#satisfactory
1 messages · Page 373 of 1
thank you :D
np
OH... camera mode will be nice to "fly around" and find this Dune cave with the SAM 🤔
I think I found it, but it requires boom boom 😭
pork sandwich assembly…
guys i need some advice
Every guide i watch tells me to make wires out of iron "because copper is more scarce"
The solution is to stop reading guides. :)
which i find true so far. I found absurd amounts of iron
But the issue is
I finally unlocked tier 3 belts and it's STILL nowhere near enough
and almost half of my iron is consumed by wires
copper isn't anywhere near scarce -- it's probably the least useful thing in the game once you have alts
just to make cables and enforced plates
forreal... so like do i just switch my wires to copper?
So there's sort of a few things here
First off: you really have to try hard to literally exhaust the resources on the map. There is far more of basically everything than a lot of folks realize
you can look at the numbers for how much of each resource there is here: https://satisfactory-calculator.com/ Yeah, use copper if you have it.
So really don't stress too much about optimizing for resource usage. It's a huge map; there's more resources out there
There's 36,900 / min of copper ore available then *2.5 for using pure copper alt so that's getting up towards 100,000 copper ingots/m
Alt recipes are there to give you options while building factories -- nothing more. If a factory isn't near copper but you need wires, then sure: Iron Wire it is. (Or one of the other Wire alts.) But if there is copper nearby then there's no reason not to use copper
Okay so im hoping wont need that much copper sheets later on
Another point is: if you resist centralization, you can just build a bunch of smaller factories all over the map, near the nodes that make sense, and also not have to worry about the kind of belt limitations you're running into
LIke it sounds like you're trying to make all your cables in one spot, and all your RIP in one spot.
you need some but not so much that you need to worry about early copper usage.
I'd personally advise against that. If a factory needs cables/RIP/whatever, just make fresh cables/RIP/whatever right inside that new factory
Also why do all the guides hate screws? Why do they always prioritize the non-screw alt recipes for all the early game assembler stuff
Each factory making a part can be totally isolated from other factories
probably the usual steam sale times.
Again: I'd advise just not reading guides
just a pain to deal with
because the recipes that use screws suck ass
because people try to make a screw factory and then instantly saturate their belts.
A lot of guides are well-intentioned but only just reinforce the author's biases
Make your own mistakes, not somebody else's. :)
all you have to do is belt in ingots and make the screws where you use them as you use them. they're not a problem at all that way
The zoom in on the camera is pretty handy phase 1
like i wouldnt say they're an avoid at all costs kind of thing and theres no rules against using them, its just that when you're making really large amounts of things screws can become a bit of a logistical pain
But i found a spot in the map northern forest that has everything nearby. Tons of iron and even stuff like sulfur, sam, quartz, pure copper, oil, uranium, and coal near water
probably
I make blueprints that include screw creation in the single blueprint for the things that want screws. it's great logistically
Nevertheless, I recommend building smaller factories all over the map. :) You can certainly have a bunch of isolated factories which happen to all be in the same spot, of course, if the local nodes support it
But centralization is a lot harder than many folks realize
(IMO, anyway)
and decentralization is even better now because of depots
Like the kinds of problems you're running into right now literally just go away if you do a more Independency-minded approach (https://satisfactory.wiki.gg/wiki/Tutorial:Independency)
the biggest pain in this game for me is travel time tho. Like even when centralized, 99% of my gameplay is just walking between two points 😐
hypertube cannons solve all transport issues
Just one way to play the game, of course, and I must point you back at my earlier "stop reading guides" advice. I am, in effect, giving you a guide. :D Make your own mistakes, not mine, etc. :)
put one in a blueprint and plop it down wherever you are
hypertubes, vehicles, jetpack
i dont have that unlocked because i havent automated all the requisites lol
why...?
my factory has to be pretty huge just to get there
so might as well just centralize all the way no?
okay, but then you shouldn't have long distances to walk yet.
Jump pads are surprisingly fun, I'd like to be able to overclock them and increase their springiness.
hypertube cannon and parachute is pretty darned early and even plain fuel jetpack is more than enough to get across the map in 30s
If you haven't invested in Dimensional Depot research yet, btw, I would highly recommend it. Depending on playstyle, there's rarely ever a need to actually go back to factories you've already built
well once i have a jetpack, centralization will feel even better because ill have a nice aerial overview of the whole factory
ah yeah the mercer sphere stuff... i just discovered what that's all about
if you just want to look you can just go into photo mode
Even if you don't like hypertube cannons (like myself), you do have regular hypertubes, power towers + ziplines (often overlooked! It's an incredible transit method for early-to-midgame), vehicles (even a tractor is fun to drive around in), etc, etc.
also once you get the jetpack, get packaging going as soon as possible because the jetpack with solid biofuel is hot garbage
And of course trains once you have 'em
bro parachute is ass... it's much slower than animation cancelling with crouch jump on flat land
you only use it to land coming out of hypertube cannon jump - before you have a jetpack
We don't tolerate parachute slander here
oh idk what the cannon is
Our cliff climbers are beloved
You have merely not discovered some of the (frankly OP) ways you can use parachutes, I see. :)
i do wish that they gave portals a little earlier on
The "new" parachute is a thing of beauty (hardly new at this point of course, but still)
I mean, it makes sense
you just set up a bunch of hypertube entrances back to front to back to front and each adds to the previous one so you can go any speed then the last one has a little tube angled up and you go WHEEEEEE. Don't do too mayn in a row or you'll instantly go out of map bounds and die
the fuel is too expensive, too, though. For how nearly worthless they are they really make them be a premium to operate
i dont mean like in phase 4 or anything, just a little earlier in phase 5
Counterpoint: by the time you have them unlocked, you've probably finished up (or are close to finishing up) your final-phase SE deliveries, which means you'll have a wealth of Pasta being produced already. One final step of processing and you're likely to have a ton of portal-powering power. :)
IMO the SE -> Portals transition is quite lovely the way they've got it set up
but by the time you've done that you wont really need portals
okay but the animation cancelling is literally 150 km/h
True, they're expensive, brut you're like 95% of the way there as soon as your Elevator finishes up
no vehicle goes that fast
If you're playing past the end of the story you probably want to get coupon points so that pasta is going to other things
Well I certainly can't convince you to change your subjective experiences. :)
By that point in the story I've generally already got one Golden Nut, so I don't tend to care too much about more coupons. Though, sure, one must make a choice how to spend one's resources. My point is that you're 95% of the way there to, probably, quite a few "free" portals
A big reason is because i built my factory extremely high in the sky tbh
it made the early game extremely sluggish
but im finally about to unlock stuff like hyperloop
so i wont complain
I find that my toilet operates much better if I flush a golden nut down every week or so - otherwise it backs up and it gets smelly
I really don't mind Portals being expensive to "fuel" because by that point I'm literally one processing step away from quite a few portals
Like on my 1.0 save I was able to just spin up 20 portals, no problem. One relatively-small factory to finish the processing and then it was done
Ive been very busy at work #screenshots message
Expensive in an objective sense, sure, but I'd already done nearly all the work for it, so eh.
Especially since you can get your Pasta production online all the way back in Phase 4
Heh, well sure, if you build a PITA-to-get-to factory it'll be a PITA to get to. :)
What yous think of my current progress so far
does anybody elses game keep crashing over and over
Mine crashes when i try doing a search it lag bad when i type a word takes time to soell it out
what message do you get when it crashes? if youd on't know, screenshot it next time
you may have uobject limit - you just need to crank it up
I do thing its because if got mods installed and alot lol
it says an unreal process has crashed : UE-FactoryGame
sure, but there should be a whole big window of text
Same here you using mods ?
the next part matters a lot
nope
do you have a really big factory or do you use a lot of complex blueprints that you downlaoded off the internet?
Ah must be the game todo with then and now the mods ive got installed
guys, anybody has having trouble with getting the '' lets see whats out there '' achievement? i still cant get it
Anyone notice that the hand mining tag is a bit off kilter?
I got it be starting new saves in each biome. I thnk.
i already go to each biome but it only says i only got one
i dont know if going on a vehicle or on a hipertube affects on something
gotta be in English (or one of the recent Experimentals)
it's bugged in non-English languages, they've only recently fixed it in EX (according to #patch-notes )
guys what's the point of making steel out of iron ingots instead of ore
more output per input, at the cost of more buildings, power, space
i feel like for my situation it's extremely inconvenient because im already using up all my ingots, but i have a spare pure iron ore node right next to the steel
you can just... make that ore into ingots too 😛
Much more efficient per resource AND can use for Iron Pipe too
well the iron pipe used up all the ingots lol there ain't any left for the steel ingots...
make moar
no
iron pipe is a trap if you need any real number of them
i need logistics 4 first
or make less of whatever's using it all
im not adding yet another belt of iron ingots it's getting annoying
With the proper alts, you won't need steel anyway 😆
it's good for something like making nobelisks but that's about it
solid steel's pretty great
if you're not using coke steel ingots are you even really playing the game?
ye im using the iron ingot variant of the pipes
Heh, I think you're probably fairly devoted to your current build strategy, but I'll recommend https://satisfactory.wiki.gg/wiki/Tutorial:Independency one more time. Really just totally removes a lot of those problems in the first place. I'll shut up about it henceforth, though. :P
wrong phase lmao
Iron ore is one of the most common resources so it's likely an issue of lack of production
oh... ok you qualify for "really playing the game" then my apologies
totalXclipse talked about this
making stuff from scratch at each factory instead of going the "Factorio" route
while there is a very large amount of iron, you can easily burn through the local iron with iron pipe, though.
It is definitely easier to plan doing independence
it's okay to be wrong do your own thing as long as you enjoy it
Also, don't do iron pipes, yuck
fun > optimizing
im being bottlenecked by the fact that im trying to make everything off of 1 singular logistic 3 belt of iron ingots
add another belt
Do Solid Steel, then Molded Pipes and Molded Beams
You'll get more of both items, and use less iron overall
if you refuse to use multiple belts you'll be hard locked at 1200/min eventually 😛
~~Yeah, playing one game as if it's the same as another game is likely to run into annoyances and bottlenecks like that.
~~
That sounds like an exceedingly bad idea
OMGGG TYSMMM IT FINALLY WORKED
You could use vehicles long range and get 2x whatever tier belts output per station. Vehicles are going to easily outperform belts for long distance logistics at that stage of the game
okay but then i have to put that belt vertically above the current ingot belt
which was fun for a while but as my factory grows it's getting really annoying
because the other lanes are taken by other lines
I got this achivement why I used my hypertube cannon throwing me across the entire map
i just got it after weeks, i just needed to change the language
i mean
270 iron ingots is mostly enough as long as i use ore for the steel ingots and copper for the wires
but
im starting to realize logistics 4 wont be my savior
because idk how much iron im gonna need in the future
even with logistics 4 i might still need to add lines of iron
which is part of why people suggest not to try and bundle it all in one place, trying to crystal ball it is a recipe for pain
independence
especially since there's multiple recipe options for most things
im already redoing my entire layout because i unlocked blueprints and i want everything to be a blueprint
Oh boy...
so ill just add space for lines of iron now that everything is deleted
you're right the iron ingots dont have to be vertical
Wdym
blueprints are fire
even just for the ability to delete massive amounts of machines at once
alternatively make it entirely vertical. One constructor per floor, conveyor lifts and splitters on each floor 😄
i tried that my first playthrough
verticality is new to me cuz i come from factorio
but it's so clunky when u dont have jetpack
genuinely unplayable
I find blueprints are good once I start building big but often building the blueprint takes longer than just building out the buildings by hand. Especially because you can't easily change the direction of belts
also for some reason the "nudge" hotkeys dont work for me
no matter what shortcut i set
the ladder factory to heaven is truly the final evolution of independency
if nudge wasn't bugged, i think i'd enjoy verticality more
I mostly use blueprints for refineries but not much else
what bug?
nudge shortcuts does nothing
literally just doesnt work lol
ive seen it in walkthroughs but i cant nudge in my game
are you making a hologram?
yes
never heard anyone else have a problem. Do you have some weird non-standard keyboard layout?
no
let me try setting my hotkeys to the defaults to see if it fixes it
Nope
now i have to manually set everything back :(
super weird. if this were a widespread issue you'd have people complaining about it like crazy most likely
I agree that blueprints are great, I know that I personally wouldn't have the will to literally redo an entire factory just so that that stuff can be built with blueprints. Total motivation-killer for me
I've seen plenty of folks who end up getting discouraged 'cause they spend so much time just rebuilding stuff only to get to the exact same level of functionality they had hours ago. Beware burnout! Perfect is the enemy of done, etc. :)
it's the usual "why rebuild something that works"
I mean, I get it -- I did various bits of rebuilding on my first playthrough as well, and it's not like I didn't have fun anyway
But it helps to realize that you don't have to unless you really want to. :)
well my factory is literally just one long line making anything that uses iron ingots
hope it's in the sky lol
We were talking earlier about how the satisfactory creators are all knowing and benevolent masters of game design and we really shouldn't question their decisions with stuff like mods. I'm sorry you weren't around for this conversation because you're now clearly being punished for your rebinding hubris 🙁
What?
Do they have a Game Design Sceptre??!?
I feel like an all-knowing benevolent master of game design would have a sceptre...
wait honestly i think nudge would make this game so much less painful how am i supposed to fix it tho
I guess I just always seemed that's what the IRL basher merch was for. Do we need to send them a different sceptre?
hah
no nudging works? not horizontal or vertical? Do you have mods?
Yeah, good enough. :)
why HMF are so bada** ??
no nudges work at all, not even the pageup pagedown ones. No mods
it's because they have some of the highest screw content in the game
can you set up a multiplayer game?
nah wait im reinstalling the game rq
maybe when fiddling with hotkeys something broke permanently and could be fixed with a clean reinstall
if it still doesn't work then check your DMs and I can join and see if it's your game or your setup
You're trying on "regular" buildings and blueprints, right? There are some machines which can't be nudged, like Water Extractors
otherwise it'd be extremely strange that id be the only one having this issue
you can't make a hologram of those, right?
You can't include them in blueprints without shenanigans, if that's what you mean. They're placed via holograms like everything else, though (and you can "lock" them in place prior to placement, but in that case the nudge buttons won't work)
yes im talking basic stuff like splitters, mergers, belts
Mostly just wanted to make sure you weren't testing it out on a water extractor (or miner or whatever), since those would fail to nudge
Oh, heh, though the question was coming from Exyl, btw -- I realize you're certainly aware of that stuff already. :)
ah you're right you can make a water extractor hologram, but if you try to nudge it it tells you this building cannot be nudged, so it confirms you are trying to nudge it correctly -- meaning your nudge keys are working as intended
you can nudge them with mods tho
either soft clearance for everything, infinite nudge, or shallow water extractors
those also let you blueprint water extractors which is really nice for nuclear
yeah, the blueprints would be the gamechanger. Water is probably the most unfullfilling task in the game when you need a lot of it
worse than HMFs
at least you don't have to manually overclock each one anymore
do you guys think completely relocating my base to a different biome would be a waste of time
yes
awwww
building a new factory in a different biome on the other hand...
red sand dunes so cool compared to this other desert that i started in
is there a way to prevent lag spikes when deconstructing larger segments (especially foundations)? i run a high end system and still experience severe fps drops during deconstructing. anyone know which hardware component throttles/bottlenecks when deconstructing?
my main point was about dismantling old factories - practically never want to do it
im struggling to figure out what else i should automate for phase 2
things that you need
What are you specks and what graphics are you using?
i reinstalled my game, reset hotkeys to default, and still can't use the nudge shortcuts
all graphics maxed. 9800x3d, 5090, 32gb ddr5 7200-cl28. (1440p native)
How am i the only one with this issue?
I hate past me, why did i only make 3 heavy modulair frames per min 💔
Exyl FRFRFR???? Hello
im fan tho
'low key'
ok good luck on your factory exyl
Danm nice pc! I think you might just want to turn the graphics down when deconstructing or just deal with it. The game's not very optimized
Hey thanks man
im trying to understand how to fix this bug
Nudging doesnt work at all...
it runs at a flawless 360 pretty much always, but unfortunately deconstructing causes severe hitches. i assumed it was lumen updating at first but my gpu util % drops so that cant be it. cpu util stays stable. was thinking it might be ram at first but i dont even have an upgrade path there... thanks for trying tho!
people are actually helpful here, exyl
you will find solution no mater what. i solved like 10 not game related issues here. ficsit engineers are very cool
Everything
OH i figured it out
i didnt realize hologram is a button you have to press
H?
what tier are you on
is less "hologram" and more "hold"
i thought "hologram" refers to already just the indicator of the building you're about to place
yeah nah in game there's a mode called hologram that you can nudge in
Steel
3-4, cooking
Btw guys do u play with keep inventory
ive seen speedrunners do
but by default u lose inventory on death
i dont die much, no point
Ye
but it technically allows for fast travel back to base
which seems hella useful ngl
u wanna lose like half of trip?
i mean map is huge an you can make circle every time
only case when you need to get to base asap is when fuse broken
it even is fine when you are out of ammo, you can escape most of creatures. the problem would be fuel for that tier 5 thing
I do now, because I don't die often. I throw on peaceful as well.
But at the beginning of a new save I like the challenge.
Solar panels
we've got solar panels at home
points to slabs of coal
I'd just want the texture or look of solar panels. I barely use mods.
Aint it frustrating that despite your exact calculations, some machines may eventually run out of resources? Even though you preload all machines before turning them on up.
When someone makes a creative save it dont delete your original save does it ?
- upload save file to scim
- change session name
- make creative mode flag changes
- download save file
problem solved
those don't sound like very exact calculations 😆
And i can changed it back also right
if you change the session name you negate the problem of needing to change it back / overwriting the save by accident.
but yeah, with save editor you can generally undo stuff.
I mean there are times that I have to add more resource than what was actually needed per minute with all the machines
@leaden turret see the thing is am building a huge project abd what i am buulding i would like copy of it in blueprint and it seams ill need to download the mod that gives you bigger Designers
I can’t wait for the controller fix to come to the release branch it’s really annoying to have to switch to keyboard every time the instance crashes for me
And there was something about creating save mode and then copy whar i make over to my original save
I hope it does specially the issues while mods are installed
@worthy hatch you got mods installed ?
No mods
Ok
I’m tempted to do a fresh install
Why ?
If I’m getting 100ms ping on the server I should not get crashes due to a timeout error
Or install i was thinking fresh save lol
I guess not
my lizard dog has vanished from the face of this planet
how do you even tame them in the first place? like what do u do with the berry
the lizard just runs away no matter what i do
drop it right before you're in range of them running away, drop a pale berry and hold completely still (not even camera movements). Then once its eaten the berry you can pet it to tame it
Taking off your blade runners before approaching helps too, they are shy critters 🥺
what I do, when im exploring, and I see a lizard doggo in an area, I just drop a paleberry right there
and ill drop a few more around the area
I looked on the interractive map, I've tamed several doggos this way without even seeing them lol
they just eat them while im off doing something else, and they get tamed
ill name them next time im in the area
That's a good way to get rid of plutonium waste 🙂
havent reached nuclear yet lol
no way youre the guy who made that discord beat
Wait i didnt know that they eat that.. or is it that they eat everything
they take whatever they are holding to doggo heaven when you free them from their mortal coil 🙂
so very very close to phase 5 completion...
if you catch my drift 🙂
For some reason centralized storage and distribution hubs tickles my brain….. is there an efficient way to make that work in this game or is that a no go
I am down to just the thermal proplution left
How much can you do before you even build the space elevator? I'm surprised at how much I have done in the MAM already and how much I can still probably do.
i think adderal is my next logical step for game progression
usually people just do dimensional depots
It’s more of an aesthetic thing for me lol
then go for it 🙂
I learned about dimensional depots halfway through my first mall and now I can build something completely aesthetically instead of laying out containers splitters and smart splitters
I’ve seen a few designs, some folks use a sushi/manifold-like design with a smart splitter for the item and an overflow to a sink
random question, does this game have any graphic mods i can download
as i been looking around online and cant find any
graphical mods to do what
remove graphics and make the game text-based
basically imagine shaders for mc
a central mall is a fun project, you should totally do it even if you don't need it as much now with the dimensional depot
🤷♂️
How many industrial containers do I need for my output. The input just flows up and up
Im new and I am at 6 containers
there's a discord for modding that's linked in #welcome where you might have better luck with that stuff
I have never played the game yet haha. Just watched a few play throughs. Dont wanna go at it Solo and waiting for my buddy to nut up an get it 😂
Feels like climibing mount everest
guys is there much use for the "automated miner" alt recipe
thanks
i mean i guess if you have hella resources u might as well grab it but am i missing some super useful use?
If your too lazy to handcraft or want all nodes in the server
point it at a depot and never need to worry about running out of portable miners
yeah makes sense
I did a couple malls in early access like #screenshots message. They're basically just vanity projects these days but it was a fun logistics puzzle
I'd personally recommend avoiding central distribution; that's all the problems of central storage plus a ton more problems. :P
I like that
that one had a few trains and a whole lot of drones and then the big sorting array you see in the screenshots
I'm among the people who do enjoy building Central Storage, though. It's harder to keep things organized and non-spaghetti, for sure. One thing that can help is leaning into sushi deliveries (more than one item per belt) but that's also its own learning curve
(And I suppose: when I say I recommend avoiding central distribution, I mean as part of factory logistics chains. Distributing material to yourself is another matter. :P)
my bum ahh friend completely dismantled our copper factory because "we have too much wire...." were out of wire
Just toggle the miner off does it for me. Or just sink some
Or BUILD A MOUNTAIN OF STORAGE CONTAINERS
😁😁😁
yeah idk why he deconstructed but i can make the factory prettier now anyways
why would you ever dismantle anything (maybe other than super early factories)
Rebuilding isnt that bad
Rebuilding factories.
Miner mk1 to mk2 had me deleting lots of factories
why rebuild? just build new and you spend less time for more production
I build compact.
I had them on 3 pure iron node
That is 360 more iron per minute
nothing says you need to use a node fully
don't need to build mountain, just one really big one: https://communityhighlights.satisfactory.video/meta-search/?q=weatherwax AND author:e145efcd-a61d-4aef-b26f-44210a09e60e
you can also just split after the miner
just realized how many copper and iron nodes there are in the desert ive never been over there
Clicked on the link but didnt really look cool
Rebuilding ugly ones or making stuff more compact
NF is not handy to split
for me that'd be a waste of time
if I'm building a new factory, I don't need to dismantle old one for it
I can have both and have more production
Luckily theres a ton of different personalitys and personal choices because of education nurturing etc.
(no hate)
yeah and all of them can hold hands and respect each other and agree that factory carts are the best vehicle
I am not there yet. Opinion is neutral
However I do agree that a sort of transportation is better than a long ah belt
Dont know nothing about the numbers or sum
That's ok I understand personal growth takes times. I'll trust that your journey helps you realize the greatness of factory carts
Would you mind answering my question in questioning and help to improve my speed to the factory carts?
maybe some trains would work for now, they're a good gateway vehicle
😂😂😂
why does my explorer have a bright ass red outline around it
silly bug, unsure what causes it. just hover over it while holding your dismantle tool and it should disappear
are stators worth automating
you'll need to automate basically every basic part
if you use certain recipes you can cut out certain things like screws or iron rods? but that's pretty much it
but why would you want to? variety is the spice of life 😆
people are weird 😛
though I accidentally cut out iron rods a couple times
you could cut out steel entirely too I think
they probably just have a few screws loose which makes it even more puzzling why they'd want to cut them out of production!
They're mostly not worth storing, since nothing uses them in your build gun. I wouldn't personally have a dedicated stator factory
I think some crash sites might require stators. Maybe something in the equipment workshop?
i used some for something but i cant remember
like apoc said, only used to make other parts or crash sites
which still means you need them automated as the parts they are used for are used for parts further along
is there a good layout i can use to really optimize iron? the one i made is a bit slow with making stuff like rotors and reinforced plates
i have a screenshot
is it slow because you're not getting enough ore?
i have 4 miners going iirc
Layout probably isn't going to make a huge difference but alt recipes might. If that's still not enough you just need to scale the production up more
whats the emote keybind
layout isn't your issue then. Gotta do some basic maths or use a planner https://www.satisfactorytools.com/1.0/production
if there is one, i may be mistaken
who knows? no idea how much ore you're mining
how early in the game are you?
12 sounds like probably not enough for 4 nodes
phase 2 stage 5
yeah sorry, if you care at all about processing all the material's properly you'll need to either
- do basic maths
or - use the planner
as suggested
there's basically no way around it
otherwise you can just slap things down and it'll 'work', just not as well as it could
if i could figure out how to use the planner right
a plan for smart plating https://www.satisfactorytools.com/1.0/production?share=Jwpf9L584eVHgA0xxTN8
mostly just have to turn off SAM ore, or the converter machines, as the 'conversion' recipes are considered base.
Just follow the link and do the output is the item(s) you want to produce and in which quantity(whatever you like) and for input do everything zero except for the ores your bringing in. And do your input there. For example 240 iron ore. Thats everything zero and iron is 240.
pretty much how I use it is is...
- pick the items I want as final output
- switch to the recipes tab and either add all the alt recipes I have or limit it to specific recipes I want to use for certain steps
- go back to the production tab and fiddle with the quantity of each item until it fits into the amount of resources I have available to do it with
Thats how I do it
it's definingly the layout since there is just a backup of ore on the conveyor
depends how you define 'layout'
layout would generally just how you place machines
not how many machines, or throughput of belts
you could just be putting too much ore on a belt
Search up manifold lane
12 smelters is going to be at least 600 ore in and 600 ingots out and if you're in phase 2 you'll have belts that can handle at most 480/minute so if you're trying to send it all through the same belt you're giving it more than the belt can handle
Mk1 miner:
impure 1 smelter
normal 2 smelter
pure 4 smelter
Mk2 miner
impure 2 smelter
normal 4 smelter
pure 8 smelter
So if you have 2 normal and one pure qith mk1 miner that 2+2+4
man why does this have to be so confusing
Its new. Its okay. Information overload is okay
also i am only making 3 smart plating a minute
first - what are you trying to make? the end goal. what parts? how much pm?
Thats really good. What phase you in
everything. like the one i was taking about is making everything iron related
5
no , you make a goal for a specific factory, this is why you're having issues
so, make a goal. What output would you like from this iron ore?
At the top right is the phase you have to complete. What number is there
You want more reinforced iron pmates or more rotots. Or more screws. Be specific for yourself and others
So you have mk2 miners or not yet?
i have mk2 miners
i have 2 normal and 2 impure here since the nearest pure is a good bit away
Can you count. Do the math. Count the smelters up
i feel like i screwed myself so much that it'd be better i start over
Hold on. First get the thoughts in
how am i unable to figure that out
Redoing isnt wrong. But first plan what you want to do
that should be easy math
!wikisearch miner
Mk.1Mk.2Mk.3
A Miner is a type of resource extractor that automatically extracts solid resources when built or placed on top of a Resource Node. There are 4 types of miners available: Portable Miner, Miner Mk.1, Miner Mk.2 and Miner Mk.3.
Portable Miner (see below) is an equipment that has to be held...
list of max outputs for miners on different notes
impure needs 2 smelger
normal needs 4 smelters
pure needs 8
Hold on Cobalt
depending on you clocking
you really shouldn't math by building numbers
terrible habit that will make things harder later
She wants to know how much smelters she needs
and the numbers are all there on the link as well as how much they are clocking things on
my brain hurts trying to understand all this
whens the last time you slept?
do u guys prefer using default modular frames? or the steel pipe alt
depends on the situation - early on? steel. Later, usually bolted
I like the one with all the screws in it
yesterday like a normal person?
U would need to smelt 360 items without overclocking. That is 360/30=12 smelters
more than 18 hrs ago? Cause if you're sleep deprived it's not a good time to learn
U can use a manifold lane and leave some space over for overclocking possibilities at the end
bolted as in the alt recipe that needs boatloads more screws?4
how late is "later"? like mk3 belts
less than 18 hours ago. ik i stayed up late last night trying to get this to work
or even later than that?
since my usual sleep hours is like 6-8
Do you know what manifold lanes are?
do u have cast screws?
kinda
Yes
i just struggle to make them work
Which tier of belts have you unlocked
mk3
cast screws is such a great recipe
i am smelting 360 ores
yeah this game needs a lot of working memory and mental math lol... Or you could just put excel sheets on your second monitor
we can split the 360 in two. So use a normal and a impure node and place 6 smelters in manifold
honestly tho
By splitting or how?
bolted frames are pretty nice too
ya it's actually amazing, 2 step screws is super annoying early game
mind if i just send you a photo if dm's. i am bad at explaining stuff
If you want to Luna you can go in my dm. Not necessary but its easier to text. If you dont want continue here
what is the incident that the sign in the hub is referring to, cuz i know its reset multiple times
bruh i didnt notice i was out of jetpack fuel and i fell to my demise
Guys which modular frame recipe do u prefer
bolted
i see
yes bolted as the alt.
but early on, often steel since I make stators and rotors in the same spot
Pioneer "accidents" (as in the ones which cause you to respawn at the HUB. :)
steel pipes everywhere
if im gonna use the bolted recipe for frames... it's gonna need absurd amounts of screws not only for the frames but also for the reinforced plates tho
as in death?
i feel like this is gonna cause a belt bottleneck
I probably woudln't do bolted until you ahve the steel screw recipe
i have that
but the issue is belt throughput
nah, just have a constructor direct feed the assembler
Reminder for screws: make them right in front of the machine that needs them. Don't bother trying to centralize or manifold that stuff; just go direct from machine->machine
that's not gonna work with my scalable manifold design xd
im just being really stingy cuz i dont wanna have 2 belts of any specific resource other than iron ingots
Trying to centralize/manifold screws is the primary reason for people saying that they "hate screws"
It's not going to be fun, trust me. :)
(Well, I mean, you may have fun with it regardless. But it'll be quite a bit more difficult than it needs to be)
but surely i can just use a different alt recipe
this makes 10 bolted frames pm with 1 belt feeding the system with 3 items https://media.discordapp.net/attachments/1393068256214122637/1393093916668198922/image.png?ex=68f27590&is=68f12410&hm=c210a1c192a5029dfd61d34a31d4a61dc3c35a84564c03231c8a0764ec744823&=&format=webp&quality=lossless&width=1232&height=958
If you use an alt recipe which doesn't need screws, sure, then direct-feeding screws wouldn't be an adviseable strategy. :)
But if you've got something that does need screws, producing them directly in front of the machine that needs them is nearly always the path of least resistance
I seem to recall you mentioned Factorio earlier, so keep in mind: the fastest belt in Satisfactory is slower than the slowest belt in Factorio. Some design plans which work well in Factorio just don't work well in Satisfactory, etc. :)
ill try that sort of compact design in a later playthrough but rn im setting up one long line and every part is scalable in one direction https://cdn.discordapp.com/attachments/456190760379875329/1428542950165446787/image.png?ex=68f2e1cc&is=68f1904c&hm=88e78e9966e67811ffdd67c34d25090e4b07d779c04e92fe543753477b39ac80&
oh you're doing busses, yeah that's a ton more work.
they don't do a good job in this game
how come
10x the effort for no benefit
as apoc said - this is not factorio
the throughput of belts are quite low in this game and you often need more than 1 full belt of any resource for a medium sized factory
plus factorio and other games have variable production, everything in satisfactory is static
so dedicated lines are simpler and far more compact
no it's arguably 0.1x effort lol im just being ocd trying to avoid vertical belts where possible
honestly now that nudging works i dont even need to avoid verticality that bad
sure gl with it
wdym by this
literally what I said - factorio has variable resource acquisition and production rates so items are dlivered in bulk to be processed
where as nodes in satisfactory never run out, never slow down, you never have critters eating train tracks that stop processes
everything is static and permanent.
other than the idea of 'automation' factorio (and other games) have very little in common design wise
theres just something about phase 2/3
im not sure i can really put it into words but its really relaxing
okay but the only disadvantage of a megabus is that you have to use more belts sure... But the fact you can scale production of any specific part is still nice
yo ucan scale production without them.
yeah with 10x more effort.....
make a manifold and extend the manifold when you get a faster belt
well the bus is one giant series of manifolds
busses are nice for long distance transportation that doesnt warrant trains or anything, but outside of that i dont think they have very much use
10x the effort and space. in any case I'm not going to spend the time I save not using buses convincing you about the extra effort and lack of benefit of buses. gl with it
space sure but effort i dont agree
effort wise, your approach is basically controlled spaghetti
that's nowhere near as simple as one long line
Bus usage is unrelated to spaghettiness
bus is the opposite of spaghetti tho
Anyway, you'll find out eventually. There are plenty of things which seem to work okay in the early game but then turn out to scale horribly
ill just add more lines to each bus line (vertically)
You'll know once the nightmare starts setting in. :)
It really isn't
in factorio the only reason you eventually stop using a bus is when resources deplete and you swap to using trains/city blocks
but in satisfactory there's literally infinite resources
so arguably static production favors the bus design even harder
Anyway, so long as you're having fun, all is well. You will discover the folly of bus design in Satisfactory eventually
it's literally uncooked pasta
And you won't be the first (or last!) to make that discovery. :)
Straight lines
in factorio:
- you can't build up
- you can't enjoy nice views
- you can't just chill
industrialization!!!
you can't build up but you do have underground belts
actually satisfactory should add underground belts instead of allowing clipping lol
lasagn is opposite of spaghett https://communityhighlights.satisfactory.video/meta-search/?q=lasagn
it looks so wrong when belts clip through eachother but apparently the devs intentionally allow it
I'm not arguing that bus designs can't be clean, I'm saying that non-bus designs can be perfectly clean
ficsit had pocket dimension tech, not entirely unreasonable to assume ficsit also has phase-shifting tech
i think it looks kinda cool haha
So, don't clip belts? I don't clip belts in my factories. And I generally don't make spaghetti. :)
that's why i called non-bus design "controlled" spaghetti
real
Eh, I think you're using "spaghetti" in a different way than this community at large, then. :)
'cause well-ordered clean factories don't fit the word as it's used here
ok wait i just realized something
it's a lot easier to avoid spaghetti in satisfactory because it's 3D
you have more directions to expand in
But two of those directions are impractical until tier 5 (you need jetpack to make verticality less of a problem)
Heh, that's often as much of a curse as it is a benefit, but yeah, that can certainly help. :D
is there an official record, or just a commonly known player who holds the title for "largest satisfactory factory"
Sometimes it just means you've got an extra dimension to spaghettify. :D
but by that same token
it's a lot easier to build a bus in satisfactory
because you can add belts above or below lol
Heh, well re: that, you'll find out how poorly that scales eventually
if you mess up and realize your bus doesn't have enough space for a resource, it's not as bad as it is in factorio
Anyway, gotta scoot!
i really dont get what you're referring to tho
busses may seem like they work now
but later in the game they become one of the least efficient ways to build factories
what's the bottleneck
space and the way the game works i guess
but if you build high in the sky you have infinite space
with factorio whenever you need something you just take a belt from the bus and then mix everything back after
and with satisfactory that can work, but because you have the vertical dimension instead of just the 2 horizontal ones the best thing to do usually just ends up being making a bus or having some other way to get resources to your factory and then splitting those belts off to wherver they're needed
and another big thing is that with factorio you're always expanding, and a bus is a really good way to do that because in that game it basically scales infinitely and ratios arent as big of a problem there as they are in satisfactory
"the best thing to do usually just ends up being making a bus"
agreed ✅
No actually in factorio you HAVE to abandon the bus and venture far away eventually, because resources deplete
in satisfactory im lowkey considering just staying in the same area cuz i found every single resource nearby
but with this game, the expansion is a lot less "aggressive" i guess, because the nodes never run out and any expanding/upgrading you have to do will just be adding a couple more machines and maybe some newer belts to a resource node that you just got a new miner for
meaning the bus is arguably more powerful in satisfactory than in factorio
im not doubting that there are more space efficient ways to do things in satisfactory. To make better use of the vertical axis
But i cant even do that until tier 5 because without a jetpack it's so scuffed
catwalks and stuff help a little bit
but they're no jetpack and absolutely no hoverpack
you'll figure things out as you go along
this is a game with lots of different ways to play and there isnt really any right or wrong way of doing anything, just methods that are more efficient
oh wait i confused the two... so hoverpack is tier 7
if it works it works and if not
that's even more egregious lol i need tier 7 to play vertically properly
well try something else
yes the "something else" is the megabus
lmao
any other design needs tier 7 to not be scuffed
im still gonna expand my bus vertically btw, but only when belt throughput bottlenecks a specific ingredient
have you played around with blueprints and stuff yet?
they'll make busses a lot easier
just one of many, many ways they make things easier
Ye as u can see in the pic im using a blueprint for smelters, constructors, and assemblers https://cdn.discordapp.com/attachments/456190760379875329/1428542950165446787/image.png?ex=68f2e1cc&is=68f1904c&hm=88e78e9966e67811ffdd67c34d25090e4b07d779c04e92fe543753477b39ac80&
i ended up needing 2 blueprints for constructors because wires & screws output a lot more than they input
so i inverted the constructors and merger/splitters
ahh
if you want to stick with busses you should probably make a few that are just a bunch of conveyor poles/long belts that you can autoconnect together
makes a bus that would take like 10-15 minutes take only 1 or 2
very true ill do that next
So confused.. i just deconstructed a ton of stuff and i have no crate.. and the nearest one is kinda far away..
settings > gameplay > disable merge dismantle crates
it's enabled by default but i disable it because otherwise when you deconstruct, it will literally put ALL materials in one box even if it's far away lol
Yeah, it searches like, 150 m i think? And merges them
It's a pretty long range
Ah okay
so it's more like a 24 foundation circle
Oh. This is farther than that.. ive had crates pop in that didnt even show on my hud..
Man... if the build gun can instantly build and dismantle, why can't it instantly ctrl+z too
you can
Just sample the splitter
yeah the sample shortcut
It copies the settings
cant you also use the clipboard copy + paste?
Yes
why does this game have copy+paste but no cut+paste or ctrl+z
Does that work for ones already built?
Yes
i wish the copy paste was long range
Cut, I understand
but it's like, u have to practically hug the building
Get a hover pack, instant range upgrade
Well now.
ikr i need it so bad bruh
once i have it, game goes from playing five nights at freddy's to 3D factorio i bet
FNAF is an interesting comparison
Why is this game's soundtrack so good
down to waiting for machine to finish cranking out my modular engines, then ballistic warp drives are a go
distance is relative to your ability to bunny hop
Lol well when i have to go up and over a cliff..
How do i post a screenshot in here.. lol to give you a reference for how far this is..
gotta go to #screenshots
How do i link it here?(sorry never did it before
Highlighted marker at the top is where i was deconstructing lol.. bottom of picture is me
ive played this game for years how have i not noticed the marching procession of birds at the menu lol
because it's only since 1.1
You should check out Sanctum's soundtrack, Coffee Stain puts out some bangers
"Stellar" is a great one in particular
Pretty sure it's on the boombox if you buy the tape from the shop.
so i dont know how to explain this but im missing a limestone node #screenshots message
oh it's just a sneaky node okay, i see that now
Ok wait i just understood the real limitation of the bus design
like
you can easily beat the game with this design
but you cant easily exploit every single node on the map
because mk6 belts have a throughput of 1200 whereas all the iron on the map is like 30,000+
stackable conveyors to the rescue
but lets say u have a long line of constructors
once their total input reaches 1200
the line cant be extended
you could copy paste that part of the factory above and behind it i guess
but yeah not as clean as i hoped
it's inefficient and kinda defeats a lot of the fun of planning out different facilities specialized around the nodes in that part of the map
That’s what I want to do
It’s more efficient and it’s funny
Or just kind of exist on the northeast coast
No but you can have like 2 inches of belt and then a splitter
I might be wrong though
I doubt it
but then miner mk2 can technically produce 600 which is higher than an mk4 belt
So basically you need mk5 belts to fully take advantage of an mk2 miner
belt speed/building method is not the limiter at that point ngl
even with an absolute top of the line, every component is the absolute best on the market pc you will be playing in frames per minute if you try to use every node
even on minimum setts?
Yeah?
Damn
its not graphics its calculations + some other stuff
okay so megabus aint even that bad what are these haters yapping about 😎
this game is much more cpu heavy than gpu
altho it's less fashionable cuz u cant make tons of cool looking facilities
Yeah cuz it needs to run thr whole world at once
belts end up being a big problem with endgame megafactories
i dont remember exactly why but the way they were made just doesnt really hold up with super excessive builds
how can you minimize the lag
like what's the best practices
unless you're building really insane builds you shouldnt have any very big problems
On the stream they had for console release Q&A they said “to make preformance not horrible on PC’s we had to do some really weird stuff with how belts work for optimization”
smaller dedicated hubs places
scattered about
and i think building vertical helps with performance but im not really sure about that one
all my really big builds are flat instead of tall
How do you guys go about making a "central storage" area
and i guess if you want a scale of performance with big builds, my 630GW nuclear plant drops my game down to about 15-25fps when i have it all rendered and looking in its general direction from about a biome away drops fps by like 25%
and im using an r5 5600, 3060ti, 16gb ram (they are several years old and i have not been treating them the best, so fresh off the shelf with these parts would probably be ~5fps higher)
like it's so awkward early game when u dont have smart splitters or dimensional depots
do u just not bother until late game?
Last game I made one mid phase two but this game I’m starting rubber production without one
It’s a hassle running around to get everything I need and I’m sick of it I don’t know why I’m waiting lol
i like to dedicate one biome (grassy fields) to the super basic resources and thats usually where i'll build a base (that i'll spend very little time at), and then some of the more advanced resources i'll drone or train in to the storage inside the base
and of course either at the storage facility or where the items are being produced i'll have depots
Yeah I’ll probably move all my depots to the main storage when I have it
the depot is such a game changer
It really is
might get manufacturers going tomorrow so i should be able to get all that stuff up and running
Can’t wait to go exploring for more crash sites, sloops and spheres
im doing that once i get the jetpack and turbofuel related items
should hopefully be able to get all the alts and stuff for phase 3
Rocket fuel is really where it's at for the jetpack
Then ionized once you can make that
i was stuck on turbofuel for like 3 or 400 hours before i got ionized fuel running so i think im a little attached to it
definitely gonna be playing things a little smarter in this run tho
turbo ammo and explosive rebar will be very nice instead of using nobelisks and iron rebar tho
Hey, I cant tell If I am behind the curve or not, im on my first playthrough, and im struggling to automate lategame components at more than like, 2 per minute, is it normal or do most folks just scale up hardcore in the late game?
Im currently dying trying to work on getting fused frames automated after only getting 1 supercomputer a minute
Yeah I wanna get fuel factory sorted before I go out again
I’ve not experienced late game but I see people making massive factories just for like 40/m of an item
So I assume it’s a grind
going for more than a couple per minute requires a lot of planning, which is probably more dedication than most people put into their first run of the game (this is what i've seen on youtube and here at least)
a lot of people seem to play with the mentality of figuring things out and not really doing anything insane for their first run or so, and then scaling up in later runs
i personally went that route up until like mid phase 4 in my first run, and then decided to make insane mega factories that i dont think i was quite ready for yet
you can unlock those extremely early
like my first save has terrible infrastructure and i didnt really plan anything out beyond individual factories
also central storages were... not very mechanically beneficial even before dim depots.
You spend more time planning and building than just hopping in a hyper tube to a couple factories
plus the fact that your 'central storage' could be further away from where you're building than the factories that make the items
if you want to make them for fun? yeah sure whatever. send a bunch of stuff and use smart splitters
so i've started a new one and i've got basically the same goals but im dedicating the entire save (trying to at least) to make those goals easier instead of making them up 3/4 of the way through the game
pretty much just depends on making more of the basic parts.
or instead of sinking everything, have a few containers of each part buffered to quickly feed the later game items
they fill up fast as you explore and build
I appreciate the reponse, I keep on waffling between wanting to build big and rip down or retrofit until tier 6 logistics, p much the whole game is new as I have not played since roughly early 2020
from someone that did that only do it if you plan on making really big mega factories
This is what I did a lot yeah, I have a ton of stuff everywhere, but mostly one big factory in the valley biome
that should get you a fair few parts per min, buffered systems like that can fill larger sections of production than can be 'sustained' but because it all backs up it works out
not everything needs to be rebuilt with the best stuff and ngl its just wasting time and effort to rebuild anything once you get mk3 miners into your factories and whatnot
if you're on like nuclear pasta though I probably wouldn't aim for more than 2-4 pm
and the only time you really need those are for megafactories where you dont want to drain half the nodes of one resource
i guess what i should say is that you probably dont need to worry about replacing all your old miners with mk3s (mk2s are probably enough) and instead just use them as your new main miner for future builds
as for belts and stuff idrk, technically mk6s are really only needed for getting pure nodes with fully overclocked mk3 miners
mk5s were enough for however many years the game was in early access and they're still enough now
Thank you for the advice! Both of you! Im just still figuring things out (I only built my first train today, and it moves..... 1 crystal oscillator per minute. 🤦 )
Yeah good god no i can barely make supercomputers and radios rn, I cannot imagine scaling to like, 10+ pasta
trains 🤤
my main advice?
treat tiers 1-9 like a tutorial until you get to do your own projects
once you've unlocked everything you can properly plan permanent factories 🙂
It IS absolutely worth it tho to watch to fly through the base
yes i love trains
Thats my plan too, if I dont just flat restart and make a new file, starting in the dessert does sound very cool ngl
(After I beat the game, not abandoning this file)
i think i'll be finishing up with tiers 5 and 6 tomorrow so i should be able to get trains and stuff going
Either way, i just got notified im 8 hours into this play session, I really gotta get to bed.
gonna spend like 200 hours just on making a global train network that actually looks good and isnt just a bunch of platforms
thats what the haters want you to do
what about the puppies and kittens
Chat
You guys were fantastic help (both in advice and making me feel not dumb) Have a great night!
What is up
I restarted a fully new map at tiers 3 5 and 7? it helped my basic skills a lot I think
that's not for everyone though. But each restart was faster and faster
im having that moment of i dont know how much is too much in terms of steel production/early game parts (rods, sheets, reinforced sheets, wire... etc)
make a full node of each and see how you go
Make what you need/what makes sense for your current production, you'll need to scale it later
It depends on alt recipes and how much you are willing to wait eventually.
yeah i gotta crunch numbers to see how much of what i got then figure out further math from there
hmm, i think this'll be enough nodes to nom up for all the resources in the area
now to crunch numbers and see how much i can make out of this
Bomb it! 😄
step 1: get lizard doggo
step 2: get more lizard doggo
step 3: acquire nuclear warhead
step 4: profit
Skip the doggos and spam nukes with reckless abandon, what could possibly go wrong 😄 https://discordapp.com/channels/370472939054956546/553550313533997057/1377755384877416550
interesting, why are you making a coke plant?
ive never seen the value in make petro coke, enlighten me as to why
That coke plant has been running for a while, it has two jobs which use spare oil nearby, first, feeding my bauxite refinery, the second, the excess coke is converted to time crystals.
My bauxite refinery uses a hell of a lot of coke in fact.
ah, neat! for bauxite on my first save i went the sloppy into pure route
electrode scrap is excellent , especially for larger set ups
i was lazy admittedly
Mine uses sloppy > electrode > pure, it is 12300 ore in, 12300 ingots out.
part of the reason Electrode is good, other than a slightly higher output, is that you can process basically all the bauxite in the world with 2 pipes of oil, instead of a million nodes of coal
holy shit, that is VERY good to know
Mine uses one pipe of oil and some sloops to process all of the bauxite.
valid use of sloops
eh, duping 😛
we love duping
im just planning my tier 4 setup rn
#screenshots message im consuming this entire area admittedly
I kinda got famous for swallowing whole biomes with builds 🤣
should i wait until i get t4 belts and trains? maybe
am i also just wanting to consume things now? also maybe
i am thinking i might just pull back in scope that way i can get even more resources because the jump for t3->4 belts is nice but also i could just like
rebuild the factory and OC where needed
do whatever? you can do trains much earlier and it's one of hte easier ones to upgrade with better belts
can anyone help me with my train signals?
make a post in #1038092680493801533 or post in #math-and-meta for trouble shooting
i mean if you're gonna add a buffer before your dim depot, you might as well centralize all the buffers as 1 building on the map
the buffer is for future production lines
yeye but u might as well just centralize the buffers in 1 place no?
they only centralize 5 stacks
and that's at max lvl
and again "You spend more time planning and building than just hopping in a hyper tube to a couple factories
plus the fact that your 'central storage' could be further away from where you're building than the factories that make the items
[3:20 PM]Friday, October 17, 2025 3:20 PM
if you want to make them for fun? yeah sure whatever. send a bunch of stuff and use smart splitters"
dont u need like 50 spheres to get to the 5 stacks
not hard, you often don't need that especially early on
I swear people just skip over the important bits of msgs when they don't like them
i think u should centralize the buffers of the like
10 items that u consume more than 5 stacks of
mainly stuff like concrete + any ingredients used in belts
I don't centralize shit
Everything for building comes straight from depot
You're not making a megafactory
So i would guess you never burn through 5 stacks fast enough for it to matter
I'm currently building a factory that'll have 1000+ machines and it's only for tier 8 items
Do you put multiple depots as input?
I build a lot of stuff
Like for concrete
I have 12 just for concrete
Ok ye that makes sense
The 5 stack limit would only matter if I wanted to place a BP that needed more than 5 stacks of one item
Do you also just never place down the hub? do you keep 20 ores in your inventory at all times (until depots are unlocked)
It's still in the same place I built it 5 minutes into the game
I thought you said you don't centralize shit 😎
might as well keep your hub nomadic and shi
Yeah, and there's basically nothing near it lol
that way you wont need to return to the hub whenever u complete smth
I just yeet myself over there when I want to unlock something
u just place it down from anywhere etc
i dont do that for the hub but if im gonna try the "independence" playstyle i definitely will
cuz i already do that for the MAM to countdown the hard drives while exploring
you can have multiple mams
yeah but it's like 5 reinforced iron plates and those are precious in tier 1 💀
so i kept the habit of removing the MAM after im done using it
Well, I've gotta keep the 800 shards I have somewhere. And I don't want to upload them automatically because then I wouldn't be able to put excess shards into the depot. So I have a container near the hub. If I'm running low, I just grab a stack or 3. So they're at the hub
I also have a bunch of hypercannons there, pointed in different directions, and cannons at the factories point at the hub
a centralized storage area for your power shards
😎
bro DOES centralize certain shits
By that logic, I'd be centralizing everything because I don't have more than one storage for any item
But they're all in different places so 🤷♂️
toilet in hub is centralised storage for power sharts
Funnily enough, due to our accent, this is exactly how me and my friend were pronouncing shards
TRUE
I centralize my hope for different liquids in my ficsit coffee cup
i forgot there was a battery item in this game
don't think too hard about what the liquid was before the toilet was added
centralize everything. make a massive warehouse for everything and centralize them resources for maximum efficiency
What efficiency? It doesn't matter where you process the resources, only how
is there any way to dismantle a specific segment of a personal elevatory or do you really have to delete the entire thing
i accidentally built it 1 meter too high and i just need to give it a haircut from the top, but i can only dismantle it completely
Better go for complete dismantle, the game might not be smart enough for edits like that.
Place some guiding foundations first so you don't overshoot.
damn that sucks
what tier is better armor?
"better" implies you have any to begin with
alright i have no armor
game is not combat-focussed, there is no base defense etc. etc.
There ARE defenses you can build in blueprint form
there are things you can build but there are no game mechanics for base defense
theres 5 hogs around this crash site
+
=🥩
Here is your armor: #screenshots message
recommendation: use spoiler mode for arachnophobia mode stand-in
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step 3:
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very detailed
I've been using "giga ladders" this run in phase 1, OP AF
Climb to top and see what hard drive you want? Parachute down to it... EZ-mode "bois"
My imperfect human memory forgets where SAM is though 😆 and I was turtling for the key alt recipes that can be had in phase 1 so no boom booms
yet
I'm not sure why Dune start is seen as the "advanced player" mode 🤷 maybe because of the massive elevation changes to the south? IDK
why does this crash site need power 😭
OOooooof
means its good right.
Some crash sites need power
Good thing you have a magic build gun that can materialize things out of thin air in seconds
All drop pods are the same - contain 1 HDD
They all have different materials scattered around them, but they're accessible without unlocking the drop pod
alr
Drop down a few biofuel gens and pop that drop pod open
its like 600meters away from my base i just ran some poles to it
The moment you load the savefile will be their last moment running 8ubtil you fix their production chains) 
This wasn't like the "Packager-transition-period", where refineries could still keep running with the old recipes if you just didn't change them...
What's wrong with my name? 😭
I'm looking for a panted beam replacement, something that doesn't use steel maybe? 🤷
Is there such a thing?
Round Concrete Beam, there we go
Tired of skirted beams already? 
Nah, want something cheaper but still able to be used as a pillar of sorts
OH yea, that's much more sexy for vertically oriented double wall outlets. Both round, noice
Can't paint it though 😭
🤷
Looks ok; #screenshots message
It may look nicer without the square beam connector 🤔
those walls are very.... walls
The walls serve two purposes, 1. I get 60 FPS while I'm in the "design room" 2. When i go hog wild with the customizer tool it only "backsplashes" the walls vs. any other thing outside of the "design room"
Now I just need a blue print of the design room and Mk.3 designer 😆 anybody with that "mega blueprint size" mod want to help me out? 😆
YEEES, I've started using the filters and that does not seem to change that I am human and make mistakes 🤷
the pain of making an entire plan for a factory only to forget rotors, stators, and motors
it's an easy enough fix, but it means i can't get 450 steel pipes per minute now (i dont need that many i know, it's just funny that i can make that many so easily)
How do i make my save creative mode on Scim and then make it not creative when done ?
Just get more ore
Nah im just gonna cut down my steel pipe production to maybe like, 150p/m. 450 was just funny to me
Am wanting to make my save creative mode abd turn it back when am finished nit sure if this is a good idea fir wanting to create a big blueprint in huge designer what do yous think is right ?
Ive uploaded my save to Scim
TIL: With the chainsaw the activation key can be held while running from object to object, stopping at the object is all that is required. Listen for the "tree felling sounds" then move to the next, Turbo-Chainsaw ™ strategy
Woh, mah to do list is bugged out? It only displays 2 characters then goes to the next line 😆
Restarting did not fix it? 😭
OH, If I put something in the private notes as well, it fixes it. Strange bug is strange
Maybe as an actual benefit of competing project assembly my FPS will go up (Spoilers) ||because the space platform will no longer render? 🤔 That thing goes away after phase 5 completion right? I forget||
i have a question. i have 555 ionised fuel on the ready. meaning i have 555 rocket fuel before that. i have built a factory to package the rocket fuel and also one to turn it into ionised fuel. let´s say i hock the ionised fuel up to the generators, but some other time i´ll need packaged rocket fuel, am i able to just switch back to the ionised fuel generators? because in my experience i always had to let the pipes fill up completely before they could run everything (if i´m producing the exact amount needed). so can i just hock it up again and overtime the pipes will fill completely despite the generators already burning fuel?
If you are using the same fuel build you will need to "calculate in" the what the packagers may take or pipes may get "sad"
whats a fun mod to playy
the thing is i can only use one. both the generators and the packaging facility take up all the rocket fuel i have. so only one will be active at a time
I usally underclock the packager and turn off a few gens 🤷
Figure out what each OC'ed gen eats and turn that off, match that to packagers 🤷
If you are "fancy" put all of that on a priority switch so you can turn it off and on when you want
Why are you putting ionized fuel into generators XD?
that´s the problem with the generators though, cutting them of from the grid won´t shut them down. as long as they are connected to a pole, they´ll run
because power is nice
Ionized fuel is usally burned in a gen for a meme
I have some bad news for you lol
Because it take more power to make it then it does when it comes out
The power to make the sythentic shards is not small
Unless you have ~4 augmenters giving you +40% power, turning rocket fuel into ionized fuel is a net loss in terms of usable power
i have 5
And that's with default IF. Dark-Ion fuel is so bad it can't be made net positive even with a +300% boost (which is the max in vanilla)
and i already beat the world i´m playing in, so i just wanna build cool stuff
Ok, there may be some logic mods that may help you out with the gens perhaps? IDK I have yet to use mods
and i can use somersloops to make more fuel to use it for vehicles and drones
i have a lot of power to spare with even more on the way
Lmao I just did the math and you'd need a negative 40% "boost" to make dark-ion worth burning. Any positive boost just makes RF better and better
Yea, sounds like it's for "yucks and giggles" though so logic does not need to apply
yeah the only reason i have a rocket fuel packaging factory was to make that. then i built the converters and actually looked at the stuff needed and was like: "huh.... this is ass"
but hey, i can package rocket fuel now
Correction negative one hundred and forty percent. That means reversing production and consumption numbers XD. It's just straight up always less power, even if it cost nothing to make
BTW doggo scanner 😝
Ion fuel in jetpack is baller IMO 🤷 in a fuel gen it's a meme
Drones are kind of a meme too, If you have the power to spare though drones is not bad, they go faster 🤷
i am macking packaged ionised fuel for my jetpack
straight into the depot
I mean there's one legitimate reason to put ionized fuel into a generator. If you want to get rid of excess power shards
in all honesty i´ll have 285 generators of ionised fuel which is 71 gigawatts. the powershards don´t take that much by a longshot
but on this topic, does it make any differance if the gens are overcloked or not? or does it just reduce the amount of gens you need to build
Fuel has a set energy value. Whether you burn it in 100 or 1000 gens, you'll get the same amount of power (as long as you burnt the same amount)
I agree, he should do ionized fuel power for the memes
everyone loves memes, think of how great that power plant will be
Efficiency part of people right now 
It just reduces the number you need to use for the same amount of fuel. There's no downside with power generators
the efficient part of my world is complete. now i want it to look good
before i made ionised fuel, i had 20 gens in the crator burning normal fuel. now i´m making all the other fuel there and burning it as well
legends say there used to be a lake
legends say there used to be caves
Won't somebody please think of all the poor helpless spiders? You're destroying their natural habitat!
Learn all about modding and join the community here!
<3 @dense violet
fuck
no i won´t. they don´t want me there, i don´t want them there. but i have an assult rifle