#satisfactory
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then idk why they aren't filling
i have like 5 fluid platforms
they are connected to a powered station
are they set to load?
yes
are the cars empty on arrival?
i just built them earlier
Are the fluid platforms connected to the pipes?
yes
you'd want to have overhead images of your station in a #1038092680493801533 post
any tips for getting items/power down a large mountain
belts and cable? early on you have limited choices
but mostly you plan around these sorts of things. The easiest way around a problem is to plan so you don't have it in the first place π
load them on to factory carts and send them flying off
will create a cool waterfall effect
has anyone had issues on console where mountains and rocks let you passs right through
Depends on the amount and your gamestage generally.
You can achieve almost any amount given enough belts/connections. Lifts work wonders for moving things up and down
Power is simple, only one way to move it. Can be creative with it and make structures so you arent just making flat platforms or placing poles on the side of the mountain.
How do I make multiple times from one ore vein?
i forgor about conveyor lifts
though this cliff is EXTREMELY harsh
full bar worth of fall damage
What do you mean?
use multip0le machines
If a train is going from a to b back and forth, does it need the actual train bit on both sides
if it's straight back and forth? yes
were you going to move the fuel?
Anyone know how to fix the backend session issue on ps5? Unable to join friend
there seems to be a number of issues with console peeps connecting to one another. Probably need to wait a few days
How much iron and coal pm does a foundry take? I wanna know before hand so I know exactly how many foundrys i need for 3 pure coal and 3 pure iron nodes
depends on yoru recipe.
your codex will tell you
A little frustrating, thanks tho
I dont have any alts for anything else
45 I think, you can check hen you place one down and select the recipe
your codex and foundry will also have the recipe with all the info
also the wiki
Do if im making 360 items pm (3 pure nodes at 50% cause of mk2 belts) that would mean I need 120 foundrys correct?
Or am I way off with that math
50% because of Mk2 belt?
Ye
Also 120 foundries seems overkill if they process 45/min
A pure node with a mk2 miner gives 240 items pm, but a mk2 belts only holds 120 items pm
Oh shoot yeah I thought it was 3 iron and 3 coal pm π
Why per cycle
because recipes work off cycles.
I assume for "manual input" setups?
no, per cycle is how much the machine takes from it's input every cycle
but for planning, just use per min
ish? if yo'ure tryign to figure out a specific number of items you want made by hand that's a thing. but this is an automation name
Gonna do it in the crater lake, itll probably just be diluted fuel
mostly because you might as well just burn fuel for power where you make it
Im still running my whole base off 16 coal gens lol its getting dire
Yeh i never wanted to make it and then transport it
imo - use 4 normal coal nodes and just max out hte gens
that'll get you to tier 7 pretty easily
With power shards?
but if you want to learn fuel, why not
to whatever your belts will handle really
Unlock Geothermal power in the MAM, I skip coal entirely with that "trick" 
48-64 coal gens will keep you going for al ong while
Yea i mean its an easy fix but rather boring
you need lots of power. This is simple and compact. But you do you
I wanna try everything
sure
I enjoy coal when I have power shards so I can be lazy and dump a water extractor on every liquid junciton and by that point I have more power than I need from Geos anyway π€·
And building a big fuel plant will give me the opportunity to design another base
Which tree are geos in
Ugh fuck caterium
just build some power stations, you have to wander across the whole map trying to link things up
Yes! Smash that MAM with Caterium
Yea i already have them setup by all my factories
You can buy the high speed connectors from the awesome shop or get them from doggos π€·
I used crater lake for some early steel production but now i need to bump the numbers up
Id rather just automate it, surely a pure gold, copper, iron and coal node are near each other lmao
the east swamp has a bit of everything
As you wish, I only offer ez-mode run solutions π
if you need the coal for steel, near the centre, NE theres oil caterium iron copper?
I enjoy simple things
Apparently this is a "no train" experimental run π belts only!
anyone gota mk2 bp HMF factory? pleaseeee
The desert?
Probably where im gonna do it
are trains actually that good
THEY ARE THE BEST BEFORE PHASE 3
I mean youβre moving multiples of 32 stacks at a time how can they not be
They can be really good, and really bad π it depends on if you wish to learn a lot about trains
What's the best after phase 3
Drones ig
Damn
anyone gota mk2 bp HMF factory? pleaseeee
their super power is that you can run many trains on the same rail
yes
need to transport more resources? add more carts. need to go to a new location? put down rails and make a junction or something to add a new route.
I am not biased whatsoever
Now I gotta sit here and wait while 1,800 steel ingots hand craft π
trust
rip
Then I have to hand craft 400 steel beams and 120 steal pipes
can't even put down a foundry or something and hand feed it?
Im tryna get prepared to make a steel factory
I was only gonna use mk2 belts but that would mean 8 foundrys and that is nowhere near what I need so imma js mk3 belts
But that means hand crafting π π
Does adding more carts impact the speed of the train
yes but if it get's slower
add another engine
I was just looking around this discord, how do I activate satisfactory bot? (On the discord)
I think more than 4 or 5 carts is when the train get's slower?
You add the engine to the front? So its engine - engine - carts
the weight of the train impacts its acceleration. each car has a weight but as you fill it it gets heavier
These inputs and outputs have me so confused. Im just starting on xbox series x and have a factory going but now the belts are just stop and go.
How many carts before you need to add another engine
Or is it better to just do a whole new train
What are you having trouble with?
freight car weighs 30 empty, 44 if it has a single item in it, and 100 full
depends how steep of hills you have on your rail - if it's flat you can run basically any length on one engine
but usual safe is 1 engine to 4 freight cars - that will get you up 2m ramps (but technically rail can go a bit steeper than that)
My intention was to build them flat and up high
if they're flat then another engine gets you up to speed faster but you won't get stuck with 1 engine ever
1 locomotive to 4 cars then 2 locomotive for 8 cars
Well I have a mk1 miner feeding into a smelter and then a constructor but the belts have stopped moving the resources through?. Is the miner giving to much?
that's to climb 2m ramps. for flat 1 engine will pull 100 cars
no, it never stops it just may go slower
Are they being powered?
if it's stopped then. you have the wrong resoruce type for the smelter or constructor
is it the miner backing up?
or it's not powered, yeah
I think it might be the miner backing up
Oh nvm, check if there is space in the buildings, it might be full
just follow the best and find the first spot where it's not backed up
overproducing does that. later you will get splitters that can spread the resources further and to more machines.
Its powered for sure. I got 4 generators on. The ones that take plant matter
so follow the belt until it's not backed up -- that building is the problem
Check if itβs too full to output more resources
Ohhh ok. Ive heard of those and how important they are
Is there a way to recover death box thingys that I can't get to? I fell off a cliff
β¦..
on console?
Ye
no clue. on pc absolutely
Ummmm
Got it. I have access to storage containers. Should I feed a belt to them to keep things flowing?
It has some slugs
no, it will jsut fill up eventually and you'll have the same problem
Oh
I mean, you can have one if having excess of that thing will help. but in general it doesn't solve problems with production/consumption rates
Absolutely (:
if you have too much the container will fill up and it will stall again. they can be useful, but they don't solve rate problems
For that you could add splitters or use something in the later game
but yeah, you should unlock splitter/merger asap if you don't have them.
they're fundamental to the game
@kindred fulcrum one more solution is to just connect a splitter to feed excess resources into, just so that things keep moving when everythingβs full
if you just do what the HUB and the MAM tell you to do it walks you through the entire game
Dw, you get used to it after a few hours xD
if you can't do any mam stuff easily then do hub stuff. then go back to the mam. then back to the hub
you can go in other orders, but if you do it as it gives it to you you're guaranteed to progress
it's like following the radio in subnautica π
Yeah I figured XD.
I recommend to focus on your production and excess production to speed up hub upgrades
and there's basically no decisions that you can't undo and recover all your materials for
Yeah I noticed that. Its a wonderful feature
if you unlock a dumb alt recipe, that feels bad but there's enough hard drives to unlock all of them including the dumb ones
Does water absorb fal damage?
think so
I hope so.
yeah you can dive into water from way high and not take damage if it's deep enough
Β―_(γ)_/Β―
also if you are full health you cannot die from fall damage
but you have to be 100% health
I'm setting up a miner on a Pure sulphur vein
make me some nobelisks π
It's all teh way on the top of a mountain, been figuring out logistics for over an hour now
DM them to me
What do they do?
they blow up
Can they destroy terrain?
they're in the sulfur MAM research tree. no, but they blow up those cracked boulderes you see everywhere that hides the good stuff
they're super important
lots of stuff is locked behind boulders -- good ore veins, slugs, sloops, spheres, spiders!!!
it's one of the most important things to unlock early if you want to go exploring
OMG! The even to toilet in the hub can be customized! Time for a golden throne!
BTW, the core map of the game is static, you can't change it.
you can't have a map like this and have it be deformable because the map never changing is a core part of the game optimization to allow a world that big
Bilding stuff from far away has to be the most satisfying game mechanic
especially with trains
setting up a complex train infrastructure that gets everything where it needs to go is awesome
I'm doing this sulfur for compacted coal
Is it mandatory to use compacted coal, or is normal coal good enough?
they are different items and used in different recipes -- you can't swap them either way
if it needs coal it needs coal. if it needs C-Coal it needs c-coal
compacted coal is super useful because it makes turbo fuel which is great for power generation and can be used to make even better fuels
how fast is too fast for a train to go on a turn?
they can't derail - if it lets you make the rail then the train can do it
Oh, I thought compacted coal could be used in the power plant, no?
ah
it's not worth it for that - once you get fuel power you'll never touch coal power again.
you can get to fuel power easily from just normal coal power
trains can derail if another hits it or human error when driving
but that's about it
!wikisearch Coal-Powered_Generator
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
that wiki I just linked has the info. you can burn it and it's fine but you'll want to convert your compacted coal to turbo fuel eventually
in the fuel stage compacted coal can be used for a more oil efficient fuel
does blueprint auto connect work with power as well? Like will outlets connect to eachother, etc?
looks like compacted coal is about 2x more efficient than coal
no. if it did you'd end up with huge crazy spider webs of everything connecting to everything
so that's the thing you still have to connect by hand but autoconnect is still super useful without it
im sad now
why?
can't make compacted coal yet
but you have sulfur so you can research the sulfur tree in the MAM
and you can put down a MAM anywhere you want -- they all share the same research no matter where they are
its been a while can anyone remind me about singals again?
but i want my blueprints to have hidden power cables.. sadge
path before and block after or vise versa?
all block works everywhere. The only optimization is in a junction it's path in block out
you never NEED to use path signals ever
thanks
Can you switch milestones without losing progress?
nothing is stopping you
well if they are super hidden then you can't see to connect them
Gonna have to restart π made a right mess of my game
nono just start building more somewhere else and use what you've built so far to build the new stuff π
don't destroy just build more
@wicked nacelle question about your 80 bwd game, how long did it take to load and save?
there's really nothing in this game that you can do accidetnally that will punish you.
how?
man its been 6 months why has singals forsaken me π
do you have a MAM yet? are you looking at the sulfur reserach tree in it? lots of really good stuff is early on in it
Haven't finished conveyor for sulfur
just put down a MAM right where you are and use the sulfur that's in the miner to do the research π
Don't have coal
you just need like 150-200 sulfur (and some other stuff) and boom shakalaka
hmmm all block not working dammit
Anyway. Is it a bad idea to use a splitter to split 1 Mk2 into 2 Mk1 belts
says signal loops on itself cri
why would it be?
if you want help, share screenshots (ideally with block colors) in #1038092680493801533
yeah there's a bug with that. If you put a signal right at a rail split it does that sometimes. Delete that and move it back just a smidge
you don't need to post there -- it's almost certainly this bug I just mentioned
still?
it's super annoying and they haven't fixed it for... like 6 months
maybe longer now
you can also rebuild the track and try again in the "good spot" and eventually it will work but moving it back a little always works immediately
i have not played in over 6 monts and remember that being a issue
when you're holding a signal in your build gun the tracks will show a color. the track should ALWAYS change color at a switch. if it is the same color across a switch then that's this bug
How do I put Mk2 conveyors into my hotbar?
man I forgot how bad our alt recipy
I saw that we had like 12 alts sitting
so that it takes up 2 alts instead of just 1
and still not getting alt we wanted lmao
yep, not picking an alt is the best option unless you want to use one of them now
im sitting on legit like 1.5 screens full of alts
xD
yeah, that's great. more likely you get the good ones next π
tap a number, like anything else
you can also hold E to bring up a radial menu of similar items
still funny randomly seeing so many
so if you select a belt, hold E you'll see all belts
Copper rotor or bolted plate...
it took us like 2 hours to remember where we were but we need plastic alts for HMF
i like bolted plate but unless you're going to use them don't pick- it will lock out both of them for your next hdd
lots of people probably hate bolted plate because screws but if you do screws right they're easily manageable
alt
I have blueprints that make bolted plate and they make the screws in the blueprint -- iron in reinforced plates out
thank god I took a screenshot of what we were working on
and what alts it needs
we were going minmax, we were doing the concrete with rubber, steel with coke, rubber for reinforced plates, plastic for iron plates
so legit using all the rubber and plastic we can
lmaooo
make sure you're doing the diluted fuel/HOR/recycled plastic/rubber recipes
you probably want to use the recycled plubber recipes then
why diluted fuel for
oil > HOR > diluted fuel for max oil efficiency
is recycled pastic new?
nope
nope, been around for ages
thats the water+polymer stuff right
you turn all oil into diluted fuel, then use recycled plastic and rubber to turn fuel into more plastic/rubber
that recipe combo MASSIVELY increases your plastic/rubber output and diluted fuel gives you a bunch more power too
no that's residual plastic/rubber
oh
you turn all your oil into HOR/diluted fuel and then from there either go to making turbo/rocket fuel out of it or making recycled rubber/plastic with it
is that past t6?
you can do diluted packaged fuel, like tier 3 or something?
... maybe 5. been too long
basically as soon as you unlock oil
those alts all unlock at the same time as oil -- diluted PACKAGED fuel does. There's another simpler one called diluted fuel that unlcosk the next stage because it needs a more advanced building
I hate biomass burners, sigh. ... I really need a better way to power stuff ...
and it's coming soon I promise π
π€· we are pretty much done but good to know
get those 50 smart plates uploaded ASAP π
seems like we were just waiting for alternates to turn factory on
you're in the pre tutorial, you'll get ther e
legit just alts
well, I just unlocked Tier 1 and Tier 2 .... none of them have the nice stuff π
and some last belting
diluted fuel...
and we would be making hmf'
you get the basics to learn the very basics π
yeah tier 3 gets you off. biomass burners
what error message?
didnt really check
so prob why we did not cus diluted is at t7 not t6
yes, I already know the basics LMAO π but I wanted to start from level 0 on playstation
are you on PC? Do you have a very large factory or use a lot of large blueprints you downloaded?
on PC, not that big by some standards, no
okay, well if it crashes again screenshot the error message. And if it says anything about UObject limit exceeded or something, then we can fix that for you
Diluted packaged fuel is tier 5. Same efficiency, just slightly less convenient to use
if u want to look at our build its in design chat fyi
that rings a bell but i remember it just being really anoying to do
diluted PACKAGED fuel alt unlocks T5
diluted fuel is T7 -- but they both do the exact same thing just via different buildings -- exact same efficiency of inputs
Nah, you just have to do it right and it's really not
dont u need like the same building in several of the steps
the packaged version uses a smudge more power but not a meaningful amount
you need a packager for diluted packaged fuel, you need a blender for diluted fuel
just have packager > refinery > unpackager. In small loops
blender doesn't unlock til t7 -- that's why the alt unlocks there too. alts don't unlock until you could theoretically use them
you can make a blueprint that does the diluted packaged fuel -- even put the empty containers in the blueprint. you only need a small number of the containers
oh yeah they're all choices. You can bp loops like that very easily.
even with the empty cannisters already inside
cobalt blocked me long ago so that's why he always says the same thing I say but like 30s later
oh yeah we needed coke anyway
so yeah would have been less effective by itself anyway
I suggest not using coke for anything -- I mean it's fine but man you can do much better with the oil π
well coke for steel π
completely unnecessary
am i dumb for putting everything on foundation before im done with tier 1
massive waste of a much more limited resource, IMO
no it's fine. I don't but I just power through the early stuff asap
biofuel is evil
but steel KEK
iron and coal are everywhere.
100 steel a min is very nice π
well, as with most things - it's a personal choice
Pretty sure by the time you unlock oil you can trivially get 100 steel with default recipes -- and then you probably want to be looking for solid steel alt, too
compacted steel all the way π
π 10/min btw
eh, it's there for you to learn things π
multiple buildings btw
biofuel is a punishment for not making those 50 dang smart plates and getting coal WHAT ARE YOU DOING?!!?!?!?!
i am just wandering around with autocollect on right now lol
u need mutliple buildings for it anyway
im under an hour into the first playthrough right now
compacted coal looks so omega ass
you may have built too much then, if you're collecting so much (or you are not processing it further)
you're making solid biofuel, right? And the nice thing about the bioburners is they only use fuel as needed. so you'r enot punished for leaving them just sitting underutilized
yes im crafting it in the bench
for steel? I don't enjoy it. But it has other uses
yeah, so recipe speed is hardly for consideration imo
make a constructor do it. make biomass by hand (especially from wood -- do you have a chainsaw?) and then put it in a container and feed it to a constructor to make solid biofuel then out to your burners
why not just do solid steel at that point tho
eh, reducing sprawl is very valuable to me
like legit
not sure what that is quite yet
because that uses different resources?
no its the SAME
in fact ITS LESS types π
recipe usages are hardly black and white, they very much depend on location
location has a big impact , different resources available
so if I have location with extra sulfur but low coal, why not use compacted?
u need the same resources and more for compacted coal tho?
not sure what a constructor is?
compacted needs sulfur
solid steel does not
you need less coal
ive never watched any videos on satisfactory my buddy told me to buy it since it came to console
imo play blind
hope you like problem sovling and design games
just go at it a
kinda the plan
pull up your build menu and find constructor -- it takes an input and builds it into something else
why u here then XD
solid steel:
2 coal -> 3 steel
compacted coal:
2 coal -> 8 steel
just to talk
fair
yeah I guess less iron/coal needed although u need like 6x the machines
*3x
oh i do have that, using it right now for copper wire, iron plates, and iron rods
you tell the constructor a recipe -- a recipe has a certain set of inputs and it creates an output of something better (somteimes more than one thing but that's later)
yeah, well it can also make solid biofuel
yeah I see now that it uses coal/iron more eff
well as with any other recipe, there's no "good" or "bad" recipe, just options you can choose from depending on your preferences and current situation/location
but the 3x machine increase makes it seem a bit bad
so make a container of biomass that you fill by hand and then feed it to a constructor that makes solid biofuel
oh ok cool. ill setup up one next to one of my burners
thus I used coke for steel π·
do you have splitters?
space and power is usually not an issue, space is practically infinite and power is technically infinite
which is also fine π€·
yeah it was the first thing i got because all of my conveyers were backed up
have a belt coming off the constructor with solid biofuel then put splitters on the belt and feed a whole row of biomass burners from it
this is called a manifold
also I never feel like oil is that few, always feel theres too much overall tbh
you will learn to manifold all the things :). you can probably feed 12 bioburners from one constructor ( just a guess)
or wait im just making biomass right now not solid biofuel
i dont think im at solid biofuel yet, im still resarching the MAM
not from mam
oops spoilers mb
ur good
solid biofuel burns MUCH longer for the same amount of stuff you collect - it's a huge upgrade and you kinda need it to get you to coal without a LOT of pain
ill use wiki eventually
solid biofuel: Unlocked by
Tier 2 - Obstacle Clearing
oh ok ill get it after im done with tier one lol
imo only go and do that when u hit the point where u would think u would stop playing due to not understandiing
The βIβm just gonna build thisβ is most of the dangers sentence you can sayπ«©π₯±
that same unlock lets you build the chainsaw in the equipment workshop building -- that lets you gather wood quickly -- wood makes a LOT of biofuel with very little effort
yeah me and my friend started a world when i had to leave for class in an hour ( i was late)
ive seen a few videos on my fyp about it but im trying to skip most of the,
so, do we know if they're fixing fluid flow in 1.2? or was that just a joke to introduce the fluid truck?
unless its the gaming with doc guy because he is super late game and into stuff i dont understand
his shorts are fun but not the most useful for advanced concepts
personal recommendation: don't watch videos, learn the game at your own pace
I'm with greeny mostly -- but def come here and ask questions if you're frustrated -- the game shouldn't be frustrating but it can be if you're missing a core concept
yeah, doc guy suggests not the best things for fluids too
oh yeah, ask here if you're stuck on something and have tried all you could think of, but don't just copy someone's tutorials, that doesn't teach you anything, and later game stages rely on you understanding concepts from early game
he is calming to watch, i like older people for the most part unless they are at customer service. then i do not like them
afaik practically no youtubers do fluids "right" π
yeah i am super early and dont think ill have much trouble yet.
to be fair the GAME doesn't do fluids right
it does tho
hopefully that gets fixed soon
yeah, whoever started the 'water towers fix flow issues' needs to be slapped
you know it's not worth starting with them
should i reallllyyyyy build the space elevator
progression
no, you'll have trouble later when you'll need knowledge from early π (and that's not me saying that just because, that's been happening to tons of people here, they come here later with "idk how to do aluminum" or something, they are asked how they did with oil byproducts before and reply is "idk I just copied totalxclipse's build")
you don't have to build it until you're ready to send stuff up it, but you have to to progress the game eventually
you need it as a few points, so yes
once you have 50 smart plates ready to send then you have to build one to unlock more ... unlocks
i gotcha
smart plates, gotchu
the major sections of the game are separated by sending stuff up the space elevator
the tiers of the game are a very well laid out tutorial. Very well scafolded to learn
yeah i think im tryna jump a lil far ahead soon will all come crashing down
we all learn differently π
each time you send something up the space elevator the game unlocks a new building/recipes that requires learning new ways of handling resources.
one thing i saw on videos tho were alternate recipes through the MAM but no explanation on what i need to get those recipes
There's only a few. mostly getting alternate recipes is through researching hard drives from crashed ships in the MAM
oh. duh. sorry I was thinking like turbo fuel.
you'll find crashed ships around the map and they contain a hard drive. The top option in the MAM is "research hard drive" or something. it takes 10 minutes and then at the end it offers you a choice of two alternate recipes and youc an pick one. You can also 'reroll' it for 2 different recipe options but you are then stuck between those two
just unlock the tech trees in them
it'll tell you everything you need to unlock a step
the vast majority of the info you need for the game is right inside the game
the wiki has a few extra bits but is mostly just a very convenient collated spot with it all together
like, imo, it's much easier comparing recipes on the wiki than going through your codex
you can follow chains and look around much faster
I can't get my merger to face forward
if you put it in the middle of a belt it will be forced to be the right direction.
I always put the belt down then put mergers/splitters on it
control button makes it lock to matching a machine input/output (not sure about console)
avoid placing splitters/mergers directly on belts
it can lead to issues with hiding lower mk belts inside the merger/splitter
and harder to line them up to the machines they are feeding as they slide along it
if you do end up needing to place them directly on a belt for any reason, rebuild the connecting belt connections
nah, don't listen to cobalt. apparently he doesn't know about the control key
and you don't have to rebuild connecting belts, just don't leave little section past the end of a belt section after the last merger/splitter
and you ignore the constant issues with small sections of belts hidden in mergers/splitters that constantly crop up.
build a long single belt, put mergers/splitters on it as needed then the last little bit at the end, delete it and build another long section
same with pipe junctions, if you build them on pipe, rebuild the pipe sections connecting them
saves possible future issues
no, don't do that. that's silly. and once you unlock mk2 pipes you'll never use anything else
that's AWFUL advice, thanks Cobalt
at least with belts you do have to worry about upgrading them over the course of the entire game being weird if you have tiny slivers of belts, but with pipes there aren't any issues because you get mk2 quickly and then never go back
but sure if you want you can build a long pipe, put on junctions, then delete the tail at the end then build another long pipe off the last junction
TIL you can place miners on top of foundation
yeah but it looks horrible
yes, if you want them world-grid aligned that's how you have to do it
Put a foundation on the corner of a node, place the miner, and then fill in the area underneath
why would I want to use world grid π
I don't but many people care about that
it also doesn't line up miners to the world grid
I can't check now but I swear it does
miners can't really be WG-aligned and it's just one right-angled belt from connecting it to WG anyway
if you for some reason want WG, which is also kinda pointless
i thought they snapped to the foundation if you build it on them
So sleek
It's not about world grid
I just want a flat space to put my machinery on
horrible, you're literally mining the concrete of the foundation
that doesn't mean the miner needs to be on foundations tho
It does
Otherwise I have to do ugly stuff with ramps and then it doesn't align with the ramps
why wont my conveyor splitter let my intake be the right way?
obvisuly this is just aesthetics, so do whatever you feel good with π
you always have to have some belt -- you can't attach them directly to machines
the belt can be VERY small but it has to have belt.
yeah i have the belt coming out but the input is not the right way
there are mods for PC that allow it but in vanilla it has to
did you rotate it so the inputs/outputs are facing the right directions?
make sure you'r enot connecting two outs or two ins
so i have a belkt coming out of limestone that i want into a splitter but i can only roatate it 3 ways the way i need it it wont got
weird
I'ld rather that than have a hole in my foundation
as we just discussed you can put the splitter ON the belt and that will force the alignment
then you can delete the rest of the belt after if you so desire
image of what you're trying to do?
not hole. Build foundations next to the nodes
One of the troubles with foundation- everything has to be on the foundation, or not on the foundation
on xbox so it wont be good quality lol, would have to take with phone
that's fine
sure
do consoles not have screenshots?
they do but its a painful process to try and send it here
try rotating a different object. Might need to save and restart
everything else has full 360 motion
now go back to it and try again?
oh you locked the hologram
nothing, everywhere i go it has wont face NW
that was just so i could get a sideview lol
so when you spin it it just skips an angle?
i cant send videos there cna i
yes
tagged u in vids
Does it skip the same direction no mater what way you face?
(also for the future, #1038092680493801533 might have been better place to put these)
don't worry you'll hate the next way you do it too π
leave it be but learn a lesson for future builds π
i have realized that its not the 90 you guys were talking about and now it makes me sad
will rebuild
@rigid vessel I saw your screenshot. Don't make the factory I did is my advice (:
Are stators used for anything other than making motors?
Like is it worth keeping a container of them
!wikisearch stator
Restart often fixes things π
Thanks
you'll need more stators than you'll ever imagine and they'll get used for making space elevator parts, so having a bunch of them around can help if you're going to just set up a temp factory for those parts
so yeah having a couple industrial containers of them is a great idea
Was gonna do 5/min at my motor factory
oh how young and naive these players are π
Its my first factory for it
unless you automate project parts, at which point it's pointless to store
should be enough for rest of the game
for sure. and you'll get better tools for building more later. but you'll easily need to 10x that going forward and then probably double that later π
uhhh
"enough for the rest of the game"??
Havent played this far into the game before, so i'm just setting up small factories and then i'll do bigger ones afterwards. Just getting a feel for how things work
well, no need to make them before you need them regardless, so if you find you need more make more π
yeah, maybe when you start spamming refineries/blenders you may want to increase production a bit, but if you have a large container, it should be just fine
im glad there is no getting stuck in this game really, atleast early on, i just destroyed everything i had made to remodel and i used to much material and can just get more
yep, this game is super forgiving for "mistakes"
though "if it's dumb and it works then it's not dumb" is a great mantra for this game, IMHO
5/min means a building (refinery/manufacturer) every 2 minutes, depends how fast you're using them
lol
except you need turbomotors too. so 5/min jsut for building may be fine but you'll want more for parts for other parts
turbomotors will have their own motors produced
I'm not sure that's obvious to some of the newer folk π
usually I'd recommend building each factory from scratch (ores -> product), and never connect factories to factories, unless planned ahead of time
how should I handle having many different iron ore veins but needing lots of different iron products in one place
same thing with the splitter again. so weird
can you share screen somehow from xbox? -- either in discord or like.. twitch stream?
see the link above π
yeah
id have to link my discord account and im only gonna be on for 10 more min
Might have to build a big area for ironworks
I'm guessing that something weird is going on with your setup -- this would be pretty fundamental bug to ship with -- the ability to place mergers/splitters is like... SUPER core to the entire game
but generally - build each factory near nodes it needs. Don't start with nodes and think "what can I build here", go the other way - start with a product you want to make and find a place to build it
Need reinforced iron plates
i would agree other than after a restart it fixes
eh, that's the exact opposite of what the link suggests. Obviously it's your choice, but I wouldn't recommend centralisation like you're saying
Should I use stitched plates...
it's possible you're pressing some modifier that changes your build setup and restarting it changes it back -- it may be something you're doing that you don't realize that you can undo other ways than restarting
do you like the recipe? or to be more precise - figure out the whole recipe chain with recipes you like
I should definitely get more coal power then,
They go well with iron wire
stitched plates with iron wire is a nice combo
more than likely you are right
DIDN'T KNOW THERE WAS AN IRON WIRE RECIPE
caps lock,,,,,,,,,,,,,,,,,,,,,,,,,
no, it's a good enough recipe to deserve all caps π
me when wrong reply
(that's why you avoid the discord, people here spoil you everything)
funny thing about iron wire is that there's not really a big efficiency hit to using it over copper -- you'd think they'd make you be inefficient for using the wrong ore type but it reall doesn't
@apocalyptechheavyindustries
Thats what i am indeed doing, No factory interconnects atm
what kind of efficiency are we talking? π€
well, specifically the amount of iron needed to make a reinforced plate IIRC
Conductivity I assume?
stitched plate with iron wire is the most iron efficient I think. which feels wrong because it simplifies the recipe and removes screws that so many people are afriad of
stitched plate with copper wire is more iron efficient
obviously I meant an all-iron recipe chain
and while copper is trash tier it's often easier to just use iron anyhow. and especially for blueprinting it simplifies the process to just use iron ingots as input
which comes back to the classic "it all depends on your preferences" π
its never just ten more minuites with this game
No.
and after ten minutes you look and it's been an hour even if you think you're trying
but i said it would be quick
that's why I'm happy that I finally beat the game to my satisfaction on the... 8th time through it I think
Ill rejigger that save when 1.2 comes out but not a fresh playthrough I'm sure -- assuming they sanitized fluid flows. I'll take out a bunch of my workarounds
Make sure to check all available recipes before committing to build anything big. They can be incredibly helpful
automated screws surely wont need 10 million of these
problem with screws is that if you try to build them all in one place you'll have to have a TON of belts to get them out because things need so many of them. They saturate the belts for a low number of build items that use them
spaggeti
but if you build a belt's worth at a time where you need them then they're easily managed
well rightnow im building something that i know i already need to adjust in the morning
dont ahve time tonight
build a machine making screws in front of machine that need screws. As simple as that (and works for many more things than just screws)
if you just keep playing it will be time to keep playing more soon enough π
Almost as efficient as adding other liquids that I can put in the coffee cup would be at making my day better
i need mk2 powerlines so bad, 4 input output is so gross
yes, especially because the upgrade in USEFUL connections is massive. mk1 only has 2 useful connections
Secret thing I didn't know -- you can put a power pole in the middle of an existing power wire
that really works only up until stage 4 and you get to oil
yeah i have way to many powerlines for how little i have
just point the power pole build tool at a power wire and it will split the power wire for you
i saw that but not sure how on xbox
on pc you just point and then click build I think. or maybe click build to split then build again where you want it?
good thing you can just pack your hub and move it elsewhere π
the map is designed so that no matter where you build you'll have to go elsewhere eventually so don't worry about it
has it reallyyy tho
and there's always just one more thing
the game yells at you for playing too long for a reason -- because people do
have not run into that quite yet
"ficsit offers employees a 2 minute break each day to make sure they stay refreshed" or whatever
alr but ima dip out prolly get on a for a few before work
got that solid biofuel like u said tho
nighty night. give the kitty a scritch
Developers, thank you for releasing the game on PS5, I've been waiting for it for two years.
no developers here, but yeah. console release has taken some time but it seems like it came out in a reasonable level of quality -- most of the bugs are just the same bugs in the PC version.
which while not great at least means that people don't have to learn a whole new slew of them just to help our console bretheren
i want to watch videos on satisfactory but i feel as if they will give me to much information and will change the way i play the game
yeah, it's generally not recommended by most people here
sad, iβm tired but yearn for more
I've heard most youtube guides are built for views instead of actually useful content
Im french so sorry for my low english, i have now 9h of game play and i reach the tier 3 of the HUB
even still gives away more information than i currently know about
many youtube guides contain subjective or even wrong information
and yes, many youtubers put out videos for entertainment/views, rather than actual learning value
I only created a couple of guides for specific stuff, definitely not made for views π
Nice
Well done
And no bugs or crash like some other games released year ago
Loving every second of this game, but I gotta ask. Is the pop in this bad on PC or is it a console thing?
Though I am curious, can our console cousins get under the map π
I let my console on for generate ressources
I have a feeling you also know Kibitz. Recently he published a vid on the "ultimate" Satisfactory guide, and when he was talking about starting locations, didn't tell about the oil in the Dune Dessert. Not to nitpick, but still, not the most informative
You know what? That's pretty smart
So you're right
oh kibitz is definitely someone whom should be watched only for entertainment value (if he has any), not for anything else. I haven't been watching his videos much lately, so it may have changed, but back then all his "tutorials" were bad and often wrong
Yeah, I watch for the entertainment
that means you don't have enough production if you need to do that
Satisfactory is a game that you really need to explore yourself
i would but i do not yet have a consistent source of fuel
Once you reach coal power it becomes viable
Because then you have the first "infinite" power source
As in, it doesn't require any more work
just unlocked solid biomass, but it is now time to get off because otherwise i wonβt go to work tomorrow
on PC I speed up time now instead of leaving the game on since I learned how to do that. but yeah, same idea
All I ask if anyone does view any kind of guide I created, just let me know if I stuffed it up.
Some console commands?
You create guides?
nah, third party app called "cheat engine" - has a slider that adjusts game speed in basically any game
Where
Ah, explains
I only created a couple so far, one for making double doors and another to get under the map π
This replying to Zula
it just 'hacks' the clock calls the game makes to the OS and replaces it with results that speed up time passage between calls from the game
Ag
Ok
Can see how that can be useful
The only guide I ever really used for Satisfactory was SpectrumDad's guide on automating tier 1 stuff
the game usually does well wth it as long as your CPU can keep up. once your CPU falls behind it starts getting weird
yeah it's crazy
trains start hitting each other when signals should stop it from happening, resource counts start getting lost. but even just exploring at 2x is so much nicer
Lol
Eventually I figured out how to automate modular frames from a singular normal iron node
Crazy splitter work
I hvae a blueprint that takes iron ingots in and has frames out that's tileable
so yeah, it's def doable
Did you use ||smart splitters||?
not really necessary in this case
manifolds will solve all rate problems and there arne't any issues with routing
Β―_(γ)_/Β―
More like normal splitter work
Unless you did something unnecessary that happened to be crazy lol
Normal splitters are very powerful. They can even be used in some sushi manifolds 
I have 4800 iron orePM. I am using 1200PM to make 4800 Ingots PM. What recipes are best to use for them?
I just erase forest π«
recipes for... ingots?
No Ingots-Mats
Using Ingots to make Ingots? 
eh, don't make stuff and then ask "what to do with it" π
make things you need, this game isn't really designed for your approach
I (and probably "we") figured, but it was funny :P
I mean, I got 4800 iron ore
keep it until you need it
Sink it until you need it
(also seems like you're centralising production, my recommendation would be to avoid that, but then again you can play in any way you want)
Well.
4 Pure iron, 2 pure copper 2 pure limestone (I think) and 1 pure caterium nearby
4 Normal coal another pure over the coast
And a normal copper.
yeah but nothing says you need to process all of it and now
no harm in leaving the resources there until you need them
I am aiming to produce everything in the game.
I have done the whole game and deleted everything. Now I need to do factory work
should I bother looking for pure iron resource nodes
my base is already set up near impure ones
nah, any nodes are fine
Early game, no. Late game, Perferred
yeah then figure out how much you want to produce, start from end product and calculate how many ores that product needs, then find a place to build it that has the resources nearby. Repeat for every product
i'm tier 3-4
True
Mid game, Start preparing to find some
no matter what tier you are, any nodes are fine. You don't really care if it's pure or impure, you only care if it can feed the factory you want to build near it, if not, go find a different node cluster or ship more ores to the location
My base is using 1 pure node rn, Iβm still a bit in early game but I HAVE TOO MUCH RAW IRON
yeah, 90% of the game you're bottlenecked by your belt when using pure nodes
I have 300h but I still dunno how to sort it in early gameππ
clocking always helps
I AMπ
clock the miner to the amount you need for given factory
often helps to stop thinking about "nodes" and start thinking about "I need 150/min"
per minute is /min
If I have 3 pure nodes, 1 copper, 1 limestone, 1 iron then I need to start thinking about what to do with itπππ
yeah that's the problem. Don't do that
start with end product, e.g. "I want to make 20/min computers", work backwards what recipes you want to use, you'll end up with a list of raw resources, then find a place that has those resources and build there
Efficiency

efficiency doesn't change with my approach
I use that approach when designing chains, x turbo motors, add more motors for what I want into stores etc.
Eh Iβm nearly done making my solid biofuel, so I can finally turn my factoryβs power back on, then ima connect excess to the awesome sink, thatβs why I use pure nodes

not sure why it would? π€
Well
With the awesome sink you can buy resources and new parts
Itβs a bin but with a purpose

how does that change anything about efficiency
By wasting my time and buying 100s of resources to make me feel happy and THINK it was worth it

fr
What's a good biome to setup long term steel production?
somewhere with iron and coal (or oil, possibly sulfur)
(also don't build "for future", build what you need now)
@spark ruin?
Does anyone know someone who can build a high scale Nuclear Power Plant (100 NPPs). I just need it so I can start off with my full world (I have advanced game settings on)
I like building for fun :)
i may be addicted
Did you know dying is an even faster transport method than hyper tubes
Yes but you still moved hell fast
It's half as efficient as walking to the HUB
The HUB... Reminds me of another type of HUB
I need to know what it stands for now
Oh which hub, that's nice your life is rich enough to make connections like that
Do you know there's a setting for "no power"?
?
Habitat and Utility Base?
I don't recall well, ADA mentions it during the tutorial
That would make sense
!wikisearch HUB
The HUB, or "Habitat and Utility Base", is the heart of the factory and the first build-able structure in-game. Initially only containing a Craft Bench and the HUB Terminal, it can be upgraded as the pioneer progresses along the Milestones in Tier 0. The completed HUB, in addition, contains two small...
I know I'm doing it right cause I keep running out of encased industrial beam while i make my encased industrial beam factory
How do I do the mini nudges on controller?
So this whole time I've been doing my math using the normal steel ingot recipe, and now i find out there is a more efficient recipe? Bruh
well, that depends on what do you mean by "efficient" π
there's many "efficiencies" that people mean, the game itself defines efficiency as "% of time that the machine is running"
Less iron and less coal means more steel, am i missing something?
but some people use it to talk about power efficiency, space efficiency, raw resource efficiency, specific resource efficiency, etc etc.
more production steps
What's the extra production step
(well, depending on which recipe are we talking about)
there's multiple steel ingot recipes
so idk which one you mean π
Oh they have to be iron ingots not iron ore
I think that's the only "disadvantage"
So more power consumption
when compared in vacuum like you did, possibly.
but comparison in vacuum is kinda weird to do π
(usually you want to compare whole production line from start to finish, as many recipes do well when combined with other recipes, also it depends on location, available resources and preferences of the person)
though yeah, if you're looking for ore->ingot ratio increase, then solid steel is one of the options to do so
this game just gets more complicated the more i learn
https://discord.com/channels/370472939054956546/1435919448253923410
Anyone able to give me their thoughts, Confused as hell right now
well the nice part is that there's practically no "bad" choice, you can do whatever you want and there's not many permanent decisions that wouldn't be reversible
no need to post in multiple channels. Usually it takes a bit of time for people to respond, especially this early in morning (EU time)
When you have the hologram up to build something, lock the hologram, and manipulate the left joystick to nudge (I think lol)
Between the miner and the smelters were about 8 to 9 splitters
Does anyone even use tractors? (i do)
Yes (once and never again since)
Sure
why
Belts and Trains just seem way more efficient, easier to maintain and easier to expand
nowadays i build a blueprint with several belts and let auto-connect do its thing
Also: No fuel needed
on what level should I avoid centrsalisation
for me it's just quite convenient because I've got 8 iron resource nodes (impure) ina small area
however level you want
use the tiers as a tutorial to figure out how you like to build things
decentralisation can be a means to manage graphical perf, because less stuff to try and render by accident cos you looked the wrong way
walls....
instanced rendering = occlusion culling doesn't always run because it's more expensive to check if stuff should be occluded
and, is there a "neat" way to cross conveyors over each other
stackable conveyor poles
(they can go higher than normal poles)
if you're talking cross over as in run in parralel then stackable, if you're talking perpendicular, then yes also conveyor poles, but can also use conveyor lifts
how to avoid spagetti
stick stuff on foundations, because snapping
what about routing conveyors
- bus
- ceiling mount / wall mount
- logistics floor
floor just for belts, so you use conveyor holes to bring them up/down to production
how do I avoid overlapping belts
βοΈ
Arrange your machines in a way that overlapping belts aren't needed
how can I do that
8 impure iron is ~3% of one resource and in several places there's that much just sitting nearby. Don't worry about that
I don't know. Am I worrying about spaghetti too much?
I'm both lazy and a perfectionist, I know I will slap just one more assembler and call it a day
embrace the spaghett https://communityhighlights.satisfactory.video/meta-search/?q=spaghett
I don wanna
π
Well, time to make yet another morbillion foundations to make a conveyor layer
heya
hi
how are you
good
how do i get cheap electricity early on
i keep having to refill the biomass burners
get past the pre tutorial that you're in
also turn your bio mass into solid biomass, longer burn time
There a 4 (lesser) iron spots side by side right near my starting spot, good idea to start farming iron there (with a shitty base of course) Iβmβstill learning EVERYTHING)?
Literally anywhere is fine for a starter base
Upgrade from leaves/wood to biomass to solid biofuel. Automate turning leaves/wood into biomass/biofuel and putting the biomass/biofuel into the gens
back then you had to manually put fuel into the burners π
Yeah it really makes a difference (leaves into biomasss?)
yes? bio mass then solid bio mass
theres probably some complex calculation on the wiki that talks about the ratios
but yes, it makes a difference
It makes a huge difference. 6x to be exact
9x when going from wood
Very good to know for my very starting base β¨
Wood is worse than leaves? π€
No, it makes a lot more biomass
Itβs possible to make a biomass factory?
Yes but you need to make the first drop
Wdym bro?
You need to act as the ore miner
You can automate turning wood/leaves into it, yes. But you still have to collect the ingredients yourself
Iv personally just rushed to coal power cause collecting biomass is such a drag
main benefit of coal power is it not being manual
Yup
So
Watched the video called "good news everyone"
What does the guy mean by "why are you using 60GB of ram"?
I'm not a PC guy so it's confusing to me
Ram is random access memory
Oh
Housing 60 gigabytes of nam means your little PC sound like an a jet engine in short terms if your console booted that world it would fri
My old save at its peak just before 1.0 used 47gb of ram.
Having 60 gigs of ram is just enough to stream edit and play late game satisfactory
Oh lol π
So basically if you have a world that big, its too big
Is a steam deck good for late game satisfactory? probably not if they only have 16 gigs
Little steam deck will need new fans
i only have 16gigs of ram in my pc
And a water coller attached π€£
same and same
I need to start building a new pc or get a laptop that can last the next 5 years or so
Thats less than my graphics card memory π±
hey i got my pc as a gift 3 years ago
16gb of ram is still good
and 30fps is still playable
16 is fine, it's generally a cpu bottleneck
yeah its true as a it guy i go with the medium setting in any game and cap it 30-120fps
also they could add that x mount of stuff in conveyor belts are render in
@grave burrow we've briefly discussed your saves on consoles, what about on steamdeck?
Don't work for my saves π
have you tried using less ramπ€ βοΈ
I just installed more π€·ββοΈ
how much do you have
64gb ram, gpu has 24gb vram.
alr sounds good
nasa computer alliance rise up π€
whatre your specs
but try to buy a moded gpus with more Vram
I do edit video, being able to go full on crazy mode with construction in game is more of a side benefit.
true
i think being able to go crazy mode is the better part and video editing is a side benefit
saving the world always comes first π
if you think about it
is 36GiB VRAM+WRAM good for lategame
plenty
It's shared between the GPU and CPU
can helldivers and satisfactory be conneted
rocking 64gb ram and 24gb vram
Nintendo Switch Satisfact ory
no
satisfactory on raspberry pi 3
SoC?
System on a chip.
Oh yeah I guessed that, so no way to automate biomass production?
CPU, GPU, PHY (hardware interface for USB, Ethernet. Video, etc) and usually some other miscellaneous things. But usually not RAM
Yes
Though I have a container with 2.5k leaves sitting at my sulfur node
You don't need to collect leaves at that high a rate
Youβre probably canadian
?
So I should look for coal as soon as possible?
Guys is the crash bug fixed on console? i mean the bug from linking the epic account
Sorry about that π€
I'm even more confused now
Ideally is in tear 2
β€οΈ coal early game, It puts chill into gameplay, no babysitting the electric.
42
Do you make multiple factories?
I do.
I ask because I find this game to overwhelming, my organisational skills are abysmal
Everyone's first factories are chaos, you'll figure out how to plan them out as you go
Donβt be bro, stupid joke, Iβm sorry
decentralised factories = good
?
wait until you get alternate recipes. you'll wanna rebuild everything you started with
Oh okay
Having multiple factories is one way to organise things, into their own buildings, start doing multi-product buildings later when you feel the time is right.
