#satisfactory
1 messages · Page 368 of 1
I think there is and it sounds like it solves almost every problem people have with pipes and liquids
I haven’t messed with the modding scene yet so I dunno where to point you for that sorry
Yeah, and there's pipe tuner that can make fluids work a little more reliably
Am already there lol
ive seen a mod for that yes, but i havent tried it yet
So would you recommend me to get them then ?
With all the advancements Ficsyt has made in suprised they haven’t figured out how to make water not act like water
what devs wanted is perfectly reasonable. The implementation is a bit lacking, but decent
Recommend? Idk. I can make my pipes work perfectly, but I heard it does help and generally doesn't hurt (it might break a few systems when you first activate it, but the author claims every single setup fixed itself eventually)
Yeah ive hear something about this all fluid acts like gasses
Nice
imo it's better to first learn how to build pipes properly
then you can decide if you want to deal with that in future playthroughs
Honestly yeah I agree
Learn how to work with pipes before you decide if it’s really worth it the next time you start a playthrough
My plan rn is to just do a solid vanilla playthrough just to play it and then a second one with advanced settings to better learn optimization
Dude my pipes seams set up fine but maybe some not right idk ive tried but I ain't given up yet just taking a break lol
always can make a #1038092680493801533 post with images of your setup
Tbh I would not know where to start ive got alot of pipes
I have stopped having pipe issues at like 800? 1000? hours in the game. It takes a long time to figure out what doesn't work and why and figure out your standard setups
@reef basin I can explain abit if you like
can also check my "pipe rules"
it's not "requirement", but it's "practically guaranteed it will work properly, if followed
edit fixed link
Facts
From how I did have it i thought it be best to redo it and do stuff differently
Like ive got 6 water extractors all linked to 1 pipe i took that pipe up to the top then floor before the top where I had built 1 small buffer for the water to help it out and then I took the pipe and needed the machine that needs water going down to the bottom then the blenders needed the water to go somewhere where so I also needed its down wards to machine that are struggling with getting water
So its in-between on how that went then I needed Alumina Solution to get sent to the top to the blenders so on a lower floor I set up 2 big buffer and going upwards I set another buffer on another floor going up several flights to another buffer then I dragged the pipe from that buffer to blenders pipes it was working steady until it was not
Do yous understand me ok ?
Maybe i pipes are done OK maybe its the pumps I need to remove all and restart placing them again
Where you all go ?
its possible a lot of people went to bed, it is getting to be pretty early in the AM in my neck of the woods.
are you using pumps between the buffers on different levels?
6 extractors on 1 pipe? 🤔
we need them to hurry up and add mk3 pipes to save the day here
it does not. Gasses have back flow as well. All it does is make it so you don't need pumps and murders the use of buffers of liquids for trains
Huh TIL I guess. I'm not sure I've ever noticed backflow for nitrogen before but I imagine the segments are mostly filling up as I build anyway
gasses before 1.0 didn't have uses that created the situations that create flow issues for hte most part. Unless you did weird thigns.
usually needed huge amount of gas pm to a handful of machines on a line. And very short manifolds tend to be fairly stable
RF now though I've seen people with issues
Guys is 100GW good enough for pre tier 8?
I do not enjoy placing hundreds of gens
Im using 10gw lol
I overclocked 70 of m witj diluted fuel
I'm overclocking 500
Fuh naw
Ion got sulfur and stuff yet this was temporary anyways
😫
This is too hold me over till nuclear hopefully
How kuch u got in total?
Mw?
I still need to automate everything except alu
Ye
Haven't done the math cuz I wanna just look at it when it's done and I have a lot of power
Fire
But would be 500x650mw I believe
Good lord
Should be a good amount
Over 300gw
What I thought
Anyways I got one more floor of gens
Then too connect it all
I think 57.6x8 is 500
Just realized i built my old fuel powerplant completely wrong, guess its time to completely rebuild it and make it litterly 4x as efficient
😫😫😫😫
Do u have alien power augmenters?
One ye
Make more, i have 2 and im already receiving like +20-30k GW
Huuuuge
So worth
After last nights "composing it into a blood song", I may have most of the sloopage 🤔
Only a few left on the radars
SOooo many hogs paid the ultimate price
20-30 TW is more than you can get total in vanilla, nevermind just as a boost
59,000 DNA per coupon now, ADA would be proud
name of the game
um... do you mean "TW" or "GW"? because "kGW" is nothing
20k GW means 20,000GW so its 20-30TW
there are easily demonstrable and well documented bugs like phantom energy generation, inappropriate headlift transmission failure, junction connection point heights being wrong (which causes wrong prioritisation and flow of fluids, and can generate infinite headlift)
fixing those issues is however rather problematic, as unless fluids are changed in ways that make them massively easier, removing those bugs will cause pipe systems which are reliant on them (usually unintentionally) to fail. Maybe they accidentally exploited additional headlift that they shouldn't have, and didn't break at build-time because of that. Maybe they're reliant on a junction wrongfully prioritising (or choking) an output. They're not desirable behaviors, we'd be better off without them, but they are breaking changes.
Even something as simple and obviously beneficial as fixing the headlift transmission failure could cause liquids in an already-built factory to flow down path B instead of A and break things because that's not what it did when it was built and tested, even though it's the objectively correct behavior.
i unlocked personal storage box in tier 1 field research where do i make it?
q - organisation
huh
Press Q
oh lol
Then go to organization
the machine isnt being used
probably pumping more water than needed, you can turn it down to be in line with however much water is needed for the machine you are pumping to
would one extractor be fine to power 3 gen?
coal generators?
i think it can power 3
what you can do is power 2 that are fully overclocked and then over clock the water collector as well
and itll run 2 overclock coal plants
so overclock 2 coal gens, and a water extractor
yeah
rq before i do that
let me send a ss in screenshots, as if you can help me make this work it might be easier for me
alrighty
sent it rn
i didnt get anything
you dont need that many pumps btw
you only need a pump if water is going more than 10 metres in elevation
fair
but other than that, why wont it flow into the leading away pipe
so the water isnt flowing to the coal plant at all?
hey yall. I'm about to finally redo all of my sloppy iron production I've got going on right now. Howerver, I would very much, if possible, want to avoid dealing with screws altogether. What are some recipes that I can use to avoid having to use those lil buggers? I got 11 unscanned hard drives rn
and, also just, any good iron related recipes are welcome
in the area im located, I've got 6 pure iron veins to work with
but no coal nearby
Stitched Iron Plate is the first one
To avoid screws
1:3 works continuously with gens at 88.8888% clock
can do, I have one pure copper vein here as well. currently, I've got it 50/50 on wire and sheets, but I can change it to full on wire
the smeltery is completed, but both the wire and sheet setup is temp anyways
Heavy Encased Frame is a Tier 6 "Avoid screws" one too
im currently just getting into tier 5
2/5 T5 milestones complete
I havent set up oil yet
one of the next objectives as well
Or just use the default of 8 coalies and 3 water gennies. But 1 water needs to have its input on the other side. So you avoid the 300m2 limit
hey newplayer here im wondering do mergers always take evenly? like if i have a full belt for example that takes 60/min with a merger on the end
and i feed two convayors with 40/min into it will they both have 10/min left over or will one be 20 and the other be 0?
yeah stitched iron plate, heavy encased frame, steel rotor
you can use iron pipe and iron wire to cut out coal/copper.
they take in an abcabcabcabc pattern
so yes
mergers take in abc patern? great!
splitters give that way too
can't in this area. I have a plant at a coal vein as well, with one pure iron there for steel, but right now, I wanna rebuild my current area, which has 6x pure iron, 1x pure copper, 2x pure limestone, 2x normal limestone.
Those are the veins im working with over here
if you want to preferentially take from one line, you can use multiple mergers and merge the one that you want to take from first. That way it will block the second.
so if im making a setup where i need to convert 3 lines of 120/min into 8 outputs of 45/min
i can just plit the 3 into 3 each having 9 total
and then split one of the 9 into two and feed two of the other ones from the 3 pair?
or will it be bottlenecked somewhere
That sounds like you robbing the priority mergers job? 😆
you can basically do that yes, any bottleneck can be fixed with a splitter before merging
however the dumb and simple answer is just to underclock a bit and split 120 into 3x40
I actually havent ever used prio mergers yet, idk what they're good for tbh
like:
a1,b1,c1 - a2,b2,c2 - a3,b3,c3
turn it into
a1,b1 - a1,b2 - a3,b3 - c1 <- c2-> c3
something like that would that work?
Turbo Diamonds 🤷, most folk don't ever use them
if you have an entrance on both sides, yeah
you could turn hypertubes into a giant spaghetti of intersections and splits with numerous entrances (and thus exits) if you are so enclined
im concerned if i split my 120/min in 3 i will have 3 lines of 40 and it wont be running at max capasity cause itll stall somewhere
i can't picture that atm 😄
It can be done, but you're talking about a 3:8 balancer here
you can reduce the clock of the machines to 88.8888% and they'll consume 40 instead of 45, continuously
not really its not really a balancer
can't believe it's taken me until now, but I'm finally gonna scrap the hub for the first time. you've served me well (see you soon)
cause it ends up being , 40x6 and 60x2 im just wondering if it will even out
oh right ill lose the whale stuck on the roof lmao
If the belts are interconnected, the ones recieving too much will fill and back up which will redistribute perfectly into the other belts
you can also do like an injection manifold
but underclock is the easy fix
so that you don't have annoying ratios like 3:8
OH THATS WHERE THAT RUBBER WENT
I dropped some rubber at the hub once, and it just... vanished. I thought it bugged out
I just scrapped the hub... turns out, it was ON THE ROOF???
here i made a image oh where can post images?
OH yea, can talk in meta
its in there
what do i do with heavy oil residue
You can feedt it to tge refinery to produce Coke and send that straight to the sink
oh really?
thank you
Your welcome
what are stators used for
@amber heath all solids can be sent to the sink
i know
with very few exceptions (see the wiki for the list)
yo factory carts
@amber heath they are put to gether with other parts to creat more components
i tried exploring a bit, not as bad as i thought
are they used for any buildings or anything is what im asking
like anything except other parts
for general factory purposes you're on the right track though 
it's a lot more enjoyable as you start to unlock the blade runners and a jet pack and some weapons and stuff like that
I am i was told mainly solids and makes sense and DNA
they did a really good job with the map, it has a lot of cool areas
i mean i have the blade runners, but not jetpacks or really much of a weapon. but you know how i revealed the map on the website yesterday? that was the key
cuz now i dont feel like im running around like a headless chicken
tho factory carts, are stators used for anything except other parts or are they just a part of other parts?
The build gun is your "best weapon" in the start vs. creatures 😆
Time to look at my pipes and flow again
I think they're just a manufacturing ingredient now, they used to be in a couple buildables I think. Edit: Oh, maybe some research stuff?
20-30K means 20 - 30 thousand GW
so the K means thousand
i have the rebar gun actually
Most enemies can not "jump" so, a few foundations can frequently create a "zone of Invulnerability"
In that case, you may explore more, lot's of treasure and unlocks out there to be had
yeah you're right
i want some nice alternative recipes, but i will go exploring when starting plastic and everything
do you guys think 10 motors per minute is enough?
I would think so at least through the end of phase 3
okay cool
I'm doing ~30 motors for sinking 10 Ballistic Warp Drives /min in this play through, sloopage OP. Been considering starting a new playthrough 🤔
i mean 10/min to play with, not counting any crafting other parts with them
yeah depending on recipes turbomotors and some phase 4 stuff can use quite a bit but 10/min should be plenty to do elevator stuff and stockpile some extras for building stuff
OH yea, 10 is overkill at that stage IMO
but when about when i get further?
turbomotors are a seperate recipe tho, right?
they are, but they use regular motors as an ingredient
but that's a phase 4 thing
yeah but the 10/min is without counting any other part crafts
Modular Engines for space parts and later turbo motors and cooling devices, thats far far away though
thats only like buildings and stuff
ahh yeah that should totally be plenty then
could i do with less do you think? it would be cutting quite a bit into my power
you'll be using them for buildings in phase 3 but unless you're building really fast 10 is plenty
If you are sinking them and low on power... don sink them 🤷
Ok, well if you are not using them or sinking them production should not run and therefore will not cut into power at all
i will be using them
Oh? Got plans?
well i saw refineries cost motors, and also some milestones require motors
Wiki is nice cuz it shows you all areas where a part can be used: https://satisfactory.wiki.gg/wiki/Motor
a lot of it is the same info as the ingame codex but the wiki is really great in general
thing is, i havent unlocked the recipes in the codex
Adding pre-planned builds to the to do list is handy to see if you have what you need to get the job done
so it helps me a lot to know how many i should craft
OH right, so use the wiki then
as far as i can see 10 is really not necessary at all
i feel so sad I had to trap dinky the lizard doggo in a glass cage for now cuz im redoing all of the foundations of my base and I don't want him getting stuck under something somewhere
it's for your own good lil buddy ;_;
when do i unlock explosives
research sulfur
how do i auto connect something properly? it only works if i put the blueprint super close
extra note: you need steel pipes to actually automate explosives, phase 2
if anyone knows how trains and signals work and have a min i got a question posted in the questions chat that i would appreciate help on
i have steel pipes
how does auto connect work
Make sure you're in BP Autoconnect build mode (cycle using R), click once to start placing (will add the autoconnections to your placement hologram), then click once more to place once you're okay with positioning
does this have a trello, or perhaps any source of what is planned in future updates?
Note that the blueprints need "stubs" to autoconnect -- it won't connect a splitter to a splitter. Needs to have a bit of belt (or pipe) existing to autoconnect to
Nope; they're generally pretty quiet about what's coming up next, until they've got an update coming up that they announce. Whatever info we have will be in #announcements
thanks
At the moment the only thing we know is that they do plan on a v1.2, and that there's the console release coming up in November
gotta be huge tbf
everyone got their important demands and here I am asking for more alien-like buildings with snow biome
like lets be ultra fair here, like major fair. There isn't an actual Alien Tech aside from DD and PowerSlooper
nothing screams "ok Ficsit is truly corrupted with alien technology"
I wanted coated concrete walls
but how do i keep it connected
i keep hovering it around and sometimes it creates a connection but it just disappears the moment i try to do it further away or from a different spot
when you see the "link" icon, press once. it will be connected then
When you click for the first time, the blueprint won't place, it'll initiate the connections. When you click again without any new connections available, then the blueprint will be placed with all the connections you initiated before
Yesterday, when i was trying to sleep
i already taught about satisfactory.
38h in btw
how do i fix my dismantle mode mode being on blueprint?
mabe click r?
oh im stupid
lol
who would've thought it was the button that always changes the modes on tools
This game is like school
at a certain point you need help with the dumbes shit
nah fr tho
i be checking on a calculator if 300/3 is 100
nah i get u tbh
its kinda so cool that you can make plastic and rubber from fuel and fuel from plastic and rubber
btw whats the consumption rate of the sink?
However fast the belt you connected to it is
hi can someone help me with some explanations i put a images in https://discord.com/channels/370472939054956546/558721941410807812 explaining the situation
#screenshots message
@low valve do you know how much crude Oil you used for this project?
the image of what it is and what you're tryign to do exaclty isn't very clear
Thats what I thought...
could some one tell me if fuel gens will use fuel if not conneected to any line?
No they wont
ty
As long as they aren't connected to a power pole they wont
You could just put the fuel gens on standby
man i do not want to turn em off and on
theres 20 of em now
there will be 40
total'
Yeah fair enough
just down clock a few generators on the line. It'll fil up pretty fast
That works also
no cuz idk have to change em 80 times
You dont have to underclock all of them
Even if you only did like 10 itd fill up pretty fast
how does my every factory end up a power plant 😭
thats a great question
gonna be making 1384.62 turbofuel/m
that doesn't sound like the sort of thing that could be an accident
from supercomputer byproduct
well, I need plastic/rubber, and they produce byproduct
and wasting so much oil residue is a crime
okay i have updated the picture to a satisfactory images inside the same channel
oil residue -> diluted fuel
->turbofuel -> 369,232 MJ
considering I currently produce about 13kMJ that is a pretty big jump xD
unless I calculated it wrong
yeah that's why you go
oil > oil residue > diluted fuel > turbo
yeah, thats the plan
... > become disenchanted with industrialism > long for a simpler time > tear it all down and return to biomass burners
nah turn pigs into uranium rods
truly a return to the agricultural idyll
No that's modded minecraft
no you can do that in this game
Hello, guys, does pumps works with something like ||rocket fuel||?
pumps dont work on gasses
Ah right i forgot
pump can keep directionality with certain flow issues? but gas doesn't need headlif
So It's just pointless to use it on pipes with rocket fuel inside? This will not push it at all, even a little bit?
yup
ok ty
it's just for coolness points kind of like a flame decal on car
just slap the pump on there and don't even power it and you're immediately more cool
Yeah i cant seam to figure it out why my pipes are not doing there job properly
Like I said, sometimes pumps can help keep directionality on fluids. Like gas or liquids. But it's a niche use
how can i make my hypertubes go super fast?
do mergers or splitters have filters?
smart splitters do
find a tutorial about cannons
what tier do i unlock that?
you can do it in tier 1 I think.
the MAM
just find and research some caterium
the mam has research. It's probably the jmost important building you have
i dmed you
I do inline boosters like these in my road blueprints #screenshots message
every time i look at my factory i always think to make it less spaghetti and more clean but idk how i would if i want to automate everything
dont use em
just make cannon
uses much less hypertubes and can launch you very far away
but I just want to afk and wind up on the other side of the map 🙁
ikd how to make a cannon
youtube tutorial
a bunch of boosters like from my screenshots but they shoot you into the air instead of down a cross-map tube 😄
i don't got the boosters
you make them from entrances
hypertube entrances
but id recommend having atleas a glider
ah
mam shroom research tree
this is why you can't afk/cannons are inferior to tube networks 😄
turbo fuel is useless only make the bare min so you can always have a bit then go for rocket fuel.
just hit a wallthat will centre you on a gell pad next to a cannon
"useless" is pretty dramatic
I mean what is it used for outside power that you can use it's resources to make rocket fuel for far more power instead
https://imgur.com/a/LR8DNlq this lil thing launches me this distance (with alot of momentum left, but you can steer midair to stop or go further)
like 8s and im from point a to b
it might be a bit overkill tho
but igaf since i got 11k MW energy on the line
idgaf*
how do you put entrances that close without that flipping direction
You mean rocket fuel that you have to wait until phase 4 to use unlike turbo fuel?
I'm just glad we identified the use for turbo fuel, I was worried there for a minute
Rocket fuel is for cowards who can't do simple nuclear and thus useless
You put them on supports that arent connected to anything
except for a bit of iodized fuel
ill send an imgur explaining it
Yeah well my PC usually breaks before I can get my world deep enough to do nuclear.
takes less space and objects than rocketful
My last world I built about 100 power plants or more for RF
whatever the amount was needed for 150k watts
kilomegawatts?
sorry I can't resist how fun using the multiple metric prefixes is
I love how some people are fixated on such things. I wish I had such troubles to worry about.
@cosmic pawn https://imgur.com/a/qqP1dgh
short guide, if you got any questions just @ me
also, if you want to know how many entrances you need for a said distance you just need to figure it out with trial and error
i tried but only the one connected to the tube turns on
you need to power them all
do it on a foundation
all have to be the same side either way they will block
my coal powered generator not self sustaining ?
why not?
I have it hooked up to a miner and a water extractor
I have no idea
it says no power on the coal powered generator
even though I have a biomass burner connected to it
not enough water is getting to it
show some overhead images in #math-and-meta
i unlocked the expanded toolbelt in the sulfur tree in the mam but it didnt actually give me the additional slot. is this a new thing? never happened before on other runs ive done
okay
still wont work. man i am such a moron
is there a way to make a 4 conv lift longer after its already been placed ?
or do i always have to rebuild/replace the whole thing
find a tutorial on youtube
i feel stuck rn in terms of progression
my main factory is a mess and is so unoptimized
just make new factories for new items elsewhere
has this happened to anyone else?
like i posted what mine looks like rn in #screenshots
it's so ugly and takes so long to make anything
yeah ive seen some posts in #1038092680493801533 about similar
yup, make a new factory that makes the next things you need.
in another spot 🙂
but i'll have to find a spot with the ore nodes i need
I hate past me, i forgot to add block signs to my whole train track around the whole map😫😫
which there isn't many of stuff like coal on this map
embrace past self, use a 69+ wagon train that handles everything 🙂↕️
there's coal everywhere
What happens when a train drops off items, but the freight platform still has items in it
and so many resource nodes
it'll only dorp off what it can
Its gonna be SO slow
put more heads
well i haven't explored much of the map
so sgo out and explore.
get hard drives. Alien stuff
It gets to a point
i want to make the big efficient mega factories but idk how
So lets say the platform has 2 free rows of items and the train itself is carrying 3. It will then leave with still 1 row in it
i only know how to make spaghetti
you go throug hthe tiers first, learn as you go
of course you won't be able to do fancy things right at the start
yup
getting the 1k things for phase 2 is taking so long
so many another factory that makes the items >.>
it doesn't soundl ike youre enjoying yourself. You sure this is the game for you?
i like it when thinks work right
but i am struggling on making things work
im very dumb
if i have 3 T2 pipes, each connected to the other: A <-> B <-> C, and each is connected to a series of buffers.
As long as each pipe transports 600, they don’t interfere with each other, right?
What happens if one transports less? Does it balance out?
This reasoning can also be applied to the output:
3 buffers A, B, C, connected to 3 pipes linked together, and then each outputs a single pipe.
Thanks.
i am enjoying the game but hate when i see other people make super cool sutff when i make nothing but unoptimized messes
too late to stop now
practically the first rule of pipes is "make them as simple as possible"
don't connect multiple systems/pipes together (and don't use buffers)
i just hope in the future i get more powerful refinerys and contructors
build more machines then 🙂
no, you scale by building more (and/or by overclocking machines)
you have the object scanner
since i took out the few frameworks that were in the container i made for them
i only got like 450 after like 30 minutes
What I did was restarting the game and purely focusing on looks.
You can see my phase 1 factory example here: #design-and-architecture message
They are still out in the open, very few signs but on asphalt + concrete. That was my calling.
but but ç___ç
Instead of rushing for better, I took extreme amount of time to do things.
idk how you even made that plus i don't even half all of the foundation pieces yet from the awesome shop
plus i not a structural designer. i am just someone who throws things down where i can fit them
everything takes time
i should just take this whole factory down and move it
ahah nothing, i prefer have buffer if i calculate wrong the output rateo of heavy oil production ,because heavy oil is used for gemnerate all my fuel XD
for the union the pipe oky
since i picked the worst spot i could
keep it, build new
that's a very common thing to say
buffer doesn't help if you calculated wrongly
but keep it for now to use it to build the other one
eh, if you have the resources nearby that the factory needs, it's as good as any other
its really just fancier "machines out in the open and having a logistic floor under". Only 1 or 2 things were needed from the shop, signs, roof, concrete and aspalth.
I am not a designer either. I just yoloed and see if I liked it or not.
Designing takes REALLY long time unfortunately. But once you get things going, you really make it through and have pretty stuff around. 😄
do satisfactory death crates depsawn?
give me time to repair the problem
half of my ore conveyors come from like 500+ meters away since i picked this spot
you have infinite time to repair the problem, nothing in the game is time sensitive
without buffer i have not HO stop istant of production of fuel
With buffer i have N minutes after the stock is over
and is more beatiful to watch XD
priority power switches are much better, easier, and more recommended solution for your issue
i feel bad every time i look at others stuff compared to mine
will i got to tear this whole thing down anyway again
tearing down is usually waste of time - if you keep it, it will still produce, even a bad factory is better than no factory
it's not even efficient
still better than no factory
i want it to be better but idk how
(also "efficient" is kinda moot word, what do you even mean by that?)
well, definitely not by dismantling it 😄
i need like 240 more frameworks which 1 takes like 4 mins to make due to lacking steel beams
ah, you may be doing the (pretty common) approach of "I need X, so I'm gonna steal X from existing production line"
I'd recommend this as a read - https://satisfactory.wiki.gg/wiki/Tutorial:Independency
so many conveyors are always full because of how slow my base is
understand, thanks
like i am making motors and have over 100 stators but because motors and taking so long everything is standby
I think your biggest issue might be the amount of impure nodes in that area.
in Rocky Desert you got either pure or normal nodes so you can do tons of stuff with each
i could go to the desert but i hate the spiders
they weird me out
like the looming threat of a massive one spawning
is the desert the best spot to make a base?
I never tried the dune desert. Rocky Desert got smol spidies but not near where you spawn and make base
The resource points are too scattered
Then idk where would be the best spot
Anything that is flat and has good amount of resources
Since my biggest pain was space
You might want to work on verticality, it can save you tons of trouble.
you don't need (and shouldn't) to build everything in a single place
Hello o/ Got the game 2 days ago and just joined the server, nice to mee you all! I was wondering if anyone could help me clear out some questions I have 🙂
yes
ask specific questions, preferably in #1038092680493801533 with screenshots
Oh gotcha, thanks!
zomg a pasta
yes
why you need so much copper bro
copper is heavy
thats kinda of what i've been doing
once you learn that this game isnt really about building but actually logistics, things start to make more sense
im quite stupid
i dont think that has anything t do with it
like i sometimes can't figure out simple and obvious things
this is not one of those things
if a freight/liquid platform isn't aligned with an empty freight car, will the train automatically align to the platform or will it not want to fill?
what is the most updated interactive map i can find?
no, the leading locomotive will stop at the station (the part with the sign showing the name of the station) and the cars will use whatever platform they are on at that time
so if the platform isn't aligned the train won't load the stuff??
right
if it's the wrong kind of car at the platform, nothing happens for that car/platform
i've always used this one: https://satisfactory-calculator.com/en/interactive-map
it's pretty much always up to date
the desert has a lot more nearby stuff than my current spot. also how dangerous is the dune desert?
Not that dangerous, I typically start there.
dont go to the river
i did once
is all caterium locked by sulfur?
everything except the jumping spiders you can just walk away from, let alone slide cancel
no, just go get caterium and put it in the mam
the two nodes by me have a big rock on it
i see, you can still mine it manually, or find another node that does not have rock on it
how much would I have to mine to get like 10 smart splitters
tbh rather automate the materials so you can have infinite
too much for it to be worth not exploring to find another node
okay thanks !
If i have 2400 copper per min how much freight cars do i need if it takes about 10:30 min
https://satisfactory.wiki.gg/wiki/Tutorial:Train_throughput would help you do the math 🙂
25200 copper per 10 minutes 30 seconds/ freight car capacity?
at least 8
wait what does priority merger do?
is anyone need a teammate?
one per belt
nothing really useful
Quick question, I assume we dont have diagonal 4M half foundations?
They're useful with some niche build cases; they're quite new to the game, and most of the time when people want to use them, there's other ways of building your systems such that you don't need them (since, y'know, they weren't added until v1.1)
So 780 per ?
They'd be useful for people trying to implement Factorio-style "bus" systems, though we tend to recommend that folks not do that anyway, since they're not nearly as useful here as they are there
You forgot mk6 belts.
I dont have those
I assume you could use priority mergers in injected manifolds, instead of Smart Splitters, so that'd be an alternate use for 'em
my rule of thumb is:
- each belt goes to one platform
- use one train
- if one train is not enough, use another train
- repeat until the trains are enough (usually 1-2 are enough)
But in general, if you do want to build a system which relies on the contents of one belt being consumed before the contents of another belt, you could use a Priority Merger to do it
(As I say, historically we've just recommended that folks avoid doing that altogether, since the PM didn't exist for the vast majority of the game's existence. But they do exist now, so have at it, I suppose. :)
adding more trains is always a good idea because they're delightful
I only really had one instance where the PM would have been useful in the past, my work around was quite ugly.
Hey guys, what would you say are some game changing recipes? I cleared tier 2 and on tier 3 now. Because I think I'm going at it wrong lol. I keep praying for the harder recipes. Line heavy modular etc etc. Should I be going at the easier recipes that make it easier?
I've really only used them to add an ISC "buffer" to the depot for items I produce in quantities lower than max upload speed
there's really not any specific gamechanging recipe. All recipes can change a lot depending on how you look at them and how you use them
unfortunately all my factories are gonna be useless since incorporating the trains will be hell, but at least trains now exist
Keep in mind that the pool of alt recipes that you have available depends on what you've currently unlocked
If you can't make Heavy Modular Frames in the first place, you won't get any alts for Heavy Modular Frames
Is there any way to give a belt a specific amount of resources?
connect it to a machine that makes that much
I just use smart w/overflow> buffer > depot.
is it viable to have a plant that just makes aluminum ingots and then just send those ingots to a palce that needs casings or plates?
If i have an mk2 overclocked miner i mean how do i give one belt for example 360 and the other one 240?
why do you need that?
If you've got stuff automated for whatever your next goal is go binge some exploration and unlock a bunch of drives as you run around
My recommendation with alts is to invest enough time into exploration that you "keep up" with your unlocks/research. So more or less be scanning enough hard drives that by the time you're unlocking more stuff, you've "run out" of recipes to scan for
usually people do that for aluminum, but for most other things I wouldn't recommend it (and you can do it other way for aluminum as well)
Im just asking if you could
And then you also get the exploration benefits of sloops, spheres, and DNA. :) (Plus having scoped out fun new areas to build factories in!)
Finding out I can tap space to craft instead of resting my phone on it has been game changer xD
you could, but depending on the situation the answer would be different
wait until you find out you can automate crafting of things and shouldn't use the craft bench at all
Can't wait to get to that point xD I have a ffew things automated but don't want to make a setup to craft 50 modular frames :p
that point is available practically at the start of the game
and I'd heavily recommend to automate everything as soon as you need it
for the most part I'd just enforce that kind of split with whatever is consuming the resources for each branch of the conveyor (build a certain number of whatever it is, underclock or overclock as needed to tune it in)
Makes sense, I made 50 for the steel milestone but maybe I'll need them more now.
Alright I see 🙂 thank you
yeah but what about biocoal?
Holy shiat that would take some time..
Expanding on what's already been said, btw: in general you just rely on "manifold logic." You just hook everything that needs it up to the miner, and before too long it'll just automatically sort itself out. The stuff that needs 360/min will be using 360/min, and the stuff that needs 240/min will be using 240/min (assuming that the miner's correctly providing 600/min total)
Yeah, it's a not-insignificant effort, but IMO it's well worth it
Especially on account of spheres+sloops
but unless you fall for the "I'll just restart and everything will be better this time" trap you only have to do the exploration stuff once 😆
And much as I enjoy factory building, it's nice to take a periodic break. :)
what the mod called where it makes ur map looks like satisfactory calculator?
cartograph
ty
hmmm, I just got iron pipe from a hard drive. Should I take it? sure, it might not be the most efficient, but it might be really useful to be able to get pipes where coal isn't available.
20 iron ingots to 5 pipes
Don't stress about what recipes to take and which ones not to take -- there are more drives on the map than you can use (and you can even eventually just buy drives from the AWESOME shop, if you want to skip out on exploration)
If you're undecided, just flip a coin and then go find another drive, is my advice. :)
the area I'm redesigning now for example has 6 pure iron veins, but no coal anywhere close
I still have like 10 drives
(Iron PIpe is a pretty popular recipe. As you already mentioned, it's rather iron-inefficient, but you've also got iron coming out of your ears generally, so that's often not a factor for folks)
so ig ill take it
allows you to entirely skip steel in the majority of cases
yup, I figured, I took it
I've got 8 researched drives, 2 unresearched, and one being researched rn
im just checking them all first if they got anything good first try before I try rerolling em
are recycled rubber and recycled plastic any good? I have both available from different drives
they're essential for the max efficiency chain
could you use those two to just infinitely feed rubber and plastic into each other at the cost of fuel?
they are part of most oil-efficient way to make plubber. "Good" depends on what your priorities are
got it, taking both then, thanks! the other recipes for both are plastic smart plating and diluted packaged fuel
or is the latter good?
again, "good" depends on your priorites
all recipes are useful in some scenarios
speaking of Oil efficiency, you fellows reminded me I still have to tear down my old plubber factory and rebuild it.
eh ill just take the recycled ones
diluted packaged fuel is also one of the most efficient oil recipes. but it's absolutely not worth taking if you're near/at/past tier 7. it's only good in early tier 5/6
(and the diluted fuel recipe you were asking about, it's part of most oil-efficient chain to make fuel)
ah well, cant take both, same drive
you're not losing the other ones anyway, you can get them later
oh I know, but I'd have to reroll for em
be on the watchout for Heavy Oil Residue too
is there anything where I'd need tons of silica or quartz crystals for later? I got alt recipes for both
pure quartz crystal and cheap silica
i need a guide to liquids
feels like it's overcomplicating things
depends what recipes for more complex items you use. some can use quite a bit of quartz
when these last 2 drives finish scanning ill post my current hard drive library in screenshots, would you mind letting me know then if there's any must haves in there?
will be done in 20 minutes
there are no "must haves"
eh, depending on your playstyle, basically any recipe can be a must-have
right now, im in tier 5 going on 6, so anything that provides useful alternatives to basic production is a great addition
I also like to keep materials relatively local, as in, I don't like making gigantic belt highways across the map
that's why I went for iron pipe, cuz it allows me to get acces to pipes in areas without coal
well "useful" again depends on your preferences (which may even change from location to location)
basically what we're saying is "look at the recipes yourself and decide if they are worth for you and your cases. You can get all recipes anyway, so you can't "make a mistake" by picking something you'll eventually figure out doesn't suit your playstyle
well, yes, but just like yall let me know earlier that the recycled rubber n plastic are part of the ideal oil chain or wev, just any pointers like that
I don't want you to tell me what to take, just any recommendations n such
Anyone know why my water pumps aren’t running at max capacity constantly? They keep rising then turning off
probably because you're not removing all the water fast enough
could be a number of things. not enough water pressure to get the water out of there, no more space in the system, ...
well "ideal" is only when you care about oil efficiency. Not ideal when you care about e.g. complexity
honestly, play your game, not game of someone else
I mean, I'm just asking lol, if you don't wanna give any recommendations thats fine
Could be
my problem isn't you asking, my problem is that I don't have enough information to give you useful information
fair enough, what kinda info would you be looking for?
My first one was screws for ingots which is a lot better than bars I’d go for stuff like that
mostly location, energy supply, things of that nature I imagine
eh, tons of it, not practical to tell me all of that. Preferences, valuation of different resources, local available resources, production goal, other recipes available, etc etc.
another problem is that different recipes have different effects in different conditions
if you're stuck at picking recipes, just flipping a coin and getting another drive is faster than trying to decide using external opinions 😄
I prefer to make localised, compact factories, and I don't really want to be using trucks and tractors if at all possible. I don't have trains yet, but am planning on making a grand train network once I get sufficient recourses. I currently move around between plants using hypertubes and ziplines.
Locations I have acces to rn:
Main spot: 6x pure iron, 1x pure copper, 2x pure limestone, 2x normal limestone
Coal power plant: 8 coal reactors (overclocked), 1x pure iron, 1x pure limestone, 1x normal caterium
Small quartz site: 2x impure quartz nodes, one of them provides all my silica and quartz crystals atm
Remote copper site: one small copper factory in the middle of nowhere which only purpose is to feed cables and copper wires into my depots at all times
Right now, I'm in the process of redesigning and automating the main spot, and in the process of setting up my first oil plant (2x normal + 1x pure oil). I found another oil patch somewhere else I've got connected via hypertube, and will probably use that entire area to set up a gicantic fuel generator plant.
Goals right now are to unlock everything in tier 5 and 6, then automate most of the basic resources I havent automated yet (from rotors, stators, motors, frames, etc
I also have 2 SAM ore sites, but all they do rn is feed refined SAM into my depots and the awesome sink
yeah well "preferences" for recipes usually include things like complexity, saving of specific resource, saving of multiple resources (and their "weights"), power or space efficiency, etc etc. Those usually go to choosing a specific recipe for specific production line
(and usually the choosing is done with help of some sort of calculator or something, so that you don't have to compare by hand)
I don't need to have one factory that produces one finished product at full, maxium efficiency. I mostly focus atm on getting EVERYTHING possible out of every resource node, and then using those resources for whatever I have need of at the time
I will overclock every miner I can
oooh, reminds me, I did just finally unlock M4 belts, so I can finish setting up these iron smelteries
cuz every smeltery I build with 480 ore per minute in mind
I'd recommend choosing a final product and then looking how much it needs, rather than limiting yourself artificially by local nodes
also not opposed to crafting some items manually in the short term if it helps me focus on long term goals somewhere else
You can certainly do that if you want, of course. But keep in mind that the map is huge, and there are a lot more resources on the map than most people realize. You really have to try hard to exhaust resources on the map; you basically won't ever do so "by accident." My recommendation is to not worry about getting every last little bit of resource out of a node -- just find new nodes and build near them when you need to. :)
1500/minute, making 1000 rubber and 2000 fuel
oh, I know, but at least for base resource nodes, I want them being emptied out at max capacity
I have 6 pure iron nodes here. the goal is to get 480 iron ore coming from each and every one of them. What will I do with all that iron? No clue yet. But ill find something for em hehe
I'll probably group em in pairs of two, then set each pair to produce one resource such as rotors for example
not sure yet though
got my copper smeltery operating at 480 ore inputs rn
also, idk if this is useful info, but I like to make my factories actually look like buildings/compounds/factories. I'm not a big fan of gigantic floating foundation sheet in the sky
is there a way to dump water or not cause my water extractors to fill to max?
well, clock it down so that it only makes the amount you need
im dumb
Note that there's nothing inherently wrong with letting the extractor fill up and go idle for a bit
also why are some of my extractors not working at all
Doing so does make your power consumption line go up and down as it swaps between idle/running, and you could also save some power by underclocking instead, but you could just leave it as is and it'd be fine
there we go, library posted to screenshots. any notable ones?
also I do not like screws lol so anything that will get me to skip screws is a plus
theres one that makes screws craftable with 5 ingots instead of rods
if we're don't keep it running faster than 50 units a minute the entire bus extractor will literally explode and kill all the passengers pioneers
Honestly just flip some coins. IMO there's little reason to keep hard drives unchosen in your library unless you're very specifically waiting for one recipe in particular
There are more drives than you can use in the game, and you can even buy them from the AWESOME shop eventually if you don't want to explore
You'll get all recipes eventually if you keep at it, and if you just redeem recipes, then you'll have opportunities to use them as you build factories
im planning on rerolling them until I get ones I like. I'm a bit of a perfectionist so I wanna get some recipes I can really use atm
If you leave them tucked away in your library, you'll never have a chance to find out the situations in which they're useful
I mean, if you already know what you want, then you shouldn't need our advice about which ones to redeem, yes?
ESPECIALLY recipes that will change basic resources, as I do NOT want to scrap factories in the lategame
All alt recipes are at least situationally useful
You might use every single alt recipes for a resource across a playthrough, depending on circumstance of your factories, etc
you don't need to scrap things just because you got a different recipe though
out of all of these I'd only really want fused quickwire, iron wire, cheap silica and pure quartz
don't scrap then, build another one somewhere else when you need more of that item 😄
I want to get good alt recipes for basic resources ASAP so I can build with them in mind
stuff like steamed copper sheet
is one I have
Yeah, just don't scrap factories is the solution to that problem. You can use your new alt recipes on the next factories you build
just posted my water extractor in screenshots anyone know why the water isnt being used/water not being pumped
what you call "good", someone else can call "bad"
f.e. steamed sheets are extra complexity and refineries, some people don't like that and prefer simpler solutions
it was full, so it stopped
it's either not connected to a pipe or the pipe it's connected to is full
I mean, copper sheets go well with pure copper ingot, no? so it makes sense to make a copper plant next to water somewhere to produce copper sheets
I don't have copper sheets automated yet so I reckon it's a good idea?
idk tho
Pure Copper Ingot is a rather divisive recipe; a lot of folks hate it due to refinery spam
But, again: all recipes are useful in certain circumstances
And just because you use a recipe in one factory doesn't mean you'll use it in the next
My advice remains to just flip a coin and then go back to hard drive hunting
The more options you have while building your factories, the more nimble your factory-building can be!
I like all the pure [whatever] recipes but they're mostly worth using when you've already scaled up power a good amount
again, some people consider adding water and refineries for more output as a bad thing and would rather make simpler setups that need just copper ore
when im out exploring my main targets are mercer spheres and somerloops, although ill grab any hard drives in the area
Sure, exploration is useful for many reasons, spheres+sloops included. :)
it's fine for me, because it JUST ads water. I don't like the recipes that will ad some complex material into the mix for example
So, again: you seem to already know what you want. :) So no reason to ask us what recipe you should pick, eh? :)
Go with your gut, then find more drives
3I KEEP WALKING INTO HYPER TUBE CANNONSSSS
Bolted iron frame
it adds power is another way to think about it and that power has to come from somewhere (coal, fuel, etc) so you can sort of say you're adding that item indirectly
how many do you have? to just walk into one
3
well, true, in some way. There are recipes I'm sure I want, and recipes I'm sure I don't want. I just need help with the ones that I'm not sure on. Take insulated cable for example. rubber and copper wire. I don't know if it's worth going out of my way for, or if there are other alt recipes for example that will pair well with it, making this fusion of oil and copper worth it
in main base
i keep walking into the same one
ah
puty it out of the way then?
just build a warning sign I guess
nuhuh
But again: "worth it" is an entirely subjective/personal call. All recipes are at least situationally useful. The ones you don't like are gonna be someone else's favorite recipes
So don't sweat it. Just redeem one at random and then give it a try if you have an opportunity for it
There is zero reason to stress over recipe selection
Flip a coin and find more drives, etc. Okay, I've said the same thing one too many times now. Will shut up about it. :D
copper alloy ingots are a really good recipe... I just don't like using it 😆
well, I guess? I just want some suggestions on combinations that are worth it. maybe I'll ask directly, coated cables, worth it? are there any resources around tier 6-8 that already require a lot of oil and copper?
I mean, I like Coated Cables? Other people don't?
What has that data point done for you? :)
I don't want to go out of my way to bring rubber to copper, but if both already need to be together somewhere, it's a good recipe for me
As I say: all recipes are worth it
And now I'm doing a very bad job at shutting up. (redoubles effort)
charcoal?
+2 somerloops
you might already have the two near each other for computers or something like that - recipes are situational 😄
Yes, I have seen people who appreciate having Charcoal. Good for handcrafting out in the field, if needed, and some people don't mind some early-game hand-fed systems.
I personally never bother redeeming that one, but that doesn't mean it's got no use
(Okay, really really need to get to Actual Work now. Enjoy, whatever you choose!)
will dimensional depot allow me to use ammo stored in it?
yup! but while im familliar now with the tier 1-4 recipes, I'm not too familliar with recipes like the computer, and I've never even touched stuff like turbomotor and supercomputers before for example. So idk what mix of base components they would require, and which alt recipes would be good to cut one of those base resources out completely. Anything that can make me cut out one base resource (as in copper, iron, limestone, quartz etc) means I can build a factory for that composite resource at a new place where that base resource is not available
People have created recipe tier lists (you could find easily on google) if you want to understand what the number tradeoffs look like for this stuff but even if that person says S tier personal preferences or the nearby resources make it situational
if there are recipes that allow my factories to remain more compact, as in, import the least amount of resources from "abroad", I want them
the more I can produce locally the better
I want the least amount of long distance transport possible
but then you'll miss out on trains and those are the second best vehicle 😆
I WILL use trains. because some imports will be inevitable. but I want to keep them to an absolute minimum
Im repeating my question
you can put anything from dim depot into your inventory, so yes, you can use ammo stored within it, although you will need to grab it and put a stack into your inventory first
yw!
I for example have a chest full of nobelisk feeding into a dim depot, so any time I burn through a stack of nobelisk, I drag a new stack from my depot into my inventory, and then that stack replenishes itself from that chest
my water extractor isnt full and its not pumping
probably headlift or power issues
its prolly filling pipes
far away
best to show a pic of the water extractor detail, so we can see its rate etc
oooh right, isn't there a recipe called iron wire that will allow me to turn iron into copper wire???
im wondering if i should be moving all my iron/copper/concrete componet factories too the desert, since ive heard that it is the most resource dense
yes
that will allow me in combination with iron pipe produce a rotor without screws entirely out of iron
do both, have them everywhere, why not 😄
you have it in your library lol
oh right, I do! lmao, thanks, taking that
great recipe, allows me to get copper wire where there isn't any copper nodes
are there any other recipes similar to it and iron pipe?
recipes that craft a base resource from a different base resource than usual
idk, copper iron plates for example
or copper rods. ik steel rods exist, do copper rods?
steel screws is cool
also what are the componets im going to have to use the most of when building decently sized factory?
to build the thing itself? iron plates, iron rods, concrete are the main ones. Keep a couple of stacks in your inventory whenever you're building stuff. Next up is copper wire. You're gonna wanna keep stacks of wire and cables in your inventory whenever you're doing ANYTHING related to electricity. make sure you have plenty while you're wiring up the place.
time to build a factory for my factory 
also, just a tip, from experience, when you're making your factory, make the functional parts first. and add a little bit more space than you think is necessary. nothing worse like making a nice compact little factory only to realize it JUST doesn't fit in the space you reserved for it
or, it's nice and compact, but you have 0 room to move around in so every time you wanna inspect it you gotta break a wall to get in
its annoying to build rail signals because they just keep twitching back and forth between the sides and it seems to always just try to put it to the wrong side
oh yeah always work out how big you think you factory will be, then add a bit to have space to move around, then double it, then double it all again
satisfactory gameplay: build a factory then realise you can make it more efficent, build a factory then realise you can make it more efficent, build a factory then realise you can make it more efficent, build a factory then realise you can make it more efficent, build a factory then realise you can make it more efficent, build a factory then realise you can make it more efficent,
there's no randomness about it, position your cursor accurately and it's fine, just maybe takes some practice I guess
its hard while jetpacking
use hoverpack then
build a factory then realize you can make it more efficient then do nothing and let the old factory cook because it still works
true 😭
Ya know, I've not been able to search up an answer to this. Have we ever seen any hints that they might add farming, for the food supplies, in the forms of factories/growth machines? I know there is a whole rework mod for the game that adds them, but I'm not really interested in that.
ok
No, I don't imagine there's any desire for that. The whole point is that you progress, that would just encourage people to stay at earlier methods of power
I just want an easier way to automate inhalers instead of gathering nuts all the time. lol
I wish they just added the recipes to the manufacturer
embrace the fungus
you could just handfeed it then
You still can't automate it, even with those. Unless I missed them adding the Medical to a machine.
Nah, there are no automatable inhaler recipes, alas
I too hope that someday we'll get those
how many inhalers are you using that you need to automate them
Look, I tank a LOT of Uranium Boar rocks... I'm kind of dumb.
It's not that handcrafting inhalers is a terribly onerous task, so much as the fact that I'm playing an automation game. I want to automate! :D
I want my exploration-spoils dumping bin to auto-sort things into a machine which'll eventually spit out some inhalers into my DD.
Yeah, what Apoc said. I don't want to stand there handcrafting them when I could just let my Factory, in an automation game, do that for me.
(To be clear: I'm not asking for a fully automatable production line here. I'm fine having to jumpstart it myself by dumping something in a bin somewhere. But I can hand-feed automate slugs->shards, biomass, solid biofuel, gas nobelisks, liquid biofuel, DNA, etc. Being able to do inhalers too would be nice, is all.)
Oh, I found a youtube clip from their May Q&A where they were talking about it. They don't want to automate production of them because it would "ruin exploration"? I mean, we're probably never getting farming, so I'm still gonna have to do a loop of Rocky Desert to Green Fields to gather nuts, I just want to cut out the standing there handcrafting part.
Yeah, I feel like most of the times it's been brought up on stream they've kind of misinterpreted the request, alas.
c'est la vie!
I actually mostly just never actually use inhalers; I've found just keeping a stack of berries onhand tends to work for me. But if we ever do get an inhaler recipe in a machine, I'll be happy to add that to my factories. :)
I love my inhalers. I can just tank so many hits and then Inhaler to full and then keep running around like a derp.
just finished my new smeltery design. what do you think? 16 smelters smelting a full 480 ore input
it's in #screenshots message
is there any way i can make the dimentional depot faster?
quick question
it's 7x5, one floor
is there any way to not go insane placing hundreds of refineries?
a bit of a hyperbole
Blueprints. Time to learn Blueprints.
upgrading it. you'll need a LOT of mercer spheres tho so start hunting
that will still take a long while but fine I expected that
- Upgrade
- Put more than one DD being fed the same item.
how?
is this an unlcokable thru mam?
mam research
oh wait yeah i forgot
Yeah, the closest you'll get to it being fast is to setup a blueprint as condensed as you can make them, then build them with Autoconnect turned on and hope they're right so that fluids/belts are connected and you just have to connect power lines between the blueprints. lol
How come my truck swivels when going up ramps?
thanks
hey, im getting overwhelmed a little on what to unlock after finishing phase 2
im currently focusing on trains because ive been wanting them for ages, but what should be the go to next option? Is fuel-generated power better than coal to power my factories or is it just for the jetpack and stuff?
Fuel factories would be the next go-to, in my opinion, because Rubber and Plastic are by products of that and you'll really want those.
before trains, get the oil. make the simplest fuel setup possible, sink the byproduct
Coal is not enough anymore, not by a long shot.
im like 12 motors away from the trains
so ill go for fuel next, thank you both :D
wee... down to ballistic warp drives
not if I made 48 generators
🤓
Guys when I leave my oil plant after a while it gets disconnected, is tehre any known issues or w.e? Do I have to be close to the base after a while or something ?
i have 24 😭
Fuel Refinineries and Extractors take a lot of Motors. I would do them first for power output. And look into increasing your motor production.
"UMMMH FACTUALLY IF WE USE ALL COAL FOR COAL GENS WE CAN USE TRAINS SO MMMMHHH YOU ARE SO MMH ACTUTHALLY WRONG MY FRIEND MMH MAKE SURE YOU SAY "IN MY OPINION" NEXT TIME OR MMMMH 🤓 "
you probably are making an initial product or have forgotten the second half product sink... one of the two
if it backs up without a sink, then production stalls, happens either side of the coin you chose to ignore
so say you start rubber and plastics, eventually those boxes will fill up
do i have to unlock oil processing then petroleum power?
I have 10 refs making 5 rub and 5 plast, and 3 ref handling the heavy oil turn into fuel and power 3 fuel gens 😮
better question, what do i have to unlock for the new power source lol
and do those rubber and plastics have a sink for the overflow product?
fuel gens 😛
or are the storages for said product full?
alright... math time...
nah I made 1000 fuel generators the next hundred hours I'm chill
Its okey, Im just baffled:O
so i have to unlock the petroleum power milestone lol
yeah but first oil, blz.
so 5 plastic ones eat base of 30 crude 150 oil so far, 5 rubber 150 also, you need 300 crude being extracted... where ya at?
I got ext 2 doing 300! 😄
awesome then we do output
Rub = 20 heavy, that times 5= 100 heavy oil
Plastic 10 heavy times 5= 50
= 150
3 refs doing 60 each heavy
hmm... so 60, 120, 180?
yeah
while producing 150
probably a fluid block
Meaning :P? Pipes to long or some ?
did you build pipe junctions before or after?
I usually refer to doc's videos on this
Could I be producing to much fuel and not consumingfast enough?
AFter a while the refs burning heavy oil get blocked?
it's probably the heavy oil's not flowing properly out
Wait
IM not sure but the problem might be to much fuel 😮
Because I see now, the refs burning heavy oil will get clogged:O
https://www.youtube.com/watch?v=EFC27P3JyBM it's pipes then
OMG what hassle
welcome to stage 2
https://www.youtube.com/watch?v=uuwHvjrEMdk after you finish the above
oh god vertical video, my eyes are burning 
Everything is on the same level tho for me 😛
again, doesn't matter, also I didn't link the short version intentionally
its so annoying how it keeps saying signals make next stop unreachable despite them, in fact, not making them unreachable
and yes, everything on the same level still does that
OMG this game is freaking amazing HAHAHHAHAHAHA
Holy f 😄
Thank you so much for taking the time to help me 😄
That is not an issue at all. Cant stop playing is the issue 😄
just remember to go outside and move around once in a while so you don't get sores from building factories for too long
moving inside factory counts too!
If you try hard enough
Havenot been a workaholic for a loooooooooooong time:P I need this hHAHAHA
ya know
I run ALOT. between factories so I get the steps in
128 blenders is. a bit much. this will be a long plubber project
Thats a lot of megawatts
my energy supply will be in shambles
breaking huge goals down into smaller goals is a great way to keep your momentum!
wrong, everyone should play EXACTLY like Kibitz!
does anybody else remember when you could pick up petals and flowers?
I am glad I didnt play that time. It sounds horrible lol
yup, you needed flowers to make dye for the paint gun lol
pls no.
WTB ceiling-mountable pipe hangers that stack like conveyor hangers
I ❤️ the entire ceiling mount belt mechanic... auto builds the posts WTF! Why does this not for all the things?
i have a piping issue
i have 8 coal gens with a max consum of 180m3 of water
I produce 300m3 of water, the pipes have a water tower and a pump
theres an issue where after the first or second generator the pipes slowly lose flow rate and water, ending up dry by the 8th generator
how do i fix this
BTW this, does this mean higher than the INTAKE of the building or just the height of the building ?
little note by the end only 6/8 generators work while not being optimal
How much water does each gen consume? What about if you total that? Then, how much can you fit in a single Mk1 pipe?
22.5x8 180
i dont think its the water consume thats an issue
i have 300m3, plenty of it
So you're under clocking them for some reason, ok. You should post with photos in #1038092680493801533
At 100% clock speed, one Coal-Powered Generator consumes 45 m3 Water/min, no matter what fuel is used 🤔 you listed 22.5? Underclocking coal gens? 🤔
maybe doesnt have enough coal for now
did
Careful, your face might get stuck like that
🤔
not underclocked
might be a mod? doubt it tho
Guys quick question, if I build a oil tower just after the extractor, and then it goes in to refs to make heavy oil, do I need to make another heavey oil tower to feed into next ref to make fuel,?
wdym by "oil tower"?
water tower but with oil 😛
don't build that
is there a "Copy Color Swatch" button for the customizer like there is to copy a building with MMB?
just use pumps
Everything is plain on ground level
ARty was showing me some pipe tutorials with doc
then no need for pumps NOR water tower
I got issues the plant keeps shutting down
what is it caused by?
I think it was not consuming enough fuel so it back clogged
but since then I added 2 more fuel gens and it happend again 😮
calculate properly how much of what you need
height of the intake. if anything is lower than that height it will always fill it up
I see, If I do 1 after the extractor do I have to make 1 for each step ? Like after it creates heavy oil do I need to make another tower? if you know what I mean
We tried and I createing to much fuel so I added some gens but still 😮
how much fuel do you make? how many gens do you have?
fluids in satisfactory are such a pain
only if you don't learn how to do them properly
this
300 crude into 10 refs that makes it 300
5 rubber= 100 heavy oil
5 plastic=50 heavy oil
3 refs creating fuel= 60 heavy each to create 40
so 180 heavy to 120 fuel
6 gens each 20fuel
if the fluids go up before input, then bad, if the fluids go down before input, good
it can even be 1 meter down, it's what matters
Explain this again please, I cant seem to understand 😛
height= + not good
bassically you need pressure, the higher liquid goes the worse
someone should go into a game and create display sign saying 0 days since X accident
wait, did someone do that like ocuple years ago? probably. but how to find that template then?
AIiiit I get that 😛 ima be monitoring now
that is like 50% there in the hub
tossed ya some screenshots in dm for each example
just tells you how many days since last accident but doesnt specify what accident
oops... wrong target... sorry epic
np
rightclicks don't care if someone moved the message on ya
what hub?
send you some screenshots for example of each
I jsut got it 😄 Ima take a look 😛
the in game hub
Is the waterfall at the south west of the map (beside paradise island) ever going to be revamped? It kinda looks half finished... looks very artificial.