#satisfactory
1 messages Β· Page 326 of 1
What is that from?
The wiki
does the posion work on eneimes
Yes, but they run away from it
yea true
Says right on that page it's 35 damage. So there is a disconnect somewhere.
It's good for neutralizing hatcher wasps.
There does appear to be.
Anyone running Nvidia drivers 581.29 on a 4070 by chance?
Not a 4070 but any good?
Idk yet lol, saw there was an update and was looking for other insights first π€£
xD
yo guys should i get cast screws or iron wire?
I'd take iron wire 100%
iron wire I would say XD
thank you guys π
I still have cast screws in my library at tier 8
get stitched iron plate when you see it. it pairs really well with iron wire
Imo, steel screws is where it's at (with aluminum beams). I agree with Kyo though, Iron wire.
thank you guys for the advice
yeah, I saw the update too but I ain't touching it yet
Hmmmmmmm
my gpu is a bit fkd anyway I don't want more
Ahh well, yolo and stuffs I guess π€£
I mean, hell, the only "game" I play on here is Satisifactory anyhow π€£
Oh, damn, didn't even notice it's been out for a bit already.
(13 days, but still π)
LIttle too much voltage on that overclock? π
I have a 4070 but the driver version says 32.0.15.6094 which doesn't seem to be the same format as your driver version, so I guess I'm looking at the wrong thing
Open the Nvidia Control panel, then system info - bottom left corner.
Idk tbh. One day, I got a hardcore game crash that took 2 windows reinstalls to fix most issues, and now my displays only work when plugged into specific DP ports and the screen flashes black every now and then when hot spot temp passes 100C. No clue how or why
Dumb question, but did you try different/new DP cables?
bought new ones. nothing changed
I have had a couple go out.
Oh, that says 560.94
Dang, that's sucky though. I miss the days when GPU's were, at most, 360. (Geforce pre RTX days and such it seems)
Ohhh, wish I still had my old Voodoo 3d cards π€£ . See what satisfactory would do to those π€£
Ahh, bit behind then. Tbh, I don't follow them closely enough to know what's changed since them. Though, if it ain't broke ....
try new thermal paste/pads?
wonder if trucks can kill you buy running you over
I'm waiting for the RX 9080 XT to release and prolly buying that one if it's good. I was thinking about upgrading for BL4 anyway
I can't remember if death is possible, but you definately do go 'rag doll' lol
Watercooled it 2 years ago and didn't touch anything since then. haven't looked at the hot spot temps until recently so idk if it reached 100C immediately before or after doing the WC. but it seems weird
That makes me wonder, can you set up a series of alient augmenters to ragdoll you around in a neverending circle?
Worth it going from a 4070 you think? (currently on 870E chipset iirc, with a 9800x3d)
probably too much randomness. maybe if you clipped them into each other so the sloops are closer together
Thermal paste does "wear out". It can "dry out" or gets pushed out over time depending on type.
meh probably, shame, would be funny, could even combine it with jump pads
I mean you can certainly try
Ohhhh, Pioneer Pinball π
yeh that's what I was thinking lol
Wonder how one would make the "flapper"s ... 
i think my Fuel generator just crashed and burned π
you leave my flappers out of this
It has a limited lifespan yea, dries out eventually
Oop... mah maaaad... π
in satisfactory or in your living room?
Why am I replying to Tinker π
replying to the wrong person is fun, causes maximum confusion
should i call the fire department or let it burn
I didn't do it. I have two arms and an alibi!
Chat jumped just as I right clicked and you were there to taunt me π€£
call 01189998819991197253
Nooooooooo, it's 867-5309..... π
Is it bad that I remember that number by heart
I've got a 3080 lol. so about the same. considering how much the 9070 XT costs, the 9080 XT will probably cost less than I paid for the 3080, used. the 9080 XT is prolly gonna be 60-70% more performant than the 3080/4070
Wait, that's a real number? lol
search it on youtube
Im getting the 9060
my fuel generator ran out of fuel π
Ahh, ok, IT crowd. I member now π€£
That's kinda hard to do ... Like, they keep wanting to push you in the direction they're going ...
it hard to push when they have no where to go lol
of couse i would not leave room for a sink
Preach
Nah, only true way to learn π
right, it's been a long day, but I think I can squeeze in a couple hours of play π
let's get this dumb factory a step closer to completion
time to clear the belts
is there a place i can see the locations of hard drives. im looking for coated iron canister
If you're manually pulling stuff off, it's usually quick just to delete the whole belt. Unless that is what you meant, in which case I will kindly piss off π
The recipes are not spoecfic to the drive
dang it
that's not how this works. HDD rewards are random
Each time you scan, it's a "lottery"
fgdfhgiyhbfujgk
yah
i was talking more about it just flowing tbh
i'll decorate this factory.... eventually
but yea that might be another idea tbh tinker but there a lot of backup in the machies
You can also remove items from the machine buffers as well if weren't aware.
machines so it proable not the best way just let it clear out the machines and then clear the back up unless i willing to go machine by machine clear it out
yea i could your right i just being lazy hoping it would clear faster without me havng to do that lol
wish you could manualy put items into the sink
Lol, nah, I feel that. Sometimes I'll just throw a belt to a couple container stacks to clear stuff out (connected wrong belt set on 42 refineries π ) and just went off to do something else lol.
If room, i usually just throw a temp merger in and a container lol
lol
Otherwise, I have a container+sink BP that I use constantly lol.
is there an interactive map that lets you trach hard drives
yea it was behaving itself tinker so i took the sink out
ok tysm
i mean like check yes or no to one
What are you working on/sinking?
upload your save file and it'll show you which ones are collected and which ones aren't
oh ok thx
i have plastic rubber pylomer and well the 4th aculty not going though the filter
but if they dont get sorted to the left
because the belt is full then it just go stright though to the sink
that way there no way of backup in my plastic area
And then hard drives are shown by selecting them under 'collectables' at the bottom of the menu on the right side.
and reducing the chance of wat just happend form happening so it doest produce fuel witch cuts off my energy
im going to do all my aluminium at one central location 12300 ingots/minute should do right?
Hey all, is there a vanilla way to have the middle mouse button keep the rotation of the sampled structure?
Nah, need more
max possible with conversion is 37600
nvm forgot to turn on alternates it's 49200
I always my my max speed belt on the output for things like polymer resin in fuel builds and then just manifold it straight to the sink. Usually also "sushi" the line going to the sink until the items/min are other 1200. Then just split, and so on.
Exactly, you're barely a quarter of that
i do i have a t4
can you give it access to your files to auto update
witch right now is my max i also using the max for my main belt source
out of curiosity, what's the limiter? is it silica?
i figured
Have that going in the Swamp atm. Using electrode and sloppy recipies. built with 21 (or 24, can't remember) BP's, each doing 600 baux > 600 ingots. recylcing everything as well. I didn't bother with conversion as I want SAM avaliable for other stuff. And it's sooo nice being able to just spit out all aluminum stuff whenever/ wherever I want!
And, it's on it's own power lol, so I don't have to worry about it π
does that just ignore the extra bauxite, or does it use the pure recipe for the rest after the silica runs out?
Mine? or theirs?
i'm not doing conversion and i don't want to use more than 2400 of sulfur (quartz is unnecesary for some reason) so 12300
did I break it?
Lol, for me the extra 300, if that's what you mean, is making trigons (Idea I got from TunnelRat)
no, you just had only one recipe left
Im not using any sulfur. each block takes 600 baux, ~280 pet coke, and 180 water
hm
do I get more later?
yes, as you unlock more phases and processes
You do get "more" with the other recipe, but at a cost.
depends in which tier you are. they are unlocked with milestones and MAM research
yeah i like having quartz cause i already use a bunch
woot oil now running smoth agin back up to 3.5k energy and everthing flowing nice and smooth
and by that matter 12300 sounds like enough
just how i like it
You're welcome to the BP if you want it for "ideas" π€·ββοΈ
if you use the Distilled process, you get crystals and silica out of the same batch of quartz
NVCleaninstall wants to use 560.94 for mah GTX 1080 but that is not the latest π€ sus
For me, it just kept everything so simple.
how much are you doing?
why do the belt tiers go 60, 120, then 270? and 480, surely 240 would make sense for t3 and be much nicer on the numbers
idk, ask the devs
cuz God either isn't real or he hates us
The BP takes 600 baux, 280 petcoke (give or take, can't remember atm as I'm not in game atm), and 180 water, gives 600 ingots
Im not complainin abt 30 more items pm on a mk3
oh that's just... so much easier
do you overclock any?
Yeah, always.
oh lmao 20 smelters
The least amount of machines the better for me.
The BP uses ... 7 smelters.
So, yeah, power shard heavy π
ts tiny
im an idiot bro
I might have to dismantle my alu and rebuild
wondering why my factory has yellow light all the time
the like 20cm belt coming out of the drill was mk1
Do doggos still give shards or did that get nerfed?
they give slugs I think
Even better
How does anyone plan a build in this game? Im trying to use the planner and it has things splitting from one end of the plan to the other instead of splitting from the building right next to it...
Lol, don't worry mate, that one does get folks quite requently π
Whew, it took all day but I've got 80 crystal oscillators/min going into a drone port to be flown wherever they're needed.
Ill just build the machine for what i need then follow the inputs to the end
if you're using https://satisfactory-calculator.com/en/planners/production, don't
Hey guys! I'm new and just started, is there somewhere where I can find full planed world in planner? I have watched a lot of videos, I just need directions so I can learn the game and plan for future xD π
The steam planner? Tools is generally regarded as the best to use
If you know the recipes you want, Modeler can do that.
Thats exactly what im using.
If i need more than one production line ill just multiply by x where x is the amount i need
it's awful. especially in realistic mode
I tried using tools, but it doesnt have the option to split out the buildings to fully layout the build.
The game does a really solid job in walking you through the basics needed to keep progressing. Generally, the first playthrough can be treated almost as its own tutorial
ive been using satisfactory modeller and its been good enough so far.
My game seems to be getting unstable, though it may just need to be restarted after building that enormous setup.
For giving the "plan" , ie, machine amounts, recipes, etc, "automagically" based on "most efficient" it's good.. layout wise, a bit to be desired imo.
If you're doing a build big enough to where you need to keep track of separate machine blocks producing the same thing, I'd recommend keeping a spreadsheet in addition to your planner
I understand, spaggeti for first 5h, but wana know idea so I can plan factories more nicly and get rid of spaggeti after 5h xD
pipeline floor hole is the king of inconsistent
The game can get "bogged down" after long hours of play. best to just save and reload, should be gtg
frankly, I wouldn't even want that. but if you do, you probably want Modeler
That is where Modeler excells imo
I also made it a point to get well away from the facility I spent all day on. Just in case being near so many machines makes it get all wonky.
Something like so? #screenshots message
For me, I have found it starts happening more when building and deleting a long of blueprints
I messed with that program today, not really sure it's worth inputting all mah stuff in there. I like that it does sloopage though
If Modeler read the save file and auto inputed all the things, that would be amazing
for my building style, it's a complete waste of time. but depending on how you like to do your planning and building, it might be useful
Doing it "retro actively" doesn't make much sense imo. But for anything new going later, for "layout" type planning, it's good. Tools is still going to be better at coming up with the recipies for you though.
But would also have to know train, drone, truck connections and stuff as well I would think. Would be cool though.
Weird question, was there anything that bugged out older saves from 1.0? Decided to get back into it and I'm falling through boulders, falling off the sides of cliffs because the floor just disappears... lol
Used to be. I have has zero issues since (or maybe just after) 1.0
that's not a known bug I don't think
I never had issues tbh. even before 1.0
There were some things moved, nodes and such iirc.. also I believe the world border changed didn't it?
so it is a known bug? XD
could someone help me, my world keeps crashing the second that i try and boot it up :(
It's not just world borders, but entire like cliffs. Lemme see if I can get a decent recording of it. Almost died just now trying to scale a cliff because the entire cliff doesn't have collision.
I had it a few times in U8 (when I started), but that's it that I can recall. Though, I was a newbie too, so it just as well could have been me π€£.
Try searching the crash reason in #1038092680493801533
There's a few "back of house" areas that they didn't bother with collision as much. Most areas with proper textures and stuff should be fine
1600hrs in and I'm still finding new ways of preventing or hiding spaget
See planner is telling me I need 7.5 smelters, it doesn't tell me that .5 is split between two smelters at .25 each
I plan too have all the resources being smelted or made on the bottom floor of my factory for hmf
You round up and split the clock. Or, underclock one.
The refineries still stick out the top
the machine counts are just suggestions assuming 100% speed and uptime. you can do them differently if you want, as long as the total outpus is still the same
I'm gonna see if putting them on ground level helps otherwise I'm kinda screwed and will just have too deal with it
I don't think this factory is gonna be too bad too make it's just 190 machines is the most I've ever placed for one factory
Cut twice, measure once
I wonder what we could do to prevent thatβ¦π€
Username checks out
Well I only have about another wall too drop it down before it hits the ground so
How I have "delt with" refineries: #math-and-meta message #design-and-architecture message
The math one would work if they weren't gonna be on the bottom floor
Tho I could add it too the side of the main building and have it stick out like that
The main issue is these guys are making concrete for hmf and I want them on the bottom floor with the iron and steel
There are refineries on both floors in that one.
Then they get moved up and so on
The bottom floor ones sit farther apart, and the 2nd floor, they are in closer, between the stacks of the ones below.
It's every single rock formation. Like, all of them. There's the base floor that functions and keeps me from falling through the entire world, but anything on top I just go through. lol
Damn, you got no-clip hacks on then
I've got more than that. I think my save got fubar. I got slices in the world. Lol.
I just wanna make sure I make the base big enough so the top can fit all the machines
Plus I plan too leave like a half floor in-between the floors for logistics
4m
Make sure you don't have the Lemillion mod active
0 mods installed. Game is as-is.
U saying how much space too leave?
It's enough too stand up and slide jump
imo, 4m minimum for logi floors.
But no clue how tall it actually is rn
I see
Logistical layers are so yesterday, it's all about logistical shafts now
8 if you want to stack splitters/mergers
Don't think I'll need too
@cunning glade #screenshots message better view probably
Im making 16.85hmf a min is the plan
I see
refineries doing wet concrete?
That could work would have too move them
or pure ingots too?
So 8
And 110% reason to remember the name
Which is better imo for symmetry π
*finishes quantum encoding
Game is looking... Quite weird. Gonna just go ahead and reinstall and see if maybe something just borked itself. Lol.
https://imgur.com/a/52iEChv
clocked my refineries to the right amount so that i only need 24 blueprints and not 21 cause 21 is a stupid number and doesn't divide nicely
#screenshots plz
That's what the imgur link was, will throw it in there too.
3 and 7 in the corner: π
https://discordapp.com/channels/370472939054956546/553550313533997057/1420167591959330948 <--- bio fuel powered hyper cannon looper
217 buildings total
yes 3 and 7 sucks when you have buildings that stack nicely 2 next to eachother
Smelters are placed and refineries
Yeah, I started with blueprints making 500, needed 24. But 500 is a pain to dvide 1200 amongst. hence 600
And whatever makes steel
Not over clocking I presume?
Foundrys iirc
Don't plan too tho I could
Belts from two with the third splitting evenly into both
Main issue would be belt speed with oc
Till I actually finish this phase but it won't be too big of an issue tbh
Think the plan is hmf biofuel and then space ele parts
Or liquid bio fuel I should say
Granted, I am using mk6 belts, but, with everything over clocked max, making everything in the singularity cell chain. Which includes HMF (19.64/min). #screenshots message
me when 15m^3/min pipe
This is all it takes for 19.64/min #screenshots message
Idk what that is as so for my safety of spoilers I will wait too check that
Just a number of machines
Reinstalling fixed my issue. That was a weird bug.
#screenshots message
And sorry, the cell is a late game item heh
https://discordapp.com/channels/370472939054956546/553550313533997057/1420169375360618516Lower <-- profile and width manifold for assembler. Mustard and Ketchup color schemes for the lulz π
I see
Welp back too work close in an hour and new episode of alien earth Tonight so need too be home by 8
The second one I posted is just what it takes for me to produce 19.64 HMF /min
And my shitty GM is leaving me a ton of closing stuff yippee πΊ
I see it takes 1900 iron and like 800 limestone 600 coal for me
Around that ball park
What belt tier you at now btw?
Yeah, those numbers are the same., I was referring to the amoung of machines ...
- vs 217 lol
The main annoyance will be moving 2400 screws with mk4
me when i overclock to 216.875%
TIL if you drop your paleberrys on the ground for your doggo heard to eat and your game crashes, game steals the food! π‘
Using stiched iron plate lol
I set 4 decimal placed' clock rates all the time π
waits for the murder squad...
yeah, I do too. they're all 0 though
can you use SCIM to debug?
I like screws tbh
The last one I can recall was something like 168.6667% π
nice gone for a a bit and come back everting still running β€οΈ
All my current ones are small
Even making what 15 computers a min didn't need much space
where do i put another megaproject
Up
lmao what
Oh, I have nothing against screws. It just worked better as I was already making wire from a pure copper node.
In the sky
no?
is something going on with Steam? My Satisfactory won't sync...
If you're referring to aluminum, my vote would either be swamp or the large open area of the rocky desert. This way, it's a straight shot either way for all the bauxite.
having the same issue
i hate the swamp anyways
they had issues like 2h ago for me so maybe there's still something up
Ok so it's definitely something with Steam then
steam is absolutely an issue atm
Valid
i just played anyways and it synced so? but then Re-authenticating???
steam servers?
It's fixed now after I cleared cache
either way though, You'd want to be on the coast for the water. And, if "mimicking" what I was, I would do one extractor per BP. Again, just makes it simpler
i'm doing it the annoying, difficult, but aesthetically pleasing way
you mean with rainbows everywhere?
hope so but swatches can't be gradients so we still wait
Yes, but with setups like that one, you'll play hell if you try to feed it from a line giving more than it needs.
steam maintenance day FTL...
#screenshots message here's the bp i made
you have to DIY the rainbows which is the difficult part
or just use signs
shiny rainbows, I like it!
recycling the waste water or using it elsewhere?
there's waste water?
so apparently if I remove the elevator, place the beam, and then place the elevator back it works just fine lmao #screenshots message
When making aluminium there is lol
rotate the beam
uh what
restarting steam works
not for me i need 3690 water
Uh what uh what?
you can't in holo mode
what recipes are YOU using
before stretching the beam rotate it. works for me
can it really be considered waste if I turn it into wonderful wet concrete?
yummers
so you're recycling it back into the production of the alumina solution?
yes
More concrete in the busπ
very understandable
Concrete "sinks well" for points, super easy to make and not much power either π€
gotta feed that depot so I can keep spamming skyroads!
yeah depends how close it is to the steel plant or whatever else I would send it to
otherwise it goes to the depot until it overflows
there's limestone basically everywhere so it never really feels like it's worth moving it long distance
It goes depot-production-sink overflow
Prolly worth mentioning that all my stuff is in one spot
So its actually easier for me to pull concrete from something like that then having to train more stuff in
Finally getting around to portals. What's the usage of signularity cells? Didn't realize they needed fuel to run. Trying to figure out how many singularity cells per minute would be enough.
you need 2/min per portal pair
Perfect
Welp, now I need to decide what to do with my save now that I've beaten the game. Not having a goal to work to anymore is weird
Curious, only one main per satellite right? Or can multiple satellites connect to a main?
Sandbox it
Do w/e you desire π
Start anew. Go creative. Go wild! ....
I think it's only one main per satellite
needs to lay off the sugar
afaik, the connection is always made between a main and a satellite. you can change it manually, but it's always a 1-1 connection
I always build a huge nuke plant when I'm done with the phases
I did one myself, although I haven't actually used the plutonium fuel rods yet
just sinking them for now, although I did fill up a industrial chest with them. Thank GOD I have my hazmat filters ready XD
possible glitch where in a jetpack, going into photo and decoupled camera mode will made you indeffinitely go up
Can use as drone fuel too
Fair
maybe I'll modify my packaged rocket fuel area to make ionized fuel
although I'd need to shuttle over a source of those dark matter crystals for that alternate recipe
Okay, I worked through my headache. 5x modular frames, 5x reinforced plates and 4x rotors are now being produced.
Finally automated synthetic power shards today.
Im really bad at visualizing these kinds of things.
Use modeler π
I looked at it, and it looked like a lot of work.
Eh, not really.
Thats why I wanted Planner to work. It does all the buildings for you if you put your desired output in.
so does Satisfactory Tools
I think that's what they're referring given past convo?
Yeah, but it does it in the condensed way. I need the visual of all the building laid out and how they are connecting. The problem with planner is all the splitting and merging is all over the place.
"how they are laid out" depends on your build style
no planner can really do that for you
yeah, no calculator is gonna do that for you well. SCIM Planner does it, but not only not well, but also often incorrectly
that's not Satisfactory Tools though
I know, I said this is what I want, and tools doesnt seem to have that option
It would be pretty cool to have an optimizer try to actually do layout well... but I haven't seen it done.
again, because that depends on like 1000000 things and is different for every user
given that practically every person has different idea of how such plan should look like, I don't think that's a good idea to try
I mean you could have it simply try to minimize area/volume.
I don't think it's even possible. how do you deal with multiple full belts of one item? injection? balancing? rate matching? overflowing? rate/ratio splitters?
It really shouldnt. Why would I split from one end of the build to the other end willingly?
how you split your resources/machines/belts/whatever is different for each user
im an optimizer and i do it all the time
I bet ADA could do it π
I mean, it's definitely possible in theory. There exists a minimum volumetric design for any given I/O... but figuring it out seems very hard.
Can you prove it? π
yeah dude i play the game i build layouts all the time
gRRRR... why doesn't the Quantum Encoder not have a catwalk snap point π
But either way, I just ended up turning on simple mode and did the best to math it out based on outputs and just grouped things together the best I could. Ended up having to belt some rods from the middle of the build around and to the end for rotors.
I mean, how do you know it's minimal though?
that's unsolved problem in IT, but even then - the layout would probably be horrible to build/use
Most likely.
i dont build minimal so a minimal design wouldnt work
#screenshots message Result
Circuit minimization is indeed unsolved in general AKAIK, which is effectively the same problem.
well, "unsolved" means that it's extremly difficult to find the optimal solution, obviously solutions exist, but it's usally just bruteforce/approximation/etc.
wait what i was reloading my rebar gun and then it just flew away from me and fell then returned to my hand
well good thing my brain doesnt run on something as bckwater trash as a circuit
again, I highly advise against using that planner, even in simple mode. it's just bad and imo has no redeemable qualities
NP-hard really.
I didn't assume any experience of OP with computer terms, so I explained it in a simpler way π
Well, my point is, it's entirely possible someone could build something which does this. It would just be compuitationally expensive and unlikely to be pretty.
yeah dude idk shit abt digital computers other than like how they work,
You could try to do things like add padding between bounding boxes, and forcing some things to be laid out in 2D... but still.
I wouldn't want to wait several days for solver to give me a layout that's horrible to build
IDK, I might find that kinda neat still.
A seriously overdesigned solver could also optimize for how to build the thing based on how the game lets you construct things.
Using snapping points as a metric.
I wouldn't want to spend time on a tool that makes players play less
if you're just copy-pasting machines based on what some tool tells you, are you even playing the game?
or are you just glorified Ctrl+C/Ctrl+V medium?
It's a valid point.
But it would make things more satisfying in the end because it would feel more tightly optimized.
(like yeah, it would be interesting from programmer's point of view to come up with something like that, but I don't think that it's a good idea to make something like that)
Some people would like that.
optimising for space which is arguably the "most infinite" thing in the game seems very weird
theres better methods than digital computing
There's always a tradeoff between doing things yourself from scratch and feeling the sense of accomplishment when you get it all working yourself, and using tools which make it easier and better with less effort.
Also, I've notices sometimes when using straight mode while not turning the belt at all, will cause it to become crooked at the end point of the placed belt.
yeah some subset of my blueprints basically try to do that and it's a fun puzzle but I can't imagine wanting to just rebuild a solved blueprint for the equivalent
the devs know about that bug
they tried to address it in the latest update but i guess its still a thing
This seems to be a bug that happens after using straight to turn. You should notice the last one placed is like just a touch twisted.
Only if the connection point is already not in line with the plane you're pulling the straight belt in
This generally happens when you aren't starting on a 90 degree bend.
wait thats a bug? i thought i was just placing wrong lmao
I haven't noticed a bug.
I'm just in the habit of rotating out of crookedness then straightening it back
I generally only have to do that in default/curved mode.
Once things are straight on some foundation, straight mode works fine.
it is a bug, though rarely, it'll happen even if you use straight mode all the way through
im so used to building straight pipes on normal mode i forget to use straight mode
Well yes you have to do it in those modes since straight is fixed haha, but if straight gives you that weird misalignment then that's the easiest way
You can have the belt be slightly crooked when in straight mode, and you're stretching the belt from a connection to a pole that is not yet placed, and after a 90Β° curve, the pole placed with the belt is just a little bit off
my train is 50 freight wagons and 8 locomotives do i add more locomotives
I never had more than 8 wagons in 1 train
You rethink life
also it transports nothing
Interesting. I really haven't noticed that.
nah it's good i might double it though
And give it to the next person?
is there a way to do a smaller rotation
wdym?
inb4 snutt is that next person
why are you guys sad reacting this it's my personal transportation train
Thats a long train
It would be cooler if it actually transported resources
I imaging each stop would get increasingly larger but eh
Its ur build lol
I kinda want to make a quantum processing disco factory.
discolab
All these lights need a disco ball... too bad there aren't mirrors in the game.
i think its too early in the 21th century for functional mirrors in a casual game
You can strobe signs if you clip them just right. I've found the frame floors are perfect for this
The "sob" is more like a cry-laugh when I use it
And the "joy" is like a laugh-cry
It makes sense
i finally got on my world,been playin other games recently, gettin like a million sink ponts pm
hell yeah
169 couponsπ
buy a hard drive...
i need to completely redo my base so does anyone have any tips for planning it or for good base design?
ok now i legitamently need 60 freight wagons
good luck
for 12300 bauxite X 15 mins
ok i redid the math it's only 44 cars
to put it on a frame and be happy to what you made 
Sink one and then buy a cyber truck π
how the fuck do i fit this
id rather spend it on a golden nug
multiple trains
If after achievements at all though, it's one of them π
but still giant ass train would look really cool
12300 baux/min only needs like 8 platforms. so do several 8 wagon trains
Good bit of progress tonight. Faster than I expected. At this rate 1 or 2 more evenings and I'll have the functionality for my big factory all done, then I can start working on cleaning up the aesthetics
it would
I love trains
is there a way to rotate I-beams?
General advice is to just go elsewhere and make a new base there.
Are you referring to when placing them on a beam support?
yeah i could just do a lot of 8 wagons but
44 wagons would look cool as shit though
no on the floor going up vertically
90 foundations ain't that much
You should be able to hit h and rotate. before clicking to extend, i think.
im planning to redo it kinda close but on a platform over the void so i can keep my current one running but i was meaning more so tips for making the new base less messy
Heh, a BP I ust made has 76 4m and 850something 1m foundations π€£
no i mean 90 foundations long
H is nudge not rotate
2x22 trains
Try your mouse wheel
doesnt do anything
If not, try it after clicking ... one of them will allow to rotate. UNLESS... you are snaping it to a small beam support...
The best ways to stay organized are to plan out builds, use a blueprint, and use logistics floors, even though I hate logistics floors, I usually just do them by mounting conveyors on the same floor/ceiling as my equipment and I like the look of it for the most part.
ok after clicking it works ty
logistics floors?
Like a floor separate from your machines that just moves materials from one machine to another.
oh so make a basement to hide the mess of conveyors?
Basically yes. It can still be well organized, though
If you are trying to snap an H beam to the beam support and it's only going one way, come off of it, rotate one tick of the mouse wheel, and back onto the beam support... h beam should have rotated 90
My philosophy is a min 4m "logi floor"
I like the look of a single foundation 4m logistics floor but it doesnβt work well if you ever need to cross over
isnt 4 meters too small for a good logistics floor?
also is it worth combining all of my resources of the same type (e.g. combining all iron ore) or is it better to have it seperate and just use one mine for screws and one mine for plates etc
Allows for two rows on ceiling mounts and one merger/splitter
Depends on the amount of logistics of course. If I have to go "under" splitters/mergers at all, I go a min of 6m. usually 8m
not really. A lot of effort, not benefit.
fine if you think it's fun? if not, don't bother
and logistic floors are fine but not the be all and end all of design. Just give yousrelf space between machines and plan out your logistics path
But otherwise, I would disagree. can do a ton within 4m height. Just "may" require some ducking or sliding if you want/need to "puruse" the floor π€£
is there anything i can do to make it easier to upgrade my base in future so i dont have to constantly start new ones as well?
But Cobalt is correct, a "logi floor" isn't the only way to make great looking builds
planning really
not really? you can if you don't care about efficiency
leaving space to expand/addon
but the game forces you to spread out, so you might as well make new factories
I'm not so bothered about good looking its more about efficiency and upgradability
then no. Just build new factories. You have to build more machines anyway, basically teh same thing
so is it better to have different factories for different items rather than one central one?
if you care about efficiency? yes
making a mega factory, even if you know your very final goal, and every recipe you're going to use, and how everythign is going to get there, AND having good game skills? difficult to do
basically a nightmare if you plan on 'growing' it
100x more work
if you don't care about efficiency? it's pretty easy
ok i might just do a factory for each base resource for the moment then
You do you π half the game is figuring out how you like to do things
I make a central factory to go up the tiers. It's not efficient but it's fast and easy
eventually i won't care about efficiency but for the moment i want to progress a bit faster
I personally like a lot of little factories, I only do large ones for very basic resources.
really? I'm the opposite. My final permanent factories are perfect
my final one will be my pretty one
I'm curious at how everyone defines "efficiency" for this game .... 
nothing is wasted
for me its how quickly i get the final products
So, for "clarity", wasted also includes sinking items?
no, I need the golden nut. I only use sinks for overflow anyway
ah then what you're talking about is very easy if you don't care about stuttering machines xD
As one of the tips say, faster belts don't always mean faster production π
efficiency, when it's not thrown around to mean anything, is just using all the materials appropriately without the systems clogging and going to sleep
π
floor 1 smelters
floor 2 constructors
floor 3 assembers
ect ect
build upwards, leave space sideways to extend the line. Have buffers between production lines, feed as needed #1397385809015083118 message
if a stuttering machine doesnt change the amount of end product i dont care but generally a system that runs without stutters will produce an end product faster
well stuttering machines that are clogged will make less than non stuttering machines
but it's very fast to build
is there a way to turn off the anniversary music in the HUB? I'm losing my mind
my point about not caring about stuttering was that if a maxed out machine only needs 40/min and im producing 45/min i don't really care about that waste
Disable Seasonal events in settings
do you need a locomotive at the front?
my ears thank you
If it's a push/pull
you will need to restart you game btw
for trains? yes
already did, thank you
i have 4 locomotives at the back and 23 freight cars at the front
then have a look at my basic link and steps. It's easy and fast
Erm, does that work? I mean, I guess, theoretically if you placed the station at the back ...
are there any tools to help plan out spacing and conveyor directions btw?
i just have a wagon where the front locomotive would be and it doesn't get used
Firstly. remember, it's the locomotive that needs a station to dock to
i'll see if it works
Not sure what you are saying here
so is there a tool that i can use to help me plan out the routing of conveyors between machines?
there's a building simulator in 3d space that lets you layout buildings and belts?
its called 'Satisfactory', pretty helpful π
tbh i probably wont have as much issue since im going to be building a new factory
mostly just plan out thigns on paper or a spread sheet, + practice and you get better fast
generally routing conveyors and building placement is something you just gotaa learn by playin the game
its more so that i dont make a section perfect then realise ive got to shift half of it one grid to the left to fit something else in
yes
bruh
wdym bruh its basic physics
If directly after a machine, no more than 10m above it's output.
ok well that I know
yup, that's just practice and planning with a few notes
keep track of how many buildings you need on each end, plan where you're putting them, then leave some extra space for logistics
OH ok, i've been building standardized foundations with patterns on them that indicate where "all the things" algin so they will all fit perfectly as I wish when I extend lifts and belts and such. There are also "quirks" in the game mechanics that when holding CTRL will allow you to "snap" exactly in line with an adjacent object
I put it at the bottom of the elevated pipe
If after that, just below the headlift of the last pump
the elevated pipe is only 12 meters high
well you need to put it before the current head lift runs out
i did
then thats fine π
If it will reach all the way where you need it, then it's fine.
the water isnt reaching tho
you could show what you're doing with some overhead shots in #math-and-meta ?
yeah the issues i had was mainly with getting screws everywhere i needed and the conveyors clipping through stuff
i sent it plz hel
Most folk will tell you "just play" to figure all the "quirkyness" out as far as tricks and tips. There are so many it's kind of nutty
Maybe somebody has a beginners guide video out there for such stuff
yeah anyone who knows good beginners guides would be great
#screenshots message bruh
this is my first world since i played in early access and even then i hadnt played much
make screws right before you use them. Makes it much easier since screws expand from their first part
it's a common rookie mistake that makes people hate screws
i just placed a miner on nothing wtf
the etnire problem is the front first wagons so it doesn't work
i was producing them and immediately putting them into constructors but it was because i needed to split them 4 ways
all part of learning logistics π
you'll get there
some nodes are a little lower in the ground
oh yeah definitely i just didnt leave enough space for it initially
ohhh
It's very low on the priority list to fix I imagine since it doesn't stop anyone from doing anythign really
fair
there might be like 2-3 like that on the map? can't recall
they aren't in parts of the world I often use
btw would you say its worth switching completely to fuel generators or should i leave my coal gens running?
personally, I let my coal gennies run. it reminds me how far I've come.
no reason to dismantle them
at that point you'd be wasting time to get less power, kinda doesn't make sense π
Cost-wise is cast screws better or just the flat screw recipe? I'm trying to build a giant motor factory.
I mean you can check the math yourself, but cast screws don't save any materials
wrong screw recipe I had in mind
I didn't want to check the math myself, is why I asked. oTL
#screenshots message for the new peeps asking about layout heres an example of how i did all my phase 1 materials
which means you can't use any of the rod alts to make it actually useful π
I mean the game has a lot of math, so I'd recommend getting used to it π
I've clearly been too inactive, you seem to be mistaking me for a beginner again.
the only way I would actually make screws is default screw + steel rod. any other way doesn't make sense for me to use
and then copper rotor
My fault for getting frustrated my drones got mixed up and quitting for a few months.
so vertical is good?
I'm not?
yeah if you dont want the belts to clip
I might be making too much iron here, I suddenly realise.
you can totally put the mergers and splitters on the grounds
tbh electricity is a resource so cast screws do save on that in thhe least
not using screws at all usually saves more. both raw resources and power
ok currently i my factory only has belts going up to go over other ones but theyre mostly on the ground
we're not talking about if we should or shouldn't use screws but which screw recipe
screws suck tho alts are king
copper rotor is pretty dece tho
if you use the conveyor lifts for your manifolds you can run stuff on different levels and it makes it super easy to build
I wouldn't mind a Game+ mode, start again wth all the alt recipes
it's called AGS
Mod?
what are manifolds?
Oh, yeah, advanced game settings... shoulda figured
advanced game settings
oh is it worth setting up?
it's a very common system to use
the ones i got in the pic are smaller but u might be able to see the furnace stack in the background
Not got the game running, can you start at tier X, i.e. skip the starter fac. Maybe 4/5 would be good
yeah, you can set your phase, unlock atls, MAM
Noice
In that case I might roll another fac, this one is pretty much done as far as I'm concerned
what does it do/ how does it work?
you're probably already using it
i have no clue
using mergers to join belts together?
and using splitters to feed buildings with one input belt
it's how you feed machines. a belt with splitters that feed machines
oh ok yeah i am using that then ig
although it does mean the end one takes ages to get up to full production speed
Hello all
that is one of it's downsides
Ive got a question i want to ask
whar?
Ok soo ive got 8 freight carriages
And at my stations ive got 4 load and unload depots
The rest will just hang off the end
I think you need 8 loading and unloading
so could i set up a factory as just a bunch of manifolds for lines of the different stages of production?
stations for that many carts
I do think that longer trains are better if you need them (rather than multi trains) - the downtime on the station is just soooo darn long
It seams that with the four I can only fill up 4 of my carriages and once filled up I can't continue to fill up the other four so I am guessing ill need 8 for 1 station ect
yes
1 loading/unloading thing for 1 cart
So theres no way for it to fill up other 4 carts once done ?
nope, 1 unloading/loading thing only fills/takes from 1 cart
Need to be 8 freight stations
Thats what I thought it sucks
How come
what is the advantage to trains over conveyors btw?
distance
I just w8sh i could do that because I was trying todo it many hours ago
if somethings far away conveyors not only look ugly but are annoying to set up
All it needs is the space xD
trains look cool and are easier to set up outside thhe initial requirement
so trains are easier to set up over long distance?
Transporting goids to another factory to contruct parts
yes
You won't be using conveyor belts when moving goods over the whole world xD Plus trains do massive amounts more than even the best belt
Are you talking about adding 8 fre8ght stations ?
currently i have a 2.4km long conveyor
Yea, all it needs is the room to plan it out
Yeah nah i am goid then lol
the max conveyor length I do is 1.5km before i begin to use trains
I'd probably be using a train by that distance but just personal op
ig probably more since its 2.4km when direct
i dont have trains unlocked yet so it was a make do sorta thing
ah makes sense
@silk ocean ive got another question if your able to answer please its todo with train and cargo still
@silk ocean when 4 carts are filled am I able to fill the last 4 carts at another station ?
can trains be a hypertube alternative too?
Yep
Ah thats great
I sometimes hitch a ride from a train if I get the chance
@silk ocean thanks mate
You can even mix goods if you like, just has to be one type per car
but hypertubes are still easier?
I must admit i haven't played with the tubes much
I should tho
Yeah i did this earlier by m8stage but its ok i late it continue it was plastic and rubber in 1 lol
its the same as setting up conveyors really
ah, i prefer trains if the distance is large then.
Yea you can indeed mix in one car but not a great idea XD
trains are kinda just there so you don't lose your mind to how far things get in the mid-late game
can trains transport liquids or do i need to package them?
yes, but it can be more efficient to package them
they can but a lot of people prefer to make whatever they are making at the source of the liquids then use trains to transport the product
i was thinking for fuel mainly
make it at the source imo
just use cables and such to connect the powergrid
oh ok so just have one big power factory?
yep
I prefer to keep my power stations remote and away from everythhing else anyway
A power cable has a lot more throughput than a train cart π
the oil nodes all seem to be in the same place at least so should be able to make a decent amount
easier to build, too
Yeah because you'll have to split them up almost manually put just thinking that the better plitters can't separate them onto different belts
Yep and if one supply is more than another you may never get the lesser one out, it's mostly a bad idea xD
Lol
But it's okay to load/unload 1 type per car if you want to
Facts
you haven't explored much of hte map
Sorry I meant that there's a bunch of them in the same spot
But no I haven't the map is massive
It's pretty decently sized
it's pretty common to have groupings of them yeah π
The one im using is around a lake towards the east of the map
next to a big cliff?
Yeah
about the centre of the map then. Probably the only 'easy' place for turbo fuel too
me when train double helix
Turbo fuel?
I miss the party music already
Next tier up of fuel for fuel generators!
a nother step of fuel processing you get later. It's fine?
basically every step of fuel processing you make just converts other resources to oil
Oh does it use hydrogen?
turbo fuel, for example, typically adds coal and sulfur to stretch out the oil
But you could always just make more diluted fuel
I mean, you need some power
I typically just use about 64 coal gens until tier 7 or so. But definitely not the only way to d othings
Best place for a power plant is Blue Crater in the southeast
Has coal, crude, sulfur, and nitrogen
Make shitloads of Rocket Fuel
I think that's where my current oil production is
eh, rocket fuel is bland and boring
Rocket fuel is fun
Plus it's good for tons of power.
Spam massive fields of gens, just to piss off Cobalt
Make them as flat as possible
Yeah that is where my current oil production is so ill just expand it there and bring the power over to my current base
Plus it's a gas, so no head lift.
or just build power elsewhere? lots of spots on the map.
or go nuclear. Each nuclear generator does 10x the power of 1x fuel
and it's pretty simple
Nuclear is gross, byproduct yuck
I don't have nuclear yet and it seems like the smartest place to set it up
oh sure but you can easily get away with like 30gw until nuclear. Not a hard leap
Currently my total production is less than 1gw
If you're just storing nuke waste at the edge of the map, you are setting up for eventual failure. It may take a while, but it will fill if you don't do anything about it, then it will stop.
I have 4 coal gens and 1 fuel gen set up and only 3 of the coal gens are hooked up to my main factory
Can you not sink nuke waste?
So don't do nuclear until you have a production chain to deal with the waste
No
Ah that's a shame
You can process it up to Plutonium rods and sink those.
But i don't have nuclear unlocked yet and I don't think that's in sight yet either
Then rocket fuel it is π
I also don't have that yet so regular fuel will have to do but I can set up in the blue crater snd just upgrade the fuel over time
Yeee
Blue Crater is also a decent place for nuclear handling too, cuz you have most of what you need for all the way to Ficsonium.
build a fuel plant that starts up a huge turbofuel plant then youll be fine till nuclear
I think ill also make a fuel plant that produces way more power than I need so I don't have to redo it later
Btw how can I prevent it getting clogged up with the byproducts?
That's always a good call. Min/maxing power production is well worth it.
more refineries
but ones that process resin
so you will need water as well
Oh I guess i could just sink any excess actually
or that but i usually grab the rubber and platic
Yeah i just want a failsafe incase my storage for that fills up
then you can upload to depot before sinking
Id probably upload and keep a full industrial storage container full before sinking
or load onto a train back to base
Oh yeah that too but storage can always fill up
If you already have iron and coal nearby (which you probably do), set up a machine making resins->fabric, then make gas filters just for fun.
And of course, sink the excess.
ik u can use smart splitters and just sink the overflow
I don't have gas masks unlocked sadly
Oh I've just been blowing up anything thst makes gas
Also you need radiation gear sooner or later too, and those filters are made out of gas filters.
I am gradually working my way through the phases but just haven't quite finished them yet
theres an alt to make fabric out of resin as well you might be able to automate filters off your residuals
Gas mask is unlocked in the MAM, in the mycelia tree
So if you're just doing tiers/phases, you won't get it.
same with the fabric recipe in the mycelia tree iirc
You can (and should) get it as soon as possible.
Oh fandom says is part of phase 5
Yuck the f word
fandom is wrong
But i haven't even seen mycelia yet
Why the fuck would you say the f word
whoever made it is a bot
What starting spot are you in?
Grass plains
its the mushroom stuffs
Near the blue crater?
Oh boy... there are some caves you can go to and cut up mushrooms. Or find dead logs and cut them up.
or the pink coral stuff
I will have to find those then
just chainsaw a bunch of random stuff u might get some mycelia
That will probably be an eventually thing though since nobalisks are more fun than gas masks
you just need enough for the research then you can make fabric out of resin
Oh ill pull that out of storage then
Yeah, there's more stuff that'll give you mycelia than you might think; indiscriminate chainsawing is pretty likely to net you some
yo wheres the help channel
most channels are help channels. Just depends what you need
wheres the help with base
I don't know what you mean
with like optimization of conveyer belts?
that's a very generic question
figure out how much you're trying to move, use at least enouhg belts for it
no no no
if you have mk2 belts and need to move 240 items pm? you need at least 2 belts
ohhh
basic maths
well a mk2 belt can only move 120 parts per min max. Don't put more than 120 parts per min on it
ermmmm
theres a problem then
under clock the assembler
buddy, you're in the tutorial. Just keep going forward. You'll get there
IM NOT IN THE TUTORIAL
you really are
tiers 1-9 are basically a long tutorial to teach you teh basics
Tier 0/1/2 are basically tutorial
which is what is happening now, you're learning the basics
im on tier 3
very much the tutorial. You're still learning about belt limits and clocking
keep plugging away, you'll get faster belts
faster miners, fluids, lots of new toys
so I assume im close to nuclear power
The game begins at tier 9 imo
no
how many hours if I just got coal
There is a lot of other powergen between you and nuclear
depends how fast you get through the tiers and what you do
could be 10 could be 500
I'd say game begins at 3 when you can move onto full automation... and trains along the way
I keep replying to the wrong people today lol
Phase 3 not tier 3 I assume
coal power is the end of the pre tutorial
Tier 3 isn't it
"MK.2 belt only run challenge" π
Btw why arenβt you awake isnβt it 3 am for you?
Well there's no pre-defined boundary that I know of I guess xD
Yea :/ Woke up in the night
damn same
I added 11 water extractors underclocked to output 100m3/min each for my 11 wet concrete refineries... this water tower should work, right? (closer to camera) --- #screenshots message
Idea: People often mention how they cant be bothered decorating the outside of their own factorys. So; Would anyone like to take part in a "World Swap" where we log out next to one of our Exterior-sans factory and give our save to someone else. They also do the same and you decorate a factory for eachother?
Not the same, but related - I'd love the idea of "Puzzle Worlds" where you give someone a world that has X amount of things wrong (or 1 thing wrong) and see how long it takes them to fix the thing(s)
Would LOVE a community event like that
That would actually be sick, Almost like a daily challenge. If you have used chess.com they have something similar where you have to solve a game with X moves
Man that'd be so cool, with a leaderboard for "how long to fix" or "least materials used" or something
It'd be especially cool to use an absolute nonsense world like mine for people to find a problem with, I feel like it'd be mental assault
I was more thinking youy have a very limited chest of resources, and your job is to solve a basic factorys output with alt recipes or smart routing to furfil X items per minute.
That'd be cool too!
I was thinking "There's a power fluctuation going on SOMEWHERE, your job is to fix it... GO!" or like... "These refineries aren't working. FICSIT!"
Idk if Iβm looking at the right pipe but I believe it should work
It SEEMS to be working so far but I've only got like 4 of 'em hooked up
Thank you for trying, I know it's a little bit messy beautiful
Btw when you unlock mk6 belts will you color them pure white to make your world even harder to understand ?
MAYBE. I did that in my other world so that whenever you looked at them, you'd be blinded.
So I may try something else for this one
trouble with that is a huge part of doing the externals is planning the internals around it
Finally got superposition oscillators automated. Now to get working on the last of project assembly
Well, maybe tomorrow.
dear sexy and kinky pioneers, am I correct about silicon high speed connector is a chungusly good recipe for making it the first time?
it reduces quickwire usage alot and in rocky desert we got lots of quartz for sillycon
lemme know if I am wrong
like all recipes it depends on the situation you're in. From the sounds of it it seems like a fine solution?
i got 2 pure quartz that i can reach where as one caterium pure
210/min seemed alot quickwire demand so I thought maybe its better to use alternate if I get it
Yea, I guess if you are not "taking over the planet" and Abundant Quartz vs Scarce Caterium π€· why not
:nod:
#screenshots message it does work! Water set up! π
If you have all the Caterium alts AND you are "taking over the world" I would say skip it
This game with a 1080 GTX + newest drivers with DX11 may not be a good combo π€ maybe I'll try DX12 cuz I keep crashing? π€· If not that then I'll revert drivers
So with this you can fine tune your export to your demand?
Absolute madlad
How do you get it so wavy
Curved mode! For both pipes and conveyors. It's the new hotness
W! How long did that take, 15 hours?
I will say I wish I hadn't STACKED so much, and build more horizontally cause it's sad my old stuff is getting covered up.
I've AFK'd quite a bit but I'm at 130 hours in this world. Probably closer to 115 hours actually played.
if you're trying to buffer fluid trains, can't tell. Can't see how it's all connected up
No just for that spaghetti piorΔ ce
Pipage
Oh HAH Nah, I've gotten much better at it but it's still taken at least 2 hours to get it all set up.
Time well spent
The spaghetti must be perfect - believe it or not, I actually had to do some rebuilding when it didn't spaghetti just right
lol it has to have the vibes
Gotta have the vibes and be curvalicious --- #screenshots message --- I have 9 more limestone conveyors to hook up from here but it's almost midnight so I might have to leave it
Anything going on tomorrow?
Well, I needed more concrete to make Heavy Modular Frames but once I have it, I'm gonna need to up my supply of Modular Frames so I guess I gotta build a whole new factory of that and then I also have to check on my Steel Pipe supply and if it's on the low, I gotta build some more of that (I have Iron Pipes now so won't be as bad)
Then I'll have to really think about it - and hope my power lasts... That'll probably be next once I'm making and sinking more of the elevator parts (I only need Golden Nut achieve)
No irl
But dang what power you running off of
Also gimme iron pipes that sounds like heaven
dropoff area for crude oil
24 coal generators and 6 fuel generators along with 2 geothermal... Haven't checked my power in a hot minute so I'm not sure how bad it is.
Also yeah definitely steel pipes (w. iron pipes) I'm about 17-ish pipes short on my HMF production.
As for IRL - just work. I work from home as a radio producer so it's pretty lit... but I also have a son and he's too young to help me out on Satisfactory yet
i mean, how young is your kid? if they can use a mouse they can help with spaghetti
That sounds pretty bad
HWF?
Ficsit does not condone inefficiency.
#screenshots message --- some of my machines aren't running at 100% right now but I should be OK to make the pipes and frames before moving onto power.
I just don't LOVE making power. I like Coal well enough, and maybe Rocket Fuel is OK... I really enjoyed making Nuclear but when I hit just regular fuel or turbo fuel, I just get burnt out a bit making power plants.
Heavy Modular Frame*
Yeah but I have IRL factories to work on π Gotta make money so I can make sure I buy my son a PC for Satisfactory.
I wonder if I can get aluminum up and running on that power... #screenshots message --- probably not.
I gotta start heading to bed - what plans do you have for tomorrow? Hopefully it includes some Satisfactory. π
Ahh fair
first shit i see when i look in chat: