#satisfactory
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shoot for the stars, let's see those 7 ๐
1575 coupons to get 1 of each statue, do that and put them on a mk1 conveyor that goes round in a circle ๐
already done
๐
but they are soooo small on belts
much better to place them
have the slugs ride around on belts
awww I just placed mine, never bothered to put them on conveyor yet, shame they aren't the same ๐
yeah slug train is fun
I've got an obscene amount of slugs stored, I'm gonna do a roller coaster for them eventually
same
i don't remember exactly, but i've got several 10's of millions of pts/min, which is not enough
i cheesed phase 5, so i don't have a "factory" for phase 5 parts
yeah 10mil isnt enough when your save is already at 100+ hrs
so ill go at least 50mil
here, i'll check
it is enough, eventually ๐
i could turn down graphics and leave it running for a few days ๐ญ
Or just spend your time playing, there's plenty other things to do. Go collect more things, do some cool architecture, automate more stuff, improve your transport network etc., the points will build up in the background as you go along
I currently have 1 of each statue and award, and have approx 2k coupons sitting waiting to be spent. At current rate just leaving it running I get 1 coupon every 200 seconds
I don't generally leave it afk, I just design and build things pretty slowly, so the points have plenty time to build up
it's worse than i thought, it's only 5mil/min ๐ญ
gotta ramp that numbers up
ooh yeah you want more than that for sure
i just like hunting though lol
my goal was 25/min ballistic warp drives, and I finally finished that factory 2 days ago, so I'm buzzing watching the points fly up haha, got so much design still to do though
ugh, i guess i'll build another something
it looks a bit naked atm ๐
yeah at that scale you have to start really thinking about the most efficient ways to do it, because running out of nodes becomes a real concern, with 25/min I was able to just keep throwing more resources at it without thinking too much
last save i was automating every phase 5 parts so i was pretty limited on sam to get more bwd
yeah SAM is defo the limiter
#screenshots message
is this the known dupe glitch?
i have so many leaves because of this ๐ญ
Submit to the qa site
!qa
Bot still broken or wrong command?
!wikisearch doggy
He was solid asf too a lot of people overlook him cause David was so liked
How so I don't think the writing was that bad
I don't mind it considering how old some of it is
god it's been years so this will be, at this point, mostly just impressions.
I liked river song as a character but the whole are ... wasn't done well? The silence and the church seemed both Overarching and looming, and ... almost pointless somehow?
There were a number of individual episodes that were great but it wasn't cohesive
Eccleston might have had the tightest season, but I haven't seen a lot of the newer ones
if you like scifi/fantasy things it's worthwhile? even the not so great seasons/drs
entertaining xD
how do I disable camera auto adjust while driving vehicles? its driving me insane
I would assume in settings somewhere
that's what I assumed
driving on a skybridge is pretty dangerous when camera goes apeshit
press C
that seems to fix the main issue thanks, but now I cant look around oh well
wish wasd+mouse was completely separate
dying was cut down though so this is progress
Anybody wanna be friends?
Happy to hear it helped:) glhf with your plans
just a question, have any dupe glitches been found in version 1.1? I want lots of mercer spheres but really dont want to run around for them
if you want to cheat, just cheat
mb, its also that theres a limit on mercer spheres you can get in a world
AGS has a thing for just giving you items
They might be on console, and can't edit them in/use mods.
AGS
Huh. You learn something every day.
(Still on my first run, so I stayed clear of them as instructed.)
So far I'm stuck in a "workshop" mindset. (Slooped, Container-based-input/output machines not linked to other machines, that I re-configure as needed).
I haven't managed to make a really automated Factory yet. (My most complex Ore-to-Object chain is Modular Frame)
Best automate things further
The factory must grow...
The factory has been growing for 250 hours so far
stayed clear of what? mercer spheres? why?
AGS
Ah, yeah it's not for everyone
Everyone has their own way of playing, so do what pleases you
It straight up tells you at New Game, "If it's your first run, don't click here"
It basically ruins the storyline and kills achievements, and just lets you play the entire game like a sandbox
If you want to actually play the game, then don't. But if you want to skip stuff, go for it
use signs, from the awesome shop, remove the text and just use the background colour
๐
couldnt have thought of that, thanks
man ssf community is so friendly i hope it stays like this
it's often like that, but not always, just stay positive and hopefully the same vibes come back to you ๐
Iโm totally stealing that
Thanks again!
So real this is such a nice community
we're a friendly group as long as you use factory carts according to community standards menacing gesture
i put like 500 factory carts neatly arranged in a 20x20m hole at all times in case i need them
they'd really prefer to be frolicking between truck stations delivering you materials but just the sheer quantity has you on the right side of community standards
i wish theyd make hypertubes factory cart compatiable
agreed, but at least you can drive them over jump pads
been a long time since ive played but dont have much time to look over patches, anyone wanna give me a rundown of the past 6 months or so?
there's only been 1 patch in last 6 months
last 6mo is just the 1.1 stuff basically
satis is eternal, don't question the gifts from the blessed creators
...did the doggos get in the studio again
i need some help
im new to the game and i just got to phase 2, so i decided its time to start building a proper "factory"
but i need some tips, like how much of the resources in my area do i use and how do i split them between the items i need ?
There's no real downside to using local resources as long as you have enough power for what you're building. There's not really a magic number of items to build but you'll get a feel for what you need/more less of as you hit bottlenecks
you'll get better miners, etc and be able to overclock them as you progress so you'll be getting a lot more resources per node than you're currently going to be able to consume
your early factories are going to be relatively small/simple compared to later game so if you need to adjust the output it shouldn't be too awful to do
yeah cause ive progressed to the point where i unlocked all the tiers available to me but im unsure how to use my resources now that i need to rebuild, guess ill try your advice and just start building
thank you
Yeah, at phase 1/phase 2, you're building your factory on a "as it works" basis. Add machines as needed, adjust on the fly, and stuff like that.
I'd pay attention to these and try to automate the stuff as you need more of it
- what you need to start hub research
- what you need for MAM research
- what the space elevator needs
the research goals do a good job or steering you towards the next tiers of items so you'll see a lot of them coming that way
on my 2nd playthrough i tried to get the nobelisk detonator because i absolutely HATE those spore flower things
also how should i use my somersloops and power shards for machines ?
Sloop the end of the line, if you have power and space sloop the whole line
They increase power cost a lot so I'd be mindful of that early game. I mostly use sloops on the space elevator items early game and that's it
shards are basically infinite - use them how you like. Miners get you a mechanical benefit
sloops... just dupe things? I guess use it for things you don't like building more of
even a fully, 250% overcocked, system uses only 33% more power. It's not a huge deal.
alrighty then
Just be careful slooping+sharding particle accelerator. If you didnt plan enough power its a quick crash lol
Early game, shards should go onto
- Generators, then
- Miners, then
- Everything else
all that putting them in generators does is save you space....
Guys, a quick question cause I cant seem to find an answer, Is Rocket Fuel considered a fluid or a gas? Some threads ive seen mention its actually considered a gas, thus not needing headlift
and early game and late game you have infinite space
since we're talking to a new player I just want to make sure they're aware this is 33% per item and not 33% more to run the machine
gas. check the wiki
Yeh I had a look already, I assumed that was the case but just wanted to confirm before I build 700 generators haha
eh. go nuclear and build 70 for the same power
Sloop the whole line of alien data for your first sloop factory. Its like...8x? Or 16x? The amount of remains. Lots of early game coupons
8x
because a 250% overclock is going to more than triple the actual power cost of a constructor running
I dont really have the infrastructure for Nuclear at the moment, Im too deep in the rocket fuel plans at the moment
sure but you also divide the number of constructors you need by 2.5, so it's not a big deal
Plus its my first playthough, so I wanna do both ๐
all you need is some power storage to kick start it.
then do like.. 100 fuel gens.
if you're in phase 2 and running on like 16 coal gens or whatever it can matter ๐
honestly one of the dumbest things the devs did for 1.0
Yeh I know, I just like using fuel haha
#screenshots message @faint locust how would you like to have the gap filled in? There are ways to stop the zfighting. If you want one foundation to have priority, you can raise that foundation just a tiny bit using pillars.
Usually placing a temporary pillar in the middle of said foundation, deleting the foundation, and adding it back by placing it on the bottom of the pillar will raise it ever so slightly. Otherwise theres another method i can find a video of if you want
In my first playthrough I did alternating growth
After I had 2 separate attempts at scaling up coal
Small-ish fuel generator farm
Then a bigger fuel gen farm
Then a single nuke plant
Then played with turbofuel and went a bit bigger
Then a slightly bigger nuke plant, with 4 uranium and 2 plutonium at 250% clock
Then upgraded my turbofuel thing to rocket fuel
Then did a bigger scale nuke plant
Then went megascale on my rocket fuel
I've left everything in place, even the single nuke plant and the coal plants, everything all still running. More than enough power now, and I like being able to go around my world and see my progress like a history lesson. Still, considering building another bigger nuke plant, loads of unused uranium around, but I'd have to probably stick with sinking plutonium rods or storing plutonium waste, because I've not got enough SAM left to do more ficsonium
#screenshots message
Uhhhh, okay so this halves my copper usage for copper sheets. Which is CRAZY. But is it worth it? Am I actually gonna need that many copper sheets?
it's a good alt that one imo, but have a look up on the wiki and see what copper sheets are used in, and decide for yourself how much you think you'll need
I like that recipe a lot. It's just trading copper ore for increased power cost basically
circuit boards, ai limiters, heat sinks I think would be the big ones
yep
i only use pure copper sheets alt when said factory needs hella ton of them, but if it only needs like below 100, i just use the regular one
Aight, I'm taking it ๐
depending on the recipes you use later? yeah. But you can also largely cut them out
yeah or you can use the copper rotor recipe and get the joy of using both screws and copper sheets
Why is there no floor in the deep water
I just fell out of the map while building a power plant, and I can't place any water extractors out there
now I can't even get my stuff back
This always misses me off
Early game when im building coal i always run out of room placing my water extractors
Wish the ocean had a bit more ocean
The north and west have plenty of space to work with.... im surprised you would run out of room there for coal....
where are you building?
im pretty sure each starter area has enough water to feed 100+ coal gens
no the have a decent chance to spawn anywhere
u just have bad luck
๐ฅ
fake water
the ocea is huge and there's tons of water on the map. No idea why you keep choosing to build in fake water
Its literally tiny...
Maybe in some places its bigger than others
I always build north east in the rocky desert where there is 4 coal nodes
Can't you snap foundation downwards into the ocean, remove all the top ones and build the extractors?
there's enough ocean for millions of m3/min of water
Ive never tried that
the fake water is not actually water so you can't get anything from it
Yeah but I still wish you build further out
Ye it would be nice sometimes. Especially on the west coast there's barely any ocean at parts of it because the water turns into fake water
Most of it is in the northwestern quadrant, there's a big chunk in the southwest and also the east/northeast ocean has probably a few million m3.
/r/hydrohomies in shambles.
Where exactly are you building that's causing you to run out of water?
Map spoilers: https://i.imgur.com/pZ0Z3Z0.png
this is roughly where the ocean water actually is. Not sure about the furthest east and furthest southwest bits.
There are several large areas where you can extract on the scale of 1 million m3/min with OC'd water extractors, and there are many where you can extract on the 10-100k/min scale
the thin strip on the northwest is where it's most annoying because the ocean just ends in the middle of your build
The water to the east of the dune desert is where my ingot refining happens. I've filled right up to the edge of the playable area with refineries and extractors. I could make more by building the refineries above the extractors, there's still tons of space, even in that limited area you'd have to be doing a serious megabuild to come anywhere near running out of water
usually it is grassy fields, the biome which paradoxically has the least amount of water (much less than either of the deserts lol)
but rocky desert has plenty, albeit mostly medium sized areas outside of the north
yo!
I need a bit of advice, I'm planning to make steel, and i found 2 deposits that have 2 normal quality iron each, i was wondering if i should use all 4 or use 2 and leave the other 2 for something else?
Even in grassy fields, the coal nodes just to the north have a decent amount of water to support all the generators you'd reasonably need to get you through to fuel power
use what you need, find more later. You won't run out
yeah, but excepting that it's remarkably dry. I didn't find that area until long into my first playthrough. The little puddles are really tight, and the border is voidspace rather than ocean
I don't get it, should i use all 4?
You're not gonna run out of iron, so go nuts. But at the same time, there's no point building more than you need. You'll probably expand it later anyway
that crater has enough water to feed 100+ coal gens
https://i.imgur.com/rqFgBwc.png these ponds are more like 16 if you build carefully though ๐
I'm more worry about storage
Also two water wells but ones way doen in the hole
https://i.imgur.com/2c3QhCI.png These do work great. But if you don't know that they're there, the biome is remarkably dry
Also when searching coal it pinged me over 1km away to the south, i was not really considering to walk 200m in the other direction to get another ping 1km away from that which would then be better
what about storage
Why do you need to store?
The steel
Ye just make 1 or 2 machines producing each final item, 2-4 industrial containers per final item and you're good
But why store it?
No i don't mean the ingot itself
it's trivial to build more storage than you could ever want (with the probable exception of uranium waste)
Yeah just drop an isc boom storage
There's not much reason to store anything really. I use storages that feed dimensional depots for things that I use in construction, and I use storages as buffers to smooth out rail and drone transport deliveries. Other than that, just feed machines into other machines to make things needed for space elevator, or research, or sink points
why do you need to store ingots? ๐ค
it's literally not used for anything ๐
Has anyone experimented with this scenario:
I have 2 pipes inputting water into a 4 way junction. I have 1 output pipe from the junction.. The two input pipes have the same flow rate, but one of them has higher head lift. Which head lift is applied to the output pipe? the higher one, or the lower one?
we do what we must because we can 
counterpoint: correctly buffering your DD inputs (which can mean more than a few ISC's) can prevent some scenarios where your production rate would have been enough, but you run out of items because your production was idling/sunk rather than continually refilling a larger buffer.
Classic examples: If you get to P5 and want to build an appropriate amount of power storages, you're liable to instantly drain your storage of parts like modular frames and wires, while your machines have been sinking them for 97% of the game rather than building stores for the item that you actually do need now.
Likewise with Concrete, you may have trivial concrete spending for 50 hours and then suddenly want to put down a structure which is thousands of tens of thousands of foundations. If you only have one ISC on concrete, your concrete production would have been idle for at least 90% of the last 50 hours and you'll run out of concrete. This is a buffer issue, not a throughput issue. If you had 10 ISC's, your entire 50 hours of concrete is banked and ready to go, and your effective production rate was 10x higher without any more material input.
That being said, there are many places where buffers are useless or worse than useless. End of the production line is just an easy one to spam them - it takes very little time, resources and attention or opportunity cost to do so, and the payoff can be huge.
probably the higher one, but that could be a fun experiment indeed
actually might try it rn, why not
can I copy&paste recipe from one machine to another?
yes, you should be able to by using ctrl+c and ctrl+v
it should copy paste the exact same thing into the machine, overclocked and all (if you have enough shards)
though since the last update, using the block picker (middle mouse button) will place the item that was picked, colour and recipe included iirc
Yes. Its a life saver sometimes
ill test that too real quick for you
been using the mmb copying a lot, no clue why the brain didnt think of ctrlc/ctrlv ๐
doing blueprints back to back to back here
Thanks. I'll try it myself. Might make my next coal plant in the air,,,
yeah it works both ways, both mmb and ctrl c ctrl v
blueprints can be huge time savers if you do repeating things yeah, but i dont really use it often
I don't think that's a counterpoint, you seem to be agreeing with me
Also, something I only found out recently. Press F then R to go to blueprint delete mode, then middle mouse button, will select the entire blueprint for duplication
gonna do a main bus setup, it seems like a real hassle in the beginning, but it's gonna help with spaghetti anxiety, so ill be slapping blueprints on the sides without calculating inputs/outputs, just viewing it from a tower and slapping in more if I see empty belts ๐
this sounds less like buffering and more like storage or a mall or something
I think mostly yes, but a lot of people think like.. 1 ISC, or 2 ISC's is always fine/optimal/overkill. My point is that it's not, sometimes scaling to 10 or more is actually appropriate.
Larger buffers often allow for smooth operation with a smaller production rate, and thus less resource input and less build time. The buffers themselves are basically trivial to build.
lemme guess, factorio enjoyer?
hehe
I have 34 for concrete lol
absolutely, gleba is best place to be
17 depots with 2 ISC behind each one
It's the dictionary definition of buffering. Average of say 5/min goes out, average of say 5/min goes in, but the buffer holds enough so that you can serve this by suddenly dumping 50,000 of something after 10,000 minutes and and it will still work. Without a buffer of adequate size, you have to continuously spend or you lose useful machine and resource time. With, you don't.
Buffering for not just 1 or even 10 hours but sometimes 100 or more hours can actually be useful sometimes in this game.
good stuff, i really want to like the game but i need my buildings
but your examples are both just the final product - stuff you're using to build with
Yes
exactly
what are we buffering?
we're not, we're storing final products ๐
In a buffer. ๐
satisfactory doesn't have resource inputs that decrease over time like you would see in factorio/DSP so you don't need to buffer parts of the production chain to keep them running
unless you use the items faster than they come in, why buffer?
Mid chain, yes you do not. You only need to buffer things where input or output are variable, particularly highly variable.
exactly, and then it's not doing the math correctly to keep production constant
true
yeah so at truck or train stops maybe
they really aren't useful in satisfactory. The design process is very different
a lot more work for no real benefit.
belts in SF are much slower compared to what production line demands are. You often need multiple full belts of just 1 item type for a few sections of factory
So imagine you product 5/min of something, store 50 of it, and you don't want to spend any for 10 hours.
At T+10 hours you build, and you run out after having spent 50 when you've barely started on your build. That's not good.
However if you have a 10-hour buffer, you're capable of spending 3000 of that item all at once, which is a lot more than 50.
They both produce at an average of 5/min, but the production chain with the smaller buffer at the end forces its machines to idle and throw away most of their useful production time.
Variable output rate (you don't want to spend 5 of it every minute and keep coming back to that item every minute forever, you might want to spend none for a while and then loads all at once) is what makes buffers neccesary.
people say this all the time, and while i think satisfactory can be played in better ways, if you like a big ol bus then you go right ahead and build that thang :D
I can see that, it just helps me keep things tidy
well yeah but one industrial bin would most always be enough material no?
I mean if you like hitting your head against the wall you're also free to do that. Doesn't change anything.
depends on the material and what you're doing
In many cases yes, in many cases no.
at least i havent come to a point where im running out of items, even concrete and i build a lot of roads
things like concrete can easily be churned through
then again, i try making things pretty so i do spend a lot of time
production and resources in SF are all static unlike factorio. Create dedicated production lines and you'll have fewer belts going around
bit of a mid take, if you like bussing from factorio it will work just fine in satisfactory too
its just not what the game is designed for, but it will work
making a bus
using your definition is putting stuff in the depot "buffering"?
The depot has a buffer yes but it's very small. 6 stacks
which item do you need 10 hours worth of that you spend immediately?
genuinely curious
is the inventory a buffer?
id say so
one you need to preemptively fill, yes
never said 'it couldn't work', I pointed out the negatives and lack of benefits. You need to work on your 'mid' reading comprehension
they "work" but your mileage wont be nearly as great as you would get from using busses in factorio
you do you man, not here to fight but you just came over a bit rude for no apparent reason
please stop making up things I didn't say.
Wire and modular frames if you want to build a bunch of power storage. My experience and that of several friends was they try to make some and immediately run out of both, and their machines have been idling for 95% of the save because they had a full ISC or two. Spent in seconds, and they can't get back that idle time or those sunk items.
Concrete for larger builds. If you want to put down 50,000 foundations in an hour (which is something that i have done a handful of times), that's 350k concrete. If you have 15 ISC's, produce concrete at 100/min and haven't done a megabuild in the last 59 hours, you've got all of the concrete that you need.
If you don't have ISC's, you need to produce ~1000 concrete per min instead of 100 per min.
Building 15 ISC's is trivially easy, and obviously the correct solution.
if you think clearly pointing something out is 'rude' maybe try not taking it as a personal attack. If you don't like that a thing is a certain way do things a different way
15 ISCs is an insane amount of anything to keep on hand even with an MP server
Not for concrete, wires, modular frames. If you will consume very little for 10 or 100 hours and then consume a massive amount suddenly, you need ISC's.
Without them you have to build far more items per minute, which is a much more expensive and challenging solution to the same problem.
the dreamis to see all products in a tidy one way street ata glance all saturated, if its unfun or inefficient I dont care, the factory must grow
to hire internships to craft stuff for us obv !!!
we cant let the intern on the main factory at first
you need to store 360k concrete to meet burst demand? ๐
and look, if you want, you can paint yourself like a lion and dance naked in the street. I'm not going to stop you.
I'm just pointing out certain issues with a specific idea
you are free to make a bus
I have built 50,000 foundations in an hour probably seven or eight times already. Bit of an extreme example, but a real record of my actual ingame behavior.
I could build part of a floor and then go and work on something else or afk, and then build another part of a floor, then afk again and just repeat that 30 times - but there is no need. Appropriately sized buffers are a magic fix which are trivial to implement. If you have 5 or maybe 15 isc's on your concrete rather than 0 or 1, you will avoid running out with far less per-minute production. It's much easier and more effective than building 2x or 3x or 10x as much per-min concrete production.
Likewise on Power Storage, you don't want to put down 240 of them and they you can't connect a power pole because you drained yourself from full storage of Wire to literally zero wire in a few clicks, while your Wire constructors have been idle for 97% of the game. If they were filling more ISC's then the problem doesn't exist and you can build bigger, easier.
If your buffer never gets less than half full despite having built all of the stuff that you need, then you've probably built it too big, but too big is better than too small.
If your production is idling or sinking, ever, and you run out of that material - not enough buffers. That idle or sink time could be useful materials for you to spend instead of being depleted.
If your buffer empties a long time after production started because your average outflow is higher than your average input, then you don't have enough per-min production (but this is a lot rarer than i think most people realise!)
I meant steel pipe and beam
Not steel ingot
okay if you want to keep going, sure
He says "gonna do a bus", you say they arent useful.
then i say eh its whatever, if he likes a bus he can make a bus. I did not even disagree with you
then you say: "I mean if you like hitting your head against the wall you're also free to do that. Doesn't change anything.", which i call a bit rude so i say thats a mid take, people can enjoy the game multiple ways
then you say: "never said 'it couldn't work', I pointed out the negatives and lack of benefits. You need to work on your 'mid' reading comprehension", thing is i didnt disagree with you earlier either
then you say: "please stop making up things I didn't say.", while youre doing exactly that with me. And youre calling me out for my reading comprehension
anyway
tested it out, it does indeed apply the higher headlift :)
Bus in a smaller building is fine in my opinion.
However if you want to build a mega factory and have most items on the belt and build it centralized, it's a very bad idea.
I did that. Was a really bad decision regarding fps and general building
Is it really that deep whether or not ppl build belt busses?
apparently lol
yeah for a megafactory you should use trains or the ever popular factory cart bus instead
my lord factory carts, ive never actually used them
heh, thats crazy
Here is my variation of that phenomen
In theory the explanation is easy.
Water from the upper pipe flows down, provides headlift and pushes water the other side up
... the headlift "loops" is what happens, I think? I don't know how it got high enough the first time, but by the time it did, it goes round and round ?
Yeah, that.
But here is the weird thing. It actually uses more than 1 pipe worth of water.
there's an infinite headlift bug that sometimes hapens. Don't rely on it, it'll disapear
Actually it is still there after at least 250h of playtime
sure. But you can't control when / how it turns off
no, the used junctions are in a bugged orientation
the junctions up top and at the bottom are in vertical alignment and rotated the right way
this is a universally consistent behaviour with junctions and has been so for a long time.
But it is a bug and i HOPE it is still on their list of eventual fixes
So this shouldn't work without any junctions?
yes
if you remove the top and bottom junctions that are rotated vertically it should break
Gonna test that in the next days when I got time
Could test it right now but I got no solid surface for my mouse.
And I know battery doesn't last when playing Satisfactory 
thats actually really interesting, but wdym with bugged orientation? Isnt that an intended behavior when placing on a wall? Or do you just mean that in this orientation, it is bugged?
We had this discussion a few days ago, i'll try to find a link.
oo epic, ty :)
its not related to walls.
the most consitent way is to snap a pipe to a pipe that was spanned horizontaly and turn it so 2 connectors face up and down
if you snap a junction to a pipe thats spanned vertically, you also get a vertical junction
But if you CLOSELY look at the 2 junctions, you will notice the markings on them are not facing the same way
From there and a little ways down.
There is a lot to unpack but they shared links too and videos
ill check it out soon, ty :D
Reiterates what McGalleon is saying just now
I made a QA post on that a long time ago - before we knew what caused it
Also, do a bus if you want
I only documented the fact that junctions just sometimes dont correctly seem to evaluate "height" or "head lift"
Cobalt is a notorious naysayer
Do what you want, you'll figure out what works and what doesn't
So this bug is kinda ancient
and unless you pay attention to junction orientation - if you build 2 "identical" factories and one works and the other doesnt - this may be why
When you place junctions on walls, the orienation you get is entirely dependant on what it was when you last placed a junction
So not even placing them on walls (without trying to turn them) is consistent.
Basically, if you're trying to build a junction on a vertical piece of pipe, it will give you the bad way
It will give you the "correct" way junctions should kinda work.
And if you build it on a horizontal pipe, it gives you the "bugged" way that magically makes head lift increase
Other way around. If you build on a horizontal pipe, you should be fine.
In regards to behaviour - yes.
in regards to which one is "bugged" - its the horizontal pipe one
Building on a vertical pipes rotates the weld lines
Wtf, that's the exact opposite of the discussion we had a bit back.
You WANT the bugged behaviour because it works better than vanilla - but it also breaks head lift
Thats why its the "bugged" orientation
the bugged orientation magically has higher head lift on the top junction connector
which can push fluid up freely and also has better flow rate behaviour
but that doesnt mean this is correct behaviour
Yes, Aeryn explained that, and that orientation doesn't happen if you build off of an existing horizontal pipe.
"Better...behavior"?
it just works better
it doesnt interrupt flow rate as much
has to do with the junctions internal math on which output to fill in what order
too bad, you already were in one 
good to know this exists though, ty for the info :D
Show me your mega-bus when you're done with it
oh that wasnt even for me lol
i was just telling someone else that if they want to make a bus, they should make a bus
how do i find sam
Wanna see mine?
Yessss
Where did you start?
rocky desert
Ooooh. So there is a SAM vein up that waterfall that goes into the forest (SE-ish corner of your biome)
It's near the 3 pure coal veins up there
ok thanks
Hell yeah. The only reason I don't like big buses in my factory is cuz i like to build compact and walkable spaces, but that looks great
It is walkable
Just takes some time
compact
Any1 want to join and lend a hand? https://discord.com/channels/370472939054956546/1421124346704953447
I would... buuut I am already in my pajamas.
and?
PJs never stopped any1
its 5 pm why are you in your pajamas
timezones?
First, it's 8 am for me lol
But also, it's a futurama reference
perfect time to hop on and play
Any time is the perfect time to play Satisfactory XD
so you wanna come?
Oooweee I just found a way to automate 10 rotors, stators and 5 motorsโฆ Thank you alt recipes
Late game is MINE!!!
I js gotta sloop a constructorโฆ
I sadly cannot right now
rough
what could be some cool arbitrary goals i could set after beating phase 5
max nuclear
do you mean numbers to hit or things like making places walkable and good looking?
max anything really is what a lot of people do
some soort of product
per min to hit
max sink points
but i wonder what product could offer the most fun challenge
roll a dice for product and amount ๐คท
nah i want a complex product not some 10000x ironplates per min
perhaps ficsonium could be good
yeah do like max ficsonium
ok what are all the things ficsonium needs
lots
nice because i dont want to make a product that only uses one type of node
A lot of very end-game components
no its prolly uses everything just from a guess
if not you could with alts
its made from plutonium waste so you need uranium fuel rods and plutonium fuel rods automated
but they also use singularity cells so you need nuclear pasta automated as well
oh well but the first step would be for me to get motivation to start playing again
well then is doing that much ficsonium possible because nuclear pasta hogs a lot of copper real fast
its not much i think 1 pasta to 10 singularity cells
alr
well this could allow me to extract the entire map and stuff and build some wonders but eh im still not motivated enough to start playing this game again
What's a bus?
it's a bit like a car but has lots of seats
"Something that people ride on, but that's not important right now"
I walked right into that one...
And that one...
It's where there are loads of lines of all your materials, and you tap off where you need them
Used heavily in Factorio, not really in Satisfactory
I see we have a lot of pun-dits here, ready to hand out pun-ishment...
Couldn't resist an Airplane reference ๐
punderstandable
#screenshots message smth like this
ballistic warp drives are the most endgame thing really, kinda need a bit of everything to get there, pick a number and automate and sink that many, you'll have coupons flowing
I'm currently in the whole 'basic steel manufacturing ' part of my play through, but of I do get to nuclear, I'm gonna call my nuclear processing site as Nuketown.
yeah theres just one problem: im not motivated enough to play satisfactory i always start, play for like a week or two, then leave again
recreate it, two buildings with all the processing and a bus in the middle
then why are you asking lol
for me its just a bigger section of the cube
Maybe one with the encasing and one with the fuel cell production?
oh lmao you werent joking when you said cube yesterday
its probably way bigger than what i make it seem, i havent touched nuclear either lol
Nuketown - Extended version.
when im done it will be a cube its like half a cube rn
i see great things that are about to happen
more trains
You'll have to load balance those generators to not irradiate the place.
its gonna be iradiated lol
Is it that simple ? Surely too many trains could decrease throughput
ill have ionized filters automated before i start nuclear stuff
you split the belt up into multiple loading docks to lower the throughput (lower the better, i usually go for 300/min/car over long distances and 600/min/car for shorter ones), send the train off and time the route
if you arent getting enough add another train when the first train is about halfway through and that should fix it
My last nuclear installation only had one hot spot and that was mild, where plutionium fuel was manufactured ๐
is there 3rd person in the game
Thanks for the help im gonna give this a go. Ive just unlocked trains and struggling to get more than 80% throughput
One thing I've learned from my first time building a big rail network is to always leave more space for expansion than you think you'll need. I've had to go a bit messy to make room to move stations back etc so my trains dont get clogged in a traffic jam
and then when it comes to unloading (and loading) throw a large storage bin next to each of the inputs/outputs for the stations and connect it to both input/output belts, then you can do whatever you want with the items (this is a buffer that will load/empty the station as fast as possible so that throughput gets cleaned up)
The need to expand taught me to always have three foundations at each end of a floor to allow for more floors without epic demolition.
is there 3rd person in the game
just you and Ada
Only two in one of my games, myself and my brother.
That makes sense โค๏ธ
i mean view
ah, only in photo mode
cuz yesterday i joined my save and i lagged in 3rd person view
then i respawn it fixed
is it possible with mods?
probably yeah
what isnt possible with mods?
true happiness
Making real money appear in your bank account when you build in game ๐
rip
technically you can sell mod commisions no?
mod that uses ur computer to mine bitcoin
These days that would probably cost you more in electric than the crypto you'd get.
Off topic kinda, but a some dude made an app for a game that basically mines bitcoins when youโre not looking
Thats what we think at least
I was friends with a guy who worked on mods in Second Life (Online game) AND got paid for them ๐คท. The game had an exchange system where you could convert Linden Dollars (the in-game currency) to real USD through official exchanges. Some successful content creators were making anywhere from a few hundred to several thousand dollars per month, and a few even made it their full-time job
80% task manager cpu usage ๐ค
Remember that era kinda 2018-2022 when website banner ads that could run javascript in them were common, yeah, a good chunk of those were using your device to mine ๐
a year here or there... I'm obviously talking in very rough terms
Hello, is there a method to scan more than x1 hard drive?
no
Do you remember distributed.net ... but that was a legit effort
Late 90s
Might still be going actually XD
yeah that wasn't for cryptomining, but same thing ๐
Yea same concept, just a legit operation
lol yea
just checked, looks like there is still some projects going on that
Yea checked also, seems alive
Website hasn't been updated much since 1999 xD
design-wise
cryptominer malware is diffrent now, they market it like your helping scientists solve something with your extra computer resources, but your actually just mining bitcoin for some dude in his mothers basement
I can believe it
i think the idea is to prey on the elderly who dont really understand the concept of crypto mining
did someone say mining?mk3??
OH yea, I participated in that
Had ~100 computers on it at one time
Reminds me of the YT channel SkyCorp Home Video - their SCAM video.. It's a bit NSFW I should warn xD
Oh nice XD
Is Folding@home still a thing?
I thought it was... erm
Lets be real, aliens are already here ๐คท
so trueโข
๐ฝ
Daily Reminder: All UFOs that crashes on earth have the exact technology of that day. First UFO was looking like a tin can, last one being quite modern etc.
It's like they stealing our tech!
I don't think it needs to be. AI has solved the folding problem
Last I knew the folding problem is a matter of compute are you saying that has changed?
I know AI computes better but... i mean...
Pretty much yeah, AI has absolutely wrecked it and is coming out with new solutions no human had even considered
It's not like "Don't fold anymore everybody" AI has it all figured out
yeah aliens are capable of FTL travel but not led screens
@cunning siren look up the Veritasium video on AlphaFold, it's a 25 min watch and worth every second
My understanding is that Folding@Home and Folding AI are actually complementary, and not opposed, with @HOME provinding the deterministic training data, and AI doing its probabilistic thing as always.
i gues LEDs are just too slow for them :kappa:
always cracks me up watching sci fi movies from the 70's how they imagine all these things but not cell phones or non dial up internet
Maybe what we call Aliens are organic AI that doesn't need an display to interface with the hardware... cave man, pffff ๐ <joking>
maybe ur mom is an alien 
ill ask her in a bit
Silicate based lifeforms might be FTL ships.
<--- I found an alien
well we all know george w bush was an alien so we know they can atleast mimic humans
cutest alien ever
you didnt need to insult aliens like that, fyi
... RRRRRRRREEEEEEEEEEEEEEEEEEEEEE-
alien sypmathizer alert
<We land on a foreign planet and one of the first creatures we see we call an alien> ๐ the hubris of humans
Listen, the fact that I got 7 doggos in base and the fact that staying in phase 1 of elevator for 170h gameplay time just to decorate but,
hear me out ok-
Itโs not very efficient to be sympathetic of lifeforms on other planets. They are in the way. Consume. Exploit.
that is so me
i think i have literally like 10 in a nice lil garden area as well
I walled in my first doggo lastnight on new play through, I felt bad about it
fr fr
look, we dont know if the lizard doggo's are sapient enough to plot against us, so better safe than sorry
incase you are curious, I decided to put them all beside a shore, hoping they wouldn't go far away.
there are 3 issues:
1- They TRULY go far away
2- They can even go towards the sea and then get stuck. I had to use SCIM to teleport it back
3- They actually DESPAWN if you dont put them over foundations, which can reset their locations (unconfirmed)
wait why is there no mam tree for doggos
Thanks for the info
for everyone loving them we really have no info on them
How would that work?
I've seen them fall through a foundation too ๐คท
maybe you just get a skin sample if they dont want doggos to be rewarding for kills
or you just scan them by hand or smth
And what would the chain provide for the player?
lizard doggo detection
you need like at least 4m foundation me thinks. I saw none dropping on floor so far. They get stuck inside foundations rarely, but not go down the map
and just general info on them
xD
oh mine havent despawned, theyre on the floor but in a confined small space
them same way other fauna is classified and described when you research them
Okay okay. I'd be down if it also gave us Doggo Cages without having to do the whole FICSIT Farming mod
I feel so small powerless and insignificant on a new play through ๐ค
or leashes so you can bring them with you
so you dont have to wait, just fly with them
i cant find a pic of the lil area, lemme make one rq
Doggos should love the cyberwagon... I mean, what dog does not enjoy a truck?
Even if it is a funky one
is the map random or the same on every save file
opinion: anyone who spawns in the dune dessert is a masochist
Nah, it's ez-mode
you have to run so far for biomass early game its agony
OR you failed to build the HUB next to the NE biomass AND your blaming the map ๐
Foundations are like, first milestone though
#screenshots thats my lil doggo area @mortal ginkgo
but i wanted hub next to pure iron
ver kut
If you check out SCIM you'll find those two ideas are not mutually exclusive
me who chose the grasslands for my ultimate playthrough
yeah but im a purist i dont use these fancy tools
tbh it feels like its part of the game
i just activate my neurons and start building things
i have a physical notebook for my factory maths
Iโm on my first playthrough and I feel like I got a goated spot. 6 pure iron nodes. 1 pure copper, 3 limestone.
same but also building good looking round things takes like 10 hours even with scim lol
The game does have a map, but you are supposed to explore and fill it out yourself, not just go look things up from an outside source
what region and how close to water n coal
I avoided SCIM for the first 1k hours and I did on this new play through in an area that is "new to me" too
Also, if you just use SCIM, why even have Radar Towers?
I donโt remember the region. Very close to coal and water. Lots of cliffs and trees. Southwest of desert.
Saves from ALT + tab so ๐คท
northern forest
they look cool, but yeah its just really nice to use if you want to plan everything in advance
Yes thank you
imo ofc
You can do that if you have Radar Towers and look at your in-game map ๐
Radar towers are so sick dude I just unlocked them lol
They are nice
Like, the first I did when I unlocked them is spread them across the whole map
Then you don't need the SCIM map
i just like scim, its qol and saves me likely hundreds of hours in the long run without ruining the vibe of the game (at least for me)
i just love building, and i wanna do it well so ill take all the help i can get lol
I'm just saying, I understand RainCandy's purism.
oh yeah definitely
I plan on attaching it to my power tower as an alternate blueprint for the same reason.
I had a translucent lid to a can of cocktail peanuts that I would use to "plot out" my next radar tower based on map coverage ๐ I could press it to the display and perfectly match a radar radius with a nice plastic dimple in the center of the lid to mark it's spot
xD
Found a resource deposit entirely in water, and even if I have a "press [Key] to mine", it doesn't mine. Is there a workaround?
Have you tried running a foundation to it and placing a miner on top?
i think he means an outcrop he wants to get rid of
Deposit, not node.
nobelisks or boom ammo
Whoops.
place a bunch of water pumps and drain the water
You can't blow up deposits.
Where exactly? Coordinates? I'd like to check it out
This suggests that outcroppings are static spawns?
What?
Isnโt everything?
no the map is always the same
WHat is an outcropping?
I think outcroppings as an object are, though their types (and the quantities) are randomized.
Like rocks that kinda stick out
the little pieces of ore or stuff that breaks after you chip it for abit
861, 1620. It's in the middle of the lake, with cracked rocks on top of it.
they spawn on top of nodes and just randomly
Oh, I thought they were all static too?
I think I read somewhere that literally every single thing on the map was hand placed
"'Deposit' refers to a rocky outcrop that provides a limited amount of a resource. Deposits can only be mined manually E." I guess the game calls it a few things
"The locations of deposits in the world are fixed, however the resource type is randomized (some specific deposits, such as the aforementioned uranium deposits, will not be random)." https://satisfactory.wiki.gg/wiki/Resource_Node
There will always be a resource node at a given position, but it might be a Quartz one for a player, and a Caterium one for another.
This means if looking for early quartz it's a good idea to mine all the Deposits ๐ค
Neat
I wonder what the respawn time is on those
They donโt respawn afaik.
They don't, I believe.
Iโve checked lol
Ok, so it's game save specific on "what you get" for the deposit once
I'm not sure that's true... Science!
Time to go start 10 different save games and check the same location in each to verify. FICSIT, humanity, and all the kittens and puppies thank you for your service.
I seem to really enjoy the objective based part of the game loop and the "start" of the game in general ๐ค
This is probably playthrough ~7 maybe? Not counting online stuff
How many hours?
~1k
I'm not sure about that
I don't "sandbox" like many folk do, not really attached to the "base" ect... I often desire to start over after phase 5
Ive build my first 6 story factory producing aluminium casings
Hows that feel like?
Re: resource deposits - sometime they respawn... but that's because for some reason, they weren't de-spawned when mined.
(SCIM was telling me there's a spawn in an empty point I knew I had already mined. I saved in front of it, quit, reload, and the deposit was there)
Awesome ๐ lol
Probably should raise a ticket about it.
Weird, can confirm, when I was very high (I hypertube cannoned my way there) I could see the rocks that you'd normally blow up with nobelisk, then when I got lower they weren't there any more. I built some foundations all around it and still can't mine it. Weirdddd
Usually I donโt either, but in my mind Iโm still serving the mission. Iโm just doing it in a way that is more visually satisfying to me. If I wanted to get it done it would be done already. But I like making things look neat and proper. Like it could pass an inspection.
I think the water around prevents the "must be in the line of effect" that is necessary for mining (just as when you move just out of their hitbox while mining).
Just last night I removed a MK.1 miner and the resource deposit was under it? WTF? ๐
Weird stuff going on!
@cunning siren ive had some issues trying to connect belts to lifts but I works around it on the last part i decided to stack some foundations on the outside just do i can't place down belts in a curvy way its almost looks like a roller coaster and water part i had gived up trying with the lifts lol
It implies that the isMinable function that checks and displays the white outline and "the press [] to mine"-promt ; and the isActuallyMinable that checks if you actually can mine it are distinct functions.
Cyber truck needs a hi-rail system to be able to ride on the rail systems ๐ค
guys, is there any reason make screws with iron rods instead of iron ingots?
Lol
The interesting is that it implies that there are two distinct worldmaps existing - one used in memory to display to the user (and against which your Miner's placement was done), and one that is used for save-&-loading.
not really
It's more resource efficient sometimes, depends on what alts you have ๐คท it's not very significant either way
ok, thank you guys
I hate screws and if you hate screws youโre cool.
Screw screws.
the joy of seeing all the extra constructors working
A screw loose
Again went very high (1km+) and I could see rocks above the deposit that need blown up, but when I went lower the rocks are gone. I've set off a ton of nukes there but there was nothing to explode, then the rocks are back when I go high again, only visible from very high altitude. Some weird stuff going on for sure
as person living in moscow i can confirm that statement
The weird thing is that if you look at the map, the rocks are actually there on the map. (The 3-round-shape-clover-thing in the middle of the lake)
(Despite them being destructible)
yes, they just vanish when you get near, i think the deposit isn't letting you mine because it thinks the rocks are still covering it
I'm more partial to my water theory, but it's possible.
(Are you on AGS? I can't fly high enough to make the rock pop-up personally, but I'm on packaged turbo)
Russion bro detected. โค๏ธ
build up?
Hypertube
Ah, yes. When in doubt, Hypertube. How could I forget that elemental lesson ๐
(Especially when I discovered the game through LGitO's hypertube cannon)
With the new Hypertube Junction you can make space efficient "looper cannons" that you can "choose" your speed basied on how many loops you stay in for
It does cost a bit of power though ~120 MW
Tested it with a mega-ladder, the rocks don't reappear for me, I can see the quartz deposit in the water.
Mega-ladder ๐ค
A ladder on top of a ladder on top of a ladder on top ...
It would be nice if we could ride the lifts ๐ค
Snap a ladder to the lift (<- actual protip, sarcasm apart)
Why does it cost that much energy? Shouldn't it cost just the one entrance? (As junctions don't cost energy)
IDK, maybe I got the math wrong or something
Yea, I guess if that's true it should only cost 20 MW
Should be 3 entrances in total.
One for the entrance and two for the accelerator
I made one with only 2
and the branch
Well you just get up to speed a little slower than me thatโs all lol
~1000 km/h is about as fast as anybody needs to go in this game. I think with that and ion fuel I can loop the edge of the map more than once
That assumes one is tapping not slamming on the ion fuel
#screenshots message
Wtf????

Very useful for that full-ressource, MK3 grind, where you need 1200-ish.
Somewhat silly though that a recipe is "wasted" on it
Got to? ๐ค
I wouldn't sloop those but it isn't bad to have one machine producing them ๐
I slooped it not for the resource economy, but for the time economy. Didn't want to bother with a second machine and had the power to spare, so...
Is the hazmat suit auto equipped once unlocked?
How do I get it ?
Craft it like all the other gear
Why isnโt there a smart splitter for fluids
But i crafted the new filters
@cunning siren I dont see hazmat suit
If you don't see the suit in the crafting bench, look in HUD to see if you have it unlocked
Never-ending I see it lol
OH nice
Yeah lol
@cunning siren I equipped it now
@cunning siren is the gas mask still needed ?
Ok thanks
Yes, and both Hazmat and Gaz Mask need their "ammo" to fully function.
(Never mind, just saw you already crafted them)
One question since ive crafted the new filters I dont need to craft the old ones for gas mask ?
Both filters are required ๐คท
Still wtf
One can be in a fart area AND a radiation area at the SAME time!
The potent choice xD
coal burner
mycelia deposits dont exist, need to get that manually, but there are other ways to make fabric
Mycella is non-renewable collected from environemental mushrooms.
There is an alternative for fabric
(Ahh, sniped again!)
I see thanks
haha sorry
Lots of random stuff that can be chainsawed grants shrooms though so, break that thing out and go wild!
Yeah i know am after a deposit lol
Oh, I looked for our issues, apparently all three (that particular quartz being unminable, deposits respawns after being mined, and boulders in a strange visible state yet nonbeing) are already known and reported. The best we can do is upvote them.
You might want to look for caves.
Nice i can create fabric with polymer and water
Yeah i know thanks
(Sorry if that sounded sarcastic or unhelpful. Wanted to be give a hint without being too spoilery)
This has some example pictures of things that give shrooms, not all though ๐ค https://satisfactory.wiki.gg/wiki/Mycelia
Lucky polymer and water are already setup ready to craft fabric at my oil factory I mite just head there now to get it going
The cacti in the desert and the coral circle things grant shrooms too
Ok
You gonna bring some coal and iron and make filters before sinking it all?
Its ok i already know how to yet it i just want a fabrication production line going now lol
Thats ok ill bring fabric on train to my first location to then craft the filters here
Filters are about the only thing fabric is used for (except other equipment, which you can't manufacture anyway)
Yeah
I'm about to do some "Texas rainforest massacre" myself in my new play through ๐ค

But you can manufacture nobelisks right? So who needs gas masks
^ this guy likes the fart towers ๐
I don't like killing the spore flowers, plus you need regular filters to make the radiation ones.
And you can't nuke the nukes
Oh I havenโt made it that far yet
Thank you for giving me another product to mass produce shakes fist
Oh right, the spore flowers. I forget about those
I just blow those up
insert joke about powercuts here
I found many "consumables" can be "hand fed" with a single inventory run of items. I sloop one production run of consumables slap a depot on it and call it good. No need to automate fully IMO
I don't like killing non-hostile critters. The spore guys are just enjoying life. It's on me for getting to close, I just take precautions
Besides, what else are you gonna put on your head gear slot?
True if it's only you, but on a server, it's really handy
Exterminate!!! EXTERMINAAAAAAATE! ๐
Hello, Iโm undecided between two recipes for modular frames: the one that uses 140 screws & 7.5 reinforced iron plates, and the one that uses 2 and 10 pipes.
Instinctively, Iโd go with the second one, but for the amount of modular frames Iโd like to produce (110), Iโd need around 370 steel pipes, meaning 8 factories producing 50 pipes each.
Iโd also be using the pipes for many other projects, so Iโd need to massively boost steel ingot production.
Do you think it makes sense to go with the second option?
OH yea, ๐ค I guess if a whole team of folk are using consumables then that would probably change things
Explore. Exploit. Exterminate. Consume. Produce. More. MORE
No creature is getting in my way, idc how friendly it is
The dictum of the Ego: Seek but do not find
Hence, my P.I.S.S. factory
Things that people piss away?
Undirected Research of Organic Lifeforms Over Guided Yields
My Minotaur in NMS is called D.A.E.V. Dope Ass Exploration Vehicle. Acronyms are the best.
I'm sorry, D.A.E.V., I can't do that
We need some more good ones
Iโm nearly in my acronym arc on Satisfactory too
any for this?
did they nerf the power tower distance?
I do not believe so AND with new infinite nudge you can have absolute control of where they are placed!
if you open the page for it on the wiki it should have a changelog at the bottom
Between those two, I like Bolted frames rather than Steeled, because screws aren't too bad, but i make my screws out of steel, which means I could use the other one too.
id just use screws if u have the alt recipe for beams >screws
Ultimately, each one has its ups and downs.
I agree, screw recipes are the best recipes
agreed both have their downs im using both thoe different locations
Psycho
Steeled frame is nice cuz you can also make pipes into Encased Beams with an alt, so you can go up to Heavies easily enough by expanding pipe production.
Screws can suck a butt I hate em
What's wrong with a little variety? Don't you like to try different things?
You probably hate screws the same way most people hate Nickelback
Because everyone else has told you you should hate them
screws are ur best friend for effecient production
i love screws i love using recipes that use more screws
I hate them because Iโm new to the game and I need SO MANY
just simplify it
And then when Iโm finally producing enough, now Iโve got overflow. I hate screws. Theyโre the only thing I genuinely find a pain in my ass lol
just use beams to screws alt recipe produces soo much screws im producing 5k screws a min in my farm lol
Iโm going to build a facility that just makes screws somewhere shitty and never think about it again eventually
if u can get underclocking you can get assemblers to match output of 1 screw constructor
just need to math it out correctly so the screws aren't overflowing whatever they're producing is
Yeah, if you make screws immediately where they're gonna be used, they aren't so bad.
Just don't try centralizing them.
Oh yea, slap a sloop in that and one constructor is spewing out screws like a fire hose
Even without sloops, a full OC Steel Screws constructor almost fills a Mk5 belts
because nobody wants to play. Doesn't mean you should put it elsewhere
screws only get used for a handful of things that aren't in the production chain so you really don't need extras made the way you do for like concrete or something
260ร2.5 = 650
nah fr but im using it all split up for beams rotors n whatever else they are needed for
hmf...
sa tรผrk var mฤฑ
yeah that's in the production chain, so in that case you make as many as you need to keep HMF running but not extras
outside of the production chain you need like a rifle and rebar gun and stuff once
but you're not using them to make hundreds of foundations or whatever else for construction
screw this
is this a real thing? I might have to go reinstall the mod loader for the lolz
Screw that
"The best part of the game is making screws." ~ Snutt Treptow, August 15th, 2023
It is, i don't remember the exact name, but it's there (idk if it is stable still)
Okay fine Iโll rethink how much they screw me up and do better math
Bunch of screw white knights in here
Eat shit, chat!
Snutt Treptow, April 19th, 2022
play however is fun, mostly just saying they're not as troublesome as people meme them to be around here ๐
Just like Nickelback
๐ถ Look at this power graph ๐ถ
Iโve only been here since last night I havenโt seen the memes ๐ญ
Are we getting a video today?
yes i produce screw with beams
is technically the weekend, swedish time, so probably no.
Alas!
Fabric is now being produced
Can I eventually upgrade the scanner to find my dad?
Wtf lmfao
He's in Thailand
thanks
no you need to unlock the radar tower for that
For screws If one makes a constructor layout where 4x constructors share an output the manifold ratio would be fully "tillable". Is there a "trick" to make a single object with 4 inputs and one output? ๐ค #QUADmerger ? ๐คท
I think you'd need to use at least 2 mergers
why not manifold dem mbergers brotherman...
Screw that I can only have coffee in my coffee cup and not like milk
the milk industry lied to use for decades, it's only healthy if you mix it in with coffee
Thatโs true
Milk is fine... unless you are allergic... and by the way we don't tell you the degrees you can be allergic to something ๐
gotta remember that lizard doggo milk is highly combustible
Drink a gallon, see how you feel is my advice
no hot water in your coffee cup along with the coffee?
Hello. Allergic to milk here. Donโt trust big milk. They just want you to be tired.
We might need to check with the community managers next week if lizard doggos have milk. It's hard to be sure if it's half reptile and half mammal
April 12th, 2022 Livestream
Q&A: Steam Trains?
https://www.youtube.com/watch?v=eORaYqIP14M&t=96s
Lizard Doggo milk is highly combustible
March 5th, 2024 Livestream
Q&A: With Lizard Doggo milk being highly combustible, is there a chance of getting cheese Nobelisks?
https://youtu.be/MIB7RDvr6Gk
who knows
Hm. Iโm usually fine with suspending disbelief but hot blooded creature + cold blooded creature, and Iโm not a biologist or anything, should explode or something right?
I stand corrected!
Iโm so excited to get home from work and continue my road project. What are you guys working on this weekend?
#screenshots message some phase 5 stuff, heres the train station
Niiice, love it
My only suggestion would be replace the ring of foundations outside the top floor with roof pieces for a smoother look.
#screenshots message and then this is the refining setup
I like how the Drone Ports fit in there
No notes, lovely
once i get everything in it'll be doing quartz, iron, copper, and caterium
That's a fancy looking refining setup
im kind of planning to have it transition to the other crater in sort of an S shape but i have yet to figure out what buildings to put there or how to do it yet
i need to get my power increased so i can finally make a proper starting factory. i've gotten to steel off 1 pure node of iron and 2 normal nodes of copper. my limestone is still 1 normal node into 1 constructor
Ooof, get your nodes on my friend
More nodes = good for early part of start
you see that coal node? there could be a pretty coal gen setup there! mmh.
its just so hard for me to get motivated to do it, when i am bad at making modular builds and then i have to rip everything up
Oh yea, if you got teh steelz then ya! Do da coal gen
so i usually wait until steel and then improve my power and do everything then
i already have 1 power setup, but i need to move it so i can change it into a better steel setup
i basically always have my "first" coal gen setup in the desert coast area with the pure node, normal node, and 2 impure nodes
Most coal veins come in groups, so you can use a few for steel, a few for power
It seems that the game makes it intentionally difficult to make modular builds that are able to be expanded on from the start, it's not impossible though AND it's very hard without a hover pack and blueprints
i prefer having the -1000, -1400 area to be pure steel and keep power seperate
Fair. What zone did you start in?
(I don't have my coordinates memorized)
i can never remember the names, but i always start in the one that is "close" to those 4 pure iron nodes, where there used to be 2 quartz nodes that they removed ๐ก
northern forest i think its called
Ok so I've used the gap to get underground and gone miles away and kept going down and found myself in the middle of nowhere, at the lower limit of the playable area, way below sea level. I've built a 200x200x200 meter cube, and have set up power here with a drone port importing rocket fuel (the drone will happily fly through the rock and sea to get here). I have a portal here so I can easily jump in and out. Question is, what on earth am I going to build inside this thing
Off the game now feeling tired
#screenshots message changed them up a little bit, didnt like the black line the roof tiles had so i used ficsit walls instead
Build the "World of the Underpeople!"
factory cart skate park
Already looks smoother, nice
I suppose a good excuse to learn how factory carts work haha
When will the game want me to go to the other areas i think is the desert
one thing i need to do when i rebuild my main base is make a mario cart track for factory carts going around the whole thing
You can go wherever you want whenever you want
oil is usually the first time I need to actually travel to automate new stuff
You don't have to build at your starting zone.
Yeah i know that
Ok cool
#screenshots message this is what i call a very efficient setup to get all the way to steel ๐
That spot is so nice, 4 pure iron right next to each other, hellooo??
1 rotor, 1 reinforced iron plates, 1 rods, 1 plates, 1 screws. what more does a guy need?
Set one up and go AFK for 24 hours... profit
i do have a nice sink operation setup in the caves west of there, processing quartz and sam ore to sink it all
perfect
so many tickets, very important
Nice, you'll need that quartz/silica eventually though
should be using a little bit of that sam for depots
is there anyway to stop steam from opening itself and a bunch of special offers when i start the game
you generally get better value with more refined things, if you process those resources into stuff then sink that stuff, you'll get a lot more points
Sinking raw quartz is ez mode cash moniez
i dont have manufacturers yet to auto process past reanimated sam, so i just sink the reanimated
I was looking at my oil factory set up and the pipes and belts look tight and not tidy lol
Processing it into silica and then sinking... now that's work ๐
There's an executable where you install the game. If you open from there/use it to make a shortcut I think it doesn't do steam stuff
i have 1 node for silica and 1 node for crushed, just cuz
Wonder what they planning on doing to the game next
Later game, take that quartz up to the NW corner out of the cave, make nitric acid up there, and do the distillation, get a shitload of both crystals and silica.
When phase 5 finishes i think am needing more after that lol
What is this black magic you speak of!? ๐
so far all of my hard drive's have turned up garbage alts. the only one i actually liked getting was +6 inventory
Ohhh... I've never needed to do that apparently ๐ค
and by "all" of them, i mean the 3 i've opened so far
It's apparently slightly less Silica than if you did just Cheap Silica with the quartz and limestone, but then you can also get crystals out of it, so you're basically double dipping
did solid steel get worse? i could've sworn that pre-1.0 it was considered a A or S tier alt, but now when i look at a list its only B tier
Tier lists are subjective
It's still A-tier in my mind
There are a few strategies with hard drives. One is like yolo re-roll and pick what you want now, other is let the recipes pile up and then cherry pick the "gems"
Lol
am i misunderstanding how hypertube junctions work? the decription makes it sound like you should be able to chose your direction mid-transport, but it seems like each direction auto-picks one side
Solid Steel Ingot is objectively the best of the steel recipes, as pure iron ingot amplifies the benefit both of them even out weigh iron pipe at that point in priority
Leached iron gets you even better conversion for the low low price of sulfur.
Sulfur is expensive for most folk struggling with starter steel
nevermind, im just stupid. there is a button to cycle them
Fair, but then you get to that stage and it's better
i was trying to use movement keys to change directions
#screenshots message single handedly propping up my ticket economy
I've managed to find myself in a massive cave that I can't get out of lol. I refuse to be defeated.
i was suprised at how much sam ore reanimated sam took per minute
Yeah, slooping SAM constructors is a critical move to stretch it out
The tools calc does not agree, maybe it values sulfur with the assumption of other uses for it ๐ค
Plus, slooping constructors is relatively cheap
i still need to find one, but i have to remember where they are(i'm not going to use any online tools)
i dont even know if i can use half of that alien technology stuff, because from what i've gathered its more mid-end game type stuff
Iron+water(+sulfur):ingots
35+20:65 for pure
35+7(+7):70 for leached
So in a very strict sense, yes, you are putting more nuggets in, BUT...
A) the sulfur cost is pretty dang small, considering sulfur converter loops exist, and
B) the throughput rate is outrageously low for pure.
I guess I'll mess around with the idea this playthrough and see if I can use it, thanks
how often do you guys use the power towers? are they only useful for actual long distance stuff, or should they be used basically everywhere they can fit
Zipline is OP AF
Between factories mainly
very rarely, I don't like how they look
If one is aware of how the wires align with placement Zipline travel networks can be created early game, super powerful pre-jetpack
Pretty dangerous though
almost 100 hours after i started building this powerplant is finally running smoothly