#satisfactory
1 messages Β· Page 324 of 1
No, height limit is 2km
I should make a base there
Why
that's where you should put nuclear waste storage, not a base 
Shenanigans and self suffering
On the contrary -- the Satisfactory map is an utter delight and could only really have been done hand-crafted as it is
Randomized maps in satisfactory would be a nightmare
Obviously it's still possible for procedural generation to create great-looking worlds too, but the handcrafted nature of Satisfactory's map is, IMO, one of its biggest strengths
I mean, honestly, if CSS had decided from the start to spend like eight years working on procedural map generation instead of eight years handcrafting a map, then it could certainly have ended up quite good in its own right
But I'm glad they went with the handcrafted route. :D
If you want procedural maps there's millions of other games out there. Let me have my nice things!
sf is more than 8 years old???
Factorio 
We been factorying for a while now lol
it's been out for 6, so I imagine being in dev 2 years prior to that is totally expected
Your character has feet, so... you can spawn anywhere and then start your base where ever you want π
I started in the jungle cliff area on the west of the map once
6 years already
But runnin out without legs or a jetpack is aids
Heh, only have to make the journey once, though! And it's not like Crater Lake (for instance) is that far from Rocky Desert (or even Grass Fields)
Could turn on AGS and just fly over there, if you like. :D
No map unless youre one of those hacks with scim
how many Modular Engines would you recommend i make to start with?
whatever 1 fully overclocked and slooped machine makes
10000
fair enough... Was looking at satisfactory tools who gave me a blueprint for 10 per min ad was just wondering if that was enough.
I wouldn't automate project parts at all. just handfeed a single machine making them and you're done until the next phase
So a good question for you guys
I placed down like 4 manufactors and that was it lol
Is it possible to truck all the fuel I'd need to a power plant?
possible? sure. a good idea? absolutely not
why, isnt the whole point of the game to automate? or is it cuz ill need to tear it down when i get to the next phase?
P3? Yeah i prolly just stuck some storages on a manufacturer
You need the part later for thermal propulsion rockets
Would trains be a better idea?
ah wait thermal propulsion rockets donβt craft into anything
someone help me ??
Id build the power plant next to your fuel output
the space elevator parts are only needed for the space elevator and nothing else. I don't see a point in making any more of them than I absolutely need to. for every single one of them, I just set up one machine to make them, fully sloops and overclock it, then handfeeed it the required materials. when the phase is done, I tear everything down, including the elevator
Yeah but that's no fun xD
why tear the elevator down tho? and do you only begin to automate once your at the last phase?
if I am not constantly suffering what's the point?
Youll want to automate nuclear pasta in p4 tho
Plus I am trying to challenge myself by trucking or training as much as possible
You always automate you just donβt automate the useless elevator parts
Do it then
Also yeah is it me or are the elevator parts kinda useless outside of building the elevator
so like, automate the parts for something like the Modular Engine, but dont autoamte the Modular Engine?
Yup
i do genius
Just cold drop the question and hope someone responds lmao
I guess I won't waste my time with that tone π€·
I don't need the elevator just standing there being useless for 50h, and idk if I'll be building the temp factory for the next phase in the same spot
and I automate everything except the space elevator parts as I unlock it. because it's used for building. space elevator parts aren't, so I don't bother automating them. a temp factory takes max 30 min to build, 30 min to handfeed the right amount, and at worst a few hours to make all the parts. that's faster than I could automate even one of the SE parts, not to mention that it'd likely be even slower than the one max OC machine
Lol hes got one open
i done the basic stuff like uninstall and reinstall and verify files?
i do
does it crash on startup or just random?
If you still got the crash report id send the whole thing in ur post
but when your at the last phase or done with it, what do you do then, just start over?
The screencap doesn't have enough of the crash info in it to help with troubleshooting.
I usually build a huge nuclear plant
too bad it crashes every time
What do you power with it if not elevator parts?
something like the nuc;ear tornado?
itself lol. other than that, not much. there really isn't that many resources left on the map after doing a huge nuke plant. I mean there's plenty left by normal standards, but not enough to build anything large enough to dwarf the nuke plant. especially after 1.0. besides, I'm usually burned out after a 300h project
Thats got me imagining a mix of nuclear generators and the LGIO beltnado.
1 packager at 125% clock speed
it's neither interesting, nor difficult, or answerable without specifying the fluid
Crude oil
Why would you package crude oil
5 unpackagers
To have it brought to a processing plant
But once I have a train I'll just use that
Why not process it directly at the oil node?
Do any of you get lag late game or stutter/freeze up? Im working on the last tier and have a couple thousand buildings throughout the map and getting frame drop/stutter every once in a while
I am doing a challenge run where everything is carted away from its node to be processed elsewhere
Because sometimes it can be fun to move things around unnecessarily to give yourself a challenge!
Yo they get me
My latest power plant is built on the oil nodes in the desert, with water being trained in from the northern coast, where water is picked up directly next to other oil nodes
It's so absolutely unneeded!!
I mean why do things the easy way when you can do things the harder way
Exactly!!!!
That said the harder way is easier in my opinion
Probably saving the game. That and all the increased maths going on. But late game...auto save definitely causes stuts. (It used to be so so so much worse)
Set up the global train network!
Because I find carting stuff away to a dedicated facility instead trying to fit everything around the node to be much easier
Free public transport for all pioneers! (within the hours of 4:55 and 4:59)
Try and see if it's in the same area. Lighting can interact with things in bad ways which cause frame loss.
I also have another terrible idea
Instead of using power lines what if I use rails to power facilities
I have a building that if I place it in a certain spot the fps drops to 15
I think the refined power mod adds a tap for the track so you can pull power without a station
Does that even work?
Tracks carry power from station to station so you could run power without the power towers or a long string of poles
Wait so you can connect an outlet to the train station?
I assume they are talking about power from factory to factory, not avoiding poles entirety.
Indeed yes
Yeah lmao
No ugly string of power lines for this girl
I mean I wouldn't hire you to wire my house but that's neat
π gonna have a train line in the back yard if someone hired you as a sparky
But I'm thomas I am very handy
Nah bro I need Bob
π I thought you were making a Thomas the tank engine joke
Its all over the map for me. Mostly building in 3 areas but all do the same thing
fuck me...I try and find a a freaking quartz node and instead find a sam node
Ah maybe thats it then. I dont have auto save notifications on so thats definitely it. Thanks
I lowk got homework but satisfactory is more important right now
Iβve played ~30 hours in the last 2 weeks, I have a full time job + college
But Iβve just unlocked TRAINS so thereβs another 30
I know that feeling. I have a full time job, a child, and I'm putting 20+ hours a week into this bloody thing
A factory is like a child, really. Constantly growing and on your mind 24/7
I think I need a holiday
More time for satisfactory I hope
Time away from my desk would be a good thing
I donβt quite understand what that means anymore
Away⦠from the factory?
Best part is my full time job is in a factory lmao
Same lmao
Work at the factory during the day and build the factory during the night
I always be automating them lol that's how i have industrial storages of all the late game stuff I rarely use lol
how quickly can industrial storage containers output items?
Good morning l
2400/min
that if you consider using the top output if you have more than 2 stacks
How do I add more Custom Swatches?
ah thanks i had though that was the bottle neck in my coal production
turned out it was that there was a singular mk2 conveyor
I worked for a farm processing fruit when i was younger. I kinda wish i applied for an operator position those were some cool machines
Hello guys
π I'm workin in the poo factory tho lmao
You do important work, sir.
Everyone appreciates you.
It's kinda shitty tho
hello
having more water extractors than you need does not help
Waste processing food processing. Two sides of the same coin
you need to make sure you have fast enough pipes, and enough headlift
The human is just the factory in the middle lmao
Btw from my work experience you prolly shouldnt eat smuckers raspberry jam. Ur not getting the end productπ
From my work experience don't drink the brown water
Am so happy ive been working on my train lines and now am loading my train #screenshots message
Hiw do I get the machine to put the cargo on train because I want to drive it my self there while am still laying down tracks to destination A ?
I'm still in like tier 1 but, does satisfactory have an alt view like factorio? Playing with my partner and it can get a little confusing when we can't talk
no
Idk what alt mode is but you can use detached camera with photo mode to do stuff
Detached camera mode is so cool
At 10:00 something went wrong with my belts, im glad to inform everyone its now 2 amππ time flies
It's literally just a camera drone lmao
I wish it was a flight mode on ags so i could build stuff in it
It reminds me of buildin stuff on the halo forge worlds
how do you unlock the 3 alternate recipes instead of the 2 in the mam
Did I read correctly somewhere, is the HOR alt recipe combined with diluted fuel more efficient than just converting crude to fuel?
It is. 3 to 8
As opposed to 6 to 4
So quadruple the amount.
Plus fewer byproduct resins
Have you ever seen the Recycled Plubber production system?
what are some common errors that occur with liquids? im just making a new pipeline for water wrt to coal power, and at some point my water stops flowing in the pipes despite me placing more pumps. are there some shapes of pipeline or something that cannot be pumped into? i made the pipeline quite lazily, so some of the shape might be a little bit bad
ok nvm LOL, i just replaced the pump and everything is fine, maybe i placed it the wrong way or something, that might make sense
only need to build 27+96 more manufacturers and my nuclear factory is done
Mostly just weird pipe physics, they take a whole to get used to
There are a lot of possible problems, we'd have to see the line to know.
is there any documentation about this? i dont really understand fluid dynamics yet
I mean you can read the numbers yourself but yeah its better
i think i got the chat box stuck in the middle of my scren i not sure how to get ride of it
Sry i was scrolled way up that might be late
Total xlipse has a good guide on YouTube I remember being helpful
the 96 are easy i already have a blueprint
I could never fit more than 8 in a mk 3, how big is your BP?
4
Never really had that much issue with pipes just need to prime the line before hooking it up
Do you manifold from below or from above?
Manifold wherever i want dawg
huh
my game crashed twice in 10 mins
Above
music stopped about a minute before this time
Oh, I was asking @rigid mist with regard to the manufacturers.
above
But yes, for pipes always from above
I like my manufacturers manifold below
now i gotta build that belt line for the third time
For blenders, I do solids from below and fluids from above.
Yeah same
Manufacturers, always from above, so I can see them all
And refineries
I like it below so I can see the animation
I don't think so?
I dont really think it matters if you feed from below i have a lot of stuff runnin fine with it
if i overclock the manufacturers to 175% i only need 48
Take a pure crude vein (600/min), turn it into all HOR. Blend that with water for fuel, refine the polymer resins into rubber. Then, let it go back and forth turning into Recycled plastic, then rubber, then plastic, until you use up all the fuel capacity. If it's tuned just right, you get 900/min each of plastic and rubber
That's incredible
No byproducts and no excess fuel, just shitloads of plastic and rubber
Its fun to build lol
Thats what i usually do with my first fuel plant
So all the stuff is built i just gotta delete the gens
All u gotta build is the recycle loop
I figured it out how to load the train with cargo quite simple when you see how to
Yeah
I'm a big supporter of blender recipe chains.
Nitric Acid, Nitro rocket Fuel, Instant Scrap, Distilled Silica... you name it, i love it
is 100K MW of power overkill?
ok time to build more
Lol
only using 3 nuclear generators
Currently filling up this train with plastic and rubber
Its cool
it's cool, but laying track on non flat ground is a nightmare.
Use foundation
Do drones fuel up at their destination port or just their home port? E.G. if I have a drone in Port Alpha and I'm sending it to Port Beta to get stuff, does it only need to get fuel at Port Alpha or should I have fuel ready at Port Beta as well?
My approach is build a raised causeway, even if it is only a few feet above the highest point, that way the thing remains level.
still a nightmare to do, because of that right there. gotta lay foundation down to make a path then go back and lay the track. easier to use drones.
yeah I need to probably give it more time, but with use of the drones I haven't messed with it much. I want to make a roller coaster with it haha.
Do both π
Use blueprint designer
trains are so cool
Logged off for tonight. My main save has 989 hours on it. I wanna try get my megafactory finished before I hit 1k. 11 hours to do it! Functionally anyway, a lot still to do around the design
i do not mind setting them up at all
The foundation method works well but if you want a level bridge, build a line and raise up until the highest spot, and backtrack at that new level, it will result in an elevated rail station but you can always have train stations on a rooftop etc, there's always solutions to problems just through positioning.
trains arent that hard youre probably just making it hard on yourself
This is ancient now #design-and-architecture message , but it is a level rail coming to a rooftop station at my old bauxite refinery.
Most things in this game can be described as follows
- Seems very complicated if you've never done it before
- Very easy once you've done it a few times
So my advice for everyone who asks about stuff like drones and trains is just jump in and give it a try then come back here if you can't get it to work
even then they werent hard when i first did it its just two stations and a train
So many people watch a YouTube video or read some reddit post and think there's gonna be some mega complicated thing to worry about, and get themselves all worked up trying to understand everything. If people just skip all that and just try it, most people figure it out quickly enough
I'm finding end game a struggle to stay focus. they need to add something to do withthe nuclear waste that's generated. im dr awing a blank though on how to setup my main big factory just to automate some stuff. takes so many machines. need to start using the blueprint to setup mini-factories for the end game stuff.
you can sink pl,utonium rods or burn ficsonium
Drones can get fuel from any port they land at, home port or destination port
but you cannot sink Uranium waste.
the dismantle filter should also have a negative filter mode, so I can remove my entire factory without messing up the foundation
you can turn uranium waste into pllutonium rods
multi drones and drop off/pick up from the same port t oo which is super nice.
You have to convert the Uranium Waste into Plutonium Fuel Rods, which you can then sink. It's a pain, but it's doable.
thats the nuclear process
What's the issue you're having with nuclear waste? Either make plutonium rods and sink them, or use in drones/trucks, or make into ficsonium
Is there a way to prevent the dimensional depot from clogging up if I hook it up to my storage house overflow?
uranium plutonium, ficsonium optional
for the dimentinal depot, should i upgrade the stack increase or upload speed?
hhmm mighty need t o look more into that then, cause I haven't seen use for it
Use 1 depot per item type
Thats got to be expensive
No, there's nearly 300 mercer spheres available
It gets expensive yeah, but there are plenty of Mercer Spheres around the map.
I did both. and then use tab. you can upload to the depo while doing another stuff and you can stack up 5 different items.
y ou cannot sink Uranium Waste.
Alright, thanks!
i just stick a depot on everything
you cannot sink anything that gives off radiation
I didn't say you could?
fine youre right ok lol
idc anyway
Fuel Rods emit radiation, but are sinkable.
Don't know if your question got answered, but they will fill up anywhere if it has the same fuel type.
yeah that's all I have been able to sink that gives off radiation.
π«
does anyone know how much this game will be on consoles
no
I'm guessing same as it is on PC, but it's not been announced.
i didnt even know it was comin out on console
I live by the rule, If I have to question the price of something then that means I cannot afford it, witht hat said. $25 whould be my guess.
where are you lol. yes it's coming out November the 4th
i dont read much into that stuff i just play games
same but i had a friend who knew it was coming out just didn't know what price it would be at so i was asking if someone knew
You know what would be nice? If you could paint beams and walls with diagonal black and yellow stripes (caution tape style).
Or, at least apply the diagonal black stripes to a wall or beam (and the other color could just be whatever you choose).
Dashed lines might be nice, too.
Are you not able to apply patterns to them?
To foundations, yes, to walls and beams, it doesn't look like it.
Daaaamn. Beams, I understand, but walls?
You right though, we need more safety markings.
Damn bro we need the caution tape beams
Well, the short walls.
When caution tape mod lmao
Lol honestly, I'd love some more customizations. I really want lawn foundations.
Hm, I wonder, I'm going to have to look into signs.
I know that won't happen though
BRB, time to walk the dog.
caution wet cones?
When witches hats
@atomic notch well hope you and everyone is having a good day or night
Somewhere I'm going to put a sign up that says, "Caution: Don't read this sign."
well my nuclear factory is making fuel rods now
just gotta wait for the manifold to work properly
what now
wait until nuclear meltdown
lol
My current project (and it's predecessor) #screenshots message #screenshots message
I need to make a big steel foundry
Big advice / spoiler:
||go hard drive hunting for solid steel ingot and molded pipe / beam alt recipes||
oke i will
is power storage worth using?
I don't bother
Power stores can eat power spikes from variable structures like particle accelerators, but tbh, you're better off building a bigger power station instead.
Less effort for one, the certainty of having a higher max power definitely beats trying to work out peak power and building to allow for it (only to then extend the factory and have to repeat π€£ )
I did build a support tower that has 7776 power stores in it, but its really just a folly, it serves no real practical use.
Almost as useful as this #satisfactory-experimental message π€£
If you happen to make an absurd amount of power (And this is very possible) it's not needed. If not however, a pile of batteries can make a grid that would "crash" into one that will not π€·. It also can "buy some time" for newer players as a sort of "forgiveness buffer" in relation to not being aware of the current state of the power grid. This can give a newer player some time to resolve the issue without stoping parts of prodcution to do so
ah cheers i wont bother then
I use them big time in phase 5 as the big machines power demands flucuate AND I enjoy being lazy about power generation π
Is this too "absurd"? π #screenshots message
im still completing phase 2
Even then have a handfull can come in handy
If it "floats your boat" it's all good my friend
Plutonium fuel rods takes way too much to create
It is the "end game fuel" as far as efficiency is concerned AND it allows one path to close the waste loop π€· some would say very very worth it. In comparison to power generation with rocket fuel perhaps more difficult for the same result
AND, you can sink plutonium rods or use them for drone fuel too π
I did kinda go ever so slightly overboard with rocket fuel.
well huh
i've turned 2100 uranium into 2520 waste
not difficult just tedious af. bunch of mini-factories x4 but it does make sense lol
ficsonium?
Not worth it to many to do minimal returns I guess.
If efficiency is not the goal then party on!
imma do it anyways cause why not
Going to try it with this giant monstrosity though π€£
just finished uranium though so i got a ways to go
Now.. let's see ..... 20,240 qw/min ....
π€£
Sounds about right for a nuke plant
Current target: #screenshots message
1.8 TW pre-APA? Slooping rods? Or RF?
Ion π€£
Burning shards for DMR?
And, because I can, some puny unf from coal gens using the compacted coal waste instead of feeding it back π€£
..
Just checked, my planned nuke plant uses 38k lmao
That's gonna be one hell of a balancer
Haven't determined yet. Just know the total qty I need atm is all. Kind of working backwards π with limits of 2k uranium and 2850 oil
I sent all the compact coal output from mine to a nearby foundry to make steel.
Nah, fak that balancing shite lol.. Except for the rod ends.
Also, not really targeting "efficiency"... More just going for a 'specific' Idea/look.
No, I mean a belt balancer for the quickwire. It's at least 33 input belts, and idk how many output belts (probably more)
Sounds fun
Tbh, I wasn't either, I had no real use for the compact coal so I made one, then I badly miscalculated its results, 4800 steel ingots, I didn't account for using that much.
Hmm might even end up being 33:33. That's not that bad
I'll just "block" it out. I guess, in some way/shape or form, it will end up being a large balancer. But, probably end up doing the same I did with baux... long single manifold with mergers every so many "blocks"
what are balancers?
Everything ends up getting what it needs, so long as 'total supply' (I.e., six mk6 belts of baux) isn't exceeded, or even not met, it should just all churn away.
I still haven't decided whether I'll be doing actual balancers or those faux balancers I came up with recently. Both work essentially the same, so the main difference is design difficulty and size
Essentially using different speed belts and splitters in effort to get specific amounts to specific places.
How not, no?
A splitter merger contraption that connects every input to every output at full belt's speed and equal priority
Useful for getting around belt speed limits and loading/unloading trains
I see... and then what would you call what I decribed?
A rate splitter probably
Maybe a ratio splitter if all belts are the same
fair.
But yeah, I don't bother with that. I just usually inject the belts (if I have space btween the machines. Otherwise I have also done it "vertically" with stacking splitters/mergers, etc.
so really late game stuff then
I use them even before having coal unlocked lol
No, you can make a balancer as soon as you have splitters and mergers.
oh ive never had an issue with belt speed that i havent fixed by upgrading my belts
Think of how a splitter takes a single input and splits it thre ways.... Well, a 'balancer' would say take 3 belts of 1200/min item, and equalize it between say 3, 5, 10 machines. etc. (I think π€£ )
@hard ivy obviously lurvs them more though π€£
I've had too many mishaps with injection to keep using it
With a balancer, I just need to make sure none of the input and output belts exceed max speed
With injection, you have to make sure that whatever you're merging + the overflow doesn't exceed belt speed. Which is more boring math I have to do
And I prefer to do more interesting math instead. Like designing a balancer. Though at this point I've basically got them solved
cough
help me #math-and-meta message
Those would be 1:n balancers. I don't do those often. For feeding machines, I've got manifolds that work just fine. Feeding the manifolds that's the issue once I have 4+ of them
what do geysers do btw?
place geothermal gen on them, free power
Iβm bored of satisfying now
do you know what phase those are at?
caterium research tree in the MAM
I think you need manu to make them though
oh is it the experimental power part?
I don't see the math as that "hard" ... I have x mount of machines that need x amount of item, provide x mount to manifold in total. And, I usually add an overflow at the end to return. BUT, for different things, I am usually sending different amounts to the other side of the facility or something. So, yeah, end of the day, some "balancing" going on at some point.
I can't stand the sound of those geo's anymore. Been building around them to long.
I LOVE them
It can get old quick lol.
ah ok cool
If not aware, you can turn down individual machine sounds under audio settings
I finished my global train network I think :3
Fuel generators however.......are LOUD
you need manufacturer for high speed connector which I believe is phase 3
especially when you have several dozen in a cluster
hence why I built my power plant and weapons facility at blue crater then never touched it again
I do like to incorporate them in a build design when possible. But only turn them on when i'm done working hours next to them π
150 fuel gens hurts my ears
It definitely gives off the correct ambience lol
Wait w pfp dude
Oh, try working with 400 of them π€£
After 2200 hours i've learned something new hahahaha ffs
There are volume sliders specific to various machines y'all <---
Even the crafting bench has one π
Wait 400???? 
Or, 12 stacked 3 floors high, with the floors made from frame floors... Running the whole time I was decorating ... ugh ... never again lol
starting my main aluminum plant #screenshots message
That was my first 1.0 save, but, honestly that is nothing compared to some other builds lol
Of others, not mine.
I don't know why, but I am a bit stoked and want to try and catch when I 'ding' 4200 (4103 atm) π€£
Nice!
I do have to admit there must be 200 or 300 idle hours in there for me tho.
Or the couple nights where I passed out with it still running π
I barely have any like afk hours
So, not "totally accurate"
i always leave my game running whilst i make food or go for a shower just to let some stockpiles build up
When following an insane plan from Tools, I like building all machines making one item in one spot. Because that's what Tools does.
But I can't be bothered to remember how much of any particular item needs to go where. Or how much I actually have on any particular belt. If I've built as many machines as Tools told me to, I know I have enough in total.
So I just balance the belts, and bam, item distribution is done correctly. I don't need to know or care how many items any particular belt is carrying. The items just get to where they're needed. Eventually
I do the same just in case something happens to break there and then
I have yet to do a lizard doggo imprisonment run yet, maybe this next one π€
Me when my trains somehow find the one configuration that causes a massive gridlock every time
Yeah I'll keep my game running when I get food but that's about it
YES! Boxes within boxes of things! π "This is the way"
Same for me. Not letting it run hours on end on purpose eighter. But when afk for a little house chore i dont bother to close down.
This is the literal EXACT reason I prefer modeler over tools (Not trying to prompt a debate, just stating is all). It allows me to just setup and 'containerize', and I always know exactly what goes where (most times π€£ ).. plus, I always try to build very symmetrical and always use "clean" logi floors. Makes routing so much simpler.
Doh, stoopid screwball.. prompting that repeat typing I guess π€£
what are modeler and tools?
And balancers are the exact reason why I don't need Modeler. I developed this building style before it (or anything like it) existed (at least as far as I knew). I couldn't split machines into multiple groups without doing the math myself, so I started building in a way that doesn't require doing that. And now I have no reason to change it, because it works perfectly fine
Calculators/planners for this game
i should probably try them out at some point then
OMG, the rate for "gifting" for doggos is pretty fast! π€ I had no idea
Yeah yeah, no worries mate, sorry if it seemed like an attempt at convincing. Not an attempt I assure. I have been build a lot of factorys like this: #screenshots message lately. Granted, the majority of the items are just between the couple floors. But I will have a small section on the "bridge" to that spire making packages TF, and stuff like that.
8.33 minutes usually, dang
For me to try and be like "ok, this one needs 337.2 , etc. The only thing I "round" is machine count. Then just spread the clock evenly amongst and manifold away. π
So far, has worked everytime, all the time π€·ββοΈ
Though, by that I mean, probably a 98.9% average.. Usually only the center or outer machines (depending on how I belt in and such) are at 97% at the lowest.
i wish there were smaller lights
I mean, there are mods that help, but yeah, in vanilla would be nice.
i want lighting in my storage room but i dont have enough space for any of them
Though signs can be used as "lighting", it would be nice for some small actuall "light" lights lol
Use signs
they output light?
Dw dw didn't even take it as an attempt to convince me lol
I'm just saying Tools gives me almost all the information I need to build a factory.
The only thing I'm missing is the information how many machines I can fit on one belt without overloading it (and therefore how many rows and columns of machines I need)
But even then, that is something I can calculate with the in-game calculator, so I can basically say that Tools is the only external aid I need to plan a factory π
With lumen on, they do. Without, I'm not sure
The do, ish, not as "good" as with lumen though.
And takes some "tweaks" if you are trying to hide then for "accent" lighting. Somthing about the view angle I guess.
But, if you just place a few on the ceiling, color of your choice, they should add light when you are "in" the area.
Any good tips / advice for someone who wants to make a beautiful factory... but feels like theyre wasting time by not progressing / building production chains?
i just turned my gamma up a bit for better lighting
There is no rush, outside of what ada says. Check #screenshots for some inspiration, and check out #design-and-architecture for all sorts of tips and tricks that people have posted.
I am as lazy as possible out of spite to ADA π
same dude like 300 hours havent finished elevator stuff yet
thats great thanks
Thats right! Suck on that AI "The man" π
I figured I could tell ya how to just make a light, or give the 'master class' π€£ . Figured it had been posted in #design-and-architecture before, so just used the search "in: #design-and-architecture has: video signs" π
you just need a plan
I think i need to turn my iron ingots into like plates screws and rods before shipping them its like too little stacks
yeah ive used it to update my warehouse signs a bit too so they look a bit nicer than just the name of the item
Don't turn them into screws before shipping because it takes up more space
Ugh, but every time I look at how many floating rails and factories I have sitting on the map my plan is 'run away and work somewhere else' π
Fr
well ur the one who put em there
You can use the global grid by using control snapping over like regular terrain or smth I'm pretty sure
If you can enjoy what you are doing now, you do not need to regret it later or have a fear of missing out on something. Enjoy now = winning
Yeah do what you find fun
Satisfactory is coming to console so soon?
ig
Nov 4
all the guys who stuck with console and didnt "upgrade" to pc are winning now that all the good games are indie games
wait should i move all of like all of the worlds bauxite to like a part of the world border and make it into aluminum
I'm so excited. Ima be dreaming about a faster way to make glass.
why are there 8 random pools of blood here??
NO REASON!
NOthing to see here... move along
Less worrying about life.... not efficient.. must save the kittens.
Dang, doggo farm pays out big time! I had no idea, this will save me some coupons when I upgrade stuff at the HUB π€
This will also be nice for faster MAM upgrades
And resource based hard drive unlocks
And all I have to do is sell my soul to the gamba lizzards? SOLD! π
Can I get any tips for when I start in less than 2 months (hopefully)
Hey maybe it'll be on GamePass since satisfactory makes so much money
Personally, I'd say try to avoid spoilers, your first playthrough won't happen again, discover, explore this wonderful world that was handcrafted for us to exploit, build, expand, screw stuff up and have a laugh, try to find your way rather than follow others, to me, this game has given me several thousand hours.
Just play the game is my only tip, don't look at building tutorials, just play it brother
So just go haywire
Nooo no no, you must first watch Josh's videos, then 3 30 minute video on how to make roads, trains, and the Bestest nuke plant!
π
What happened π π
Absolutely send it! The messier the better, the cleaner the better, the more you want to expand and build the better
I watched let's game it out a while back.
Lol, idk where you're at π€·ββοΈ
The very videos that got me started with this game π
Ima make it unnecessarily long for glass to transfer.
Don't even wait 2 months to get it, just do it now
Oh, well, psssfh, you're golden! π
apparently if you just click windows key twice, it will skip the intro each time you enter the game, no mod needed
I'm stuck on console
I have no PC..
That's okay! You're going to love it, don't spoil it for yourself by watching videos
Ima make a train that is just for going 200 inches
Big spender here...
Heck yeah! Station is probably longer than 200 inches but send it!
I'll make a station 200 inches from the other one
Inches heh, I used google earth to measure the distance between where I live and my aunt in Canada, turns out that's 215,000,000 inches away π€£
I don't see a lot of Doggos in the advanced start area π€
Yeah but make sure you send the train on a 50km rail loop only to end up 200 inches from the start
Oh yeah. Ofc.
Make a few jumps and all (if possible)
You can make jumps for sure, they might not land it tho
South south west, there is a lot, probably the most prime area for them
Ok, that's the noob area, maybe that's intentional as a sort of noob bonus thing and not such a thing in the forest
not really, you can find a lot of doggos in titan forest and doggo cave
We all get our own worlds right
Same world, but yes, all to yourself.
Good cause I plan on crashing my Xbox a hundred times.
if you don't. I'll be upset
I'll show videos.
Ima make a vlog.
A satisfactory OF if you will.
Lol. Yes.
At least this job comes with unlimited coffee at the HUB π€·
β β β
Not so snazzy to all. Some want tea! π
^ This guy wants a matcha late with cinnamon, coffee ain't gonna do it
Who here would watch a satisfactory OF
French with 4 shots caramel tyvm π€£
Is there a trick to getting doggo to follow after tame?
I couldn't say. I stopped taming because I felt they were neglected in the pen all by them selves π
I plan on haveing slug buddies for them to play with too
I've seen videos where they get them to follow you onto a train car, the transport them to wherever lol
Afaik, they get stuck on things easily. Especially those damn nut trees lol
Yea, looks like you gotta walk them without blade runners
Good thing is they will follow you over foundations
Makes sense.
Seems like a bit of work, kind of fun
I think you should be able to zoop the ceiling conveyor mounts. They are stackable after all, just like the upright ones.
A few weeks back I learned they could stack! I was blown away π
I β€οΈ the zoopable conveyor mounts, so handy
Pipe ones zoop too
Yeah, and I love how they interchangeably stack too, and hypertubes as well
But there is no equivalent stackable ceiling pipeline mount
I just build quick "stacks' in the blue print designer for ceiling mounts and pipe bundle arrangements. . Autoconnect is nice if you don't have to worry about upgrading belts later too.
But yes, I agree, would be nice if they zooped lol
OH so it sounds like you work around the problem of no celing mounts for pipes with blueprints?
You could do that, but ugh
I guess since now we got up and down nudge that helps
#screenshots message This foundation set loops after 7 iterations! How nice
I'm learning this now?!
Like, zooping vertically?
Any one else having issues with the cyber truck not working right?
What do you mean?
I got the cyber wagon from the ficsit shop and it only turns one way and I'm clipped threw the bottom
/wikisearch cyber+wagon
by game logic, if cybertruck isnt working that means you can turn both left snd right
!wikisearch cyber+wagon
It's so much easier to set up a new production spot when you've got what you need waiting in drone ports across the map.
By design. Read wiki
Ok thanks for the information
Much like the real-world cybertruck, the cyber wagon is a joke. Only the one in-game is actually supposed to be funny.
Ok thought it was me I only found it by mistake any way lol
Didn't notice the with square wheels that something may be amiss? π
Like this: #design-and-architecture message
Well yea but thought ok might be funny driving on square wheels lol
@cunning siren same with pipes, but I am nudging wall mounts into place to make a "bundle"
Is it "just me" or is there way to "perfectly time" a slide jump chain that seems to accelerate the speed of the last one? Time to science this!
can I ask about alt recipes here?
Sadge it requires a perfectly flat surface though
whats your opinion of heavy turbo fuel?
When Heavy Turbo Fuel is Most Useful:
- When you have abundant sulfur but want to maximize oil efficiency
- When you want to process Heavy Oil Residue directly without converting it to regular fuel first
- As part of complex fuel chains where you're optimizing multiple byproducts
The choice between Heavy Turbo Fuel and Turbo Blend Fuel typically depends on whether sulfur or oil is your limiting resource
I am unsure on that there...right now I am in blue crater so not sure what will my limiting factor will be
Perfect spot
only two impure sulfur nodes there oof
No, there is a pure, normal, and impure. Plus coal right there. Get the HOR alt, and with that, it's a pretty "simple" build. Lots of plumbing, but blueprints can be your friend.
heavy oil residue as a alt recipe
OH I keep mistaking that place for Crater Lake
HOR alt?
It's also easy enough to "upgrade" to Rocket fuel later on
This
HOR=Heavy oil residue, RIP=reinforced Iron Plates, and there are more heh
I have heavy oil residue
and am using it
also fuck yeah I got iron wire
and the recipe for iron pipes earlier today
got 10 more hard drives to work thru I went out of my way to track down hard drives for upgrades
Love iron wire
I mean who needs copper for anything more then merging it together to make more iron
I got the alt recipe for Screws the casted one? Is it worth having my original setup now? or just cut out iron rods altogether
so I am curious if I am low on power and want more iron would it be worth it to do any of those alloy recipes
Alloy recipes are great for maximizing output from only a few veins
There are uses. Especially endgame
I figure since I am only importing iron ore right now I should be trying to get the most out of my iron empire
the big thing I am worried about is trying to get water from the bottom of the lake to my base
What tier are you at?
because the water is in the crater at the bottom and I am at the top
I am working on phase 3 so I am on phase 2
I can't wait until I get trains because then I can do fluid cars
Okay neat
So your main is in the plains then yeah?
nope I am on the void space on the way to the plains
honestly none at the moment
I assume youβre gonna try take from the ocean?
I have a couple of coal plants in the lake itself but otherwise I do not have a water hookup to my base
Oh that one deep lake?
wait there's a ocean on the bottom right of the map?
yeah blue crater
I mean my map knowledge is simply based off of what Iβve seen in game (only plains and the surrounding area so far) and I remember there was that ocean to the right of the void (looking from plains) so π€·ββοΈ
TIL pressing the space bar in the builder and blueprint menu activates the search features but does not for inventory depot search? Wuuut?
Yk the 7ft tall spiders really kill the vibe when ur bhop exploring and listening too music
Why rebuild something if itβs already doing the job?
If youβre low on power, the solution is make more power
Well its just removing a step, instead of using additional constructors
Current
Iron Bars > Iron Rods > Screws
new method
Iron Bars > Screws
it also outputs the exact same amount so it SHOULD be okay
Yes but it works so why change it
Are u making 200000 screws a min?
Then ur saving not really that much amount and not really
Well if u don't have bio mass burners ig
space is nice
I'm planning on rebuilding once i get to stage 3
Build bigger u think u have enough space u don't
Until then, its all temp anyways ive been told
Everything is temporary until it's not
Sure but why the effort? Itβs basically no power saved and power is super easy to make
I make the starting factory automate up too smart plating get coal then explore after that's setup
Time is more important than anything else
I've got a decent ish smart plating setup going for me
Yeah def not worth the time I start with 10 a min
like decent is being nice
And space is infinite
It sounds like youre still going up the milestones too. Donβt burn yourself out on needlessly rebuilding
figured good practice but fairs
Verticality is goated
I don't use it enough
Mainly cuz I'm using alot of refineries rn
Yeah I might need to stray away from this sky platform I've made and start actually building up
And they don't looke that good stacked 2 high
Also; is a bus system bad or no
Sky platform good build down connect it too the ground and then build up
No no πββοΈ
If u mean main bus
So DONT do factorio style schenanigans?
Factorio style def not
I c
It works in there
Because the belts move 15 items a second
This mk1 does 60 a min
So hypothetically, if i got REALLY fast conveyors
And ore is infinite
Just not worth any of the trouble
ah wait i'd be limited by the ore output anyway
Yes
i see the issue
I can only output 120P/M per miner anyway
Mk3 oc is like 1600/m
even the nthats barely fast enoguh for a bus
Yep it's all about making the most per node
okay; so my entire factory plan has gone bye bye
Lol
the great wall of conveyors is no more
I have a 120 vein so when I got splitters I have it feeding my 4 constructers for rods and plates
2 for each
U can do a bus ig with bio mass burners
Itβs generally more awkward and more work for no real benefit
I figured verticality would make it easier but fairs
Btw is there a way to attach a splitter to a lift?
or a merger
The throughput of converyors vs the amount you need for production is bad for busses bevause youβll often need multiple belts of the same resource for even a modest production line
I think Iβve heard of it being possible? But no idea how. Generally easier to place the splitter first
Yeah when u can transport 15 items a second it's becomes much more viable
Not saying it becomes viable just the way the belts work
Which I like the different belts
Okay; just wasnt sure if there was some awesome shop item I've somehow missed
Yes just put it on
Well you need to put it mid lift or like put it onto an empty outlet/inlet
It's wonky but it's possible
I'm gonna do a dab and then start making 16 hmf a min
@wispy sandal you totally CAN do a bus, but you only do it bevause you think itβs fun , not bevause itβs practical
For the most part throw away whatever you did in factorio. It was based on variable resource and production with very high belt throughputs
SF has static resource extraction and item production, with low belt speeds
Both very different and I love it
There both refreshing too play cuz there different
Oh and thereβs no single optimal path to item production in SF
Well yeah there is explore, automate, exploit
I mean going from raw resource to finished product
Yeah ik
Okay Im gonna boot the game back up
But is there a mod that truly disables autosave
Do I have too beg the devs personally for it too actually turn off
Like I turn autosave off I restart it still happens
I turn it too 2 hours it still happens every 5 mins
I think I'd be okay with 30 mins tbh but every 5 is so annoying
Can I edit it thru the files
I bet I could it's prolly where I added hdr
Are you supposed to put path singal on the entrances or exits?
I keep getting rhem switched around and can never remember
From what I understand path then block
I'm no expert tho
Well if a bus isn't actually worth doing; I may as well keep as is
I thought it was path signals on entrances and block on exits or vise versa. I watched a video on it but honestly just blew over my head
From what I know, yeah, a basic rule I follow is paths on entrances, blocks on exits
Psst slight issue I wanna use satisfactory calculator but I just got a shit ton of alt recipes and it doesn't account for those is there an easy way too make it auto do it since I can import my game
Yk
NVM I'm fucking dumb
I do need 2400 screws apparently
Just don't use screws
What's wrong with screws
Pretty sure you can select alt recipes in the calculator
Does anyone know where screenshots are saved from in game please?
Hit tab
Open the folder
It's in the photo mode menu
They're difficult to manage
And unnecessary amount of work to setup
It also dropped me 40 buildings tho
Only need 190 now
But ive close the gane down now
I should use those
You're not using them?
I haven't made any know idk how tbh
I mean ik how
But like I don't think I'd make good ones
I press Tab at desktop nothing happens
You don't have to make anyrhing extraordinary just make like 3 constructors with premade belts
As well as other machibes
I'm kinda ashamed of myself... I've started this play through with the idea that I will do proper architecture... I'm about to build steel factory... And I still don't have a single building π
Saves you a ton of time
Only 1200 screws I can split that into 3 belts quite easily
That sounds unnecessary when I'm sure there's alt recipes to use no screws so you don't have to manage 3 bekts
Are you still early in the game or farther in?
Just reached steel. So very early game
You can do whatever you want I just gave my thoughts
Don't stress about it too much
What's the default key to use a hypertube junction thingy?
Fair
I don't start building anything until at least jetpack
That's when it's a lot easier to manage larger scale architecture
The screws also dropped the amount of resources I need by alot
C? I think? A prompt should show up not long before you reach it showing the button
I'm debating whether to hunt down encased pipe alt recipe... And just skip making steel altogether for it π
Iron pipe is the best alt
And just use steel to make beams and nothing else
Encased pipe is also more recommended
Use pipes for machines and use beams for belts
Or use steel for pipes and beams as it's better ratio and make encased pipes production somewhere else
While skipping steel.
If you don't wanna use steel get iron pipe and encased pipes
You only need iron and concrete
I have iron pipes already. And why I'm mildly interested in the encased pipes recipes. So I can split my factory and make many more beams and pipes in one. And make some encased beams with only iron and concrete some place else where it won't use up stuff π
Coal is 600m from my base, would it be worth setting up a power plant there, and then pathing the power back to my base?
But I'm down to last 6 hard drives so who knows if the research gods will be willing to give it to me π
If you're still early in the game you likely will
E key is the hyper tube junction switch π€·
Basically always. No point in moving stuff if you don't have to until you get trains.
Okay sick
ye
Regardless you get every Aly recipe in the game. There's enough hard drives for it
my power plants are never intentionally close to any factories really
I known. Just am at the point where I'm about to build the steel factory and the recipe didn't come in yet. So potentially waiting around for an hour before I can finish it π
I had some close by on purpose. They made nice skyline when looking from the factory π
You need quite a few of them to keep you chugging along until fuel power
It depends how megalomaniacal you are... Some of my pre-fuel factories just consumed one 8gen array on their own
In my previous play through
Same I usually rush through phase 1-2 and unlock fuel generators with loot from drop ships the second I reach phase 3
I ended up supplementing my grid by researching geothermal generators and running all over the map π
And connecting every single one
Well to be fair I used 4 pure iron and 1 pure copper/limestone to make all parts for space elevator and it is pretty cramped
Just modular factory atop another modular factory making space elevator parts
Similar question, if My coal is far away, would it just be worth making my basic steel production line over there? or should I bus over a few lines of coal
#screenshots message been Busy from A to B setiing up train tracks and stations ect
cause I'm already making a power plant near the coal so i figured it might be worth just setting up my steel production there also?
I usually do my power and steel separate locations. As you want to use up a lot of coal for steel.
Where did you start? Because you will usually have few spots that are great for power and few that are much better for steel. (Having concrete option nearby etc.)
is it normal that i can hear the pioneer elevator buttons no matter how far away i am (multiplayer)
Its tired me out almost setting up aload of tracks lol
northern forest
If you can find a pure coal node, with pure iron node and limestone nearby. (And get solid steel alt recipe) You can make a lot of steel with those.
Build the factory with T1 miner and T2 belts let it run for a bit. Then upgrade to T2 miner and T3 belts for full 240 production.
I'm currently at a cliffside with 3 pure iron, limestone and copper; But I dont think it is enough for me do everything centralised
Between rocky desert and the forest there is bunch of coal... I build my first ever steel there... Just had to boost the miner to 200% on coal as there is no pure nearby π
You don't really want to centralise anyhow.
Yeah im figuring that out now
Try finding Sam and unlocking dimensional depos and you can start making outposts without it slowing you down
I'm making a bunch of my stuff half the desert away in the early game because I've found enough pipes to unlock decent depos early π
I just ended up placing them everywhere and it worked
not really sorry.
I'd recommend sfTools though
also, imo, Ifind it much easier to make a plan starting with base recipes, and then swap out 1 recipe at a time to see the effect on the raw resource needs
Nothing, some people just build them in a weird way and then complain how bad screws are
Not really true, they are super easy
No they're messy and unnecessary. I've already made the mistake of making a heavy modular frame factory using screws
Hated it
New hypertube branch loop + 4 biofuel gens = 1,000+ km/h to anywhere from anywhere π€ seems good
You build then 1:1 in front of the machines that need them
especially easy with steel screws
They're not 1 to 1
They are if you clock them
(Or 1:2 or 2:1 or whatever works for given case)
Yeah screw management defines factories a lot more than any other solid item, but they're less of a pain to work with than like, fluids imo
With raw ores ig but that only defines where the factory starts x)
The Heavy Encased Frames alt saves a lot of screwing around if you know what I mean π
Anyone else having issues where their dismantle crates arent being made and are instead sending all the "extras" to the nearest crate that already exists?
That's not a bug, that's a feature? (I'm 99% sure)
screws exist to teach people that overmerging is bad π
Options > Gameplay > Merge Dismantle Crates
Though the feeling when you unlock a new conveyor belt and get to remove an annoying screw belt is fun
it's easier to just never build annoying screw belts. If a recipe requires 100 screws per min and you have a 120 belt, you just put a few constructors to put ~100 screws on a belt and plug that into the Assembler.
It works for any recipe, just might need an underclock (or idling) on a few of the more obscene ones which consume more than 1 belt of screws with 1 machine
No other machines have to be involved, and involving them causes great pain
Yeah ik dw
Mostly talking about cases where it takes 2 belts for 3 machines and it's convenient to replace it with 1 belt for 3 machines
thats the right one
i still think you don't get it in that case, cause it's easier for those 3 machines just to have their own screw production each
plus yeah next teir i can make it better and expand whenever needed
Takes more room in a lot of cases, and a lot of my factory get tinkered with a lot and I'd rather not fully move everything x)
can be a little more yeah but it's not much (mainly because if you needed 2.2 constructors of screws, you have to build a whole 3 and can't easily average it out)
and there's plenty of room overall. Easier to use it than to build as compact as possible; better for your CPU too
I wouldn't recommend that planner for anything complex
it can't deal with byproducts, loops, or multiple recipes per item
fair it seems too work for this tho but ill take recs
it does work, but the more complex the produdction line is, the more chance there is it will give you some inefficient/weird production line
DUDE THANK YOUUUUUUU this was so annoying
What do u rec then cuz there's like a million
I like that I can import the alt recipes that I have
There is also an option to pick where you put the crates too called: Dismantle Crate Placment in that same area
the problem is that when you import the recipes, it force-uses them. So you may get weird production lines using recipes you didn't even want to use.
I saw that too and changed it to on site instead of at player. many thanks
Do yous think the game will get that next update?
i see
what next update are we talking about?
so i should figure out which ones i actually wanna use
recipe wise then import them
either that, or you can use some calculator that optimises your production and you put in recipes that you are willing to use (or after the calculator comes with a result that you don't like, you disable the recipe(s) that you don't want to see)
I always wonder when ive not owned the game long to wanting to witness my first update
there will be console release "soon" if that counts as update
No an actual content update
then we don't know
If one is luck enough to yoink Stitched Iron Plate and Heavy Encased Frame those remove a lot of screws π€ I like Copper Rotor though so that is what eats what I made for the other two mostly
@reef basin when us it releasing on consoles again ?
@cunning siren hello mate how are you ?
I'm doin'... you?
Huh you good
@cunning siren you playing the game right now ?
π
Made a hypertube cannon blueprint that feeds 4 biofuel gens. It's a loop design, can go 1000+ km/h. That's kind of handy
it's in #announcements somewhere
sorry if this is the wrong place for this Q - just coming back to Satisfactory after a long break. Tractors used to be buggy in that they would sometimes "forget" their next stop (IIRC this happened on save/reload only?) and sit there until re-driven a bit manually. Is that bug still there?
is that before or after autopilot was fixed?
it was when it was on autopilot. It would be trundling along and then just stop. IIRC when you looked on the map it would 'think' it was at (0,0) or some such. Getting in the thing and driving it manually and then going back to auto fixed it, once you figured out what was going on.
I don't know when autopilot was fixed, the behavior i'm describing is from last October (when I stopped playing before)
that's after autopilot was fixed, so π€·ββοΈ
ok, ty for the response.
so... this might be a mod or something I've missed, but I can't find answers anywhere, but my smelters seem to be 5m wide, not 6 as stated in the wiki?
8 of them next to each other take up 5 foundations, not 6...
the wiki says they're 5m wide.
some ad-laden trash fire says they're 6m wide.
no, there's only one wiki and one ad-laden trash fire.
!wikisearch Smelter
thank you!
Is it worth if I need some odd 1900 iron a min making a separate building for that plus steel that then pipes into a factory making everything
Marv isn't being super clear so to be clear : the "contemporary" wiki is the .wiki.gg one
Fandom wikis unfortunately have to deal with fandom (the company), which makes them worst everytime they figure out a way to monetize them
The .wiki.gg ones tend to have less ads (and notably are owned by the wiki.gg and its licensors)
Hello guys, I canβt access the quartz on the top left of the map, itβs like itβs underground and I see no caves entry
I thought I was quite clear in referring to fandom as an ad-laden trash fire, was I not?
It's still a wiki, and trying to say "there's only one wiki" when someone mentions it is gonna lead to confusion eventually ^^
"there's only one wiki and one ad laden trash fire" in the context of wiki.gg and fandom makes it pretty clear which is the wiki and which is the ad-laden trashfire, when the clarifying factor was the ad-laden trashfire has old data on it saying the Smelter is 1m wider than it currently is.
π
or, to paraphrase Tom Baker.
That might be a wiki, but satisfactory.wiki.gg is the wiki, the definite article you might say.
It has become pretty universally known across all games that fandom is a corporate greed riddled dumpster fire for a multitude of reasons [google is your best friend.]
For one they refuse to take down old/deprecated wikis/information even when it has been clearly established the editors move on elsewhere.
Yep
^in case you're not familiar with the quote: #off-topic-media message
I'm not saying it doesn't suck ^^
in our particular case, they refused to handle the process correctly and had the trash-fire lying about being the official wiki for well over year after the move.
Knowing all this, i refuse to click on any fandom link even for games that have no other wiki. The further it sinks down my search pages the better
My Ark searches finally started showing the wiki.gg ones first and it amuses me
Eh, for a lot of smaller communities it's all that exist sadly
I prefer a truly community-owned service if at all possible, but you use what exists
I have no idea why most of them dont make the switch or keep starting on fandom
I think in a lot of cases it got started by someone who didn't know the issues, and momentum keeps people on it
yeah, top search result is incredibly difficult to depose
it hasn't fully happened on satisfactory despite everyone knowing about it for years, and every major community referring people to wiki gg instead of fandom
+fandom wasn't as bad ~10 years ago
Yeah it's got pretty great SEO behind the scenes too iirc
There are two entrances to that cave! And it's a biiiig cave so π€· you have been hinted
Thanks, itβs really not obvious at all lol
Actually 3 entrances now that I think of it
when I google satisfactory wiki, wiki.gg shows up first
yeah but for a lot of random searches like "satisfactory iron plates" it doesn't
it does for "satisfactory wiki iron plates" π
sure, point is that it's not unanimous
they get a lot of traffic from people searching stuff and the search results happen to be fandom #1, wikigg #2
i've clicked on them by accident countless times before i started adding "wiki gg" to every search
Fwiw search recommendations are personalised
Just took a screenshot (that I can't post because this discord's convenient) of it showing the fandom one first
It ain't an ingame screenshot
Then right click, [or press and hold, and copy link]
Its satisfactory related. Good enough
Yeah ik how to post a screenshot dw x)
I shall dirty it all I want π #satisfactory-memes message
Posted it in #screenshots
Its ok marv I forgive you for all the other good youve done for us lol
just because it's obscure doesn't mean it's not a satisfactory meme
this one involved actual image editing: #satisfactory-memes message
That's why I always and highly recommended the browser plugin that redirects any fandom link to proper wikies π
Thats so much better 
Didnt know thats a thing, thats hilarious
I think I saw duckduckgo allows one to permanently remove specific domains from search results? not sure my memory is correct on this one.
Its very nice... As a useful fandom wiki is rarity
Eh, again
Some fandoms only have the fandom wiki, preventing yourself from seeing them is rather silly imo
That's why I use the plugin. It redirects when there is alternative. And let's you through when it's the only one
Sounds convenient yeah, do you have a name for it ?
Indie wiki buddy is one of the ones I remember but I might be using different one. It's been ages π
Since I added it
π€ It's actually easier to run belts upside-down that it is on the ground because the celling mount conveyor poles create themselves automatically... maybe we've been doing it all wrong y'all π
Pretty sure they did not do that when I played last time... But I might be remembering wrong
How nice would it be if the normal stackable conveyor poles did the same with dragging belts on top of each other
Hello, im builidng phase 3 of the elevator, and now builing some factories for computers, AI limiters, circuits, cristal ocilators and heavy modular frames. Is 10 / min enough for all of them, or should i aim higher ? im struggling to see if i will need more or if its ok for now
If it's for your personal use only. Anything will do really. If it's to be used later in production. Probably need to increase it to match that
It is, for building materials. If you're waiting on anything then go explore for drives/mercers/sloops or build more
phase 3 reallllllyyyyyyy scale things up i see
yes but i will still need these for the later stages i guess
like now, im using previous parts to create new parts
It's a lot easier to build with independancy, especially in the earlier stages
i.e. go from ore to end product for each end product, as much as is needed, not more
P4 and 5 scale up even more lol
Ill save you some trouble. One of the only elevator things going into the next phases you need to keep producing is versatile frameworks. Dont go crazy, but keep making them.
ok ok
I made the mistake of thinking I would never need them again and deleted like 4 ind storages full and all their production. Was unpleasantly surprised
I personally think, after having a lot of experience, it's a lot easier to get trapped into making too much of something per minute than it is making too little.
1 production machine of the final output is generally pretty fine as a guide, and it's easier to make a bit of everything and then shore up any holes as-and-when they appear than it is to make way too much of everything and have 18 out of 20 factories wasted.
Buffers (storage containers) are essentially free and trivial to put down, drop a bunch (e.g. 4) industrial storage containers on the output of final items. On the belt before your desired number of storage containers, add a smart splitter that directs overflow to a sink.
Usually shortages are caused by lack of buffering, not lack of throughput. We don't use items at very high rates ON AVERAGE, but sometimes we want to spend a lot of them all at once; output buffers cover that gap, then they refill while you're off doing something else.
As long as you add overflows to sinks though its never a bad thing. Need so much for the N U T
Yeah, worst case there is delaying (not losing) sink points by having a larger output buffer. If you decide later that you want the points and not the items, it's very easy to dump into sinks.
very very true, people tend to overbuild and get exhausted from it
the only time I ever ran out of something in storage was cables, due to handcrafting automated wiring
and concrete π
the ballpark of 10/min really is entirely sufficient
whatever amount of concrete you think you need, double it then double it again
I don't BP foundations, but this applies to a lot of people
Aha, yeah that'll help π
I had 1200/min concrete going into depots (5 depots) and still ran dry all the time. I now have 17 depots feeding concrete so it refills faster than I can stamp blueprints which is nice, never need to think about it again π
Dayum, y'all must be slappin' down the foundations
think i started on this build in may
that's (with 5 concrete + 2 plastic recipe) 71 ISC's of concrete (thankfully it stacks to 500) with a peak consumption of over 15,000/min, but the average consumption on the world is only about 80/min (which is 1 wet concrete refinery). Because 99.5% of the time i'm not spamming the heck out of a concrete blueprint.
So.. buffers and upload capacity are critical, but the actual production numbers aren't nearly as large as you might imagine. Of course i wouldn't build just 1 refinery, but like 10 is very solidly in overkill territory so long as they're not idling due to their output buffers being full and of insufficient capacity.
I have a blueprint that uses 252 concrete, I can stamp it 8-10 times per minute when I'm working on expanding my base
I have one that is 6x6 foundations with 3 floors, so 108 foundations total, that's 756 material. And you can place it every couple of secs just running/flying in a line with blueprint build mode in front of you
That's pretty fast π definitely need lots of depots to keep up with that
I love seeing big numbers. I try to build very big, but there's always someone who's gone to another level, and I love seeing that!
You've made me curious now, I'm loading my save in SCIM to see how many foundations I have π
Some of the craziest people don't even socialise much
my world is just a square blob of stuff lol
Always find it funny when you see a post on facebook from a first-time-poster saying "hey guys im new here, this is my basic build, any tips?" and it's some absolute monster of a gigafactory that looks like it was designed by a professional architect
you ever stumble upon a post from a chinese player and their factory looks genuinely looks like a CPU
most insane (and impressive) builds I've ever seen
not seen that but it sounds awesome, plenty builds of that kind in minecraft, doing it in satisfactory is amazing
I've downloaded infinite zoop... So I'm always short on concrete no matter what
make more concrete and more depots π there's always a way
Since I can do 10x10 of foundations instead of just one line... I have so much more space to put down machines. π
I'm purposely avoiding upgrading the infinite zoop to keep myself in check π
I don't want to use mods, but I made a 6x6 foundation blueprint that I can place very fast, it's faster than I can do a 1x10 with normal zoop, so it's good enough for me
Or you could look into the horizon and crash your PC
The real question is who uses facebook π
π i hope we get a GOG version of Satisfactory at some point.
i think this topic was talked about in the past, but with EA CSS didnt want to manage another platform.
I hope they will get around to it, ill even buy it a second time for DRM free
about 20% of the planet?
What in the abbreviation
Who uses facebook for satisfactory
what de hell
