#satisfactory

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shy mulch
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They are used as ingredients in other space elevator parts

white dawn
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Yeah, lots of SAM specifically, and a lot of machines to support it. You use about 66% of the Ficsonium power output just making the Ficsonium Rods in the first place

zenith fractal
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later, yes.

white dawn
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IMO it's a fun production line, though

leaden turret
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apocalyptech: "it's a fun production line"
my brain: "clown car building that spits out clowns onto belts"

warm pendant
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i have like 10 indust storage full of versatile xD

white dawn
#

In case you missed it earlier, btw, the other "clean nuclear" option is to make Plutonium Rods but sink them instead of burning them

peak wasp
#

can use turbofuel for fuel power plant? if yes change the output of energy ?

white dawn
#

Personally I find that unsatisfying (I'd rather just store the waste, even if I'm not processing to Ficsonium) but plenty of folks will advocate for that

white dawn
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So turbofuel burns more slowly, but the gen still provides 260MW as usual

wintry carbon
#

how to use a valve for water ?

stoic steeple
#

AWESOME sink

wintry carbon
#

do i put it before or after a fluid buffer ?

ornate saffron
#

burn rates are longer so you use less per minute the better quality the fuel.

from lowest to best its

fuel-turbo-rocket-Ionized

stoic steeple
peak wasp
white dawn
warm pendant
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but dont bother with buffer and valve until you are at trains transporting liquids

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that's what i learned xD

reef basin
ornate saffron
#

youll need more for other phases i dm'd you a chart

white dawn
#

(that's true for all generators)

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Or there's always the wiki, of course

warm pendant
dim cradle
#

You should just keep producing everything that you produce. Don't subtract, keep adding imo.

warm pendant
#

choo choo motha****** that shocked me lmao

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im at ph 3 and all of my factories are only still at my spawn

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haven't tried using other nodes on map until i unlock better transportation

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and now im at trains gotta build some rails and POI

dim cradle
#

with trains you can just get anything on the map to your base if you feel like it, or alternatively set up production there for some things

modern heath
#

anyone know where I can get the instructions for the LEGO train?
I can't find it anywhere

warm pendant
#

yeah im doing that later its going to be a massive project

plucky flower
#

I hate people who act like they know better as math or physics

warm pendant
#

but not doing a masterbuilder factories i cant build other than using squares

dim cradle
#

I wouldn't schedule any daunting massive projects tbh. One bit at a time.

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Unless that's just your thing

plucky flower
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This guy was telling me the diamter of the satisfactory planet is 65km (real life measurement)

warm pendant
#

yeah maybe that can burn out me real quick

rustic pier
#

I know tha fluid buffers dont work well with gas.. but it seems that since i am not producing items that take a ton of the gas i am always backed up on other machines that product it as a byproduct >.>

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If i have a buffer it provides some leway

dim cradle
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I dunno if this counts as spoilers so I'm gonna spoiler it. It's a very minor one that I'll keep vague but... ||there are definitely spots on the map where a LOT of resources in Pure quality are clustered||

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||You could just find a center point to all of those and use trains||

ornate saffron
dim cradle
#

I've basically got radars all over the entire map from my sloop hunting hahaha

modern heath
dim cradle
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Altho other people just load in their save file into that tool ig XD

warm pendant
dim cradle
#

Yeah same

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I found every sloop in the game, and that just kind of came with it

warm pendant
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yeah cant be bothered searching for coords

dim cradle
#

I guess it's kind of not gonna be fun on that front anymore, I know where everything is.

warm pendant
#

that makes the game really boring

dim cradle
#

If I ever get around to searching for every single Mercer for some reason, some of them are still inside large caves I guess hahaha

warm pendant
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the caves is hella hard for me to get

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since if i cant find entrance ill go for another

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but its fun since i encounter all radioactive monster now

leaden turret
ornate saffron
visual harness
#

Is using dissolved silica a good option overall, or is it not worth the sulfr?

plucky flower
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It is

ornate saffron
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but thats me

plucky flower
#

As a phase 4 player It gives good boosts in what you recieve from what you have to put in

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Mathematically more beneficial. But every player plays different

visual harness
#

๐Ÿ‘

ornate saffron
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also depends how muc h you need and what resources you have access to

visual harness
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oh wait, i mistyped, it's nitric acid, not sulfuric acid lol

warm pendant
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damn my hard drives are good rolls but i need shi tons of screws

visual harness
dim cradle
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lol yeah I started using steel screws

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and I don't have any issues with them now

reef basin
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or steel rods

warm pendant
ornate saffron
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Cast screws are good to... just to cut down your footprint

dim cradle
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If you really hate screws you can even shove a sloop in a steel screw constructor and it'll make 520 screws/min with the default recipe with no overclocking. All in a single constructor hahaha

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Or just oc it to 2x

charred sandal
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#screenshots message Dont suppose anyone can answer why these signals wont work?

Theyre all spaced the same distance apart, including the rails and stations

visual harness
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alternatively use reciped that doesn't use them
first time I made heavy frames, the screws were killing me, even with the steel recipe, but the second time around I just did the encased frames instead

reef basin
ornate saffron
charred sandal
#

these are blocks on a merger

ornate saffron
dim cradle
#

Since my Xbox controller's right joystick is going out I decided to get one of these 8bitdo hall effect joystick controllers. At first it didn't seem to work, didn't realize you had to turn on the Steam Input setting for generic controllers. Works just fine now.

ornate saffron
dim cradle
#

Initially I was going to just take the joysticks out of this and put them in my xbox controller but opening up my xbox controller I found that it's soldered in, so that's a later project I guess. Also screw Xbox for using different size screws for so many things I had to basically take every single bit I could find out of my small screwdriver kit.

ornate saffron
dim cradle
#

What are you even doing in that butt

ornate saffron
ornate saffron
leaden turret
dim cradle
#

I was able to take the entire thing apart. The only annoying bit is the way it has 2 wires running across the front getting to the triggers. But that doesn't get in the way of a repair tbh there's enough length

ornate saffron
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i noticed from the angle it looked like a butt lol

dim cradle
#

It's just that I don't solder.

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Somehow went through entirety of CompE at an engineering college without soldering always just took things to the lab and some dude did it XD

ornate saffron
dim cradle
leaden turret
dim cradle
#

Using the HIV term would be a sign that you're old if anything. Idk how many teens would even get that XD

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These days they're running around going "unc" "cooked" "rizz" etc

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We're old

leaden turret
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you're forgetting some people don't grow up

dim cradle
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Yeah I'm basically 10 after I've stayed up for over 30 hours

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Which happens pretty frequently these days

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This is pretty interesting with these hall effect joysticks I can kind of just set the deadzones to 0 in this game and it's so snappy

dim cradle
ornate saffron
dim cradle
#

only 30 bucks so I hope it lasts

charred sandal
#

If yall were gonna do an entire floor dedicated to logistics, how tall would you make it

shy mulch
dim cradle
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You mean like you're gonna have lifts coming up out of it to where the items need to go?

dim cradle
charred sandal
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Yes. And into it from the trains below

ornate saffron
charred sandal
#

Factory
^ v
Logistics floor
^
Trains

dim cradle
#

hmmm... frankly I see a floor dedicated to nothing but logistics as "this is going to be a nightmare to manage"

shy mulch
ornate saffron
charred sandal
#

solder? I barely know'er

dim cradle
#

Because then your transportation is abstracted away from your machines, so you have to go under and then figure out where this thing is coming from. So if you're gonna do it dedicated a LOT of space to it

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So you can actually separate things

ornate saffron
dim cradle
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Interesting I tried setting the movement deadzone to 0 as well but it caused me to slow down in the hypertube

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So I'm guessing the left sensor is a tiny bit faulty

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seems to build up rear direction input that's imperceptible to the game engine as far as actual movement

charred sandal
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Plan is to have manifolds going across one plane on one end with raw materials from trains,
and another manifold across the same plane on the opposite end with intermediate products from the first half of the factory above,

Then those will split off on the perpindicular plane going to the machines as needed.

dim cradle
#

manifold plane huh

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You could try it just I dunno then your blueprints are gonna be kind weird I guess? ๐Ÿค”

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you'd need to make different length manifolds for different machine types with a lift attached in the blueprint machine

charred sandal
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Yeah idk I only use BPs for things that process raw materials tbh

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Like smelters/refineries

dim cradle
#

I use blueprints for like everything now

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Need to expand the blueprint machine though, idk if I can even fit a single constructor manifold in there

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SO many inputs

bitter sparrow
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Two more days until the PS5 release. Anyone else picking up a copy?

reef basin
#

no, PC master race ๐Ÿ˜›

dim cradle
#

PC master race

flint grail
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Isn't there a recipe that allows you to use just iron to make empty canisters?

reef basin
ivory condor
reef basin
barren arch
#

i dont have enough recurses to a mk2 convenyor belt but i have lots of recourses to mk3 convenyor belt

dim cradle
#

You could also count a spreadsheet as playing the game tbh

ornate saffron
dim cradle
#

I've never done that lol

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I just yolo build all my factories as I get to it

random berry
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what is the optimal number of freight cars per train?

dim cradle
white dawn
dim cradle
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It's going to change as the game goes on

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Also your train's round transit time

white dawn
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Better to just set up a route and see how it goes, then modify to suit if there's problems

reef basin
ivory condor
dim cradle
#

I'd say optimal for trains is "you're able to transport 100% of the rate of your miner/extractor"

ivory condor
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It sure is fun getting your production numbers wrong and having to redo everythingsimon_smile

reef basin
dim cradle
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Yeah so tl;dr ALL OF THEM MAKE ALL OF THE FREIGHT COMPARTMENTS THAT YOU CAN FIT

white dawn
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I think the question OP meant to ask was about engine-to-freight ratios, not necessarily absolute number of cars. Though 8 could be wrong about that. :)

zenith fractal
#

long train makee me happy :3

dim cradle
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This is a crazy idea but... I was considering just making a gigantic... and I mean gigantic... train that just goes around collecting all of the nodes I care about and bringing them all back at once

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but the train size would have to grow as the transit time does

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So the train would get bigger the more things I collect with it, exponentially

reef basin
dim cradle
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Nah I'm sure it's a great idea

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what could go wrong

ivory condor
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The game has gotten a bit better with handling massive size trains, but really you just shouldnt build trains that have hundreds of freight cars

dim cradle
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Clearly they needed to plan around their CPU, not the game

ivory condor
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I tested with a 13900 and was still majorly cpu limited๐Ÿ˜…

dim cradle
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Well 13900k wouldn't be the best for that anyway

last vector
#

Anyone know what time satisfactory releases on console on Tuesday?

dim cradle
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9800X3D would probably be the top dog

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or 9950X3D

ivory condor
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hmm idk how well this game utilizes extra cpu cache, thats a interesting thought

dim cradle
#

I know Factorio loves it

ivory condor
#

because that varies per gamethinking_helmet

dim cradle
#

I'd just assume this is similar

ivory condor
#

hmmm would make sense given how cpu is mostly the limiting factor with this game

dim cradle
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Well if you think about it, it's just performing the same operation repetitively. I'd think they would function quite similarly. But I wonder if googling digs up anything

ivory condor
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Anyone with X3D pcs in the chatthinking_helmet

dim cradle
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I have a 9800x3d lol

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and some tuned ram

ivory condor
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hmmm

dim cradle
#

current cpu usage from this thing is about 20-23%ish I think but this factory isn't big at all

ivory condor
#

well we would need to try to bench the same save file to try to see what performance differences exist

dim cradle
#

If you gimme one I can try opening it, just hope opening it doesn't give me a bunch of random achievements

ivory condor
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the only real way to get any idea here is to bench the 13900k vs the 9800x3d on the same save file, but idk would the fps difference exist and by how much, also things like 1% lows, etc

dim cradle
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unless this game is heavily, heavily multithreaded, we can assume it'll at least be better

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the X3D line from the current gen just generally trounces anything intel in almost any game outside of some very few exceptions

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altho what I'm kind of curious about is how well Intel Arc plays this

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Any Intel Arc players in the chat?

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Intel's been doing good stuff in the budget space so it'd be nice if a 580 ran this super smooth

ivory condor
#

well problem with the arch gpu's is they have optimization issues with the drivers, so to get the most out of them you need a high end cpu, which for a budget gpu isnt ideal, making other gpu's in that price range better choices for budget builds

dim cradle
#

Yeah I've read that, it's unfortunate

ivory condor
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unless intel addressed the driver overhead issue by now, idk if that true though

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but that gpu last i heard wasnt great for budget builds, because it can actually perform worse for similar built systems from amd/nvidia that don't have the overhead issue with the drivers, but hopefully intel can improve that

dim cradle
#

maybe they already did, haven't checked in a while

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Yeah this 8bitdo controller is really good for this game for 30$, it plays it quite well

ivory condor
dim cradle
#

If it's Gamers Nexus it's probably 30+ mins long, I'll wait

ivory condor
dim cradle
#

called it

primal obsidian
#

bruh i need 50 modular frames and i make 2/min

hard ivy
#

time to make more

dim cradle
#

or just wait 25 mins heh

white dawn
#

Will probably barely net one or two hard drives in 25 minutes

cunning siren
#

Gamers Nexus does named chapters for all their videos, that makes it easy

primal obsidian
#

i think im gonna search for power slugs so i can make it go faszxter

cunning siren
#

Skip to what you want

white dawn
primal obsidian
#

nope its all automatice

white dawn
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(If you're not hand-feeding, remember that overclocking makes the machine also consume more material, so overclocking won't do anything unless you also, say, double your whole production line)

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(And if you have spare input material already, then you can just build that second machine. :)

dim cradle
#

You could also just shove a sloop in there and just halve it

ivory condor
dim cradle
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if you're at that point

white dawn
dim cradle
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I'd probably have to do a PC restart before trying

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I keep mine on 24/7 so stuff just builds up in memory

ivory condor
primal obsidian
dim cradle
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Yeah dw about it hahaha

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How do I even turn on a flashlight in gamepad mode

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I tried every single button

ivory condor
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at the cost of like 4x power or something like that

white dawn
# primal obsidian i have no idea what this means

Yeah, ignore for now if it doesn't make sense; not worth the extra mental load. Though if you want: ||There's things you can find called "somersloops" (or "sloops" for short). Once you research them, you can place them in machines to double their output without changing their input requirements, at the cost of 4x power.||

primal obsidian
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i have one of those but theres no slot for that on my machine i dont think

ivory condor
dim cradle
#

I did rush the research, but I think the first research you should rush out of the alien tree is dimensional storage

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We didn't use to have that last time I played but it'll change your life

charred sandal
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Will holding snap mode actually connect a building to an elevator?

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cant easily test it atm....im building the new factory before I divert resources

dim cradle
#

btw if you want to give me that save I can test it just let me know

ivory condor
dim cradle
#

Well it just legit wasn't even a thing 3 years ago hahaha.

ivory condor
#

thats the single strongest tech you can basically get in 1.0

dim cradle
#

If you found SAM it was like in one or two spots and completely useless

ivory condor
dim cradle
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Okay is the Xeno basher the strongest melee weapon

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I'm kind of actually enjoying meleeing the crap out of spiders

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but I don't think I have enough health bars for a large one

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Like they're just too big, the attacks are really hard to dodge at close range

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oh well guess I'll make a homing ammo factory when I can

white dawn
#

Homing Ammo + Jetpack is definitely Easy Mode for combat. Just keep holding down fire until everything's gone. :P

primal obsidian
white dawn
#

(Folks with more skills than myself presumably prefer regular rifle ammo, but I'm typically happy enough with homing)

charred sandal
#

Am I missing something, or can I completely bypass steel beams and screws with alternates?

reef basin
#

whether or not is that worth depends on your own preferences

charred sandal
#

Stitched plate, steel rotor, steeled frame, heavy encased

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it didnt seem that much more expensive at a glance, ill look closer

reef basin
#

well it's a lot of iron

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but the question is - why do you want to bypass them?

charred sandal
#

stitched plate straight up seems cheaper....10 copper ingots instead of 15 iron ingots.

Idk. Just simpler? Less manifolds. Same reason Im bypassing iron mostly. I made a 2400/m steel factory

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Trying to streamline it I guess, for flavour

reef basin
charred sandal
#

I am aware.

I enjoy developing resources, so my main concern is belts

wary osprey
#

Just 2 more days for Xbox to play

reef basin
#

๐Ÿคข

wary osprey
#

Why is that sickening

reef basin
#

pc master race

wary osprey
#

P

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O not p

charred sandal
#

Playing Satisfactory on xbox sounds dreadful.

but if you enjoy it, more power to ya

white dawn
#

Eh, I'm personally happy that more people are gonna have the chance to become addicted to the game. And for folks who've wanted to play the game on their couches to potentially have a more convenient way to do so

shy mulch
#

I'm probably gonna try avoid this discord for a couple weeks. All the new players joining on xbox gonna be asking an absolute ton of ridiculous questions

ivory condor
reef basin
ivory condor
#

Or Satisfactory : Space Age yes

reef basin
white dawn
charred sandal
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Yeah, the original question was if I was missing anything that I absolutely need screws/beams for production wise

reef basin
#

as for ingredients in other items, beams are needed in versatile frameworks and (if you count that) nobelisk detonators
screws can be replaced in all items

charred sandal
#

You dont need versatile framework past ph3 right

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or do u

shy mulch
#

you do

white dawn
reef basin
#

you do need them until p5

white dawn
#

You might not need Versatile Frameworks themselves but you'll need the things that you make with Versatile Frameworks

shy mulch
#

the wiki tells you exactly how many you need at each phase

charred sandal
#

ah shit, missed that

white dawn
#

And anyway, SE parts are good for coupons. :)

charred sandal
#

There any charts that show a full breakdown of parts needed for each space elevator phase

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phase/part

charred sandal
#

I am unable to find it then

sullen gull
charred sandal
#

That is not what I meant by full breakdown.

Its ok, dw

primal obsidian
#

i found a pure geiser should i mark it, is it useful in the future

white dawn
#

If you mean, like the full production chains, that would necessarily depend on the recipes you used. :)

charred sandal
#

One based on base recipes would be fine and useful, imo

white dawn
charred sandal
white dawn
sullen gull
#

main "downside" is that it's not "stable"

charred sandal
#

I didnt read it much I just assumed there was a specific type

Total as in the entire map? lol

white dawn
#

Yeah, the power output fluctuates in a predictable linear up/down fashion. If you start hooking up a bunch they'll just sort of naturally even out for the most part

reef basin
#

(and some have none)

white dawn
#

Technically you could painstakingly hook them up in pairs which are opposite-phased to retain a "clean" straight power-production line on your graphs. :)

sullen gull
reef basin
white dawn
reef basin
#

oh I definitely have no claim to support this other than "I thought" ๐Ÿ˜„

white dawn
#

I'd think they'd need to be fixed 'cause otherwise you could technically save your game with sufficient power and then load it to a trip

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(I mean, in that state you'd be tripping within a few seconds anyway, but still)

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heh, me neither, in the end. :D

reef basin
sullen gull
#

rng?

reef basin
#

Random Number Generator
mostly used as shortcut for "randoms" I guess in this context ๐Ÿ˜„

sullen gull
#

Oh, duh lol. Thanks.

white dawn
#

I'd assume they'd want save/load to be deterministic

reef basin
white dawn
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But, like you, I have nothing to back up these assumptions. :D

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Oh oh, sorry. Reading is hard! ๐Ÿป

reef basin
#

indeed, so many tiny letters

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can't expect me to read them all at this age

white dawn
#

Goootcha. Yeah, makes sense. I admit I've only ever hooked up geothermal once just to have said that I've done it

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Never actually tried to influence phase

sullen gull
reef basin
white dawn
#

Oh wait no, right, on my 1.0 save I actually did use one to power a couple of miners because it was convenient

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So I've built at least two. :D

sullen gull
reef basin
#

I guess simplest is to dismantle and rebuild gen to see if it always starts at the same point of the cycle, or if it's fixed through time

white dawn
#

Should be pretty easy; if the gens' phases are determined by when you build them, then you'd expect their graph to always start at the same point after construction. If it's determined by save seed, hooking them up repeatedly should yield a start-graph at different points

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Honestly save seed seems likelier now that I've thought about it. :P

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Less to compute

sullen gull
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I am curious if, with ones already built in a save, would they start at a "random" phase or if they all start at the same time when said save is first opened and maybe "desync" over time

white dawn
#

Nah, they'd definitely keep their phase between a save/load

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I'd just always assumed you could finagle perfectly-inverse-phased pairs by timing your constructions/hookups, if you were mad enough to try and do so, but now I'm not so sure. :)

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(Don't recall if geo gens are like other gens in that they need to have one power connection to "start up")

primal obsidian
#

how to tractors work

sullen gull
white dawn
#

While driving, you'll also see an option to open a menu to record a route, which would let you automate them

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Truck Stations can be configured to either load or unload traffic, and have a fuel port. Any vehicle arriving at the station will refuel from that fuel bin, so long as the fuel type matches what's already in the vehicle

white dawn
primal obsidian
#

i need to transport coal from one area and iron form another area to my base so would i build a station at the coal and then another at the iron and then anotehr at my base and jsut drive to them while recording?

white dawn
#

If fixed then you're at the mercy of the save seed in terms of how "well" they all cancel each other out

white dawn
#

You can use coal itself as a vehicle fuel; that's usually the fuel of choice for early game (for me, anyway)

dim cradle
#

I like stitched plate, faster production speed too I think

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Oh I was scrolled up

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Ah crap the storage array I made for crystal oscillators is full

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all 5 of the industrial containers...

white dawn
#

Three more unsolicited tractor tips for recorded routes:

  1. Drive carefully; take turns wider than you might think you need to.
  2. Vehicles will tend to dock at any station they come near to. It helps to have "drive-through" stations
  3. After recording a route, look for any blue "pause nodes" along the route and delete them; there's a bug in the game where vehicles can get deadlocked on those until you manually fix 'em
dim cradle
#

Wait so when you set up a truck route do you have to manually drive it yourself first

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or will it do it on its own

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Interesting

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Well screw that I guess I can make a skybridge for the trucks

white dawn
#

Yeah, you have to record it. That will leave a trail of "nodes" on the map, and the vehicle will route from node to node

dim cradle
#

I'm definitely gonna try this garbage lol

white dawn
#

My own impression is that vehicles work best by far when on the map's natural roads

dim cradle
#

which is weird, it's a smooth level surface

sullen gull
#

Besides, it can be pretty immersive to utilize the beautiful terrain as well ๐Ÿ˜

white dawn
#

IME vehicles on the natural roads will basically always auto-correct if they ever encounter problems (unexpected collisions, wildlife getting in the way, etc)

dim cradle
#

I'm expecting some issues on the dunes desert terrain but we'll see heh

white dawn
#

But whenever I see reports of people saying that they've got somehow-deadlocked vehicles, it's basically always on skybridges or pioneer-built roads

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Take it with a grain of salt, of course -- this is anecdotal only. :D

sullen gull
dim cradle
#

Do they actually roadkill stuff while transporting?

white dawn
#

So long as you're "in range," yeah

dim cradle
#

interesting

white dawn
#

When you get too far out of range, the vehicles kind of virtualize, and the game just simulates them moving from node to node (well, and also mobs wouldn't be spawning either). In those cases you won't get roadkill

dim cradle
#

can you get in them while they're automatically driving

ornate saffron
dim cradle
#

no way I wouldn't do something like that actually I would though

ornate saffron
sullen gull
dim cradle
#

do the vehicles uh... ever need repair or do they auto repair

white dawn
whole drum
#

We need little rhoombas that can follow the vehicles and scoop up remains and consumables

white dawn
#

Nah, they take no damage from anything

dim cradle
#

even if you're in them?

white dawn
#

(Relatedly, if you drive one off a cliff, it will AFAIK still just remain down at the bottom of the map forever, taking up some of your CPU. :)

sullen gull
ornate saffron
white dawn
#

(That was the case for basically all of EA, at least -- I honestly don't know if that's something that's been fixed up in more recent releases like 1.0)

sullen gull
whole drum
#

If I get run over by a truck, can I scoop up my remains and turn them into coupons?

white dawn
white dawn
sullen gull
#

My favorite is jumping in the explorer and driving to different parts of the map, finding neat routes, etc

sullen gull
white dawn
#

Yeah, I know people have complained about the post-U8 Explorer handling, but IMO it's still a blast to drive around

whole drum
#

I don't really mess with vehicles. Except drones--but I send those to Eastern Europe

white dawn
dim cradle
#

All that annoys me is that I wasn't even going to waste resources unlocking Mk4 belts because I wasn't gonna use them. But I need MK4 belts to get the truck

#

Ah well.

white dawn
#

I suppose a couple minutes of ingame testing + SCIM would verify re: vehicles-to-void. :)

sullen gull
dim cradle
#

I just didn't feel like using them. I completed phase 3 easily with mk3 belts

#

Gonna go straight to mk5s

white dawn
#

They are comparatively "expensive" to build compared to mk5s, and you've typically got mk5s available pretty quickly after mk4s, if you decide to rush 'em

white dawn
#

(I don't personally avoid mk4s, but I admit they don't tend to see a lot of use in my factories, and I'm often eager to get aluminum going)

sullen gull
#

But right into alumium .. which can be a headache for some ๐Ÿ˜

whole drum
#

If you abuse enough alt recipes, Mk4 are much cheaper. But if you're using defaults, Mk5 are the way.

white dawn
dim cradle
#

Okay I mean like technically I haven't "completed" phase 3, except that I've made like 4-5x what the phase needs already...

sullen gull
hard ivy
#

you can get mk4 basically as soon as you're in tier 5. that's far from tier 7. no clue why you'd skip them

white dawn
#

Although I admit I'll often reserve mk6es for when I actually need 'em, unless I specifically want their vibe; they make a much stronger aesthetic statement than the other belts do

sullen gull
whole drum
white dawn
dim cradle
#

but it's just a personal thing

white dawn
#

I mean, I also find EIBs trivial to produce en masse as well; part of it is just being used to the scale of the game. :D

hard ivy
white dawn
#

I don't avoid mk2s either. Sure, it's a bigger factory, but whatever. :P

dim cradle
#

Oh I mean I DO have those EIBs in like massive numbers. Probably like 20k in a storage array

#

it's just mostly was too lazy to bother using them

white dawn
#

mk2+mk4 seem "expensive" especially to newer folks just 'cause the factories can get larger than they expect. Once you're used to those scales, though, they don't seem bad at all

hard ivy
dim cradle
#

alrighty time to try this truck out

sturdy mural
#

#screenshots message

i just made my first nuclear powerplant !!!
before i had the consumption literally equal to capacity ๐Ÿ™

dim cradle
#

Uh how do I... dock this truck

sturdy mural
dim cradle
#

I'm pressing F and it don't do it

#

I'm at the truck station

sturdy mural
#

you sure you have power/resources/configured it well?

sullen gull
dim cradle
#

Kind of for it to be docked like a train and stationary mostly

#

do there need to be actual resources to deliver for it to do so

sturdy mural
#

yes

dim cradle
#

I see

hard ivy
whole drum
sturdy mural
#

you cannot load air ๐Ÿ˜”

rain stag
#

roundabouts in a multi truck highway network. yay or nay

hard ivy
ornate saffron
whole drum
#

Can't imagine using trucks for anything than scenery so... ๐Ÿคท

sullen gull
reef basin
sick falcon
#

how do i make my train lines smooth

azure reef
sullen gull
#

Why are they crap?

whole drum
reef basin
azure reef
#

good idea

white dawn
reef basin
sullen gull
white dawn
#

I have seen vehicles at 90ยฐ crossings bonk into each other occasionally, but I've also always seen them auto-recover, so eh

azure reef
sullen gull
rain stag
#

in my case roundabouts will be most effective. will try and say if it worked out

azure reef
#

ah, it didnt fill up when it was turned the other way around

dim cradle
#

Alright time to transport all of this coal from the arse end of the desert dunes map all the way back to base somehow with a truck I guess

sullen gull
#

Station layout for single track end to end trains should be: (]{}{}------{}{}[)

#

Where
(] is a station and {} is a platform

azure reef
#

yeah thats how i have it set up rn

sullen gull
azure reef
#

okay i just placed it again and it works now so apparently i did have it wrong lol

sullen gull
#

pay attention to the "rounded" part of the station, that is the "front"

azure reef
#

i SWEAR i placed it facing away

ornate saffron
sullen gull
azure reef
#

how do i set it up so that each station fills a different cart or does it just do that automatically

shy mulch
ornate saffron
#

color code the freight cars and the freight plateforms. that way you always know what linesup where

sullen gull
ornate saffron
#

that too ^_^

dim cradle
#

I did totally use a train for oil though

sullen gull
#

Also, it's not reccommended "early on" (or ever unless you're a madman) to mix items in one car

dim cradle
sturdy mural
dim cradle
#

Next thing you'll be telling me to get nitro geez

sturdy mural
#

hell naw not worth it

white dawn
sullen gull
whole drum
#

Nuโ„ขeg

marble garden
#

Can anyone help me with my spaghetti factory I'm trying to fix it just got tier 2 and looking to make it not look like trash

whole drum
white dawn
#

(And if you continue just building new factories from scratch for each new thing you want to build, you have the continued advantage that you're never shackled to past mistakes!)

whole drum
#

More opportunities to learn, adapt, modify, experiment

marble garden
white dawn
ornate saffron
#

@sturdy mural grats on the power grid ^_^

whole drum
#

I will say that you can make things easier on yourself by laying out large foundation segments to work with, and build them off ground level a little bit so that they don't have to compete with the terrain

marble garden
#

Sorry can't spell

whole drum
#

Defloration ๐Ÿ˜

rain stag
#

and try to stay away from the cubes, just like building a minecraft house u know

dim cradle
#

wait so how do I unload from a truck

#

it only gave me a load option... or does that just do both

white dawn
#

The behavior there when doing it manually is a bit weird

#

When an automated vehicle arrives at a station, the station will do whatever it's configured to do (load or unload)

#

So it's the station config which becomes important

dim cradle
#

I keep forgetting they set these to load/unload stations not just bidirectional

#

so it's just like the train huh

whole drum
#

Except bad, yes

sturdy mural
white dawn
#

I think the issue with manually hitting load/unload while manually driving is down to mismatches with the station config, but I've yet to take the time to find out exactly what it is. Regardless, while recording routes you don't have to worry about it at all. Just drive through the station's bay; you'll get a yellow "pause node" at the station automatically

dim cradle
#

can both station types still refuel it at least

ornate saffron
dim cradle
#

I mean it seemed kind of fun and I could specifically make sure to hit every creature spawn I came across while driving it

sturdy mural
white dawn
sturdy mural
#

gas station !!!

sullen gull
white dawn
#

Yeah, and vehicles start their "docking" procedure kind of far out from the official loading area

#

In practice I suspect the yellow pause node can be set at least a few seconds shorter than you technically need, 'cause the vehicle will start loading/unloading as it approaches

#

(though that's another thing I've never actually tested out; I tend to just set to the pause node to whatever's appropriate anyway. A few seconds isn't gonna make a difference generally)

coral cliff
#

Ugh, I'm stuck on trying to figure out how to automate turbofuel right now.

white dawn
#

(and if a few seconds' delay does negatively impact the route's throughput, then I'd be adding a second vehicle to the route anyway. I don't like running vehicles/trains/drones too close to their throughput limits in general)

sturdy mural
odd remnant
#

Is there a way to offload a train cargo without having to go automatic mode?

odd remnant
sullen gull
odd remnant
sullen gull
#

When in manual driving mode

odd remnant
#

Thank you I wasnโ€™t aware that

coral cliff
#

I've been blueprinting everything so that I can just take in raw resources and output the final product. But turbo fuel produces either rubber, plastic, or residue. I don't want to overproduce rubber and plastic, as they aren't used much on their own, and residue would require me to either dump it into a sink, or to route it to the entrance of my central factory to be useful, and then I would want to use it for other parts, but be limited by the number of Turbofuel blueprints I had placed, requiring me to place more if I need to ramp up production later.

#

And I know that I'm being stupid about this, but I can't stop thinking about it >.<

dense violet
#

that way you don't need to 'ramp up productin later' , you just build a dedicated plubber factory

sullen gull
#

Plubber factory ๐Ÿคฃ .

dense violet
#

faster than saying plastic and rubber

coral cliff
dense violet
sullen gull
dim cradle
#

isn't a plubber factory about using the residue to start the feedback loop?

dense violet
dense violet
white dawn
#

Yeah, it is good to make use of byproducts, for sure. But when setting up power, deal with the power first, and make sure any byproducts are getting safely sunk. Once you do have a use for 'em, then, you can redirect them over to the new process (making sure that you still have an overflow-to-sink just in case)

dim cradle
#

the recycled loop is insanely strong

#

Dunno why they balanced the recipes like that

whole drum
#

Smart Splitters set to Overflow -> Sink everything you don't want to use right now. Later on, just set the other splitter options to feed where you want as you start processing it.

white dawn
#

I don't think your average player would stumble across it on their own

#

(I mean, I'm not saying it's hard; once you've done it a few times it's as easy as anything else in the game. But it's kind of wild to build the first time or two)

dense violet
coral cliff
dense violet
#

just repetitive

urban bobcat
#

How do guys use dim depot and those type of stuff? I just found out a guy use it for building materials like plates, rods, etc. (anything to create buildings/factories) If this is the way how do I properly do it?

dense violet
#

making half assed power is not a good move imo

#

everything else in the game? yeah, quarter ass it if you want

#

Not power.

white dawn
whole drum
white dawn
#

The only real catch is to ensure that you only have a single item going into a single Depot

#

You can't reliably sushi-deliver items into the Depots

dim cradle
#

But it might not be something that you'd do naturally, I guess yeah

white dawn
#

(You can process a sushi belt to send its output to multiple Depots, of course, but each Depot needs a feeder belt with just a single type of resource)

white dawn
urban bobcat
#

I see

dim cradle
#

Like I came across it on a wiki as an idea

white dawn
#

Doubtless you will get some of those opinions shortly, but as with nearly everything else in this game, the answer really is: whatever you want

dim cradle
#

I guess the main issue is just having both recipes so you think of it

whole drum
dim cradle
#

It's like one of those things that's super optimal and obvious if you know it exists, but if you don't know the recipes exist you wouldn't just build it

#

Which is kind of iffy tbf

#

Some of the oil/plastic/etc recipes are so powerful they're kind of OP..

white dawn
#

On the other hand, there's also so much oil on the map that you can get by just fine with much simpler setups, if you want

#

(At the cost of more power requirements, I suppose. :D)

hard ivy
white dawn
#

Anyway, I dunno. I don't mind the occasional recipe chain feeling OP; it's not something you get much in the game, so the occasional exception doesn't bug me. :)

nova pumice
#

Hee what Will be the release time of the console edition on November 4th?

whole drum
#

Sometime between 12am on the 4th and 12am on the 5th

white dawn
#

I feel like the petrochem recycling loop in particular is justified by its complexity and alt-recipe requirements

reef basin
#

(most likely also did some mistake with the math, this was pre-new-tools)

shrewd palm
#

@azure reef not sure if anyones answered you yet but the station is the wrong way

#

either that or you're missing one

azure reef
#

yeah i also just ended up making it a separate railway because signals were giving me a headache

reef basin
dense violet
reef basin
dense violet
#

ah didnt know that xD

hard ivy
reef basin
#

my guess is a combination of:

  • they don't know we can't respond there
  • people ask there so they repeat their mistake (or some people sent them there for no reason)
  • they figure out that they can't send image here when asking here, so they think whole (most of) server has images disabled and look for image-allowed channel, where simply by name #screenshots fits best
dense violet
#

-habit

white dawn
#

Hence my proposal to prefix all channel names with #screenshots-allowed-here- jace_smile

dense violet
#

people start sending images there for like recipe questions and they just keep doing it

barren arch
#

67hours to get into phase 3

dense violet
white dawn
#

okay stick with me here: prefix every channel with a number, and prime numbered channels allow screenshots...

reef basin
shy mulch
#

Hope the mods are preparing their coffee. There's gonna be chaos here on Xbox release day

white dawn
#

Or we could do the thing I've seen in some servers where each channel has an Emoji prefix so they're impossible to type-link and whether or not the channel allows screenshots is indicated by the friendliness of the emoji

reef basin
#

oh I'm so looking forward to all the "what's best alt" or "what's best place to start" or similar questions

reef basin
white dawn
#

We should create an "official" recipe tier list we could link those folks to, which just has Charcoal and Biocoal on S and everything else on D

barren arch
#

i played this game for like 12 hours today

shy mulch
sullen gull
#

Maybe so much so that there will/should be a separate channel for the console users? ๐Ÿ˜

ivory condor
dense violet
#

not that it would make a difference, no one reads #faq

sullen gull
reef basin
white dawn
#

Speaking of which, #faq should probably remove that thing about Coal gens, eh? <@&387163995947270144>

#

Probably misleading nowadays given the age of that bug (if anyone with coal gen problems even sees that, of course)

barren arch
dense violet
ivory condor
shy mulch
whole drum
#

Only one channel exists on the list

reef basin
ivory condor
reef basin
hard ivy
reef basin
#

ctrl+V is kinda faster than writing #faq ๐Ÿ˜„

#

(and yes that thing lived in my clipboard for like a month straight when we got the worst waves of "what to pick")

#

(also I wanted that post pinned but I guess it wasn't good enough to get pinned, so I doubt it'll get put into FAQ)

hard ivy
reef basin
#

eh still better than "cast screw is objectively best alt"

sturdy mural
#

my ctrl+V is a 10x5 screenshot

steel kelp
reef basin
#

there's a few

#

like how to break boulders on nodes and such

steel kelp
#

yea but like nothing abt alts or anything lol

reef basin
shy mulch
vapid dust
#

Sorry if this has been answered but do we know if satisfactory will be available for preorder or not?

reef basin
steel kelp
#

oh i see lol myb

vapid dust
#

On ps5 sorry

reef basin
steel kelp
#

im so excited for tmrw

vapid dust
steel kelp
#

been waiting ages for it to come to consoles

vapid dust
#

Same!

urban fractal
#

Hey sorry to ask that question again but is the game launching on ps5 at midnight the 4th of november or its like 6pm or sometimes around that

#

Its just that i'm hyped i know satisfactory sinc the early acess in 2018 if i donโ€™t miss the dates and i am realy hyped like realy realy hyped ๐Ÿฅน

reef basin
#

doesn't [shop of your choice] offer some sort of whislist or watcher?

shy mulch
reef basin
#

how dare you post that link

#

bot is angry

shy mulch
#

Automod says not allowed haha

#

Oh well, it's easily Googleable

reef basin
#

did you delete it or did the bot do it?

shy mulch
#

I did

urban fractal
#

Okay thx i didnโ€™t know thx for saving my sleep schedule the last time a game lauched at midnight i did not sleep (it was subnautica belowzero)

ivory condor
#

belowzero was a bit of a disappointment

urban fractal
#

I'ma watch on the ps store

ivory condor
#

also im worried the sequal, alot of lawsuits going right with that studio

#

just praying it doesnt impact development of the game somehow

urban fractal
reef basin
dense violet
#

gen chat is going to be filled with people who can't read pipe flow limits soon ....

urban fractal
dense violet
#

and the somewhat less common people who can't read belt throughput limits

ivory condor
#

hope we get a good larger map like the first game and some equal good vehicle selection with the sequel, which honestly i think we are all expecting that

urban fractal
#

Yes fr and the map was tiny compared to subnautica you didnโ€™t have a lot of space to travel

shrewd palm
#

and the lawsuits are wrecking krafton rn and i think they still have to give the payout anyways but im not 100% sure

#

i have no idea why they ever thought this was a good idea

urban fractal
#

And just one thing that they need to do with the new one is to add a large sub like the cyclops it was crazy back when i played it for the first time

ivory condor
shrewd palm
#

i think i'd be pretty happy if the subnautica 2 map is like at least 50% larger than subnautica 1

ivory condor
#

one thing i really liked about the game was the larger, deeper explorable areas, and also having a mobile base aka the cyclop and it made for fun and interesting mechanics, that mostly is missing from belowzero, because of the smaller map size and vehicle selection

shrewd palm
#

or if it had a larger cave system (lost river but under the whole map)

urban fractal
ivory condor
#

imo becoming part of krafton was probably the worst decision that studio made

#

and not one that can unfortunately be undone now, we can only pray it doesnt negatively impact the sequal

shrewd palm
urban fractal
shrewd palm
#

and the founders could really only be fired if they were not working on subnautica related things (krafton has yet to provide any actual evidence that says they were goofing off) or if they got into legal trouble (they did not)

#

and on top of that krafton was trying to sabotage the game interally for a little while when they realized that they'd actually have to give out the 250 million bonus, and once they realized there was nothing else they could do they broke contract and fired the founders so that they could install their own ceo and delay the game to next year (despite it being ready for early access a month or two ago)

urban fractal
shrewd palm
#

so yes things are bad but unknown worlds is still making really good progress and the founders getting fired doesnt seem to have set them back too much

shrewd palm
#

if they somehow survive the ongoing lawsuit that they are guaranteed to lose i dont think anyone will want to work with them ever again

ivory condor
urban fractal
# shrewd palm they 100% are

Sadly yes and i say sadly because techland has done a collab with them dying light the beast ๐Ÿ˜ฎโ€๐Ÿ’จ

#

In*

shrewd palm
#

everyone's out there to make money and i guess some people just want it more than others

#

and i guess for krafton that means making up lies and sabotaging any success you'll have in the future

sturdy mural
#

guys FICSMAS is coming soon, anyone knows if its gonna be the same/similar as last year? and how far into the progression does it go?

shrewd palm
#

should be the same i think

shy mulch
shrewd palm
#

iirc the devs said they havent changed anything, ficsmas calendar will be different tho

sturdy mural
#

how far did that one go??

shy mulch
#

what do you mean by "how far"

sturdy mural
#

like
does it just take iron/copper
does it take oil stuff
or do i need to hurry cuz there's something that requires ficsite

shrewd palm
#

should be all basic materials + whatever drops from the sky

ivory condor
sturdy mural
#

around how far into the unlocks etc it dips

dense violet
dense violet
#

probably

sturdy mural
#

fair

shrewd palm
cunning siren
#

Wow, Grassy Fields is rough, gotta run all over the place to get stuff ๐Ÿ˜†

sturdy mural
#

now can anyone tell me where did i make modular engines ๐Ÿค” /joke

barren arch
reef basin
barren arch
reef basin
#

starting location is not much relevant once you get to like T3

barren arch
urban bobcat
#

is it worth putting screws in the dim depot?

barren arch
#

but my factory is near 4 iron nodes, 4 limestone nodes and one copper node

reef basin
reef basin
urban bobcat
hard ivy
barren arch
urban bobcat
#

or is it better if I just carry some in my own personal inventory

reef basin
#

if you need them at any point of game in inventory, I'd just put them into depot

hard ivy
reef basin
urban bobcat
cunning siren
urban bobcat
# hard ivy and some equipment

so like u mention earlier if I put 500 manually and lets say I do build that awesome shop just for that moment, when I destroy it does it go to my dim depot inventory? or in my personal inventory?

cunning siren
#

Started in the "bad" area for grassy, found the "good" area to the NW later ๐Ÿคท

hard ivy
urban bobcat
#

ooooh I see right right

#

make sense thank you

worldly pelican
visual harness
#

ok, so what are the easiest ways to deal with water you get from recipes? just to sink it with packaging and make weat concreate, or are there other good ways to get rid of it

hard ivy
sturdy mural
#

i personally try to waste it in as you said wet concrete for example
if not, then a packager and zoop to sink

ornate saffron
sturdy mural
visual harness
hard ivy
sturdy mural
#

VIP Junction???

ornate saffron
sturdy mural
hard ivy
visual harness
ornate saffron
# sturdy mural i know i was talking about a loop

oh okay well... what i did was have even number of Alumni refineries. the scrap water into half of the alumni refeneries as 100% of scrap water is half the amount you need to make the alumni solution the otehr half i fed fresh water

#

but it is a pain

dense violet
mortal ginkgo
#

Its a Goddamn pipe. It shouldnt need rocket science.

shrewd palm
#

praying its good things

mortal ginkgo
#

I hope so too!

small pebble
#

RMB wont detonate my nobelisks... any clue why? secondary fire is set to rmb lol

dense violet
#

Some people just can't use like 2 or 3 basic bits of info to make pipes work. I assume because they don't like thinking about things

mortal ginkgo
#

I personally have no problem with pipes and if I see someone having a problem I dont say its a you problem.

I guess its a personal issue to insult 90% of community.

dense violet
#

90% >.>

visual harness
mortal ginkgo
#

System is wack. Devs know it is wack. Yet some people feels the urge to defend it.

At first I thought they were joking. Now I know it is a mental illness because there is no other explanation.

shrewd palm
dense violet
small pebble
#

there is also a layer of elitism.. i can do it and havent had an issue so nobody else should

#

which is more or less, natural

shrewd palm
#

they're mostly fine if you know how to work around them, problem is its not very intuitive and most people wont really figure it out by themselves unless they spend hours and hours testing different setups and stuff

mortal ginkgo
dense violet
#

Tons of people have asked me 'hey how does this work?' and generally after a minute of explanation, they make it work

mortal ginkgo
small pebble
#

pipes aside, why wont RMB detonate my nobelisks ๐Ÿ˜‚

dense violet
#

most of the issues come up when people approahc pipes and get upset because they don't work how they want them to work

mortal ginkgo
small pebble
#

no

dense violet
#

they just expect covered belts.

shrewd palm
mortal ginkgo
#

I bet you are not far away either..?

small pebble
#

right on top these mfers haha

shrewd palm
#

ficsit doesnt want their star pioneer to be harmed i guess

small pebble
#

NOW it works

#

weird..

shy mulch
mortal ginkgo
#

a suggestion os reequiping it

small pebble
#

now it goes back to NOT working.. bruh im so confused

visual harness
small pebble
#

requip worked.. at least temp lol

mortal ginkgo
dense violet
mortal ginkgo
small pebble
#

dedicated

mortal ginkgo
dim cradle
#

Good god this crap is buggy. I can't get this thing to load ore after I finish recording half the time....

#

start recording I mean

shy mulch
#

maybe I'm just wired differently, I thought fluids in this game were perfectly intuitive and everything made sense, I haven't had any serious issues that I couldn't easily resolve

dense violet
dim cradle
visual harness
mortal ginkgo
dense violet
ornate saffron
dim cradle
#

Yeah it's powered, like it did it before

#

It's just when I reload when I mess up the route and am back at the stop, it won't load

#

I guess I'll just try pausing.

mortal ginkgo
dense violet
#

are you trying to load/unload while you're actually driving? cause it'll do that when it's actually on it's route

mortal ginkgo
#

truck will do its thing

rustic pier
#

anybody ever have an issue where you get in the elevator hit the button and it goes part of the way and then back down.. like there s something in the way but there isnt?

visual harness
rustic pier
#

between floor 2 and 3 is happens but only when i am in it.

shy mulch
mortal ginkgo
#

Interesting, never head that.

sturdy mural
#

i have studied the pipe manual
but the VIP Junction does not make sense to me
on page 16 it says that it prioritizes the Lowest input???
wouldn't it prioritize the highest since it flows down?

shrewd palm
#

the lowest is the lowest one

#

for the fluids moving downwards

shy mulch
visual harness
ivory condor
#

junctions in this game are janky, they even will have different behavior depending on how you rotate them

dense violet
sturdy mural
#

so it works opposite to irl???
like it goes

  • lowest priority
  • low priority
  • normal priority
  • high
  • highest / output
    ??
ivory condor
#

for example you can rotate them so them so it prioritizes the top, depending on how you rotate them, so thats fun

ivory condor
#

i still dont quite understand the internal logic of junctions, because well they are janky and have special logic to them

sturdy mural
ivory condor
dense violet
ivory condor
#

as i said junctions are janky and will have different behavior depending on how they are rotated, have fun understanding them because I dohehe

visual harness
mortal ginkgo
#

pipes are fine. its a you problem. if you dont know at least read the manual. this games pipe system is perfect. it is your fault. you think wrong. you play the game wrong. you are 100% wrong. You fail at this game. Stop playing after finishing phase 2.

... some would say but I disagree. Pipes are wack. cutedoggo

dense violet
#

yeah exploits never have existed ever in anything

ivory condor
dense violet
#

galaxybrainexplosion.gif

ivory condor
grim trellis
#

5 months since 1.1, id assume 1.2 would be on the horizon.

ivory condor
#

Its confirmed already eta sometime next year

visual harness
mortal ginkgo
#

1.2 is tomorrow btw.

ivory condor
shrewd palm
#

is it coming with the console launch? or just the early access?

ornate saffron
mortal ginkgo
grim trellis
ivory condor
#

i didnt know satisfactory was going back to early accessjace_happy

ornate saffron
stone python
mortal ginkgo
zenith pecan
#

Sorry about the epic slow response, I went overboard with production to avoid the need to revisit it down the line ๐Ÿ™‚

wicked nacelle
#

Depends where you are I guess. For me itโ€™s two days

ivory condor
#

i better go spread the good news, satisfactory now in eternal early accesshappy_hannah

mortal ginkgo
#

Half Life 3 is releasing tomorrow too btw you can trust me.

shrewd hearth
mortal ginkgo
wicked nacelle
#

No?

mortal ginkgo
#

No?

wicked nacelle
#

It was quite reasonable for an open world game by a small team

mortal ginkgo
#

5 years ah. Fair enough.

ornate saffron
mortal ginkgo
fervent dust
#

hi friends, what does it mean when the pipeline pump's head lift exceeds the recommended level?

wicked nacelle
#

And they could have just called it done after beta 8 anyhow.

wicked nacelle
#

Watch the blue animation that goes along the pipe and put another pump right before where it ends

fleet wadi
#

Is it just me that remembers the MAM in the hub office

fervent dust
#

HEY who facepalmed me

wicked nacelle
#

I did

fervent dust
#

ok

#

thanks for explaining it to a new player

stone python
#

the question answered itself though, which is why they facepalmed you

dim cradle
#

Okay so the only way to follow the truck around while it is stand on it... Yeah it looks like I messed up how to use this auto pathing. If it misses any of the arrows that are in the air from my dune jumping, it'll sit there and try to hover around that arrow till it despawns into it, which coincidentally has flung me across the map a ways....

fervent dust
stone python
mortal ginkgo
#

I mean such logic to someone who never worked on pipe stuff can be alien.

It makes sense to you, but not to others.

#

Brain refuses to brain in such moments.

stone python
fervent dust
stone python
#

it tells you how much headlift they generate

fervent dust
wicked nacelle
ivory condor
stone python
wicked nacelle
#

I donโ€™t think itโ€™s super obvious no

fervent dust
mortal ginkgo
stone python
#

the only thing that might not be obvious is it resets headlift at the pump

#

but the game tells you how much headlift they generatew

fervent dust
#

wow, what a crazy concept, just troubleshooting a given problem effectively with simple questions!

#

i didn't know the solution, i asked for help. thanks.

wicked nacelle
dim cradle
#

Guys come on, there's no reason to turn this into a big tiff

wicked nacelle
#

Someone always is grumpy here. Often itโ€™s me ๐Ÿ™‚

ivory condor
#

what how is exceeds recommended level confusing, thats fairly straight forward isnt it, though I guess I can understand not knowing you have to space the pumps apart, because headlift isnt added together that one

#

maybe i just take that understanding for granted, just because I know that hmmmm

gray jungle
#

mmmmmm optimizations

dim cradle
#

Well despite me messing up this truck route it kind of works somehow lol

#

It's made multiple trips now

stone python
dim cradle
#

I hope it kills a lot of aliens on its route ๐Ÿซก

fervent dust
mortal ginkgo
gray jungle
#

1 mk.2 miner into 4 smelters into 16 constuctors in 4 assemblers

stone python
sturdy mural
dim cradle
#

Y'know maybe trucks ain't that bad...

gray jungle
ivory condor
#

I don't know I hate pipes personally, especially mk2 pipes, i hate those alothehe

stone python
gray jungle
#

When I get mk 3 miners, I'm gonna have to redo my base AGAIN

ornate saffron
ivory condor
gray jungle
#

All I want is an abunbant amount of reinforced plates

stone python
gray jungle
#

saitisfactory modeler is taking a long time to calculate numbers....

dim cradle
#

Actually this is kind of fun, I might do more truck routes

mortal ginkgo
mortal ginkgo
ornate saffron
#

IDK why but the amount of stuff you need to automate iodine filters angers me

dim cradle
#

except that part where it humps up into the air twice trying to match my air superiority near the truck station causing a delay of like 30 seconds

wicked nacelle
stone python
stone python
cunning siren
#

Ahhhhh, depot... feels so good

mortal ginkgo
cunning siren
mortal ginkgo
#

jk. it is fine.

wicked nacelle
#

Sure but youโ€™re wrong

mortal ginkgo
#

Why you doing me like this brotherman.

dim cradle
#

Can trucks collide during the route?

stone python
#

yes

mortal ginkgo
stone python
#

and it is funny to watch

wicked nacelle
#

Trucks are only good for one thing. Getting the achievement

dim cradle
#

Do they kind of just eventually settle themselves?

mortal ginkgo
#

there is a mod for that but they try their best to respect each other.

deadlock happens if they smooch.

stone python
#

you have to reset them if they crash

mortal ginkgo
stone python
mortal ginkgo
wicked nacelle
mortal ginkgo
#

this mostly happens when 2 bois just go straight for each other. otherwise they try their best to make way.

stone python
mortal ginkgo
#

1.1 has a bug that makes them stop out of nowhere when save is first loaded, but easy to fix to make a small route and delete it with a cart.

#

other wise they are perfect to use on natural land as well.

sturdy mural
#

ngl i wish there was a way to reduce the delay between holding reload and getting the ammo menu

dim cradle
#

My main issue with the desert is there's all this garbage you can just get stuck on

#

and the dunes make it easy to jump but the AI doesn't jump as well

dim cradle
#

Yeah it has very low ground clearance so all of these white balls and stuff on the ground

#

or sometimes these tiny invisible trees

cunning siren
#

I got lucky with some crash sites, got all the plast computers and circuit boards the MAM needed for the good stuff

cunning siren
#

Bout to skip coal gens again ๐Ÿ˜†

dim cradle
#

I mean sure but do they stay gone in its route afterwards

zenith pecan
#

I still have my coal plant in place and working, it should have been dismantled months ago๐Ÿคฃ

sturdy mural
gray jungle
dense violet
#

or extend the manifolds you've already got if you have space

gray jungle
#

My problem is the lack of space atm

#

I'm using a blueprint setup to make placing this stuff easier and quicker

dense violet
#

unless you're in a cave - multiple floors

#

and if you're in a cave, don't be in a cave ๐Ÿ˜›

gray jungle
#

True that, I'm actually working on a second floor rn

dim cradle
#

Why you never wanted to play Batman in this

#

what a weirdo

dense violet
#

I suspect batman spent a lot more time outside caves than in. Really shouldn't stereotype people

dim cradle
#

He still had a bat cave

#

if you don't have one of those what are you even doing

dense violet
#

not being a billionaire that goes around beating up poor people ๐Ÿ˜›

dim cradle
#

I didn't know we were going into demographics

#

I want to make a second truck route but... I don't think I can do this without them crashing, clearing out another path would just take too long