#satisfactory
1 messages · Page 429 of 1
I mean I've been doing this for a while but gosh I'm skirting the razor's edge on this power consumption thing, my batteries are almost always engaged now XD
SCIM has both current and 0.8
I don’t think there have been any map changes since 1.0
Scim needs a feature to mark found locations
How do you mean? You are aware of being able to set markers on the map through right?
or just import your save (assuming PC)
Console. Just to mark the already gathered slugs and stuff
game has radar towers for that
Well, as for slugs, there are a ton on the map. As for SCIM, if you've collected it, it won't show up when you load your save (or in the case of hard drives, mercers,and sloops, greyed out)
I'm on console. So a way to do that manually would be nice
sounds like something to suggest to the devs of SCIM
I thought there was a way to manually grey out stuff you've collected but not seeing it offhand
You can mark them on your map in game
I had asked before, but don't recall an answer, I'm assuming console users don't have an ability to export/import saves?
Indirectly but still
You can put a stamp down
Seems unlikely
I'm not a console player so I don't know, but are there other games that have this similar functionality?
We can't import saves
Like, ability to throw a save on a USB and load it for example...
Nope
There are not; consoles have that stuff wrapped up pretty tightly, and circumventing it technically breaks your TOS
(And generally requires some extra decryption-type steps w/ third-party apps which you don't have to do on PC versions)
Hrmpf ... guess another "subconcious" reason I avoided consoles all these years 🤣
You basically lose all third party additional functionality on consoles.
What does
i guess for now you could just get a fresh save from a pc player and upload that to SCIM, and mark stuff off as you collect it, then download it afterwards to keep progress.
New steam computer will be neat but probably too confusing for a lot of console gamers
And probably more expensive than consoles
I tested a route basically across the whole map, 112 fuel required which is more than a full stack. Still does it.
Can you mark them as taken in SCIM?
Pic in screenshots in a sec.
What
Yep
if you have a save loaded
Aha, cool, had thought that would probablky be the case. Cheers, thanks!
I will soon I am going to do limestone ones probably this weekend
And finish up iron and copper today or tmr
Then I might do quartz aswell
The stack transfer rate is abysmal though lol, 1.51 per min
Did the drone make a round trip?
Would take 8 drone ports to just max out the miner
Without fuel at the other end?
yep
Huh
You can see in the pic I posted
That's the caterium ore from down there
Apparently it's 112 fuel per trip so I'm surprised it works
Just made another trip too. Idk how it works, maybe having to have more than one stack of fuel just eats into their transport inventory
I wonder if it takes up a whole stack slot
For some reason I don’t think they have an internal stack per se
Would be easy to test I guess, make a trip of 99 fuel required and 101 fuel required and compared the stacks/min
Although a third variable would be that they make stacks/min heavily radius based so once you get outside of 100 fuel zone, it just drops regardless
Ok. It does calculate its energy use by its underclocked rate onj the grid
oh was gonna turn off my portal with a switch but I forgot to unlock those, oh well
they aint bad to unlock
Transdimensional warp technology sure, but switches? Nah, idk what that is
(cc @dim cradle ) -- Correct; when the drone consumes fuel it's immediately converted into a generic energy value (though the drone does remember which fuels provided what energy value); once there's enough energy in the drone to make the journey, it'll take off
It's just funny, reminds me of some Civilization runs I've done
We don't need power switches, we never turn things off anyway
Which is how at 112-Fuel route works; it'll end up eating the whole stack, but then as soon as 12 more Fuel makes it into the hopper, it'll have gobbled that up too and it'll take off
I've never actually tested what the exact behavior is re: fuelling at both sides; I suspect that it'll still take enough for the full round-trip from the "home" port, but then when it gets to the remote end, it'll "top up" so that it's still got a whole round-trip of energy stored within
But yeah, if you take a port with a docked drone and feed it exactly one fuel/battery/rf/whatever at a time, the drone will chomp them up individually immediately
Well considering that it's all networked together maybe it takes into account how much is at the far end in the calculation too
(Which, interestingly, technically opens up the possibility of doing a direct-fed sushi belt with combined fuel types!)
Fuel is really cheap, I wonder if any of the other fuel types fly faster
That's possible, sure, but I feel like they'd want to guard against a capricious Pioneer emptying the fuel hopper on the remote side, mid-route
So I suspect that requiring a "full tank" so to speak is likely the way they'd've gone
Would differ from the otherwise-established drone behavior then, though, which is "don't take off until you have enough for a round trip"
I mean, five minutes on an AGS save would settle it one way or the other. :)
Interestingly, if there's a surplus of fuel at the home port, the first fuel load a drone takes will be about 1.5x what it actually needs
hmm... could test it later, too sleepy now. But my thoughts are they could make it take off only when enough for a round trip, also taking the destination into account. Then if they get to the other station and find there's no fuel, they just sit there
So it's technically got enough energy for three legs of the trip, not just two
Seems like the fuel powered drone is cheap and effective though
If you starve the home port and only provide "half" for the drone's next run, it'll pick up that half and do the route as per usual, since it's got the 0.5x extra energy already stored up
Entire factory runs on one diluted fuel refinery lmao
They could, sure. My money's still on "the initial takeoff requires enough energy for a full round-trip" though. :D
Finishing on 4200mw of coal power would be pretty hellish...
24-26k of geo+sloop was already bad enough in phase 5
Which a strange mechanic. Turning it into electricity would actually be consistent with how it can also run of batteries (but not the jet engines in back) but remembering the fuel type makes no sense
Yeah, I was surprised by that too when I saw it in the data. I was wondering if drones fuelled by nuclear rods actually are radioactive themselves, perhaps? Could be one reason to keep track of it, at least
("saw it in the data" by right-clicking a drone in SCIM and heading to "advanced" -- can see all the info that's saved in there)
#screenshots I'm trying to add more but with how the pipes and conveyers are idk if I can
The higher processed the fuel the faster it flies. Wiki has all the info!
bring the coal to water
not them both half-way
Or, better yet, find a place with both coal and water in close proximity. There's plenty of those
This was the closest I could find it.
For some reason the coals up high so I have to bring it down with conveyers
Guys check #1038092680493801533 I made a thingy
Xenobasher is the best weapon guys
It costs nothing to use so it wastes nothing
therefore FICSIT approved
So it'll fly faster, but takeoff and landing is still 51 seconds every time huh
that's pretty oof
Hello
like you save a lot on the trip itself, but so much of it is static time wise.
there’s a place ||to the north of your base, over a wooded hill. Its a big lake ||
can i select multiple things in my inv and delete them all at once?
shift click into a bin connected to a sink?
🙁
trashing stuff is painful in this game, for example.
because you shouldn't trash things in this game
remember you can pout any one unit into the toilet and it will be trashed
Hello guys, i just started satisfactory plus, someone did it please ? Im stuck cause i dlnt find anywhere how to get this
most things at least
I found an old freight loader full of sulfur. im still wondering why it had sulfur in it, but anyway i deleted it and had to delete so much of it manaully from my inv
instead of turning it into Environmentally Friendly Explosives for Environmentally Friendly Mass Wildlife Murder in the name of Environmentally Friendly Factory Expansion
Blasphemy
first step of satisfactory is very simple
delete it before it captures you 💔
Find the Orbs
T̶̈́̂̃͜ḧ̸̜͉̊ḙ̶̺̔ ̵̛̻͓ͅŌ̴͐̈́r̵͓̎͗͘b̴s
I have too much smart plating since I just did that part of Phase 2, feeding it to my Sink: around 500 points/smart plating, not so bad!
very smart
Sink everything
earth can wait, tickets are eternal
foundations are a waste of resources btw, just build everything on the ground, spaghetti = good

And finally finished my 1st coal-powered factory, free 1,200 MW, going to do a 2nd one on another lake, same, 1,200 MW, then I’ll start my very 1st real factory, ain’t changing my plans, already started the foundations: 2 buildings, one on each side of the Grass Fields stone arch, with bridges connecting each building going through the stone arch
that's a feature not a bug
im playing an always online server how do i deal with nuclear waste, before the whole grid goes offline
turn it into plutonium
ok what do i need for that
i know bro im not slow 😭
in game Hit "n" and type in plutonium rods
ok
short term you can just make a ton more containers to store it. Long term turn it into plutonium fuel rods and sink those
Do ye ever feel that ye need to reorganise your factory
but are worried something will break if you do
all the time
no, it's only you. and 029384029384 other people
I resist the urge to burn it to the ground daily
i dont
i just do
its a canon event to delete your factory and rebuild it from the ground up so you can get 3 more whatever the hell per second
and its always worth it 🙏
I just make newer better factories. This way i can go back and see my progress from hour 1 to hour 1200
just now realizing that 3.5 x.2 does NOT equal 1.2
i can still make more reactors
Juclear waste is so annoying
Are there any tutorials on how to effectively set up drones?
likely on you tube. But i found it rather straight forward. mind you ive only used it in small limited areas
Like
Would you have an array of drones specifically for power delivery
I.e batteries and fuel
On separate ports
I used packaged fuel
it goes into the fuel port on the drones plateform.
for my use it uses 24fuel for a 1km trip
if the round trip uses less fuel then it can hold you only need to supply fuel from one plateform
trail and error and learning from the process is a great way to improve your game knowledge
I just wish drones used grid energy like trains
you could just use trains instead of drones. this is my forth run of the game and its my first time using drones.
I'm using both atm
trains > drones
Trains for bulk goods and liquids/gases
Drones for packaged liquids and misc stuff i dont want transported by train short-haul
I've got a whole sky platform for my trains
LEMME SEE
hey is it possible to use road barrier on ramps?
And junctions
post in #1038092680493801533 its a lot easier to get answers there.
Okay lol
in this chat the thread gets lost easily thats all
Yeah it’s just I have a lot of questions and idk like where to start like
I have to do aluminum and supercomputers and then idek how to power the plants like
Can I just use uranium ore or do I have to craft it into rods
rods
And like where do I put the waste and how do I power all this stuff do I like power up one plant at a time
depends on how much rods your making
I wanna make a huge plant I don’t wanna have to worry about power for a wile
responded in #design-and-architecture
thanks i just saw it, i used painted beams they looke better walkways doesnt fit road for me
with one overclocked normal node of uranium with mk.3 miner you can get 30 gens, but good luck wiht the logistics
60 water extractors among other
process the waste, build on an ocean, and have really good logistics
if you want to go big with nuclear you might as well go all the way and get the full 630GW
2300 uranium being processed into 50.4 fuel rods, making 2520 waste and (depending on the recipe) 12.6 plutonium rods to use as vehicle fuel with the overflow being sunk or take what you can to ficsonium
although with a nuclear plant on that scale i would not recommend going to ficsonium as it will eat a ton of resources (using up the entire map for some) and you dont need the power
for the planning the whole thing i HIGHLY recommend satisfactory modeler on steam, its a factory + logistics (sort of, i dont use the feature all that much) planner that imo is much better than satisfactory tools for projects this large and complicated
as for where to start you'll want to get a decent amount of aluminum and rubber going and then find a spot to build it
lots of people build in the swamp but there isnt very much there so you'll have to either train in all the raw resources or make them in satellite factories and bring them over then
another really good spot is the rocky desert, it has a lot of resources like quartz, iron, and copper which is like 1/3 of the resources you'll need
ive seen people build in the spire coast but it has the same problems as the swamp
my next big nuclear plant is gonna be down by the waterfalls in the south east of the map
nuclear power is probably gonna be the most complicated thing you do up until phase 5 space elevator
but it is very well worth it
A basic plan made in two seconds in tools.
You can drone or move the rods to water if you want, easily move and store the waste if you like. Drones are good for both theses things but lots of options https://www.satisfactorytools.com/1.0/production?share=SDxm03toLgLbbh5OWSLL
Is 6 water intakes enough for 12 coal generators?
Modeller is more of a layout tool than an actual planner. It’s pretty slow and clunky
How much does an extract output?
How much does a generator need? 🙂
Very standard steps that need to become second nature if you want to create smooth running systems
Question if i pipe together three water pumps with a junction into one pipe, to power 8 coal generators will that reduce my water output
MK1 or 2 pipes?
I was told the ratio is 3:8 so id assume 6:16 would be appropriate
Mk1 pipes
Combine 2, put that combined pipe at one end of the gen manifold, then connect a single pipe at the other end
I am on a bus so I don't have access to ms paint :(
So yeah, 3:8 does work, though you need some creative piping
Consider: Coal gens require 45/min water each, for 360/min total. A water extractor provides 120/min each, for 360/min total. so that works out
The problem to solve is that mk1 pipes can only carry 300/min
In the end there's lots of pipe arrangements which will work fine, though the key is that you can't combine all three extractors into a single pipe and have it be enough, since the pipe's throughput will limit you
If you want some spoilers on how to pipe things, the wiki's got a number of suggested arrangements (a search for "cg" should get you there)
okay thanks! im redesigning my whole factory so this helps alot
starting with power
It is a common situation so there are a lot of resources
I'd recommend sticking to 3:8 rather than expanding to 6:16, btw, at least for the piping. Keep the piping to groups of 3:8
My progression this save was so scuffed
I rushed alien power since each one gives a base 500mw and they don't continuously consume resources. So I literally just held my power grid up with 4 augmenters until I built a fuel powerplant
Whats the input for on the Alien power, I just placed my fist one
It is optional
You can feed it a late-game Tier 9 item (||Alien Power Matrix||) at, I think, 5/min, to boost its power-enhancement from 10% to 30%
Right, Thanks
Don't know anyone who actually bothers to feed it tho
Honestly it's worth it for the animation if nothing else
I agree that if your factories are robust enough to be able to make the APMs in the first place you probably don't need that extra 20%, but the animation is A+
Alien power matrices are so annoying to make that you might as well just do more nuclear
I'd recommend folks supply at least one of their APAs, just to have that running
And the flex on how much power capacity you can get
I was actually gonna do the flex but I will finish my current suffering first
I did it just to have it done, and it is pretty neat
Yeah, it's just awesome to be around once it's running
I have now hit my first wall of not knowing what to do. I’ve built highways spanning across a large distance going from my coal power generation to a differnt coal node and after realising about trains I dunno how ima incorporate trains onto my roads
Our promised lasers!
Don't add infrastructure for the sake of building it, I did that last save and it burnt me out, if you don't know how to incorporate trains then it is probably because you don't need them now
I love building nice roads and Infastructure.
But tbh I could always keep my roads and then just build the train lines above it or he’ll build the train tracks completly separate
Id recommend keeping the roads and just making sure you have allowed space for trains if they are needed in the future
I also enjoy infrastructure a lot but sometimes I end up building something that never gets used, then I find out that I need to build some infrastructure somewhere else and now I have to do it all again when I could've just waited until I needed it
anyones satisfacotry game colour looks suddenly much more saturated? starting to build around the northern forest and everything looks so different
fog?
idt theres any fog here? im like at the border kinda ish between rocky desert and northern forest
there's always fog. You can try putting in r.fog 0 in the console to see if that fixes it
Do resources run out? like can i continously run my coal output and fuel without worry of resource depletion
nodes are bottomless
oh what? alright thanks
nope
did that fix things?
no
oh huh
do you need to research more than one parent item to unlocke the child item now in the MAM?
pinged you in screenshot
i find it to be a really big problem tbh yesterday my eye hurt a ton
is thier a section for mods here i forgot what the magic word is for the mod interface and my install is broken after 1.1
There is a satisfactory mod discord
does anyone have any idea if satisfactory goes on sale often, if so are there any ideas when a sale would me
Black Friday maybe
Can also use steamdb https://steamdb.info/app/526870/
hey its not possible to deliver multiple parts using a truck station right? i tried moving computers and circuit board, but the circuit board took most of the tuck station storage and its the only one being sent to the constructors while computers are sitting top of the storage
i used a smart splitter to split the parts when they come out of the truck station but only the circuit board is coming first
Yes, you need to research all parent nodes to access the child
If I have accidentally over-explored on foot, is there an easy way to get back to home?
respawn
wont that drop my invent?
turn on keep inventory in settings
oh big brain lmao
lol
You just saved me like 45-60mins of cursing 😂
welp, ive beat the game
now that I have, all that hyperfocusing on it has fizzled away and I feel lost
is there any way to put a water extractor in a blueprint designer? ive tried putting the designer in water but i cant figure out a good way
there used to be but not anymore
there was a bug where you could place one in a blueprint and then select the blueprint and place it literally anywhere, didn't have to be in the water
get synthetic power shards first so you can overclock them
that is overclocked
what is the 800 for?
i have the 1800 shards
Welp, that’s changed
u making Chernobyl of power?
an absurd nuclear system
yea
lmao
800 extractors for ~800 plants
i chose to oc the extractors cus i can blueprint most of the reactor stuff
i am building a max nuclear plant and it is only gonna need 234 water extractors how did you get 800
wait how the hell do you plan to fuel 800 plants????
240m^3 per reactor is 1 extractor at 2x and so math is easy i went with that, its 1:1
some funny slooping
my plutonium fuel units are all slooped and my instant uranium cells have 2 sloops each
YOU ARE SLOOPING A POWERPLANT???? YOU ARE PSYCHOTIC
very, i want 2 terrywatts
wroing unit
the exact numbers are 216 for 1800 uranium and then 576 for plutonium
is that purely for the flex cuz i am trying to make 80% of the theoretical ticket per minutes and i am only burning half of my plutonium and nothing in the powerplant is gonna be slooped cuz the sloops will be for the ballistic warp drives
yea, i like big numbers and i can make a statement covering half an ocean with nuclear plants
tbh after my current save i was gonna do i save where i try to get the max power that way as well
i like cool numbers too
i have a lil leeway cus my world has 156 sloops
dunno how but i have 156 sloops
prolly an update resetting em
cus ik a couple updates were bugged
i only got 103 after the mam research :(
106 should be the limit
yeah 3 are used in mam research
but you can just not research the alien power matrix which is basically useless and have 104 left over instead of 103
but i researched the alien power matrix :(
the other 2 mam sloops are mandatory tho
nah, imma hit this with some matrixes later
Is it not that efficient to sloop power plants?
the extra sloops go to 4 augmenters with matrix
you have to at that point, i dont make the rules, but if the number can be bigger, you must make it bigger
if i remember right that could be four terrywatts
depends on how bad your current power plant is or how much you want to flex, but generally you would want to use all your sloops on doubling resources that have a deficit or just to sink for even more tickets
Just realized I can swap colors so now EVERYTHING is in FICSIT Foundation Swatch (greyish with small nuances of orange) and it ROCKS
I FOUND A MOD TO ZOOP WATER EXTRACTORS, thank odin
be sure to give me those figures when youre done 😉
will do
pick a bright colour and then write 100 in the opacity slider box
im super serious please dm me with the details
lmao, ill make a long post about the project in screenshots when im done
when do you think your project will be done
next week, maybe the week after cus of testing
since i can zoop extractors i can prolly finish that part by friday
damn mine is still gonna take a couple more months
That’s how you make LED materials?
idk i dont really do asethetics i have just heard that making the opacity way over normal makes the colour more bold
If somebody knows (how to make some materials glowing like LED lights)?
for example the normal black just when maxing out the sliders on concrete just looks a lil grey, but if you manually override the opacity value to something much higher than 1 then it will actually be black
try doing the same thing but with signs on max brightness
make the sign just have a background
like real lights?
those are in the awesome shop
but the real lights at least for me absolutely tank performance
Oh and you can align/resize them?
not resize
And change colors?
no worries
NEW MOD daisy chaining, avoiding pole spaghet in the extracting area :)
praise modders
hopefully the devs dont read this but i have always had a bad time with the lighting system, i have always found the system a lil bit annoying
my complaint is the max distance for global illumination, i cant make things look epic at a distance with lighting
its like 40m or somethin like that
Hopefully they do, so they might improve stuff
signs dont light up the area without global illumination acting on em
and also i literally cannot use lights in my saves cuz otherwise i will forever be on 10 fps
Yeah apparently there are light problems
i cant speak on the performance aspect but yea lights are problematic
First fluids then MAY BE lights
nahhhh we all good, we got fluid truck, our problems have been solved
I feel the irony here
May be they’ll improve fluid trains at the same time, even fluid drones
my only problem with fluids has been with an extensive rubber and plastic plant, all my numbers are exact but somehow i run two generators perfectly fine, where dafuq does the extra fuel come from
1.2 is supposed to take care of that
omg u right, now i can use a truck to bring the materialized fuel to my gens
are they actually going to add that or was that just a troll
cuz the devs 100% know about our complaints
Nah 2 different fluids per truck
im hopin they did actually fix fluids but maybe coffee stain just bein silly
fluid issues are like the number 1 thing people complain about in this game so i legitimately thought the fluid trucks were just a meme
but then it would be extra funny if they actually did add them
It’s not just trucks, apparently they fixed fluids problems
are you saying fluid trucks wont solve your every problem? do you even care for the puppies and the kittens, i shall fluid truck with joy
Show?
in fact, thats how ill get water to my plants
Like since before 1.0 lol
nah id actually kms if i had to bring water to 800 plants with trucks
Are you saying it used to not be like that?
Yes
Ah
i am not trusting a thing out of anyone's mouth until i see actual gameplay footage, i dont want to get my hopes up on this one
Why are train signals a nightmare
wait really? Was this before update 3?
they just take some time to understand
they are initially but they make perfect sense after some time
I very clearly do not understand them
90% sure
ah so before my time
lemme find the train post i always get, please hold
it took me an entire day of testing to properly understand them
I guess I also made it pretty difficult on my self by having a roundabout and a double Y junction right next to each other
are the train signals equivilant to factorio or are there slight differences?
?
dont have intersections directly next to each other
they will deadlock
either combine the intersections or move them further apart
-
Paths signals at all intersections entrance
-
block signal at all intersections exits
-
Use block signals alot To make the network work
If you put a block signal then u will find a color change on the rail
If you put a 2 block signal 2km apart from each other then as long there is a train on this 2 km line then the train will wait till the full 2km is clear of any trains
And if they face any intersection then will suffer more -
i usually put a block signal every 12 foundation ( 80 m approximately)
Foundations and walls doesn’t effect how train will work
Hope this helps
courtesy of @next brook
See the path at entrance and block at exit works on my roundabout but not my Y junction
boop
^
hes right
I just says the path signal is looping into itself which does not make sense
just on the Y junction
i think youll find quite a difference, my factorio pal spent ages complaining so i have to assume theyre different
Roundabout works fine
thats just the stereotypical path signal complaint
but what am I doing wrong lmfao
Me: Overclocking great, Ive eaasily tripled my steel production! Stage 3 coming soon!
My power grid:
ok then I have no idea how satis does it's train system 
try making sure ur path signal isnt directly where the rails merge, try placing it a lil inwards
Like farther before the merge?
you are shooting yourself in the foot by trying to manage 2 intersections next to each other when you are still learning, path signals do multiple things, it checks to see if the path that the train wants to go is clear AND then it checks to see if the block after that section is clear, if you have an intersection directly after it becomes more complex because you will have to understand some pretty annoying chaining of path signals
sometimes having it where two merge makes it complain
no, lil after it, very little bit after
Alright I will try
or try after and before, it may work either way
like coders, when i do train i get it to work even if i dont know why it works whatsoever
yeah i like to get something working, then i learn how it works
Understandable but I kinda have to have it where its at right now
it is a good way to approach new things
i just pray it never stops working
why is that?
Two resources coming in together at one factory and both transporting to two other factories as well
Im gonna try the path signaling revenant suggested and see if that fixes my Y junction problem
why not combine them
ok I found this and now I know how satis does it's train system :DDDD
https://www.reddit.com/r/SatisfactoryGame/comments/wev2gn/are_trains_the_same_as_factorio/
a roundabout is made to manage many entries and exists
Ill send a SS and see if you have any ideas
#screenshots Ignore the design its a work in progress
Its actually working fine now since I changed it but I dont have path signals at the Y junction just blocks
OHH theyre not just close together, they lead into each other, that makes more sense
is this an issue lol
no
superb
just explains why u did it in 2 junctions
so might just be the path on the merge then?
Honestly this is working so I might not change it lol
another way u could do it if u cant fix it would be to have it loop back after the station and feed back into the roundabout
Ill keep that in mind for later builds, if this one deadlocks again Ill fix it
One other thing in terms of efficiency
it will deadlock again
Why does the path signal on the roundabout stay blocked like waaaay long after the train has cleared
The "waiting for path reservation"
Or is that just waiting for a train to need it?
the path signal checks 2 things, it checks to see if the train is able to pass through the block, but it also checks to see if the block afterwards is free
#screenshots my diagram looks like a dick but thats a concept for how u could do it
Lol
I appreciate the effort in that
its the artism
The whole point I have this junction is so the train could drop off the concrete on the left and the right train continues on to the the coal power plant before returning on that middle track
I did have the idea of doing that originally but I feel like I would just cause excess traffic when I can just junction it
yea, thats true, only if junction work tho
I just have such a shitty understanding of the train signals because I havent really expanded a train nextwork this much before
and generally roundabouts can handle a lot of traffic
I mean like on the backside of the stations
would recommend bigger roundabouts if u expect traffic tho
Path signals stay red until a train has reserved the path, but that doesnt happen until a train is in the block before the path signal
do exactly what i drew and your problems will be solved
red is path, orange is block
boxes are train station
#screenshots if I connect the station on the left in a junction it would either have to U turn which would require a lot more space or it would have to go all the way to the coal plant which seems unnecessary
brudda just drew my exact plastic export layout
thats how most multi station setups look tbh
fair point, ive seen some... creative stations tho
ahh
that actually is superb
also tbf i rawdogged this game, no outside help or guides till i hit nuclear cus i needed help planning but now i use satis modeler
I think my problem is I was trying to add a station on an already existing line rather than changing the already existing line
wait i forgot one thing, it can still deadlock cuz it is just that close to the roundabout, lemme draw another diagram
The junction would be on the other side of the train stations from the roundabout so it shouldnt be a problem, no?
new image very important
Is there a difference in color b/w block/path signals or are they all block
the reason why you would deadlock is due to the fact that the logic is correct, but the train may be longer than the distance between the intersections, so the train might make it through one intersection, and wait at the other, but the back of the train may be still in the intersection, but the train that this train is waiting on is waiting for that intersection to be clear, so both will be waiting for each other
all the trains are only one frieght car atm and I dont believe they will be increasing from that due to the throughput available around the area
essentially what this does is that if a train is leaving the roundabout, the game checks to make sure it is able to pass through the next roundable as well, this way no train will be stuck in an intersections
Ill keep this in mind for bigger builds
it is good practice to design train networks to be rebust
yeah understandable
but this is exactly the reason why you dont build intersections close to each other, because you will have to do complecated signal chaining
I plan on having this line go to a central storage at some point so Itll be important. Whole reason Im building this line to begin with
make sense, thank you!
but if you follow both diagrams then you will never have a deadlock ever again
Ill build that and send a ss
oh yeah i forgot to respond to this, the path signal creates blocks in the same way a block signal does
Is there a best "early game" item to feed into the awesome ticket maker?
ai limiter
sam
Currently im just endlessly pumping limestone into it because I have an extra node
Oh... both are much later than I am 😂 Alright, dont worry about tickets for now, gotcha
you can set up sam anytime if you have a node near you (provided you have the mam)
if you want really really easy but not really that profitable, if you find a uranium node, you can place a miner on it (at a distance so you dont die) and can literally just sink the uranium ore itself
same, it makes the game more fun imo
Agreed, I will say that it’s almost necessary late game, satis map, calculators, modeler is so useful
But early game should be done pure
that station design is like human nature i swear, we all instinctively make it
It ignites a curiosity that you don’t get with guides
How would you define pure? For example, I am making regular use of youtube guides for blueprints and the like to make conveyer busses that are effective instead of my region-spanning spaghetti
also every guide often just tells you not to do stuff and not why
I’d say that YouTube can be ok, but having a guide for every step is bad, like, watching a guide about maximizing coal early game, fuel. Best alts. Just leave some of it to yourself, it’s way more rewarding
I’m doin nuclear without help on alts, I just did the calculations myself and I was happy when I found my chosen recipes
Fair. Ive just been using it for the optimization side of things. Like I built pretty much everything at least once of my own, and then said "theres gotta be a much better way than this, this is huge and looks like shit"
i think the only guide i have used in this game is guides for doing with fluid issues... for very obvious reasons 💀
dealing with fluids*
#screenshots Looking good?
I just cant be assed spending a dozen hours condensing my setup for a RIP line, making it look clean and fit into a nice BP format, when I know 6 years ago someone already did the exact same process. Once Ive learned the process, albeit spread out, so that I understand my production lines, all bets are off
I will say guides for fuel can be real useful cus just knowing about diluted fuel and the fuel plastic and rubber conversion is a game changer
i am just completely insane
Amen brother
i accidently found those through the calculator
I appreciate the help! I saved the ss so I will be building every multi-station like this from here on out
That’s good, I hated re-doing my plastic and rubber production because it could be like 4x better
And just for future reference, block signals before and after stations is standard practice, yeah?
not technically guides but had the same effect, i was like "oh sweet i didn't know that was a thing"
then i was sad cuz i didn't figure that out myself
I will say giving advice is weird sometimes because I don’t know standards, most of my systems are personal preference
path on entries, blocks on exits
But it works sometimes, I’ve given some banger advice
Is orange path signals on the ss?
except for the specific circumstance where you are chaining, but if you make sure your future intersections are further apart you dont need to worry about that
red is path, orange is block
Alrighty
same i always realise that i am the outlier when i give advice in this server
Like, call me crazy but imo the base turbofuel recipe is almost better than turbofuel blend
Once you have blenders I think that even a basic nuclear setup is easier than turbofuel blend or even rocket fuel
Exactly
rocketfuel is just not worth it
*except for a small personal bit for jetpack
IKR I see people advocate for how much better RF is than nuclear and I don’t get it
Rf much easier
I’ve seen people swear that a rocket fuel plant is easier and better than nuclear
i dont even bother with turbofuel
I think that if you’re only doing a small amount of nuclear it’s easier
Just to confirm, path on exits on the ss due to it being a junction, correct?
only on that 1 long stretch is a path single
Nahh, for the amount of power I think nuclear is easier, if you’re getting to that stage in the game you need to be able to handle some manufacturers and blenders in a process
Nuclear requires a lot of supporting infra, rocket fuel, in particular the nitro variant, requires literally none aside from piping a handful of raw resources
And with a few alts you can avoid fluids entirely for the uranium side of nuclear
because that signal is acting as both an exit and an entry to verify if a train can move through both and not get stuck
I meant on the train stations
i built a 150GW normal fuel powerplant
it is a lot easier to just make more fuel then it is to turn the fuel you already have into rocketfuel
That’s a fair point, but at that stage in the game isn’t a lack of infrastructure what begins to weed out the players that will struggle to make it further
in my opinion at least
the entry to the train station is the exit to an intersection, so use a block signal, the exit of the train station is an entry to another intersection, so use a path signal
I’m biased cus I hate refineries, they’re a pain but I’ve enjoyed nuclear processing
Makes sense
i hate them but i need them 😔
Now a big downside to nuclear is that processing is quite expensive at times
Power wise, I’d eat my grid 2x with my chain, I have to kickstart it with some nuclear rods built up from a small production line
i have a 1TWh battery 💀
My water extractors alone will use like 20k mw
i should post a pic of it
GOD DAMN
i call her big bertha
maybe I should do that, just battery like crazy before I hook everything up
Rf is so close to the end game that I would argue anyone that makes it there is well past the point of weeding out
Exactly, so the infrastructure to do nuclear should be in place making that issue lesser
i just did it cuz 1TWh is a big number and it just acted like a break, if i was tired of doing my massives factories i would add more batteries
it is 10,000 batteries btw
That’s a good reason lowkey, when I get sick of production I just work on placing my nuclear plants and the extractors
i call her big bertha
Now I have to do it cus all I have left is pressure conversion cubes
If I completely unhook a power station from my grid, why would I still have 0.6MW consumption? Its a closed system with a single tie in, ive traced every line, theres no mistaken inputs or outputs. Just some biomass genes powering their own constructors to turn wood and leaves into solid biofuel.
Wood and leave lines are currently empty, as its been some time since I gathered any
The gods require sacrifice
I hope they do fix liquids, I have my power plant of 600 generators where I have counted out the numbers METICULOUSLY and some how, the liquids arent spreading to all of the machines
i used all the iron in the rocky desert to make 140 HMF
Fully overflow it first and it may work
I did overflow it before I started the generators, everything was full
I was starting to question if maybe the lights on poles and machines were starting to add up
I hate hmf, I did 5/m and decided I was done
I have all these machines on a manifold system
that is why i decided to do them first cuz then i would never have to touch them again
Odd, maybe do that again but add some buffers every few gens, that’s worked for me in the past, or use an injection manifold kinda thing
I would if I Had extra resources in this area but I used them all :/
My next big plant is gon be 20 nuclear pasta/m for all future pasta needs
Mainly just singularity cells
All is connected and the signals are happy yippee
Oof, that sucks, I dunno what to say then
I think 600m^3 pipes lose some flow over time, one of many fluid issues
also for the future, the fused modular frames are not bad at all once you have the HMF, i thought it would be hell but i was able to produce 120/min in a small building after importing the HMF
Yea, imma make like 5/m cus I don’t think fused frames are used for that much, late game im stickin to 5/m of most items
With the exception of belt or similar resources
to produce the HMF i have 5 large buildings spread across the entire rocky desert to put that into perspective
That’s epic, I love builds like that
not when it is HMF
I needa start decorating my builds again, I did it for a couple but stopped when it got big, I wanna make my pasta factory epic
Lmao, we love iron pipes
Whats a good amount of HMF/min?
for my main base i just made 10/min, that is more than enough
5 is fine for storage but future builds use em
but like 5 are used in making 5 fused frames
I generally just make more for my future lines, I only produce and distribute things like oil products
so 5 surplus for depot
My current one is 10/min I was hoping that would be enough. I have completely iron/concrete HMF so it took a metric fuckload of iron just for 10
yeah i make as much surplus as i think i need to cover higher tiers
Should be fine imo
Honestly not really that much but more than I wanted to spend on just 1 factory
trust me 10/min is completely fine
That’s a good way to go about it, I do that for oil products and aluminum, might do it for ficsite, dunno yet
Sounds good Im glad I wont have to expand that
it involved some preplanning that just consisted in "lets see what else needs it" "eh i can afford to make this much"
Heavy Modular Frame memes hit different once you've made the setup
Heavy modular fuckton of screws
I didn’t know it existed when I made my hmf factory
Injection manifolds for fluids will cause you nightmares, do not recommend, been around that block
i can concur
unfortunately
I don’t mean injection, I just mean multiple manifolds, having some disconnect helps, like, a manifold of manifolds
My aluminum refused to work unless I injection manifold the alumina solution, it just doesn’t work without it, idk why
putting buffers every few blueprints helps a lot
I produce exactly 0 screws
There's 2 things that help pipes: keep it simple, sometimes loop it, stay below 600
I have dozens of km of pipes in my aluminum factory and it works fine
i am kinda proud of my aluminum blueprints
they worked perfectly first try
no injection needed
I love my aluminum blueprints, I do aluminum in sets of 480 and it works perfect
how do i add more custom color swatches on console? i managed to create one by accident but cant figure out how to do it again
i do a 1:1 alumina solution:aluminum scrap blueprint
there are never any issues since each alumina machine only has to serve the machine next to it
I don't think you can, there is only one slot afaik
Corner?
maybe thats the one i thought i made then
put me in the middle
ahhhh
lol
Not me building processing for 4500 ingots by hand 💀
Actually that is a lie, I did use some BP to help
But a lot of manual labor
my blueprint works in the same way as this #math-and-meta message
just instead of quickwire and ai limiters, it is alumina solution and scrap
I didnt even unlock blueprints until after I beat the game today xD
I love your drawings
Yikes
i screenshot ms paint instead of actually saving it like a pro
It would have taken me 3 months instead of 3 weeks to build without blueprints
#screenshots message this one might take the cake on all time best drawings
i tried to build a megafactory back before they added blueprints and quit because i got burnt out unsuprisingly
same
also didn't help that that was on my first save so I had a lot of random spaghetti from my factory
there is a reason why half the player base were using mods, there was little to no QOL
After a two or three month hiatus, I am proud to announce my biomass-only run has entered Phase 7. 
i had my spagetti in the grass fields and wanted my megafactory to be in the desert, so i built a train line between the two to trainport all the building materials
cuz no dimensional depot as well
That looks... depressing similar to what I do, except with more advanced materials 😂 Any advice for converting from that to hubs and busses and such?
fond memories that i dont regret but i am glad we live in a better time
let the spaghet grow until trains, and then make a good factory
I actually just unlocked this, found a lucky sphere while out exploring. Is it worth hunting down more spheres to make one?
i have changed my ways finally and this latest save, 0 spaget
only took me 4 100+ hour saves
ooooooor, starting building on floors and grids before you leave tier 2 🙂 and never do that ever
fair
ye I started over for this new world, with a few "enhancements" (advanced game rules)
but throughout the entire time i have played i have always been a proud non-clipper
Any idea as to why my oil extractors keep pausing? I have 10x check head lift, amount produced vs amount used but it won't even back fill
#screenshots message Instructions unclear, added more layers of conveyer instead of more floors
worst case add more pumps
that actually looks fine
yeah like that looks fine
could be better ofc but it's a great start
ive been debating hiding it all uder the floor since i got the elevator hole thingies
You have to check the whole chain, are any of the outgoing products being delayed or stopped?
but cba with the rebuild
Just added 3 more pumps and seems to be running now but we will see for how long
This is fine, organized, on a grid etc
though I don't think you need to buffer your inputs at this point, esp. to such a degree
damn nice
Im surprised I could even make it that uneven
All those buffers were placed about 40h ago when i first built the iron lines to feed my Stage 1 supplies like screws and iron rods and such. At the time, I had not embraced the wisdom of matching input and output, I was just slamming buffers into every supply line, sometimes 4 or 5 along a line 😂
Im a hoarder in most video games, so satisfactory has been a big adjustment
The idea of infinite nodes still boggles my mind
can hoard sloops and spheres and slugs
huh I'm just noticing that they all begin with s. How have I never noticed that before?
Arent those the super rare, limited per map, resources that give major upgrades?
ye pretty much
slugs would be the exception as you can automate what they give you later (and also get slugs through doggos)
Hmm, Ill consider it. Especially slugs if I can make power cells other ways later.
How does the dimensional storage work? Im about to start Stage 3, so I dont think I really need one yet, assuming it works how I think it does, but it sounds neat and has me very curious
You want and need it, it changes the game
you input items into it, and it allows you to download items from the cloud when you build
It will take time to show it's true colours, but it's a very handy system
the only items you'll need multiple input nodes are for concrete and maybe some of the basic iron parts like plates etc
pretty much ye
Is there a way to scan for the spheres?
Didnt even think of having multiple inputs
object scanner
is that the thing i use to find ore n such?
no
ooooh that thing
so if i set it to sphere and then just take off in my buggy, will it ding if im near one? Or do I need to be actively holding it?>
you need to actively be holding it
ngl I did most of my exploring without a vehicle, just use blade runners and call it a day
It's a proximity scanner, it will show you a direction by showing a stronger s8gnal, you need to watch it while you wander
Is there any other way to get alt recipes besides the thingys from the crashed ships. Forgot the name of them
nope
right. well, once I get stage 2 finished off (44 more steel beams 🙏 ) I can go wander around for a bit ig, gonna give my production lines some time to recoupe on their stock 😂
This is the way 🙂
Well i hope i get some good alt recipes from them
remember that you can rescan
There are enough hard drives to open all the recipes, good and bad 🙂
Ok so I’m setting up pipes to my fuel generators I got 8 set up with 6 refineries making fuel and polymer resin but for some reason they aren’t all getting full fuel even tho all of the pipes are split evenly
ye but is he at the point where he can explore the map?
Do pipes work differently than conveyors when splitting loads
Is 100 steel beams/min enough steel beams p/min
Are your refineries making regular fuel?
Yeah making 4m^3 fuel and 3 polymer resin
So it’s 240 total fuel split into 160 fuel needed
I did extra cause it wasn’t working before but now it’s still not working
The math is off then, 300 fuel goes into 5 refineries, which will feed 10 fuel gens
though since there's an overproduction and it's not working... do you need to add pumps?
Maybe I added a bunch of pumps but ig I could add more
But to answer your question, no, pipes don't work just like belts, if you use a manifold system, the units at the ends of each line can struggle
Can you ss the build?
It’s really messy idk if you’ll be able to tell what’s going on
don't worry
While waiting for said steel beams, any recommendations for what to spend my 10 ficsit tickets on at the awesomeshop? I have the conveyor mounts/holes, pipes and hypertubes too. labels and signs ✅ , ladders, and catwalks
we're used to the spaghet
beams and concrete foundations
I need mk5 belts so bad Im bout to awesome shop that shit
Let me add more pumps if that doesn’t work I’ll send a ss
From the architecture section?
it's mostly cosmetic after that poiont, so open up stuff as you want it
Good thing I have 57 coupons
should be in a section with asphalt, coated concrete, and coated asphalt
Its in the customizer section
mk5 aquired
Yeah it was the pumps the math was right but the pumps were not pushing the fuel to get it over the pipes I built
Stage 3 has begun 🙏 Now to get a jetpack, a dimensional storage unit, and then build a proper factory.
Any suggestions for cool places? I started in plains, i think? the recommended starter area
the abyss cliffs
The whatnow?
I need mk6 belts
though something like the land of the wiffleballs is easier to build, and can look cool
actually you can make anything look cool
#screenshots message Why would I want that
Guess Ill do 85 steel pipes/min instead of 100 🙄
Oh the backpack has really limited flight time, and no hover... damn
So I guess all the people Ive seen flying around placing blueprints on youtube were in creative or smth?
hoverpack
o
jetpack is still solid for exploring
#screenshots message This is my current location/what ive explored a bit of. Any "suggested" directions? 😂
if they're holding this in their hands then that's the hoverpack #screenshots message
Why do our maps look so different?
#screenshots message Over here there is 8 Iron nodes next to each other and some decent room for building
I'm using SCIM
ooooh
Has all hard drive, power slug, mercer sphere, sloop, and node locations
is node purity rng?
Satisfactory map is handmade and consistent
Everyone has the same access to everything. Its all on the map
this is a good place for aluminuminum: #screenshots message
Im about to start aluminuminum production In the desert after this steel factory (logistical nightmare), recommended spots out here?
No.
bro was made for that question
there's nothing there for aluminum... #screenshots message
no bauxite
Superb
nitrogen gas is there but super out of the way
alt recipies for aluminum
Why did I say half my sentence
I play on using the alts for aluminum and I need a lot of water as well, guess I will be building a long ass train
make sure you use sloppy alumina
Thats the plan
honestly I might build like a stepped terrace around this cliff: #screenshots message
for desert aluminum
Ill probably end up building a train ramped curve which will suck very much
End up running water extractors down the river. Should work out
be carful with freight weight when you are doing slopes
i almost screwed myself several times cuz it would be fine when the freight was empty but as soon as it was full it wouldn't be able to climb
Ill prob use 2 locomotives for half max freight length
I dont really need multiple freight cars
I'm planning my main base and aluminuminum factory in the titan forest, how does that shound? I rarely see bases in the titan forest
you really do
I didnt realize I could use the double ramps for a 4m incline
i personally only use 1 engine and make sure i stick to the weight guide
trains can't go up 4m include ramps
I mean I wont really be producing enough to warrant several freight cars?
incline*
HOW LITTLE DO YOU MAKE
I figured as much but the weight guide has the 8m double ramps on it
I just keep lines simple and have multiple trains
you can go up a 4m inclines but that is only when doing free hand rails and not on the 4m incline ramps
I have 4 normal and 2 pure coal nodes all overclocked transported by trains with 1 freight car lol
No traffic issues
what miner mk
2
where are they getting transported to and from?
Close
how close
From node to steel factory (in progress) to coal power plant
if they are that close then why a train?
you can have multiple logistic networks
Because I hate belt lines they are ugly and I originally had trucks transporting coal which was a PAIN
If I destroy my dimensional storage input, move it somewhere else, and continue uploading other items, are the items already in storage preserved?
i am scared of you
you built train infrastructure to transport something so close
I want EVERYTHING to be a network of trains
the commitment to trains is kinda impressive
Realistically I want the line set up and going to every factory so I can havea central storage
that completely explains why you only need 1 freight car
It’s an uploader, its whereabouts are not associated with the storage itself
And I know Im going to be bringing out outside materials from very far away modular factories so I figured I might as well start connecting
and learning how path and block nodes worked because JESUS I had that all fucked up
that also explains why you had your intersections so close together
I mean would you use a belt line for that?
yes
every single person in the server would
there are some distances where there is debate but that is REALLY close
oh no
Since the network reaches the coal plant which has most of the water available to me my pipes go under the rails and boom I dont have pipe spaghetti either
that's fine
you need to realise that you are in the process of making a spagetti rail network like i have never seen
Yes I am noticing that now
In fact I believe I have already done that
The rails are not as sexy as I want them to be
it still looks sexy imo
Are their limits to how much I can store in the dimensional depot?
yes
rails just always look nice
1-5 stacks, dependant on upgrades from the mam research tree
per item that is
Oh... so no infinite assembly lines feeding into it to build giant conveyor lines
#screenshots message This was all built today so there is still a lot of design work to do
I have a separate train going to oil plant
nah you want to only feed the exact same parts into the same depot, otherwise if you try and merge in different parts it will clog
I wanted to supply my entire nuclear plant with trains but then I saw "300 000 m³ of water per minute" and immediately decided against it lmao
I have a story
you were planning on FLUID FREIGHTS???? FOR WATER????
I learned the repercussions of using max throughput of a conveyer belt with trains the very hard way
i build all my water hungry factories directly over a water source so that i can pipe the water from literally directly below
No, I wanted to package it. But it still would require 170 platforms
that is still completely insane
So lets say my dimensional storage has 3 stacks, and I start feeding it RIPs from a conveyor line. When the first stack caps out, wont it just overflow and fill all 3?
Which is why I immediately noped out XD
the depot caps on a per unique item basis
aaah
I did not realize the train docking stopped conveyers.... So I built a packager facility making packaged water that would bring water to the diluted fuel/heavy oil residue alt recipe factory to be used and then the train would transport the empty canisters and polymer resin back to the packager plant where they would be used
This was my worst idea in satisfactory
Fortunately, I made my train calculator before trying that, so I know what they're capable of
Because of the docking the manifolds never filled at the refineries or either packager plant and I had a very very staggering power system
Ok, yeah, that is one of the worst possible ways to do diluted packaged fuel.
if you for example try to put 6 stacks of wire into a depot, then try and merge in 1 stack of iron rods, even though there is space for iron rods in the depot, since there is only space for 5 stacks of wire, there will be a stack of wire clogging the input of the depot, not allowing anything behind it in
How did I fix this? You guessed it. I continued to use the train because trains are sexy and now I transport water in fliud for to be packaged at the oil plant and unpackaged
Im honestly surprised after learning a few things that the power system works without issue
so you want seperate depots for seperate items
trains use barely any power
Saying this I realized I never connected my coal power train station to the conveyers and everything is red over there
only a max of like 100MW per engine or something like that
I meant Im transporting fluids
with no issue
YOU ARE WHAT????
WITH NO ISSUE
you are genuinely mad
Again, Im surprised its working without issue. WITHOUT ISSUE
YET
i wish you the best of luck in your future endeavours
Well a man has learned a couple things about trains after trying to use them for fuckin everything
because the future will not be very kind to you
same
I will eventually make a megafactory using nothing but trains
future you will curse the day you decided to inflict such things upon him, in your ignorance
honestly i love this kinda play style, you will legitimately learn a lot about logistics and infrastructure from this experience
Figured out why coal generators are down... Theres concrete in the train station
I am a logistical genius at this point compared to what I was doing without the use of trains
learning what not to do, mainly
is there a button to mirror the hypertube branch to make it go the other way on console?
My goal is no conveyer belts aside from inside factories and from nodes to train stations
Yeah this is super common lately
you must still be in the train network honeymoon phase
this is a possiblity
Honestly instead of removing all of this concrete from my coal plants belts I might just get rid of it
Slap an enterance on both ends and you can travel in both directions using a single tube
Are they new? They seem neat
the junctions are new
ah
Particle accelerators are so power hungry oh my god
im trying to make one of those particle accelerator cannons so i only need to go one way
oooh
you can aparently make a different style of hypertube cannon with the junctions
but ill stick with ol reliable
i just need it to make a loop and i cant figure out how to mirror the junctions to make a loop
I hadnt used more then 12k all the way through the game, finished my nuclear pasta factory (3 per min) and im using 22k lmao
yeah the only things i am not overclocking to 250% are those, quantum encoders, and MAYBE converters but i will probably overclock those cuz i need to place like 400 if i dont
Its crazy man
3 nuclear pasta will be enough for me for a while at least
#screenshots message The diluted fuel plant in question
But phase 5 is gonna be nuts power wise i assume
This is a resonable use of trains imo
if you want to beat the game, you really dont need much, but if you want more then yeah it adds up
but when in doubt place another alien power augmenter
I’m still not even using half of my power production
And im only using turbo fuel lmao
IS there a limit to how many unique items I can put into the dimensional storage?
no
oh my god
yep
This is heaven
When Best said "limit of 5", I thought he meant 5 unique item types
My brothers in belts, we are fucking gaming
Get the inventory uploader in the MAM
already did
there is a reason why the depot is such a game changer
I put EVERYTHING in there. Got my ficsit tickets, mercer spheres, power shards, etc. Never have to go back to any factory for anything
before the depot the inventory expansion mod used to be used by a lot of people
Better than turbo tbh
why bother with adding complexity when i have 2550 crude oil to use in the blue crater
Okay but now im back to needing 1 sphere per unique item to feed into the depots 😂 Or is there a neat conveyer logic trick for that?
No conveyor magic is gonna help you with feeding sushi into something with no output
But also, there's 300 spheres and you only need 100 for upgrades
2550 holy shit
Im sitting at 360
from memory i think i use 24 depots just for concrete
the blue crater has 2550 available crude oil
Dayum I thought my 12 was a lot lmao
Why so many on a single item type?
enough to make >150GW of power with 300 crude still left over, using only diluted fuel
If I overclocked Id be at 900 which is worth 30000 MW
Faster upload speed. At max upgrade, it's 240/min per uploader. If you want more, you need more uploaders
Aaah
i had 12 but it was too slow, 24 is only just enough for me
Considering 1 foundation BP takes 180, absolutely.
i have collected all spheres and sloops and harddrives but not all slugs cuz why would i when i got the synthetic shards
Are there more advance foundations besides the base ones im using now?
thats genuinely insane
yeah i know i have said i am insane
I can make my spaghetti trains if you can harvest every single collectable on the map
There are different styles, but no, they aren't "more advanced"
Its not the spaghetti, its the fluids
i also did about 80% of it with nothing except shatter rebar
that is the insane part
All the hard drives and mercer spheres I have collected have used basically no weapons
Just the jetpack and a quick escape
The insane part would be doing all that without SCIM's map