#satisfactory
1 messages · Page 460 of 1
Guys I turn the no spider toggle and it turned them to cats
Ic
one of the literal first things they say in the introduction is that effeciency is key
Like nextbots
Guys face is gonna melt off once he hits higher tiers if the 270 thing is melting him down.
something being "good enoguh" is not in my vocabulary in this game
Effeciency can mean many things to different people. Like, to me, efficiency means that all machines are able to run at 100%.
someone should make a mod that randomises the belt speed
but when you say that, do you truly mean "ALL" machines or just the ones u care about
It was so cute a cat was attacking me
Also, as you get higher in the game, there are chances you will have an output, or input like 345.2...
All
from 30-90 for mk1, 180-360 for mk2, 320-680 for mk3
From source to end
conveyer belts are machines
I did get a dedicated server set up on a laptop, might have to see if the steam deck can do it. Basically just looks like a command prompt window when running it. Just hook it up to the router on the dock and I bet the steam deck can do the dedicated server just fine, too. I’ve been playing it on the Xbox recently just because I packed up my PC for moving purposes, and I’m getting pleasantly used to the gamepad controls now.
change my mind
like look in #design-and-architecture i just posted the oil factory thingy i built last night
a machine is something that takes an input and produces something else as an output
0 guides 0 nothing, im tryna raw dog the game as much as possible, i have 3 pages of notes on that one factory by itself
which is not a conveyor belt :)
yeah thats what im trying to do rn... if only my server actually worked 😭 it does NOT like my existing save for whatever reason
im trying very hard to debunk your way of thinking, but honestly i think ur kinda right
Here is a note, keep fluids in loops. Deadhead manifolds are not the way imo.
well i did the math and the theory crafting and everything there is to stress test it, and as of now my design is working flawlessly, but i mean that can chagne with time
the only thing about those pictures that diddnt work was the fact that once the rubber and plastic start overflowing they will stop producing power aswell
since they cant output any of the biproduct from making fuel
but that can easily be solved with a sink
sounds like u need to use all the rubber and plastic ur making. yknow, for that efficiency
there are settings for basically creative mode
let that sink in
i do, most definetly, but as of right now i dont have any solid use, so im keeping it as a powermaking tool and free coupons untill i find another route for the materials to go
Hmm creative mode I think is too much. Maybe just to spawn in the collectable and then turn off though?
if you limit yourself to 60/120/270/480/780/1200 a min and only these, you are going to have very bad headaches. it really, would look clean tho
oh i dont, i mean if push comes to shove im not against using several conveyer belts or alternative methods
also unpopular opinion, i do not like how many machines u can over and underclock, i feel like it makes it too easy to make machines and factories effecient
you could trick your mind by putting a sink at the end of each belt (that the excess goes into). that way the belts would never stop transporting. but at the same time now instead of simply transporting enough /min. now you have to transport enough that by the time the next delivery comes, the storage/station/source still has items in it (belts are still transporting/looks good), which means that you will lose items. at every step. and make so much more than you would need otherwise.
im ngl ive read that message like 3 times now, and i dont get it
like i missed the point or what ur trying to explain by this?
but i mean belt speeds havent really been an issue for me bc ive never been in a situation yet where i need to have all of my output or input on a single belt
normally. its simple. 480 goes out 480 goes in. sometimes the belts stop because the machines are full. but there is still enough produced.
well i dont try to max out the carrying capacity of all my belts unless it would be more effecient that spreading it out
as in unless i have 2 belts carrying 240 items pr min that need to be trasnported a great distance
belts always move. items for the machine, goes somewhere else. its not 480 anymore. but,, u still need 480,,, more items come in.
oh you just need them always moving, not constantly full and moving
to me it seems like youre overcomplicating this greatly
bc there are buffers like the fact that each machine has an inventory
maybe
so for instance if i have 1 belt carrying 480 items pr minute spread across a range of machines consuming 480 items pr min then there would never be any slowdown on the belt whatsoever
of course u have to make sure the system never gets backed up by making sure u dont overproduce
do you mind the manifolds stopping? othewise you are going to have to balance every product
but i feel like overproducing is like 90% of the game which is why the sink is great
i mean i do balance every product, but i dont mind the manifolds stopping since that is only a visual thing and dosent actually have anything to do with effeciency if u mean what i think u mean
specifically the belts that goes from the splitter to the machine
+2, not a single intentional load balancer in my world
wait. "manifolds stopping since that is only visual" so you do not mind the belts stopping?.. belts dont stop working. ever. i. i dont get what exactly you are having an issue with now.
well im not even sure what were discussing if im completely honest
i just came in here complaning about how belt speed increase in increments of 60 EXCEPT MK3
which goes from 120 (mk2) to 270(mk3) for some unknown god forsaken reason
o h
and it annoys me
yeah that is kinda annoying
cuz if it only doubled each time, there would be hardly any benefit to the marks
why make mk 3s when you could do 2 mk 2s
except you can't cuz it skips up
althought it created no issues for me so far. just sometimes my math is a bit off thats it
it only bothers CDO weirdos
like hear me out
Mk1 belt speed 60/m aka the speed of a mk1 belt here by shortened to SMK1
Mk 2 = 200% of SMK1
Mk 4 = 400% of SMK1
Mk3 = 350% OF SMK1 WHY WHY WHY
cuz fuck you, is why
oh yeah it dosent provide any issues in the slightest
this game doesn't care about us
it just annoys me
What does
read up literally just a smidge
bc of the fact that the whole game litearlly its entire identity is about effeciency, maths and making things "satisfactory" and theese increments are not "satisfactory"
they are annoying is what they are
If its belts its just going slow first then i have mk5 atm
just till you find out the burn rate of compacted coal in a coal gen
how about me i love this game
i already know
17,721 hrs on record TOTAL!
but that i can honestly live with
bc why tf would u even use that
just skip it entirely
then why are you complaining about something as nice as 350%
ik the devs are trying there best
fyi there mods to make them better
be glad they aren't complete chaos agents
NO
#screenshots message anyone good with signals able to help me reason out how to properly signal this turn around?
"pure iron ingot" the recipe. would make you so mad, i dont know if this counts as spoilers
i look down upon feeble minds who use things such as mods or "overclocking" and "underclocking" ESPECIALLY UNDERCLOCKING to make their factories quote on quote "effecient"
Would anyone know why an Alt recipe is not unlocking?
I need the Heavy Oil + Compact Coal version of Turbofuel, which says I need Tier 5 Oil Process & MAM Research "Compacted Coal", Both of which I have
this is top-tier soft-brain statement
are u just crying at the game?
under/overclocking is the single most useful tool for efficiency in the game
NO
overclocking i can understand
do u have oil unlocked
Brother your name is Friend Zone Camper, you cant shit on people who underclock their factories, you underclocked your dating life????
WHAT ARE U ON ATM!
Yes
keep trying etc etc
overclocking actually reduces efficiency (by some metrics) compared to underclocking
due to minor underproduction of power ima make some nuclear plants any spot in particular (im planning to use uranium fuel only and disposing plutonium)
HERES THE THING if you place down a constructor and have it underclocked to 50% so it produces pricesly enough iron rods for the next constructor to get exactly enough iron rods to make screws in sync and never run out, THEN ITS NOT EFFECIENT, ur literally slowing an entire machine down to let the other one work effeciently, be a man about it, take the output split it into 2 constructors and have them both make screws, double the output and still ahve the math add up
you are literally doing "all the calculations must end up with an even number of machines" challenge run lol
i stress test my stuff
and build twice as much as you need just cuz you don't wanna tune a single machine down?
u dont wanna see my notes for the oil factory i just set up
YES, NOT BECAUSE I NEED TO, BUT BECAUSE I CAN
I bet you would love watching about oliver
i still do the math for liquids
I have everything in Tier 5 & below unlocked in the MAM and I am on Phase 3
so do i
Then keep trying etc etc
or check the hard drive library
ima put this in questions and help i want this planned well
doing something you don't need to with no good reason is the definition of inefficiency
damn, did u not hear a word of what ADA said when the game first started?
i just PLAY!
one of your key goals in this game is to exploit the natural resources of the planet
that single rule is going to be such a pain the ass lategame. especially using the more efficient alt recipes oh my god. wrong ping. maybe you could pull it off, who knows
letting natural resources not be used to their max is a sin
And doing math is part of the FUN of the game @idle brook
more soft-brain takes
I have a very extensive math education, i like math and automation, thats the whole reason im playing this game
underclocking doesnt reduce your natural resources to ash
im using my almost 2 decades of math education to optimise everything in this game to its absaloute limit, as anyone else should
underclocking is good for that
what about the resources u paid to make the constructor
ur only getting half the value u wouldve gotten
gotta get my moneys worth out of those 6 iron bars
i worked hard to get those
resources are infinite in this game, so its basically zero cost in the long term
i think its interesting we discuss things like machines having cost, but what is the cost really, nodes dont run out, we get basically limitless supply of all materials we could ever use
the difference is, you guys are happy with "good enough" and "sufficient" I STRIVE, NO I LIVE TO MAKE EVERYTHIGN "SATISFACTORY"
if your idea is to just have all the machines working at 100% efficiency with no underclocking the game would be pretty easy if that were possible and pretty boring
i say its progress and such if it takes over 1 year for me it does
if everything just matched up there'd be no math involved, i would have thought youd want a math game with your 40 years of experience
first of all, where the heck did you get 40 years from?
second of all, underclocking makes all the math 10 times easier
What are u on about?
if u diddnt have the option to overclock or underclock planning would have to be waaay more extensive
that underclocking in a sin and should never be done
he's giving clown takes
i like underclocking so i can make the math add up perfectly
no?
AND
i would have thought youd want that too with your 60 years of math experience
to me thats like solving an equation by multiplying by 0 on both sides of the equals sign
just clown react everything he says, guys
you are probably going to enjoy calculating train travel times, drone travel times, and maximised sink points very much (no sarcasm, those include more math than ratio calculation)
Should i just make a ticket oor let the mods watch they probbaly are
nah, just let it be
if you dont underclock you overproduce if you add another machine you risk underproducing farther down the line if you underclock you can get the exact numbers to avoid over/under producing alltogether
tbh i got the game in u3 and i loved it
they're fishing for attention with soft-brain takes, so i'm just gonna clown and laugh react them
hmmmm make a ticket, what for?
yes but overproducing and underproducing can all be avoided if you diddnt fk up, by planning everything out correctly
this convo from @idle brook slechtvalk
talk to mikael or jason
I'm seeing the conversation but i dont see anything worth making a ticket for to be honest
and to me overproducing is a relative term, like i love having my storage container in the corner with 30k screws ill never use, just in case
unless im missing something here, maybe I am?
some recipes specifically alternate recipes no amount of planning would help tf are you on
i try to keep around 1 full storage container of every item in the game, just in case i need it at some point
Probbaly just ranting
having bad opinions isn't against the rules
ill happily join you
name a singular recipe and i bet you i can plan it out perfectly
Ranting, hmmmmm idk I guess I'm just not seeing things the same way
i just hit 4k hrs in my world and i anit stopping
but if you think anything worth making a ticket for, go ahead, i just dont
hm let me see… sloppy alumina
bruh
?
banana bread
Basically yes, regardless if anything is a bad opinion, that in itself isnt rule breaking
do u just want the recipe for it fully effecient or also the outputs?
for me the most annoying one is always "pure iron ingot". never matches up with anything and i always end with 0.358 refineries or smth
define "efficient"
that shi is EASY
wdym fully for the outputs
hard to balence water
especially without underclocking which is what the smooth brain here is argueing is lazy
the alumina solution itself, do you want me to show u how to otimize the use of it aswell that u would get from the amount of machines or?
WHAT
you think its hard to balance water? and youre calling me smooth brained?????
its just water??
this dude has to be a troll
without underclocking yes?
water is literally one of the easiest things to balance in the game
am i mixing someone up?
i have a 2100 bauxite setup and it uses a single mk2 water pipe
i think i am 😭
lol
youre not
FZC is a troll, no way they are doubling down on their wrong opinion
epic
I just have to bring up the two close-to-naked bouncing anime girls on your steam profile and if you actually have 2 decades of math experience you must be near or over 30 years old
its a lil embarrasing
your point?
no more than the person thats calling someone "smooth brain", imo thats just uncalled for, regardless of any bad opinions
That you being a 30+yo gooner makes perfect sense?
then i aint gonna continue this i was argueing water is hard to balence without underclocking as if you dont most of the time it pauses if its not lined up perfectly (from not having enough input) which could lead to clogs but im done like i said
just have 5 water extractors deviding the water in to 2 mk1 pipes ahving 300m^3 water each and then devide those among your machine
Whats wrong with anime girls?
and then u se that as atemplate and scale it up or down based off your needs
"I have a very extensive math education"
what actually is the highest math you've taken, out of curiosity?
was talking about sloppy alumina but sure
i think you mixed up the recipes sloppy alumina produces... no byproduct. its just solution
oh you mean balancing water among refineries producing sloppy alumina specifically?
i have double checked, i am NOT running 2100 bauxite with just 1 mk2 pipe
sloppy alumina was an example but yes
cuz its just 200 water/m it needs, like its not that difficult
I guess you haven't really hurt anyone, other than saying feeble minded for using underclocking which i guess was a joke, your just chatting about your opinion so there was no need to try and attack you, sorry
specifically water as a byproduct
well umm... water is not a bi product in sloppy alumina...
sloppy alumina gives extra water byproduct
bro, no one cares about making JUST alumina solution
it cant
you gotta turn it into scraps to be worth anything
https://satisfactory.wiki.gg/wiki/Alumina_Solution. fandom is the wrong wiki. its not updated anymore
do the whole process
I think im confused
it is when when turning it into aluminum scrap
are you perhaps thinking of of aluminum scrap?
I WAS i thought sloppy alumina outputted water 😭
that may be true but that wasnt the question as presented to me
mb i was a dumbass
sloppy alumina is already a liquid, produced in a refinery, so it cant output watter as well 😉
instant scrap inputs and outputs water
but that goes in a blender
i mightve been thinking that but im not sure
I mean, some folks do struggle with dealing with water byproduct in the Aluminum chain
This whole conversation's been awfully heated
that's it, we need diluted alumina solution to be added now
cause i thought it was in a refinery but thats impossible clearly
from what, water extractors, imo it isnt
FZC is talking like a typical virgin
Imagine using only Fluid Buffers to connect water extractors to coal/nuclear generators. 
Eh, I'd advise folks to stop, like, directly insulting each other. There's no call for the kind of tone that's been thrown around in the past 15 minutes or so
If you're tempted to just sling an insult at an internet rando, do everyone (including yourself) a favor and take a break from the chat for a bit instead. :)
if you don't fluid buffer your fluid buffer, are you even doing fluids right
soo far uve been in here typing for like 15min, and u havent commented on a single topic nor contributed with any type of opinion nor information to the conversation, uve just been sitting here insulting people, like atleast add to the conversation
Watch it doesnt fix mk2 pipes
so real 😭
This is going to happen, im sure of it
call me crazy, ive unlocked mk2 pipes recently
fluid buffering your fluids gives them less consistant /min rates. unless you want to get a temporary power/fuel boost i guess
but i think ima stick with mk1
was an obvious joke lol
efficiency is defined in a lot of different ways depending on the objective. underclocking uses more machines, but also uses less power and can help save space. you have to decide on a metric before you can say what is "more efficient." and whatever you decide is the metric might not be optimal for another player.
In case it's 600/min flow problems you've been having problems with, btw:
Here's the advice I've got saved which will nearly always get you to working 600/min. IMO it's good advice even below that point, though the system is usually more forgiving before then. Note of course that people have gotten working systems while ignoring large swaths of this, and occasionally due to build styles or other vagaries you might still have problems even with all this. But IME it's nearly always "the pipes Just Work":
- Keep the system as simple and short as possible.
- Loop your manifolds (so: the input goes into both sides of the machines you're feeding)
- Feed fluid from above, so gravity does part of the work for you
4a. Avoid valves entirely (they've been improved for 1.0, so this one might not be as important, but you still don't actually need valves)
4b. Avoid fluid buffers entirely (except as buffers for train lines, where they are rather necessary) - Prefill your pipes! Full pipes are happy pipes. Wait until the system's thoroughly saturated before turning machines on.
- Place junctions before pipes. If you do snap junctions onto pipes, dismantle and rebuild the pipes afterwards.
See #screenshots message for an example of 2+3 specifically. And of course, as mentioned, the fluid simulation tends to be more forgiving as the rate goes down, so keeping your pipe systems below 600/min is another option too.
im stupid sometimes. sry.
you are just talking big mouth and think you are so good
you also never answered my question about your highest math class passed
i do all this 😼
except looping the pipes
ill try that
i simply stated my opinion, if that has gotten you this butthurt then i suggest taking a break from the screen
Honestly, just disengage. You're not doing yourself any favors here
Oh you dont loop mk2 pipe manifold, that isnt good, your bound to have issues at 600m3 definitely, i do all the time
i would make it a rule to always loop those mk2 pipe manifolds in every case, to avoid problems
Yeah, looped manifold is really the most important thing in there, really, for 600/min
mainly letting the pipes and machines fill first helps me most of the time
Lure in xD
in preperation for my first oil factory i read the 20 page long pdf on how fluids act in a pipe in satisfactory, and tbh let me save u all some time, the most important thing u need to know, is if pips is always lower than previous pipe (vertically) then stuff usually works xD
The key is that sloshing and such is nearly guaranteed to happen, but the loop lets that happen in ways which (theoretically) don't affect the actual "feeder" pipe
I will overcomplicate my system, add pipes that go nowhere, use a varying set of regular and industrial buffers on the same line, will not loop, and i will be pumping UPHILL directly to the machines, and i will activate the cooling system after the generators are running. 
Do train stations still pause output when trains are dropping off goods?
this is the first semi-smart and correct thing you've said all night
yes
Yep, 27sec or so
eyy that means im 1 up on you, since u still havent said anything related to the conversation yet
which is why you should buffer your inputs/outputs. gets rid of any issues due to the pause
#satisfactory message
im not surprised you can't read direct replies
anyway ima go continue working on my factory and continue to make everything "satisfactory"
I passed 2nd grade 😀
the thing u said had nothing to do with the game, u couldve inserted that in soo many other contexts without it loosing its meaning, it was a general comment on the word "effeciency" and not an actual piece of imformation, opinion, nor perspective of anything relating to the game itself, so as of now, you still havent added anything to the conversation about "satisfactory"
I "satisfactory" what you did there. 🤣
well now that its 1am i can finally go to bed bc, after 2 straight days of wiping my laptop clean and reinstalling windows, setting up my second PC just for youtube watching in the background, turning off all the telemetry and spying BS in windows... my game now finally runs at 60-120 fps, at 1080p with low settings. before, it was running at 30 with low settings at 720p
worth it
worth it
To be fair, that in particular tends to be quite relevant to the channel. Folks do often ask about making something "efficient" in their factories, but it's a nearly impossible question to answer without knowing exactly what they mean by it. There are a lot of different ways to interpret it. (Can't speak to whether that's an apropos comment for the prior conversations, but it is often relevant to this channel, at least. :)
That was quite the unsatisfactory joke
this is a direct response to you claiming that underclocking machines is a waste of efficiency
but i'm not surprised you couldn't draw that throughline either

But see, it was satisfying to say it!

technically underclocking machines is more energy efficient
I could argue not underclocking is wasting efficiency in terms of energy, if that counts for efficiency in this context
that was part of my point, yes
there is actually a point of UC that is the most energy efficient AND production efficient. Someone did the math, and the graphs are cool
oh ok, i havent been followed the convo that much, so forget if that was your point
tbh, you probably saved a few brain cells
I saw Satisfactory supports framegen, but it seems to just be a toggle. Does it only support 2x framegen, and not the more-recent multi-framegen?
I like cool graphs, link link😃
Yesterday I actually got to the realization that I created a day-job for myself
Gotta make sure the factory is up to snuff before the bean factory inspectors show up!
Well the factory will be fine
It is the 1350 MW biomass plant that needs to be filled at all times
time to upgrade to coal
I might have cleared the entire northern forest of leaves and wood before I get to coal
Not till I have automated what I wanted to automate
chances are, automating it will require more power
true, never tried 4x frame gen, my gpu doesnt support it anyways
Heh, yeah, early game biofuel is really intended to encourage you to get to the next power tier. :)
1350 MW biomass??
Yeag
Time to go Coal xD
even if the game put in 4x frame gen, assuming its nvidia tech, as i dont have a 50 series gpu i couldnt use it regardless
That is basic rates :p
Phase 1 is really just "do whatever you need to get to Phase 2" mostly. ;)
mostly yes
phase 1 is just try to get fast as you can through, phase 2 is where the game start to get more interesting and by that i mean more better forms of automation start to get unlocked
I'm guessing at the bell curve here, but I suspect few people end up with more than 12 bio burners, to get them into coal power
It's far more pleasant building things "big" without biofuel replenishment
i kind of hate the beginning of the game the most, especially early game hand crafting absolutely the worst
i usually do go up to about 18-24 burners, depending on start zone
I just tried framegen for the first time in Cyberpunk, and it's way better than I was expecting it to be, based on what I've read about it online. Now I've got Satisfactory fully maxed out with FG turned on here too. 😄
early game i have always hated, because the game is about automation but early on your forced to hand craft, which i loath for obvious reasons
See it like this:
1 constructor making biomass out of leaves makes 30 solid biofuel per minute (underclocked)
Four constructors making solid biofuel out of wood creates 3 belts of 50 bioguel per minute. I combine 10 of the 30 belt with thag, and get 3 belts of 60 Solid Biofuel per minute. One belt of 60 biofuel can supply 15 Biomass Burners, but that requires it to be constantly full
At least with beltable bio burners, you're not punished for over-building 'em
as long as you get 60fps without FG, it looks good in a good chunk of stuff
I have 45
but if you get less than 60 natively, youll notice more artifacts
I know, i can do basic math
Just if you actually use all the power you've overbuilt. :)
bio burners pre 1.0 where literal hell to use and I hated those things
I have to start a coal plant with it
like lets enjoy manually feeding these burners, each and every single one again...not dear god please send help
-# and I am automating smart plating for some reason
You'll need some later
Smart Plating can be fully automated on 4 burners (though it's tight. :)
For later project parts
I've got 6 pure iron nodes, I've got to do something with them
I'm aiming for 144, and I think FG gets better the higher the FPS, since the fake frames are visible for less time.
Atleast this isn't the playthrough where I automated everything at basic rates
5 reinforced plates per minute=pain
Yeah, use clocks
When you need 600
It helps a lot
Also, bolted recipes are underrated for getting higher rates with fewer machines
this server is so melodramatic about any minor inconvenience 
Sure sure, so long as you're enjoying your biofuel overkill, all is good. Just so's you know it's your own decision that's providing said fun, is all. :)
(Here come the screw haters)
Something in me knows I'm overbuilding power
enjoying
No
Yeah generally FG gets worse the lower, introduces alot of image artifacts because of the fake ai frame and the input lag can get really bad, becaause introduces latency even using FG
I am making the plant now, when I don't really have to
I would say aiming for above 60+ before FG in general is a good idea
Heh, really, I recommend prioritizing coal power then. There's little reason to build big in Phase 1 unless you're really enjoying it
My 2 current burners can handle one of the 2 grids at a time
Well I do spend more time in phase 2 anyway
Like it really is a problem of your own making, if you're not having a good time of it, at those scales
1*
its good for smoothing games out, but imo FG cant be used for a replacement for actual performance, in my experience
Very true
I've already made half of it, not going to back down now
frame motion smoothing is a better description for how I view frame gen in general
helps games feel smooth, in certain, with a decent enough frame rate ot start
Is the right mindset ig
Just remember that a cool 240/min coal will provide nearly the exact amount of power you currently have, and require zero upkeep. :)
Trye
But I have the experience of handcrafting nearly all the parts for a 240 coal per minute plant
Try 3600/min xD
S E V E R A L T I M E S
try 10000/min
Not planning to do that again
as long as you use 3 mk6 belts that can work
dont like that number, it isnt a even mk6 belts, so enjoy your 8.33333 repeating mk6 belts
8 water
Which...gives me
W a t e r hmmmm
1350 MW
Hi
The exact same amount
Hi :3
Wsg
Yeah once you know how the transition to coal works it's pretty easy to prep for it as you approach the end of T2. Now that you can deconstruct crash sites those are a really good source of materials for coal generators too
Contemplating some recent choices
Okk
Yeag
I am severely going to make use of the power towers
We can deconstruct ?
Crash sites?
Yep
there's materials scattered around them + you can deconstruct them after you claim the drive at that site
-# because 1350 MW ain't enough
Wait my math is horribly wrong
120 coal per minute = 1200 MW
Nvm
My math was, in fact, horribly correct
Wait what xD
Self doubt core
So I just finished making a rocket fuel factory
I remembered having 2400 MW of coal power but forgot the created-2-plants-part
I haven’t hooked it up to yet, but I might’ve huffed like an entire industrial fluid buffer with of it
It’s so good
Lol
You want some!
I have a feeling that was not a question
15 Coal (per min)
No, OPEN WIDE. casually forcefully places a tube in mouth that forced rocket fuel into lungs
:3
Brhrlrbjrlrbrlrl
I had to find a Coal Gen xD
why tf did i go make a coffee and come back to waterboarding roleplay?
wtf is that??
Oh Nether is back
I just give him rocket fuel :3
waterboarding ? It's a thing
Ykw, I don’t wanna know..
how does the rocket fuel taste?
Although they're talking about rocket fuel
So it's probably more like dentist getting high on nitrous
Americans do it, and in movies xD
I just realized Ive lost track of the train I was using to test my new rail branch... so he's just out joyriding around with no cars behind him 😂
Lol
you want more rocket fuel? How’d it taste?
Gib
chat I got him addicted
I'm not going to recommend drinking rocket fuel ok
you're not my dad
It’s a gas, you huff it.
no you can drink it if you cool it down
I didn't say not to enjoy the rocket fuel, go right ahead
@strange mountain #screenshots message WTF IS EVEN THAT
here, take a bottle of rocket fuel to huff it
horror
-clone creation process begun-
WHAT THE FUCK DID I SEE?!?
but really looks like they are building some sort of...sky city?
another way to play the game apparently
its a unique way i admit i havent done....
His PC wants to commit suicide
Yeah, I finally took my train to the factory I'm making in the dune desert
when you have a 9950x3d rtx 5090 pc, you do this ok
wat?
gotta put that hardware to work
Gotta get that power to the factory
Thats just the ionized stuff
I'm gonna use power poles instead of power towers😏
No??
you monster.
JK
I just learnt pole towers exist...
after like 350 hours in my save
Sorry man, but I don’t click on random links.
Wire spaghetti
Agreed, but now looking at my steel factory, i might start using them.
Fair
Should i build my nuclear power plants next to the gyser and conveyer over the fuel about 800 meters or build my powerplants near by base with the rest and beam like 5 pipes 800 meters each
It's monty python, witch scene
i havent watched that movie in forever
Maybe near a uranium vein and a water source
Well currently ive got my powerplants connected from 2 different gysers
In one central location
Where on the map is it?
Ah... yeah i think that is a fine place...
Well the two gysers each about 400 meters away are fully used
Powering the first 8 nuclear plants
Jesus
I need another 30gw though to power my nuclear pasta particle accelerators
which need 15gw each
i overclock my PA's, which as one can imagine isnt great for power usage
Same
Sloops make it go from 5gw to 15...
and maxed out with the power shards
I overclock and sloop some, they have very high power usage now indeed
Yep, more for like 3 of them fully overclocked then my entire factory
im sending my fuel rods across the map on a journey so i can build my nuclear plants next to the gyser
every save i get up to aluminium and burn out
you can just toss up 3 refineries and get a decent amount to get to the next phase -- no alts nothing fancy no quartz.
Can I fill my coffee cup with the liquid from the geysers? No? I ask you then why not?!
Imma have to spend some more time in the modeler
Just completed phase 4 and feeling a little burned out. Is phase 5 fun?
Phase 5? That's like, time crystals and stuff right?
phase 5 is a little less complicated imo but it's also still the same game if you're feeling burned out 😆
Guys, other than the doggo cave at western beach, are there any other area that spawns a decent amount of doggos?
does a truck/tractor have to load/unload at a truck stop to get refueled, or is it enough just to drive next to it?
Just driving near one works
Iirc, the northern beaches, where tons of oil is
Do you know where exactly on the northern beaches a group can spawn? Maybe using a map?
I don't recall the location that well. They're all well know though, so you'll likely find a picture of the map with circles on it if you look this up
(Circles for doggo locations)
How do people even manage mk3 miners
Its too much ore lmao I need 48 refineries 😭
It's your choice to use Pure recipes over other recipes :P
But yeah, the Refinery memes are real with those...
Unless Iron, Then used Leached.
Its for nuclear pasta :p
I wanna get the whole worth of the 3 copper veins im building on
Hi, does anyone know any server from the Spanish-speaking community?
I have a incredible hatred towards copper powder
Why do I need like 300 copper for 50 of it
Clearly
Overclocking
By the time you get mk3s you arent far off automating power shards
48? Try 480. Or 1480. That's a lot of refineries
Is there a way to clean up my compass on the hud?
Yeah, you can toggle stuff from the map settings
You can hide and hide things through the map
Does hiding it from the map hide it from my compass?
There's 2 different settings for map and compass
There are two seperate options for map and compass
Oh i didnt see that lol ty
Can you stop answering on 2 accounts at the same time?! 
Omg thats so much better
Like, pick your favorite already 😭
Lots of vehicles? ^^
I feel that would be a severe case of DID
What are my options for increasing throughput on a single train line? I have a train that does a single loop, from a few sulphur mines, down to a nearby base, and back again.Im currently getting around 500/min throughput, but I need 625+
Add another train (same freights, more trains serving them)
Dont I need a two-way line for that?
Second car?
Like 10 trains and about 30 drones, but having all the drone ports and stations is a lot of clutter
More trains or more wagons. Sometimes faster belts can help, but rarely
Well... You need it to avoid having many trains clog one rail 😅
If it's a loop, no, you don't need a second loop going the opposite direction. It'd probably help with higher volumes of trains but it's not strictly necessary
Nah my belts are at 720/min, and on the node side they are being fed like 800+/min. Technically they are the limit, but on the factory side im only getting 500ish
Its less a loop than a single line with two bubbles at the end :p The train just drives in a loop back and forth
Ah, yeah, that'll not handle more than 1 train well
Aight, time to renovate and add 2nd freight stations to cramped areas 😂
I just got up to the little sky city
caught a ride ontop of the space elevator as it went up ( I died but my body landed on the lower area of it)
how do splitter work if input is something like 5/min?
It's input / # of outputs
Also, fyi, due to the effects of the loading pause, the cap on mk5 belts with items stackable to 100 is actually ~639/min instead of the 780 it'd be normally.
Now, you can use 2 belts per platform, which gives you a theoretical max of over 1275/min (per platform/wagon), but you need a proper setup to reach that. If you just connect a single belt straight to the platform, you'll be capped to 640 or even lower
You're most likely limited by the train's route's length, not the platform itself, but still, might wanna keep that in mind
Very interesting, thank you
Also to be clear, thats a limit of 640 per station per minute?
Kyo, the master of rails, has spoken thus. Here ye, and obey!
Per belt per minute
Perfect, ty
If you connect 2 belts to a single platform, it's gonna be ~1280
I probably shouldn't be rounding these up, should I
It's 1278.6
Ah, my throughput isnt even close to that thankfully
#streams-and-videos message just went flying
Could temporarily install a god mode mod so that you live and can explore up there
That would be fun
My particle accelerator needs 1500 coal to make some diamonds, how do i get1500 coal into 1 conveyer line?>
Unless there are some insane conveyor tiers coming that I dont have yet (im at t5 atm) then you dont, you run multiple lines
It has 2 inputs for just such occasions
Idk if this was mentioned, but do you use containers to buffer the input and output to your freight platforms?
That helps alleviate the pauses
Well one you get enough diamonds and ficit material youcan make tier 6
ooou ill do that, ty
You will probably find that once you do that, your throughput issues magically disappear, if they don't, you need more wagons/trains probably
How much will a 250% overclocked nuclear powerplant produce when running on uranium fuel rods and what if you switch over to plutonium fuel rods
!wikisearch npp
The Nuclear Power Plant is a power generator building that generates power by burning Uranium Fuel Rods, Plutonium Fuel Rods or Ficsonium Fuel Rods. The former two produce Uranium Waste or Plutonium Waste respectively.
One Nuclear Power Plant produces 2,500 MW at 100% clock speed.
on uranium fuel its 6250
I dont know about plutonium
2.5 * 2500 = 6250 MW. Regardless of fuel
is the map the same regardless of starting zones? I just got an achievement saying I went to all four zones, but kinda confused I thought each starting zone was like "a new map/world"
1 map
There's no loss with overclocked generators right? So ideally with any big power plant project, you want to OC it all?
just different starting locations of the "same map" that's awesome
Feel like a dumbass just figuring that out tho
OC'ing the gens just makes it so you have to build fewer of them
Thank you
That's the plan, don't want to place down a thousand of these
Conversely, you could down clock them to like 5% and build 20x as many to be super impressive
That'll be great for the youtube views
"Content"
The fabled 1/minute capped playthrough
"I made some horrible choices to make my life as miserable as possible trying to make some "content""
as long as you have the power shards to back that plan up
Just automated 25/min
no problem then
That's atleast 2 particle accelerators for nuclear pasta
i'd do a shameless plug but lmao
have the devs discussed adding weather to the game? that would be really cool i think
underclock the particle accelerators and place multiple of them, they use less power and you need less coal
Yea xD
thank you
what have they said
Rain may come
1.2 no?
really? i dont remember there being whether when i played pre u8
Not sure when but I think weather shall return.. sometime xD
Get into the IT department, that's what I did, then... Wired Ethernet xD
Phone doesn't have Ethernet port last time I checked
This was 1995
But it's also the fault of my provider
Ah
3.11 came out early 92
im offended
Before birth? xD
I'm from 2009
Sowwy :3
The nice part is that shards in gens don't cost power, unlike most other things, so there's not really a drawback to using them this way beyond scarcity
There is no offense xD
I also was under the impression that miners could be slooped
But I guess CSS doesn't want to do logistics mk7 yet
You can read about history if you like, but no requirement
Kinda into history, but not a lot
No need but if interested, sure xD
i like my 1200 generators
just got the cyberwagon and it immediately crashed my game when i tried to drive it
Peak cyberwagon experience
Can’t find a map for doggos? Somebody? 🐕
wdym
Is there a map with doggos locations?
i dont think so
good luck with that ._.
i fed some random lizzard doggo like a week ago havent seen it since
Do people late game fight with zappers or guns or do they just use nobelisks
Cause it seems im the only one who just flies up with my jetpack and throws a nuke on my enemy
Basic Rifle, Exp Rebar, Cluster Nobs--these are my fav weapons
passive mode 
You should try out just flying up with jetpacks and using nukes
its super fun and it kills everything in 1 hit
Oh, I didn't mention nukes because they are so late in the game
I used to use regular nobelisks before i made nukes
early t3 arent they?
I got nukes in phase 3
wait no nvm it is phase 4
I was thinking the phases happened after you put the stuff in the space elevator, but thats completing the phase
Yeah, usually it's according to the phase you're working on that it unlocks in
Did you ever get your parents to answer xD
Not just that. There's less difference between frames, so it's easier to generate accurately - and there's less latency, since the added latency is a fraction of a frame time (which is lower at higher fps)
Does using overflow smart splitters make manifolds prime faster, slower, or the same?
most likely slower
though I'm not sure now
Should not make a difference since the same amount of time will be needed to prime (n-1) machines
oh it does make a difference
Once (n-1) machines are full of materials, only then will the final one start making stuff
That's what I figured but I think it would tickle my brain better
So it may look like it's faster
Since the first few machines will reach max output faster
but normal manifolds only fill n-2 machines
It shouldn't have an impact on throughput except to prevent stoppage/slowdowns
It's a safety net
In that sense it'd be even slower tho
yeah, smart splitters would be slower
Since for a manifold the final two will start production with the final 50/50 split
But an overflow splitter will wait for the n-1 to be full
But the time it takes to reach that final splitter will be the same
it's not even that simple 🙂
So to get same speed but brain tickle I need to do smart splitters but leave the last one as a regular?
no
but yeah, I wouldn't build anything extra for manifolds, just build them normally
Well, that "n-2" thing would depend on if the resources matched throughput with input. You won't need an overflow in this case. If there's enough for overflow to be necessary, it will fill faster than the usual n-2.
just build it all out of normal splitters and max speed belt
connect inputs, don't connect outputs yet, finish everything else, machines should be full by then
or prefill
The other thing I wanted to ask was the light panel works like a rudimentary power switch just for lights right? If I turn it off it disconnects all attached lights from the grid?
If only you could use power switches to change the color of generators too, like with the light control panel... 
I'm confused why you of all people would say that o.O
Isn't the usual "fill one machine at a time for fastest warm-up" true anymore?
Ie: the least machines are active during warmup, the least items are consumed, the faster the machines fill up their input inventories and overflow as needed
The overflow does change the speed you consume thing, so it should be faster
For clarity, my confusion stems from the fact that me and greeny already happened to discuss and agree on that 
i hate needing to clean my glasses each day bruh
I said it above - with smart splitters you need to fill n-1, not n-2 machines
max belt speed AND with enough items buffered 🤓
don't need buffered items
or set clock speed to 1% so items still go in
why not?
even with fast belts if the supply is coming from the machines directly and if those machines just turned on, the supply will still come in at the normal rate and not the max belt speed
why yes? manifold will fill no matter what
for speed
I said "need"
one more question. cant you make the last smart splitter a normal splitter so it still has to over flow n-2 machines
and still get the speed boost
idk
I recently figured out that aracnaphobia mode turns spiders into cat pngs
The best cure for arachnophobia is pyromania.
and you needed to ping me with that on irrelevant message
You have been pung.
That's just one detail of the manifold... It barely impacts if the manifold up faster or not, unless it's a "short" one, the biggest contributor should be the rest of the manifold (so, literally everything except the last splitter) 
as I said, I'm not 100% sure about this, but I've run some simulations and afaik it turned out it's not that good
but as with anything, it depends a lot on specifics of the manifold
Generally speaking, it's obvious that having to fill less machines is more convenient (ie: best to finish a manifold with a normal splitter), but focusing on just the end of the manfold to decide wether one should use smart or normal splitters to make it spin up faster makes no sense: just use smart splitters for speed and decide what you want to do with the single splitter ending the manifold 🤷♂️
the point is that (again, afaik) smart splitters do not create as much time during the manifold to negate the need to fill one extra machine (at very low items/min due to being at the end of manifold)
Is there a setting in graphics that makes emissives act a bit more light points of light? 🤔
Crazy what doggos cand find. Got 7 for now in my HUB and they already were a HUGE help for MAM.
Aiming for 12 inside my HUB, will be a cool kennel.
For now they do not despawn.
is there a way to raise blueprint conveyer belts like when you're manually placing them?
everythign in a bp is set and built as is
Nothing outside of the "global illumination" settings. Mods can help though
<@&370483737957236737> any indications you can share as to which version of UE that game will be upgraded to next?
(asking the above question because this may shed some light on future light settings)
new question. So, grabbing signals for trains, the build hologram also shows track segments coverage right?
Why would a segment be red instead of the dotted line thing-
Overflow smart splitters reduce the time to 100% output quite significantly, but they do that by producing less on the way there.
Pinging CM again
I assumed that meant there was a problem and trains would get stuck, but then- it's working fine? o.O
unless it's like- "This seems kinda short" is also a thing it will show
the color of segment has no special meaning, just different colored segments are... well, different segments
yea, but then there's a deep red segment that looks different-
we need to get a few of these a day yeah
oh-
How about ficmas stuff 😛
make a #1038092680493801533 post
and attach the image
we already know we're only getting a new calendar
and maybe bug fixes?
ah ok so it was just me being an idiot and not noticing the fact the deep red was just normal segment colors xD
The red blended in with the track a bit so I didn't notice the dashed lines on the slopes of the rail
they're intending to make sure console players can ficsmas it up, yes
new question! again xP
if two train tracks are close enough, will it count it as the same segment
I'm kinda joining the conversation with half the context, but as far as I have found, manifolds with smart splitters that fill one machine at a time are noticeably faster than ones with regular splitters.
And that's with filling n-1 machines. Swapping the last splitter for a regular one would speed it up even more, by cutting out the largest element of the sum
wow 20 coffeestainers are on WOW not counting mikael or jason
whut?
20 people online from coffeestain studios marv
oh, thought you meant they're playing WoW 😛
and my brain was like, "no... they're a final fantasy shop"
Next week monday week From today its december
I was sitting here surprised that devs would have time for an MMO at all...
Hannah is known to skateboard in her free time
CSS devs as a whole are known to be pro-pvp, going so far as to try to off each other in co-op game lobbies
HI KYO!
I'm curious how other people approach this, but my question is when transferring resources do you transfer items raw or smelt them before transferring to factories?
If it's something that isn't useful in base form, like raw quartz or caterium, I smelt it on-site
build factories near raw resources
well... turn quartz into crystals and silica, rather
But iron ore can be turned into steel, for instance.
Process as much as possible on site and transfer advanced products to a hub for further processing
quartz has more uses tho
I'm kinda struggling with building factories near resources atm, that's why I'm asking, feels like I'm running from Setup to setup to collect the completed items currently
That's what trucks are for
Oh I haven't unlocked them yet, I've just got the little one and I didn't have enough bio fuel to run it consistently
Though, I admit, I've been wanting to design a main bus system to move resources in raw form, then just turn them into whatever advanced form(s) I need
Yeah, by 'trucks' I really just mean 'tractors'
I don't find it necessary to transfer anything before phase 4, but some people love their trains
I think youtubing advice was my downfall
I saw all this "mega factory" videos and I was like pretty!
Youtubers are usually more concerned with "content" than teaching
Some items get bigger when you process them, others get smaller. Best to transport small. So e.g. copper ore/ingots, not wire.
I dunno if this is the right choice, but I kinda wanna build on the water, since it's a mostly "flat" surface
The water is not all buildable area
Oh it's not?
it went out pretty far when I was testing it, so I thought it would be easier to setup there
Start with a "Mall". That's a place where you have storage containers stacked two high in a row, each of which has different parts you need. You go to the mall to fill up on iron plate, rotors, cables, steel, et cetera. Everything you need is right there
You feed into the containers from above, below, and to the side. This keeps everything clean
main bus is just not ideal for SF
I really like that idea, I've just been having random storages at each location
instead just put things into depots, no need for mall
It minimizes walking time
How do you guys use dimensional depots btw?
You put stuff in and then you don't need to run around to grab stuff for building as much
depots remove walking time 😛
Early on you can only really use a small number of them
Ya I meant like, do you attach one to each resource before transfering them?
Put building material or when you are exploring it's like an extra inventory
I make a production line that feeds it directly, with a buffer storage in front for the bigger demand that it cant deliver
I dont tap off from production
what I have atm is Steel Beams splitting into a Depot & Container so I always have them for MK3 stuff (my current prog point)
It's basically a chest that's connected to your inventory
guys i just unlocked modeler mk1 but i cant use anyuthing outsite the modeler is it normal?
It's like an ender chest but you can have hoppers put items into it
Be more specific
Now you're speaking my Language
Blueprint Designer Mk 1?
HI GILL!!!
i made a factory in my modeler mk1 and i wnt to connect it with a mine but i cant
it says i cant connect something outssite the mideler
Hi
Yeah that doesnt work like that.
You build it in the designer, save it and then you can build that with one click
Outside the designer
ohh but how
You go up to the console on the designer and save the design first
Then you open your build menu and look at the top where it says "blueprints"
oh yh i just saw it ty man
"the sea is made of billions of faces each staring at you with hope and tears in their eyes" I'm sorry?!?!
ADA be freaky
ADA is GLADoS ascended to godhood
This is my current headcanon
can someone give me some advice on how to get residual oil into an refinery on a raised pipeline setup? I created a pipe pillar thats about 3 4m blocks high and it works with water but not with the residual oil
if fluid doesn't go up, it's most likely headlift issue, check if you have enough headlift
Either that or you're not producing enough
not sure how to correct that, I have 2 fluid buffers leading it into the pipes
Don't use buffers unless there's a really important reason to
buffers reset headlift, iirc
I think they also have (had?) variable headlift depending upon capacity
"really important reason" for buffers is practically only "buffering train platforms"
sometimes I use buffers so I don’t have to wait for a liquid manifold to balance cause I don’t want to turn 27 fuel gens off and on again
I tried routing the pipes with no buffers. same problem.
or well speed it up
better to underclock the gens
The buffers and fuel gen trick only works if the buffer was filled up first and if you arent using the full pipe capacity
Just to be clear, when you say "residual oi," are you using the basic rubber/plastic recipes? Have you ensured that those are not stalled out on the solids side?
well I was using full capacity so I guess that’s not th reason it balanced
Yeah with full capacity that trick doesnt work
They require enough headlift to reach the top of the buffer
The buffers also only apply head lift on thr output equal to how full they are
yar, variable headlift
guys should I add 36 gens to the unused diluted fuel setup I was testing, multiplayer server and the grid is 85-90 GW phase 4
In any case, if you have stuff above a buffer, use a pump on the buffer output as close to ground level as possible
Else you will have to wait an eternity for nothing
And the buffer literally can no longer buffer
Add 136
what
360
420 fuel gens
i mean maybe I could im using only 200m^3 of oil
could overclock it
not 136 just like 10 more or something
Make it 20 more
2976 far apart
nope. its sending through what it needs. its constantly going. it only stops when my buffers are filled then I have to manually flush them to get it going again
aye aye, it’s captain Zatie! :>
Yep
I really dont want to spaghetti the pipe to make it work. I spent a lot of time on that raised pillar blueprint
oh boy can’t wait to make 64 electromagnetic control rods/min for nuclear
Make it 69/min and everything will be okay
but I don’t need 69/min i need 64/min
DO IT
What are you using the pillar for?
Do it or I’ll feast on that cat in your pfp like a leech.
uh I can’t find any place with caterium oil copper and iron near
DM your map so far
Can I get some coffee plez?
wait nvm someone made a copper caterium and iron refinery that are all unused and making like 1000 of each ingots
oh wait that means I can use steamed copper she alt
sheet
Give me that cat in your pfp, I’m hungry
uh no
uh yes
nuh uh
Uh yes
it has 2 pipeline wall mounts. so my pipes are raised above the ground for less clutter
I can DM a screenshot of it for you
Can anybody help me?
I forgot how slow the start was
No, I’m good.
with?
BRO I DO NOT UNDERSTAND PATH SIGNALS AND BLOCK SIGNALS!
path is throughout the block, block signal is the end of the block
there's a few videos on it. I gave up on trying to figure it out and just routed the trains on separate rails
Block signal: Train cannot enter block if another train is on it
Path signal: Train cannot enter block if another train is on it, and/or the next block in its path
what
I want 2 trains on one lane, it splits up after some time
Sure
Start of junctions use path signals. End of junctions use block signals.
Gilga can I have coffee? I made a rocket fuel factory
I'll try to get an example for path/block signals
Can I DM you some pictures of what I want?
Who wants some blended up pioneers in a cup?
Oh damn we can't post pictures.. I just made a paint about it...
screenshots, then link to the message
Just send in screenshots
bro you can’t see what you drew 😭
Can I DM some of you so I can send some screenshots of what I want?
If you dm me I will violently quack at you
Open in browser 😂
@whole drum thats of my water. I am not home to take one of the oil setup. ill do that tonight
I SMELL OIL! GIVE ME SOME! I’M THIRSTY
#screenshots message There we go!
put them in your post
you gotta prepare a man to be flashbanged
Who the hell wants darkmode paint pics?
https://cdn.discordapp.com/attachments/553550313533997057/1442528106027159745/image.png?ex=6925c27d&is=692470fd&hm=a5411fe55c1abc6c3874c62a02a31c7e92baf5dc802e99821412243927951671&
I have forgotten entirely about how the signals work
but uh- well I just treat it as if path signals are for the start/midpoints of a junction, and blocks are the end of a junction.
Of course, to make trains be allowed in both directions, you need to place 2 signals on the same spot, facing opposite directions. For example, my stations: #screenshots message
uh where can i find the server for SF+?
send anywhere else than in screenshots, #screenshots isn't for this kind of content
no need, but you could have this conversation in e.g. #math-and-meta without need to go across multiple channels 🙂
ah oki! sorry about that ^.^
#screenshots is practically just for showing off cool things you have built 🙂
for any questions or discussions, there are other channels (e.g. #1038092680493801533, #design-and-architecture , #math-and-meta , etc.)
hai greenmany
how are you greeny?
I hope you’re doing well. :>
can I not be pinged with every message
I’m sorry, it’s a habit to not turn off pings when I reply
especially when the reply is completely irrelevant
Pung*
Pong
Poor Ben, I'm sure he wants to talk, wherever he is

embeds are disabled in this channel (and your message is perfect example why 😛 )
oh sorry
Lets not turn this channel into embed spam
JUST realized an elevator can act as a floor to floor power spire without having to run wire through foundations
let’s turn this channel into something about this weird game called satisfactory, I think it’s about building a house
Sick
Would it be possible to create a Ficsonium factory if I was somehow able to sloop every single machine?
I know there isn’t enough SAM on the map, but still, if I was able to sloop it all..
I give up
I can't even count how many times you did this
- you reply to a irrelevant message
- you ping me
- you ask me a question that isn't directed to me
it's annoying
I think this chat in general broke Ben also, he keeps on wanting to talk but so far nothing
Dude I've been looking everywhere and I can’t find out how to open those crude oil deposits at the very left side of the map that are covered in rocks
It's ok Ben this chat breaks everyone, at some point
use an explosive like explosive rebar or nobelisk to clear the rocks
what’s the ratio of uranium waste to plutonium fuel Rod
Dude I threw down like 20 nobelisks and it didn’t blow up
you might want to be more specific about exactly which deposits you're talking about
maybe a #screenshots ?
I sent it
oh its an oil well what tier are you
or rather #1038092680493801533
Hi sneed.. I’m going to eat that cat in your pfp.. GET OVER HERE
those aren't deposits, they are resource wells, you need resource well pressurisers to harvest them
uhh no
you can't use a conventional oil extractor
I thought that the game had a highlight or something for the oil wells you could actually access when you scan for oil
try the south east of the map in the blue crater, there's tons of oil, coal, sulfur, and water available there
Ok then
Oh nvm there’s a normal and pure vein right by where I am
yeah but what’s the ratio of uranium waste to plutonium rod
@reef basin sorry to ping you, but could you DM me a list of satisfactory tools for calculations?
I think spamming greeny again after he made it clear that this was undesired makes it clear to me that you're simply a troll who serves no useful purpose
Folks, if you do decide to block someone, you don't need to make a whole production about it. The server does not need to know who you're blocking; just block and move on
How are you, Tech?
Well this isn't going to end well I can tell....
Not satisfactory 
I checked on satisfactory calc and it said 200 waste to 1 rod per minute
Or 4 uranium rods
Depends entirely on the recipes you use. https://www.satisfactorytools.com/1.0/production can be used to compare recipe chains; play with it and find out. :)
okay thanks
satisfactory-calculator.com's a pretty poor solver, btw; I'd recommend using basically any other solver than that one. But regardless, the real answer depends entirely on the recipe chain. There's no one answer. :)
(satisfactory-calculator.com's map functionality is, obvs, A+, but the factory-solver portion isn't great)
It's not about blocking someone; it's about sending a message. 🤡