#satisfactory

1 messages · Page 392 of 1

zenith pecan
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Rocket fuel does offer a decent return.

shrewd palm
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the thing is i want to make 12000 aluminum ingots again

rustic quest
shrewd palm
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i'd want to use up all the stuff in the blue crater for it

rustic quest
#

yeah that's my plan as well for this playthrough

versed mesa
rustic quest
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blue crater rocket fuel and power generation only, beach plastic and everything else related to oil

zenith pecan
rustic quest
#

in my first play I basically had blue crater and beach swapped and it wasn't ideal

shrewd palm
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better to get more than i'll need done all in one go i think

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saves time in the future that could be spent doing stuff i want to do

versed mesa
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Apparently Exp patch was ment to drop to public branch

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Ive not seen it yet

rustic quest
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Maybe the azure apocalypse delayed it?

cloud lantern
#

I'm trying to setup a smart splitter for coal but coal isn't showing up in my smart splitter options. When my trucks run past, they drop off items into the fuel truck station (copper ore) but it isn't letting me filter to pass coal to the other stations nearby. Only other resources:
#screenshots message

slender quest
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Did you try to use this search field?

cloud lantern
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I did, I put the screenies of what I see in the link to screenshots.

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Coal doesn't show up.

slender quest
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Probably a bug. Try to bypass it by filtering out anything that is not coal.

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I'd check bug tracker, but not much time right now. I see some users having the same issue here on Discord.

rustic quest
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Try rebuilding the smart splitter and/or reloading the game

cloud lantern
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Hmm... okay. I don't have programmable yet so i'll make two outputs for copper/iron ores and then the third for the coal to feed. Thanks

rustic quest
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Also you have unlocked coal right?

cloud lantern
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On/off again, idk why I didn't think of it. 🙁

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YTep, power plant not built yet but i have it unlocked.

slender quest
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I forgot which milestone unlocks Coal. This might be the issue - trucks and smart split unlocked before Coal. Filters only know about resources you unlocked.

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Checked the milestones on wiki, it's very easy to unlock transport before coal power, actually... And coal becomes "known" after you unlock power.

undone moss
#

does it happen to anyone else where when u have a paint finish selected it doesnt allow u to deselect it?

quiet summit
marsh inlet
#

is there some where for bugreports

raven axleBOT
restive agate
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im making a scalable modular iron factory to process my basic iron needs like plates screws and such, i just dont know at what point to stop so fat its plates, rods, screws and reinforced plates but im contemplating if i should also do rotors and modular frames

shrewd palm
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Rotors maybe modular frames no

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The handful you make at the start should be enough for almost the entire save

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For building anyways, for parts you’ll need a lot of both but tbh it’s easier just to do them on site

restive agate
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i was planning on making it like a mega iron factory for the essentials

visual harness
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what does the warning sign typically mean on drone ports? the drone has red outlines, but I don't know what the issue is

granite ether
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can anybody show me good builds with metal beams?

fluid marten
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Hey I got a stupid question so just bear with me. I am on the last tier and I am looking at the online calculator and then the thought hit me while I am looking at the loop for recycled rubber and plastic recipes. Do I need to produce that in the same factory or can I just give the factory a start up amount and let it work itself out?

versed mesa
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Witch nudging you can't do this while using xbox controller on windows

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Ive not seen how to even

dense violet
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I recommend making a seperate production line for both the plastic and rubber though.
makes it easier to plan out and you don't need to keep entwining everything

fluid marten
versed mesa
dense violet
visual harness
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so what causes my drones to get highlighted red? they seem to be working as intended

dense violet
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visual glitch

shrewd palm
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ive heard of it happening to trains too

visual harness
dense violet
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just save and reload

sturdy mural
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dang i just found out i have some crates at 0,0

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  • 6 cable
  • 1 cable
  • like 20K of concrete, 2 slops, 8 iron plates, 323 limestone
sturdy mural
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i like the phase 4 parts

  • ||Assembly Director - Reuse ACUs and add a supercomputer :3||
  • || MFG - reuse Frameworks add some electromagnetic rods :3||
  • ||Thermal Rockets - hell on earth, reuse modular engine, and cram turbo motors, cooling systems, and fused frames to them||
  • ||Nuclear pasta - cram some copper into fused frames with radios :3||
dawn kelp
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I gotta think that almost 15 Gw's of power is pretty significant even for late stage factory. I have not even started on the last 3 phase 5 products yet either, I'm just upgrading everything with artificial power shards and level 6 'belts'

dense violet
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well you can finish phase 5 and basically nothing if make a low enough ppm

last game I finished phase 5 with about 27gw but it was a fairly smal lset up

dawn kelp
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I would say nuclear pasta is rough because of all the extra copper you need suddenly

dense violet
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just find a node and you're good. Simplest part of it

sturdy mural
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iirc pure copper node can give you max 25 pasta /min??

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5k copper powder for that
30k ingots
12k copper + 8k water

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my bad, it's 2.5 pasta not 25

dawn kelp
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I was gonna say, 25 pasta, haha, that's alot per minute

sturdy mural
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10 pure / 20 normal / 40 impure nodes

feral geyser
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That's a lotta copper

dawn kelp
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I sadly do not have close access to a pure one, but I've got four impure, and one normal tapped, that seems to be enough to keep two particle accelerators going most of the time

feral geyser
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4 impure = 1 pure, so no issue there

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Just a bit of extra logistics 😭

dawn kelp
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So I've basically got 1 pure and 1 normal

feral geyser
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Yeee

dawn kelp
#

That pumps out a fair amount of copper, especially overclocked

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I just finished upgrading crucial spots to miner mark 3

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Got lots of coal now

sturdy mural
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oh yeah.

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i have to rebuild everything soon

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because i still use all mk2 miners

dawn kelp
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I'm currently also rebuilding for that

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Love the mark 6 'belts'

feral geyser
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They color very well

dawn kelp
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A few belt replacements and my setups are running almost twice as fast

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I have yet to color anything, I will worry about cosmetics when the factory is complete, maybe

fervent dust
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hi folks, is this channel appropriate for getting game advice?

dawn kelp
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It's a good start, I think

fervent dust
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noice. i'm just looking to hear what players do in phase 2. i got a couple of things set up already, but i'm unsure how to actually begin to manufacturing the elevator components.

lucid temple
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I'm still new though so its fun lol

dawn kelp
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I always need more screws faster

lucid temple
dawn kelp
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No, it'll never be enough lol

lucid temple
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Actually, thats a lie. I make rods just as fast, its not enough

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Rods and screws are my bottlenecks

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I make more than enough reinforced iron plates thankfully

dawn kelp
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I'm currently pumping out something like 1000 screws per minute, and I need more

lucid temple
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Is there a quick way to check that?

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I'm still in phase 2, currently working on automating versatile frameworks lol

restive agate
lucid temple
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I am a weird person

dawn kelp
lucid temple
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I have caterium from 1500m going into my factory to then be crafted into stuff, too lazy to walk

dense violet
restive agate
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im going more for a modular system i think connecting railways and roads to transfer items between factories is cool

lucid temple
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I'm currently making 320 screws a minute and using 350 lol

dense violet
dawn kelp
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Wait til you hit heavy modular frames

lucid temple
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I'm about to finish every milestone for phase 2 and I haven't even started automating the things required to start phase 3. I'm cooked lol

dense violet
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better start

lucid temple
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I'm starting to run low on power, thats gonna be my next fix

dawn kelp
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My factory has 3 floors and a basement . . .

fervent dust
lucid temple
dawn kelp
lucid temple
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Once I get the plating, and the frameworks automated, I will unlock the milestone for the last item and automate that

dense violet
dense violet
lucid temple
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Tbh, the way I saw it when I first started was you can build literally however you want, and progress at your own pace and how you want too

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I like everything in 1 spot but I've noticed alot of people like building several factories

dawn kelp
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Yes you can

fervent dust
dawn kelp
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In the large field at the grasslands landing

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LOTS of room there

dense violet
lucid temple
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When I run out of room I just build 2 4m ramps and start again 😂

dawn kelp
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My floors are big enough for manufacturers and some of them are big enough for refineries

fervent dust
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oh i've been hunting for alternate recipes and ladders came extremely in handy

lucid temple
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I havent even looked into the awesome shop stuff yet. I wonder whats all there and if its a nice addition

fervent dust
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thanks btw guys! 💜

dense violet
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zip lines are so useful

lucid temple
dense violet
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very veyr useful for exploration 🙂

lucid temple
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I finally began the caterium stuff. Mk 2 poles were a LIFE SAVER.

fervent dust
dawn kelp
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The rifle is even better then the rod gun

dense violet
lucid temple
dawn kelp
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I almost never need more then 4 connections, but the type two power poles can be handy when you do

fervent dust
dense violet
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even then. 1 socket per machine is very convenient and keeps things tidy

fervent dust
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i'm sweating to not waste ammo

dawn kelp
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Ammo is easy to make

lucid temple
fervent dust
# dawn kelp Ammo is easy to make

oh i meant that i don't actually have the technology to properly supply myself, i just gathered the scrap and used it for research

dawn kelp
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ah

fervent dust
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like, smokeless powder

dawn kelp
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It's fairly simple to get up to making auto ammo

fervent dust
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i don't even have oil tech yet 😭

dawn kelp
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Ah

lucid temple
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im running out of coal bruh lol

dawn kelp
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The lagoon to the north of the grassy landing has four coal spots, one you need to blow up stone to access

lucid temple
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Once I add more generators over at my other spot, I could do away with generators on this spot and have enough coal for it

fervent dust
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it feels kind of horrifying yet also compelling to dismantle my old factories

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it's for the best though, i have better tech than when i built them

dense violet
fervent dust
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this game is something, lemme just say

lucid temple
dawn kelp
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I'm running off 34 coal generators and 22 gas generators right now, all oc'ed

fervent dust
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guys, i have a question. what's a quick way of deleting the trash in my inventory?

dawn kelp
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drag it to the trashcan at the bottom

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but it's gone forever

fervent dust
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yeah, but like what about the entire inventory instead of one item at a time?

dawn kelp
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build a storage box and dump it all into it

fervent dust
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and forget about it lol?

dawn kelp
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what are you in the middle of nowhere?

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It'll stay put til you come back for it

lucid temple
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i just have random personal chest everywhere of junk ill. never need

dawn kelp
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I'd hate that, too many markers on my hud

fervent dust
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littering smh

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jk

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i guess i can build a truck and

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put the loot inside it and

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drive it into the void

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actually that's a bad idea.

lucid temple
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is there any way to pull out of a miner faster bro, im using mk 3 belts and mk 2 miners and the coal miner stays at 100 despite my machines not getting enough coal. would overclocking the miners even help?

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my entire steel mini-factory is struggling because of coal

dawn kelp
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overclocking would increase the output

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also increase power consumption

restive agate
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gotta find more nodes

lucid temple
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its just sitting at 100 ore in it without being overclocked so im assuming its just not pulling out fast enough

dawn kelp
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Then overclock it

dense violet
lucid temple
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ah rip, mk 3 belts isnt enough to keep this machine running 😭

dawn kelp
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What's the parts per minute of your belt?

dense violet
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better plan around 270 pm

lucid temple
dawn kelp
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let me guess, the miners putting out 300 per minute

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overclocking wont help there, that's a belt bottleneck

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you need a better belt

lucid temple
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Idk when I get mk4

dense violet
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soon enough

lucid temple
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Didnt even know that was a thing

dawn kelp
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Look ahead, it's not far

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It goes up to mark 6 friend

dense violet
lucid temple
lucid temple
south sinew
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@nocturne nebula both of those alt recipes are not bad

dense violet
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@nocturne nebula ?? both are very useful recipes? Like, all recipes give you more options and are useful, but these are solid generalist recipes that can be used in lots of places

weary stream
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if i wanted to do like a satellite setup and transport stuff between factories
how should i set up my train lines?

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i made a blueprint thats 3 wide and robust
and i was planning to use that and then have smaller train lines come off that

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but now im wondering where i should set up the main mega highway

lapis tulip
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How am I supposed to stop the game from unlinking random belt lines going into splitters and lifts? I get that its finicky to finally get them connected, but it's really annoying having to go back hours after they've been working properly, only to see that they've suddenly stopped working :(

weary stream
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lowk ive never had that happen idk

lapis tulip
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I really like this game but the connections are fighting against me :( Connections that worked for hours, but then broke, suddenly don't want to connect to eachother afterwards when I go to fix it. I don't know what I'm doing wrong 😭

odd remnant
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I made a train station and for some reason the train is not picking up the items I place. What am I doing wrong

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To transport *

lapis tulip
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Train workers are on strike 😔

late void
weary stream
odd remnant
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That explains it

odd remnant
weary stream
odd remnant
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Now I know why my train is not picking up

lapis tulip
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After removing the lift and re-placing it, it's working again. but... why?

late void
lapis tulip
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I do understand that it's probably not easy to make machines connect to eachother in 3d space like this, but I'm not sure why machines that were already connected suddenly disconnect

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It's not a huge deal at the end of the day but yeah. Bizarre

late void
versed mesa
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Who know about serting up trains timetable

lapis tulip
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oh god that reminds me I haven't even touched Satisfactory trains yet

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I had a bad enough time figuring out how Factorio's train system works

versed mesa
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am trying to set it up so when it comes to unload not to leave until the barrels have fully unloaded

late void
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If you want an extra challenge try doing underground train system

late void
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“do not leave until fully loaded or unloaded”

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iirc it’s like a setting bar next to your route and you click into it gives you options on what you wanna unload / load and if you wanna have it fill fully

versed mesa
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@late void let me take couple screenshots and share

dense violet
late void
versed mesa
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@late void check out screen shots am about to share

shut grove
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How do yall clip outlets into foundations and then wire them to machines? After I blueprint a foundation with outlets.. the wire hologram wont ever attach to the outlet, I have to unbuild the foundation and attach the wire then rebuild the foundation

rose saffron
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got a slow trickle of 5 versatile framework per minute

versed mesa
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@late void sent

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Maybe it will work if i remove those 15 seconds on both ?

late void
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Try making it a bit longer

versed mesa
late void
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Enough to see it max out without wasting time if it works

versed mesa
versed mesa
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Maybe i need to make it like 10 minutes

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For unloading station

odd remnant
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When I put automated trains and when it tries to go into the secondary station it says it can’t be reached

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I feel like I’m doing it wrong 😑

dense violet
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probalby something wrong with station layout or with your rail

odd remnant
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Probably how can I tell

dense violet
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you could try trouble shooting it in #math-and-meta or make a #1038092680493801533 with overhead images of your stations, and of your rail around them while holding a signal to show your colour blocks

odd remnant
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Idk what I’m doing wrong it’s semi connected

versed mesa
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@late void its possible its mite of worked it out but we will see

lucid temple
late void
dense violet
lucid temple
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Not making enough coal for enough steel beams

odd remnant
versed mesa
versed mesa
lucid temple
# versed mesa Bad Coal Deposit lol

I got 1 miner mk2 providing for 4 coal generators, and 4 foundries. The main issue is just the belt speed though. Limited by that, the miner is fine

versed mesa
versed mesa
lucid temple
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I don't think so. Theyre moving just as fast as everything else

odd remnant
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@dense violet I tagged you in it

lucid temple
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Oh I found the problem I think... theres a strip of mk2 belts still for no reason

versed mesa
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@lucid temple also us your miner over clocked ?

lucid temple
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Okay yeah the 5 conveyors that were mk 2 caused it all. I need to overclock the miner now

lucid temple
versed mesa
lucid temple
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Eh nvm its filling back up, I need to check all my belts in my factory and make sure its all using mk3

versed mesa
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Ok

lucid temple
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Hmm the machines are filling up with coal with no problem now. 5 conveyors really caused all that mess

versed mesa
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@late void nah its not setting up how I want it abd not sure why I believe ive done everything correctly I know for one i dont think time is even setting because when ive changed it and saved it and go back in it still shows 15 seconds

lucid temple
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Just 5

versed mesa
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Not bad

whole drum
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Usually my hotkeys are:

  1. Power pole
  2. Power connection
  3. Belt
  4. Splitter
  5. Merger
  6. Conveyer
  7. Ladder
  8. Storage container
  9. 4m wall segment
  10. 1m foundation

This means that I have to pay attention when I start regularly using higher tiers on 1, 3, and 6.

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I have a separate page for pipe hotkeys, ofc

silk ocean
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I use about 6 bars depending on the context

whole drum
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I should use more, but I hate flipping between them

silk ocean
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Alt+Mouse Wheel

whole drum
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I know

lucid temple
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It's just a waiting game for me now. All milestones done and waiting on automation for next phase

silk ocean
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Main general base building bar, plumbing, foundations, hypertubes, rail building, hybrid rail/foundation bars xD

whole drum
silk ocean
#

7th bar I guess is power systems but I rarely use that one

whole drum
#

If nothing else, set up another power station

fierce quartz
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Or just set up a small factory to throw things into the sink

lucid temple
silk ocean
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Content assured xD

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Wait for Phase 4 and 5 😈

warm pendant
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are screws important in mid to late games? i took the alt screws and helps me now to craft em going to phase 3 in 1hr

dense violet
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just make the screws right before they are consumed

zenith fractal
warm pendant
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yeah i make screws on factories that need reinforced plates

dense violet
#

yeah bolted plate + bolted frame can be real useful, especially with steel screws

lucid temple
lucid temple
warm pendant
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i took my time prepping for phase 3 building roads for easy transport since i spawn in rocky desert

spark sky
#

I don't know on this one. It would seem that it could be useable this way, the game doesn't prevent me from placing these here, so apparently the hit boxes don't interfere, but I know I wouldn't be able to place this in another blueprint designer with it sticking up this way (though I could load it into a blueprint designer - I've had that situation before with walls at the edge of the blueprint designer). #screenshots message

dense violet
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if it works it works

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do you mean it won't load into another bp machine?

spark sky
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Heh. Well, you should have seen it when I put in the vertical load balancers. What I removed was the vertical lifts with connected splitters at the top, sticking way above the blueprint designer.

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@dense violet It will load into another BP designer, but you can't paste the saved blueprint into another BP designer.

turbid merlin
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I thought screws were to be avoided at all costs later in the game

dense violet
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screws are very easy to manage with basic layouts

spark sky
#

??? I've never gotten there, but if you've got all the recipes you can research from hard drives in the MAM, and you've got a part that doesn't have an alternate recipe that leaves out screws, then I guess you need screws.

dense violet
#

people just have early screw trauma because they didn't know how to manage layouts to make a mess of it

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I hated screws for a long time myself xD

spark sky
#

Funny, I never looked at them that way. For one part I had to make for Phase 1, I think I needed 16,000 screws. I made most of them by hand.

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(But then, I wasn't sitting there watching them get made, I hit <Space> and went to watch YouTube videos.)

turbid merlin
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I’ve got stitched reinforced plates cause of all the talk I’ve seen online

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Granted. I’m using cast screws cause it’s stupid not to

dense violet
#

stitched can be very convenient 🙂

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Steel screw is an excellent choice for mass screw production, but if you don't have steel nearby, stitched is nice. Especially with iron wire

spark sky
#

What I noted, and I think that's why I opted to do them by hand, was that it takes longer to make a given ammount of screws in a single line of machines than it does to make them by hand.

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Now, if you've got multiple machines making the screws, that's another story.

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Or, if your machines are Somerslooped.

turbid merlin
dense violet
#

all viable options 🙂
iron wire is just super useful and flexible since it can cut out a resource time from a production line

spark sky
dense violet
#

quite often. Iron is veyr abundant

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I some times use Fused Wire too

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Fused Wire is Copper + Caterium

but I'll also make the Copper ingots with Iron xD

so it's iron+copper+caterium wire in the end

spark sky
#

Hm.

dense violet
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mind you this is for like, final factories when everything is unlocked.

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basically sandbox mode

spark sky
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Well, considering where I'm at in the game, and how few hard drives I've collected, I've got a long way to go to finding those recipes.

dense violet
#

I really recommend unlocking all the recipes 🙂 they just give you options

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but before 'sandbox mode' , I'll often use iron wire just for convenience.

I'm not opposed to copper wire but it just works out I can find other uses for hte copper

turbid merlin
#

I’m 100% using solid steel alt when I get to phase 2

dense violet
#

its good.
Coke Steel is solid too

turbid merlin
#

Heh. Copper powder go brrr

spark sky
#

Yeah, I'm sure, but I'm stuck on redesigning my biomass power plant, just because. Phase 2 is waiting for me, but I want to get this blueprint to work and put it in my game. It may not make sense, but it's kind of an "I did use this kind of power, and it's there if I build one too many machines" kind of thing.

turbid merlin
#

Ehhh, phase 2 is coal. So I’d have pushed that instead

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Would’ve been better

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Like yes. I’ll also have to redo my biomass gens. Cause I’m going big this time

spark sky
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Oh, I've got coal and geothermal (thanks to the doggos giving me the materials for the research).

turbid merlin
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Oh nice

spark sky
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I have a nice blueprint set for coal power plants stacked 4-high.

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You have to place the top two power plants and connect them, but otherwise the floors and most of the logistics are there already.

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And I have markers for where to place the coal generators, so it's an easy build.

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The hard part is connecting up the water.

sage quail
#

6 more days and I buy satisfactory on PS5 Pro :-3

spark sky
#

Well, that should be fun. I'm hoping to get my desk done while I'm on vacation so I can unbox my PS5 (first gen, not Pro).

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I bought a mouse and keyboard along with a USB hub that attaches to the front of the PS5 so I can connect them all to the PS5.

flint grail
#

Can someone explain to me how one part of my train line has power while the other part doesn't?

silk ocean
#

Not connected?

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Probably a join somewhere that isn't actually joined

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Try driving it

warm pendant
#

i finally got nobelisk

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i can destroy this annoying stone structure

silk ocean
#

Yep 🙂

spark sky
warm pendant
#

it does dmg and some purple slugs are on that area with gas

spark sky
#

Ah yes, those are annoying. Also some plants that expand vertically and put out poison spores, nobelisks work on them, too.

warm pendant
#

i though i need nobelisk that has fire to destroy those plants

flint grail
#

The power just randomly shut off while I was AFK, yet no connections were changed

silk ocean
#

Can't immediately explain that

spark sky
silk ocean
#

Figure out where the power stops and rebuild that area of track is the only thing I can suggest

spark sky
#

Anyway, I just looked at the time, I should go to bed and work on this power plant in the morning.

flint grail
silk ocean
#

Hmm, bit sus xD

shy zenith
#

how come my character isn't loading my turbo rifle ammo into my rifle?

silk ocean
#

Think you need to specify the ammo type

shy zenith
#

thanks

silk ocean
#

Inventory -> Cog on the weap

versed mesa
#

Why dont awesome sink accepts Uranium waste for ?

silk ocean
#

or hold R and select the ammo

zenith fractal
#

basically it is to make nuclear energy harder to build

shy zenith
#

is turbo rifle ammo even better than normal?

silk ocean
zenith fractal
# versed mesa Damn

to deal with uranium nuclear waste, turn it into plutonium fuel rods which can be sinked. or you can also use the plutonium fuel rods for reactors for plutonium waste which can be turned into ficsonium fuel which doesn't have a waste

shy zenith
#

its nice to machine gun big enemies, but normal ammo is 5 dmg vs 4

versed mesa
#

@zenith fractal ive only found out the plants create waste lol

zenith fractal
#

yeah

silk ocean
#

Turbo ammo has a lot of recoil but very effective close range

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You can quickly unload the clip into a big hog or spider

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Although when it comes to spiders there is only one thing to do -> Nuke Nobelisks xD

versed mesa
#

@zenith fractal my temp 4 plants i came check on befir I actually create its own factory on water to find out its blocked up 500 each waste

flint grail
zenith fractal
silk ocean
#

Ah right, it's always mods xD

versed mesa
#

Ive decided to make blueprint t
Which will help build my plant then I can rebuild it anytime

flint grail
silk ocean
#

mhm yea

hard ivy
silk ocean
#

Reprocess it then you can sink if you want to

versed mesa
#

I think theres a mod that allows awesome sink to accept the waste

#

Yeah i dont think there is one just looked

#

Nvm

hard ivy
silk ocean
#

Reprocess it and then it can run indefinitely, storing isn't an infinite solution

#

It's not that hard to reprocess uranium waste

versed mesa
versed mesa
prime herald
#

Hello

hard ivy
versed mesa
hard ivy
versed mesa
hard ivy
#

Depleted Uranium

versed mesa
#

Stop them breathing or choke lmao

leaden turret
#

@void gorge youtube decided that the clip about the emoji is "not suitable for all advertisers" 😅

versed mesa
#

Idk just silly thought I guess lol

#

Depleted Uranium has todo something but what exactly i wonder

flint grail
#

Is there a way to copy over map progression from one save file to another?

#

Like what you've explored?

leaden turret
flint grail
leaden turret
#

on anthor's discord

flint grail
#

SCIM?

leaden turret
#

linked in #welcome , probably what you used to edit the save

flint grail
#

Oh, I'm not in it and I'm in over 100 servers with no Nitro

shrewd compass
silk ocean
#

Oh boy I do wish there was a monitor selection box instead of having to do this window mode drag, back to window fullscreen again every time I load the game XD

versed mesa
shrewd compass
#

you can come take a look if you want

versed mesa
#

@shrewd compass so what you doing with your waste then ?

shrewd compass
#

ive been playing since 2020 and i swear back theen there was no option to process waste

versed mesa
versed mesa
shrewd compass
#

im on a world me and a couple friends started a week ago

shrewd compass
hard ivy
# versed mesa Idk just silly thought I guess lol

Depleted Uranium ammunition is something that exists irl. The advantage is that uranium is very dense, so it's very effective as an armor piercing weapon. And it's kind of a byproduct of nuclear fuel and nuclear weapon production

In the game it could be high-damage low fire rate ammo

silk ocean
#

Been controversy over that in the past too xD

shrewd compass
#

use a drone if you want and bring it into a distant place

silk ocean
#

Was used quite extensively in the Gulf War 1 I believe

hard ivy
# silk ocean Been controversy over that in the past too xD

Yeah, well, it's a heavy metal so it's kinda toxic. And the issue is that if you're firing hundreds of rounds at something some of them will miss, end up in the group, and end up polluting the environment with a mildly radioactive heavy metal. Even if it wasn't slightly radioactive, it'd still be bad

silk ocean
#

Indeed not ideal yeah

zenith pecan
#

Who cares about toxic in-game though, we're here to strip mine the place and consiquences be damned anyway.

silk ocean
#

Haven't seen much strip mining going on so far xD

steel dagger
#

Is the console release on a certain timezone of November 4 or does it release on the 4th no matter where you are in the world? (Haha i live in Australia)

silk ocean
#

If it's anything like Steam it just launches globally usually they quote like PST or something, e.g. 10am PST

zenith pecan
silk ocean
#

Those miners must have deep drill bits

zenith pecan
#

I dread to imagine the length of the drill strings given the sheer volume of mass we take up 🤣

silk ocean
#

Couple of km xD

sterile blade
shy mulch
silk ocean
#

I can't recall a game launch where it has been based on local time but probably there has been

hard ivy
silk ocean
#

There would surely be too much sobbing and rage if some countries get it before others XD

sterile blade
#

Smh my head

true mulch
silk ocean
#

Trading

#

Align with US or Asian markets

steel dagger
reef basin
silk ocean
#

Some decide to be either side of the international date line mostly for trading purposes I think

sterile blade
true mulch
#

On that note, they're considering getting rid of DST here in Europe, but some countries want to stay in summertime (the shifted one) for some reason, so it'll wreck most of Europe being united into +1/+2

#

Can't wait to switch timezones when going directly south

silk ocean
#

UK needs to ditch the clock change and just stay on UTC

reef basin
#

I'm all for leaving DST

how am I supposed to go train discgolf after work if it's already dark at 3 PM?

turbid merlin
#

Us aussies have like 3? Different time zones

#

Perth is like 4hrs? Behind Sydney

#

Daylight savings puts Queensland an hour behind nsw cause yea makes sense

silk ocean
#

It's only "Local time" - just work earlier finish earlier would be the solution

turbid merlin
#

Heh, im sure loving my concrete boxes atm

#

Dont got windows

sterile blade
#

To have a window, you first need a hole in the concrete... The glass is optional :P

turbid merlin
#

Why dont walls line up properly on foundations?????????????

#

That is giving me ocd

sterile blade
turbid merlin
#

Posted

#

Like, what am i messing up there

silk ocean
#

Join?

turbid merlin
#

Yea, like at the corner. Whys it not joining

#

Or is that juse how it is

sterile blade
#

Yeah, that's how it is...
Try making a screenshot from above to be sure, but I think I'm not miss-remembering...

turbid merlin
#

Its snapping to the thing correctly. Guess i'll just have to live with it

sterile blade
#

Iirc, that's part of the reason why many like to put beams on pretty much all edges of their buildings (hiding that wall-corner-thing)

turbid merlin
#

Gotcha gotcha

#

Well, basic iron and copper factories are online and running. Now for stitched plating

#

Probably should do concrete factory after... its slow

late tartan
#

Does the sink always use power whether or not you are putting stuff in it?

silk ocean
#

According to a forum post it uses 30 MW when active and 0.1 MW when standing idle

mortal ginkgo
late tartan
#

Easy numbers

#

I wanna make my power graph flat

silk ocean
#

That's unlikely possible especially when you get particle accelerators that massively vary in consumption, converters too

mortal ginkgo
#

what needs to be a straight line is your power production (geothermals excluded)

mortal ginkgo
late tartan
#

And if i can figure out the timing, i can time the PA so that as one goes down, another goes up. Kinda like 3 phase ac power

silk ocean
#

It's pointless effort imo, and a break in supply or any blockage in flow will put things out of sync pretty fast

hard ivy
late tartan
#

My factories typically dont have that problem. I have buffers and overflows almost everywhere. If i use 60 motors/min, i typically make 150% so 90 then sink the other 30 after they fill a storage

late tartan
silk ocean
#

You're wasting your time and you'll never achieve what you want

late tartan
#

I can bloody well try

silk ocean
#

You can try... xD

late tartan
#

I will achieve my goal

silk ocean
#

I wish you luck XD

late tartan
#

You just dont believe hard enough

#

Anyway, imma go back to watching star wars episode 3

neat berry
#

why would refineiers not push fluid up 4m?

silk ocean
#

Machines are supposed to push up to 10m headlift I thought, they should be able to do 4m

#

Maybe not... stick in a pump if it's not flowing xD

neat berry
#

ts should be tho

#

it go up soo little

silk ocean
#

I was under the impression they should do from the plumbing guide yea

neat berry
#

holy shit im slow only one was connected

mortal ginkgo
#

(Allows fluids to be transported 10 meters upwards.)

neat berry
#

lol

mortal ginkgo
#

They do so he goofed up somew- yeah, he did goofed up.

neat berry
#

yeah now it pumping

silk ocean
#

I have had to use pumps when I'm fairly sure it's not even close to 10m headlift so maybe something changed

neat berry
#

i need dem mk2 pipes

dense violet
#

higher flow pipes require better piping skills to use

neat berry
#

mine seem be capping

silk ocean
#

Split the system and double up the plumbing

#

or input either ends of the manifold

#

Various techniques in the FICSIT plumbing manual

agile crater
#

Yesterday at my main world i hit the object limit

scenic mirage
scenic mirage
#

@hazy hawk howd you manage calculating without a working 0 key

silk ocean
#

There are two 0 keys on a full size keyboard

wintry carbon
hazy hawk
#

It was a scientific calculator. So plenty of exponents, addition, and teeth-grinding.

Now I think it would've looked cooler with individual pipes going from the blenders to sets of three generator pairs.

scenic mirage
warm pendant
#

what part of map this green thing spawn?

#

it damages me

#

like radiation

silk ocean
scenic mirage
warm pendant
#

no, its like glowing

scenic mirage
hazy hawk
# warm pendant what part of map this green thing spawn?

If it's glowing green, and looks like a rock or ore node, it's uranium. DO NOT collect it; I know from experience. If it's on four legs and trying to kill you, it's a nuclear hog. Retreat to minimum safe distance and shoot it until it dies. Wear hazard suit and iodine filters.

scenic mirage
silk ocean
#

or.. not xD

warm pendant
#

shi man i didn't bring enough nobelisk

scenic mirage
silk ocean
#

School was like 25 years ago XD

#

Win+R, calc, numpad

#

In the real world xD

leaden turret
agile crater
sage radish
#

I'm on my 2nd playthrou and i forgot how annoying versitile frameworks are to make, why do you need 1000 of them Why WHY WHYYYYYYYYYYY

silk ocean
#

2,162,688

scenic mirage
south lion
#

Why not more😼

sage radish
silk ocean
#

According to a reddit post - "This "limit" can be increased at the risk of Game Save corruption, but there have been reports of many players doing so and not having any issues (but the risk remains), so frequent manual saves and backups is strongly recommended."

sage radish
#

Why are automated wiring way easier to make than versitile frameworks yet you only need 100

warm pendant
#

giant spiders scared me aaaa i lost sommerslop

#

i didnt know they can jump so high when aggro

south lion
#

Duh

south lion
sage radish
#

i dont think they only need 50 smart plating to make the frame of the machine

south lion
#

They duplicate the smart plating

#

But the machine breaks after it

#

And you need a lot of versatile frameworks to fix it

spice patio
#

<@&370483737957236737> How about making #announcements about the console release and the stream?

#

Instead of it only having been mentioned in the stream.

silk ocean
#

Is there anything to announce, isn't it 4th Nov a known fact?

silk ocean
#

Fair

spice patio
#

As there is launch stream again, and the time for that has only been said in latest twitch stream on tuesday.

#

So the release, and the launch stream start are both 14:00 CET, so 13:00 UTC.
And CSS fucked up with summer/winter time transition, so PS-store says the release would be one hour earlier.
AGAIN the point why I keep trying to tell CMs to always use UTC...
They put the time into PS store in CEST, and now it is CET, as change from summertime to wintertime was between input and now.

final bridge
#

Have recently found out that a lizard doggo, despite the world being in stage 1, can in fact, give you a nuke nobelisk

spice patio
#

But of course inputting in UTC would have caused issues in other direction, if not taking that local clock change into account.

silk ocean
#

Meh xD It's an hour difference.. it's available when it's available, patience padawan XD

gusty bronze
#

Satisfactory x Palworld crossover when? 😄 I want pokemon working my factory to make it go faster

dense violet
#

there's probably a list on the wiki

silk ocean
zenith pecan
spice patio
silk ocean
#

Timezones and summer time can easily get confusing yep

#

Especially when some countries change clocks at different times/weeks I think

spice patio
#

Yes, it isn't universal change all over the world.
EU moves as a block, but basically no-one else moves at same time.
And some countries/regions don't have summer time at all etc.

silk ocean
#

I'm totally with just using UTC, much simpler for all

spice patio
#

It should not be expected for people outside EU to know when EU switches summer/winter times.

silk ocean
#

Apart from maybe those on Swedish Time xD

#

There needs to be a countdown timer XD

leaden turret
gusty bronze
#

you gotta admit, it would be kinda neat to add slave... I mean worker labor to the factory

hard ivy
gusty bronze
#

hence the pokemon

#

they are ex-human

zenith pecan
#

Switch to amazon mode to make the overclock more effective.

final bridge
dense violet
#

No idea how items are weighted, or even if they are weighted

#

if they aren't weighted then 1/X^2 , where X is the number of possible items on the list

dim cradle
#

This run I've been kind of noticing that I enjoy just stockpiling and getting things into dimensional storage more than actually completing the obj, like I only put down 1 constructor per item for these phase 3 things lol

versed mesa
#

Hiw do I put water extractor in a blueprint with foundations and nuclear plants together?

warm pendant
#

omayghad im at phase 3 now

versed mesa
#

💪

dim cradle
#

And they're done anyway though

#

All I did was overclock the one making modular whatevers by a lot lol

#

Guess I'll be at phase 4 in just a sec

#

Time to finally upgrade those mk3 belts I'm using lmao

#

I just turned off the constructors for the modular things and the control units. Should I leave them on? Idr if they're used for later phases

dense violet
#

All the space parts are used in the next phase

dim cradle
#

Guess I'll just leave it on and stockpile then

warm pendant
#

is there any use for automated wiring after completing ph 2?

true mulch
#

!wikisearch automated+wiring

raven axleBOT
true mulch
#

usage section ^

dim cradle
#

I know for sure it was used in the one I'm just now finishing

#

so yeah you'll use it again

warm pendant
#

ahh yeah i see i need it

#

thanks for the fast wiki

#

idk what to do at ph 3 soo amma watch some tutorials first xd

dim cradle
#

Just build on top of what you already have tbh, maybe grab some hdds to make life easier like I did

whole drum
#

P3 is definitely a great time to go exploring

dim cradle
#

Is anyone kind of savvy with plastic/rubber math? I set up a hybrid of recycled and normal plastic/rubber but I'm not sure if I'm actually coming out ahead or not lol

#

I can take a pic and mark it up a bit

warm pendant
#

hell yeah p3 getting jetpack gonna be helpful to explore

#

already doing fortnite builds to get to mountains. now i have someting to break fall damage

dim cradle
#

You could have already had the parachute

warm pendant
gusty bronze
#

depends on where they started on how easy it would be to get the parachute

whole drum
#

Jetpack + Zipline is a lot of freedom

whole drum
#

You can get parachute easy at any start

dim cradle
#

Well I'm doing both at once, and feeding them into each other to make more of each other, along with fuel

dense violet
#

just decide how much of each you want, and dedicated the oil to the 2 sections

#

In the Rubber plan, you stil make Reycled plastic, but it'll all get turned to rubber in the end.

reverse for the plastic plan

dim cradle
#

I'm making a decent amount with what I've set up, just trying to figure out how efficient this is for oil use 🤔

#

I'm hoping it's just better than the default recipe

dense violet
#

well the plans show you how much plastic/rubber you get per oil if you bother to look at them

#

the info is literally a click a way

dim cradle
#

it's using things I don't have yet, like Blender and mk2 pipes anyway tho

dense violet
#

use diluted packaged fuel then.
output is the same

#

changing the recipe might be 3 or 4 clicks if you want to see the diagram

dim cradle
#

hmm... I wonder if I can just put mine in here

dense violet
#

you can set inputs too

scenic mirage
#

Version: 433351, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No

GPU Crash dump Triggered

FactoryGameSteam_D3D12RHI_Win64_Shipping!D3D12RHI::TerminateOnGPUCrash() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:875]

tf??

hard ivy
true mulch
#

disable mods and see if it happens again

leaden turret
#

disable mods properly

true mulch
scenic mirage
dense violet
#

still, first step to trouble shooting

#

delete the mods folder in the games folder system after you disable them in the mod manager

dim cradle
dense violet
dim cradle
#

So far it's been running pretty smoothly? But as long as it runs it's fine lol

#

Something you noticed right off the bat?

dense violet
#

it's jsut a spider web of piping with bits that look interconnected

#

I'd be surprised if there weren't stutters going

#

most important rule for smooth fluid systems is keep your systems simple and tidy

dim cradle
#

I think the only stutters is because there's way too much rubber vs what I'm using, filled up that stack of containers kind of dumb fast

#

Maybe I should make something to get rid of excess fuel though

hard ivy
dense violet
#

possibly, but it's basically impossible to tell how smooth it is if you're not consuming the product

dim cradle
#

I do actually have the diluted packaged fuel recipe, I just didn't get around to researching packaged fuel itself

#

Look I was tired okay actually no that's not it I would have just done that regardless but yeah

versed mesa
#

So i was looking through index at Uranium waste recipe and before that I was looking at plutoniam waste and the other one and something did not look right at all I fought maybe its me I need a sleep maybe it make more sense later but it defo did not add up thats for sure lol

dense violet
whole drum
#

It looks mostly like there just wasn't enough organization to the initial build placement

dim cradle
whole drum
#

All the secondary issues follow

dim cradle
#

So it'll be tier 8 without smart splitters?

dim cradle
whole drum
#

At your tier you should have almost all of the cat branch researched

dim cradle
#

I just wasn't sure about efficiency

hard ivy
dim cradle
#

So I think my oil inputs are 135 for the diluted heavy stuff and 180 for the normal plastic/rubber.

#

And then like 240 each for plastic rubber it looks like

#

so yeah that's less efficient than that schematic in the planner for sure

#

Well no it's like 260/240 depending on what that last refinery that's doing the polymers does

dense violet
#

a huge part of the recycled loop efficiency is the diluted fuel, it's true 🙂

dim cradle
#

Yeah maybe I can improve it a bit if I swap out that part somehow

near drift
#

Hi is the game gonna be only on PS5 pro or all PS5 consoles?

true mulch
#

diluted fuel is the single most OP recipe in the game

true mulch
dim cradle
#

I just wanted to make something on my own so I'm happy it's working for now I guess

near drift
#

what about slim?

dim cradle
#

but yeah if I multiply my inputs by 2x to match the diagram I'd still only be at like 520/480 plastic/rubber lol

#

So that's a lot less efficient than that

#

Wonder if it's just the diluted fuel difference

#

at least it makes both?

hard ivy
#

You can make both with recycling as well

#

And it's just as easy/difficult as making either one

dim cradle
#

Well I'm using recycling atm, just I didn't have a way to get either of them started? So I just tacked on the normal recipes for both and merged them into the manifold, and then the oil output into the fuel

#

Need to go research packaging to try that

hard ivy
#

Not residual plastic, as that's slightly less efficient

dim cradle
#

Makes sense, and then that gets the loop started

#

for minimal cost

hard ivy
#

It's not even a cost. You get the maximum oil efficiency by using the residual rubber for that. Or, well, you could also just output the residual rubber and hand start the loop, and it'd have the same efficiency, but why

#

But for a proper loop, you'll need smart splitters lol

#

Prio mergers can be useful too

dim cradle
#

I mean it's basically just sinking output if any of it gets full right

#

to make sure it keeps going

#

I guess this is what happens when I make a line while struggling to stay awake, should have noticed that I could have just used residual to get it started

whole drum
#

When working with oil products, it's always good to have a smart splitter that points overflow into a sink for your solid products.

#

This ensures they never turn off from being full, so your power grid doesn't halt if it depends on that oil.

hard ivy
#

You don't need to prevent the machines outputs from filling up. But you do need to make sure their inputs are filled. And that's what you need smart splitters for - you put all rubber on one belt, all plastic on another, and then you feed that entire belt back into the opposite recipe. But it's a positive feedback loop, so you gain plastic and rubber every loop, so you need to output it, but only the excess

dim cradle
#

Well... I guess I could just delete the normal coal/oil lines and it would work about the same then lol

#

er plastic/rubber lines

#

I already started the loop anyway

silk ocean
#

I basically try to overflow/sink the excess of everything I manufacture to keep the fac running all the time

dim cradle
#

I just let it pile up tbh, tells me that I got free resources to use somewhere else if I want

hard ivy
whole drum
#

I don't on low end materials because those usually go to DD, so I don't want to use the extra power if I'm not using those materials.

#

Pure preference tho

dim cradle
#

I guess one thing you do lose is the extra heavy oil from the normal rubber/plastic lines

#

but it's a tiny bit

silk ocean
whole drum
#

In the long term, you probably end up with quite a few more coupons

silk ocean
#

That too

dim cradle
#

Well I've been sinking the alien stuff from 3 slooped constructors

hard ivy
#

Oh, the server banner just changed on me lol

dim cradle
#

it's starting to cost a lot of points

#

I should start sinking this alien stuff from the manufacturer thing I overclocked that's taking that in

whole drum
#

Building excess computers to sink can be good coupon generation if you can get your p/m decently high

silk ocean
#

I've long reached the point where I have nothing to spend coupons on, they are just stacking up in storage

whole drum
#

You get the useless 1k decoration too?

silk ocean
#

Yep

whole drum
#

I still haven't done that one

silk ocean
#

The Golden Nut

whole drum
#

Mostly because I don't stick to just one save

dim cradle
#

I have like 200ish?

#

Well no 260ish

#

tbh outside of trophies and some useful things idk what I care about in there

shy mulch
#

The coupon shop basically has 2 categories of things. Cosmetics and time savers.

#

I get like 1 coupon every 3 mins or so

silk ocean
#

Cosmetics... and Hard Drives xD

shy mulch
#

Hard drives count as a time saver category 😝

silk ocean
#

xD

hard ivy
shy mulch
#

Depends. If you just gather dna as you go about your day anyway then I wouldn't really count that as taking time

nova shuttle
#

my game crash i try to start the game and it instand crash "Version: 433351, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: -, NetMode: -, IsUsingMods: No, IsSaveGameEdited: No

Fatal error: [File:D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanUtil.cpp] [Line: 1130] vpCreateInstance(&ProfileInstanceCreateInfo, VULKAN_CPU_ALLOCATOR, &TempInstance) failed, VkResult=-9 at D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanRHI.cpp:296 with error VK_ERROR_INCOMPATIBLE_DRIVER

FactoryGameSteam_VulkanRHI_Win64_Shipping!VulkanRHI::VerifyVulkanResult() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanUtil.cpp:1130]
FactoryGameSteam_VulkanRHI_Win64_Shipping!CheckVulkanProfile() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanRHI.cpp:299]
FactoryGameSteam_RHI_Win64_Shipping!LoadDynamicRHIModule() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\RHI\Private\Windows\WindowsDynamicRHI.cpp:973]
FactoryGameSteam_RHI_Win64_Shipping!GetSelectedDynamicRHIModuleName() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\RHI\Private\Windows\WindowsDynamicRHI.cpp:1036]
FactoryGameSteam_NGXVulkanRHIPreInit_Win64_Shipping!FNGXVulkanRHIPreInitModule::StartupModule() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private\NGXVulkanRHIPreInit.cpp:35]
FactoryGameSteam_Core_Win64_Shipping!FModuleManager::LoadModuleWithFailureReason() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:654]
FactoryGameSteam_Projects_Win64_Shipping!FModuleDescriptor::LoadModulesForPhase() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Projects\Private\ModuleDescriptor.cpp:696]
FactoryGameSteam_Projects_Win64_Shipping!FPluginManager::TryLoadModulesForPlugin() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:2410]
FactoryGameSteam_Projects_Win64_Shipping!FPluginManager::LoadModulesForEnabledPlugins() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:2483]
FactoryGameSteam_Win64_Shipping!FEngineLoop::AppInit() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:6639]
FactoryGameSteam_Win64_Shipping!FEngineLoop::PreInitPreStartupScreen() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:2872]
FactoryGameSteam_Win64_Shipping!GuardedMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:140]
FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
FactoryGameSteam_Win64_Shipping!WinMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll"

nova shuttle
#

ok sry

silk ocean
#

Vulkan issue? Try DX12

#

Should be able to edit the config

#

or add launch option -DX12

stoic spear
#

What external source could I use to plan for a mega factory

dense violet
#

any planner, or pen and paper, or excel

leaden turret
#

coin flip

dense violet
#

tweak recipes and inputs however you need

wooden minnow
whole drum
#

Combine the wiki, the interactive map, and SF Tools

#

Or you know... just play the game

leaden turret
#

(I made my own but I would not say it was human-friendly, it's barely marv-friendly)

dim cradle
#

Mk got about 800 quick connects hooked up to dimensional, guess I can start my... geo energy experiment...

#

that's pretty much fated to end terribly but

dim cradle
#

Just be like me and build spaghetti

#

👍

#

Need a competition for the spaghettiest factory at the end

shy mulch
quick idol
dim cradle
#

This looks like a freaking rear of a server room or a connection center for an ISP

#

no order, only chaos

silk ocean
#

Such an abomination of a factory XD

spark sky
dim cradle
#

I mean I can see how you can do this, too just like... got a pipe, need it to hook into thingy, run around looking for a thingy to hook into

whole drum
white dawn
dim cradle
#

no matter what I do, I can't top that

spark sky
#

With all that mess, how do you even know everything is hooked up to something?

dim cradle
#

to begin with, I couldn't even play long enough to do that lmao

whole drum
dim cradle
#

well they have different colors of pipes, so on a micro level this probably isn't all that complicated

spark sky
dim cradle
#

It's like writing spaghetti code but easier.

whole drum
dim cradle
#

So one step at a time they probably knew where everything was going

spark sky
#

I guess once you connect something, don't ever change it.

dim cradle
#

Well either that, or just you know... hook up everything into free slot, let RNG decide what percentage of your inputs and outputs are actually working

#

Use your new stochastically powered factory

whole drum
#

It's like attaching multi-colored balls of yarn to a dozen cats, ferrets, rats, terriers, and pigs each--then setting them loose in a confined space together

spark sky
dim cradle
#

Then you can proudly say that your factory is powered by RNG

spark sky
#

Real Nutty Girls?

silk ocean
#

Stochastic Miner Mk.3.... could be an ore... could be a lizzard doggo

spark sky
#

Heh.

whole drum
#

Schrodinger's Miner

silk ocean
#

xD

whole drum
#

It's always producing something, but you can't know until you observe

dim cradle
#

Might as well make a miner that mines data, too, but we don't know of what

#

Privacy policy changes

spark sky
#

Okay, now I want to know how I can put a lizzard doggo on a belt that runs in a circle.

dim cradle
#

I tried experimenting with getting a spitter onto a belt

#

to see if I could make a kill loop. Doesn't seem to work

iron idol
#

How many foundation tiles wide is the Space Elevator's base?

whole drum
#

Reminds me of the infinite sushi belt a friend an I made that ran between two storage containers

dim cradle
#

I don't think animals are affected by belts

hard ivy
raven axleBOT
#
Official Satisfactory Wiki

The Space Elevator is a special building used to complete phases of Project Assembly by supplying it with Project Assembly Parts. The first three deliveries unlock two higher Tiers of Milestones, while the fourth one unlocks the 9th and final Tier and the fifth delivery launches Project Assembly and...

spark sky
dim cradle
#

Although, I didn't try one of the bounce things

#

I wonder if I could get them onto that and then fling them off the cliff

spark sky
dim cradle
#

I meant on spitters

#

and other creatures, so you could have infinite meat/dna if you just made like a track that ran in a loop around spawn points

spark sky
#

Oh, I thought you said "splitters". Sorry for the misread.

dim cradle
#

Yeah I tried putting a spitter onto a belt to see if it would get belted off, didn't work

#

But if flingers work... that might do it

#

and then just make a stupid long hypertube track that runs by each spawn point

whole drum
#

I want to craft a flamethrower to use against spiders and hatchers

spark sky
#

The thing with belts is, if the belt ends somewhere, the stuff on the belt just stops at the end instead of being dumped off the end of the belt. (Just one bit of realism we didn't get.)

whole drum
#

Have its damage based on the fuel you use

dim cradle
#

yeah that's true too

#

they didn't even get moved though

spark sky
#

Then again, Satisfactory has Minecraft physics, when it comes to building stuff that's unsupported.

leaden turret
whole drum
#

They have to. They been dropping truth bombs all over Russia lately.

spark sky
# dim cradle they didn't even get moved though

After watching a video from Coffee Stain about splines and conveyors/hyper tubes, it may be a number of things. The spitter may be too big and stuck because the splines on both sides are hitting it, or, perhaps the belts don't even interact with creatures.

whole drum
#

I think it's the latter

#

I've seen spiders land on my belts and not care

vivid thorn
#

how do i report a bug in game?

raven axleBOT
whole drum
spark sky
#

Hm, I've wondered about setting up some belts as moving sidewalks. It could be useful for a "guided tour" of your factory.

dim cradle
#

I wonder if enemies will spawn if you fly by them with the hypertube...

whole drum
#

I do that when I have long belts between hub factories

dim cradle
#

and then get flung... thinking_helmet

shy mulch
#

Should be able to ride lizard doggos and set routes for them like you do with trucks. Then you could leave one running as a tour guide!

dim cradle
#

well I'm sure someone that's more bloodthirsty than me will test this out

spark sky
#

Hm, will a lizard doggo follow you into a hypertube?

shy mulch
#

They will not

whole drum
#

I want to combine creature remains with DNA to set up a cloning machines so I can make an army of them to send across the map and wipe out the other wildlife, Supreme Commander style, then tame hundreds of doggos to go fetch all the remains and drop them in a set of storage boxes for me.

shy mulch
#

honestly there's probably a mod for that haha

spark sky
#

Is there a mod that makes those stupid birds of some use?

shy mulch
#

oooh that gave me an idea
you should be able to give weapons (rebar, rifle, nobelisks) to tamed doggos and they will use them on any nearby enemies

whole drum
spark sky
#

Yeah, to get in the way?

whole drum
#

No, target practice

unkempt blade
spark sky
#

Well, they should at least drop something.

spark sky
whole drum
#

One of the funniest things about the rebar gun is that the default ammo will ragdoll other players

dim cradle
#

Reminds me I accidentally blew up a doggo earlier... was a spider there and I didn't even see it till it was too late

#

oh well

#

Can't craft gravemarkers unfortunately

spark sky
#

I wonder, if you kill a doggo, do they respawn?

unkempt blade
nocturne nebula
#

hey guys, when placing a constructor, is ctrl + looking at the side of a building still a thing to place neatly next to it?

#

I am wondering if a mod might be conflicting or if its no longer a feature?

shy mulch
#

yes it works normally

whole drum
#

Ctrl is still used for grid snap placement, yes

nocturne nebula
#

issue on my end then

#

unless there is a setting for it

#

I suspect settings are saved between game installs

whole drum
#

Try tapping your Ctrl key a couple times and try again

nocturne nebula
#

will do!

whole drum
#

Just in case the physical key got stuck or something

nocturne nebula
#

must be a mod

spark sky
whole drum
#

Check your keybinds

nocturne nebula
whole drum
#

Windows is such hot garbage now

spark sky
whole drum
#

10 was an okay OS--not the best--but 11 is a dumpster fire that they are forcing on people, is ultra intrusive, carries lots of mandatory "features," is heavier on your resources, and they are destroying W10 to force people onto 11. F*** MS.

#

Only catch with Linux is that things that use certain kinds of anti-cheat don't work.

spark sky
#

I'm still using Windows 10.

#

But, if I could, I'd go back to 7 or XP.

whole drum
#

7

south sinew
#

7 was the last version that was actually better than its predecessors

whole drum
#

Ya

south sinew
#

since then it's been downhill for sure

whole drum
#

I begrudgingly went from 7 to 10 because of DX drivers forcing the issue

zenith pecan
#

Anti cheat or no, it looks like I'll be shifting to ubuntu, microsofts overreach has gone too far.

hard ivy
spare ice
#

Hey guys, does drones unload each load seperately? For isntance if I have 2 drones coming to 1 port, does it for isntance unload coal first and when fully unloaded it starts unloading the iron?

shy mulch
#

when a drone lands it will unload whatever it has, if there's no space to unload everything it will sit there until there is

spare ice
#

Okey thanks I was wondering just that, if it unloads everything or just parts of it when theres space

dim cradle
#

Is there anything that would let me harness only "idle" flow from a pipe network

#

like if it fills up then send it this way to make some packaged fuel

shy mulch
#

Not dynamically. But you should be able to calculate how much overflow there will be, and use a valve to limit that pipe

white dawn
#

Make sure the top of the U-bend is higher than any machine processing fluids, and then only the overflow should go over to the other side

#

(for it to be accurate, I believe the top "cap" should be a separate pipe segment; you'd want one pipe going up, then another pipe as the "cap" (the actual inverted U), then another pipe going back down)

#

Though best yet, IMO, is to do the math and just have a dedicated Packaged Fuel line

#

You know how much fuel you're using for other purposes, and you know how much fuel you're producing, so just send exactly that difference over to get packaged

#

(If it were me, I'd have dedicated machines making the fuel to be packaged; can underclock/overclock to get the numbers just right)

dim cradle
#

eh I'm gonna just yolo pump that fuel in

#

missing a little fuel isn't gonna kill anything

#

unlimited jetpack calls

#

... jetpack sucks >_>

silk ocean
#

Jetpack is very useful

ornate saffron
#

This is my thrid play through of Satisfactory since update 7. and it always blows my mind how much power you need in the final phase. 30/min trigons and time crystals alone is over 10gw of power all so i can lay m6 conveyers

mortal ginkgo
lucid pagoda
#

How do I do the math for a train, if I needa carry ~4000 nitrogen/min on a 12 minute trip, how big should train be

whole drum
#

You need to time the round trip, load/unload time, and make sure you won't have any bottlenecks in that flow

lament niche
#

hey does anyone know if blueprint menu has a hotkey

spark sky
lament niche
spark sky
#

I don't think so, it's all from the construction menu.

dim cradle
#

I thought I saw people hover with jetpack, not just gain altitude. Is that a different button from what I'm thinking of?

#

I'm kind of missing the power armor mod tho lol

spark sky
dim cradle
#

ah I see hoverpack is a different item

ornate saffron
dim cradle
#

These new powerlines are really good though, I agree now. Can basically use them for transportation

unkempt blade
ornate saffron
dim cradle
#

I think as a liquid you can only transfer 1600 m^3 max per visit

#

at least I think I'm noticing that with oil

#

So it's however much you can actually make during your round trip time before docking again, I guess you need (<that number>)/1600 that's how many platforms you need

dim cradle
#

right, I meant per car per visit

#

sorry

#

I think nitrogen also has a lot of different sources per source so you may need to split the pipes up into different loading stations unless you just package it, in which case you'll still need to split it just into different belts probably?

silk ocean
#

Trains can shift crazy amounts, unlikely to ever be bottlenecked by rail

unkempt blade
#

yeah but if you package it you can fit 400 nitrogen into a factory cart which is better for reasons

dim cradle
#

naruhodo

buoyant orbit
#

how do you add mods guys

silk ocean
#

Put the materials in factory carts, put the carts into a train, put the train into a boat, put the boat into a drone

unkempt blade
#

I've never actually tried driving a cart onto a train while recording a route but now I'm sort of curious

white dawn
# buoyant orbit how do you add mods guys

The modding webpage should have all the info for that. There's a Satisfactory Mod Manager which is generally used to do it. Specific modding tech support should be in the modding discord, though (there's a link to it in #welcome )

buoyant orbit
#

oh okkk ty

ornate saffron
silk ocean
#

They are fairly useless offroad

ornate saffron
#

i love that they dont need fuel but will take it and the fuel just disappears

abstract heron
#

If i did already ficmas and i have it all done will the mam and such have to start fresh?

silk ocean
#

Secretly you are pedalling like crazy inside to generate electricity

mystic oriole
#

I can't remember if the manufacturer's inputs lines up with two - two coveyor belt hole walls, or three hole walls.

mystic oriole
#

ha, the 'yo mama' came back to me. Nice

#

also love the HK-47 vibes.

lament niche
#

I was more going for that old robot from Futurama

mystic oriole
#

where do you think that old robot got it from?

lament niche
#

your mother.

#

AND HE NAILS IT FROM DOWNTOWN

mystic oriole
#

good one

lament niche
#

YOU LEFT IT WIDE OPEN TBH

mystic oriole
#

just like your mother

lament niche
#

my mother is dead, so...

mystic oriole
#

shhhh, I know, I'm the vet

lament niche
#

ew

whole drum
#

CLARIFICATION: Your mother struggled extensively with the personal dilemma of her preference for automated assistance compared to bestial vigor. It was through our repeated interactions that she came to the conclusion that metal outlasts meat, thus her satisfaction was complete. Having completed my task, I vacated her domicile and broke communications--through no lack of attempts on her part to resume and sustain them.

toxic spruce
#

I think coffee stain just uploaded all the game files to (at least) the xbox store. New update for the pre install is out

sinful bobcat
#

I think… I play this game too much.

mystic oriole
#

nonsense

whole drum
#

If you play this game, then yes

sinful bobcat
#

My starter factory has been put into a calculator and it’s 7,000 mega watts

#

I can’t make that much from coal

#

Or basic fuel.

whole drum
#

Then it's not a starter factory

sinful bobcat
whole drum
#

A starter factory will usually be about half that

sinful bobcat
#

It does make 280 iron plates…