#satisfactory
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cool keyboard
one minute sorry
fortunately my cat does not get on my desktop’s keyboard, which is the machine I play satisfactory on
Lol ty. Its the 8bitdo nes retro keyboard. It comes with giant A/B buttons. They are wired the same as a guitar amplifier footswitch. So I made a bunch
she’s ruthless on my laptop though
You mean heat box
I wish I had a cat but can’t win them all I guess
I have a gaming laptop and you would not believe how high the temps are
80-90 degree Celsius CPU
People still having issues with the ps5 multiplayer right?
My laptop is the same.
sounds about right lol
nah my laptop isn’t powerful enough to do that
can’t belief it my nuclear fuel rods manufacturer needs a whole like 5 encased beams/min
Gotta incase them rods
encased pipe recipe is goated
ehh well im playing on a multiplayer server so there’s probably like 10000 beams sitting in a container
my battery factory has 58,000 i storage
batteries
could you check your dms
just got my hoverpack, but how do i go down ?
crouch
thanx, was stuck for 10 minutes 😄
Okay so Ive finally automated copper ingots as well. Ill soon make it into wires but not right now. Ima just let that run for a little while
Hello
Or does the copper get 60 Dr30021 per min
There can only be one of me
Not if we automate production
double-tapping crouch will drop you, and holding space (jump) while falling will slow you down
Just got the 4 hour warning
You can turn off the hyper fixation clock if you wish
Uh oh 😂 left the game running overnight and woke up to a GPU crash from UE5. I dont see a clear crash code in the popup, is there any way of deducing what actually happened?
I have previously left the game running 3 times overnight
Wdym
The 4h warning cycle, you can disable it
its a 2 hour cycle, not 4
What gave you the idea I wanted to stop it?
the reminders are nice though 😄
I got a bet going with a guy I can't get the 72 hour one
Pretty sure my game rebooted automatically after like 48h or smth?
thanx, just noticed it needs electricity close by too 😄
that it does
is there 4096 hour reminder
sure there is, provided you keep the game running for 5-6 months
MY BIO BURNERS WANT TO TURN OFF? FINE! HAVE A THOUSAND FUCKING SOLID BIOFUEL YOU FUCKS
coal power go brr
Haven't even built space elevator
i use african workers for my power
uhh, well, you should, and get to coal sooner rather than later, the game really opens up at that point
I need 1500 copper wires
Which is now technically possible.
But I gotta do dishes so ima leave it running while I do that to stock up on supplies
do you use versitile framework only once for the space elevator? i got like 10 storage full of it 😄
nah, future parts use it too
Coupons go brrr
you probably have more than is needed to finish the game
anything else you make for space elevator you need later ?
some 2 containers and change is what you need for the whole game, the rest you can sink
better make enough now so i dont need to worry later 😄
2 industrial containers, that is
Doubt it but I’m gonna try.
Anyone willing to join my world help out organizing and automating? I’m on Xbox
I sometimes get Reinforced Iron Plates via coupons in the relatively-early-game (aka, before space elevator phase 2)
i have 4 industrial storage full of reinforced iron plates
that can be worth it, to speed things up a bit, i bought some stuff for coupons to finish the milestones in phase 4
its easier to produce a larger supply of that stuff, once you actually have the unlocks
i explored the map so much that i have so much reinforced iron plates
i built factory for 20 hours and after that i spent over 20 hours just exploring
anyone interested in doing a fresh server (dedicated) with QoL/Overhaul mods?
already made a post just asking in other channels lol
anyone elses shadows flikering after latest patch
What’s the most realistic concrete colour
Grey
purple
quick question: which alt recipe for Reinforced Plates would be better: the one that costs 50 screws and 18 plates to produce 3, or the one that costs some copper wires instead of screws to make 3?
I accidentally chose the one with 50 screws as a requirement, and wonder if its still workable... (I have 1.5 iron patches for making screws, just so I can make Copper Rotors and Reinforced Plates at somewhat ok speeds...)
What grey
Thanks will do
The basic concrete swatch the game comes with
It’s not that good
What do you mean? It's exactly concrete
If you don't like it, that's a different thing
I think it’s off
It don’t look right
if you're just making reinforced plates, and not building anything on top of it, i dont think it matters much, for me personally, i am a big fan of the iron-only recipe chain, something like this
https://www.satisfactorytools.com/1.0/production?share=HGOQpZnwz2zHhWvQ1Jbk
i dont like screws, i dont like direct feed systems, screws dont play well with manifolds
I like the ones that removes screws. Most the time the alt recipies are situational. Depends on what resources you have excess of.
generally speaking, i always, always use stitched plates
Is water a good fuel
but you can make anything work, its very dependent on what you have going on around you
What is even water used for in satisfactory
lmao
bolted and default plates are generally trash unless you're using steel screws, but even then they're not particularly good
!wikisearch water
Water is a fluid resource essential for power generation and some late-game products. It can also be used to improve the conversion rate of various ores to ingots in Refineries, once their respective alternate recipe is unlocked.
It is the first fluid the pioneer has access to, being obtained using Water...
so the one of the two options which I DIDN'T pick (I was fooled by the 15 per minute production time of Bolted)... great...
That’s quite a bad recipe
I've found stitched plates to be pretty handy
you can get more drives and still unlock it
whats bad about it?
single input, nice clean ratios
Very bad iron-product one copper node can double your production and even without it it’s still a bad recipe
many people are. the much faster production rate sounds good, until you realize that producing all the extra ingredients that recipe requires will take up way more space than you can save on the assemblers
thats kinda a lot of iron used
well, I guess it is at least partially-to-mostly my own fault for not realizing I should've asked for advice here first about the recipes...
ya'll out here acting like iron is in short supply lol
less than default or bolted plate lol
Why would you use smelters by the time you can move 750 at once atleast use refineries or smth
Even concrete would double it
simple, no water nearby
So use concrete it’s better
so for my next factory- I need 3.2k water.
what does that even mean, use concrete?
Water is not far just build a pipe
I unlocked the resource well extractor. But is that a better option that the normal way to get water?
yeah but just using pure iron ingot recipe can cut the iron use in third
There’s a alt that does doubles the amount of ingots you make from the same amount of ore by just adding some concrete
you dont know the situation this factory sits at, i dont like the idea of a single 200m long pipe cluttering my area
- that's not pure iron's ratio
- you can do that with stitched + iron wire as well
200m isnt even far tho lol
It’s a single pipe and pipes look great if your complaining about 200m your cooked for later
it literally doesnt matter, you are missing the point
What point
Is it a good power source or not
Pipes make a base look better and make more of something
will we ever be able to rent a server for xbox? 🙁
it's not better. or worse. it's just different
all this factory does is supply a depot, it doesnt feed anything else, for other factories that do require RIPs as intermediate, i typically use pure ingots
Just use wet concrete somewhere and ship that over
Oh interesting. Alrighty
Then why are you recommending stuff based off your situation
crazy question. Anyone got a refinery blueprint? I am lowkey sick of placing down refineries x-x now I gotta put down another 100+
Not their situation
thats all anyone here recommends
what i am suggesting is obviously not some objective truth, just what i like using, thats what i said in my original reply
I haven’t had that yet I’ve only been told to do what’s best for my current situation
make some yourself. they're gonna be more suited for you than what anyone can give you
I have one ;-; buts it only 3 refineries
I think that may be the max I can do with a tier 2 blueprint
no one can tell you what a "correct" solution is to your given situation, is my point. you may think my iron only chain is bad, i think its great and does what i need it to do
Just put like 5 in a row then build scaffolding and put another row above it
for simplicity, you cant go wrong with this chain
I don't think I can fit 5
Tier 2 blueprint isn't that big.
Do whatever fits and modify it later ig I think 3 with another 3 ontop fits in a mk2
yeah i think t2 is only 4
you can fit 4. but as long as you connect all the belts and pipes to it, even with 3 at once is gonna be much faster than placing everyting without BPs. making it 4 won't make that much of a difference.
I'm using BPs with 3 even though I could make one with 4. I just don't see the point (and 3 usually works out better)
That is a solid point-
Water is free there’s essentially infinite as you’ll never use it all even if you used as much as you can
This factory is gonna be for making tier 3 miners whenever I want. I think after this factory....Oh boy. Gonna be tearing down everything and upscaling.
why tear it down?
Because mk3 miner brings in more resources. So if I tear it down. I can add more machines to suit the more resources.
Efficiency
"The logistical system flawless, the production system elegant, every part interlocks, every item has a purpose, its one big puzzle that results in perfect straight lines and circuit like geometry"
I wish this was a quote talking about satisfactory...
why not just build your factories so you can easily expand it
Plus...my factories werent made with scaling in mind ._.
thats beside the point, for my situation aesthetics is a consideration, i know water is abundant in a lot of spots, in some its not though
not overclocking is the best way to handle growth
Does the old headlift trick not work anymore?
wdym
sometimes resource efficency does not matter
planning for scaling is near impossible unless you design modules that can be copied 1:1 for double the output
Just put it under a box that your recourses come in on
I had an iron factory. A steel factory. Now I got a iron/steel seperate factory that produces both products of both factories and in more quanity all by self ._.
cant just add one or two machines, because that throws the entire design off
Every time resource efficiency matters always
So ya. Past didn't consider future scaling. Just tear down and make better
How do I get my doggo to stay
That is why I never did it.
fr tho, i cant be bothered to literally max out impure nodes of the second most abundant resource on the map
this makes 10 HMF/min and with better miners i can overclock it to hit 20 HMF/min i think
dont remember the exact number
the factory is literally overkill already anyway
Every resource counts if you don’t want to spend a thousand hours getting more
You can make so much more
me and a friend just complete tier 6 and are working on wrapping up stage 3 of the elevator, and we are not at a stage where planning to scale has any sense except that we can overclock/somersloop stuff
Guys how do I get my dogo to stay
I am on tier 8 LMAO i still haven't made a forever factory
i mean yeah def but theres no overclocking
thats absolutely ridiculous, we are talking about impure iron nodes
honestly its always better to just "walk away" and set up a new factory in a different biome
Encase it.
everything is underclocked lmao
Are there any carpets i can unlock
I don't believe so
just sink everything that you dont need to depot for building in your old factory and design a new one for the next goals
🙁
we started in rocky desert and we rebuilt the entire factory once already, and im already despairing again because NOTHING fits
Yes 4 impure = a pure not hard to combine 4 and they’re the best type of nodes because you get the most out of them compared to other nodes before mk6 belts
why do all machines have to be different and weird sizes?
Never do walls until the end...
Floor paint And you can colour concrete
why can nothing allign with walls, foundations, pillars, etc.
And I go vertical. Each machine type gets its own floor.
been there lmao
learning that
the average player does not struggle for iron, in any way at all
You make a box....and that box will say "I'm to small dummy. :p"
Early game we all do
Ok? So why does it hurt you so much to maximise your output in a game about maximising your output
I bet there will be more machines that are even bigger than manufacturers soon
rn a manufacturer uses half a "area" that could fit 32 constructors...
Let me introduce you to particale accelerators.

There a release date for 1.2 yet?
if the game was designed with any coherence, buildings and foundations and walls and belts and and and would lign up in fractions of each other
It was just teased. We are about to go into holiday season. I would say no sooner than 2026.
there's more to the game than min-maxing low quality nodes, why would i bother with that if it doesnt matter at all
Technically. You can beat the game with a single resource node of every resource....
first half of next year
sometime between now and the eventual heat death of the universe
e.g. constructors would fit on a 1x1 foundation, smelters half a foundation, assemblers 1.5x2 foundation, manufacturer 3x3
Do you ever use the nudge/half nudge?
but instead its 1.256734 and 3.2051x1.8237
Helps a lot for placing.
I dont want unrealistic clipping
you dont always get that
like, I dont mind a constructor arm shifting between the struts of a frame wall as a early example
but I dont want to put constructors inside each other
Guys I am placing down biomass for my dogo to sleep om
but I also want to optimize space, because the terrain forces me to (I dont want a flying factory)
cant maximize everything anyway, the more complex a recipe chain gets, the more uneven the ratios, you will have loss somewhere, thats inevitable
Going up is a friend.
CUTE.
Such a good idea!
Im also adding bushes
our current base got like 200x200 foundations and 4 floors
a constructor is 1 foundation wide, a smelter 5/8, an assembler 9/8, a refinery 5/4, ect. all have pretty nice widths
I am afraid to tell you this. But that ain't gonna be big enough for everything.
those are all bs, also you are ignoring length
just need more floors
Refineries are big bois and their pure recipes are amazing for turning raw into ingots.
refineries were the one fun thing to set up so far, for oil
those are all correct. and I'm ignoring the length because I rarely care about it and it's also a whole number of meters
Im going to make a pool out of a u jelly landing pad
everything else was a nightmare
nothing lines up with foundations in any sensible way
Yk with splitters if u have a row of them and a machines either end will the last splitter have less resource than the first splitters cuz everytime it goes through it would go from 50% to 25% to 12.5% etc no?
everything lines up perfectly every x machines. never more than 8
that system relies on overflow (and is called a manifold)
yes, if none of the machines ever filled, it would be 50%, 25%, 12.5%, etc
but the machines that initially get 50% and whatnot fill up and then they no longer get 50% cause they cannot accept 50%
which sucks because the production ratios never ever line up with those x machines
and I dont want to underclock every machine by hand
I suggest to get the building to the max height achievement
That is a manifold system.
bro if you want to line up both production speed and width that's a you issue
Okay thanks
So for like a coal power plant I should first divide them evenly then put them to each machine? Or should I js use a row of splitters connected to the coal gens?
obviously I would want to build on ratio, but also make it look good??
thats just common sense
the row of splitters works fine, the machines fill up eventually
already did, dont care
Look up load balance system
Okay thanks
How? As in on dc?
you don't have to. even if you do underclock every machine, you don't need to set every machine individually
you can copy paste settings from the outside
Load balance will distrube lets say 90 coal. Into 3 machines evenly constantly.
Manifold relies on waiting for the first one to fill up totally before moging on.
yes you do, cuz settings copypaste range is abysmal
and there is no ctrl c, ctrl v
load balancing is overkill for feeding coal generators
a manifold is a better idea. it'll take a while to fill (usually 30 mins), but then 6 out of 8 will be full, so you have a buffer in case you mess up something with your coal supply
and the "sample building" button copies the settings too
you can also build with the settings alr in
only with blueprints you can paste the same building, and thats a huge waste of time
Finally sorted out power now ive got to try and make steel
No you can use the pipette to copy a machine and it copies all settings too and you can freely place it
no blueprint
middle mouse button
so you just predict how much you have to underclock the machines before even designing their layout
a manifold will be fine for coal power, I'd recommend a balancer for semi-automating biofuel though
We all have are idiosyncratic ways of doing things. I just like having all my machines in a manifold have the same quantity of input and out put. Often involving a over clock. So find a % that divides equally between all the machines evenly.
can you do that after its placed? or only to middle click and place
because coal is infinite, biofuel isn't
finally have coal power 😭
Okay thanks u all for ur help🙃
animals respawn
in other factory games everything just... fits together, its like a jigsaw
what answer / solution are you looking for then
every piece slides into its place seamlessly
every other factory game is grid based
it does on this too, just gotta plan a lil
but not in satisfactory, here its like im building with lego, duplo and knockoffs at once
they kinda fit, sometimes, but not always, and they dont ever quite lign up in size/form/look
sure it's "technically" infinite
but practically it's not
The more you play you start seeing patterns and things fit together
they do, in their own way, its a double edged sword, you get a lot of control over the placement of things, but its inherently kinda fiddly
im 50 hours in and I cant see anything fit whatsoever
And I got thousands if not tens of thousands of hours of experience with the genre
Playing with our weird knock off legos is a different itch than playing flowchart sim in other games.
Other games are mostly focused on factory - less on decor
satisfactory is one of the worse "pretty build" factory games for sure, but thats an entirely different can of worms
For steel I’m guessing you just have to find a place with both coal and iron
Then its just not the game for you
That's what I did the first time. ^-^
I like to decorate and have everything make sense, be structurally sound, realistic
that's just a skill issue
None of that is mandatory in this game and you instead have to conciously design for it to look like that.
Struggling on satisfactory atm lmao
there is no design philosophy in the whole game, its like a bunch of unity assets you gotta somehow make fit together
idk man, people post cool looking stuff in the screenshots channel all the time
Well, aesthetically all the assets do follow a strict pattern and style - they are basic indeed and so what you can make with them is entirely up to imagination
which took them hundreds of hours because the game actively fights you at every turn of the way
did you ever play minecraft
idk about hundreds of hours, i am sure some people do, personally i find a middle ground
Steam reviews strongly disagree, with the average user experience being overwhelming positive, so I shall leave it at, if thats your experience, you certainly are a exception🙂
Ive spend hundreds of hours building pretty in several games, but I do it in games that encourage and support it - ive been trying here and all the parts fit poorly
I spend hundreds of hours on factories without even decorating them, so spending hundreds of hours more on decorations sounds about right
recommendations for where on the map to do my nuclear plant?
near water
97% positive user experience certainly is a far cry from being a bad game
reactors near water, fuel rod factory near resources it needs
thats what Im getting at, I was hoping people had advice on where all of those resources are near each other
Swamp I've been eyeing the swamp on the n
South East of the map
honestly it just sounds like you dont like the aesthetics if you dont think the pieces fit, so i am not sure why you even bought the game after looking at screenshots?
oooooh ok Ill take a look at that, the one with the huge trees?
Has everything there
if you're building small enough (<300 uranium) - swamp, otherwise no such place
most people probably dont care about coherence or grid, they just stick it together however it fits
aesthetics have nothing to do with it
the visuals are not the problems whatsoever
I am already making uranium elsewhere too so theres that
beginners typically dont place stuff on foundations and just slap it onto the ground, yes
See also: maniacs like Josh from LGIO 
trying to get all the relevant alt recipes now
we need another LGIO video
if you have ocd, the grid of lies is a nightmare
then what is? you said the parts dont fit together?
Does the crafting bench go faster? Cause I swear I looked down for like two minutes and my 50 tiny miner thingies were done
for my nuke plants, I generally train everything in so the resources (other than water) are irrelevant
This game has plenty of coherence and has grids, so dont understand what you mean to be honest
if you really have OCD just day to day life is a nightmare. what you like is neatness and order
the devs even included a world grid
because they dont, everything has a different size and nothing "aligns", leaving gaps everywhere, or hours of fiddling with overlap
Hmm yes that i can agree, the game utterly murders perfectionists and people with OCD.
Like the world grid not being aligned with the nodes / vice versa.
However i personally believe perfection is a lie
this is an automation game. maybe you should try automating things rather than handcrafting them
Its a dm'd
I think Ill want to use conveyors for steady input to minimize errors, and I will probably be doing that anyways
the grid is a lie
the cake is a lie
there is a grid but no part fits on the grid correctly
things do align though? what do you mean
everything can snap to the grid
like "the game's design is incoherent"
how do I make indoor lighting not look trash
you dont they just are.
you can only change color and brightness
Well alright🙃
I LOVE how I don't have to hold down the craft button for hand crafting. Makes it way easier to make 1500 copper wires.
are there mods that make it better without having to restart my save
Can yall give me a good power generator setup until I get coal unlocked?
I'm using solid biofuel.
go search through the modding repository.
ficsit.app
Would it be easier to move the space elevator to where the steel production is
Solid biofuel is overpowered especially svter you get the chain saw unlocked
i think theres general tweaks but the lights just are like that
or... just automate it
Later
Ik
Use that
I’m just talking about a setup not what to use
Naw, move the produced materials to the elevator. Or at least that's how I play. Its really up to you. Its a sandbox game
Use billboards instead
(requires Lumen, global illumination)
Right
whats lumen gflobal illumination
Would be nice if we had the ability to rollback easily....
it makes shiny things actually produce light
how to do that
You can turn them on I. The graphics settings but it might nuke performance depending on your device
just load an earlier save, it makes like 4 diff saves and rotates through them when saving
Is simulation lag considered a concern anymore?
game versions? if you have the game on steam, iirc it's not that difficult
with enough stuff in a save everything is a concern.
The devs just manage too push the "when is it too much" back with every performance fix / update
No, game version
I've been trying to do that since the update dropped...
never did it with satisfactory, but with Skyrim, it was just a few commands in steam's console and then pasting the downloaded files into the game files
you can find the version's steam depot ID via steam.db iirc
Yeah, that's been crashing me as soon as I press Play
All production buildings are off-grid in their sizing, nothing goes quite on 1x or 1.5x foundations
Walls dont fit with catwalks, ladders, half platforms
Belts and Splitters and Lifts all have different spacings which clash
Pipes dont want to go vertical without a bunch of rebuilding for every single one
Junctions, Splitters, Pipes and Belts often refuse to snap when holding ctrl and require extra temporary pipes/belts to make it work
inputs/outputs of most machines are offset in a way that requires extra spacing to get straight lines
Foundations and walls are too small for machines to work in any sensible fractions, but too big for catwalks, some railings, pillars, and other architecture
Foundations miss some "shapes" or have some shapes only in one way in the awesome shop
Belts are extremely finnicky to get straight and get decent corners, sometimes belt modes just refuse to work despite another belt mode fitting exactly the same or it working with building it in "steps"
Different Building sizes dont line up with each other within any of the recipe ratios, requiring uneven spacing or empty gaps
The Customizer is very difficult to use if you didnt predict what colors, materials and designs you wanted to use preemptively, which means you have to painstakingly work on every single piece
Rails are difficult to build and signals are very jank/partially refuse to work
... Thats what I can think of from the top of my head, but there is more that I cant recall right now, I'd have to deal with it again to remember
nothing of this is a major flaw, but it adds up to a mess/tedious finagling to make it work
this changes everything
The belt thing i can agree, that seems to be a current bug with straight mode where it sometimes twists the belt end or pipe end
As for most machines not being a multiple of a foundation in size.... since like day one when this game release i never really found that concerning
Is this just some OCD thing i dont get?
I first tried this game ages ago, it was pretty much brand new? I think? and I was in my peak factorio time - and most of these issues were present then
With a big enough foundation the size of the machines doesn’t really matter
Like i know the converter is exactly 2 x 2
but constructor, assembler and manufacturer are not-quite one foundation and 1.5 and like 2 foundations or something
thats not what OCD is, ocd is a debilitating disorder not just liking a building in a video game to be a certain size or whatever
they're all a multiple of 1/8th of a foundation
it matters to me to design spacing, to place pillars for the next floor, I cannot play if I cant make the lines allign
I know but like maybe it was in relation to them not being exact matches thats why i asked.
otherwise it would have just said idk.. perfectionism and not specifically OCD
Its never easy to tell when i see someone come in and mention OCD if they actually mean it (most often probably not) or if its just their inner monk
I still can’t find a fellow ps5 player to help me with my save..
if I build on foundations, everything has to fit in a fixed amount of foundations, a number that makes sense to me (usually 5's or even numbers, sometimes in 3's too)
I have built the space elevator. Now to commence project fuck my life.
there are many versions of OCD, everyone obsesses over different things, and its not equally pronounced for everyone
I cant play a game if I cant make things... "straight" and rectangular
Then yes, i do get it, it can probably be hellish to you
it has to be on a grid or I lose my mind
Belts/pipe stuff is the biggest complaint regarding that for me. Factorio is much nicer in that regard. Captain of Industry is a lesser known game I like a lot that handles belts & pipes very logically and cleanly as well.
constructors poking 1 meter over the edge of a foundation? absolutely not. I have to "buffer" the entire foundation to make it a larger rectangle thats exclusive for the constructor and maybe belts/splitters
This game is absolutely not for those who need perfection.
Ive heard it before from some and i do see it.
so my base has constructors occupy at least 3 foundations length and 2 walls height
and no other machine is allowed to poke in
just an example
I have to do this for every machine, the bigger ones too, and then it also has to be all on ratio
the last machine needs to get exactly as many inputs as it needs
while the first is being fully utilized
everything i build is on the world grid, everything i build on foundations is in some way aligned to something else, its just more freeform than having every single building block evenly, perfectly snap onto one another, for me something like this
thats aligned well enough, i think if you cant at all let go of aligning everything literally perfectly, symmetrically, then yes, this game really isnt for you
i quickly learned to stop caring about aligning things precisley to foundations 🫠 so much wasted space like oyu are sayin because things were not designed to align in this manner
I get you from one angle, but from the other angle i think the problem is that most people just dont care about the minor imperfections.
I myself also do not care for these things which is probably why its easy to brush them aside
Most of these issues dont exist in other games because they go full Grid-based.
SF is NOT Grid based and the grid is only localized
I'm guessing I need an assembler for smart plating
it annoys me a lot too 😩 things being 0.1m off
It starts with the world map: everything is organic and you will NEVER get miners to align with the foundation grid
because none of them are on the grid space
BRO PHASE ONE IS SO DAMN EASY
So yes i do get it, the game is hostile for those who need perfection
that could work, but only if its 1. structurally sound in my mind (pillars) 2. visually pleasing (walls, railings, windows) 3. space optimized (as compact as possible with designated walkways and no clipping) 4. all power lines need to be symmetric and cannot go through structures, and must be put on the same surface (either walls or pillars with outlets)
Wait until you see the rest of the game
Using the small Nudge tool also can make problems worse because there actually is a snap grid when placing things, and if you place something with a nudge tool then things will no longer snap properly to it without nudging them as well
Dont talk to me. 😭
Do NOT mention half nudge to me I hate that it causes EVERYTHING to be constantly misaligned unless half nudged too
and then its only doable after you progressed far in the game
Half. Nudge.
yeah i made that mistake for the 1st time the other day. never again 🫠
I thought that the instant someone mentioned it and repressed the memory
all of that is doable with the tools the game gives you, but yes, definitely a pain in the ass in the early-early mid game
Full nudge only for production really because full nudge is in 1m grid and so is all the movement in the game usually when on foundations
while half nudge is 0.5 m and so it is a completely different grid space because normal nudge is only 1 m again
Yay, my light array (21 haha) and ground penetration blueprints have been recreated! 🥳
its a huge pain in the butt to do, when it would be so easy if things were uniform in size (1x, 1.5x, 2x, etc. in dimensions for length, width and height of walls/foundations)
the light control panel changes everything
If I stream to twitch can someone look at my stream and tell me what’s wrong with my piping system
it took me 40 hours to even learn that you can press H and nudge at all
You dont need to stream you can use #1038092680493801533 and send some images and we can definitely tell you whats wrong
that would make it easy, sure, but it would also remove a large chunk of the creative options that come from that
oh right one more thing that really annoys me I just recalled: if you remove something that has belt inputs, you have to rebuild all belts
Half nudge does have a place though, here's my example https://www.youtube.com/watch?v=WB-NU0Sc42Y
yeah because of the non-grid thing
the game doesnt store things on a coordinate basis, but on a connection basis
I dont see how its a benefit at all, it just makes things more difficult
in factorio I can design perfect "bricks" of any production, even in ultra modded games
Or is anyone free to vc with me
post pics in #1038092680493801533
and its super easy to make a circuit board of belts/trains/pipes
Me when I forget to set 1 freight station to unload and it backs up and shuts off my entire power grid
"satisfactory is like programming with a size variable font"
It does work well for more "natural" factory shapes.
rather than the boxy look you get otherwise
Factorio is for the programmers, Satis is for the 3D artists
hello all, thinking of buying satisfactory and im wondering, is there anyway me (pc) can play with my friends (on xbox) - is there an account I can make or anything?
Possibly easier to see than when I cut a forgotten wire that happened to be the only connection between my power grid and the entire nuclear mass production chain 😄
Sorry to hear you are not enjoying you satisfactory experience.
No crossplay between PC and consoles at the moment unfortunately
The regular Nudge tool is a life saver though, wish I had learned that sooner myself as well. So much frustration trying to get the correct camera angle to place something the way i wanted is silly
lol
Yeah! I'm an "artist"! #screenshots message
wanting to place a splitter in mid air so you build a splitter tower
27 structures suddenly went dark, I didn't know until half an hour later when 100 reactors offlined.
ah damn, thanks anyways - had a feeling
one does not have to exclude the other
The only reason I realized is because I was checking to see if the power output was staying consistent and noticed I was running everything off of coal power
Thats design choice i think.
I just got the game yesterday with on 7.5 hours, any tips for me before I get deeper into the game?
pay attention to what the game's teaching you, don't be afraid to expand, consider verticality
I accidentally deleted my session. Is there a way to get it back?
and do the MAM stuff
Take your time. There is no rush.
take note of all the context-sensitive controls options the game tooltips show you, there are so many useful ones
I watched one of my favorite content creators on youtube do the golden nut (after getting everything else in the store) and he is usually a factorio guy
DoshDoshington, how he builds would be... acceptable to me, however he has everything unlocked, I feel like building in that orderly and clean style is impossible until then, because you need to know every single structure to figure out a uniform "grid"
Im trying to get everything automated before moving further
Its okay to leave your spaghetti factory standing. Just make another.
^until you start to lag, just build a new one somewhere else
I think this is supposed to be something along the lines of "limitation breed creativity"
Also the game takes a pretty hard stance on "no factory without some work" which is why we dont get giant easy copy paste tools.
The philosophy behind the game was literally stated to be that "it only feels satisfying seeing your final work if it took effort"
This clashes with the expanding gameplay of factory games which is likely why the actual gameplay scope is held smaller
especially because we dont get a "tear everything down and automatically rebuild it from copy paste" like other factory games
I still have my starter factory building iron plates, rods, reinforced plates, modular frames, and rotors and dont plan on messing with that at all lol
Yeah not because if it was instant and didnt take effort it wouldnt be in the spirit of satisfactory.
Blueprints are a help but still take a lot of effort
Everything is effort and it never really gets easier.
idk if building the same pipe input for the 15th time, taking 20 hours to just get inputs for 60GW of power routed, is satisfying tbf
Its not about the act of building being satisfying
auto-connect gets rid of a lot of that
its about the seeing the conlusion
I enjoy making blueprints. I think of it as custom assets I make to make the game smoother
not if its supposed to be clean, straight and 90° angle lines
the actual tasks are often pretty much menial busywork tasks.
and yeah, we did get SOME tools for it
thats literally what auto connect is best at
Some blueprints are an incredible pain to create, saves a lot of issues when using them on a large scale though.
maybe not angles
Like the actual factories dont take much thinking time.
Most of the game is building.
in dosh's video he had to constantly remove what autoconnect did and rebuild it
but clean and straight
ok, and except maybe pipes 😄
but for straight pipes, its fine, and for belts its great
for me they do, I took 10 hours just to get a setup that works with my brain for iron to motors
after unlocking it
and I already know I will have to redo it
Is there a way to send photos?
Yeah and i get that it feels doubly difficult for you if everything takes twice as long
Screenshots gc?
welp I gotta go sleep
#screenshots yea
well have a good night
Alright, i sent my setup so far
humble beginnings, but good work so far
Im trying to keep everything organized
Everything is just slow, Im still earning satisfactory modelor and understanding all the numbers
an example of tedium McGalleon is referring to that I am encounting as a relatively new player is not being able to flip blueprints. Splitters/Mergers are very picky about directions; Needing delete & rebuild whole sections of belts and mergers in order to reverse a belt. you can't flip/rotate an existing merger or belt. As they say, i dont think things like this ever get easier
When I’m loooking at the graph how do I up max consumption
build more machines that use power, thats what that means
the potential max
Got it I thought that was the max consumption for the coal plant
That makes more sense
max consumption is the consumption you'd have if all the machines were running at once
many players frequently make "mirrored" BP sets for that i think
yeah, been considering doing that myself
at least i personally tend to have some
its not much more effort to make a second blueprint for something that way
and switching between BPs is then as easy as clicking E in some cases
as BPs in the same subcategory are in the same quickswitch group / in the same radial menu
so that is effectively your replacement for a mirror: making a second BP.
so again, the part where you yourself save work / time is only gained by investing it initially
and that is something that happens quite often
you are rarely ever handed "efficiency", only tools to make yourself more efficient.
if that makes sense
Anyone else not able to select preferred fuel on the jet pack on console/ps5? I’ve tried everything haha.
I just saw someone on Facebook describe 5KW as "5 KWh per hour"
Shhh don't tell greeny 😂😂
Finished phase 5 for the first time! Although I don't actually have a factory beyond some temporary particle accelerators and copper powder bits. I do have a rocket fuel plant that I spent ages on and many sloops collected.
Congrats!
I only got the game and I've done tier 3 and 4
Need to do phase 2 now
I've been playing since 2019 but have difficulty not rebuilding everything constantly. I like to have all the cosmetic items unlocked first 😄
Why aren't there upgrades to Power Storage?
There are with mods
Just seems odd we can literally make batteries but not apply them towards the big batteries. 🙂
Cause the battery's to small 🤣
Can a miner dig through foundations?
i dont think so
Alternate iron wire or alternate bolted iron plate?
I'd take wire 100%
Yup just not to high
I spent like 3-4 hours just to install a power towers line from the Crater Lakes to the Grass Fields. 12-13 power towers. It’s a beautiful network. Don’t know what I’m gonna do with it though, but I got electricity on the whole center of the map.
Iron wire allows you to make wire out of iron. Pretty cheaply, at that. Combined with other recipes, it allows you to make a few things without copper, if you want to. Combined with stitched plates, you can make reinforced plates cheaper, easier, and without screws. Pairs well with iron pipe and steel rotor, allowing you to make rotors entirely out of iron and only 2 shared intermediates. It's a bit slow though
Bolted plate, on the other hand makes plates much faster than either of the other recipes, at the cost of, well, cost. It's more expensive than the other 2. If you add in the machines required to make those extra items, it generally doesn't even save you any space overall, unless you use steel cast plate and steel screws, and even then it's marginal
WAIT
Meaning I can power lots of factories in a LOT of places.
IRON WIRE CAN SUBSTITUTE COPPER WIRE?
Yeah that’s banger
GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME
Yes? That's how alternates work. If you hover over it, you'll see that it makes the same wire
I'm new
And it WORKS. That’s really the title of the game: SATISFACTION
On the subject of alternatives, do you need to unlock a crafting recipe before you can get an alternative for that crafting recipe?
Generally, yes
There might be some exceptions but I don't remember any off the top of my head
Does this apply for recipes unlocked in the mam
I should have assumed so.
I'm going to bed. Tomorrow I have to automate reinforced iron plates, rotors and the wires (regular wires, not copper)
Wire is wire. It's just different recipes to make it. Once it's made it's the same thing
Leaving my game running cause what could go wrong 💪💪
anyone experiencing miners randomly pausing work in new version?
Black wires
Do they have power
That's cable
yeah
Close enough
everything is fine, it just randomly pauses for like 10 seconds
No, it's 2 different products. You can't just mix them up
IT WORKS ANYWAY
If a thing needs wire and you send it cable, or the other way round, then it won't work
Are the power cells u make from power slugs infinite? Do they go empty?
If you put it in the machine, it stays there until you take it out. And it doesn't run out
what machine do they go in? sorry if a dumb question
Omg so basically i can put it in all the coal gennies and they alway run on 250 procent?????🤩🤩🤩🤩
Basically any machine with only a couple exceptions
Everything except packagers
ah so they just go in instead of fuel
That's sloops. Packagers take shards just fine
No
Oh ofc, I'm clearly not awake lol
You'll see, it'll be obvious when you unlock overclocking
ah ok
i just finished phase 1 before logging off for the night, my factory is an absolute jumbled mess right now, going to have to destroy absoliutely everything tomorrow 😄
Yeah, there are dedicated slots for them once you're able to use them
They are unlocked in mam research
Don't need to destroy stuff. Just pick some different nodes and make more stuff. Abandon the old stuff so you can go back to it for building materials if you need to
at some point, do you unlock an ability to switch up the flow of a conveyor belt? There were a few times i wanted to divert my iron ingots between rods and plates, and i had to keep destroying and rebuilding, would be cool to just be able to flip it over and back
I've no idea what you're asking there lol
let me ask it better
you cant blueprint water extractors :?
Correct
i want something like what happens when a train track switches. basically a conveyor with 1 source and 2 destinations, and i can flip a switch to send thngs to either destination 1 or destination 2.
not a splitter
Use a conveyor splitter?
but something that sends either 100% of stuff to 1 or 2
nyeh, there goes my dream of a vertically integrated nuclear plant blueprint
How many coal generators can a coal Miner the outputs 150 per minute provide for
It splits evenly to each output
yes, I know. I am asking is there something you can unlock that instead of splitting evenly, I can route 100% of output to either 1 place or another
The coal plant will tell you how much coal it needs. Dividing 150 by that should be pretty easy
It’s not telling me
If 100% of output is going to one place, then why have a splitter? Just use a conveyor?
ok, ill ask it again
Nvm, had to put coal into it first
no switch operated device, but you can programmable splitter different things to different outputs
from what I can get from this a smart splitter can act as a switch as you can block things from going to one place and go to another by changing it's overflow settings
Smart splitters are never necessary for the kind of thing he's talking about.
Don't bother with turning things on and off, you're at early days when things are small, so it seems doable. But if you get into that habit you'll be stuck when you have thousands of machines. Build in a way that such 'switching' isn't required
yea thats exactly what i was looking for, thanks!
quick question can the hyper tube accelerators get too fast to the point it kicks you off the hypertube?
See above message. You're in for a headache if you do that. Just make a line for rods and a line for plates
Yes, people build launchers on purpose to go flying
Unless im misunderstanding the question
https://www.youtube.com/watch?v=C7HL00TmG5k never seen that before
That's not what he asked though
Yes of course you can launch out the exit
i mean by that from going so fast on the tube it bugs and kicks you off it before reaching the exit of the hypertube
Aah
just miner randomly stopping, seem to affect few of them around this area
ughh the server i play on is down and i miss my jetpack
have to play just walking'
was there a hotfix that happened?
and all the nodes close to me are all used
there was a patch earlier
on PC anyway
No unless there’s a gap in the tube
god damnit i can't play on nvidia now because of it
i was aabout to start nuclear pasta
Do you have power switches nearby
Known issue that usually causes that. If someone uses a hoverpack and switches from one power grid to another on 2 sides of a power switch, machines hooked up to it will stop for a couple seconds
hmm
weird its all conected and im having to re do the tube and its a very long one its like 4km
might be it, this game is such a mess qualitywise
I disagree. I think it gets a huge amount of attention
There are very few bugs that are actually problematic
patch works! thank you so much! great devs!
And those that are, are easily avoidable
???
it gets the attention in wrong places if anything, there is a lot of visual or other bugs that were there for years
Sounds like it gets attention in the right places if they are skipping over unimportant visual matters
Visual bugs are just that, visual. The only ones I have personally seen so far are so meaningless that I don't expect the devs to be patching it for at least another major update.
true visuals dont really matter in an engieering game mostly that all works properly
well, visual bugs are what is visible, actual bugs like fluids not working well or that hoverpack breaking stuff, trucks being incredibly buggy are harder to spot until you are well into game
All easily avoidable
As far as I know, those two issues were caused by the previous major update and it should be fixed in the next major update.
I'm not expecting miracles here, you seem to be.
Honestly I think sometimes people intentionally refuse to do simple workarounds for bugs because they like complaining about it
I'm wanting to dive back into the game, having not played since several updates before release, but when I started up last night, I immediately felt weighed down by what I remember the early game being like. Is there any uploaded saves or something like that that gets past those first few hours?
I got the game when it came out for consoles, so I have no idea what this water issue that people keep talking about is, but I have not encountered it yet.
A lot of people make assumptions about how pipes work that are completely wrong and complain that they don't work, even though the work perfectly fine for people who take the time to understand them
Just play in creative mode. Or edit your save in SCIM to unlock a bunch of stuff
how do you do 0.25 nudge with signs
you can start at a higher tier with an advanced game mode
I'm never trusting a game update again
what happened?
What broke?
A mod and the rollback method
Rolling back is giving me issues
If a mod isn't working you can't exactly blame a game update for that
It's moreso Steam being stupid
I might be wrong, but I'm pretty sure there's a way to turn off automatic updates, which could probably help you with this issue. or more realistically prevent it in the future.
As I have zero mod experience, I have no clue what the rollback thing even is, sorry 🙁
Loading a previous save
Either I'm really dense at this point or there is something I'm missing, keeping a string of saves should work just fine for version control and undoing colossal mistakes.
Chat is it better to bring the water to the coal or bring the coal to the water?
Or meet in the middle
Move the coal, it is less likely to go wonky.
coasl to water in my opinion
the proper solution is to not do either, and use coal that is already near water
I have neither
I personally go for the approach to find a coal that is near water, but if that is not an option for you, bringing the coal to the water is the better approach.
Dam
I can give you some coordinates, if you would like, A good location.
I have two places that I am aware of.
no you get off biofuel as fast as possible
if you are in the grassy place, there should be two tiny lakes, go directly north from western one
biofuel is useless for power production ever since they made powerplants wasteful
if you'r egiving away "location spoilers" you may as well just give him the map https://satisfactory-calculator.com/en/interactive-map
What’s the cord of them
that doesn't seem relevant. biofuel is still exactly the same as it ever was so it's not any worse
nah, its extremely relevant, biofuel is a manually created resource
previously you would only burn as much as you used, but now it burns as much as it can, so it runs out much faster
bioburners didn't change when they made the rest of the powerplants burn full rate
and while yes you should get off of it, what you said is irrelevant to why
@spice vector anyhow, here's the coal nodes: https://satisfactory-calculator.com/en/interactive-map#3.75;-49355;150307|gameLayer|coalImpure;coalNormal;coalPure
The cords are confusing me
My on map if I type them it just types (0,0)
I’m on ps5
see #math-and-meta message for alt recipe choices
holy could you be any more unhelpful
??
@late warren I love that biome. its my new fav start
anyways, choose iron wire if you have a lack of copper in your area, otherwise if you dont mind working with screws get bip
...yes?
because link to a wiki article about how to pick alt recipes is unhelpful I guess
you could just troll i suppose
give a man a fish and he will eat for a day, teach a man to fish and he will call you names and demand you give him a fish
I could, but why would I troll a response to legit answer
it was sarcasm. as you where being helpful
1773 2100
-1000 1500
do u think a beginner after having read the article will have the foresight to realize bip is useless until mk4 belts
a lot of recipe choices are much more nuanced than "whatever you prefer"
why so?
iirc 270 screws at any reasonable oc% > mk3 (360)
reasonable OC is 100%
being able to make those decisions and learn from them is a fairly major part of the game
if you rely on just doing what people tell you in the early game, your reliance on help will become completely unmanageable later
we can still guide them in deciding
My game crashes as soon as I try to place a rail in a blueprint. Can someone else test if I'm the only one experiencing this problem with the new update?
he did, he linked the wiki
"I've been told X, but I don't like X" is indeed very common here, hence why we shouldn't spoonfeed answers
if people play at 100% more than likely they don't need efficiency anyways
*resource efficiency if you like being pedantic
bolted plate isn't for resource efficiency anyway
the wiki still tells you to... "choose yourself"
Vertical splitters / mergers issues still not fixed? Aligning, reconnection, etc
which you should...
wiki also explains to you how to choose and what to take into account
I havent tried since todays update.... worth looking into
a line has to be drawn somewhere, I assume you don't want us to just play the game for you and send you our save files?
what it explains is pretty insubstantial and unuseful but... sure
Nothing in patch notes though... just hope for a silent fix or something... 😩
no but we can point stuff out about recipes that are not mentioned in wikis
which is about most of the information
go update the article then 🤷
what exactly isn't in the wiki
if you think that's relevant, then put it in the wiki
uh, I wouldn't say so
do you have an example?
Quite frankly, the kind of people that need to be told this information are not the kind of people who I would recommend using alternative recipes at least initially. because you should be looking at a recipe and figuring out its inputs and then also the alternate recipe before you decide to pick a recipe. You shouldn't need to be told that.
Alternate recipes from my understanding are only useful when it comes to trying to optimize efficiencies of various things, 99% of the time. So if you can't even do the basic efficiency math, why are you trying to use them?
recycled oil recipes iirc need df to be more efficient than regular recipes
Is what I've just said harsh? Probably. Do I care? Not so much.
has the numbers changed?
not harsh enough
not really they allow the player alternative ways to play
I shall not comment on my opinions as to what you said because I will probably get in trouble if I do comment on them.
does this thing even exist??
alternate recipes give you other options that may or may not be useful depending on how you decide to build. They're different, not uniformly better or worse
even if its stupid, they exist for choice
eh?
yeah, but again, you're talking about (I assume) oil efficiency, but that's not the only property people optimise for
What is "SAM" and how do I get it?
what else can you possibly optimize for if you use a recycled loop without df
it's a resource, get it from a SAM node, same way you get iron from an iron node
I stand by my statement of if you can't do the basic efficiency calculations or even go as far as looking at each recipe at least once before you consider taking an alternate recipe then you really shouldn't be using them because quite frankly that would be common sense to compare an alternative recipe to the standard recipe because there's no guarantee an alternative way is a better way.
power or space or time, better off building regular
Glowy purple node, usually in very out-of-the-way or senic areas
converting rubber from poly resin to plastic, not loop, just one recycled recipe
Ahhhhhh, ta
oh yeah that is true
but i think thats a pretty small subcase
Having exactly one chain of refineries for producing both plastic and rubber, so instead of needing to split resources into multiple different directions, you just have one chain of refineries producing rubber or plastic, and then another chain of refineries converting that rubber or plastic into the other.
Like you said, alternative ways of playing.
because why not use the oil fuel refs to make plastic instead
and there's many more cases like these (I've seen a lot of people give me all sorts of less/more weird setups they built). The point is that telling them "go use X" or "you need X in combination with Y", they are "forced" to play the way you play, not the way they want to play
alternative ways of playing, which you did say yourself.
I don't really do well with "forced" hence the tunnel networks for order.
There are a few resource nodes for it around the map, what it is, I'm not fully sure myself.
There is quite a lot of SAM on the map, here's what it looks like when all of it is in one place #design-and-architecture message
Doesn't it have the second least resource nodes around the map, losing out to uranium?
Ive scoured this entire cliff looking for the node or a cave entrance
and nothing...
it's on the opposite side of that mountain.
It is on that mountain though.
Do u know if its high or low
what starting area did you choose?
I'm pretty sure it's relatively low.
were doing the dunes this time
Oh is it a cave entrance. I found a cave entrance blocked off on the opposite side
Also, pro tip, you can bring a conveyor belt out of that cave near where the node is going straight through a wall, but you need to get the placement pretty close to perfect.
yeah we're not saying we can't do that but when someone asks about say, rp we can tell them that the recipe only gives you more res efficiency when paired with rr rfuel hor etc
My approach for hard to get to or irritating nodes is from below #design-and-architecture message
you're not gonna recommend someone do that lol if they ask about that recipe
I'm just saying for that particular node, you can send the conveyor belt straight through a wall and it has enough range to barely reach the surface nowhere near where the cave entrance is.
Obviously, this is only really useful if your base is not in the direction the cave entrance is facing, which is the case for me, which is why I know this.
if you care about resource efficiency you should be doing all that math yourself, don't count on the game to give that for you because clearly the game expects you to figure it out on your own.
so wikis and guides shouldn't be written... gotcha
played the game for 175 hours and i just now discovered there are multiple hotbars 😔
i kept manually swapping stuff whenever i was building
for sure, but that's not what happens in 99% of cases
in 99% of cases, you get people reacting with 1️⃣ or 2️⃣, or telling them to pick one or the other (or reroll). New player then just takes the "majority" and doesn't think about anything.
I also have very good percentage of satisfaction with the answer I provide (the link I sent before), most people are glad to get that info and often tell me that they didn't know the recipes are subjective, they usually think there's a clear and best option to use in all cases always. In rare cases the person still asks for clarification about the recipes, in which case I provide it afterwards
took me a while to notice that too
Anytips on how to make blockers nad Path signals clip to the track properly. seems like its random
properly as in rotationally or laterally
I know there's multiple hot bars but I haven't found myself really needing it yet. How many are there total?
as in Sometimes it shows the two circles sometimes it shows the Square
there is 10 hot bars
10? 9?
how do i change from DIsmantle mode blueprint to just DIsmantle mode
thx
where can i go to find people who can help me?
On controller, it's down on d-pad, on keyboard and mouse, somewhere in the settings of the game it should tell you what the mode swap button is.
you will be ^^
Fuel and coal I can do.
Are you on Xbox or some where else?
that I will not be able to join you in help.
oh ok
only crossplay between consoles
thats sad as hell
I can explain things or we can get a voice call and I can watch or I can show you my setup, but that's about it.
what if i stream to you in a call could you guide me?
Quite easily.
ya im down
respond to that DM I just sent you and then we can hope it ain't a voice call.
I don't know how long I have.
ok why#
There's no voice channels on this server so we have to voice call.
heavily recommended to learn on your own, you'll need that knowledge in the future
Are there any sulfur deposits near the grasslands?
if you ping it, does it return anything?
ya i know but its my 1st time doing 32 Coal gens
that's just 4 groups of 8 coal gens. No dif
ya but trying to make it work
no better way to learn than to try it
yes sir
sure, just ask specific questions though if you're having troubles, people telling you want to do every step makes you turn off your brain and you'll barely learn anything
i need someone who can show me the ropes like walk in into it in game
soo i can learn
that way
Look, you do you, but poking around things on your own is a much more effective way to learn the basics.
ask specific questions when you run into a specific problem you can't get over
ya but i have to be showed to learn
trial and error
that's one of the problems why I don't recommend that - you won't learn anything, you'll just copy someone's build without knowing why they did it that way
best case scenario is that you actually realise why did they build it that way, but you're still copying someone else's factory, rather than making your own factory
aka don't copy someone's else's mistakes, make your own
I've made some colossal mistakes, they were hilarious, but yeah don't copy those, they took ages 😛
lol
can you upgrade a conveyer belt without removing it?
yes
how? I am on console
same as on pc - have the belt you want to build selected and point at the belt you want to upgrade
hmm ok ty
I just bought satisfactory on my xbox
Withdrawl hitting you ?
Game withdrawal you mean ?
There's not really much to making a "correct build" in this game anyway, it's just basic math.
It's a question of what flavor of the basic math appeals to you in terms of recipes and that's about it.
@ornate saffron am struggling with my self and the game
Except diluted fuel, it's just plain better and there are a few other ones >_>
Got that one and am so thankful
If I use the truck station to take 2 different resources to point A, do I risk flooding it with just one?
Idk lol
Assuming your trip is short enough to where both throughputs combined can't fill up the entire buffer, and both are used or properly taken care of on the other side, it would probably be okay.
You would want smart splitters though.
Am happy for people that have better experience in setting up there factories and everything else than me am so jealous 😭
Now i must go have a cry
I think you'd want the combined throughput to be fully emptied each trip, too.
Are lumens enabled on console? Can we use signs as lights here?
Man i dont even know how to make it look good... I'm working on my first mega factory and I got only iron and copper going in right now, and its ugly already
So if anyone has some tips for me 🤣
tip: don't do megafactory
my suggestion is not to make megafactories. To each tehre on but i prefer small modular factories where the resources are
Brother, i haven't even played before 😭
Well right now I have my other factory that has every resource already going into it, but its horrible, cant even see where belts go. Would it be better to just rebuild all that?
no, keep it, build new
I don't really want a "mega factory" so to speak, I want all my iron production in one spot, all my copper in another. I didnt know what to call it 😭
The game is cool but its get really thought and now am really struggling
centralised factory probably
still not recommended
ah okay, ill have to figure out where i want to go next
What's a factory design that i can do as a new player?
So just a mini factory on each node is what you recommend?
https://satisfactory.wiki.gg/wiki/Tutorial:Independency is what I recommend
Idk maybe start off as a Box lol
i wouldnt say mini just dont ry to make everyhint in one giant location spread it out the map is huige
Ohh alright, I can do that then
I have nuclear power unlocked so I want to start going towards that but I think its more important to fix up my factory build. Most buildings sit at 0% efficiency because it gets stuck. Finally learned how belts and pipes work properly....
you ll get tehre do some math bring up your effeciancy.
I agree this is what am struggling with now plus since ive not fully Automated transportation i dont know where to begin and my factories would need layed out proper i would say
This why I need to cry 😢
Thats why im rebuilding in a way, by the time i rebuild the bad parts of my previous factory, I'll have a whole new one built. I math'd out everything so far and have it all sinking while I run it for a bit to see how it runs. Everything at 100% so far
Seems I've glitched the game. My death crates are irradiated
youll get there you can always build new factories in other locations as you build out your logistics network. If you have specific questions like "why X is broken" we can help.
I think ive given up trying now
I originally died near uranium and now any time I pick up my death crate, I take radiation damage
Idk why people say that one big factory approach is hard tbh. I found it easier...
Do you have anything in your inventory that is radioactive?
is there uranium in the ccrate?
I got it hundreds of meters away from the uranium ore, yet it stays irradiated
What you mean why X is broken?
Shouldn't be, I'd die before I can collect it
I thought it was going to be, and genuinely seemed easier up to this point but now I'm having second thoughts. I might give it a try, if I don't like it, can always rebuild later
I understand
when you dont know how to space your machinery or know how much you'll need for parts its hard. Also its easier on your Computer if it doesnt have to render ten billion machines at once
I need my jetpack back and make a better fuel than packaged fuel. This hover thing is annoying when expanding
How do I make the menu ui bigger?
In settings
Option- user interface - Hud
For the menu ui?
Interesting, I apparently keep everything when I die now
I think my priority is to get a better jetpack fuel. So gonna do some research on this lol
And I don't know how seeing changing that setting would disable achievements
My options is extremely small
console?
No windows
It doesn't
On Rog Ally
I mean I just shoved all my stuff wherever and it worked just fine. Just some blueprints for manifolds and it's fine. Well it was a little messy >.> #screenshots message
What about for the pause menu?
I have a friend who plays with passive + keep inventory and still gets achievements
I guess it depends on how well you can mentally keep up with your stuff.
It told me when I made my first world that it'd disable achievements seeing it's an advanced setting
in thje Hud section of user interface there is a slider for HUD Scaling
Keep inventory isn't, go to settings > gameplay
First 2 options can be adjusted and are player specific
Keep inventory is a basic setting
It says it does not scale the main menu, which I'm trying to do...
no clue for the menus
Yeah i dont think you can really do it i think you mite be having same issue as me with options being so small hard to see the text
Uranium in your inventory kills you fast.
Well also unless you just reloaded the game.
Some time randomly I mite show clearer and can see it better but always alot i can not read shit lol
You have a safe period after reloading apparently
I used it to get some sloops out of uranium
It occurs to me that I beat ph5 without even having the hazmat suit unlocked >_>
I'm just glad vehicles make you invincible while driving
About the only good thing about em, drive like crap
I got the uranium inside my tractor, and now that's irradiated
they are okay on roads....... i suck at driving in games in general though
I like how they handle, they feel proper
It's a cube, so of course it won't handle well
take the uranium to somewhere out ofd the way and through it to the floor
I'll just use 2 different lol
Can it be put in the MAM?
you can just trash uranium
it's only nuclear power waste products that youc an't trash
You talking to me?
most people's first systems are like that 🙂
I put it in a personal crate by the space elevator
What's wrong?
It’s like knowing an equation without knowing what to put in the equation
A² + b² = c²
Like I tripled my reinforcement steel plate things
And idk how
I just put stuff somewhere and it works
Did you add power shards?
Nō
when does power adomation start?
Coal
i found a coal pach near mybase
Phase 2
Triple the output is triple the consumption, increase your power supply
do i rush to phase 2?
I have
Go to a power pole and it'll tell you your power consumption and production
And you want to know how?
It's pretty easy and I honestly recommend it
By trippling the coal factory’s
rush to coal power then chillax 🙂
Are you having power fluctuations that spike above your max production?
Nope
im thinking about maakeing a tower for my base
I made sure that that doesn’t happen
like the frist floor is smelting and so on
You can make a floor purely for smelting?
friends, what's the best way to split a fluid into multiple refineries?
Are you talking about water into coal generators?