#satisfactory
1 messages Β· Page 360 of 1
Fair enough
I mean I assume rocketfuel burns hot
Aluminum isn't very heat resistant Right
yes, right click on the swatch you want to automatically apply
and it'll give you options
aluminum melts pretty easily i think
Ye it does just verified cuz I thought so
where?
Okay that makes this much simpler
in the swatchs menu
Making a lot of rocketfuel
tysm
np :D
And I'm gonna turn about 250 of it into drone fuel
how many coal powers i can add to 3 pumps ?
45/360=8
overclock that thang
thats only temp pain
?
Which lake? Most coal nodes have plenty water near them
One of the small ones in grass fields
in grass fields were you start right
i think i know the one
Why not use the giant one beside the coal nodes
The elevated one
Thatβs what I said
you can fit like 5 just really pack em in there
was the plan to build one there later on
only played 100h in 2 weeks, and did not look around too much
Thatβs 50 hours a week
dont tell my wife π
we wonβt donβt worry
What do we say if she asks
that's only if you merge multiple screw sources
π she wont
(which is what screws are not for)
I donβt understand the hate towards screws
Can someone explain rq
People who can't do simple maths get upset about hitting belt throughput limits and blame the screws instead of blaming their school teacher
I hate them because all but one recipe that uses them just sucks ass
so imagine an incredibly common basic part that requires weird clock speeds and multiple machines
Whatβs the recipe that doesnβt
If you want something to get stressed about, run a particle accelerator at 250% clock speed using Turbo Diamonds alt and let us know how that goes for you π
copper rotor
I HATE copper rotor
Lmao
Have you seen the problem? I love it when people get caught out by it cos they don't think to fix it with sushi
The problem with screws?
No, turbo diomonds
I havenβt gotten past phase three yet
Oh I saw u replied to me and thought u replied to my last message, not the one earlier, my bad
No worries
But ye turbo diamonds is a even better problem π
It definitely gets more complicated π
Why only 50 hours π
remember that if your factory isnt 100% efficient, the whole thing needs to be dismantled and reconstructed
Not happening
I am not spending 10 hours for +1 rotor per 10 minutes
and then you can add like 2 high speed connectors out of a singular node with 1 powershard and 45 seconds
I spend enough time for it to not matter
i think the blueprint builders should be unlocked earlier and be bigger
the only problem that can be fixed with sushi is drinking a bottle of sake on an empty stomach.
Dlc when?
1.0 launch, EA reward DLC 
i see that on my steam but does it actually have any content
"satisfactory early access supporter pack" or smth
48 hours in to my first serious run and Iβm making pen and paper flow charts.
gold stuff in the appearance customizer
multiple reasons:
- pre-update 2 screws were really bad, so people learned to hate them and repeat that even after two major rebalancing updates
- people tend to merge all things onto single belts, which you shouldn't do with screws
- people tend to repeat what they hear without fact-checking it, so vocal minority chanting "screw screws" obviously makes a lot of people believe them
Welcome to satisfactory
4k hours and I built my own production planner 
thats diffrent from purchasing the caterium finishing in the AWESUM\tm shop?
Fair, wish more people understood the concept of multiple belts
or rather, the concept of direct input π
That too
one screw constructor -> one machine needing screws
- golden helmet
- golden build gun
- golden build gun trinket
Or even better
one screw constructor -> multiple screw hungry machines
guys how do i get uran in inventory without radiation
you don't
Hello all good evening
... you upload it
technically it's an inventory...
doesn't make it an intelligent decision though
where to find mycelia or how to make it ?
you can mine about 3 pieces and then upload it, inhale some delicious inhaler things, and then repeat
caves or in the jungle with a chainsaw
Not just jungle re: chainsaw; there's a fair amount of foliage out there that'll drop mycelia. Just start chainsawing around everywhere and you'll eventually find some. (Though yeah, caves are generally the "guaranteed" way)
you find it, I use cactuses for it
Remember you can chainsaw 'em in caves, too -- helps with collection quite a bit
have game difficulties ever been considered? like for reduced recipe costs and whatnot?
use a chainsaw too
I don't think they've ever talked about the possibility of having alternate recipe sets; I expect that'd be way more work than they'd be willing to do. They do offer settings right in the menu to turn off combat, which is the only real external "stressor." Everything else in the game can be conquered just by time
And of course there's Advanced Game Settings which lets you do things like toggle build costs, power requirements, etc. Not to mention just giving yourself any items you want
i mean just like number reduction, not any "different" recipes
Anyway, can certainly suggest it on the Questions site -- that's where the devs would see it. Could be there's already a post about it which you could upvote
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @white dawn
thats neat
Right, but what I mean is that they'd have to go through and balance every single recipe
yeah
i dont personally need it
its just i feel alot of people may stop playing due to the difficulty
I mean, in the end, it is what it is. The game's not gonna be for everyone
I'd also disagree that the game is "difficult" in any conventional sense -- there's literally no "pressure" once you get to coal power
Increasing complexity is kind of the foundation of most factory-automation games
i guess thats true
recipes cost isnt really a problem, if you need a large quantity of something, just leave your computer on overnight and return to a whole lot of iron plates
Not saying that it's not possible, of course, but I just can't imagine CSS going through all the effort to try and rebalance the entire web of recipes just to make things "easier" somehow
if you need to afk, you didn't automate enough
im nearly there
IMO most folks who end up feeling overwhelmed (and in "danger" of not playing anymore), what'd be far more helpful than trying to readjust recipes is to encourage alternate playstyles -- folks who are getting overwhelmed can often really benefit from https://satisfactory.wiki.gg/wiki/Tutorial:Independency for instance, which IMO isn't often an obvious way to play for folks
how to make things easier: ||build less
||
(Obviously just recommending Independency isn't gonna be every overwhelmed-player's solution to having an easier time, but changing perspectives in build styles can often help. A lot of problems/frustrations that people run into end up being side effects of their chosen build style, which they didn't even realize was a choice. Lots of ways to play the game!)
Mods are making Tabs hide and go away like Architecture tab
Anyway, not saying that it'd be a bad thing if CSS did decide they wanted to do a "simplified" recipe set for an optional "easy mode" or whatever. I'm just guessing they're unlikely to make that effort. :) Could be something a mod provides, if someone's motivated enough to do it
Doing custom recipes via mods is pretty straightforward, from a mechanical perspective at least
If were talking abt game balancing, I feel like the way alternate recipies are completely random sucks. You could fight 4 nuclear hogs and an army of spiders to get biocoal
reroll
That's why you've gotta "keep up" with hard drive collection as you play, so by the time you're encountering nuke hogs and armies of spiders, all those early-game recipes are already claimed (or maybe for biocoal/charcoal, locked away in the LIbrary. :)
Prioritizing exploration/HD-hunting from the start means that your random pool of recipes is largely always gonna be stuff that's immediately relevant
(I agree that's not necessarily obvious to a first-time player, but it's good to keep in mind for future runs, etc. :)
making things easier might be solving the wrong problem
yoo congrats me for getting a macbook!!!
Heya
Turbo diamonds at 250% can only be solved with sushi. Unless you know of another way?
i have coal gens with water being pumped into them, but they say that the gens have no power and the water wont flow into them, even though it has a high flow rate?
Start a #1038092680493801533 thread and inline images of your setup there. Do it from up high; build foundations/ladders/catwalks/whatever to get a nice overhead view. The pipes in particular are of particular interest
Don't know if you know this, but the Heroic launcher has GPTK functionality built-in, so you can install Windows games and have them work pretty well out of the box.
No need for crossover etc.
i have done thanks
does anyone else use a color picker to pick the colors for building color coding
Yes that is us.
You will be hearing a lot more about it in the coming days.
We had to compromise and do 20 people per server after our play test.
But we have unlimited servers.
On community level submissions are due October 15th and the events starts on November 1st. Again, unlimited servers so everyone can join with their friends or solo
ZOMG! I thought about this and... did not accept it was feasible? Is it? π€ How the hell would this work?
OH, now that we have priority merger it's simple
Well... more simple
Oh man... I gotta' try this
BTW GUYS, there are no mods for better vehicle control etc π ?
I have yet to use a vehicle to get around π€· it seems rather impractical given the average terrain but maybe that's part of the point? I'll give that a try too π€
Well the machine has 2 inputs and needs 1500 coal and 100 turbo fuel per minute input. You obviously can't put all 1500 coal on one belt as the max is 1200. So you need to put 300 coal on the same belt as the turbo fuel
Use concrete foundations and walls and call it brutalism
lmao im trying not to do that this time
Right, so the "real" issue is how do you get ONLY 100 turbo fuel and 300 coal π€ I'm guessing this is one of the times when a "fancy splitter blob" could do that
You produce exactly 300 coal and exactly 100 turbofuel and merge them
I guess we can control the input at the source too
I wonder if there is a more feasable way to do that
OH, 300 coal is a maxed out impure coal node... that solves the "wasting coal problem"
I cant load tractors help
It's pretty easy to adjust any amount to any amount if you can do maths and know how splitters and mergers work
nvm its working now
New players are probably best just making the right amount though
Yea the spitters thing is the most "feasable" IMO
OK... this is a valid reason to use a balancer in this game for once π
300 / 60 = 5 so using 5 MK.1 belts can make 300 coal π€
Silly way to do it and simple
you'll still need higher tier belts before spitting
In this situation were talking about making a build for turbo diamonds so that will not be a problem at all
anyone have any TRAIN STATION design ideas i could use?
station followed by a few platforms
omg last project part factory is running
by tomorrow i think we're actually done
π₯π₯
i swear bro every time i get here theres always a select few people here like big speck and virtual killer
I have litrally been here for two years and only started talking 3 days ago
also phase 2 is almost done, just need auto wire and framework, should take 40 ish min at current pace
yo do any of you have any idea on how id make the glass look better because i can barely look through it and the reflections suck
does photomode allow you to fly in the air
i need to tear down some parts of my factory to make a better storage system
will this allow me to see my factory from above? like a downwards view
if you turn the camera down and go high enough
downside: the camera range is limited
its bound to you by a big sphere
good enough i guess
also if you start using your jetpack, enter photo mode and decouple your camera, your jetpack will burn for as long as you are in decoupled camera, but will be empty when you return
dont have one yet unfortunately π
is 3 meters of clearance to close for a ceiling
i dont understand why my water pipes are producing at max capacity for like a minute and then they just stop altogether
do you have fluid buffers attached to the pipeline? they can mess up pipeline pumps and headlift
uhhh idk but a pump seemed to do the trick
This is easy to diagnose though. Just check the "last" pump's headlift. If it's over, you need another or to move it farther down the line π€·ββοΈ
nuclear pasta incoming π #screenshots
do pumps register the cancelled headlift as being above their max headlift if the buffer
isnt full though? i never noticed
No, it's "cancelled". hence the last pump bit. Basically you just need enough head lift to go up to the top of the buffer in meters.
I can not seem to rely on "getting" a solid 1200 coal from a MK.6 belt? π Is it "just me" or do other's also see this too? #screenshots message
What I've observed is that there's probably a performance-related decrease which can happen, presumably if your CPU starts getting overloaded
I have seen that be "normal" Especially if the miner is starting and stopping at all.
I ran some tests where I had a couple 1200/min manifolds in a row which would work 100% fine on a "fresh" AGS save, but when imported into my 1.0 save (which was starting to show some wear on my CPU), it'd start lagging
Rip
Look at the CPU usage in the screenshot though π€· not maxed
I'm honestly not sure what the actual trigger is. Could be it doesn't have to be maxed. Honestly not sure, just saying that I've observed a 100%-working 1200/min setup on a "clean" save with nothing else going on start slowing down when copied into a busy savefile
Hummm so maybe I can get a buffer going on the miner, i'll try that thanks
To "test" it, I usually just throw it to a sink for a few minutes to see if the belt would reach max speed
If it does, then something is possibly backing up on the production side.
we love satisfactory
ooooooh i found sulfur, should i mark it until i need i neeed it or mine it right now cause its a temporary rock
toss some autominers on it and grab some for researching in the mam
i dont have the mam yet but im just gonna mine it since its temporary and put it in my storage container
oh a chunk not a node
I dumped my graphics settings to the absolute minimum AND still no solid 1200... Humpfff...
is 25 enough to research it in the mam?
i think thats enough to unlock scanning it, yeah
The valid argument the stinger presented to me, defeating my entire argument
Vs
"I have a bomb"
dont even worry about bauxite for the time being
Honestly, no point mining the bauxite at the moment yeah
thats its own headache down the line
i just found more sulfur
Although, totally not malicious advice at all you should mine the first uranium chunk you find and keep it in your inventory forever
Whelp, this may spell unreliable Turbo Diamonds above 200% OC π
what happens if you do
i get its radioactive but like does it kill you
Yes. Very quickly.
and then your deathbox is radioactive
Funny thing is I had better results with a single priority merger than some "fancy" balancer setup π
ohh so you never had time to take it out of your inventory cause you kept dying
i mean theres no way this game doesnt have a way to protect against uranium right? ther has to be like a hazmat suit
although i once repeated the process of mining it and dying for an entire chunk bc i wanted a somsloop
I actually made a blunder by saying to myself "oh I'm sure they didn't code in the radiation when you hold the thing in your inventory, it's surely just an AoE thing, then I realised after the fact this is a CSS game, of course they accounted for that
tier 8
I thought I was being smart but I got outsmarted with my outsmarting
what.
how much coal does a coal power plant take a minute?
You can't use it until then anyway
i mean atleast you can protect yourself because uranium seems pretty important if you need power if there is nuclear energy
you unlock nuclear power and hazmat suits at tier 8 of project assembly
I think it's 15
(I didn't take that from whoever reacted to you there now I swear)
and how many pumps does one need?
1
ty guys
You can share 2 per water extractor iirc
whats an iirc
if I recall correctly
oh alr alr
each water extractor produces 120 liters p/m each coal plant requires 45 liters pm
im american its all giberish
gimme gallons
We are engineers we do not use gallons
Find me an engineer that uses imperial and you will no longer hear from them again
bolted iron plate with cast screws or stitched iron plate with iron wire?
the way i did it was to overclock the extractors to 150% to generate 180 m3 pm which powers a clean 4 coal plants
What text channel do i use to ask about maga prints im looking for a specific type but not sure where to go im kinda new
i think some engineers do use imperial
Not good ones
i mean i live in america so im conditioned to imperial but the imperial system is so dumb
doesnt even make sense compared to metric
sure:
1 water extractor produces 31 700.6463 US gallons per minute
1 coal generator burns 11 887.7424 US gallons per minute
the imperial system sucks so much like 8 cups in a whatever like wdym just do 1000 millileters in a liter so much more simple
sadly there are no imperial units of time
Sadly?
the british system for time is "its chew o clock"
5 king breathes per second
also can someone tell me the shortcut for quickly rotating conveyors at right angles please?
Use straight mode
ty
Do you guys prefer the hoverpack or the jetpack
seconds are the SI unit of time (which is what is typically referred to as "metric"), but you're right that there's no decadic time
apples to oranges
both serve a different purpose
Aye, fair
Hover pack around the factory, jetpack while ziplining
Jetpack for everything....
I keep forgetting to use the zipline ngl
Instead of hours and minutes, in Swatch Time the mean solar day is divided into 1,000 equal parts called .beats, meaning each .beat lasts 86.4 seconds (1.440 minutes) in standard time, and an hour lasts for approximately 42 .beats. The time of day always references the amount of time that has passed since midnight (standard time) in Biel, Switzerland, where Swatch's headquarters is located. For example, @248 BEATS indicates a time 248 .beats after midnight, or 248β1000 of a day (just over 5 hours and 57 minutes; or 5:57 AM UTC+1).
I still find it funny that the zipline is technically a realistically feasible device
is it though? not sure how related, but I remember seeing a video on a magnet-powered bike, and it had ridiculous losses to heat
assuming this would work on a similar principle
Just don't use a magnet to latch on
you'd need ridiculously strong magnets, but also ensure that it doesn't actually touch the wire
can used non-motorised guidewheels
if it's touching then just use a regular zipline
As long as you are the same potential and there's no potential difference on you, you are fine to touch the wire, in fact people do, do it
<@&370483737957236737> does the zipline tool do magnetic acceleration, magnetic breaking, or both?
There's people who do live HV work in helicopters and everything
The only problem would be getting down since you can't touch the tower itself
zipline tool turns power cable into rail gun?
But yeah, find it funny that the zipline could definitely be done irl on powerlines
Are modern powerlines insulated? Because i feel like its implied that the zipline tool gets its power directly from the cable
They are open air aluminium conductor's
Only insulation is the porcelain/ceramic/glass/whatever insulators on the power towers to isolate the tower itself from the line
β€οΈ zipline for early game travle
It's pretty OP
Learning the quirks of how it works though... ooof expensive lessons π
I actually didn't know that you can toggle it with right click as opposed to holding it with left click until recently
Love it when google tells me that aluminum can better handle thermal expansion than copper but then also tells me copper is better at handling thermal expansion
It's copper
OH man! Neither did I till just now, thanks!
Aluminium is cheaper with similar properties of conductivity which means it's less likely to get stolen
OH, right click autoconnects with the wire too
Yeah
For 500 fuel gens at 250% with rocket fuel I would need 5208 a min?
yes, 5208.3333
Perfect
Making 5213.123
Then a tad extra for drones
Plus I think when I wanna expand drones I'm just gonna sloop the blenders making the fuel tbh
i am against hypertubes personally. Its too silly and funky but most importantly not as cool as the zipline tool
Hypertubes goated
What do you think of hypertube cannons?
I need too make a bp for cannons anyone have one they could lend me
you are all wrong despite being the majority. its ok. we live in a society after all.
here is what alpha males has: #design-and-architecture message
Legit add a hypertube too that blueprint and it's perfect
makes the world feel so small so I dont like it either.
zipline is just best and coolest
I don't like cannons but hyper tubes themselves are amazing
I think they should be upgradable
NEVER! Over my dead doggos!
But mods do that and it's infinitely faster
They just too slow
I dont wanna go faster.
I do
Maybe I just take things too slow.
I don't wanna spend 15 mins going from one factory too another
That's like half a factory that could be built in the time it would take for 2 trips some places in my world
I already have so much too do I don't have time for things too slow me down
95% of the time I use is for decoration anyway so. 
Being cool is efficient. fayt me irl
Well I wanna decorate too but can't do that if I'm slowing myself down more
you just need to be faster to compensate for zipline coolness.
I would say they're for fun, But ficsit tells me my fun is wrong..
Although, They are effecient for the time that they are introduced... π€·ββοΈ
Its been 80 game days to reach phase 2 because of my decoration skills. ADA didn't complain. 
Screws were bad before 1.0
Or a pain so people think screws bad
they take too big belt space at first but its totally fine to use them with steel screws. just make the screw right beside where its needed.
Screws devloped a lot of "hate" because of the quantities and them being one of the first to be removed from a chain if desired. At the end of the day, screws are fine. I mean, hell, quick wire quantities are similar and you don't see people griping nowhere near as much.
I always liked screws but fair
? 1.0 hasn't made screws any better. It has actually made them slightly worse
heh, pray tell, how is that?
Default HMF uses even more screws than it used to
Wasn't aware they changed the recipe... But still, so? Sorry, but I'll take 15/min frames by using screws any day of the week... (So long as I am at a proper point where I have the higher belt's of course)
But, even then, just lower the end qty
Default HMF is an absolutely awful recipe and even before 1.0 there was no reason to use it if you had either of the alts. And 1.0 made it even worse.
Nooooo blueprints are computer reliant rather than save reliant
I mean, it's very doable with the qtys with mk4 as a min belt speed
this chainsaw really is contractually mandated fun fun fun
Heavy Encased Frame is the most efficient AND removes the need for screws AND is the highest output rate per min out of the 3? Hard to see the value of the others a that point π€·
That doesn't change the fact that it's horrendously expensive
Actually, Heavy felxible is the highest output rate
And rubber... pffff who cares about that
er, with a default steel setup, and the steel screws alt (which you stated to never get, probably because you hate screws) I am failing to see how it's "expenisve". But, we're most likely not going by the same "metric" perhaps....
Was deciding whether to start my steel factory or rework my starter factory to be more efficientβ¦.the amount of rotors I need for steel production and coal power kinda made the decision for me
Just look at the math on Steel Screws + Solid Steel Ingot! It's crazy good for screws and SUPER convenient to use #screenshots message
Check that with alu beams + steel screws π
Do people do that?
Why wouldn't they?!

With 10 constructors, I cam make 4800 screws/min. With the alu ingots being fed by drone even.
Seems like if one is at that "stage of the game" there are more efficent uses for the aluminm vs. the steel? IDK I guess every situation is not the same π€·
For me personally. aluminum is very easy to produce. In my current save, I am prducing all 12,300 bauxite, at are others.
But it also depends on ones personal goals too... I'd say with certain "ways of doing things", one could potentially need to use those aluminum ingots elsewhere...
i found a mushroom that looks like bacon
Collect them. Good for inhalers later.
i only found one and its cause theres like a big rock blocking a cave
there was a really small hole that i could look through to get it
how do i break the rock?
cause i cant just mine it
With a Noblisk, and later, Expolosive Rebar.
nobelisk? is that like a bomb?
@nova igloo π in the crystal caves!
That is the ONE location even I use a train π€· #screenshots message
I barely go in it cuz I cba to deal with the spiders
Pretty sure once you build powered machines in there they no longer spawn
Neat stuff, inspires me to get creative and do pretty things
bro i had solid biomass crafting while i did something for like 3 minutes and not even 500 was crafted...
why do they have to make it take 10 smacks
Because you can automate it in a constructor
You aren't meant to handcraft a ton of items forong
how just like keep putting normal biomass in a storage thing
and then into a constructer?
Yes
You just full up the container to keep the constructor fed
Set it and forget it, for a time
So the DNA points in the awesome sink. Are those the remains of the wildlife I murder when I feel sad?
only if you turn their remains into protein then DNA capsules
Guys are power shards "consumed" when used?
I read that you can move them between stations?
nope
No, they are removable and reuasable
you can
So how smart are the trucks about pathfinding?
Can someone explain to me what the "shops" do excatly ?
so that they knew where to go
Are they worth building ?
except you blindfolded them so that they dont have any situational awareness
the awesome shop is how you get all the cosmetics, trophies, additional building pieces, and resources (if you're really broke on one thing you can buy a few stacks of it)
you buy things with coupons, which you get by throwing items into an awesome sink
Ahhhhhhhh
Soooooβ¦.Automated trucks ainβt that great?
they're alright
they're definitely not bad but unless you make your roads wide enough there will be a lot of trouble
Stupid question, but how do you put stuff into the sink π ?
for a bit of a broader picture this is how i'd rank all the vehicles
S tier: trains and drones
B tier: trucks
C tier: tractors
they have a belt input so anything that can go on a belt can go on a sink
as for what things to put in the sink, that depends
can anyone hop into a vc with me and help with my world? im new
I just hooked up a container with a belt and toss my excess items in there
i see thats the way then :d
Roads?
Thank you for responding π
they're very useful to get rid of overflowing items, which is particularly useful for getting rid of byproducts
you can also make a coupon factory that makes a couple items and sinks them for coupons
you could also make an overflow splitter with a sink attached at the very end of a production chain to ensure that its always moving
or as previously mentioned use it as a trash can
or if theres a belt that has too much stuff on it and you dont want to add more machines, just connect an awesome sink to it at the end
if you dont want to just have them running around on the ground you'll have to make your own roads
Finally got the water system working for my coal factory, time for Harvard
and unless you build them right trucks have a tendency to fall off, or get deadlocked with each other, or just freak out and get stuck in a wall or something
GREAT IDEA THANK YOU π
is there a "help I am addicted to satisfactory" helpline? ime 90% joking but I turned the game odd 2 hours ago to get ready for bed and I litrally have not stopped thinking about it
average satisfactory experience
How would you make roads? Or is it a later option? I just unlocked steel production
covers his 2000 hour plaque
I even got up to turn my pc back on to play it again but managed to shut it off again
just some foundations wherever you want the trucks to go
Oooooo that would be about 900m from one base to the other
(i havent used trucks for a while so dont quote me on this)
i think the bare minimum width for a lane is like 1.5 foundations because thats how wide the trucks are
and you're probably gonna want at least 2 foundations and when you're driving the route make it as straight down the middle as you can
you can make a 4x4 foundation blueprint so you can get roads with all the decoration and paint then just stamp them down
^^
they would have tractors at this point and a 2 foundation across road is enough for them to pass each other
if you want a big truck network it would be a very good idea to get some blueprints for straights, corners, intersections, etc going
If you're really into the roads idea, I also suggest looking into Blueprints either making your own or using someone else's, it's makes road building (or train building) much easier
I re-made and edited a bit of "WhatDarrenPlays" roads
sorry to be repetitive, I wasn't watching while typing lol
when he builds road https://youtu.be/_8VLdNDfrEk?list=PLCmmkwcxcfMgdK1ksdW01FpL_qgb4MBiA&t=132
the urge to rebuild my steel factory... (I got too many pipes and not enough beams, so I wanna take half the pipes production and swap it to beams) but I got like 4 other things I need to be doing and on top of that I am not on the game cause I need to sleep
can someone help me make an efficient iron farm? im new and very confused but i have enough plates and rods etc to make a decent farm
though I suppose once my in-cased industrial beams backlog happens they should be fine
if you have 120/min iron ore, put 60 of that going into plates and 60 into rods, take 30 of the rods and turn them into screws
and then put those all into bins and that will be your iron basics sorted out for a while
If you're new, it's pretty straightforward to make something efficient, just use the miner to mine, make a line of smelters, and use those ingots to advance
You need to decide on whatever short term goal you want (I want a reinforced plate factory for example) and just work backswards fulfilling the factories material needs
also pay very close attention to how much you're producing vs consuming, the game has a calculator you can use by pressing "N" and there are also a handful of factory planners out there
unlike factorio ratios matter (or at least matter more)
you should get 40/min plates 30/min(60 consume half) rods and 120/min screws. you could only do half the screws until you get tier 2 belts so you have 40/min plates, 45/min rods and 60/min screws so you can put it all into storage
okay thanks guys
if you pop down a constructor it should show you how much you need for how much you get
By pressing "N", I get the search bar in game :O?
type a math equation, like 24*3 or 1800/45
it shows you the answer underneath
also if you open you inv and click the right side of the screen you open a note taker so you can write down what your doing and it will always be one your screen, especially useful if you get distracted like I do
i dont know how i would live without that
you can also click the plus icon in your build menu to add it to a to do list, all the materials you'll need will show on the right side of the screen
although that feature is less useful now that we have dimensional depots
going to stop talking now to stop me skipping sleep for the 3rd day in a row to play more
no no keep going
you can always sleep later
to sleep would be to reduce factory growth
dimensional depots need mid-late game(phase 3) items which will you can get from drop pod wrecks, is not beginner friendly.
nvm was thinking of slooping
coal then lots of exploring
you just need steel for the depo
coal/nobelisk/explosive rebar
nobelisk is what i was in the middle of building, just need to add power and tractor over some pipes
I turned off the aggro, so I just handbuild nobes and rebar
nah steel
also all my factories have me give up decorating half way through them... its why my steel plant calls out to be redone
I agree, coal/nobes/rebar (which needs steel) then you can explore
Steel and Coal go hand in hand
I wanna eleavte them up 8 m and put all the belts under, I can shrink them by having the belts under the machines
be veryc areful with this game
it is very easy to suddenly lose 2 weeks
huge red flag lol
time travel
If she asks I just opened the game....!
anyone up for doing some multiplayer?
i can do 2 hours, how far in are you
done all phase three milestones?
bit further in than me, I just got onto phase 3
though i need to do a mad factory building spree in the desert
i been working from the original factory so far mostly and it aint gonna cut it moving forward
so wanna hop into a vc?
sure though I will have to be quite, its 2 am
its aight
once you have railroads, do folks still use hypertunnels? If so what's your typical use scenario?
Personally I rarely use hypertubes for longer-range transit in the first place, so unlocking trains (or vehicles) doesn't really change my own usage patterns too much
I generally just use hypertubes for in-factory shortcuts
The comparison to rail is a bit difficult, of course, since rail can be used for both logistics and Pioneer transport
ty for the reply. i'm usually the same, though even for in-factory it seems pretty meh
Prior to the official Elevator, hypertubes were a nice quick transit-between-floors mechanism. :D
(I realize that there are other options too, of course)
There issue while using controller and mods Tabs are being hidden and you can scroll down the list to tye tabs Architecture is one of them I really hope this gets fixed apparently its down to the Devs to sort it
On my factories I tend to end up with a centralish catwalk-based circular staircase thing with hypertubes running in the central "column" area. I'll have to see about incorporating Elevators into that. Maybe get ladders in the mix too
Four different options for moving between floors, all at your fingertips!
I hate it when something causes a problem lol
It's especially silly since once I've unlocked the hoverpack, that's nearly always the inter-floor method I use. Just float up inside the stairwell. :D
Yet I keep on building 'em. So it goes!
Ive become quite the fan of the 'linear motion' mod, it's better IMHO than the in-game elevator. for one thing, has a very nice sense of humor.
sure, build them under the rail, hop on any time you like. much better than train riding
Or just hover along beside the rail for a leisurely trip
the point of tubes is ot have to have minimal input to get to where you need
Just bought the game and I'm already addicted ><
Its my first game in the factory sim genre
gl with it! Just keep plugging along and learning the basics. Treat the milestones as a solid tutorial.
Iβm starting to think 6 impure iron nodes isnβt enough to support an iron factory making plates, rods, screws, reinforced plated, mod frames, rotors, and smart plates
of course it can. Just depends how much you want in output.
over clock miners as needed
Well lemme rephrase. Support efficiently
pick a number that can be made from X parts per min mined , get that product
Once you use a power shard is it a permanent fixture to the machine or will it run out eventually?
Oooo good to know. Cause I unlocked steel and coal power but that needs quite a few rotars and the over extension has he cranking out like 1 a minute maybe
One thing to keep in mind which might be especially important during phase 1 is that overcooking does require more power than host building more machines would
2 machines at 100% use less power than 1 machine at 200%
In the end it's not a terrible difference, bit if you're still on bio power, it might be a factor
Got my bio power as automated as possible. 10 generators. And right now the solid biofuel is back up on the belts
2 sets of five. 1 of wood one of leaves
Nearly taking my factory apart and putting it back together. Started drawing parts from one line to others and effiency of assemblers are running 20% or lower cause everythingβs over extended
just focus on unlocking coal power
push forward , you'll probably want to re do everything after anyway
Itβs unlocked. Just making rotars so slow it will take awhile to get it up an running
Also have a friend whoβs thinkin about getting the game. How is co-op play?
the same?
Sorry about that just wanted to do a qu8ck test lol
Just want to adopt the Tag again i had it but i must of removed it by accident lol
trust me, once you get to coal then bio is infinately less effective. I usually just have a set of bio power to jumpstart my coal plants, but not to power my main lines.
The coal is REALLY far from my main base right now
so?
find coal near water. Burn it there
if you're expecting to do everything from your little starter spot get ready to hydrate for all the tears you're gonna shed
early game there is alot of running around to find the right spots, then over time it gets easier and quicker to move resources around. Small automatic setup > Large manual setup
So, set up coal power plant near the lake I found an run a wire back to base?
ye just slap a nice coal power production plant near the coal and water, make sure its running at 100% efficiency and hook it up with the big power lines to your main base
when you are building way away the big ones are very nice, and you can zipline on them too and if the angle isnt insane between the cables the zipline will connect pretty much automatically, makes traversing to the plant easier as well
running long lines are annoying to setup, but once power is flowing you can forget about it until its upgrade time.
I mean sure, but I'd find 3-4 coal nodes next to a water source.
use the nearby coal for steel
just sprint and slap poles down. Barely takes any longer than just running the distance
I tend to put my coal plants on top of the water so the pumps & pipes dont have to run far
Got that exact spotβ¦sorta need to research explosives to clear rock off 2 nodes
But still runs back to Iβm making rotors so slow right now and those are needed for both steel and coal power
whats the part thats slowing rotor production? is it resources or just the time it takes the assembler?
then work back for how to speed that part up
good way to do it yeah, im probaply 50 or so hours in and worked up a very neatly done coal plant, next up is a fuel plant and a proper spot for most of my production, im making a mad big factory in the desert for various things
desert factory is good, last play-though I made a mega factory & station for frames/ oscillators/computers and a few other things. the place looked crazy with all the conveyor belts
The resources. Iβve seriously over extended my screw distribution
do basic math and that won't happen
or use a planner
I'd either add a few more lines for other resources or stockpile then switch them off and use that power for other lines.
Speaking of screws it seems I donβt need a huge stockpile of them (well for now.) If I line up two splitters to attach to a belt feeding as assembler the assembler should get 2/3 of the screws and the container 1/3 right?
or you can just put a container onto the line into the assembler, the assembler will only draw as much as it needs and the rest will just sit in the container
then as it fills up, switch the screws off and switch to another resource to conserve power
ngl once you start getting alts you will almost never need screws
i think the only building they're used in is the awesome shop but i might be wrong
and with alt recipes you can competely remove screws from most things, and if not there are recipes that make screws dirt cheap
Oh so I can just put a belt from the full container to an assembler and still have some there if needed
Screws -> container -> assembler
The only building that uses screws, that you make with your build gun, is the AWESOME shop
There's a couple of other bits of equipment that you make once in the Equipment Workshop which need screws, too, but that's it
Just a couple of stacks of screws will likely last you for the whole game
although if you want to embrace masochism use as many screws as possible
give every factory a mk6 belt of screws
use recipes that need the most screws
produce more screws then belts can hold
Alt recipes are unlocked through the MAM?
theres gotta be someone out there thats done that
yes
you get them by picking up hard drives found in crash sites and then decrypting them in the MAM
once its been opened it will have 2 alt recipes and you have to pick one, although if you dont like any of them you can reroll it once
do i have to make a modded ip in order for multiplayer mods? or if both players have the same mods can they play together on a steam/epic server?
and you can also hold on to opened hard drives that still have the recipes to take those recipes out of the pool
Okay people harp on screws but some of the screw based recipes are required to make the most items/minute out of single machines. Like bolted plates and frames are to die for they're so fast.
those consume more iron than otherwise so you get less overall plates
Yes but Fast.
also you have to deal with screws
you may as well just build another 2 constructors
THIS
i got 8 turbo mortors from lizard dogo on brand new save and it was the first loot gotten from them he a good boy
Ok so what Iβm interpreting is since I have the awesome sink built I no longer need a screw machine dedicated to storing them for later use. I can direct them straight to assemblers
for 120 iron/min [default gets you 10/min] [stitched (with iron wire) gets you 13.7872/min] [bolted gets you 9.1139/min]
The point here is that it's all done by one assembler.
is there any use for automated wiring besides fixit milestones
not milestones but the space elevator
there used to build more complex assembly parts items too
also they give you a decent amount of awesome sink points
you wanna know the totals of each that you'll need?
all the stuff that you put into it is useful, so if you automate them and then turn them off you would have a decent supply of the other stuff you need
imo its better to only build screws on demand. that way you never have too many or too less. it's much easier to feed a location with more iron or steel than to bring more screws in
you need it for the next phase of space elevator for a part
What Iβm planning to do is make a factory with manual input so that I can give it the exact amount it needs for the parts and then it can stay inactive the rest of the time
and you need that part for a space elevator part phase too
this is the way to go for space elevator parts ngl
unless you need such a massive amount of something
thats 10's of thousands of items at the higher tier
I can always hook up a belt or a vehicle if Iβm that lazy
Havenβt seen 4 & 5 resource requirements yet so
you can get away with doing it for four i believe
Iβll see
It's worth keeping some pasta production going just to power late game transport as it needs sing cells.
Good to know though since you can plan ahead, make a lot of smaller plans in https://www.satisfactorytools.com/1.0/production and combine the results at a later time.
Phase 5 is the final one right?
yes
Yeah.
i guess
Iβm scared
That piecemeal planning is what let me build my old nuclear production & processing plant that was spread accross 27 different buildings that ate the grasslands.
its like math it all builds off of the lower stuff
This sounds like a good time
idk if you care ab spoilers but dont dismantle phase 4 factories
I ainβt dismantling nothing
been playing too much mc lately
W
I often dismantle to build bigger as I get more unlocks.
like once i have the required amount of adaptive control units for phases that factory is getting scrapped
partially at least because i need the computers and chips
Just make even more, you can scale up hardcore in this game π
Yeah once I get heavy modular frames Iβll probably merge iron plates, reinforced plates, mod frames and reinforced frames into one
waiter waiter more pure copper ingot refineries please
dont remind me ab heavy modular frames
I'll be redoing all that and have a merged permanent smart plate plant as a part of it.
cant wait to scrap that whole part of my factory (cope)
Whatβs the recipe
hassle
Do share
ima be honest they arent the worst rn because i have higher tier conveyors
2 of the recipes need a lot of screws, all 3 have really weird numbers
but 480/min isnt enough for the screws
Right let me Google this
its honestly not the worst besides the screws
steel pipes kinda suck bc i set it up using not iron pipes
honestly i dont really understand the HMF hate
like they're not that bad once you've done them a couple times
the hate for me comes from the amount of conveyors i had to make
pressure conversion cubes however
once you get aluminum belts theyre easy
OH COME ON
Uhhh you might be playing the wrong genre hereβ¦
for one resource
it js took me a while
out of the like ~20 hours it took me to make my acu factory probably 2-4 of that was spent on screw production
So for HMF I need steel AND iron factories?
Alternates?
depends on your recipes
steel pipes can only cost iron
THEY CAN?
trust me hard drives are your friend
they are very expensive in iron
its worth it
I think Iron is a trash resource to be used everywhere, Iron pipes is too expensive.
5x the cost
What about beams
Oh dang just from ingots?
it is 100 ingots though
Iβm using like 340 for my steel factory atm
if you make your hmf factory near coal just use coal
Yeah I might as well honestly
Try solid steel ingots. Excellent efficiency, and coal is everywhere
Now I see the mega factory appeal
only if you don't care about a giant mess
I guess I need to go out exploring for another 6 hours lol
I ended up using compact steel because of how I processed the byproducts from my power station, end result, 4800 steel ingots.
mega factories are still kind of a big mess ngl just you spend hours organizing the mess
the game does force yo uto expand
No im saying just for the hard driges
I'd just sink it at that point.
mega factories are like a controlled burning
Why when I'd need steel elsewhere and the resources were right next to the power station for further processing?
btw are drones really that useful that i should use all of blue lake to make fuel for them?
turbofuel or whatever you use i lowk forgot
drones are basically a teleporter
so yes
because 10 steel pm per machine π
bc my bomb factory is there and i like my bombs
satisfactory has no πΊ, is just freightporter 
Your pfp looks like catan
Overclocked to 200%, 240 machines spread accross 4 floors, in 4 aisles each, it was a straight forward build that made use of what would otherwise been an epic waste.
I wouldn't be producing the compacted waste in the first place xD
The nitro rocketfuel did that.
my point made
π€·ββοΈ
On average drones do not require a massive fuel build to support them. The more frequently one uses them and the fuel "quality" one feeds them are also factors to this statement. "Eventually" even if one makes a "tiny" plutonium fuel build drones become "virtually fuel independent". A "hand fed" drone port from a max depot (250 plutonium fuel) lasts a drone a LOOOOOOoong time https://satisfactory.wiki.gg/wiki/Drone
250 plutonium fuel is equivalent to 52,083 Packaged Rocket Fuel in fuel value. That's equivalent to ~10.8 full containers of rocket fuel! Enough to last the entire game for most folks runs
how many coal power should i set up to survive until i can get fuel? i unlocked all to lvl 4. but want to build fbrics first for all parts. 1 basic fabric for iron copper and cement untill iron plates pipes screws. concrete cable and copper roll. after that dedicated fabrics for all other advanced stuff.
Depends how big you wanna build between now and fuel
I managed off of only 24
it's perfectly possible to do on 8, or even less if you still have some biomass burning, use more if you want to build more production to get through things faster, completely depends on your style of play
got 8 atm, thought to set up one for 12 water pumps.
12 water extractors would feed 32 coal plants
that would be 40 in total then. is it enough? π
see my previous message
My common goal is 32 coal generators at max now.
anywhere between 0 and 80 is reasonable, I've skipped coal completely...
How is that even possible
Not worth clocking since they are at best transitory and also trivial to build.
i quess i go for 40 if i can get enough coal. got 4 normal coal places close by.
how is what possible?
because you built more production than necessary
perfectly valid way to play if you want to proceed faster
but it's not needed
True
I did in the past build a 96 coal generator plant, its output was enough to kick start my entire turbofuel power station back in the day, not recommended. #screenshots message
In my current playthrough I've got my entire production running off 27 biomass burners, working on a new facility with 80 biomass burners atm, that will see me through to end of phase 4, I reckon
i got 6 storage for now for each product i make. should be enought to expand building into later stage.
why spend time on getting leaf and trees for that?
I enjoy the challenge of needing to keep my production small and efficient, if I don't then I am automatically punished with the need to collect more stuff. I've already done it the opposite way of creating way too much power, and I wanted a different challenge this time
o, its my first game, been playing 2 weeks now, about 100h already π€£
I had like 20 biomass burners and was still struggling to keep up
In my previous save I went big on power first, so I could make big production without worrying about running out of power, but I went overboard. Sinking 80 million points per minute for coupons, running low on available nodes in the world, and still got 600 GW of power unused...
So I decided to do the exact opposite this time
i only got 1 biogas for making fuel for my jetpack wich i for some reason had very early in game.
i try to unlock all stuff in the shop to be able to build nice stuff, got lot of ideas.
yes unlocking things in the shop and in the MAM is good to help you progress faster π
well, the MAM is generally functional stuff, the shop is generally cosmetics and time saving things
sounds like you're enjoying it
First thing to buy is 1000 coupon golden nut 
i really do, got addicted π
why? do you get something extra?
Awwww, at least the Goat Music tape is FREE! π€ Did not notice that
I love the DRG tape
OH yea, I have yet to get the DRG tape in this run
Oil products make brain hurty
It isnt that bad
What are you struggling with?
Maybe I'll buy golden nut when I've purchased "everything" else π€
Ive got most useful things so I might start saving up
I want to export Plastic and Rubber into my train network, and have their output be extensible relatively simply so that I can just bolt on more to meet demand.
Plus I have the recycled recipes, so that doesn't make that anyless complex to brain out
I'm all about modular builds, pretty hard not to play this way
Instead of building one place to build all of what I need I will just make more where I need it separate to any other place making the same thing
I mean that's my thought for other things, I just don't want to be shipping oil around.
They aren't difficult to set up if you do it right. Though figuring out that correct setup does take some thinking
I forgot how much I enjoy goat music
Hmm default recipes for plastic and rubber with coke closing the loop and also being exported? I did just get electrode scrap...
Default plastic and rubber is extremely inefficient. You get 4.5x less per mΒ³ of oil put in
4.5x less efficient than what?
Recycling + DF + HOR
How else can you do it?
Recycled plastic and recycled rubber alts, feedback into each other, makes it massively more efficient to make lots of plastic and rubber from relatively little oil
It is a bit of a headache to set up, but it's worth it
Eh, it's really not if you know how
Though it very much can be if you don't
Hmmm Heavy Oil -> Diluted Fuel -> Recycled Plastic/Rubber might actual be a buildable module.
I knew exactly how, have done it several times, but when doing multiple feedback loops it's naturally going to be a bit trickier to balance than a straight production line
https://discordapp.com/channels/370472939054956546/553550313533997057/1425750074151010354 this was my most recent attempt, done a couple months ago, fast to build but then spent about 2 days getting the balancing right
s2g Polymer Resin's entire existence is just to be disappointing.
Iβve achieved phase 4 and
wow thatβs a lot of new factories to make
Iβve set up a working combo aluminum and battery factory but Iβll probably have to build more of them
Speaking of batteries, are they useful at all or can I just fill my drones with coal and call it a day
both options are fine
They're used in a Supercomputer alt recipe, but otherwise they're just fuel.
depends on what you want
A stack of coal is 30GJ of energy, and a stack of batteries is 1200 GJ.
also drones fly faster with better fuels
Judging by how it's laid out, I'm not sure you know what the easiest setup looks like
Note: Putting nuclear fuel in your drones might sound like a good idea, but only if you like being randomly irradiated every time one flies over you.
I don't think the drones themselves are radioactive if fueled by fuel rods. Unless you're talking about moving fuel rods as cargo, then yes
Which isn't really a big issue given how health now always recovers ^^
I've never used batteries for drones, is it really worth setting that up early rather than waiting and just doing rocket fuel
Show yours
depends on your definition of "worth" π
On hand I only have a modeler screenshot #math-and-meta message
Basically, the entire thing is set up in separate modules that take oil and spits out x plastic and/or y rubber
The setup is small enough that the total amount of rubber and plastic handled inside is less than can fit on one belt, and the output is split from that with priority splitters
Then that entire setup is repeated until the desired output is reached.
Each one self-starts thanks to the residual rubber, and thanks to the loops being less than 1 belt total, any output ratio is achievable as long as the main output is allowed to back up (if both rubber and plastic flow freely, the default ratio is 4:5, as in Modeler)
My first try at "fancy" rubber and plastic may be what you are describing? π€ It just "seemed like the proper way" to me π€· #screenshots message
You're sinking the resin which means you lose some efficiency and self-start capability but other than that, it looks good
Yea, I wanted to slowly watch it start π€·
My setup is (arguably) simpler and decoupled from fuel production/residual rubber: plastic and rubber refineries side by side, output merged and smart-split to feed the inputs; overflow becomes output
Rather than having to fit each "side" of the production (plastic or rubber) to match aviable belt speeds, one can repeat the 2-machines setup however many times they want, merging as they like along the way
(Ofc, so long as there's enough Fuel being provided)
Is there a volume slider for the build gun or something? That "boom" sound on construction is LOUD
perfection
I don't understand, isn't this a screenshot of it working and balanced right? You got fuel and water, you got refiners washing up rubber, you got your plastic in a row catching and delivering rubber between the rubber sections... What did you do wrong? This is all from two nodes?
What do you mean by 'what did you do wrong', nothing?
Didn't think so. Is this running off biogens too? π
God no, that is in my main save. Building on this scale would be too power hungry for biomass
i forget, how do i build i line of things like foundations?
Smart Splitter...?
Are there other objects that the wall mounted wall outlets attach to besides painted beam and walls?
Iirc wall outlets attach to ceilings as ceiling outlets
π what makes a ceiling vs. a floor? π€
Idk, they don't attach to floors. Only upside down to ceilings and sideways to walls
Yea, i have to cheese to get em in the floors, seems like a silly mechanic to me
I think they attach to foundations or at least the bottom of the foundation
Yea but not the double ones?
Have to clip painted beam into foundation THEN it works! π
My solution to needing screws for mah beloved Copper Rotors #screenshots message
I like that BP as is but it'd look even better if they let us daisy chain power between machines
could just have one straight line down through those constructors if that were allowed
I don't really care much about aesthetics currently AND that is slowly changing as I experiment more π€
power always felt like it takes a lot more effort than either pipes or conveyors to make look nice in this game
but I may just be used to wireless power in other factory games
They let us do it with power storage so... Yea IDK strange choice
No. Just no.
You here to actually explain your opinion or just be that guy? π
My opinion happens to be fact and that is that wireless power on a grid scale will never work
still sad we didn't get power through foundations
πΌ
why?
please explain this fact to me
Okay, so for starters, wireless communication would be gone.
So much cross interference with grid scale wireless power you'd never be able to get any signal through the copious amounts of noise
this is a soft sci fi game...
Oh I thought you meant realistic opinion to me saying no to wireless power
nah like you handwave it away and call it "alien wireless power transmission" or something if there's not a game reason for it not to exist
I mean yeah in game sure, I was saying no because it's a cursed idea in reality
It's one of those bad omens like "free energy"
train blueprints attatch to eachother now right?
Hello, I have not played since early January, and didnt really finish my playthrough. (I got to nuclear power, but didnt set it up). I kinda want to start a new game, but I am not sure about all the new features and patches. It is alot to read. Can someone maybe tell me about any new NEED TO KNOW stuff and if there is something I should be aware of before starting a new game? Thanks in advance, love you all.
It's really just been the 1.1 features in that time range. #patch-notes would have summaries
ok thanks
When do we get weather
That's what I want
A thunderstorm would go fire inside my factory
is there an easy way to mirror a blueprint
Hey that's us π (I'm the Horse CM and I'm here lurking around)
build a mirror of it
π π on some 2+2=4 type shii
I hope it wouldn't go fire inside your factory, that would be bad, fires and factories do not go well together
Ur power smart
Is packaging fuel better
Cuz with my rocket fuel plant I could just tube in the fuel or use the packaged
For the drones there
Depends, do you mean for transporting it elsewhere or is this more local?
It would just be very like peaceful icaurs does this very well with there weather system and audio tbh
Just the drones at the rocket plant
I don't fully understand the context of what it is you are asking, because you can only use packaged fuel for drones anyway
Probably some mods
Fair
Man making 5k rocketfuel takes a sec
I wouldn't say it's that difficult but we will see
πͺ
Okay I built 2 things on world grid but they don't wanna align vertically cool
Guess you used 2m or 4m high platforms for 1 building and 1m for the other. They don't align then.
Uh no it's all 4m foundation frames
Most mods ive installed makes tabs disappear now walls tab has disappeared not happy about that tbh
They fixed that issue iirc
The grid snapping points are every 1m vertically, regardless of foundation thickness
How do you guys tackle the poison spores when collecting power slugs?
Explosives. And before that, healing items
S9 ive got no Architecture and walls tabs or atleast i cant scroll to them because they no where tobe seen smh
Gas mask too right
Why bother lol
Cuz most of the time u have it on u anyway
I have the nobelisks on me at all times too
Fair I have been meaning too grab more
Later explosive rebar as well. It's faster to shoot and easier to aim
I see π
Still got some way to go then π
Apparently its using controller is the issue like how could controller cause the issue its really down to mod Authors because one or two seam to work fine but not sure if one of those are also the cause of walls tab disappearing or not its possible its going tobe probably those mods that adds extra to like walls and Architecture ect
Aren't they only 75 MW?
Well when I'm placing 100 of them it kinda adds up
Just have too figure out the nitric acid
So ive bought keyboard with touchpad and hopefully all mods work fine and hope they get fixed and not have the issues while using controller
And then connect everything and place the gens then slug hunting
I need more blenders 
Lmfao
Yeah am talking to my self lmfao
I think soon it's dab and deadlock time
As I like what I have but I wanna come back with a fresh mind and make sure I'm happy with it
Oh also need too figure out water
Only need 4 pipes 3 at 600 tho
Right now its war unhappy time lmfao
On the bright side gas doesn't have headlift πΊπΊ
I love how this is a sentence you can say in this game, just casually aren't they only 75000000 watts
Nah because it gives it self its own lift lol
In the end I'll be making 650mw x500 I think
I didn't do the end number cuz I wanted it as a surprise
Would 75 be mila watt or mega watt ?
Really I thought a mil watt lmfao
Wait when does one unlock nitric acid
Yeah no, in this game we casually scoff at 75 MW like it's nothing
I thought I had it
Phase 4
Lol
Okay with gas being a thing mk3 pipes should've been a thing
If people already pull their hair out at not getting 600m3 from their MK2 pipes, imagine the stress from people complaining about mk3
nothing in the game needs more than 600/min
yeah I think we should skip straight to mk4 pipes instead
Well per one machine no
But would be nice so I can fit more machines on one pipe
as a classic australian saying goes, 'drink a cup of concrete and harden the fuck up'
And same for moving them some distances
it's almost like a game about logistical problem solving and design has logistical / design problems to solve
well, even if we put aside the "engine limitations make it impossible to go above mk2" problem we know they have, it's still a game mechanic that you have to work around, for example by putting machines in front of the source instead of moving it far and complaining it's a lot of pipes
I'm just saying mk3 pipes would be nice moving this 2k nitro it would be nice if just 2 pipes π€·
don't move 2k nitro long distances is also an easy solution π
that is easily designed around.
instead of just having every single possible design issue pre solved for you
It could've been 1 train too
Well I need the nitro π€· also idk how far it is
design aroudn it π
you can always choose where you place factories
No cuz then I have too bring all the fluids up
do you? package it then.