using all the same belt is faster than constantly switching
The only "switching" is between the manifold "main line" and the machine π .... "FICSIT TIP NO. 19 Faster belts don't necessarily mean faster production. " π
Which, is usually a LOWER speed belt....
I mean, don't get me wrong... I prefer using slow belts, but if your intention was to suggest the ways to make manifolds fill up the fastest (which seemed the topic), that's just not it (unless input matches belt speed, which can be achieved with clocking but rarely for more than one input item)
Think of them as "tenticles", or tendrils, that have just come down from a ship, found a node, and has "enveloped" it ..
Imo, the slowest a belt, the nicest it looks 
Or well... The less the items on it just look like blurs 
I'm assuming it's a "belt wrapper"?
There are [will be] a belt in each one, yes. Eventually they will all collect at the center of the map and go up into a giant craft in the sky and be "processed", if my PC doesn't die first. Not sure the "plan" yet for production. Everything needed for full nuke and then space elevator parts with the rest π€·ββοΈ .
Guys, i am about to go on a mission to the north to find an army of doggos. Is it best to use a train with an empty freight car to transport them?
Is it possible 1.2 gives us « naturalΒ Β» curved roads since itβs a truck update?
You can have loops if you want
Do you need to use uranium atall to beat the game? Is it only for power
power
Nothing else?
and extra challenge
Nuke Noblisks
It can be used for power, drone/vehicle fuel and nukes
Lol, why the no and thumbs down? uranium is definately used for those :P. And, goes towards the achievement for mam research .. soooo ... π€·ββοΈ
Though, I guess just unlocking them doesn't need uranium
Oh, yes it does. Need some Encased Uranium cells...
Do trains tracks have curves? If they do, I might just skip the trucks part of the game
yes
Ooof
Its not that bad but its rather annoying
Guys, should i use a train to transport doggos?
With auto connect you can make curves pretty easy w rail tracks
Stick to the rectangle-gang, they can look cool too! :D
No, the trianguloids will reign supreme!
We even have a giant eye in the middle of our logo to keep watch on the rest of you, so beware.
is there a way to make it so that my miners are overclocked on the production planner on satisfactory calculator. its wanting me to use 5 mk1 miners, but 3 will work if i overclock to 200%
@sullen gull are those pipes or rails or hypertubes in your video in #screenshots ?
Beams.... lots and lots of beams π
wait wha? do they serve a purpose?
Over 44,000 last I checked π€£
they look nice
They will. If you scroll back, I've explained it a few times.
ah okay, they wrap around conveyor belts
thats cool
or will wrap around conveyor belts
you should do like a spiral form around something to go into the giant thing in the sky
with all your conveyors
that would be hard to make it work though
I have some ideas on how I am going to get them up, but I have 420+ nodes to do this too before I get that far π π€£
yikes
dont burn yourself out
@void gorge how's the froords today?
I canβt wait for Satisfactory 2.0 when thereβs just a planet full of nothing except impure coal nodes
Back in the office and more or less snot free but stream tomorrow cuz voice and ears are a bit stuffy
roundabout is getting clogged all the time
#1038092680493801533 if nobody responds promptly in this channel
there are 10 stations around it and i cant rework everything as factory bellow is too complex to touch lol
i wish i understood path signals fully
what to do with plutonium waste?
have you tried swapping path signals for block signals?
block signals were there originally
health comes first
(i.e. don't be doing the stream if you're feeling worse than you did when you streamed when sleep-deprived)
I am about to make a large factory that will be permanent. Got any advice for making it neat and good looking?
Logistics floors
4m to 8m subfloor between each factory floor π
You mean an entire floor simply for logistics like conveyers?
Wdym by subfloor?
Just what it says lol, a floor under the floor π
leave yourself space for belts walking production steps
Place your first "foundation floor" of the factory, use a 4m foundation for spacing, another 2m foundation floor, then go 14m up, 32 if you want refineries to fit with space above, put another floor, space another 4m or 8m up, then your next floor.
If you use 2m or 4m wide walls you can hide/inset lifts into them, hide power, pipes, etc.
All this is in response to "clean" btw π
What would be a better idea
- Building aluminium plant fully planing ahead for tier 9 and remembering what belts to upgrade.
- Small starter factory then deconstruct for a bigger one later on
build a small one for milestones and a larger one for production
Iβll build spaghetti to get aluminium for belts nβ stuff but I should of said main production
Cause building fully involves 220 smelters
you can build it in bataches
drone it to storage?
or better yet, don't make it in the first place
phase 1 -4
ya, those dang triangles take a lot of aluminum
though i way overbuilt mine and make way more than i ever used in my previous world
92 refineries, 164 smelters, and 13 water extractors to produce 12,300 ingot using alts and overclocking everything.
do you guys ever just completely forget about a factory
i completely forgot for the past like 20-30 hours that I have a computer factory in the middle of nowhere lmao
was it plugged in at least?
yes
yes
free computers, yay
people can't be trusted with them in the main channel
yeah thats fair
I think something like that could be resolved by a simple discord feature to be honest
like automatic hiding of images in chat so they take up little real estate, with an option to expand them
im getting offtrack for satisfactory though, apologies
When new update
Soon_tm_
2029
is there anywhere where i can find ppl to play with