#satisfactory
1 messages · Page 422 of 1
Well if they ban oil usage for power, they sure as heck won't run out
I did all the calculations with @wicked nacelle for 16 coal powered plants and 2 mk1 Miners
I have 4 Normal Coal Nodes close to each other which is near a huge Lake which is where my Other 4 Coal Generators are..
Not Alts, no dismantle, no sinking...
That’s EXACTLY where I’m building mine
Lol no sinking is where you're getting into sadistic territory
This'll be entertaining
No coupons sucks
So I could build 16 Coal Generators on 2 Mk1 Miners not bad..
Not only no coupons, can't have any overflow ever
Yeah, "no alts" and "no sinking" would to me be merely Tedious, not actually enjoyable
Convert everything to something.
I’d rather have the coupons
You can have overflow... Just have to store it...
"no dismantle" could be amusing if you're streaming or whatever, but I feel like for a personal playthrough you'd find limited enjoyment with that
Yeah with 4 Power shards and only 2 normal coal nodes
I suppose, better not have any high rate overflow XD
IMO a more amusing challenge run would be, like, "factory carts only"
Basically something for your viewers to laugh at you for
Then again storage is cheap in this game
Or yeah, require that all used resources go through a Converter or something. :)
and if it's not nuclear waste, it doesn't hurt
You don’t need to store anything you just back up your production like a normal manifold.
My Main problem is I have Coal on the Same line going to the Steel Factory as well as 4 Coal Generators which is why I'm trying to decide how many I can Safely put down.. I have 3 Mk1 Coal Miners I think overdrived with I believe 3 Power Cores or whatever its called on 3 of them
There’s LOTS of coal on the map — it’s easy to move coal power out somewhere remote and just run a single power line out to it
I know if I did 8 Coal Generators I'd need 3 Water Extractors & at the Moment I have 6 tied together
And keep your steel line convenient
I got lazy and used one 240/min valve leading to two aluminum lines, and didn't realize like an idiot that if one of them gets backed up, that's 120/min just saturating the line for both of them so they both can't make anything. Slavic engineering.
I have my Electrical Grid tied to everything so thats not my issue..lol
Careful you’re not trying to flow more than your pipes can handle
How do water pumps even work? Ive got 8 coal generators, fueled by a lucky pure coal node, and then I built 3 pumps pushing 120m³ each. I then built an array of holding tanks for storage, but down line, Ive got almost no pressure
What do you mean
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
Pumps are only used to get water to go up vertically. It doesn’t make a slow flow flow faster
Mk1 pipes can only move 300 water/m and that’s less than 3 extractors worth
When you build those storages you have to let them fill up completely before pressure is restored but Pumps are used if you are going up hill with water pipes
Although apparently if any one section isn't exceeding 300/min, it's still fine
According to that diagram
So you can combine them on a coal plant water manifold in different spots but if you just put them all together first you will only get 300 no matter how many extractors
I need to work on getting the Mk2 Pipes..😆
Those are a ways away
That’s after oil so you’re probably a ways away
Also be aware that buffers affect headlift.
Mk1 pipes are fine. Just think of them like a belt that moves 300 per minute. Doesn’t matter if you make 600
I'm actually on Oil right now.. I unlocked that last night.. I have 2 Oil Extractors too
I'm thinking no alt, dismantle, sink is too grindy... But I'm at a loss for other ideas. I thought a biomass only run but that truly seems grindy.
Or better just don’t use buffers for anything except train stations
I also have 2 Tanks before the Coal Generators too
Factory Carts Only
Misinformation. Buffers are fine
Don’t do that
They’re fine if you use them correct but they don’t help. They only can hurt
Are you going to try to skip fuel gen power, too? It shouldn't be that hard tbh.
Like instead of trains, trucks? Or no belts either?
You have to use at least some belts
Correction: buffers are fine if you understand them and build them correctly, but also don't actually provide tangible benefits to factory lines, and make diagnosing pipe problems harder
I do agree with the "not helping anything". More for show imo
Well as most of my runs I only use belts... Not sure how to approach a carts only run.
Iron pipe or cast screws?
Yeah, what I was basically getting ready to type out after responing to xaxxon 😛
You’d have to at least belt to a truck station.
I've always thought it would be fun to require factory carts inbetween individual manifold steps. Want to turn those iron ingots into iron plates over there? Factory Cart Time!
Right. Tanks are full, all 12 of them, one for each extractor. Then I gave 2 line out and over a small 6m hill to my coal generators. One pump on each. Water flows at a full 300/min at the start of each line, but then when I split those lines into 4, which should break into 75/min, but in practice 2 or 3 are getting like 20units/min
Cast screws 100%. Iron pipe seems good until you realize how much iron it takes
It’s convenient for a bomb factory or something but not any serious production
(Though by the same token, you've got like 3x the iron as the second-most-available resource on the map, so who cares if you're iron-inefficient)
You're gonna have to be real careful with factory cart trails though, collisions everywhere lmao
My best thought I can figure is that pipe joints work as splitters and not actual pipes?
It can easily use all the local iron is the problem
Uses iron pipe for serious production >_>
All depends on scale. :) If you're going for Independency, your individual factory iron needs are pretty likely to stay within bounds
Look all I"m gonna say is that it just takes a couple of constructors for iron pipe and that's all it took to get me sold
Yeah, I'm passing on carts... I do another overhaul... but I've done 2x SF+ and one Fexpan. There are a couple new ones, but very few downloads...
If you're centralizing resource production of something for a whole playthrough, then yeah. :D
I think iron pipes is totally fine, never had an issue with too much iron being used. But the desert has a lot of iron
Local steel production is a core part of independence. And then you need iron to do more stuff to combine with the steel parts. So you have to be doing baby independent factories. It’s trivial to eat a full pure node of pure iron ingots into a small number of iron pipes that isnt enough
I have good enough power but gonna disconnect the 1 Mk1 Miner & feed it directly to the Factory.. I have 2 Other Coal Miners mk1 going to 4 Coal Miners.. gonna have to Rearrange the area to make 16 of them git where I have them at..
Is it possible to connect a conveyor lift floor hole from the floor of a ceiling to the roof so it can go to the floor above? I see it connects but not sure if it actually works
I guess one other benefit is you can just sloop a fully overclocked constructor and also make twice the iron pipes for pretty cheap
Looks like I made use of Iron Pipe in seven factories on my 1.0 playthrough, including as part of three Elevator part lines (and Turbomotors!)
I'm not arguing that it's not impossible to exhaust local resources in a variety of ways, but there's plenty of circumstances in which the iron-inefficiency of Iron Pipe just isn't an issue
As always, fit the recipes to the factory, etc
So….
I also find that you use coal for a heck of a lot of things in this
I’m mainly thinking for a motor factory btw but I’m thinking about what’s better long term
maybe just my impression
Then why did I see on a video to put my water extractors to 75% with 4 coal generators?
@wicked nacelle how many Extractors can run 16 Coal Generators at once since I only have mk1 Pipes at the moment
Because there's a lot of different ways to solve problems in this game?
Look at the wiki someone linked like 5m ago. The 8:3 ratio is a great approach
Yeah I guess 🤣
(Also rando youtube videos can often give bad advice, though underclocking extractors to 75% for coal gens isn't uncommon, and not a bad idea so long as you've got the room on your local body of water)
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
I’ll stick with that solution, works just perfectly
^^^ that wiki page
Okay, my bad.. I didn't think about 16 is 8 + 8..lol so Need at lease 6 Extractors for 16
Note how all three water extractors aren’t linked together at the same spot — that’s critical
That keeps the flow at any point in the pipe under 300
or you can do 120/150 to 6 coal gens that I do but I'm the only one that does it
I have 2 Coal Nodes that are normal with mk1 Miners i have them Clocked at a higher level so so they would be enough to keep steady Coal to the Generators?
Though so long as you do have the room to spare on your body of water, the extractor-@-75% thing really isn't bad, and lets you avoid the piping weirdness altogether
My 150/120 avoids pipe weirdness too >.>
Just do the math. How much coal does one eat then multiply by the number you want to run
That can make things tighter on some of the lakes which are often used for coal power, but there's far worse suggestions out there
Feeding 4 gens!
and uses less space
I got some bad news — the math gets a lot harder in the future so you gotta start doing it yourself when it’s easy 🙂
Can you overclock the Generators to produce more power or is that just factories
I mean not a “lot” harder but it sure doesn’t get easier
You can. It increases their input and their output
I often find it somewhat amusing that we've got (what I feel are) conflicting bits of advice for pipes, related to coal gens in particular. We're always "make your pipe systems as simple as possible" but then folks' first introductions to piping is generally the 8:3 coal gen thing which is definitely not as simple as it could be
It doesn’t change the coal efficiency at all
(I mean, it's not that the usual coal-gen piping recommendations are super-complex or anything, but still; if someone was doing similar things on a 600/min setup they were having problems with, I can guarantee we'd be all "simplify your pipes." :)
So many people simultaneously want buildings running at 100% so the goals conflict too
I have considered Overclocking the Coal Generators but I'm wondering if it will be better than making more generators.. I know down the Road I will need to make more for sure..
That's why I like the 270m^3 water to 6 coal gens thing, it's as simple as it gets. Hook 2 extractors together, overclock one to 125%, spread the water out. You lose 6.9 MW per set of 6...
I know everyone's gonna do the other thing tho
Often this early in the game you don’t have enough shards to overclock stuff that you could just build more of. Spend shards on miners where you can’t just build more of them.
So far I'm using like 600 or so MW I have a maxed capacity of Like 1200 or something like that.. my Power Stuff is using Mk3 Belts
I have over 20 Power Shards on my character too
If you just go exploring for hard drives/sloops/mercers for a few hours, you should also come back with like a bajillion slugs
I been overclocking my Miners since they are still Mk1.. I will eventually get around to updating them to mk2
It’s true. And if you get enough sloops and find some Sam you can sloop your slugs
Do you need Sam for sloop research? I forget
What do you mean Sloop your Slugs?
I do think you need a little to start it?
But it's not like it's hard to find.
Can look at the tree
If you process your slugs in a constructor you can sloop it and get 2x the shards. Vs processing them on a crafting bench I mean
Is there where you turn them into what looks like a power core
Actually I think alien tech tree starts out in 3 separate paths.
Same with making alien dna to sink for coupons. You can sloop two parts of that process to get 4x
I'm not sure if finding SAM is necessary
I used Power Slugs in the Crafter bench in the field
But slooping one constructor hooked up to a SAM node and then sinking the output is a great way to get coupons early game
Once you research sloops do it in a constructor instead 🙂
You don't need to worry about it, plenty of slugs out there.
But in the long term, best to do it in a constructor that's slooped.
Yeah early it’s worth doing it by hand for normal output so you can overclock miners
or for anything, it's not like in the long run power shards are even limited so... just do it whenever you need to.
On the MAM I have all except the very last one for the Power Slugs
If I merge 2 mk2 conveyers into a lift then use mk2 conveyers will they bottle neck?
Need to research under the Alien technology tree for sloops
if those mk2s are at full capacity yeah they will
mk2 lift is like merging it onto one belt
Oh Thanks for that..
well mk2 is 2x mk1 so if the lift is a mk2 it's fine
Oh okay
That’s great if your belts support it. But if you overclock you may be able to get more output if you don’t merge
Run each on a separate belt on 200% overclock setting
Either that or ill do 2 lifts instead of 1
They'd need to change the mk1s out to mk2s on the miners
Throughout this game your mining is limited by your belts, not your miners
Literal fact of life forever
Fair enough
Right eventually it evens out but your belts aren’t ever ahead of your miners
In terms of what they’re capable of
Used to be your belts never caught up
specifically fully overclocked mk3 miners
those had 1200/min, mk5 belts werent nearly fast enough
Im trying to set up a reinforced plate factory. For tier 3
that was before 1.0
I think I like using stitched plate, till the plastic recipe anyway
Especially with iron wire stitched plate is great
Hello, I am a new player. I just build the Space Elevator and now I am asking myself. Is it normal to think about completely restructure everything? I now need so much more items and everything seems so convoluted
Where do I find Mycelia?
It's very common for folks to teardown + rebuild at that stage of the game, yes. Personally I recommend just leaving your current stuff as-is, and building new factories for the new things you're building.
Blue Crator area and near any cave
(ie: just leave your original stuff and don't touch it)
Mushrooms/coral/dead wood. It’s lots of places
But you'll be in good company if you do decide to teardown and rebuild. :)
You can tear down your space elevator and move it trivially. But don’t tear down factory that’s working
100% agree with just leaving stuff down and making more stuff personally
Okay.. just wondering because I'm over here where these Coral like things are
You can also move your hub.
Are you chain sawing them?
Thank you! So I should go to the next Iron node and just build a new Factory the way I am imagining it right now?
The pink stringy stuff right?
Also in caves, fwiw; if you find yourself underground there's almost certainly mycelia about
take a chainsaw to catus too. most anything thats not tree-like
Hi folks, quick question - is SF crossplay? Can I join PS5 session from PC?
Yep, that's generally how I do it, at least. I like building smaller totally-independent factories for nearly everything
No just Xbox and PlayStation crossplay
(much later in the game a single "factory" of mine might actually involve several geographically-dispersed "sub-factories" with some logistics inbetween, but I still consider the whole conglomeration one "factory" generally)
Though play however you like, of course! Plenty of folks don't do that and still have a great time
Ye its alot right now 😄 just don't want mistakes that ruin the lategame
The only time I tear down and rebuild is right after starting because I don’t have enough concrete and plates for foundations so everything gets built on the ground lol
Heh, yeah, the game can be overwhelming. Once you have fully automated power (available after completing your first Space Elevator delivery) there's literally no "pressure" in the game, so you can take it easy and play at your own pace
And when I watched gameplay I saw people build factories with falls and roofs and build them pretty. I don't know if I can do it when I build like I do right now ^^
And definitely don't worry about early mistakes -- you can always just start building elsewhere. :)
Next question: can we play on the same dedicated server?
Not sure about that but I don’t believe so. Pc has mods that can break consoles game so I believe it’s all pc crossplay or console only
How much health do the big walking whale things give
I will say that building smaller independent factories (see also: https://satisfactory.wiki.gg/wiki/Tutorial:Independency) is, IMO, the best way to ensure that earlier mistakes don't come back to bite you later
I’ve been chasing one for ages
A few minutes at this point
And what loot do they drop
A ton and you don’t get anything for killing them
thank you
One thing that often ends up overwhelming folks is that they try to keep expanding their original factories as the game progresses, and that can quickly become kind of a nightmare, because your past "mistakes" really do kind of multiply (and on your first playthrough, you really won't have a sense of how to build a factory that "permits" expansion more easily)
Thank you, goodergordon
But you can still have fun even if that happens
My own first playthrough was a pretty centralized mess of stuff which was kind of hideous (and not at all what I recommend to people asking stuff like this nowadays), but I still had a great time and am still playing the game.
i just beat phase 2 with a ninghtmare factory that is NOT expandable
So, like, Having Fun™ is the most important metric, in the end. I'm sure many folks are sick of me constantly mentioning Independency in here, but really just play however you like, so long as it's a good time. :)
did someone say centralized mess #screenshots message
It looks beautiful
In my head, I wanted to build the "first base" and made other nodes run into it and build it bigger as more stuff comes into it
That's an extremely common thing for folks to do. :)
ah
my personal recommendation would be to not build expandable factories 🤷
your factory is always expandable.
There isn't a situation where you couldn't expand it unless you were in a cave I guess
even if it's sarcastically that's the first time anyone has ever called it beautiful 😭 🤝 🤗
I mean it ❤️
drone for working need battery right? i can do an droen prot to trasport battery near other drone port ??
how am i supposed to select a milestone when they're all greyed out?
it tells you on it why - because you haven't unlocked that phase yet
I have an objective on my screen that i don't know what it is or how to get to it
so, complete phase 2 then
1*
sending the space elevator is how you complete a phase
you definitely built the space elevator?
yes i have
go to the space elevator and see what it tells you to send
50 smart plating, right?
you need to put the 50 smart plating into the space elevator and send it
go up to the space elevator and inspect it, it will open a screen showing you whats there
and some cool animations when you send 🙂
see it?
Is it possible to like copy and paste your foundations out upwards for the next floor
Yeah, there's that, and also "zoop" build mode, if you're not aware of that (hit "R"), which will let you build up to 10 foundations at a time
Though blueprinted foundations are quicker than zoop
i see the objective details
How boys the blueprint thing
working on it right now
and MUCH faster to tear down if you make a mistake
4x4x4, 5x5x5, and 6x6x6
4x4, 5x5, and 6x6 (the last one is a very late-game unlock)
How to I change the build mode on a controller while placing belts?
If the controller port is like the PC version, you should have the button reference onscreen in the lower left
yeah it should give you all the options on the screen for what you can do
(I don't know offhand, but on PC at least there's a reference which'll tell you the key, though it might require interpreting some icons. :)
Im asking for my brother
He’s on ps5
tell him to look at the screen 🙂
I mean, you can tell him what we just said. :)
Ok Ty
running a full scale throughput test of my factory. you know youre on the right track when you flip the switch and you half your fps
and heat your room
oh, my gpu is singing the song of its people alright
nothing about turning on a factory should impact your fps much.. unless you're way low on CPU to simulate the belts
it wouldn't affect your GPU at all
certainly not halving it
im watching 9 t6 belts going full speed here
Probably cpu bound if you’re having issues.
Geometry instancing is trivial for a GPU and belt speed is irrelevant just the number of items on screen which is constant for belt length
how many packaged fuel use the drone?
Technically the answer depends on how long the route is -- you can get the number yourself ingame, though. Set up a drone route, let it run the route a couple of times, and then the "home" Drone port will have two displays which should be accurate: Round-Trip Time, and Fuel Per Trip
Depends on path distance but it will tell you in the drone port
The Drone Port does also have a "fuel per minute" meter, but in my experience that is calculated incorrectly
(though also in my experience it over-reports the fuel per min, so if you use that to gauge your fuel needs, you'll have too much instead of too little, which is better IMO)
You can also just fly one and see how much fuel it sucks up to start.
That’s the true answer.
Once the drone's finished a couple of routes, you could save the game and load it in SCIM, too -- SCIM's drone port readout does the per-minute fuel usage math properly
Ish; the specifics of how the drones consume fuel is actually bizarre
oky thanks!
And it’s maybe per travel minute but they can hover waiting forever
They can’t run out of fuel and crash or whatever
If there's enough fuel in the input hopper, the first flight of a drone actually consumes far more than it needs
(and if the fuel hopper ever runs low later, it'll eat into that excess to make up the difference if needed)
Oh. Weird. Okay.
But the port's fuel-per-trip and round-trip-time numbers should be accurate
Yeah, it's bizarre
andi can use a drone for refuel other drone port?
SCIM's the easiest way to get an exact number for a route, since you don't have to contend with fuel-per-trip rounding on the ingame display
|| nothing here, what an extremely long sentence that contains zero usefull information, I love satisfactory and other games and I would like to get to the new update ASAP. Still kinda uselss tho ||
In general they don’t use a ton and you can just overproduce the fuel for them and let it backup and only make as needed once the manifold
Fills
Yeah, for each of my drone sites, I have a dedicated fuel-fetcher drone which grabs stuff from a fuel depot somewhere. That drone will spend most of its time idle at home port waiting to offload, after a few trips to fill all the buffers
ok thanks and to do this i nee 1 drone port connect output to input fuel of other drone port ?
Very common approach. Just siphon off some fuel from your fuel generator site. Make a drone port there but don’t assign a drone with that as its home port. It’s just for other drones to pick up from
And itself. It needs to fuel itself
Reference bugs re: the drone-port-reporting weirdness, btw: https://questions.satisfactorygame.com/post/6780c209c10ae65555c7a5ad / https://questions.satisfactorygame.com/post/6780c4b2c10ae65555c7a5af / https://questions.satisfactorygame.com/post/6780c6efc10ae65555c7a5b2
You can bootstrap it from the same fuel type from dimensional depot but make sure to use same fuel type
Or after it sucks up the fuel remove the other fuel type
ahhhh ok i can create a single droen port only for refuel ?
One other suggestion, btw: for your fuel depot site (whether that's fuel, batteries, rocket fuel, whatever), make sure to have some ISC buffering in front of the fuel-pickup ports. When you spin up a new site, the fuel-fetcher drone will grab a few full droneloads, since it'll be filling up the buffers of the drones at the site, plus the fuel-fetching-drone-port's internal storage. So you don't want a newly-spun-up drone site to starve other established routes of fuel
Yeah one that’s for other drones to pick up from only.
I actually tend to split up my drone fuel depots into 2-3 ports, each with their own ISC buffers, and then sort of load-balance my drone sites between them, but that's probably overkill
You’d need a LOT of drones to not keep up with steady state from one port
Yeah, more for making sure that new-site spinups don't end up starving anything, but I acknowledge it's almost certainly silly
I’m usually at rocket fuel by the time I’m droning so it’s quite stack efficient.
But hey, this way I can consume some more power for free!
ok thanks, first time i reach the drones \o/
also note there is a rare drone bug where they will just freeze mid air and you have to restart the game to fix it
lol oky XD
i have one drone that when it freezes always freezes in the same damn spot. and it's on my nuclear power logistics so I lose half my power when it happens and I don't catch it
Heh, yeah, can be frightening when you see that. I've only seen it once myself. I know Mikael mentioned they've been actively looking into that one; hopefully that'll land on Experimental in the near term
(Though the once I saw it was for a drone that was supporting nuclear power. Hadn't actually activated the NPPs yet, thankfully, but heh)
I have a ISC of uranium power rods on standby so I just click that on and then can recover normally
I have another question. If I have a conveyor belt on the other side of the map. Does it roll across the map regardless of my location? Or is there a maximum render / loading distance?
and a bunch of offline battery storage, too
Your whole factory continues to do stuff no matter how far away you are
Im suprised at how good the game runs because like everything is working at the same time
the rendering stops but the simulation continues -- belts hit your CPU all the time but your GPU only sometimes
Like how did they do that
Yeah, the optimization is actually really good, though it can sometimes feel like it's not when you start running into your hardware limitations. :D
I kinda F'd myself when I switched all my oil to packaged fuel. CPU is crying all the time
but I don't have pipe flow problems - but I quit playing because it wasn't fun because it was so bad fps
They've been steadily optimizing throughout the whole development process
and overall they've done a great job for a low budget open world game
low budget compared to RDR2, for example.
it's still a real budget game.. .but 7 figure not 9 figure
I almost dont want to go to bed xd I want to 🌠 e x p a n d🌠
Considering I've had thousands of hours of gameplay from it, total bargain.
when 1.2 comes out assuming they make pipes work as most people expect, I'll be moving all my oil back to piped and hopefully fix my CPU issues
but that oil is something like 24 full mk6 belts
but damn if unpackaged liquids don't flow 600/m perfectly every time no messing with weird workarounds
was it ever confirmed if miner mk 3's at 250% not extracting the max was a cpu issue?
I thought it was a belt issue?
you mean the early 1.0 bug?
did it get patched i feel like its happened in 1.1
yeah, they fixed that one pretty quick - I don't recall a root cause being mentioned but... may just not have cared
I've not heard of any problems though I do have production issues when I use a third party tool to speed up game time multiplier beyond my CPU abilities
There a good way to mass delete stuff? lol...
Like. I kind of want a fresh start, but I dont wanna restart progression...
SCIM?
whats that :3
are you on PC?
Yea
https://satisfactory-calculator.com/en/interactive-map in the top right corner in the dashed box upload your save, make modifications, downlaod your save. open the game with the downloaded save
You can just delete buildings on that?
you can build stuff, delete stuff, copy/paste stuff
it's incredible as a tool -- it can even FIX broken saves
Aight thx ill try it
it's a better save game loaders/saver than the game itself
The one thing I'm aware of was very much a performance issue; I've got quite a potato, and 1200/min manifolds which ran fine in a "clean" AGS savegame would start to lag when copied over into my rather-busy 1.0 world, in which I'd often noticeably dip on FPS
This was long after the initial belt-speed issues on the 1.0 release got patched out
I have not taken the time to try to reproduce that in v1.1, though, so no clue if it got better at that point. It was definitely still there (for me, at least) in 1.0
As I say, my PC's increasingly potatoey; not sure exactly what the cause is but I'd assume just the core handling the main game thread getting too busy
Anecdotally, I also had 1200/min systems which worked great when constructed and then later on in the game (after a lot more building) had started to lag, but that's a less useful datapoint (though at least that one doesn't involve having used SCIM to copy+paste a factory down)
So are we allowed to post server invites?
is thwere somewhwere for feedback?
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @reef basin
#1201555265942724758 if you mean multiplayer
most likely not
Though I do think that the server guidelines recommend you not post the actual server info publicly, and instead DM the folks you've decided to let in, etc.
Something tells me that won't work on Xbox will it?
sorry, that's why I asked if on pc
you have to have access to the save file
the map there is still super useful for finding stuff (especially like cave entrances) but... you can't edit the game
Ah, I wonder if Anthor (or a contributor) was considering adding console-save support for at least loading. I know there's often TOS-type things which often prohibit that kind of thing on consoles; possible they may want to steer clear of that
(To say nothing of needing shenanigans to even get to the saves in the first place)
aren't those environments locked down similar to like an iphone app?
Tier 8, Turbofuel vs Rocket Fuel for power
eventually rocket fuel but turbo is good until then
Yeah; I know that stuff like savegames is a bit easier to get to on one versus the other, though I don't remember which
If you're in Tier 8 and don't mind Fuel Gen Spam For Days, Rocket for sure
Rocket's a pretty remarkable leap ahead of Turbo in terms of power output
diluted fuel into nuclear
RIP my prawn suit just fell into the void 🙁 🙁 🙁 🙁
Is there a way to make sloped rail BPs auto connect?
Ngl I am not yet degenerate enough to deal with nuclear waste...
then store it 🙂
Nah, degenerate matter only shows up in collapsed stars
If I do that, do Not look under my map lmao, all you'll see is storage containers
why under? 🤔
Cuz it's the best place to hide it
up in the sky is imo better, it's farther
What do I do after setting up the space elevator
I already have all my batteries down there lol
do you mean power storages?
eventually you have to feed it the parts that it wants that are special parts (mostly) just for the elevator. That unlocks the next set of.. unlocks.. in the HUB
Ye
Also, how much sulfur do I need for 600/m of crude to rocket fuel
!wikisearch rocket_fuel
Rocket Fuel is a late-game gas. It can be burned in Fuel-Powered Generators for power or packaged and used as vehicle fuel.
It follows Turbofuel in the chain of fluid fuels and can be further processed into Ionized Fuel. Unlike Turbofuel, it is a gas and therefore lacks head lift requirements.
it's all in there
1600 assuming you are using Nitro Rocket fuel
no, it depends what alts you're using
also depends how you're making fuel
but hopefully you'd be using a diluted fuel recipe
also, base rocket fuel recipe is best rocket fuel 🙂
Turbo blend fuel, diluted fuel. Heavy oil residue, nitro rocket fuel
Also I hope fluid trains get buffed in 1.2
nothing pointing to that that I've seen
a fluid truck and hopefully sane fluid physics
Sane fluid physics would be the best lol
why would they need a buff? 🤔
I agree. I wouldn't mind a complex fluid simulation if the information were exposed to the user and tools existed to deal with the idiosyncracities (??) but the current system is yucky
presumably since packaged gas is so much more efficient.
Bro they transport so little, it's more worth it to pipe all the way
Or package
thats a subjective opinion
and packaged works to be about the same since you need to bring hte empties back
besides packaged gas of course.
but the main reason to package gas is gas don't like buffers
as opposed to an "objective opinion"?
I'm probably going to start working on better aluminum production and then work on rocket fuel
hi is it normal that sometimes my walls go transparent when i face exactly in north west east or south? already verified the files
it's a bug but it's not entirely unheard of no
is there a way to fix it?
I don't know a fix per se. reinstall graphics drivers, delete upipeline cache... the usual I guess
@spice patio you around?
okay then i guess my walls will turn into windows randomly
make a #1038092680493801533 post and list your PC specs and what you've done to try to fix it
okay thanks
packaging is practically equal
they transport enough. Main advantage is needing just single train to transport any number of "pipes" worth of fluids
mixed trains: 💀
mixed trains are fine if you build them right
Hello
I still think it’s really funny how they use Josh from LGIO’s save to fix bugs and optimize the game
tbf he was intentionally trying to break it
BLAndrew575's saves cause more bugs 😛
I want to see him break the game so hard that it’s virtually unplayable.
what platfom?
Anything interesting in the update?
lmao
PS5
So hard that it runs at 1 fps no matter where he goes.
but tbf i zhink building a very dedicated to zhe bit MGS3 ladder climb doesnt match his chaos
Would you rather fight 50 crawler sized hogs or fight 5 radioactive cliff hogs
No nukes
No bombs
Just with a xeno basher
I wonder if it’s even possible to build up to the space elevator
Sucks the update didn’t hit cuz now who knows when it will hit 🙁
Ask let's game it out
He built a train system in the void
oh hi eminent
Speaking of hogs answer the question or face the flying hog
If he can build to hell, he can build to heaven, that’s your thought process right?
Ye
hey @unkempt blade - I made a 900pm SAM factory cart conveyor 😄
to zhe space station itself yes
to zhe actual station in zhe sky no
need to jump from 25 carts to 30 to get the full 1200
zheres a killbox at 2km
Awww..
Would you rather fight 50 crawler sized hogs or fight 5 radioactive cliff hogs with just a xeno basher
I’d rather eat the bombs cuz yummy
Yay
first one, single cluster bomb no?
anyways i am gonna make zhe ladder climb go from to zhe hurtbox to a 3 minute climb like in MGS3
No
oh, it was ambiguous, both are with a xeno basher
I AM DEDICATED TO ZHE BIT
Why do you replace every T with a Z when writing? It's weird
why do you look like you were in a room wizhout atmosphere
¶
Instead of answering the question you try to insult... Badly. I see
i type how i want and its just a text replacer
you pretending to be German or smth? (Curious, not insultin’)
nah
I'm just gonna block this trainwreck
i must commit to zhe bit of zhe MGS3 ladder climb
What was in the update for PS5?
NOW PRESENTING THE MAGIC-TASTICAL BACKFLIPPING RUBBER DUCK! THAT SPITS FIRE!
• Be kind and respectful to others.
• Don't go too crazy with the inappropriate language, this is a SFW server.
#rules
@crimson lantern this, probably
AGH MY LAST AUTOSAVE WAS 10 MINUTES AGO
i gotta climb back up now to find zhe 3 minute point
what a zhrill
I should change my pfp since I'm not into HH anymore
wHAT? into the void with you!
INTO ZHE VOID
Nah
aw
Everyone knows we only watch that show for Loona
Wrong show
Hazbin Hotel and Helluva Boss are different things
All I know is dog girl = 🥵
OMG @quick hound THAT WAS AMAZING
zhats helluva boss
What does EOS stand for that was referred to in the announcement?
anyways im back at zhe 3 minute mark of zhe ladder climb so i gotta dismantle everyzhing above zhis
Why did you tell me bombs taste good 🙁 #satisfactory-memes message
🙁
@wicked nacelle So I managed to bring my 600 MW from my coal-powered plant to my shitty base in the Hills, at least everything’s working again! No more Biomass burner filling and chainsawing the world! Next: make my coal-powered factory produce double (1200 MW) and start REAL production somewhere, with factories both fonctional AND beautiful.
that's awesome! Nice job
Do you have mk 2 pipes
that's oil tier. he's still on coal tier
Oh damn
I'm at oil tier
Does anyone play on Xbox?
I want someone to help me redesign my base
modded gaming
@wicked nacelle Don’t understand why but 2/4 of my water extractor’s tanks weren’t filling up with water (with the 4 at 75%), but it’s working with 2 at 75% and 2 at 100%.
im over here wizh like 2 turbine halls wizh refined power
Nop, not yet, tier 3
seriously, Do. Not. Use. Fluid. Buffers. (except at train stations)
fluid buffers do not act like you'd think they would and they don't fix any problems but they can CAUSE problems if you don't fully understand their mechanics
How do I like merge pipes and the water to flow in the right direction? I don't have a valve
Didn’t buff! Just debuffed!
never use valves anyway
water always goes where it's needed you don't have to worry about direction
So if I have a pipe junction and connect it to 2 other pipes will it flow in the right direction or would it js flow randomly?
the sources fill the pipes and the water goes where theres less water.
fluids want to flow towards consumers
since the 2 other pipes will practically always be more full, it goes to the one pipe that lead to consumers
@wicked nacelle Got 4 water extractors and 8 coal-powered generators. 75+75+100+100 =350%, I don’t need ALL my water extractors to work at 100%. Just what I’m saying.
when you match consumption to production exactly then it just sits wherever it is. This is the same thing that happened with your coal burners not filling with coal.
if you put $1 in your empty wallet and I take $1 out of your wallet, how long before you have $10 in your wallet?
never
can you combine eletricity producers? or will it blow a fuse?
if you put $2 in for every $1 I take out if will fill up eventually
electricity in this game is SUPER simplified/dumbed down. You can run everything over any wire
the only thing that causes failure is using more than you have available instantaneously
why not have them all maxed out than than have the coal gens to complement the water production? before i switched over to thermal gens and 12 full gens on rocket full, i had a minimum of 12 coal gens
I tried waiting and closing some coal-powered generators to try and refill my tanks, like I did with coal. With all 4 tanks at 75%, didn’t work.
theres a mod for that
How do I get rid of boulders on coal nodes?
got the game the day it came out on console and have 30 hours already it's so good 🥹 ✌️
nobs
yeah it would have. but honestly, the solution is to stop caring about the internal buffers of yoru buildings.. They're running at the expected rate (100%) so you're done
explodsives
How do I unlock it? When?
mad with black powder and steal pipe
They are.
build a MAM and then look in the sulfur tree
K thanks
so I am debating replaying satsifactory. Idk if I want to attempt to replay my old world or start a new. Last time I played was like mid june (right after 1.1 update)
need some advice on what to do
It’s so delicious, kind of like spicy ramen
yep, so don't worry about the internal water buffer nubmers
Do you know where a sulfur vein is nearby?
it's the same game so pick a personal challenge that sounds interesting and start over
Yeah I found one when exploring not too long ago
Just because it’s working that way. I’ll try 100% on all tanks though!
where are you located?
How tame lizard doggo?
I never even beaten the game once xD
https://satisfactory-calculator.com/en/interactive-map here's a map you can use to show whatever resource types you want. Click the "resource nodes" tab then click on the 3 sulfur node options
oh well then why not beat your old save?
Oh i don't need the help
I was offering to guide him to one
Cause I am worried I don't remember anything
It’s just that I NEED everything to work PERFECTLY. You probably understand. ☺️
#screenshots message Randomly opened the boom box menu while playing the goat sim track why was i just insulted 😭
oopsies 🙂
Got to loveeee power issues
it is working perfectly.
Lol
Yep.
Throw on the Sanctum 2 soundtrack
You’re the kind of person who’d spent 500vhours on a single machine.
Pretty much. And we didn’t talk about design.
Where is the sulphur one on the mam?
I only got alien megafauna
Alien technology
Caterium
Nutrients
Power slugs
And quartz
You have to mine up sulfur for it to appear
You gotta collect some sulfur first
alr
just finished the goat sim track anyways i think
i did
"Stellar" = 🤌 😘
Startin off with a banger i like this
I’ve fixed my power issues for the moment anyway finally got coal power self sustained
If you never played it, get the game too, it is solid
maybe
like snake?
No
damn
i hate that the chainsaw cant run on fuel
how many hours should it take to complete phase 2 for a new player
between an hour and a few months
just wanted to know
depends on your play style
yeah it really depends on what the player does there isnt a pace despite how much ada insults your time
i have 30 hours since the 4th and i mainly focus on just making as much as possible
albeit a lot of that time is me being afk getting materials
no need to afk anything
if you need to wait for something to be produced, then you could be doing something else in the meantime
i built a race course already
school work
i mainly focus on doing the phase but since completing phase 3 i am gonna branch out mainly bc tf is half the shit in phase four 😭
what is this patch for
which patch
Console network issues I think
ada just called me flat tf does this mean
Did you get hit by a truck?
Spoilers aren’t really a huge deal in this game. Spoiler.
#story-spoilers message spoiler link dont click unless you have gotten most/all mercer sphere dialoge
Took me like a few hours
Nevermind I thought you said tier 2
Alternate Basic Iron Ingot or Alternate Iron Alloy Ingot?
Honestly not sure what the different is
you gotta say rhe recipe and units per minute
One tastes good and the other tastes better
ig that works 😭
Basic iron ingots, 5 iron ore and 8 limestone
Iron Alloy Ingots 8 iron ore and 2 copper ore
and the units per minute?
Definitely number 2
Concrete when mixed with water is too tasty to be used for ingots
Basic Iron ingots = 50per min
Iron Alloy Ingot = 75 per min
by far 2nd
You want some concrete water?
Limestone is much rarer in early game
late game i have a pile of 3 industrial crates filled to the brim with concrete gathering dust
LETS FEAST!
late game feels wrong to say where im at even tho im on phase 4 😭
Concrete pale berry smoothies are yummy 🤤
tru
And if we blend up our dead clones then we get a real treat :>
half of mine are laying near uranium for extra flavor
Yummy!!!
@sharp basin you kickin' ass?
depends on situation, like always
hold them both so you don't get them from other hard drives
I always forget I can use the Crafting Bench for the small things I need…. Steel ingots? Who needs a factory? Just got 900.
yeah, if you find a SAM deposit make sure you do the dimensional storage research
Is it normal to play for 10 hours straight?
@median atlas grow up
Quietly. Unlocking stuff. Give my machines some time to fill up. Preparing myself to double my coal-powered factory to 1200 MW. Then I’ll think of HOW i wanna build my factories. Like, aesthetically.
make sure you explore too. the dimensional depot in the alien technology tree is game changing
Yeah I’ll keep that in mind!
@wicked nacelle Don’t know why cuz it’s probably bullshit but I wanna try that buggy. See if that can make exploration faster and cooler.
yeah try it 🙂 then come back and tell me what you thought of it 😉
Got the feeling it won’t be so cool
it's just frustrating.
But with good fuel?
There are areas of the map that are clear and you can use them like roads... but if you go off of them it's hard to keep your tires on the ground
the fuel isn't the problem its' that most of the map isn't conducive to vehicle use
OK got it. I’ll give it a try. Or I don’t know. BUILD ROADS.
yes, you can do that though it's a lot of effort for limited rewards and trains don't need roads per se.
my lizard dog just found a nuke nobelisk
you should send him to go fetch it 🙂
true...
Finally got the DETONATOR
that unlocks a ton of new exploration stuff you can do
all the stuff that spews poison gas can be blowed up as well as the big cracked boulder looking things
Got a question for you kings... Just started up my first diluted fuel/heavy oil residue alt recipie power plant. I set up the plant by the oil nodes due to the size needed, and I am transporting water from water near my coal factory in the form of packaged water by train. The factory produces the diluted fuel, unpackages the fuel for use and the empty canisters are sent back to the water facility via the same train. This causes several issues, all of which I have solved except one: The unpackager facility produces 960 empty canisters/min split between two mk4 lines (the max of each). During the unloading/loading phase of the train, the conveyers stop so the last couple packagers in the manifold get clogged with empty canisters. Since the belts are maxed the canisters stay in the packagers. I would like to keep the already produced canisters in a loop so I dont have to constantly make more. I have thought of a couple ways to solve this:
-
Deliver the water as liquid to the facility and add the packager line there (which I dont really want to do because I already built the facility by the water)
-
Have mk5 lines going into the train to help with the overproduction of empty canisters (I dont)
-
Add a smart splitter on each mk4 line for overflow and loop this conveyer to the water packager facility > I have this in place for the meantime until I get mk5 belts. Any other solutions I havent thought of?
100 Nobelisks should be enough for now
for now 🙂
I want to scream the update is out
I know this is probably not helpful in this case, but usually I'd recommend making diluted packaged fuel in 1:1:1 modules with a small belt loop to handle the canisters
It's also easily blueprintable, including the canisters placed in a machine
The equivilent of this would be to have the packagers for the water at the power plant I just dont want to rebuild when I already have the infracstructure in place
I screamed when I saw the update show up
I guess the temporary overflow belt will work for now, I just dont like having the spaghetti. Once I get mk5 belts the problem goes away
SAM can be mined with Miner?
Sam can be automated
yes, pick axe, manual miner, or powered miner. for where you are if you find some, put like 20 miners on the node and come back when they're full 🙂
also, sam immeidately converts down 4:1 so it's worth doing that on site so you can carry a lot more
plain sam ore is worthless
I used it to blow up an irradiated hog
@exotic needle @wicked nacelle Found a node in the middle of the large large in Crater Lake. Should build a Miner there.
Wdym 20 Miners?
yep, hook it up to a few constructors and then put it in a container
jesus yeah can you change what you're doing? most oil is already next to water
well, never mind because you have power there, but the little miners that you can put down by hand
Why not a MK1 Miner?
yeah that's fine since you have power there 🙂 usually the first sam I find I don't have power so I put down the ones that you place out of your hand inventory
the thing you need one of to build a mk1 miner
Well there are 3 pure coal nodes there!
Im in the desert, my oil node is close so a very small amount of water and I didnt want to overclock extractors so I just added some extractors to my coal plant and used those to package the water. Didnt realize the train docking stopped conveyer movement so I didnt think it would be an issue
yeah that's the most distant water to oil on the map - Just over clock your water extractors my good person. That sounds like a nightmare and you don't want a stuttering power system
one of hte beautiful things about diluted fuel is that all you need is water + oil and you get ass tons of power easily
you'll likely want that water for the nearby cat node, anyhow. go to any other oil node 🙂
Everything works perfectly except the little bit of downtime on empty canister conveyers, I have the temp belt in place so its not stuttering I just was trying to think of ways around having the spaghetti belt all the way to the water extractors. In any case the problem goes away at tier 7 which Im automating here soon so its fine
fair enough 🙂 just in general I highly suggest you build things that need any substantial use of water right on it.
like nuclear reactors? put the gens above water. Drone the rods to them if you need to. (for example)
process the fluids at point essentially. Makes life easier
I generally do just with this particular set up I had a fuck ton of room right next to the oil nodes. If I knew about the docking conveyer stop I would have just transported water in liquid form and all would be swell
ah, first train system?
First one using conveyers at max throughput
Oh! Compacted coal! Oh! Turbofuel!
What’s a Cluster obelisk do compared to an obelisk?
more booms per boom
(shoots out tiny bombs on explode)
If my packager facility was only producing like 900 instead of 960 fuel/min this wouldnt be an issue
ah maybe you just never noticed the lock out yeah. It's very manageble though
yeah a bunch of little bombs -- honestly not very useful because whatever you want the little bombs to hit they're basically guaranteed to miss
you generally can't move more than 1 full belt per platform
but they look cool
yeah it was never a problem because nothing was maxed at my belt speeds
Lesson learned the hard way
What a about compacted coal? Very much efficient than coal?
i find them quite useful, though you gotta chuck it under your target, or in a little nook or cranny, then all the booms
they're super fun but I find the normal and the nukes to be the most useful
love them nukes.
Another problem this caused was the manifolds never filling up the diluted fuel refineries because of the lock out. Had to have enough water made to fill all the refineries and the belts just to start it up
All is in working order now but it was a pain in the ass lol
complex fluid manifolds don't work like most people would expect. rumor has it 1.2 fixes this
fluid manifolds in my experience only work correctly if you loop both ends, otherwise, at best it can hit or miss
but my general advise is, no matter how you do the pipes, always loop both ends to get best results, especially for mk2 pipes
that's not consistently been sufficient for me. flooding, looping, height matching, etc. basically having to do all the things
for complex producer/consumer combinations, that is
have you seen cases where looping both ends still doesnt result in system being able to output 600m3?
honestly I've tried so many different combinations of things I don't remember at this point. I gave up and just ran packaged everything. Unpackagers easily create 600/m flows... but then that killed my FPS with 1200/m belts
so when 1.2 comes out I'll go back to pipes I think
sesh maybe mk2 pipes are more problematic than i thought, thankfully i havent seen cases where looping both ends doesnt usually work
but that likely means i just havent designed a system yet where the issues arise
maybe I didn't fully loop both ends. maybe I made a pipe that went towards the consumers then branched off. dunno
instead of having each end of the producers loop to each end of the consumers
Why do I feel fluids are hardly comprehensible in that game?
since 1.0 yea
oops my scroll is so delayed lmao
pretty sure it could be before, too... it just did nothing
Dw ❤️
You know, I just realized about an hour ago that I had not done my duty to symetry in my biofuel production part of my biomass power plant. I had used the road barrier to make a nice looking 60 degree corner with some catwalk pieces on one end of part of the build, but not on the other end. No wonder where the beams came together looked wrong.
imo the devs perhaps made the fluid simulation to complex and inherently unfun in the process, might a unpopular opinion around here unsure
Tier 4 has me so lost ngl
complex fluids COULD be fun but they don't expose the complexities or give you tools to deal with them. the fact that there's a 27 page third party manual on how to use fluids is a game dev failure
though i think most of the issues would be fine in pipes just worked, but the problem is mk2 pipes have....issues with them
it's not too complex. its right in the middle of oversimplified and realistic that it makes no sense to either fluid engineers nor idiots
Started out by making 240 aluminium sheets and casing each per min. Then i upper my tubber and plastic production to about 1k a min but i just cant figure out where to build my supercomputer
yeah it's why 1:1:1 for packager refinery packager works well, with a packaged manifold you pretty much have to have a buffer container of empties right before the packagers to make sure the entire system is constantly flooded or you get infinite stutters
Coal and iron ore
For what?
So many things in tier 4
Where did you build your supercomputer automation
near resources it needs
There arent really any good spots ive found w that
Unless im missing smth which i must be at this point
Grassy fields got iron and coal, making tier 4 EASY
depends which recipes you're using 🙂 what are they?
yeah that third party manual having to even exist shows for me that the fluid simulation imo really could use a rework, imo anyways, because as you say all explainations, tool, etc should exist in the game, you shouldnt have to go to a third party pdf just to understand how pipes work, it should all be explained in the game, so yeah failure indeed
I have all the alts i can get at this stage, I’m pretty flexible but tools and modeller arent rly helping me lol
though im more upset with how buggy and unintuitive mk2 pipes are
you've got to swap out recipes manually - planners will give you recipes based on resource value if you check them all
Do pipes with more than 300/min flow unlock later in the game?
Buggy update 🙏
that's why I start with only base recipes, then swap recipes in and out to force the plan to change to see the results
U3: Now introducing buggy pipes, enjoy
go with where most resources are and then ship the rest
for example, super computers with only oil and caterium https://www.satisfactorytools.com/1.0/production?share=9pKplOChbXRfyl16VGaL
Does the game have any known memory leak issues or any other reason why I shouldnt leave it open when Im at work?
Yeah this is what I had to do. Ill keep the 1:1:1 in mind for later. As of now I got 360 crude oil & 48 generators working without any stutters so Im happy with this. If I switch to turbofuel before nuclear I will try out the 1:1:1 but I probably wont do that lol
it can happen, but not to everyone afaik.
that's to say I've seen people talk about it , but haven't really experienced it myself
thats some wizardry ngl
Noted
that is so helpful
i guess i have just wasted the last like 5 hours trying to figure out where i was gonna build
that's what manually swapping out recipes can get you (it waas quick for me because I know the recipes well, but that just means it might take you a bit longer)
i guess so, at a certain point i just decided to use no alternates and i got this: https://u6.satisfactorytools.com/production
midn you I probably wouldn't use this set up myself, but that's because I tend to make bigger systems later in the game and this goes too hard on oil and caterium
but caterium just sucks
Also since Im using a train for water/empty containers I have about 80 extra stacks of empty containers lol
you have to hit the share button to get a link 🙂 but if it's just the base recipes I get yah
How do pipe junctions affect flow? I assumed it would work as in reality, where you would divide your flow evenly assuming no other factors, but in my making of my first coal generator station, it seems to act more like a splitter?
(also don't use u6 version 😛 )
oof yeah didn't notice that.
That will lead you down the wrong path
the link I shared with you is current
it doesn't act like anything - it's just 4 pipes connected to one point. Fluid flows in all directions as needed
preferably your pipes will be flooded and the rate they flow will be based on machine consumption. Full pipes are happy pipes
absolutely do not use a u6 calculator, those production numbers are just wrong
recipes have changed since u6 🙂 new items too
not many, but even one wrong recipe can be disastrous
well not wrong, they are just based on old recipes
they are correct for U6
at least i learned how to make a train spiral from this 'experiment'
Thats what I was trying to achieve, but I had 3 water producers (forget the proper name) making 120m³ water, so 360units/min, and pipes that carry 300. Yet at the end of my lines, I was only getting 30units/min
show me a more overhead iamge of your coal system in #math-and-meta ?
wrong link btw
huh?
i assumed u were trying to link an actual production line
On my lunch at work atm, but ty for offering. I got it working in the end but it was a crazy work around with 3 different water lines feeding 8 genes 😂 ill drop back in on my day off to get someone to help me fix up and optimize it
ah well the most common issue is needing 2 pipes for that
!wikisearch CG
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
oh no, but that takes you to the correct version of the calculator that you should use
like these layouts for coal gens
yeh i found that other link on reddit, i usually use the 1,0 one
i was just so down bad lmao i thought id try it
glad i asked in here tho lol, now these supercomputers are easy
recipes were changed with 1.0, i forget all that was changed
but the calculator shows the correct production numbers, so use them
Toggle crouch is pretty much necessary for the console port.
computers used to take screws, is one
can anyone recc a good battery production line? I think i want to make around 500 a minute, this is what i have now: https://www.satisfactorytools.com/1.0/production?share=8s45y3nC6q1veFgZvlYL
pc is pretty much necessary for playing satisfactory
..is there a way to copy paste vehicle pathing info without doing it manually?
I haven't made a battery since 1.0 made them optional. You know you can power drones with fuel now right?
well, if you like it, it's "good"
hard to say what's "good" for you
screws, i love those truly
i want to assign path set to auto pilot all in one go ctrl-c/ctrl-v :/
yeh, i have a big turbo fuel plant at the moment which i could use for it once i make rocket fuel
yeah its good
idk which would be more effiicent for powering drones though
usually js use plutonium rods
that's what I do -- I syphon some off for a drone pickup port - it backs up and then the rest gets burned
unless you mind splotches of red everywhere
see the drone page on wiki
a container of Pu rods would last until the heat death of the universe
I do that for my drones at my nuclear plant and then sink the rest but I don't want to introduce radiation elsewhere
I was using turbofuel for drones . Leftovers from RocketFuel powerplant
it literally can't because they can't exist at the heat death
i feel like ill use a lot of drone so id want a lot of fuel to make the refuelling hub
efficient in this case is whatever resources you're willing to put to it.
power and resources are effectively infinite on the map as you can't reallisticly use all of it
I just use whatever fuel I have made early on for drones. Later? plutonium rods
#screenshots message my steel production would give those “use foundations” mfers a heart attack
there are some resources you can exhaust in which case you should be planning around those resources in particular
drones don't really use that much fuel
not within the course of just beating the story you really can't
lol wtf
I ran into resource limitations going for 80 BWD/m for sure, but i could work around those because you can theoretically get almost double that
I love that you used foundations for only the storage
That looks a lot like what I used to complete all the space elevator phases 😄
it was a bridge over the river bc i didnt wanna swim each time bc it would cancel my slide jump
After 609 hours of playing this game I finally beat it. Did it take too long or is this a good result for the first time?
Only you can be the judge of that, the most important part, is did you enjoy the playthrough 🙂
I've got 3500 and never finished xD so you're doing well on some metric
you should play another 81 hours
I was so afraid of the lack of electricity in phase 5 that I made power plants for 400 gigawatts, but only used 120 gigawatts :0
you can finish phase 5 on even less than that 🙂
I was making all the phase 5 thigns with 30gw
i mean you can beat the game with essentially any amount of power
whatever the biggest building is at 1% underclock
And here's me building north of a terrawat and being proper lazy (also lost some data migrating to W11) ~whoops!
with a single power storage, you can finish the game on a single coal gen (clocked to 1%)
how much are you actually using though?
In my case, not much at all due to epic demolitions of most old crap & spaghetti, I wanted to build properly but I was exercising proper haste clearing the space elevator checkpoints just to get the objective off the screen.
hmm, interesting, can you though? I wonder how long it would take, taken to the extreme, is there a challenge that would take longer than the average human life to complete :?
you pretty much for sure can
handcrafting would carry that run though
yeah you'd only want to power elevator parts
mm, it's mathematically possible, yeah, im just wondering if you automate everything, how long would it take in hours
you can figure out the amount of kWh/item
me when i pump fuel into my refining systems bc i didnt realize polymer resin auto refines into fuel
... auto refines into fuel?
heyy i need help in trains i dont like them they made me quit playing the first time but i have to figure them out this time, so i want to get some parts from factory A to factory B factory A is on the ground factory B is elevated its on a mountain how do i make the tracks go up while having a foundation under them?? i made a train pillars but i know now they only work if i move on the same level the more i go up the uglier it will look i dont want floating tracks lol so any ideas or screenshots i can get inspiration from i sent screenshots here #screenshots
look for these four alts: heavy oil residue/diluted (packaged) fuel/recycled rubber/recycled plastic -- it makes oil MUCH more efficient and creates a very straightforward set of production lines
Yk how the oil recipes have alternets to make fuel? This one has fuel from the get go
use foundations and ramps the whole way, zooped.
easiest way is just 2m ramps and 1 engine 4 car trains
or 2 engine 8 car
right, you mean you get resin from the base fuel. Ok cool.
you can also make a double helix shape to do it nearly vertically
ill be sure to look out for them?
you get a ton more power and a ton more plastic/rubber when you combine those four
You need to unlock overclocking
ok but ill have floating foundations now, but thats better than floating tracks and floating pillars, ill try ramps i remember using the first playthrough and they made the tracks float a bit but ill give them a try now
you can remove them later if yo uwant
i believe its better to have them and add some details like a bridge or something
if it's aesthetics?
well a lot of that will have to do with choosing factory locations and the terrain in between. That's gotta be part of your train and logistics planning
just gotta get some vertical foundation blueprints and seal off the sides, then it's just foundation, and noone can say otherwise without looking inside :p
pinged you in other channel
yea another thing to add when building factories the location and how well can it be connected to other factories
critical part of planning 🙂
#screenshots #screenshots message . This is how i made mine traintracks 🙂
yeah i was using those pipes
yea i think thats better this way ill try to do that
beautiful, when connecting a track from a pillar to another did you put anything between them?
i mean when u were going up
nope . Just extend pillars holding tracks and thats it 🙂 i will drop screenshot in a sec
@dense violet the one u just pinnged me to is perfect that exatly what i need somehting similar to this ill add some details and its perfect
there's also this that I used basically teh same method, #design-and-architecture message
@hard junco#screenshots message . Like this
I find stacked rail to be able to hug terrain much better, and might look better hugging cliffs. Sticks out less
works for me
alright this is amazing i love this i guess ill copy this one lol
i really love the details how does someone come up with this omg
is there somehting insdie the glass part
like a room or something>
playing around with things mostly 🙂
the glass part is actually just there temporarily to help set up the pipes xD
I set them up along the curved foundations leading the line https://media.discordapp.net/attachments/932761153703149659/1423745447477903480/image.png?ex=691386c6&is=69123546&hm=75f53dba14de4fda05f8c422c6892ac79a530b8ea223872a8c4736ce5f5c3582&=&format=webp&quality=lossless
and then used pipe and belt wall supports to have some logistics running underneath
I love trains
you even have a hypertube entrance ahhhh u guys are making like trains now lol, i see that you have a curved foundations too, i saw a video about how to make them and i knew ill have to use them and learn them one day guess its with trains
I personally hate heavy modular frame
I mean in that first image I linked all I did was angle the leading line a bit. Don't have to curve things.
I just love curving things
does anyone here use automated miners?
didnt look useful at all but crafting is starting to get annoying after unlocking mk3
yeah just hook it to depot and never care about them again
yeah man, just set up a teeny factory for them on an unused node, speed isnt an issue when you depot them
alright
I also run power lines underneath the rails. I don't want my system to rely on a rail line for power. You go to edit one bit of rail and BOOM, your whole system could go down
Or you can use ur friends who cant build shit and just exploring man for slugs and other things
i didnt like the idea about using trains as a power system to other factories i have power lines in those track pillars i made theyll look better too adding more details
is the planet random? like is it generated... or always the same?
what are the two main websites people use to factory planning?
I know satsifactory manager is one, but what was the other one?
a person after my own heart 😄
satisfactory tools which is a website and satisfactory modeler which is on steam
#screenshots messageJust imagine that you are a crazy berserker and run around a map with huge power lines . Works for me 🙂
Thank you.
I forgot one was a steam application
well, the layout seems cool at least xD
i wish i could 😭
my favourite is modeler but you should probably try out both
let me have some lemon flavor slugs please
I am use to manager personally, but I gotten a lot of recommendations for modeler
I've never heard of 'manager' ?
I was way off, it is the satisfactory calculator
oh
ahh ok, Calculator doesn't have a greate user interface
its been a minute since I played ;-;, but I wanna get back into it.
this one is very solid and fast https://www.satisfactorytools.com/1.0/production
modeler is more of a layout tool
I did not realize I was using this way before LMAO
yup! that's tools, not calculator 🙂
I have so many tabs saved
I find it's very useful to save the links in a spread sheet or a word document
that way I don't have to worry about deleting the tabs
I am afraid going back into my world...I gotta find all my factories and remember what I was working on
I think I ran into a train layout issue and said fuck it then quit
why not export/import? 🤔
was it pre 1.0?
satisfactory calculator production planner imo is horrible and I wouldnt use that garbage
1.1....
so not so long ago 🙂
which I know is bad, but I was struggling ;-;
I like having them individually? and I can keep them next to my break down in spread sheets
I have to go to work in 3 hours ( a specialist in removing dents on cars), but I continue to play and did not even go to bed . :c
i dont who designed that ui for that planner, but its just so terrible I have no words to describe it
I have this crazy idea of bringing every resource on the map into one central location. Then just going super vertical for crafting.
fair, just asking
look. Don't.
Just don't XD
Yeah . I was trying to do this and fail
your computer will catch fire
OH
maybe aim for like... 1/4 of total world resources
OMG. The amount of like lag that would make is actually...ya.
10fps gang?
but like it be really cool.
but also. Maybe several seperate factories would be best.
often yes 🙂
No no no imagine . Loooooong trains full of resources
And smoke effect from ur pc
cool right?
I just had to look at the calculator production planner, its just as bad ui wise as I remember, this is horrendous 
LMAO