#satisfactory
1 messages ยท Page 385 of 1
VERY much so
Yeah, use belts ๐
hands down the best long distance transport method, drones come in second
thanks
I made a 5k belt because trains are scary
vro
trains aren't that scary
a 5k belt sounds awful
i just completed space elevator 2nd phase tho would it be more viable to use conveyors until i get trains or go with tractors?
if you're keeping in the same sort of area just use belts
how do you define "efficient"?
It's pretty easy to make a belt bus with beams because of freeform buildmode
when you inevitably expand just make a highway that you can drive with the tractor on or make a hypertube to get to the new area faster
resource in vs resource out
I just point and click, and I never expend any resources after the initial build cost
and keep all the new stuff over there
how do you value different resources? is it better to use 1 iron or 1 coal? etc
Its a fairly generic question. Im sure anyone willing to answer has a preferred method.
I have every steel recipe unlocked but I still just have my original base steel factory
well you asked for "most efficient", so I'm asking what do you mean by that so I can answer (and it has a specific answer once you define what the "efficient" means, otherwise it's basically just "what do you like" question)
so im trying to decide which to build
In the sense of using resources, there are alts that simply take more power to utilize fewer resources/output. However recipes with different resources or more expenditures in certain resources that make others more favorable, there are not clear winners and losers
why do you want to make a bus? it's pretty horrible in SF
the question shouldn't be just about steel recipes, you should consider the whole production chain from start to end product.
Using more power to make more utilization of your resources is "a truly good alt", but that comes at its own expense
Certain areas of the map are better suited for some alts/ratios than others
Yes, I understand. I just want peoples preferred methods without having to write an essay for a question.
Just burn the oil ยฏโ \โ _โ (โ ใโ )โ _โ /โ ยฏ
I tend to use every alt over the base recipe because the base recipes are balanced in nature. The alts amplify and favor certain resources over others in a way that the main game would not, which can act in your benefit if you choose the right location/combination of alts
So alts are on the forefront of my game, but the choice revolves around: is the factory feasible with increased power usage (if it's a power burner recipe) or is it better than the base recipe given my location
You might even realize you need to change locations to be more efficient
the problem is that answer depends on tons of things, even if it's just "what do you use"
I'd use any of the recipes, especially since locations are different and offer different things. All recipes have their place
Most of the steel alts are about coal conservation so in that light Iron Pipe cuts out a huge chunk by bypassing coal and steel entirely ๐คท. It does use more iron but, I mean... who needs more iron? There are a lot of alts that use steel pipe too so steel production can become sort of a meme after a certain point in the game as steel beams are not used for virtually anything after Mk.4 belts are a thing with Encased Industrial Pipe + Iron Pipe. I mean, if you need rods there is Steel Rod ๐คท not much besides that IMO
One thing in specific that I guess I would say because it is echoed by almost all of the community is that you should probably avoid screws in your factory if possible. The throughput and transportation will always be a problem and require a great amount of belts and/or a great amount of machines to handle
Other than that, just keep in mind your local resources and your power and the answer should be clear most times
anybody recommend alt recipes for heavy modular frames?
i think i just missed a secret animation becasue i was goofing around
Heavy encased frame
the concrete one
encased
flexible /j
"Hey man, want some alt? I got the good stuff yo."
Very easy to set up and has way better resource utilization of the more "expensive" resources you'll likely want to preserve. Also screws are pesky
do you guys reckon i should automate aluminium before heavy frames
I used encased frame in my last file and I never even automated it. Just took a couple stacks of each ingredient in left them in chests feeding to 2 slooped manufacturers
I've done thisโผ๏ธ
also why is it better, just less iron input needed?
Less modular frame, also really easy to build because the resources involved are minimal compared to the other recipes and the ratios are cleaner
it's half the price and effort of default
might just make 3/min and sloop
Say goodbye to all your limestone
you should automate aluminium just for the conveyor belts
then work on HMF
Does limestone ever really get over utilized though fr
conveyors always help
might actually do this too
Removes screws as a requirement is the big reason, some folk hate screws ๐คท
Get rubber concrete and profit ๐
I beat the game with no automated screws past coal phase out of spite for screws
dont really need to tbf, i could use mk3 belts and still make the hmf's
I mean if you want to go for HMF then do it. it's just imo mk5s are well, a better conveyor belt.
Yeah but with the mk4 you could get more iron, so more mod frame, so more steel, so more limestone, etc
same conversation as the one before - depends a lot on tons of things, best is to look up options yourself, especially combinations with other recipes
yeah i think i'll do hmf's then i can worry about aluminum
I like when alts are more beneficial for the "main" (first) resource used, but worse for every other input ๐น
actually im kinda tight for power right now i might need to do nuclear fuel
doesn't encased pipe cost less limestone than default EIB?
You can't without aluminumโผ๏ธโผ๏ธโผ๏ธ
yeah i mean after aluminum
you need aluminium for nuclear
ah
i can just make augmenters for now
it might be prudent to set up a quick and dirty rocket fuel plant
also nuclear gives the most power at the cost of complicated production lines
so be prepared for that
its not that bad honestly
probably gonna be the most complicated thing you'll have done up until phase 5 tho
Nuclear is scary ๐
it could be worse, but still. a bit of a pain.
wait do the circuit boosts from the augmenters boost other circuit boosts
Also it takes a lot of combat to get nuclear because of the evil creature features. Featuring, the creature
they don't multiply with eachother
ah right
I don't think
#screenshots message
what is this location for??
no items / collectibles / nodes / wells
it just.... exists....
I think it's flavour land
I never did nuclear because the lag of storing waste before you get plutonium is scary, but also radiation is annoying and nuclear power costs so many valuable resources to get
with no real thing to do there other than be factory floor
damm seems like a waste tbh
they could've done the funny and placed one of the uranium impure nodes there
it was actually going to be removed, devs just left it there with a purple slug because people liked the place so much, its a neat thing
Needs a Walmart and 10miยฒ of parking lots installed pronto
lag is minimal afaik and radiation doesn't reach anywhere if you place the storage somewhere far
and basic nuclear is very cheap
Potato computer ๐
hmmm can't see a reason to build this far from everything else
there is a misunderstanding here. stored items do not cause lag.
Build something nice-looking but non-functional
I feel that, I wonder how far I can get with mine XD
my brotherman in all sort of beliefs, there are people who create magical (literally) looking buildings because they can.
Trust me, that place is loved by many
fair enough
i mean yeah, i could see nuking everything, paving and building things on it
Considering moving my space elevator to that area in one of my saves, just cos it's a cool visual place
nuclear could go hard
One of the big YouTubers did a nuclear build there. Can't remember which one, but I'm sure you'll find it if you search
i was considering nuking the daylights out of swamp and going nuclear power there
I did nuclear over the water to the east of the swamp
the swamp is where the devs dumped all the cute cats. why nuke it?
Hello there,
just finished my first playthrough.
I really liked the game, but few parts were a bit annoying ๐
- Why the train is so slow? After I finally built the rails, put the train, setup schedule etc. I though I will use it for fast travel. But its almost same speed as zipline.
- No priority splitter? There is priority merger already, why the hell devs dont also create priority splitter?
- Why I cannot reduce amount of slots that are being used in Storage? If its "storage at the end of produuction line" its fine, I can put there some other items as blockers. But if it behaves as buffer and then it continues to sending items next, I dont want to fill it (especially for some expensive late-game items)
too much cuteness, must balance out
I see
Go with solid steel if you have it
we need a harddrive research queue since we can now store the finished research for later
@charred sandal and you'll soon learn you won't get any straight answer from greeny so don't even bother
the train isn't meant for speed, the drones do that. the trains however are meant for transporting A LOT of resources due to the cars high capacity and you can always attach more cars.
Yeah i blocked him. dudes not here to help anyone, just wants to sound smart
- Trains are not intended for personal travel, that's just a side effect. They are for logistics and moving things
- What is the use case here that you can't do with existing things?
- Again, what's the use case here? Seems like a non-issue
i always say play the game u want to play
trains are long distance resource haulers
also isn't the smart splitter basically the equal to the priority merger?
I just took care of steel stuff myself...at the opposite side of the map from where my hub is. Dying wasn't an option lol
how to i automate sam flucatotors for the depots?
You go to the far east with sulfur and coal pure side by side?
You need to unlock the manufacturer first which is late game stuff, until then they are only manual
For transportation the trains are amazing, it can quite easily transfer huge amount of anything. But why not having it also as quick transportation option? At least some research or Phase 4 or Phase 5 projects could have some improvements for train speed
steal pipes, wire, and reanimated sam all in a manufacturuer
hello!
i reach the aluminium, now .... how i can consume the output of water?
Same way you automate anything. Build a machine and send the inputs into it
you get sam, use a constructor to make reanimated sam. then use a manufacturer make sam fluctuators
I was conisdering that, but Im just gonna train a pure coal node to a pure sulfur node, make it all into compact, and then train it to the double pure iron
either send it to more refineries to get more aluminum, or turn it into wet concrete and sink it
ohh i need a manufacturer, ty guys
it would be much better to just get more aluminum, although with the default recipes i think that might be a little tricky
thanks for tips ^^
I mean I guess, I always felt the drones were meant for more personal transport or supplying small factories due to their speed and low carry capacity
Drones are not for personal transport either
They are good for low-quantity items like computers or high stacking items like copper wire or quick wire
although we shouldnt discourage people from trying
If anyone can manage to stay on one they are doing very well ๐
Just hypertube cannon around. Imo that's the most fun way to travel anyway
They are the fastest for sure. I've got a ton of portals and still use my cannons most of the time
they aren't? so are the drones just small fast things for supplying small factories?
Mostly because I've got so many portals I can't remember where most of them go ๐
So If I send phase 4 parts with the Space Elevator and then delete it before it sends... GG ADA, suck on that! ๐
letting humanity die just to spite ada ๐ฅ ๐
They are very good for low volume high distance goodl transport
- Trains are not intended for personal travel, that's just a side effect. They are for logistics and moving things - well in factorio they are quite fast and can be used for both :). But thats the point - the zipline is quite fast and its nice, but beside that there is really no quick transportation option.
- What is the use case here that you can't do with existing things? - sending some items to Awesome SINK, but only after the production line is 100% fulfilled. In this regard I needed it for Plastic - as its production was tight with fuel production, if the plastics completely filled all the storages, the Fuel would stop and Fuel Power Generators will be soon without the fuel.
- Again, what's the use case here? Seems like a non-issue - for things like supercomputers or similar I want to fill only few slots (i.e. 4) as buffer and as some takeaway place if I need it directly. It can consume too much resources to fill it completely, taking the resources from other part of my factory where I actually need it more.
they're good for transporting up to about 600 items/min i think
more like up to 3-4 stacks per drone
more than that from a decent distance and you have to build like 3 drone ports for the one item
You think zipline is the fastest transportation method?
for number 2 you need the smart splitteer
the smart splitter has a overflow is split function
"also isn't the smart splitter basically the equal to the priority merger?"
Nah, you cannot set which direction has priority. Only which item goes in which direction.
with a smart splitter and priority merger you can sort of jank together a priority splitter
The hyper cannon is the fastest, you can literally break the game if you overdo it lol
Yeah i was questioning someone elses statement l;ol
LGIO found out what God looked like. . .
smart splitter also has a priority option. you only have 2 though: low and high (i.e. any and overflow)
- This is not factorio
- You can do that with a smart splitter, send overflow to sink
- Smart splitters will do this too, send main output to the machines that use them, and overflow to storage
Oh that's new
It's not new?
... it's as old as smart splitters
this explains how it took me like half a day to try and cram the 2 normal uranium nodes into drones i guess
this game has a solution for any technical issue, give or take the precision of said solution.
Ah... I don't remember any priority option ๐ค
if i remember correctly it isn't called that, just the functionality acts as such.
Overflow is basically the main point of smart splitters
they're just saying how the "any" and "overflow" outputs are more or less a priority system
Yeah drones are not good for bulk transfers, you could use them later for the fuel rods for example
They are exactly a priority system, not more or less
Ah I see that's what threw me off thanks
smart splitters are especially good for those who don't want to make every number down to the inch.
ive been planning out my next nuclear plant for this save and i might do that for the sake of performance
outside of the use-case for overflow, their usages are niche but still useful in the necessary situations.
but having a biome spanning city that produces nuclear power would be really cool too i think
I literally just asked question to give you more "correct" answer. It's very common practice in here, imagine getting asked "what car would you recommend?", you'd need more info as well
"The hyper cannon is the fastest, you can literally break the game if you overdo it lol"
Hmm, did not know this hack. When I just built hypertubes around my factory, it did not seem (significantly) faster than zipline or train, so I did not use it for lontime travel.
Completed phase 4 with only 13 GW ๐
Yeah absolutely. I use them a lot on train station outputs. So I can have multiple trains feeding the same station and the outputs are sent in an appropriate direction
the hyper tube cannon is where you stack hyper tube entrances to launch yourself, usually accross the map.
hypertubes by default are not fast, however modified into cannons they can put you to speeds that'll straight up crash your game.
- trains are fine for personal transport, but usually we don't need to move around map much (due to dimensional depots)
- there's literally a smart splitter
- usually storage is built at the end of production line, so it doesn't matter if it keeps filling with items, you sink excess anyway
this. sushi lines take good advantage of the default modifiers that they present, which i havent used often; but otherwise would have struggled without.
How fast they go depends on how many you stack but also from the angle of the last piece of tube, you can screw the cannon quite a bit if the angle is wrong.
With a dozen or so you can easily go across the map, if you add more you can easily go out of bounds and if you add even more you can go too fast for the game to handle
pre-engine change performance changes especially in U5 made this especially presentable, lol.
you'd go so fast the game literally could not render.
In this second playthrough I'm starting to miss the jetpack + cannon, you could literally fly everywhere since it's easy to change course pulsing the jetpack (it's basically as if you were a rocket with RCS thrusters)
Oh damn me, I was looking for something similar (in terms of UI) as is priority in Priority Merger and I completely missed the "Overflow" option ๐ , thanks guys, if I do the second playthough I will use it
my first experience with cannons turned me into a FOX-3
Especially if you make a circular accelerator.
From particle accelerator to pioneer accelerator
pioneer blender*
It would be neat if the switch part they introduced had a velocity setting on it where it would switch for you
"1) trains are fine for personal transport, but usually we don't need to move around map much (due to dimensional depots)"
Dimensional Depots come so late in a game, its basically over (if you play just to finish Phase 5 and thats it
the overflow will save you so much time as it did me.
? You can have them in tier 1
3 if you don't scavenge crash sites for steel
dimensional depots are like T3 afaik?
Not really you can start unlocking them basically from the get go, just need to find SAM and of course the spheres. This second playthorugh I focused hard on unlocking it ASAP and it was rather easy I have to say
You need computers but you can find those
to automate sam fluctorators you need tier 5 which is about T3 I think
You don't need to automate them to make them
But you donโt need to automate to make them incredibly useful
can handcraft them
No it's already in tier 1, as soon as you get the mam
true
you need steel pipes to unlock/craft fluctuators, which are T3
Better to find them laying around
You can find any items you need
"? You can have them in tier 1"
How? I had them in Phase 5 milestone
yes but you find a lot of steel pipes from crash sites so it's perfectly doable very early
Every part you can get from ship crashes
you need manufacturers if you dont want to handcraft
Explore the map. Find mercer Spheres, SAM and steel pipes and you can have them very early
Donโt you need computers to get it to show up in your inventory?
Also crash sites
Me and my gf unlocked hoverpacks like 4 days ago.
She walks by me building, struggling with a jetpack, and asks why I havnt made a hoverpack yet
Good question
For sure. Just adding to the list
Lizard Doggo can gift 18 steel pipe sometimes too
And then you gift him a stack of plutonium waste and wish him well on his travels
Spoiler about locations: ||The area directly near the same/quartz cave in the rocky desert has pipes in it, some crashes around northern forest have computers||
You also can get iron pipe early which is nice
Never thought about that benefit of the recipe
1252 pipes
- 100 for unlocking fluctuators (which are then 3 pipes per)
- 33 for 11 fluctuators to unlock DD
- then 30 for each DD
allows for 37 DDs before need of automation
it's a question whether that means "having DDs available" to you or not (mind you, this means you have to get ALL the pipes in the world)
You can't get it before getting default steel pipe anyway
Oh
Doggos
guys anyone knows why the hell do resources not want to go into a freight platform??
Yes but enables you to have steel pipes before having to deal with steel proper that's what I meant by "early"
are you putting them into the input or output?
frieght platforms can unload and load
Oh sorry, I am reading one part and thinking about other. Dimensional Depots are useful, yes ๐ and its quite early in the game. But it does not solve the part that I have to travel from time to time to my "Crude Oil" area to build some new Oil products.
for that trains are fine imo
i have it set to Load
and i am shoving them into the input
send a picture?
i was confused because you cannot connect an "inserting" belt into an output
well they are fine, but if they have like double or triple the speed I would be more happy ๐
just use more train cars then
well fair, but the transportation methods kinda have to be balanced ๐
try the lower part I guess? not sure what's wrong if that doesn't work@sturdy mural
For cargo transportation the speed of train does not really matter. But for my personal travelling between the locations it does ๐
tried lower, tried upper
idk what's wrong, does it have power? maybe there's a faulty power line
other than that I hhave no clue
For a second playthorugh with hindsight is very doable (I just did it basically), for a first playthrough if someone knows about it and wants it ASAP it's still just a matter of exploring which again it's doable.
IMO it's completely worth the effort to get it ASAP with the help of crash sites even just the first speed/stack tier is still nice enough to have (especially from inventory)
OH WAIT THEY NEED POWER?
yes?
Two loops - sets of refineries one runs on fresh water one runs on the waste water.
did you just, oh well. we know the problem
i had no idea they need power to load into the storage itself
plug it in and see what happens
and i replaced the station so no wonder
I'd say that getting autopower would be a bigger priority than depots, since before autopower you're probably in a single place or very close to it anyway. depots kinda make sense when you start expanding further, which is (or should be) around T3. But yeah fair, doable even before
By autopower do you mean coal?
would a 30x30 base be enough for pre oil stuff?
guess so, if you need more you can always expand. if you over produce the sink lovingly looks at you.
this ^
yeah it worked
420 hours in the game and 290 on the save.
it happens sometimes
we've all been there
Interesting, so a power outlet can go on the bottom or edge of a foundation, but not on top of one. It's a good thing I've come up with a solution for feeding power through foundations.
Use a beam, makes it so you can use the double outlets vertically ๐
just like how i did not automate quartz up until 280h
@reef basin anyway the game changed quite a bit in the early phase, being able to also dismantle the crash sites beside looting them means you get a lot of basic materials from the very beginning so much so that you can quite easily establish yourself way before powering a single machine with minimal manual grind.
It's a very different "feeling", in this second play for example I was able to basically not have anything on the ground (besides the hub) and started building and automating stuff directly on foundations with like very little manual crafting and just exploring a lot
yeah that
Yes, and I had to fiddle with the height to get the double ones centered vertically, but I got it. Unfortunately, if you use a 1-high beam, it's very difficult to delete it. I found out that replacing the beam with a beam connector works even better, as you can easily delete the connector and leave the double outlet intact.
Yea connector also makes it harder to use the outlet though ๐คท
Concrete beams are what I've been using cuz cheap and does not block line of sight for connections
Nope, as the outlet sticks out the same ammount on the top and bottom, remember, I centered it vertically.
Personally I think dd is a much higher priority because it's just that good, having to stay a little bit on biomass burners it's not that bad because you can get a lot of biomass from the animals (I know many prefer to use them for points but in reality you can do both and still get stupid amount of fuel)
Yes, that is true it can stick out AND it also blocks line of sight if you are in-between the beam connector and the outlet ๐คท
I'll show you a screenshot of them side-by-side...
It makes me wonder about #announcements like I wonder if we will get mk 3 pipes and mk 2 pumps because I feel like that would solve the fluid problems in 1.2 update
I don't expect higher tier pipes but I hope they fix what we got now especially the mk2 when used at max capacity
It's the single worst thing in the game
yeah, as with anything (e.g. alt recipes, starting location, ...), it's a personal choice ๐ in the end it's up to OP to decide what they want to do, I was simply pointing out that DDs are easily built around T3, though yeah, definitely can be built before
1.2 seems underwhelming tbh, make smth useful and creative, not fluid tankers
Of course but again I think DD is like an S tier feature and it's the one thing I would easily recommend anyone to "rush" it's really really worth it
UNDERWHELMING??? They mentioned pipe stuff, it's like a small miracle
it could be just that and it would be PERFECT
the fluid tankers are a red herring. they will fix all the pipes, they are just trolling us with the tankers.
imo
I am not crazy
Pipes are much less of a problem than people make it, all you need is a bit of physics and extra headlift on your side
What difference would it make if they changed the fluid mechanics
If anything they are much more of a problem that some make it out to be
pipes are just so wonky, sometimes I use the same system in 2 places and yet have different results
pipes aren't very consistent and buggy in a few ways
To me it's the biggest...stain...in the game
one could say
a coffee stain
I've just always seen it as a non-issue I guess, I just always make a water-tower physics pipeline with extra fluid in store, and it never fails. I even made a pipeline system with 1200 water/min by having a connected pipeline with 2 mk2s feeding from either side and moving water inwards
if you build them wrong they are incredibly weird
if you take precautions there arent really any probloems
I had my fair share of grief even when building them "right", it's what killed the fun for the game for me the first time I played (more than a year ago now).
I started a second playthrough with the promise to myself to avoid using mk2 pipes at max capacity like the plague
Fluid physics are complicated but the building principles are very simple to implement. The input fluid pipe must go higher than the splitter/distribution pipeline, and you can even do multi-tiered distribution like exact splitters with ease by building top-down
nobody said it's just fluid trucks
I guess. We'll have to see ๐
[new alts, new alts, new alts ๐ค]
Underwater basesโผ๏ธโผ๏ธโผ๏ธ
coffee stain likes to troll, take every trailer lightly.
TOWER DEFENSE
they will add a lot more than they reveal
SPACE UPDATE
and even be misleading in some things
would be great. especially for endgame parts. all the endgame alt budget seems to have gone do diamonds 
I donโt know about you guys but Iโm so happy about the fluid trucks. Iโm so tired of having pipe issues. Iโm going to use the crap out of them lol
99% of pipe issues would not be helped with the fluid trucks ngl
if fluid trucks are anything like fluid trains, they are just gonna be a fun side project.
yeah
then forgotten
ngl i dont really think i even see a reason to use them over trains
Yooooo what if there were low-altitude speeder bikes or hover cars
Power with batteries or nuclear rods
Or any fuel, but more expensive fuels = faster speeds
In 24hr of the mutiplayer server we have surpassed my 90hr playtrough lol
We have been grinding
Here is the comparison with the normal beams and my blueprints: #screenshots message
that's the milestone for "if you don't have depots already you did something terribly wrong, so here, have em for free"
They do it with quartz, caterium etc too.
You should absolutely get blade runners and quickwire in P2 at the latest, preferably P1, and dimensional depots everywhere at the start of P3 (which is like 20% of the way into the game)
I don't think sandbox games like satisfactory can ever translate well into shows or movies
But there's so much untaped lore!
Untaped or untapped?
the lore in satisfactory is a bit, unbaked. the mercer sphere logs stop suddenly. also what would the story even be about?
Someone did a video on why Earth no longer exists, or at least is no longer habitable. Kittens and puppies no longer exist, you are just a clone created by an AI that is just using you to perpetuate and propagate copies of itself. I guess that means that all that's left of Ficsit Corporation is the cloning facility and the AI.
package them or use them
Just burn it ๐. Fuel Powered Generators are going nonstop, even when you are not using the electricity. + you will get some extra energy, which is always nice.
it's either the sink or the gennie
There a way to only send overflow into a generator? Similar to a smart splitter
no
I don't think so anyway
In the rocky desert, are all the Raw Quartz sources in that same Cave?
Think I can figure it out, thx for the answers
if you mean if the resource nodes move then no
resource nodes stay in the same place
Some outside on the west side too
I started a new game and am now in Need of the Raw Quartz nodes again, i found 3 in a cave,
or if you mean you need the locations of resource nodes then scan for them,that's your best bet.
get quartz, research it in the MAM. you will then be able to scan for the quartz
Are those the three next to a SAM node?
I didn't find the SAM node yet
Just use the satisfactory map or scan
Nothing to see really
Way to the north along the water there is a cave with stingers in that has quartz nodes and a SAM node.
look again
so, trolling. got it
No. Look at your picture and tell me what you see
@zenith fractal You can.
Put a powered pump BEFORE a junction, and to the junction connect 1 pipe to feed regular stuff and 1 more overflow pipe. The overflow pipe needs to climb vertically, 20m is safe.
This configuration causes sloshing so make sure that the original pipe has at least +20% flowrate headroom, preferably +50%.
Looks like your ragebaiting me
really? this is interesting, I shall screenshot it and see if I can put it into future systems.
thanks for the idea
If your posting an image with almost nothing on it and someone says about it you cant say trolling
Is he talking about the bridge? If so, that's a very lousy screen shot of the bridge.
hey @zenith fractal does #screenshots message look like it was placed by Hannah, or by a player
who's hannah?
Yes but nothing else to see. Its like you shot a picture of an wall. Yes theres a wall but still
the world design/level design dev.
ah
I mean the structures are very much player made, the landscape seems to be natural but shaped in such a way to be pleasing. effectively landscaped
I did that.
very cool work
I like the aesthetics
wait, how are there those plants in the desert? can you place plants?
with mods anything is possible
I see
You did what? You can't place trees and plants or rocks, even in creative mode, so the bridge seems to be the only thing there.
#screenshots message
guys am i doing this right?
I mean, it will certainly will give water
yes
Stop referring to your screenshot
Stop trolling
it's a different one, dumbass
Calm down girl
Be kind and respectful
Rule number 1
brother is the Evil pioneer
Okay, that must be a mod, I don't have anything like that in vanilla, even in Creative mode, and there is nothing in the Awesome Shop like that.
the evil pioneer grows trees and cleans the atmosphere. despicable
Just admit it's a mod and move on to the next topic.
I literally fucking did.
Go troll somewhere else.
Hey guys I recently just got into satisfactory and I reached tier3 and 4 so I can start using coal generators and steel manufacturing and its safe to say I am very overwhelmed, is their a good youtuber who does like playthroughs where he explains or makes things easier to understand just so I can learn
::throws his hands up in frustration::
EJ_SA sometimes streams Satisfactory on Twitch. he's fantastic to pick his brains about the game
Ah im not really a twitch or livestream person, id rather watch a youtube video so I can rewind missed bits or whatever
Gaming with Doc!
Imkibitz I think has playthroughs for almost every version of the game
Twitch has VODs.
I mean totalxclipse is doing a series where he plays and explains goals, that may help you.
guided playthroughh I think he called it?
i am not sure
Although I think he tends to really breeze through the early game stuff and then spend a year on space elevator parts
Kibitz^^
YT Shorts by gaming with Doc are the best imo for beginners. Never overwhelms you and gives really useful information in a quick amount of time
Huh awesome thank you for the many suggestions I'll check them all out thank you
good luck
One tip to avoid being overwhelmed is to focus on a single thing at time, for example forget steel for now and just focus on coal power. Perhaps build a single generator to get familiar on how it works.
Generally speaking at this point a coal generator is not that different from other machines it's just that one of the inputs is a liquid so instead of a belt you use a pipe but the principle is the same you need a certain quantity of each.
This page also has diagrams on how to build a complete power plant:
https://satisfactory.wiki.gg/wiki/Coal-Powered_Generator
Yeah but still isnt as good as youtubes video playback, also ads are annoying as hell which i dont have to deal with on my "totally legit youtube app"
Huh that's helpful cheers I'll keep that in mind
If the streamer uploads on youtube it's best to watch there because it helps the creator more compared to the VODs if you care about this aspect
they dont.
Youtube is the ๐
while it may look good to watch videos and tutorials to learn, I'd personally recommend to not watch anything and rather experiment with the game yourself. The ingame tutorial guides you naturally through the game and usually when you find something to be very very much annoying, it's the game telling you to try something else (and often ADA drops some hints as well)
if you're stuck on a problem and have tried options you can think of, ask here for help, but usually I'd suggest not asking for these kind of "give me tips" questions, because it very often leads to people blindly following something in a game that's a lot about experimentation and alternate options
Also when should I start building all my stuff on platforms? At the moment I just have all my smelters constructors assemblers ect just running across the ground and it isnt very neat or tidy when I need to change things haha
Videos can also spoil you of stuff
(obviously feel free to ignore the above if you're set on looking up tutorials and "cloning" someone else's gameplay)
always put everything on proper foundations
the clean factory set up is not only useful and easier but looks nicer
Do it whenever you feel the need to stack factory floors or have extra concrete. It's not a necessity, and don't feel pressed to conserve ground-floor area anyway because you will almost definitely delete and restart your factory at one, if not multiple points in the game
I'd say as soon as you can and one of the first things you can build and automate on foundations is the iron plates that you need for the foundations themselves alongside with concrete and then iron pipes which are also a basic need
It's not that I want to just mindlessly copy someone's else's work but my way of learning how things work is mainly by seeing someone else do it, my autism makes it hard for me to look at things and figure it out even if im actively building it out as im going, I learn from somebody actually explaining how stuff works if you get what I mean
I wasn't sure if it would be wasted doing it to early lol cheers
like you should have everything on proper foundations
well yeah that's what I mean - things can very often be done in so many different ways and by looking up how someone did it, you inherently end up doing it the same/similar way, without considering other options.
but again, if you feel like it's best for you, go for it. I'm just giving a tip I give to everyone who asks similar question. And afaik it's pretty common tip to give from other people as well
I have 2 iron plate constructors along with 2 iron pipe constructors a wire and cable constructors automated screws and automated reinforced iron plates, basically any resource that I currently have I have automatically infinitely produced
the beauty of the game is that there's practically no way to "waste" something. Anything can be returned for full value, and things are infinite with very few exceptions (and for those exceptions there's more than enough for anything you can reasonably think of)
Nice so you're set to start using foundations
If you're worried about the looks you'll gain options soon enough to change colors etc
Yeah i had these setup since basically the beginning of the game, I figured out within an hour or so how to automate them (very simple lol) and figured i needed alot so I did it, i have 2 storage boxes filled with iron plates and pipes lol
One thing I learned watching someone else build was how to make power grids neat, seems obvious in hindsight but yeah it was very useful to see that way of laying out power poles etc
Yeah i guess that's still something im getting use to in this game, my main problem is have is if I aint making progress i feel like I wasted my time, so if I do something and I have to delete it all because I messed up I get mad at myself for wasting my own time and I've always been like this and its something im trying to change but its hard haha
well, one tip I'd give you is to not delete things ๐ even a bad factory is still better than no factory ๐
Well I would say at least the initial stuff built on the ground might be worth deleting, everything else not really necessary
if you delete and rebuild, you spend more time than if you just built new one, and you have less than you'd have if you kept the old factory as well ๐
Yeah, well I brought the game for my dad so we can play together so im gonna have to restart to play with him so I can just use all these tips you guys have given me for a fresh start
As soon as you have concrete foundations unlocked
You should NEVER not be building on foundations and concrete is the cheapest
What's the best sorta size to make my foundation layout? Like 50x50 ect
Start with what looks like a good sized base and then expand outwards
I usually just end up paving over good chunks of biomes and then thatโs usually enough
Oh that entirely depends on what you need, if you want just something as a starting point make a square a bit larget than the lenght of the hub and go from there as you expand
Alright 1 last question
If im building up on foundations what's best to do, should I have like iron for example come up to the foundation and then get smelted and processed or should I have a smelter next to the miner so that once it reaches up to the foundations its all in ingots ready to be processed? Or does it not really matter
It doesnโt really matter but you can also put miners on foundation s so long as theyโre not more than about 2m above the node
Generally folks will have a line or group of the same process they can manifold into before going to the next step
what do you think is nicer? imo it's easier to just work horizontally and occasionally making a new floor vertically
@supple marlin it's worth mentioning now that you are starting with foundations that there's a thing in the game called world grid, if you press CTRL as you have the hologram of a foundation (so before you click to build it) you see it will snap. This makes it so everywhere you build things will be aligned.
I'm saying this not because you must use it but because if you care about such things it's better to know from the start than later after you have a lot of foundations placed (guess how I know....)
Oh right that's good to know I'll keep that in mind cheers
Itโs a nice thing to do because aligning everything in the same direction can make things in the future a little cleaner
Did not know that, that's useful
as big as needed by the factory
It doesn't really matter, personally I also put the miners on foundations. One tip though: don't be afraid of spacing things out. Like it doesn't have to be all cramped next to the miner
Yeah also the world grid makes everything perfectly aligned to the cardinal directions, which is good because angular just feels weird but also because factories built far apart will be equally directional at all times if you use world grid
Yeah that does seem very handy and good to know
Others prefer the miner directly on the node for the looks, do as you please really
Alright cheers
Just eyeball it. If it turns out to not be big enough, make it bigger
Also, it's etc, not ect. Pet hate of mine ๐
My bad didnt even realize I misspelled that haha
on this video, on 2:40 it seems like there is a triangluar shaped foundation. How is it done? I can't find anything in the game to be able to build that
what kind of foundation is that on the ground under the railroad track? on this video at 2:40
Could be inverted corner ramp, you find these extra foundations in the shop
structured metal fram is it not?
Can you do triangles in the game at all without turning the foundation?
misspelling triggers me and I find it very hard to resist the compulsion to correct people, not my fault
would you recommend playing this game i am thinking about buying it
if you like this kind of game, then yes
to be fair, didn't me electrifying lego track instead of buying track that was already electrified mildly annoy you at one point? Or am I thinking of someone else
that doesn't ring a bell, must have been someone else
fair
should i just start over if i havent played my save after some months
Only if you want to
is there a way to vertically nudge
pageup pagedown
wait really
yea
sweet
there are some things though you cant nudge if it says cant nudge
i never totaly got why they did that to some items
but i sure it a game thing to stop certin things form crashing a game
or jst limiation i guess
tbh it not a big deal but i would like to nudge water extractors
you can snap water extractors to foundations, so if you can nudge foundations underwater, then by the transitive properties of snapping you can nudge water extractors
I added a mod just for that, well mostly to align miners (Infinite Nudge). Not having the wonky belt stubs out of miners is sooo nice
let me introduce you to a mod called infinite nudge
if you wanna see something else mods can do...
#screenshots message I placed these rocks, arches, cliffs, and trees.
nice
One tip for more granularity I would reduce the default "Tiny Nudge Amount" in the mod settings from 20 to like 10. With the default I found I still couldn't properly align some miners, it missed the spot. With 10 I haven't had issues
will do ty
@minor ocean ya know itโs a bit ironic that you react to my screenshot with
when none of them relate to it, did you check the pins?
Not being able to nudge miners (and similar) is one thing they really missed on for 1.1. Since they expanded nudging they got so close but then left out that final touch
Hi all
i love the devs of this game feels like they really do listen
And I still think you should be able to just snap miners to the grid with CTRL when placed on foundations, and again the miner not the node (or maybe they should align by default when on foundations like any other machine)
Im not sure I understand what sloshing/head room means
I seek some deep advice please with the game just need that helping boost please
have you ever shaken a water bottle? the water inside sloshes around.
And head lift is a fancy term for the amount of force/pressure water has to overcome the force of gravity, but measured in distance. e.g. a headlift of 50 meters means the water can go up 50 meters straight up vertically before it'll stop and you need another pump to force it to continue going
Got a pre 1.0 water extractor blueprint from a infinite nudge mod user AND it works without the mod somehow ๐คท
Ive taken a little few days break the reason for it is because I feel like I came to dead end and unsure where am going with my factories and getting to Nukeclear kind dud not help because I started wondering what should I even build for the Nukeclear Gens and factories for everything else
Any suggestions please on what I maybe can do
I'm guessing google drive links are not allowed here ๐ค
Well focus one one thing at the time. For nuclear the first thing you should do is to unlock the hazmat suit and then make the iodine filters.
Next thing is of course the fuel and that's just following the recipe
Individual units of fluid flow back and forth, so a 600/min pipe may only be able to support say 450/min travelling from A to B.
The flow rate rating on pipes is a maximum, not a guarantee of effective flow at that rate.
Infinite nudge water extractor blueprint: https://drive.google.com/drive/folders/1zd_Ch9mWgRaOyKRBB0oGUw5SxMxTWgTW
Oh... it does work? ๐ค
@versed mesa if you do the alt recipe Infused Uranium Cell you can avoid dealing with sulfuric acid (at least for now)
Ive already got all that and 4 nukeclear gens built but I am not happy how its looking and not sure where to take things from here and also am going tobe needing much more water for then witch i know that I did and kind if nit a problem for me to sort out
I've posted an "easy" plan here (but anything nuclear is still more complex than most other stuff in the game)
Given that most of the difficulty is in the amount of production steps and the number of different types of resources, i don't think it's worth bothering with on a small scale. If you tap a sulfur node for example, you've already got sulfur right there and might as well spend it.
120-240 GW is the lowest i would do
Here is a link to that water extractor blueprint that is "nudgeable" #satisfactory message
@frail sleet my issue is that ive got high functioning Autism and I think differently and ive also been struggling to think of anything due to my mental health Anxiety which am trying to recover from and taking tablets for it
Oh also one trick to get water extractors to align is to put a piece of pipe on a foundation near to where tou want the extractor to be and pressing ctrl will align the output with the pipe. (just a pipe support doesn't seem to work I noticed you need a pipe proper).
(Basically extractor in front of pipe on foundation)
You and half of the factory community ๐
don't worry bout it
I do it for the "unlimited / faster" drone fuel and the Nuke Nobelisk ๐
Really lmfao
@frail sleet I think its just me going through a phase with my head as I normally do i normally take step back and try reset
@unborn gyro where is Satisfactory ghost trains at lol
Ive not heard of ghost wood lol
I noticed I only have two hand slots in an older world, is it possible to update it to the current patch or am I just being dum
I bet lmao
Am going back to watching House Of Guinness been watching this lately i had not been watching anything for abit and just playing games
Who's old you or me lmfao
Am 34 years old
ARE YOU 40 LOL
Not sure what that is but ok lmfao
@unborn gyro are you high or just drunk lmao
Yeah i can tell lol
๐ ๐
Oml just started manufacturing parts, and my god 60 seconds for a single engine.....
Lmao
Welcome to manufacturing lmao
Im not excited
the times are really only that long for space elevator parts
I have particle accelerators set to take 10 minutes per item
you technically can set them to take 200 minutes per item at least ๐
Make more power to then increase production to creat more a minute
some of the late phase 4 stuff and the phase 5 stuff can take a while tho
Like I need to do ALOT befor that step, I have so many resources nodes I need to tap first, luckily I just git trains aswell so im gonna learn them
When I make the mega factory should I smelt at the nodes or smelt at the factory
Woah lol
factory, because good ore processing recipies make more ingots than ore. You transport and distribute the lowest amount of items/min that you can.
how is it a megafactory if you're not doing everything there?
trick is you just have 64 of them so they make 6.4 per min. And just afk for 10 mins when they turn on lol
Damn
I think i'm more so gonna play on the modular kind of factory style
you heard Max, 15 billion more cats in the swamp area.
Should I put my nukeclear Gens at swamp ocean instead ?
It's not a bad place. For the plan that i made, i put it at the west coast because the required resources are closer. Transporting fuel rods is not difficult, although i prefer to make fuel rods and process waste right next to the generators consuming them rather than shipping rods halfway across map and then shipping waste back halfway across map.
You should really have generators on ocean for ease of feeding water.
Wait, you're telling me there's more power.After fuel generators
Yeah thats what am thinking of because alot of water is needed for this big suckers and it only need like 1 conveyor belts to the gens to feed them Rods
yes and its so much more fun
Maybe even more that you've not discovered yet, depends how far along you are. What are you currently feeding into your fuel gens?
Currently only the stuff refineries make as a byproduct
there's another 6 fuel types above that
Byproducts don't go into fuel gens, do you mean fuel?
Yea that
HOR > fuel can be a byproduct ๐ (from bad recipies)
I think i can add extra 2 or 4 more gens to my turbo fuel factory but need to make factory abit more bigger
There's 5 different things you can feed into fuel generators
You'll discover them in time ๐
I'm kind of just really going into satisfactory blind i haven't really watched anything.And i've only really just been playing the game
And i'm super enjoying it
That's the best way imo
I avoided discord/wiki/youtube anything at all like that until I'd finished my first play through
But I'll tell you one thing, my thirty six coal gen has so much clipping, it's not even funny
Thats what I did and I came here for abit of help on stuff am struggling with
If you're ok with that, then fine. If you're not, then fix it. That's the thing with this game, do it the way that makes you happy
Same tbh
It works for now so im leaving it 
One thing i'm learning very fast though, is that I do not like pipes
Or fluid transport
They are easy once you get the hang of it
But there's a bit more of a learning curve than belts
Like my crude oil refinery for rubbers and plastic if I did the math correctly i used the pure node and overclocked it so I make three hundred per minute and then I put that into ten refineries, but the last two, don't fill up so I used the pump and they still don't fill up so I left it, and I have no idea.What's wrong
@slender hatch one thing I am learning is it seams out factories need tobe much bigger when we think its big enought then its not big enought at all we need to go bigger but then start to think witch production line should we make bigger this is me wondering and not sure lol
that's not what pumps are for, they only affect how HIGH the fluid can go
I have rebuilt my starter factory like five times now
do you want help with that? (some people prefer to figure it out by themselves)
I did not know that I just learned something new
Im kinda just winging it atm
enjoy ๐
quick tip without giving too much away: think about fluid sloshing in the pipes
So if I am needed to make Uranium fuel Rid to power the gens then ive just make everything in the sane factory is it a good idea ive got not clue am just trying to learn to then try understand lol
Yeah ive not dont this part from slit machine improvements to try get extra production out
I'm just trying to maximize everything.I can
Like its cool in all but expanding is insane lol
1000%
what I did when I was learning nuclear, is I brought raw materials in and made everything in 1 place, total spaghetti, just enough to fuel 1 plant, just so I could get a feel for it
then when I had that stable and understood how it worked, I took my time to design a bigger one and planned it out a bit
then when I got that stable, including plutonium refining, I then designed another, even bigger version
just keep improving and expanding and building bigger and better, don't try to pretend your first build will be your last
And than you try to be efficient and than you have no room for materials cause you make to much and than BOOM storage containers everywhere
is there a way to automatically collect lizard doggos?
I agree this is best way todo it when first beginner step 1 you just learning and getting to know how todo things step you try do better with 2nd factory step 3 you improve your skills and understand abit more lol
Hey, has anyone else had problems with connecting conveyor lifts to wall holes? I'm staking my blueprints, like usual, but now I swapped to a version with wall holes to enable the auto-connect, but now I can't line up conveyor lifts at all. Even weirder is the fact I can do it on my other blueprint with wall holes, but not this one.
When i first started just about every resource had its own storage unit until I started getting up high in phases to realise many if them are no longer needed because they going to the production that knce i used to hand craft is no longer hand crafting lol
bit of a weird question but doesnt anyone know what the default amount of inventory slots is?
So what do you have coming in to one factory now and producing ?
guys is it just my game being broken
Or are you unable to transport empty canisters with a drone
My biggest nuclear plant was a bit of a silly thing, but it worked eventually. All raw materials are brought in by belts and built up on site. There's 8 uranium, 4 plutonium, and 2 ficsonium plants
the drone keeps eating my empty canisters bruh
I know a lot of people have built much bigger, but I really was just doing it for fun, I didn't need the power
8 Uranium plants ?
They don't disappear, but the drone will hold more than it shows because it has its own storage, separate from the drone port
the drone will hold 9 stacks
yes, at 250% of course
so if i have a port with a drone on it
the first 9 stacks will just "disappear"?
no, they don't disappear, they are in the drone
yeah thats what i meant
@shy mulch so am guessing you got a bunch of gens to eat Uranium fuel rods and then more for the other 2 products
If you point at the drone in disassembly mode you should see your canisters as part of the materials you would get back
not sure what you mean
Why so many plants is 1 nit enough?
The way the pumps work is actually simple. They determine the max height that fluids can go within your system. This means that if you have a closed loop that has two verticle pipes, you actually only need the pumps on one side. Anything that outputs fluids has a natural lift of 10, so you make your first pump at 8 or 9 (just to be safe). You can measure the height by using the 4m tall walls and just stack them up and count them.
1 at 250% produces 6250 MW
Am trying to understand how many gens is taking ok what products
!wikisearch nuclear+power+plant
The Nuclear Power Plant is a power generator building that generates power by burning Uranium Fuel Rods, Plutonium Fuel Rods or Ficsonium Fuel Rods. The former two produce Uranium Waste or Plutonium Waste respectively.
One Nuclear Power Plant produces 2,500 MW at 100% clock speed.
the number of generators depends on how many fuel rods you make
wait how many rods/m a plant takes
was it 0.2? ( Like 5 plants for 1 rod/m)
click the link above ^
depends on rods
it explains all, it's why the wiki exists
my pc will explode if i open a browser๐
Use your phone
It's 2x the rods if you overclock them at 250% (I think it's worth overclocking them also to save space)
oh yeah it was 0.2 U rods/min @ 100
it's clearly 2.5x the rods if you're running at 250%...
it's 2.5x the rods?
that's kinda what 250% means lol
No it's 0.5 rods/m at 250% so 2x
@rustic quest ive got 7 manufacturers making Uranium fuel rods at overclock but I dont recall if they have sloops as well I dont think so just over clocked with shards
0.2 x 2.5 = 0.5
please use a calculator if you can't do basic multiplication in your head
underclock them to 50% so you need to place twice as many plants so you make a big looking plant :trollface:
I meant the number of reactors is 2x the rods, that was OPs question
250% is with power but it increases product output
what?
But to beable todo this you need the power todo so lol
OP asked about the number of reactors which is 2x the number of rods at 250%
He means overclock
you didn't make it clear that's the question you were answering, seemed like you were just making a statement
Just carry stacks of them and hand-jam them as needed o.0
@shy mulch 250% is the power unlocker using shards which then increase output per minute
Guys a smol question if I may; will I still get a good like of power usage if I have a Sink getting 180/min items via 270/min belt?
Or will Sink constantly go on and off?
yes, I just didn't understand what you were saying
interesting question, never thought about that, I'd assume it would fluctuate, do let us know if you test it ๐
@shy mulch not to overwhelm you but you need to decide what to do with the waste from the nuclear reactors, once you start running them you will start to accumulate the waste which you can't just delete so you do need to decide to either store it or to reprocess it
Thanks for the response. Will see what happens!
Eat it
afaik sink only uses power when actually sinking item, but idk if that means "1/1200 of a minute worth of power used" or something else
Yeah some times it can be hard to understand serton things I say lol
doesn't the Sink constantly take power?
only when sinking
This was my understanding.
huh
so it does not take when not sinking
I think the sink takes a max amount of power of 30MW
while idle it takes like none but still like 1 MW
or am I dumb?
https://satisfactory.wiki.gg/wiki/AWESOME_Sink#Trivia here's some interesting info
could be either or, I do not pay attention to the sink much.
@shy mulch so how many gens you got running off od Uranium fuel rods and the other 2 then ?
Cheers mate, will check it out!
According to wiki, it doesn't use power if it's not working--like most other buildings.
huh....
from what i can see it jumps between 0 and 30 every 2 seconds
What does the 'Relevant Port' mean on drones? I can't find any answer to that anywhere.
So i can see shadows being drawn like.. Directly infront of me. Prob only a few feet infront of me.. Anyone know why? My view distance, and far trace shadows are set to the highest
like if you sink a single item it will use 30 for 2 s and tur noff
@versed mesa I said here ^
Hmm well that dont sound alot is this because its your starter setups ?
I don't think it's a lot
or for 3?4 seconds??
i sinked 1 biofuel and got a 30MW spike for 2-4s depending on how you read it?? cuz im not sure myself (4 including the spike walls) (just 2 counting the time its on the top)
So you using 8 Gens for Uranium Fuel rods
My first nuclear setup had 1 uranium plant at 100%, spaghetti extreme
My second nuclear setup had 4 uranium plants at 250%, 2 plutonium plants at 250%, and stored the waste, with most of the stuff pre-made in other factories and imported by drones
My third nuclear setup had 8 uranium plants at 250%, 4 plutonium plants at 250%, 2 ficsonium plants at 250%, with all raw materials brought in by belts and assembled on site
@shy mulch when you say plants I was maybe thing you have 8 Uranium Fuel Rod factories witch really dies sound alots and maybe over the top lmfao
I'm saying plants because that's what the building is called, "nuclear power plant", you keep calling them gens but that's fuel gens, different building
Mmmm nuclear spaghetti
Ok far I call them fuel gens lmao
@shy mulch @reef basin in case you guys are curious, there is a buffer timer before Sink actually stops. From my tests, 1/2 mk1 belt still lets it constantly use 30 MW power.
However it starts to power up and down at 1/4 mk1 belt speed. Otherwise it is pure yolo.
Thanks both. โค๏ธ
Nukeclear Fuel Generators lmfao
Sounds messy, glad I don't care about flat power graphs ๐
@shy mulch it make mire sense now to me lol
yeah that matches my experiments that it burns power for 2s when it gets fed
or for 3
Are there any "tricks" to getting the drone animation sequence to be "faster" ๐ค
would you mind trying to do a third of the belt?
Unreal Dev here. Unreal Engine's dynamic shadow system is brutally inefficient and costly. Since this game is constantly casting dynamic shadows (due to moving suns in sky etc), other shadows are cut heavily to save cost.
I got everything in max and got engine.ini edits to make it all look better. Shadows are still wonky as heck
@shy mulch which Biomes are your Nukeclear power plants in ?
I will try this once before I hit trains just to test. Then gonna go pure yolo. Don't care about it myself THAT much too but alas.
The big one is over the water to the east of the swamp
No. It is meant to be "meh" as a way of downside to having pure direct connection of sending goods around. Also to make sure to not use it in low distances etc.
Thanks
did i shoot myself in the foot by making my nuclear powerplant on the bottom left corner of the map
(like between the "island" and the main land next to the waterfall void)
Ah yeah thats where am at more or let i built starting factory fir Uranium fuel Rods at the top of the waterfall where swamp is at but am th8nking that ocean us best place for the plants tobe
just send the water around if thats the issue. I dont think there is any shooting involved regardless
@shy mulch have you done anything in the dessert yet ?
I would also build the reactors over the ocean, plenty of space for the water extractors
done stuff everywhere
Reactors do you mean the other energy creation machine ?
no like its in the literal corner of the map
the problem will be getting resources
... no?
drone the rods in there. No other resources needed
So is massive amounts of fuel generators a good idea?
eh, if you enjoy placing hundreds of them down... you do you
no like
the fuel rod factory along with the powerplant
No I mean the nuclear reactors for the nuclear power plant since you need a lot of water and water extractors are farily large over the ocean makes it easier to space things out
I plan to put them in the generator room below my base
Hope you dont mind me asking i only need to get an understanding what others are doing and to what I mite need tobe doing
one train line if you like but you're making more work for yourself
How far down does a generator need to be to prevent noise pollution
True
depends on how many hundreds you're talking about, generally if you're doing a big power station to keep you going for the game you want it in it's own corner away from everything
There is a volume slider for stuff like that
which desert are you meaning
Oh I plan to put it here
the main issue is that putting everything in one spot is really hard on your computer
In my first play I built my nuclear power plant over the lake next to the entrance of the cave with the uranium node (the one that connects grassy fields with that other side) and that was too cramped for the water extractors, below the reactors it became an unholy mess
So i am guessing the resources are being fed from underneath the foundations like I mean the conveyors are underneath
yes there is a lot of belts underneath the platform
how does the game render stuff...is it within view?
nearby
@shy mulch I think there only one desert biome in game
one of the many reasons to not do 'mega factories'
and having a huge power station far the fuck away is very convenient for that as you ahve no reason to have it close by
rocky in north west and sandy in north east?
or are they called something else?
I don't pay a lot of attention to biome names
just having all those objects nearby is an issue
how close is close?
same part of the map
Idk me to lol
hiding it in the basement will not improve anything
are you thinking of north east or north west
because this is my current power section compared to my base
Idk ive only recently open first start of deset left of the swamp land lol
ok?
look, I'm not your mum. I'm telling you that fire will burn you.
It's up to you whether or not you want to stick your hand in this particular fire and accept the consequences
It's not like you'll die or anything but you do have issues having tons of crap going on in one spot, especiallly if you're computer isn't great
even if you're comptuer is 'good' it'll probably struggle depending how big you go
So is this big bit only rocky desert ?
that's rocky desert, yes
there's another desert called sandy desert, I think, or dune desert, or something like that
I don't have much production there, it's mostly just train stations picking up raw resources
Really wow see the other day is when I first enter abit of rocky Desert and tbh I thought this leads to dune desert maybe it dont then
okay well I am not sure what I'd do since everything is already set up and spent hours and hours on this save building this area up
don't build your main factory on top of it then?
Like what resources please?
dune desert has a ton of iron and copper mostly
decent amount of coal and limestone too
Woah
Interesting
just building everything off the coast.
if they work, then you're doing it right
idk if they work tho.
Yeah ive not gotten trains property setup yet atleast not for Auto deliveries i dont it my self lol
why do we have a glados emoji in a satisfactory server
ADA
@shy mulch thats for sharing you info it help my mind to understand lol
you can't see it properly in that screenshot, but that big platform-looking-thing at the coast, is actually a refining factory, where I send a lot of copper and iron and use pure recipes (with water) to make more efficient ingots, then other trains take the ingots away to other places for further production, also make aluminum there too, I'll see if I have a closer screen of that area
Awesome
@shy mulch have you automated trucks also ?
I messed with them a bit but never found a good use case for them
Or my lord so cool so many refineries how can I come visit your factories?
You can make your own ๐
That save has about 1100 hours in it
I want to visit your factories
So i can drawel down my face lmfao
Great job you doing awesome ๐
btw that screenshot I showed of rocky desert, see the big long platform with all the buildings on it, that area is making 25/min ballistic warp drives and sending to sink
Not sure if i had seen lol
combined with a bunch of random other stuff, I'm getting average about 80-85 mill sink points per min
almost enough
I know a bunch of people have done way more, and it's nowhere close to theoretical max, but it's literally my first save so go easy ๐
Wow alot
I just kinda wanted do experience a bit of everything
I get it lol
rocket fuel or nitro rocket fuel?
I like the nitro alt
Nitro is a much simpler production chain, but I believe it's more expensive in a few ways
Nitro certainly has a lot of devotees
@shy mulch what about drones you got those set up ?
(Also it lets you produce rocket fuel before you can usually do so, since Nitrogen is a somewhat late-tier unlock)
god yeah, can't even count how many lol
probably overuse drones tbh
Damn lucky ive not yet lol
love drones, so easy to set up
Yeah i bet lol
@shy mulch ive also not set up hypertubes
I find them very good for collecting awkward stuff, like uranium and sam
Stick a drone port at each miner, and they can bring all the raw materials to a central place, and you just need to have fuel in the central place to feed all the drones
Wait how does it do that
nitro is less resource efficient but much easier to make
so i usually go nitro if I am lazy
Yeah like batteries for one of the fuels
@shy mulch @mortal ginkgo #screenshots message
I use packaged rocket fuel for my drones
Ok nice
red forest desert ๐
@shy mulch so every drone station you should have fuel at them for the drones
just finished phase 3, why is phase 4 about 50x as complicated
i aint built for this
Lmfao
phase 4 is the biggest difficulty jump in the game
just
focus on one thing at a time
Is phase 4 the nuclear one
make each space elevator part 1 by 1, phase 4 takes very long.
@shy mulch ive got thousands more questions to pick your brain with lmfao
yea everything from aluminum to particle accelerators
yes
before WHAT
nothing
dont worry about it you'll get there when you get there
i got Complete Phase 4 and im at nuclear so im glad to say that its phase 4
shut up, i didn't say anything
The answer is 42
Lol
not a huge fan of nuclear being at least 4-5 stages away, my current power grid is barely keeping up as is
42 minute befor answering each one lmfao
build more ๐ฅ
the bare minimum you need to get set up for it is aluminum
don't worry, better fuels and more oil efficient recipes has your back.
until you get nuclear power
counterpoint: order 66
:steamhappy:
hi yall this is my first time playing this game tips?
and you can also make a quick and dirty rocket fuel setup to either be your main power plant or to get you going until you get nuclear online
i'd personally recommend unlocking everything
so you dont have to suffer with 2000k waste
hence the bare minimum
trust the process
dont give up
you can always expand
ficsit does not waste
best start loco?
what is this belting brother, where are the trains?!?!
build on foundations as soon as you can (you can unlock concrete ones from the awesome shop which are dirt cheap)
imo the grassy fields and then in close second the rocky desert
also on the same bridge
uh
The bridge is built with blueprints @mortal ginkgo
ok๐ญ
technically there isnt a "best" starting spot and you can choose whatever, but grassy fields and rocky desert are the best set up for new players
No, I automate my question answering. The answer to every question is 42
be prepared to spend hours on a build only to tear everything down multiple times
I see lol
welp i have 1000th houers in wt so i think i can take it :b

Read everything the game tells you, there's lots of tips and help as you go along, don't just click away from stuff to get rid of text boxes
war thunder? I am sorry for your loss, you can in fact take it I think then.
hell reference!!!! (im in the same boat i need help)
never get to top tier 9.0 is far enough
Lol
go have fun with other trees
welp thanks im gona spwan in now wish me luck
Think ill go have a beer to celebrate my talks lol
you must get to the typhoon
YESSS
start in dune desert
its so good
im working on the rafale but im waiting on some sales to get a premium to get that out of the way
your late by 20 sec's
my gole to get glowing green goop power
how long dose that take?
Very long
gonna be a while if you're just starting out
depends, from like 104 to 280 or something
104 ?
but yeah, it's gonna take a while. the factory must grow
measured in hours
kill me
i think in my first save i unlocked it around the 100-150 hour mark but didnt actually make a good power plant until like 500
@shy mulch thanks for the chat mate
Lol
unlike the war thunder this grind is fun and you probably wont notice where the last 2-4 weeks went
yayay
Beer
hundred hours minimum
If you don't get the 42 reference, you need to read Hitchhikers Guide to the Galaxy
the factory game phenomena is you play at like 21:30. then boom. it's 06:00
I dont lol
that reminds me i need to bully my friends into getting bf6
You've missed out on a piece of literary genius
in usa time
good luck
if you're not careful this game actually will make your time disappear
TIL: Sinking Trigons pretty good points ๐ค
Beer
Am now trying Milk Stout beer from Berlin lol
my style is finish work at 5pm, make some food, eat, then play for a couple of hours, then whoops when did 4am happen
so true
@mortal ginkgo @shy mulch @zenith fractal looki at muh trainz
#screenshots message
I LIEK TRAINZ
bro blz no more @
is that, a damn coal powered train engine?
very trains, so choo, many wow
Lol
no, it's still electric to boil the water

how did you make a replica of a steam engine?
@hexed willow ur factory in #screenshots looks super cool
MOD ?
Am going back to watching House of Gunness just about finished it on the last Episode
Its made me fancy a Guinness lol
correct
How is it ? Been contemplating starting it lol
Yeah is good almost like Peaky Blinders i love films and shows like this
I was hoping itโd have some business vibes like succession lol
is anyone able to help me with this https://discord.com/channels/370472939054956546/1432182587270496327
Well its do with th first owner if Guiness to him Dieing to him given his children everything and then serious drama lol
Thanks! I got one more big ss comin... ๐
@whole swan and @void bridge are the other guys in the game
we wanted to go bigger but the server cant handle it, so many crashes
bro i will do anything fore someone to help
dang guys i just found out the hard way
do not put train signals on the splits
Hello guys, I haven't played since the 1.1 update but now I am missing the gold build gun. Is this a common issue or do you know how I can get this back?
you bought the game pre 1.0?
I think your best bet is the braided cables located in the awesome shop architecture section. or using power cables cosmetically
how thick are they
No but I had it before the 1.1 update. I know, I wasn't suppose to have it but still lol
braided cables are pretty thick, power cables the one used for powering things are pretty thin.
do they sag
no, I don't think so.
can i simulate sag
but they are the only things I know that are cables, power cables are thin but sag a bit.
i may need to write this down, but how do i craft a portable miner?
in the hub if you progress enough you will get a building called the equipment workshop
you can build them there
yes you can bro lets go
yes, thank you
yippee
iirc gold things are only for those who supported the game pre-1.0
that bridge looks very cool
alright, well good luck on your city building adventures.
dang guys
i wish they added colorblind mode to train blocks
cuz this is absurd #screenshots message
that is an eyesore
are they that thick
im trying okay?
lemme do something in screenshots
put paths on the entrances and blocks on the exits
you are talking to a factorio player
where you separate every single tiniest intersection of the rails for throughput
I posted the 2 cables
y not paths on exits?
you can make them thicker by placcing them next to eachother
put a pipe next to it so i can see the size
#screenshots message assuming you're donig right side = forwards
you can but there isnt really a point
block signals break the track up into blocks, and path signals do the same
except path signals can allow more than one train in a block so long as they dont cross the same "path"
first of all why do your pipeslook that cool
mk2 pipes
second of all yea thats perfect