#satisfactory
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Actually this is kind of funny, I think I can make all of the trains I need for transporting the oil, from the plastic and rubber I picked up from crash sites, in order to make the stuff that I need to make them
So that's another reason to keep that stuff
Like basically enough to make like 20 platforms I guess
What is Purity: Temp
multiple nodes
How hardcore would it be if satisfactory added bikes
roller skates would be dope tho
Jet Set Radio Future
just lets you make grindable rails across the map and starts up the music as soon as you get on them
actually that would flipping dope...
... put graffiti on your own factory...
ey ey the zipline is very fun as well, got a bit ofskillexpression in the early game too
very useful to get around after u unlock power towers
just poured myself a PINT of coffee, too damn tired today
I don't ever use caffeine, dunno how people just chug it like that
about 0.6 liters to be specific
But my RL friend does the same thing lol
im finnish, our most famous breakfast is coffee and a cigarette
this isnt something i usually do though
just unbeliavably tired
Do y'all know if there is a way to get rid of these Dismantle crates on the map
yes
or some game option to just delete them
It just doesn't matter, the dimension storage will always have more of whatever it was
Very easily you just open your mouth and pour the contents inside and forget what you did that day :D
Isn't that alcohol? Tho I don't drink that either lol
im actually curious if swedes drink as much coffee as finns, out of the three countries norway still drinks the most i believe
No I think theres studies that show caffinee can lead to short term memory loss or something similar, I havent checked it in a while so dont quote me
Oh well yeah I don't need any help forgetting anything short term
can tell you that much....
repeat what you said I already forgot
oh my working memory has been fucked on a genetic level so cant get much worse
repeat what you said I already forgot
"How could things get much worse" ahh response
well, its always been a bit wonky, cant handle a longer list of things to do at work than 3 unless its written somwhere, and ill still probaply forget i wrote them somewhere
its a bit of a pain
i now realize the pint of coffee will likely grow cold before i drink it all so perhaps i will ad some sugar to it and put it to the fridge for later enjoyment of ice coffee
or put it in the microwave
I seem to forever be microwaving my mugs of coffee that go cold on the desk
ever forget ur coffee in the microwave? only to find it there next morning. not today
Not the microwave but certainly just a mug somewhere, kitchen, desk, etc xD
Probably even then I'd heat it up again lol
on occasion i accidentally brew too much coffee in the morning, and then proceed to put the whole pot in the fridge so i can have some in the afternoon without brewing more
if it sits at room temp i find it becomes a bit too bitter for my taste
Yea I should probably do the same
you don't dump gallons of sugar and syrups into it like everyone else? why even drink coffee atp
highly recommend another container than the pot itself, im just a bit lazy in the mornings
Oh I just have it black no sugar
best coffee i ever had was freshly ground at a friends place
divine
it was better when drunk black compared to with milk and/or sugar
beans were nothing fancy either
Yea that's good. I just have a basic filter machine and I buy ground coffee
but i do drink it with milk since i usually have the cheap stuff just to keep me awake when needed
same for me zatie
its a rare treat to have some good coffee
Yea I don't buy anything particularly fancy, usually just a bag of whatever is on discount
you sound really finnish
i wonder why
when you get a pay raise you get that presidentti coffee instead of the usual juhlamokka
i wonder what kind of coffee ficsit emplyees drink in game
do we have lore on that?
must be ficsitcoffee
dirty water probably
doubt they'd spend money on actual coffee
@hushed canopy you play sf alone?
check #screenshots
ficsit coffee. get your fix before automating for a boost in efficiency!
ye
Wait coffee actually does something??
apparently
I never knew this, I thought it was just prop for the game lol
oh, i just threw out a slogan that came into my mind. i dont believe it does anything in game
Ohh okay lol
It would be cool if it did though
imagine if it increased output by like .01% or something, someone would still optimize around the mechanc of sipping coffee
lol
That would be cool if it did that, like a temporary booster in building efficiency
ehh, i would probaply make a macro for sipping coffee automatically at that poin t for maximum gains
Hmmm... okay I dunno the math for this. I have 7 fluid platforms all for oil. I'm not sure what the transit time for the train is yet but how many oil sources do you think I should hook up to each
it would be interesting, say if it gave a small movement speed boost. that would fit into gameplay as well
There are 3 pure oil sources, 2 normal oil sources, and then a couple of impure oil sources in this area
how much are you consuming? compared to the haul size?
I'm not consuming any yet, I just want to make sure that none of it overfills
Like I wanna just use the oil sources 100%
... well I guess the transit time is necessary for that huh
oh well
i mean
That could be a thing also. Iโm sure the devs will do something like that in the future
the way i do transporting liquids is i make a fluid buffer at both stations that fills up, so if im not consuming all of it at the end atleast its stored there incase something goes wrong later on
Mind sending me an invite to your clan tag discord?
Even if there's a fluid buffer, there's a certain flow rate to all of the pumps
I kind of want to make sure I use 100% of that flow rate, or have up to 100% of it to use which would make the train "lossless"
ya need pumps for vertical fluid movement? i just fill up the pipe network so no accidents happen when the machines turn on
kinda like the way i do my manifold belts
but ye, fluids are weird
is this just buffering fluid platforms?
sometimes i wish the discord had some voice channels. would be dope to discuss how you do your piping for the train
pick a buffer style and replicate it exactly. They've been tested #design-and-architecture message
voice channels have 2 main problems
- they are harder to moderate
- everyone has wildly different accents, it can be much easier to understand each other with text communication
what are all the ways to transport items? like you have trains, trucks, drones, conveyers etc
pretty sure about 1% of people would understand what I'm saying if I joined a voice channel ๐
factory carts, if they count as little trucks maybe ๐
doggos as well
assuming we are including things that cant be useful for logistics anyways
third one - the conversation isn't permanent, can't be read by someone else
whats the best starting place
im creating a third world because i just updated to win 11 and got a clean install
literally any place with copper iron and limestone
is the "gold beach" or whatever its named good. The left side
recently went to the dunes, never seen that much iron
"good" depends on your preferences
I want an easier early game, mid game i can juust move anywhere i want which will fit my needs
yeah, then what I said before - you need iron, copper and limestone
okey
Sorry when I said pumps I meant whatever extracts the oils lol not inline fluid pumps
which is any of the 4 starting locations, plus tons of other places
I guess I'll just add those buffers, too
fluid buffers are pointless (apart from train buffering)
tbh I'd recommend you just play the game and figure out things yourself ๐
practically everything in the game can be useful, depending on what your goals are ๐
Well train buffering is exactly what I'm going to do
Anyway, is there a way to turn a platform somewhere between 45,90 degrees...
this is kind of annoying when I'm making the skypath for the train
you can basically turn it freely
I can't get it exactly aligned towards the base
Well I'm trying to use mouse wheel and it's just swapping between 45, 90
on foundations?
I see, I have to change the snap mode
and just put another foundation on top of the foundation I guess
or not build on foundations ๐
Hi, I'm trying to find out about sampling SFX from the game, not the in game music, and using it to make my own music. I'd like to do so legally, if there's anyone who can clarify the company's stance on using the game's sounds.
Ok, am I the only person having issues using the vertical splitters and mergers with floor holes?
How do I just tell a train to drive to one endpoint
Do I actually have to edit the timetable lol
yes
One could say good train training would be to play TTD or OpenTTD xD
I just added nothing but where I was at as the endpoint
Do I need to power the end station or does the rail take care of that
The rail carries power, but you should probably put towers carrying power too, in case you need to change your track.
any station on the line if connected can transmit power
Obviously, but if you break the track between A and B to change it, that breaks your power.
It's just an extra layer of precaution
then dont break it
Why do heavy modular frames really feel like the first test when playing satisfactory
I have enjoyed this game so far.But now that I am on heavy modular frames.I'm scratching my head almost every thirty seconds
Cuz they are, kinda
Ohh yeah thanks for that
YOU WANTED THIS (factory)
inb4
Surface is too uneven
Nah I had no issues making a very long skybridge track all the way back to base from this crater thing
It's been 3 years since I've messed with this game so was just wondering if they added any QoL things to them
seem pretty much the same tho
Open console and type r.fog 0
To turn off the fog in the distance:
--
Press the tilde/grave button (~) to open console. (It is next to the "1" key if you don't know where to find it)
Type this: r.fog 0
Then hit enter. Make sure you have a space between the "g" in fog and the zero, or nothing will happen.
--
Fog inside building and outdoor fog blocking distant views are now gone.
You will have to do it again each time you turn the game on and off.
From Reddit
It's nice that this strain station can pump all of the oil extractors that are about to extract into it though
Thanks โค๏ธ
Yall ever go to revamp a production area and the just kinda blank on what your doing and stop playing for a bit lol
With the right recipes, they're much easier
KYO that Rubber Factory on Satis Tools that you linked me a while ago, implemented it.. Did you design it or is that from a standard library?
Use factoriolab and scratch no head.
Then just slap number of factories randomly and wire, that's it, all the gameplay of the game
I don't think I ever revamp anything lol
Just add more crap
Lol i am trying to make it look less ew.
Do you have any alt recipes for it?
all factories are beautiful in their own way according to the magical robot voice in my head
Again, my solution to a "production line" was to just take all of my iron ingots and shove them into one stupidly overclocked constructor to make "MOAR IRON PIPES"
It will probably never be touched
That would be DaftPunk.
well now it might be...
Lol well i want to make it an actual building, end game of it was modular frames
No i dont
But im going to use alternate recipes to increase the amount. It originally was but i had turned it off for a bit as i didnt need them
Harder. Better. Faster. Stronger.
whats the next energy source after biomass? im still verry early at phase 1 but i hate collecting leaves by hand
coal
Coal i think
start of phase 2 is the next one, you're almost there ๐
Except our factories don't kidnap aliens and produce industrial grade pop stars
GUYS WHY DO I HAVE NO CONCRETE IN MY D DEPOT!?!?!
WHAT HAPPENED TO MY LIMESTONES?!!?! AAAAAHHHH PANIK
YOU PROBABLY NEED TO MAKE MORE CONCRETE
JUST ADD WATER!
That will achieve the opposite
BROTHERMAN SMART SPLITTER WAS NOT SMARING SPLITTING
He got the "special" splitter
I don't take anything from a "standard library". Idk if one even exists
Gotcha. It's a nice design either way, works good
Help
I just realized i need to somehow make a 1:25 balancer
what are you trying to do that needs that?
Powerplant
atp thats just a manifold ngl
U Fuel rods
more detail plz ๐
5 rods/m
So thats 25 reactors @ 100%
odds are you just need to use a splitter and do the math for what gets consumed on each branch after the split
use smart splitters and make it so that the fuel rods can only go on to the next reactor when the current one is full
How the hell do i make that
Turn off the water supply while they fill and it'll only take a few hours
not sure how much benefit that is over just regular splitters but it seems like its a lot more reliable
Mk2 blueprint maker now :YayHype
A: Rods
B: Undefined
C: Overflow
set the output going to the reactor to any, and then make the one thats going to more overflow
if you have extra power and you're not already using sloops then you could also sloop the uranium rod step until it fills up too
Won't the powerplant just eat like 100 rods tho
Whats the stack anyway
100 right?
it just makes it so that it fills up one at a time instead of the manifold trying to fill up all the reactors at once
50
50
When they're off, it doesn't matter
argh
Alr
Tbh i guess i might just have the reactors be off untill the rods fill up
tryna fish for the iron pipes recipe
need to get my sam fluctuators without steel so i can make it more compact xd
25 is just an uncomfortable number to balance. If you were doing 24 it would just be split into 3, then 2, then 2 each
Err, 2 more
You need 3 sets of 2
Im not gonna be rebuilding the whole plant again โค๏ธ
Guess i'll just hurt it through somehow
Regardless, you want to put the water extractors on a separate grid with a power switch so they can be toggled on demand. In case you want to stop the waste production for whatever reason
Yeah, the smart manifold is probably a lot easier
Eh, 25 is 5ร5, so you split in 5 and in 5 again. And a 1:5 isn't that bad
Just don't build giant ships with a manifold design...
I mean its a closed loop already (it will get instantly plutonium rod and sinked), but good idea
Giant ships?
Splitting into 5 is awkard when splittings have 3 outputs tho
Then it's an even better idea in that case. If you messed something up, the waste would accumulate. So being able to easily stop it is very useful
Yeah, if you don't want to freeze to death, floating on a wooden door
1:5 balancer would be easy to find how on google and that's not a terribly complicated one
Well, yeah, you need to split in 6, then loop one of them back into the input
Fair
Very fair actually
I somehow hooked up raw uranium to packagers before
Instead of canisters
Also
You think its a good idea to focus on automating filters before starting it up?
A stack of filters will normally last you a really long time so it just depends how long you think you'll be sitting in the radiation area
i just handcrafted about half a stack and keep an eye on it while working around my uranium line, has worked out fine enough for me
Yeah, I would automate them into the depot just to have a peace of mind.
But some people have bought all their filters or handfed a slooped manufacturer to make a few stacks
Question, I'm doing a overhaul of my rocketfuel plant, and at current I'll have a excess of ~108 fuel per pipeline.
If I wanna use some of that for packaging etc, what is the best way to siphon it?
Just a junction with a valve, or is there a better approach
yeah I normally would just do something like this the next time I get up to make coffee or whatever ๐
This Nitro Rocket Fule in a blueprint idea is good, #screenshots message I'm gonna' do my own and see what happens ๐ค
I'd split the production into production for power and production for packaging
I'm using the same design for my reworked production
Lower pipes fill first. If you just make an upside down U (as tall as your head lift allows), it will NEVER pass through as long as it can go elsewhere lower
yeaaa right. especially now that there's a designated button to auto craft. i remember the days where we had to put a weight on the mouse to have it keep crafting lol
I'm planning to make a tileable design with underclocks and over clocks
normally I'd do that, but with the current blueprint I'm using it just seemed easier to have it all in one place
ah ok, so I could use that then, the headlift is pretty high because of how I set it up tho
I'm just going to name my oil train station LIIIIQUIIIID because I'm super creative, like everyone else that plays MGS
I would guess that's more than you'll need for just packaging if you're mostly looking for jetpack fuel and not running a lot of vehicles
Speaking of vehicles... I still need to make the truck and let it hit me
~550hrs in and never used it
I'd like to use it for drones, however I'm not 100% sure how much it would take to fuel them for constant usage
Doesn't matter, just make it go higher than everything else (in your case the fuel generators, I assume at floor level)
Need to put on a bright orange hoodie first
If you can make it 20 meters, good. It should technically work with any height difference but I wouldn't trust that
#screenshots message
ok, so the fuel generators are at least at current at floor level, but I take it that if I were to have them stack that I'd need to have the packaging be at the top/higher than the generators?
Exactly
ahh ok, that might not be a totally crazy number for getting some drone routes going then!
Bottom fills first, so the "overflow" is at the top
Doesn't matter whether it goes back down afterwards
Yea, I'll have ~400/m excess rocket fuel so I think that should be good for maybe 10-15 drones?
(drone math is not that easy to understand)
The drones will use a certain amount based on distance traveled, so it's hard to say without having a loadout pre-planned
once you set up a route it should tell you the total fuel consumption when you look at the drone port UI and then you could get a general feel for how much you'll need at least
yea, I have tried a few runs with turbofuel drones, but based of what the wiki claimed, rocketfuel should last a bit more that 2x compared to turbo
Also, don't make the newb mistake I did when I first set them up and try to feed them fuel with the cargo. Make a designated fuel port that links to the other ports independently.
if I just keep my oil train station hundreds of meters in the air, I don't need any pumps, right? Lol
Main thing is that I need to have a canister line in my aluminum plant, and unfortunately those will be voided by the drones o7
As long as you don't build higher than it, but you might be gated by pipe throughput
Unless you're unpackaging into a series of pipes from there
Yea, I have allready made a desegnated drone port for reciving drone fuel at my main base, to fuel the other drones
I don't think pumps are so hard to work with as to be worth the effort of a sky-train tho, lol
oh yea, I'm somewhat suprised that the pumps worked the first try on the production line I made.
Wanted to experiment with using water towers to have full headlift for the entire system, even if it was most likely unnecessary
Sky train is super easy though, I needed it to go super high to avoid all the garbage anyway, due to how low that lake or crater or whatever was
Sky-train would be more worthwhile for the novelty if you were to fancy it up for a YT vid or something
Trains that follow the contours of the scenery look so much cooler imo
Will this work?
Trying to attach an elevator directly from a smelter to a splitter
They certainly look more natural
it should, but you can always hover over the gap with a belt and see if it snaps
oh okay. that makes sense
I've found that it almost never double snaps correctly. Always check.
I like skyroads/trains but I like to build factories as "supports" under the tracks too
There are sky bridges all over the map, natural went out the window lol
I do this too
It's so much work to try to snake your logistics through the forests or around cliffs
Plus, sky roads don't get harassed by the locals
if I weren't using so many factory carts I'd consider using the natural roads more but driving carts on dirt is awful
I don't use any of the wheeled vehicles, lol
Same.. i dont wanna make roads lol
I just don't like how they hande
cut to 1.2 adding spline roads 
WOH! I built a pipeline wall support on the bottom of a foundation and it went invisible! I can still see it with mouse over but not otherwise ๐ค
its been 52hours since i rebuild my whole factories and made a road for myself
its so tiring
Not my dumbass just realizing you can use blueprints in blueprints
Do you guys know how to remove other players from the game? I have a friend sitting there, sipping MENACINGLY for now 3month....
No idea but try save editor lmao
If I experience stress while doing something it's a good sign my focus is to much on the end result vs. enjoying what I'm doing now
msg him/her to install the game again and move the character xD
im stressing cuz the output is nowhere to be found
Ok, that sounds like an example of to much focus on the "end result" (Output) maybe
I guess I'll just make the factory endpoint station BIG BOSS so that it'll take all of the liq-- wait oh...
personnel elevator is now my favorite afk spot
Do fluid buffers need a pump at the outlet
KILL THEM (no, really)
or are they ok without one
Both in and out, ideally. Or rather, ideally, you wouldn't use a buffer in the first place
buffer is like a reserve right?
is it wise to use all the northern oil fields for a 28.5 GW fuel power plant or should I save them for other uses?
There's very few use cases where a buffer is helpful. Needing one is usually a sign that you're doing things in a weird and/or inefficient way. Maybe share details of your setup and why you think you need a buffer?
there's loads of oil, if you need the power go for it
i mean rn not really i just set up a 7.7GW fuel power plant and i'm only using like 2GW, i was thinking of making this in advance for my megafactory
How much "magic head lift" does a "VIP junction" give? ๐ค
depends on what scale you want your megafactory, decide roughly how much power you think you'll need
That sounds very low for all of the northern oil
if you use nitro rocket fuel, 150 oil is enough for 36GW
well if i overclock every extractor to 250% i get 3450 crude oil a min (13 nodes)
Guys quick question, do you think doing every single item modularly is better or connecting separate factories is better
It doesn't have any magic head lift? It uses pumps in its design so the head lift is whatever those pumps give
that gives me 2280 fuel per min and i can use 114 generators to create 28.5gw
i'm at tier 6
Nitro rocket allowed me to keep my production floors in the three towers fairly compact and just focus on the colossal generator section.
That's 115 GW of regular fuel
don't make too large a system at the moment, you'll get more efficient types of fuel later, so just make what you need for now and scale up once you unlock the better ones
Ay guys, Im hella new to the game, can someone help me with the power graph?
Oh, and always fully overclock all miners and extractors, there's really no reason not to
if it's something simple then post in #screenshots and link the post here, if it's something complicated make a thread in #1038092680493801533
how? 3450 crude oil generates about 2300 fuel (3450/60 = 57.5 times that by 40 is 2300)
How i know its smth simple or not? I dont rll know
and i think that's like 28750mw
I'm guessing that also applies to the 10 m headlift for outputs
Alts
Heavy oil Residue and Diluted fuel (packaged or blender) specifically
come on, use some common sense and judgement, will someone be able to look at a picture and give you a 1 sentence answer
It might be better to just ask your question, cuz it might not even need a screenshot
You can't sink Power Shards?
No
Gah xD
Nope, probably will need to join in the game lol
Nope :)
why don't you just ask the question
Bleh XD
i'm confused you can use the byproduct for energy?
Turn them into ionized fuel
nobody is going to join your game to help fix an issue with your power graph
Yes, alt recipe lets you blend it with water to make fuel
What byproduct?
residue
oh i see i didn't know u could use it that way
Yeah, it need alts, but you can get tons of fuel from the recipe line
would 7.7gw be enough to complete phase 3? i haven't constructed much from oil stuff yet but my other factories from previous stages use like 2gw
itd be cool if you could use a manufacturer as an assembler
that seems like a bit of a waste of space and power, what advantage would that offer?
You could finish phase 3 saving power with just a few machines at low rate, or build tons of machines for faster rate but use more power
๐ค you could easily mod it to do that
Idk why you'd want to
there's no lower or upper bound
more power = more machines = complete faster
build as big or as small as you want
idk itd just be cool ๐คทโโ๏ธ
if you're modding machine usage, make converters act like smelters
Can't avoid that with a train. Also my train station endpoint at the factory will be hundreds of meters in the air, so question is do they actually need pumps, or is some amount of head lift to be expected
im still in phase 4 i havent unlocked nuclear yet
The factory will be far below where the oil is at
If the fluids are flowing down, you shouldn't need pumps
if you're outputting liquid from a train, any machine below the station won't need any pumps
yeah this crater lake or whatever is pretty convenient
You can avoid it by using packaged liquid lol.
A buffer provides head lift proportional to its fill level, so if the pipe is going straight down, you don't need any head lift so you don't need a pump after
What if . ... i make an hypertube launcher loop... so when they log in they get stuck
all of the oil extractors are a little higher or the same height as the train station
and then the train is going to be high in the air lmao
at the end point
is it better to smelt everything in the mining location then ship to the factory via trains, or ship the ores to the factory directly?
if they haven't logged in for 3 months, then that's unlikely to make any difference
They are a close friend tho
They won't be close once they log in ๐ ๐
they'll be 15km in the air ๐
Embed fail
Well... the embed name gives the vibe
I'm trying to figure out whether I should use 2 oil compartments per pure oil source or just one on the train
rn I'm just blanket using 1 oil compartment per oil source

do you guys follow the world snap for foundations?
working stuff like that out and making those decisions is one of the core components of the game
sometimes yes, sometimes no
Having a weird issue where machines aren't stacking all the way to a full stack, like I have assemblers with conveyers full of resources but it's only stacking let's say 30 iron plate and 60 wire
Or a constructor that only takes in a 9 stack of ingot but with a conveyer full waiting to go into it
are the machines powered and actively producing stuff?
Input probably clogged with something else
Yeah everything's all good
delete the belt and add the belt again
100% efish too
Nada, just stops
Hang on
Out of curiosity, on console do you think weโll be able to transfer blueprints from saves? Or will we need to redo each blueprints every time we start a new save?
๐ฏ ๐ช ๐
Well, can you access the save files of a game on console?
The ingots are just sat on the conveyer although they could stack inside the constructor
I usually think it's better to smelt on site then ship the products, but if the total output is going to be greater than the input, just belt the raw closer to where you plan to process it
this would be a lot easier if the train would have some sort of printout where it said, "hey each of my trips takes this long", though.
Yes but will we be able to access our blueprints. Because some of the ones I make on PC take a long time depending on how detailed it is. And fortunately I can just copy and paste into my new save lol
uh what do you guys use the 6 norma iron nodes in rocky desert spawn?
Treat it the same as 3 pure
i mean do you use this 6nodes for mid to late game?
Depends on where you start
or just a supply for making the basic iron things?
That location can be a start location, for example
I don't have a console so idk. If you can access save files of other games, then no reason why you wouldn't be able to access Satisfactory's
seriously, the timetable doesn't have a round trip timer?
That's something really basic you'd expect them to put in by now
oh well....
That would have so many caveats attached...
Assemblers only taking in a max of 30 plate & 60 wire - with plate and wire just hung up on the input conveyers
Am I missing something obvious or is something funky
I mean sure but it's very simple just calculate transit time. I know unloading and loading takes time
but me having to sit on the train with a timer on is just silly
What I would do is just use the belt monitors after it has done a few trips to see what the output looks like
do you have any mods installed
It can take a little bit, so maybe just record it and afk while you do something else, come back and just watch the recording, fast forward to the clock times
https://satisfactory.wiki.gg/wiki/Tutorial:Train_throughput Round trip duration is pretty critical in calculating train throughput...
ah yeah you're right i could record it, good idea
then I could use vid timestamps too
I've done that for things before but for some reason it didn't hit my head here thanks
Yeah, it's not as clean as an in-game system, but it'll be accurate
Scratch that, all smelters are 3/1 ore too
I personally never bother mathing out train delivery stuff. I just set up the route and watch it; if it turns out that I need another car, I'll add another car
the answer to weird behaviour that doesn't happen to anyone else is usually "probably caused by a badly written mod"
Shouldn't take more than a delivery or two to know if the one car/platform is insufficient. (Or 2 platforms, etc. Whatever you set it up as in the first place)
i'm fuming, who do i sue
or be like me and just sit and watch your stations for hours on end, you'll eventually notice if something isn't working properly ๐
disable all mods and see if the problem still happens
SCIM will show you the route distance in the timetable stuff (transportation section => trains icon in the upper right => timetables) and then you can do napkin math to get the route time. There's some guesswork for acceleration or like if you train network has lots of traffic where waiting would come in, etc. but you can get close
lol it's funny how different the transit times to and from the base are
because it has to climb to get the oil to my sky platform, but it can't even brake fast enough getting back down
I'm pretty lazy (and I just like seeing vehicles driving around) so I usually just give it way more trains/cars than I expect it to need
leaving a little extra room on the sidetrack for trains to queue at the station is a lot less annoying that doing math or timing every route
#screenshots message
10 HMF/min ๐ฅ
Looks very compact, nicely done
I canโt wait for console drop. Just do it today!
drops your console, is now broken
Oh well, now I must read a book I guess ๐
#screenshots for my first 1 update
When I build stuff like that, I like to do it all with no overclocking and under-utilised belts, so if I have a need in the future to x2 everything, I can just throw some shards at it and job done
fair then it wouldnt be as compact
mine are very not compact ๐
๐
I liked all the "how much can I fit into [dimensions]" energy there was right after the blueprinter release. I just can't get excited about compactness outside of a 3x3x3 cube ๐
wtb Explosive Turbo Rifle Ammo
hey
My name is agustin and i need to do a work for my university about satisfactory i need to get to tier 6 anyone could give me a hand?
I actually didn't give this train anywhere near enough, but all the plastic I had was from crash sites so oh well
What are you using SF for with regard to your assignment?
Yes! i am from argentina and my professor loves satisfactory,and the subject is "
costs for decision making" so i need to do all de cost of production of my factory and everything but i am new to the game
I am currently at the hub upgrate number 2 but this game is a little complex and i need some sort a guide
Is he looking for a breakdown of the raw materials you need, or is it more about the opportunity cost of doing A vs B?
breakdown of everything
to be honest for something like that you're probably better off analysing the data on the wiki
Well, if your connection can handle it, I can join you and voice to help explain some things. For really detailed stuff, you're probably better off asking some of the expert/veteran players here, or like WasIstDaz suggests, use external resources like the wiki or SF Tools site.
Getting to tier 6 can take a bit unless you have a very experienced/speed-runner player helping you
I am popping in for an important lore question: Is the coffee mug high tech that keeps your coffee(or other beverage of choice) hot even as the quantity dwindles?!
That would be remarkable, lol
I need it, my coffee is always getting cold ๐
Same
okay thanks youu
were we can talk?
My tea is currently getting cold. Its supposed to be hot to soothe an aching throat!
Just DM me
ok
sounds like you should check out https://www.satisfactorytools.com/1.0/production and @reef basin was cool enough to put the code on github (which I don't think I can link from this channel but it's at the bottom of that other link's page)
wow! thanks you so much for sure i will give it a look
If anyone here hasn't yet, go to the satisfactory soundtrack on your preferred music streaming service and look up all the songs with the last word "effect" the different real effects they named some of the songs after are really funny
soundtrack is available on steam
Guys a question if I may.
I am providing 107/min ore to a smelter setup that asks for 106,666/min ore. I am still getting one smelter starved.
Am I supposed to slightly overshoot it?
Just means the miner will power down every now and again, no biggie
Gotcha, thank chu.
Not very often seeing as it's a mere fraction of overproduction
before part assembly?
Will I ever need this much steel? prob not
Still have 300 compacted coal to figure out what to do with...
Can't believe you can't sink Power Shards.... it's like nuclear waste all over again XD
I.....I just finished the game yesterday......did not have time to try anything from phase 5 beside the belts.......
you should only start worrying if your bowls start telling you the same thing
Lowkey considering just making it 2400 steel/min and using that for my rods + plates. Opinions?
Do i choose iron wire or more inventory slots from this hard drive i just researched?
If you have dimensional depot you don't really need much inventory
Which I don't
Rush the depot in the alien tech tree you won't regret it XD
But do I get more inventory space or the Iron Wire?
do you need iron wire? or more inventory space?
Iron Wire is quite good but if you need the slots, go for that
I went for mor inventory
also you can choose to not pick a recipe and itll be excluded from future hard drives
i've noticed a couple times if the pool for recipes is too small, it can come up again if it can pick nothing else
Alright, I've unlocked underclocking, which should make screw production more manageable
if the pool for recipes is too small itll only show 1 recipe
#screenshots message
screw production will never be manageble until you get alternate recipes that dont use screws
odd. I once had three different drives with steel rod in my scanned reserves.
got sent to space with the pod, wish that death crates would fall down smh
When update?
If you mean for the game itself, we don't currently have any info when the next update will be. There's been a bit of activity on the Experimental branch to test out some newer bugfixes/improvements, but it'll probably be awhile before any of that becomes public (and unknown when the next v1.2 will be coming out)
There's the console release coming out next week
2026*
Soonโข
console is in 2025?
Okay, I need some advice, do I sacrifice half of my iron rod production for screws or do i try and have them be their own seperate production line
โ๏ธ
try it
the point of the game is to experiment and try things differently
anyone know if you can dismantle death crates?
if you dont like the results you can always deconstruct and get 100% of your materials back
they dismantle when you empty them
SCIM editor works too
๐โโ๏ธโโก๏ธ
๐ช
๐ช
๐ช
๐ช
๐ช ๐ชฆ๐ฆ
thats what im trying but i cant get high enough into the death zone
and even survive
Might be able to just grab an invincibility mod or something temp
reload an earlier save?
Thanks for info
why can you not get into the "death zone"? is ti radioactive or gas or just monsters?
last autosave is after it happened
constant DoT from something, asphyxiation ig
gas can always be removed by destroying whatever is causing it. Get some explosives and blow it up
if i could send a ss youd see lol
doubt it, ive never been in a situation where the gas could not be removed by explosives. Post the ss in the screenshot group
okay i admit never being in that situation.
lmfao i rode the pod
yeah just reload a save before you died or you can use scim to edit the location
yeah that's a save edit job ๐
dont have a save recent enough
i think there is a mod that will teleport death crates back to starting position that might be your best bet if you have no saves
scim it is
or that yeah
ill look into it, tyy
#screenshots message dang your body must be higher up than where I filmed this garbage. I'm surprised the game would actually spawn a death crate that high up...
scim says 2437m
iirc the game spawns the crate right where you press respawn. or at least in some situations
also, that's a very crunchy video lol
ya i think so
It was long so I had to make it pixellated
I was wanting to see if I could somehow harness sloop beams to launch myself harmlessly across the map
the answer is no, it doesn't matter how you go in, you're not coming out the other side
I guess the math for oil+train is on a pure source I get 240/min and each platform has 2400 storage, so I guess theoretically it should take 10 mins to fill up just one platform?
Round trip transit is 5:21, so do I actually even need a buffer? Maybe if I overclocked it to over 2x...
I guess on the output side I'd need it regardless though
power gens and extractors are the best things to use your overclocking for. I basically never have less than fully overclocked unless i need a specific amount of resource from the extractor. I usually build for max output.
I overclock miners all the time
Miners are perma clocked
i count liquid/gas extractors as part of that
To get them to the max throughput of the belt
Also I have like 2 fully overclocked and slooped SAM constructors that are just throwing it right into the coupon machine
i havent used many sloops in my regular machines, so far. Just one augmenter, and then a few machines i use for when i just want to hand feed something to make it quick instead of building a whole factory line for it.
Oh and for alien dna, gotta sloop that or you're being wasteful.
Says I'm getting 54k points/min
which considering I'm not throwing anything I'm actually using, I guess that's not too bad
I think late game I'm probably going to use those things tho
for sure. I think mines getting about 330k right now, but im at the point where i only need tickets for the statues and the occasional handful of parts
Just assuming...
For the last 3 playthroughs I planned to gather ~64 sloops every time for a 10 BWD sink as kind of an end game goal thing, changed things up every time thought. I โค๏ธ to
sloop
!
Hmm... if a throw up a powered random mk1 pump in the middle of nowhere with some pipe that just goes to itself and contains nothing, does it count as a "powered building" for the purposes of mob spawns?
Why would you want to disable mob spawns? That's like walking coupons.
I don't want them where I'm actually setting things up, or near that
Everywhere else tots fine
also has anyone tried to make a bunch of belts at a mob spawn that throws them off a cliff to see if you can make an automated meat factory?
i know CSS has said they don't want base defense to be part of the game, but i kinda wish there was something like a tesla coil you could drop down to zap any creatures that get too close.
Just want a kill farm >_>
you mean a coupon farm.
Unlimited meats!
unlimited coupons
for some reason I feel like it wouldn't work though
probably because I'm assuming you have to be nearby for them to spawn









rad hogs have an insane amount of HP. Where they can tank the fall damage all day.
Do creatures even care about belts?
I should start a new game and disregard style completely
so you'd have to make like a closed in mkwhatever track to afk on while you just pass by mob spawns so they can die
Is Satisfactory still fun in 2025?
I hear Chess is still fun in 2025
It's a few new things from when I played 3 years ago but overall pretty similar game. If it was fun then it's probably fun now
๐
Chess will be fun in 50 years too
nah I'm sure those dudes don't actually like chess, they just wanna be good at it
for sure
Not all folk are the same
Thanks for the input, you're legendary
Yes.
lots of things are still fun in 2025
Is it possible to delete all our buildings with one click? I want to start over, rebuild from scratch, and keep everything I've unlocked ๐
I'm starting to dismantle everything and store it all in containers... but it's taking a long time ^^
MTG is still fun, but not in the same way Satisfactory appears to be
you can load your game in the map editor and just delete everything
I start a new game, that's how I delete everything ๐
MTG is 'fun' but it is pay to win.
Would you want to do that though? Would get rid of slugs and sloops and whatnot right?
Yeah I definitely agree
Ah, thank you! I've never used that before! I'll look into it, thanks ๐
Not renewable...
Print your own cards ๐คท and then it's not
Lol I think I said that same thing to some dude in Diablo 3 in the main chat and they just totally lost their stuff and spewed so much vitriol at me. Some MTG people are...
Yes but you can't enter a tournament that way. And there's plenty of people out there that wont play against those who own printed cards.
It sounds like those limitations are a problem for you specifically then?
I found out the hard way. So yes.
Can only play against friends with printed cards probably. Anyone that's spent a fortune optimizing their decks will probably hold someone that just used a printer in some disdain
The publisher will also hate you
I would play with people who are not attached to paper and ink ๐
I know this one guy who wouldn't play against me with printed tokens. Although his deck was something like $6000
Yea, can't do much about what other people do
that's a lot. Not as much as I spend on anime figures but still a lot
At least I can sell those, I wonder how much he could make back on that
Might actually be easier to start a new save, open it in SCIM map editor, and then just unlock all the researches you have unlocked. That will prevent the loss of any harvested power slugs etc
I gave away a mint Tabernacle at Pendrell Vale to my friends brother, ~13 years ago. Still think about that sometimes ๐
ROI's on MTG cards are debatable.
Although, you'd have to store them at mint condition for a very long time to get any kind of ROI
Some distances feel too long for a belt but way too short for a train...
๐ญ
๐ฒ ๐ฒ ๐ฒ ๐ฒ ๐ฒ๐ญ
What does this mean
Vehicles!
can use carts
Theres carts? do u mean trucks? Will google the carts
!wikisearch Factory+Cart
ClassicGolden
The FICSIT Factory Cartโข (sometimes just Factory Cart or Golf Cart) is a vehicle used to transport pioneers within factories. Its special Grip Wheels ensure swift speedup and braking at the cost of insane drift on uneven surfaces (despite the description claiming "Foundation-only grip"
I need to make a stupid truck route soon just to say I did it
wonder how hard it is to make it work
The cart only has one slot..?
MANY carts ๐
Why that over a truck lol
For the lulz maybe ๐คท
requires no fuel
mmk. Trucks can use compacted coal right? Ill prob do that lol
I have yet to use a truck for transport ๐
I drove one once, hit a doggo never got back in
i made one truck loop and it didnt work and i havent touched them since then
I'm assuming it's like factorio where better fuel makes you go faster?
trucks were always falling off or somehow getting deadlocked
im pretty sure they're always at the same speed and instead just get more efficient
I made exactly one truck route for coal at the start of my play through
and it hasnt failed yet :3
like fuel and liquid biofuel would be c tier, turbofuel b tier, uranium rods and rocket fuel in a tier, and then ionized and plutonium in s tier
Oh does better fuel make them go faster
no, they're just more efficient
OH, IDK battery stack size was 200 ๐ค that makes it much better
They take up so much space! Unlike the lean and efficient factory cart
I prefer my lean and efficient belts trains and drones ๐
I suppose since I've never used a truck that's a false statement though ๐ค I don't really know at that point
trains are glorious but they're also chonkers
Yea, if they had more ability to be controled like other games I would be more inclined to use them
I use them sometimes
Rocket fuel is so easy to make though, it's hard not to use that for "everything"
The aluminum requirement for batteries seems a bit to much IMO, I mean I get the logic of how sulfur and aluminum can make a battery
Forgot to name one of my trains.... outrageous... heads will roll over this disaster xD
I would totally go for a Caterium Battery alt
CatBatt
wait is there no vertical pipe, like there is vertical belt
nope just pipe
same as there is no splitter or merger, just junction
oh but I can just make a very long wall going down from my sky train and buy the wall mounts I guess
pipes have a lot more freedom with their angles
so you dont need a seperate buildable to go vertical
The "meta" seems to be to make a blueprint for a stack of "free floating pipes" and stretch them with auto-connect feature
four, they fit tightly with 2m spacing but not 1.5m
2m spacing forces you to clip pumps / powerlines a bit but no big deal
5 did actually fit it's just it's basically on the edge of the platform, like halfway off lol
if one at each side is halfway off, yes
but if you tile that, it's just 5/1.25 instead of 4/1, but now hanging over the edge
Sky oil dispenser train's done #screenshots message
I have a few friends we're looking for a coop game. We've played MC, and factorio.
Would satisfactory be too 'engineery' ? If we're looking for a sort of mindless co-op game?
I think if none of you want to think at all, then yeah it might be. But there are tasks that can be done sort of mindlessly like exploration and killing
you can sort of make most of your factory derpy garbage if you don't want to think. It's definitely not as hectic as factorio
Ah, I was thinking since it's 3D it would be even more hectic then factorio.
it makes it a little more annoying than factorio because yeah you do have to worry about falling off a platform while you're building sometimes
and there aren't any blueprint building drones though you do get blueprints in the game a bit later
but resources don't run out, aliens aren't attacking your base all the time
you can just coast off of a crappy factory if you don't mind just waiting objectives out
whereas if you mess up in Factorio your entire base could be getting destroyed or something
These "pure" ingot types look kind of appealing. Any downsides to them?
I have plenty of water up on that plateau in the desert so I can just pump it down...
they take enough extra time and effort to set up, and there's so much ore on the map, that it's usually just easier to get more ore
oh and space
you need a top end pc and a thousand hour build plan to even entertain the idea of pure-ing all of the ore on the map and spending it
but if u have space and power pure recipes are lovely
Well I was mostly thinking that instead if I wanted to be lazy and just maximize how much I squeeze out of each ore source, going pure wouldn't be that bad
i use pure recipes if iโm feeling too lazy to import more raw material
yeah it's not terrible, it's just a waste of time/effort/space if you leave an untapped or undertapped node next to it until you quit the world.
itโs nice to be able to spread a single ore node just that little bit further w.o needing to add more ore
but if I'm actually going to stick to my terrible geothermal/sloop power only plan, idk if I could handle the power
Better build a mountan of power storage too if that's your plan
my (non overclocked) refineries for pure stuff on maybe 1/3'rd of the map resources eat 32 GW
I'm not gonna 100% commit to the geothermal idea I'll just decide later ig lol
40 smelters only uses 160mw of power
I did a low power run last time, compleated phase 4 with 13 GW ๐
i believe the same amount of ore into refineries would use 2400mw of power
itโs uhhh small difference
hmm... so if I actually turn 100 sloops into power things, they'd produce about 10gw by themselves
Also some parts of the code (e.g. solver) are private, feel free to DM ne if you have questions or something
all the geothermal in the world with 100% amp would be about 14k average
I guess that's 24k
ish
Thinking of all the wasted potential of all that sloopage ๐
Oh dear Lord.
I got emotional damage from just reading this.
I guess sacrifices have to be made for the sake of saving the planet
or I could just do nuclear and skip oil
OH, it sounds like you are attempting some kind of "green run" maybe?
Kinda? Not really since I have coal plants sitting here right now
But I'd be curious if skipping coal would even be viable
I do it all the time
Well your bio things
What do they do to make the power out of organic stuff
Like do they have stomachs and just crap stuff out
Looks to me like these biomass burners are... well... burning the biomass
so they're not pollution free either
So the only "early game" clean electricity is sloops
biofluel is for jetpack and player driven vehicle, I don't see it being used in production since it's not infinite
""""early game""""
You can make a lot of it. It also drops infinitely from animals.
If you sloop the remains of a uranium hog, it has more energy than a uranium fuel rod.
You can sustain easily 20GW, and possibly over 100 GW of power on biofuel and sloops (incl augs)
Sloops are kinda doing this whole "energy out of nowhere brotherman is our reality doing ok because I don't feel so good" so dunno, maybe some smoke could be better for nature.
I'm sure it's fine, breathing pink smoke is a harmless side effect
seeing the existence of string theory and various otherverses is just your delusions
ah yeah... refiners are indeed a little large huh
well I am not the one making ultra alien sounds with purple smoke that seems to be coming out of an unspeakable horrific void
I can't even really make a blueprint out of this on a 4x4 early game blueprint tbh
i know its always difficult to say how many of an item one should produce but what is a good number fpr coolingdevices. i thought about 60pm, do you guys think this would be enough to power a Factory for turbomotors and have some to spare for the future?
nop. Needs 5x5. just go for it. Its really easy to get the mk2 BP
what's the point of portals? I finished the game yesterday.....I used it ONCE before doing the last elevator parts and realise I have no need to expand the base
Well you were just being so efficient that you didn't need portals ๐
You either continue playing with them or before.
the biomass that makes up the body of the hog is built with co2 from the air, you're just releasing it back in an endlessly sustainable cycle
Would be the same if plants grew back, but they don't ๐
Then I guess the coal, which is compressed remains of things over millennia is also totally kosher...!
Why is Ficsit hiring people that are concerned about an alien planet?
Bit different though, millions of years (if ever) to re-sequester vs only minutes for a hog to respawn ๐
Pipe junctions so slim compared to splitters, chonky boys, lots of clipping when used in the same space pipe junctions take ๐ค
Wow yeah actually this pure ingot recipe is insanely efficient on the copper
ok now explain us how can somethng "respawns" every night!
It has the side effect of "needing to put refiniries in ridiculous amounts"
magic โจ
.... you won this time. But I will be back.
even on mk3 track you can make an insane amount of copper ingots from this tho
I guess I just need to platform the entire desert
Ah so you never heard of Copper Powder..
Also I just saw a purple deep underground section that was close to a Greet Stinger I AM NOT GOING IN THERE and I am happy that devs made it.
But no.
you found the hole? ๐
I found the hole and was not prepared to open mine.
Lol I blew up one big hole one time and put a latter going down
!wikisearch Hazmat Suit
Hazmat SuitIodine-Infused Filter
The Hazmat Suit, while equipped, prevents the Player from taking radiation damage but does not protect against Poison Gas damage. It can be worn in combination with the Gas Mask, however, which will. The Hazmat Suit alone will not do this.
It appears bright yellow when...
I am NOT going in there even if there is 25 sloops and catgirls there.
It's perfectly placed to throw your Explorer down there if you're not ultra careful about driving ๐
I did the stupid idea to make a fabric close to a spot with some creatures that spread some kind of toxic gas and is annoying asf to continue building
oh okay there's a suit for gases and radiation
There is too much deepest lore moments you are stating that makes too much sense.
62 000 MW.....and a couple of batteries for spikes in power with the accelerators and the encoders. Only 1 quantum encoder per recipe. main base in grass field, aluminium plant by the beach, nuclear plant upper in the grass field area, on the lake around the uranium node in the tunnel......that's it, that's my base
there were like a bunch of spiders in there, but the ladder was being wonky while I was throwing bombs so I kept falling in and my autosave had me respawn midair. Two more of the poison spiders spawned after I killed the other spiders and I had to just kill all of them somehow with no armor and nothing but standard bombs. Sucked but got the job done somehow
Actually idk if there even is armor in this?
blade runners count as armor
I would use cluster
more if there was an option to deploy a stack at a time ๐ "Box O'
"
Didn't use ficsonium either, damn
don't have clusters yet lol, just using normal bombs for everything
It was a good watch. Made me smile and expressed my feelings about that hole greatly!
Okay thanks you too greeny
Is there a place to ask about load balancing questions
or here ig if you don't need images
Thank you
#screenshots message
25/min crystal oscillators ๐ฅ
Game hates you. Itโs hard coded in
I heard them talk about that on one of the dev streams
ok nvm it IS a lethal fall
but i died to lag
becuase game did not let me jetpack
#screenshots message
i cracked my ankles so bad just a sec ago i went into the aether
FICSIT Cloning Machineโข malfunctioned.
its eternity in there. /ref
Honestly? I don't mind refiners if they just make more even if they take up more space. In my mind that's just more space and complexity savings later down the line. Although they do take up a lot of space, esp considering even with mk3 belt I need like 18 refineries to actually use it all up
I did manage to make a connectable blueprint within mk1 grid bounds tho
just barely
4 refineries with water input is my most used blueprint by far
can't fit 4 in mk1 bounds at all
guys, help me urgently, tell me how much the character himself weighs or tell me what the acceleration of gravity in the game is in the game
why do you need to know that lmao
I reached the hypertube phase and built a mechanism that sends me off the map and I want to find out at what distance the planet textures are and how high I can fly
Wouldn't that be easier to achieve by going to sea level and building 4m wall sections vertically until you reach the boundary?
You can just ride the space elevator up ๐
Guys, I have an important question. Does anyone know the acceleration due to gravity (g) in the game? I just need it for ballistic calculations when building a ramp from a hypertube.
I didn't make a slooped turbo diamonds build this run and learned how much coal it really takes to make time crystals ๐
If you can do that calculation then you can measure and do it backwards and get it
On a little version I mean
I don't want to do this by trial and error. I have a complex rapid-motion system, and I can't build everything accurately without (g). So, please tell me the acceleration due to gravity. My calculations of the mass versus time of fall don't add up.
bro what are you on ๐ญ
I just need the acceleration of gravity. That's all.
i dont think you can find gravity without mass and i dont think a mass has ever been given for the pioneer
might be able to find something on the wiki?
It's 1
The average person's mass is 70 kg, but when substituting, the maximum flight altitude does not match.
THX
Then do a ratio to figure out the difference?
Maybe 1.2 will put the resource nodes aligned to the world grid ๐
I watched the video, but I canโt tell what they did to fluids
Thanks, I'll check it out.
they're probably just making it so that there isnt as much stuff that trips people up
guys
please tell me you can duplicate trains
or that you can just slap 2 trains onto one route
i started up my nuclear powerplant
Players: We noticed fluids have problems.
Devs: Okay, have fluid trucks/trains.
Players: Those have problems too, though.
Devs: Yes!
its too slow
like there isnt really anything wrong with fluids in game compared to irl, its just that most people dont think of them that way so if i had to guess that they're making them align more with what the average person thinks
yes
you can add as many trains as you want to any route
You canโt just slap two of them on a track, you have to use blocks and paths to make them not crash into each other.
Or slap a ton on and decide by survival of the fittest
Blocks only work fine on simple loops, too
yeah i have stuff for them to not collide to oblivion
werid i unlocked motors in steelproduction but when i try to use a assemlber it not showing up
but idk if i can just place a 2nd train
oh nvm
You probably have to program it, etc. might be able to just dupe the previous train with m3, Iโm not sure
i compact my one section lol
m3?
Mouse 3 to copy existing buildings
Do I take fused wire or Catrium wire
Heya ! is there a roadmap for post 1.1 ? :o
Cat wire is nice just to have an alternate resource to produce with
You donโt โduplicate itโ
You just make the same one again the same way you made the first one
If you donโt need an alt itโs better to not pick either. That way it locks out two recipes
Pick one later when you decide one would be helpful for what youโre currently building
Some of the 1.2 stuff was announced
But the game is basically done as far as we know feature set wise
.......
my uranium mine says it has 5 ore per minute.
train came by and now its 62
Train throughput numbers are bad estimates. Donโt look at them
It canโt accurately tell you.
oh snap! is there a link for that 1.2 stuff? :O
oh
Maybe an announcement channel. Or probably pinned on Reddit?
I think itโs basically console stuff and fluid rework for it to not be stupid
Iโm not expecting anything to add replay value
Train frequency is not predictable except for trivial configurations.
And every transport system in the game feels like it was made by a different person who had never talked to anyone else or played the game before so drones measure stuff way different than trains for example
Too late :P
wait
do freight platforms just
not dispense items
when in use? (unloading a train)
can someone hop in vc and help me with my coal generator set up
there isnt a vc huh
no because they are impoissible to moderate
Still works for the next one though :). one of the best hard drives you can get is both the coal recipes because then you never have to see them again.
share your issue in #1038092680493801533 with images. VCs are horrible way to do troubleshooting/help
Thatโs why you always buffer them with an industrial container or fluid container
whichever you like the most. Don't ask us how you should play your game ๐
Both input and output I mean whichever one youโre using
You can just call someone from DMs if two people want to voice chat
got it working for now
for some reason I had to jump start the water extractor with a biofuel generator
Correct
I put a sc in #screenshots
did you think they would extract water w/o power?
yup, they need power to operate ๐
no I just thought for some reason that the coal generators would start them up magically once they were online
even jump pad and I'm pretty sure landing jellies need power
coal gens need water to come online first soooo 
actually is there even a reason hard drives take 10 mins to scan
to make you talk
With who, the people that aren't in my game or here
you're talking about it aren't you?
you can construct a M.A.M and upload it on spot and just deconstruct it, it will continue to decrypt
9.8 and prob like 70kg ๐
There are several significant bugs
scan them while exploring for them if you want
Good thing beating the game takes a long time
๐
Sure but 30 of them is like 5 hours... I guess I shouldn't use all of them at once tho
Has anyone got any Nuclear plant builds to show me over the water i need to get an idea for mine if I am going to place mine over water
Please
put enough foundations over the water that water extractors comfortably fit under, but keep your pipe elevation below +50-60m so you only need one pump per pipe
that greatly cuts down on the pipe-distance that you have to lay, and makes more more efficient use of the water area (although that part doesn't really matter much)
And space things out, I made the mistake to have the reactors side by side and while that part looked greak below it was nightmare fuel
This to have the water extractors comfortably under each reactors and pipes somewhat neat
Thanks i still want to look at other people's builds to see how they got there looking like i want mine to look good but I dont think much can be done
Right
Unfortunately I don't have screenshots of my build
#screenshots message heres mine, its not completely over the water but i was pretty close to the world border so that was about as far as i could go. had to get mods to let me place water extractors that far out too
Get them shared boy lol
It was my old save I have now started again on 1.1, but anyway it wasn't anything fancy just reactor next to reactor for a total of 24
for my next nuclear build im gonna go down in the bottom left of the map with some sort of dam kind of thing
And everything else was under the foundations, the belts for fuel and waste and the pipes
I think if I had to do any water based thing now, I would make it underneath a water source instead
no pumping lo
or just out in the ocean on a floating island
Woah you got alot going on there and loads of nuclear active was wondering what the green and black area was but I relised they are dront ports
mine will be over the ocean, I'm not sure which one yet
yea, just drone ports for uranium and a couple other things
in the future its been expanded to about twice that to get plutonium fuel rods moving around for other drone networks
Thats a shame I get it we got to start some where if 1st time not good 2nd will be better
Nice
rocky desert, spire coast, swamp/dune desert are really the best places i think
if you want to go big it NEEDS to be over an ocean
for the power plant that i made there should be something like 100 600/min pipes of water
Yeah my tip is to make sure that it's reliable simply because it's a PITA to unclog if something goes wrong because you can't simply delete the stuck waste you have to store it or chew through it and it's annoying
Anything todo with radioactive I think should be together in same factory due to how strong it is lol
one thing that would probably be good would be to give your waste system the ability to slightly overproduce the amount of waste you're making
I was thinking about the swamp but also using more than just that uranium node over there
in case you need to burn through a stockpile or something for some reason
Hmm... this silicon high speed connector recipe looks kinda tempting
dunno how it calculates out tho
@shrewd palm in my first play I built the fuel manufacturing inside the cave with the uranium node in the grassy fields and the rectors on the other side of that cave above the lake but it was cramped. The reprocessing was also on that side of the cave next to where the nitrogen is
if you do go with that have fun with the spiders
oh yeah I know but by then I'd have the rifle and homing ammo so it's hunting not fleeing
With all hard drives in game are they enough to unlock all Alternative recipes?
yeah you end up with leftovers actually
Damn
The wiki mentioned something about a recycled loop for plastic and rubber, so I might set that up
already got a recycled rubber recipe
i really want to get into those big projects like that and nuclear and aluminum but i actually need power for that
They we need more stuff tobe added todo with hard drive use
and rn im sitting at a healthy 10GW
so probably gonna have to get a good sized rocket fuel plant up before anything else
and on top of that i need to finish my base which so far has taken like 2 weeks
But you got power alot of it
Aluminium is not big at all, it's a huge misconception. You can do a plant using a full pure node with literally 4 refineries and 9 smelters (and 1 water extractors)