#satisfactory
1 messages · Page 392 of 1
the thing is i want to make 12000 aluminum ingots again
Ahh I see
probably just gonna be a quick and dirty 1-200GW
i'd want to use up all the stuff in the blue crater for it
yeah that's my plan as well for this playthrough
Don't talks to me about theys lol
blue crater rocket fuel and power generation only, beach plastic and everything else related to oil
Fair dues, just build what you need, build the same again when you want to expand 🙂
in my first play I basically had blue crater and beach swapped and it wasn't ideal
better to get more than i'll need done all in one go i think
saves time in the future that could be spent doing stuff i want to do
Maybe the azure apocalypse delayed it?
I'm trying to setup a smart splitter for coal but coal isn't showing up in my smart splitter options. When my trucks run past, they drop off items into the fuel truck station (copper ore) but it isn't letting me filter to pass coal to the other stations nearby. Only other resources:
#screenshots message
Did you try to use this search field?
I did, I put the screenies of what I see in the link to screenshots.
Coal doesn't show up.
Probably a bug. Try to bypass it by filtering out anything that is not coal.
I'd check bug tracker, but not much time right now. I see some users having the same issue here on Discord.
Try rebuilding the smart splitter and/or reloading the game
Hmm... okay. I don't have programmable yet so i'll make two outputs for copper/iron ores and then the third for the coal to feed. Thanks
Also you have unlocked coal right?
On/off again, idk why I didn't think of it. 🙁
YTep, power plant not built yet but i have it unlocked.
I forgot which milestone unlocks Coal. This might be the issue - trucks and smart split unlocked before Coal. Filters only know about resources you unlocked.
Checked the milestones on wiki, it's very easy to unlock transport before coal power, actually... And coal becomes "known" after you unlock power.
does it happen to anyone else where when u have a paint finish selected it doesnt allow u to deselect it?
@north cloud inappropriate screens in #screenshots !!
is there some where for bugreports
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @reef basin
im making a scalable modular iron factory to process my basic iron needs like plates screws and such, i just dont know at what point to stop so fat its plates, rods, screws and reinforced plates but im contemplating if i should also do rotors and modular frames
Rotors maybe modular frames no
The handful you make at the start should be enough for almost the entire save
For building anyways, for parts you’ll need a lot of both but tbh it’s easier just to do them on site
i was planning on making it like a mega iron factory for the essentials
what does the warning sign typically mean on drone ports? the drone has red outlines, but I don't know what the issue is
can anybody show me good builds with metal beams?
Hey I got a stupid question so just bear with me. I am on the last tier and I am looking at the online calculator and then the thought hit me while I am looking at the loop for recycled rubber and plastic recipes. Do I need to produce that in the same factory or can I just give the factory a start up amount and let it work itself out?
Witch nudging you can't do this while using xbox controller on windows
Ive not seen how to even
generally the simplest solution is to use some of the resin to make residual rubber and use that as the initial feed stock
I recommend making a seperate production line for both the plastic and rubber though.
makes it easier to plan out and you don't need to keep entwining everything
I know it is recommended, but I also think context matters here. Is it possible?
Thats when it comes to keyboard and mouse your not limited like you are with a controller
sure? you can have a looped feed stock if you really want.
so what causes my drones to get highlighted red? they seem to be working as intended
visual glitch
its a glitch that seems to happen when you repaint drones
ive heard of it happening to trains too
oh, I have indeed painted them
just save and reload
dang i just found out i have some crates at 0,0
- 6 cable
- 1 cable
- like 20K of concrete, 2 slops, 8 iron plates, 323 limestone
i like the phase 4 parts
- ||Assembly Director - Reuse ACUs and add a supercomputer :3||
- || MFG - reuse Frameworks add some electromagnetic rods :3||
- ||Thermal Rockets - hell on earth, reuse modular engine, and cram turbo motors, cooling systems, and fused frames to them||
- ||Nuclear pasta - cram some copper into fused frames with radios :3||
I gotta think that almost 15 Gw's of power is pretty significant even for late stage factory. I have not even started on the last 3 phase 5 products yet either, I'm just upgrading everything with artificial power shards and level 6 'belts'
This is not incorrect.
well you can finish phase 5 and basically nothing if make a low enough ppm
last game I finished phase 5 with about 27gw but it was a fairly smal lset up
I would say nuclear pasta is rough because of all the extra copper you need suddenly
just find a node and you're good. Simplest part of it
iirc pure copper node can give you max 25 pasta /min??
5k copper powder for that
30k ingots
12k copper + 8k water
my bad, it's 2.5 pasta not 25
I was gonna say, 25 pasta, haha, that's alot per minute
10 pure / 20 normal / 40 impure nodes
That's a lotta copper
I sadly do not have close access to a pure one, but I've got four impure, and one normal tapped, that seems to be enough to keep two particle accelerators going most of the time
So I've basically got 1 pure and 1 normal
Yeee
That pumps out a fair amount of copper, especially overclocked
I just finished upgrading crucial spots to miner mark 3
Got lots of coal now
They color very well
A few belt replacements and my setups are running almost twice as fast
I have yet to color anything, I will worry about cosmetics when the factory is complete, maybe
hi folks, is this channel appropriate for getting game advice?
It's a good start, I think
noice. i'm just looking to hear what players do in phase 2. i got a couple of things set up already, but i'm unsure how to actually begin to manufacturing the elevator components.
I automate modular frames because handcrafting is annoying, but really not needed. I'm also extra and automate everything that isnt needed
I'm still new though so its fun lol
I always need more screws faster
I make more screws then anything else at the moment and its not enough. Its never enough
No, it'll never be enough lol
Actually, thats a lie. I make rods just as fast, its not enough
Rods and screws are my bottlenecks
I make more than enough reinforced iron plates thankfully
I'm currently pumping out something like 1000 screws per minute, and I need more
Is there a quick way to check that?
I'm still in phase 2, currently working on automating versatile frameworks lol
well im trying to decide if i want to make mod frames at my iron factory or make them in other factories when needed for heavy mod frames and such
I just have everything in 1 factory
I am a weird person
I use a central factory, no such issues :3
I have caterium from 1500m going into my factory to then be crafted into stuff, too lazy to walk
juse over flowing spare parts or hand feeding containers to machines is fine
im going more for a modular system i think connecting railways and roads to transfer items between factories is cool
I'm currently making 320 screws a minute and using 350 lol
automate everything (except maybe space parts) and learn. The tiers are basically a tutorial
Wait til you hit heavy modular frames
I'm about to finish every milestone for phase 2 and I haven't even started automating the things required to start phase 3. I'm cooked lol
better start
I'm starting to run low on power, thats gonna be my next fix
My factory has 3 floors and a basement . . .
thank you so much, btw!
i was also thinking of making one huge building to locate all my factories in for convenience. is that a good idea for this stage of the game or is it a bit too early?
Working on the first item right now, Versatile frameworks
I do a central factory right from the start
Once I get the plating, and the frameworks automated, I will unlock the milestone for the last item and automate that
try it.
there's basically no single way of doing things in the game and most of doing things well is learning the basics of belt and machine layouts
essentially just expect that every time yo ubuild a system you'll think of 10 different things that could be better
Tbh, the way I saw it when I first started was you can build literally however you want, and progress at your own pace and how you want too
I like everything in 1 spot but I've noticed alot of people like building several factories
Yes you can
where do you typically place your hub in regards to it?
wherever. you can move it as much as you like
you could even just take it out to do the milestones and dismantle it every time
When I run out of room I just build 2 4m ramps and start again 😂
My floors are big enough for manufacturers and some of them are big enough for refineries
buy some ladders
oh i've been hunting for alternate recipes and ladders came extremely in handy
I havent even looked into the awesome shop stuff yet. I wonder whats all there and if its a nice addition
thanks btw guys! 💜
you'll find exploration much easier when you research mam stuff like blade runners, medical inhalers, guns
plus jetpack/parachute and zip line
zip lines are so useful
Oh hey i just unlocked those not long ago
very veyr useful for exploration 🙂
I finally began the caterium stuff. Mk 2 poles were a LIFE SAVER.
i have the blade runners and medical inhalers. the taser sword and the rod gun is what i mainly use, i just need to get better i think
The rifle is even better then the rod gun
ehhhh.... personally I would avoid those. More cable slots mostly means worse cable management and spider webs everywhere
I only use them when I have 6 machines placed in a row
I almost never need more then 4 connections, but the type two power poles can be handy when you do
i hope so. i managed to research explosive rods and the rifle with nothing but the loot around hard drive crash sites 😭
even then. 1 socket per machine is very convenient and keeps things tidy
i'm sweating to not waste ammo
Ammo is easy to make
Yeah I don't except for the rod and screw mini-factories I have need several more
oh i meant that i don't actually have the technology to properly supply myself, i just gathered the scrap and used it for research
ah
like, smokeless powder
It's fairly simple to get up to making auto ammo
i don't even have oil tech yet 😭
Ah
Oh is that tech and not a milestone 😭
im running out of coal bruh lol
The lagoon to the north of the grassy landing has four coal spots, one you need to blow up stone to access
Well I have a spot with 4 coal spots but its only for power. I'm running 3 generators off 1 spot near me, but also using that coal for steel stuff
Once I add more generators over at my other spot, I could do away with generators on this spot and have enough coal for it
it feels kind of horrifying yet also compelling to dismantle my old factories
it's for the best though, i have better tech than when i built them
you often want to use all 4 nodes for power. over clock the miners
this game is something, lemme just say
Oh yeah thats the plan, right now the issue there is water. I'm running 4 extractors and 9 generators, and its not enough water. Do those need to be overclocked to run multiple generators?
I'm running off 34 coal generators and 22 gas generators right now, all oc'ed
guys, i have a question. what's a quick way of deleting the trash in my inventory?
yeah, but like what about the entire inventory instead of one item at a time?
build a storage box and dump it all into it
and forget about it lol?
i just have random personal chest everywhere of junk ill. never need
I'd hate that, too many markers on my hud
littering smh
jk
i guess i can build a truck and
put the loot inside it and
drive it into the void
actually that's a bad idea.
is there any way to pull out of a miner faster bro, im using mk 3 belts and mk 2 miners and the coal miner stays at 100 despite my machines not getting enough coal. would overclocking the miners even help?
my entire steel mini-factory is struggling because of coal
gotta find more nodes
im fine with using more power, but i need more coal to be taken from it
its just sitting at 100 ore in it without being overclocked so im assuming its just not pulling out fast enough
Then overclock it
you are limited by your belt speed of course
ah rip, mk 3 belts isnt enough to keep this machine running 😭
What's the parts per minute of your belt?
better plan around 270 pm
270
let me guess, the miners putting out 300 per minute
overclocking wont help there, that's a belt bottleneck
you need a better belt
Idk when I get mk4
soon enough
Didnt even know that was a thing
for almost all the game your miners will be belt limited though
Oh my god lol
Yeah thats understandable, I'll have to plan better.
@nocturne nebula both of those alt recipes are not bad
@nocturne nebula ?? both are very useful recipes? Like, all recipes give you more options and are useful, but these are solid generalist recipes that can be used in lots of places
if i wanted to do like a satellite setup and transport stuff between factories
how should i set up my train lines?
i made a blueprint thats 3 wide and robust
and i was planning to use that and then have smaller train lines come off that
but now im wondering where i should set up the main mega highway
How am I supposed to stop the game from unlinking random belt lines going into splitters and lifts? I get that its finicky to finally get them connected, but it's really annoying having to go back hours after they've been working properly, only to see that they've suddenly stopped working :(
lowk ive never had that happen idk
I really like this game but the connections are fighting against me :( Connections that worked for hours, but then broke, suddenly don't want to connect to eachother afterwards when I go to fix it. I don't know what I'm doing wrong 😭
I made a train station and for some reason the train is not picking up the items I place. What am I doing wrong
To transport *
Train workers are on strike 😔
Are you getting incompatible items trying to feed into the machine causing backups ? or is it literally disconnected
make sure your settings are correct trains can be really finnicky
they have to be set to pick up/drop off
Ohh okay yeah I don’t have that set up
That explains it
😭😭
ohhhh yeah i had this with one of my factories 100% check this
i had a sushi belt that kept backing up since i forgot to put an overflow option on my smart splitters
Now I know why my train is not picking up
Literally disconnected. Like yesterday I had steel ingots feeding into an assembler through a lift for steel pipes, and I was trying to find out why my production has stopped and found out the same lift has stopped lifting items up
After removing the lift and re-placing it, it's working again. but... why?
Huh that’s interesting i looked up “Lift disconnect” and ive seen this mentioned a few times it might be an actual issue
Probably, but I don't know how to reproduce it :(( If I reported it, the only steps I could give are "1) Make a lift. 2) Wait for a random amount of time" 😭
I do understand that it's probably not easy to make machines connect to eachother in 3d space like this, but I'm not sure why machines that were already connected suddenly disconnect
It's not a huge deal at the end of the day but yeah. Bizarre
Yeah sadly that sounds like an actual issue hopefully it’s fixed
Who know about serting up trains timetable
oh god that reminds me I haven't even touched Satisfactory trains yet
I had a bad enough time figuring out how Factorio's train system works
am trying to set it up so when it comes to unload not to leave until the barrels have fully unloaded
If you want an extra challenge try doing underground train system
it’s a setting or should be
“do not leave until fully loaded or unloaded”
iirc it’s like a setting bar next to your route and you click into it gives you options on what you wanna unload / load and if you wanna have it fill fully
Thats the thing ive done that but its not working so just wondering if ive done it correctly
@late void let me take couple screenshots and share
plan where you want your satellite hubs while thinking about the pathing
Are all your platforms set to wait? or only one
At one location theres 2 platforms at either end and same with 2nd location but when liading ive only added one station and unloading coming back ive done the same
@late void check out screen shots am about to share
How do yall clip outlets into foundations and then wire them to machines? After I blueprint a foundation with outlets.. the wire hologram wont ever attach to the outlet, I have to unbuild the foundation and attach the wire then rebuild the foundation
got a slow trickle of 5 versatile framework per minute
Try making it a bit longer
If this dont work ill do what you say but how much longer exactly?
Not much maybe 5-10 seconds at most
Enough to see it max out without wasting time if it works
But long would be more than 15 seconds because it was currently at 15 but ive made the boxes with no numbers just blank to test it
Hmm well i hope that works
Nope it did not
Maybe i need to make it like 10 minutes
For unloading station
When I put automated trains and when it tries to go into the secondary station it says it can’t be reached
I feel like I’m doing it wrong 😑
probalby something wrong with station layout or with your rail
Probably how can I tell
you could try trouble shooting it in #math-and-meta or make a #1038092680493801533 with overhead images of your stations, and of your rail around them while holding a signal to show your colour blocks
That could be possible or a lot of work
Idk what I’m doing wrong it’s semi connected
@late void its possible its mite of worked it out but we will see
I get like 3 rn and im waiting for all 1000 i need lol
Hmm well i hope you get it working man
it's generally hard to give a solution w/o images sorry
Not making enough coal for enough steel beams
I will post and tag you in it
Me to if I dont hopefully another time
Bad Coal Deposit lol
I got 1 miner mk2 providing for 4 coal generators, and 4 foundries. The main issue is just the belt speed though. Limited by that, the miner is fine
I am on about the Coal mine spot what rarity is it you got impure normal and pure
Pure
And do you have the coal blocked up on the belts moving slow ?
I don't think so. Theyre moving just as fast as everything else
@dense violet I tagged you in it
Oh I found the problem I think... theres a strip of mk2 belts still for no reason
Yeah but what am trying to say is hiw fast is the coal moving can you see alot of the coal on the belts but nit going as quick ?
@lucid temple also us your miner over clocked ?
Okay yeah the 5 conveyors that were mk 2 caused it all. I need to overclock the miner now
Wasnt overclocked before because it wasnt needed. It stayed full so when overclocking wasnt gonna help
Yeah I'd defo get miner overclocked
Eh nvm its filling back up, I need to check all my belts in my factory and make sure its all using mk3
Ok
Hmm the machines are filling up with coal with no problem now. 5 conveyors really caused all that mess
@late void nah its not setting up how I want it abd not sure why I believe ive done everything correctly I know for one i dont think time is even setting because when ive changed it and saved it and go back in it still shows 15 seconds
How many belts was it ?
Just 5
Not bad
I run into this all the time in the early game because I forget to update my hotkeys. Once you can reliable sustain the cost of using a new tier of belts, update the hotkey to reflect it on the conveyers too.
Usually my hotkeys are:
- Power pole
- Power connection
- Belt
- Splitter
- Merger
- Conveyer
- Ladder
- Storage container
- 4m wall segment
- 1m foundation
This means that I have to pay attention when I start regularly using higher tiers on 1, 3, and 6.
I have a separate page for pipe hotkeys, ofc
I use about 6 bars depending on the context
I should use more, but I hate flipping between them
Alt+Mouse Wheel
I know
I can sustain mk3 easily. But I'm lazy and dont change the hotkey and its messing with me😂
It's just a waiting game for me now. All milestones done and waiting on automation for next phase
Main general base building bar, plumbing, foundations, hypertubes, rail building, hybrid rail/foundation bars xD
Good time to start pre-building infrastructure for components you'll need more of in next phase
7th bar I guess is power systems but I rarely use that one
If nothing else, set up another power station
Or just set up a small factory to throw things into the sink
True. I'm entering Phase 3, hoping its alot of content lol
are screws important in mid to late games? i took the alt screws and helps me now to craft em going to phase 3 in 1hr
depends on which recipes you use
but you don't use them to build objects in the wild so really don't want to build a screw factory
just make the screws right before they are consumed
phase 3 is the bliss zone before phase 4
yeah i make screws on factories that need reinforced plates
yeah bolted plate + bolted frame can be real useful, especially with steel screws
Oh god lol dont scare me😂
That makes me happy
i took my time prepping for phase 3 building roads for easy transport since i spawn in rocky desert
I don't know on this one. It would seem that it could be useable this way, the game doesn't prevent me from placing these here, so apparently the hit boxes don't interfere, but I know I wouldn't be able to place this in another blueprint designer with it sticking up this way (though I could load it into a blueprint designer - I've had that situation before with walls at the edge of the blueprint designer). #screenshots message
Heh. Well, you should have seen it when I put in the vertical load balancers. What I removed was the vertical lifts with connected splitters at the top, sticking way above the blueprint designer.
@dense violet It will load into another BP designer, but you can't paste the saved blueprint into another BP designer.
I thought screws were to be avoided at all costs later in the game
screws are very easy to manage with basic layouts
??? I've never gotten there, but if you've got all the recipes you can research from hard drives in the MAM, and you've got a part that doesn't have an alternate recipe that leaves out screws, then I guess you need screws.
people just have early screw trauma because they didn't know how to manage layouts to make a mess of it
I hated screws for a long time myself xD
Funny, I never looked at them that way. For one part I had to make for Phase 1, I think I needed 16,000 screws. I made most of them by hand.
(But then, I wasn't sitting there watching them get made, I hit <Space> and went to watch YouTube videos.)
I’ve got stitched reinforced plates cause of all the talk I’ve seen online
Granted. I’m using cast screws cause it’s stupid not to
stitched can be very convenient 🙂
Steel screw is an excellent choice for mass screw production, but if you don't have steel nearby, stitched is nice. Especially with iron wire
What I noted, and I think that's why I opted to do them by hand, was that it takes longer to make a given ammount of screws in a single line of machines than it does to make them by hand.
Now, if you've got multiple machines making the screws, that's another story.
Or, if your machines are Somerslooped.
I’m using normal wire. 240 iron ore/min and like 30 or so copper. Can’t remember the ratio
all viable options 🙂
iron wire is just super useful and flexible since it can cut out a resource time from a production line
So, do you use Iron Wire instead of Copper Wire and Quickwire?
quite often. Iron is veyr abundant
I some times use Fused Wire too
Fused Wire is Copper + Caterium
but I'll also make the Copper ingots with Iron xD
so it's iron+copper+caterium wire in the end
Hm.
mind you this is for like, final factories when everything is unlocked.
basically sandbox mode
Well, considering where I'm at in the game, and how few hard drives I've collected, I've got a long way to go to finding those recipes.
I really recommend unlocking all the recipes 🙂 they just give you options
but before 'sandbox mode' , I'll often use iron wire just for convenience.
I'm not opposed to copper wire but it just works out I can find other uses for hte copper
I’m 100% using solid steel alt when I get to phase 2
its good.
Coke Steel is solid too
Heh. Copper powder go brrr
Yeah, I'm sure, but I'm stuck on redesigning my biomass power plant, just because. Phase 2 is waiting for me, but I want to get this blueprint to work and put it in my game. It may not make sense, but it's kind of an "I did use this kind of power, and it's there if I build one too many machines" kind of thing.
Ehhh, phase 2 is coal. So I’d have pushed that instead
Would’ve been better
Like yes. I’ll also have to redo my biomass gens. Cause I’m going big this time
Oh, I've got coal and geothermal (thanks to the doggos giving me the materials for the research).
Oh nice
I have a nice blueprint set for coal power plants stacked 4-high.
You have to place the top two power plants and connect them, but otherwise the floors and most of the logistics are there already.
And I have markers for where to place the coal generators, so it's an easy build.
The hard part is connecting up the water.
6 more days and I buy satisfactory on PS5 Pro :-3
Well, that should be fun. I'm hoping to get my desk done while I'm on vacation so I can unbox my PS5 (first gen, not Pro).
I bought a mouse and keyboard along with a USB hub that attaches to the front of the PS5 so I can connect them all to the PS5.
Can someone explain to me how one part of my train line has power while the other part doesn't?
Yep 🙂
Annoying? Are you talking about a gas pillar or the cap on a resource node?
the gas pillar
it does dmg and some purple slugs are on that area with gas
Ah yes, those are annoying. Also some plants that expand vertically and put out poison spores, nobelisks work on them, too.
even great lol
i though i need nobelisk that has fire to destroy those plants
Nope, everything is connected
The power just randomly shut off while I was AFK, yet no connections were changed
Can't immediately explain that
I don't think there is a fire nobelisk.
Figure out where the power stops and rebuild that area of track is the only thing I can suggest
Anyway, I just looked at the time, I should go to bed and work on this power plant in the morning.
I think I found it, I just crashed in an area. Access violation
Hmm, bit sus xD
how come my character isn't loading my turbo rifle ammo into my rifle?
Think you need to specify the ammo type
thanks
Inventory -> Cog on the weap
Why dont awesome sink accepts Uranium waste for ?
or hold R and select the ammo
because waste is supposed to be ssomething you HAVE to deal with properly
basically it is to make nuclear energy harder to build
is turbo rifle ammo even better than normal?
Damn
Yep I would say so
to deal with uranium nuclear waste, turn it into plutonium fuel rods which can be sinked. or you can also use the plutonium fuel rods for reactors for plutonium waste which can be turned into ficsonium fuel which doesn't have a waste
its nice to machine gun big enemies, but normal ammo is 5 dmg vs 4
@zenith fractal ive only found out the plants create waste lol
yeah
Turbo ammo has a lot of recoil but very effective close range
You can quickly unload the clip into a big hog or spider
Although when it comes to spiders there is only one thing to do -> Nuke Nobelisks xD
@zenith fractal my temp 4 plants i came check on befir I actually create its own factory on water to find out its blocked up 500 each waste
It was a mod, just deleted the buildings in save editor and loaded back in
yup it happens, you have to deal with it or just make storage containers to buy time
Ah right, it's always mods xD
Thanks
Ive decided to make blueprint t
Which will help build my plant then I can rebuild it anytime
Would hate to have to roll back as the autosaves got saved over, I'm pretty sure
mhm yea
Game balance
Reprocess it then you can sink if you want to
I think theres a mod that allows awesome sink to accept the waste
Yeah i dont think there is one just looked
Nvm
If someone bothered to make it, it exists. It should be a very simple mod to make
Just store it
Reprocess it and then it can run indefinitely, storing isn't an infinite solution
It's not that hard to reprocess uranium waste
Yeah i dint think it be that hard to make it even if it could also be put into a made uo machine and make something we dont have in game or to turn it into some ammunition of sort
Yes I am doing that now for time being using moded mk2 storage units with more slots
Hello
The simplest solution would be to add a recipe to a manufacturer or whatever that takes waste and outputs nothing.
But overwriting the sink table should be easy too
Yeah but imagine you can turn it into some ammunition
Honestly DU rounds for the rifle would be cool
Whats DU ?
Depleted Uranium
What would that do i wonder lol
Stop them breathing or choke lmao
@void gorge youtube decided that the clip about the emoji is "not suitable for all advertisers" 😅
Idk just silly thought I guess lol
Depleted Uranium has todo something but what exactly i wonder
Is there a way to copy over map progression from one save file to another?
Like what you've explored?
are you wanting to start over or are you wanting to merge progress with an existing save?
I fucked up and downloaded a save edit when I had the entire map revealed instead of areas I have explored
ask in the scim discord channel
on anthor's discord
SCIM?
Oh, I'm not in it and I'm in over 100 servers with no Nitro
why not just process it
Oh boy I do wish there was a monitor selection box instead of having to do this window mode drag, back to window fullscreen again every time I load the game XD
I will do eventually when I make better nuclear factory fir my plants on the water
me personmally ive just finished building a waste recycling plant
you can come take a look if you want
Yeah that would be n8ce but I am currently off the game now to have some sleep time
@shrewd compass so what you doing with your waste then ?
turning into plutonium
ive been playing since 2020 and i swear back theen there was no option to process waste
Thats what I was thinking
Wtf so what would you do with it then if it was not lol
im on a world me and a couple friends started a week ago
just store it in massive storage containers
Depleted Uranium ammunition is something that exists irl. The advantage is that uranium is very dense, so it's very effective as an armor piercing weapon. And it's kind of a byproduct of nuclear fuel and nuclear weapon production
In the game it could be high-damage low fire rate ammo
Been controversy over that in the past too xD
use a drone if you want and bring it into a distant place
Cool
Ok ill search it up then
Was used quite extensively in the Gulf War 1 I believe
Yeah, well, it's a heavy metal so it's kinda toxic. And the issue is that if you're firing hundreds of rounds at something some of them will miss, end up in the group, and end up polluting the environment with a mildly radioactive heavy metal. Even if it wasn't slightly radioactive, it'd still be bad
Indeed not ideal yeah
Who cares about toxic in-game though, we're here to strip mine the place and consiquences be damned anyway.
Haven't seen much strip mining going on so far xD
Is the console release on a certain timezone of November 4 or does it release on the 4th no matter where you are in the world? (Haha i live in Australia)
If it's anything like Steam it just launches globally usually they quote like PST or something, e.g. 10am PST
No, we just use drill miners that remove limitless amounts of material without us needing to care one whit about overburdon, might as well be strip mining with the amounts of mass we pull.
Those miners must have deep drill bits
I dread to imagine the length of the drill strings given the sheer volume of mass we take up 🤣
Couple of km xD
Isn't there always going to be someone on a different date from you at any point in time, somewhere on the planet? 
Ie: there's always someone at a +-12h difference from you
Some countries are decades behind 😂
I can't recall a game launch where it has been based on local time but probably there has been
Timezones extend from -12 to +14. If it was from -12 to +12, there'd be a single instant when everyone had the same date, but with some insane people deciding to be at +14 instead of -10, we've got a 26h span
There would surely be too much sobbing and rage if some countries get it before others XD
Based on the famous 26h long day, ofc...........
Smh my head
The reason is simple, it's due to island nations close to Australia, and it's more convenient to match the date for communication
Yeah but im talking about when it hits November 4th for Australia its a day early than America (sort of) so my question is, does it release late for aus (nov 5th) or it releases when our time hits November 4.
How about we all just use GMT 
it releases at a single point in time, irrelevant of a timezone 🙂
Some decide to be either side of the international date line mostly for trading purposes I think
Okay 👍
They release based on European time, given Australia is "ahead" compared to Europe, you should see it "early", if I didn't get something twisted...
On that note, they're considering getting rid of DST here in Europe, but some countries want to stay in summertime (the shifted one) for some reason, so it'll wreck most of Europe being united into +1/+2
Can't wait to switch timezones when going directly south
UK needs to ditch the clock change and just stay on UTC
I'm all for leaving DST
how am I supposed to go train discgolf after work if it's already dark at 3 PM?
Us aussies have like 3? Different time zones
Perth is like 4hrs? Behind Sydney
Daylight savings puts Queensland an hour behind nsw cause yea makes sense
It's only "Local time" - just work earlier finish earlier would be the solution
To have a window, you first need a hole in the concrete... The glass is optional :P
They... Always should? O.o
Try taking a #screenshots of what you mean
Join?
Yeah, that's how it is...
Try making a screenshot from above to be sure, but I think I'm not miss-remembering...
Its snapping to the thing correctly. Guess i'll just have to live with it
Iirc, that's part of the reason why many like to put beams on pretty much all edges of their buildings (hiding that wall-corner-thing)
Gotcha gotcha
Well, basic iron and copper factories are online and running. Now for stitched plating
Probably should do concrete factory after... its slow
Does the sink always use power whether or not you are putting stuff in it?
According to a forum post it uses 30 MW when active and 0.1 MW when standing idle
goes back to 0.1 MW if nothing enters. I tested it and you need at least 15/min item transfer for it to continuously spend 30 MW.
That's unlikely possible especially when you get particle accelerators that massively vary in consumption, converters too
while it is a goal of every pioneer, note that you will get machines with varying power usage, such as Trains that uses more power to stop themselves etc
what needs to be a straight line is your power production (geothermals excluded)
Belts everywhere then
what Zatie said above will eventually happen though
Have so much power usage that it appears to stay the same
And if i can figure out the timing, i can time the PA so that as one goes down, another goes up. Kinda like 3 phase ac power
It's pointless effort imo, and a break in supply or any blockage in flow will put things out of sync pretty fast
Then why do you care about the 30 MW of a sink lol
My factories typically dont have that problem. I have buffers and overflows almost everywhere. If i use 60 motors/min, i typically make 150% so 90 then sink the other 30 after they fill a storage
I must take everything into account
You're wasting your time and you'll never achieve what you want
I can bloody well try
You can try... xD
I will achieve my goal
I wish you luck XD
You just dont believe hard enough
Anyway, imma go back to watching star wars episode 3
why would refineiers not push fluid up 4m?
Machines are supposed to push up to 10m headlift I thought, they should be able to do 4m
Maybe not... stick in a pump if it's not flowing xD
I was under the impression they should do from the plumbing guide yea
holy shit im slow only one was connected
(Allows fluids to be transported 10 meters upwards.)
lol
They do so he goofed up somew- yeah, he did goofed up.
yeah now it pumping
I have had to use pumps when I'm fairly sure it's not even close to 10m headlift so maybe something changed
i need dem mk2 pipes
higher flow pipes require better piping skills to use
mine seem be capping
Split the system and double up the plumbing
or input either ends of the manifold
Various techniques in the FICSIT plumbing manual
Yesterday at my main world i hit the object limit
#screenshots message
25 crystal oscillators/min
@hazy hawk howd you manage calculating without a working 0 key
There are two 0 keys on a full size keyboard
what is the object limit?
It was a scientific calculator. So plenty of exponents, addition, and teeth-grinding.
Now I think it would've looked cooler with individual pipes going from the blenders to sets of three generator pairs.
yes but he said calculator 😭
Like Windows calculator? You can always click xD
gas clouds, look in mam
no, its like glowing
send in #screenshots
If it's glowing green, and looks like a rock or ore node, it's uranium. DO NOT collect it; I know from experience. If it's on four legs and trying to kill you, it's a nuclear hog. Retreat to minimum safe distance and shoot it until it dies. Wear hazard suit and iodine filters.
a calculator is handheld usually 😭
or.. not xD
what wait there's a mob that is radioactive?
shi man i didn't bring enough nobelisk
i mean in school and stuff do you use a handheld calculator or your phone?
🦶🧮 🦶
It's the limit in unreal engine
I'm on my 2nd playthrou and i forgot how annoying versitile frameworks are to make, why do you need 1000 of them Why WHY WHYYYYYYYYYYY
2,162,688
#screenshots message
where is my todo?
Why not 1000
Why not more😼
i know that you need 2500 for phase 3...
According to a reddit post - "This "limit" can be increased at the risk of Game Save corruption, but there have been reports of many players doing so and not having any issues (but the risk remains), so frequent manual saves and backups is strongly recommended."
Why are automated wiring way easier to make than versitile frameworks yet you only need 100
giant spiders scared me aaaa i lost sommerslop
i didnt know they can jump so high when aggro
Cuz they need more versatile frameworks to make the thingy
Duh
bullshit
They might just be storing them there for no reason
i dont think they only need 50 smart plating to make the frame of the machine
They duplicate the smart plating
But the machine breaks after it
And you need a lot of versatile frameworks to fix it
<@&370483737957236737> How about making #announcements about the console release and the stream?
Instead of it only having been mentioned in the stream.
Is there anything to announce, isn't it 4th Nov a known fact?
The time.
Fair
As there is launch stream again, and the time for that has only been said in latest twitch stream on tuesday.
So the release, and the launch stream start are both 14:00 CET, so 13:00 UTC.
And CSS fucked up with summer/winter time transition, so PS-store says the release would be one hour earlier.
AGAIN the point why I keep trying to tell CMs to always use UTC...
They put the time into PS store in CEST, and now it is CET, as change from summertime to wintertime was between input and now.
Have recently found out that a lizard doggo, despite the world being in stage 1, can in fact, give you a nuke nobelisk
But of course inputting in UTC would have caused issues in other direction, if not taking that local clock change into account.
Meh xD It's an hour difference.. it's available when it's available, patience padawan XD
Satisfactory x Palworld crossover when? 😄 I want pokemon working my factory to make it go faster
afaik they can, in fact, give you basically any in game item at any time.
possibly not mercers, sloops or hard drives though
there's probably a list on the wiki
I do personally agree that UTC is the best reference to use in general, people can then have a firm basis to convert from
Probably get sued by nintendo.
Especially when CMs never seem to actually remember to use CEST when it is summer time, and just use CET/Swedish Time.
Timezones and summer time can easily get confusing yep
Especially when some countries change clocks at different times/weeks I think
Yes, it isn't universal change all over the world.
EU moves as a block, but basically no-one else moves at same time.
And some countries/regions don't have summer time at all etc.
I'm totally with just using UTC, much simpler for all
It should not be expected for people outside EU to know when EU switches summer/winter times.
what you call people you pick up in #1201555265942724758 is between you and then
you gotta admit, it would be kinda neat to add slave... I mean worker labor to the factory
Eh, I think that the pinnacle of automation is a factory that can run forever without any human intervention
Switch to amazon mode to make the overclock more effective.
how likely is it to get two in a row from the same guy?
No idea how items are weighted, or even if they are weighted
if they aren't weighted then 1/X^2 , where X is the number of possible items on the list
This run I've been kind of noticing that I enjoy just stockpiling and getting things into dimensional storage more than actually completing the obj, like I only put down 1 constructor per item for these phase 3 things lol
Hiw do I put water extractor in a blueprint with foundations and nuclear plants together?
omayghad im at phase 3 now
💪
And they're done anyway though
All I did was overclock the one making modular whatevers by a lot lol
Guess I'll be at phase 4 in just a sec
Time to finally upgrade those mk3 belts I'm using lmao
I just turned off the constructors for the modular things and the control units. Should I leave them on? Idr if they're used for later phases
All the space parts are used in the next phase
Guess I'll just leave it on and stockpile then
is there any use for automated wiring after completing ph 2?
!wikisearch automated+wiring
usage section ^
I know for sure it was used in the one I'm just now finishing
so yeah you'll use it again
ahh yeah i see i need it
thanks for the fast wiki
idk what to do at ph 3 soo amma watch some tutorials first xd
Just build on top of what you already have tbh, maybe grab some hdds to make life easier like I did
P3 is definitely a great time to go exploring
Is anyone kind of savvy with plastic/rubber math? I set up a hybrid of recycled and normal plastic/rubber but I'm not sure if I'm actually coming out ahead or not lol
I can take a pic and mark it up a bit
hell yeah p3 getting jetpack gonna be helpful to explore
already doing fortnite builds to get to mountains. now i have someting to break fall damage
You could have already had the parachute
where?
depends on where they started on how easy it would be to get the parachute
Jetpack + Zipline is a lot of freedom
You can get parachute easy at any start
Well I'm doing both at once, and feeding them into each other to make more of each other, along with fuel
you can do both at the same time. But you make you life much easier if you split it at the start and don't merge
just decide how much of each you want, and dedicated the oil to the 2 sections
In the Rubber plan, you stil make Reycled plastic, but it'll all get turned to rubber in the end.
reverse for the plastic plan
I'm making a decent amount with what I've set up, just trying to figure out how efficient this is for oil use 🤔
I'm hoping it's just better than the default recipe
well the plans show you how much plastic/rubber you get per oil if you bother to look at them
the info is literally a click a way
it's using things I don't have yet, like Blender and mk2 pipes anyway tho
use diluted packaged fuel then.
output is the same
changing the recipe might be 3 or 4 clicks if you want to see the diagram
hmm... I wonder if I can just put mine in here
you can set inputs too
Version: 433351, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No
GPU Crash dump Triggered
FactoryGameSteam_D3D12RHI_Win64_Shipping!D3D12RHI::TerminateOnGPUCrash() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:875]
tf??
I am, but so is Satisfactory Tools so you might wanna just use that lol
You don't need either
IsUsingMods: Yes
disable mods and see if it happens again
disable mods properly
post the full crash reporter output in #1038092680493801533 if it does
im just using infinite zoop and wasnt placing anything when it crashed
still, first step to trouble shooting
delete the mods folder in the games folder system after you disable them in the mod manager
Nah I just wanted to make something on my own. Idk if this will be clear as dirt but here's a pic that I marked up a bit #screenshots message
do you care at all if this runs smoothly?
So far it's been running pretty smoothly? But as long as it runs it's fine lol
Something you noticed right off the bat?
it's jsut a spider web of piping with bits that look interconnected
I'd be surprised if there weren't stutters going
most important rule for smooth fluid systems is keep your systems simple and tidy
I think the only stutters is because there's way too much rubber vs what I'm using, filled up that stack of containers kind of dumb fast

Maybe I should make something to get rid of excess fuel though
Yeah, well, without either diluted fuel it ain't gonna be efficient. The next best chain without it is over 2x worse
Also, tier 5 without smart splitters is insane lol
possibly, but it's basically impossible to tell how smooth it is if you're not consuming the product
That 'sgetti is nuts
I do actually have the diluted packaged fuel recipe, I just didn't get around to researching packaged fuel itself
Look I was tired okay actually no that's not it I would have just done that regardless but yeah
So i was looking through index at Uranium waste recipe and before that I was looking at plutoniam waste and the other one and something did not look right at all I fought maybe its me I need a sleep maybe it make more sense later but it defo did not add up thats for sure lol
if you do end up using the packaged fuel, you'll probably save yourself some effort if you make units of packagers > refinery > unpackager , in a loop.
It looks mostly like there just wasn't enough organization to the initial build placement
I'm about to be in phase 4 btw lol. Got all the stuff ready just need to drain the lines for the space elevator somehow
All the secondary issues follow
So it'll be tier 8 without smart splitters?
Well I mean... there haven't been any issues so far, the thing runs fine...
At your tier you should have almost all of the cat branch researched
I just wasn't sure about efficiency
They take like 15 minutes to unlock from scratch lol
So I think my oil inputs are 135 for the diluted heavy stuff and 180 for the normal plastic/rubber.
And then like 240 each for plastic rubber it looks like
so yeah that's less efficient than that schematic in the planner for sure
Well no it's like 260/240 depending on what that last refinery that's doing the polymers does
a huge part of the recycled loop efficiency is the diluted fuel, it's true 🙂
Yeah maybe I can improve it a bit if I swap out that part somehow
Hi is the game gonna be only on PS5 pro or all PS5 consoles?
diluted fuel is the single most OP recipe in the game
base PS5 as well
I just wanted to make something on my own so I'm happy it's working for now I guess
but yeah if I multiply my inputs by 2x to match the diagram I'd still only be at like 520/480 plastic/rubber lol
So that's a lot less efficient than that
Wonder if it's just the diluted fuel difference
at least it makes both?
You can make both with recycling as well
And it's just as easy/difficult as making either one
Well I'm using recycling atm, just I didn't have a way to get either of them started? So I just tacked on the normal recipes for both and merged them into the manifold, and then the oil output into the fuel
Need to go research packaging to try that
You normally do that with rubber from residual rubber from the byproduct resin from heavy oil residue
Not residual plastic, as that's slightly less efficient
It's not even a cost. You get the maximum oil efficiency by using the residual rubber for that. Or, well, you could also just output the residual rubber and hand start the loop, and it'd have the same efficiency, but why
But for a proper loop, you'll need smart splitters lol
Prio mergers can be useful too
I mean it's basically just sinking output if any of it gets full right
to make sure it keeps going
I guess this is what happens when I make a line while struggling to stay awake, should have noticed that I could have just used residual to get it started
When working with oil products, it's always good to have a smart splitter that points overflow into a sink for your solid products.
This ensures they never turn off from being full, so your power grid doesn't halt if it depends on that oil.
You don't need to prevent the machines outputs from filling up. But you do need to make sure their inputs are filled. And that's what you need smart splitters for - you put all rubber on one belt, all plastic on another, and then you feed that entire belt back into the opposite recipe. But it's a positive feedback loop, so you gain plastic and rubber every loop, so you need to output it, but only the excess
Well... I guess I could just delete the normal coal/oil lines and it would work about the same then lol
er plastic/rubber lines
I already started the loop anyway
I basically try to overflow/sink the excess of everything I manufacture to keep the fac running all the time
I just let it pile up tbh, tells me that I got free resources to use somewhere else if I want
I do too but you don't really have to, unless it's power
I don't on low end materials because those usually go to DD, so I don't want to use the extra power if I'm not using those materials.
Pure preference tho
I guess one thing you do lose is the extra heavy oil from the normal rubber/plastic lines
but it's a tiny bit
Certainly don't have to no, I find it just helps to know where you stand in the event the factory were to start working at max capacity
In the long term, you probably end up with quite a few more coupons
That too
Well I've been sinking the alien stuff from 3 slooped constructors
Oh, the server banner just changed on me lol
it's starting to cost a lot of points
I should start sinking this alien stuff from the manufacturer thing I overclocked that's taking that in
Building excess computers to sink can be good coupon generation if you can get your p/m decently high
I've long reached the point where I have nothing to spend coupons on, they are just stacking up in storage
You get the useless 1k decoration too?
Yep
I still haven't done that one
The Golden Nut
Mostly because I don't stick to just one save
I have like 200ish?
Well no 260ish
tbh outside of trophies and some useful things idk what I care about in there
The coupon shop basically has 2 categories of things. Cosmetics and time savers.
I get like 1 coupon every 3 mins or so
Cosmetics... and Hard Drives xD
Hard drives count as a time saver category 😝
xD
Only if your points come from parts, not DNA. Cause I imagine gathering enough DNA for 100 tickets probably takes longer than gathering 1 HDD
Depends. If you just gather dna as you go about your day anyway then I wouldn't really count that as taking time
my game crash i try to start the game and it instand crash "Version: 433351, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: -, NetMode: -, IsUsingMods: No, IsSaveGameEdited: No
Fatal error: [File:D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanUtil.cpp] [Line: 1130] vpCreateInstance(&ProfileInstanceCreateInfo, VULKAN_CPU_ALLOCATOR, &TempInstance) failed, VkResult=-9 at D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanRHI.cpp:296 with error VK_ERROR_INCOMPATIBLE_DRIVER
FactoryGameSteam_VulkanRHI_Win64_Shipping!VulkanRHI::VerifyVulkanResult() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanUtil.cpp:1130]
FactoryGameSteam_VulkanRHI_Win64_Shipping!CheckVulkanProfile() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanRHI.cpp:299]
FactoryGameSteam_RHI_Win64_Shipping!LoadDynamicRHIModule() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\RHI\Private\Windows\WindowsDynamicRHI.cpp:973]
FactoryGameSteam_RHI_Win64_Shipping!GetSelectedDynamicRHIModuleName() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\RHI\Private\Windows\WindowsDynamicRHI.cpp:1036]
FactoryGameSteam_NGXVulkanRHIPreInit_Win64_Shipping!FNGXVulkanRHIPreInitModule::StartupModule() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private\NGXVulkanRHIPreInit.cpp:35]
FactoryGameSteam_Core_Win64_Shipping!FModuleManager::LoadModuleWithFailureReason() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:654]
FactoryGameSteam_Projects_Win64_Shipping!FModuleDescriptor::LoadModulesForPhase() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Projects\Private\ModuleDescriptor.cpp:696]
FactoryGameSteam_Projects_Win64_Shipping!FPluginManager::TryLoadModulesForPlugin() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:2410]
FactoryGameSteam_Projects_Win64_Shipping!FPluginManager::LoadModulesForEnabledPlugins() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:2483]
FactoryGameSteam_Win64_Shipping!FEngineLoop::AppInit() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:6639]
FactoryGameSteam_Win64_Shipping!FEngineLoop::PreInitPreStartupScreen() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:2872]
FactoryGameSteam_Win64_Shipping!GuardedMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:140]
FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
FactoryGameSteam_Win64_Shipping!WinMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll"
walls-of-text are for #1038092680493801533
create a post in #1038092680493801533 , don't spam gen chat
ok sry
Vulkan issue? Try DX12
Should be able to edit the config
or add launch option -DX12
What external source could I use to plan for a mega factory
✏️ 🧮
any planner, or pen and paper, or excel
coin flip
https://www.satisfactorytools.com/1.0/production
for example
tweak recipes and inputs however you need
I use the Satisfactory Modeler on Steam. Another good one is the Satisfactorytools website.
Combine the wiki, the interactive map, and SF Tools
Or you know... just play the game
(I made my own but I would not say it was human-friendly, it's barely marv-friendly)
Mk got about 800 quick connects hooked up to dimensional, guess I can start my... geo energy experiment...
that's pretty much fated to end terribly but
Just be like me and build spaghetti
👍
Need a competition for the spaghettiest factory at the end
Incomprehensible excel sheets are the way of life
I recon we all would lose to lets Game it out‘s „Factory“
Okay this dude might just win https://communityhighlights.satisfactory.video/dated/2025-06-10/#byt-m_UVVHl1CxA_2_12_00_1
This looks like a freaking rear of a server room or a connection center for an ISP
no order, only chaos
Such an abomination of a factory XD
Well, the ceiling light just disappointed me. #screenshots message
I mean I can see how you can do this, too just like... got a pipe, need it to hook into thingy, run around looking for a thingy to hook into
It looks like the web of those funnel spiders
They've posted other shots in here, too, though I never remember the username. Quite glorious!
no matter what I do, I can't top that
With all that mess, how do you even know everything is hooked up to something?
to begin with, I couldn't even play long enough to do that lmao
At that point, you don't care
well they have different colors of pipes, so on a micro level this probably isn't all that complicated
Well, as big of a mess as Let's Game It Out made, everything seemed to work.
It's like writing spaghetti code but easier.
Yeah, but it took forever lol
So one step at a time they probably knew where everything was going
I guess once you connect something, don't ever change it.
Well either that, or just you know... hook up everything into free slot, let RNG decide what percentage of your inputs and outputs are actually working
Use your new stochastically powered factory
It's like attaching multi-colored balls of yarn to a dozen cats, ferrets, rats, terriers, and pigs each--then setting them loose in a confined space together
I just learned that word last week, regarding stochastic computing and a new chip.
Then you can proudly say that your factory is powered by RNG
Real Nutty Girls?
Stochastic Miner Mk.3.... could be an ore... could be a lizzard doggo
Heh.
Schrodinger's Miner
xD
It's always producing something, but you can't know until you observe
Might as well make a miner that mines data, too, but we don't know of what
Privacy policy changes
Okay, now I want to know how I can put a lizzard doggo on a belt that runs in a circle.
I tried experimenting with getting a spitter onto a belt
to see if I could make a kill loop. Doesn't seem to work
How many foundation tiles wide is the Space Elevator's base?
Reminds me of the infinite sushi belt a friend an I made that ran between two storage containers
I don't think animals are affected by belts
!wikisearch space elevator
The Space Elevator is a special building used to complete phases of Project Assembly by supplying it with Project Assembly Parts. The first three deliveries unlock two higher Tiers of Milestones, while the fourth one unlocks the 9th and final Tier and the fifth delivery launches Project Assembly and...
I have an item display blueprint sort of like that. You put 1 of each item you want to display in the container and they just move around the belts.
Although, I didn't try one of the bounce things
I wonder if I could get them onto that and then fling them off the cliff

Let's Game It Out already did that. He put a stack of nuclear waste in each lizzard doggo's inventory and had them flung off the cliff into oblivion.
I meant on spitters
and other creatures, so you could have infinite meat/dna if you just made like a track that ran in a loop around spawn points
Oh, I thought you said "splitters". Sorry for the misread.
Yeah I tried putting a spitter onto a belt to see if it would get belted off, didn't work
But if flingers work... that might do it
and then just make a stupid long hypertube track that runs by each spawn point
I want to craft a flamethrower to use against spiders and hatchers
The thing with belts is, if the belt ends somewhere, the stuff on the belt just stops at the end instead of being dumped off the end of the belt. (Just one bit of realism we didn't get.)
Have its damage based on the fuel you use
Then again, Satisfactory has Minecraft physics, when it comes to building stuff that's unsupported.
<@&370483737957236737> please confirm whether Sweden has gravity
They have to. They been dropping truth bombs all over Russia lately.
After watching a video from Coffee Stain about splines and conveyors/hyper tubes, it may be a number of things. The spitter may be too big and stuck because the splines on both sides are hitting it, or, perhaps the belts don't even interact with creatures.
how do i report a bug in game?
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @hard ivy
Tell him he's silver trash and not to pick Nunu support if he doesn't know what he's doing, then complain in the post-game reporting screens.
Yeah, but if you get on a belt with a bunch of items on it, the belt pushes you through the items (also not realistic).
Hm, I've wondered about setting up some belts as moving sidewalks. It could be useful for a "guided tour" of your factory.
I wonder if enemies will spawn if you fly by them with the hypertube...
I do that when I have long belts between hub factories
and then get flung... 
Should be able to ride lizard doggos and set routes for them like you do with trucks. Then you could leave one running as a tour guide!
well I'm sure someone that's more bloodthirsty than me will test this out
Hm, will a lizard doggo follow you into a hypertube?
They will not
I want to combine creature remains with DNA to set up a cloning machines so I can make an army of them to send across the map and wipe out the other wildlife, Supreme Commander style, then tame hundreds of doggos to go fetch all the remains and drop them in a set of storage boxes for me.
honestly there's probably a mod for that haha
Is there a mod that makes those stupid birds of some use?
oooh that gave me an idea
you should be able to give weapons (rebar, rifle, nobelisks) to tamed doggos and they will use them on any nearby enemies
They already have a use
Yeah, to get in the way?
No, target practice
sharks doggos with fricking laser beams
Well, they should at least drop something.
100%
Warning, containment protocol failure. Lizard doggo vaporized the containment wall.
One of the funniest things about the rebar gun is that the default ammo will ragdoll other players
Reminds me I accidentally blew up a doggo earlier... was a spider there and I didn't even see it till it was too late
oh well
Can't craft gravemarkers unfortunately
I wonder, if you kill a doggo, do they respawn?
you should probably make a blueprint for that if you plan to continue being a monster 😆
hey guys, when placing a constructor, is ctrl + looking at the side of a building still a thing to place neatly next to it?
I am wondering if a mod might be conflicting or if its no longer a feature?
yes it works normally
Ctrl is still used for grid snap placement, yes
issue on my end then
unless there is a setting for it
I suspect settings are saved between game installs
Try tapping your Ctrl key a couple times and try again
will do!
Just in case the physical key got stuck or something
must be a mod
Just be careful Windows doesn't think that's an indication that you want it to do something (Windows has that multi-tap key function, annoying whenever it activates).
Check your keybinds
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You should definitely disable those kinds of "features" in your settings.
-
You should actually abandon Windows in favor of Linux.
Windows is such hot garbage now
Probably, and Linux would probably let me play my "classic" games better than Windows.
10 was an okay OS--not the best--but 11 is a dumpster fire that they are forcing on people, is ultra intrusive, carries lots of mandatory "features," is heavier on your resources, and they are destroying W10 to force people onto 11. F*** MS.
Only catch with Linux is that things that use certain kinds of anti-cheat don't work.
7
7 was the last version that was actually better than its predecessors
Ya
since then it's been downhill for sure
I begrudgingly went from 7 to 10 because of DX drivers forcing the issue
Anti cheat or no, it looks like I'll be shifting to ubuntu, microsofts overreach has gone too far.
Same with Satisfactory kekw
Hey guys, does drones unload each load seperately? For isntance if I have 2 drones coming to 1 port, does it for isntance unload coal first and when fully unloaded it starts unloading the iron?
when a drone lands it will unload whatever it has, if there's no space to unload everything it will sit there until there is
Okey thanks I was wondering just that, if it unloads everything or just parts of it when theres space
Is there anything that would let me harness only "idle" flow from a pipe network
like if it fills up then send it this way to make some packaged fuel
Not dynamically. But you should be able to calculate how much overflow there will be, and use a valve to limit that pipe
You can do an "overflow" with fluids using a reverse u-bend sort of thing
Make sure the top of the U-bend is higher than any machine processing fluids, and then only the overflow should go over to the other side
(for it to be accurate, I believe the top "cap" should be a separate pipe segment; you'd want one pipe going up, then another pipe as the "cap" (the actual inverted U), then another pipe going back down)
Though best yet, IMO, is to do the math and just have a dedicated Packaged Fuel line
You know how much fuel you're using for other purposes, and you know how much fuel you're producing, so just send exactly that difference over to get packaged
(If it were me, I'd have dedicated machines making the fuel to be packaged; can underclock/overclock to get the numbers just right)
eh I'm gonna just yolo pump that fuel in
missing a little fuel isn't gonna kill anything
unlimited jetpack calls
... jetpack sucks >_>
Jetpack is very useful
This is my thrid play through of Satisfactory since update 7. and it always blows my mind how much power you need in the final phase. 30/min trigons and time crystals alone is over 10gw of power all so i can lay m6 conveyers
use it with liquid biofuel
How do I do the math for a train, if I needa carry ~4000 nitrogen/min on a 12 minute trip, how big should train be
You need to time the round trip, load/unload time, and make sure you won't have any bottlenecks in that flow
hey does anyone know if blueprint menu has a hotkey
In what way?
like construction menu you press q, or inventory you press tab
I don't think so, it's all from the construction menu.
I thought I saw people hover with jetpack, not just gain altitude. Is that a different button from what I'm thinking of?
I'm kind of missing the power armor mod tho lol
You can add a blueprint to the quick bar, though, by pressing a number key.
ah I see hoverpack is a different item
Off hand im unsure. But I know you can fit more packaged nitrogen on a train then as a fluid.
These new powerlines are really good though, I agree now. Can basically use them for transportation
this should help you
it's certainly no parachute but I don't think it sucks
You'd need 40 stacks of 100 so that's less then 2 freight cars
I think as a liquid you can only transfer 1600 m^3 max per visit
at least I think I'm noticing that with oil
So it's however much you can actually make during your round trip time before docking again, I guess you need (<that number>)/1600 that's how many platforms you need
that's per car
right, I meant per car per visit
sorry
I think nitrogen also has a lot of different sources per source so you may need to split the pipes up into different loading stations unless you just package it, in which case you'll still need to split it just into different belts probably?
Trains can shift crazy amounts, unlikely to ever be bottlenecked by rail
yeah but if you package it you can fit 400 nitrogen into a factory cart which is better for reasons
naruhodo
how do you add mods guys
Put the materials in factory carts, put the carts into a train, put the train into a boat, put the boat into a drone
I've never actually tried driving a cart onto a train while recording a route but now I'm sort of curious
The modding webpage should have all the info for that. There's a Satisfactory Mod Manager which is generally used to do it. Specific modding tech support should be in the modding discord, though (there's a link to it in #welcome )
oh okkk ty
Factory carts are great for single stack items as they dont need fuel lol
They are fairly useless offroad
i love that they dont need fuel but will take it and the fuel just disappears
If i did already ficmas and i have it all done will the mam and such have to start fresh?
Secretly you are pedalling like crazy inside to generate electricity
I can't remember if the manufacturer's inputs lines up with two - two coveyor belt hole walls, or three hole walls.
counterpoint: your mother
I was more going for that old robot from Futurama
where do you think that old robot got it from?
good one
YOU LEFT IT WIDE OPEN TBH
just like your mother
my mother is dead, so...
shhhh, I know, I'm the vet
ew
CLARIFICATION: Your mother struggled extensively with the personal dilemma of her preference for automated assistance compared to bestial vigor. It was through our repeated interactions that she came to the conclusion that metal outlasts meat, thus her satisfaction was complete. Having completed my task, I vacated her domicile and broke communications--through no lack of attempts on her part to resume and sustain them.
I think coffee stain just uploaded all the game files to (at least) the xbox store. New update for the pre install is out
I think… I play this game too much.
nonsense
If you play this game, then yes
My starter factory has been put into a calculator and it’s 7,000 mega watts
I can’t make that much from coal
Or basic fuel.
Then it's not a starter factory

A starter factory will usually be about half that
It does make 280 iron plates…