#satisfactory
1 messages Β· Page 459 of 1
i mean its still a good resource, even if its from an old wiki
βοΈ
is there a more recent version? or have fluids changed?
ye but when ppl asking about fluids and stuff in here im not gonna say go look in #math-and-meta pins π
i mean i never really asked about fluids
"plumbing manual linked in #math-and-meta pins" takes less effort than googling for the plumbing manual and finding the wrong link
ye but it's more work for the person you're helping
much better to find the pin yourself and link it
anyways, I checked it, I wasn't expecting such document, I generally just plug things together and see if it works or not. Maybe I need that some day, thanks for the resource
I just have it bookmarked so I can copy/paste it
oh lookit that
^up-to-date, non-trashfire link
i have it open all the time
its the exact same bruh π its just a different link
the proliferation of links to fandom and fandom CDNs positively impacts their SEO.
would rather not have fandom's SEO get a bump again.
whats wrong w fandom
SEO CDN ????? tf r those
search engine optimization, content delivery network
elaborating on that point is #off-topic-general by this point
seo is basically tags ppl put on their sites to boost their ranking in search engines. content delivery networks let you type in google.com instead of 142.250.31.101
I just tore down all of my iron derivative production and rebuilt some of it, I'm going to do my homework before I lose my entire afternoon to this game
without ublock their ads take up half ur screen lmao
losing an afternoon is small potatoes π
#screenshots message
@serene cargo steam is trying to detect hour farming, they might have deducted hours from your count
that's wrong on both accounts
I have like 4 assignments that will take all afternoon not factoring in the time it will take to do an oil change on my car π
it took me like an hour and a half to get an impure, normal, and pure quartz node connected and transported like 300m π
300m is small potatoes 
its pretty much an eli5 tho
thats DNS not CDN
oh shit my b π im hungover asf and tired
"computer go beep boop"
alguem π§π· ???????
Bro didn't pay attention in networks class
cdn's work after the dns is resolved, basically data highway for the website
cdns do smth w making sure everyone everywhere can access pics and vids and stuff
so if im afk
they just finna delete my hours tf
i didnt even take a networks class, it just what i remember from my intermediate java class
como acho alguem do brasil pra jogar comigoooooooooooooooo??????? π alguem π§π· ???????
βοΈ
yes
a: #1201555265942724758
b: english only server (outside of #1201555265942724758 one supposes)
inspired to meme, one moment
they're trying to delete those hours because you actually didn't play...
but i may of needed hundres of an item i was only making 2pm off
I understand your frustration, but I think Satisfactory is not exempt from detection
#screenshots message
edging blowing a fuse rn π³
@peak wasp @glad quest #satisfactory-memes message
lmfao i have hella beef with teh uk power industry
landlord: we can install solar but we aint gonna install power storage
satisfactory: we can install power storage but we aint gonna install solar
solar and wind would be dope
there's mods for that
-# s.o.l. if you're on console tho
I DETEST THE R&D MOD
blurb why or #off-topic-general if rant?
This mod is currently in an Alpha state and will receive many changes in the future!
oh no, one mod broke another, how terrible

no its just tedious and not worth the effort
@sage viper whats that factory for
Could be worse. Bethesda games require mods in order to function well.
imagine if CSS came along 10 years later and put out a next-gen update for Satisfactory, breaking all the mods right before someone releases Satisfactory: Jersey
I hard passed on 76 and see no reason for hype on TES6
I only got the Oblivion Rm because it was more stable than the original version on my system
I haven't played an elder scroll since skyrim in 2013
same, and it was a buggy mess on the ps3
I've played almost every major resident evil game asides 5 and 6 tho
So it was a Bethesda game
Bro I just got fuel power and it's so much better than coal, the one problem thought is that you have to make sure the excess items dont overflow and stop the generators, but still each fuel generagor gives over 3 times the power of a coal generator
I set up just 5 of them and my capacity increased by like 2x
Feed the non-fuel products into storage with a smart splitter that goes Overflow into a Sink
Today I was working around the electric fuel system to recycle the resin, damn me that I touched two cables and fucked up the entire power plant!!!
Then you don't have to worry about it stopping
From one pure node you can get rubber, packaged fuel, and like 5 generators going
I really like the progression system in this game, it teaches you things one at a time
welp, finished the game. while it was kinda cool I was at least hoping to || leave the planet||
First It shows you how to automate veins and lower tier items, then items that need multiple things to craft, then liquids and pipelines, and then crafts that make a secondary item so you have to keep it moving so everything keeps working
You technically can send yourself to space with a hypertube cannon pointed up π€·ββοΈ
yeah I've stood on the cargo pod as it's taking off a few times
I'm pretty sure the top of the space elevator actually has collision so if you fling your dead body up there (cuz you die if you get too high) you can actually hit it
I remember someone posting pics of that
question is, what do I do now?
onto the next game I suppose
Man im kinda happy i dont have nuclear power yet
Cuz all of this for power plant fuelβ¦
Wtf
New playthrough? Or just completely automate everything and make THE BIGGEST FACTORY IN THE UNIVERSE!!!!! or you could just play something else it's your choice
Yeah I'm probably gonna hold off nuclear power until I get plutonium or ficsonium
I HAVE TRAINSSSS
someone hold me π i need 160 water extractors for nuclear
that's not that many
I had over 1k in my plant in U6
im thinking of building in the lake in the southeast but idek if i can even fit that many there
so either a TON of pipes or move it away
that's not bad
never move water for nuclear
always build reactors over the ocean
build the plants right above or on water
Oceans are probably easier
no exceptions no it will not work in the desetrt never do that
pls don't tell me that's for one reactor
no its 2 water: 1 reactor
yeah its crazy, i plan on having 72 reactors too
oh fml i didnt connect smth in modeler, i actually need ~300 extractors
the max is like 200 extractores, lol not that bad, 630gw/6250mw=100*2
you cant do extractors in blueprints right
megaprint, save ur sanity lol
No, but holding ctrl for grid snapping may help
imma just do the foundation trick
huh
4k hrs on my world
How many actually played tho? π€¨
I can't imagine what my world would look like with that much time of active play
i had 6800hr world once pre 1.0
So if you pause one coal generators they all just stop?
Or did soemthing else happen
Oh crap. When yoh uograde the mines does power stay connected
I didn't even pay attention to that lol
does the christmas event start at 1st December ?
i think so yes
I don't recall if they fixed it, but at one point if you upgrade your miner and a conveyor lift was the first thing connected it'd break the belt node graph
Yes maybe a blog or 2 on how and what and maybe new calender and bug fixes maybe
Well I noticed for some reason 4 of them didn't even have coal lol
So I redid the manifold and loaded them manually and uograded belt to mk2/3
Now it's running correctly
Just thinking how muchs teel si gooder to make
only make as much as you need
I am making factorys of factorys atm
wdym
cause i need it to be more oringined etc etc
what
How long have you been together?
two months <3
that is to say i've been in lazars' walls for two months
i'm running out of food here, there's no insulation left
Making it more looking cooler π
2976, no sobbing now
i will sob if i want to! or even if i dont want to!
Woukd a truck station be an easier way to transport coal from 1k m away?
Do you think spire coast will be a good spot to put my oil refinery
Trains
no
Guys I'm willing to bet your first factory was built next to the mountains with a lot of iron next to them in grassy feilds
Mountains xD
its just dangerous
I mean sure it's not my favorite and I think it should be a bit smaller but like it's very cool
True but people don't often say they hate red bamboo
π€·ββοΈ iunno, i dont rlly like that area either but its not so bad. im at a phase now tho where all that isnt dangerous for me anymore
The only reason I slightly dislike red bamboo is becuse of the plants that can only be destroyed via nuke
those giant ass fart spiders π
is charcoal alt recipe useless?
aluminium 3k+3k
not completely, but yeah
i just started and im struggling expanding my coal power production plant because there isnt any extra coal nodes nearby
then find coal. gathering wood by hand to burn for power completely defeats the entire purpose of coal power
thank you for the redditor response π
I mean there isn't any better way than finding more coal. unless you can get better miners and/or belts without having more power
or overclocking the miners if you didn't do that yet
can someone enlighten me how much nuclear waste does 1 uranium fuel rod produce? i think its not written anywhere in the game?
50 per rod
You can also get alternate recipes to turn wood or biomass into coal, but those require manual effort and can't be automated
what train wreck are you talking about π
which is a complete waste of time, effort and a drive, because there's a fuckton of coal on the map
a lot of it right near water too
just pull cable back to base
location barely matters
And you can use oil to make petro-coke as well--if you're really desperate
yeah but you needa focus on finding stuff to convert so your power doesnt go out, you cant run around the map trying to find more coal nodes
fuel >>
UPS 2976 is that
huh
you keep bringing it up tho π
it has nothing to do with trains or satisfactory
True. I didn't realize the person asking was still on coal and not merely in need of it.
16 coal gens is overkill for completing phase 2
overkill is my middle name
If you're still running out of power, you're overbuilding unnecessary things
overbuilding and unnecessary are also my middle name
Surprised we dont have hydro power
theres geysers
You can use em for power?
Dams would probably be difficult to code right
Steamturbines
Wish it was real, hydrodam for alot of power would be huge
Getting ready to expand my coal generators adding 16 more just because.
20k concrete, 10k steel, bunch of electronics and misc other parts...
I think if there were pre-determined place on the map that were suitable locations, they could be treated like a mini project part task
Does vegetation grow back? Since you use that for biomass
Can use animal remains if you must. But ideally you want to move on to some other type of power
That's part of it, but mostly because you can't fully automate bio
That said, until you do set up coal, there's more than enough sources of bio that you should never have to worry about it. It's just extra leg work.
Those veins are infinite right? And impure was 1, normal 2 en pure 3?
yep
I think it was per second/mine for the number part
Not sure what you mean by 1/2/3
Each resource has a default output rate from the node (once you place a miner) that depends on the miner used. Impure gives half of this and Pure gives double.
I saw a video where someone explained the pure:impure nodes and said something with impure produces less than normal/pure and i think it was said 1/s or something
But i could be wrong
Oh do thats what the purity does
I have so much iron and copper tto play with and plan
Close but now i know lol, thanks, that will help alot for my first play
Right. The early game has a lot to do with balancing your miner output, belt throughput, and machine processing speed.
And later you deconstruct everything and untangle the spaghetti
No
You just leave it and build elsewhere
No reason to lose the production unless the rest of the map is tapped out
Oh i didnt even think of that
Unlike Factorio, resource nodes don't dry up, so it's all about your production rates.
-# unlike factorio, game looks nice
Factorio is just 2d satisfactory
it's really not
no
It has its charm tho
and I feel qualified to say this having 2.7k hours in factorio and 600 in satisfactory
Only 2.7k? /j
my numbers are very close π
Factorio is a lot easier to sink thousands of hours into, I find
I usually desribe it the other way, "Satisfactory is 3D Factorio where the wildlife doesn't harass you and the scenery is much more pleasant."
that steam has recorded, at least
Wait so factorio is its own thing? Thought satisfactory was a bit like that
I love the verticality of SF tho
I love to completely ignore it 
Climb to the highest point and start laying foundation for your Infinite Skybaseβ’
Completely unrelated: I'm having a weird annoyance in-game. One day, I got tired of being in the wilderness, and made a quick hypertube launcher to get me back with some biomass burners. The problem? Now, every time I load a save, I get "One of your fuses has blown". The other problem? I don't know where I left that launcher. Any way out of this?
I have a PyABCMSPMTBIx100 run on a separate download of Factorio, as it requires an older version of Factorio. Didn't get that far though
if you want a great comparison go watch doshdoshington's videos on satisfactory
To sum up the differences for me, Satisfactory is a lot more focused on aesthetics whereas Factorio is a lot more focused on automation
SF is a lot more chill
My feel of the differences is that everything is "smaller scale" in Satisfactory, in that one or two machines on a line can satisfy your needs, whereas in Factorio you're building dozens of machines at a time
I like Factorio, but it's the harder one to sink hours into
Wouldnt that be larger scale
The machines themselves are scaled bigger
from a different perspective than mine, sure
wait u guys dont do that??? my starter base has 24 smelters in lmfao
SF is easier to organize, imo, because the verticality gives you a lot more options for logistical issues
Yeah true actually
Well, I've been up for 22+ hours. Time for some sleep.
Yeah you were literally talking in this channel before i went to sleep
lol
And now ive woken up and ypur still here
Played D2R most of the night, but also in channel here, and watching YT
Decided not to play Ladder this time around since my friends weren't, so playing Offline finally got my Sorc to Hell Act 3 for some Lower Kurast runs.
Got a few good drops last night, including my first Shako and an Um rune.
First for Offline, that is
what is the best rail network megaprint?
Anyhow... π«‘
and I'm actually the opposite. Satisfactory is harder to sink hours into, and Factorio is easier to organize because of the top-down view
whatever you make
none, best is to build your own rails
bro this stupid space giraffe keeps respawning on the top of one of my coal generators lol
good for him i'm getting rid of this gens
Maybe someone can help me, I'm a little confused. I only have two power plants, one powered by coal and one by fuel. All the machines are running, no stopping or anything, but my power still fluctuates between 21.997 MW and 22.370 MW.
"my power" meaning what? production? consumption? capacity? max consumption?
You can be either in SF?
Sf is just about dedicated production lines rather than building something that uses random inputs
production I mean the total output
None. Build rail to where you need it instead of someone elseβs
all gens are full of water and coal?
Yes no stops and its only 400 Watt
Go to #math-and-meta abd show an image of your power graph
1x coal + 1x fuel should be betting you 325 mw so there is definitely some misunderstanding here
do you have a buffer between your refineries and your fuel generators?
cause sometimes pipes are full, a refinery stops for a couple of seconds and suddenly makes something stop
if yes, remove
oh really? it saves me a lot of headaches
I still don understand how signal work for the train
yeah, they do nothing or hurt your setup
No, but I've observed it for a while now; they all run at 100% without a break. But I'll add a buffer to see how it goes.
I wouldn't do that before finding the root of the problem
you can make it so much worse
I mean, you are producing like 22 GW with fuel right?
ye but sf has terrain and limited resources
and it's harder to spam assembly lines in sf
24GW with both coal and fuel
Buffers either do nothing or cause issues - fluid systems often take time to stabilise so when youβre slapping mules pipes down and random buffers and you see it suddenly work? It wasnβt the buffer
Yo i need some help
Dm if u can help me
Greatly appreciated thanks
βLimitedβ infinite resources for dedicated systems.
Also your computer will catch fire before you use it all
As for spamming assembly lines? Multiple floors.
Itβs a logistics design and problem solving game. Using 3D space is easy
You could also be boring and create sky factories if you really wanted
Please post an image of your power graph with what you mean in #math-and-meta
You seem to be contradicting yourself
Or make a #1038092680493801533 post
2976 , not cool
ok well let me know once you figure out how to place multiple buildings by holding your mouse down. Let me know when you figure out how to make a blueprint of a factory you've already built. Let me know once you've figured out how to make Satisfactory as efficient as Factorio.
thats because factorio is basically a solved game while SF is more about create bespoke solutions for unique factories
ther'es no single path to produce items in any particular location in SF
there's no monsters at your door
can't be as efficient as factorio.
there's a whole extra dimension 
it's just 100% about creating problems and finding solutions to them
-# johnny
I mean like computer resource wise
see also 
no idea how it compares to fact on impact on computers, going to guess SF is a lot more heavy duty though
see previous statement, only with technobabble about topology
ye and Factorio is more about spamming up large factories. My point stands.
just because you can repeat the same factory over and over doesn't mean it's more about automation\
that just means its more about boring automation and 1 click finish the game
I mean you can, it just takes effort π
I mean... sure π
point seems to be "I are factorio fan[person]"
if you jsut want to 1 click paste teh same factory over and over again - yes, this is not for you, because the whole point is 'create a problem, solve it'
like Marv said, you could just create the same problem over and over again and have a few blue prints that makes them in a few clicks
totally an option. But at that point why are you even playing SF?
or use scim megaprints
counter-point: "it's easier to optimise the fun out of factorio"
aesthetics, logistical problem solving, etc.
Kind of a mute point given both games have bps, and with things like auto connect of logistics between bps, satisfactory and factorio bp wise share quite a few similarities now
-# is satisfactory more about aesthetics because factorio is fugly?
I like Factorio's style more than SF's style π€·
no my point is that they're both quite different games. Factorio is about building huge factories mainly. Satisfactory is about aesthetics and problem solving with terrain
I would say there is some differences to be sure, like being able to copy what you already built, satisfactory doesnt have that feature, but overall bps, both games are quite similar
Factorio's aesthetics come from huge factories
Want more resources?
Use modded miners and belts!

( so called "downsides" may include broken transfer rates and item loss
)
more about design and logistics to dedicated systems - since you have permanent continuous parts instead of random resource drops
any case gl and maybe go play factorio
looks at me building in sky
what terrain?
yeah never really saw much point to those. Kinda kills large parts of the game
style, what do you mean
visuals
But Cobalt, here's the thing, i need more uranium 
Oh visuals, factorio i love the style for sure, they pull off that very well indeed
does headlift get divided across multiple pipes going up?
no, they all get it
I would say visuals, factorio for a 2d is basically perfect for what it is
epic ty
I love Factorio's visuals (I like a lot of older games), but Satisfactory allows for a lot more customization in the small things
Enjoy all your uranium
Learning engineering dynamics of real nuclear power plants, you see how weird the nuclear power plant model in satisfactory is.
Like why is the core in the cooling tower?!?! π€£
Look we don't ask those questions around here, it just works, its future tech after all, anything can work
Not part of 2976 xD
ficsit does not waste
-# time building separate cooling infrastructure
gotta be modular!
I mean we have a magic gun, they could easily make it work at that point
or you could look at it and say that the core is right next to the cooling tower

there's a mod for that
I'm vaguely curious how Refined power has turned out, but they tweaked minor number changes several times during pre 1.0 breaking shit. Very annoying with no real impact other than to break systems
poor development
I've seen a mod that reduces the thing to strictly the conveyor input/output and water input.
I'm just going to assume the nuclear power plant is in a pocket dimension at this point π€£
that one surely is in any case
I would definitely
pocket dimensions in satisfactory is very much a thing, pioneer for example uses it
esp with the larger inv mod
I was going to build my power plant around that design, but then i remembered i wanted to make it vanilla friendly for when i build it on my friends server. 
its rubbish
it used to be sooo much better
how did it get worse?
refined power, cant say i used it much, i just took a look at the over powered wind power in that mod and realized how unbalanced it all was
I dont know if it got better and wind power isnt so game breaking but im just going to assume it still is
their burners and steam thingies dont feel as fun good
they don't work the same wayt ? burner boiler steam release thingy?
they work the same they just feel worst than normal coal power
What about wind power, its still game breaking right
are hypertubes good for long distance travel ?
very useful, yes
limit on how many u can have
can set up automatic travel, get a drink while you travel
plus i believe they made them worst when nearby to each other
that seems odd
okay thank you
so finally put in some balance to them, interesting, thats good, wind power was to strong because in the past there wasn't any limit to how many you could place
oh do you mean the renewables? that makes sense
I never used them as ... it kinda fully broke what little power balance there was.
needless to say refined powers wind power was very strong indeed, it really was in need of some kind of balance, because it made normal power games power progress pointless
Refined Power is meh
but its mods, still that was way to strong, even for a mod
I used it pretty much exclusively for the dams
basically i dont like things that simplify power generation that much
But even then, i removed it
but its suppose to be a effort vs reward, not spam wind power turbines and enjoy all of that power with very little effort beyond that
u know the waterfall in the grasslands the big one no longer has about 50 dams
probably a good thing also
I no longer have the mod, so π€·ββοΈ
50 dams was a bit much for that waterfall imo anyways
Tbh I haven't even really played in a good month or two
ive come back after about a year
Good to know. So that may be why my hours change from 786 before launching to 1000ish after starting the game.
is there a way to play satisfactory map before they added the bit to the N of the map
but still have stuff like converters
I suppose you could
- load up old beta
- create mods for old version of the game and try to import buildings and recipes
- cry at the amount of time you've spent on this for no good reason
its broken a bunch of my saves as there is miners on nodes that dont exist anymore
and factories engulfed in terrain
tβs a great excuse to just start over right?
ig but i rlly liked that save π
to be expected to play on a older map, cant really work around that
my entire bauxite build is inside a cliff now
But i have most major versions backed up, u1,u2,u3,u4, etc, its fun to play the older version of the game sometimes
just long as you try not to migrate newer saves, as that can lead to issues, as the ones you mentioned
Any way to unpotato the screenshot quality in photo mode? I'm playing on 1440p and the screenshots are coming out at 2048x1152, and look worse than they should at that resolution.
Just look at it as map editing, this is fine
well as long as you get rid of the node your moving or put a sign to not use, as that would be cheating via giving more resources than the map normally has
but either ways, i would view it as fine, as long as your trying to move the node in some way and not outright cheating, like giving yourself multiple resources nodes, etc as that would start to get dirty cheating wise
Like my cheating saves, where I copy miners and place them anywhere, duplicating resources, that starts to get really dirty indeed
true true
could i get some help in #1038092680493801533
Is satisfactory crossplay?
PC players can crossplay with PC players (regardless of Steam/Epic), and Console players are supposed to be able to crossplay with other console players (regardless of PS/Xbox, though there may be some bugs with that at the moment). No console-to-PC crossplay though
damn, do we know if pc to console crossplay is coming anytime soon?
it might happen, devs have mentioned it isnt off the tables all together i think, just not a thing yet
they probably want to get cross console stable first though
and mp on console as that still has some issues i think
I wouldn't hold my breath in the near-term. :)
yeah i wouldnt either, there are more issues they probably need to sort for pc to console crossplay to be stable
nvm trying to load up mega factory saves on console, which probably wont be a great time
I heard it's coming when they add Switch support
Are they adding switch support?
Or is that a βneverβ joke. Iβd be shocked if it could run on switch
Yeah, it's a "never" joke; not a great one to make since people might not know
Better to just be clear about that kind of stuff; easy for folks to misinterpret that
sorry I'll stick to factory cart memes
Wondering why my steel beams were going so slow Imto storage...looks around...what's this constructor doing...ooooooh I split them into storage and into another for the encased beams...π€¦ββοΈ
So pausing that for a bit lol
Are signs worth getting out of the awesome shop?
Every build thing you can unlock in the shop is a reasonable number of coupons. No reason to not just get them all
Every build gun recipe unlock I mean
I like signs. Especially the really big ones I can see easily with my old man eyes
I really need to sink more stuff but I don't really have overflow or I'm just dumb
And you also know what's what and wonder why you aren't getting enough of your stuff lol
You should automate some extra stuff just to sink it. It's a fun diversion
I wear trifocals ..π
Creature dna gives a lot of points especially double slooped
I think I have spare copper just making bookoo rolled sheets lol I coukd sink that
yeah if you're not using it up while building it's just sitting there doing nothing anyway
Unless the source I gots are manifolds to other copper things. Then it can stop you from reaching equilibrium
I have a full copper setup at my second factory doing sheets wire etc ps this is redundant
if you've got some free power uranium and SAM ore just straight from the miner isn't too bad for coupons early game
or the T1 crystal stuff is pretty low effort and you don't need tons of it early on
I was sinking like 2400 nuclear pasta/min earlier and I hit like 500m points a minute or smth
I had an industrial storage and it filled
Where do I unlock the gas filters?
Just realizing MAMβs game changer.
in the MAM, mycelium tree
Perfect, thanks didnβt even think to check there. ππ»
Just unlocked the Explorer and I think Iβm gonna LOVE it but my best fuel for now is solid biofuel
I guess thatβs a shitty fuel?
coal?
Tell you what getting that Bauxite isnβt half fun, then turning it into aluminium is even more fun! π€£
Coalβs better?
coal just shows up -- that's all the "better" I need
I had coal power first then moved onto the orange fuel from oil - not sure which is better but sure you get more power from turning the oil into fuel
coal can be automated - but burns faster than solid I think?
Oily merica
Iβm keeping my coal plants until I have a shit ton of fuel plants and even then I might keep them around Ngl
unless you want to use the coal for something else there's no reason to tear them down -- and if you do want the coal for anything else no reason not to tear them down
Yeah and right now I have plenty of coal for steel
Yeh I have both running just not adding to coal anymore if I need more power will be fuel plants
I got rig of my coal plants asap cuz i wanted to use the coal some where else i think oil is a abundant reasource if used correctly
yeah for sure you can get all the power you need for the game just from fuel-based power
Yeah its pretty sick im looking forward to getting my system up dated it looks like ill make 30G of power
And ill use like 1/3 less oil
Its always crazy to me how big of a factory you have to build for a whopping 6 HMF per minute π€£
it's super easy to blueprint though. Not the whole thing but each subsection and then you can scale it trivially by just plopping down more copies
theres a lot of recipes that compress it
with a few alts you can cut your iron use by like 75% iirc
yeah but what's the most iron you can use?
I used steel screws, wet concrete, encased steel pipes, and steel frames. Was decent
The alt cuts down that size by half
POV Iβm making BWDs without aluminum factory
@reef basin is there a way I can get your magic tools to give me the least efficient solution automagically?
Worst part is between my son and I we hand crafted the 200 needed for bauxite and hovercraft and now I made HMF build but need Aluminum
Respect
Just keep disabling the recipes it spits out
I might turn the enemies back to hostile now that i have the REBAR GUN π«
If you want least efficient, use multiple splitters leading to sinks, and with a small remaining going to storage or whatever
Have you tried the crafting bench
Is there a Mercer Spheres detector?
It's the normal detector
it's a setting in object scanner
The different Nobelisks do what? Are they necessary to do some stuff?
Yeah that's why I was asking about automagic. I could do that but maybe there's some option I didn't notice π
!wikisearch nobelisk
Yeah they all seem a little pointless to me
the most important thing they do is blow up rocks and they're mostly the same for that
Yeah thatβs the point, normal Nobelisks do just that
And blow up foliage for building
My son is interested in using the gas nobelisk, is it any good for killing enemies?
try it and see how you like it π
man i hope they keep adding more stuff to this game. its a masterpiece the way it is though
Is there like a MK2 rebar gun?
Met my first rad boar earlier, he ran down my ramp and I dismantled a piece to strand him while I grabbed the hard drive π€£
rifle is the upgrade but it's not a "mk2" it's just different but mostly better for combat
Also fancier rebar types
yeah fancier rebar ammo
I like it because it looks like it could guve me tetanus, also how are you Xan?
Yeah explosive rebars seems cool
and then you slowly realize all you ever really needed was the basher and it makes you feel like a super cool jedi jetpacking around and smacking stuff
Ive just started working on my first aluminum factory and oh my god; it takes an unprecedented amount of resources and processing
one of my challenges this playthrough is no ranged weapons (also no nobes, no trains)
How so
what is next for satisfactory
Coke, water and bauxite
or just coal
Just thwack it till it stops moving

you need refineries, foundries, assemblers all for one thing
as long as you're willing to hork down food and/or inhalers for tougher enemies melee really isn't bad
i thought you needed quartz too but I figured out now you dont
or just avoid π
it gets way worse when u have to start automating heavy modular frames
complexity grows exponentially
Protein/vitamin/therapeutic inhalers are in fact the same item?
ive already done that lol
yes diff recipes same item -- instant full health
I think you just need more alts
I guess i just expected alclad aluminum sheets to just be a few smelters and constructors and bam
Little bit of copper on top
Problem is I donβt kill creatures
their flesh is tasty
You don't need a huge amount of alclad
I just might now that I have the rebar gun
just gotta kick it up a notch then BAM you have aluminum products
Time for blueprints
I still donβt have literally any aluminum factories, yet Iβm almost done phase 5
2 refineries and some smelters
You can squeeze them into a blueprint
time to use satisfactory planner
Doggy-boy, Doggy-bag and Doggy-bro
in that case you need to kick it up a notch and research trains (BAM!)
I HAVE TRAINS, DRONES AND WHATNOT. Iβm just dedicated to not making an aluminum farm until after I finish phase 5
so itβs just coupons for me
Ngl Iβm so happy I decided to continue with my project of transporting Bulk crude to a differnt location for power for more space this has turned out perfectly well
but how are you making aluminum screws without aluminum to turn into rods and/or beams?
what screws?
How are you transporting it?
Train
good choice!
My trains moving between 240-280 ish crude x3 per minute
.
Do you have 3 stations of crude or something
No just one train station
How are you getting it to deliver 3 times per minute
X3 is Becouse of its freight cars it has 3 fluid freight cars
What is a fluid 3 car
I noticed the freight platforms donβt like connect and show the income all together they show their own individual incomes
No way to get inhalers with ingredients you donβt find in the overworld?
Correct; any of the recipes will require manual resource gathering
(and unfortunately none of them show up as recipes that can be applied to machines)
satisfactory planner is suggesting me to receive quartz for my aluminum factory but i just want to use the silica produced from the aluminum, how can i modify the planner to not receive quartz?
You need to supply extra quartz, otherwise the system will stall out. The silica produced as a byproduct isn't enough to power the whole chain
damn really? that sucks
I mean, it's just game balance, eh? :)
If you find the Pure Aluminum recipe you can do without the Silica requirement altogether, at the cost of bauxite efficiency
now its coal, quartz, copper, water, and bauxite π
itd be easier to make a real life factory at this point
it sounds like im complaining that the game is making me innovate im not its cool
Man trying to figure out where to put my storage hub is proving annoying
Heh, read up at https://en.wikipedia.org/wiki/Bayer_process and https://en.wikipedia.org/wiki/HallβHΓ©roult_process and then see how you feel about that. :D
inside the hole over the void in the middle of the map
The what
for bauxite?
im on phase 4, how the hell do i still not know how WATER goes up
pumps
evaporation
I keep seeing screenshots of people making their pipes go sloped down into the machines??? Instead of just level and straight into them why is this?
oh no duh, but like its a pain to get water to go up, the issue of head lift
because it's pretty
some times the water heads to the end of a pipe full, then it goes empty
you want pipes at least level to the input slots - sometimes it seems you get benefits from feeding form above? not needed though
It donβt look pretty
then build it how you feel is prettiest π
just don't feed from below
The ONLY factory I have feeding from below is a copper factory using water to make steamed copper sheets. But I have pumps to force the water up anyway
it's not really a question of pumps pushing it up. But fresh water systems are more stable generally
MUAHAHAHHAHAHAHHAHAHA! I am almost close enough to finish phase 5 WITH NO ALUMINUM FACTORY!
aluminimum
Aluminininininininiinininiininininininininininiium
Stupid question but I donβt understand Equipment Shortcuts above the invent
How do you access them?
I donβt understand much of anything :>
Also my completely train powered oil to rocket fuel refinery is almost finished by the way! :>
What about your completely factory cart factory?
I got confused and went outside instead. It was nice weather today
if only this game was on the Switch then I could have done both
Remember, 1 building to truck station.
Like miner to truck station, truck station to smelter to truck station, etc.
Every single step requires a truck station to and from it
My completely train factory is MASSIVE haha
Boop
aaAAAAAH! I HAVE BEEN BOOPED!
poob
that is a not nice word >:(
Iβm starting to realise my life wouldβve been easier building in the big flat desert
Pretty much everything seems to be able to be made relatively easily up there
build multiple floors - everythign is flat then
my man, Iβm almost done phase 5 without an aluminum factory. I think my life is pure hell compared to yours.
3D game remember?
I thought it was a 2d sidescroller
Me building in the titan forest
multiple floors , still flat
Ima still stick with my plan for having lots of factoryβs making the differnt things I need outputting them tis hub/other factoryβs that need the certain resource output of other factoryβs
you just have other towers next to you
*above me
Even if the trains take to long to get to another factory making production pause every now and again while it waits for resources I donβt really care
yo stealthy, want some of this yummy nuclear pasta spaghetti Iβve made?
Or, rather, all around me: #design-and-architecture message
'beside' wasn't exclusive to also above
I donβt like radiation
true
itβs not irradiated.. atleast my Geiger counter doesnβt go off
I accidentally mined a chunk of it and now have a perma death box with radioactive stuff in it on my map I canβt get rid ofβ¦
I love how long I spent building these roads just for them to be made obsolete decently fast by trains lol
wait till you get a hazmat suit
I ate a Geiger counter before so now I always have one with me
then get rid of it
trucks are best used when you don't need to buidl roads π that's what trains are for
Ima keep my roads as they look nice connecting my starting area up more, plus I may just for looks have some trucks driving between factoryβs or locations aimlessly
Trucks would be so good if you didn't have to drive them
I mean you donβt really have to just set up auto stuff and leave them to it
I more so meant driving the loop
I kindaaaa wish you used trucks longer before trains. Like yeah the little tractor you use for ages before trains but the trucks I unlocked them used it for five minutes then had trains unlocked
Felt so pointless to unlock the truck
What do you guys think of my perfect train track?
It depends on your needs
Wtf
I was about to say I disliked how you just built them on the ground no like supports or anything but then I saw whatever just occurred in that video lol
Where is it
is there a spot on the map where theres sulfur and coal close
Itβs perfection, isnβt it
You can use scim website to have a look
Iβve been struggling to find a decent way to make circuit boards for ages but just realised there is a recipe for copper sheets and silica which can be found in one place together
you must eat my nuclear pasta spaghetti
this shit slaps
Near desert has this, go west till you hit an oasis. There are like 4 coal nodes and a sulfur node between them.
Why is there a thing in settings to enable crossplay if you cant even have crossplay
not many. Maybe like 2?
You can between steam and epic on PC as I recall
How does that even count broπ
what is the best fuel in the game?
like for jetpack
!wikisearch jet_pack
look at the info, evaluate what you like - there's preferences
I FUCKING DID IT. I completed phase 5 with NO Aluminum factory!
I got my first train track going π
I canβt tell if Iβm happy or crying internally because I had to gather so many freaking coupons
the coupons should just be tied right into your player profile when you hit print, i don't get why we have to store them in a chest or carry them around like a physical item in a modern age
anyon else havng issues with conveyor lift mergers just not working when you have multiple conveyor floor holes connected?
how do I use the portals??
damn it Iβm gonna need to make a singularity cell farm arent I?
Press alt + F4
Iβm on ps5
My condolences
sell the ps5, get a pc, install satisfactory, launch it... press alt + F4
π
no honestly I still dont have em, so i cant help you
How do i think with portals?
just discovered: parachute has more E to interact range on storage than just walking up to them does.
How do I put heavy oil residue in my inventory
Packagers!
Huh
You must use packagers
Feed them with empty canisters and liquid and itβll package them for other use
Yes!
I think.. I think a bit to check
!wikisearch heavy oil residue
Heavy Oil Residue is a fluid byproduct created by refining Crude Oil into solid products. It can be further refined or be packaged into Packaged Heavy Oil Residue.
The most straightforward way to get rid of Heavy Oil Residue is to convert it to Petroleum Coke in a Refinery, allowing it to be automatically...
look at the wiki it shows all available recipes with an item
Tier 5, fluid packaging.
How will I research it in the mam
hub
hub
pls just look at your milestones, one of them will show packager
I don't think I've ever seen packaged HOR
it's a thing aparently
I just realised the train stations and lines kinda eliminate the need for the big long distance power towers
Power towers came after rails
they do, but power towers are an easy and cheap way to fast travel
I call them Zipline towers
I guess cheap yeah plus you unlock them before trains so easy first way to get around
But after trains just use a train to get around
Upside Down xD
does anybody uses trucks?
If I need to get to a factory on the other side of the map I can just plop a train down and set it to auto go to where I need to go hope in and go downstairs grab food while o transport lol
I REALLY tried and wanted to but god they are awkward
sure, you just have to plan your factory locations and build around the idea of trucks
most people don't like planning that much though
yeah like, I've tryied a lot of times to set them up properly, but they always get bugged at some point
just gotta make sure there aren't any head on collisions. Bout it
Their turn radius upsets me
take turns more slowly
I did, I even set my roads up AHEAD of time with them in mind but the ai struggles to drive them properly even if I did turns slow and smooth they still struggled
Plus I unlocked trains like not even half an hour after trucks
I dont know... I feel Im just using belts this time
dont really want to set up a train
as celebration Iβm huffing a shit ton of inhalers (Iβm up to 200 inhailers used now
I personally feel trains are so incredibly worth it and nice to just have. Like yeah they can be a pain to set up but personally I find it so nice to just see my work once itβs done and see trains constantly moving around transporting stuff, it makes my game feel more alive
dont get me wrong, they are extremely useful
I just dont know if I want to spend that much time
Tbh wouldnβt setting up a train line be the same amount of time as a conveyor?
Youβre playing satisfactory. Youβre going to spent approx 400 hours on small shit that doesnβt even work
I got it day 1 of console release
Iβm on ps5 and have little over 100 hours so far
Iβm up to 200 hours
I got it day 1 console release aswell, but I work night shifts so I donβt get much time to play when working
honestly... I pirated it, played it just 1 day and said: ok I don't want to lose my progress here
!wikisearch rocket fuel
Rocket Fuel is a late-game gas. It can be burned in Fuel-Powered Generators for power or packaged and used as vehicle fuel.
It follows Turbofuel in the chain of fluid fuels and can be further processed into Ionized Fuel. Unlike Turbofuel, it is a gas and therefore lacks head lift requirements.
I find trucks work best if you have a loop that looks like a circle and the trucks go clockwise. Or you have separations between the lanes.
There are some mods that help with the node placement.
The current implementation feels like it was developed 6 years ago and hasn't been updated since.
I donβt even know what fuel ima use till nuclear lol, part of me just canβt be bothered to go further than turbo
I mean, my problem with trucks is I try to set up multiple stations in an samll area. so they start loading and unloading in the wrong station, no matter how many times I try to make them work
sometimes i feel i should make some kind of tunnels for them but meh... long live noodles
You need to space the stations out sadly
My issue with trucks is you also gotta plan out so they wonβt hit each other lol
Maybe if enough is put in a bug report they will fix it
same with trains, you just lay out specific tracks
Whatβs the same with trains?
you build paths so they don't hit each other
Oh yeah trains are mad good with signals. Granted Iβm stoopid and donβt understand the path signals yetβ¦ but gonna be so good when I finally get it set up
rails too close? blocks clip
Trucks are easy enough to work with as far as not hitting. I find it easy (and aesthetically pleasing) to lay out asphalt-tiled foundations, with lines through the middle of the road. Trucks only use one 'lane' going either direction, so there are no collisions.
Is it possible to do this with signs? Link them to the structure and display a given message when the machine is on or off?
Why would you need to know if a machine is out of resources? Compared to if the machine is just backed up either way you can see a light showing the problem and go look
would actually be kinda cool
Let's say I want to make a "control center" kind of thing with signs that display given values/messages according to signals given by machines. Like the air traffic control tower at an airport. Partly flavor, partly a big monitoring system for my conveyor throughput and so on.
it's just weird, having something that's intentionally done, having no visual idicator unless you're looking inside the machine
I haven't yet found a 'circuit network' or at least wireless input/output signals framework
Not in the game
yeah...the game supports nothing like this but interesting idea
It was developed before it was a big feature in factorio
I loved that so much about Oxygen Not Included π doing all the automation, the signals, the ability to make indicators and all that
Iβve never really experienced a machine thatβs run out of resources considering all of the base resources just get pumped out instantly. The only time a machine would be kinda out of resources I guess is when itβs waiting a few seconds for a differnt resource to be made
yeah factorio has that logic but not this game
it would also be nice if clicking into a machine, would show you the uptime in the last minute, or 10 minutes. anything other than "only right now"
I guess it would be kind of cool though being able to set up monitored that can show the info on your differnt factoryβs saving you from going to them in person though
Other question, is it still viable to make a "main bus" network in this game like in Factorio? I am used to that, but it seems it might be more complex to work with here
Factorio has had so many new features added to it over time
SSSHHHHHHPPPAAEEEAAEEEEZZZZZZZZZ
There is a guy on YouTube that did it, nilus or something.
Tbh I wish there was more decor items lol.
Like furniture or something so I could design myself a little chill room
close! Nilaus. he has a large playlist showwing how he did the bus, and talks about the positives and negatives of it
I planned to build a large tower with an elevator that the top floor is just my crib so I can overlook my factory but then I realised thereβs no actual decor
i suppse there is an indicator in the machine but i have no idea what time frame it's set to
and it's proobaly popwer not uptime
if you are on PC, and dont mind mods, there are some decor mods
Iβm on ps5
The bus is meant to secure massive throughput and delivery of all base materials. Its biggest issue was how to keep re-balancing the belts as you take resources off, and add new ones in to replace
I canβt decide which way to extend my storage hubβ¦
But since Satisfactory works in all dimensions, and you can run belts under and over, that simplifies matters greatly. Factorio already had underground belts, and most balancers relied on those already.
I have a train system where it uses the same freight (2nd freight), on the same train, pick up coal -> drop off coal -> pick up water -> drop off water, problem is, theres excess water and now the train has water all the time and cant pick up coal. Is there a better solution for this than to just split them into separate freights?
no
So many features indeed, combine with space age dlc its a feature rich game indeed
If you have the alternate recipe for it (from a hard drive) you can use the excess water to make (wet) concrete or (steamed) copper sheets
Use a priority merger to ensure what you want to get the water gets it first, the overflow feeds a refinery to make those things
is there a good way to see/debug my train signals at a high level? Especially without the hover pack?
photomode
that lets me take a screen shot, how does it show signals? Is that a mode in it?
Drones in factorio are pretty powerful to and have infinite speed research, meaning there are no limits to how fast logistic drones can become and you can get spicy throughput with them
I don't know if this game would benefit from a factorio style drone that can essentially be given close to infinite speed, but it would be pretty cool to see regardlessπ
You can go around and look like youβre flying. It lets you βhoverpackβ without a hoverpack you just canβt build
I spent so much time on these raised pipe pillars just to find out theres not enough pressure to get the residual oil to a refinery from 2 fluid buffers. πͺ
Ugh. I hate using drones for all my logistics, though, it just feels wrong. I prefer belts
alright.... most of phase 2 milestones complete, mark three belts, mark 2 miners, but not much infrastructure yet. I'm told that about thi point in the game is when you really set up something more permanent?
in a perfect world, i'd just like to see a graph representing the rail network, with arcs for the rails, nodes for block and path signals. anything like that?
If you want. I donβt consider anything permanent until I get a hoverpack
Until then I hand feed slooped buildings for elevator parts
Another question: where does one put their HUB in a modular factory type world?
What are you trying to βdebugβ? This doesnβt sound anything at all like how I deal with rail issues.
my main reason is beacons and speed modules in factorio, you can have input and output that goes so fast belts cant keep up, this is where logistic drones come into play
I never move it from my spawn point. Hypertube canons will get you anywhere you need to go in 30 seconds so it doesnβt matter
when i get those error messages about a bad block or path signal ("loops into itself", "has conflicting entry points", etc.) it can be head-scratching to me to figure it out.
but logistic drones for keeping up with hyper fast buildings, especially legendary buildings, speed modules and beacons becomes more of a late game problem
@sudden flint +1 to what Xaxxon says
xannon might be a duck racist, but he is pretty smart
By the time portals come around hub is almost useless but you could make a portal hub at your hub
how you doing xan?
When I was a young girl a duck killed my grandpappy. Iβve harbored a grudge ever since.
2 lies and a truth π
youβre a girl?
See here
man Iβm too tired for this shit
He/she, his/him, they/them, screw the pronounce cause everyones a dumb fuck these days
You were never young, you were born your exact age and you haven't aged since
I canβt prove you wrong.
I was relieved that it wasn't the other icebreaker game
Okay, that makes sense....
Iβm doing a no trains run and vehicles are making me so sad. Iβm probably going to end up doing mixed item trucks and an overflow sink places but I hate having to manually change ratios of production to match consumption. But not as much as I would hate running stacked roads everywhere for every truck
How about you use factory carts?
Not you too. But I guess at least it would be narrow lanes.
They need a mini truck stop for the factory cart
@unkempt blade I summon thee
what production lines do you guys set up? or do you not set up much until stuff it set in stone?
Just use belts
Yeah I set up the stuff but small quantity but I expect to tear it down when I get hoverpack because at that point itβs reasonable to start spamming out buildings. And also by then youβre getting good rate from overclocked mk 2 miners
And maybe youβve unlocked someone ingot alts too
Just use mk115 belts
No jetpack/hoverpack run when?
Nah uh
Iβm sending my goose cousins after you. beware the cobra chicken
Have you ever seen fly and duck in the same room?
Uses an entire project assembly space elevator array to build.
Real
Along with 1000000000000000 screws
A zero g version of satisfactory could be fun. Maybe youβre building the thing in space that gets resources from the planet?
Weβre all screwed
Some of us are stitched
are there pipeline hole walls
Yes
In the awesome shop I think to unlock them?
Iβm making my storage Hub. Quick question thereβs like no point in storing ingots is there. Like no buildings require it to my knowledge
Way better use of time finding Mercer spheres and putting stuff in dimensional depot than a storage hub. Way better. But some people love their storage hubs
Yeah, tbh Iβm mostly building this cos why not looks nice lol
getting kinda disappointed by the lack of wall options..am i missing something
Basic steel or stone? thats it?
me personally i put it anywhere im currently working on it moves often
yeah idk none of those looks any good to mer
I always build using the 1M walls even though it costs extra resources I feel stacking the 1M design looks way better than the 4M
Looking at all the fancy people that make videos about their designs it doesnβt seem like wall options are holding them back
and you cant seem to really color steel or concrete ones
What do you mean I colour my concrete walls?
My mate literally has a concrete cube that pink π
Most things have a base color pattern if you are using the same default pattern the object is using it wont work because its already applied
Although yeah you canβt colour steel walls or even apply a finish to them sadly
Concrete is my favourite foundation and wall personally
Concrete is great makes it so I just need concrete to build all my factoryβs
itβs been soooooo long, i miss satisfactory
?
I guess concrete walls do colors, its just a lot duller then with foundations and my colorblind ass can barely tell
I guess cos Iβm reality concrete would turn out to be a more dull colour when coloured
atleast I think
I donβt think Iβve ever seen like BRIGHT coloured concrete in real life only ever more dull colours
quick question, if I went with a rocket fuel fuel generator power plant, would that be worth it? (Iβm doing it anyways, but just curious.)
Its optimal
Elaborate.
You can power an absurd amount of generators with rocket fuel
Idk the exact numbers, but its much more than regular or turbofuel
Elaborate.
define 'worth it' ?
Does anyone have a TIER 4 base pre aluminum save file i can look at, I am struggling with mine to make aluminum really at all possible to mass produce and need some help figuring out other people have done this. I might be some complete restructuring of mine but im not sure rn. If you could DM me that would be great to follow server rules
to have a decent chunk of power you'd want like 600 fuel generators with rocket fuel
you could do the same with nuclear with 60 gens
and basic nuclear is very simple - and the more uranium efficient recipes ... aren't a huge deal
Real men go rocket fuel, Nuclear is for sissies.
I want to huff the rocket fuel
Just blueprint like 4 Fuel generators
then it'll just take you like 24 hours to put them all down
... how slow you going?
it's the huffing of rocket fuel that slows them down you see
Pobably wanting for all the construction materials to be crafted
watching a bi-directional rail that uses path signals function is one of the most joyful experiences in this game.
Itβs so good.. π€€
unfortunate that they are technically slower, and more complex
Just a big loop with a few stops, totalling 8 freight cars
Call or the snowpiercer
But now my cooling systems, turbo motors, fused frames, and radio control units are automated
So thats nice :3
correct, normally the brightness value can only be between 1 and 0. but turns out you can just... manually enter values in there. over 1 gives you super white. (pure snow white) and below 0 gives you pure black
it bypasses the color filters of plastic concrete and concrete too
yay <3. those are really difficult to do
still really good. no signals, no secondary trains to maintain, just a nice simple loop. did it in my first playthrough, functioned really well.
Using basic recipies and any amount of over/underclocking, what is the cleanest way to make quickwire with one pure node?
Goes from the red forest, purple forest, the starting planes, then the western oil islands
*assuming mark 1 or mark 2 miners, and taking into account mark 3 belt throughpur maximum
Man I love how with trains I donβt even need to be at the station I want it to go to and from.
I can just go like to the middle of nowhere and aslong as the stations are in the same train line it will just autopilot itβs way to itβs loop
Wouldn't it just be miner -> smelter -> constructor?
yeah. It's just got annoying ratios because 45 ore into a smelter is 15 ingots out and 120 isn't cleanly divisible
Miner Mk2 Clocked at 150% for 360 Caterium / min (pure node). Run this through 8 Smelters for 120 Ingots feeding 10 Constructors producing a total of 600 quickwire.
Edit: Everything runs at 100% (except the miner @ 150%) and consume all ore and ingots produced.
that's why clocking exists. Makes those sort of thing meaningless

thanks those numbers are nice
is it theoretically possible to run out of biomass/fuel on the map and just have no source of power with no other source unlocked
Enemies respawn so nah
enemies dont give biomass? is there a way to make fuel out of remains?
Ok solid question, satisfactory is all about maximum effeciency which uses a lot of math through multiplication and devidation, SO WHY, WHY IN GODS NAME, do mk1 belts transport 60 items pr min mk 2 120 items pr min BUT MK3 FOR SOME UNKNOWN GOD DAMN REASON TRANSPORTS 270 items a minute?????
u gotta research it in the mam
oh okay interesting
BUT WHY
why are the belts all perfect multiplicators of each other each one doubling the one before EXCEPT MK3
Surely there must be a good explination for this, because if not, im afraid to say it, but then it isnt very "satisfactory"
Anyone play on the ROG Ally X? Curious how good it is compared to steam deck. Steam deck graphics and performance leave me a little bit sad π
The belts should just be thought as of "total amount that can be moved" imo. Trying to match production rates and such to exact belt speeds will just cause annoyances.
Tmw when you have to restart the game right when you were about to go to bed cause your frames dropped for no reason π
Hey, I played satisfactory a while ago and loved it. Now it's on console I've recommended it to a friend but he's an extremely casual gamer. I think he'd love the actually factory side but hate the combat and finding mercer spheres, hard drives, slugs etc. He'd also play on ps5.
Is there a way to lessen those aspects? Like disabling combat for example?
my bf and i use his to host our world LOL. it runs at a stable 30-40 fps with lowwwwww graphics settings on our phase 4 world
I dunno. a nice little bonus throughput for some supply lines?
Theres a post that on that reddit thread that literally says that a large reason why some belts dont have the belt speed that would logically make sense mathematically speaking is bc the devs and i quote literally wanted to "fuck with the math lol"
mk4 is 540 isnt it? a perfect double of 270?
480
okay nevermind lol
U SEE WHAT I MEAN?
to me it feels satisfying though
its breaking my brain, and i dont like it
like im not a big numbers guy but 60,120,270,480 are pretty satisfying numbers to me
multiples of 30
the numbers might be satisfying but 60,120,240,480 wouldve been "satisfactory"
maybe one of the devs accidnetly has a build with 9 smelters and needed a 270 belt so they why we have it.
FWIW: 270 == 450% of 60. If it helps your brain feel better that it can math.
honestly i diddnt think of that, thats is kind of a good point but 240 is also a multiple of 30 so π€·
yeah
Regardless, the belt is just a carrier... so long at the input or output belts are greater or equal to than needed, no issues.
thats not my issue, my issue is why does it perfectly double every level, but then mk 3 is all quirky and decided to say "fk the system im doing my own thing"
i dont like it
moores law :)
ive seen many posts and reasonings and theories trying to justfy it, but theyve all been from players, the only thing ive seen from devs is them saying "haha funny, math dont work tihi"
and it makes me ANGRY
Grrrr
guys its so we could have steel screws at 260/m
but so is 240????
it shouldve been 240 since mk 1 is 60 mk2 is 120 mk 3 SHOULD be 240 but its 270
It's an "issue" that they are creating for themselves..
we can make a mod just for you
isnt mk5 like 1200
780
yes, but i havent gotten that far so as of now i refuse to aknowledge its essistance
is there a mk6?
Mk6
bolted iron plates used 250 screws
WAIT WHAT
ah ok
480 +480 DOES NOT EQUAL 780???
there is since 1.0
Dude, again, ignore trying to match production rates to belt speed, and you'll be fine.
its kind of logarithmic