#satisfactory
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Yeah, lots of SAM specifically, and a lot of machines to support it. You use about 66% of the Ficsonium power output just making the Ficsonium Rods in the first place
later, yes.
IMO it's a fun production line, though
apocalyptech: "it's a fun production line"
my brain: "clown car building that spits out clowns onto belts"
i have like 10 indust storage full of versatile xD
In case you missed it earlier, btw, the other "clean nuclear" option is to make Plutonium Rods but sink them instead of burning them
can use turbofuel for fuel power plant? if yes change the output of energy ?
Personally I find that unsatisfying (I'd rather just store the waste, even if I'm not processing to Ficsonium) but plenty of folks will advocate for that
Yes and no. The difference with fuels on generators is how long the fuel lasts
So turbofuel burns more slowly, but the gen still provides 260MW as usual
how to use a valve for water ?
AWESOME sink
do i put it before or after a fluid buffer ?
burn rates are longer so you use less per minute the better quality the fuel.
from lowest to best its
fuel-turbo-rocket-Ionized
You gotta get that golden nut xD
oky understand then reduce the intput/minute needed
Many of us highly recommend not using valves (or buffers) at all, btw
valve controls the water input and output you set
but dont bother with buffer and valve until you are at trains transporting liquids
that's what i learned xD
just don't use it, that's the best use of it ๐
youll need more for other phases i dm'd you a chart
Assuming you have the fuel unlocked, btw, build a gen and open its control panel. There's a little icon attached to the fuel buffet. If you click it, it'll tell you the consumption rate for any fuel it supports
(that's true for all generators)
Or there's always the wiki, of course
thanks ill just keep the 10 storage of frames for now ill stop producing them for now
You should just keep producing everything that you produce. Don't subtract, keep adding imo.
choo choo motha****** that shocked me lmao
im at ph 3 and all of my factories are only still at my spawn
haven't tried using other nodes on map until i unlock better transportation
and now im at trains gotta build some rails and POI
with trains you can just get anything on the map to your base if you feel like it, or alternatively set up production there for some things
anyone know where I can get the instructions for the LEGO train?
I can't find it anywhere
yeah im doing that later its going to be a massive project
I hate people who act like they know better as math or physics
but not doing a masterbuilder factories i cant build other than using squares
I wouldn't schedule any daunting massive projects tbh. One bit at a time.
Unless that's just your thing
This guy was telling me the diamter of the satisfactory planet is 65km (real life measurement)
it'll be somewhere on reddit
yeah maybe that can burn out me real quick
I know tha fluid buffers dont work well with gas.. but it seems that since i am not producing items that take a ton of the gas i am always backed up on other machines that product it as a byproduct >.>
If i have a buffer it provides some leway
I dunno if this counts as spoilers so I'm gonna spoiler it. It's a very minor one that I'll keep vague but... ||there are definitely spots on the map where a LOT of resources in Pure quality are clustered||
||You could just find a center point to all of those and use trains||
I got many projects on the go. i fip between them to keep my ADHD happy lol
I've basically got radars all over the entire map from my sloop hunting hahaha
I've only been able to find the link to the lego ideas page for it, but no instructions I could download and buy parts from ๐
Altho other people just load in their save file into that tool ig XD
i just found those pure nodes not searching for the location just pure exploration
yeah cant be bothered searching for coords
I guess it's kind of not gonna be fun on that front anymore, I know where everything is.
that makes the game really boring
If I ever get around to searching for every single Mercer for some reason, some of them are still inside large caves I guess hahaha
the caves is hella hard for me to get
since if i cant find entrance ill go for another
but its fun since i encounter all radioactive monster now
I believe they confirmed that the radioactive hogs don't create self-cooking pork chops
<------radiation cooks this porkchop
Is using dissolved silica a good option overall, or is it not worth the sulfr?
It is
i dont think its worh the sulfur
but thats me
As a phase 4 player It gives good boosts in what you recieve from what you have to put in
Mathematically more beneficial. But every player plays different
๐
also depends how muc h you need and what resources you have access to
oh wait, i mistyped, it's nitric acid, not sulfuric acid lol
damn my hard drives are good rolls but i need shi tons of screws
Stell screws will be your salvation
or steel rods
ikr my HMF rn requires 110 per craft
Cast screws are good to... just to cut down your footprint
If you really hate screws you can even shove a sloop in a steel screw constructor and it'll make 520 screws/min with the default recipe with no overclocking. All in a single constructor hahaha
Or just oc it to 2x
#screenshots message Dont suppose anyone can answer why these signals wont work?
Theyre all spaced the same distance apart, including the rails and stations
alternatively use reciped that doesn't use them
first time I made heavy frames, the screws were killing me, even with the steel recipe, but the second time around I just did the encased frames instead
if you need help, use #1038092680493801533
don't use #screenshots , we can't write there and it's mostly for just showing off
thats a bag of worms there....
I find the Sginal needs to be before the track split. Pass signal everytime it splits and block every exit
these are blocks on a merger
Greeny is right you should #1038092680493801533 channel that
Since my Xbox controller's right joystick is going out I decided to get one of these 8bitdo hall effect joystick controllers. At first it didn't seem to work, didn't realize you had to turn on the Steam Input setting for generic controllers. Works just fine now.
its a great controller i love mine
Initially I was going to just take the joysticks out of this and put them in my xbox controller but opening up my xbox controller I found that it's soldered in, so that's a later project I guess. Also screw Xbox for using different size screws for so many things I had to basically take every single bit I could find out of my small screwdriver kit.
the xbox controller is Horid for self repair.
What are you even doing in that butt
lol its a train staion
diffrent perspective in #screenshots
you wanna rephrase that to be less... odd?
I was able to take the entire thing apart. The only annoying bit is the way it has 2 wires running across the front getting to the triggers. But that doesn't get in the way of a repair tbh there's enough length
i noticed from the angle it looked like a butt lol
It's just that I don't solder.
Somehow went through entirety of CompE at an engineering college without soldering always just took things to the lab and some dude did it XD
it requires a solder blower and a heat spreading medium. it more then basic soldering
What was odd about it tbh?
little bit tween's first time on the internet
Using the HIV term would be a sign that you're old if anything. Idk how many teens would even get that XD
These days they're running around going "unc" "cooked" "rizz" etc
We're old
you're forgetting some people don't grow up
Yeah I'm basically 10 after I've stayed up for over 30 hours
Which happens pretty frequently these days
This is pretty interesting with these hall effect joysticks I can kind of just set the deadzones to 0 in this game and it's so snappy
Which 8bitdo did you get, I got the 2C Wireless
Ultimate with charging stand
only 30 bucks so I hope it lasts
If yall were gonna do an entire floor dedicated to logistics, how tall would you make it
8m
min
soldering is fun, I just get annoyed at how americans pronounce it
You mean like you're gonna have lifts coming up out of it to where the items need to go?
fire burn primitive brain not happy holding hot thing that burn
Yes. And into it from the trains below
<---- canadian. either or is fine
Factory
^ v
Logistics floor
^
Trains
hmmm... frankly I see a floor dedicated to nothing but logistics as "this is going to be a nightmare to manage"
as long as you know that is has the letter L in it, we're good
dsthats what i do floor above and below for logistics
solder? I barely know'er
Because then your transportation is abstracted away from your machines, so you have to go under and then figure out where this thing is coming from. So if you're gonna do it dedicated a LOT of space to it
So you can actually separate things
Sold not sod??!!?? Unreal !!! lol jk ^_^
Interesting I tried setting the movement deadzone to 0 as well but it caused me to slow down in the hypertube
So I'm guessing the left sensor is a tiny bit faulty
seems to build up rear direction input that's imperceptible to the game engine as far as actual movement
Plan is to have manifolds going across one plane on one end with raw materials from trains,
and another manifold across the same plane on the opposite end with intermediate products from the first half of the factory above,
Then those will split off on the perpindicular plane going to the machines as needed.
manifold plane huh
You could try it just I dunno then your blueprints are gonna be kind weird I guess? ๐ค
you'd need to make different length manifolds for different machine types with a lift attached in the blueprint machine
Yeah idk I only use BPs for things that process raw materials tbh
Like smelters/refineries
I use blueprints for like everything now
Need to expand the blueprint machine though, idk if I can even fit a single constructor manifold in there
SO many inputs
Two more days until the PS5 release. Anyone else picking up a copy?
no, PC master race ๐
PC master race
Isn't there a recipe that allows you to use just iron to make empty canisters?
no, either iron + copper, or steel
you don't play the game anyways๐
since SFTools practically count as playing the game, I'd disagree
i dont have enough recurses to a mk2 convenyor belt but i have lots of recourses to mk3 convenyor belt
You could also count a spreadsheet as playing the game tbh
... i do count spreadsheeting as playing .
what is the optimal number of freight cars per train?
Depends on your belt capacity and mining speed I'd think
Depends on the rail. If you want an arbitrary number of dubious use, though, could try 4
Better to just set up a route and see how it goes, then modify to suit if there's problems
as many as number of belts you want to transport (is my usual rule of thumb, there's nothing really "optimal" unless you define what optimal means)
I remember back in the game before I knew about the sftools or maybe they didn't exist I would preplan all of my production lines myself manually, running all of the calculations in excel, just to realize I got some numbers wrong and had to redo my entire factory
I'd say optimal for trains is "you're able to transport 100% of the rate of your miner/extractor"
It sure is fun getting your production numbers wrong and having to redo everything
far.
usually you want more than that so that any unintended delays (e.g. train stuck on signal for a while) doesn't hurt your production
Yeah so tl;dr ALL OF THEM MAKE ALL OF THE FREIGHT COMPARTMENTS THAT YOU CAN FIT
I think the question OP meant to ask was about engine-to-freight ratios, not necessarily absolute number of cars. Though 8 could be wrong about that. :)
long train makee me happy :3
This is a crazy idea but... I was considering just making a gigantic... and I mean gigantic... train that just goes around collecting all of the nodes I care about and bringing them all back at once
but the train size would have to grow as the transit time does
So the train would get bigger the more things I collect with it, exponentially
well that sounds horrible ๐
It is, somebody built a 1000+ freight car and the game becomes severely cpu bottlenecked๐
The game has gotten a bit better with handling massive size trains, but really you just shouldnt build trains that have hundreds of freight cars
Clearly they needed to plan around their CPU, not the game
I tested with a 13900 and was still majorly cpu limited๐
Well 13900k wouldn't be the best for that anyway
Anyone know what time satisfactory releases on console on Tuesday?
hmm idk how well this game utilizes extra cpu cache, thats a interesting thought
I know Factorio loves it
because that varies per game
I'd just assume this is similar
hmmm would make sense given how cpu is mostly the limiting factor with this game
Well if you think about it, it's just performing the same operation repetitively. I'd think they would function quite similarly. But I wonder if googling digs up anything
Anyone with X3D pcs in the chat
hmmm
current cpu usage from this thing is about 20-23%ish I think but this factory isn't big at all
well we would need to try to bench the same save file to try to see what performance differences exist
If you gimme one I can try opening it, just hope opening it doesn't give me a bunch of random achievements
the only real way to get any idea here is to bench the 13900k vs the 9800x3d on the same save file, but idk would the fps difference exist and by how much, also things like 1% lows, etc
unless this game is heavily, heavily multithreaded, we can assume it'll at least be better
the X3D line from the current gen just generally trounces anything intel in almost any game outside of some very few exceptions
altho what I'm kind of curious about is how well Intel Arc plays this
Any Intel Arc players in the chat?
Intel's been doing good stuff in the budget space so it'd be nice if a 580 ran this super smooth
well problem with the arch gpu's is they have optimization issues with the drivers, so to get the most out of them you need a high end cpu, which for a budget gpu isnt ideal, making other gpu's in that price range better choices for budget builds
Yeah I've read that, it's unfortunate
unless intel addressed the driver overhead issue by now, idk if that true though
but that gpu last i heard wasnt great for budget builds, because it can actually perform worse for similar built systems from amd/nvidia that don't have the overhead issue with the drivers, but hopefully intel can improve that
maybe they already did, haven't checked in a while
Yeah this 8bitdo controller is really good for this game for 30$, it plays it quite well
oh heres something let me watch this gamers nexus did a follow up video on this 2 days ago, haven't watched it yet
If it's Gamers Nexus it's probably 30+ mins long, I'll wait
It is, 33mins๐
called it
bruh i need 50 modular frames and i make 2/min
time to make more
or just wait 25 mins heh
Time for a tiny bit of exploring, yeah. 25 minutes is not a long time. :)
Will probably barely net one or two hard drives in 25 minutes
Gamers Nexus does named chapters for all their videos, that makes it easy
i think im gonna search for power slugs so i can make it go faszxter
Skip to what you want
If you're hand-feeding material, you could just make two machines instead
nope its all automatice
(If you're not hand-feeding, remember that overclocking makes the machine also consume more material, so overclocking won't do anything unless you also, say, double your whole production line)
(And if you have spare input material already, then you can just build that second machine. :)
You could also just shove a sloop in there and just halve it
hmm interested in benching a save to try to compare the X3D differences?
if you're at that point
Though Slooping on Phase 1 can be annoying given the power situation. :)
I can, sure but keep in mind we have completely different systems
I'd probably have to do a PC restart before trying
I keep mine on 24/7 so stuff just builds up in memory
well amd and intel are different platforms, so I think its fine
i have no idea what this means
Yeah dw about it hahaha
How do I even turn on a flashlight in gamepad mode
I tried every single button
sloops are items that can give double machine output
at the cost of like 4x power or something like that
Yeah, ignore for now if it doesn't make sense; not worth the extra mental load. Though if you want: ||There's things you can find called "somersloops" (or "sloops" for short). Once you research them, you can place them in machines to double their output without changing their input requirements, at the cost of 4x power.||
i have one of those but theres no slot for that on my machine i dont think
have to research in MAM first
I did rush the research, but I think the first research you should rush out of the alien tree is dimensional storage
We didn't use to have that last time I played but it'll change your life
Will holding snap mode actually connect a building to an elevator?
cant easily test it atm....im building the new factory before I divert resources
btw if you want to give me that save I can test it just let me know
once you realize how op dimensional storage is definitely
Well it just legit wasn't even a thing 3 years ago hahaha.
thats the single strongest tech you can basically get in 1.0
If you found SAM it was like in one or two spots and completely useless
I know, we often theorized over the years what sam, sloops and spheres would be used for
Okay is the Xeno basher the strongest melee weapon
I'm kind of actually enjoying meleeing the crap out of spiders
but I don't think I have enough health bars for a large one
Like they're just too big, the attacks are really hard to dodge at close range
oh well guess I'll make a homing ammo factory when I can
Homing Ammo + Jetpack is definitely Easy Mode for combat. Just keep holding down fire until everything's gone. :P
i still need the weird purple ore to unlcok that im pretty sure
(Folks with more skills than myself presumably prefer regular rifle ammo, but I'm typically happy enough with homing)
Am I missing something, or can I completely bypass steel beams and screws with alternates?
you can, but at heavily increased cost of other resources
whether or not is that worth depends on your own preferences
Stitched plate, steel rotor, steeled frame, heavy encased
it didnt seem that much more expensive at a glance, ill look closer
stitched plate straight up seems cheaper....10 copper ingots instead of 15 iron ingots.
Idk. Just simpler? Less manifolds. Same reason Im bypassing iron mostly. I made a 2400/m steel factory
Trying to streamline it I guess, for flavour
that depends on your valuation of iron vs copper
I am aware.
I enjoy developing resources, so my main concern is belts
Just 2 more days for Xbox to play
๐คข
Why is that sickening
pc master race
Playing Satisfactory on xbox sounds dreadful.
but if you enjoy it, more power to ya
Eh, I'm personally happy that more people are gonna have the chance to become addicted to the game. And for folks who've wanted to play the game on their couches to potentially have a more convenient way to do so
I'm probably gonna try avoid this discord for a couple weeks. All the new players joining on xbox gonna be asking an absolute ton of ridiculous questions
As long as we get Satisfactory 2.0 I'm all from it
well, as with any recipe, it depends on your preferences which one is better suited to your case. Obviously it's fine to ask about it here but ultimately keep in mind that any choice you're happy with is the right choice ๐
Or Satisfactory : Space Age 
~~are you even able to use discord on consoles? ~~
Shapez 3: Satisfactory (Space Age DLC)
Yeah, the original question was if I was missing anything that I absolutely need screws/beams for production wise
well screws are needed for a few milestones and awesome shop
beams are needed for tons of things
as for ingredients in other items, beams are needed in versatile frameworks and (if you count that) nobelisk detonators
screws can be replaced in all items
you do
All earlier Space Elevator parts are used in the construction of later Space Elevator parts (well, except for the last ones)
you do need them until p5
You might not need Versatile Frameworks themselves but you'll need the things that you make with Versatile Frameworks
the wiki tells you exactly how many you need at each phase
ah shit, missed that
And anyway, SE parts are good for coupons. :)
There any charts that show a full breakdown of parts needed for each space elevator phase
phase/part
wiki
I am unable to find it then
That is not what I meant by full breakdown.
Its ok, dw
i found a pure geiser should i mark it, is it useful in the future
If you mean, like the full production chains, that would necessarily depend on the recipes you used. :)
One based on base recipes would be fine and useful, imo
In Phase 4 you can build Geothermal Generators which you can place on geysers for free power. By that stage in the game it's not a lot of power, though
Do those things just work on any geyser?
Yes. I think there's something like 7GW total power from them, or something?
main "downside" is that it's not "stable"
I didnt read it much I just assumed there was a specific type
Total as in the entire map? lol
Yeah, the power output fluctuates in a predictable linear up/down fashion. If you start hooking up a bunch they'll just sort of naturally even out for the most part
the problem is that some parts have multiple "base" recipes (assuming "base = not alt")
(and some have none)
Technically you could painstakingly hook them up in pairs which are opposite-phased to retain a "clean" straight power-production line on your graphs. :)
Ideally you will want to use your planner of choice (sftools or modeler on steam) and figure out how nest you want to proceed
I thought they are RNG-ed at the start of the save? or was that changed? (or never was like that?)
Hmmm, I'd thought it was fixed based on when you hook them up, but I could certainly be wrong
oh I definitely have no claim to support this other than "I thought" ๐
I'd think they'd need to be fixed 'cause otherwise you could technically save your game with sufficient power and then load it to a trip
(I mean, in that state you'd be tripping within a few seconds anyway, but still)
heh, me neither, in the end. :D
no I meant like - when you start a new save, it rng-es the phases
rng?
Random Number Generator
mostly used as shortcut for "randoms" I guess in this context ๐
Oh, duh lol. Thanks.
Yeah, that's what I mean too. Like on your running save you hook up a geo gen to some machines which can run when the gen's at its peak but would trip at its lowpoint. Save the game and reload, and if it's RNG'd then you could end up tripping immediately on game load
I'd assume they'd want save/load to be deterministic
hence why "start a new save" ๐ not "load a game"
But, like you, I have nothing to back up these assumptions. :D
Oh oh, sorry. Reading is hard! ๐ป
Goootcha. Yeah, makes sense. I admit I've only ever hooked up geothermal once just to have said that I've done it
Never actually tried to influence phase
So, are you ininuating that when you first open a save with thermal gens hooked up, they all start randomized?
well, it's "I thought it works this way but actually have no idea how it works"
Oh wait no, right, on my 1.0 save I actually did use one to power a couple of miners because it was convenient
So I've built at least two. :D
No no. I get that lol. Was just sitting here trying to think of a way to "test" it ๐
I guess simplest is to dismantle and rebuild gen to see if it always starts at the same point of the cycle, or if it's fixed through time
Should be pretty easy; if the gens' phases are determined by when you build them, then you'd expect their graph to always start at the same point after construction. If it's determined by save seed, hooking them up repeatedly should yield a start-graph at different points
Honestly save seed seems likelier now that I've thought about it. :P
Less to compute
I am curious if, with ones already built in a save, would they start at a "random" phase or if they all start at the same time when said save is first opened and maybe "desync" over time
Nah, they'd definitely keep their phase between a save/load
I'd just always assumed you could finagle perfectly-inverse-phased pairs by timing your constructions/hookups, if you were mad enough to try and do so, but now I'm not so sure. :)
(Don't recall if geo gens are like other gens in that they need to have one power connection to "start up")
how to tractors work
You'd almost have to have some way to watch ones across the map to time it right
Put fuel in the back "cargo" area (can interact with it by hand)
While driving, you'll also see an option to open a menu to record a route, which would let you automate them
Truck Stations can be configured to either load or unload traffic, and have a fuel port. Any vehicle arriving at the station will refuel from that fuel bin, so long as the fuel type matches what's already in the vehicle
Just a single one would tell you whether their phases are fixed or dynamic, though
i need to transport coal from one area and iron form another area to my base so would i build a station at the coal and then another at the iron and then anotehr at my base and jsut drive to them while recording?
If fixed then you're at the mercy of the save seed in terms of how "well" they all cancel each other out
Yeah; you'll need to record a "loop." I recommend using the game's "natural" roads instead of building your own, and it's helpful to keep yourself to set "lanes" (like real traffic), and avoid route crossings that are bigger than 90ยฐ
You can use coal itself as a vehicle fuel; that's usually the fuel of choice for early game (for me, anyway)
I like stitched plate, faster production speed too I think
Oh I was scrolled up
Ah crap the storage array I made for crystal oscillators is full
all 5 of the industrial containers...
Three more unsolicited tractor tips for recorded routes:
- Drive carefully; take turns wider than you might think you need to.
- Vehicles will tend to dock at any station they come near to. It helps to have "drive-through" stations
- After recording a route, look for any blue "pause nodes" along the route and delete them; there's a bug in the game where vehicles can get deadlocked on those until you manually fix 'em
Wait so when you set up a truck route do you have to manually drive it yourself first
or will it do it on its own
Interesting
Well screw that I guess I can make a skybridge for the trucks
Yeah, you have to record it. That will leave a trail of "nodes" on the map, and the vehicle will route from node to node
I'm definitely gonna try this garbage lol
Anecdotally, whenever I see people complaining of weird vehicle behavior, it's on Pioneer-built roads, and on high elevated roads specifically
My own impression is that vehicles work best by far when on the map's natural roads
which is weird, it's a smooth level surface
Besides, it can be pretty immersive to utilize the beautiful terrain as well ๐
IME vehicles on the natural roads will basically always auto-correct if they ever encounter problems (unexpected collisions, wildlife getting in the way, etc)
I'm expecting some issues on the dunes desert terrain but we'll see heh
But whenever I see reports of people saying that they've got somehow-deadlocked vehicles, it's basically always on skybridges or pioneer-built roads
Take it with a grain of salt, of course -- this is anecdotal only. :D
Oh, and you can always walk the routes and collect "roadkill" = free coupons ๐
Do they actually roadkill stuff while transporting?
So long as you're "in range," yeah
interesting
When you get too far out of range, the vehicles kind of virtualize, and the game just simulates them moving from node to node (well, and also mobs wouldn't be spawning either). In those cases you won't get roadkill
can you get in them while they're automatically driving
going for a sleep murder loop ?
no way I wouldn't do something like that actually I would though
I KNOW YOU WOULD LOL
I say this because I always find as least 4-6 "spawns" that have been ran over (with a new spawn already walking around) After visiting a route I havn't been around for a while.
do the vehicles uh... ever need repair or do they auto repair
Yeah, I frequently see that too, until I get annoyed enough about it to disable the spawnpoints with a few power storages or whatever. :D
We need little rhoombas that can follow the vehicles and scoop up remains and consumables
Nah, they take no damage from anything
even if you're in them?
(Relatedly, if you drive one off a cliff, it will AFAIK still just remain down at the bottom of the map forever, taking up some of your CPU. :)
They did have a "heath bar" in as late as U8 right?
dont think they do that anymore
(That was the case for basically all of EA, at least -- I honestly don't know if that's something that's been fixed up in more recent releases like 1.0)
They protect you in fact when in them
If I get run over by a truck, can I scoop up my remains and turn them into coupons?
Nope, they've never had health, unless I'm mistaken (which is possible, but I'm pretty sure. :)
Heh, try it! ||You do ragdoll, but I believe the Pioneer takes no damage from vehicle collisions||
My favorite is jumping in the explorer and driving to different parts of the map, finding neat routes, etc
There is a "reward" though ๐
Yeah, I know people have complained about the post-U8 Explorer handling, but IMO it's still a blast to drive around
I don't really mess with vehicles. Except drones--but I send those to Eastern Europe
Ah, that'd be nice
All that annoys me is that I wasn't even going to waste resources unlocking Mk4 belts because I wasn't gonna use them. But I need MK4 belts to get the truck
Ah well.
I suppose a couple minutes of ingame testing + SCIM would verify re: vehicles-to-void. :)
Why wouldn't one use mk4 belts? ๐ค
I just didn't feel like using them. I completed phase 3 easily with mk3 belts
Gonna go straight to mk5s
They are comparatively "expensive" to build compared to mk5s, and you've typically got mk5s available pretty quickly after mk4s, if you decide to rush 'em
Eh, guess that's fair.
(I don't personally avoid mk4s, but I admit they don't tend to see a lot of use in my factories, and I'm often eager to get aluminum going)
But right into alumium .. which can be a headache for some ๐
If you abuse enough alt recipes, Mk4 are much cheaper. But if you're using defaults, Mk5 are the way.
Yeah, kind of depends on your comfort with aluminum for sure
Okay I mean like technically I haven't "completed" phase 3, except that I've made like 4-5x what the phase needs already...
I use all the belts all the time. If I need >270 or <480, mk4
you can get mk4 basically as soon as you're in tier 5. that's far from tier 7. no clue why you'd skip them
Heh, yeah, I'm lazy and tend to just always use whatever my highest-tier belt is
Although I admit I'll often reserve mk6es for when I actually need 'em, unless I specifically want their vibe; they make a much stronger aesthetic statement than the other belts do
The one "tip" always sticks in my head "Faster belts don't mean faster production" ๐คฃ
This. Whatever I have automated to enough degree to freely use.
Ah, true, I think for some reason I'd thought mk4s came later. (Though as I say, I certainly don't personally avoid mk4s)
I just didn't need to actually upgrade any of my miner inputs to finish phase 3 with mk3s. There just isn't much incentive to imo. Like apocalyptech says, I also think that the industrial beam things they need are a bit expensive to make. IIRC aluminum can be mass produced super fast for cheap
but it's just a personal thing
I mean, I also find EIBs trivial to produce en masse as well; part of it is just being used to the scale of the game. :D
I had EIBs unlocked way before even completing phase 2. so all I needed to do is unlock mk4 belts and I had them available in unlimited quantities
I don't avoid mk2s either. Sure, it's a bigger factory, but whatever. :P
Oh I mean I DO have those EIBs in like massive numbers. Probably like 20k in a storage array
it's just mostly was too lazy to bother using them
mk2+mk4 seem "expensive" especially to newer folks just 'cause the factories can get larger than they expect. Once you're used to those scales, though, they don't seem bad at all
eh, those I avoid because I can't be bothered to properly automate RIPs before coal. and after coal I have mk3s already
alrighty time to try this truck out
i just made my first nuclear powerplant !!!
before i had the consumption literally equal to capacity ๐
Uh how do I... dock this truck
truck station
you sure you have power/resources/configured it well?
What are you expecting?
Kind of for it to be docked like a train and stationary mostly
do there need to be actual resources to deliver for it to do so
yes
I see
that also does nothing unless you have items to move
It's easy when you know the math and a clean setup for them. 120 raw iron per minute produces 10 r. plates/m
you cannot load air ๐
roundabouts in a multi truck highway network. yay or nay
the "truck" already makes it a nay for me lol. add "network" and "roundabout" and it's a fuck no 
mI like them but not everyone does. if you have many trucks then can cause issues
Can't imagine using trucks for anything than scenery so... ๐คท
Risk of collisions if a good amount of vehicles
why not, up to you
for trains it's crap tho
how do i make my train lines smooth
#screenshots what am i doing wrong
Why are they crap?
Polish them
posting question not in #1038092680493801533 would be my first "what am I doing wrong" guess
good idea
I've not actually done vehicle roundabouts, but I actually don't see why it couldn't work (with my usual caveat that IMO vehicles work best on "natural" ground). Especially at more "smooth" merging angles, vehicles IME are quite polite and will often wait for each other
low throughput, classic X junction has higher throughput and same space usage, if you need even more throughput then 3D junctions
I'd guess your station is backwards
I have seen vehicles at 90ยฐ crossings bonk into each other occasionally, but I've also always seen them auto-recover, so eh
well i flipped it around at it started filling up the freight platform so im assuming its the right way round
As in loading it onto the train? or loading items into the platform? The latter just means it recieved power
in my case roundabouts will be most effective. will try and say if it worked out
ah, it didnt fill up when it was turned the other way around
Alright time to transport all of this coal from the arse end of the desert dunes map all the way back to base somehow with a truck I guess
Station layout for single track end to end trains should be: (]{}{}------{}{}[)
Where
(] is a station and {} is a platform
yeah thats how i have it set up rn
not according to your screenshot
okay i just placed it again and it works now so apparently i did have it wrong lol
pay attention to the "rounded" part of the station, that is the "front"
i SWEAR i placed it facing away
thats how i keep track... the arrows confuse me for somereason
Yeah, they could be more "prounced" at best methinks
how do i set it up so that each station fills a different cart or does it just do that automatically
For transporting stuff like that in bulk across biomes, trains make the most sense
color code the freight cars and the freight plateforms. that way you always know what linesup where
You can use empty platforms to "space out" station setups
that too ^_^
Well I started out in the desert so this is my home biome. It should have a clear path back to my base
I did totally use a train for oil though
Also, it's not reccommended "early on" (or ever unless you're a madman) to mix items in one car
Skytrain (TM) #screenshots message
-# you can use :tm: for The Better Textโข
Next thing you'll be telling me to get nitro geez
hell naw not worth it
Heh, sushi deliveries are fine once you're used to 'em, though I don't know that I can refute the "madman" claim, so..... :D
I was going to tag Vencam, but I decided not to ๐คฃ
Nuโขeg
Can anyone help me with my spaghetti factory I'm trying to fix it just got tier 2 and looking to make it not look like trash
You using foundation to organize?
Honestly, my advice is to leave it! Just let it build the stuff it's building and don't touch it again. For the new stuff you want to build, just make new factories from scratch
(And if you continue just building new factories from scratch for each new thing you want to build, you have the continued advantage that you're never shackled to past mistakes!)
More opportunities to learn, adapt, modify, experiment
Oh ok yeah I'm just using this one for materials going to go get a coal power plant started
Oh for sure; early game is just "do whatever you need to to get to coal power." :)
@sturdy mural grats on the power grid ^_^
I will say that you can make things easier on yourself by laying out large foundation segments to work with, and build them off ground level a little bit so that they don't have to compete with the terrain
Oh okay yeah I'm just trying to get coal started so I don't have to do more defoistation
Sorry can't spell
Defloration ๐
and try to stay away from the cubes, just like building a minecraft house u know
wait so how do I unload from a truck
it only gave me a load option... or does that just do both
If you're trying to do it manually while recording a route, ignore loading/unloading entirely
The behavior there when doing it manually is a bit weird
When an automated vehicle arrives at a station, the station will do whatever it's configured to do (load or unload)
So it's the station config which becomes important
I keep forgetting they set these to load/unload stations not just bidirectional
so it's just like the train huh
Except bad, yes
and fun
I think the issue with manually hitting load/unload while manually driving is down to mismatches with the station config, but I've yet to take the time to find out exactly what it is. Regardless, while recording routes you don't have to worry about it at all. Just drive through the station's bay; you'll get a yellow "pause node" at the station automatically
can both station types still refuel it at least
its off tyhe rails
I mean it seemed kind of fun and I could specifically make sure to hit every creature spawn I came across while driving it
i personally slow down and drive through it slower than HOLD W
For longer routes it's sometimes even helpful to have a refuelling-only station, set to "load" but with nothing in the cargo bay, but fuel in the hopper. Any vehicle driving through it will top up. :)
gas station !!!
The truck doesn't even have to "dock". It will refuel so long as there is fuel in the station and the truck is near it.
Yeah, and vehicles start their "docking" procedure kind of far out from the official loading area
In practice I suspect the yellow pause node can be set at least a few seconds shorter than you technically need, 'cause the vehicle will start loading/unloading as it approaches
(though that's another thing I've never actually tested out; I tend to just set to the pause node to whatever's appropriate anyway. A few seconds isn't gonna make a difference generally)
Ugh, I'm stuck on trying to figure out how to automate turbofuel right now.
(and if a few seconds' delay does negatively impact the route's throughput, then I'd be adding a second vehicle to the route anyway. I don't like running vehicles/trains/drones too close to their throughput limits in general)
its ||fuel + coal + sulfur||?
Is there a way to offload a train cargo without having to go automatic mode?
offload?
Like drop off cargo
You can press F to dock at the station
Ohh okay
When in manual driving mode
Thank you I wasnโt aware that
I've been blueprinting everything so that I can just take in raw resources and output the final product. But turbo fuel produces either rubber, plastic, or residue. I don't want to overproduce rubber and plastic, as they aren't used much on their own, and residue would require me to either dump it into a sink, or to route it to the entrance of my central factory to be useful, and then I would want to use it for other parts, but be limited by the number of Turbofuel blueprints I had placed, requiring me to place more if I need to ramp up production later.
And I know that I'm being stupid about this, but I can't stop thinking about it >.<
don't create a power production like that
create power
if you have waste product, find a spot to use it else where if yout want. Otherwise sink it until you do
that way you don't need to 'ramp up productin later' , you just build a dedicated plubber factory
Plubber factory ๐คฃ .
faster than saying plastic and rubber
So it's just better to sink residue?
instead of wracking your brain? generally. At least if you're obsessing over it
Oh, no crit, just found it funny
isn't a plubber factory about using the residue to start the feedback loop?
You could use some of the resin to make plastic and cannisters to make packaged fuel? useful for vehicles and jet pack
That makes sense.
you'll get some anyway
plubber is just a word that combines woth plastic and rubber. I don't think it matters who you make it. Just often people do the recycled loop
Yeah, it is good to make use of byproducts, for sure. But when setting up power, deal with the power first, and make sure any byproducts are getting safely sunk. Once you do have a use for 'em, then, you can redirect them over to the new process (making sure that you still have an overflow-to-sink just in case)
Smart Splitters set to Overflow -> Sink everything you don't want to use right now. Later on, just set the other splitter options to feed where you want as you start processing it.
The main tradeoff is that it's an awfully complicated loop compared to practically anything else in the game, IMO
I don't think your average player would stumble across it on their own
(I mean, I'm not saying it's hard; once you've done it a few times it's as easy as anything else in the game. But it's kind of wild to build the first time or two)
if you split your plubber factory into 2, one dedicated for a final plastic outpout and one for a final rubber output, it becomes very simple
To be clear, this would be my slow transition to turbofuel from coal. I'm not desperate for power. Really, it's about getting turbofuel for flight, and then dumping the rest so that I have power for the next step of production after this.
just repetitive
How do guys use dim depot and those type of stuff? I just found out a guy use it for building materials like plates, rods, etc. (anything to create buildings/factories) If this is the way how do I properly do it?
I'd probably just make a dedicated packaged facility then https://www.satisfactorytools.com/1.0/production?share=68OAfFIwlvf9W7YiGkLt
making half assed power is not a good move imo
everything else in the game? yeah, quarter ass it if you want
Not power.
One or more Depot per item used for building (or healing, or ammo, etc), at the end of the production line which is making it (which potentially also directs to some other "manual" storage if you want to do such a thing). Keep upgrading via MAM.
Once you find a SAM node and can start mining it, and you have access to Steel Pipes, you can process it and use with with Mercer Spheres and Somersloops in the MAM
The only real catch is to ensure that you only have a single item going into a single Depot
You can't reliably sushi-deliver items into the Depots
I didn't really find it that complicated tbh, even my sleep addled brain was able to make a crappier feedback loop than the optional one. Just at the time I didn't think of using the residue from heavy oil production to start the cycle, and I didn't have the recipe for diluted fuel unlocked I think.
But it might not be something that you'd do naturally, I guess yeah
(You can process a sushi belt to send its output to multiple Depots, of course, but each Depot needs a feeder belt with just a single type of resource)
what do I upgrade first?
Whatever you want! Opinions vary.
I see
Like I came across it on a wiki as an idea
Doubtless you will get some of those opinions shortly, but as with nearly everything else in this game, the answer really is: whatever you want
I guess the main issue is just having both recipes so you think of it
Plates, Rods, Cables, and Concrete are the usual first picks. They let you make endless foundations, power poles, crafting benches, rebar, etc.
It's like one of those things that's super optimal and obvious if you know it exists, but if you don't know the recipes exist you wouldn't just build it
Which is kind of iffy tbf
Some of the oil/plastic/etc recipes are so powerful they're kind of OP..
On the other hand, there's also so much oil on the map that you can get by just fine with much simpler setups, if you want
(At the cost of more power requirements, I suppose. :D)
yeah, it's SFTools that made me realize how good the recycling loop is. I saw those recipes earlier, but didn't do the math and I didn't pay them much mind
Anyway, I dunno. I don't mind the occasional recipe chain feeling OP; it's not something you get much in the game, so the occasional exception doesn't bug me. :)
Hee what Will be the release time of the console edition on November 4th?
Sometime between 12am on the 4th and 12am on the 5th
I feel like the petrochem recycling loop in particular is justified by its complexity and alt-recipe requirements
fun fact, when they were introduced, I spent like 2 hours doing math on paper, and result was "they are crap and not worth"... how wrong I was ๐
(most likely also did some mistake with the math, this was pre-new-tools)
@azure reef not sure if anyones answered you yet but the station is the wrong way
either that or you're missing one
yeah i also just ended up making it a separate railway because signals were giving me a headache
see this is just another great example of why asking in #1038092680493801533 is better
or jsut literally any channel where you can both talk and have images
so not in #screenshots or #satisfactory
ofc (just they were sent to QaH before, so I mentioned that channel now)
ah didnt know that xD
I still don't understand why people ask questions in #screenshots knowing that nobody can respond
my guess is a combination of:
- they don't know we can't respond there
- people ask there so they repeat their mistake (or some people sent them there for no reason)
- they figure out that they can't send image here when asking here, so they think whole (most of) server has images disabled and look for image-allowed channel, where simply by name #screenshots fits best
-habit
Hence my proposal to prefix all channel names with #screenshots-allowed-here- 
people start sending images there for like recipe questions and they just keep doing it
because
67hours to get into phase 3
not even prefix, just name all the channels that
or just rename #screenshots to #no-questions-here
okay stick with me here: prefix every channel with a number, and prime numbered channels allow screenshots...
the recipe images are bad there as well ๐
Hope the mods are preparing their coffee. There's gonna be chaos here on Xbox release day
Or we could do the thing I've seen in some servers where each channel has an Emoji prefix so they're impossible to type-link and whether or not the channel allows screenshots is indicated by the friendliness of the emoji
oh I'm so looking forward to all the "what's best alt" or "what's best place to start" or similar questions
would you consider
a friendly emoji? ๐ค
We should create an "official" recipe tier list we could link those folks to, which just has Charcoal and Biocoal on S and everything else on D
These kinds of questions should be in #faq imo
Maybe so much so that there will/should be a separate channel for the console users? ๐
all of the people asking console questions, not realizing we are the pc master race and know nothing of being a console peasant
not really, since the answers are , 'theres no best recipe' and 'any start zone'
not that it would make a difference, no one reads #faq
With alts, to many variants/reasons for an FAQ to cover. Really the same with the best place to start
I mean this is pretty good for that, no? #math-and-meta message
nobody reads #faq is the problem here
Speaking of which, #faq should probably remove that thing about Coal gens, eh? <@&387163995947270144>
Probably misleading nowadays given the age of that bug (if anyone with coal gen problems even sees that, of course)
tiermaker def deservers an S ๐
ah yes, all those people reading the faq will be saved now xD
lol, perfect. :)
shhhhh
I find it funny thats still in the faq
They don't, but it means we can just tag #faq in response to any such questions instead of having to actually engage with people who don't read or think
There's a FAQ?
Only one channel exists on the list
I mean the same way you can tag your response from previously-answered-question
so you removed all other channels interesting
f.e. this was my go-to reply to people who asked about alts back in the day where we got the question every minute - #math-and-meta message
yeah, but linking #faq is much faster than everything else, and for short questions, just answering them is faster than looking for a specific post to link to
ctrl+V is kinda faster than writing #faq ๐
(and yes that thing lived in my clipboard for like a month straight when we got the worst waves of "what to pick")
(also I wanted that post pinned but I guess it wasn't good enough to get pinned, so I doubt it'll get put into FAQ)
my current ctrl+v is \bigcap_{Y \in \mathcal{K}} \bigcup_{t \in Y} A_t so I don't think that's gonna work as an answer 
eh still better than "cast screw is objectively best alt"
my ctrl+V is a 10x5 screenshot
the faq doesnt answer any actual gameplay questions tho im confused?
yea but like nothing abt alts or anything lol
basically this whole section #faq message
That's my point, it should
Sorry if this has been answered but do we know if satisfactory will be available for preorder or not?
that's why we wanted it to be added ๐
oh i see lol myb
On ps5 sorry
nope
you can order it right now on PC
im so excited for tmrw
Oh okay
been waiting ages for it to come to consoles
Same!
Hey sorry to ask that question again but is the game launching on ps5 at midnight the 4th of november or its like 6pm or sometimes around that
Its just that i'm hyped i know satisfactory sinc the early acess in 2018 if i donโt miss the dates and i am realy hyped like realy realy hyped ๐ฅน
doesn't [shop of your choice] offer some sort of whislist or watcher?
The PlayStation store says 12 noon UK time
did you delete it or did the bot do it?
I did
Okay thx i didnโt know thx for saving my sleep schedule the last time a game lauched at midnight i did not sleep (it was subnautica belowzero)
belowzero was a bit of a disappointment
I'ma watch on the ps store
also im worried the sequal, alot of lawsuits going right with that studio
just praying it doesnt impact development of the game somehow
I agree the only thing that i realy liked was the story tbh just because it was more easy to find your way
not 100% guarantee it will be that time tho (there have been reports of wrong times set). But it shouldn't be on midnight, since they will most likely be streaming it
gen chat is going to be filled with people who can't read pipe flow limits soon ....
my pipe is at 0/50 flow wtf
I hope so too i love subnautica they need to make something realy good with it because sub bw was realy a disapointement for a lot of People
and the somewhat less common people who can't read belt throughput limits
Thank you ๐
the story was ok, but it just seemed like a lesser version overall of the original, vehicle selection, map size, etc was clearly lacking compared to the base game
hope we get a good larger map like the first game and some equal good vehicle selection with the sequel, which honestly i think we are all expecting that
Yes fr and the map was tiny compared to subnautica you didnโt have a lot of space to travel
i think the largest impact was probably just the founders getting fired
and the lawsuits are wrecking krafton rn and i think they still have to give the payout anyways but im not 100% sure
i have no idea why they ever thought this was a good idea
And just one thing that they need to do with the new one is to add a large sub like the cyclops it was crazy back when i played it for the first time
yep, i understand why the cyclop wasn't included in the game because it wouldnt have made alot of sense, but that just added to my disappointment to a degree
i think i'd be pretty happy if the subnautica 2 map is like at least 50% larger than subnautica 1
one thing i really liked about the game was the larger, deeper explorable areas, and also having a mobile base aka the cyclop and it made for fun and interesting mechanics, that mostly is missing from belowzero, because of the smaller map size and vehicle selection
or if it had a larger cave system (lost river but under the whole map)
Yes and deeper๐
Yes that was lacking in bw the only deep place you could go to was the crystal caves and they were to tiny to fit a cyclops wich is realy bad in my opinion since we are talking about a ocean survival game with big leviathan and deep places
what happens when money men are in charge apu๐คฆโโ๏ธ
imo becoming part of krafton was probably the worst decision that studio made
and not one that can unfortunately be undone now, we can only pray it doesnt negatively impact the sequal
and the worst thing is that buying the game means giving money to krafton
Yes this situation is bad since now we have to wait for 2026 and unknow world is in a bad place with krafton too
from what i've heard unknown worlds has full control over the development
and the founders could really only be fired if they were not working on subnautica related things (krafton has yet to provide any actual evidence that says they were goofing off) or if they got into legal trouble (they did not)
and on top of that krafton was trying to sabotage the game interally for a little while when they realized that they'd actually have to give out the 250 million bonus, and once they realized there was nothing else they could do they broke contract and fired the founders so that they could install their own ceo and delay the game to next year (despite it being ready for early access a month or two ago)
With all that krafton is looking like a bad video game studio who think just about money and nothing else so even for their studio its not good they get a lot of hate and all but with what we know for now they realy seem like the bad guys there
so yes things are bad but unknown worlds is still making really good progress and the founders getting fired doesnt seem to have set them back too much
they 100% are
if they somehow survive the ongoing lawsuit that they are guaranteed to lose i dont think anyone will want to work with them ever again
Makes sense, that krafton so they can get out of paying that bonus, its obvious
Sadly yes and i say sadly because techland has done a collab with them dying light the beast ๐ฎโ๐จ
In*
everyone's out there to make money and i guess some people just want it more than others
and i guess for krafton that means making up lies and sabotaging any success you'll have in the future
guys FICSMAS is coming soon, anyone knows if its gonna be the same/similar as last year? and how far into the progression does it go?
should be the same i think
we can only guess, no official announcements, just keep an eye out on announcements
iirc the devs said they havent changed anything, ficsmas calendar will be different tho
well then based off of the previous one(s?)
how far did that one go??
what do you mean by "how far"
like
does it just take iron/copper
does it take oil stuff
or do i need to hurry cuz there's something that requires ficsite
should be all basic materials + whatever drops from the sky
From kraftons perspective they know most people won't follow the news and it won't impact sales that much and they are unfortunately right for the most part likely
around how far into the unlocks etc it dips
they don't talk about things like that until it's fully locked in and/or right about to be realeased
what about last year
you can read about last year on the wiki
probably
fair
unfortunately for them the little news that people will see will be VERY negative about them, and i think that as long as people know theres a subnautica 2 (which is kind of hard to not know as its often all over youtube because of the situation) they'll at least be trying to see where it is along development
Wow, Grassy Fields is rough, gotta run all over the place to get stuff ๐
now can anyone tell me where did i make modular engines ๐ค /joke
i did spawn there and i regret it
eh, it's decent location
maybe i made my factory in a bad place
well you shouldn't have a single factory, and you should build every factory near nodes it needs
starting location is not much relevant once you get to like T3
im just got to phase 3, ill do that
is it worth putting screws in the dim depot?
but my factory is near 4 iron nodes, 4 limestone nodes and one copper node
that sounds just fine for starter factory?
if you want to use them for something, why not?
Don't worry too much abt having the perfect spot no matter what you will move so just build and make factories
for what?
ig it is, cuz i didnt really took a look on energy producers on phase 3
exactly what I thought... Do I really need them in hand all the time?
or is it better if I just carry some in my own personal inventory
if you need them at any point of game in inventory, I'd just put them into depot
put 500 in manually, it'll be enough for the awesome shop if you want one and that's it
may be good for prefilled bp-ed manifolds I guess
thats all it makes right other than actual parts? is awesome shop
and some equipment
Making steel so Depot sooon โข
so like u mention earlier if I put 500 manually and lets say I do build that awesome shop just for that moment, when I destroy it does it go to my dim depot inventory? or in my personal inventory?
Started in the "bad" area for grassy, found the "good" area to the NW later ๐คท
your inventory. but then you can just put them back into the depot when you unlock the manual uploader
Let me ping the one and only person who could actually edit the FAQ message: @void gorge
ok, so what are the easiest ways to deal with water you get from recipes? just to sink it with packaging and make weat concreate, or are there other good ways to get rid of it
all recipes that have a water byproduct use the same amount or more earlier in the chain. just put it back in
i personally try to waste it in as you said wet concrete for example
if not, then a packager and zoop to sink
any pure recipe bottling and sinking. Feeding it back into your Alumni solution (scrap makes half the amount of water you need to make the alumni solution)
how does one go about maintaining it tho
like no overfilling
I did that for my aluminum line, however it was a royal pain to do so
I use a VIP Junction. or package it and use a prio merger, then unpackage
VIP Junction???
lets say you are making wety concrete with your water. Clock thee wet concrete refineries so it usses 100% of the water created
i know
i was talking about a loop
a priority merger for liquids. it's in the plumbing manual pinned in #math-and-meta
you know, I still don't know if it's a "good" or "negative" thing that there is unironically a liquids manual that people can reference for this game
oh okay well... what i did was have even number of Alumni refineries. the scrap water into half of the alumni refeneries as 100% of scrap water is half the amount you need to make the alumni solution the otehr half i fed fresh water
but it is a pain
You can keep the fresh and waste split between 2 sections of machines so they don't mix
It is bad. Devs know it is bad too. Lets see what 1.2 brings.
Its a Goddamn pipe. It shouldnt need rocket science.
praying its good things
I hope so too!
RMB wont detonate my nobelisks... any clue why? secondary fire is set to rmb lol
Some people just can't use like 2 or 3 basic bits of info to make pipes work. I assume because they don't like thinking about things
I personally have no problem with pipes and if I see someone having a problem I dont say its a you problem.
I guess its a personal issue to insult 90% of community.
90% >.>
I do not think most people are aware that backflow, sloshing etc is a thing, or that the junctions has a priority input, if you put them sideways.
Maybe if you work with pipes irl you might figure that out, but few players will automatically figure that out on their own
System is wack. Devs know it is wack. Yet some people feels the urge to defend it.
At first I thought they were joking. Now I know it is a mental illness because there is no other explanation.
thats the big thing i have with pipes
VIPs are an exploit so that's not surprising.
but you could just have a basic page that goes over things. Instead people rely on bad videos people put on youtube and they get upset when the wrong people say wrong things
there is also a layer of elitism.. i can do it and havent had an issue so nobody else should
which is more or less, natural
they're mostly fine if you know how to work around them, problem is its not very intuitive and most people wont really figure it out by themselves unless they spend hours and hours testing different setups and stuff
The issue is that a fix is not a fix for someone else despite the fact that it is the exact same setup.
Whatever the calculation is going on have a wacky multithreading code behind that doesnt work for all CPUs.
Tons of people have asked me 'hey how does this work?' and generally after a minute of explanation, they make it work
Ah elitism is a better word but I think thats a mental problem yet thats another topic.
But yes, your wording is better.
pipes aside, why wont RMB detonate my nobelisks ๐
most of the issues come up when people approahc pipes and get upset because they don't work how they want them to work
do you have more than one detonator?
no
they just expect covered belts.
range maybe? im not entirely sure if they have one or not tho
I bet you are not far away either..?
right on top these mfers haha
ficsit doesnt want their star pioneer to be harmed i guess
it doesn't need rocket science, it's really not that complicated at all, just modern gamers seem to be allergic to thinking and planning
a suggestion os reequiping it
now it goes back to NOT working.. bruh im so confused
I was not talking about VIPs, I was just saying that the way fluids works in the game are not intuitive for new players, and if any issues arise, they'll likely have to rely on outside info for anything not related to headlift, as that at least is explained in the game
requip worked.. at least temp lol
90% of people I see on reddit and Mrkibitz that I watch time to time cant be assorted to those people.
People who dont want to think wouldnt bother making a reddit post either imho.
The system is wack. Not much defense needed when even devs agree.
and that's reasonable. There could be something on the wiki about it.
basically every crafty, automation, survival game relies on a good wiki
are you playing multiplayer or in dedicated server etc?
dedicated
yup problem is there.
Good god this crap is buggy. I can't get this thing to load ore after I finish recording half the time....
start recording I mean
maybe I'm just wired differently, I thought fluids in this game were perfectly intuitive and everything made sense, I haven't had any serious issues that I couldn't easily resolve
trucks? just record a pause in front of the station
yeah I'm trying to actually have it load so I can see how long it would take, but when I press F it's not loading despite me having nothing in the cargo
try to save and re-load the world, maybe restart your game. Also if you have multiple types in your inventory, maybe check if you are accidentally changing which one you have selected
you dont need to load stuff when recording. if you see "interact" indicator and stop at the station, the truck will do its thing dont worry.
the press F is really borked that it hardly works for me. but my tractors are wobbling around fine
you don't need to press F , it loads stacks per second
is the truck stop powered?
Yeah it's powered, like it did it before
It's just when I reload when I mess up the route and am back at the stop, it won't load
I guess I'll just try pausing.
as I said. dont worry if you cant press F while recording. Stopping at truck station is enough.
are you trying to load/unload while you're actually driving? cause it'll do that when it's actually on it's route
truck will do its thing
anybody ever have an issue where you get in the elevator hit the button and it goes part of the way and then back down.. like there s something in the way but there isnt?
I think they are more so talking about irl physics like backflow etc, and mk.2 pipes being unreliable at providing max output
multiplayer session?
solo
between floor 2 and 3 is happens but only when i am in it.
mine are working perfectly at 600/min, and I have resolved the backflow issues on my pipe manifolds
Interesting, never head that.
i have studied the pipe manual
but the VIP Junction does not make sense to me
on page 16 it says that it prioritizes the Lowest input???
wouldn't it prioritize the highest since it flows down?
your mistake is thinking about it like it's real life, it isn't, it doesn't use real life physics, just trust what it says, it works
tldr, lowest is the highest priority, and it will fill layer by layer vertically if you have pipes distributed in that manner
junctions in this game are janky, they even will have different behavior depending on how you rotate them
it's an exploit. It doesn't have to make sense
so it works opposite to irl???
like it goes
- lowest priority
- low priority
- normal priority
- high
- highest / output
??
for example you can rotate them so them so it prioritizes the top, depending on how you rotate them, so thats fun
exploit
i still dont quite understand the internal logic of junctions, because well they are janky and have special logic to them
exploit does not confirm if i understand it
how ??
ask css
there's a weird bugbear in how junctions work
people have found if things are placed in very specific ways, black magic happens.
that's it
as i said junctions are janky and will have different behavior depending on how they are rotated, have fun understanding them because I do
I'd recommend you not think too hard about it, unless you want to fully use the junction system, which most people don't need
pipes are fine. its a you problem. if you dont know at least read the manual. this games pipe system is perfect. it is your fault. you think wrong. you play the game wrong. you are 100% wrong. You fail at this game. Stop playing after finishing phase 2.
... some would say but I disagree. Pipes are wack. 
yeah exploits never have existed ever in anything
Agreed I try not to anymore, i already melted my brain enough times trying to understand how junctions actually work
Oops, sorry!
galaxybrainexplosion.gif
me after trying to understand how junctions function
5 months since 1.1, id assume 1.2 would be on the horizon.
Its confirmed already eta sometime next year
eh, I say they take the time they need, I'm not in a rush
1.2 is tomorrow btw.

is it coming with the console launch? or just the early access?
consol release is tuesday
consol release tomorrow
Me either I just check back periodically.
i didnt know satisfactory was going back to early access
Nov 4th which ever day that is lol
it's tuesday
tomorrow 
Sorry about the epic slow response, I went overboard with production to avoid the need to revisit it down the line ๐
Depends where you are I guess. For me itโs two days
i better go spread the good news, satisfactory now in eternal early access
Half Life 3 is releasing tomorrow too btw you can trust me.
i mean, didnt it have the longest EA peried so far?
No?
No?
It was quite reasonable for an open world game by a small team
5 years ah. Fair enough.
7 days to diue was much longer then satis factory for early access
7 Years to EA ๐ญ๐ญ๐ญ๐ญ๐ญ
hi friends, what does it mean when the pipeline pump's head lift exceeds the recommended level?
And they could have just called it done after beta 8 anyhow.
You need another pump after that one
Watch the blue animation that goes along the pipe and put another pump right before where it ends
Is it just me that remembers the MAM in the hub office
HEY who facepalmed me
I did
the question answered itself though, which is why they facepalmed you
Okay so the only way to follow the truck around while it is stand on it... Yeah it looks like I messed up how to use this auto pathing. If it misses any of the arrows that are in the air from my dune jumping, it'll sit there and try to hover around that arrow till it despawns into it, which coincidentally has flung me across the map a ways....
if the question answered itself, i wouldn't have asked it! the phrasing confused me.
in any context ever, what does exceeds recomended level mean
I mean such logic to someone who never worked on pipe stuff can be alien.
It makes sense to you, but not to others.
Brain refuses to brain in such moments.
it is extremly basic, exceeds recomended level is universal
i tried using two pumps before. it still said exceeded recommended level. what do you want?
you need to space them apart
it tells you how much headlift they generate
:0 then say sooooo!
Pumps donโt add. Each pump sets the level to whatever that pump does. So you put the next one that much further above the prior one
shouldnt it be obvious?
it is
I donโt think itโs super obvious no
i didn't, that's why i asked?
You dont get it. Concept is alien. Brain isnt braining.
Its like you know how to push a button. But for someone who never heard of pushing a button ever, concept is confusing.
Guys cmon. Be nice.
the only thing that might not be obvious is it resets headlift at the pump
but the game tells you how much headlift they generatew
wow, what a crazy concept, just troubleshooting a given problem effectively with simple questions!
i didn't know the solution, i asked for help. thanks.
Youโre fine. Donโt worry about it ๐
Guys come on, there's no reason to turn this into a big tiff
Someone always is grumpy here. Often itโs me ๐
what how is exceeds recommended level confusing, thats fairly straight forward isnt it, though I guess I can understand not knowing you have to space the pumps apart, because headlift isnt added together that one
maybe i just take that understanding for granted, just because I know that hmmmm
mmmmmm optimizations
Well despite me messing up this truck route it kind of works somehow lol
It's made multiple trips now
those are the best kind of routes
I hope it kills a lot of aliens on its route ๐ซก
i said the phrasing confused me, so here's a thought: rephrase it to something much more comprehensive, such as 'elevation exceeds pump's capacity'
Just for your information, you are not doing it wrong by asking such questions.
This community has the habit of going "Elden Ring Community" mode when it comes to pipes. Otherwise it is extremely nice and helpful bunch.
I think there might be a hidden cult about pipes but cant confirm yet.
1 mk.2 miner into 4 smelters into 16 constuctors in 4 assemblers
nad nothing to do with pipes, the pumps description litterally tells you "maximum headlift: 20m" then proceeds to tell you that pump headlift doesnt stack, so space is recomended.
||dont tell this guy about mk3 miners||
Y'know maybe trucks ain't that bad...
IM NOT READDDYYYY ๐ญ
I don't know I hate pipes personally, especially mk2 pipes, i hate those alot
but they look so good ๐
When I get mk 3 miners, I'm gonna have to redo my base AGAIN
mk6 conveyors
too bad they are bullshit to work with
my sibling in christ
All I want is an abunbant amount of reinforced plates
time to automate and use all the iron in the desert
saitisfactory modeler is taking a long time to calculate numbers....
Actually this is kind of fun, I might do more truck routes
for some people its not obvious. you would be surprised how many people doesnt know the meaning of headlift.
just answer the question if you want to help, rest is just going Elden Ring mode.
make them jump from 4m ramps going down. its fun to see them do that too
IDK why but the amount of stuff you need to automate iodine filters angers me
except that part where it humps up into the air twice trying to match my air superiority near the truck station causing a delay of like 30 seconds
There should be an end game electrically powered radiation shield
disagree, ill "help" how i see fit, k thanks.
is it bad i just buy them and refuse to automate them ๐คฃ
Ahhhhh, depot... feels so good
ah yes, seeing it fill up concrete slower than your grandpa.
And still worth it
Sure but youโre wrong
Why you doing me like this brotherman.
Can trucks collide during the route?
yes
yes.
and it is funny to watch
Not if you donโt use them
Trucks are only good for one thing. Getting the achievement
Do they kind of just eventually settle themselves?
there is a mod for that but they try their best to respect each other.
deadlock happens if they smooch.
you have to reset them if they crash
But you are wrong.
i need a satisfactory truck smooch emote now
if something bad happens they reset to previous waypoint and continue.
However if 2 vehicles smooch, you get a "Deadlock" warning on map and that doesnt resolve itself.
Not according to my saves
this mostly happens when 2 bois just go straight for each other. otherwise they try their best to make way.
jfc, i read saves as slaves at first and i nearly fell out of my chair LOL
Your saves are wrong then. I love my wobbly tractors going around and working efficiently.
1.1 has a bug that makes them stop out of nowhere when save is first loaded, but easy to fix to make a small route and delete it with a cart.
other wise they are perfect to use on natural land as well.
lmao
||wiat till you get mk4 then||
ngl i wish there was a way to reduce the delay between holding reload and getting the ammo menu
My main issue with the desert is there's all this garbage you can just get stuck on
and the dunes make it easy to jump but the AI doesn't jump as well
garbage?
Yeah it has very low ground clearance so all of these white balls and stuff on the ground
or sometimes these tiny invisible trees
I got lucky with some crash sites, got all the plast computers and circuit boards the MAM needed for the good stuff
1 word
pulse nobelisk
Bout to skip coal gens again ๐
I mean sure but do they stay gone in its route afterwards
I still have my coal plant in place and working, it should have been dismantled months ago๐คฃ
unless they're the food things then yeah

just over flow from the miner and make new sections
or extend the manifolds you've already got if you have space
My problem is the lack of space atm
I'm using a blueprint setup to make placing this stuff easier and quicker
unless you're in a cave - multiple floors
and if you're in a cave, don't be in a cave ๐
True that, I'm actually working on a second floor rn
I suspect batman spent a lot more time outside caves than in. Really shouldn't stereotype people
not being a billionaire that goes around beating up poor people ๐

