#satisfactory
1 messages ยท Page 397 of 1
<@&387163995947270144>
<@&387163995947270144> baby troll need a timeout
cry waaaa
yeah doing that rn since i can reroll them (like onces) havent tried it yet
waaaaa
oh damn a double moderator ping lmao
๐
If its your jam ytou can save scum the rerolls too
Also remember that there are enough hard drives on the map for every alt. So you should never "miss out" on anything.
Haha get rekt
noted thanks guys
eh, I'd personally just pick anything and get more drives
now that i explore more and encounter more enemies i need tha automatic gun with me
nobelisk isn't enough anymore xD
The explosive rebar ammo is perfect for clearing rocks/walls as well.
should I show you the basement?
do you guys wanna see the basement...its loud down there
Well, That's not ominous at all ... ๐
the basement
the basement produces about 20,000mw
no particle accelerators yet i take it?
well more of 19,000mw the bonus power bonus from a alien power augmenter
none yet but I unlocked them...I am still trying to renovate
fair
I need to take down this floating platform that used to make my old power setup
and a train station
I segmented my powerplant away from the rest of the grid using the Priority power Switch. This way it stays running when i f up my power usage lol
techinally my power setup is away from the rest of my areas
because the power generators are not the same place where fuel is produced
fuel production is a seperate area.
Priority power switches are good for setting up a way to "control" factories from any where on the map as well.
and that works so well for me because of my pipeline systems
and the fact rocket fuel is a gas so liquid mechanic stuff like pumps are not needed
guys i got a pop up that told me i am playing 2 hours. i swear i started playing 30 minutes ago
Funny how that works eh? ๐
yeah
ya that happens.... i got the 8 hour pop up not long ago
Hopefully its not 2am for you
Not at this moment. But it comes around all too frequently ๐คฃ
Some just seem to feel it necessary to try and make others feel as down as they feel ๐คทโโ๏ธ
"omg guys did you know about that one game? its the best. oh? you didnt play it? hahaha noob your bad"
the nuke nobelisk in my pocket:
typical r-word League player
man hard drives are fun to unlock. im getting alt recipes for making the HMF production little bit fast
not fun to find
Not sure what "r-word", there are a few. But at the end of the day, no one knows thier situation. Best to just ignore and move on and more so now that they've been delt with. No sense in perpetuating insults.
(im about to place a radar every 4 foundations to make an elimination grid)
Technically, if placed right, you only need 15 towers to cover the whole map
15 to cover it
if you place 2 near one another, and only one has a X
then you know that the X is on the half of the other radar's radius
alsooo
I mean, I grasp the concept, just doesn't seem like an "efficient" use of time ๐
#screenshots message
oh
oh no
GUYS my copper wire lines are full. my factory is not good enough
wdym lines are full
Mean they aren't using enough on the output side. ๐คทโโ๏ธ
conveyor belts are full
only thing that matters now is completing phase 1
anyone knows are there like
any parkour courses
aEvery factory is if you want it to be
I've seen some make PvP courses that are similar.
no like
specifically an obstacle course
are there any issues with the native controller support? my daughter tried to upgrade the hub, the button showed yellow, and also has a circled X, but pressing X does nothing
why is ADA yapping so much
hi alienpower aug, what input want__
Alien Matrix
!wikisearch apa
The Alien Power Augmenter is a special power generator building that boosts the total power grid capacity by 10% and generates 500 MW of power. If supplied with 5 Alien Power Matrices/min, its power grid boost increases to 30%.
Only a limited amount of Alien Power Augmenters can be built, as each requires...
thanks
okay guys. biomass is not as good as i though. it cannot be automated:(
can, just not fully
ik its been brought up before when 1,0 came out but are they going to implement an option for nanite
forgot what they said
ADA is amazing, and dont you say otherwise
ada is bad
bhad*
you can get a ridiculous amount of biomass via sloops, but yeah it cant be fully automated
HAve you unlocked trains yet? your view of ADA will change then
i have completed the game
i am unlocking phase 2
Sloop all 3 stages of processing, that helps a TON
but i don't want to get spaghetti and to get my biomass to every burner i need to walk almost all the time
does ANYONE know why trains here #screenshots message decide to go to the right when they gotta go straight
like literally go there just to come back
spaghetti is literally inevitable at the start
Greetings, quick question, do we know when the Lego factory cart kickstarter will be send out? Have there been estimations?
theres an issue with 4 way intersections that makes them do stuff like that but all the signals look good and ive never heard of that happening with 3 ways so not really sure
i am trying my best to not have spaghetti
dont worry about that too much at the start of the game so long as you dont let it become a habit
how long have you been playing
at this save. around 3 hours and i have 72 hours
yeah your still new
i know
so try to have chaotic neutral setups
once you start making actual factories is when you need to organize
as a 300h save guy
start is spghetti
but yuo'll be crawling out of it soon
this ^
you will tear down your factories many many many many times and rebuild it
how can you have 300h in one save? my dad finished the game in around 150
decoration/screwing around
better automation theres more to do than just automate
my main save is like 500 hours and im like halfway through phase 5
okay
autism
that helps too
do i have any fully automated energy at phase 2?
Coal i think so yes
yay
coal is goated
Yeah, coal
Eh, one can have a good few hours in one save ๐ #screenshots message
when you reach nuclear age, have your coal setup on stand by. you will regret it if you dont
What can i do with an overproducment of alumina solution? i really dont want to pack it to sink it it would be horrible
OMG HOW?
i mena i have 2k hours in one cyberpunk save
You don't need to stop when you send the space elevator...
8k hours total
theres a lot to do in this game
yeah but what do people do after that?
challenge themselves
Grow their factory
the map is really large
like rebuild everything but in the most efficient way
Build stuff. Many people consider the entire space elevator to be an elaborate tutorial. Once that's done you actually start to play the game
make everything look good
get an X amount of end game thing per min
un spaghetti everything
use it on more scrap? or don't make the excess?
i really want schematics transferring from one world to another. i do not want to waste time looking in the files
wait
set goals for yourself for sessions so you dont get burnout mid session
schrodingers solution
i have very very bad burnout
"Sandbox" mode ๐คท some folk enjoy it
ww I set my own goals and meet them, personal Challenges and so on. Like every sandbox game
Build "pretty" things ๐ #design-and-architecture message
friends, is this coal gen arrangement modded?
https://satisfactory.fandom.com/wiki/Coal_Generator?file=Coal_Generator_squeezed.png#250%_Miner
am i about to get banned
don't use outdated wiki
...outdated?
shoutout to the time i started playing, pushed up to oil at once (~60h)
burnout
pushed up to halfway to nuclear powerplant(~270h)
burnout
came back rn to finish it, 326h
heads up epic is down
liquid dumping should honestly be in the game
oh my goodness
yes fandom is outdated
it literally says that at the top
pioneers enjoy the process, not the milestones
you can just fill a buffer and manually dump it
that's the extension probably
for me its. make iron and copper fully automated
burnout
make copper things (wire and cable) automated
burnout
make iron things (sheet screws, rods) automated
burnout
make reinforced plates automated
doesnt play for months
I don't have any extensions related to fandom
I don't have any banner on top saying it's outdated ๐ค
thank you ;w;
me niether but i just read the landing page (its sayy last update was update 7)then looked else where. i sometimes link it still by mistake as it is often the top search result
why tho (other than like ad flood)
its not up to date.
last update was
Major Update: Update 7 (released 1061 days ago)
lmao
thats when i started playing
same lol
i remember that new banner with plutonium cells
i didnt know what was that
there were beacons in the game
and paint things i forgot
someone motivate me to start playing satisfactory again.. I really want to but can't bring myself to actually start over again
i take 1.0 stuff for granted now
start over
im on 4th save
its better every time
like straight conveyer setting lol
that feeling when they were talikng about 1.0 stuff on youtube and then i watched totalxclipse breakdown
use wiki.gg ๐
i wonder if 1.2 will actually change liquid behaviour, not just add fluid trucks
i am now, thank you for sharing the link. sorry ;w;
it probably will
Why not both?
i mean they will add trucks but that aint change liquid problems
i find it hard to believe that the devs have listened to us complain about fluids for so long and that they think the solution is a fluid truck
ahahahhahahha april fools
my goal is to make my power storage bigger then my entire power grid
I am at 9,000mw out of 21,000mw
why
also how do you measure "bigger"?
he means mwh prob
okay then bigger then my power grid for a hour
pioneers dont waste whole hour fixing their power plant
they waste their whole week
yes their live
so I am making my battery system run just as well as my power system for a hour
if its nuclear about a month lol
ewwww nuclear
nuclear was never worth the effort for me
unspecified game mode
I made a battery skyscraper to the skybox and quit at that point ๐ turned out to be just over 1,000,000 #screenshots message
that's clean power...if it isn't pouring greenhouse gases into the planets air I am not interested
once you get the hang of it, and make some blueprints its just like anything else
That guy has tuaght me sao much
the biggest struggle when i do nuclear is having enough filters for the nuke suit lol
best use of blueprints
either they adding vfx to help you diagnose plumbing issues, or they adding a game mode for simplified fluids
Anything that helps save me from carpel tunnel
made factorio players cry
fluids are also not terrible if you forget that valves exist
i think they're probably just fixing the bugs
when I can just fill a mk1 blueprint fuill of batteries
that's a fucking great idea I am the best pioneer
fixing fluids would be huge ass pain
hence an entire update for it
full of batteries or power storages?
Oh boy, I built a factory which processes all uranium ore on the map into fuel rod. Thats 21 uranium fuel rod per minute. I need 52.5 nuclear kettles @ 200% to burn them.
speaking of fluid woes, ima go build another aluminum factory lol
i dont think storage requires battery too
Can I have a bigger swamp please? ๐
Wasn't aware there was anything "wrong" with fluids ๐คทโโ๏ธ
no sir its disgusting biome
there really isnt, if ya keep it simple
only 21 rods from 2100 uranium?
adding valves is usually the main culprit in fluid issues
You're afraid of the stingers, aren't you?
maybe hes on mk2 miners
I love swamp mah ๐ฅ GPU hates it though ๐
the smell
Isn't that enough?
that's still be 25.2
To be fair, there are a lot of things which are main culprits in fluid issues. :) Valves are just one of them
maybe no alts
you running mk2 belts? lol
We don't talk about the bog of eternal stench here.
power storages
does smell go through the internet now? ๐ฎ
Free shrooms in swamp 4 daaaaays
whether or not it's enough power is entirely up to you. but it's low for all uranium
i sense the porn industry collapsing if thats the case lmfao
There's some quirks of the fluid simulation which can start to bite people as flow rates go up, especially as people try to push all the way to 600/min on pipe manifold systems. The problems can manifest at lower rates too, but they tend to become more pronounced at that point. And when folks do run into those problems, the solutions are often rather unintuitive
You need a stink device as peripheral.
im fine without grayscale filter
It can be especially frustrating because pipes tend to be a lot more forgiving at lower rates, and so folks go through a big chunk of the game with working pipes thinking that they've got them sorted. But then when they try to set up some 600/min systems, suddenly the stuff they've been doing so far isn't good enough
I hope for 1.2, they let the hover pack operate on batteries in your inventory.. batteries don't have many uses anyway, and it would be really cool to be able to hover around a new factory area.
Are you saying fog is overwhelm in swamp?
just live in russia
for the 600/m stuff, i usually just create a "closed loop"
Technically it's the fluid simulation working as-intended; it's not really bugs per se (though there have been bugs in the fluid system before). But it'd be nice if they figured out a way to smooth off the edges a bit while keeping fluids otherwise as-is
i know its supposed to be sad and bad and dark and scarry but i dont like it too much
Disable fog in console, that may help
Are you trying to mansplain :vomits from making that joke:
Looping manifolds is one of the things that often helps, yeah. :)
From everything I have seen/tested from these "issues", its almost always because players are attempting to treat pipes like a "belt". They aren't supposed to be a dead headed manifold, but people keep trying to do it anyways and claim that the game is broken when it "doesn't work" Evident with the way flow and "pressure" work.
Isn't a "pipe loop" basicly two 600 pipes fed from either side? So 1,200?
I mean, there's definite pain points. It doesn't help that valves and buffers often don't act like people expect them to, and those end up just adding more problems (if done "improperly")
That's one way.
More like: #screenshots message
I wouldn't personally recommend combining two 600/min systems. Keep pipes as simple as possible is (part of) my usual advice. :)
Oh yea, i get the mechanics of making a loop
exactly, but i wrap the pie around the building, although i like yer way better
As far as buffers go, it's usually because it increases the amount of head lift required if placed up high. As for valves, I've only ever had then "help" in situations.
pipe, not pie lmao
I can't wait for a satisfactory version on PS5. I have about 200 hours on PC, but I had to work so hard to play it on my laptop, and it still stuttered like crazy. And on PS5, it will be such a pleasure to play ๐
200 huh?
Again, I do it consistently, and have had zero issues. Again, maybe my "style" of plumbing, who knows.
@white dawn That's the reason why I drive my nuclear kettles only on 200% instead of 250%. The water supply doesn't work, because the Mk.2 pipe doesn't really have a 600 m2 throughput. It's effectivley a bit less so over time the kettles run dry.
the pipe does have 600 throughput
I would have more if gaming on a laptop wasn't a chore ๐
I haven't had issues getting 600/min to nuclear reactors, aluminium, HOR, and other setups
try the "loopback" method mentioned above and let us know ^.-
I have yet to encounter problems with pipes I could not fix ๐คท I'm super picky about the build running at 100% too so
this game is therapy for the adhd ^^
OH yea, the ADHD appeal is stronk in this game
glad to see im not the only guy that runs a belt 37 different ways before i decide which one i want
solving the most complex problems for 0 reason is a good time
oh theres a reason, just not sure what it is yet lol
What the duck?! My setup for a nuclear power plant was as follows. 2 Water Extractors at 300 mยณ each pushing water into a fluid buffer up on a tower from there the pipe goes to the kettle. All pipes mk.2 also pump up the water tower mk.2.
The kettle ran dry over time.
removing the buffer would be my first step
... why a buffer???
Becasue water towers fix everything! /s
also remove any unnecessary "going up"
get rid of the buffer broski
just flat on the ground, 2 extractors, horizontal pipe junction, nuclear plant
It's true and it's most likely a bug? IDK though maybe not
buffers really only work if you are transporting fluids
My reasoning was with a water reservoir higher than the nuclear plant I don't need pumps at this point.
if you are pumping fluids directlyy, buffers are usually bad
you need pumps to get it there... at which point you already are at the height you need and don't need buffer
What do you mean exactly by this?
The "going up" isn't difficult, just pumps. Though getting power to them can sometimes be/look annoying.
so lets say yer putting nitro on a train
that you shouldn't use fluid buffers apart from buffering train platforms
bufffer it
otherwise, no buffer
cause when the train loads/unloads, fluids stop to the platform
Trains stop thier input/output when loading/unloading.
Which can effect "downstream"
Mmm... sounds plausible. I think I try without fluid buffers when I rebuild the power plants.
if I'm putting nitrogen on a train, I'm packaging it
How high is Mk.3 blueprint designer? ๐ค maybe vertical pump blueprint + auto-connect would max it out
more then 40m
packaging is a way around it, but the "flow" of products stops no matter what when loading/unloading
Did you find us?
well, yeah, but then you use an ISC and not a buffer
Don' remember off the top of my head. Either way, a mk2 pump every 45 meters min is my personal "rule". So far my "record" is pumping up 485m ๐
Oh, you meant transporting via other means than pipes. I see. Haven't done that yet.
PUMP it!
Well,. they are saying that even if you use a fluid train, you'll want to use fluid buffers.
How do you mesure that? Subtract some from snap point?
Great, now I have that Black eye'd peas song stuck in my head ๐คฃ
Beams
Or you can use walls.
Don't the pipes have 1 m markers on them for easy mesurement? ๐ค
But usually always beams.
Just between us. But please don't tell anyone. I don't like trains in this game and I don't use them. ๐คซ
wi got lost what are you trying to measure?
OH yea, i guess beams would be nice cuz they extend and then tell you the total distance
I mean, sure, could do it that way. But it takes nothing for me to layout some beams for measuring. One full pull of a beam is 40m. Then one 5, then a 2m at 90. Continue till @ height, set pumps, run pipe.
if it Pump spacing .... the game highlights where to put them after the first
YEAH... the game lies too
I always place them a little bellow the marker
If you snap to tha bubble, you run a risk of being "just on the edge" and may have issues.
To assure function 100% of the time, it's best to place pumps "within" the last pump/machine's headlift
I'm thinking this is a good plan, I'm not sure how many "notches" is 45 m
Easy enough to find out
So a pump at 8m min for machines, 18m min for mk1, 45m min for mk2
I think I use 8 m for machines and then VIP junction to feed or provide from them ๐ค
Phase 1 finished
PRAISE THE SUN!!!!
guys can anyone help
OH, Mk.3 designer lets one do 46 m pipe ๐ค
some trains keep switching themselves to "until freight empty" instead of single load
Well 48 if counting floor holes
ive been working on my Brutalist Train station all day #screenshots
looks good. is there a way to paint foundations?
after unlocking it in the Awe4some shop you can select diffrent Materials you can paint walls though
concrete can be painted but the m,aterial shifts the color
Das a lot O' pipes
thanks i saved it to watch later for when i want it.
shows how to colour foundations properly
i can see taht
Pipe floor holes be angry and take pipe when deleted ๐
It seems like you like pipes
likes Laying pipes
AYOOOOOO
I have question is it true that screws are the only enemy because i heard Bad Things about it and i never played satisfactory but on the 4th November and i just want to ask for it
absolutely
"The best part of the game is making screws." ~ Snutt Treptow, August 15th, 2023
Screws are just one of the few that is a High input item, so people think that just because it can be emliniated from a chain, they must be bad and eliminated asap.
ah yes, screews
nothing better then making something from screws and the thing that you make screws from
Blows my mind that people don't see cat wire similarly
Some do.
I don't because recipes that use quickwire and wire are actually good. the ones that use screws aren't
ikr. Quickwire requires huge quantities
But at the point one is dealing with cat, they have faster belts and screws have just all but been forgotten ๐
I like my steel screw factories
Alu beams + steel screws ... the goat
They have some uses, but they also have quirks that make them more likely to cause flow problems than pipes.
i don't connect anything faster than 2/3'rds of peak pipe flowrate (so 400 on a mk.2) to buffers or manifolds
is it just me or does the truck really like to slide when i turn
there's a bug with wheel grip on foundations
I like Copper Rotor, works well with Cast or Steel screws feeding from above ๐คท or default screws with Steel Rod in a MASSIVE manifold ๐
soon cod players demaning vc
Yeah im hyped to Played it for my first time im so exiting
guys i spent more time automating rotors than i would spent making them myself
is epic down? I cant start satisfactory
you spent more time building a factory than it would have taken to hand craft infinite rotors?
anyone knows why doesnt gas want to leave the machine
no. i still cannot fully automate them bc of electricity
rough
bc i can't actually hand craft ininite rotors
Yeah but automation can
yeah
idk i have it on steam
@reef basin Thanks! it appears something is going on...
ah you haven't finished the first phase. You're in the pre tutorial. Just keep pushing forward
Which is the point - you automate it and then have them available forever, without need to handcraft
i have. i am getting rotors to unlock coal
that's fine, make some coal gens and you'll get infinite rotors
I bet I have the lowest one #screenshots message
and i have to get faster belts cuz assembler is in need for screws but the belt is full
Or underclock
plan shorter sections of production. Ones mk2 belts can handle
wouldn't that be slower than it waiting for screws?
i have mk1
just make more groups of machines
I thought you finished phase 1?
not fully. just unlocked 2
ok right yeah just make a screw machien directly feeding the machine that needs it
i have 3 screw crafters. i took one line to a container and it is still full
you don't use screws to build objects, just automated parts. Don't really need a container of them
yeah but i can take them from there and place them in the assembler
belt is full
ok well you've been given several solutions to your issues, gl with them
if i take them and place in assembler it will always assemble
i will just get coal and mk2 belts
yes one on each end
mk2 belts โ ๏ธ
station at both ends
i have
they are probably facing the wrong way
it tells me that next stop is unachievable
Like Cobalt stated, station probabaly wrong way. Also need a locomotive on either end.
the curved bit of the station is like an arrow. Have it pointing the direction the locomotive is coming in
i think i fixed it
The station actually has an arrow as well ๐
no i didnt
well overhead images of your stations to show what is going on are needed
that is, if you've double checked the direction of the stations as mentioned
how are the train car's weights calculating if at all?
!wikisearch traing_car
though the weight really isn't something you have to specifically manage
true, it's moreso for testing purposes
!wikisearch wagon
Freight Cars are non-motorized vehicles that can be attached to Electric Locomotives or another Freight Car to form a train. They have a capacity of 32 item slots or 1,600 m3 for fluids and allow for the transportation of resources over Railways. Freight Cars can be loaded and unloaded via Freight Platforms...
im only using 1 station per end so maybe thats it
"well overhead images of your stations to show what is going on are needed
that is, if you've double checked the direction of the stations as mentioned"
That's how many you should use
oh sorry
nvm im pretty sure i fixed it thanks to you
the second station was facing against the track
it's basically the most common newbie train error ๐
S a t i s f a c t o r y
Some of us have logged alot of game hours
if i had a cent for each time i respawned cuz i dont have something id be a millioner
#screenshots message i swear it felt like one hour
You might wanna look into depots lol
honestly i just dgaf
guys you think this #screenshots message will work as a train "waiting line"?
right sided, 3 signals far away are blocks
no. Trains don't take different paths
the way trains and logistics work in the game means you want to avoid trains 'waiting' in any case
damn. how do i make it so that a train does not block the whole track if the station is busy for some reason
have a waiting space in front of hte station
or design the station to not need more than 1 train
there's no space there ๐ญ
it looks like you have heaps of space from that image?
you probably need a bit of a redesign then
how many trains are picking up/dropping off?
are they going to hte same place?
2 stations (2 "sheds")
1st - fuel rods
- 2 regular trains
- 1 express with more uranium
2nd - waste processing - 2 regular trains
so the first station is taking in 3 trains? you're moving much less than 1 belt per platform I take it?
25 rods/m
what are the '2 regular trains' doing at station 1?
guys it is 0:30 am for me. should i go to sleep or let the factory grow?
always factory
regular - everything
ok but how much coming in on each platform? from each train?
but i prefer to wake up at 8 not 12 and play from 8 am
up to 1 belt?? whatever you need for the 25 fuel rods in 6 freight platforms
stay up late, and still wake up early to train
im not really sure what you mean exactly-
I think he's asking why you need 6 freight platforms for 25 rods/min
so, pick a platform, between those 2 trains, how much are you dropping off?
1 belt each? more? less
You have space for all this so you can just replace it all with a zigzag
okay i will play till 1am
the factory needs you..... for now
i will wake up at 8. i won't be "dead" when i go to sleep and start at morning
6 diffirent resources
each platform has its own stuff
i just have 2 identical trains going the same route for more throughput on trians
look, since you're not giving any numbers I can't tell you if it's going to work one way or another
but the more trains stop at a station, the lower the throughput of each platform
I'd reorganise how you're building yoru stations
less than a full mk5 belt?? is that what you need-
Hey is there a hour for the release of satisfactory on console
per train per platform? ok you'll run into significant issues
unless it's significantly less than a full belt each
I think there has been no math performed
bro what the fuck is water in this game
a fluid
fake
im underpumping and still overfilling
~500 uranium/m
~250 concrete
~250 steel
i think
how
on one platform?
#screenshots message why is coal always so far (i know everyone has one world)
platform as in 1 segment of the station?
yes
no then that would be on 3 platforms
that's very close
uranium on 1 platform, concrete on the other, steel on another, caterium on the next one etc
Pumps do nothing for flow. Only how far up fluids can go (headlift)
rly?
that might work out ok? you'd have to try it out.
I HAVE 840 WATER PRODUCTION AND 1080 USAGE HOW AM I OVERFILLING
but like you said you could have issues with trains waiting because yo uhave so many stopping in one place
nah man i dont know anymore
what are you making
alumiona
ok you'll have issues because you're not properly buffering the platforms either :\
I highly recommend you find some tutorials on basic train things
how do you do it properly then
IT IS PURE!
i have 6 refineries making aluminium solution and 3 making scraps
๐ญ
- 5 water pumps
i've seen like 5 tutorials atp
generally 2 belts out of a platform into an ISC, 1 belt out.
maybe i am just stupid (i am)
take some overhead images in #math-and-meta or #1038092680493801533 to get proper help
well thats a quick fix
a partial fix for what is going on
what else
you mentioned 500uranium pm being dropped off by 1 train on one platform? whats the other 2 trains doing to that platform?
2 trains dropping off everything, 3rd dropping off only uranium
there's several
how
ok but at that specific platform
you said
train one - drops off 500 uranium pm
train two- ?
train three - ?
there's very simple ways to sort out what you're doing but
"take some overhead images in โ math-and-meta or โ questions-and-help to get proper help"
package and sink, use in another process, if it's water - burn in coal or nuclear plant, if it's fuel burn in a fuel gen
train 1 & 2 -
- 500 uranium
- ~ 250 steel
- ~ 250 concrete
- ~ 150 caterium
- ~ 300 copper
or smth like that
train 3 - - 500 uranium
and all take from the same spot
yes but I was asking about that one platform
not all the platforms
well its 500 uranium from 3 trains then
tho i might delete the 3rd
cuz it was the only resource that was not backing up n stuff
right. It's 3 trains doing the same route?
pretty much (the 3rd skips the non-uranium stations)
if you're having trouble fixing it, you could add in another station and route the final train to it and merge belts
is the problem that the trains are holding up traffic because of getting stuck outside the station i take it?
its at least a buffering mistake, if it's jsut 3 trains doing the 1 route
GODDAMIT and now my trains deadlocked
I thought it was 3 trains from different places
agreed - just having trouble wrapping around the actual issue
all of them
because of one messed up intersection
that is done right?
so just to clear this up
the three trains dropping things off are the SAME route between 2 places?
yes
but the internection thing was kinda unrelated to the stations themselves
yeah but you possibly could fix it by only having 1 train. How long is the round trip for the train?
I'd imagine because the block ahead is occupied
the one on the left is going straight
it just decides to stop on the ramp
and then the fataah can't get up
#screenshots message my first time completing phase 4 :)
yay
and for some reason they want to go to the left too
#screenshots message another one
the track is empty stop waiting bruh
are you using all path signals?
atp idk what to use
blocks before intersections
path into them
path in block out
path in, block out indeed
wait how do they work then
path signals let multiple trains through a block so long as they dont cross the same "path" (will run into each other)
path signals are used at intersection entrances to determine a "path" through the intersection
block signals denote ends/beginnings of blocks of rail
they're really only useful going in to intersections
no reason to use them going out or across the rest of the track
i'm not sure with them being placed all over the track line if they will behave as expected
2sp00ky
any way to stop a train from just stopping on the ramp
if there is a clear path, they shoulndt stop at all
unless you dont have enough engines and they're going up a hill
trains will only ever come to a stop if the block in front is occupied, theyve entered a station, or the path they want is already set asside for another train
i am not going to sleep till i build coal generator
if they are stopping for other reasons, theres an issue with your signals
it has to be a steep hill, and quite a few cars
well its right before an intersection
anybody know what is up with Epic log-in? Can't start game -status says ss "investigating" - but I can't log in!
it's broke
@frail sleet What a bummer! ๐
Even if it is, it should only stop if the path it wants is already reserved by another train
Trains will blow through intersections at top speed, as they reserve the path as they approach the path signal
This sounds like we need a SS of your setup after you made corrections after being told about path in block out
A top down would be great where you mark path signals with one color line, and block with another. Will allow people to analyze your setup easier
Does anybody use PermaDay or SkyUI to always have it on daytime? If so does it affect anything such as achievements or fps?
It doesn't affect either,
mods shouldnt do anything to achievements, only ags does that
I thought Amazon shut their gaming division down
mods don't
mostly I just advise avoiding all mods until you've unlocked all the tiers and recipes at least once. To give you a good idea of everything
what is ags?
advanced game settings
I see
Yeah I was just thinking of this as I wanna see everything at all times and not have to struggle due to the day cycle
Is there a preference on what type of mod I should use?
give it a go then. Doesn't really impact game play. But night time is cool
Perma day is fine if that's what you want
guys i have every setting on max and i have 150 fps. my pc is bad. it should have 165.

nooob, get a better pc
(says with ~30 fps on lowest)
LOL. i want to get a hotas and then i want to get new motherboard, ram and cpu
but it will take me a year and a half or more
thats just a new pc atp
ssd psu case and gpu will be the same
Hm, I would love to get a new PC, even piecemeal. I have a really nice tower case with a dead PC in it.
If my PC holds ~60 I'm happy ๐ if it gets below 45 I can feel / see it ๐ญ
hey, if i want bps like 5 constructors in a row to auto-connect, do the first and last splitters/mergers need a small belt attached or does it work without those? cant seem to get it to connect, havent tried it with belts yet
I got in a place in my creative game where I think my FPS was down to about 10.
you need to have an attachment point that isnt a merger/splitter
Need a belt for autoconnect
do you mean with blueprints?
is there an elegant solution besides having little stubs of belt sticking out of every final splitter/merger that im missing?
not really
both sides
ill give that a try, thanks
I have all the hard drives, 6 hours worth of researching, is there any point to hold the drives in library if i have them all or should I just pick whichever I want
holding bad recipes doesn't matter anymore?
it does cause then I wont roll them again
bad recipes don't exist, so it never matered
okay tell me how often you use bio coal
you have all of them so it doesnt matter right
for my ammunitions factory, I don't need it running all the time
or when I want to turn pigs into uranium rods
Guys question, im expanding tapping more nodes, whats better to move with trains, smelted ores or raw material? At the factory they need ti be smelted anyways, would they have a better throughput over belts?
Like trains vs belts or smelted vs non smelted
up to you - if you're considering throughput, processing thigns down to less parts per min is often more convenient
if you're using base recipes its 1:1 so it doesnt really matter, although if you want more performance its probably better to smelt on site
decentralising production can help with performance
i ended the sesion for now. tommorow goal is: rebuild everything and make it more efficient. the day after tommorow has the same goal
although with only a node or two the performance gains wont be noticeable
Copy that I have alot of impure iron nodes that are getting fully OC with mk 2 miners so.
This is for my heavy encased modular frame factory
Cause skrew skrews
purity doesn't really mater. Just parts per min. 4 impure nodes is just 1 pure node spread out
(in general)
Right right
I'm sure there's instances where you're at a certain tier with certain belts that you could pull more from 4x impure nodes than 1x pure?
We shall see, it will also be nice cause this will be my first ding at trains
All I have rn is mk 4 belts
look into managing stations, and buffers first. Lots of newbie mistakes can happe with trains
just a heads up: constantly rebuilding will only slow you down in the long run. there isnt really any point to rebuild unless you get new miners, and even then it sort of depends
Yea I think for now im going to run singularly trains on 1 track than learn junctions and stuff after
odds are you're going to be producing enough of whatever it is anyways
but if you want to experiment with different setups and strategies and stuff to find what works that would probably be a good idea to do as you rebuild
funilly enough, 2 lane trains are easier. And you can easily run more than 1 train on it
Its just rhe learning curve right
there isnt very much of a learning curve to trains
and i think just going straight to a 2 rail network would save trouble over just doing 1 rail and then upgrading later
so long as you put path signals at the entrances to intersections, blocks at the exits and intermittently across the track, and buffers on your train stations there shouldnt be very much to worry about
train stations off a fork at the side of the main line, too
if you put them inline then the train which stops at station will block everything behind it and it wrecks throughput ๐
well. i said i ended the session for now. never said i am going to sleep. it is 2am. the factory must grow
Started first Grassy Field run, so biomass is poor here?
yeah theres barely any
one thing i very much recommend is leaving all the trees and stuff intact because they add to the terrain and your factories a lot
there's bushes everywhere in the grassy fields. just punch a bunch and you're good.
Yea, leaves mostly not much of any "ground wood" unless chainsaw for trees ๐ค and even trees seem sparce
Damn I had a wacky dream where CSS announced a post game DLC called Escape Plan
You go to a brand new area of the map with even more unique biomes following a transmission of a pioneer before you and have to modify a truck into a spaceship mad max style by collecting resources like subnautica that can bypass the obstacles FICSIT put in place
I feel stupid for being excited until I got out of bed
I guess you haven't explored much around there? There is a cave over near where the arch is (you have to look around to find the entrance). There is a lot of wood there to pick up, just watch for the stingers. Also, if you go north toward the lake with the 4 normal coal nodes, some places up there have a lot of wood on the ground to just pick up. There are other places to the east, as well. You can get all this without a chainsaw.
when its a good dream but i wake up
okay guys. i understand how people have over 500h in one save. i am just sitting there. rebuilding my factory, adding generators and other things while the phase 3 just waits
Phase 3 just waits? Do you mean machines are working on the parts, or it's waiting for you to start making the parts?
waiting for me
Well, it can just wait, then. You don't have to be in a hurry. Play the game so it's fun for you.
There are other things to do besides building factories. You can explore, gather lizard doggos that give you stuff you can't make yet, which will help you with MAM research.
my only problem is 2 coal generators are not enough
I found a spot with 3 normal iron close to each other and 2 more close with a copper and a limestone ๐คท seems good enough for me
there's only 5 phases, do you mean tiers?
Phase 2 is waiting for me, I've got geothermal, thanks to the doggos.
ah, yeah phase 4 is what those tiers are in right? that phase is quite a large leap so it can get boring
yea espicaly late phases
near to the very end you get to that grind it like wow
it almost over bearing at times
guys how to activate 3 fuses at one time without the others deactivating?
i love the oil and the train and the reactor omg that is somewat fun
till you relize how much work you have to do to get ride of the waste lol
the waste is the best part ngl
lol
getting to fuel rods is a whole lot longer
yea true
guys i learned the satisfactory version of bhop and it is so fun
You need a priority power switches and enough power generation to take the new load when added to your current load.
what are priority power switches?
also it sort of depends on what biome you started in but for 2 of them there are spots where you can get a whole lot more than 2 generators
It's a power switch you research in the MAM.
okay thanks
It allows you to group power switches together, with different priority. I think Priority 1 will cut off last, priority 10 will "blow a fuse" first. That way, if you have something like oil pumps that need to run to keep a power plant running, set them at priority 1. If you have Awesome Sinks, set them at priority 10, as you can afford to have them lose power. (Well, unless you need the Awesome Sinks to get rid of stuff so your factories will keep running.)
๐ช
At the moment theres 10 power plants but eventually ill have much more
When i next play like later ill bring Uranium Fuel Rods down on the belts to them so much work todo lol
Booo, I see many portable miners in my limestone future here ๐
Two nodes that are close are impure ๐ญ
guys is it normal that when i start one generator it like jumpstarts the other?
#screenshots message guys why do i have these falls in my generation? can it be bc pumps are pumping in that moment?
If its like mine, sometimes my generators just run out of fuel and it causes it to drop, i'll show mine to you there
i have 100 coal in every one. but it is the water
Yeah water would probably be the issue. For me its fuel because I use fuel generators (i also use coal but my coal ones are chill)
I posted mine in #screenshots, you can see the huge drops too. Its a pain to make them all work
how is it even keeping up with that consumption?
It doesnt right now but a lot of my machines aren't working because they're backed up, so what I'm actually consuming is less
okay
I'm rebuilding my oil factory in a different spot, thats why the max consumption is so high but the production is low. All my power from it is gone
these power graphs 
Im in the process of rebuilding alot right now so ignore mine lol, its not normally that bad
probably just because they arent getting enough water
each generator takes 45 water and 15 coal
guys i am wondering why i cannot sleep but i just remembered that i drank a whole cup of coffe ONLY coffe. a big cup
I found a spot that had 4 coal mine veins things with a big lake lol
and girls
I run like 20 generators off 7 extractors but I believe you could do it with maybe less extractors
the exact ratio is 3:8
i really like that spot
Oh so I'm right on par with what is needed
I think its 18 generators not 20, I just know its around there lol
I want to switch over to oil as my primary power, but it feels impossible to keep the generators consistently going
I use mk 2 miners and 1 is overclocked at 150%
you have to manage around yoru belt limit too
on this scale i dont think you'll have to worry about pipe crimes but it would probably be good to take an oil node or two and use that exclusively for fue;
im not sure exactly where you're building tho so how viable that is will depend
I might need too, right now I just run 2 oil spots (one pure one normal, the pure one is overclocked 250%) and I am using it for plastic and rubber, and just using the residue for fuel
are you tryign to fix a fuel power station or coal?
Well my coal is finally fixed and good once I figured out my belts. Its my fuel generators I can't keep running
are you in the blue crater?
I'll send picture of my map to #screenshots, i dont even know how to describe where i am lol
show some overhead images of it in a #1038092680493801533 post
ok yeah that is blue crater
Gotchu once I'm done building this line of stuff for supercomputers
guys shouldn't 2 water extractors be enough for 3 coal gens?
1 should be
then idk what is happening
currently trying to give water to coal gens and the pipes arent being nice to me ๐ญ
i think ive got the 2 pure nodes there for plastic and rubber each, a normal for jetpack fuel, the impure for random weapons stuff, and then everything else is for fuel
The hardest part of the game for me so far has been getting oil to work lol
overhead image of what you're trying to do in #math-and-meta
just barely not
wait nvm it shiould be
1 is not
3 coal extractors is 135 water, 2 extractors is 240
do the number on it
Ah rip, I'm bad at math
use a calculator or a planning tool or something. You really don't want to get it wrong for power
okay my pumps were not nice for me and stopped working idk why
yeah its tricky when its your first time doing it
i have 2 overclocked water extractors for 6 overclocked coal gens is that enough
I have plenty more oil than needed right now though. I might turn one exclusively into fuel
I run 5 machines for plastic and rubber, and still have some oil so
Maybe having some extra fuel coming in would help my fuel generators stay running
each generator takes 45 coal and base speed, should tell you how much exactly in the menu by the little fluid "window"
fuel generators are one thing i would use a planner for early on
Before I found out residue can be used for fuel, I was legit packaging it and dumping it in an awesome sink ๐คฃ SO I"m still learning
they usually have really weird numbers and figuring out the math can be kind of annoying
Yeah, I'm gonna have to look something up later for it
#screenshots message it is starting to get dangerous
Not as bad as mine luckily lol
If I turn oil directly into fuel, should I just dump the polymer resin in an awesome sink for now?
yes
Maybe set something up later to turn it into plastic but just for now lol
it has its uses but you probably dont really need it very much
Nah not right now, I'm still figuring everything out
Working on the milestone Nuclear Power, but I know I'm no where near doing nuclear lol
you need aluminum first (oil but on crack)
I do have aluminum automated already
I'm just rebuilding my oil production because it was scuffed. Couldn't see where anything was going, machines constantly failing to stay running
ahh
just throw all the excess solids into an awesome sink and for the most part everything should run smoothly i think
so long as you didnt commit any serious pipe crimes
I don't mind if it's not the prettiest, I just want to see where stuff is going so I can debug any mistakes
Nah the oil flow is perfect, it was just a matter of figuring out how to use it ๐คฃ
real
That extra refinery specifically for fuel seems to have helped
I am now getting fuel faster than using it! Thank you lol
jesus. pls math it out xD
Its like +0.1/3 second but it works lol
at base speed each generator uses 20 fuel/min
painful to listen to.
do with that what you will
I did and still failed, I gave up earlier. 40 fuel/minute and couldn't power 2 generators, not sure which thing I screwed up lol
Thats why im just rebuilding the entire oil production thing i had before
how much oil are you using? are you just using the base fuel recipe?
Now I make 80 fuel/minute, so in theory, I should be able to run 4 generators assuming everything is working right
on a small scale this probably doesnt have an effect but maybe try topfeeding the generators?
1 is using base fuel. 3 making plastic 1 rubber, residue is being turned to fuel
like have a pipe run on a stackable pole and then connect it downwards to the generator
those aren't numbers xD I can see why you're having issues
I could try that if it struggles again
Well, its 60/30/30/30/30 oil being used. Oil stays full though so I'm chill. The residue is making 40 fuel/minute, and the one running just the fuel recipe is making 40 fuel/minute aswell
any idea why my game would be running choppy asl
i validate files it still do other games fine but its so bad
it sounds like you're making 73.3333 fuel pm
I highly recommend you don't mix factory production together and power production. Make dedicated systems
ahh alright theres my problem then. I'll have to get more oil spots so I can make a power-only one
you really really want to be exact with numbers when doing anything for power
How did you get to the 73.333? I just added which each machine was producing, so thats where I went wrong
well 1 machine of fuel with base makes 40 pm
3 plastic + 1 rubber refinery makes 50 HOR pm, which converts to 33.33333 fuel
assuming you're using residual fuel
I have a question: I was able to get my Steam Session ID and invite several friends to my game, however, one of my friends, when he went to get his Session ID, the Session ID was blank.
Any idea why?
Was he in online mode, or single player?
oooh so i was just looking at the wrong numbers. that makes alot more sense.
I really have to learn how to calculate all of this better
NAT settings might also have something to do with this, used to happen all the time to me
Oh, I don't know. Can you change that in the session?
if you don't want ot use a planner, pen and paper work
Yes, in session settings
Seeing my production be stable is something I thought I'd never see lol
Oh, wait, I had him switch to Open to Friends, but the Session ID was still empty.
I'll have to use a planner since my math sucks
this takes a little bit of practice but is truly excellent https://www.satisfactorytools.com/1.0/production
Lot of info to learn
satisfactory tools (web) or modeler (steam)
they both do the same thing in the end but they're a little different
tools sort of just farts out factory instructions, modeler is more of a make your own instructions kind of thing
lots of people prefer modeler and lots of people prefer tools but its really up to you
I'll try both and see what I prefer
modeler is more of a ... layout program. It's very manual and slow. Doesn't do the same things
Probably dumb question but the % on machines like most of mine say 100% but I do have a few that are lower, what difference does that number actually make?
do you mean efficiency or clock speed?
Unsure
Efficiency
100% means that its getting everything it needs and not getting backed up
lower than that means something is wrong
Ohh so more of a debugging thing rather than an actual function? I just wanted to make sure I didn't screw up by having some lower than 100% while rebuilding
yeah
Gotcha thanks. I'm excited to finally be able to progress again lol
I got stuck for so long because my factory is a MESS. I'll show a picture in #screenshots, its so bad
real
i've been stuck on my base for the last like 50 or 60 hours at this point
almost done finally but theres some stuff i wont be able to do until i get portals
I dont even want it to be the best looking. I just want to see where my items are going and easily be able to adjust production lines if i have too
however the efficiency meters aren't super reliable
100% probably means 100%
but 97% could also be 100%
more reliable move is just to stare at the row of lights of your machines for 30 seconds, see if theres a flicker
That was part of my old production line for computers and those items in #screenshots. I gave up trying to fix issues because of it
i said i am going to sleep at 1am. now it is almost 4am and i am not planning on going to sleep
Thats actually a good idea. I ignore those lights and now I see why I've had so many factory issues
10:49pm here and I work at 4am lol
it's just absolute information. If you have a stuttering system 30 seconds is very usually more than enough to spot the stutter. Rarely you might need to stare longer but not common
and it lets you look at all the machines in one go
(usually)
I did learn too that sometimes it seems like its running fine because everything had time to build up before the end product, then it could end up running out of items and completely being stuck somewhere. Had that happen with the aluminum production
LOL
I just put the water back into the same line for now even though thats suboptimal. I was gonna just make a 2nd machine use it but it was just to get the milestone done
average satisfactory experience
And I randomly get backed up on alumina solution so I just have it splitting into a fluid buffer (the one that holds 2400m) and just flushing it everytime as a band-aid fix
i think that i want to live in satisfactory world. you get a whole planet just for yourself and you build factories there
yeah but what about the pressure of saving a species that might already be dead
does not matter as long as i have fun
Im so nervous yet excited to play on the 4th. Ive watched this game for years. Its my dream game
From what ive been told its all about going slow and enjoying it. Also get a lizard doggo for early resource unlocks
Yes
#screenshots messagetime to rebuild my energy generators
guys help. every 2 times my generators use coal. the total coal value in them decreases by 1
THEY WILL TURN OFF!!!
i fixed it
guys how much normal is pure
2 impure is 1 normal, 2 normal is 1 pure, 4 impure is 1 pure
okay so instead of 1 pure i can have 2 pure. thanks
what
whats the context here
!wikisearch miner
Mk.1Mk.2Mk.3
A Miner is a type of resource extractor that automatically extracts solid resources when built or placed on top of a Resource Node. There are 4 types of miners available: Portable Miner, Miner Mk.1, Miner Mk.2 and Miner Mk.3.
Portable Miner (see below) is an equipment that has to be held...
please look at how much you clock your miners to, look at actual numbers. Don't calculate by node purity
i have 1 pure coal but in another place i have 4 normal. 1 pure was not enough
my belt was full
of ocal
because of Overclocking, your limiter for 90% of the game will be your belts
don't count by belt either. Look at what your mining. It tells you on your miner
"count" by the output
for example, constructor gives 20 iron plates so your belt will have 20 iron plates on it, pretty straightforward compared to "my mk2 belt is 1/6th full" or something
Your belt saturation also depends on usage speed too
At some point if you're not using the product at the speed you produce it, it's going to pile up
hi medical yellow berry
good day
e.g your sending 60 ore into just 1 smelter at 100% clock the ore will back up into the miner or wherever its coming from
It's not going back into the miner, the miner just has no place to put it on the belt
so it'll be in its internal storage
#screenshots message what is this?
A rock you can blow up if you have explosives
:/
when do i get explosives?
Pretty fast actually if you rush Sulfur research
Just got a harddrive, should i get plastic smart plating, ssteamed copper sheetss or rescan it?
depends on your needs! personally, i'd rescan
It's whatever you feel like building or have excess resources for
It's pretty easy to make a lot of plastic and rubber if you get the recycled recipes
heavy encased is one of my fave recipes
I just wish HDDs didn't take 10 mins, I have like 30 of them do I actually need to keep putting them in for 5 hours XD
id still say its objectively one of the best recipes in the game
hell yeah
I just got heavy flexible frame. Looks kinda good tbh
never used it personally
Just uses some Rubber and produces them faster... uses screws. People don't like screws but it's easy to get a lot of screws just by throwing a few steal beams into a constructor
Encased looks good too though, yeah. Lots of limestone out there
i cant imagine a world where i use a different recipe tbh
It just depends on how your factory is at the time and what you think would be easiest to produce based on what you brought in. I feel like both alt recipes are better than the default one for that thing.
yeah definitely the default is horrible
i mean i build dedicated factories for those things and i usually just do all phase 3 stuff in one place because its very straightforward imo
I wasted time making like 8 manufacturers (some overclocked) just to make over 11 crystal oscillators/min just so I could make more radars all over the map
I hate screws so much but I haven't unlocked any alt recipes yet. I haven't done much of the research stuff except caterium
Clearly I have a great grasp on efficiency
crystal oscillators are the bane of my existence i actually hate them so much
research them as you're exploring
and you'll play 300 minutes of the game easily
that could be 1 factory
I do, but it's not really "exploring" anymore, it's just I've got 8 sloops left on the map. So it's gonna be me just trying to catch em all at this point.
1 section of a factory lol
The entire map itself has radars all over it lol
I've been exploring the last few play sessions. I haven't had the energy to build
More sloops means more spiders, so my Large Spider Combat Hut (TM) will come in handy lol #screenshots message
satisfactory pve > minecraft pve
idk i love all my "little" "expeditions" to the swamp at night and killing spiders
I made them all night but I still only have like 14000 crystal oscillators
gosh they're so slow to make
16 lifetime supplies?!
i would genuinely rather make an entire nuclear pasta factory than make a crystal oscillator factory producing the same output
still haven't filled up the box stack I made for them
at least nuclear pasta means particle accelerators and particle accelerators are very very fun
granted it's 5 stacked industrial containers
but at least now I can literally radar the entire map a few times over
you will not need that many crystal oscillators
Honestly I don't think crystal oscillators are that bad to make though
The worst part to me is the wire/cable
that's about it
everyone has that one part they hate and for me it is those
also I don't have a manufacturer manifold blueprint yet so I had to take my manifold blueprint and duplicate it several times per input
a lot of people seem to hate heavy modular frames for some reason
I can definitely see that one, because it's just like.. a box. With some black lines on it.
But it's annoying to make
HMF are the first moderately complex thing that gets tossed at you
same with screw hate. People don't know how to manage them when you get them
With a concrete recipe I think it's probably less annoying
Screws I've personally never actually had too much issue with
For some reason
screws are fine its just people try to merge them all together and then work with them (probably)
Yes but screws are bad because you get them earlier? idk
Pretty sure wire is way before screws. I guess it's just not used in as much early on?
Unless you get Stitched Plate
then you have to manage it
you need way less wire compared to quickwire or screws for most recipes i think
Maybe ๐ค
yeah i dont see a single wire recipe over like 80/min
These tracks + signals + stations are all spaced identically far apart. Any idea why just a few are looping back into themselves? ( I dont really know what that means tbh)
oh wait no, just classic battery at 90/min thats the highest it goes
which is when you have mk5 belts available anyways, but screws are used in rotors at 100/min right at the start when making reinforced plates is harder
I hate HMF because I screwed up my regular modular frames production line and need to direct my anger towards something
- press f on keyboard
- hold ctrl
- hold left click
- repeat
I think it's more like early on any wire overflow is inconsequential so even if you manage it badly it just doesn't really matter. By the time cable starts mattering you're further in.
Screws are used immediately and the items they're used in can be done really suboptimally if you don't manage those screws
yeah cable is worse than wire
Cable is killing me, but mainly because I decide to do everything on 1 miner instead of actually getting more
(i hate automated wiring)
SO I think screws are like... the initial "this sucks" thing lol
If you don't do the math for them
I can agree man. I've watched a decent amount of videos about the game and I start playing about 2 weeks ago and I now understand the hatred towards screws