#satisfactory
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It doesn’t use any electricity only makes more
Idk
if you mean resource-wise and ignore cost of water, yes. But not in general
Gotcha, ta
That’s what I was asking yeah
generators don't use electricity
It uses more resources per minute
it saves space
Goodmorning chat, hello again greeny i hope your morning is going well! I did my first manifold after watching a short of gaming with doc about it and its been game changing for me. HOWEVER i instantly spaghettified the assembler extension of it to make reinforced plates and rotors and then the metal frames. is there a similar method for condensing the assemblers being branched off my crafting manifolds that im not seeing (I see a problem with the fact of- how do i keep my basic materials ((plates, rods , screws, etc.)) so that if i need them theyre not just being dumped into assemblers. sorry for the long message 😄
Yeah, anyone who's inflicted fuel gen spam on themselves will attest that overclocking gens is far from useless
What does the blue light mean?
Optimal
https://satisfactory.wiki.gg/wiki/Tutorial:Independency is what I'd recommend
basically, every factory goes from raw ores to finished product which is shipped to storage. That way you have guaranteed production to storage (and it's never touched by other factories, if other factories need that item, they will make it themselves)
Your overclocking it
What tier is choo choos
6
Which phase?
3
Depends on.l the goal. For example, You may want to make a city scape with lots of high rises. In that case having more machines is nice. You don't have a bunch of empty space
GOD FUCKING SHIT COCK DAMN IT
It’s not that bad phase 2 is easy
I sometimes wonder why choo choos are relatively late game
A thousand fucking smart plating? I haven't automated them yet
I don't think they are. I feel they are mid game
Only takes a hour and a bit at 10 pm
I guess technically they are mid game yeah
Youll need more then that
Automating smart plating is easy it's just annoying
essentially make smaller belts and not expanding upon expanding trying to upkeep with the demand of the new products?
I think they are exactly where they should be. Phase 2 got wobbly bois, Phase 3 got choo choo, Phase 4 got drone bois, phase 5 got UR MOM LOL GOT YE GUD BROTHERMAN KEKEKEKEKE
I haven't automated them ever
Just send the materials from ur storage into a overclocked slooped constructer and go exploring when you get back you’ll be ready
It’s all I did
I only have 3 things automated rn. Concrete, reinforced iron plates and rotors
Then you shouldn’t be worrying about beating phase 2 yet
yeah, if new factory needs a product you already produce, ignore that production and make it from scratch for the new factory. No reason to tap into existing production, keep the existing production for your personal use
that explains why i keep roadblocking my self and staring at what i have for 40 minutes. My intuition is clashing with progress. Thanks for the help as always mr.greeny
I love cannons
yeah, no reason to produce for the future, especially if you don't know what future holds 😉
Automate everything, just build for what you need now
also just to be sure - obviously this is just one way to play and you're welcome to ignore that advice partially or fully. I just personally think it's a great way to play that natively removes tons of issues players (especially new ones) often run into. But there's many ways to play, pick what you find most fun and do that 😉
Bitches love Cannons, I'm bitches
Well no! i keep hitting huge roadblocks as i try to spaghetti all my basic resources into things like plates and then rotors and then it takes like 5 minutes for 2 things. This made alot of sense.
I guess the exception is if it's no more effort to scale up an installation that's currently more than you need, may as well and just sink the excess
Who isn’t bitches
(apart from more power consumption)
Ann hour and a half of work just to make my journey to my power plant 5 minutes faster
But you can always underclock
Blueprints help too. That way you have a pre-made custom asset for thing you are building all the time.
Iron ingots bp
Metal plates bp
Rods bp
And so on.
This allows you to quickly build you base level of production.
Mind you this can make every factory seem the same.
Me
Tier four unlocks power pylons. You can use them as zip lines
yeah, one of the advantages of indepdendency is that even though you're producing the same things in different factories, every factory can make the same thing in a different way (e.g. use different recipes), which you can tailor to resources around you, recipes you have, etc. you can also experiment with different ways
You hate cannons??
yeah, cannons are 🤢
I love ziplining. But I also want to feel like a human cannonball
Okay, Evil Knievel
My idea is that I learn the basics of production in a correct way so that I can then learn and create my own forms of production, in a way thatll actually function. Basically just learning the foundations of logistics and ill apply creativity after that but im trying to force myself to solve this game myself then if needed ask here! I've just seen alot of people restart constantly and i want to push myself to stick with my first one! thanks for the information.
My first though was Damien Rices' song cannonball.
Second thought was super Dave Osborn
Do I get any vehicles in tier 5 or 6
Drones, but you can't ride them.
Why
Or is that tier 7
Teir 7
There is a rideable vehicle in the MAM
Where
Quartz
Quarts
Just when you click the emoji the chat jumps lol
it's a bug that should've been fixed instead of kept, invalidates other methods of transport, is very much OP, is undocumented and effect varies based on conditions like FPS and stuff
Blade runners is not a vehicle
Keep going
We're not talking about those
Guessing it's the very last one
tbh keeping cannons was the right choice - there comes a point where ain't nobody wants to continually drive trains around
Cause why wouldn't it be
Wdym if they kept it in it’s not a bug anymore and other methods are better in certain scenarios
Not a bug, its a feature
I THOUGHT I GOT THE EXPLORER FROM THE TIERS
Nope, it's in the MAM
Best vehicle in the game
Don't sleep on the awesome shop or the MAM. Lots of useful stuff
BAR NONE
it's essentially a bug. Yes, technically it's a feature when they kept it in, but it's still based on a bug
there are times as a gamedev u keep bugs that are cemented into the game and this is one of those
they could very much just remove/replace it
I know I get a Cybertruck from the awesome sink
They absolutely should too
Why does the Cybertruck only turn one way though 😭
replace with what
It’s not a bug anymore tho so why hate it and its a fun feature
if a bug lasts some period of time and it's well known there is some point where patching it is now negatively perceived
proper pipe boosters that would be balanced, documented and stable
Becuase like the irl one its 🐕 💩
I explained why I don't like it
the fact that some people find it "fun" doesn't invalidate any of my points
Honestly it would've been way funnier if it was called cyber dumpster and you get to drive around a dumpster.
How long are phase 5 unlock wait times it’s already 15 mins in phase 3
I think getting stuck inside the accelerator due to it being janky is enough of a reason to patch it out
Just because they decided to leave it in doesn't mean it doesn't go against the intended methods of map traversal. :) Personally I don't hate them, but I'm not really a fan of them, and rarely build them (though I've done so once or twice on the past)
Hello chat
intended methods are meant to be broken :p
It looks awful as well, it looks like you are rubberbanding
Cybertrucks could have been really cool if:
A) they had used more old-school solid construction techniques that were tried and true, but heavier, and
B) Musk weren't a piece of shit
Sure, and clearly CSS doesn't really mind that players can do so
As it stands, they're just a "cool" video game car.
I only use them when Im lost far from home. I plop down a bp aim for the space elevator and become super
If they’ve had it for a while they clearly would have added something better early game if the cannon was to good
All the hypercannons do is reduce how long it takes to get around and in turn how many hours you have to sink into the factory. They're otherwise harmless imo
But still, I prefer to keep the world feeling larger to me. :)
How’s yalls day?
Good, just had a nice breakfast
can i get a nuclear fact
What did you have?
Terrible cause I have to make heavy modular frames now
They've only had it for awhile because it was an unintended side effect of tube implementation and it wasn't worth patching out
Banana split waffles
Which is why they got broken during U8 development; nobody at CSS had considered them a supported feature, so nobody was testing them
Okay so ima just sit here till I got 1k raw quartz.
One uranium fuel pellet creates as much power as one ton of coal with 0 carbon Emmisons
there are cooler bugs to teleport though ngl
They did bow to community pressure and reimplemented them, though even then, some prior cannon implementations remained broken
The explorer uses a wide range of fuel
Grass
Wood
Biomass
All fuel
All coal
Is 1k raw quartz enough to get it
Gotcha, I feel like rebuilding my starter for the second time to tidy things up but I’m not 100%.
Whats the best
No clue. I automated quartz and just used it
@plain gate
I wouldn't say "community pressure", I'd say "vocal minority pressure" 🙂
oo wow interesting
Ima just keep mining quartz while I go make my fat ass some brownies
Depends on what you call best. I use whatever fuel I have
Anyway, not trying to convince anyone not to use cannons; if you want to, go for it. :) Just saying that there's entirely valid reasons why someone might Not Use Them, or just not like them in general
I have a fuck ton of solid biomass
I have more
whats your favorite nuclear power plant
A lot more
Then use that
Personally it’s the STP(south Texas project) PWR located in bay city Texas and it provided about 40%of all the power in San Antonio (the city I live in) @plain gate
I do miss my old cannway hub, but fps and the chunk loading with a large save ended my use of them.
Where are some people's favourite locations for more late game coal power plants?
Yeah, that was definitely a shame
I actually do feel differently about fully-contained cannons; it's only really the open-air ones I'm not so fond of
The former station will instead be used as a teleporte hub, no loss except earlier in game.
oo damn how much power does it make
wdym by fully contained cannons? hypertube boosters?
I watched a documentary on that. Interesting stuff.
I went on a nuclear powerplant tour back in grade 5. It was neat
Max capacity is around 2gw(i could be wrong I haven’t checked in a while)
Do u know the name of the plant?
@plain gate
Once I finish the concrete plant and get the last of my lost blueprints remade and this time backed up, I'll start work on the teleporter hub.
so like one satisfactory nuclear plant haha
Pickering Nuclear Generating Station
dw no need again u ping already when replying lol
They don't do tours anymore
I live in a province lol not a state
Ah
Dang Canucks
Im a nerd and I grew up not far from a Beefalo farm. USB plus Beefalo =USBeefalo
You mean "The kindest warcriminals in history"
The production of STP is 2709 Mw
thats like one and a half particle acceperators :O
Then again that’s 2 turbines it’s about 1354 mw per gen
Irl the LHC uses 200mw
But in game we are essentially creating matter from energy
hello
Yeah, basically. Taro had a pretty crazy underground tube network which admittedly was probably even more "immersion-breaking" than open-air cannons; could get across the map in like under 10 seconds
But at least that was balanced out by the effort+time required to build it out, rather than just launching yourself into the air
yeah, that was essentially my hypertube fix suggestion pre-1.0, but now I've given up in trying to push my suggestion
i am new here!
to have hypertubes only work the way they do now if you don't launch yourself, and instead of stacking entrances you'd have a booster like pump
Welcome, please note the various categories for chat.
Using the proper chat makes information gathering and social situations easier.
Are you playing on console or pc
Yeah, I'd dig that
Ah, its a decision for sure. I can be addictive
hey is it possible to mix two parts in one belt and separate them after with smart splitters to feed a two different assemblers?
hm
I think you can still add mid-tube "cannon" sections and have them work, but I suspect you have to do it too frequently to make it viable for long-range tubing
Yes this is possible. Its called a sushi line
yo guys im new and i dont understand the rail way system does anyone have an good simple explanation video?
wont one part dominate the other if they are more in output ( i have 50 wires and 5 modular frames ) will the assembler work at 100%
Yes but as long as you don't go over you belt limit it'll be fine
As the children yearn for the mines i yearn to be pinged
perfect, what about truck stations i am moving computers and circuit board and iron ingot, iron ingots are taking most of the truck station and they are first in queue so my foundries are getting full of iron but my manufacturers are idle, i am moving 130 iron ingot and 2 computers 5 circuit board i used a smart splitter at the track station output but like i said iron is going out first
I havent played with truck to much. But when I did use them I did one truck per item. Do to there limited through put.
signals separate rails into blocks, each block can only contain one train
Humm guess ill have to find a solution i built a smalt area for one truck station only, making more two stations wont fit but ill figure it out thank you for your answers
Apart from sticking within your belt limits, the other necessity when working with sushi is to always have a plan for your overflow
The "overflow" outputs should move down the line, and you'll want a sink at the end just in case something overflows all the way
If your math is right and you're sending the exact amounts of material through, you shouldn't ever actually get anything sunk (though you might end up with a bit while the system first stabilizes), but I personally wouldn't be brave enough to run without. :)
Idk wether to use more machines but no power shards or use power shards with Less machines because it would make it easier but power shards aren’t infinite does anyone have an idea what I should do
But yeah, sushi-feeding stuff like assemblers + manufacturers can certainly work well. I've not often done it myself, but it can make for some real clean-looking belting
they are infinite
but if i dont have any overflow m good right? pretty sure 50 cables and 5 modular frames have where to go the assemblers are both used fully too
oh so i have to use a sink even if the math is correct 100%
Well inf power shards are a long way away
you can get infininte power shards in T0
Do you think I should use them for stuff other than miners before then
Wdym? How can I
If your math is 100% correct you theoretically shouldn't actually need a sink (though as the system is first stabilizing you could end up with some overflow to deal with anyway). As I say, personally I wouldn't want to run without, though, just in case. :)
doggos bring slugs
Depends on what you want.
Slugs can be put into a constructor and slooped.
I have over 1300 and I have nearly collected all the slugs
Spoilers.
||There is a way to craft them||
Well yeah but that’s going to take as long as getting to a power shard factory
Ik
better safe then sorry so ill just build the sink yea
Ik that but it’s still not a lot when it’s 3 per machine
sure, but my point is that if you want to put shards somewhere, just go put them there. You can always get more or get them back from machines
True but then it would break my factory?
you can just build the extra buildings to even it out
I have 1300plus in my inventory. Im using so many. I like small footprints
I believe sinks only consume full power when they're actively sinking, too, so it shouldn't be a power burden
Is it just me or does anyone else just like seeing the factories out in the open manufacturing goods?
(They presumably still do the 0.1MW thing like other idle buildings, but you won't be overloading your grid. Though of course sinks are pretty big, so the space concerns could be annoying)
What clock speed is for npp making 1345.5Mw?
I still want a vanilla-game Awesome Sink "Console" building which is a lot smaller and just gives you the ability to redeem coupons
If you want lots of power shards then get to tier 9 and automate them
I always find it a bit annoying trying to incorporate a full sink into my exploration-spoils-processing-area, just to be able to grab coupons from there
(I know such a thing already exists via mods)
53.82%
Thanks twin
How long did it take you to get all of them?
I yearn for to be pinged
Idk I'll check my total save time if you like but I don't track how much time I take to do X
Hydrogen monochloride
Did it take you a long time tho I’d imagine that’d take ages cause even with purple that’d take 130
Hmm it seems nuclear energy and drones don’t want to mix properly
[desired output]/[output at 100%]*100%
I’m a little annoyed
Im at 220 hours
With global illumination on and its nightingale ther are really easy to see. You get the real quick
Nuclear cores tend to be to heavy for drones most of the time
But it’s not even the nuce cores that are the issue
I was being sarcastic
It’s the Luther dumping magnet control rods lmao
No worries
I enjoy a bit of sarcasm
What’s the control rod recipe agian?
Uhhh I forgot
I’m currently in school and to lazy to go on the wiki
I automated it 😛
I’m just wondering why I’ve produced more control rods then waste
Or sorry fuel rods
Wanna hear a cool and super awesome nuclear fact?
Sure hit me
96-95% of all nuclear fuel in the world can be re-used to more nuclear power
Irl world*
Yeah that sounds accurate
Ya, in the US its against the law though.
Age the uranium into plutonium
It is?
Yes
I never heard of that
Bc the amount of rads produced is apparently “too high”
At least that’s the only answer my boss will give me
Ya, it requires civilians to purify things to weapons grade.
You should move this to #off-topic-general
Also make some of the water into tritium water and use it in fusion
Sounds correct
Conveyor belts have the same problem that Minecraft Ores have, change my mind.
You spend more time handling/automating R.I.Ps for Mk2 belts than you do even using Mk3 belts. Since MK4 and MK3 are in the same item tree (Steel), you tend to skip right over Mk3 into Mk4.
While true
It’s by about mk6 that things actually get a bit easier
Or so I’ve noticed
Yeah, most things I build with mk3s, I build assuming I'll upgrade them to mk4s soon
Testing my memory
Conveyors
Mk1 iron plates
Mk2 reinforced plates
Mk3 steel beams
Mk4 incased steel beams
Mk5 aluminum sheets
Mk6 timey whimy, wibbley wobbly stuff
Is that what I think it is? A big swirly thing in space!
I do wish we could use the visuals for mark 5 Conveyors for the mark 6. The visual of the mark 6 puts me off when I want to make non futuristic designs
Insert fezz emotw
I was hoping for a much more beefy Mk6 belt, instead, forcefields.
ADA's text when unlock them "explains" why
Dont get me wrong. Its a belt that breaks the laws of physics.... I get it lol
hey I was only let down for like a week, and then I just got use to it and moved on.
Is belt or train better for a distance like south to north Gold Coast
Depends on the amount of items
@clear aspen
Its a matter of preference. I like using non train logistics if its within the biome.
The nuclear power plant in satisfactory (I think) is a BWR
Why not like trains?
Chew chew mother fucker
The big CHOO
Im trying my best to make things look nice while using other means of logistics. I don't like moving my trains off there horizontal plane. They just go through a biome and I have one big train station in that biome. Then use other logistics to move the materials to where they need to go.
Conveyors, trucks, drones and such.
This makes it feel like a deep integrated logistic system. I beat the game long ago. Now every time I make a new save its a challenge run
Aight
yeah, that's kind of where I'm at as well.
Its the nature of ppl that play sandbox games. We gotta make it fun through our imagination
Right, I'm currently making a void base. And debating if I want to make one nice looking portion above ground around the space elevator.
I'm also struggling to make it make sense and pretty.
Does anyone else just like watching the machines work instead of building big things
There is that big circular section down to the void near the planes. I always thought it would be cool to put the space elevator there and build up a central logistics hub that waterfalled all the materials using conveyor elevators into the void below
Depends how high i am
I'm in the smaller one near the copper nodes. The space elevator is at the bottom of it.
Can I see? #screenshots
I'm at work so I'll post a couple images later and tag you.
Ty, I'm working too
can u look dms?
Sure
Can someone send the front of the npp in screenshots chat pls, I wanna see something
@mystic oriole can u send a screenshot of the front of an npp so i can see something
I'm at work, so I'll send you one later.
Alr thanks
For my screenshot in #screenshots It says "no more" I'm wondering if its "No, more" as in I need more or is it "no more" meaning I got enough
my elevator does not work, im going crazy
happens a lot to me too.
I end up fixing this one by redoing the vbelt from the floor hole to the splitter/merger.
hey is there a video i can watch about truck stations all videos shows only the basics that you would alrady know, i was using one truck station to move 3 different parts, and that didnt work well so i built another truck station i used one to load iron and the other to load computers and circuit board, built two trucks gave each a diffrent path to unloading station, but they are loading from both station and unloading at both station
is it because they are close to each other?
There to many sweats
Can anyone help me with my coal generator? I finished it and it should be working but only 4 of the 8 are getting the coal needed even though I have 120 a min being equally divided among the 8
thx, problem solved
whats happening is, a truck is passing through a truck station's loading zone and automatically adding a "pause for 1 second" node.
you won't see it happening, you won't even see it if you don't hide the other pathing of the tractor (it is in waypoint mode). And when you hide it and have only that problematic tractor's road is visible, you will see that pause sign. Delete it, and done.
it is annoying that game doesn't tell this.
I am obviously not stopping, why is tractor adding a stop point there? oh'well
i saw a pause hologram (idk what to call it lol) and thought it didnt matter it make sense now thats why its stopping even tho i never stopped, so how can i avoid this? i built the station next to each other should i make them face each other will that work?
as long as the tractor is not going through closeby of a truck station's load zone, it will be fine. note that the loading zone is bigger than it looks.
thats why truck stations are meant to have their own separate loading bay zones
outside of main road etc
My friend can not join. We are both on ps5. He cannot join
aghh so it wont work i have a small area where i set up the stations, so cant use multiple stations in the same area and cant use one tuck station to load multiple parts
i get why people hate them now
is it worth making a assembler factory just for reinforced plates? if so do i then split off an iron conveyer from a iron miner to do it? (itll pull away from my iron rod and screw factory)
You'll want some RIPs onhand for building things, so a dedicated factory for them is a good idea, for sure
Personally I would make it a totally isolated factory, from ore -> product, rather than touching existing factories
(Which is also what I would do for basically every other resource in the game. :)
as i went to make the post, i saw that both my cases were already reported (albeit not necessarily for bulgarian). to prevent duplicates i'll leave it! thanks for the help this morning
so would i then have to find a new iron node far away to do that then instead of tapping into an existing iron node thats being used? thank you for the help
If your local iron node has enough capacity to support the new factory in addition to the old, then sure, feel free to split off its output so it can feed two factories
In practice, more iron nodes shouldn't be too far away, though, if you want to use a new one
I just feel like i have so much rod and screws then i know what to do with so im just going to split from the miner for the new assembly. very helpful info, thank you
In general my advice tends to follow https://satisfactory.wiki.gg/wiki/Tutorial:Independency fwiw.
Though I will also say that if you still haven't done your first Space Elevator delivery, I wouldn't sweat this kind of detail at all yet. Just do whatever you need to do to get that delivery finished, and then think about longer-term strategy once you have fully-automatable power up
Question. Why is it whenever I'm trying to record/re-record a path, a vehicle that has the old path loaded decides to respawn right in the way of the new path I'm trying to record? Even though Autopilot is disabled
Are mk4 belts usually buggy I’ve got them recently and they’ve been constantly buggy
Reference: #screenshots message
no
Why is ur factory so dark
Was taken at night
belt "bugs" are usually user error like leaving a lower-tier segment in place
I’m not talking about low throughput more that they won’t go straight and do weird things while placing
changing mode helps with that most of the time, though that's not tier-specific
small 90degree turns are the main offender
I’ve only had it on mk4
Bruh, the AI in this game is so stupid
So real
Literally watched a truck on a path I JUST fixed drive through two parked tractors then into the water
That’s why trains are superior
Bro, he phased through the walls, like HOW?!
The CHOO
Bolted iron plate or copper alloy ingot?
Unfortunately, the distance between the production and warehouse makes a train line inefficient
Double it up 2 freights
Or rescan
Rescan
Kk
leave the area so they don’t have physics
There’s better early game
Fine concrete or pure quartz crystal
Pure quartz
Prob pure crystal it’s free crystal
@fervent sand
Kk ty
I’m trying to get some inspiration for my own builds, so I was wondering how I can find other players’ saves to tour around. I’m new to the community and just want to see what people are creating in real time.
is there a way to see the bot commands? like the search function and such
I’m confused I’ve seen some people who use the street lights along their roads but I never see power lines connected to the street lights spanning across the roads yet they are on
they clip the line into the foundation underneath
using the wall ports
wort things
Thank you. all i have to do is get a code from them and insert in the load tab in the main menu, right? my 1st time doing this.
well, this wasn't so much for you to find people's saves to tour, as much as to find screenshots of builds
What’s wrong with wall ports?
I like them let’s me make my wires less messy
i don't think they were suggesting there was a problem with them
nothing i just cant remember the name lol
ah I thought you miss spelt and was saying worst things
for the lights the align the wall pot under the light so the wire goes through the pole and disapperas
is there a directory people share their saves on that you know of?
not in this server, it's against the rules
you can ask ppl directly to share there saves but do so at your own risk
Is there mk2 pipes? Or even mk3?
mk2
mk2 yes mk 3 no
ah
I’m struggling at making stuff for phase 2, sigh.. it can’t make enough stuff fast enough
And I don’t know how to improve it
This may seem counterintuitive, but I highly recommend having totally-isolated factories for each resource, from ore -> product
Steel rotor or molded steel pipe or rescan
Like you have a Reinforced Iron Plates factory which makes RIPs for yourself. That factory does nothing but supply your own personal stash
If some other factory needs more RIPs, you just make more right inside the new factory
I’m not trying to come across as clueless, but could you share some potential downsides of doing that?
brain hurt
The only "how much do I produce?" type question becomes "how quickly do I want my own storage to fill up?"
What do y'all think
What alumininium things will I need late game
And then that new factory will require however many RIPs it needs (as an example), but you're building it fresh rather than trying to expand existing lines or whatever
malware, Viruses, enbeded code that can be used to gather data on your computer then retreived later like Banking information
It sounds like more work, but in the end you're building the same amount of factory anyway
But if your factories are totally isolated from each other, you've got the great benefit of never being shackled by any of your past decisions
I wish I had someone who could help me build this haha…
Finding ps5 players to help is hard
I look at this community as a group of ppl willing to teach me how to play. But are against telling me what to do
gotcha lol thank you
I’ve made multiple looking for group posts and nothing
there are a lot of "figureitoutyourself" ists here
DM me
Honestly it's difficult to find players even on PC. The vast majority of folks in here either already have friend groups for multiplayer or just want to stay singleplayer
I just want someone to show me what to do and also help me learn how to optimize
Dm’d
Honestly, both of those come with practice. There's basically no "pressure" in the game; you can play it "correctly" in hundreds of different ways
I advise just taking your time and enjoy the process of figuring stuff out
following any one person also means you only learn that person's methods and priorities
What if someone is literally worshipping screws?
then that's on them
what if someone is only using impure limestones? (correct gameplay btw)
and if you're following that person, hope you also like screws
then... hopefully you have enough thoughts to not just blindly copy whoever you learn from
what are some good early to mid game alternate recipes?
ill club them over the head
good for what?
Is polymer resin - plastic better than making pure plastic?
remember "best" depends on what you're optimising for
the nthey get...."Screwed"
MADNESS
recycled is the best
that said, Solid Steel Ingot is a good pick imo, a lil extra space and power for 50% more steel
But is polymer to plastic better than pure plastic?
true. im guessing for steel factory then
How much bigger are the trucks compared to sugar cubes?
My main roads are like four wide so they surely are big enough for them but my truck stop stations are like one wide roads
use the residual polymers
dont specifically make resin
It’s what satisfactory tools says is best but idk
I’m making computers
Using coke
just follow what the calculator outputs unless it's egregiously stupid
as a rule of thumb uncheck sam recipes always lol
ehh, applying some thought is always worthwhile
Also how do I stop it from make a random byproduct that makes zero sense to my recipe
choose other recipes
hence yeah, it does stupid stuff sometimes
like the 0/min byproduct? its a bug just ignore it
Aight
What is the best electricity production option in Phase 3? The next thing I unlock is nuclear power, so that's out.
Thx
not even stupid, just maybe not the best for your situation
jet fuel
Oil cause it’s the only thing
I've got the blender
Then your phase 4 and can use nuclear
~~I love how you call everything the wrong name 😄 ~~
if you give it constraints it's bound to give a correct answer
Oh yeah sorry, but i didn't unlock the nuclear Milestone
huh who
the guy who calls it "jet fuel" 😄
Then get that soon it’s better than oil
I was copying what the guy above said so they understood clearer
Ik it’s rocket fuel
Anyone have a replacement for the Infinite Splines mod since it was discontinued and doesnt work on 1.1?
Both Rocket Fuel and Nuclear are extremely viable endgame power sources. You definitely don't need both
What that has nothing to do with what I said in that reply
Uranium power is available a bit before the vanilla Rocket Fuel recipe, and IMO the Uranium line is quite simple/straightforward
it's logistically more complicated no? theres a lot of imports you need
But a lot of folks do love the simplicity of the Nitro Rocket Fuel alt recipe specifically (at the cost of some resource efficiency, and a lot of generator spam compared to nuclear)
Nah, Uranium nuclear is quite simple
rocket only needs nitric
It only starts getting more complicated if you go for Plutonium+
Sure, it's more complicated than RF, but it's still quite straightforward
And you get to build a tenth of the generators. :)
Anyone got some good mk1 blueprint constructor blueprints mine is to complicated and sucks
you need around 10 imports or something for it lol
I wasn't responding specifically to you. Conversation was about Phase 4 power in general
Can iodine infused filters protect from regular gas?
is there an easy way to line up rail pillar blueprints at a distance
Maybe, but it's all extremely basic stuff. If you've gotten the game to Phase 4 you've already built much more complicated stuff
I dont want to nudge 100 times
no you need both
They do not, no
Fortunately both types of filters can be used at once
Man
mm wait actually yeah the uranium line itself looks alright
that sucks 😔
i was thinking of the u+pu line lmao mb
Don’t you need to do a bit of pu to get rid of waste
u need to do quite a bit of it
the production for pu rods gives me ptsd to this day
All good! When folks think "nuclear" they often include the Plutonium step since a lot of folks want wasteless. :)
Why don’t you want wasteless
i remember doing the pressure cube line one time and brrrrr.... it was bad holy shit
Yeah, if you want "clean" nuclear (or just a slower rate of waste accumulation) you do need Plutonium+
If I make a second world with advanced game settings it won’t affect my other world and disable achievements for both will itn
Hello , is there now way to increase basic host session max player capatity?
Your pc will explode
saves are independent, no
Good job I don’t have a pc so it won’t explode then
I mean, for me it varies by playthrough. Bit having done a few waste-storage playthroughs, I can say that IMO waste storage is not the dire problem a lot of folks think it is
Your neighbors will then and blow up your house
Steel rotor, molded steel pipe or rescan?
it's nice not having a giant red blob on the map though i must say
It’s a ticking time bomb no?
see #math-and-meta message for alt recipe choices
you can make that time as long as you want
The noticeable radiation effects just don't spread nearly as far as many fear. And it's easy to build yourself literally hundreds of hours of waste storage
build enough containers and the bomb ticks on for quite a long time
Like, it just really isn't a big deal, especially with blueprintable ISC cubes. :)
yea just stuff it in the swamp or something :D no one likes the swamp
my shrooms!!!
I wish radiation affected animals so I could destroy the environment
(I mean, I get it: I often do wasteless as well (I'm even a fan of Ficsonium!). But fear of waste accumulation in this game is, IMO, generally overblown)
What do U do with heavy oil residue?
open codex and see what can you do with it
(Which is all just in service of arguing that Uranium-only Nuclear competes extremely well against even Nitro Rocket Fuel. :)
Hello @plain gate
halloo
Hru
make a hor smoothie and feed it to ur lizard doggo
What did u have?
went to a pho place, yummy :3
I had school chicken nuggets
The codex (hit o or n), as greeny mentioned, will show you all your options. But when you first unlock oil, the usual solution is to convert it to Petroleum Coke and then sink the coke
or burn in coal gens for extra power
A slightly more useful solution at Early Oil is to send the coke to some Coal Generators instead of sinking, which will actually make your early oil processing net power positive
Heh, more typing on mobile == ninja'd
how was it, ive never actually had a school lunch before actually haha, doesn't exist much here
I’m good
It was good, still wanna go home
Also chat hear me out
We build a nuclear power plant that looks like a real nuclear power plant
Alright thank you
(later on, with more alt recipes unlocked, Heavy Oil Residue forms the basis of the most oil-efficient production loops, and you'll possibly be specifically making as much as you can! At the start, though, it's more a nuisance)
😭 😭 that would be really big ingame
I have an idea for the layout
Hey! Anyone have a replacement for the Infinite Splines mod, since it was discontinued, and doesnt work on 1.1? would really appreciate it : )
I wish the blue prints feature was something where I could transfer them over to a new Run and have say roads ready all designed out
I would recommend against using any similar mods, imo those mods simply have to many issues with the base game
aka infinite belts, etc dont actually work properly the game, never has and likely never will as the game doesnt exactly correctly support it and leads to all sorts of problem, unfortunate as it is, its safer to just use belts, etc within default sizes, given the problems beyond those sizes
Fr? Never had any problems with Infinite Splines, and other mod like Infinite Zoop and Nudge if you mean these kind
perhaps a better solution to the problems and a mod that could more properly support it might eventually be developed, but atm I just wouldnt touch it without alot of testing first, to see if there isnt any unforeseen issues
Well the trains need power to run so ofcourse their tracks also transport the power they need to run.
What’s wrong with them transporting power though lol
At mk 4 belts does the belt not match the item speed?
i cant seperate grids with them is the issue
Alr thanks anyway! Only reason i used the mod was because of my ugly train tracks XD
please rephrase
Yeah I found all sorts of problems with them unfortunately, anything beyond the default sizes, belts in particula I found all sorts of problems beyond the default sizes, why i just stopped using any mods that tried to put in longer belts into the game, as in my experience they simply unfortunately never worked properly, leading to fun issues like corrupted belts, these are belts with all sorts of corrupted pieces of them, especially at the end, for example
Power switch / Priority Power Switch
The belt is moving faster than the items are moving on it
Thats the issue they wont work with tracks
And it’s not a backing up issue it’s like that with gaps
and those mods still have limits to the belt sizes, so i suspect the issue of corrupted belt splines would only get worse if those mods supported even longer sizes
oh yes, thats a thing
I mean, the train network itself must be part of the same grid, of course
But anything hooked up via a train station can absolutely be separate
Literally unplayable I need a refund on my 200 hrs
but they also put some optical illusions into the game... like mk6 belts look like they flow backwards
What do you mean?
If you don't connect power to the other station, it's effectively only connected to one grid.
Yeah all good, just sharing my experience experiences with them, which overall didnt exactly end up being that good
Is that true? That’s crazy if it is
for sure it is
That might depend on your refresh rate lol
Always hated it if i didnt have a clean incline for my tracks due to terrain making it hard/impossible
I think the mk6 "backwards" thing is just framerate-based
im trying to setup priority switches that will trip if my main factory is about to trip preventing most breaker tripts
true, mine is 240hz
Like how propellers or wheels appear to go backwards at various stages while accelerating
Okay but like I said your train is only needs to be connected on one station's end iirc so... it can basically even be its own separate grid...
then it wont work right?
The tracks transport power and I think they do it all the way to the other station
ill try it
It does work fine, if you stay within the default belt sizes, beyond that it all goes to hell in a hand basket
But been a bit since I tried
@eternal raptor#screenshots message Using your tactics yet again for another unnecessary train station setup
But yes probably part of whats leading to the corrupted belt splines is like 'hello all my float rounding errors'🤣
Yes, all stations hooked into the same rail network must share a single grid
In my world i use Power pylons to transfer power through out the map. They are my main grid. when I move power off that grid it goes from a pylon to a power Priority switch port A
port B goes to the factory and all related infrustructor (think miners, water extractors and such) the fafctory has no other connection to the grid
But you can isolate anything after the station with switches, if you want
Because I'm pretty sure I used my train track to actually provide the power to the oil pumps at the other area...
(or not actually make use of the stations to transmit power, yeah)
I actually don't tend to use rail to transmit power 'cause I don't want things like adding a new intersection to impact power in remote areas
Though as your train network gets more robust, that's less likely
If i use trains to move power I go from Station to Power Pylon and repeat my previous steps
Whichever power logistics you use its important to stay consistent. This way you can track down issues easier
https://www.youtube.com/watch?v=UIEnhYio0VQ we all build tiny belt slices at a time right
I remember when I used to play with game on a apu and could barely build anything before the game became unplayable
I used to have some really slow hardware that couldnt exactly handle this game, kind of funny by comparison now I have a laptop with a 13900hx that basically has no problem handling this game at all
hello, I need help, I want to fill my water pipes before I turn on the coal plant, but when I connect the water generators the factory also starts even when it's not connected, what do I do?
make sure the coal gens dont have power/coal, and ur water extractors do
thank you
let them have it so they experience the true slide show
but really the devs would have a true nightmare experience trying to optimize for that hardware, because it would be so hardware limited, far worse than console vs pcs...that it wouldnt be funny
probably honestly would be a bad idea, unless something really special is done for that version to somehow keep it playable
I REALLY need a Sink dedicated factory for coupons or I can’t feel FREE when I’m building. I have access to IA Limiters, good idea to do a factory that goes directly to the Sink?
i did a monster setup at 3am saturdday morning to make 1600plastic and 1600 rubber
my normal bedtime is 9pm. i get up at 6am. I just couldnt go back to sleep. but i was really tired.
i spent hours trouble shooting why my machines wer enot workin. Rerunning pipes just incase the BP's broke. ... eventually i gave up and passed out on the couch. i woke at noon sunday to my cat yelling for food. Turned on the game to figure out....... i didnt power my oil extractor
yes, if you want to make points, just make whatever best you can, and route it to sink
AH
although personally I'd just sink overflow of anything that goes to storage/depot
of course
IA Limiters is a good idea?
anything that you can make
Tier 4?
just do the most advanced thing u can make
anything you can make
the most complex parts are worth the most points
The spiders jumping at me inflicts a primal fear
Yeah that’s the point IA Limiters seems to be the best rn (tier 4)
yeh so do it
Why is the top of the map so dead
what do you mean dead?
Big flat feilds with a couple dead trees or bushes
Yeah and and I don’t know what to do with my caterium node so…. Quickwires leads to IA Limiters
(it's AI, not IA)
Is setting up nuclear power with no hazmat suit unlocked
do you mean the rocky desert to the north west of the map
Sorry, IA in french
it's a terrible idea
Nah I got this
Wdym?
No I mean the higher cliffs in the mid region
What’s bwd?
the spire coast? i think thats one of the most beautiful areas of the game.
i play at ultra settings mind you
Lol I just sank 2 BWDs/min and got to 1k leaving the game open for a bit
Those BWDs are still being sunk
I play same settings but I’m talking bout the very tippity top of the cliffs
Uranium cells are only slightly radioactive right >_>
Man I’m tier 4 😂
It’s a big flat feild
May I ask what tab the gas mask is in the mam?
Just slam paleberries you’ll be fine!
just a design choice. they merge into the dune desert on the other side. they act as a transition
I hate the swamp its so scary oooohh ahhh
The dune desert is on other side of map the part I’m near is the north end spire coast with all the oil the cliffs above are barren
Yeah I hate the swamp too, bloody spider infestation
?
The mycelia tree
My Shrooms!!!
The spiders give me goosebumps
Yeah the swamp does have a lotta shrooms
Do you know much about if it should be used later I might make this my main base this place is really cool
🏃♀️

Whoever said sulfur I hate you
lol
From what a friend told me, one of the game creators or the CEO or something had an actual pet tarantula and they recorded sound clips from it
That's why it's so damn creepy
start gathering those shrooms king
as long as you are not covering a resource node you wont block your progression in any way
Is that where U get mycelia
I don’t think tarantulas make much noise I could be wrong
indeed, chainsaw some shroom looking things
I should
I went to gather hard drives in the swamp once and immediately noped out
Thats the only reason Im here rn
I had one but he’s gone, just vanished
@ivory cedar MORE POWER!
Their whole deal is kinda being stealthy so I don’t think so unless they had a tiny mic with a fly recording
Look you don't need to actually go down into the swamp, that's for peasants. Just build a huge bridge about 100 meters up from it and throw bombs down on everything from up there
When it's all dead, collect
Thats gonna have to wait for until forever
How much power would be recommended to begin completing phase 4? I'm at 40 GW but soon will be capped by belt speed, so wondering if I should make another plant or get mk6 belts (means i finish phase 4)
I'm sure they love spiders enough to do whatever it took
I want to go nuclear soon but want Mk6 belts for it
Im legit building a train station next to the bauxite so I never have to go back into the swamp
that heavily depends on how much production you're gonna build
I mean I just finished phase 5 with like 24-26 GW (oscillating because it's geo)
don't think you need mk6 for nuclear
as much as you need to run your machines. just stay below you max consuption. if you get within a GW build more
you don't need a lot.
Well I just build until I'm bored, so I'll go for it and just watch power closely then
And you definitely don't need mk6 for it lol, nothing for nuclear is particularly high yield
maybe SAM?
Ohh okay, I might need to start working on it then. I just finally switched from coal as main to fuel 😂 But I am using rocket fuel so
mk6 would go crazy on my refinery spam modular factories
Like I've been told you do kind of need a megaton of SAM to process the very end product
make sure you have lots of storage for waste or a plan to use the waste bi-product
quick question, when using https://www.satisfactorytools.com/1.0/production, and it says
"Iron Ingot
7.75x Smelter" (for example)
what does it mean by 7.75x Smelter?
or whatever multiplier times whatever machine
I was gonna turn it into plutonium fuel rods and sink those unless you cant lol
it means 7 at 100% clock rate and the final at 75%
you can
thank you!
I might need to learn how to use drones or trains so I can build a nuclear power plant somewhere with alot of space and not have to belt items 4,000m away
it means that total clock % should be 7.75 machines worth, or 775%. How you put it together is up to you
you can also look at it like 775% and divide among as many machines as you like
@dusty harbor (re: #screenshots message ) - first off, for questions which involve screenshots, #1038092680493801533 tends to be best (or #math-and-meta or #design-and-architecture if appropriate)
No in total and I am at 3,900 hrs in my current world
But anyway, that's the HUB shuttle which gets sent off when you complete milestones
I actually did this for my fuel setup and have some machines underclocked. I'm not sure if anyone else underclocks, but I needed 12 blenders at 83.33%, just so its an even number😂
any real purpose for it?
It shouldn't always be docking whenever you load the game, unless you happen to always save your game right when it's on the way back (or on the way out)
Just for funsies, what starting area do yall like the most? Tbh i hate them all
Just some fun visuals/effects to enjoy while completing milestones, and some in-game justification for what happens to the materials you're spending
are you excercising? being social? are you meeting you mental, physical, and finacial goals/requirements . If so you are fine
might be a workaround for if the game loads when it isn't there but should be, i.e. if (should_have_dropship && does_not_have_dropship) { dock_dropship(); }
I am fine I love to play
I don't really care much about starting areas, since you only spend first few hours there before you expand anyway
- under desk pedal thing
- playing satisfactory on lunch breaks and after work
I mean not any more, but when I was 😅
Damn i mostly chill in my starting area until phase 3-4 XD
eh, the game gives you hints and slighty pushes to expand since you get coal
I view that whole map as my sandbox. I just move my hub to where im going to spend the next large chunck of time
maybe that's a reason you don't like your starting locations, you spend too much time there 🙂
I have to go down into the swamp to place my miners wish me luck
ffs the first thing I see when I touch the ground is a spider
it could have been a cat
whole map is sandbox?
- cats pee/poop in sandboxes
on entire map
eats
, presumably 🚽 also
seems legit
true. Its just so comfortable to not move anything
Coal forced me to expand originally and I'm not happy about it
I honestly might change it because these things creep me out
better it being the first thing than the last thing 
This is my first playthrough tho so I'm trying me best lol
I blew it up
Does anyone have any suggestions for where i should build my megabase
on the ground / in the air
take your pick.
I was thinkingof the waterfall by the grassyfields that has the void
I dont mind spiders.... But id rather see cats and hear cats hiss and meow
This is not helpful
the big circular void?
No like the south west corner of the map
I got a plan tomorrow. Finish up tiers 2-4 and automate, "Versatile framework" and "Smart Plating" and also "Automated Wiring".
should i make plutonium rods or are they not worth the effort
you can sink them which gets rid of the waste
Cuz it needs to have space for all my train stations
you don't have to move anything anyway. We have dimensional depots, build factory anywhere, ship thing to depot
yeah i made non fissile and im wondering if i should just sink them or is it worth the effort to make the rods for more power
wait can you not sink non fissile
you cannot sink non fissle
if you want to sink your next opputunity is plutto rods
im playing on a 24/7 server so storage isnt something i can do
The plutonium rods are rly good for drones so they have a use outside of points
ok i guess i have to automate a bunch more stuff
that or suffer
I’m so excited to build my nuclear plant
and automation is joyful...
Suffer or Joy your choice
mars bar: caramel & chocolate
pluto rods: fun size stick candy? 
pocky
fun sized Pocky
normal ppl are boring
How do I get the polymer resin alt I’ve tried over 20 pods it can’t be a pod right?
If it's not produced on the fourth planet from our sun, it's just sparkling chocolate?
I will send myself to space If it is
when you research a recipe dont choose a option just let it sit in your harddrive inventory. this removes those recipies from the pool until you choose one
I am
I’ve still not found it
Ima die it was one of those ones from earlier
not my jam but you can save scum it. save then research. if you dont get what you want load and try again
The other technique for being able to quickly acquire the recipe you want is to "keep up" with your HD exploration in general, of course
you will get it eventually. there is more Harddrives in the game then alt recipies
If you're constantly at the state of having no more research, when you unlock new things you'll be sure to get their alts quite quickly. :)
found my alumininium slurry and pure ingot recipies first try because of this
it angers me the amount of machines needed to make 10 filters a minute lol
complete irrational anger
It’s quite small no?
i specifically said this was irrational anger lol
No way that message was meant for me right
i have nor rational reason or explanation
i feel that. i love me some ammo slooping
the design?
tbf that does give me a chubby
I think it’s made so u can take the resin byproduct and some other kinda useless materials at that time to make smth useful
Thanks lol it took so much troubleshooting to get something decent
You should see some of my earlier builds you would bleed
this is the way
@dusty harbor are you talking about the drop pod?
Ive spent more time building this train network than all my factories I believe
I think Ive done almost everything you can do wrong with a train
I spent more time building my Crocodile Train station then any two other builds combined
lol
I feel like starting a new game in the grassy fields and actually making a factory
What have you been making?
The more mistakes you make the less you'll make
just got there and build. Or make a new game no issues either way
Just the construction parts
Not an actual building
So a factory?
I need to work out some supports after I get this alumininum factory built
satisfactory devs should add rust
Nah just constructors and assemblers
Yes a factory the machines make a factory not the building
Im close to a spaghetti train build
Yes. But now they want to make a Satisfactory 
just spread them on the dusty ground like a animal
I vowed to not have conveyer busses and now I need trains for everything
A Satisfactory factory?
Ohhhh ye, but i wanna build an actual building just don't know where to start
Thats what I do
A satisfactory, satisfactory factory
me too, me too. Maybe thats why im popular...
But is satisfactory enough?
Never
Its never enough it can always be more satisfactory
Im making her proud
Fr
yes, she channeled Samuel Jackson well
The CHOO
#screenshots message Just for reference
the nodes are too far for conveyers in my eyes
anyone that has played satisfactory on steam deck since console release, did the controller optimizations make it to pc? Did they make the game fun to play on steam deck?
Why does it look ginormous that one block looks bigger than my whole factory
check tthe patch notes... I think they added more support for the deck
I stg train stations take up so much damn room
Look damn cool tho
sure thanks but also looking for input on whether the changes made it fun on steam deck
I have yet to work on a train station design so all my tracks look sexy but the startions are just a square concrete block lol
Is there a way to calculate train throughput I’ve never acctualy got to use one
There is but I do not use it I just hope and it has worked out 10% of the time so far so yay
Is it ingame or on a website?
The first two floors of my final factory of this save will have two floors for trains.... still working it out
stupid question: I have 4 x coal generators. I have 3 power poles. 2 poles have 2 generators each, and then the 3rd pole connects teh other 2 poles. This third pole is showing capacity of 300mw, shouldn't it be 600mw? What am I missing?
A website, not sure what it is though just heard of it
or math
Is there a "sample current color" option for painting?
hell yeah
Check wether all generators are actually running
NEVER
My plan is to use this train network to connect to a large central storage which will be a megafactory for later more complex parts
each gen only does 75
Each coal gen provides 75MW; if you have 4 total, then 300MW is correct
Depots?
yea, when you click E on a geneartor it says 300 but that's beacuse it is giving the output of the grid, not the generator
yeah thats the problem, I havent gained enough courage to farm more spheres yet
you can do the math in satisfactory. It's quite easy to do.
If you can build a train line like that I think you can get some floaty spheres
But I want it to be automated to make the complex parts later using the parts from my large modular factories on the train line
Im running a single direction two rail system twice. On ontop the other. The lower rail system is for simple and raw parts the top rail system is for complex and finished parts. Im hopping this will prevent bottle necks
nah I love waiting for my depot to fill with concrete so I can build more trains
trains are the best
i got 4 depots that get 250 concrete a minute.
The Concrete MUST FLOWW
the biggest thing I have learned from my experience with trains is to not use max throughput on your belts on unloading train stations because the docking will prevent the monifolds from ever filling up
god that was the worst to find out the hard way
I need more spheres 😩
you just reminded me I have to connect my quartz tot he train line
If you don't unload more than one belt per freight station, you can easily avoid having any gaps on the belts leaving your stations 
Are you trying to unload 2 belts per freight or not using storages perhaps?
whats the point of petroleum coke if its more expensive longer to make/more complex AND less efficient
I originally set up my diluted fuel plant transporting packaged water to the plant and empty canisters from the plant. I was using 2 mk4 belts which were maxed by the 16 packagers and the docking sequence still tanked my production even with completely filled indust containers on each line
Its really a simple fix, just upgrading to mk5 belts but I didnt have them until now
so I just changed the train to transporting liquid water and put the packagers on site
because pipe spaghetti is still spaghetti
it can be used in other resources to make more of it. Has to do with balancing
just like Pocky and beer
my brain is about to explode trying to understand what this means 😭
So... 2 belts fed by one freight?
alternate recepies
yes very bad
Ok
I didnt know the docking sequence stopped belts moving at the time so
it's not the best, but it's universally ok
live, learn and grow
follow up question. Is it possible to get every alt recipe from all the hard drives? As in being able to see all of them as an option
yes
YIPPE
time to go to pretty much every hard drive for 10 hours while the “use foundation” people vomit at my factory
I have most of the map unlocked im planning to put radio towers down i just havent unlocked them yet
Where is the best place to calculate for Nuclear Power? Like I know Input number but I can't figure out how much waste it is going to create to calculat the next step.
first i need to unlock the rifle. I have just be shooting rebar at the local wildlife and chucking explosives at them
Satisfactory Tools or you can use Satisfactory Modeler on Steam
the thing is since I was transporting between packager plants I needed like 4 containers full of empty canisters just to get it started, and then the empty canisters from the fuel packager plant were overloading the belts so I ended up having to bring a conveyer back to the water packager plant for overflow
its mainly just smokeless powder i need
just wasnt worth transporting like that if I still needed a belt
gp fpr the exploding rebar then
i just unlocked the radar tower, what do u use it for? because nodes can be found with the scanner and thats all what i see from the radar! and there is weak signals found in area thats cool but u cant see them on the map for example mercer spheres it says 12, do i still have to use the portable scanner and play cold and hot game till i find it lol
you gotta play hot ands cold still but it tells you the remaining amount in a large area
Yeah, that "recipe" is missing from the codex (like all generators' "recipes"). It's 50 Waste per Uranium Fuel Rod, so eg: 0.2 UFR/min->10 Uranium Waste/mim
I tend to agree, but different strokes for different folks. There are some here who consistently bad-mouth modeler for no apparent reason.
that doesnt help that much ig, will we have a better way to find them later?
you can use SCIM
Some seem to have a hard time if there's no text (Modeler tends to prefer using icons over text)
SCIM?
The planner there is well regarded as the "worst" of all the rest. Though I haven't evern had any issues personally.
ahh the website
Satisfactory-Calculater and interactive map. Is pinned in #math-and-meta
right
im talking about the interactive map part in this situation.
ye i was using that before just though there is a cool way in the game lmao
Fluid loops is where it can fail (AFAIK, no other calculator has smililar "calculation issues")
i just use scanner,radar and my poor memory
should i dismantle my conveyor spaghetti that got me to phase 2 in preparation of whats ahead? i feel like i could optimize the space more. thoughts?
I have failed to see how modeler wasn't "easy" to understand. Modeler can be tricky with fluid loops, but once one figured it out, it's pretty good.
leave the mess like a child and move to another area
the map is HUGe
I do know that the "main thing" people don't seem to like is the "manual" aspect of it.
but i have so many nodes here 😔
personally i like seeing my progress from start to finish. I cant do that if i breakdown my starter factory
#screenshots message super scary curves for you @unborn gyro
hmm. i just hate the way it looks since i havent had foundations until now.
well, i didnt unlock them until now
asked this earlier but cant remember the answer. I have an option of either Biocoal or Wet Concrete alt recipe. Which one is better?
I mite invest in a new game to add in my library
Between those two, probably Wet Concrete. Though every recipe has it's niche.
🤷♂️
Follow the chain to try understanding some more, but that's about all I can gather on why it's "hard to understand/use"
#math-and-meta message
cute >> efficiency
zigzapgs like a zebra running from a lion
its only a 5 degree turn so it doesnt impact speed
you should see how fast the trains roll through my roundabout
Personally, I only ever see the same three people saying it's "bad". Imo, it's just to save greeny's revenue 🙂
finally have my full factory running on coal. Such a relief not to have to constantly chase bio burners!!
The more towers you have, the more accurately you can locate individual items (though it's quite time consuming still 😅)
To be clear, my own complaint re: that is only related to label-less graphs being (IMO) utterly impenetrable to someone who's not actually building the graph. Since static-image graph exports aren't Modeler's actual purpose, the oversight is understandable. But it's just a matter of information-conveyance to strangers for me. Its graphs are (again IMO) even far worse than s-c's for that purpose
What "graphs"?
As an actual app I have no complaints, and I'm glad folks find it useful
Screenshots like so: #math-and-meta message
Looking at starting a new playthrough. What is in experimental right now that isnt in game? Havent played all year haha sorry
Just a neverending mess of tiny icons which require interpretation at every step, and gods help you if you don't recognize a recipe even if you recognize its inputs/outputs
And, as far as being "textless" just avout everything on it has a hover tool-tip. Additionally, it also offers every statistic one could want. Though, admittedilly, can be missed if one doesn't know you to open it.
So just play normal? lol
Wait... nuclear reactors only use 0.2 fuel rods/min?
(Which, again, isn't Modeler's goal, since folks using the app get mouseovers and can click on stuff. It's not a deficiency of Modeller itself, really, just how its graphs are often used in here)
I mean, I guess I am still faling to see what's "wrong" with that layout... other than they aren't using the 2D line style 🤣
... I just set up production for 3/min, I didn't know it was that low...
I just mean in comparison to graphs from other solvers like so: #math-and-meta message
Oh well still need to set up the plutonium portion and the rest of the line...
Sorry i thought you were replying to my message a minute ago. Ignore me haha
Ok ok so ever since the latest update, I can no longer have my friend join my game locally, and vice-versa. It's probably NOT because of dedicated server stuffs since I host from my PC.
All that info, spelled out perfectly. No ambiguity, no having to interpret icons, etc
although don't think I'll even have enough energy to do that without the energy from the plant...
Anyway, did not intend to go on a digression about it, just felt I should clarify. :D
Anywho, at the end of the day, I always suggest both when someone asks. Then let them decide which they prefer.
Yeah, I just wish that the graphs that people posted from Modeller were, like, a lot better at information conveyance
It's ironic how that was the example I was gonna pull to show one of the common issues with SFT 
Overlapping lines, requiring user intervention to untangle and make readable, only to revert to unreadable as soon as you change a comma in the plan or reload the page 
In other words: if your plan is not easy to read, any effort into making it easy to read goes to waste almost immediately
'cause as is I personally find the graph images nearly useless
People that have 1k hours in the game how many factories do yous have with all biomes all together?
1k plus
When you overclock nuclear reactors, do they burn a linear more amount while giving a linear increase in power or is it different? Idr lol
Why 0 lol
My main issue, as always, is the lack of labeling. Which, again, is not really the fault of the app, because users of the app get mouseovers and clicking through and such. But like, hey, this line is for Coal. check. This recipe is Bolted Frame, check. I hate having to work so hard to interpret every single step of an isolated Modeller graph image to even know what it's doing
Ah nevermind, the wiki tells you
Even a not-easy-to-read graph from any other solver out there has labels. It's not just sftools. :)
Looks to me like the best thing to do is just overclock 2 nuclear plants to 250% and then split 1/min rod evenly between them, then they each make 25 waste/min which I can split evenly into two halves of the plutonium rod recipe 🤔
Here I am, still digressing. I'll shut up. :)
Has it been reported much series S players are still having a bunch of game crashes?
It's setups like this is why I enjoy Modeler: #screenshots message No other layout/calculator allows for similar organization and layout imo.
Quick question for the lights. I’m adding streetlights to my highways do they use up ANY power??? Like are they gonna siphon ANYTHING from my grid?? Even if it’s just 1mws
If you check the light in the Build menu, it states how much power they use.
Yeah, I get that. What I don't get is why it should be weird for an icon-based graph to be considered as valid as a text-based one. If one can read icons easily, Modeler has a lot more tools to make things easy to understand than SFT. If they don't, then it's definetly not a tool for them (as it doesn't offer text-based options). This ofc extends to images shared (assuming the user cares about making things readable to others ofc)
Oh thank you I be blind apparently
i kinda wish night was longer
You may like the SkyUI mod
I’m on ps5
Ohhhh, ok
Biiiiig summer project coming up, boys.
big ass blue dome, gathering resources from all around those two biomes and production in the swamps
is there a way to place a build but keep the hologram?
Not sure how you mean.
press the middle mouse button on the building and you'll create a copy of it
no i mean like, when i nudge a hologram into a specific place, can i place a build there and then continue nudging that hologram for the next placement?
it just unlocks the hologram when i place something
Ahh, no. But. you can use CTRL to snap it
If working with buildings.
Actually I guess an 187.5 overclock to a reactor makes it make 18.75 waste which turns into exactly 75 fissile uranium so I can use it in that alt...
Does anyone know how to add friends on satisfactory if you’re on ps5, I can’t seem to figure it out
Math is mathing 
November 11th, 2025 Livestream
Q&A: How can I play with my friend who plays on PS5 when I play on Xbox?
https://youtu.be/NLEfAvg8vJU
I'm just trying to make an end-to-end process for the thing from fuel rod to ficsonium fuel rod
That way I can duplicate that setup
With an emphasis on smaller footprint
Yeah, I see that. Keep up the good work
💪