#satisfactory
1 messages Β· Page 367 of 1
it's not.
it's older
you mean that by turing it off or
cuz usually when youre turning off pc it goes into a "sleep state"
And isnt actually turned off
I always turn it off, no idle time
i could get in game with -vulkan
IF it does anything, yeah idk
question for you guys
is it wrong to build a space for my friend to work with.
the guy was building on dirt in his section of the map
I built him this so he has some space to really work
no, but a sign with the word "monkey zoo" should be near the entrance
or any road leading to that place
Remember, anything you do is good as long as it benefits ficsit (and humanity too ig)
played for 10 mins, then crashed again
Maybe it depends on your friends but since I do mostly MP saves I'll just say there's a big tone difference between helping someone learn to play "better" or collaborating on a build vs enforcing your own preferences without any discussion. I'd talk with them if you want it to continue being an MP save
Hello all
What a day ive had playing the game lol
Ive been doing extras for a factory that i build and wanted to produce batteries and or my liquid pain 8n my ass lmfao
Not sorted it yet came off to sleep and rest
how can i make the truck stop only put a single item on a conveyor and any others on another
Unsure my self
truck station => conveyor => smart splitter => multiple outputs
do i have access to the smart splitter?
if you don't you would unlock it in the MAM
Has anyone tried using AI images for build ideas in game ?
what would it be under?
caterium
I try to stay away from AI except for work-related stuff and I really only use it there because the current software engineering job market is pushing it so hard π
Lol
graphical jobs using ai for marketing be like
the founders I work with love it but it's just for their linkedin slop so the image is basically just there to draw attention not mean anything π
@unkempt blade I try to use grok for first time earlier to see if it show me any ideas lol
who needs AI when you have #design-and-architecture and https://communityhighlights.satisfactory.video/
Yeah i know I dont want to steal lol
you don't want to steal but you think using a tool based on massive copyright infringement is a good idea? π
Lmfao
[rick & morty voice]: that's just stealing with extra steps
My main concern with using it more actively is there seems to be evidence that it kind of inhibits learning + causes your existing abilities to rot and I'd rather not just be a prompt jockey when the bubble at least partially pops
π
is it rick or morty's voice
post crash note and stuff in #1038092680493801533
whyd u kill my pet bro
i didn't kill him
RIP
he killed me
ah I read wrong
Would i use a manifold or load balancer sending fuel rods to reactors?
do tractors take any damage if i just drive them off a cliff
Unless you fling them into the void they'll be fine
ok i got my stuff back
the whole area is now radioactive
i just wanted a purple slug man
im glad animals ignore you if you're in a vehicle
this part of the map is so dangerous
i found the spiders
erm guys where can i send images i found a bug that made me invincable
when do i unlock smart splitters
MAM
what category
Caterium
bro i managed to become invicable how do i send image
perfect, now I have 18 megawatts of power production
screenshots
how much can I make with that?
nothing
can I automate phase 3 with that
oh u mean gigawatts?
oh yea 18k megawatts
yeah
ok
so I can make HMF factories, computer factories, the whole that right?
and then I get nuclear power and we're all chilling
i just unlocked phase 2 my guy
that's 18 GW
what did u build now?
Oil
You have 18GW and you havent even unlocked nuclear?
make a fuel one
i mean i just used the pure oil nodes on the west side of the map
just one power plant
thx bro i sent
You'd probably survive on phase 4 with that
really?
I have just over 8GW and im on phase 4
bro u just gotte get hit with a specific hp on a frame perfect interval
you need that little?
easy fr if it gives invincabilty
my first fuel plant was 20 GW. and I made another one making 20 GW more. still don't have nuclear unlocked
I havent started production for the space elevator parts
Im going straight to nuclear π
i mean i only have 1.2GW but i just got phase 2 but i thought i need like 50GW for phase 4
the thing is I didnt even begin automating my phase 3 parts and im using up 4 gigawatts already
I dont have a train network even
I doubt you need half of that
My new reactor is gonna be doing 25GW when i get it up and running, should get me to phase 5 on its own
I have to basically triple my factories cuz I unlocked clocking
but i feel like 8GW is mad little
i used 1GW for phase 2
Β―_(γ)_/Β―
you must be insanely efficient with your builds
I've tried my best to balance all my factories
The most complex part im doing right now is either supercomputers or heavy frames
omg i have to revamp my entire world
to make it train compatible , prep it for phase 3 automation and compensate for clocking my miners
anything is train compatible if you want it to be π
WHAT
IM STILL ON LIKE 800MW AND IM AT PHASE 4-
no u aint bro wtf
no.
ye but it doesnt look good
if so u handcrafted everything
well this is just impossible unless you make everything once at a time]
yea its just a nonefficent chain of factories xd
yeah but it'll look better when you wedge in a few train stations π
bruhterman
no
what does that mean
my main factory looks like a shoe box right now
you need like 3GW to automate all the phase 3 comps
classic industrial aesthetics
thats the thing, theyre not automated :)
I mean, you dont need that much if he has things clocked to 15% π
you're a sinner
so u just aint playing the game bruh
I mean i cant even lie i did that for phase 2
portable miners
half the game is automating
FICSIT is displeased with your inefficency
He is NOT automating in an AUTOMATION GAME?!?!?!??!?!?!?
I was really tired of phase 2
WHAT IS THIS MADNESS?! WHAT IS THIS TREACHERY?!
this has gotta be ragebait
a copious amount of portable miners
but phase 3 I will actually try to make my world presentable
it kinda half is, but i just thought it would be funny
you will be so surprised to know that some people actually defends using hundreds of them due to their "good output when combined in hundreds"
there are really people like that
i have a main save that actually automates, dont worry im not that insane
gut feeling
meanwhile I need heckloads of concrete because I use the Molded Recipes...
oh yea i dont use alt recipies in the stupid save i have
ok now that IS a crime AND a SIN .
its just a compilation of every satisfactory sin combined into 1 flow
yeah and the other half is exploration but some people don't want to play the whole game π
let me give you the full rundown of the sinners road
tbf i dont like exploration that much
yeah I know, I remember from earlier haha
oh yeah im dumb
ultra hot take, despite being hand crafted, it can get really tedious and "boring" for someone who just wants to make a factory game.
i thought i remembered u
especially when the Signal Thing doesn't give you an exact road to take.
but I like the world regardless, its gud.
I'm big on jetpack parkour so I can't relate
thats the problem. Most people leave the game at phase 3.
yeah I think they make it too cheap to unlock factory carts and skatepark foundation, everyone gets those in phase 2 and then skips out at the peak of satisfactory content
portable miners -> iron plates constructor starving -> storage that feeds absolutley nothing(i dont even use it) -> reinforced plates assembler that is starving for plates because i split all of them so its getting 1/32 plates -> everythign is made with mk2 belts -> manual input into an AWESOME SINK that i havent used a single coupon from(and i dont plan on using any), the rest is handcrafted (excluding the project parts)

truly an engineering masterpiece
truly an inefficent waste of human being
anyway i got my jetson orin nano working today so atleast i can look forward to that
so imma head out
yeah but people should play however is fun for them and I support your inefficient low powered dreams
thansk
ill make sure to add a single factory cart that moves stuff at a pathetically slow pace
to honor your support
I have to delete literally everything
where do I start
this game is too time consuming man
why do you have to delete things? generally you don't
well you see
I just unlocked clocking
and I have a big bad boy factory
that uses no clocking
why does that matter
and also it looks pretty ugly, time for a renovation
there's plenty nodes, just disconnect what you have from the power and go build new stuff on some different nodes, that way if you need some resources for building etc you can easily turn your old stuff back on
also don't overclock just for the sake of it, it uses a lot more power, only do it if you need to
actually yea, I could just leave this behind and leave it running
where should I move though?
whats the best spot for HMF factory
what do i need to refine caterium?
a constructor?
i have 3 line of pipe t2
every line is connect to fluid buffer then we have fluid buffer A ,fluid buffer B , fluid buffer C
if i want when enter and exit the pipe all 3 pipes union for split in 3 fluid buffer.
Basically, I want the three buffers to receive a balanced input from the pipes, so that if pipe A has less fluid than pipe B, buffer B still remains balanced.
In short, I want to make a balancer.
How can I do that?
you can't, but you shouldn't have to, what is the reason for needing to do that, or even needing buffers, this is generally unnecessary in most cases
a lot of people fail to manage fluids well because they try to overcomplicate it
i want add a buffer for heavy oil , this HO its used to be fuel then generate energy. i prefer have an buffer for this because overwise if my production of plastic/rubben is low/stop explode all XD
hey guys a question, have they fixed the issues with conveyor lifts/vertical splitters in blueprints since the introduction of 1.1?
If itβs the issue where adding a splitter to a vertical lift can stop the flow of items up until you rebuild the lift, itβs still happening
ok thanks I'm waiting to come back to the game until those are all ironed out
can anyone give me tips/ideas for progression, i'm just getting past the initial slop ground phase, whats the best way to transition to my first clean main base and should I keep in mind another further transition to a bigger better clean base?
I suggest plannin and making a series of independent factories for your next few project parts. While those go, take a look at what you primary building materials are, and make sure you are producing a reasonable quantity of those going into storage bins and, ultimately, dimensional depots.
Build a foundation just above the top height of the terrain you're expecting, and then build a big flat foundation
Oh, God, lasagna...
I then set up ten sets of 10x10 walled squares as the base for future buildings
I would say 12Γ12, cuz once you Mark up of designers, you can fit more per floor without dead space.
don't plan for future, build what you need now. And get rid of "having one base" mindset
But I also would say, don't do that
I'm a factorio player, I can't resist
as a factorio player myself, get rid of practically everything that is "factorio mindset"
It is pretty satisfying, ngl
the two games share basically just "factory builder" genre
oh my god earth is in my hands!
factorio bases look big af but at reality it's just a satisfactory base without vertical
square vs cube scaling. Doubling machine area requires 1.41x width/height on 2d, or 1.26x on 3d.
Repeat that 16x and the 2D floor is 6.4x larger by XY area.
32x, and it's 40x larger.
#screenshots message
guys thoughts on the factory progress
ALSO; git rid of the idea that somebody else knows how to play a game for you π
IM BUILDING A GLOBAL RAIL NETWORK
i just never got out of the slop phase
If you want to play this game like you play Factiro party on, you are not the anitchrist because of it π€·
is the quartz extra inventory research bugged? casue I didnt get a single exta slot from it
I'm blocking u π
nooo π
umm how many inv slots are you supposet to have? I have 42 and I only have the Quartz tree upgrade plus alls the tier 0, 1 and 2 milstones
my factory is π₯ thoo
Hey guys, ive been seeing some clips about hypertubes. Is tehre anyway to "speed" it up ?
seen people fly almost π
yeah you can use the exploit of stacking multiple entrances
look at hypertube cannons
Is that an upgraded version of hypertube or some?
There's an intended game mechanic where you can go faster if you put multiple entrances. They do double-duty as boosters basically.
No, just a way of building them
I see π
Ill try right now π
yeeessss
nah you need to buy the dlc
Really?
LMAO π
Lol π
#screenshots message π
plz never tag me again
π
the world gets very laggy when i point a hologram of a structure at the factory
i think that is a bug
happens to everyone but lose like 70% of my fps
then again my factorys pretty unconventional but not sure if its normal for the game to practically freeze
it is, but it probably shouldn't be
is it a known bug?
don't think it's been confirmed by devs
blueprints decrease my fps a lot some reason too
maybe because there's like 300 stuff in it but idk
I mean when you want to paste like 12 in a row it's annoying but yeah
even just pressing the button to make a belt can make the game drop 10-100 frames in a row (as in, never make them because there's a hard stall) and then run at 25-50% of normal fps. It's not a blueprint issue
i havent been using blueprints yet, i just get low frames from tryina place something like a belt
yeah annoying for sure but no real solution to blueprints fps issues
Does it happen with all versions of the conveyor poles or just the "default" ones?
ye when in the middle of my factory, tryina build puts my fps down from 140 to 40 π
Now that i'm thinking about it, it might be actually the belt that does that, and be related to having lots of the same type of belt/pipe/machine
thats weird I haven't really noticed that
man I'd hate my life it my game dropped that much when placing every belt
i am not sure, need to investigate it more
I recall there was a specific issue with MK.6 belt placement in "megabase situations" last I knew, it was patched though
but it's deffo a thing with building mode causing both stutter when entering it, and massive performance drops sometimes
if you have a lot of a specific object, say like a certain type of 4m foundation, whenever you place one of that object the game stutters
if you place a different variant, no stutter
it affects belts and pipes too, but they tend to just take a really long time to build instead of stuttering the game
like a mk5 belt will build in 1 second but a mk6 might take 5 to do the same thing, because you have more mk.6 belts in the world
u building em death star or what π
why u need so much water
sky filled with concrete
ok why pal
some people like torture Ig
Just to be clear, screws past tier 2 don't have any purpose for keeping offhand right? Purely for crafting advanced parts?
nah screw 100% usuless
you just use it for like awesome shop and that's it
I am uber early game
If you're in tier 3, you can get rid of screws entirely from that point onwards
Just gotta go hard drive hunting
Now and again in tier 6
Guys does anyone know of a mod or something that lets you MOVE storage without having to remove it and build again ?
YOOO finally tier 4
Basically until I find a more favorable alternate recipe?
Because I still have to make RIP for smart plates
Anyone know how to put an oil extractor on top of foundations? π
why would you want to do such a horrible thing
Im just trying to build on foundations and need it to be a bit higher than the ground cause its uneven
I on think u can pump oil from concrete mate
why does oil extractor need to be on foundation lol
i managed somehow to clip a foundation so its just visible but impossible to dismantle
960 iron ingots/min should be enough for now and all the infrastructure is in place to expand later
society if you could artificially limit how fast a conveyor goes
You can?
Unless you're talking about how fast it moves you, then no
Just put the foundations down. If snap is blocked, remove 1 so you can see oil.. should snap and sit on foundations. Then put the 1 back in. Just don't go to high..
THank you il ltry this π
Works for all nodes except wells.. they only snap to ground. But can use foundations to get rotation right.
Is there an "advantage" with putting foundations under nodes? π€ Like... do they somehow fix a "problem" that existed before the foundation happend?
Vertical alignment of the miner? 
Time to test that
The idea that walls / foundations around "something" for fixing FPS issues checks out... That may change how I do some stuff π€
"Ballancer"
Basically a blob of splitters and mergers that math happens with and a specific result "comes out" the other end
Example: #screenshots message
lower tier belts move fewer items. Loopbacks reduce flow by specific fractions.
oh god
that's called a belt limiter, not a balancer. and especially not a "ballancer"
Yea, I'm not sure what terms are deemed acceptable in the Satisfactory community π€· and it's not really that important to me
It's important to people who are trying to find information about it.
I've seen people ask "why is this balancer not working" when it's because someone posted a blueprint of something that isn't even close to a balancer and yet for some inane reason decided to call it one
inefficient iron plates factory jumpscare π»
you haven't seen this clearly #screenshots message
yall must be terrified to the point you cant respond
as someone whos somehow managed to start 6 worlds without completing a single playthrough, this is insane to me
Amateur
I have 15
dedication to the lack of dedication π
Nuh uh
One of my worlds has like 1000 hours on it
What about you
fair enough
I just started a new one
ive mostly played co op worlds and worked on just tryina see how many of each item i could make without being very helpful to actual progression π
same, started one about a month ago but past 2 weeks havent seen much progress until today
looks better
Haha yea I am having my 5 month phase
currently just going thru each world ive had and taking a screenshot. gonna see if theres any significant difference to my play style π
The ish video really brought me back to Satisfactory haha. Don't know why
oo fair enough lol
i always just get drawn back to it
yep same, making things as efficient as u can is just fun ngl, also tryina keep it organised even tho thats something i didnt do in my current world
I don't really bother with efficiency as much, although I try
I am just trying to make things look nice so far
pretty much the opposite of what im currently doing π
i do have a certain aesthetic that im working on currently but its just a mess
i have a habit of just never getting rid of old factories
And then I take it all down when I have enough mats
Yep I do too
i kinda like having them just exist as sort of memories
Yea same
The reason I couldn't take my first world down was because there is so much stuff it would lag the game
ah makes sense
I miss my trains tho
That was the selling point for me
I love trains
What about you?
oh yeah the trains
What was your selling point
for me it was simply the automation / factory aspect as before getting the game i was obsessed with shapez (also played factorio a while back)
Same here, except it's my only factory game. I wish there was a similar game that was modern so I can use modern tech
The futuristic stuff is cool and all but i still want some modern stuff
ye thats fair, satisfactory kinda just meets all my factory game needs so im probably gonna stick to it for a while
is there any info on how the AWESOME Sink's points per ticket increases?
Like is there an effective limit on the amount of tickets you can ever make because the points needed per ticket will become so massive it will take literal weeks to make a single one?
Check the wiki page
π
Your game is almost an adult
why ain't fishing no fishing
?
making 18 December
idk read your pronouns and I thought about fish
What do you do on them
huh
What do you do on the worlds that you made 17 of them
idk
I have like 10 I was joking
2 look good 1 is for blueprints, 1 is a friend's save and the other were when I was a noobie
#screenshots message
made a little list of my past and current worlds
what happened in your life for you to turn out like that in your last save
Combination of less free time, inspo from portal 2 and rain world, aswell as trying to see how quickly I can progress even tho half my playtime was spent afk π
You guys wanna make a satisfactory world @hardy wagon @polar leaf
bro
#screenshots message aside from the steel and the rocket fuel I still need to do allat
So your new
no? I have 700 hours of playtime π
Oh I see
do I choose the steel rods or do I rescan and gamble for cast screws
even though i am not afraid of spiders. they are very unsettling and i hate how my quartz area is full of them
i don't wanna leave my tractor
in the settings theres an arachnophobia mode that turns them into cat pngs
ik
do you need either of the recipes you rolled in the near future? if not, reroll
hahaha i found a way
just save before picking the recipe and keep reloading till u get something for screws
i didn't think i'd be this afraid in a game like this
jesus, just use a save editor or AGS
ficsit shouldve given me steel screws in the first place
they give you the tools to skip hard drive collection/scanning in game
save scumming is technically an exploit
it's just especially dumb because you can just access all the recipes using in game settings and mechanics
ficsit said save earth by any circumstances necessary
which includes cheating
who uses screws smh
it might be indeed shocking for some that steel screws is indeed a good recipe
especially for HMF when produced right near the Manufacturer
u need 15 thousand screws a minute minimum to beat the game
Do you guys prefer Heavy Flexible Frame or Heavy Encased Frame
Lowkey that is pretty good, I have excess rubber I need to route somewhere
According to tools Encased is more efficient AND if you plan on only using one and OC + slooping it Flexible has a higher output so π€· somewhat situational
I was also hoping to eliminate nails for some of the late game recipes with encased frames
So Iβll see which one I like more when I get those recipes
If Ion Pipe... lots of other recipes synergize with it AND it frees up steel beam production for Steel Screws that pairs nicely with Copper Rotor and Flexible Frames π€·
drones vs trains explained?
Drones are trains minus all the infrastructure, except you need at least twice as many and some sort of fuel.
thats light then
Exactly
Dang Drones that good aye? I'm a belt hugger it seems, maybe I'll go crazy with drones and see how that goes
Plus they look like little owls π₯Ί how could you not love them?
If they let me ride them then... it would be a done deal π
you can
I barely use drones, pretty much just for cross-world movement of small items
sorta...
Maybe I'll do a tiny plutonium fuel build and then try drone crazy mode
fuel factory -> reactors & reactors -> waste processing is usually a good route for drones
although I tend to build my processing/factories a way away from my reactors
I need to start building vertically π
I'm running outta room and I cant' produce enough DX
our biggest flex for this game is verticality
but then when someone uses verticality
they are insane
Satisfactory 2 with four spatial dimensions? π
wait someone help
when I search something in the awesome shop it uses my keybinds
like when I type m it opens the map
nvm fixed it
Heavy Modular Tesseracts?
3d parts in a 4d world
...Is there a menu we can open to just turn machines on and off without going to each individual one? π
like how you can with work stations in Timberborn?
Thatβs called hooking up a priority power switch to a section of a grid and then turning that switch off
so there is no actual menu? π
Completely screwed up the aluminum chain on my fmf factory 
Now I'm doubling it
Wouldn't be even remotely practical for this game
The power switch menu.
Hover over it in the inventory and press the number key for the slot you want to bind it to
Are you also aware that you have multiple hotbars?
no??
Hold alt and scroll π
oh i wondered what that number in the bottom was
Now you know
hell yeah, also can i somehow place multiple things in a line? like draw a line then drop and it builds a bunch of shit
a trick to have more useful hot bars:
if you hold E while building an object - it brings up a radial menu of similar objects (in it's category) , that way yo ucan make your hot bars very compact
ahh okay ive always tapped E
That's called zoop, it's a build mode. You switch build and dismantle modes by pressing or holding r.
zoop for walls or foundations, r to change modes I think
you can zoop foundations and walsl and other things
ohh thats what zoop is
zoop is amazing
tapping E cycles through the radial menu w/o bringing it up
radial menu can be more convenient
damn this is all so helpful lol wtf
middle mouse button to eye drop an object if yo uhaven't seen that yet π
they've put a lot of work into making building as smooth as possible
yeah i had no idea hahaaha
Another one that a lot of people don't know:
If you open the codex and click on an item, you get a list of recipes for that item. If you click on that recipe, it expands it and shows you the per minute values. You can type in the overclocking percent and overclocking target rate boxes to have the numbers change without needing to build a machine.
hold CTRL while building some machines or obj to snap them to others
CTRL C and CTRL V to copy paste settings
yeah i got the snapping pretty quick but didnt know the rest
Also, once you unlock blueprints:
If you're in blueprint dismantle mode, you can use mmb to sample an entire blueprint
im not really at that stage yet but still helpful
hold CTRL also lets you half nudge
OR spin objects in small degrees
yeah they are basically objs
cant seem to make this work, is this only on the ground?
you have to lock the object first , then nudge
can't recall , H I think to lock a hologram?
then you can nudge it around
and the midle mouse button to spin certain objects, like pillars or beams
ah yep i got it didnt really understand what the lock option was for
you can also control the tilt of some items with the middle wheel, things like pipe stands and other objects that require multiple clicks to place mean they have options to alter position or orientation
alright now i just gotta remember all this
oh and when the hell do i unlock ladders
you buy them in the awesome shopw
should prob be one of your first purchases. that and wall sockets
damnit i actually have to use that thing
what is eye dropping with the middle mouse button?
is it a good idea to just set it up at a random node and let it eat everything for tickets
the awesome shop is filled with awesome things xD
selects the block you hover over, like eye dropping a colour, just learnt it pretty cool
eh if yo uwant.
quick wire or crystal is simple to set up and can pump out a good amoutn of points for little effort
quartz is other side of the map for me π
DNA is also good for ~60 easy tickets
alright ill sort that out soon tryna build a vertical smelting thingo
what zone did you start in?
the first option desert area
the first should be grassy fields
rocky desert or dune desert?
rocky. There's crystal in the centre of the rocky desert in caves.
but prob easier to do quick wire
oh yeah its underground i did find that actually
couldnt find a way to get to it tho
on the far east and west side of rocket desert, near the beaches, are entrances. the cave runs east to west the whole way
early game yeah
but combine nodes to fill your belt if neccesary
sinks cost a flat 30mw which is a lot
i have a few coal plants already so power isnt too stretched yet
definitely then
also get MAM research for caterium/quartz, make smart splitters overflowing into a sink belt for your part construction. They'll fill however much storage you have, but keep the machines running afterwards for sinking.
wall power outlets right?
yup, very convenient
can you get floor ones??
How do i unlock Mk2 power polls?
no but there's tricks to putting them on floors
MAM. But I don't really recommend them. Lots of connections means having a spider web of cables everywhere
bad for management
@dense violet Thank you
bro disassembling my old factory
it has so many logistical floors
that it looks like a maze down there
like when they poured concrete down an ant hill
remember it's not just chaos, it's your chaos... that worked for what you wanted it to do
never be ashamed of doing chaos, the spaghetti calls
related: almost finished preparing for the ai expansions
theres no reason I need 3 layers of logistical floors
there is no current reason, perhaps there was a past reason
well i mustve been an absolute idiot because the most complex thing I was working with was an assembelr
so 3 layers of logistics is impossible
how is it even possible now that I think of it
welcome to the rule of code writing
the feature i want most in satisfactory is i think like, dynamic weather pollution, like the more smoke producing machines you have in the biome the scarier the clouds get, like a brown haze over everything, maybe you even need too use gas masks if youre outside if it gets bad enough,
could even have a similar system for nuclear fallout,
but then you can make like atmosphere cleaning machines, or you like connect a pipe from the coal gen too a different machine and it uses more space, but it doesnt make the sky yucky,
just as like another layer of stuff you need too worry about and manage would be cool, or you just ignore it and make cool smoke stacks everywhere
"how was I so dumb" is an excessively large compliment to yourself
they already said no it hink
they dont want that extra layer of the player to worry about
try a game called Eco for that
cuz the whole point is you're supposed to pollute the game to progress
goddamn i remember that game
I played it in 2018 when I had a shitty computer and It couldnt run above 50 fps
so I dropped it, wonder if I can run it now
yeah i just feel like it isnt really a feature in gameplay, like the story of the game is you are stripping the planet of resources and fighting off the wildlife,
but there arent really any like, im ruining the planet roleplay things
besides like, getting a chainsaw and deforesting everything
also they said they dont want to add any clean energy other than nuclear reactors
there really isn't anything about stripping the planet and ruining it. That's entirely projection from players
in a video they said they want you to be like destroying the planet as much as possible
and geo
also I dont think you're making that much of an effect on a planetary scale, like 100 oil power plants is very little damage to the planet
there are 132 petrol refineries operating in the USA rn
Create, Automate, Explore, Exploit
but yeah i mean, i dont exactly want the game to be about, getting clean energy, i more just want, too make the world yucky, i got all my machiens pumping out smoke and i feel like it should be smoggier
but also like, having a insentive too rush nuclear might be good
i do want a smoggy game like satisfactory
Realistic pollution when
like a steampunk vibe with satisfactory building
I mean sure, you can want the game to be about that, but there's zero about it in any single way.
I recommend you find a game liek that. Like Eco
that could be a great dlc man
I want my streams to run red and the animals to get sickly
or a mod maybe
steampunk satisfactory? dev when add this
yeah let me spill oil into the water supply
the animals probably describe us as demons
it would have to be an extreme overhaul
do I go to sleep or do I begin working on my factory
sleep + dream of working on factory, problem solved
<@&370483737957236737> tophats and monocles for all the mobs for international steampunk day
being well-rested is a responsibility
ok ill just do this oooneee little thing and ill go to bed
cut to five minutes later, morning alarm goes off
an any way, i do think i want like, another thing to worry about in the game, like a different progression tree running parrallal, and i think like,
pollution mitigation machines would be nice for that,
but really it could be anything, just like another thing too worry about besides electricity
yea but it wouldnt make sense for pollution mitigation
ficsit dont gaf about this planet
why would they waste time and resources to mitigate pollution when they could be improving their factories
all power buildings converted to release steam
much spaghetti calls
turn to the pasta side
or build a factory from the space elevator backwards...
the amount of train-signal related questions are staggering. I have to admit - I didn't get it until I did, and I still can't explain it well
I have 3, but it was meant to be 2. One of them is just "alright i wanna take 50 belts from A to B but the other 2 layers have shit in the way"
rather add an 8 meter subfloor to cut across that shit instead of routing 50 belts up a floor and around everything else and then back down
and it adds shape which is + for asthetics xd
press N for Nalculator
they let u out the cage bro?
i'm a rabid animal
his vid genuinely didn't help at all π₯²
it's a lot simpler than ppl make it out to be though once you understand how the signal works on its own
question what is the type of builing called if i use the frames stuff in SF if there is a name for it like there is for building Brutalism
https://www.youtube.com/shorts/S6S7VMCM4bg did ya find this one?
yeah, i think it wasn't as helpful when understanding how to signal up bi-directional rails
this guy's channel is so great btw, love his content
agree, he hasn't done everything, but he explained almost everything you need to learn
it does explain how to set up a basic junction, but path signals don't allow entry unless the train can exit past the next block signal, rather than up to it, and that for example wasn't mentioned much when i searched the reddit and watched yt vids on it
personally... I'm on https://satisfactory.wiki.gg/wiki/AI_Expansion_Server
ah, you need his second short
i've already got a handle on it now, was just commenting on the lack of explanation of the signal-specifics. Instead I see more content on junctions - especially tidy junctions haha
I suppose it depends what it looks like. Industrial could apply?
hi
do i need to create a buffer on all machines to run at optimal rates?
What type of power do i get after coal? I am about done with phase 1 now. Also i am honestly worried about getting to nuclear because i heard if it mess up slightly it go boom and idk everything around it go boom or if it becomes disabled
i thought it was oil after coal
i might be wrong tho
Ik oil exists but idk when i get it
yeah neither ive found patches but i cant use it yet, im at phase 2 atm
My factory is such a mess of conveyors but practically everything is automated except sulfur and quartz related stuff
Hello all good morning
Cables and rotors are my biggest pain rn
Ive been redoing piping at one of my factories and or my fluid and pipes are a pain to deal with lol
Fr
We in better spot now and pruning around 400 batteries a minute over clocked
Because I forgot the item it was but it needs wires and rotors iirc
My wire conveyor is too full because of the lack of rotors
@cosmic pawn just increase production for each
Id have to make my base like 2x as big
Yeah you have to lol
Hence why i was thinking about making a dedicated concrete base just to make more space
And having a tractor bring it over to my main one
Glad there is no limit to how much i can build within limits of course
Trains and vehicles i dont have automated atleast not yet do I plan to idk yet I do things my self then I know whats what lol
hey what is a good way to transport coal give or take 500-600 meters? im just starting to unlock tier 4 milestone, and i need to start steel production, as im not sure if i should use the mk2 conveyor or tractor
Tracker or truck
Mk3 are gonna make everything so much better
Mk3 conveyor my beloved
Saves so much time
Is there a mk4?
so i should get mk3?
Tractors are still nice
Am on mk5 making my way slowly for mk6
i have no clue on how tractors work yet as im moved my base to a closer spot to the coal, it was around 1.2k iirc before, but i still need to get it up a steep hill so im not sure if tractors will work
I just built a bridge for my tractor and it works flawlessly
oh so it doesnt mattter if its steep?
use a belt. fine early on while you're learning things π
depending on teh terrain a truck could be an option too if you want to learn that
The ai just struggles with rocks and other uneven terrain
just use the natural roads
give me a second and ill send a ss into screenshots so you can see if the tractor will work
I've had times when it flipped over and turned around before it got to the checkpoint
sent it
That was before i made the bridge
I mean, with enough infrastructure anything will work
the positives of a truck is that it uses very little infrastructure. So using them where you need tons is .. not amazing
so can it go up/down that bridge i sent in screenshot without falling into the lake below
Mine just goes in a straight line half the time
just belt it. It'll be easier. Or belt it up the cliff
True
what are you trying to do with the coal anyway?
I'd just use the other coal nodes in the area for it honestly.
use everything around that lake for power
ill just setup a small one here to get the mk3 conveyor
and then belt it to my main factory later
Like i said mk3 conveyors will save so much time
Especially with coal gens
From experience
ye and i want to unlock the big power lines, as coal is the best power source for me rn
would the starter power pole be fine to power about 20 or so buildings from a coal gen, or do i get the better ones
both do the exact same thing. I never use the power towers as they are huge and ugly
I only use the towers if it's a long distance
eh even then ... huge and ugly
But for in factorys it's the mk2 poles
its like a 20 second walk with the blade runners, mainly due to the climb down
the big towers are great if you like ziplining around, or you have a spread out base and you want to only build one power station
must look like a webby mess
I'll eventually have to build a second power station
but functionally all power lines work the exact same for powering machines, just have more connections depending on the level of them used.
so mk1 poles will power it fine?
yes
alright thanks
I spread them out pretty much at the max distance
you will need to use a lot of them because they only have 4 connections
but they will work. Theres no limit on the power transferred
Plus i never really hated looking at that design before
thats what i was wondering if it has, thanks for the help
Imagine if they did
it would change the game so much
The lines people would make
Of like 10 towers next to each other
Also since i now have access to the air tube things i want to make a network to go between my 2 close bases and my power plant
They have an internal buffer which is large enough to take care of that and more
with cables, they dont work like belts right? as i built a ''guide'' with them going down twoards the coal deposit, do cables work like conveyors where i have to place it going in a certain direction, or will it work
And probably others when i make them. Also hate how my quartz mine has the big spiders in it 
hypertubes are awesome once you learn the magnificence of hypertube accellerators.
dcables have no direction
electricity is omnidirectional
alright thanks
I am not afraid of spiders but damn are they uncomfortable to look at
or more specifically, it doesn't have a direction at all - stuff is either connected or it's not
And also to fight
I am not ready for the very massive ones
If i see one
Im done, no more
I never felt true fear playing this game until i made my quartz mine
oh ye, how important is quartz
i saw a big ass spider in the direction of it and just left it for a later date
helps make computer parts and i think glass so its pretty useful
πββοΈ

Wait till they start leaping at you

i might research the rebar gun now that i think about it
its not super good at first, but when you get new ammo it becomes situationally pretty useful. Definitely takes some practice if you want to use it in combat
Putting on aracniphobia mode doesn't help either
is there a way to know why my fuse is constantly blowing up?
the reason is always that your machines are drawing more power than you are producing
so one coal gen cant power 20 buildings
step 1:
-# πββοΈββ‘οΈ
-# πͺ
-# πͺ
-# πͺ
-# πͺ
-# πͺ
-# πͺβ¬
step 2:
-# πββοΈββ‘οΈ
-# πͺ
-# πͺ
-# πͺβ¬
-# πͺ
-# πͺ
-# πͺ
step 3:
-# 
-# πͺ
-# πͺ
-# πͺ
-# πͺ
-# πͺ
-# πͺ
step 4:
-# πͺ¦
-# πͺ
-# πͺ
-# πͺ
-# πͺ
-# πͺ
-# πͺ
dang i overestimated it
either the generators are running out of fuel, or you have too many machines connected
that might be it
I had to make 8 before i could have good power gen
i got too much coal, but probally too many connected
Then i bumped it to 16 just to be safe
go to a power pole in the network that is tripping the breaker, and press E on a power pole, it should give you a graph that shows stats about the network
another thing you can do that requires more math is just add up the power draw for each machine you have connected and then compare it to your generated power. If its less you should be fine and the problem is likely fuel for your gens. If its more, then you need to build more generators
you can get a summary of all that though by pressing e on a power pole
Me having over 1k watts even though im gonna need like 4x as much later
is it a bad time to say i barely passed my maths gcse / exam whatever its called for you
It's pretty simple tbh
nah, thats fine. use the power pole instead, you're just comparing graphed lines that way.
it gets a lot more complicated later in the game, but its like, simple concepts that spiderweb out into a mess of interconnected machines.
nuclear power is my current stumbling block, so complicated to set up.
It's only technical when things break after 5 seconds after turning on the power lol
havent quite accomplished it yet
my current as yet unimplemented nuclear power station is going to require 130 interconnected buildings not including the remote resource generation networks, and it only generates 26 gw, so its kinda a small one.
Step 5 swear
wait theres nuclear?
ye
what tier as if its close to 4 i might not bother with coal
buit you won't use it for a long long time if you're new
yeah its near endgame
phase 4, basically tier 7 or 8 I forgor
no you have coal and then fuel generators before you get to nuclear
due to it being automatable yes
and the fuel generators have like 4 or 5 levels of fuel i think
also how far along does each water pump need to be
as i sent the hill i need it up in #screenshots
I say use put the gennies at the water and conveyor the coal
solids are easier to transport than liquids
ye but i want to place a coal gen closer to my main base, and i need it up that hill in screenshots
is there a way to know how far along one needs to be?
mk1 pumps i like pump up to 20M?
how do i change drills in satisfactory calculator from mk3 to mk2?
when you are placing the pump on the pipe, it makes a moving hologram along the pipe. where it stops is how far that pump can push the liquid vertically.
alr ty
if the pipes are all horizontal you dont need pumps at all, but if there is vertical sections you may need pumps depending on how far up the pipe goes
very up
liquid physics are applied to pipes so it actually gets very tricky to build a good pipe system, if you don't keep the rules for it in mind.
I have never once needed to apply liquid physics in the game other than 1 valve
im having issues at my fuel gen base right now i think because i didnt pay close enough attention to it
What's the best layout maker for satisfactory? I tried salt but didn't click with me too complicated
im using satisfactory modeller but it doesnt exactly do layouts, just tells me how many machines i need and what values to use
what do you need a layout maker for?
So I have a better view and can plan stuff faster
i mean, you look at what you want to make, look at what it takes, divide by a number. It's not harder than that usually
for example, I want coal power. I take the 270 coal/m i can get out of a node, divide by 15 because thats how much a coal plant can use, then I have the number I need to make
I don't need the math part
anyone can help alternative recipes?
I got that one, but when you have to actually build the production you have to plan out where to put those buildings to make it efficient
to help choose recipe
pick the one that removes screws
all other recipies dont really matter just get them all
Cast screws is also very good
Swaps out the iron rods for the ingots
So you only need one constructor
And it makes quite a lot of them
alr
The game
there are 2 recipes that makes computers easier to make, but thats about the only 3 recipes i care about
Does this game have combat?
I'm going in pretty much blind next month when it releases
On console
There are aliens that will try to hurt you. But it's pretty basic and can be turned off
Fair
yes, then oil. Nuclear is one of the lategame power options
I'm really excited to build a factory and take over the world
Please tell me i can make little robot helper dudes
Ima call one Steve
Hardly played at all the last few weeks, been so busy with work. Hoping things calm down soon so I can continue with my biomass bonanza save
No idea what that means
I've completed the game properly long time ago, so I'm doing it again using only very basic (and quite manual) power generation. To make it harder for myself
No robot helpers but you have a lizard doggo you can tame
Kinda? There is no "helper", but there are vehicles for player and resource transportation
what you call people you recruit in #1201555265942724758 is between you and them π
LIZARD DOGGIE? HE'S CALLED STEVE
Soooo where do I post my spiders to scare the boss people into adding robot Steves?
there are already spiders in the game
Here?
no in your sock drawer
arachnophobia mode was added because some of the devs have arachnophobia, so don't do that π
wish you could change out the cat jpeg with other pictures
I dont want cat heads running at me
Am sure theres defo bugs with the pipes
there's mods for that
why tho? screws are fine
pick any that you like. There's no bad choice
Screws take up the most space and slow down production
that sounds like you build them weird/wrong
I see, so what you're saying is, it might work in forcing them to make "Robot Steves"?
sounds like you have never played the game
screws are completely fine if you build them in front of machines that need them
I haven't
do you talk to people who are on their phone in the bathroom?
I guess? Realistically given I'm not there to watch you take a shit, the only way I'd know you were in the bathroom is if you told me.
woosh
So maybe keep it quiet
dude I wasnt talking to you... read the room
Tmi dude
is there a way i can stop my belts from doing this on slopes?? #screenshots
Not that I know of, use lifts to run them along walls instead
no, slopes are a bad use of belts
it's gods way of punishing you for making circle buildings
Place 2 splitters on the belt: one right after it goes from horizontal to diagonal, the other right before it goes from diagonal to horizontal (so basically at both ends but where it's diagonal)
Remove the short belts between the splitters and poles, then remove the splitters.
You should end up with a piece of belt that's fully diagonal. Repeat that for every belt segment, then connect them together
I don't know if it'll be perfectly parallel to the ramp but it should at least be better
thank you
ill fix it all up later but its the best i can do for my steel factory
Hey chat, hereβs my progress update for the night. This area has a lot of annoying enemies but itβs so fun being able to build out some names and lore for the sites that get built.
"good" depends on your preferences
well we can't really help you given we don't know your playstyle
i dont have playstyle??
as I said above, there's no wrong choice, feel free to experiment with recipes, pick whatever you like the most
you can get all recipes anyway, so you won't lose on anything
^
Thereβs no one right way to play this game
You just feel around your speed and get at it
From what I can tell most alt recipes are just side grades not inherently better or worse overall, but some benefit factory setups specific to people
all of them are just alternatives
Mhmmmmm
Though if I had to give my personal opinion on steel rotor I think itβs one I wouldnβt pick out as a priority
it's basically more expensive but slightly simplifies the production complexity
Yeah I can agree with that. I wouldnβt personally use it because my main steel is produced offsite and it goes to a lot of different parts of my factories so having more accessible early game parts for me fills that void thatβs easier to set up
if youβre like, producing your steel right to some copper and such then you could go for it
Who here gets alot of issues with pipes ?
people who think of them as covered belts
I don't understand what you mean ?
Pipes have different physics
many people build them as if they were just covered belts and then they are surprised it doesn't work
Hmm
the only thing that Modeler does is layouts.
it's a garbage calculator.
if that doesn't work for you I recommend just getting the raw numbers and breaking things down on excel
Well my pipe are being surch tits
They struggle a lot going upwards as well as settling in a direction to go in
they're only as titty as how they are made
only with poor layouts
Real.
works for me, i just wouldnt call it a layout, i guess i have a different idea of what a layout is.
I usually get burned out with complexity more than I have issues with resource or power throughput. Maybe itβs a side grade on paper but it keeps the game fun for me
you can break up the machine nodes into whatever groups you want? Not sure what you want
nothing i was answering someone elses question
How do you have them setup
I redone my pipes for water and Alumina solution where they was doing ok not the greatest but steady to now struggling to get through to rest of the pipes to get to the blenders its like the stuck at a point and can't get past it
headlift
The way you have pipes set up maybe ive done some mistakes i dont know
They got pumps
Yeah check the spots the pumps are at in case thereβs maybe a blindspot
Where the liquids canβt reach the next pump
or just use walls to measure to make sure your pumps are spaced right
See this one pump has gotten the fluid up little slope but it stops and dont go to the ones going in a line feeding into my blenders like they was just about getting the fluid but then stopped so now they struggling
that doesnt matter, its about height
Guess ill have to re look at them later
Pumps donβt stack headlift so you have to check where a pump stops on a pipe to build the next one
You can use the little outline plus the H key to get an idea or you can use walls to measure it like talo said
@clever stone there was one spot where it marked blue so I put pump then but then it dont show any more still blue just moving blue how the flow will be
Right
make sure the pump is connected properly on both sides to the pipe, sometimes they glitch and dont actually connect properly, and the pipe needs to be rebuilt
ive seen that a few times during long pipe runs
Ok thanks yeah I have been often moving pumps and trying different spots to see if it works
i forget where the link is but someone made a manual about pipes in satisfactory, its got a lot of great info in it on how the pipe systems work and how to do things like priority pipe systems and such
Damn I think i need to look at it lol
eh, it's more like "this is technically possible", but I wouldn't recommend using the priority system
(even the author himself kinda doesn't recommend it anymore)
i havent used that either so far, but i was more talking about all the useful info in it
Let's hope i get it sorted sooner than later
i did end up using the water tower approach.
I mean the VIP does work perfectly right now, but it's not guaranteed to work in future updates because it kinda relies on a bug
yeah, that (water tower) I wouldn't recommend ever
The guy who made it even says not to use it any more. The fact it works at all is technically a bug. But I'm convinced it will never be 'fixed' because no many people are using it already, it would annoy loads of players if it was changed and suddenly their factories stopped working. For that reason I'm happy to be part of the crowd and just do the VIP thing wherever it benefits me
why not? i havent noticed any problems with it so far
I've never felt the need to do a water tower
no reason to do water tower if you can just build a pump
and connecting pipes between each other is generally not recommended in any setup
Imo towers are only remotely useful if you use the valve exploit (if it even works still). If you're using pumps to get the fluid up the tower, you might as well not have it
Is a water tower where it brings the liquid to the top then flows back down to the machines that need it ?
Pumps are cool but water towers can end up aesthetically satisfying if you put your work into it
water tower is that you use single set of pumps to provide headlift to multiple pipelines
it was on a long transport line i didn't have any power lines near so i needed a way to get the oil up a decent sized cliff with no power. thats why i chose to build the tower near the source where i had power
Right
my water tower is just on one line not multiple, im using it to get up a cliff without power at the cliff.
Is there any good pipe videos i cam check out that can help at all ?
my guess would be no
I like that gaming with doc guy
what exactly is your "water tower" then? just a series of pumps? a buffer on top?
Why not
Who posts tutorial shorts on satisfactory logistics
because from my experience youtubers have surprisingly low knowledge about advanced mechanics
just a tower with a buffer on top that gets the water level above the height of the cliff thats a fair distance away.
I still find some that say that there's "mk2 pipe bug"
Lmfao
Because pipes are fucked up and most people are wrong about how they work, what helps, what doesn't and what's straight up harmful
well oil level, but yeah.
that's just pumps then, not something people would call "water tower"
In my limited experience, pipes want to fight you at almost every instance, same with newly made rail loops that connect back to the existing tracks
Thats what I am saying they got to be bugged or something
its a tower with a liquid in it π€·ββοΈ
there is one or two bugs, but they are not related in general to pipes
Boy i do sure love having to hunt down the warning error loop junctions on like 50 miles of track I just laid down 
most of the "bugs" come from people doing weird setups
Pipes
They work exactly as the Devs wanted them to afaik. So not "bugged". It's just what the Devs wanted is dumb and doesn't work perfectly
Lmfao
Isnβt there a mod that makes all liquids act like gasses