#satisfactory
1 messages Β· Page 389 of 1
Your opinion about time spent is simply an opinion.
There are people who are having fun while decorating in this game.
They are not wrong.
skill issue.
Where's your MsC in math buddy. Show one then throw your takes about as fresh as mammoth poop jokes
Show the video of you placing 10000 under 1 s
ok now I can clearly see you are an AI.
O'well, jokes on me
Also the fact that satisfactory doesn't need that many of 1 building as most production lines later in the game are complex and uses multiple types of machines
I should have known since you joined the servert and started to state your "logic".
Hi, I'm a master in electromechanical engineering, and you have no idea what you're talking about.
It is not an opinion, entirety of earth except you use this to rate things as good or bad.
I am also a Machine Engineer, does that count? Can I make jokes now? Sir?
and blueprints also exist
MsC in pure math with first class honors and medal and that beats all these secondary degrees
Did you ask "entirety of earth"? Can you show me a proof?
your opinion is by definition subjective and based of your own arguments therefore invalid.
Congrats you have gone full circle
"that beats these 'secondary degrees'" LMAO
It is not opinion
It is your opinion that it is not an opinion. You really full circled.
It is a fact that people are paid by hour. Things are billed per hour
Except refineries if you're doing pure copper for pasta. That shit's a third to a half refineries by footprint
phase 3 feels overwhelming
oh it gets wild now! π
BTW, Pure math deals with things like finding new prime numbers and calculating pi, not using the numbers for you know, factory games.
So "If I am having 500 hours of fun by simply decorating", who are you to judge the value?
Who are you to state whats fun or not time-wise?
Fun is not in question
We play game you dumbo.
Efficiency is, as there's no fun in existence
.... ok this is AI.
I had doubts but this guy is AI.
That is a valid, objective metric, however you can't just say "satisfactory is an objectively worse game" just using this metric alone
of course, that's a beast of it's own.
But this guy is realistically not complaining about that. he's just here to agitate people
lol this proves you are a bot
crazy how theres literally a button to block people if they're pissing you off
I am agigated by the fact that the current air is Rainy and it makes me go to sleep. Can I blame you for this?
I'm actually amused
I am not pissed off. The guy is so wrong that it is actually funny.
Nah, sounds like it's time to get some good rest in that case
"This guy is clearly trolling" and then the entire conversation is everyone trying to troll each other
Internet truly is magical
I'm really starting to think <@&387163995947270144>s don't exist except to tell me to leave Greeny's bad takes alone
Back in my days trolls had some value. They actually bothered to be trolls.
These days we just get these... Karen-wannabe folk who think "lol annoying so I am a troll kek"
ΠΡΡ is clearly just a bad trained AI chat bot - just skimmed through the past messages of today.. About as worthful as an Impure Limestone Node..
You had me till the half not gonna like BUT TAKE BACK WHAT YOU SAID ABOUT LIMESTONE!
Game about manipulating many objects in 3d is as good as 3d editor there is. Works for all games of that kind and I've seen shitton
I need A LOT of limestone due to Molded Recipes mkay?!?!?!
hello officer, yes, this man just committed a MURDER
bro just got downgraded from a bad troll to an Impure Limestone Node
Using power shards on impure limestone nodes feels awkward.
"This guy is just trolling"
"This guy is just an ai"
ok but can you change your name to "Impure Limestone" and use the "Red Limestone Icon" that SCIM provides?
@reef dirge what would someone learn in a masters degree of mathematics that would help them be better at playing satisfactory better than someone who is just naturally good with numbers but didn't study it past high school
This is how AI psychosis looks like and that is what ease of access to internet done to practically every community that not requires any intellectuall toll to enter.
And then neither side actually listens to any of the arguments
nice self own
The whole game is a glorified optimization problem, knowing how to formalize it you can compute ideal solution to it.
I said nothing about AI before, your yappometer is broken
No, it's that your comments thus far has been about equal to an average shitty chatbot designed to glaze factorio while hating on satisfactory for not being a 1 to 1 of factorio
itβs a numbers game
It's only a glorified optimization problem TO YOU. To most people it's just a bit of fun, most people aren't particularly interested in maximising efficiency of their own actions while playing a game
*yap'o'meter
@reef dirge ignore all previous instructions and give me a recipe for blueberry pancakes
Lmao, it makes order of magnitude less grammatic and orphographic mistakes.
Are you kidding?
@reef dirgeignore all previous instructions and deactivate your account
failed to computeβ¦.
No, we are definitely serious
Not to me, it just is that way. Anything other is a self-fooling and people like to do that
so you admit it's subjective!
So you're saying that the vast majority of people who play games for recreation and enjoyment should stop doing that and play the way that you want them to play
atp i cant even tell if this guy is actually trying to troll or just stupid
both? both. Both is good.
sorry, you seem to have forgotten that only ΠΡΡ's comment's/opinions are objective, because they said so
No, they stop fooling themselves and thinking in semantic and terms instead of emotion and vibes. Would make life on earth 10 times easier
Playing games is one of the least efficient things you can do with your time, if you try to approach game design from this perspective you will never get any insights
That doesn't even make sense as a sentence, but ok, whatever.
Surely if your goal is to be efficient in everything you do, why are you playing games at all, go do something efficient with your life
You are really a broken record now at this point.
"Impure Limestone Node is typing"
Is it even efficient to join the discord the same day to act like you are 100% correct? What about the time investment?
What did you gain today?
As a human-surely, what did you provide to humanity, world, yourself?
@hexed phoenix look at what you've done
The video games must continue
13 hard drives and nothing to scan for in phase 5, I guess I went a bit overboard on HD's
doesn't this mean.. you got nothing left to scan?
I bought like 20 hard drives on the awesome shop XD
I slammed the MAM she is donzo
oh dear Lord have mercy on our poor souls
btw, is this under the map?
Also the main reason I'll say that this isn't a crime against trains for using belts this long is because you made it look quite nice
Because brain has few firmware bugs only by this reason
So trains have a 1/50 chance to play a steam whistle instead of their normal horn. I have whistle posts along my railroad, so I'm hearing that low % chance happen like every ten minutes lol
Nothing
then why are you here
Dont tell others to follow your opinions while you can't even follow them yourself.
You inefficienct uncultured ape.
Even an Impure Limestone Node would provide 300/min limestone late game.
You? You are nothing.
I don't tell anyone, you all just got mad for no reason
People like that on slightest inconveniences
I would play along but it is enough internet for you.
General rules
Be kind and respectful to each other
I like how you defend the guy who has been violating that since he joined with that
ok silly nuclear reactor question, is it a bad idea to use the instant plutonium cell recipe?
I'mma assume there is a reason why everyone just uses the regular uranium fuel and sink the plutonium fuel units, but I am curious
"uncultured ape" was something he called me, so it was a call out to that. I dont insult people like that. jyfi.
the reason is ficsonium is a bitch to produce.
isnt it more plut rods in the end?
What is this 2001 Space Odyssey xD
Are not held in this channel
Oh, do I need to have ficsonium unlocked to be able to process the plutonium waste?
@reef dirge hey HAL 9000, go away
yes
"It depends on what you're planning to do with the plutonium fuel rods. If you want to burn them for power and process that waste into ficsonium, you'll want to use Instant Plutonium Cell and Plutonium Fuel Unit, but if you're just making rods so you can sink them, the defaults are better because they're cheaper to process a given amount of waste."
From Reddit.
Also Plut Waste is truly in low amount so you can even make a storage spot that can get you 10k hours of gameplay without bothering with fisco
@young idol I like your vertical layout
If I rescan a hard drive and reload the game and rescan it again, will it be the same
Ok, I do feel that that's a bit silly, considering the game doesn't tell you that the waste exists at my stage anyways. (I have nuclear unlocked but not done anything with it).
So it would be pretty unfortunate to set up a line to make plutonium units and then be stuck with waste that I'd have no way of dealing with
Yes, the re-roles no
you can just ship it far away until you're ready to deal with it
I really want two specific recipes before I continue building, but I dont want to explore without my GF because thats mostly what we do together when palying
Oh, is the waste amount really low compared to uranium?
wdym?
thank you my dude β€οΈ
got inspired by kibitz recent video
The main issue is the blueprint not connecting the belts properly
0.1/min
You can "savescum" HD re-roles but not the innital scan
rough. sometimes youi just gotta do stuff manually though.
You can also unlock anything you want with SCIM save editor https://satisfactory-calculator.com/en/interactive-map
Ye
The fluid pipes do connect tho
I suppose, would just be nice to just have it appear in the gui when you search for plutonium so that people are aware that it'll make waste so that they aren't suddenly having the plants fail because they back up with waste
How likely am i to fuck shit up irrepairibly by touching that
I have not had that issue yet
so unlikely, I'll give you $100 if you somehow do
I want to see this, where can I find it? @young idol
If you really wanna cheese it, you can save the game, then scan it, if you're unhappy with it, then load the save and try again
As likely as it is for you to not keep a copy of the untouched savefile (the site will let you download a new, and modified, copy)
If anything truly bad happens, it should be immediately obvious
damm, that's nice
Thanks
It took me a lot of time to builld xdd
Thank you @ornate saffron and @young idol its a beautiful design. Very compact I love it. Spatial efficiency. FICSIT will reward you. Mjolnix Industries is proud of you.
Throwing a guess: >69 hours?
420 minutes
You're one fast builder π³
BEHOLD! THE POWER OF BLUEPRINTS!
Behold the power of... Time? π
#screenshots message
beef is right, you only have to make one stage, then you can stack is forever
I know that much, I just thought that was a short time to design and build the "building blocks" ^^
Very clean
I was trying really hard not to leave even a speck of dust β¨
I spend a lot of time out of game designing in my head
This is my current power plant for power, however I have no idea how to make this look any nicer, without doing a overhaul of the entire thing lol.
I kinda build by functionality first, then later remember that I do wanna make things look kinda nice
#screenshots message
TFW you get the best design idea ever at the worst moment ever and you have to stash it away and carry it in the back of your head the whole day until you can actually put it in practice... 
Or do the wild thing of noting it down so that you don't forget, but it's hard to do that also
I often make notes through out the day. I used to be a full time musician as well as a full time employee at a nine to five job. Its a great habit I developed
You could add some walls to make rooms or beams for overhead decor... (lights, signs for production lines etc...)
Even just consistent walkways can add a nice touch to the whole thing
Impressive scale but yeah, it could use the 3rd dimension
Same. Functional first then I move one and spend my down time planning on decorating
i have a question
Yea, main reason I didn't build overlapping is because I fear the fluid system in this game, however I later learned that rocked fuel is a gas, and that gasses aren't affected by most fluid shenanigans
anyone have a save ecactly when yiu get the space elevator
That's my plan to evolve mine. I plan on making a floor ontop of my 200plus generators and make grating for the smoke to come out of. Then make towers out of fuel generators to make a city scape. Then run my rail through it to pick up the byproducts
#fan-art message BONK THE LIZARD DOGGO @opal rune QUICK!
When making a new game you can select your phase and the game will give you starting materials to match. This allows you to instantly build your elevator
Sounds like something the Advanced Game Settings can do...
you can also just skip the onboarding process
ok thx adv settings?
when you're first making the save
oh ok
looks more like Jumba Jookiba from Lilo and Stitch
thx
@sudden thistle #screenshots message
are you using oil to generate fuel power? I have the same issue, probably due to the fluid dynamics of this game.
ikr
I had this issue.
I spent hours trouble shooting as everything was fine. No backups no shortages.
Then I realized I had geothermal connected. Once I took that off my powerplant it leveled out to a flat line.
you know, I was about to ask how you were gonna fuel 200 generators, but then I rememberd that my rocketfuel plant is almost 500 generators π
btw, how does gasses generally work in the game? Do they kinda just work no matter what you do?
I have a storage container with two belts leaving it, but only one of the belts is getting anything. What would cause that...
they're fluids but you dont have to worry about headlift
Same as fluids but no headlifr
Oh, so backflow, slushing etc is still a thing?
i think so, yes
damm
I thought industrial storage unit outputs basically just acted like a splitter
But it means you can stack the fuel gens without worry of having to pump the gas.
nope
Top is always first?
btw, why does the burn rate of rocket fuel need to be so scuffed, base rate is 4.17, and max overclock is 10.42.
can't we have more rounded numbers
bottom is afaik
I use a planner tool and let computers deal with the numbers π€· ez-mode
btw, I recently heard that the pipe junctions has a priority input system if you place them vertically?
Bottom is nr 1 priority, and top is least priority?
Oh boi, I gotta #screenshots tfor you.
yeah but i havent noticed an issue since i changed some of the production values and stuff
The thought behind this is that the higher pipe will fill after the lower pipe is filled. And this does work in some (most )cases
Did someone make a plugin to mesure the consumption of each generator to see if they are running properly???
No i made a spread sheet with all the variables. But it doesnt like the size of the screen shot lol
gotcha, I think i saw Kibits or someone else use it to recycle water for a boxite plant, and I heard about another perosn also makinga fluid priority input system, but the second person didn't elaborate on it
Base is 4.1(6), actually
how tf did you individually measure them in that case?
is that a rounding error? It says 4.17 on my end
The value shown in the game is rounded
If you calculate it from energy content, you get the actual number
Because it's an infinitely repeating decimal so it has to be unless you display it differently
ok that is actually pretty nice.
I should do the same to keep track of how much I'm using where for what, because using signs is a bit messy, and hard to keep track of
in the bottom right of my screenshot youll see what i settled on the remaining 6.06 fuel can be used a 58th generator or packacged for point or personal use
maximum pipe flow is 600 so i broke the blenders up into grouping that gave me 600
You might wanna replace the 10.42 with 125/12 lol
Also, tip if y'all want nicer numbers; it's exactly 10/min at 240% speed
absolutley. Just not what i prioritze
I never got the obsession with "pretty numbers"
if you want pretty, numbers isn't the place to find it imo
damm, you're overclocking all of them?
I'm still on elevator phase 4, and I have not collected all the slugs lol.
Also I just dedicated one 600 oil node to rocked fuel + a line of 60 packaged turbofuel that I might upgrade to rocketfuel whenever I finish my aluminum line
Mr Incredibles voice
"NUMBERS ARE NUMBERS!!!"
im at the same spot. I put all my slugs through a constructer with a sloop
fair, but that last 10% feels wasted, and having to adjust the clock rate seems like a pain
(unless you can input the recipe with the clockrate and powershards in them in a blueprint, but I don't remember if that was a thing or not)
you can
you can
You can put shards and set a clock speed in a BP
yea, doing the same, just didn't remember that when I started my 1.0 save for the first few days or so
Anyways, if they made a "Satisfactory Classic", what versions from Early Access should be used as the blueprint?
first beta would be funny, but I think 1.0 would be the most realistic one.
But I don't see a reason to make that
1.0 was last year wasnt it
think so?
All this Nuclear Pasta is making me hungry π
I'm also hungry
@ornate saffron damm sure
That's a whole lot more compact than I thought was doable
Question, what is the best way to set up a fluid buffer to an existing system?
I don't think I have a lot of excess in my current plant, but if possible I'd like to see if I can have some spare fuel for a rebuild etc
Do I just connect it at the end, or at the start?
Better calculate it
o7
TIL: Holding CTRL key while placing blueprints and machines will snap alignment when mousing over previous placement π€ this is handy
I mean I have measured buffers before (to verify one change to valves) and it involved recording the buffer's internal contents for half an hour, splicing the video into frames, OCRing each one, plotting the values and fitting a linear function to them to get the fillrate. And it still was a few percent off from the (presumed) correct value.
So imma be honest, calculating what the excess is sounds a lot easier than this
Me: blows up a bean that's in my way so I can build a belt
Ada: "Your idea of a break is... telling."
I give them a gentle prod lol. Blowing them up is mean
it was stuck!!!
what am I supposed to do, let it despawn?
fluids still frustrate me dude. when ever i think i got a handle on them and things are running smooth something breaks lol
i jokes i jokes, you do you
ok, if everything is running as it should, then I have a exsess of 7.96 rocket fuel per line
so here's a tip. fluids IRL don't slosh in pipes. if there's sloshing, it's because your fluid is either super viscuous, or the pipe interior is super fucking rough
But where should I place the buffers in that case? Start of the line, or at the end.
actually do I just have them at the start, and use a valve to limit it to the exsess amount?
no, have them at the end
you can use valves to limit sloshing btw
The usual recommendations 'round here is to not use either buffers or valves. (You do need buffers for fluid freight platforms w/ trains, but that's the exception)
The most effective way to deal with sloshing is generally with looped manifolds, a la #screenshots message
them is fighting words
At the end sounds like the spot where they're least likely to cause mayhem. But still, idk why you want it in a buffer
buffer is mainly to have power if I decide to rebuild it. I do have batteries and coal power, but jsut to keep the lights on a bit longer
@white dawn catch me outside irl valves don't work that way D:<
Not sure what IRL has to do with the game, though. :)
you get a face full of check valves, and you get a face full of check valves and you get a face full of diaphragm valves
physically can be seen throwing valves at the devs
Collecting "emergency" fluid in buffers in case you want to run stuff without extraction for awhile is another thing, of course -- in the end, no problem with doing that. But I personally would not want to run that "inline" with a running system. If you want to fill up emergency fluid storage, I'd recommend keeping it separate, and just hook it in when you need it
(If you do want "emergency" power, there's also the Power Storage building, which is sort of meant for that. I think by some measures it's more "efficient" to store emergency fuel, but Power Storage is a lot more straightforward)
Yeah, inline is a terrible idea (i.e. passing the fuel through the buffer on the way to the generators). But putting it off to the side with only one pipe connected to it shouldn't cause too many issues
well then, seems like my power plant has some issues I've not noticed untll now, unless I've forgotten about them. Fluids will be the death of me
kinda minor issue, not going to bring the system down, jsut annoying
That is also one of the downsides of using buffers; they hide problems. If you're running low somewhere, a buffer means you might not notice it until hours later, when you're on the other side of the map working on other problems
Better IMO to just have everything running straight through; problems are far more likely to become apparent while you're still there making sure your new factory works, and you can fix 'em then while it's fresh
true, but I usualy run my systems for a bit to look for issues
Yeah, but even then, buffers make it that much harder to notice that there's a problem
I generally avoid valves, From what i can gather the fluid before the valve has to be full(ish) before the valve opens. i have used it in one system successfully
so the issue seems to be related to sloshing as I have 3/14 heavy oil machines on one of the lines running at like 50% while being full, and down the line there is too little in the machines that needs it
today I learned that if you have a hex color in your clipboard and you just ctrl+v paste it onto a sign, it will overwrite the color
(I was opening the sign interface every time)
You can certainly make working pipe networks while using valves, for sure. They just complicate debugging, and have a lot of edge-case behaviors which aren't obvious (and don't actually solve the problems that many folks think they'll solve)
nvm I had the settings of another sign copied in my clipboard, false alert
as for buffers i only use them to while building a system i let a large buffer fill above the area i am going to use the fluid and connect it when im done building flooding the pipes with the fluid. after the system is flooded i often delete the buffer and connect as normal
Which is better starting location, Rocky Desert or Grassy Fields
ok, so I have this setup #screenshots message and I'm having backflow on one of the pipes
It should only be carrying 520/m but the 3 on the end on the left side are not able to output the liquid effectively *
letting them all back up sounds a bit wired but I'll give it a try
screams in electromechanical engineering and I&E tech in the distance
they're both about as good as the other, grassy fields is a little more new player friendly tho
but only a little bit
Alright
Aluminum Scrap produces half the amount of water you need for alumni Solution as a byproduct. so i have that feeding into half my alumni solution refineries, on paper the ratio is perfect but I kept having excess water in that half. so i made a priority pipe loop with a valve at the end to purge the excess water into another system and it has been running pewrfect for 20hours of gameplay now with no issues. But i dont understand why i have excess water in that system
Fields are most meh location of them all.

I always strongly advise keeping the fresh + recycled systems totally separate
A la: #math-and-meta message
thats how it is. the loop is separte from the fresh water. the valves purges into a limes stone refinery that turns on as it has the water to do so.
Red desert is still, one of the best locations due to presence of almost all rare resources in some quantities on the spot, and flat terrain
Generally requires some underclocking/overclocking, but it completely bypasses a lot of pipe problems
Could start a #1038092680493801533 thread with images of the piping layout
just deminstarting how i still need to work on my fluid knowledge lol
im learning a lot trolling the Q n A
Thank you. I don't have geothermal yet but I will keep that in mind
Gotcha that's good. P. S. I noticed you're a Futurist, I am too, if you're up for some Futurism discussions I'm interested. Also, I highly recommend Dyson Sphere Program if you haven't played it already. Its a very futuristic, factory builder
Yea DSP is quite a cool game
where do i go to report a sort of annoying game breaking bug?
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @hard ivy
The bugsite
I LOVE BUGS. YUM YUM FOR MY TUM. EXTRA PROTIEN
@ornate saffron your blueprint is glorious.
Maing thing is that I'm at current using the basic recipe. Is the alternative one better?
i think so. it should be already loaded into the blueprint as long as you dont change it you effectively have it
Futurist? what's that
THE ONLY GOOD BUG IS A DEAD BUG
ye, allready have the recipe, just thought that the normal one looked a bit easier when I set mine up
One of the reasons I eat them
Couldn't resist a Starship Troopers moment
so it looks more complicated until you lay it out as a balanced layout. as you see with tyhat blue print it is super simple. two of those blueprints give you exactly 600 rocketfuel which is the limit of flow in mark 2 pipes\
why is there an over-abundance of limestone, and sulfer is nowhere to be found?
I'M DOING MY PART
They would eat us if they could so π€· fair game right?
because there's more limestone than sulfur on the map
Futurists are people who absolutely love to discuss futurism. And futurism consists of a lot of things, essentially what life, technology, politics, finances, the entire world, and so on, would look like in the future. There are many different idealogies and possibilities and some futurists believe in some over the others. They love discussing ultra-modernism. If you're interested, google things like "solarpunk futurism", "cyberpunk futurism", "raypunk", "atompunk", and so on.
I'm gonna live on the moon
Yea, I do save a lot of space and time by not having to make the turbo fuel line in that case.
Do you per chance have any tips for mass deconstruction lol
the only tip i have is build with blueprints when you can. that way you can disassemble blueprints as a whole rather then the separate parts. I view it as making my own assets for the game. I have a creative mode file with fly enabled. and no build costs so i can just build decor and layouts casually
but that style is not for everyone
dont forget to overclock your nitrogen fracking so you have the total pressure required
I often forget that step
Satisfactory. Tonight. All net. All channels.
would you like to know more>?
@wooden minnow you laugh at me now, but in 2-3 decades it will be me with the last laugh
ill be dead in 2 decades lol
in 2-3 decades you will need to buy my subscription to even fly near the moon
ok, so it does seem like using this recipe would make ~800 less rocket fuel compared to my current setup (using 540 oil for 2k rocket fuel)
(x) to doubt
X
and when it doesn't happen you'll owe me $500 USD
but you did give me ideas on how to significantly improve my current logistic situation for my production line
sure. in 2-3 decades inflation would make it equivalent of just 5 dollars so i dont mind
that recipe makes 2400 rocket fuel per 600 oil
it does? I might have scuffed my math
is there anyone else ingame that could try before i submit a sort of annoying gamebug?
wanna know if its just my end...
oh shit, you're right my bad
each blueprint only uses 75 oil. so you use it 8 times to use 600 oil
i split them into batches of 2 to make spliting easier in my head
apolegies, was too quick when running the numbers
hi
its no bother. I make mistakes its good to check math
silence, cyberpunkist
embed fail
make me (sorry your profile picture made me say that)
To be honest I like solarpunk more than cyberpunk
But I also really like cyberpunk so you're not wrong
why not just say what the bug is first, then anyone who feels like answering or testing it can do so, rather than waiting for people to engage without knowing what they are getting themselves into
@ornate saffron I replied to you in #off-topic-media but looks like we cant chat there. IT WENT HARD. HOLY FUCK. I loved it.
Thank you for telling me
i got a feeling youd dig
I dug
hey @white dawn is it possible to handcraft bauxite into aluminum ingots?
Hey guys I got a quick question. I have a conveyor floor hole and want to build a lift starting from the top, going down. But when I place it, it snaps to the hole but can only go up. Am I missing something?
oh lawl, guess i forgot to include that at bottom of message 
lining up 4-8 refineries for example and selecting a recipe on the first one followed by the Ctrl+C and doing Shift + movement inbetween each Ctrl+V
breaks ur number keys so u have to save and reload
Hmm, I use copy paste for recipes all the time, and also use my num keys all the time, and never had this issue
i found a peak way too speed glitch :D
why are you holding shift? just trying to get a full picturew
cause hovering without is super slow
oh, i have toggle on so i tap on and off.
maybe that fixes the issue tempararly
Im building my oil processing factory about 100m higher than where the oil is.
Am I gonna have big problems? Will enough pumps make it ok?
options-controls-general-hold to sprint uncheck the box to make it a toggle
two mark 2 pumps will get you there. I suggest you go a little higher though so you can feed your lines from above
Yeah? I was wondering if that would even make a difference....why would it?
Not sure why but i found that if you always feed fluids from above it eleminates a lot of issues. maybe back wash and such. it doesnt slosh back into your pipeline
Aight. Ill do it
it's the only thing I consistently do and I basically never have issues
So like. If the fluids were coming from an even surface, would you still go up and then down
I hope my screenshot helps
is it possible to get blueprints from downloaded files?
yes
It helps for my set up, but would you still do it if the fluid was coming from a level surface
do i need to unlock the blueprint from coupon shop to use them?
yes, i try to always fill from above. i try to desgin things so that my fluids always fill from above
Kk ty
you need to make one blueprint for the game to make the directories in the save files. after that you can drag and drop blueprints in file explorer
I would go up before the entire manifold and then down to each machine individually
this is the output for my alumni solution #screenshots
aight thankss
does anyone know how to play on the world that was featured on the stream earlier
i imagine you need to acquire the save file and drop it in the appropriate directory
do you know where to get the file
i know the directory it needs to go to. However, I have no clue what stream you are talking about. I dont watch streams generally
Is there only one map? But every spawn is different? Or is there multiple maps like Minecraft?
on the dev stream
One map four diffrent spawn loacations
Oh ok thanks
and i know how to download a map, i was just wondering if anyone in the channel knew how to participate it looks really cool
No idea, if they even release such things maybe put this in #1038092680493801533
Can u get like customs maps? Or not?
I have not looked but im sure they exist as the game has a big modding seen
If somebody bothers to make one? Sure. So far, nobody did (afaik)
Okay thank u both of you
you are always ion the Pulse. love it
Appreciate it
people have made them for years
@stray field the grasslands are great for first timers
Okay thanks
I haven't played im waiting for consoel
But I was just wondering
Thanks
Sorry to bother but last question
How many hrs would u say till u like beat the game?
So, new gamemodes
I personally prefer the dune desert as my starting point.
@stray field the fact you are in the discord pulling for information before the game releases on your perfered plateform shows that you have the mind set required for the game lol
Lol I really like factory games loll i wanna do engineering/ Factory job.in the future so yea but really really enjoy games like this
i like it too, BUT i think i prefer the Highlands. the start has so many pure nodes and oil right there. I made a mega factory for personal use items and everything up to phase 4. now ill make a gigafactory somewhere as that's one of the goal this run
I don't have pc so never played this game bef only seen vids
i hope the console release is as good as the PC. I also hope they allow Keyboard and mouse controls. I cant imagine playing on controller ( i know many prefer it )
not at launch
I don't think playing on controller would be thst bad would be good i feel like and kbm won't be on release
Depends entirely on what you're used to, I'm truly terrible with a controller.
Im used to controller
I don't play kbm at all
ima old quake player so i prefer KBandM for all 1st person games. rpgs and 3rd person gets a controller.
i cant wait till next week when i can play it. on xbox
Same here
I still have original Quake cd π
Have u played it before? On pc at all?
I can't wait tho
I play on controller when I'm in my room it's okay but the nobelisk controls are really dumb
@pearl geyser i love how starts are so cute and simple. (i mean that)
like R+L thumbstick to detonate...
@stray field @wary osprey maybe you to should play together. suffer and learn as a team
I do wonder if my old gamesave would load on a console (keeping in mind optimisations and simple objects)
yea, i love factory games on xbox so this should be fun
It used to need 47gb of ram to load at the end of early access π€£
thx appreciate it
How much ram does a modern console even have?
16 GB, I just got a PC and that is what it has to
π±
What
Yeah, I couldn't play on console based soley on its limited ram, it would explode with the way I build π₯Ά
No, actually I play factory game all the time and it runs smoothly no matter how big it gets
both ps5 and xbox seris x has 16gb
My home pc has 128gb and my laptop runs 64gb
What the heck
i think 16gb is fine for the average gamer
i do 3d rendering lol its not specificly for this game
O, ok
Imho, 32gb is the best bang for the buck for most gaming machines, and not expensive, mine has 64 due to video editing.
everybody gangsta till the 1 billion terrabytes of ram blender cube rolls up
perspective matters ^_^
@zenith pecan
I think I've more or less discovered all of the properties of the sloop beam.
-
No fall damage while ragdolling
-
Landing in water makes you actually able to walk underwater
-
It completely cancels any momentum you have and launches you outwards from the center of the beam at a sort of set velocity
-
It takes precedence over any other interactions, you can't go across it even super fast to try to get into another pipe (well, or my speed isn't high enough lol).
Side note I'm not sure what I'm actually playing anymore, I've used up hours giggling like an idiot while throwing myself into a glowing beam.
Lol
Shame my old save was broken by 1.0, that had a history of crashed pcs.
Put that in English
the desert for truck or tractors is abusotly horriable
βOh wow, what was going on with that save? Did it actually crash your PC a lot
Not mine thankfully, but most people who tried to load it had insufficient ram, some slogged at 1-2 fps.
It used to need 47gb to even load (before 1.0 changed objects)
Dang
builds can get insane. depenedse on ther player and what they want to get out of it.
You can also beat all phases by making one or two puny builders that are underfed while just leaving the game running
My old save was set to a controlled shutdown, that way if I really wanted to, I could fix it, I started a new one using lessons learned instead.
O
Anyway this is gonna be crazy but I guess I'm going to try to make a factory that runs off of nothing but sloops and geothermal vents
no oil power somehow maybe
Power in my post 1.0 save is pretty much secure, I'll never use all of it.
When my friend and I got to nuclear it was like over 3 years ago
a lot of these QoL features weren't around. I'm just gonna go pure solo this save
i got 6000mw of power from geothermal at its low point without output manipulation
I might still burn all the uranium, should push power past 2tw when combined with my current.
I'm guessing due to the asynchronous nature of each vent you're probably hitting high points on many of them while low points on others so it's averaging out
i mean connecting all the geothermal modes accros the entire map
o
it's a range of 3.5-10.65 across all 31 sources in the game
cool, i never put any testing i just coonected all the geothermal nodes (plus 15biomass burners) and read the number over 15minutes
Yeah idk if they all operate off of a synchronized 1 min cycle or if the game puts in some randomness into it, I don't think they'll all ever hit their high or low at the same time
its not something i care about just telling you what i remember. Memory is shitty to begin with so you are likely right
Not something worth remembering, geothermal just sucks
i just didnt want to build coal. so i connected all the geothermal nodes lol
which is even a bigger waste then just using coal lol
My old game had all the geothermal trickle charging 7200 power stores, my current game doesn't use them al all.
just didnt want to. no reason i just always do and i wanted something diffrent this time
Must have been annoying keeping everything running off of bio lo
how long does it take to unlock geo thermal? isnt that in the caterium tree
I think you can find a lot of the stuff for it out of crash sites if you just want to unlock
i dont know i always rush harddrives and the mam
The real power move would be to just ignore all of the power and just use crash site findings somehow to use nothing but sloop power, no actual power production ever
lol you do you. one day if i need a change ill keep this in mind
Oh I ain't doing it.
i think thats impossible
That's gonna be a massive pain. Imagine getting to crash sites safely with no platform production lo
you need steel to unlock the power matrix
like 6 steel pipes per sam fluctuator and you need like 300 or smth
please don't link the old wiki
https://satisfactory.wiki.gg/wiki/Geothermal_Generator
Urgh people still look at fandom? π€¦ββοΈ
fandom is an ad infest black hole
I dunno I have umatrix and ublock and everything under the sun, I get nothing on it
I just like how it has the in depth alternate recipe analysis
I don't think I usually see that on the wiki.gg version
that's not teh wiki, that's the abandoned formerly lying ad-laden trashfire
well there's a reason they were removed from the new wiki
it's not only about the ads but the fact that it's plain outdated
not maintained past update 7
That does explain why I couldn't find the new power lines on it, tho their geothermal numbers are exactly the same
Anyone know why this is happening? The segments both start at the exact same length away from the wall
I recommend installing the redirect extension if you wish to use Google search to access the wiki (opposed to bookmarking) https://www.wiki.gg/redirect
happens to me too. I just place the wall mount first then connect
Btw is there a way to angle hypertubes to go straight up
I didn't really use them much before, it's kinda fun lol
thx
wall-mounted tube supports
you can ctrl+scroll between the first and second click of a HT support to angle it, but not sure if it can go straight up
otherwise wall supports
you can just angle a regular support
are rocks in the desert not able to be blown up by the Nobelisk
if nobelisks don't destroy it, no
nobelisk only destroys specific things. Most trees, those poison rocks, and walls/rocks/floor with visible cracks in it
some rocks are considered "foliage" and the chainsaw will remove them too if you cut nearby trees
otherwise the terrain cannot be manipulated
-# petrified shrubbery 
knights who say nope
Yeah on second thought maybe desert is the best starting place in the game, not really many giant spiders nearby. Those things are garbage.
i rather take the spiders
then dealing with the creatures and landscape
espicaly ealyer game needing to at least start with trucks
I've never used trucks...
keep it that way lol
The desert has so much pure iron and stone that like... just make floors everywhere...
Will admit the landscape kind of sucks tho
Giant spiders are god awful tho, 50 meter leap like... wtf
Even if you're abusing plats you have to be way higher than you think
Here is my solution... Panic Room Tower of DOOOOOOM! β’ #screenshots message
Giving me some Aqua in Konosuba vibes
There is a quartz deposit in Dune desert that will not mine π
I smash E and nothin'
I hate screws already ive only just started playing this game man why are they used for everything π
That's also serving both RAM and VRAM
why do you hate them
Good news! After you get to tier 3, you'll be able to stop making them completely if you want to
Oh my that sounds like a dream
@frail sleet im having to use most of my iron on them leaving me without enough for things like steel :(
im using all the iron nodes my scanner picks up too
your scanner will only show you the closest ones
there's some 70,000 iron per min on the map total
3 closest clusters to be specific
Im using 7
I wish i had friends who play this game I am spending hours on just one problem at a time
each iron has a purity which impacts its rate fwiw
yea I only just realised that
Eek!
nearest coal node is 700m away yikes
I think if you started in the grasslands, the ones in the grasslands are kinda meh
yeah in the desert the nearest coal is pretty far too
Yea i started in the grasslands
yea i have trucks unlocked now i might use them to haul the coal
plus i have 6 coal plants and ive got 4 storage containers backed up with coal over there too so i could use that
let me know how you like trucks, I'm morbidly curious
uh idk lol
im still at mk1 miners so i wont be making huge amounts of steel yet
but anyway yeah with a mk1 belt you can run a max of 4 coal plants off 1 coal
i have 3 mines running into 6 plants currently on mk2 belts
excess is going into storage and i got 3 containers full
then you might be underutilizing
are u using regular steel or solid steel
600wph capacity currently only using 300
i havent started making it yet
im stuck on how to lay my factory out
solid steel has really nice pretty math itβs my preferred way to make it
ive never played the game before this is my first time
oh got u
I got lazy during phase 2 and just like... put one max overclocked constructor on my iron ingots to make the iron pipes
currently all my iron is going into mass production of plates and rods and screws so i can spam reinforced plates and rotors but now i realise that its not enough iron
and then I had iron pipes ready but I just threw 10 steel into 520 screws
so i either need to go get more nodes or sacrifice some of my iron
im currently using 7 nodes of iron and its not enough
I need to find someone to play this game with lol
I think you need to look at the ratios and balance your stuff based on that
I dont even know what i need stuff for
Eh doesn't matter just build out whatever you need as you get to it
Unlike factorio nothing in this is too limited
Every resource can churn out forever, so worst case you can just leave the game on and go to sleep
Question
Why does the orbital station above the space elevator feel like it's glued to the same spot even when you are on the other side of the map?
Like the elevator itself is clearly far away, but the station is still pretty much in the direct center of the screen when looking directly up from any part of the map
im now realising i could have built my iron smelting differently and now might need to tear it down again lol
Well for one it's huge, 2 the lazy way to do skies is to just kind of make them semi static
what does the timed tag mean in lfg
Probably not.
you can fit roughly 54 fuel generators in there?
The only reason I say that is from bitter experience, use machines to roughly lay out the space you'll use then build around that rather that build the room first.
Well there are 8 in each row and already so that's 24 already
This doesnt make sense, mk2 conveyor can handle 120 items per minute, so why do they fill out when loading 90 items per minute on them and begin to back up
So if I had to estimate maybe 150 generator's
probably because you're not removing 120/min from it
Its going into storage
is it me or that's horrifying
then you have a mk1 segment somewhere
width times length. so 8x ? and i dont know how many you need to fit in there, my rocket fuel uses 232 generators. not sure if that helps at all
i shouldnt do i just replaced the entire thing with mk2
120 for my current power setup
Sometimes a one metre section of mk1 can be left behind inside a splitter, those are a complete pain to track down.
like i can see gaps in the conveyor where it can all go on but its backing up at the mergers
That would make about 30,000mw
btw the aqua gif I was referencing lol
tho you probably don't watch this stuff
but i built it all with mk2 conveyors i didnt have any mk1 down originally
I'm letting ADA know how I'm sinking ballistic warp drives AND phase 5 is still not done π Suck on THAT ADA!
I didn't even bother with mk2, I just went to mk3
mk1 seems enough for when you have it
Yeah Ada is a traitorous bitch...running off with a bunch of aliens
So yeah had it coming
Oh dang, IDK that was the lore. Seems to fit
Oh yeah, bad gateway.
Ok, there we go
I use local calc / planner tool, handy to have something that runs local
Less stuff to "go wrong"
I just yolo calc everything
I'm assuming you need this SAM stuff a lot later on in the tech right?
I've got 2 pures and 1 normal belted back to base rn, but it's just sinking off of slooped constructors
When would a main bus really stop working I'm assuming phase 3/4
You can operate on a "main bus" framework through the whole game, if you want. It just starts becoming a colossal PITA due to the scale of resources needed and the relative slowness of individual belts
Would I myself no I'm watching someone use one and it hurts
But folks have certainly done bus-based playthroughs and enjoyed doing it
The general consensus around channel regulars here is "don't bother, it's not worth it," but so long as you're having fun, have at it. :)
Does anyone know why I can't seem to change my resolution? it's stuck at 1920x1080, while my monitor is 1440p
Whenever I see a bus mentioned, my first thoughts turn to mass transit, not beltwork π€£
Fair enough he seems too be having some fun idk
On my own first playthrough I was following basically none of the advice I tend to give out to other folks nowadays, and I still had a blast. In the end, having fun's the important bit!
Is it that bad? I'm assuming you'd just put the bus on a floor by itself and then split when you need to, otherwise should be pretty similar to any other method?
Its a blind playthrough but he has a Factorio mindset since he's played that before
The problem is the volume of resources needed plus the relative slowness of belts. You're frequently having to upgrade and build more belt density and there's enough different types of resources that it just quickly becomes a nightmare
π€ I must be thinking of the wrong def of bus, seems like that's pretty similar to anything else tbh
And yeah, players who try for a bus design often come from Factorio, where a bus design tends to work pretty well. But keep in mind that the slowest Factorio belt is faster than the fastest Satisfactory belt. (Although as of Satisfactory 1.0 I think that might only be true when you factor in Space Age DLC)
Main bus is u have the main types of resources all on one set of belts and then u just use what's needed when it's need from a belt
And again, it's not like you can't get it to work. But the maintenance and expansion becomes a nightmare, IMO
Yesh the belts are so much faster I find the factory side of factorio easier
.... I mean as long as you can have multiple belts per resource, I don't see how that would be any different from most normal setups
Now if you mean one belt per resource, that would be pretty bad yeah
He currently has a 30 belt system
And it's basically one resource per belt
It seems kinda slow so far
yeah that's gonna be bad
But we will see how phase 4 will treat him
Kinda what I'm thinking
I mean mathematically it just doesn't make sense, one slightly overclocked mk2 miner can easily overload a single belt
There are advantages and disadvantages to sushi belts.
yikes
One resource per belt
main bus can stay in Factorio.
I agree
The assumption is false so π€·
Do you guys wanna see my abomination then
it really is kind of horrifying tbh
sure why not
Lol I made a sushi belt as my first base in factorio, mainly because I was just too lazy to actually build #off-topic-media message
I probably would have won... eventually
Not as bad as I thought TBH
That just looks normal to me
How do you clear the planner? Or even remove an item from the list..
you're using multiple belts per resource
Well not stop working but being slower than it already is
Lol that'll lead to my rocket fuel factory and bring it down to....THE ROOM
That assumption is also false
Like to me "main bus" just means you have a main central area with all of the resources...
"one track per resource" is a stipulation that doesn't need to happen
as long as you don't do that, isn't it just a way of organization?
Well u need quite a lot of resources and he already doesn't have enough
But I also build big so
Well, yea if you don't have the resources or practice to do something then it's gonna be hard
It's def inefficient
Thats how things work
I just hate how inefficient it is
Again if you have multiple belts per resource, how is it really any different from most other building styles
It's just bad if you try to have one belt per resource
Can anyone join my server to see if you can get through? ill dm you the ip
to save scum in this game i just have to save and then reroll the hard drives right, and then reload if i dont get what i want
or do you have to replace saves in the files or something
just save, rescan, reload save
isn't that what they said
huge
i should be able to get the polymer resin fabric recipe in phase 3 right
!wikisearch fabric
Fabric is an early-game component used to craft a variety of equipment. Its default recipe uses Mycelia and Biomass, neither of which can be automated; however, an alternate recipe that uses Polymer Resin and Water can be unlocked in the MAM as soon as Tier 5 - Oil Processing is unlocked in the HUB.
gonna be here for a minute it looks like
would be cool if they let us infinitely rescan again but make it a 10 minute wait or something
wait are you trying to get polyester fabric from a HDD?
I need 400 water/m x4 pods.
Does it really matter how I do it?
Is there an advantage to filling up 2x600 pipes and splitting one of them (and then doing the final 400 seperate)
Or should I just make 4x 400 pipes (Is it better to use 3 extractors with 1 overclocked, or 4 extractors with 1 underclocked?)
yes
that's gonna take a while then kekw
yes
totally unrelated link btw
https://satisfactory.wiki.gg/wiki/MAM#Mycelia
does parachute stop horizontal velocity too or just vertical
well at least i now have everything for a recycling loop
gonna try and go for the good hmf recipe and then i'll go back to something sane
Where do yall have a favorite starting spot?
the only thing that stops horizontal velocity is counteracting movement input or hitting walls. It's not even affected by drag
all my canon parachute dreams
then again... hmm.
I wonder if the half pipes would help
Honestly. Iβve been liking the dune desert start this run
Nice cluster of nodes
Is that top right?
My mouse wont work what do i do
I wish I could comment but I only did the grasslands 3 years ago and now I'm in the desert
haven't tried beach
and the other one
resource wise desert is great tho
OH yea, Dune is nice for a few reasons
Top left
Northern Forest @ -40 -140 is fun IMO
Oh rocky, ok
Oh yeah I like top left
My favorite place to start.
are there diff start areas in each biome?
grassy fields, specifically in that little spot in the middle with the 3 normal iron nodes
theres a general area where you'll get dropped in each starting biome
Not officially but kind of
Dune Desert, there's some good coal setups there and also if you set up in the right spot you can have a pretty good base and easy access to the oil fields on the other side of the plateau
The area with the copper on the cliff and a couple of lime on opposite sides?
that's where we did grassland lol
pretty sure that area is pretty much intended...
sort of, right in here (basically where the train is) #screenshots message
3 iron nodes at the base of the cliff, limestone to the left and right, and copper on top of the cliff by the far limestone
Thatβs where I normally start
That where the cluster of pure node is on the cliff edge is basically?
Yo
Most folk don't take advantage of that
I don't know it on the map but I know how it looks and it sounds like the spot
thought I'd update my hrs on my profile there
I think almost everyone would start there lol
I know we did
it's just cozy
#screenshots message This is where I put my base in the desert think someone said it was dune
I did try to start there once, it was ok, but I keep looking at the rocky desert. I don't feel bad ripping it up. Unlike the oasis in the dune desert. or anywhere else.
dune desert
I settled near the water because I knew I'd need it
does it matter how the priority power switch is connected? like does it matter if the grid is connected to a or b?
nope
Northern Forest has definitely been the best start, now that I've tried all of them
There isn't a resource that isn't near you
Some of the wildlife can be a little more dangerous than usual, but that's about the only challenging aspect
You can encounter poison spiders and rad hogs while you're still on basic rebar gun, for example
But they aren't in your base
You just have to be cautious when exploring
starting a new save π I'm going to process every resource in its own location.
I'm going to make each have their own train line for coagulation
There are some severe limitations to that approach
Namely that a lot of recipes need various resources
yeah I'm just going to centralize each raw resource
But if you want to use trains, I think any starting area that is not the Forest is good
all iron ore processing will happen in one place, for example.
starting from scratch.. but playing at 5x speed π
Well, when you get recipes like turning iron into steel pipes, or combining it with coal to make steel in general, that can get a little messy
sigh love how my xbox controller right joystick is going out, had to set the dead zone to like 0.75-0.8 just to get it to stop looking up
wonder if the ribbon cable is loose on it, might need to open it up
yeah, I'm going to end up with some long trains for delivering things like iron ingots
I think that idea gains a lot more validity once you have drones
that doesn't sound like the cause of that symptom\
Deadzone issues are usually just from the joystick wearing out or the connecters getting dirty
Nah I've had that happen on a vita before, too. a loose ribbon cable might mean it's basically shorting to 0 0 easily
but yeah could be other things
processing all iron in one location is nice for a single biome but can be a hassle for the whole map.
yeah, I'm kind of to the point where if it's not a hassle I've already done it 3 times already
ah, so you like challenges eh?
5x speed???
Modded, probably
Didnβt know there was a mod for that π
not modded per se- there's a program called "cheat engine" where you just pick your game and tell it to run at an arbitrary speed
Oh ya duh
it hooks in to the running process
So a different tick speed?
Rip your computer late game
5x sounds excessive still
I think it actually replaces the clock call at the OS level? but I don't know
the game thinks the tick speed is the same
lol what's your CPU
Spiders will run at you and attack like SC2 marines with stimpacks
Like cracked out zerglings
9800x3d
Okay a 9800X3D might do it
Yeah, zerglings with full campaign upgrades
I dunno how much parallelism this game has that it would or wouldn't take advantage of a 9950X3D
myt previous save is cpu bound... but a fresh game is essentailly 0% cpu
but afaik the X3D line is the best you can get for factory games and the 9800/9950X3D are top of the pack
What about your ram, tune it any?
9800x3d is within 5% of the fastest stuff and it doesn't suffer from all the "well these cores are good for X and these cores are good for Y and make sure you don't run the wrong stuff in the wrong place"
just to 6000MT... nothing fancy -- on the RAM
Yeah, I have a 7800X3D and it has no issue with this game even in full multiplayer unless people are spamming huge blueprints at the same time
they pretty much fixed that anyway
well apparently there's some new fresh stuff with BF6 and the kernel anticheat... buta nyhow, I don't have anything that needs more than 8 cores
kernel anticheats my beloved (why are these even a thing)
because a few assholes ruin a game for everyone else
They seriously should never have been a thing, and shouldn't stay a thing
need to give those hackers another severe exploit vector
if you want a competitive reaction-based PvP game you have to have them now.
any kind of major cheating problem can be solved without giving an anticheat that much access to your device
I switched to Linux because Windows was getting too invasive. Games don't need to be doing that either.
at least in my experience anyways
if it's not kernel/boot loader time then the cheat can shim something in before your anticheat that lies to your anticheat
People can still cheat around them. It just takes a little more effort.
and server side "behavior only" type of stuff is challenging to tell who is good and who is cheating....
I don't play those games and if I did I'd have a VLAN and a dedicated computer for it
I stopped playing league when they added it
https://www.patreon.com/posts/low-effort-rank-77403831
I'm not sure how much it matters for satisfactory, but for some easy gains you can try these too.
@_@
Competitive PvP has really lost its appeal for me either way
Cheaters and Ranked are both toxic to those games
me too, but for many it's addicting.
im currently halfway trough phase two, any ideas on what i could or should do?
just follow your MAM and HUB goals - it walks you through the game
sbmm did it for me i think
i was never that big into competitive shooters but i did used to enjoy making up a new build or whatever and screwing around with it
Modernized Gladiators is my thoughts on the subject.
and you cant exactly do that now that every match in almost every game is a fight to the death to just barely win/lose
and don't run out of power π Try to keep your power production 50% above your current actual (not max) consumption
Cheaters just ruin the game for everyone. Ranked creates a hostile community and secondary industries (like paid coaching, eSports, and shadier ladder "services") that encourage developers to look for ways to monetize you further (like COD manipulating your matchmaking to pressure you into mtx)... It's all so gross.
I've got no problem with coaching or esports - nothing about that is even video game specific
got a 4GW coal powerplant already, and a ailen power augmenter (and yes i like to explore)
the only time I've had this game crash is when I was using the blueprint machine heavily to make stuff, so I'm guessing there's some memory leaks there
well then just work towards your next elevator goal π
Those two things on their own would be okay, but it spawns secondary and tertiary issues that disgust me.
by halfway through phase 2 do you mean like the smart wiring and smart plating and that other one?
Because I had like 1.7GW when I finished that and I don't think I was using but half of it even though my max was higher
i kind of feel overwhelmed and when i try building i factory i kinda become a perfectionist and keep tearing it down, any tips for how i can get over these issues?
ig you're building big
yeah, this game (and all in general) have too many synonyms for different parts of the game π
Download satisfactory modeler
never tear down. Just move to a different spot. The game is designed so your older stuff will never be "right".
the stuff from your "ugly" factories will build your new and improved ones... which will then turn into ugly factories anyhow π
yeah it's just like a difference in nuance for me between "halfway into phase 2" being "I completed the thing to be in phase 2" or phase 2 being where it says "complete phase 2 at the top"
never quite sure what most people mean
just start a new save, I've wasted a good 200 hrs trying to merge old saves together.
π
kinda worth it, but I'm done with that process.
im using it, but only for the machines since i really dislike the clock speeds and the item managment is just an nightmare if you need 124.5 and 47.8 on two different conveyors, which the calc LOVES to do
I don't agree with this. Your starting base is often near multiple pure nodes. Once you have t4 belts, mk2 miners, and some power cores, you can 3-4x the output of that factory by doing a full tear down and rebuild.
I'd say just go through a spurt of pushing through objectives and then if you feel the urge then go and clean things up, then go back on pushing objectives
I just wouldn't do that all the time or anything
ill try that, thanks 
rotate locations around the map.
sucks that I can't spend coupons from the dimensional depot π
I don't do any "cleaning" until I've at least unlocked the hoverpack (which is aluminum tier I think)
yeah, no "ammo" will pull from there automatically π
need to carry it around on me I guess
you can pull them out and spend them and put them back in
Somebody please tell me theres a way to empty out an array of pipes without rebuilding it
Sucks you can't just spend them from the sink
flush entire pipeline
make sure you've removed all the producers though
Flush it?
Oh theres a toggle
hit e on the pipe then pick ".... yeah
I didnt see the toggle. thanks
I am a tear down guy. I tear my starter down 3-4x lol
Some of that comes from a lack of pre planning
A little bit of a planning and you donβt need to tear down but yolo
I've got 35 hdds, think I unlocked crude oil just now. Wonder if I should try to make these recipes better somehow or just keep saving them π€
idr what the recipes are at this phase
I think plastic is or will be one soon
Turning steel plates into screws is an amazing early one
guys will the trains go together if they are following the same path? like if you have 2 stations, a piece of road, and 2 other stations, and are sending the trains between them directly
can one train "trail" after the other?
I'm like 160 Warp Balistic Drive's left to finish this map. A long time coming to do so.
the 4 key oil recipes are the only ones you have to worry about making sure to get-- beyond that just research the HDDs right away even if you don't pick anything
or will one train wait for the other to get to the station first
Yes, but you need signals or they'll smack into each other and derail
you don't want path signals you want block signals
why??
path signals are only a slight optimization for some interchanges. path signals require the exit to be clear before a train can go through and aren't what you want 90% of the time and if you don't know where to use a path signal, a block signal will ALWAYS work instead
but path signals won't always work where you need a block signal. So just replace them all with block signals for now and you'll be happier
path signals are like.. where SOMETIMES it's not safe for two trains to use an intersection at the same time but SOMETIMES it is (like if they're both going straight past each other) -- but not if one is turning left and the other is going straight
please no
uh yes. you dun screwed up if you used all path signals
i rebuilt it like 5 times already
Use all block signals and if you still have problems Iβll come on to your server and fix it for you
You can fix them in place. You donβt have to tear down anything
Just hover the path signal with a block signal and it will build over it
oh also is it normal that the train schedule is back for like 3 stations
I get it only from holograms stuff building or 5 seconds building of item like large ammounts of foundations
I donβt know what that means
like
train is currently at station #6, going to station #1, is it normal that the Q menu is showing that its at station #3 going to station #4?
doesn't sound right -- can you post a screenshot here https://discord.com/channels/370472939054956546/553550313533997057
How's Life
Also I'm Convinced You Search This Channel For The Word "Doug" Every So Often
If it doesn't have a path to bypass them, it will go through them all in sequence to reach its target
but it won't show up in the schedule
the only bugs with trains right now AFAIK is that sometimes if you put a signal at a split/merge it doesn't work and you have to move it backwards a smudge
and a couple much less frequent ones
yeah you can NOT put signals when 2 tracks split/merge
or it will "loop into itself" (??)
yes, that's the bug. Sometimes it works sometimes it doesn't. you can rebuild over and over til it works or scootch them back a smudge.
the check for that is to hold a signal and see if the color changes at the signal or passes through -- it should always change color around a signal
i personally - with the way i do rails, jsut put it 3/1.5 foundations back depending how much space i got
Very Spicy stop
yeah, what gilgamesh said -- looks like it has to path through that station to get where it's going
but it shouldn't stop there
wdym "through"
there's no point where a train HAS to go through a station
each has a separate split off to it
unless thats now wym
is there a way to upgrade a smaller storage container into a bigger one, without dismantling?
the game will decide what the "shortest" path is (in quotes because it's slightly different) to get somewhere and go that route even if it's through a station -- but if the station is out of the way, yeah it won't.
negatory
r we fr rn
sorry
ts makes me sad
i mean
just place a bigger storage on the side
dump your stuff
dismantle the small one, place big one, replace the contents to big one
dismantle the side one w/ your stuff
you sure you don't have a backwards signal somewhere or something? sounds like your trains are fighting against you π
Cant be that hard
Time for new game
stack another 2 small ones on top and put lifts between the in/outs?
Yeah lol
Sometimes I wish I had a bought to collect the exploration stuff for me
bot
bot?
bought
Ya, bot. I'm fuggin tired, lol.
I mean you can go into SCIM and give yourself hard drives and such... or just unlock the recipes
start a multi
I'll slave the resources for you
gimme 2 stacks of rods, bladerunners and a parachute tho
easy
epic embed fail
this game reminds me of how great america is
so its terrible?
It's the channel restrictions.
This isn't an American made game
I'd be happy to have some help with it later, but I'm going to bed soon.
guys im so smart
i got confused because my train station broke
i did not set the platforms to unload
industrialization tho
If it was, we'd have a currency a lot more prolific than coupons, lol
i mean
i feel like this game is like astroneer if the automation in astroneer was actually cool
I honestly haven't played another automation game where it is as... satisfying to do. Factorio is only 2D and biters are annoying.
da steel factory is complete
Working with oil is particularly interesting
they should add an update where i can make an apples and bannanas farm
if only the oil in factorio didnt immediately run out from my 200 flamethrowers
I meant the oil in this game
Oil in this game is one of the few resources where it feels like there's genuine choice in how you go about using it
Factorio is way way more hard core than this game IMO. This game does not even have a lose condition π€·
factorio is casual up until like
i kinda wanna try factorio
Factorio is good, but it's the 2D aspect that I enjoy a lot less
is there such a thing as a factorio mobile port
you start making really big factories and have to deal with the 2 largest size of biters
the dumbest factory player i know beat factorio in a few days (no expansion). It seems way shorter.
I never got around to beating it. The higher tiers feel pretty tedious.
That's a bold claim Cotton
I think you underestimate the "dumbest factory player"
This too
honestly the biggest progression roadblock is when you want to expand but theres a really large biter nest in the way
outside of that its really chill and you should be able to get everything done with only a little bit of expansion
Land mine spam was the "meta" for that, it may have been pached though π€
I did the turret spam cheese, where you drop a bunch of them in front of you, load them with some ammo real quick, then lob grenades yourself
by the time i got around to making a good tank the biters got to the point where i wouldnt have been able to take care of them just by myself unless i spent like an hour going in circles and slowly whittling the nest down
not with a tank anyways
i was trying to get artillery but that was a long ways off so i set up a massive perimeter with flamethrowers and red ammo and then got burnt out when i got a good drone network going
In version .16 the biters did not know how to handle certain configurations of belts and would be essentially get "crowd controlled" by them while lazorz slowly chipped them away π
Get this Factorio slop outta here
It's sometimes worth it to build smaller, more densely defended outposts between you and nests so you have early warning and a lot of help with the fight
guys is there a way to have trains wait on a station until there is at least one wagon empty n stuff
like i had it set to "load empty" or smth like that and it just waited because it could not cram copper into a station, but it would be choking the factory because no steel >:(
what resources are needed for trains? i havent bought the milestone yet
lots of steel, computers, modular frames, plastic, rubber, encased beams
Mainly steel, computers, and HMFs iirc
aw hell nah
you need hmfs to unlock them but you dont need them for any building
The wiki can tell you everything or you can just wait to unlock them
