#satisfactory
1 messages Β· Page 374 of 1
But... their meat in the package looks super good, like... DO want a π·οΈ π right now π€ π€·
is a drone's throughput gonna be the same as the output of the miner that its attached to or is it gonna be less?
Guys, im lacking motivation for satisfactory, what should i do gng?
that depends on how long the drone flies and how much ore you mine. a drone only has 9 inventory slots. 1 ore stack is 100. so if you produce anymore than 900 per minute itΒ΄s already not gonna be enough. and if you make less but the drone flies to long, itΒ΄s also not gonna work. in my opinion, drones are not really for ore transport. they are for more refined items which you have less per minute of
if you wanna transport ore, vehicles and trains (or simple conveyer busses) are a better option
plus, trains only take power. so no fuel shinanigans
you're probably going to need multiple drones/drone ports if you're mining at any serious quantity
It's either gonna be more or less. Depends how much the miner is outputting and how far you're trying to carry it and on which fuel.
play another game that's fun for you or go do something else entirely π
And more drones means more fuel. So for large item quantities it's very ineficient
Yeah more fuel, more power for all the ports. I've used drones to move uranium before but I don't usually use them for much else for raw materials
For items with stack size 100, the theoretical cap for a single drone is 500 ish. At any appreciable distance, it's prolly gonna be 300-400 at best
Unless the stackable amount is higher (like radioactive waste with a stack size of 500, so instead of 900 items you can transport 4500)
SHOULD i fully automate phase 2 parts or nah
so is it good idea automate stators and stators for the automated wiring or do i just automate stators and when the automated wiring is done i just delete the automated wiring factory
do i automate stators twice or nah
may as well just keep feeding it over flow parts and send smart plate to storage for the next parts
once the storage is full it'll pause anyway
thanks
similar question, do i automate versetile framework (modular frame and steel beam) or do i just take them from my frame and steel beam factory and "manually" craft the parts
I'd give them the same treatement
you'll need a LOT for the next stages
so if you make a handful pm now continuously and let them store in acouple containers, you'll be set for the next phases
you'd be surprised how fast items pile up while you explore and build
so i can just take the resources and overclock and sloop a assembler do the parts and just let then pile up?
pretty much. Don't even need to sloop it though, they pile up fast
alright
There's very little practical reason to fully automate space elevator parts. You should automate stuff that's needed for building, and then simply take some of it, dump it into containers, connect those to a single machine for each elevator part and make just enough to complete the elevator
unrelated but my high school refuses to call the freshmen freshmen
they just call them ninth graders
lol
Does anyone orginize their base later on?
Cus my machines are every where and it's ugly asf
But I'm too lazy to fix it
Yeah, everything I build in phase one gets ripped out and rebuilt somewhere between the middle of phase 2 and middle of phase 3
nope, all the cool people just intentionally make the mess worse with lots of bonus spaghetti
Nope. I design them pretty at start so I dont need to touch them ever again. #design-and-architecture message
But where is all the spaghetti? You clearly didn't put enough effort into creating a mess on purpose!
I do like all the foundation patterns though
But but-
I have yet to see a dogo in the Dunes
butt butt is for poop poop
I was thinking the river and oasis areas had some but I don't usually do a lot in the dunes
the dunes enrage me because I have to build any large foundation like 40m in the air so it doesn't run into dune hills
I don't need perfectly flat ground but I don't like huge lumps all over the place
build multiple floors over a smaller space - problem fixed
Hey all need some advice please
Is it possible to select a large area and say upgrade Mk2 belts to Mk3 like you can in factorio?
that's crazy talk, spaghetti needs a nice big foundation to spread across
just have multiple floors of spagheti
that's really more of a sloppy lasagna design than a spaghetti
Hey guys. when using the drones, can I set a "fuel port" or do I have to make sure they just have enough to get to the port ?
As some may lmow am trying to work on a huge project but my heads has been wondering why ideally i wanted to try work on producing almos ever item and thats the lead be me to be working with Uranium proctions also is this a good idea plesse whats your thoughts ?
enough fuel.
there are drones in the game?
just feed it fuel from one station
what are uranium proctions?
So the port I fuel it from it is where it will keep refueling from ?
I hope it's nothing but nuke nobelisks
Am hitting mind mental block today
can you order drones to upgrade stuf?
Alright thank you ! π
or just logistics?
afaik even the lowest rated fuel pretty easily goes back and forth across the map with a full stack so you should be good
it's basically just a slow teleporter
I mean craft what ever that needs Uranium
not sure what teleporters are π
Yupp, sometimes tho it stops on a port where I have no fuel π
a teleporter is a scifi machine that moves items from one place to another instantly between spaces
And it doesnot refuel if not completely empty?
drones just move items from drone port A to drone port B
drones are slow teleporter because all you need are two ports and they fly between with no effort
Oh I see
it refuels as much as it needs
so like tractors but drones
or up to full? can't remember
except drones are much less work to set up
fair enough
each individual drone carries far less though. But yo ucan always add more drones
@dense violet ive not worked on Uranium yet so it be my first time when i do current i want better production lines for mass producing more computers and more stuff
game's biggest weakness is the upgrade system. i wish there was an actual upgrade mode where things are color coded.
also f that one smol belt stuck inside splitter.
Alright;) ill see where it goes wrong π
yeah something like the train blocks UI would be pretty nice for belts and pipes sometimes
yup
not sure what you mean by upgrade system
what DSP has etc.
haven't played it
you should π
Yessss, I've done ~3 playthroughs in the Dunes and build altitude is an issue. The rock in the center of the dune (On the left in the screenshot) with a crash site on top is a good place to start if you want a big "flat" area. I build my storage level at that hight and 12 m up is main production 12 m down is where I process ingots into things wire cables sheets ect... and 12 m below that is where all the smelting happens. This helps keep things as low as possible and from not running into each other π€·. It's also nice to be able to have designated build heights for things so belt highways are easy AF and do not intersect #screenshots message
Your uranium power station should be completely separate from everything else. Make it from scratch in a new factory
why are ur builds so optimized π
how do u even line them up so perfectly
Ah really
Ill try work on that then
still doesn't explain what you're talking about
1- Plan/Imagine first.
2- Find the highest altitude
3- Use world grid
alright too bad i cant imagine shit
I dont know what I should explain. This game only got replacing, not upgrading.
I cant tell it to change an entire belt system that got splitter and mergers to be upgraded fully.
You wont understand what I mean if you dont know how easy it is to upgrade an entire system with one click as it is an alien concept to you but an expected QoL thing.
wouldn't it be more accurate to say "the game's biggest weakness is the lack of an upgrade system" then ?
hidden 0th step: Craft 100,000,000 concrete
You may need them for all the paving you're gonna do
in the screenshots you can see that the design is extremely simple.
you are not giving yourself time to explore (or enough time) so that things eventually start to click.
its not that you are shit at it. you just need to work on it
it technically allows you to upgrade but yes maybe i dont know i am still in bed and its 5pm because i came from a nigtshift so yolo
I hate that the splitters seem to load items.. or is that because of the belt piece? It drives me nuts because i have to deconstruct it to clear the line if i got something where it shouldnt be due to reorganizing
yeah they got buffers inside. again this is a meh coding issue.
there is just not a system to clear our a belt system you made etc
even pipes has a flush entire system button while belts dont have it.
I kek.
I only kek.
could be good QoL if there were a "clear inputs" option on splitters/mergers and machines, in case something gets stuck in there
main issue is game got no "merge objects" system. nothing is actually connected in a deeper meaning.
@dense violet can i ask you a question please
in the spirit of genie wishes you just used up your question π
at least you get 3
Use the remaining two wisely
@unkempt blade can i ask you ?
Yes - questions answered
also on a hard drive i got Copper Rotor vs. Fused Quickwire
Rotor seems useful but I wonder if mass amounts of quickwire will ever come in handy
I like copper rotors because it uses screws
both recipes are good, I personally favor steel rotor over copper rotor, but some people really like it
fused quickwire is pretty nice
steel rotor does seem like the best option bc of throughput, we'll see if i find it
@unkempt blade so am working on big project with multiple factory builds right next to each other in swamp lands so i am next to the water fall with in the waterfall there is a cabe with Uranium Deposit should i build the Uranium factory up to if waterfall ?
it's not "resource efficient", but it sure does make the factory way simpler
just depends how you want the factory to look, I don't think there's a huge difference building it either way
so far i really like the alt recipes that use 'higher grade' materials for better gains, like steel rods & steeled frames
waterfalls can be fun decoration though
just less machines which is always good
Thats the thing idk is the same with my new project am just going with it just trying to see what goes can give up now because much work has started on it
So true i love waterfalls so it make a great sense to place uranium Factory up top
Waterfalls are awesome
@unkempt blade this is my beginning if my huge project and the waterfall is next to this and the Uranium Deposit not sure yet qhat class it is hope its Pure #screenshots message
uhhhh.... they seem to be running without water just fine
Or also its more bigget now was thinking of making multiple of theys around toether
Am just working on how to do things if you know what i mean and can improve more over time if am not happy with any of my builds
steel rotor allows you to use same mats as stators, simplifying motor production and removing screws as mk3 belts are still meh to carry them
i am at phase 2 and i am not using any recipes that ask for screws yet there are screws on product models.
MYSTERIES OF THR UNIVERSE

Specially the big ones lol
at least they're usually protecting something good
the screws materialize from thin air, some kind of alien magic
this next hard drive has Fused Quartz Crystal and Automated Miner which feels like a skip
Theres one protecting Uranium Deposit where am at lol
is it one of the big gas ones
Has ones what ?
dont worry about it then you'll run into one sooner or later
@shrewd palm are there gas spiders ?
wait Steel Screw seems amazing
One Hundred Billion screws incoming
@shrewd palm ive seen the gas beasts but no spider ones
I'd rather make less screws rather than more but you do you
gas spiders hide
in the event that i need them (which i never want to) i'll have a neat 260 per min
Where are they placed at ?
there are a couple in the red forest, a couple in the swamp, and i think a lot hiding inside caves
Nice
Great am doomed lol
its kind of silly that you can sneak up on hatchers and they wont do anything even if you attack them
Hatchers aint as bad now once you get to understand them lol
hogs are pretty chill too but they have so much health
it's annoying that you can sneak up on hatchers and whack them with a stick but if you parachute in they notice you
specifically cliff and nuclear hogs
make them on where they are needed: profit.
steel screws goes amazing with heavy modular frame base recipe
i dont think nuclear hogs even die to one nuke
you can sneak parachute if you are holding crouch button
Nope
game checks if you are pressing the button only
the most annoying thing to build without a hoverpack has gotta be pipes
i wonder what it's like to build a whole factory without foundations
I perish if I go off the grid
Hear me out
A factory, that instead of being Ficsit Safety Orange, is OSHA Safety Green
i never changed from Ficsit Orange but it's too late to go back
Safety green/yellow is #BCFF00
I use it as my outfit's secondary, the strap color
Actually it's not too late; update a swatch and everything using it will be updated (apart from the "custom" swatch)
My colors are my signature purple, safety yellow, and pure black.
And here I am being alpha male per usual with "Unpainted" option.
Mmh. Why am I always on top of the food chain. Mmh.
oh damn i did not know that
I can now instantly Green everything
though I like an all-black swatch while in the desert biome
No, not the yellow you see on caution tape, the green you see on like, someone's tools to indicate its their personal tools
Ah
#screenshots message + a black, white, and gray
Already had two reacts on it, but added another
I draw inspiration from a 10 pack of crayons
Can one ladder to the space platform?
yes but no
what about laddering to the low point then building it and hopping on?
no but yes
if that doesn't work I guess we have to resort to a big HT cannon + ionized jetpack
The platform that's about 500m up has a damage zone around it similar to the edge of the map, if you try to stand on it you'll die in about 20 seconds
amended to include handslots full of consumables
Just gotta' toke on those inhalers harder π« right? Vape addiciton is real
π₯Ά
is there a mod that allows for super short hypertube lengths?
Need it for this: #screenshots message
I accidently deleted a world is there a way to get it back?
If you're playing on steam, you can check if it's still on steam cloud. Otherwise I'm pretty sure you're SOL
Yeah, you can take it to a computer place to see if they can recover it
seems like a good time to suggest people set up an auto back up for saves to something like google drive or dropbox
Look for a folder called SaveGames_backup π€· might be there
Earlier today i was trying to make new game and it was not allowing me todo anything in that bit with my controller not sure why would not let me
Heres a question guys
What do yous do if you manually build somthing big but wished you could copy it to make another the same ?
To save your time from rebuilding it over and over or do yous not worry about it and just manually build the same again over
make it into a blueprint
guys I made the ultimate gameplay clip original meta meme #satisfactory-memes message
But what if its really big
multiple blueprints
Damn how would you go about doing that then ?
you make blueprints and place them next to each other
like puzzle pieces (and like devs intended the blueprint system to be used)
Yeah i wish they did. Like a reverse button lol
@reef basin what if its Architecture build
small bit of frustration - my chair died and the only chair that is comfortable (very bad back) doesn't fit near PC - so borrowing roomie's laptop and using Steam's Remote Play so PC can do gaming. Sadly my Satisfactory is on Epic, (I was one of the earlier testers) which I can't remote play. Between chronic pain, other issues (pet sick) and other life - I just really miss Sat as a distraction, and watching YT doesn't quite scratch the it *sigh
Want to get back ASAP ... well back to the meme channel π
doesn't really change anything
Hope you feel better and also you should be using more factory carts when you play next time because it's good for mind and body
Damn whats designer would be needed MK3 or the modded bigger ones ?
you can break practically any build into small pieces
Sounds good to me π Just past my birthday and I was hoping to get everything done by now ... RL sucks a times π
I see
@reef basin am going to need to try that but i think biggest designer will be better
5x5x5 is pretty huge if you're not trying to do like an entire factory consuming a full miner in one go
@unkempt blade lets say 15 foundations across and 30 up
@unkempt blade look at my screenshot that i shared and you will see what am talking about
anyone got a 1 to 7 splitter
!wikisearch balancer
Balancer may refer to Load Balancer or Belt Balancer. Splitters are built in a nested way, such that all downstream belts or buildings receive an equal amount of material, regardless if the supply belt is providing sufficient input. A factory that is built this way tends to start up faster, as there...
^ I think the wiki's got a diagram for that
oh sick ty
Though you could also just manifold it and not worry about exact balancing
(Or even just vaguely eyeball it; doesn't really matter if it's a little bit off. Like manifolds, it'll self-balance after awhile)
whats a manifold
[S]: Splitter | [M]: Merger | [B]: Building
[M] ---> [M] ---> [M] ---> [M] ---> [Output]
^ ^ ^ ^
| | | |
[B] [B] [B] [B]
^ ^ ^ ^
| | | |
[Source] ---> [S] ---> [S] ---> [S] ---> [S]
you can also find that on the wiki π
ty
Basically just a single splitter in front of each building. When it starts out, the first building is getting way more than it needs and everything behind it is likely starving, but then the input buffer fills up, and the ones further down the line start getting more. Continue until all but the last two are full up; the last two will end up getting the exact amount that they need.
Takes a bit of time to warm up, but it lets you completely ignore weird splits like that. (And you can skip the warm-up time by pre-filling the input buffers, if you want)
And as I say, you could go somewhere in the middle, though most folks end up landing on full manifolds
If you split stuff up so that it's sort of balanced, it'll still work out in the end. The machines getting more than they need will "fill up," and those belts will back up a bit, and once that's done, everything'll be consuming exactly what it needs
whats the thing i needa find so i can unlock dimensional depot in mam
(so long as you're sending enough material into the feeder belt, anyway)
and that's not even getting into vehicle based alternatives like the cartifold!
SAM is a purplish resource whose nodes can be a bit hard to find. They're often in caves or in really high places
And the other is Mercer Spheres; you'll run across those pretty easily while exploring around; they're all over the place
Just plugged in first steel build, still on bio gens π
so this works too?
I think you need to find both, though I'm honestly not 100% sure how exactly the MAM research dependency works out
The Depot upgrades are technically below both the Sphere and the SAM start-points
alr il start with it if not il get the other thing
The bio resources are stronk in some areas of Dune start
Oh, well I suppose you need to mine SAM in order to build them anyway, so yeah, you'll need SAM too. :D
Does anyone want to play a survival world with me
you can handcraft the sam-based stuff for research when you unlock it in the MAM but it needs like phase 3 or 4 to actually automate it
What do you mean by that
Oh sure, I was more addressing the "what do you need to research it in the MAM" question
Wasn't sure if you could research Depot upgrades with only having found Spheres. But you need SAM anyway to build them, so I'm guessing that the SAM startpoint is required as well
You'd think I'd know how the MAM dependencies work; probably just need more caffeine today. :P
If you do have trouble finding SAM, you can cheese it by looking at SCIM (https://satisfactory-calculator.com/en/interactive-map) to find nodes. SAM's sort of the most difficult of all the resources, since it'll never show up in the hand-chippable deposits. For other materials, you can start scanning as soon as you chip away at one of those to find the "real" nodes, but not with SAM
Though the issue with the wiki designs is that they're bottlenecked
Doesn't the image include both bottlenecked + non-bottlenecked versions?
(Honestly not sure why exactly it'd include the bottlenecked ones, but AFAIK it does have both)
I admit I've never fact-checked the non-bottlenecked ones myself
So it does. But only 1:5 and 1:7
Fortunately the one asked for was 1:7. :)
is it best to wait until i get recycled rubber and plastic recipes before i tackle oil
nah do a small setup with vanilla recipes right away so you can start unlocking more research
i always have an empty Basement after laying down the foundation for the factory over the dunes, i wonder what to do with it
factory cart skatepark
Ah, it's the prime splitter array page that doesn't have the non-bottlenecked ones
But it does have mathematical proof of their existence XD
hah, nice
ficsit says all recipes are beautiful
A recipe like any other. Could be 25β2 to 20Ο for all I care
On some videos, when placing down blueprints, they 1. able to delete the places blueprint instead of block at a time, how? 2. they are also able to middle mouse click anywhere in the placed blueprint to get the same blueprint up, how?
is the turbo heavy fuel recipe better than turning heavy oil residue into fuel and then into turbofuel?
how to toggle blueprint mode?
Turbo heavy fuel is awful for power
thanks
By the power of gigaladder!
but is it better or worse than turbo fuel made out of fuel made out of heavy oil
bc i know thats also not great
Regular turbo is much better if you use diluted (packaged) fuel to make the fuel
why does packaging matter
Diluted packaged fuel. It's a recipe
There's also diluted fuel, but it needs a tier 7 machine to use
The packaged version is available in tier 5
Both have the same ingredients
How fo you zoom in?
is there a way to make my conveyors automatically use stackable conveyor poles when im building them
Not in the vanilla game, alas. There might be a mod for it
Would be nice if it was a thing you could explicitly toggle (and ideally default to whatever the previous belt had used on the endpoint, assuming it's still there
Though I suppose the game might not actually explicitly "connect" belts to their supports, since you can obvs dismantle them independently. Presumably just makes sure that the connection points line up and then is done with it
You can in camera mode! Press the P key and then mouse scroll
Auto-connect blueprints maybe?
I upgraded the personal uploader at the MAM and it didn't give it to me!
Gonna try it again π
36 propulsion to go, then I begin the 200 warp drives
OH wait, you need to have something uploaded through a "normal" depot before the personal uploader works.... thats odd
I don't get how so many people have this issue when I had the depot long before having manual upload on both of my saves
I rush personal uploader π€·
π
oh thank you !
Hit R in camera mode to fly around and survey areas like "drone view" too!
using the detatched camera lets you scout a crash site so you can dive in, grab what you want, and run away before the critters get ya
is there a way to dump excess fuel
It's also nice for scouting around for hidden entrances to caves and such
Yes burn it
with?
i dont have a fuel gen so theres no other way?
package it
Go to the hub and unlock it
Petroleum Power is the same tier as Oil extraction...
is there a blueprint channel?
looking for inspiration and info for endgame rubber to plastic setups
there's an upload site for them... two actually
Satisfactory Blueprints and scim
some cheating blueprints, some stacked insanity blueprints, some flat out "why would anyone..." blueprints
Just ping @feral geyser lol
oh, and... the ballistic warp drives are in progress now π
hi i just got the game and need help dm me?
ask your beginner questions openly
oh, and just do the Pioneer Obligitory Onboarding Program
thx
also never worry about pretty or efficient at first. Just enjoy the game. Get it working. Be a pastafarian.
thx but can we talk dm me?
We talking plubber setups?
Blueprints
I have blueprints for plubber
if you had to replace one of the 4 recipes used for maximum plubbering what would you switch in/out?
anybody else running into pasta not going into the space elevator?
For what do you not have a bp?
you probably clogged the belt
How do I start a path? I finished a path for tractor and loaded it but how do I get it to run?
nevermind
threw them in by hand and i have an entire containers full with no impurities. It kind is the same way SAM used to be, every time i build it a few goes into the elevator then it stops
68/200 warp drives done... then I finish phase 5 for the first time
what's the first thing you're gonna build after you finish the tutorial
Has anyone ever piped oil pretty far back to your base rather than processing at location?
hello everybody, I just joined the discord because of an issue with my multiplayer save taday
my game just crashed several time in a shot row
and one of my multiplayers bugged under the map
another could not see some buildingparts anymore
does someone know how to fix this
#dedicated-servers / #1038092680493801533 if nobody responds here
Easiest is probably loading a save before it happened
it will fix the player position and other issues
i just wrote in the troubleshooting post

I made the complex prettier with the amount of space I have >:D
I was such a FOOL to think otherwise!
You madlad did it!
did you know that it is a good way to make someone achieve something by saying it is impossible to do so?
keh keh keh.
I restartedy save after beginner mistakes compounded and made the late game a slog. Im starting to set up trains after like 1/4 of the time it took the first time
reminder: late game is just learning to not restart
anyone got some advices for beginners
late game is just learning when to restart π
I don't have the jetpack unlocked yet π
Is there a better way than lookout towers than to get a semi-top down view?
foundation ramp
ladder
okay cause no matter what I try to do and how careful i am to follow guidelines, nothing is lining up correctly DX
use the nudge option
huh? I don't see that
best advice imo is to play on your own rather than trying to follow advices from others π
is multiplayer fun ?
that depends from person to person
When you have the build hologram up, press H, then you can move it with arrow keys + pgup/pgdown
holding ctrl makes it 0.5m step instead of 1m
Foundations also have a building snap grid that everything snaps to, so it's a lot easier to line things up when building on them
whatβs the fun in just copying others blueprints
With the right people, yes. Very hard to get peeps you're in sync with though. Game can be very long (hundreds or thousands of hours, depending on goal and playstyle) and there's also a huge gap between the skill floor and ceiling.
I started completely new with a good friend doing the same and it was a 10/10 intro to the game
my friends are broke and cant afford the game lmao
How do you report bugs?
Yeah it's better than single player. Just don't get too opinionated about how other people build π
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @leaden turret
π
It can be fun, but can be frustrating later if everyone is working in the same factory. Itβs easier if everyone has their own βmoduleβ instead of everyone eating from the same bowl of spaghetti. Either have separate power grids or use βPriority Power Switchesβ to keep the whole grid from going down when the spaghetti gets cooking again.
When does βlate gameβ start??
I have been called!
There used to be "Stackable Instead Pole" mod but is currently broken - you can ask on modding discord if it gets revived.
There is also "Construction Preferences" that I think allows setting prefered pole type, but have not tried the mod myself.
is there a mod to make me less indecisive
Signs that are set at max emission just look bright, they don't actually light up their surroundings?
Not a game mod, but you could install d20 into your pocket
Turn on Lumen
I did, at Medium, I didn't think I saw much change, not from the signs at least.
Perhaps I need to take screen shots to compare.
Hm, let me see, build a dark room with a sign pointing away from me and see what happens...
Okay, that didn't work, the room has light in it (the floor and one wall are lit, with no lights in the room).
Yes! Roll a dice to decide instead of deciding for yourself
Hey, I hear there's a Magic 8-ball app for your phone.
When would you consider late game to have started? Iβd assume trains are more mid game?
Can we really trust computers to make our decisions for us? I've seen how dumb chatgpt is. Maybe we should stick to analog magic 8 balls
when I unlock the hoverpack is when my builds become "permanent" so that's my answer I think
Perhaps when the new Stochastic chips come out? I just saw a video this morning on those.
Interesting okay
d20 usually suffices for whatever decision you need to make. Odd/even for binary choice, modulo 3, discard 19/20 for three choices, 5/10/15/20 ranges for four choices and so on.
yeah if you have more than 20 options you should probably simplify your life before making any big decisions
You can use pair of d10 to decide between more than 20 options
You know the old saying, "When you come to a fork in the road, take it."
yeah I think being confident and stubborn is more important than making good decisions in life satisfactory
By the way, I hear Craps is a game using 2 dice. If you are playing in a back alley and one goes down the storm sewer, all you can play is Crap!
I've heard they're giving out free money, seems like a good fork in the road to take
I've heard that, if they're giving out something for free, you're the product.
I use my d20 for rolling will saves. Just rolled 17 against sleepy, so I will be staying up a moment longer.
it's too bad we can't play DnD in the hub, that would make the game even better
Hm, so, I have Lumen on Medium, I made a room out of concrete walls and normal foundations, and one wall and the floor are still bright, even with the door shut.
obviously we'll be able to play satisfactory in the hub because it was in the console release trailer but they should let us do other games too like tabletop simulator
Tabletop Simulator. I haven't played with that for a long time.
I should reinstall it.
BTW, how do you do that striken-out text?
highlight and click strikethrough or double tilde on each side
Strikeout! Ah!
Wanted to joke "its a premium" feature, but scared they may hear and actually do that.
I don't blame you...
incoming animated strikethrough as part of the premium membership
Next they'll have ANSI text so you can do ANSI animations, just like on the old BBSs.
"FreeUsersNowHaveLimitedCharactersPerHour"
Shh, that might become a thing. It's already showing me in Slowmode.
what I always thought they should do is an ad banner replacement for text from people I blocked π
I thought you blocked them so you didn't have to see what they typed?
and discord could be cashing in on that!
Does anyone know if BP chaining works even if you don't utilize the whole width of the bp maker?
BP dont care about machine dimensions, only the outline shape of the blueprint itself
This~ thanks i wanted to know exactly this.
How do you usually connect though? Do i need to place mount points? does the game take care of the mount points overlapping?
Hm, I just made the walls, floor and ceiling all 2-layers thick, and it's still not dark inside the box.
where is the best place for help troubleshooting steam crossplay with epic
ok i got the hang of it~
since patch 0.7 i always get to like tier 8 then restart idk why lmao but this time I've been grinding and I'm currently on. nuclear pasta/thermal propulsion rockets/ assembly director systems/ and magnetic field generators/ and for w.e reason I have decided to go through the massive project of building them all at the same time producing 1 full machine for each. Let me tell you guys this has to be the most aids project i have undergone so far. Check out my set up and this is just for the iron side of things lmao
rip nvm cant send pictures lol but its huge guys lol
i was the same way but my firend kicked me though the last little bit kicking and screaming and swearing lol
Hey guys, is tehre a way to make conveyer walls not snap to the foundation?
on terrain you can place freely.. on a foundation it'll always snap afaik
i have unlocked trains
time to let the autism take over
You can use beams in freeform mode. then let the wall snap to the beam instead
How do I use freeform mode π ? FYI I have my foundation down already
R to select mode, as usual
put the beam between two points on your foundation. then let the wall snap to the beam
I only have default and zoop when I press R ?
does turning up the saturation to make concrete a solid colour still work?
AHHHHH I use beams first I see
im trying to do that but it doesnt seem to be working
Tytyty
Again lmao π I cant get it to work, I put beam and tried double beam connector
ignore the connector. you can always put them later. put the beam first. if you can't snap the wall there; or the foundation is override it, then remove the foundation momentarily, place the wall then place the foundation again
GOT IT π
I was using the wrong thingy π
if it's not vertically aligning, then place a 1m foundation, and let the beam snap to the vertical center of the foundation.
for reference: #screenshots message
Done... finally done
Thank you very much! π It unlocked so much ;D
I guess I'm now at "so... what do I do now?" point
With what btw ?
phase 5
Ficsonium
Yall wanna know what feels so good about satisfactory?
The fact of being able to play it again after it blew the last gpu up
setting up a railroad and then watch it do its thing has got to rank up there, too
create foryourself a personal challenge. Probably based around mechanics you like
for example if you really like trains you could centralise basic item or ingot production in a few spots across the map. Tha twould mean needing a ton of trains in and out. A big challenge
Could also include production goals, like 1000 hmf pm
if you aren't processing every resource node on the map you haven't finished satisfactory yet
but your pc will also be functional
i need a nuclear power plant now
Good luck
quantum encoders looking at my weak little 20gw fuel plant
Like a light snack π
how so?
So this is a silly question, could you just put a train station along a route that you never stop at, as a way to get power to an area? Like, I'm setting up a train to get SAM and quartz out of thee stinger cave in the north of the map, and wanted to just drop a station outside by the coal so I can tear down a couple power towers
sure. but imo you're better off running cables under the train line.
I don't want to be editing my train system and cut power to whole factories
what about the numbers are ugly?
If nothing else, doing so would also provide you a nice passenger-rail stop if you ever want to go back there. :D
(I personally share CobaltOfDoom's opinion that I don't really like relying on rail to transmit power, since I don't want to accidentally cut power somewhere if I'm adding an intersection or whatever elsewhere in the line, but it's not an unpopular choice. :)
Though of course once your rail network gets expansive enough, it's unlikely to actually affect power anywhere since you've probably got a decent "web" going on anyway. But I suppose there's always edge cases
i always end up having large power line towers going everywhere because i use them for zip lining
Heh, fuel gen spam burnout is real
If you weren't already planning to overclock 'em, you could at least cut that down to 231, of course
And if you're okay with some real tight piping, you can fit 4 in a 5x5 blueprinter, which can help quite a bit
(even just doing 2 in a blueprint, to give the piping more room to breathe, can help)
Though even 231 is way more than I'm personally willing to do. I much prefer building out nuclear, at those scales. :P
Building them 3 at a time with blueprints smooths that grind a little bit.
also that would require me to source 1600 sulfur/min on the western coasts
It's only 77 blueprints then π
there is absolutely zero sulfur here
There are two pures down the coast a bit in the cliffs
guh
Plus one in the cliffs near the water fracking node.
Plus the one near the coral bay in the north
You can just drone them all over to there
I have a drone port cubby BP lol
Has the port on top, storage containers below for in/out and fuel
Heh, my own nuclear buildout on my 1.0 save imported literally everything by drone except sulfur. :D
i just unlocked mk3 blueprints about 3 minutes ago so i can hopefully get even more handy junk in there
speaking of the north, man, I'm kinda stumped as to where I want my quartz/SAM train to cut across to the coast
That was the one thing which was nearby. :P
my quartz train runs across the coast :3
(Granted what I was shipping in was the "final" non-radioactive components which go into the radioactive bits, so I wasn't building nuclear from scratch all onsite)
the purple train is a godsend
omg why havent i painted it purple yet
its sole purpose is to move my quartz and sam
you can see where my space elevator is, I am just trying to avoid sky trains but the cliffs in the rocky desert are making it a real challenge to find a clean way to make a ground level train route, IMO
i have skybusses in my rocky desert
it was pretty unavoidable starting here and trying to make steel
I guess I could follow the river up to the lake, and maybe cut north then
considering theres like a 400 foot tall waterfall between coal and iron π
oh, I ship steel from the iron nodes near the coal.
i'm setting up a coal belt from some coal in the cliff caves just to my south, but I've been distracted by trying to get some other things done
Do you build your train tracks at ground level without foundations?
finally...
dark matter crystalization
the most recipe of all time
honestly why would u ever use dmc
To get rid of extra DMR?
yeah but like the regular recipe w diamonds
Or to make dark ion fuel without power shards
Then you have to make more diamonds too
it makes slightly more dmc but also the alt recipe literally just requires air as ingredients
why would u add diamonds to an honest to god completely free item
DMC is the recipe that doesn't use diamonds
I've been trying to have minimal foundations, using a half foundation section at the end of each rail segment
There's the regular recipe (DMR+Diamond), the crystallization recipe (only DMR), and the trap recipe (DMR+TC)
TIME FRYETAL WHY
i can barely make enough time crystals to support my mk6 belt addiction
Then yeah, use crystallization, no need for extra diamonds or TCs
Yeah, you just need extra fluid cans cuz the convertor burns them up.
And i wouldn't use it for generators, cuz it sucks.
oh i was only planning on turning my very tiny little fuel line into ionized fuel
yes
wont even fill up mk1 pipes
just drone it in or pick a different spot
you don't have to process the uranium waste where you make it
it's in fact very easy to ship the waste out by drone
#screenshots this is basically what I'm trying to do.
tomorrow the great Train Autism Adventure begins
gonna make the european rail network look like the US one
Brought to you by Tylenol
hell yeah
i love traintism
Oh I see nice. So you don't build ramps to go over obstacles?
if you zoop a line of foundations first, the whole way, you can place pillars that hold up your tracks
this helps both in planning around potential terrain issues and keeps your rail very tidy
well, I have to, but I try to minimize them by finding natural ramps insteead of just "as the crow flies" "fuck it, add a second engine!" type approach.
Still looks clean 
Yeah, I'm just doing a single loop for this route, one section at a time. It's a bit more work, but I like to think it feels better since I can't do like IRL and just dynamite my way through if need be.
thanks! this is a more current one build using essentially teh same method https://media.discordapp.net/attachments/1425104545020641300/1425108241725001738/image.png?ex=68f43aba&is=68f2e93a&hm=0333ef5de63f8d3e7040a355c0f856b2b636a9d9a6924bb67c5c58c1f2e7177a&=&format=webp&quality=lossless
having stacked rail makes twisting around terrain easier
Very nice. Im still at coal power so did not even unlock trains yet π
oh yeah you can just do long belts for ages if you don't want to open that can of worms
like everything in the game it takes practice to learn how and where to use it. Need to plan your factory locations well to make real good use of it>
unless you just do sky infrastructure, but thats a lose condition imo
just accept your first train system, like basically every first in the game, will probably be terrible. That's normal
the important part is learning from it
Here's a better shot that maybe shows my approach to this rail line better. #screenshots
main issue with doing it that way is when using 2 lanes, which... you probably should be doing if yo uever plan on useing more than 1 train
and the super power of Trains is being able to reuse all that infrastructure you built for more lines you connect up
Ye looking forward to it. I just unlocked vehicle transport.
nah, there's no room for multiple rails in the stinger cave
It's very cramped in there
The materials are in the cave -_-
weell, it's either drive through the cave, long belts, or clip through the terrain up to the surface
if you only have 1 train that needs to pick something up into a cave that can be a single lane branch you can manage pretty easily. But main lines? should double lane
yeah, this is just a single loop for SAM and Quartz because trucks are... trucks, so no thanks.
trucks are like trains, you need to plan your factories around the terrain to use them
they shine when you can use natural roads
and record turns slowly. Those 2 things fix like 99% of truck issues
Should i use them? i just unlocked trucks
I wish it was easier to do path editing with vehicles
Like, you could nudge nodes of the path to make small corrections.
if you want, they're pretty simple.
depends on the terrain between the points you need to transfer things through
trucks are... look, they're mostly fine, but their pathfinding is bad, and route-building can be extremely finicky.
their pathfinding is as good as the path you make π
'take turns slowly'
Dune Desert? Cool. Northern forest? Uh, maybe not.
Alright ye i started in the desert so pretty flat
nah, both are fine for trucks
some sections of the northern forests would require infrastructure to help though
there's a few places that are only wide enouogh for 1 lane of traffic
but those places also tend to have multiple paths available so you can loop around as well
can you vertically snap pipe junctions or pumps? I've been trying to do this but failing miserably. (like on vertical pipes)
Hi guys
Can anyone recommend a youtube video i should watch before the console release?
should be very easy to, yes
subsequent ones are easy, but how do i place the first one?
for the basics of learning? probably avoid them tbh.
the game has a very good learning structure and a lot of videos are ver yquestionable
oh without a pipe? place it against a wall
OH! thanks
lots of building tricks in the game involve placing other items first to get the location yo uwant and then removing them after π
if you see any fancy factories in screen shots? probalby 2 or 3x the amount of items were actually used in the process
yeah i'm curious why i didn't think of it... maybe i never tried or it was probably added later on and i just ruled it out
Does it make more sense to use power slugs for miners given that with constructors and assemblers, you can just make more of them?
it happens π sometimes you just need a different view point on a problem
Yes
early on? yes. Apart from extractors/miners, all shards do is save space.
which, don't get me wrong, can be very very useful. I over clock everythign later
don't forget to sloop your slugs to shards constructors
I already crafted them into power shards
Sloop them next time, get double
then, in the future, sloop them
sloop the next ones π there's basically infinite on the map, you'll be ok
have you unlocked stuff in the MAM yet for alien stuff?
Use a somersloop in a constructor to make them
sloops are limited though. shards you can make more of later in the game.
you get sloops back when you deconstruct the machine
Yeah, but sloops don't get consumed
And 100+ is a good number, you can spare a few for your slug/remains processing plant.
liquid biofuel isn't a bad process to dedicate a few sloops to, either.
i meant sloops are more worth to temporary or final products factories.
Put a somersloop in a constructor and make the slugs in that
I haven't made miners for quartz and SAM yet
Of course, craft them if you need them, but if you can, use a sloop and get double
if you want to double them? use a constructor with sloop after you research it π
it's not a huge issue though. There's lots of slugs around and people managed just fine before Slooping was a thing
(Nor have I gotten any
You should go hunting for some quartz and SAM then
Quartz for blade runners and windows and stuff, SAM for more depot/sloop power
I'm mainly redesigning my factory to accomodate for 6 new iron veins
Hell yeah π
Can I get suggestions from you folk? #screenshots message
that is a common issue
build up π no need for a redesign
No because my old one sucks and had like 200+ of everything stuck
stuck?
And I'm kinda a perfectionist
The building on the left is sick, I like the structural frame pieces. You should incorporate more of those in the building on the right.
Lemme rephrase. 200 of an ingredient being put into industrial buildings faster than it was being spent.
Lost efficiency and production
eh sure, if that's an issue for you, you do you π
my starter factories just overflow and store tons of things, I really don't bother with efficiency while unlocking tiers. It's a lot of work
Sounds like you gotta do some more math
that's a bridge
The factory must optimize...
eh, perfect factories come later
Regardless, the frames give a cool openness to it
also, which building on the right? There's like four of them

The one immediately next to the elevator, that still has mostly orange walls.
Time for a steel factory
Get that pure iron and solid steel ingot for boosted yields.
Alright im going to try get the recipes
pure iron is pretty overrated.
the pure recipes in general honestly.
it's often easier just importing more ore from somewhere else or using a better location for your needs
huge amount of refineries and piping.
and iron is ... eveyrwhere.
True but would that not be more work to set up and process
Even better yet, leached is good, uses way less water and does an actual doubling of ingots (5:10 instead of 7:13), for the low low cost of sulfuric acid.
depends on your location and needs
a huge part of the game is planning factory location
Depends if you find refineries easy or not lol
and what recipes you use in conjunction
for example, Copper Alloy ingot from 1 assember outputs almsot 3x as much as 1x pure refinery
needs a bit of iron to do it, and doesn't quite output as much. But jfc is it simpler and more compact.
and helps prevent turning the game into a refinery simulator
Iron Alloy too is pretty cracked early game
yeah copper alloy essentially converts Iron to Copper, whic his amazing
Iron alloy needs a drop of copper to really extend copper
Solid steel ingot only needs smelters and constructors right
slow?
and foundries for the steel
little output pm per machine
i mean it's not too bad, you can megaprint down refineries really easily
7-8k ingots per 20x20 foundation
I'm being hyperbolic when I say "objectively the worst"
leached copper is more niche imo
I mean, installing other people's finished factories basically overcomes every barrier in the game yes
but also at that point, why are you playing the game?
Oh right
It gives you comparable conversion rate at much higher output per machine, so even counting the extra machines for sulfuric, you save space
no i mean, just laying down a floor of refineries and nothing else, i don't see how that detracts from gameplay
its not like a production chain is already thought out and you can just plop
Cobalt is thinking you said you just make someone else's factory plan by blueprint
refineries are possibly the most boring shit to build in the game their vertical footprint is godawful
ignores all the important choices of recipes, location, build effort set up and design
proceeds to say: " i don't see how that detracts from gameplay"
it's just the idea of a blueprint at a bigger scale
That's why I make them in blocks of 3 with cables, pipe manifolds, and belts already in place
yes. thank you for pointing out the issue
thankfully we have autoconnect now lmao
So wait. Sharing plans and factory layouts with each other is now "circumventing" the game?
pretty sure muffin is just saying if you want 216 refineries you can just make a megaprint of just 60 refineries in a line
basically just a blueprint you use for mass machine building but to a larger scale
yessss, and that's the whole reason why blueprints are limited. Because if you just place down large finished factories you're avoiding a lot of the processes
so?
Oh no, now he's curmudgeoning
it's a finished factory. A factory that is outputing a product
can you do other thigns with the products? sure.
anyway go ahead, skip most of the game play if yo uwant, it's a sandbox after all
i dont think anyone enjoys that menial part of the gameplay though lmao so
more fun is thinking through the planning instead of doing it
Laying out over 150 refineries and blenders for plubber was quite the challenge
we literally just established what muffin was suggesting wasn't a finished factory
I tried several different block arrangements to minimize the amount of belting and piping I had to do
literally any system is a finished factory, you established nothing other than using 3rd party tools like mods to 'solve' game play strategies
He's curmudgeoning now, don't even bother.
which if you want to avoid game play mechanics and strategies with mods, sure go for it, but it's not a good argument for any particular method of building within the game
I'm still building spaghetti but technically I'm still in the tutorial.
it'd be like saying
'why build trains to get materials? install a mod that creates new nodes next to you'
that would nto be a good argument for a strategy
No one said anything about mods though
what game play strategy is there in mindlessly placing machines in a line? the real challenge is making sure you did the math right along with handling connections of pipes and conveyors and using recipes that most fits your situation
also, again, no one said all 20 machines are in the same blueprint (implying a mod)
"ignores all the important choices of recipes, location, build effort set up and design"
people don't read
they just said you could make a blueprint and plop down refineries as needed and it wouldn't be hard
would you choose that location or those recipes if they provided enough parts per min? or the work and design for hte layouts
I'd say not wanting to have hundreds or thousands of material on a belt is a good argument for using trains or trucks, but not everyone feels that way.
if you think that isn't a huge part of the game you haven't actually given any thought to it
and if yo uwant a mod that avoid planning aroudn recipes and location limitations? sure. But it's not a good suggestion or argument for the game. You can get mods that essentialy avoid every aspect of the game if you want
NO ONE SAID ANYTHING ABOUT A MOD?
we are not avoiding recipes or location with mass placing refineries
wait, what on earth do you need 150 refineries' worth of rubber for?
Plubbering a pure vein of crude
yes you are, you're making choices based on location and recipe choices and going avoiding the challenges of those options give you
if they weren't challenges and choices you wouldn't use a mod to slap down a giant system
gotta make HOR, blend fuel, make residual rubber, then recycle it all back and forth
that's one of the main reasons of copper alloy vs pure
what system is a line of refineries?
you keep mentioning mods, but no one has said mods are involved in this process except you
Cobalt I've been spectating this and the nicest way I can say this is: nobody cares. People can play the game how they want, and they can interpret what is and isn't a challenge how they want. Like you said, it's a sandbox
You are, as your name suggests, talking in circles
if you're arguing that there isn't an impact vs wanting to make a system of simple assemblers outputing alloy vs pure I don't care. These are very much part of the choices between recipes and location and how you approach the game
if you want to avoid that and those parts of the game design choices? sure. But it's not a good argument to people for use in general
jesus christ...
we're not making things out of thin air by placing a bunch of refineries, we're just placing refineries. why is manually placing a bunch of refineries different from masss placing them?
Nor do I know you, but this is tiring to watch and it'd be even more tiring to engage further
I love talking circles
I don't care. You're tryign to argue that part of recipe choice and location isn't the system you create with it, which is objectively wrong
Alright you guys have fun, I tried
and you can avoid aspects of the game with mods if you want, it's just not a good argument on design choice for people in general
no one mentioned mods except you
I am arguing that placing a bunch of refineries at once is really no different from manually doing it. the only difference is time
why would you place down a bunch of refineries instead of building a few simple assemblers?
or heavy oil
also, why are you even arguing this? of course you're paying attention to resource availability, you wouldn't put refineries for Pure where there is no water
banana man has never suggested otherwise
they are just saying that if you are gonna set up stuff anyway, and water is available, setting up refineries for pure isn't that much harder than setting up the foundries needed for Alloy, even if iron is available too
I've always wondered if it's more viable to go with the fastest item/min recipe or the best input to output ratio recipe
really depends on your needs
if you have low quality nodes nearby, you might need to stretch it with better ratios
but if you have plenty of resources and needs lots of items fast, the higher rate ones are better
early on, good ratios are, well, good. Later, when throughput is the issue, rate over ratio is my thinking in general. Except for things like caterium ingots, may as well go best ratio and make up the rate with more machines
eh even caterium is a choice. You can easily use recipes that don't use much caterium, like the crystal/silica lines, avoid the Uranium alt that needs QW
or use Iron+Copper+caterium ingots to make quickwire extended
and tempered caterium is pretty choice to keep things compact
leached >> x
and in a lot of ways simpler.
always build near a sulfur node and abuse the hell out of it
leached is a very niche recipes and not great for mass production becaues of the limited quantities.
sulfur is extremely plentiful if you use it for the sulfur specific things the game. Drains fast if you spam it everywhere
leached is a bridge too far for me, pure caterium is fine though.
tempered is the same as pure and only needs a few drops of oil. And you often need oil i nthe same spots you need the cat anyway
cuts down onlike 80% of the refineries needed I think?
iβve never had an oil shortage
okay OPEC
it stretches real far
a lot of alt recipes use oil products to pad out production and save on other resources,
but if you use hte oil efficient recipes you're very unlikely to run out unless you're doing a truly massive world
i <3 adhered iron plates
yeah? never really found a spot for me.
Big final factories got Bolted Plate for the compactness
and flexible frames
I use oil in a lot of places but not for that.
steel coated plate was a lovely recipe though
rubber seems to fit in a lot of random factories and adhered plates use soooo little for lots of rips
the output is too similar to the base recipe for me I think. Bolted goes brrrrr
aluminum beams are cracked
iron pipes + aluminium beams = no steel in your world already xD
i make up to PCC's almost entirely out of aluminum
good way to cut down/eliminate coal usage later on
can't get rid of iron for plates though
it's so easy to use basically no coal already. There's so much on the map too
iβve been pushing 3 pure nodes for my entire save file
well the two other main uses for coal besides steel is bauxite and diamonds, both can be replaced and often are
iβm tempted to use oil diamonds
I like pink diamonds, no PAs xD
pink diamonds help me use the crystals from Quartz Purification
pink diamonds seem great but iβm already wearing my quartz paper thin
really? it's pretty hard to run out of crystal in the game
unless you're really just not wanting to leave the area
i could import more im just lazy
i donβt use a lot of silica so mostly pure crystals
yup, most crystal efficient choice then. Oscilators killing it for you?
iirc the alt for oscilators cuts crystal use in half if that helps?
idk why i didnβt use it
i have a surplus of caterium and a painful lack of quartz
if you're already making rubber you could convert the system pretty easily
i do have a dedicated rubber line for everything here
i might have to add more but iβll check the math on that
that would make me lots more oscillators too
sure π
you could also use recipes that use less crystal in general or avoid oscilator recipes to reduce the strain
the many options and path really make this game what it is
alternate recipes are so peak now honestly
the logistic flexibility they provide is unmatched
the only one i can never see myself using is biocoal
yeah, it is kinda lame
its an option i guess
also did automated miners get changed around 1.0
i feel like i remember it being a god awful recipe that used motors
it did
and now it doesnt use motors so i actually make them and its worthwhile
turn hogs intu uranium rods with bio coal
hog coal factory
convert the coal to uranium and all the other things needed for it. It's a power positive process especially with sloops in the right spot
bio coal is also solid for temp production. Like bullets. Come back with corpses and make more bullets
eh, duping is pretty lame imo. Just cuts out most of the game and design double all the steps
the only thing i can ever get to dupe is leaves and object scanners
it was fine back then as well
making coal things where coal isn't π
is there a way to make balancers compact
clock groups of machines to put what you need on your belt in the first place - cuts down space used by balancers by 100%
also feeding systems that are divisible by 2 and/or 3 can help somewhat
most compact balancer is no balancer π
if only pure iron ingots didnt have the ugliest production ratios known to man
production ratios are all in your brain. You have full clocking control
ratio is irrelevant, you clock as you need
and if you have groups of machines divisible by 2 or 3 it becomes a total non issue
if it wasn't clear, it's because it's very easy to load balance group of machiens divisible by 2 and or 3
and takes up less space than groups of machines that are not
for example, if you have 730% total clocking for 'pure iron' refineries, you can evenly clock 3 machines to take the load and have 1 splitter load balancing the whole thing
though I almost always recommend iron alloy instead
oh huh iron alloy is really good isnt it
shame im too deep into my pure iron refinery to back out now
eh, ctrl + dismantle makes quick work of things but totally up to you
i guess ill just clock to what i need and live with the pipes and conveyors backing up behind the refineries
any recipe that reduces refinery count but increase resource output is gold to me
though using pure is perfectly fine
the main belt should never back up if you're using what you're putting up on it. just the feed belts behind the splitters. and yo ucan basically make those be invisible pretty easily
and realisitcally you're never going to load balance the pipes
32 refineries, all @250 = 3k Copper from one pure node. The plumbing is easy, 3 extractors @~267, one feeding each end, and one to the middle, runs like a champ. No other recipe meets. And refineries aren't that hard to arrange and spruce up imo. Then can separate in groups of 6 for 500 π€·ββοΈ
I finally unlocked Diluted Packaged Fuel after like 15 hard drives and no save scumming or rescanning. I feel happy
blueprint a poor man's blender and you're set
3k copper or 3k iron
My bad, missed the iron part π 10@ 240 then using Leached for an even 2400 π I used to hate refineries, till I just started messing with different arrangements π€·ββοΈ .
hello chatters
I didn't do it
using what
do what?
The leached recipe.
π€·ββοΈ
yall got any tips to stay motivated to do stuff?
pure iron only gives 2228.57, iron alloy, at the expense of copper, nets 2250
depends where you're at in the game?
still going up the tiers?
working on a big turbuel power plant
turbo fuel*
ah, well you could cut back on how big a job it is? or just do diluted fuel if you feel like you're in a slump
diluted fuel can easily get you to nuclear
no i can do it i just dont have a reason cause another factory game is gonna update soon
i need a spark
or even finishing all the phases
well imo if you're still working on finishing the tiers you're in the tutorial. So really get a sandbox goal for post phase work
figure out interesting mechanics you like about the game and try to sort out a world plan
unless you're bailing on the game entirely with the other update
Watch some live streamers play? π€·
ill see, cause i only have a monitor
The best "sparks" come from within
XD other factory game?
yea
which one?
If you are not enjoying what you do, stop. Do something else, or nothing at all maybe?
is it possible to build a blueprint designer around an existing building
Gotta build a bunch of designers back to back and build the building inside each one π
Oooof
There is a mod for a bigger designer, that will probably help a bit
you canβt build a blueprint designer in a blueprint designer
and thatβs unfortunate
Even a Mk1 in a Mk3?
It just doesn't allow you to?
it does not i tried immediately upon unlocking the mk3
Dang
I know it doesn't let you place vehicles in them.
Which was a shame when I tried to make my portable field shack/garage blueprint.
I love my army of lizard doggos
Apparently Dune start lacks doggos in comparison to other starts π π€·
they have enabled me to progression skip so aggressively
im not even in tier 5-6 and im setting up geothermals
They also occasionally bring you weapons of mass destruction π₯Ί
yeah i nuked the entire cave in the top left of the map (the one with the 3 quartz and 1 SAM)
my army is 20 doggos deep
Got the whole pack working for you lol
keep searching for more #screenshots message
eh, i dont really care for more, 20 is plenty
i didn't even have to build any turbo motors or fused frames until phase 5
ive got them chilling in my DD for the time being
and yes, the doggo collector mod is ridiculously convenient
it's so nice, 10/10 mod. im glad it cant be automated, bc that would be SO SO broken
I don't see the point in mods like that. If you want to use non-vanilla methods to collect them why not just edit your save in SCIM and move all the doggos into the pen with a single click
Cuz that would mean you don't have to do anything.
Going out collecting them is fun
Some people enjoy feet π€· It's not our job to know why somebody does what they do π
So what does the mod do?
I did like the Doggo cages in FICSIT Farming, but all the other stuff is kinda stupid.
Idk about the one they mentioned, but FF lets you make doggo cages so you can pick them up and carry them
That sounds like a mod to avoid skill issues
It also has a Doggo House structure, and if you catch dogs in cages, you can put them in there, supply it with farmed food and water, and it will auto collect the items they bring.
I did not like the new food items, resources, and doggo house concept. I only like the cages.
Cuz i just bring them home, plop them in the house I built, and pet them π₯Ί
And you can't pet them if they are in the doggo house structure
How?
you can collect them in your inventory and it's nice to do it during exploration instead of save editing
tbh i feel like editing your save is less rewarding as well
I have the skill to walk them slowly back home and build foundation ramps and wait while they trot around with their stupid adorable little blue tongue.
I just don't necessarily have the patience for it.
Try getting one to fall onto a truck, then drive the truck home
it's a QOL mod to improve a game mechanic that is underutilizing due to the inconvenience of doggos
especially since ive lost 3 of them to clipping through foundations
Bounce pad it all the way home lol.
They take fall damage though, huh?
So that might not be great.
I lost 1 that way, and learned from my mistake, adjusted how I do things, and now I lose none. Literally the definition of skill issue
nah they clipped through the foundations then into the earth itself
idk why you're getting so upset over a QOL mod you dont even need to install. let people play the game they want π€·
Has anyone tried making a head-lift reset priority merger using a really tall pipe?
I enjoy doing things fully vanilla and I put an enormous amount of time into it. When I see people get the same results with zero effort because of mods or save editing it takes me feel like my efforts are invalid and pointless and takes away from my enjoyment of the game
I mean... what doggo IRL does not want truck? π€·
Why do others' opinions have any bearing on your own enjoyment or wellbeing?
If anything you should feel validated for doing things properly
I've explained this already
Idk, if it were a competitive game, that'd make sense
But others doing what they want has no bearing on your game or how you play
And if you let it affect you, then it's just that-- you letting it bother you
Look at anywhere that images/videos get shared, screenshots, reddit, Facebook, YouTube etc.
Look at the posts that get the most attention, they are always the biggest and best. Now tell me it's not competitive
you're the one making it competitive tbh. it's a sandbox game
https://cdn.steamusercontent.com/ugc/10354019595561632589/B3545860AF46760C50ED9E592C58DED884066554/ the animation team is amazing
Again, you're placing the "worth" of you playing the game on other people's approval.
That's the issue
I enjoy that attention, I enjoy showing off, that's part of the game for me. It's not a big part, but it is a non-zero element.
That sounds like a recipe for disappointment.
I don't give a rat's dick what other people think of me or how I do things.
I just try my best not to hurt others, so I don't cheat or mod competitive games.
It kinda seems like you're telling me how to play the game. Many elements of the game give me enjoyment, but this particular one is wrong and I shouldn't do it
Nah, do it if you like. I'm just saying that's why I wouldn't go about it that way.
All over reddit, Facebook, and YouTube, it's full of people posting massive builds that are very impressive. Should we tell all those people to keep it to themselves because posting just for other people's approval is wrong and they should stick to playing only for their own enjoyment
Those arenβt mutually exclusive
That is exactly my point. Thank you
You're extrapolating my words beyond anything I said.
What ninjadogs just said is exactly what my point was in the first place and you're telling me I am wrong
Also, that doesn't prove that the game is competitive, it proves youtube/streaming/social media is competitive.
Of course. In my head I am naturally competitive. I can't turn that off. I make things that I enjoy making, then when they are done I like to share them and I enjoy the attention they get. What makes me unhappy is that I feel like it's pointless sharing my achievements because people with mods 'achieve' the same thing with 1% of the effort, which makes my work seem a lot less impressive
2c worth: It is a single player game with multiplayer available, Do what you want with your own game or friends server. If your build doesn't get as much recognition as others, tough luck, try something fresh to out play them. Same deal with those Minecraft youtubers and their "Off camera mining".
I get the sentiment, but I just don't agree.
Doing things is always impressive
It doesn't make it less impressive just cuz someone else did more or different.
Each creation is unique and valuable in its own right.
Share
You don't need to agree or feel the same. I'm just explaining how I feel. I'm not asking people to feel the same. I'm asking people to stop telling me I'm wrong for feeling that way
disagreement does not equate to being wrong
At no point have I said those are the same thing...?
It just seems like a strange thing to then tell others they're wrong for enjoying it the way they do, because you feel you need to be affected by it.
Sigh. Feel like I've fallen into a parallel universe where the entire population has lost the ability to understand my point. Never mind. I'll go do something else
I used to feel the same way, i refused to use mods, I insisted on only vanilla pieces and doing the things "the way they're intended"
Until I realized it didn't matter
MY FRIEND?