#satisfactory
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just buy them from the shop ngl
also computers for signals
They changed train associated costs, I might have been thinking about pre change
getting out of phase 3 will be my greatest accomplishment thus far in my 17 years of life
you will want to automate them by phase 4 tho
wait until you see phase 4
its like everything in phase 3 but cranked up to 11
i wanna make a factory like that dude imkibits
just dont fumble as hard as he does
i think the pipe crimes have finally caught up to him
i hate pipes
what crimes
building them wrong
aka?
He made pipes clip with stuff more than once

i think his most recent build he thought he was building them right but it turns out he wasnt
ouh?
not recommended
but that was mostly a result of bottom feeding i think
You have to build them like Josh from LGIO
guys is the sin of making pipes clip acceptable if it goes through foundations after you put a floor hole to it?
yes
A lot of people say not to use floor holes, but they usually work for me
why not use the floor hole directly?
that was two major versions back
wdym
its just pre 1.0 ptsd, they should work fine now
one day im gonna be in ripleys believe it or not for tuffest satisfactory player
what alt recipes do you guys recommend for radio control units? (literally everything from the ingots at the start of the production line)
They usually do, lol. I still have issues with them occasionally.
Pipes be like that in general
tuff as in the volanic ash rock
tuff as in the weird stone thing near iron veins in minecraft
where do you guys like to build your aluminum refinery
So, when I set up my oil, I used to run each of the refineries' liquids through floor holes to keep it clean-looking and avoid obstruction with belt inputs/outputs, but I found a vertical solution that works nicer and doesn't require floor holes
Mine is on the east coast, at the southern end of the dune desert (not recommended if you don't use tunnels)
tunnels?
Default works for me π€·
the entire production line?
i wish i was smarter so i could beat thisg ame quicker
yeah
IDK I don't play this game like that
As in under the map, actual tunnels #satisfactory-experimental message
how else are you meant to play it lol
Not everyone builds direct production lines for everything
A lot of people mass produce ingots for example and send them wherever needed
i've never thought about doing that
Itβs not how I play personally but I can see the appeal of it
mass producing ingots and just splitting the product across whatever is the simplest way to go
i've seen huge factories that make everything as a whole
i just can't do it like that
usually not recommended, but obviously you can play however you want
i just find it easier bringing the factory to the nodes and having dimensional depots
no dimensional logistics unfortunately lol
I like to mix it up, having both mega factories and modular factories.
i orignally used a huge storage room with everything in it with belts leading into it because i had no idea how dimensional depot worked
well, "megafactory" means "all production in one place", so kinda impossible to mix it up π
I like trains too much, so I tend to build large mega factories as an excuse to move lots of items by rail
i like turtles
i just tried using a train for the first time since i didnt want to have a belt halfway across the map but it pretty much just made it harder for myself since the factory was so low down compared to the node
meaning I play differently each save.
node was at like 200m height and factory was at like 20
Or its meant as large factory with lots of production at one place
In the early phases I just try to automate and DD the stuff I need to build things. I just build these wherever the resources are present. In the later game, you want to set up logistical support in the form of trains/drones to pre-fab intermediate components and send them to an assembly area for constructing the advanced stuff. This is mostly because the untapped resources eventually become pretty far from each other if you're still trying to belt it everywhere.
greeny is very strict that other people share his definitions of terms
no, I'm annoyed that youtubers misuse the terms that the community has been using for years
Greeney
Probably because not everyone shares that definition
One question. How did you become english-pirate translater
"Mega" is a size descriptor--not function
not here tho
And not all content creators are here
Describing a mega factory as necessitating that everything be produced there seems odd to me but w/e
So they follow the common understanding of the language
I can agree that a megafactory is everything at one place and a modular factory produces one or more items.
I play differently each save. I like to switch it up.
Greeny is an pirate and I cant unsee it now
How did you achieve the pirate english translation
why do we need a word for "big factory"?
Did you study the pirates dude
Sometimes! Usually people send me screenshots.
Right now I am pretty deep into the factory cart tower. How are you doing?
Because sometimes "big" doesn't mean "BIG"
because usually mega is larger than big
then use "gigafactory"
giga is larger than mega lol
And what's to stop people from defining that in the same way?
next we'll be at terafactory
why define a term that's already defined? it'll just confuse people
I'd just use omnifactory if it produces literally everything in the save
Bc not everyone agrees to community terms
It's only defined within a confined community--not everyone that plays
but w/e
But you can always make a Youtube video to correct them if you really want people to accept this definition more
Even a short would probably be enough
Mega is the word for very big in english. Very mega would be gigafactory.
I cant stand the term megafactory because the english translation is not correct
How do you handle frame walls? Do you normally build them internal to the foundation border or external? Internal seems logical but then foundation sinks into the walls -- I'm fine with this but just trying to get it right before making these blueprints
Yes
Or super or ginormous
at that point it's not about the size of the factory it's about the fact that it makes everything and nothing else is made anywhere else
Super big quantities. Super big
I think "omni" encapsulates this concept better
I really wanted to place a 'yo mama' joke in here somewhere but I don't think it would fit.
Yes omni means everything but there is an gradation in sizes that eventually lead to the same meaning as omni since there is limited nodes
All the times I've ever heard people talk about "megafactories," I never assumed it had anything to do with making everything in one place
Me neither. Stupid term and ikl get hated for it and im okay with rhat
ive always thought of a megafactory as a factory thats mega
"Omni" carries that connotation a little more implicitly
like it doesnt have to produce everything or even that many items it just has to be really big
Megafactory is a bad term for evergthing as its one of the least big terms
I think you mean explicitly but yeah
No, I mean it implies it
Thats what we all think but its not
It has to produce almost anything
the definition for mega is just extremely large so why would it be anything else
goodiest biggiest factoriest
producing everything for one item or producing lots of different items would eventually fall in to the category of "a really large factory" but i dont think i'd use those to define a megafactory
really large is big. Really big is mega
A factory is fairly snare considered to be really large due to exterior and looks. So it doesnt take much till you have the english term mega for your factory but community decides no its not a really big factory nor a megafactory its a giga. Which is the really mega. Community doesnt make sense. Satisfactory doesnt make sense
i think its just english that doesnt make sense
No English is the one making sens3
The community term is too small to be english acceptable
Gigafactory should be the one that means everything at one place or omni according to English
Conflating size for function is human error--not that of the language itself
size has a big overlap with function
It can, but doesn't always
You can make an extremely large (surface area) factory that only processes oil into some type of fuel
Yeah the game doesnt always but work at most times it does. Thats an stupid point
Wouldnt be really big as function neither
Im not saying only size but also function
If you were piping all of the oil on the map to one area and processing it there, it would definitely be very large
True. Function too
The function would be relatively small in scope. Turn oil into fuel. Burn fuel in generators.
Out of the hundreds (thousands?) of things you can do in the game, that's very narrow in scope.
Your processing all oil. Thats not a small number and you can use it for so many things
You can. I'm just giving an example.
Yes but your example is not correct
I'm only saying that the term itself tells you nothing about the function.
Processing all oil is the function
And its huge. If you dont think so I dont know what is huge
But calling that a "megafactory" due to its size doesn't discern it from another factory that sets up 100 nuke plants and all the requisite materials for them--but both would be called that.
You get the point
Not large. Very big
It indirectly does
Then use it
1000k factory
It only tells you it serves a function--not about what that function is
But seriously. If we look at an factory and see it can be 100x as compact would we use the term megafactory or big favtory. No we dont. zbecause we have brains
There's really nothing stopping anyone from doing that tho
Deconstructing your own arguments. Most original atleast
Especially if they filled the empty space with decorative stuff
I don't think you understand if this is your take on it
Yes but community will see and say its not a big factory. You could have dexpanded it tons
Your contradicting yourself
Take a sleep over it or a good rest. Ill stop it here before escalation
why is there just a big hole into the abyss in the middle of the map
Why not
no clue but its a cool building location and allows you to get under the map and build there
so you can play basketball with a hog
is diluted fuel a good recipe
someone give me an interesting design constraing for my new run
yes
it's more complicated but makes more fuel
well, let me walk that back a bit
Yes, it's one of the 4 essentially required oil alts
only build machines on odd-numbered foundations
along with heavy oil residue, recycled plastic and recycled rubber
it's a massive multiplier on what you can do with the oil on the map for the low low cost of water
diluted fuel is one of the most popular oil alt recipes; and can be used to min-max your fuel/TF/RF/IF production, however to fully utilize it, you should also have at least the HOR alt recipe
why are recycled plastic and rubber good?
whats hor
they essentially convert fuel into plastic or rubber 1:1
turns one into a lot more of the other for the low cost of fuel.
Heavy Oil Residue
so basically you make rubber by making plastic and hor, turning the hor into fuel, and then turning the fuel and plastic into rubber?
Because you get way more plastic and rubber per unit of oil
essentially. lemme get the ratios
no, you make HOR directly
oil > HOR > fuel > recycled plastic/rubber
the amount of oil on the map really feels like it's balanced around you using this alt chain. everything else in the game... not as much but oil for sure
and doing fuel power without HOR/diluted (packaged) fuel is painful, too, as you leave mid game
thats why im asking, i have a ways to go until nuclear and my power grid is already struggling
it's worth finding 1200 oil/m and turning that all into HOR/diluted fuel/fuel generators, IMO
so i make the plastic/rubber out of the polymer resin?
Hey, I recently lost all my blueprints, as my ssd broke and I cant recover them from the old drive. However when I load into my world, press f, look at the pasted blueprints and have blueprint mode enabled, it still highlights me the whole blueprint. Is there any way to save these blueprints pasted into the world into blueprint files for reuse? I dont care if I gotta use mods, cheats, external tools, I just need these blueprints back somehow. Any help would be really appreciated, thanks.
why 1200
you bootstrap the system with that but then later you just use the output of one to the input of the other -- and it is self sustaining -- you just put a smart splitter at the end and the overflow is your "profit"
it's just a nice even number of 2 full pipes worth π - as you unlock denser fuel types, that 1200 oil will scale up massively your power as you go into turbo fuel then rocket fuel later game
Normally, rubber recipe is 60 crude > 40 rubber and 40 HOR. with alts; you get this:
60 crude > 80 HOR + 40 p. resin
80 HOR + 160 Water > 160 Fuel
40 Resin + 40 water > 20 rubber
20 rubber + 20 fuel (140 fuel remains)> 40 plastic
40 plastic + 40 fuel (100 remains) > 80 rubber
33 rubber + 33 fuel (50 remains > 66 plastic (67 rubber spare)
66 plastic + 66 fuel > 132 rubber (in actuallity, total is aroudn 200 rubber)
are vertical splitters horrifically bugged or something, im having nothing but issues with them
2 pure nodes essentially
only problem I have is when you build a lift off of one the snap points are off by 1/2 a snap point so you have to do it twice to get them back on "good" snap points
but no, haven't had any bugs just that annoyance
materials arent going through em
with NORMAL ones there's a bug if you build them on the seam of two belts.. but that's not really a thing for lifts
ived @'ed u in math and meta where i can send photos
you make them from the fuel
you dont need 1200, just make a plan for how much plastic / rubber you need and find that much oil
nope
is the aluminum that doesnt take quartz better?
that depends how you define better
depends what you want to optimize for
do you want less aluminum but no need for quartz?
if you want to optimize for bauxite, then no. if you want to optimize for quartz then yes
but you're going to want pure aluminum recipe for sure... just for overflow beyond how much quartz you may have.
Itβs a great alt for simplifying early aluminum production or just using overflow scrap
It's a nice simplification yeah
the trade is simplification for a bit less output.
decide if that's 'good' for you
the beautiful part of this game is that 'better' is up to you
Used Turbo Electric Motor this run, I like it π€
So I have now found out that I barely have any power production outside of the fuel generators I have lmao #screenshots message
Not sure if I should try to diversify after the rebuild of rocket fuel, or if it's just fine as is
it's a fine recipe? I prefer pressure - not much use for Nitrogen and it's easy to source at that point
It's my favourite. Pretty cheap and uses very few unique components, especially if you combine it with other alts
I went on an underclocking "spree" this run, stayed super lazy with power, was kind of a fun twist
you didn't underclock everything
No, not everything
now do a everything at 1% challenge. including powerplants
pass
BECAUSE I'M RIGHT
who made the gas spider and can they be held accountable for my trauma counseling
Which recipe would you recommend for the radio control unit in that case?
Trying to figure out which one is easier to scale for stuff down the line
so guys im taking ap chemistry and i noticed the similarities between stoichiometry and measuring the items per minute needed for a part
fr
make a mod that resource nodes produce 1% of the speed
so instead of 1200 ore/m max w/ MK3 full OC miner on a pure node its 12 ore/m
and THEN do it
I also stayed away from plastic and rubber as much as possible this run, was nice not having to upgrade the build ever π
guys did you know that you are wasting time expanding and building factories
and you can beat the game by just hand mining things and crafting them into space parts w/ an assembler because they don't let you do it by hand for some reason smh
(For legal reasons this is an attempt at comedy which you may look at during your allowed break)
Not everything can be destroyed, you can use a mod however
I used Object Deleter to remove one of the fungus plants when I was building my coal power plant because it was one where the chainsaw didn't work and was really in the way of literally the last generator
π
Odd question, is there a way to share ideas to the devs?
that seems like a really stupid oversight in a game where youβre supposed to tear down nature
Honestly, all 3 recipes are basically the same to me. Very similar crafting trees, especially considering the recipes I usually choose for their ingredients. I just choose whichever one doesn't require me to gather resources from far away. Which usually means default or system, but connection uses the least bauxite so it's occasionally useful too
yea ping them all a bunch theyβll love that
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @hard ivy
wish it used no bauxite π
why are you making up shit about tearing up nature?
that's your own imposed view point
wait can you not play the game offline?
You can
if you go to a constructed blueprint and go to deconstruct mode like you said, if you press middle mouse button to "pick up" the blueprint, does that work?
If it does, build a blueprinter nearby, middle mouse the bluerpint, and paste it into the blueprinter and save it the normal way.
Best idea i have. If it doesnt pick up the blueprint you may be SOL.
No it doesnt as I would need my original save files for that, not the cloud ones I got right now. Since I got all my blueprints pasted in the world tho I figured out that I can use a combination of the quick blueprint mod which lets me save everything I have selected with deconstruct and ctrl to a blueprint and the infinite deconstruct mod which allows me to select like a million parts to just manually select every part of my pasted blueprint and then save that to a blueprint file. And if I miss something I can just load the file into the designer and correct "scanning" mistakes by hand. Thank you for your suggestion and help tho. I really appreciate it πππ
A bit tedious but still way faster than to reconstruct everything manually by hand with only screenshots as reference π
yeah i wasnt sure if it would let you "pick up" a blue print the way vanilla does when you have the blueprints saved. glad you figured it out though
i am a new player and i was wondering if i should make a base
or just have everything on the floor like it is currently
make a base asap
how big
use foundations, if that's what you're asking
however big you like. You're in the learning stage, it'll change and grow and you'll have different needs
The most important thing about this game is there no single one way to do any particular thing
also remember that you don't need to worry about running out of resources until late in the game. there are TONS of resources available for you to use
^^^ infinite continuous production. And more resources on the map than your compure can process
i think someone made a cluster that worked fine, up until unreal engine crashed due to the engine's limitations
define 'fine' and 'cluster' here, because even the best computers, pre 1.0 trying to bring all the worl'ds resources to end tier production had, at best, frames per minute
and now the game as like +50% more resources pm on the map
and extra tiers
last i heard was while it was in prerelease. and by clusters i mean a VM that was functioning using multiple computers
vm?
virtual machine?
in that case I would describe that as not the usual or expected situation people are in that they'd be running it across multiple rigs
This Nov 4th console release date... Is that US or Swedish time?
Hoping sweedish. I'm taking the day off work π
is there a way to make like a priority merger for pipes
technically? yes but they aren't super reliable
so my water byproduct feeds back into my bauxite refiners before new water is introduced
just keep the fresh and waste split
what do i do with the waste then
pinged in other channel
1 out of 4 of my pipes wont work, and I cant figure out why....
Ive rebuilt it twice to make sure its all connected. Nothing gets past the pump.
pump is powered right?
yea
does the headlift before the pumps reach where you placed your pumps at? like is the liquid maybe stopping slightly before your pump?
also - is the pipe before your pump full?
The pipe before the pump is slothing.
Its 40m tall, and there are pumps higher then it working fine
if the pipe before the pump is not full then thats most likely why based on what ive seen
I tried adding an extra pump half way down and it didnt help. i dont get it
fine the last full full section of pipe you got, put a pump on that. It'll probably work.
also rebuild pipes when you put pumps directly on them
Okay its not the vertical
theres no water going from the extractors into the pipes for some reason
Like theyre full but the waters just not leaving
#screenshots message Extractors full, pipes empty
this is basically teh worst channel to trouble shoot anything because you have to constantly be going back and forth for images. try #math-and-meta
Holdy moldy this game is fun
Boil it off with a coal power generator π
What happens when you destroy a storage container full of stuff, but have no room in your inventory? What happens to the stuff that was in the storage building?
left in a "deconstuction crate" on the ground
Lands on the floor in a crate
ok thats what i thought, couldnt find any for a minute but i finally found one, but i should have a bunch more
It could be merging stuff into a nearby one too
there is a bug that sometimes the stuff that drops can combine into another crate regardless of distance
so you might have your stuff 5km away etc in another crate
how do i put blueprints i found online on to omy satisfactory
you have to open your save game directory and put it into the blueprints folder which i think is inside your save game "name" similar to any of your own that you've saved
thank you
note though i havent actually done it myself this is just what ive seen said here, may be some details im unaware of
can someone help me with my load balance. my problem is idk how to properly distribute my iron (1440/min) over my smelters (~48) since my belts can only hold 480/min
i made a manifold blueprint for smelters so each block is 12 smelters before the next block
maybe smart splitters can help me out here i just dont know the best way to go about it because i dont want a machine not to work since it relies only on overflow if that makes sense
you're aware that overflow manifolds are still 100% efficient right?
im just worried it may cause problems due to the scale of the factory
manifolds work in every situation and the larger the scale the more time/effort/space you save using them
now if you still want to use load balancers that's fine too - just wanted you to be aware
load balance the manifold π
in your case you have 12 machines to feed per line
which is good as feeding a number of machines is divisible by 2 and or 3 is a lot easier
so split a line into 3, then split line into 2 for 6 lines, split the 6 lines into 2 each for 12 lines
done
I don't see why not
Looks to me like you can, can you explain why you can't?
Yous mite want to put a Callender notification on for next Tuesday for the release of Satisfactory on consoles less than 1 weeks now
Will drop 2pm Swedish time
maybe im over complicating it but could you explain how i could
feed 1 belt between the 12 machine inputs
that's it
!wikisearch manifold
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
I love manifolds
and the just keep sending the overflow to the next set on manifolds?
no? just make a group of machines that uses everythign on the belt
or however many you need
So experimental is about to drop to public branch
you need 16 machines (or 1600% total clocking) to process a 480 line at 30 ore pm each
Correct. Granted belts can only output so much, so you have to inject more every so often
^^^ should really avoid linking up multiple manifolds
basically if your belt is full carrying 480 items/m then you want the machines that it supplies to use up 480 items/m
then just have a seperate supply belt/branch until it uses up all that 1400 or whatever number you said.
yeah the easiest way i could of did this was to make it 16 smelters per line
or overclock a few
i wasnt thinking about it at the time so i made my blueprints only 12
all part of the learning and planning process π you'll get there
i usually make mine tileable, and just use it multiple times until i get as many as i need
you save yourself a lot of grief planning steps in tandem instead of individually
Well, this is probably the most complicated building I've tried to make. Depending on how I do the roof, I may possibly need 3 blueprints. At least I have the first blueprint done, for the most part. #screenshots message
are those bioburners?
Yup.
you know power storages can't get charged off bio burners right?
so why the bio?
Backup system, and to prove to myself that I can build all of this in this space.
Plus, it's somewhere to dump all the biomass I keep picking up.
fair enough. You might as well just have more power storage though.
Bio burners are just... less good chemical batteries
Various of these require some unlocks, but FYI you can turn collected biomass into: Alien DNA, biomass (for building U-Jelly Pads), solid biofuel (for chainsaw), gas nobelisks, and Liquid Biofuel (great for jetpacks in Phase 3)
Personally I'd rather save my biomass for those purposes rather than spending time feeding burners when you've got better stuff available. :)
i do the same with biofuel for my jetpack
well the bio burners won't turn on until the power storage is empty, and I suspect the bio burners would NOT be able to keep up with the power drain if that's the case
Yeah, I suppose that's true; even if you do set up the burners, you're not gonna be actually processing any of that bio material unless you're in an emergency situation anyway. So you could later just pick 'em up and start sending them towards those other production lines. :)
so instant fuse blowing
But yeah, if you've got power storages available and want power backup, those are probably far more worth your time
power storage can output TONS of power if needed, afaik there's no upper limit to their dischage
bio burners are very limited in output
(But also: of course, do whatever you like so long as you're having fun. Don't have to listen to us curmudgeons if you don't want to. :)
Heh.
Well, I'm having fun, because I will have these blueprints for when/if I start a new game.
sure π
I don't know if you saw it, but I built a nice little platform to put on top of the building, where I have a peaked glass roof skylight, so that I can place a radar tower on top and it's not floating and doesn't look like I'm going to break the windows. Hm, I couldn't find it so I pasted it from my personal server. #screenshots message
Just looking at it, I wish I could 3D Print it, that would be a cool stand for some nicknack or perhaps a lamp base.
Oh yeah, the elevator can go on it, too. #screenshots message
Is that a global release time?
I believe it is yes
Looking forward to dumping another few hundred hours from the couch
Mikael Just says release time 2pm Sweden time
I admittedly haven't ever been much of a stream watcher
On Tuesday
only swedish people getting console release 
Yeah. That's 5am Tuesday my time.
They not lmao
Took the day off
Rip
It means nothing tome because I dont own any of thise consoles but I do play using controller
πͺ
Awesome
I'm hoping the console release is more refined than what I played of on controller on PC.
I played a bunch via steam link, but there were some rough edges.
@quick barn with console graphics am sure it will have its own quirks
Ps5 pro and Series X will suprise ya.
Yeah
there's a wreck site by the southwestern waterfalls
I cleared this one already and removed all the debris, but whenever I'm in the area I can still see it loaded in
and it disappears whenever I get close to it
Yeah theys happen to me just ignore them lol
Big ol' checkmark
When i first noticed it i was wondering if it spawns again in same location soon as I get closer nothing is tobe seen lmfao
I see it on the beach also when am driving my train
I think its partly todo with rendering
The rendering still has the image of it still being there when so far away but soon as you get close enought the rendering will show nothing is there but it was just ghost crash sites lmfao
Its fits for this Halloween lol
at least it only happens with that one crash site for me
so it's not an issue, just a minor annoyance
Its a small issue lol
Lucky am sure you will see others that you already been to before
im so glad its not just me seeing those i swear i was going insane
how complicated is it to make a full train network instead of a bunch of trains going back and forth on their own track
generally a full network you get to reuse parts you've aleady made
It's not super complicated, but you need to understand what a path signal does and you should probably have train stations forked off to the side of the main track.
Taking advantage of the ability for one lane of track to carry ~100,000m3/min is basically the one feature carrying trains as a transport method IMO. It means that you can re-use it over and over again without clogging the lane, sending trains down tracks that you've previously built as opposed to building an entirely fresh route from A to B.
Took me less than 4 hours to make a global train loop
If you want to scale up itβs necessary
question with smart splitters. i notice if i set the output any undefined i got clogs but if i set it to any half my stuff goes by without diverting. any ideas ?
its a sushi belt with extra going to sink
use overflow
overflow did not work but i cant remember why so be right back
There anything that tells you how long a train route takes or do I just need to time it myself
time, or add plentiful carts/trains
feed the items to the machine by definining it, then over flow
any undefined doesn't work because you've defined something and it'll back up
you'll also need to have a final over flow to a sink before it stabalises
also a curse on your house for a name you can't @ at
at least not easily
overflow works just fine. i had many game problems the last week still some odd stuff but thank you. originally it was set to overflow but i changed it because it was being weird
ok you said it didn't work before
well it was dude for many many moons but discord added a number and i did not like that
yeah but my whole game has been weird and crashing my pc alot
right now my pants are bright bright yellow but they are set to normal and will not change
weird. Mods?
no mods
could try to verify files? or just save/reload
probably corrupt save. my pc was doing a hard shut down just from launching the game all week but im not trouble shooting anything as i got it running stable now
so thanks but im scared so no thanks
could try a previous save file
its ok. ill just have bright yellow pants from now on
besides smart splitters nothing much else was effected
I mean sure, but I wouldn't want to keep going forward building everything with a possible corrupted save. Could easily get worse
i game hard for days and then stop for months. i know me and im about a week from done
i love this game i like seeing what people create but im slow and not artistic maybe a little autistic but it does not help
fair enough π
The time approaches
The procrastination is ending....
The construction of alt-recipe Rubber factory nears
BUT FIRST
Another cup of coffee is in my near future
zatie my game is running fine now
Great, what was the solution in the end?
no idea. i unplugged it for a few min and upon starting back up no issues today
If in doubt power off and on xD
turnd it off and on again ya know step one in trouble shooting
Mem-leak, maybe?
Objects don't get properly destroyed and slowly eat up more memory over time
It's when the computer (or app) fails to manage temporary memory it no longer needs, so instead of clearing it to free up the resources, it hangs onto it until you don't have enough left for things to function properly.
ah i do think it was memory related but i dont know about that as i was never using more than 19 gb with half of that being chrome
64gb system
That's why sometimes it's the app doing it. Some apps are gated at the engine level.
whatever the case flipping the switch for 30 seconds did nothng i had it unplugged for a good ten min
I haven't seen any evidence of leakage tbf
windows 11 has some issues with untracked memory usage which can be severe
but that shows as like.. your programs add up to using 12GB of memory, but it says 95% of 32GB used π
It's hard to say, because there are so many things that can cause it--or the appearance of it. It's beyond my technical knowledge to go super into. I just know enough to know enough.
anothers text (As Nvidia has very long power limit window, so the GPUs in 3000 and 4000 gen can do 300% power spikes compared to the TDP) and thats 1900w for my system we talked about psu related last night. i dont really have any clue what the issue was
I wouldn't be at all surprised that Win11 could have those issues considering all the hidden background stuff it does with your resources.
That's taken care of by capacitors in the PSU. Unless it's not (mostly either old or bad units, they got beefed up a lot in the last 6 years)
That issue will trip overcurrent protection though and cause an instant power cut.
we talked bout that and how furmark might not catch it
The internet loves to say that Chrome uses a lot of memory but it's a vastly complex and advanced piece of software, it's probably one of the most complex programs running on your PC above the operating system
i was having that instant power off
And it's a Google product, so I avoid using it unless it serves an explicit purpose.
other thing is that modern AMD CPU's cut power when they detect uncorrectable errors, to protect software/data. So errors in the cpu cores/cache/interconnect/RAM can lead to that
Pls add a second backpack option so you can have both the hover pack and jet pack equipped at one time, can always make some simple way of switching between them. We have pocket dimensions but you cant figure out how to make a guy wear two things on his back? 6 hand slots, but one back slot?
Can always use the underlying project not the Googleized version, i.e. Chromium
anyway just unplug it for several min it solved it
I use Brave, which is based on that (to my knowledge)
i use chrome because im set in my ways
Understandable
I just hate all the intrusive nonsense, so I switched to Linux to get away from Win11 and use Brave instead of Chrome.
Helps that these also use less resources
also power of the paycheck i went from a ten year old laptop to a desktop my first build that can handle 100 chrome tabs
I dont like how my searches sometimes go to a webpage, on a browser that is not my primary. Other then that, I like windows 11.
All these browsers, Edge, Brave, Chrome, Opera, Vivaldi, etc.. They are all Chromium based, just with their own added customizations, features, etc
People love variety
still the same chrome vs firefox
but annoying, google deliberately causes memory leaks, massive cpu load and video interruptions for firefox users
I use both
when viewing youtube etc
Firefox is a different codebase yea
i tried ubunto, kali , pop and a few others the gui is much betterthan it use to be for sure i can see myself switching again one day but im not super moticated right now to learn
π?
Youtube itself has been up to a lot of shenanigans, and if alternatives had a larger creator base, I would hard switch. It's just that the incentives aren't in place for the creators or the audience to do so.
Not sure if that's Google - if it's leaking it's the code that needs fixing
I guess leak is the wrong term, but they eat like 10GB of RAM on a few videos. If you change browser agent then it doesn't.
speaking of youtube has it been weird for yall this month ? glichy one day now all my videos loo like they are stuttering at 20 fps
never seen this happen, and i've used firefox for so many years
I just have a ton of RAM, also fixes the problem
Interesting xD
Yeah, they've been engaging in a lot of anti-competitive nonsense for some years now
I hardly use more then 30% of my 64 gb
I have 32gb and rarely go past 15
I have alot of browser windows open
thats right no such thing as overkill 64gb group
My unofficial ADHD and OCD are constantly fighting that out
My new dekstop has 48 for now, but I plan on making that 128 eventually π
I like a clean desktop/browser environment, but it's sometimes useful to keep some tabs up
how does the 48 gb work previously i had only seen 1,2,4,8,16,32,64 ect
you're talking about the same company that advertised an adblocker on their video platform primarily monetized by ads. they're so disjointed that they can't even participate in anti-cooperative nonsense with competence π
There are 48GB kits 2x24's
I traditionally run three screens. Game on the main 32 inch recurve samsung HD, and chat and browser research on the saddled 24 inch recurve samsungs.
yeah i had never seen a 24gb stick
Me neither, but they exist now
they made 24gbit because 16>32 was taking too long
They exist yeah, quite easy to get a 48GB kit
Two of them was closer to what I could afford then twin 32's
Yeah, this is one of the games that will do it
tvs are cheap now days i do 4k 60hz 65 in even had 2 at one point
I mean, 32s are more than enough for most purposes currently
Where can I go to just stream satisfactory?
These are 6 yr old monitors, but top of the line when I got them, not 4k, cus I didnt have a card for that back then, but they ARE HD
Is there anywhere I can go
I'l probably go 64-128GB with zen6
My guess is 48GB kits have appeared to make it more affordable to get more than 32GB but for most gamers 64GB lets be honest is overkill at the moment, but 32GB might be getting a bit tight with some heavy Triple-A games and other software running at the same time. Just a guess
True
Twitch, Youtube, Rumble, Kick, and a few others I don't recall
monitors are expensive i play mostly triple a games so i have never neede that higher hz
even if you just run satisfactory you can be paging out of 32GB with a big enough world π
If you play AAA, you can get by on a CRT
For me the main reason was it was a lil bit more affordable then the 64gb kit, which was 259 I think, and the twin 24's were only 199
but generally, they made 24gbit because it allows 50% more memory capacity than 16gbit.
Those 64GB kits that you're talking about are 2x32, dual-ranked 16gbit IC's. The equivelant with 24gbit IC's is 2x48, 96GB. It's a flat +50% mem capacity.
i have one my ol magnavox got it new on the shelf when i got my N64
yeah who needs a sharp picture quality anyway
Those prices might be off, it was two months ago I built it, cant remember exactly
whejn i build my pc i was hoping it would last ten years
My last one lasted for 12
my laptop was great for 6 years
Mine usually last 7-9
I keep them clean, give them clean power, and dont run them too hard, they last a decade for me easy, the one before the last lasted 10 years.
When they design for 30fps, good question
where to sell a 5070 ? i dont have any experiance selling and people low ball me daily
5070 is what I just got
my story will upset you then
There was that dude on reddit last week playing Battlefield 6 on his AIO screen xD
someone hacked my newegg account paid for a 5070 and overnighted it to my address i lost zero money and new egg has not gotten back to me after 2 months
Hmmm, sucks
i had also gotten my kid a 5070 for his birthday he wanted 10,000 chickens in minecraft so i have an extra
Wish I could help you out but I dont have room for another double card in my case sadly
i asked 500 but people are coming at me with 425 and such ill hang it on the wall before i do that
Well, there's lowball and then there's lowball. If it didn't cost you anything, selling it a little below market would be the easiest way to do it.
Mine was only 449, so that's what I would offer you, what brand is it? That might affect price.
do i need to mass produce automated wiring and versatile frame works? im at complete phase 2 of the game
msi 12gb card retail is 550 ish
do i want molded beams
indefinitely? no
You will need them later for other parts Yozu, so I would rec yes, not TOO much mass, but more then you think you need, and stockpile that shit
like all recipes, it can be useful π
I put down three storage containers for each line for all the products I need more of later
aight i just made a 5 full industrial containers
You will still need them for a couple more phases, but you don't have to sweat producing them. Just automate them even at a slow pace and go about your other business. Those storage boxes will fill up by the time you need them.
Yeppers
yeah but like, how good is it vs the normal recipe
look at what the trade is, you have all the info.
you add in limestone to extend your steel supply
there's no 'meta' in this game for recipes, you have to choose what is good for you in any particular situation
I built 8 foundries and ensured constant supply, that's always been enough for me, so far, I'm still not to tier 9 yet.
is adding limestone to extend your steel always going to be a good deal? probably not.
but there'll definitely be situations where it can be useful
The main appeal of Molded Beams, imo, is that faster production rate so I can use fewer machines in that segment of production.
Namely when you have an excess of limestone and shortage of other steel supplies
Question, which is the longest burning fuel in the gas powered gens?
I guess the increased spped is ok, but it takes up a fair bit of limestone, so you're just replacing one machine type doing beams with others making concrete
check the page, whatever needs the least fuel per burn time
True, but the concrete can be done remotely and then brought in
more regular beams can be done elsewhere and brought in too π
what page? is there a wiki?
!wikisearch
fuel =/= gas
probably the page with fuel generators
It's slower tho
ok? slower just means more machines. We went over that
thats why I said 'the fewer machines you trade making molded beams, is replaced by machines making concrete'
Ionized fuel, good to know, ty
Slower also means more belt/splitter/merger work
That will be my main power source here in the near future, once these 8 particle accelerators start firing up
same as 'more machines' as you need those things anyway
which you will use making hte concrete
better off nuclear at that point. Ionized is power negative compared to rocket fuel
nuclear
But you need way more machines to do the slower way. I don't like the extra pointless work.
is regular and residual rubber classified as the same thing if i put them in the hub for the milestone or for crafting?
as mentioned several times
the machines you save on building the regular recipe Beams, you need to make the concrete.
They are essentially the same thing
No, you still need less with the concrete
I imagine it depends how you're making the concrete
Regular steel machines are super inefficient
Power may be a consideration to weigh, but I generally don't struggle for it
I just used a planner to make 100 of each beam
base recipe 16 machines
molded beams 21
so molded beams take up about 33% more machines
Are you OC'ing anything? When the point is less machines, I'm clocking my concrete
if you OC both you still divide it at most by 2.5
you can OC both chains my dude
I don't generally clock the steel machines because those take so many to begin with--it's more shards than I want to spend.
Otherwise, sure, it would be the same on that front
ok.
Molded still takes up more machines.
So like I said 4-5 times, the machines you save making the beams get spent making the concrete
in this case you need even more
Can you share your modeler setup?
base https://www.satisfactorytools.com/1.0/production?share=jDQy99ZDj6mHdUW69r2Q
molded https://www.satisfactorytools.com/1.0/production?share=jDQy99ZDj6mHdUW69r2Q
modeler is not a good planner, I don't use it
Fair enough. I just want to see what you see.
molded basically adds 5 constructors to the system (for 100 beams pm)
You could cut it down a bit by using wet concrete, but I wouldn't consider refineries less work for the exchange. You'll also need extractors and piping
Yeah, no big
and that doesn't mean molded is bad, just pointing out that the 'speed' trade off doesn't reduce the impact. You could have fewer machienes and end up with more Beams pm than with molded.
just depends what your values are for that specific point in the factory
and if you do want fewer belt/splitters ect, base recipe is better for you at that point
like that's a fine thing to judge recipes on. Not my cup of tea but you do you
Right. Being that I often clock the concrete to reduce the machines, it makes for a clean setup with fewer machines. However, I knew Molded was more iron efficient, but didn't realize by how much. That's a massive increase in production. If the number of machines isn't an issue, using wet concrete and pure iron with it can be ridiculous--just need enough coal.
yeah you save about 1/3 iron and coal from the recipe, but it's an ass ton of limestone
hah, solid steel ingots give you teh same savings and all yo uahve to do is make the iron ingots first
of course you could use solid steel with molded too
wouldn't hurt! Wet concrete helps too
If you did a full setup using all these recipes out there, you'd probably make enough steel to never need another setup until post-endgame.
well, that's not hard depending how hard you're going up the tiers and how you approach it. But yeah if you have the limestone for it, solid trade
Realistically, The 3 or 4 concrete node in the grassy field area is all the concrete you need for building purposes i'd imagine, All the other nodes can be used for recipes
The desert has tons of iron, coal, lime, and copper--some water here and there, enough for these purposes--and wide open building space for clean setups.
The eastern desert--not rocky
Rocky is great for other reasons π
The steel beam -> screws is one of my fav alt recipes, so this setup would give you more than your belts could even manage, lol
Ever wanted 50k screws/m?
That number actually sounds very achievable, even if completely overkil
Theres like no AEDT folks..
AEDT?
Speak for youself mate
Aussie time, east coast
Ah
Being that I'm generally a night owl on PST, same difference?
I'm more of a solo player. Plus i've only just gotten back into SF after not playing since U8
Oh, man. It's so much gooder now.
Yes it has. Need to get my bloody satisfactorytools config off my worklaptop
Lovely
6am here in uk, I'm living a bit of a night life atm
I'm trying to make a dedicated server but I don't trust port fowarding
Can you use a VM for it?
I tried ZeroTier but you need to download the app.
You can always add firewall rules to control by source IP as well, if your friends have statics, use IPv6 if possible
Would that help?
e.g. restrict by their /56 or /64 prefix delegations
Ah gotcha. Iβm not super across firewall rules or static IPsβdo you mean I could whitelist my mates' IPs so only they can connect? And how does IPv6 help here, is it more stable or just easier to manage?
Generally just easier to manage and more versatile but you could do the same with v4. Many people just don't have static v4's or they are behind CGNAT, etc
I donβt really trust port forwarding tbh, but Iβll probably use it anyway. You trust it?
It's not the port forwarding I wouldn't trust.. exposing services in general is where you need to be cautious as a general rule
Probably makes a difference if the server is meant to be open to the public or just your mates
I mean. I won't say any private stuff in here.
Well, to the people that would like to join so we could say yeah my mates.
Hm, whats peoples thoughts on satisfactory tools vs satisfactory logistics?
Tools
Don't even need to explain
You know. I'll have to stick with normal for now. If they want a copy I will give it to them and just get them to send it back and fourth.
Run it in a VM or a docker container - wolveix does a very good docker image
Whats the difference between the two? Havent used either. But i know you can make an account on logistics and not worry about needing to import/export the files
both I only use to have an image of what I am going to build, I do math myself. I find satisfactory tools to look a bit cleaner though.
Logistics I haven't used, tools I have
Gotcha
I don't get why people don't like doing multiplayer.
I don't usually do VC because Temu scammed me for my mic
I like multi, actually
Its the same for MC when i play GTNH. That is a sick modpack
Yeah, me too. The problem. I live in NSW.
Don't know what that is
MC servers I use aternos
Australia Sydney
Ah. Yeah, I'm on the left coast in America.
11:15pm right now
But my sleep is all f**'d off, so it doesn't really have much to do with time
If you're going to be up for a bit, I'm down for awhile.
Hm, logistics doesnt tell you underclocking figures. Seems like the main difference i guess
Yeah
Up for another 3 hours or so
I was messing around with my mates one night, and I downloaded this voice changer and changed it to a 10 yr old and now I can't get it off. So if you would like to VC just heads up there.
Heads up I'm 35
DM me when u are ready h.
Do you want to host or should I?
I think I'd be on more. If you would like the save file I can just send it to you
What Tier is blueprint mk2s?
Like every session when I need to get off you can ask for the save file
Okay, moving to DMs so we can add Steam
Uhh, T6
Mk2 belts, miners, or pipes?
Blueprint MK2
Nah, I wanna blueprint a 3 car station
Ah, yeah. Haki is correct.
pev playing not nh crazy
Heads up. You can go into a world and name it blueprint. You can create the blueprints there and transfer them via files.
Taking a break
ah
?
Copper rotors or base rotor recipe?
Have been wanting to finish this game for quite a while, but never got around to it
So basically. Exit your world Turn on cheats in another world
No, I know that part but explain how I can get blueprints from a world named blueprints?
move the blueprints from that world's bp folder to the save folder you want?
if you're on windows do windows + R and it opens a window. then type %localappdata% to open up the files on your device for apps and find factory game then go to saved then save games then blueprints which shows the blueprints for every world save you've made
then drag and drop blueprint files from one world save file to the one you want to move it to
anyway
I wish it would open up a secret vending machine in satisfactory so I could have other liquids in my coffee cup
honestly
kinda slighty upset there isn't an animation for the Hubs coffee machine where if you have the ficsit coffee cup you refill it using the machine
why would there be when you're actually a robot hallucinating you're a person?
Green thai pork and veg for breakfast, such a good choice xD
Power food for factory building
Alright, new train problem. Built a station from blueprints again, but with auto-connect so the rails actually work, but now the train refuses to unload either manually or under auto-drive.
Platforms set to unload?
I have a feeling that a station built with blueprints might not work. Not sure how the game determines whether a platform is connected to a station, but it might not work when blueprinted
depending on how you printed it it might not be connected up properly
I just made 2 blueprints, one with a station and the other with a freight platform. Each has a logistics floor below it with lifts connecting.
yeah don't know if hte platforms actually connect ot hestation or rails that way
but wtf is even the point if I have to delete 2/3 of the fuckin parts every time
don't build platforms and stations in BPs then?
before pipe/belt autoconnect nothing that required a connection to other items connected to neighboring items in a BP. Not even a little bit surprised platforms still don't
It's not like manually building a station is a big deal, takes all of 1 minute
i do enjoy geysers, for specifically setting up random hypercannons and radar towers all around the map if i dont want to drago power towers around while exploring
We need solar panels XD
nah, too clean energy
Useful for charging batteries in remote locations connected to hypercannons
i guess
i need to setup a nuclear powerplant
just finshed celaning up the starter base, no plans on what to do with the area for now
so? cable it. solar panels would be dumb
those sloop generators are dumb enough as it is
Well yea I do cable it
Helps having a global rail network, power is never that far away
Well don't I feel foolish now. It really is that simple.
The station itself is just whatever it is 4 objects, the setup is what takes time
Oh, like the logistics floor and all the necessary connections?
Yea
Sure would be nice to blueprint those, huh?
What about just plopping down the print and then just delete/recreate the station-head, see if that fixes it
and just like that you've caught up to ten minutes ago.
I was cooking XD
I'm up to seven stations at the current factory, I think I might need to start going vertical
Is it a train is it a plane, no it's a station in the clouds
Can't wait to play this game on 4th November.
I've never seen this much transparency from a CM before
CM?
community manager
I trim my pubic hair
former CM
I swear trying to get the spacebar to craft is weird as, is it hold spacebar and it autocrafts or what
Just tap it to autocraft
I swear, that does not work for me. I have to do some funky thing of clicking on my second monitor then going back to press spacebar for it to auto do it
That was the old technique yea
Hmm, should work, let me test this XD
Yea seems fine I just tapped the space and off it goes
I was being stupid
Normally I am the stupid one xD
its so hard that im about to remodel every factory i made before going to phase 3 aaaaaaaaaa
What was wrong?
I held it, didnt tap
Held it for longer than i needed to
Ah okay
is there any way to play 0.1 agvain or 0.2?
other than successfully applying to coffee stain studios, no
ok sadge π
Pretty sure you can play any version that was released on steam, but idk how far back it goes. Definitely not U1 or U2 tho
^ 0.3.5 onwards
you can only legitimately play older versions if you made your own backups of said versions
just don't use the new content. Then it's just the map changes. Which have just gotten prettier
you can't make wires or iron plates then
sucks to suck
can't use nuclear power either, because no pipeless nukegen
or coal
or anything requiring a pipe
only biomass or geothermal would work
but since you can't even make wires or iron plates, the game is unplayable
but not belted biomass
I mean, yeah using u1 or u2 sounds like you wouldn't have much content, which sounds like what they want xD
is there a mod for that? does anyone know it?
not that I know of
if there isnt, you have a solution at least
i played sadisfactory since update 4 so thats why i want to play the older versions haha
Oldest manifest on the steamdb is 8033901577059136678 you could try that version
as I said that's v0.3.5
sadly its update 3
Steam depots only go up to the Steam release
is there any epic db ?
Yep, that one is 4 years old
Epic Games may have a depot system, but it's practically undocumented
and even if, the depot IDs are probably lost
In fact that's the dedicated server but just a case of searching steamdb for the client, but yea looks like nothing older than 4 years
I'm making an iron factory to ship everything, and I can't decide on what I should make here...
There's like so many iron parts
I already have the three obvious, plates, rods, and screws
don't centralize production of basic parts
make them when you need them
only automate enough for building
This isn't the main hub
you can also make reinforced plates or modular frames
also, with alt recipes, rotors and motors
Patch Notes: Early Access β v0.3.5 β Build 124162. This patch was released on 8 June 2020. It is the first publicly available version on Steam.
The original post can be viewed on Satisfactory's Discord, Reddit, and Steam.
would you look at that
Yea that table, steam release came in the 0.3 era
That's about as old as you're going to get methinks
That would be: download_depot 526870 526871 5235170890177666837
Authenticated and tried that version, it's #124233 @true mulch
A smol patch version yea
make what you need, don't try to guess the future π
Make none. You don't need any. Until you do. When you need something, then make it
The secret to a successful factory -> make nothing xD
Exactly
Big mistake a lot of new players make is to start at ores and make ingots then try to plan out production lines to feed off that, but it's a million times easier to plan in the opposite direction. Decide what final product you want to make, and at what rate, then calculate backwards from there
Yes working backwards is generally the best policy
I like to do everything backwards, it's a great policy in general
I do walk into a lot of walls and keep hitting the back of my head, which is inconvenient. And I'm banned from lots of restaurants. But it's worth it
lol
how to plan the amount of products you want to make?
Calculator
press N for Nalculator
you still need to know how much you want.
πͺ
Google Satisfactory Calculator
(self-reflection)
hard to know if you even didnt unlock all producs still comin up.
The game tells you how much you need to make in total. For example 500 smart plating.
You decide how long you're willing to wait for that. If you make 5/min then you'll get enough in 100 mins. If you make 10/min then you'll get enough in 50 mins, but it'll be slightly more complex to set up.
Don't plan for anything you haven't unlocked, that's what we're trying to tell you. Build production for the goals you're actively trying to complete right now. When you get new goals, you can then expand your production to suit if needed
Trying to build on the scale you'll need at phase 5, when you're in phase 2, is only going to end in frustration, because you're making way more work for yourself that way
There's a wild misconception that you can easily build a factory in early game that will produce enough iron products to see you through to the competion of the whole thing, honestly, you can, but it's a million times harder to do it that way
i just builded a big warehouse with all product until plastic and rubber. all getting filled up. so i can build freely. next thing will be electronics.
If you want to do it that way, against the advice of people who have thousands of hours in the game, then go ahead, look up all the items and recipes in the wiki and plan stuff out using that info. But I urge you to trust that you're making it a lot more work for yourself by doing it that way
What's the max amount of inventory slots, btw?
!wikisearch inventory
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The Inventory Tab βΉ is where pioneers...
Sorry, I meant hand, lol
That's also answered on the same page
Who cares about bad ideas, after all I'm going to (apparently) do nothing but sloop and geothermal energy. Remember it could always be worse
I should have gotten the parachute sooner, this thing is pretty good
-# hand does not have inventory slot, glove has inventory slot
-# for hand.
i think you misunderstood me, i wanted to unlock all buildables fast and have a basic storage to freely build around providing me the basics until rubber/fuel. that done i can start explore the world find great places to build and set up factories for certain items an set up a train network. i love trains so i will go crazy on it.
So many times I wouldn't have had to reload if I just had a parachute
I didn't realize they made it almost like the Just Cause parachute, not an actual parachute
if it's just building materials you are interested in, then just look at the build costs of each building you are likely to want to build to see which things you need
What are you doing to need the parachute so much
I think I used the parachute once and thought it was a bit meh and never used it again
Probably just testing gravity.
You can't die to fall damage from full health fyi
I haven't used a parachute at all.
no, but you can go splat in a fart cloud
Skill issue 
there's no keybind for "hold breath" π
is fluid truck everything in 1.2?
nope
That's all we know about but almost definitely not
It would be a pretty minor update if that's all there's gonna be XD
made my first train route, feels good
painful to make though, did the beach route to transfer fuel to my nitrogen so i can make some rocket fuel
very scenic, unfortunately slight bumps on the way
Don't worry half of my rail network is basically seasick
i have been dreading making these things
i also am finally making more factories instead of procrastinating which is nice
so i can further start thinking about transporting goods around
I guess they won't be adding this emoji after all?
#screenshots message
how far is the train route?
from beach oil to the nitrogen at the north western point of the map
I think it's in line behind #satisfactory-memes message still
oh damn lol
was addressed in dev stream
oh jeez I have to watch a video that isn't about factory carts now?
you don't have to π
Exploring using sky platforms. Gotta love those 50 meter leaping spiders just spawning out of nowhere
If you don't die to the leap, you will to it knocking you off the edge of the platform with the leap
Do you have the jetpack?
easier long glides
What area could you possibly be exploring then
Every area
Yeah, now you understand why that's not a good idea before having the jetpack π
And explorer too
Shrug, it was fine
I got 50 sloops so far and a lot of hard drives, just some reloading due to enemy pop in and stuff
skybridges everywhere
the really big ones like to jump scare you a lot, the aura is nasty
parachute is underrated
stable enough while drifting to be used as an early hoverpack for more stable building
Those new hog types are similar, with the high splash radius rocks that have a silly amount of knockback
can abuse certain terrain collisions to fly up walls
But yeah the spiders are worse by a mile
Actually like it's kind of funny the old enemies just seem very anemic compared to the new ones they made
I don't think spiders used to be anywhere near that bad either so I'm calling them new
spitters are positively cute compared to spiders and those big hogs
How do you fly up walls with it
just need a small slope and enough of a jump to float with it
then just hugh it and press w facing it
I see, I did manage it but it seems like it has to be a bit specific, like it has to be just steep enough to where you can't walk on it for sure
you'd frequently be able to unlock the parachute before you'd have fuel for the jetpack
It actually can be so shallow that you could walk on it. Though it is closer to unwalkable than to completely flat.
And you can climb any wall that's not straight up vertical (or even tilted towards you)
I guess it takes practice. I'll just stick to skybridges with parachute backup. I made a huge hypertube cannon that takes me to the skybox limit and then just fires me out lol
parachute does seem to stop horizontal velocity instantly too
holy crap
i automated rocketfuel
although, my drones say its turbofuel on their last used fuel but eh its consuming 12 per trip on a 4800m journey so it seems only a visual issue with the text
Is the jetpack a lot better for combat I'm guessing?
i'm at tier 6 and found turbo motors, cooling system etc. from hard drive wreckage, should I keep it around or dump it into the sink?
tier 6 is the trains and stuff where I'm at right?
Turbo motors is used for a decent amount of wreckages to open them, so good idea to keep them around to open other wreckages if you explore a lot
If you can't make them yet
yeah i just got trains researched
how many do you think i'll need to open wreckages? i have like 20 turbo motors rn
if you cant make lots of an item you find, best to keep it
2 turbo motors, according to a reddit post
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One wreckage I found needs like 25 or something
turbo motors are needed for crafting stuff later on though, and you gonna need em for another load for the ol space elevator
So quite a few, you want to keep all of the ones you find. Cooling systems, idk but I think they might be a pain to make from what I remember, so just having a few to give you a quick start wouldn't hurt as opposed to a ticket or two in the sink
Well by the time you need to do that, you can just make them
2 does seem a bit wrong xD
"crafting for later" is not a now problem, it's a later problem. You make them later when you need them
still a nice boost for the crafting process, esp if you need to clog up the system for it to run at 100%
Yeah when you need them later you can make them but as a new player grabbing hard disks better to use them to get more hard disks
Yea don't focus on how much do I need of x,y,z.. Just make stuff as and when required imo
okay i see, thanks
true that
what about like cooling systems would those be good to keep around?
yes
I don't think there's any point in sinking anything you can't make imho
It doesn't really matter if you keep them or sink them, you're going to be manufacturing them sooner or later anyway
typically higher point value
kinda tempted by those points tbh lol
by the time you need stuff you can't make, you generally need more than you can scavenge
that is very true now that i think about it, would probaply net him quite a few coupons
what I'm doing for points is just processing the SAM in 3 constructors that are all slooped and overclocked to max
welp, i found a pure sam in early game, so guess whos been sinking that stuff straight from a constructor for most of the game
lol yeah I have like 240 coupons since I just leave the game on overnight
i literally just found more
making 54k points per minute
the eletric bill is gonna skyrocket
on top of some rock on red forest
if you minimize the resolution it's on overnight and minimize the game it's mostly the CPU
CPUs kind of sip power so it's almost nothing
it's like keeping an old light bulb on
to each our own
i would find it an immense hassle to swap back to the old graphics settings
leaving the game overnight = you haven't automated enough π
I don't change settings, just changing the resolution is mostly enough
when in doubt, shove the stuff in containers and then into whatevers gonna make something outta em
Yeah I made 7200 motors overnight. Hopefully that's gonna come in handy
maybe I should have made more containers
i have a big one full of motors too
they been sitting there for a while now since i havent automated the higher tier stuff yet, been focused on exploring and planning some side factories
like a spot to make more cluster nobelisks
and homing ammo, because spiders are a pain
